(Record) Atlas and Almanac - Updated 8/20/03 - Page 2





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  1. #11
    Place Submission:

    Country: Kingdom of Medibaria

    Medibaria is an entirely landlocked kingdom that relies on trade and reputation for subsistence. In times past, it was the land of the Medibarian dynasty, and though its kings are no longer of that family - and, indeed, in the modern world serve mostly as figureheads - they are still referred to reverently by its people as "The Great Kings." Tradition is the lifeblood of the people, and in even the humblest farmer a strong patriotism and pride in one's country can be found. Where at one point Medibaria stretched across a fair portion of the continent, today it has shrunken to little more than its capital, a single major city, and perhaps two dozen scattered towns. Though they maintain an army, Medibaria has few enemies (or at least few who consider it worth their time). The Kingdom of Medibaria depends on surplus from its vast agricultural system to import most of what it needs, especially metal, for there are few mines left in Medibaria that haven't been exhausted. The current ruler is Great King Ducard XII, though in truth it is his council of advisors that rule the land ably, if not as ambitiously as the lords of times past.

    Place Submission:

    City: Tharol

    Tharol is a small town that lies several weeks' worth of travel down the road on which lies Orussus and the Red Dragon Inn. It borders both a large forest and a small lake, and the inhabitants make their living through hunting, gathering, and fishing. Its primary interest is to merchants, who often pass through to collect furs in exchange for what little Tharolians can't make themselves; often clocks or telescopes or other interesting novelties. Travelers are usually taken in by one or more families for brief visits; usually a wise traveler will find a way to compensate the community for its hospitality, and one who stays longer than a month had best be already in the process of constructing his own home before he wears out his welcome. Most children grow up to take the places of their parents, whether as a shopkeeper or fisherman; those that don't usually travel to see the world or enroll is some institution of learning, for there is little adventure to be had in Tharol - as long as the town elders have anything to say about it.
    Last edited by WizWrm; Thursday, 6th November, 2003 at 12:58 AM.

 

  • #12
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    Place/Country Submission: Bruinthor Mountains

    The Bruinthor mountains are range of craggy peaks and dormant volcanoes located in the southeastern part of Enworld. Few passes exist through the mountains and the hills are devoid of vegetation, making the area inhospitable for those without the ability of flight.

    Underneath the mountains, however, lie an extensive network of caverns. These caverns are home to three clans of dwarves, collectively known as the Bruinthor. Clan Bruin is the ruling clan of the Bruinthor, and most of the warriors and priests of the nation come from this clan. Clan Durvinn is the merchant class, and its members are almost all skilled craftsmen of one sort or another. Clan Blondain consists mainly of the unskilled laborers - farmers, miners, and others who provide the nation with its needed resources.

    The dwarves of Bruinthor are taller and stockier than others found throughout ENworld. Their skin is of a darker complexion, ranging from an olive tone to a dark brown. They wear their beards trimmed short and styled.

    The current ruler of Bruinthor is Boli Kam'Bruin III. Atypical of dwarven rulers, he is quite soft-spoken and timid. He remains ever fearful of a human invasion from the west, and has brokered many a trade deal with the humans that seems almost as if he is paying a tribute, buying the lives of his countrymen in exchange for weapons and gems. There are grumblings among the craftsmen, ashamed at the meager price that they recieve for their work. Though revolution is practically unheard of in dwarven society, many whisper that something should be done about the situation before it's too late.

  • #13
    The City of McNort

    The city of McNort is located about a weeks hike from the Red Dragon Inn. The city was origionally little more than a fort/temple to a certain god (St. Cuthburt in my homebrew I created the world in I don't know if we have the equivalent yet), but has sense grown to a fair size town consisting mostly of farmers that work the surrounding fields, merchants that use the protection the temple/fort provides to maintain a lavish lifestyle outside a major city, and a small slums. On a nearby bluff just off the town is a huge manor, owned by the Nilvonos family. Any information on this household is shrouded in mystery. Although it is known they do not consider themselves within the populace of McNort and look down on the entire settlement as a blight in their scenic view.
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    Currently tending bar as Tiggle at the Red Dragon Inn and running the adventure Tiggle's Order

  • #14
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    Info from 'Trek to the Vinyard'
    A Roadhouse sits along the Great South Road, some 5 miles out from Orassus, garrisoned by 20 Roadwardens (humans for the most part, though there are 2 half-elves and a dwarf as well).
    A mere Silver a night gets you somewhere to sleep and a simple meal.

    The Vingarius Vinyards lie some 20 miles South-East of Orassus, a major player in the Wines and liquers trade in the area.

    Forest lies to the Sout of the City, starting about 8 miles out, closer to the East (5 miles out).

    Last edited by Uriel; Wednesday, 10th September, 2003 at 12:35 PM.
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  • #15
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    Reserved for Brindle's Snippets...
    Last edited by Uriel; Sunday, 24th August, 2003 at 01:41 PM.
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  • #16
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    RIVENBLIGHT

    Rivenblight was once a thriving trade center utilized as a middle ground between the Grey Elves of Larkenwold Reach, the Wood Elves of the Silverwood and the High Elves of the cities of the Vastermarch. As well, humans, Dwarves and Halflings all came to trade in the great Metropolis. In those bygone days, the City was known as Beryl. All of this changed one dire day some 300 years ago, when a Cataclysmic Earthquake literally split the city in twain, half of it sliding into a great crater/cleft, much of it and thousands of it's residents all destroyed and killed. Diviners and Seers sought the cause, and though no definative source was evident, it was surmised that the Drow had a hand in the Foul deed.
    Though none blamed the others for the catastrophy, the various elves all became suspicious of the other Guild Houses, Clans and Trade Unions. Many sought to profit from the sorrow of others during this time of trouble. Food importation and crafts, housing and jealousy of what others still had <when some had lost all>quickly escalated into open hostility and Warfare among the Elves.
    Some groups fought along racial lines, some for their Guilds and some fought as mercinaries for whomever paid the most coin, foodor had the sweeteast promises of things to come.
    Into this came the Drow, stealing forth from below, as some of Rivenblight (as the former City was now known) was now permanently in the dark, shaded by the walls of the crater that fully a third of the city had fallen into. As well, Gnolls and Goblins, Orcs and Ogres used the strife as a destraction so that they might take up residence in the Ruins of Rivenblight as well (perhaps aided by the Drow, who use these as fodder in their armies). Rivenblight was a dangerous place indeed.
    Now, some three centuries later, the Elves still live in an Uneasy situation, though open Warfare between them is now a thing of the past. Dwarves have begun entering the Ruins looking for treasures, 'plots' sold off by Elven Lords for a share of the profits.
    The Human Realm of Hendrallia sits on the Eastern border of the city, a hostile presence not strong enough to depose the Elves and plunder their city, yet too strong for the Elves to remove.
    Many eyes look to this Ancient and Rich place, from Lands abroad and Lands Below...

    Last edited by Uriel; Sunday, 24th August, 2003 at 02:08 PM.
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  • #17
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    NPC's of ORASSUS
    Uriel's Signature NPC)

    Bron Bekkle

    Human Ranger 4

    Male,63 years of age,5'8",145 pounds,
    sparce(but not balding)
    longish white hair, dark brown eyes,

    STR 10/+0 Longbow +7(9w 30') 1D8+1 100'Increments 20/X3
    DEX 15/+2 Short Sword +7 1D6 18-20/X2
    CON 12/+1 Dagger +7 1D4 18-20/X2
    INT 14/+2 Staff +4 1D6 20/X2
    WIS 16/+3 Unarmed +4 1D3 subdual 20/X2
    CHA 14/+2

    HP 30

    BaB +4
    Fort +6
    Ref +7
    Will +5
    Init +2
    Move 30'
    AC 16/ 14Flat/ 12Touch

    Feats/Classs Abilities: Weapon Focus:Longbow,Point Blank Shot,
    Weapon Finesse,Rapid Shot (via Combat Style)
    Favored:Abberations,Track,Wild Empathy,
    Combat Style:Ranged, Endurance,
    Animal Companion (Giselle, Light Warhorse +1 Trick,Link,Share Spells).

    Skills:56 Ranger

    Climb 3/+3 Craft-Bowyer 2/+4 Handle Animal 4/+6 Heal 3/+6
    Hide 4/+6 Jump 2/+2 Knowledge-Geography 4/+6
    Knowledge-Nature 4/+6 Listen 4/+7 Move Silently 4/+6
    Profession-Herbalist 1/+4 Profession-Hunter 3/+6
    Ride 7/+9 Search 4/+6 Spot 4/+7 Survival 6/+9
    Swim 2/+2 Use Rope 2/+4

    Spells Per day: First:1
    Usually memorized:Speak with Animals.

    Gear
    + 1 Longbow
    MW Short Sword
    Mithril Chain Shirt
    Cloak of Protection +1

    6 Potions of Cure Light Wounds
    6 +2 Arrows.
    Spyglass.
    Camping gear, various tools and feed for himself and
    his horses and ponies.Extesive Maps of the area.

    Giselle, a Roan (Light Warhorse), Red,another Roan (a stallion),
    Greylocke,a heavy grey workhorse,a Palamino named Spot and a
    Sprout,a feisty Pony.
    He usually leaves them stabled in Orussus, unless he needs them for a group without steeds
    Giselle is clearly the Leader, as she nips and keeps the others in line as they


    100 GP in coins of various denominations.

    DM Note:Bron Bekkle carries treasure with a higher value than
    other NPCs of his Level.This is due to the many friends and
    allies that he is on very good terms with. The Oakheart Lodge (as a follower of The Greenman)
    the Churches of Hyrag and Grendath as well as the Orussus Merchant's Guild and some say
    the Mayor himself. The arrows and potions he keeps with him to aid those
    that he seeks to help in the ongoing war against whatever Abberations threaten
    his beloved Land.


    ************************************************** **********

    Watch-Captain Frandeth is a Fighter 9/Weapon Master of the Longsword 3, Align:LN, possesses a potent Flameblade. Keep that general, though give enough info for Roleplaying. Frandeth is 42 years old, married, father of 2 sons and a daughter, all grown. Rather gruff and brusque, the Captain likes to be very straight to the point and direct in his dealings, as he is a very busy man. He does, however, have a love for Chess and can often be found (in his off-time) at The Great Library playing with a variety of folks, some Highborn, some not.
    Last edited by Uriel; Monday, 27th October, 2003 at 07:37 AM.
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    Reserved for Info
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  • #19
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    Yet again, reserved...
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  • #20
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    Gosh, he did it again...
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