(Record) Official Character Thread

Halford

First Post
Lerrin Honeylott Cloistered Cleric of Ulura 1, UNAPPROVED

Code:
[B]Name:[/B] Lerrin Honeylott
[B]Class:[/B] Cloistered Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Ulura
 
[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B]    0
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +0         [B]HP:[/B]    8 (1d6+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +12
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] n/a
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               10     +4   +2    +1    +0    +0    +0     17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                       2    +2           +4
[B]Ref:[/B]                        0    +1           +1
[B]Will:[/B]                       2    +2           +4
 
[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar                 +2    1d8+2         20x2
Spiked Gauntlet             +2    1d4+2        20-x2
Dagger                      +2    1d4+2      19-20x2
Sling                       +1    1d4+2        20-x2
 
[B]Languages:[/B] Common
 
[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Divine Prepared Spellcasting
Lore: As Bardic Knowledge, check +1.
Charm Domain: 1/day increase charisma by 4 for 1 minute.
Knowledge Domain: +1 CL for Divination spells. All Knowledge Skills are Class Skills.
Trickery Domain: Bluff, Disguise, and Hide are Class Skills.
Spontanous Casting (cure spells)
Turn Undead: 5/day, check 1d20+2, damage 2d6+3.
 
[B]Feats:[/B] Skill Focus Diplomacy, Shield Proficiency
 
[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                        4   +2           +6
Concentration                4   +2           +6
Diplomacy                    4   +2    +3     +9
K. Nobility                  4   +0           +4
K. Religion                  4   +0           +4
K. History                   4   +0           +4
Spellcraft                   4   +0           +4
 
[B]Equipment:                              Cost  Weight[/B]
Backpack                                 2gp     2lb
Bedroll                                  1sp     5lb
Bullets, Sling (10)                      1sp     5lb
Chainshirt                             100gp    25lb
Cold Iron Morningstar                   16gp     6lb
Dagger                                   2gp     1lb
Explorer's Outfit                        -gp     -lb
Heavy Wooden Shield                      7gp    10lb
Scrolls of Cure Light Wounds (2)        50gp     -lb
Sling                                    -gp     -lb
Spiked Gauntlet                          5gp     1lb
Sunrod (3)                               6gp     3lb
Wooden Holy Symbol (4)                   4gp     -lb
 
[B]Total Weight:[/B]58lb      [B]Money:[/B] 7gp  8sp  0cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875
 
[B]Age:[/B] 23
[B]Height:[/B] 6'2"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Light Tan

Appearance: A handsome young man with a head of messy blond hair which somehow always seems to look great. His usual expression is a devilish grin which shows off his dimples and bright blue eyes to good effect. His build, which could be described as leanly muscular, further aides the image he cultivates - that of a dashing rogue.

Background: A member of Orussus's mildly notorious Honeylott family who are rumored to have a nymph in their distant ancestry and famed for their good looks and amorous inclinations. Lerrin is the youngest of nine children and as such is constantly clamouring for attention as he had to in his youth. Despite the grand musical tradition in the family Lerrin proved to have no skill with instruments, his talent largely lay in talking his way out of tedious lessons, and seduction. It was perhaps understandable that the young lad came to the attention of the church of Ulura, and he quickly took to the Church's doctrine. Since then he has served some time at one of the Church's less reputable establishments catering to the needs of Orussus's female population until recently finding the need to remove himself due to the anger of an influential husband. Thus he headed for the Red Dragon Inn in search of a quick crown, a heroic reputation, and a coincidently armed group of allies - just in case!
 
Last edited:

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Elementgreen

First Post
Dinin the Bard

Code:
[B]Dinin:[/B]
[B]Class:[/B] Bard
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B] 15 +2 (7p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] n/a
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 15 +2 (7p.)     [B]ACP:[/B] -16         [B]Spell Fail:[/B] n/a

                        [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +4    +0    +2    +0    +0   +0    16 
[B]Touch:[/B]  12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      X    +X          +0
[B]Ref:[/B]                2       2    +X          +4
[B]Will:[/B]               2       1    +X          +3

[B]Weapon            Attack   Damage     Critical[/B]
Bastard Sword          +2     1d10+3      19-20/x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Draconic, Common, Elven

[B]Abilities:[/B] Bardic Music, Bardic Knowledge, Counter song, fascinate, inspire courage +1

[B]Feats:[/B] Endurance, Light Armor Proficiency, Shield Proficiency, Simple Weapon Proficiency

[B]Skill Points:[/B] 49       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Listen                       2    +1          +X      3
Perform (sing and in)   4    +X          +X      6
Move silently             0    +2          +X       2
Open Lock                 0    +2          +X      2

[B]Equipment:               Cost  Weight[/B]
Backpack                cp   2lb
Bedroll                    sp   5lb
Lute                     gp     3lb
Chain Shirt Armor     gp   25lb
Bastard Sword                 6lb
[B]Total Weight:[/B]41lb      [B]Money:[/B] 200gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]     1-66  67-133  134-200  200   1000

[B]Age:[/B] 26
[B]Height:[/B] 6'5"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Dark Blue
[B]Skin:[/B] Grey
Appearance: Dinin is a long haired (About 5 inches past the chin) man, his face quite calm, and his eyes quite soft. He has a very sharp and attractive look; neatly groomed and dressed.

Background: Dinin comes from a small family that was in service of a distant, and forgotten king. His family ran away in order to remove themselves from the terrible conditions he put his servants under, eventually becoming a family of travelling bards. Dinin left his family, with consent, to further seek wealth and prosperity.
 

Dire Tadpole

First Post
Julien Zani, Human Shaper 1 - Approved

(Approved - Lvl 1)

Code:
[B]Name:[/B] Julien Zani
[B]Class:[/B] Shaper 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Russna
[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d4+2+6)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] -1     
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 20', 30'  without backback    
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +2        
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -3, -0 without backpack   
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1
 
[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +2     1d8+0      19-20x2
Dagger (Melee)            -1     1d4-1      19-20x2
Dagger (Thrown)           +2     1d4-1      19-20x2
 
[B]Languages:[/B] Common, Goblin, Sylvan, Terran, Abyssal
 
[B]Psion Manifestor Level:[/B] 1 [B]Power Point Reserve:[/B] 4 (2 standard + 2 
bonus)
 
[B]Powers Known:[/B]
Ectoplasmic Sheen (Psionic Grease)
Astral Construct
Demoralize
 
[B]Abilities:[/B]
Alertness: When Julien's psicrystal is within 5', Julien gains the benefits of the 
Alertness feat.
 
[B]Feats:[/B] Psionic Body, Psicrystal Affinity, Body Fuel
 
[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2          +6
Craft (Weaponsmithing)     4    +4    +3   +11
Craft (Any)                0    +4    +3    +7
Knowledge (Psionics)       4    +4          +8
Psicraft                   4    +4          +8
Bluff                      4    +0          +4
Disguise                   4    +0          +4
Use Psionic Device         4    +0          +4
Spot                       0    -1    +2*   +1* 
Listen                     0    -1    +2*   +1* 
 
[B]Equipment:                           Cost   Weight[/B]
 
[B]Worn:[/B]
Explorer's Outfit (Starting)         --*     --*     
Leather Armor                         5*     15  lbs *Crafted
Total Worn:                                  15  lbs
 
[B]Carried:[/B]
Power Stone (Psionic Minor Creation) 25gp    --
Power Stone (Inertial Armor)         25gp    --
4 daggers (1 visible, 3 hidden)       8gp     4  lbs
Light Crossbow                     17.5gp*    4  lbs *Crafted
Crossbow Bolts (10)                   1gp     1  lb
Candles (2)                           2cp    --
Flint and Steel                       1gp    --
Chalk (1)                             1cp    --
Signal Whistle                        8sp    --
Total Carried:                                9  lbs
 
[B]Backpack:[/B]
Backpack                               2gp    2  lbs
Candles (3)                            3cp   --
Chalk (2)                              2cp   --
Scroll Case                            1gp    0.5lb
Ink, Black                             8gp   --
Inkpen                                 1sp   --
Parchment (10)                         2gp   --
Paper (5)                              2gp   --
Signal Whistle (2)                    16sp   --
1 Dagger                               2gp    1  lb
1 Water Skin                           1gp    4  lbs
Total Backpack Weight:                        7.5lbs
 
[B]Other:[/B]
Julien does not adventure with this gear leaving it at his current home.
Artisan's Tools                        5gp    5  lbs
 
Julien has three daggers hidden on his person. The current slight of hand checks 
are [URL="http://invisiblecastle.com/roller/view/1825357/"](26, 23, 14)[/URL]
 
[B]Total Weight:[/B]           24  lb  [B]Money:[/B] 11gp  9sp  2cp
[B]Total Weight w/backpack:[/B]31.5lb
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80    160   400
 
[B]Age:[/B] 23
[B]Height:[/B] 5'8"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Dark Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light
Appearance: Julien is a skinny man of regular heighth. His form is lost
within the baggy clothes he wears, but no one could mistake him for a muscular
man. He wears a cloak, but prefers to keep his face uncovered.
Background: Julien is the son of a minor merchant. Since he was a young
man, he has studied in the temples of Russna. Unfortunately, his brilliance is not
matched by much empathy. He is fairly easily distracted by anything that catches
his curiosity. These traits made him unsuitable to receive the the divine
blessings granted to the priests of Russna. About 18 months ago, Julien met a man
at one of Russna's Temple Libraries. The man had arrived to research a topic that
had recently caught Julien's attention -- Psionics.
Intrigued by the information this man was able to share, Julien left with him, and
through this training has unlocked his first psionic powers.
Just as Julien is easily distracted, he is easily bored. When a situation no
longer interests him, he has the habit of disguising himself and looking for
trouble.
[sblock=Public Plot Hooks]
-Julien is the son of a minor merchant who trades in a small region around
Monemvassia.

-Julien received his psionics training from a recluse, who for unstated reasons
avoids contact with the public psionic community.

-One of Julien's few friends is a goblin who works in the docks of Monemvassia.
[/sblock]
[sblock=Gold]
Code:
   GP  SP   CP   Notes
  120            Starting Gold
-  25            Power Stone (Psionic Minor Creation)
-  25            Power Stone (Inertial Armor)
-   5            Leather Armor  (Crafted)
-  17   5        Light Crossbow (Crafted)
-   1            Crossbow Bolts (10)
-            5   Candles (5)
-            3   Chalk (3)
-   1            Flint and Steel
-   1            Scroll Case
-   8            Ink, Black
-       1        Inkpen
-      20        Parchment (10)
-      20        Paper (5)
-      24        Signal Whistle (3)
-   2            Backpack
-   5            Artisan's Tools
-  10            Daggers (5)
-   1            Water Skin
=  16   9    2   11/25/2008
[/sblock]
[sblock=Crafting]
Code:
 Craft Points   Notes
          150   Craft Points for lvl 1
-           1   Leather Armor (Take 10, Craft(Armor) check=17)
-           4   Light Crossbow (Take 10 Craft(Weapon) check=21)
=         145   11/25/2008
[/sblock]
[sblock=Julien's Psicrystal]
Code:
[B]Name:[/B] Julien's Psicrystal
 
[B]Str:[/B]  1* -5      [B]HD:[/B] 1           
[B]Dex:[/B] 15* +2      [B]BAB:[/B] +0         [B]HP:[/B] 6 (12*.5)
[B]Con:[/B] --          [B]Grapple:[/B] -17    [B]Hardness:[/B] 8
[B]Int:[/B]  6  -2      [B]Speed:[/B] 30'      [B]Climb:[/B] 20'
[B]Wis:[/B] 10  +0      [B]Init:[/B] +2        
[B]Cha:[/B] 10  +0      [B]ACP:[/B] -0
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2*   +4    +0    +0   16
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14     
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          -1
 
[B]Weapon                  Attack   Damage     Critical[/B]
 
[B]Languages:[/B] Common
 
[B]Abilities:[/B]
Construct Traits:
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, 
and morale effects).
-Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, 
and necromancy effects.
-Cannot heal damage on its own.
-Not subject to critical hits, nonlethal damage, ability damage, ability drain, 
fatigue, exhaustion, or energy drain. 
-Immunity to any effect that requires a Fortitude save (unless the effect also 
works on objects, or is harmless).
-Not at risk of death from massive damage. Immediately destroyed when reduced to 0 
hit points or less. 
-Since it was never alive, a psicrystal cannot be raised or resurrected. 
-Constructs do not eat, sleep, or breathe.
 
Psicrystal abilities:
 
Improved Evasion (Ex)
If a psicrystal is subjected to an attack that normally allows a Reflex saving 
throw for half damage, it takes no damage if it makes a successful saving throw 
and half damage even if the saving throw fails. 
 
Self-Propulsion (Su)
As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic 
legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 
feet. The legs fade into nothingness after one day (or sooner, if the owner 
desires). 
 
Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he 
manifests on himself also affect his psicrystal. The psicrystal must be within 5 
feet of him at the time of the manifestation to receive the benefit. If the power 
has a duration other than instantaneous, it stops affecting the psicrystal if it 
moves farther than 5 feet away, and will not affect the psicrystal again, even if 
it returns to its owner before the duration expires. 
 
Additionally, the owner can manifest a power with a target of “You” on his 
psicrystal (as a touch range power) instead of on himself. The owner and 
psicrystal cannot share powers if the powers normally do not affect creatures of 
the psicrystal’s type (construct). 
 
Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense 
its environment as well as a creature with normal vision and hearing. Darkness 
(even supernatural darkness) is irrelevant, as are areas of supernatural silence, 
though a psicrystal still can’t discern invisible or ethereal beings. A 
psicrystal’s sighted range is 40 feet. 
 
Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 
mile. The owner cannot see through the psicrystal’s senses, but the two of them 
can communicate telepathically as if the psicrystal were the target of a mindlink 
power manifested by the owner. For instance, a psicrystal placed in a distant room 
could relay the activities occurring in that room. 
Because of the telepathic link between a psicrystal and its owner, the owner has 
the same connection to an item or place that the psicrystal does. For instance, if 
his psicrystal has seen a room, the owner can teleport into that room as if he has 
seen it too. 
 
[B]Feats:[/B] Alertness
 
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration               4                +4
Craft (Weaponsmithing)     4    -2          +2
Knowledge (Psionics)       4    -2          +2
Psicraft                   4    -2          +2
Bluff                      4    +0          +4
Disguise                    4    +0          +4
Use Psionic Device         4    +0          +4
Spot                       4    +0    +2    +6
Listen                     4    +0     +2   +6
Move Silently              4    +2          +6
Search                     4    -2          +2
Hide                       0    +2   +12   +14
Climb                      0    +2   +8    +10
 
[B]Equipment:               Cost  Weight[/B]
[B]Total Weight:[/B] 0lb      
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               .75   1.5   2.5     5  12.5
Julien's psicrystal is embued with the Artiste personality. It shares Julien's eye
and appreciation for good craftsman ship. Annoyingly its intellegience is 6 while
Julien's is 18. It does not seem to realize this and will often share its thoughts
and opinions.[/sblock]

[sblock=Job]
Julien is craftsman.
His out of adventuring job starts May 9, 2009. His current highest craft modifier is +11 and his highest craft rank is 4.[/sblock]
 
Last edited:

jkason

First Post
Weel Naxel, human cleric (Phyrah) 2nd level approval 1/19/2010

Code:
[B]Name:[/B] Weel Naxel
[B]Class:[/B] Cleric 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Phyrah (Air, Travel)

[B]Str:[/B] 15 +2 (8p.)      [B]Level:[/B] 2        [B]XP:[/B] 3183/6,000
[B]Dex:[/B] 10 +0 (2p.)      [B]BAB:[/B] +1         [B]HP:[/B] 18/18 (2d8+4)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 20'/30'  [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -5         [B]Spell Fail:[/B] -


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    +0    +0    +0    +0    18
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 18


                         [B]Base   Mod  Misc  Total**[/B]
[B]Fort:[/B]                      3    +2    +0    +5
[B]Ref:[/B]                       0    +0    +0    +0
[B]Will:[/B]                      3    +3    +0    +6


[B]Weapon                  Attack   Damage    Critical[/B]
Sickle ...................+3.....1d6+2.........x2
Morningstar...............+3.....1d8+2.........x2
Crossbow, light...........+1.....1d8...........19-20/x2, range 80 ft.
Shield Bash...............-1.....1d4+1.........x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 

--Human--

* Extra Feat (1st level)
* All languages available
* Extra Skill points (4 at 1st, 1 ea. level after)
* Any class favored

--Cleric--
* Turn Undead (3/day, +0 to turn, 2d6+2 damage)
* Simple weapon proficiency
* All armor and non-tower shield proficiency
* Divine Spells / Day (prepare morning):
     0: 4
     1: 3+1
* Air Domain: Turn/destroy earth creatures
	      Rebuke/command/bolster air creatures
* Travel Domain: Freedom of movement each day 1 round / cleric level
                 Survival is Class skill
* Spontaneous cure spells
* Cannot cast spells with [Evil] descriptor
    
[B]Feats:[/B] 
Power Attack (Standard 1st)
Endurance (Bonus Human)


[B]Skill Points:[/B] 15 [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
--Class--
Concentration..............5....+2..........+7
Know
  Arcana...................1....+0..........+1
  Planes...................1....+0..........+1
  Religion.................2....+0..........+2
Spellcraft.................5....+0..........+5
Survival...................1....+3..........+4

--Cross-Class--
Balance....................0....+0...-5*....-6
Climb......................0....+2...-5*....-4
Escape Artist..............0....+0...-5*....-6
Hide.......................0....+0...-5*....-6
Jump.......................0....+2...-5*....-4
Move Silently..............0....+0...-5*....-6
Swim.......................0....+2...-10*...-10

* -5 Armor Check Penalty


[B]Equipment:               Cost  Weight[/B]
--Carried / Worn--
Sickle.....................6gp....2lb
Morningstar................8gp....6lb

Breastplate +1.............**.....30lb
Shield, hvy wood...........7gp....10lb

Backpack...................2gp....2lb
Component pouch............5gp....2lb
Belt pouch.................1gp....1/2 lb
Explorer's outfit..........--.....--
Holy Symbol, wooden........1gp....--

--In Backpack--
Crossbow, light...........35gp....4lb
Bolts x10..................1gp....1lb
Blanket, winter............5sp....3lb
Caltrops...................1gp....2lb
Chalk......................1cp....--
Flint and Steel............1gp....--
Trail Rations x6...........3gp....6lb
Rope (hempen, 50').........1gp....10lb
Waterskin..................1gp....4lb
Sunrod x3..................6gp....3lb
Potion CMW...............**......**

** Adventure loot, not purchased

[B]Total Weight:[/B]85.5 lbs      [B]Money:[/B] 20pp 32gp 9sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   400  1000

[B]Age:[/B] 17
[B]Height:[/B] 6'2"
[B]Weight:[/B] 250lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Tan
Appearance: Tall, broad-shouldered, square-jawed, and well-muscled, Weel would be intimidating were it not for his clear eyes and the easy smile with which he often splits his beard.

Background (public): Weel's father had the good fortune to own a large farm, but Weel himself had the luck to be second-born in the county of Lionel, where all of his father's holdings would by law pass to Weel's older sister. It's not that he minded working the farm for his sister, Dubelle. In fact, his large frame seemed rather well-suited for the labor, and he loved his sister. But clearly, any fortunes he might be destined for could not be had if he stayed.

Perhaps because of this, Weel often dreamed of what life would be like in the wider world. He pestered travellers who passed by the fields, begging for any tales of wonder they had to tell. And at night, he dreamed he lived them himself. It was in this way that he met Cheas Rea, a wandering adept of Phyrah, on a tour of the region's temples. Even as she spoke, Weel imagined he could hear Phyrah's whispers in his ear, and dreamed that night of her celestial falcon calling him to roam.

It was less than a week later that the young boy set out, pledging himself at the temple and devoting himself to Phyrah. Now fully ordained, he has set out to explore the world just as he imagines his goddess did before him. If there's a story to hear (or, better yet, one to live), he plans to find it and revel in it.


[sblock=XP Log]The Search for Ter-raen
1st award: 450
Final award: 1633 xp
Supplement to final award: 450 xp


GM1 Bizarre Bazaar:
Single award: 650 XP
[/sblock]
[sblock=Level Log]2nd level:
+8 HP (+6 level, +2 Con)
+1 BAB
+1 Fort and Will Saves
+1 spell per day 0 and 1st level
+3 skill points (1 each Concentration, Spellcraft, Know: Religion)

[/sblock]
[sblock=Treasure Log]
Buy in on 'party equipment' 62.5 gold

Bizarre Bazaar: 200 gp
+1 Breastplate

Sold: Scale Mail: +25 gp

Purchased starting equipment: 129gp 5sp 1cp

Starting gold (cleric): 200gp[/sblock]
[sblock=Spells Prepared]
Orisons (4; DC 13): Create Water, Detect Magic, Mending, Light
Level 1 (3+1; DC 14): Bless, Shield of Faith, Divine Favor, (D)Longstrider
[/sblock]
 
Last edited:

Karm

First Post
Karm, Human Druid 1 (Approved!)

[title]Karm, Human Druid 1[/title]

Code:
[B]Name:[/B] Karm
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] Verdante

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] None
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30' ('20) [B]Spell Res:[/B] None
[B]Wis:[/B] 18 +4 (16p.)    [B]Init:[/B] +0        [B]Spell Save:[/B] +4
[B]Cha:[/B]  8 -1 (0p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +3    +2    +0    +0    +0    +0    15
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                2      0    +2          +4
[B]Ref:[/B]                 0      0    +0          +0
[B]Will:[/B]                2      4    +0          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar                  +0     1d6        18-20x2


[B]Languages:[/B] Common, Sylvan, Druidic

[B]Abilities:[/B] Animal Companion
Nature Sense
Wild Empathy (1d20-1cha+1/lvl).  
Spontaneous Casting (Summon Nature's Ally)

[B]Feats:[/B] Spell Focus (Conjuration), Augment Summoning +4 Str/Con (enhancement bonus) for summons

[B]Skill Points:[/B] 24 (+6/lvl) [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration (Con)          04    +2   XX       6
Diplomacy (Cha)              00    -1   XX      -1
Handle Animal(Cha),          04    -1   XX       3
Heal (Wis),                  04    +4   XX       8
Knowledge(nature) (Int),     04    +1   +2      7
Listen (Wis),                00    +4   XX       4
Ride (Dex),                  00    +0   XX       0
Spellcraft(Int),             04    +1   XX       5 
Spot (Wis),                  00    +4   XX       4
Survival (Wis)               04    +4   +2      10
Swim (Str)                   00    +0   -6       -6

[B]Equipment:               Cost  Weight[/B]
Hide armor               15gp   25lb
Shield(heavy, wooden)     7gp   10lb
Scimitar                 15gp    4lb
Signal Whistle            8sp    0lb
Bedroll                   1sp    5lb
Backpack                  2gp    2lb
Flint and Steel           1gp    0lb
Fishhook                  1sp    0lb
Oil (1 pint flask)        1sp    1lb
Waterskin                 1gp    4lb
Holly and mistletoe      --gp    0lb
Spell Component Pouch     5gp    2lb
Explorer's Outfit
Leather Barding          20gp    --lb[B]
[B]Total Weight:[/B]53lb      [B]Money:[/B] 12gp 9sp[/B]

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             33    66   100   200   500
[B]Age:[/B] 27
[B]Height:[/B] 6'0"
[B]Weight:[/B] 190lbs
[B]Eyes:[/B] Green/Yellow
[B]Hair:[/B] Dark brown with grey
[B]Skin:[/B] Pale
[sblock=Appearance]Karm has shaggy, dark brown, hair with flecks of grey throughout, belying his age. His face often bears a thick stubble or beard that also has flecks of grey in it. His cheeks are sunken and hollow which, combined with his facial hair give his face an angular, wolfish, appearance. He often wears rough black fabrics under furs. His boots are made of deerskin wrapped in bear fur.[/sblock]

[sblock=Background] (Public) Karm's entire village (including his parents and his brother) were slain by bandits when he was 12 years old. He managed to escape but his whole village was torched. He wandered into the forest looking for food. Starved and cold, he fell unconscious after wandering for 12 hours in the middle of nowhere. He would have died, but he was discovered by the wolf Alea, who is animal companion to the druid Eleanor (Elf, Dru 5).
Alea was returning from a successful hunt and she had already eaten so she did not attack and kill Karm. She returned to Eleanor, who set out and retrieved the young boy (taking the form of a great bear and carrying him on her back). On the journey back, Karm awoke terrified to find that he was riding a bear. Eleanor reverted to her true form and spoke calmingly to Karm. After Karm had finally settled down they walked back to Eleanor's home.
Karm slept for days awaking only to eat. During that time Eleanor went to the druid council to determine what should be done with the young human. They agreed that Eleanor should take care of the child until he was able to fend for himself. She took him in and instructed him in the lore of the druids. he learned the ways of the forest and became a proficient hunter and herbalist. At 25 he went on a vision quest and found a wolf pup trying to nurse at the cold dead body of it's mother who had been caught in a bear trap. He could do nothing for the mother but he nursed the pup back to health and named him Kuma. Kuma became his constant companion.
Before Karm could be admitted to Eleanor's circle she said that he must learn about the world on his own so that he could better make the decision of whether or not he wanted to become a druid. So he asked her advice on where he should go. She told him to travel to the city. So he did...[/sblock]

[sblock=Spells Per Day]
Spells Per Day
0-Level - 3
1st-level - 2+1
[/sblock]
[sblock=Kuma (Animal Companion)]

[title]Kuma, Wolf, Animal Companion[/title]
Code:
Name: Kuma, Wolf, Animal Campanion
Size: Medium

Str:  13 +1      Level: 2 HD        
Dex: 15 +2      BAB: +1         HP:  13/13 (2d8+4)
Con: 15 +2      Grapple: +2    
Int:  2 -5      Speed: 50'     
Wis: 12 +1      Init: +2        
Cha:  6 -2              

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +0    +2    +0    +2    +0    16
Touch: 12              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      3    +2          +5
Ref:                       3    +2          +5
Will:                      0    +1          +1

Weapon                  Attack   Damage     Critical
Bite                      +3     1d6+1      20x2

Load:
Leather Barding      15lb

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                50    100    150   300   750
13 50 lb. or less 51–100 lb. 101–150 lb.
Abilities:
Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
*Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Link - Karm can handle Kuma as a free action, or push him as a move action. Karm gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Kuma.

Share Spells - At Karm's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Kuma. Kuma must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Kuma if he moves farther than 5 feet away and will not affect him again, even if he returns to Karm before the duration expires.

Additionally, Karm may cast a spell with a target of "You" on Kuma (as a touch range spell) instead of on himself. Karm and Kuma can share spells even if the spells normally do not affect creatures of Kuma's type (animal).

Tricks: (Max 3 + 1 Bonus)
Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

Heel: The animal follows you closely, even to places where it normally wouldn’t go.

Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

Feats: Track, Weapon Focus: Bite

Appearance: Kuma is large wolf with mostly black and grey fur, but she has two patches of white on the top of her head. When She and Karm are traveling she wears a brown leather coat lined with fur that protects her and keeps her warm. The coat has two medium sized pouches that can be made to carry equipment if Karm is overburdened.
[/sblock]

[sblock=Experience]
No experience earned
[/sblock]

[sblock=treasure]
No treasure found
[/sblock]
 
Last edited:

adc15

First Post
Damien, level 1 Rogue

Code:
[B]Name:[/B] Damien
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (4p. )     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (2p. )     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] none
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] none
[B]Wis:[/B] 8  -1 (0p. )     [B]Init:[/B] +3        [B]Spell Save:[/B] none
[B]Cha:[/B] 12 +1 (4p. )     [B]ACP:[/B] -0         [B]Spell Fail:[/B] none

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor: Leather[/B]   10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +1     1d6+1      18-20/x2
Dagger (Melee)            +1     1d4+1      19-20/x2
Dagger (Ranged)           +3     1d4+1      19-20/x2 range 20
Light Crossbow            +3     1d8+0      19-20/x2 range 120

[B]Languages:[/B] Common, Dwarven, Elven, Draconic

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Point Black Shot, Far Shot

[B]Skill Points:[/B] (8+3)x4 + 4 (hu) = 48     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                    1    +3          +4
Balance                     2    +3          +5
Bluff                       1    +1          +2
Climb                       4    +1          +5
Disable Device              2    +3          +5
Disguise                    1    +1          +2
Escape Artist               4    +3          +7
Gather Info                 1    +1          +2
Hide                        4    +3          +7
Jump                        3    +1          +4
Listen                      2    -1          +1
Move Silently               4    +3          +7
Open Lock                   4    +3          +7
Search                      2    +3          +5
Sleight of Hand             4    +3          +7
Spot                        2    -1          +1
Tumble                      4    +3          +7
Use Rope                    3    +3    +2    +8

[B]Equipment:               Weight  Cost[/B]
Rapier                       2.0        20.0
Light Crossbow               4.0        35.0
Dagger (4)                   4.0         8.0
Bolts(20)                    2.0         2.0
Thief tools                  1.0        30.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.5
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Traveler's Outfit            ---          ---
Leather Armor                15.0        10.0
Caltrops                     2.0         1.0
Grappling Hook               4.0         1.0

[B]Total Weight:[/B]41lb      [B]Money:[/B] 70gp 4sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 24
[B]Height:[/B] 5'11"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] white
Appearance: Damien is a young human, appearing to be in his mid-20’s. He has brown eyes and dark brown hair which he keeps cropped to about an inch or two to his head. He wears a relatively nice black tunic, pants, and boots. Strapped to his waist is a dagger and a rapier. Slung over his back is a crossbow and a quiver of bolts. A black leather backpack is slung over the opposite shoulder.

Background: Damien grew up in a relatively wealthy family in a town near a major city. Although his parents could have offered him any future, Damien was always the trickster and was frequently caught climbing walls, picking locks, and generally sneaking about. His father, interested in running for Mayor, asked him to either calm down or move out. Damien cut himself off and moved into the city.
Now Damien supports himself through less than legitimate means, though he’s seeking to get into the exciting world of adventuring. Between practicing his rogue skills, he studies magic, a subject he finds fascinating but has had no formal training in.
 
Last edited:

sabreheim

First Post
Vardoc Sabreheim

Code:
[B]Name:[/B] Vardoc Sabreheim
[B]Class:[/B] Ftr. 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B]  16 +3 (10p.)	[B]Level:[/B] 1		[B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p.)	[B]BAB:[/B] +1		        [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (6p.)	[B]Grapple:[/B] +4		[B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 20'		[B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)	[B]Init:[/B] +4		[B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 (4p.)	[B]ACP:[/B] -2		        [B]Spell Fail:[/B] -%
[B]racial:[/B] +2 con, -2 cha

[B]Current HP:[/B] 13

	[B]Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]  10       +4	+0	+0	+0	+0	+0	14
[B]Touch:[/B] 10		[B]Flatfooted:[/B] 14
+4 dodge bonus to Armor Class against monsters of the giant type.

	  [B]Base	 Mod	Misc	Total[/B]
[B]Fort:[/B]	    2	+3	+0	5
[B]Ref:[/B]	    0	+0	+0	0
[B]Will:[/B]	    0	+0	+0	0
+2 racial bonus on saving throws against poison. 
+2 racial bonus on saving throws against spells and spell-like effects.

[B]Weapon			Attack	Damage		Critical[/B]
Greataxe		  +4	1d12+4		x3
Light Crossbow (30 Bolts) +1	1d8		19-20/x2
+1 racial bonus on attack rolls against orcs and goblinoids.

[B]Languages:[/B] Common, Dwarven, Giant, Orc

[B]Abilities:[/B]
[I]Dwarven racial abilities:[/I]
Dwarf base land speed is 20 feet. However, dwarves can move at this speed 
even when wearing medium or heavy armor or when carrying a medium or 
heavy load (unlike other creatures, whose speed is reduced in such 
situations). 
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black 
and white only, but it is otherwise like normal sight, and dwarves can 
function just fine with no light at all. 
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks 
to notice unusual stonework, such as sliding walls, stonework traps, new 
construction (even when built to match the old), unsafe stone surfaces, 
shaky stone ceilings, and the like. Something that isn’t stone but that is 
disguised as stone also counts as unusual stonework. A dwarf who merely 
comes within 10 feet of unusual stonework can make a Search check as if he 
were actively searching, and a dwarf can use the Search skill to find 
stonework traps as a rogue can. A dwarf can also intuit depth, sensing his 
approximate depth underground as naturally as a human can sense which 
way is up. 
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven 
urgroshes as martial weapons, rather than exotic weapons. 
Stability: A dwarf gains a +4 bonus on ability checks made to resist being 
bull rushed or tripped when standing on the ground (but not when climbing, 
flying, riding, or otherwise not standing firmly on the ground). 
+2 racial bonus on saving throws against poison. 
+2 racial bonus on saving throws against spells and spell-like effects. 
+1 racial bonus on attack rolls against orcs and goblinoids. 
+4 dodge bonus to Armor Class against monsters of the giant type. Any time 
a creature loses its Dexterity bonus (if any) to Armor Class, such as when 
it’s caught flat-footed, it loses its dodge bonus, too. 
+2 racial bonus on Appraise checks that are related to stone or metal items. 
+2 racial bonus on Craft checks that are related to stone or metal. 

[I]Fighter Abilities:[/I]
Proficient with all simple and martial weapons.
Proficient with all armor (heavy, medium, and light) and shields (including
tower shields).

[B]Feats:[/B]
[I]Standard:[/I] 
(1) Improved Initiative
[I]Fighter:[/I]
(1) Quick Draw

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills			Ranks	Mod	Misc	Total[/B]
Appraise		0	+2	(+2)	+2*
Climb			4	+3	-2	+5
Craft			0	+2	(+2)	+2**
Handle Animal		4	+0	+0	+4
Intimidate		4	+0	+0	+4
Jump			0	+3	-8	-5
Ride			4	+0	+0	+4
Swim			0	+3	-4	-1
*: +2 racial bonus on Appraise checks that are related to stone or metal. 
**: +2 racial bonus on Craft checks that are related to stone or metal. 

[B]Equipment:		Cost	Weight[/B]
Greataxe		20gp	12lb
Light Crossbow		35gp	4lb
30 Bolts		3gp	3lb
Chain Shirt		100gp	25lb
Backpack		2gp	2lb
Bedroll			1sp	5lb
Flint & Steel		1gp	-
Belt Pouch		1gp	1/2lb
Trail Rations (5 Days)	25sp	5lb
5 Torch's		5cp	5lb
Waterskin		1gp	4lb
Obsidian Gem		10gp      -

[B]Total Weight:[/B] 65 1/2lb(Lgt)	[B]Money:[/B] 44gp 3sp 5cp

	[B]	Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150

[B]Age:[/B] 68
[B]Height:[/B] 4'2"
[B]Weight:[/B] 155lb
[B]Eyes:[/B] Left eye is Black, an obsidian gem in its replaces the right eye.
[B]Hair:[/B] Light Brown hair tied back into a braid, with an 11" beaded beard.
[B]Skin:[/B] Dark Tan

Appearance: Other than the slash down the center of his right eye, Vardoc is what you would expect from a typical Dwarf, short with a stout build. To most, he seems to be a very overbearing and hot tempered man, who is constantly watching everyone around him. Those who become his friends and get to know him, though, learn that this is a product of his childhood. Vardoc is a very just man, but will kill anyone who he suspects is in league with his parents killer where they stand.

Background: When he was young he witnessed his parents brutal murder.He escaped with his life, but not before seeing the face of their killer. He adventures only to fund his search, as well as gather information.
 
Last edited:

Karm

First Post
Zeke Miller, Human Ranger 1, Unapproved, Unfinished

[title]Zeke Miller, Human Ranger 1[/title]

Code:
[B]Name:[/B] Zeke Miller
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] 
[B]Deity:[/B] XXXX

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+02)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +X     [B]Dmg Red:[/B] 00/----
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] 00%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +X    +X    +X    +X    +X    +X    XX
[B]Touch:[/B] XX              [B]Flatfooted:[/B] XX

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +0 = 4
[B]Ref:[/B]                       2    +3          +0 = 5
[B]Will:[/B]                      0    +0          +0 = 0

[B]Weapon                  Attack   Damage     Critical[/B]
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] XXXX

[B]Abilities:[/B] Favored Enemy: Undead, Wild Empathy

[B]Feats:[/B] Point Blank Shot, Weapon Focus (Composite Longbow), Track

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +2          +2
Balance                    0    +3          +3
Bluff                      0    -1          -1
Climb*                     0    +2          +2
Concentration*             0    +2          +2
Craft*                     0    +2          +2
Diplomacy                  0    -1          -1
Disguise                   0    -1          -1
Escape Artist              0    +3          +3
Forgery                    0    +2          +2
Gather Information         0    -1          -1
Handle Animal*             0    -1          -1
Heal*                      0    +0          +0
Hide*                      4    +3          +7
Intimidate                 0    -1          -1
Jump*                      0    +2          +2
Knowledge(Dungeoneering)   4    +2          +6
Knowledge(Nature)          4    +2          +6
Listen*                    4    +0          +4
Move Silently*             4    +3          +7
Profession()*              0    +2          +2
Ride*                      0    +3          +3
Search*                    4    +2          +6
Sense Motive               0    +0          +0
Spot*                      4    +0          +4
Survival*                  4    +0          +4
Swim*                      0    +2          +2
Use Rope*                  0    +3          +3

[B]Equipment:               Cost  Weight[/B]
XXXX                     XXcp   XXlb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp
[B]Starting Money:[/B] 220gp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: XXXX
 
Last edited:

Sirek Inta

First Post
[title]Kroy, Human Fighter 1[/title]

Code:
Name: Kroy
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: NG (with strong Lawful and Chaotic tendencies)
Deity: Unknown

Str: 16 +3 (10p.)     Level: 1        XP: 0000
Dex: 16 +3 (10p.)     BAB: +1         HP: 9 (1d10-9)
Con: 10 +0 (02p.)     Grapple: +4     Dmg Red: 00/----
Int: 14 +2 (06p.)     Speed: 40'      Spell Res: 00
Wis: 10 +0 (02p.)     Init: +7        Spell Save: +0
Cha: 06 -2 (00p.)     ACP: -3         Spell Fail: 25%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +1    +3    +0    +0    -1    17
Touch: 12             Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      2    +2          +0 = 4
Ref:                       0    +3          +0 = 3
Will:                      0    +0          +0 = 0
Kroy gains a -1 penalty to resisting fear effects.
Weapon                  Attack   Damage     Critical
Eroh (Longsword)         +4       1d8+4     19-20 x2

Languages: Common, Draconic, Ambrien (Flavor from another dimension, see below)

Abilities:

Feats: Power Attack, Combat Reflexes, Combat Expertise, Dodge, Improve Initiative
Traits: Far Sighted, Quick, Cautious, Reckless, Hard of Hearing
Flaws:Pathetic (Charisma), Shaky

Skill Points: 20       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Appraise                   0    +2          +2
Balance                    2    +3          +5
Bluff                      0    -2          -2
Climb*                     0    +3          +3
Concentration              0    +0          +0
Craft*                     0    +2          +2
Diplomacy                  0    -2          -2
Disguise                   0    -2          -2
Escape Artist              0    +3          +3
Forgery                    0    +2          +2
Gather Information         0    -2          -2
Handle Animal*             4    -2          +2
Heal                       0    +0          +0
Hide                       0    +3          +3
Intimidate*                0    -2          -2
Jump*                      0    +3          +3
Knowledge(Nobility &       2    +2          +4
Royalty)
Listen                     0    +0    -2    -2
Move Silently              0    +3          +3
Profession()               0    +2          +2
Ride*                      0    +3          +3
Search                     0    +2    -2    +0
Sense Motive               0    +0          +0
Spot                       2    +0    +2    +4
Survival                   0    +0          +0
Swim*                      0    +2          +2
Tumble                     2    +3          +5
Use Rope                   0    +3          +3

Equipment:               Cost  Weight
Longsword                15gp    4b
Light Wooden Shield      3gp     5lb
Chain Shirt              100gp   25lb
Backpack                 2gp     2lb.
Explorer's Outfit         --     8lb.
Total Weight: 44.4lb      Money: 9pp 9gp 9sp 10cp
Starting Money: 220gp
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                76    153   230   430  1150
Age: 210 (Physically 29)
Height: 6'3"
Weight: 180lb
Eyes: Black
Hair: Scorched
Skin: White
Appearance: Kroy is tall, fair skinned, and carries a shield and sword. His sword, looks like a broken bigger sword. It is exactly that. He has a giant scare across his left eye, which makes it a wonder that Kroy still has his eye.

Background: [sblock=Footnote]Kroy is based off a character I've been playing for the past half decade. My main group has a huge story which has tons of paradoxes and "wait, how can Kroy been on a ship for two years if he's 19? He didn't return 'til he was 18." We play various parts in the same character's life. So basically, Kroy does not talk about his background.[/sblock]
Immediate Background: Kroy came to En World while dueling a level 67 wizard. He too was level 67, but he was a Sword Ranger (think Ike from Fire Emblem). In addition to his incredible speed and strength, Kroy had a small pool of energy that he could use to cast various buffs/heals, called Mystic. The first spell lobbed at him was scorch, a spell Kroy was familiar with, since at 21st level this same mage killed Paco, the party ninja, with it. The spell only had a reflex save of 55, while Kroy had +57 to his roll. Kroy dodged and attacked. The mage teleported and shot another scorch. This repeated until Kroy had dodged the same spell four times. The mage, seeing his spell's ineffectiveness, cast "Epic Drain." Kroy rolled a 1, and lost 66 levels, all his class abilities, except Mystic, almost all his stats, and all his magic items, including Eroh, which shattered. The mage picked up Eroh and stabbed it into Kroy's left eye. He blasted Kroy with Scorch, which hit, permanently scorching his hair and body. Thinking Kroy was done for, he advanced on Kroy's party, blasting them with Scorch. Kroy used his mystic to escape. Unfortunately, Kroy was intercepted by the Enworphant. The last word Kroy said before passing out was "Regenerate!"

Personality: Kroy has started to have a split personality, and if it is not stopped soon, there is a good chance he will go insane. The first is Kroy as he was when he first left his parents farm to find out if his brother had died in the Skirmish of the Broken Bridge. He is closest to CG, and currently has the most control over Kroy. He is cautious and eager to learn, as well as doing what he thinks is right. The second one is Kroy after the horrible trauma of having his life drained away from him, having his blade of 193 years broken, having his eye gouged out, as well as seeing, through one eye, his companions getting overpowered by the mage while he lay there, helpless. LN, he is incredibly reckless, willing to die as long as he takes somebody with him. He sees the world in black and white, with no gray areas.
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
un approved, un finished

Code:
Personal Information
[B]Name:[/B] Henry Drexden, wizard
[B]Class:[/B] Wizaed 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 

[B]Str:[/B] 13 +1(5 p.)   [B]Level:[/B] 1       [B]XP:[/B] 
[B]Dex:[/B] 14 +2(6 p.)   [B]BAB:[/B] +0        [B]HP:[/B] 4  
[B]Con:[/B] 10 +0(2 p.)   [B]Grapple:[/B] +1    [B]Dmg Red:[/B] -
[B]Int:[/B] 16 +3(10 p.)  [B]Speed:[/B] 30'     [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1(5 p.)   [B]Init:[/B] +2 (dex: +2)        
[B]Cha:[/B] 10 +0(2 p.) 
  
Combat
      [B]Base Armor Shld Dex Total[/B]
[B]Armor:[/B] 10  +0     +0   +2   12
 
[B]Touch:[/B] 12
[B]Flatfooted:[/B] 10
[B]ACP:[/B] ACP:  (armor)
[b]arcane failure[/b] 0 %

              [B]Base  Mod   Misc Total[/B]
[B]Fort:[/B]          +0    +0    +0    +0
[B]Ref:[/B]           +2    +2    +0    +4
[B]Will:[/B]          +0    +1    +0    +1

[B]Weapons:   Attack  Damage  Critical  type[/b]
1/4 staff     +1    1d6+1     19-20/x2    p
Dagger        +1    1d4+1     19-20/X2    p/S
cross bow, lt +2    1d6           X3      P


Feats and Skills
[B]Languages:[/B] Common, draconic

[B]Feats:[/B] 
[U]scribe scroll[/U]: (class feature)
[U]xxxxxxx[/U]: (class feature)
[U]Armor Proficiency (Light)[/U]: (Human bonus feat)
[U]weapon focus; ray spells[/U]: (character level 1)

[B]Skill Points:[/B] (2+3) X 4 (wizard lv 1) +4 
(human race bonus) = 24

total at level 1: 24
[B]Max Ranks (class/crossclass):[/B] 4/2

[B]Skills:                  Ranks  Mod  Misc/acp  Total[/B]   
Concentration (Con)         4
Craft (Int)
woodworking                4
Decipher Script (Int)       1
Knowledge (Int)
Arcane                     2
Knowledge (Int)
architecture/engineering    1
Knowledge (Int)
dungeoneering              1
Knowledge (Int)
geography               1
Knowledge (Int)
history                1
Knowledge (Int)
local                 1
Knowledge (Int)
nature                 1
Knowledge (Int)
nobility/royalty          1
Knowledge (Int)
religion          1
Knowledge (Int)
the planes               1
Spellcraft (Int)              4


[B]Equipment:             Cost      Weight  [/B]
[u]carried on person:[/u]
Explorer's Outfit        0.0 gp  0.0 lb
dagger X 1               2.0 gp  1.0 lb
back pack	        2.0 gp 2.0 lb
trail rations X3         1.5 gp 3.0 lb
Sun Rod X 3              6.0 gp 3.0 lb
Tinder Twig X 5          5.0 gp  ---- lb
Bulls eye lantern       12.0 gp 3.0 lb
Oil X 3                  0.3 gp 3.0 lb
belt pouch x2 	        2.0 gp 1.0 lb 
waterskin		        1.0 gp	4.0 lb
winter blanket		  0.5 gp 3.0 lb 
flint and steel	        1.0 gp  ---		  
trail rations X2	        1.0 gp 2.0 lb       
silk rope, 50 ft	       10.0 gp	5.0 lb 
whet stone               0.02 gp ----
	     
[B]Total Weight:[/B]                     
[B]Money:[/B]  gp     sp      cp  

              Lgt   Med   Hvy  Lift   Push
[b]Max Weight:[/b]  50    100   150   300   750

craft points:

[sblock=personal information]
Phisical Description
Age:
Height:
Weight:
Eyes:
Hair:
Skin:


Appearence


Background A son of a Wizard, he was orphaned at a young age. He was neveer able to understand why, but he will find out the truth some day. He was raised by his uncle who recognized Henry's talent for magic, but his uncle was an evil self serving heartless man, selfish in his own desires. there was a day that his uncle pushed him too far, even placing Henry's life in peril, and he was forced to kill his uncle in self defense.

The local guild was about to sentence him to death before the council of elders, but one, a strong willed mage...who lived in the country. called a hedge wizard behind his back, but never to his face... took a concern for the young live and asked for a chance to mentor him.the old mage was granted this action under the knowledge that henry was under a strong probationary time until deemed by the council that he was no longer a threat to any more fellow mages.

the old mage took him to his farm where he took care of farm chores on top of his studies. he eventually became more focused as he grew into his later teens. he now lives under the scrutiny of the council of mages but is mostly free to travel as he pleases. As such he is considered free to a limit to find his own way in the world.

[/sblock]
[SBLOCK=spells]
[/sblock

[sblock=XP History]
awaiting approval
[/sblock]

[sblock=gp history]

[/sblock]
 
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