EB's Adventuring in the Days of Yore - Tyranny of Dragons - IC

OOC: Don't forget high wisdom bonus to magic saving throws
I assume the actual saving throw category is Spells since fear does not appear in the other four categories.
 

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Leif

Adventurer
Sebastian is amazed by the appearance of the dragon, so enthralled that he wants just to look at the magnificent and fearsome beast. He almost forgets to duck at all. Then the enormity (literal and figurative) of the situation sinks into his brain.

[roll0]

12+5 = 17.

[sblock=Sebastian's Character Sheet]
Name: Sebastian TenPennies
Alignment: Lawful Evil
Race: Gnome
Effective Class: Illusionist/Assassin-1/1
Former Profession: no skill
Height: 3'-7"
Weight: 48#
Eyes: Golden
Hair: White
Age: 76
Surprise: 1 in 6
Movement: 12"
Initiative: +1
AC: 5 (8 base from Leather, -2 from DEX, -1 from Shield)
Hit Points: 05/05
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
14
16
10
16
15
11
06
Weight Allowed: +200 Open Door: 1-2 BB/LG: 4%
Additional Languages: special due to race
Magic Saves Adj: none
Reaction/Missile Adj: +1 AC Bonus: -2
HP Adj: +1 System Shock Survival: 91% Resurrection Survival: 94%
Max # Henchmen: 4 Loyalty Adj: normal Reaction Adj: normal
SAVING
THROWS

Illusionist-1
Paralyzation, Poison
& Death Magic

14
Petrification
& Polymorph

13
Rod, Staff
& Wand

11
Breath
Weapon

15

Spells

12
Armor Class
Assassin-1
10
11
9
12
8
13
7
14
6
15
5
16
4
17
3
18
2
19
1
20
0
20
-1
20
-2
20
-3
20
-4
20
-5
21
-6
22
-7
23
-8
24
-9
25
-10
26

Weapon

Scimitar
Dagger
Lasso
To Hit
Bonus

+0
+0
+1
Damage Vs
Small/Medium

1d8
1d4
none
Damage
Vs Large

1d8
1d3
none
Range
S/M/L

none
1/2/3
1/2/3
Attacks
per Round

1/1
1/1
1/2
Features
Languages Spoken: Common, Gnome, Goblin, Dwarf, Kobold, Halfling, Hobgoblin, Elf, may speak with small burrowing mammals
Illusionist/Assassin
Level: 1/1 XP Earned: (I)330/2,250-(A)250/1,500 XP Bonus: +10% (Illusionist only)
# of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Assassin Level 5
Weapon Proficiencies: scimitar, dagger, lasso​

Spells Prepared
Level One: Phantasmal Force

Equipment
Leather
Shield, small wooden
Scimitar
Dagger w/scabbard
Lasso (x2)
Gloves of Magic Missiles
boots, low hard
pouch, belt small
2 doses Assassin's Blood (Type A poison)
backpack
traveling spellbook (belonged to Sebastian's brother)
1st: read illusionist magic, phantasmal force, audible glamer, detect illusion
2nd: invisibility, alter self, detect magic
3rd: paralyzation, suggestion, fear
candles, wax (x5)
flint&steel
rations, iron (1 week)
waterskin
bedroll

Treasure:
GP: 13
SP: 00
CP: 00

History
Sebastian Tenpennies and his family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe all of us out. Attacked during a magical experiment, all of my family was slaughtered and I alone survived, but the Cult of the Dragon believes me to be dead also. Although I survived, I was changed and scarred by the magical backlash, and I want revenge! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have now infiltrated a small group of cultists, who linked up with the main assault force set to attack Greenest.


View attachment 97224
[/sblock]
 
Last edited:

Leif

Adventurer
Sebastian's ST vs. Fear: [roll0]

Sebastian sinks to his knees as he realizes that he has absolutely no business even remotely approaching melee combat with a dragon, and he contemplates all the cake he will miss after he is dead.

[sblock=Sebastian's Character Sheet]
Name: Sebastian TenPennies
Alignment: Lawful Evil
Race: Gnome
Effective Class: Illusionist/Assassin-1/1
Former Profession: no skill
Height: 3'-7"
Weight: 48#
Eyes: Golden
Hair: White
Age: 76
Surprise: 1 in 6
Movement: 12"
Initiative: +1
AC: 5 (8 base from Leather, -2 from DEX, -1 from Shield)
Hit Points: 05/05
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
14
16
10
16
15
11
06
Weight Allowed: +200 Open Door: 1-2 BB/LG: 4%
Additional Languages: special due to race
Magic Saves Adj: none
Reaction/Missile Adj: +1 AC Bonus: -2
HP Adj: +1 System Shock Survival: 91% Resurrection Survival: 94%
Max # Henchmen: 4 Loyalty Adj: normal Reaction Adj: normal
SAVING
THROWS

Illusionist-1
Paralyzation, Poison
& Death Magic

14
Petrification
& Polymorph

13
Rod, Staff
& Wand

11
Breath
Weapon

15

Spells

12
Armor Class
Assassin-1
10
11
9
12
8
13
7
14
6
15
5
16
4
17
3
18
2
19
1
20
0
20
-1
20
-2
20
-3
20
-4
20
-5
21
-6
22
-7
23
-8
24
-9
25
-10
26

Weapon

Scimitar
Dagger
Lasso
To Hit
Bonus

+0
+0
+1
Damage Vs
Small/Medium

1d8
1d4
none
Damage
Vs Large

1d8
1d3
none
Range
S/M/L

none
1/2/3
1/2/3
Attacks
per Round

1/1
1/1
1/2
Features
Languages Spoken: Common, Gnome, Goblin, Dwarf, Kobold, Halfling, Hobgoblin, Elf, may speak with small burrowing mammals
Illusionist/Assassin
Level: 1/1 XP Earned: (I)330/2,250-(A)250/1,500 XP Bonus: +10% (Illusionist only)
# of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Assassin Level 5
Weapon Proficiencies: scimitar, dagger, lasso​

Spells Prepared
Level One: Phantasmal Force

Equipment
Leather
Shield, small wooden
Scimitar
Dagger w/scabbard
Lasso (x2)
Gloves of Magic Missiles
boots, low hard
pouch, belt small
2 doses Assassin's Blood (Type A poison)
backpack
traveling spellbook (belonged to Sebastian's brother)
1st: read illusionist magic, phantasmal force, audible glamer, detect illusion
2nd: invisibility, alter self, detect magic
3rd: paralyzation, suggestion, fear
candles, wax (x5)
flint&steel
rations, iron (1 week)
waterskin
bedroll

Treasure:
GP: 13
SP: 00
CP: 00

History
Sebastian Tenpennies and his family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe all of us out. Attacked during a magical experiment, all of my family was slaughtered and I alone survived, but the Cult of the Dragon believes me to be dead also. Although I survived, I was changed and scarred by the magical backlash, and I want revenge! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have now infiltrated a small group of cultists, who linked up with the main assault force set to attack Greenest.


View attachment 97224
[/sblock]

OOC: EB, even though Sebastian made his saving throw, without the +5 no less(!), he's still pretty terrified because it's a DRAGON for goodness sake, and he doesn't even have a spell left. He's pretty sure that he's not fixing to vanquish it with a dagger. Another way to think about it, I suppose, is that it's not so much fear as it is a sense of self-preservation.
 
Last edited:

EarlyBird

Explorer
OOC: Monster Manual says magic, but it must mean save vs spells.
And [MENTION=48762]Leif[/MENTION] your character saved need a 12 or more and you got a 17.
 

OOC: Always remember the Monster Manual was released 1 year before the PHB and 2 years before the DMG. There are discrepancies caused by this.


Tina is shocked the dragon has come near. She draws her bow and considers knocking an arrow, she hopes the dragon wants to parley.

OOC: Spell save [roll0] +5 dragon +3 wisdom vs DC 17 Spell save
 


Deuce Traveler

Adventurer
OOC: I've had spotty internet connection all week and about to board a plane. If the DM needs to run my character, go ahead. I should be good again by tomorrow night.
 


EarlyBird

Explorer
OOC: Rumdum save [roll0], 50/50 [roll1]
Filmark flees in panic [roll2] turns
William flees in panic [roll3] turns


Filmark and William are swept up in a crowd of people as the good folk of Greenest scream and run for their lives. It is a chaotic scene in the bailey as you watch the dragon. It stretches up to an opposing height as it stands atop the keep roof, its clawed hands moving in what seem subtle gestures. "It's casting a spell! Kill it! Kill it!" cries Escobert from the opposite parapet. Lord Nighthill emerges from the keep and tries to wade through the mass of people running for their lives, to get to the walls.

OOC: Round 1: Please list what you wish to do, and after I have all the actions I will roll INIT for both groups of combatants and then narrarate what happens. Please add in any attack rolls to the post.

Sorry but looks like Filmark and William will be out of this for a bit.


[sblock=Combat]
Blue Dragon
AC: 2, HP 40/40, spells 2/3 1st, 2/2 2nd

HP update
Rumdum 4/4 hp
William 6/7 hp
Tina 7/9 hp
Tyrial 9/9 hp
Sebastian 6/6 hp
Filmark 7/7 hp[/sblock]
 

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