The Best Movie About RPGs in 2018 (So Far)

There's been plenty of talk about the future of movies inspired by tabletop games, but the end of 2017 brought a surprise: a movie about a game that doesn't exist. Although it uses video game tropes, Jumanji: Welcome to the Jungle has a lot to say about role-playing games. If you haven't seen the movie, this discussion contains SPOILERS.

There's been plenty of talk about the future of movies inspired by tabletop games, but the end of 2017 brought a surprise: a movie about a game that doesn't exist. Although it uses video game tropes, Jumanji: Welcome to the Jungle has a lot to say about role-playing games. If you haven't seen the movie, this discussion contains SPOILERS.

[h=3]"Many Effects"[/h]The concept behind Jumanji was established in a children's book by Chris Van Allsburg: kids play a board game and the game's effects seep into real life. Jumanji was a jungle-themed game where the players would face increasingly hostile animals and characters.

The book was the inspiration for the movie of the same name, starring Robin Williams as Alan Parrish, a boy trapped in the game for over 26 years before Judy and Peter Shepherd unwittingly release him. Like the book, it featured animals and a big game hunter named Van Pelt. Williams mentioned that the name of the game was actually the Zulu word for "many effects," but that's more speculation than fact (some supposedly Zulu speakers have contradicted this claim).

The most recent film, Jumanji: Welcome to the Jungle, is less a sequel and more a reimagining, with a character similar to Parrish trapped in the game, Alex Vreeke. Before he is sucked into the game, Vreeke rejects it with a sneer, saying, "who plays board games anymore?" In a sign of the changing times, Jumanji refashions itself as a video game -- but despite its video game roots, this new version of Jumanji is a lot like a role-playing game.
[h=3]Welcome to the Jungle[/h]The protagonists are four archetypes established by The Breakfast Club: the brain (Alex Wolff as Spencer Gilpin), the athlete (Ser'Darius Blain as Anthony "Fridge" Johnson), the basket case (Morgan Turner as Martha Kaply), and the social media-obsessed princess (Madison Iseman as Bethany Walker). They're in detention for a variety of reasons, which turns into an exercise in recycling magazines by removing staples. It also just happens to have the video game version of Jumanji, which of course our four hapless teens decide to play. That's when the fun really starts.

Jumanji: Welcome to the Jungle is as much a deconstruction of poor game design as it is a takedown of high school tropes. Spencer's avatar is Dr. Smolder Bravestone the archaeologist (Dawyne Johnson, intentionally playing against type as Spencer's nebbish germaphobe). Fridge picks Franklin "Mouse" Finbar the zoologist (Kevin Hart), because he misread his name as "Moose." Mouse is slow, weak, and vulnerable to cake, but he carries the backpack for our hero -- an inverse of Fridge and Spencer's relationship, in which Spencer does Fridge's homework for him. Martha ends up as Ruby Roundhouse (Karen Gillan), a redheaded "dance fighter" who wears skimpy outfits. Most hilarious of all is poor Bethany, who is transposed into the "curvy genius," Professor "Shelly" Oberon (Jack Black).

Jumanji goes beyond mocking video games into what it means to role-play someone else who is radically different from you. Each character has three lives, which means that the players take more risks early on and become more cautious as the game progresses. At heart Jumanji wrestles with what Live-Action Role-Players (LARPers) call "bleed".
[h=3]Bleeding Out[/h]LARP scholar Sarah Lynne Bowman explains what bleed is in the context of role-playing:

Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.


Bowman classifies bleed in two forms: bleed-in, in which feelings of the player affect the character; and bleed-out in which events in the game affect the player. Bleed-in is the source of much humor in Jumanji, where the strong are now the weak, the weak now the strong, and females are now males. The players discover that they must rely on other strengths than the archetypes associated with them (strong, attractive, smart). In doing so, the characters help their players grow emotionally: Spencer learns to be brave, Fridge learns to be a team player, Martha becomes more confident and Bethany learns to sacrifice for others.

Although Jumanji is nominally about video games, it emphasizes teamwork as necessary to survival. Co-creator of D&D, Gary Gygax, would agree:

The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.


In Jumanji, the only way the players can succeed is by working together. It's a lesson we can only hope the upcoming D&D film will feature prominently.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca


delericho

Legend
I saw this just before Christmas, and very much enjoyed it. Actually, rather more than "The Last Jedi", though that may well be down to relative levels of expectations.
 

delericho

Legend
If the same four actors were involved in the D&D movie, it would be half way to being awesome already.

Actually, my semi-serious suggestion for the D&D movie would be to speak to Vin Diesel and The Rock, and ask them to do whatever it is they do on the Fast & Furious movies for D&D. So many fantasy films set the stakes at "saving the world", and become over-serious as a result... better to shoot for unabashedly entertaining instead, IMO.

Plus, it helps that Vin Diesel is famously a gamer, and I've heard tell that The Rock is, too. (That latter was because I saw his name on a list once, so take with a big pinch of salt...)
 

Morrus

Well, that was fun
Staff member
Actually, my semi-serious suggestion for the D&D movie would be to speak to Vin Diesel and The Rock, and ask them to do whatever it is they do on the Fast & Furious movies for D&D. So many fantasy films set the stakes at "saving the world", and become over-serious as a result... better to shoot for unabashedly entertaining instead, IMO.

I'd rather they went to Peter Jackson and asked him to do what he did in LotR (but not The Hobbit). A F&F template wouldn't interest me at all.
 


Bagpuss

Legend
Would anyone want the D&D Movie to be done like this Jumanji ie: Characters playing characters. So you saw the players and the characters they were trying to play? Like you see in some web-series or would you prefer a straight fantasy movie?
 


Gut feeling is that I'd prefer a straight fantasy movie. But it's not a deal-breaker either way.

If the D&D movie is just a generic fantasy movie, then what is the point of making it a D&D movie at all?
As hard as it is to make a good movie out of D&D, in the end I think a D&D movie should actually be about D&D. If that means people playing the actual game (like in Jumanji) or the movie just taking part in a well known D&D setting, either would do.
 

Morrus

Well, that was fun
Staff member
If the D&D movie is just a generic fantasy movie, then what is the point of making it a D&D movie at all?
As hard as it is to make a good movie out of D&D, in the end I think a D&D movie should actually be about D&D. If that means people playing the actual game (like in Jumanji) or the movie just taking part in a well known D&D setting, either would do.

The thing with 'D&D' is that its' not a story. A Dragonlance movie, for example, would be a thing - story, characters, places; a D&D movie would just be a generic fantasy story with the occasional beholder and a few other D&D specific monsters showing up. You could theoretically turn a 5E adventure into a movie - say, Curse of Strahd.

Unless you literally have characters walking round talking about game mechanics, there's not much to distinguish a new 'D&D' story from any other fantasy movie other than a few specific monsters and spells and stuff. But once you use a specific setting and story, you have something to work with.
 

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