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Monday, 25th August, 2003, 02:51 AM #1
(Record) Official Character Thread
If you are creating a new, 1st level character for the Living ENWorld campaign, please use the required standard character sheet, located here. Because much of this sheet is in CODE blocks, it's easiest to edit with a fixed width font (like the default font in Notepad, or 'Courier New'), instead of the ENWorld post editor.
LEW uses the 3.5 Core books (PHB, DMG, and MM) and the SRD rules. Also available for use are the approved proposals from LEW's own members, compiled in the Rules and Mechanics thread and the LEW Wiki. Feel free to propose new content in the Living ENWorld forum (original creations or open content), it will be reviewed by the community and voted on by the judges.
When creating your character, do not roll for ability scores. Instead, please use Standard Point Buy with 30 points. Hit points are max at first level, then 3/4 max after that (for d6 and d10 hit dice, first round down then round up every other level). For example, a 1st Rogue with 10 Con has 6 HP at level 1, 10 HP at level 2, and 15 HP at level 3.
Use the maximum standard starting gold for your class:
Make a new post here in the Official Character Thread for each character you play. Remember that you may only have up to 3 active characters at a time.
Once you have posted your character sheet, you need to get your character approved. To be approved, please send the character judges an email containing the character's name, level, and a link to the character's post in this thread. Make sure to put 'LEW' in the subject line so that there is less chance that any of us will delete it as spam. The current Living ENWorld Character Judges are Boddynock (email@example.com), covaithe (covaithe@Googlemail.com), orsal (orsal@Mail.com), Rae ArdGaoth (Rae.ArdGaoth@gmail.com), and Trouvere (firstname.lastname@example.org). To keep everybody informed, make sure to 'Reply to All' when responding to approval emails.
In order to receive any experience points, a Living ENWorld character must be approved by at least two judges. When a character gains a level, the character must be re-approved by at least two judges before the character can receive any more experience points. To be re-approved, simply edit the post here with the new level and send us an email with a link to the updated character sheet. Unapproved characters will receive NO experience for adventuring before they are fully approved.
This is the list of all of the characters the Judges have approved. All of these characters are good to go for Living ENWorld.
- Aiken, CG male human Rogue 4 [Corwyn]
- Anton Brandovold, LN male human Ranger 4 [Jdvn1]
- Arthur, TN male human Rogue 1 [epicbob]
- Ashnar Mortist, LE female human Paragon (Human) 3 / Wizard (Evoker) 6 [Knight Otu]
- Atomerasu "Tommy" Worthallingham IV, NG male human Wizard 5 [covaithe]
- Ayru Hydale, LG male human Paladin (Grendath) 1 [renau1g]
- Babette Delacroix, NG female human Sorcerer 4 [Heckler]
- Banion Lorish, CG male lightfoot halfling Soulknife 6 [Patlin]
- Beamer Glimmereye, TN male lightfoot halfling Sorcerer 7 [Slagmortar]
- Cade Jenner, LG male lightfoot halfling Fighter 4 [Bront]
- Calinthia Pyress Spiritos "Phoenix", CG female elan Soulknife 5 [Phoenix8008]
- Cay Riggle, NG male human Psychic Warrior 3 / Fighter 1 [Trouvere]
- Cepheus Beren Boomhill, TN male rock gnome Ranger 2 / Rogue 3 [BigB]
- Charlarn, NG male human Cleric (Phyrah) 7 / Ranger 2 [Steve Jung]
- Christopher Greeneyes, CG male katara Sorcerer 1 [ChristopherGreeneyes]
- Ciprinus Leth'los, TN male half-elf Druid 1 [Voda Vosa]
- Damien, NE male human Rogue 1 [adc15]
- Devlin Magruder, CN male human Rogue 6 [Dungannon]
- Eanos, LN male human Monk 6 [Jkason]
- Elise "Radiant" Ellom, LG female human Wizard (Abjurer) 2 [LogicsFate]
- Erlon Marrick, CN male human Rogue 1 [Algoth]
- Eternity, LG female elan Psion (Egoist) 8 [Erekose13]
- Farid Duropied, LG male mountain dwarf Fighter 3 [Jdvn1]
- Father Eusebius, LG male human Cleric (Hyrag) 3 / Monk 3 [Boddynock]
- Findoram Hammerhand, LN male mountain dwarf Cleric (Gundar) 3 [B4cchus]
- Gaius Valerius Corvinus, LN male human Fighter 2 [covaithe]
- Gardner Monroe, NG male human Rogue 2 [Salix]
- Gildrim Nurazak, CG male hill dwarf Divine Bard 4 / Fighter 1 [Trouvere]
- Gur Chuck-Chuck, CG male human Ranger 4 [Creamsteak]
- Hulgyr, CG male orc Barbarian 2 / Fighter 3 / Paragon (Orc) 3 [B4cchus]
- Ignatious O'Reilly, CG male lightfoot halfling Loremaster 2 / Wizard (Diviner) 7 [Manzanita]
- Irene, CN female lightfoot halfling Wizard (Illusionist) 5 [Venus]
- Ironwolf Kinkaid, NG male human Psychic Warrior 9 [Patlin]
- Jace, NG male human Cleric (Mortalist) 2 [jaker2003]
- Jallembo, CN male human Rogue 4 [Amaury]
- Jamilee Valhaeris, the Maimed, TN female grey elf Fighter 1 / Wizard (Necromancer) 1 [robichaud]
- Jinx, NG male human Psion (Kineticist) 1 [robichaud]
- Jonah Stone, NG male human Druid 1 [HolyMan]
- Juliana Hayes, LN female human Psychic Warrior 5 / Warmind 2 [Bront]
- Julien Zani, CN male human Psion (Shaper) 1 [Dire Tadpole]
- Kaleva, NG male hill dwarf Cloistered Cleric (Chennet') 1 [Kaleva]
- Kalli Deepwarden, CG male hill dwarf Barbarian (Bear) 1 [Medina]
- Kamdar Gilfoot, TN male rock gnome Bard 2 [Jdvn1]
- Karl Rutherford, CG male human Rogue 2 [Scott DeWar]
- Keldar Warbray, CG male human Bard 1 / Fighter 2 / Rogue 3 [Trouvere]
- Khairi Bahedar, CN male human Fighter 2 [BigB]
- Kona'i, LN male human Monk 1 [lukfugl]
- Krindorf Duzmar, TN male mountain dwarf Rogue 1 [Voda Vosa]
- Kurgahz Vuultan, CN male half-orc Cleric (Taurusk) 4 [Phoenix8008]
- Lookspring, CE male katara Ranger 5 [SelcSilverhand]
- Lucien Rayes, NG male half-elf Ranger 4 [Dungannon]
- Lupic StrongArm, TN male half-orc Fighter 4 [buzzard]
- Lyle Datura, CN male human Ranger 1 [Salix]
- Mearran Longtail, TN male katara Druid 1 [LogicsFate]
- Michael Grannion, LN male human Cleric (Sela) 5 / Ranger 1 [ajanders]
- Midias Sunchosen, NG male human Cleric (Hyrag) 2 [Walking Dad]
- Nars Blackbeard, LN male mountain dwarf Fighter 2 / Rogue 6 [Slagmortar]
- Ngikhnit, CN male half-giant Barbarian (Serpent) 1 [orsal]
- Nodis Thea, CN male human Psion (Shaper) 6 [Someone]
- Nurlan Naibi, CG male human Bard 5 / Fighter 1 [Orsal]
- Octavio Amontillado, CG male human Fighter 1 / Rogue 2 [Heckler]
- Odno Hibas, TN male human Psion (Seer) 2 [Someone]
- Ogrin Brutalfist, CN male lightfoot halfling Fighter 2 / Rogue 4 [rln]
- Opale di Senzio, CN female human Wizard (Illusionist) 8 [Velmont]
- Peladus Bralc, CG male human Wizard 1 [Boddynock]
- Pendrake Utherman, NG male human Fighter 4 [Scott DeWar]
- Periwinkle Bluebelle, CG female human Cloistered Cleric (Galatea) 1 / Sorcerer 1 [covaithe]
- Persephone, CG female human Paragon (Human) 3 / Sorcerer 6 [Manzanita]
- Petra of Arkanian, LN female human Fighter 1 [rubisco]
- Planus Aniad, CG male high elf Cleric (Mongrel) 8 [Slagmortar]
- Quozen Ilphukiir, LG male high elf Monk 3 [InVinoVeritas]
- Rasereit Vundinn, CN male mountain dwarf Barbarian (Horse) 4 / Fighter 4 [Rae ArdGaoth]
- Reis Moinnael, NG male half-elf Ranger 1 [Errandir]
- Rhys the Great Goblin, TN male mountain goblin Cleric (Shural) 1 / Fighter 2 [BigB]
- Richard Rawen, NG male high elf Fighter 4 [Richard Rawen]
- Ridik Keita, NG male mountain goblin Cleric (Russna) 8 [Velmont]
- Rinaldo di Senzio, NG male human Rogue 6 / Trader 5 [Velmont]
- Rinya Starflower, CN female half-elf Barbarian 2 / Ranger 2 [Heckler]
- Rodimus, LE male half-orc Monk 8 [Dalamar]
- Rowan McTavish, CN male human Barbarian 3 / Fighter 1 / Ranger 1 / Sorcerer 1 [Manzanita]
- Ryland, TN male rock gnome Sorcerer 1 [Salix]
- Saithnar, NG male elan Psion (Telepath) 3 [Phoenix8008]
- Sarn Irontusk, TN male orc Psychic Warrior 1 [garyh]
- Scun, CG male half-orc Barbarian 1 / Cleric (Mongrel) 4 [Brain]
- Semabin ai Harudan, CN male human Fighter 5 [Knight Otu]
- Talbin "Red" Longstrider, CG male lightfoot halfling Rogue 4 [B4cchus]
- Tankard, CN male orc wererat Barbarian 1 [jaker2003]
- Tarag Durvinn, LG male mountain dwarf Cleric (Chennet') 5 [Boddynock]
- Tenebrynn Glimmersight, LN male high elf Eldritch Knight 4 / Fighter 1 / Wizard (Diviner) 5 [Erekose13]
- Thargon Kolex, NG male mountain dwarf Fighter 1 [InVinoVeritas]
- Tibard Mountainbore, NG male hill dwarf Cleric (Hyrag) 1 [pneumatik]
- Tor, CG male human Barbarian 2 / Fighter 2 / Sorcerer 1 [Patlin]
- Troi Delmontes, NG male human Ranger 5 [Gnomeworks]
- Tumna Lakeside, NE female human Psion (Telepath) 3 [Dalamar]
- Valan Ceth, CN male human Cleric (Grendath) 1 / Fighter 1 [LogicsFate]
- Vanitri Duskrider, CG male human Horizon Walker 5 / Ranger 3 / Rogue 2 [Bront]
- Vindala Bluestone, CG female wood elf Psychic Warrior 1 [Melodromatic Crane]
- Weel Naxel, NG male human Cleric (Phyrah) 2 [Jkason]
- William Kendric, NG male human Fighter 1 [Kenku17]
- Ximix, LN male high elf Cleric (Gliran) 4 [Ximix]
- Xir, LN male xeph Soulknife 2 [stonegod]
- Zack Grimm, CN male human Barbarian 2 / Fighter 5 [Dalamar]
Boddynock, covaithe, orsal, Rae ArdGaoth, and Trouvere, Living ENWorld Character Judges
Last edited by Living Enworld Judge; Tuesday, 15th November, 2011 at 04:31 PM.
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Monday, 25th August, 2003, 06:28 AM #2
Sollir Lightfoot, male halfling Nec1: Small-size Humanoid (halfling); HD 1d4+2; hp 6; Init +4; Spd 20 ft; AC 15 (+4 Dex, +1 Size); Melee Dagger -1 (1d3-2, 19-20/x2); Touch Attack +5; Ranged Heavy Crossbow +5 (1d8, 19-20/x2); Touch Attack +5; SA spells; SQ halfling traits, summon familiar (weasel); AL LN; SV Fort +3, Ref +7, Will +2; Str 6, Dex 19, Con 14, Int 16, Wis 9, Cha 8.
Skills and Feats: Concentration +6, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Spellcraft +7; Scribe Scroll (B), Weapon Finesse (Touch).
SQ–Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.
Wizard Spells Prepared (3/3) (Abjuration and Enchantment banned):
0-Detect Magic, Touch of Fatigue (x2)
1-Color Spray, Mage Armor, Ray of Enfeeblement
Equipment: Dagger (S) (2 gold), Heavy Crossbow (S) (50 gold), 30 Arrows (3 gold), Scroll of Color Spray x2 (50 gold), Spell Component Pouch x2 (10 gold), 5 gold remaining.
Cesil, Weasel Familiar, Tiny Animal, Init +2, Move 20 ft./Climb 20 ft., AC 15 (+2 size, +2 dex, +1 natural), Bite +4 melee, 1d3-4 damage, SQ: Attach, SQ: Empathic Link, Improved Evasion, Scent, Share Spells Fort +2, Ref +4, Will +3, Str 3/Dex 15/Con 10/Int 6/Wis 12/Cha 5.
Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4
From 'The Third IR':
Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin If that's good or bad is an entirely different question, of course...
From 'A Game of Opposites':
Janos - The above challenge is open to everyone except Sollir, because I know he could kill a 20th level Wizard with a 1st level commoner ... somehow.
Monday, 25th August, 2003, 06:30 AM #3
Bard Spells Known: (6/3) 0th detect magic, light, mage hand, message, prestidigitation, read magic; 1st cure light wounds, hideous laughter, silent image; spells per day: (3/2); DC 12 + spell level.Code:Name: Velbrik Class: Bard Race: Human Size: Medium Gender: Male Alignment: N Deity: None Str: 14 +2 (6p) Level: 3 XP: 4065 Dex: 12 +1 (4p) BAB: +2 HP: 18 (3d6+3) Con: 12 +1 (4p) Grapple: +4 Int: 14 +2 (6p) Speed: 30' Wis: 12 +1 (4p) Init: +1 Cha: 14 +2 (6p) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +1 16 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 1 +1 +2 Ref: 3 +1 +4 Will: 3 +1 +4 Weapon Attack Damage Critical Longsword +4 1d8+3 19-20/x2 Shortbow, composite +2 masterwork arrows +4 1d6+2 20/x3 mw silver arrows +4 1d6+1 20/x3 mw cold iron arrows +4 1d6+2 20/x3 Languages: Common, Draconic, Goblin Abilities: Bardic music (countersong, fascinate, inspire courage +1, inspire competence), bardic knowledge (+5) Feats: Combat Expertise, Improved Feint, Improved Disarm Skill Points: 52 Max Ranks: 6/3 Skills Ranks Mod Misc Total Bluff 6 2 +8 Concentration 6 1 +7 Hide 6 1 +7 Kn (arcana) 6 2 +8 Move Silently 6 1 +7 Perform (oratory) 6 2 +8 Sense Motive 6 1 +7 Sleight of Hand 6 1 +7 Use Magic Device 6 2 +8 *Cross-Class skill Equipment: Cost Weight Longsword 30gp 4lb Shortbow, composite +2 225gp 2lb Arrows (masterwork)  7gp 3lb Arrows, silver (mw)  9gp 3lb Arrows, cold iron (mw)  14gp 3lb Chain shirt (masterwork) 250gp 25lb Explorer's outfit N/A 8lb Cloak of protection +1 - 2lb Backpack 2gp 2lb Acid, flask  20gp 2lb Alchemist's fire, flask 20gp 1lb Bedroll 1gp 5lb Piece of chalk 1cp N/A Flint and steel 1gp N/A Trail rations  2gp 4lb 50' silk rope 10gp 5lb Grappling hook 1gp 4lb Ink and inkpen 8.1gp N/A Manacles (masterwork) 50gp 2lb Monk's Outfit N/A 2lb Signal whistle 0.8gp N/A Small steel mirror 10gp 0.5lb Sunrod  8gp 4lb Waterskin 1gp 4lb Whetstone 2sp 1lb Winter Blanket 5sp 3lb Belt Pouch 1gp 0.5lb Caltrops 1gp 2lb Money (80% in gems) N/A N/A Spell Component Pouch 5gp 2lb Potion (cure light wounds)  150gp N/A Potion (sanctuary, CL4)  100gp N/A Healing Salve (1d8)  - N/A Wand of CLW (18c) - N/A Scroll Case 1gp 0.5lb 20 sheets of paper 8gp N/A Silence, scroll (arcane) 200gp N/A Money: 1748gp 4sp 7cp Total Weight: 94.5 lbs. Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875
Description: Velbrik is a moderately young human with a fair complexion and black hair that, when it reflects the light, shows a tint of dark green. He is of average build, although slightly shorter than average. On his lower cheek near the back of his jaw is a tiny curving birthmark of indeterminate shape. Velbrik wears a high-collared chain shirt under a loose navy blue cotton shirt and brown trousers, over which he wears a high-quality black cloak. A backpack, bulging in odd places, is slung over his back. In addition, Velbrik wears a battered sword-belt, strapped on the right of which is a longsword, the left holding two pouches and a few heavily-padded vials. Velbrik carries himself with a cocky air and speaks in a quiet, steady, and almost musical voice.
1575 XP from Uriel's Trek to the Vineyard.
810 XP/270 XP/510 XP from Uriel's To Delmon's Aid.
900 XP from Uriel's Feral Battle Royale.
Monday, 25th August, 2003, 04:26 PM #4
Novice (Lvl 1)
Appearance: XXXXCode:Name: Felixandryr Tharvishan Class: Wizard Race: High Elf Size: Medium Gender: Male Alignment: NG Deity: Trade God Str: 8 -1 (0p.) Level: 3 XP: 3165 Dex: 16 +3 (6p.) BAB: +1 HP: 10 (3d4+0) Con: 10 +0 (4p.) Grapple: +0 Dmg Red: - Int: 16 +3 (10p.) Speed: 30' Spell Res: - Wis: 12 +1 (4p.) Init: +3 Spell Save: - Cha: 14 +2 (6p.) ACP: -X Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +3 +0 +0 +0 +3 13 Touch: 13 Flatfooted: 10 Base Mod Misc Total Fort: 1 +0 +1 Ref: 1 +3 +4 Will: 3 +1 +4 Weapon Attack Damage Critical Bow +3 1d8+0 x3 Rapier +0 1d6+0 18-20/x2 Languages: Common, Elven, Gnome, Draconic, Goblin Abilities: Summon Familiar Feats: Scribe Scroll, Extend Spell, Point Blank Shot. Skill Points: 25 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Spellcraft 5 +X +X Decipher script 2 +X +X Concentration 2 +X +X Craft (Alchemy) 5 +X +X Profession (Artisan) 2 Knowledge (arcana): 5 Knowledge (religion): 4 Equipment: Cost Weight XXXX XXcp XXlb XXXX XXsp XXlb XXXX XXgp XXlb XXXX XXgp XXlb Total Weight:XXlb Money: XXgp XXsp XXcp Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: XX Height: X'XX" Weight: XXXlb Eyes: XXXX Hair: XXXX Skin: XXXX
Chalk x 5
Flint & Steel
Paper x 5
Sunrod x 3
Holy symbol (wood)
Longbow and 100 arrows
Curiosities: Assorted oddities for sale to a total value of 35gp
A beaded feather shimmering with rainbow colours: (5sp)
Pebbles that always feel warm to the touch: (2sp each)
A monkey's paw good luck charm: (1gp)
A pair of dice made from gold: (3gp)
A pack of cards of the finest artistry: (4gp)
A small bottle of extra-planar salt: (1gp)
0 level: all
1st level: Identify, Magic Missile, Enlarge Person, Silent Image, Expeditious Retreat, Disguise Self, Color Spray,Shield,Mage Armor,Mount, True Strike, Unseen Servant
2nd level: Fog Cloud, Scorching Ray, Rope Trick, Invisibility
0 level: detect magic x 2, prestidigitation,
1st level: Magic Missile, Enlarge Person, Silent Image
2nd Level: Fog Cloud, Scorching Ray
The God of Merchant's (if there is one ) has a strange clergy often seeming more mercenary then spiritual. The truth however is more complex; a god that has risen in popularity with the rise of greater wealth and luxury in society gives rise also to a doctrine more in tune with the demands of a modern society. Not for the follower of the benefactor god the simple rigidity of more staid religion rather they must aim to be keystones of the community not only spiritually but also economically. They must accumulate wealth so that their charity can be of more consequence.
Felixandryr is a typical follower of the faith in many ways. He believes in the good of society but also the freedom of the self and the right to build a good society from the top downwards. Ever the entrepreneur Felix (as friends know him) has selected the life of the adventurer as his mode of generating capital. He sees no interest for anyone in the wealth and magic of history rotting beneath the ground and would dearly like to reintegrate it into more useful enterprise. If he should make a pretty penny in the process then so much for the better. Raised in a family of magical artisans in a cosmopolitan city Felix tends towards very urban modes of thought in comparison to many elves raised in more arboreal surroundings yet still has great respect for elven tradition (even training in traditional racial weapons) and especially a love of magic both arcane and divine.
Apart from the glory and excitement offered by the life of an adventurer Felix is deeply committed to self-improvement particularly through education and knowledge. He entertains grand hopes of establishing universities, successful shops or guilds of adventurers. At times he even considers whether these three enterprises might not be capable of being married together.
His appearance is that of an urbanite and smartly dressed slender elf with light, styled hair. He favours clothes of grey, black and white with accents of colour or silver trim but are not overly ornamented. His personality is that of a dreamer, a joker, a playful scholar, and a ruthless businessman.
Character Portrait (only not as mean looking )
Last edited by Arken; Tuesday, 23rd December, 2003 at 04:23 PM.
Monday, 25th August, 2003, 04:35 PM #5
Enchanter (Lvl 12)
Appearance: A mundane man with mundane clothing.Code:Name: Rinaldo di Senzio Class: Rogue / Trader Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: None Str: 10 +0 (2p.) Level: 7/5 XP: 66 387 Dex: 16(14) +3 (6p.) BAB: +8 HP: 67 (12d6+12) Con: 12 +1 (4p.) Grapple: +8 Dmg Red: 0/- Int: 16 +3 (10p.-1 +1) Speed: 30' Spell Res: 0 Wis: 12 +1 (2p.+2) Init: +3 Spell Save: +0 Cha: 16 +3 (6p.+2) ACP: 0 Spell Fail: 20% Craft Points: 10450 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +2 +3 +0 +0 +2* 23 Touch: 15 Flatfooted: 20 *+1 deflection from ring of protection *+1 insight from dusty rose ioun stone Base Mod Misc Total Fort: 3 +1 +2 +6 Ref: 6 +3 +2 +11 Will: 6 +1 +2 +9 Weapon Attack Damage Critical Range Rapier +1 of Shock +12/+7 1d6+1d6+1 18-20x2 N/A Sap +11/+6 1d6 20x2 N/A Adamantine Dagger +12/+7 1d4 19-20x2 N/A Adamantine Dagger, Thrown +12 1d4 19-20x2 10 Crossbow +11 1d8 19-20x2 80 Languages: Ancient Medibarian, Common, Draconic, Dwarven, Elven, Orc, Goblin, Gnoll, Terran Abilities: Trapfinding Sneak +4d6 Evasion Trap Sense +2 Uncanny dodge, Haggle (90%/120%) Bargain (90%) Extra Language x5 Vigilant +4 Connected Slippery Mind Temperance Feats: Negotiator Combat Expertise Improved Feint Leadership Weapon Finesse Skill Points: 155* Max Ranks: 14/7 [48' + 12' + 12' + 12' + 12' + 10" + 10" + 10" + 9"* + 9" + 11' +12'] *Int goes down from 16 to 15 after level 8. *Int goes down from 15 to 16 at level 12. 'Rogue level "Trader level Skills Ranks Mod Misc Total Appraise 7 2 +9 Balance 5 3 2 +10 +2 syn from Tumble Bluff 15 3 +18 Decipher Script 7 2 +9 Diplomacy 15 3 6 +24 +2 syn from Bluff, +2 syn from Sense Motive, +2 from Negotiator Disable Device 13 2 2 +17 +2 from masterwork Thieves' tools Disguise 5 3 12 +18/+20 +2 from Bluff when in character, +10 from hat of disguise Escape Artist 0 3 6 +9 +6 from Vest of Escape Gather Information 10 3 +13 Intimidate 5 3 2 +10 +2 syn from Bluff Knowledge(Arcana) 3 2 +5 Listen 9 1 4 +14 +4 from Vigilant class ability Open Lock 13 3 6 +22 +2 from masterwork Thieves' tools, +4 from Vest of Escape Profession[Trader] 15 1 +16 Search 13 2 +15 Sense Motive 11 1 6 +18 +4 from Vigilant class ability, +2 from Negotiator Sleight of Hands 6 3 2 +11 +2 syn from bluff Spot 9 1 4 +14 +4 from Vigilant class ability Tumble 6 3 +9 Equipment: Quantity Cost Weight Sources Traveler's Outfit 1 - Signet Ring 1 - Mithral Chain Shirt +2 1 10.0 Buckler +1 1 5.0 Enchanted by Tenebrynn (The Crux of the Matter) Rapier +1 of Shock 1 2.0 Bought (The Crux of the Matter) Dagger, Monemvassian Knight's adamantine 1 1.0 M4: Under the Volcano Sap 1 2.0 Crossbow, Light 1 4.0 Bolt 20 2.0 Handy Haversack 1 5.0 Bought (The Crux of the Matter) Pouch, Belt 1 0.5 Hat of Disguise 1 - A Merry Chase Acrobat Immovable Rod 1 - A Merry Chase Cloak of Resistance +2 1 1.0 Dusty Rose Ioun Stone 1 - Loot of The Crux of the Matter Gloves of Dexterity +2 1 - Ring of Protection +1 1 - Ring of Counterspelling 1 - Loot of The Crux of the Matter (Magic Missile) (5% chance to double the effect of the spell instead of counterspell it) Lady's Shoes 1 - Loot of The Crux of the Matter (Dimension Door range of 60' as a move action 5/day) Vest of Escape 1 - Bought with shop's money. In handy Haversack: (Content weight: 18.5 lbs) Potion of Cure Light Wounds 2 - Potion of Cure Moderate Wounds 1 - Thieve's Tools, mw 1 2.0 Traveler's Outfit 1 5.0 Cold Weather outfit 1 7.0 Sealing Wax 1 1.0 Ink, vial 1 - Inkpen 1 - Scroll Case 1 0.5 Parchement 7 - Flint & Steel 1 - Candle 10 - Merchant Scale's 1 1.0 Antitoxin 1 - Sunrod 2 2.0 Total Weight: 32.5lb Money: 3242gp 0sp 6cp Left at the shop: 4000 gp Light horse (Named: Wanderer) 1 N/A Riding Saddle 1 25.0 (on horse) Bit and Bridle 1 1.0 (on horse) Saddlebag 1 8.0 (on horse) Horse's Equipement Weight: 34.0 lb Rinaldo Weight: 157.0 lb Rinaldo's Equipement Weight: 32.5 lb Poney's Total Weight: 223.5 lb (Medium Load) Age: 24 (Became 6 years youger because of some Temporal Distortion) Height: 5'8" Weight: 157lb Eyes: Deep Blue Hair: Black Skin: White/pink
Background:Rinaldo di Senzio has always been a simple man, who had in heart the welfare of his family. He was a travelling merchant who walk the world to buy and sell spices. Sadly, his business hasn’t been faring in the last years, and he saw his economy going down, compromising the education of his children, two boys and a girl: Salvador, a 6-years-old boy who already dream of becoming wizard, just like her aunt Opale, Isabella a 4-years-old girl and Carlo, a 2-year-old boy.
He turned to his cousin Francisco di Senzio to find a way to correct the situation. His cousin’s business was going pretty well. Francisco is a smuggler who has many contacts in the thieves’ guild of the country and neighbouring nations. When Rinaldo came to him, he told him that he would help him. They discuss a lot and finally came to the decision that the trade of spice would never be something where Rinaldo could become rich, as some merchant houses are already controlling all the business.
It is at that moment that a solution appeared, suggested by Opale, Francisco’s wife. The adventuring business is raising, and adventurers are always seeking magical items to help them during there missions. If Rinaldo could start a business in Ororuss, it would allow him to take care of his family without problem, as the magical items have a tendency to value a lot.
But there is one major problem with that solution, it is to start a business, you need to have a great deal of money. A solution brought a problem… but there Francisco has made a suggestion, the best way to raise the money and to start his business, it is to go in adventure himself. The idea is not bad, but it brings two problems. First, Rinaldo needed some skills that would come useful to a group of adventurer, but Francisco told him he could teach him a few tricks he could find useful. The second, Rinaldo’s wife should learn nothing about it. And so Francisco and Opale promise to tell nothing to Rinaldo’s wife.
And so Rinaldo has headed to the Red Dragon Inn, one of his stop during his travel to sell his spices, knowing the chance to find some employment was good.
After some times of adventuring, he finally moved his family to Orussus. They found a small shop near the Red Dragon Inn who need some renovation but will become a nice shop. A few months after they have establish themselves, Valeria, Rinaldo's wife, have found the secret of Rinaldo. While the couple was doing there market, they met the Road Warden of Orususs, who spoke about the great job Rinaldo and his friends have done against the highwaymen. Valeria didn't react to the news until they came back home. After a serious quarrel and a few bruise, Rinaldo saw himself kick out of the family house.
Trek to Vinyard: 1575
A Merry Chase 1500, 917, 600, 1000
The Search for Goblin HQ: 1889, 3025
Attack on the Bandit Camp: 1469
M3: Assassin's Knot : 800, 4246, 825
M4: Under the Volcano: 1031, 1232, 900, 2472
The Crux of Matter 840, 1470, 1750, 750, 5, 800, 1000, 150, 360, 9250, 6400, 3500
Peregrinations of the Shard: 5450, 3000
Helping into magical item creation: - 24
The Lion's 2nd Face: 2605
DM Credit: 5600 XP (14 Credits)
Income (in gp)
M3: Assassin's Knot : 3 615.43, 904.00, 1 830.20, 480.00
M4: Under the Vocano: 3252.43, 830.8
The Lion's 2nd Face: 2000gp
Knight of Monemvassia
Owner of di Senzio's Magical Shop on Merchant Avenue in Orussus
Owner of di Senzio's Magical Shop in Monemvassia, a Monemvassian Estate
Last edited by Velmont; Friday, 23rd April, 2010 at 04:35 PM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Monday, 25th August, 2003, 04:58 PM #6
Acolyte (Lvl 2)
Thurgan Hammer, Dwarven Smith
Code:Name: Thurgan Hammer, Dwarven smith Class: Rogue 2 / Fighter 2 Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Good Deity: Antonidas the Drevin Str: 16 +3 ( 8p. +1) Level: 4 XP: 9,015 Dex: 14 +2 ( 6p.) BAB: +3 HP: 36 (2d6+2d10+12) Con: 16 +3 ( 6p. +2) Grapple: +3 Dmg Red: - Int: 14 +2 ( 6p.) Speed: 20' Spell Res: - Wis: 8 -1 ( 0p.) Init: +2 Spell Save: - Cha: 10 +0 ( 4p. -2) ACP: n/a Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +2 19 Touch: 12 Flatfooted: 17 Base Mod Misc Total Fort: 3 +3 +0 +6 Ref: 3 +2 +0 +5 Will: 0 -1 +0 -1 Save Conditionals: +2 vs. poison, spells, and spell-like effects Weapons: Attack Damage Critical Dwarven Waraxe +1 +8 1d10+4 19-20x2 [+1 Focus] MW Dwarven Waraxe +8 1d10+3 19-20x2 [+1 Focus, +1 MW] Light Crossbow +5 1d8+2 19-20x2 [+1 w/in 30’] Damage Conditionals: +1d6 sneak attack Languages: Common, Elven, Dwarven, Celestial Abilities: Stonecunning, Darkvision, Stability, Sneak Attack 1d6, Trap-finding, Evasion Feats: Power Attack, Weapon Focus (Dwarven Waraxe), Point blank shot, Alertness Skill Points: 58 Max Ranks: 7/3.5 Skills: Ranks Mod Misc Total Appraise 5 +2 * +7 [+2 on stone and metal] Climb 1 +3 +4 Craft: - Blacksmith 6 +2 +2 +10 [Racial +2] - Armor smith 6 +2 +2 +10 [Racial +2] - Weapon smith 6 +2 +2 +10 [Racial +2] Disable Device 5 +2 +2 +9 [Circumstance (tools)] Listen 4 -1 +2 +5 [Alertness] Open Lock 5 +2 +2 +9 [Circumstance (tools)] Ride 1 +2 +0 +3 Search 5 +2 +0 +7 Spot 7 -1 +2 +8 [Alertness] Use Magical Device 7 +0 +0 +7 Equipment: Cost Weight Explorer's Outfit 0gp 0lb Dwarven Waraxe +1 2,330gp 8lb Masterwork Dwarven Waraxe 330gp 8lb Mithral Chain Shirt +1 0gp 12.5lb (reward) Owlbear cloak with Jeweled Brooch (worth 250gp) (reward) Heavy Steel Shield 20gp 15lb Light Crossbow 35gp 4lb Bolts (30) 5gp 3lb Wand of CLW (18 charges) 375gp 0lb Wand of CLW (50 charges) 750gp 0lb Healing Salve(from monks 1d8 2x) 0gp 0lb Backpack 2gp 2lb -Potion of Cure Light Wounds 50gp 0lb -MW Tools (Thieves) 100gp 2lb -Tools (Thieves) 30gp 1lb -Small Mirror 10gp 0lb -Whetstone 2cp 1lb -Silk Rope (50ft) 10gp 5lb -Sack x2 2sp 1lb -Winter Blanket 5sp 3lb -Hammer 1gp 2lb -Waterskin 1gp 4lb -Medium cask (Dwarven ale) 2gp 5lb Est. Total Weight:74.5 lbs Money: 1,375gp 2sp 9cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Craft Points: 1,000 pts Age: 55 Height: 4'6" Weight: 226lb Eyes: Green Hair: Brown, Braided, Heavy Beard Skin: Tanned
Thurgan is somewhat tall for a dwarf and broad of shoulder. His dark brown hair is overly thick, including his beard. Both the beard and hair are braided to keep them from the work area. He is constantly dirty and his hands are quite calloused (though he can be surprising gentle when it is called for). Outside of work (something he doesn't see much of) Thurgan is partial to darker colors (browns, greys, blues, and the occasional burgundy) of clothing.
Thurgan comes from distinguished clan of crafters and smiths but how he found his way to be apprenticed to a human with poor work skills would require much more explanation than Thurgan is ready to give. However, it is known that Thurgan has toiled for almost eighteen years as an apprentice to Master Drewer, many years beyond the customary apprenticeship term. Thurgan runs the shop for Master Drewer, both opening and closing, as well as working at the forge on those orders which Drewer can't get to (which is almost 90% of all incoming orders). So working long hours for no credit (for all product must go out with Master Drewer's mark while Thurgan is an apprentice - though he has subtly marked the items with his mark as well, usually in a hidden area of the product) has made Thurgan a might bit surly . . . which is saying a lot (something Thurgan doesn't do much of).
1575 XP from Uriel's Trek to the Vineyard.
810 XP/270 XP/510 XP from Uriel's To Delmon's Aid.
700 XP from Uriel's Feral Smackdown Battle Royale
750 XP/2600 XP from Uriel's The Haunted Halls of Stonepike.
800xp / 800xp from IA: Thurgan and Krug
Updated for 4th:
Thurgan in his journey through the Halls of Stonepike had the company of several worthy fighters. As such Thurgan tried to use his other talents to assist the group. Working in the dwarven forge and climbing through crevices had bulked the already large muscles Thurgan had. [+1 increase in STR, 10 skill points: Appraise, Disable Device, Open Lock, Search, Spot x3, and Use Magical Device x3)
Updated for 3rd:
Again, Thurgan was tested in combat in the exploration of Delmon’s Tower and the journey into the monastery, making use of his crossbow frequently and needing to stay on his toes (trained as a fighter again, point blank shot, alertness). His need to climb an outer wall of the monastery improved his climbing skills, and he needed to stay sharp with his crafting skills [4 skill points: Climb, Craft Blacksmith, Armor smith, and Weapon smith)
Updated for 2nd:
Thurgan was tested in combat during the trek to the vineyard and he had always felt better with his war axe in his hand (trained as a fighter, weapon focus - waraxe). He exposure to the demons the others called horses made him realize that he needed some amount of skill with them, and he needed to stay sharp with his crafting skills [4 skill points: Ride, Craft Blacksmith, Armor smith, and Weapon smith)
Last edited by Keia; Tuesday, 18th October, 2005 at 04:11 AM.
Monday, 25th August, 2003, 05:07 PM #7
Novice (Lvl 1)
Halfling, 1st-Level Sorcerer/ 1st level Rogue
Small Humanoid (Halfling)
Hit Dice: 1d4+1d6 (8 hp)
Speed: 20 ft. (4 squares)
Armor Class: 13 (+1 size, +2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +0/–4
Attack: +0 melee (1d4/x2) or Sling +2 ranged (1d3/x2)
Full Attack: +0/-4 melee (1d4/x2) or Sling +2 ranged (1d3/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Halfling traits, Magic, Sneak attack +1d6
Special Qualities: Halfling traits, Spells, Alertness from Familiar.
Saves: Fort +1, Ref +7, Will +3
Abilities: Str 8, Dex 14, Con 10, Int 12, Wis 10, Cha 18
Skills: Climb +1, Hide +9, Jump +2, Listen +5, Spot +3, Move Silently +5, Armorsmith + 5, Concentration +4, Bluff +6, Disable Device +2, Decipher Script +2, Use Magic Device +6.
Feats: Spell Focus Abjuration, Trap finding
Alignment: Lawful Good
Halfling Traits (Ex): Halflings possess the following racial traits.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A halfling’s base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and
+2 racial bonus on Listen checks.
Sorcerer Traits/Abilities:— Spells Cast per Day:
1st Level: 4
Cantrips: Daze, Mage Hand, Prestidigitation, and Arcane Mark.
1st Level: Shield, and Protection from Evil.
Familiar: Popgoes. (Ferret) See his info.
Backpack with waterskin, 1 days rations, Bedroll, Sack, Flint and Steel, Hooded Lantern, 5 pints of oil, Spell component Pouch, sling, 2 pouches of 10 stones each, Halfling sized quarterstaff.
Tiny Magical Animal (Ferret) Familiar
Hit Points: 2 (Half masters normal rounded down)
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3
Feats: Weapon Finesse
Familiar Benefits: Alertness, Improved Evasion, Share Spells, Empathic Link
Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.
Last edited by Argent Silvermage; Thursday, 8th January, 2004 at 05:30 AM.
Looking forward to 4E!
Monday, 25th August, 2003, 06:04 PM #8
Appearance: Ewald Tain is a comely young man who shows heavy signs of his mixed descent. He is in good shape and quite powerful, but not burly. Rather, he is quite slim and not very tall. His golden-blond hair falls loosely about his head, occasionaly showing the tips of his slightly pointed ears. His face is friendly, with inquisitive green eyes that would like to take in as much as possible. Despite his open and friendly demeanor, he keeps an eye out for trouble and is ready to deal with things that are not right in his opinion. Ewals likes to dress in reds and silver, accustomed to the colors by years of wearing the city guard's tunic. Around his neck is a silver necklace, bearing a humming-bird pendant. It is very dear to him, one of the few things to remember his mother by.Code:Name: Ewald Tain Class: Fighter Race: Half-Elf Size: Medium Gender: Male Alignment: Lawful Good Str: 15 +2 ( 8p.) Level: 1 XP: 0 Dex: 13 +1 ( 5p.) BAB: +1 HP: 10 (1d10) Con: 10 ( 2p.) Grapple: +3 Dmg Red: - Int: 14 +2 ( 6p.) Speed: 30' Spell Res: - Wis: 12 +1 ( 4p.) Init: +1 Spell Save: - Cha: 13 +1 ( 5p.) ACP: -3 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +1 16 Touch: 11 Flatfooted: 14 Base Mod Misc Total Fort: 2 +0 +2 Ref: 0 +1 +1 Will: 0 +1 +1 Weapon Attack Damage Critical Unarmed +3 1d3+2 20x2 (subdual/normal) Ranseur +2 2d4+2 20x3 (Reach, +2 disarm) Longsword +3 1d8+1 19-20x2 Light Crossbow +2 1d8 19-20x2 Languages: Common, Elven, Celestial, Halfling Abilities: lowlight vision, immune to sleep, +2 save vs. enchantments Feats: Combat Reflexes, Improved Unarmed Strike Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Craft (Bowmaking) 4 +2 +6 Diplomacy (cc) 1 +1 +2 +4 Gather Information (cc) 1 +1 +2 +4 Intimidate 4 +1 +5 Jump 4 +2 -3 +3 Listen - +1 +1 +2 Ride 2 +2 +4 Search - +2 +1 +3 Spot (cc) 1 +1 +1 +3 Equipment: Cost Weight Traveller's Outfit 1 gp - Chain Shirt 100 gp 25 lb Buckler 15 gp 5 lb Necklace 30 gp - Ranseur 10 gp 12 lb Longsword 15 gp 4 lb Dagger 2 gp 1 lb Light Crossbow 35 gp 4 lb -Bolts (30) 3 gp 3 lb Backpack 2 gp 2 lb -Traveller's Outfit 1 gp 5 lb -Bowmaking Tools 5 gp 5 lb -Bedroll 1 sp 5 lb -Candle (5x) 5 cp - -Torch (5x) 5 cp 5 lb -Flint and steel 1 gp - -Ink 8 gp - -Inkpen (3x) 3 sp - -Scrollcase 1 gp 0.5 lb --Parchment (10x) 2 gp - -Rope, Hempen (50 ft.) 1 gp 10 lb -Rations (5 days) 3.5 gp 5 lb -Empty Sack 1 sp 1 lb -Soap 5 sp 1 lb -Waterskin 1 gp 4 lb -Whetstone 2 cp - Belt Pouch 1 gp 0.5 lb Total Weight:100lb Money: 21gp 3sp 8cp Lgt Med Hvy Lift Push Max Weight: 66 133 200 400 1000 Age: 28 Height: 5'2" Weight: 121lb Eyes: Green Hair: Golden-blond, medium long Skin: fair
Background: Ewald Tain was born of a human father and an elven mother, yet he knows very little of elven culture. His mother died while giving birth, leaving it upon his father Harold to raise the young boy. Harold, filled with grief, would not speak of Ewald's mother, not of the elven lands where he had met here. As such, Ewald was brought up in a mostly human culture. As he became of age, Ewald followed into his father's footsteps, serving in the ranks of the city guard. About a year ago, Harold was unjured during duty and subsequently fell ill. The injury cost him a leg, forcing him to remain in bed. Ewald took care of him as best as he could, but the illness could not be treated. Harold had lost the will to live when his wife had died, and he followed her to the heavens a month ago. Ewald grieved, and then began to look ahead.
Goals: Besides his job, Ewald had very little ties to the city. Free from the burden of caring for his ill father, he decided to leave the city and learn of the world, and his elven heritage. His dreams are filled with the halls of elven kings and queens, their music and dance. Also, he dreams of the Lady Lisandra, an elven maiden of high birth whom he once had the honor of escorting when she was in the city.
Last edited by Fanog; Saturday, 6th September, 2003 at 11:47 PM. Reason: Removed two days' of rations
Monday, 25th August, 2003, 07:55 PM #9
Gallant (Lvl 3)
Code:Name: Remi Odaren Class: Ranger Race: Human Size: Medium Gender: Male Alignment: NG Deity: Str: 14 +2 (6p.) Level: 2 XP: 2478 Dex: 12 +1 (4p.) BAB: +2 HP: 18 (2d8+4) Con: 14 +2 (6p.) Grapple: +4 Int: 14 +2 (6p.) Speed: 30' Wis: 12 +1 (4p.) Init: +1 Cha: 12 +1 (4p.) ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +1 +0 +0 +0 13 Touch: 11 Flatfooted: 12 Base Mod Misc Total Fort: 3 +2 +5 Ref: 3 +1 +4 Will: 0 +1 +1 Weapon Attack Damage Critical Dagger +4 1d4+2 19x2 Leafblade +5 1d8+3 19x2 Warhammer +4 1d8+3 20x3 (Cold Iron) Longbow +3 1d8+0 20x3 Languages: Common, Dwarven, Elven Abilities: Combat Style(Rapid Shot), Favored Enemy (Undead +2), Track, Wild Empathy Feats: Point Blank Shot, Precise Shot Skill Points: 45 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 1 +2 +3 Craft(Bowmaking) 4 +2 +2 +8 Heal 3 +1 +4 Hide 2 +1 +3 Jump 1 +2 +3 Kn(Dungeoneering) 3 +2 +5 Kn(Geography) 1 +2 +3 Kn(Nature) 3 +2 +5 Kn(Religion)* 2 +2 +3 Listen 5 +1 +6 Move Silent 4 +1 +5 Ride 2 +1 +3 Search 3 +2 +5 Spot 5 +1 +6 Survival 5 +1 +6 Swim 1 +2 +3 *Cross-Class skill Equipment: Cost Weight Dagger x2 4gp 2lb Leafblade 515gp 2lb Warhammer, Cold Iron 24gp 5lb Longsword 30gp 4lb Longbow 75gp 3lb Arrows, x75 4gp 12lb Leather Armor 10gp 15lb Explorers Outfit 10gp Oaktree Talisman Backpack 2gp 2lb Mwk Tools (Bowyer) 55gp 5lb Bedroll 1sp 5lb Crowbar 2gp 5lb Hammer 5sp 2lb Flint & Steel 1gp Mirror, Sm Steel 10gp 0.5lb Piton x10 1gp 2lb Rations, Trail x6 3gp 6lb Rope, Silk 50' 10gp 5lb Sunrod x4 8gp 4lb Whetstone 2sp 1lb Winter Blanket 5sp 3lb For Sale Chainmail 150gp 40lb Leafblade is a Mwk Longsword with a platinum leaf on it's guard and a small ruby set in it's pommel. The Oaktree Talisman is a tiny carving of an oak tree about two inches tall. It was a gift from Veryln Dawnbreath, druid of the Oakhart Lodge. Total Weight:83.5lb Money: 80pp 17gp 6sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 19 Height: 5'10" Weight: 160lb Eyes: Blue Hair: Brown Skin: Lightly tanned XP History: Awarded 1238xp by Uriel on A Hunting Trip Awarded 240xp by GnomeWorks while seeking the Cirya de Pietro. Awarded 980xp by Knight Otu while seeking the Cirya de Pietro.
Monday, 25th August, 2003, 09:44 PM #10
Minor Trickster (Lvl 4)
Troi Delmontes, Human Ranger (5) [Approved to 5th]
Code:Name: Troi Delmontes Class: Ranger Race: Human Size: Medium Gender: Male Alignment: NG Religion: Personal Mortalist Base Cur Str: 12 +1 12 +1 Level: 5 XP: 11948 Dex: 17 +3 19 +4 BAB: +5 HP: 32 (5d8) Con: 10 -- 10 -- Grapple: +6 DR: -/- Int: 14 +2 14 +2 Speed: 30 ft. SR: -- Wis: 12 +1 12 +1 Init: +4 Spell Save: +1 Cha: 12 +1 12 +1 ACP: -1 Spell Fail: --% Base Armor Shld Dex Size Nat Misc Armor: 20 10 +5 +0 +4 +0 +0 +1 Touch: 15 Flatfooted: 16 Defensive Gear: Chain Shirt +1, Ring of Protection +1 Total Base Mod Misc Fort: +4 4 +0 Ref: +8 4 +4 Will: +2 1 +1 Weapons Attack Damage Critical Range Special Whip (+1) +10 1d4+2 20 (x2) 15 ft. Provoke AoOs Rapier +9 1d6+1 19 (x2) Melee Longbow [17 arrows] +9 1d8 20 (x3) 80 ft. Provoke AoOs Shortsword (MW) +10 1d6+1 19 (x2) Melee Throwing Axe Melee +9 1d6+1 20 (x2) Melee Ranged +9 1d6+1 20 (x2) 10 ft. Provoke AoOs Dagger Melee +9 1d4+1 20 (x2) Melee Ranged +9 1d4+1 20 (x2) 10 ft. Provoke AoOs Boomerang [Not Prof.] Melee +5 1d4+1 20 (x2) Melee Ranged +5 1d4+1 20 (x2) 30 ft. Provoke AoOs Languages: Common, Gnome, Elven Ranger Abilities Class Skills Favored Enemy +4 (Ex) [Magical Beast] Favored Enemy +2 (Ex) [Humanoid (Human)] Wild Empathy +6 (Ex) Track Combat Style (Ex) [Two-Weapon Combat] Endurance Lesser Scent Spellcasting Feats Exotic Weapon Proficiency (Whip) Weapon Finesse Delmontes Technique: Piercing Whip Skills Total Ranks Mod Misc Concentration +2 2 Craft [Art] +6 2 +2 +2 Craft [Weaponsmithing] +8 4 +2 +2 Gather Information +3 2 +1 Handle Animal +5 4 +1 Hide +4 1 +4 -1 Knowledge [Arcana] [cc] +5 3 +2 Knowledge [Geography] +5 3 +2 Knowledge [Nature] +9 5 +2 +2 Listen +7 6 +1 Move Silently +11 8 +4 -1 Perform [Strings] +3 2 +1 Search +7 5 +2 Spellcraft [cc] +3 1 +2 Spot +7 6 +1 Survival +9 8 +1 Use Rope +6 2 +4 Skill Synergies Total Bonus Listen against Magical Beasts +11 +4 against Humans +9 +2 Perform with Masterwork Lute +5 +2 Spot against Magical Beasts +11 +4 against Humans +9 +2 Survival in aboveground natural environments +11 +2 against Magical Beasts +13 +4 against Humans +11 +2 Magic Items Gloves of Dexterity +2 Equipment Explorer's Outfit Lute, Masterwork Backpack --Bedroll --Candles (10) --Flint and Steel --Grappling Hook --Ink (1 oz. vial) --Inkpen (2) --Rope, Hemp (50 ft.) --Spellbook --Soap (1 lb.) --Tent --Torches (4) --Waterskin --Artisan's Tools, Masterwork [Weaponsmithing] --Artisan's Tools, Masterwork [Art] Belt Pouch --2853 gold piece(s) --12 silver piece(s) --11 copper piece(s) Belt Pouch --Felix's Lucky Shark Tooth --Melinda's Note --Melinda's Scarf Belt Pouch --Healing Herbs Spells Spells/Day: 1/0/0/0 Spells Typically Prepared (1st): Longstrider Craft Points: 2249 Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 XP Tracking The Trek to the Vinyard: 1575 To Delmon's Aid: 1590 Feral Smackdown Battle Royale: 900 Rivenblight's Castaway: 2700 Festival of Halina (Part I, Part II): 3483 (433 + 650 + 600 + 800 + 1000) Niobe's Dilemma: 1700 (950 + 500 + 250)Ranger Ability Descriptions
Last edited by GnomeWorks; Monday, 2nd April, 2007 at 10:38 PM.