D&D 5E Resolved - Delete This


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TwoSix

Dirty, realism-hating munchkin powergamer
1) +3 to Concentration isn't great if you're in melee and dependent on keeping the spell up. That's a 30% fail chance assuming <20 damage hits, so every 2 hits you're at 50/50 to lose the spell. Aura of Protection would be better, but you're still so far away that I'd probably just prioritize Moil, and take your chances. A 1st level dip in Fighter or Sorcerer would have been better, but you're past that.

2) Darkness/Devil Sight is dependent more on your party synergy; if they're happy to let you run in and isolate against one or two enemies, and pick off the rest, it's fine. If you're fighting one big boss monster often, then it can become more problematic. If you're in an Underdark campaign, where a lot of enemies have ways around magical darkness, obviously it's less worth it. But that's going to be dependent on you having an idea of your DM's plans.
 

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