The Battle of Flint Bay

kcannell

Explorer
I'm prepping for the big naval battle in Act 3 of The Last Starry Sky, and I have some ships printed to scale and laminated. Any tips for making it a memorable engagement?
 

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Y'know, it's been so long I don't actually remember how they battle plays out. I recall being self conscious because some perlite had criticized the naval combat rules, and I was worried the fight wouldn't really work.

I'll have to reread the module. How have your players responded to the naval encounters so far?
 

kcannell

Explorer
They are open to enjoying them, I just don't think I've done a great job so far presenting naval combat. The rules can be a little cumbersome, and it's difficult to represent the scale of the encounters. Whereas most combats occur within a 100 ft or so range, naval combat is just so much BIGGER.

The idea is so cool, I'm really trying to do it justice. For this battle, I'll be using a smaller mat to represent a zoomed out overhead view of Flint Bay, to show the general geography, points of interest, and locations of enemy vessels. For short range/boarding action combat, I'm going to use the ship models I've printed out and laminated. . . but as you can see, they are really too big for a regular battle mat. I plan to push all my furniture back, stack pillows around the edges of the room for the players, and use my hardwood floor as the open sea. I hope it works!
 



gideonpepys

Pay no attention to that man behind the curtain.
Rereading it, I just realized I have Princess Leia as a force ghost in ZEITGEIST, which won't ever happen in Star Wars.

Whyever not? They reanimated her for real in Rogue One. If anything a ghostly version should be easier to do (because any resulting weirdness could be handwaved as... ghostliness).
 



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