(Record) Atlas and Almanac - Updated 8/20/03

garyh

First Post
This thread is to catalogue people, places and things created for the Living Enworld game. If you're a DM or Judge, please report any sort of world-building info to this thread so that we may keep track of it all and make sure it makes sense when taken together.

Please attempt to follow the format outlined below, using tags such as Place, Character, Item and so forth, and attributing the creater of the entry.

Once an entry has been approved, it will be added to the appropriate section of the Atlas and the original submission post deleted from this thread to keep the Altas and Almanac clean and easy to use.

Original Living Enworld Discussion Thread.

Master PC list.


Atlas and Almanac Sections:

Places and Geography

Major NPC's


Major Organizations

Major Items
 
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garyh

First Post
Places and Geography

Places and Geography

Cartography: Map development.

Tavern: The Red Dragon Inn.

The Red Dragon Inn is home to a motley sort of people. Located near an incredibly life-like statue of a Great Red Wyrm, rumored to in fact be a petrified dragon. Surrounded by a complex of two taverns and a huge inn with hundreds of rooms of flexible cost, the Red Dragon only irks a small amount of it's costs from the ale and bedding. In fact, most of the profits accumulated at the Red Dragon come from individuals that may never have set foot inside at all.

The Red Dragon is the functioning base of operation of a huge number of adventuresome individuals. Oftentimes a wealthy employer will post an advertisement at the establishment, costing anywhere from nothing for those who need help the most, to hundreds of thousands of gold pieces from kindoms farther away than most people knew the world stretched. For more on the Red Dragon Inn, click the above link. Red Dragon Inn created by creamsteak.


City: Lathirn
Meaning, 'without a name'

The town of Lathirn is a seedy place. A major thief's guild is allowed to practice its trade so long as it pays taxes to the local government, which is heavily corrupted and often overlooks the under-payment of the guild. The town is a mish-mash of cultures, though one thing is predominant - the church of Taka. Unlike many other towns, the worship of Taka is an open thing here, though her aspect of disillusion is often kept secret from the rest of the population.

Architecture here is very hit-and-miss; some parts of town are more well-constructed than others. Buildings are squeezed together very tightly, and roads are muddy and not kept up at all. The few decently spaced buildings are reserved for the local government and the more affluent members of the thieves' guild. Near the center of town, a 'second story' of buildings has begun, and wooden bridges set on the lips of the lower level of buildings are a common sight, as are staircases that lead up and allow access to the higher buildings. This is a general occurance only in places where the architecture was better, which is generally in the older parts of the city.

The city is in a region with abundant rain. A nearby river keeps a plentiful supply of clean water, though few residents actually get to see it, as it is taxed heavily by the local government, which prefers to keep the water for itself. The farmers in the region sell their goods here through middlemen, rather than risk venturing into the festering hole that is Lathirn. Submitted by GnomeWorks.
 
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garyh

First Post
Major NPC's

Major NPC's.

Zidaniel Raziel: A master thief and swordsman, an expert with the longsword. Zidaniel and Troi Delmontes were longtime rivals, and they finally came to blows over a women named Shiva. He uses unusual philosophy as the reasoning behind his selfish actions. Bears a scar going vertically across the right side of his face, a reminder of his showdown with Troi. From the history of Troi Delmontes, as told by GnomeWorks

Shiva: A woman who was once involved with Zidaniel. She was the reason for the breakdown between Troi and Zidaniel. Having been emotionally scarred by Zidaniel, she fled the town she found him in, and hasn't been seen by Troi since. From the history of Troi Delmontes, as told by GnomeWorks
 
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garyh

First Post
Major Organizations

Pantheon: Complete Current List of Gods and Goddesses.

College of Nobius: A bardic college that teaches both history and techniques of practical research, from archaeology to creature-hunting. Nobius also instructs in basic crafts, ranging from musicianship to smithing. It is, however, primarily dedicated to preserving the stories of the past through oral tradition; elders believe that though records can be altered, a thousand historians across the world will ensure that the past can never be erased - the school's motto is "In the present lives the past." Students are therefore encouraged to travel widely to both spread their knowledge while seeking to gain new knowledge for Nobius. Their headquarters is an archaic step-pyramid design, and they instruct through a system of mentors, where one mentor (often a student who has finished his or her travels) is assigned up to a half-dozen students to instruct. Admission is open for the 'lesser' schools, but the historical school requires a certain aptitude for entrance, to ensure the lore is not altered or lost in the mind of the would-be historian. This perceived elite attitude has resulted in many graduates leaving with an air of snobbishness, something most elders don't encourage. Sometimes Nobian bards are requested as advisors to the courts of nobles and royals. Submitted by WizWrm.

The Five Points Caravan: This merchant caravan is run by multiple halfling families, but any merchant is allowed to join up for any length of time. The caravan makes a bianual journey across the known world, stoping at five major cities and traveling along the five major roads between them.

The halfling families that run the caravan charge 10% of the profit those in the caravan make in exchange for guards and food. (The families themselves are, of course, exempted.)

The caravan has a set list of top quality mercenary companies they hire from, but will hire any adventurer who passes an interview with a member of the family.

The buisness has had its ups and downs, but has survived long enough that most any person of some worldy knowledge has at least heard of them. Due to years of healthy profit, the families have built up quite a supply of gold, but it is tied into investments spread across the entirty of its circuitous route. In any case, the Caravan of the Five Points is a welcome site to almost every town, and it is often welcomed by town faires and celebrations. Submitted by Grim.
 
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garyh

First Post
Submissions added to the Atlas, 11:45 PM Pacific Time, 8/20/03:

GnomeWorks - City: Lathirn.

WizWrm - Organization: College of Nobius.

Grim - Organization: The Five Points Caravan.
 

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