Death of the Orc Butler!
Ogre #4 and Ogre #5 both target Thallok with Javelins.
Ogre #8 goes somewhere and does something. (Out of sight, actions unknown.)
Ogre #7 bleeds out and dies.
GM: |
Distance to Thallok = 55 ft.
Thallok AC: 21 (Due to cover and other modifiers)
Javelin range increment: 30 ft. (55 ft. = -2 to hit.)
Ogre #4: 18 (Miss)
Ogre #5: 12 (Miss)
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The javelins sail through the air, and land short of their target, sticking deeply into the mud.
Tiny, seeing that his master has re-positioned himself near the fire pit, moves forward and heels, perching on the ledge of the fire pit as his master has done.
GM: |
Tiny takes 1d4 heat damage from the Wall of Fire: 2 pts.
Tiny moves 5 ft. through the spikes (1d8) = 2 pts. damage. Tiny has taken a total of 94 points of damage.
Tiny moves 5 ft. around the ledge, to be nearer to his master. He carefully avoids getting too close to the rotisserie.
| |
The bear seems to be well-trained, and from the looks of it, seems to be expecting help from his master. Perhaps this is not the first time that the bear has been badly wounded in battle.
GM: |
H2 Takes 2d4 Fire Damage from the Wall of Fire; 2 pts.
H3 Takes 1d4 Fire Damage from the Wall of Fire; 3 pts.
H2 Charges 20 feet to the ledge of the fire pit, passing through 15 ft. of spikes (3d8); 10 pts. [TOTAL = 12]
H3 Charges 30 feet into the hallway, passing through 10 ft. of spikes (2d8); 6 pts. [TOTAL = 9]
H3 Charges through an un-engaged friendly square (H4); H4 steps out of his way.
| |
Hill Giant #3 charges into the hallway, to meet the new threat! He brings his Greatsword to bear on the Orc butler!
Hill Giant #2 charges toward the fire pit, leaping up onto the ledge, in an effort to reach a position unimpeded by the spikes!
GM: |
Orc butler AC: 10 + Dex (2) + Cover (Doorway, 4) = AC: 16
Hill Giant #3 calls 10 points of Power Attack!
Hit Roll = 20 (Possible Crit); Confirm AC 29 (Critical!)
Damage = 4d8+60 = 72 Points of Damage!
Orc Butler: 8th Level Adept [3.5 x 8 = 28, plus CON (18) 4 x 8 = 32, 28+32 = 60 HP]
Orc Butler [-12, Dead]
H2 Distance from Dewydd: 55 ft. (-2 to hit); (23) = miss.
| |
Hill Giant #3, one of the commanders, gets a look of rage in his eye at the betrayal of the Orc butler, and charges him! As he brings his blade down on the vulnerable spellcaster, he says,
"Öl, hain kurtçuk!"
The Hill Giant Commander catches the Butler at just the right angle, at his most vulnerable point, and cuts the hapless Orc in half with a single blow!
[sblock=If you speak Giant]
"Die, traitorous maggot!"[/sblock]
The Hill Giant who leapt up onto the ledge of the fire pit says nothing, as he grabs one of the two javelins in his back quiver, and throws it at Dewydd; the javelin falls short, missing badly.
Current Position of All Combatants:
VALE: It's Your Turn! What do you do?
[sblock=Initiative Order / DM Housekeeping]
Initiative Order:
2nd Round:
Respen: 25
Kleborn: 22
Nelvandra: 21
Dewydd: 20
Tam-Tam: 19a
Lathir: 19b [16 Damage]
Sylvar: 19c [26 Damage]
Priestess Vulka (W): 19d
Young Prince Delliak (CG): 19e
Chief Nosnra (N): 17
Elder Kurok (S2): 16a
Elder Kragg (S3): 16b
Thallok: 16c1 [13 Damage]
Hill Giant Guests: 16c2
Ogre Guards (All Except Chefs): 15
Tiny (DB): 13a
Hill Giant Commanders (2,3): 13b
Vale: 10
Ogre Chefs (1,2,3): 9
Orc Servants: 7
Hill Giant Guards (4,5,6,7,22): 0 (DEAD LAST)
Ogre Chef (#1) = Severely Wounded (63) Half Move 24 Hrs
Ogre Sous (#2) = Injured (8) + (9 Non-Lethal = 17 Total) Half Move 24 Hrs
Ogre Sous (#3) = Dead
Ogre #4 = Moderately Wounded (11) Half Move 24 Hrs
Ogre #6 = Dead
Ogre #7 = Dead
Ogre #8 = Gravely Wounded (25) Half Move 24 Hrs
Tiny = Severely Wounded (94) Half Move 24 Hrs
Bison = Dead
Nosnra = Severely Wounded (118) 1 Negative Level Half Move 24 Hrs
Vulka = Severely Wounded (187) 1 Negative Level Half Move 24 Hrs
Delliak = Severely Wounded (216) 1 Negative Level, Fatigued
Darris = Dead
Elder Kanor (S1)= Dead
Elder Kurok (S2)= Injured (38) 1 Negative Level
Elder Kragg (S3)= Injured (3)
H1 =Dead
H2 =Moderately Wounded (56) Half Move 24 Hrs
H3 =Moderately Wounded (59) Half Move 24 Hrs
H4 =Moderately Wounded (44) Half Move 24 Hrs
H5 = Dying (-7)
H6 = Severely Wounded (81) Half Move 24 Hrs, Fatigued
H7 =Injured (15) Half Move 24 Hrs, Fatigued
H8 =Injured (5) Half Move 24 Hrs
H9 =Injured (5) Half Move 24 Hrs
H10 =Injured (5) Half Move 24 Hrs
H11 = Moderately Wounded (49) Half Move 24 Hrs
H12 = Moderately Wounded (34) Half Move 24 Hrs
H13 =Significantly Injured (17)
H14 =Significantly Injured (17)
H15 =Moderately Wounded (32)
H16 =Injured (4)
H17 =Moderately Wounded (47) Half Move 24 Hrs, Fatigued
H18 =Significantly Wounded (63)
H19 =Injured (1) Half Move 24 Hrs
H20 =Injured (1) Half Move 24 Hrs
H21 =Injured (3)
H22 =Moderately Wounded (47)
[/sblock]