(Record) Official Character Thread

TheOcho

First Post
App for Maladar Dar'Kin Half-Elf Ranger (fixed)

Code:
[B]Name:[/B] Maladar Dar'Kin
[B]Class:[/B] Ranger
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath

[B]Str:[/B] 13 +1 ( 5p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] 2      [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +2
[B]Cha:[/B] 09 -1 ( 1p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0

                   [B]Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]		10	+3	+0	+3	+0	+0	+0	16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

		  [B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]		2	+2 	0	+4
[B]Ref:[/B]		2	+3 	0	+5
[B]Will:[/B]		0	+2	0	+2

[B]Weapon		Attack	Damage		Critical[/B]
Rapier			+4      1d6+1(+3vsOrcs)	18-20 x2
Light Mace (Cold Iron)	+4      1d6+1(+3vsOrcs)	x2
Dagger   (10ft)		+4      1d4+1(+3vsOrcs)	19-20 x2
Dagger   (10ft)(Silver)	+4      1d4  (+2vsOrcs)	19-20 x2
Shortbow (60ft)		+4      1d6  (+2vsOrcs)	x3
Arrow (20)		--- 	---		---

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] 
Half-Elf:
* Immune to Sleep and similiar effects
* +2 vs. enchantment spells or effects
* Low-Light vision
* +1 Listen, Search, and Spot
* +2 Diplomacy and Gather Info

Ranger:
* Favored Enemy: Humanoid (orc)
* Wild Empathy (d20 + 0)
* +2 bonus on Bluff, Listen, Sense Motive, Spot, & Survival against Orcs (Favored Enemy)
* +2 damage vs. Orcs



[B]Feats:[/B] 
* Weapon Finesse (Dex instead of Str: +3 attack)
* Track (ranger bonus feat)

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Class Skills:
Climb (str)			0    +1    -1      0
Conc. (Con)			0    +2    0      2
Craft (Int)			0    +0    0      0
Handle Animal (Cha)		0    -1    0     -1
Heal (Wis)			0    +2    0      2
Hide(Dex)			4    +3   -1      6
Jump (Str)			0    +1   -1      0
Knowledge (Dungeoneering)(Int)	0    +0    0      0
Knowledge (Geography)(Int)	0    +0    0      0
Knowledge (Nature)(Int)		0    +0    0      0
Listen (Wis)			4    +2   +1      7 (+2 vs Orcs) (Includes Racial Bonus)
Move Silently (Dex)		4    +3    -1      6
Profession (Wis)		0    +2    0      2
Ride (Dex)			0    +3    0      3
Search (Int)			4    +0   +1      5 (Includes Racial Bonus)
Spot (Wis)			4    +2   +1      7 (+2 vs Orcs) (Includes Racial Bonus)
Survival (Wis)			4    +2    0      6 (+2 vs Orcs)
Swim (Str)			0    +1   -2     -1 (ACP: -2)
Use Rope (Dex)			0    +3    0      3

Cross-Class Skills:
Bluff (Cha)			0    -1    0     -1 (+2 vs Orcs)
Sense Motive (Wis)		0    +2    0     +2 (+2 vs Orcs)




[B]Equipment:			Cost  Weight[/B]
Explorer’s Outfit		 -	-
Studded Leather Armor		25gp   20lb
Rapier				20gp    2lb
Dagger				 2gp    1lb 
Dagger (Alchemical Silver)	22gp    1lb
Light Mace (Cold Iron)		10gp    4lb
Shortbow			30gp    2lb
Arrows (x20)			 1gp    3lb
Quivier				 -      -
backpack			 2gp    2lb
Rations, trail (x2)		10sp    2lb    
Waterskin			 1gp    4lb
Flint & steel			 1gp     -
Sack				 1sp  1/2lb

                     
[B]Total Weight:[/B]	41.5 lb	[B]Money:[/B]	39gp 9sp

			[B]Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	   0-50	51-100	101-150	300	750

[B]Age:[/B] 24
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 191 lb
[B]Eyes:[/B] Light Blue
[B]Hair:[/B] Sandy Brown
[B]Skin:[/B] Tanned

Appearance: Maladar is a little above average in height and weight for a Half-Elf. He has disheveled sandy brown hair, ice blue eyes, and a darkly tanned muscular body. His favored weapon is the rapier which he keeps on the left side of his waist. He does carry two unusual weapons inherited after his fathers death. A Cold Iron Light Mace which is on the right side of his waist and an Alchemical Silver dagger strapped to his right leg. A regular dagger is hidden in his boots and a short bow is strapped to his back. The quiver is kept on his back as well. He wears an Explorers outfit around town in dark greens, browns, and black. He has a dark green oiled hooded cloak which he wears all the time.

Background: Maladar was born to an Elven Fighter and Human Sorceress. She died not long after giving birth. After her death his father moved back to the elven forest of his ancestors. At the age of 12 his mischievousness and practical jokes provided enough distraction to the Orcs to help the hamlet defend against the Orcish warband. His father was slain and his grandfather was badly injured during the attack. After his grandfather was well enough he started to teach Maladar the Ranger arts. With the weapon training from his father and the ranger skills from his grandfather he became very good at protecting the hamlet from invaders. At the age of 24 he set out to learn more about his past. His journey has taken him to a number of cities where his talents have been sought in exchange for pay.

Maladar is very honest and generally says whats on his mind. This can be offsetting to most people because they generally do not want to deal with the truth or at least his idea of it. He sticks to what he believes but can be swayed with the right evidence. He likes to play pranks and jokes to break the ice. Most people tend to get tired of this pretty quickly but he doesn't seem to notice.

[sblock=Money]
- Lent 75g to Richard in this post. He is being charged 10% after each adventure he goes on until it is paid off.

- Lost 10g in Horde II dice game. Post
[/sblock]
 
Last edited:

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ethandrul

First Post
Hasin Ashwind LE Dwarf Ranger Level 2 *Approved*

Code:
[B]Name:[/B] Hasin Ashwind
[B]Class:[/B] Ranger
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium	
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Evil
[B]Deity:[/B] XXXX

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 2        [B]XP:[/B] 1156
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2        [B]HP:[/B] 20 (2d8+6)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 0
[B]Cha:[/B] 6 -2 (0P.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                          [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] 16               10      +2    +1      +3    +X    +X    +X     16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 3     3    +2/poison    +6
[B]Ref:[/B]                  3      3    +0            +6
[B]Will:[/B]                 0      0   +0           +0

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven War Axe	          +4     1d10+2    20-X3  
Short bow                  +5     1d6         20-x3
Armor Spikes               +4     1d6+2      20X2
dagger                       +4     1d4+2      19-20x2
2 weapon attack          +2/+2  1d10+2  1d6+1  crit 20x3/crit 20x2  (axe and spikes)

[B]Languages:[/B] orcish,goblin, common, dwarven

[B]Abilities:[/B]Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

Ranger:

Favored enemies 
humans
wild empathy -1 from charisma
2 weapon fighting


[B]Feats:[/B] track, combat reflexes, 2 weapon fighting (ranger)

[B]Skill Points:[/B] 40      [B]Max Ranks:[/B] 5/2.5
[B]Skills            Ranks          Mod  Misc     Total[/B]
Climb 		    4    Str     2     -1       5
Know  dungeon  	    4    Int     2               6
Hide 		    5     Dex*  3      -1        7   
Knowledge (nature)   5   Int     2     +2        9
Listen 		     4    Wis                    4
Move Silently 	    5   Dex*     +3      -1      7
Search 		     4    Int     +2             6
Spot 		     4    Wis                    4
Survival 	     5    Wis    0      +2        7

	
[B]Equipment:               Cost  Weight[/B]
Leather armor            10 gp   15lb  
Shield,lt Wood	        3 gp    5 lb
dwarven war axe        30 gp    8 lb
Armor Spikes              50 gp   10lbs
short bow              30gp    2 lb
travelers clothes
Backpack                 2 gp    2 lb
Waterskin                1 gp   4lb
belt pouches (2)        2gp    1lbs
5 days rations          1gp       5lbs
20 arrows                  1gp        3lbs
potion of c light wounds 50gp     .125lbs
potion of c light woulds  50gp     .125lbs
dagger                          2gp      1lbs


lbl Weight:[/B]57.25lbs [B]Money:[/B] 7gp 19sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight[/B]             58   116   175   350   875

[B]Age:[/B] 72
[B]Height:[/B] 4'1"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] dark brown
[B]Hair:[/B] reddish brown
[B]Skin:[/B] swarthy
Appearance: Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf.
His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone.

Background: Hasin Ashwind was born the youngest son of a crooked town constable.
Every day he watched his father head out to protect his small desert town from those who couldn't afford protection
He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join.
Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors.
It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently.
Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin.
When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality.
one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming.
It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought.
He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear.
he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck.
His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed.
To do that, he needed to ressurect his father, and learn the location of the hidden cave.
But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death
- and make his fortune as an adventurer.


EXPERIENCE LISTED BELOW

[sblock]
Code:
[B]Name:[/B] Hasin Ashwind
[B]Class:[/B] Ranger
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium	
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Evil
[B]Deity:[/B] XXXX

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 678
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 11 (1d8+3)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 0
[B]Cha:[/B] 6 -2 (0P.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                             [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] 16               10      +2    +1      +3    +X    +X    +X     16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 2     3    +2/poison    +5
[B]Ref:[/B]                  2      3    +0            +5
[B]Will:[/B]                 0      0   +0           +0

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven War Axe	          +3     1d10+2    20-X3   
Short bow                  +4     1d6         20-x3
Armor Spikes               +3     1d6+2      20X2
dagger                       +3     1d4+2      19-20x2

[B]Languages:[/B] orcish,goblin, common, dwarven

[B]Abilities:[/B]Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

Ranger:

Favored enemies 
humans
wild empathy -1 from charisma


[B]Feats:[/B] track, combat reflexes

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                      Ranks  Mod  Misc     Total[/B]
Climb 		    2    Str     2     -1       3
Know  dungeon  	    4    Int     2               6
Hide 		    4     Dex*  3      -1        6    
Knowledge (nature)    4   Int      2              6
Listen 		     4    Wis                    4
Move Silently 	     4    Dex*     +3      -1    6
Search 		     4     Int     +2             6
Spot 		     4     Wis                    4
Survival 	    2        Wis     0            2

	
[B]Equipment:               Cost  Weight[/B]
Leather armor            10 gp   15lb  
Shield,lt Wood	        3 gp    5 lb
dwarven war axe        30 gp    8 lb
Armor Spikes              50 gp   10lbs
short bow              30gp    2 lb
travelers clothes
Backpack                 2 gp    2 lb
Waterskin                1 gp   4lb
belt pouches (2)        2gp    1lbs
mule	                 8 gp     -
saddlebags               4 gp      (8)
pack saddlle            5 gp     (15)
Bedroll                  1sp     (5lbs) 
 Fishhook                 1sp      -             
 Hempen Rope (50’)      1gp      (10)
Iron Pot                5sp      (10lbs)               
 Whetstone,             2 cp     (1lbs)
 Winter blanket         5sp      (3lbs)
bit, bridle             2gp       (1lbs)
9 days rations          1gp       9lbs
grappling hook           1gp       (4 lbs)
20 arrows                  1gp        3lbs
 potion of c light wounds 50gp     .125lbs
 potion of c light woulds  50gp     .125lbs
dagger                          2gp      1lbs


lbl Weight:[/B]53.25lbs + 64 ON STEED     [B]Money:[/B] 7gp 19sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight[/B]             58   116   175   350   875

[B]Age:[/B] 72
[B]Height:[/B] 4'1"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] dark brown
[B]Hair:[/B] reddish brown
[B]Skin:[/B] swarthy
Appearance: Dresses in light, earthtoned clothes suitable for the desert.beard is well trimmed, worn rather short for a dwarf.
His buckler has a crude spike jutting from it, the image of a desert hawk can be seen through several layers of paint.around his neck Hasin wears a dwarven fingerbone.

Background: Hasin Ashwind was born the youngest son of a crooked town constable.
Every day he watched his father head out to protect his small desert town from those who couldn't afford protection
He looked up to the criminal cabals who ran the caravans and vice dens in the area and longed to join.
Eventually he managed to ingratiate himself with one of these groups "the desert wings" he became a soldier for the group and cought the eye of one of his superiors.
It seemed that "The Desert Wings" had been raiding caravans for years, and storing their loot in a hidden cave. SOmebody had discovered the cave and needed to be silenced- permanently.
Hasin jumped at the chance, he knew if he did well they would certainly make him an assassin.
When he discovered his target was his father he was heart broken- but his ambition was geater then his sentimentality.
one grisly midnight murder later- Hasin was on his way to being an assasin. Poor Hasin didn't even see it coming.
It was during a raid on a rival gangs caravan- but the arrow came from behind. The Desert Wings silenced Hasin forever- or so they thought.
He awoke amid the corpes and drug himself to the shade of a dead camel- he was lucky to find a healing potion and a little gear.
he reached in his pocket and pulled out the momento he kept from his father, a dried up fingerbone and he tied it around his neck.
His new purpose in life would be to bring down the family that had destoyed his life- and avenge the family he had destroyed.
To do that, he needed to ressurect his father, and learn the location of the hidden cave.
But, ressurection is expensive so Hasin joined on with a caravan headed north to tell his fathers brother of his untimely death
- and make his fortune as an adventurer.


http://www.enworld.org/showthread.php?t=214056- 1st adventure helping out earned 250 exp.

http://www.enworld.org/showpost.php?p=4064090&postcount=353300 xp
http://www.enworld.org/showpost.php?p=4105480&postcount=459128 xp
http://www.enworld.org/showpost.php?p=4169723&postcount=634478 exp

12-19-07 sold morning star, bought armor spikes
also had to spend my cut of loot and the rest came from starting cash
http://www.enworld.org/showpost.php?p=3940874&postcount=37

[sblock]
 
Last edited:

Bison

First Post
Droggle Coldfist (Approved for level 1 awaiting approval for level 2)

Code:
[B]Name:[/B] Droggle Coldfist
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Entire Pantheon

[B]Str:[/B] 18 +4 (16p.)     [B]Level:[/B] 2        [B]XP:[/B] 1156
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +2         [B]HP:[/B] 023 (2d10+6)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] 0/XXXX
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] NA
[B]Cha:[/B] 06 -2 (00p.)     [B]ACP:[/B] -9         [B]Spell Fail:[/B] NA

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    +0    +0    +0    +0    18
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6 (+8 vs poison/spell)
[B]Ref:[/B]                       0    +0          +0 (+2 vs spell)
[B]Will:[/B]                      0    +0    +2    +2 (+4 vs spell)
[sblock=saving throw modifiers] 
dwarven racial +2 save vs posion
dwarven racial +2 save vs spell
Iron Will +2 will save
[/sblock]
[B]Weapon                  Attack   Damage     Critical      Range[/B]
Heavy pick (wep foc)      +7     1d6+4         20x4        -
Longspear                 +6     1d8+6         20x3        -
Javelin                   +2     1d6+4         20x2        30'
[sblock=weapon modifiers] 
BAB +2
Str +4 melee attack/damage
Weapon Focus Heavy Pick +1 attack
[/sblock]                    
[B]Languages:[/B] Common, Dwarven, Giant

[B]Abilities:[/B] Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 racial to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 racial bonus to avoid being tripped while standing on ground

+2 racial bonus on appraise checks if stone/metal

dwarven weapon familiarity

no movement penalty for medium load


[sblock=Feats]Iron Will(L1)
Weapon Focus Heavy Pick (F1)
Power Attack(F2)[/sblock]

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks    Mod  Misc  Total[/B]
Appraise Int (CC)          2.0    +1 +2racial +3 (+5 if stone/metal)
Craft_Jewler Int           5.0    +1          +6
Ride Dex                   2.0    +0          +2
Profession Miner Wis (CC)  2.0    +0          +2

[B]Equipment:               Cost  Weight[/B]
Splint Mail              200gp  45lb
Shield, Heavy Wood       7gp    10lb
Pick, Heavy              8gp     6lb
Longspear                5gp     9lb
Javelin (3)              3gp	 6lb
Backpack		 2gp	 2lb
Waterskin		 1gp	 4lb
Bedroll			 1sp	 5lb
Flint and Tinder	 1gp	  -
Torch (5)		 5cp	 5lb
Hemp Rope (50')		 1gp    10lb
Rations (10 days)	 5gp	10lb
Belt Pouch		 1gp    0.5lb


[B]Total Weight:[/B]112.5lb  [B]Money:[/B] 5gp 08sp 05cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 67
[B]Height:[/B] 4'03"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] brown
[B]Hair:[/B] red
[B]Skin:[/B] dark
Appearance: Dresses in dark clothes warm clothes, rarely matching adding to his unkempt appearance. beard is thick, and braided.
His sheild has the image of a large ruby inscribed on it, as does the front of his armor.

Background: Droggle is from a family of jewlers, the coldfist have been known as skilled jewlers for generations,
but Droggle was always a bit too clumsy to become truely gifted at the craft. His family tried to help him find a niche in the business.
They sent him out with crews to prospect gems for them to cut, and his brute strength also served as an effective deterrent for those who would
try to steal from them, but he always felt his lack of skill at gem cutting would forever keep him from excelling in that profession.
As he went about trying to figure out to do with his life, he would talk with the adventurers who would come to the shop from time to time, selling
the gems they looted from dark dungeons and hideous monsters, and thier stories alwasy made him feel better about the dull life he was leading.
So finally he decided to take up adventuring for himself, and he set off from his home to seek fame and fortue.

[sblock=XP]
Helping out mini-aventure 250 xp 250 xp
Nocturne of Sorrow skin kite fight 300 xp
Nocturne of Sorrow ghoul fight 128 xp
Nocturne of Sorrow entomber fight 478 exp
[/sblock]

[sblock=money]starting cash = 240G
helping out mini adventure loot split 26GP 14 SP
current cash = 33Gp 2Sp 5Cp
[/sblock]

[sblock=hitpoint archive]
level 1 max 10
level 2 7
[/sblock]

[sblock=Droggle level 1]
Code:
[B]Name:[/B] Droggle Coldfist
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Entire Pantheon

[B]Str:[/B] 18 +4 (16p.)     [B]Level:[/B] 1        [B]XP:[/B] 678
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +1         [B]HP:[/B] 013 (1d10+3)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 0/XXXX
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] NA
[B]Cha:[/B] 06 -2 (00p.)     [B]ACP:[/B] -9         [B]Spell Fail:[/B] NA

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    +0    +0    +0    +0    18
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5 (+7 vs poison/spell)
[B]Ref:[/B]                       0    +0          +0 (+2 vs spell)
[B]Will:[/B]                      0    +0    +2    +2 (+4 vs spell)
[sblock=saving throw modifiers] 
dwarven racial +2 save vs posion
dwarven racial +2 save vs spell
Iron Will +2 will save
[/sblock]
[B]Weapon                  Attack   Damage     Critical[/B]
Heavy pick (wep foc)      +6     1d6+4         20x4
Longspear                 +5     1d8+6         20x3
Javelin                   +1     1d6+4         20x2
[sblock=weapon modifiers] 
BAB +1
Str +4 melee attack/damage
Weapon Focus Heavy Pick +1 attack
[/sblock]                    
[B]Languages:[/B] Common, Dwarven, Giant

[B]Abilities:[/B] Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

no movement penalty for medium load


[B]Feats:[/B] Iron Will, Weapon Focus Heavy Pick

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise Int (CC)          2    +1 +2racial +3 (+5 if stone/metal)
Craft_Jewler Int           2    +1          +3
Ride Dex                   2    +0          +2
Profession Miner Wis (CC)  2    +0          +2

[B]Equipment:               Cost  Weight[/B]
Splint Mail              200gp  45lb
Shield, Heavy Wood       7gp    10lb
Pick, Heavy              8gp     6lb
Longspear                5gp     9lb
Javelin (3)              3gp	 6lb
Backpack		 2gp	 2lb
Waterskin		 1gp	 4lb
Bedroll			 1sp	 5lb
Flint and Tinder	 1gp	  -
Torch (5)		 5cp	 5lb
Hemp Rope (50')		 1gp    10lb
Rations (10 days)	 5gp	10lb
Belt Pouch		 1gp    0.5lb


[B]Total Weight:[/B]112.5lb  [B]Money:[/B] 5gp 08sp 05cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 67
[B]Height:[/B] 4'03"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] brown
[B]Hair:[/B] red
[B]Skin:[/B] dark
Appearance: Dresses in dark clothes warm clothes, rarely matching adding to his unkempt appearance. beard is thick, and braided.
His sheild has the image of a large ruby inscribed on it, as does the front of his armor.

Background: Droggle is from a family of jewlers, the coldfist have been known as skilled jewlers for generations,
but Droggle was always a bit too clumsy to become truely gifted at the craft. His family tried to help him find a niche in the business.
They sent him out with crews to prospect gems for them to cut, and his brute strength also served as an effective deterrent for those who would
try to steal from them, but he always felt his lack of skill at gem cutting would forever keep him from excelling in that profession.
As he went about trying to figure out to do with his life, he would talk with the adventurers who would come to the shop from time to time, selling
the gems they looted from dark dungeons and hideous monsters, and thier stories alwasy made him feel better about the dull life he was leading.
So finally he decided to take up adventuring for himself, and he set off from his home to seek fame and fortue.

[sblock=XP]
Helping out mini adventure 250 xp
Nocturne of Shadow skin kite fight 300 xp
Nocturne of Shadow ghoul fight 128 xp
[/sblock]

[sblock=money]starting cash = 240G

current cash = 32Gp 2Sp 5Cp
[/sblock]
[/sblock]
 
Last edited:

Robichaud

Explorer
Jinx

Code:
[B]Name:[/B] Jinx
[B]Class:[/B] Psion (Kineticist)
[B]Race:[/B] Human
[B]Size:[/B] M (5'10")
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Religion:[/B] Grendath

[B]Str:[/B] 10 -- (02p.)     [B]Level:[/B] 1        [B]XP:[/B]    0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B]  6
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 13 + Power Level
[B]Cha:[/B] 10 -- (02p.)     [B]ACP:[/B] --         [B]Spell Fail:[/B]  N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +0     1d4         19-20/x2
or
Light Crossbow            +2     1d8         19-20/x2

[B]Languages:[/B] Common, Bonus: Elven, Gnome, Halfling.

[B]Abilities:[/B]

Racial (Human):
*Versatile: Bonus feat, +4 skill points at level 1, +1 skill point every level
 thereafter.
*Favoured class: Any.

Class features:
*Bonus psionic feat at level 1
*Weapon proficiencies:  club, dagger, heavy crossbow, light crossbow,
 quarterstaff, shortspear.
*Psion manifester level 1.
*Discipline: Psychokinesis.

[B]Feats:[/B] 
Level 1: Point Blank Shot
Bonus (Psion 1): Psionic Shot
Bonus (Human): Precise Shot

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis               4    +1          +5
Concentration              4    +2          +6
Intimidate                 4    --          +4
Knowledge(Psionics)        4    +3          +7
Profession(Sailor)         4    +1          +5
Psicraft                   4    +3          +7

Spot                       0    +1          +1
Listen                     0    +1          +1
Search                     0    +3          +3


[B]Equipment:               Cost    Weight[/B]
Worn or Carried:
 Explorer's Outfit       -----    ------
 Dagger                    2gp      1 lb
 Light crossbow           35gp      4 lb
 Bolts (x20) + Quiver      2gp      2 lb
 Belt pouch:               1gp      .5lb
  Signal whistle           8sp    ------
  Flint and steel          1gp    ------
  Power Stone(*1)         25gp    ------
 Backpack:                 2gp      2 lb
  Waterskin                1gp      4 lb 
  Trail rations (4 days)   2gp      4 lb
  Bedroll                  1sp      5 lb
  Lantern, hooded          7gp      2 lb
  Oil, 2pts                2sp      2 lb
  Rope, silk (50ft)       10gp      5 lb
 
 --------------------------------------- +
                     89gp, 1sp     31.5lb

(*1: Power Stone of Vigor, manifester level 1)


[B]Carried Weight:[/B] 31.5 lbs     [B]Money:[/B] 30 gp, 9 sp, 0 cp.

                           [B]Lgt   Med   Hvy    Lift Push[/B]
[B]Max Weight:[/B]                33    66   67-100  200  500



[B]Age:[/B] 21
[B]Height:[/B] 5'10"
[B]Weight:[/B] 135lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Tanned

Psionics:
Power Points: 3 (2 for lvl. 1 Psion, 1 bonus for INT 16/Manifester level 1)
Manifester Level: 1
Powers Known: 1: Energy Ray, Inertial Armor, Far Hand

Appearance:
Jinx is a man of average height, with a thin, wiry build, and a narrowish face that makes him look a little taller than he is, somehow. He has short, nearly black hair, held further in check by a bandana, and dark brown eyes; his skin's well-tanned, more wrinkly than you'd expect in a man of his age. Though they're usually mostly hidden by clothing, jagged lightning scars cover his chest and the side of his neck. He tends to favor his left leg when he walks.

His clothing tends towards the aggresively practical, dark brown leather pants and vest over a simple shirt, heavy boots, lots of straps, buckles, and pockets in strategical places. He's almost never without a dagger in his belt, and adds a crossbow and bolt quiver strapped to his thigh when he's expecting trouble.

[sblock="History"]
In a previous life, Boris Draznin was a sailor, plying his trade on the Great Sea. He would've lived an unremarkable life, and died an unremarkable death by exposure, scurvy, disease, pirate or sea monster attack, if Fate hadn't intervened one dark and stormy night while Boris was at work in the rigging. In his case, Fate took the form of a lightning bolt to the chest. Miraculously, Boris survived. Less miraculously, but only slightly so, he also survived the thirty foot drop to the deck afterwards. As if that sequence of improbable events wasn't enough, he made a nearly full recovery over time, and came out slightly ahead in the bargain -- the crisis had awoken his latent psionic talent, and Boris found he could move small objects by a mere exercise of will, and found he had some command over energy as well, being able to make small sparks arc off his fingertips by like means.

This earned him an almost instant firing by his captain, a good if superstitious man. He reasoned that the sky gods might well try to claim the one they "missed," or reclaim the power Boris had "stolen" from them, and he'd rather not have him on his ship when that happened. As the rumor traveled, it also got him his nickname, "Jinx." Jinx found it hard to find work as a sailor after that.

Embittered, he turned to mercenary work, and kept developing his gift. As it turns out, a man who is a good shot, is able to roast enemies with blasts of lightning, and knows how to keep his mouth shut can earn a decent living at that sort of work. But Jinx soon tired of the "dirty" aspects of his work, and, following a recent conversion to the God of Adventurers, has come to Orussus to make a living as one, hoping it'll be more of a challenging and less of a morally ambiguous existence.[/sblock]
[sblock="Log"]
Code:
Gained 4 GP in [url=http://www.enworld.org/showpost.php?p=3912616&postcount=1927]a game of Horde[/url] (Tot'l cash now: 34gp, 9sp)
[url=http://www.enworld.org/showpost.php?p=3993174&postcount=644]Purchases[/url] 1 vial of ink and 5 sheets of parchment. (Tot'l cash: 25gp, 9sp)
[/sblock]
 

Attachments

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Last edited:

covaithe

Explorer
Gaius Valerius Corvinus (submitted for level 2)

Code:
[B]Name:[/B] Gaius Valerius Corvinus
[B]XP:[/B] 2550
[B]Class:[/B] Fighter 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN (good tendencies)

[B]HP:[/B] 21   (2d10 +4 con )

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 2
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] 2          
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +5
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'  (base 30', medium armor/load)
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +5
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B]  -5 (-7 w/shield)

                  [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total  Touch FF[/B]
[B]Armor w/shield:[/B]     10    +5    +2    +1    +0    +0    +0    18    11  17
[B]Armor:[/B]              10    +5    +0    +1    +0    +0    +0    16    11  15

                        [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Glaive                      +5    1d10+4    x3
Longsword                   +5    1d8+3    19-20/x2
Javelin                     +3    1d6+3     x2

[B]Languages:[/B] Common, Orcish, Dwarven

[B]Abilities:[/B]
  Proficient with simple and martial weapons (Ftr1)
  Proficient with all armor and all shields (Ftr1)

[B]Feats:[/B]
  Improved Initiative  (clvl 1)
  Power attack         (human bonus feat)
  Combat expertise     (Ftr1 bonus feat)
  Dodge  (Ftr2 bonus feat)

[B]Skill Points:[/B] (2 + 2(int) +1(human))x5 = 25
[B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
(x) Gather Information     2    +0          +2
Intimidate                 5    +0          +5
Ride                       5    +1          +6
(x) Sense Motive           2    +0          +2
Handle animal              3    +0          +3
(x) Knowledge (history)    1    +2          +3
(x) Knowledge (geography)  1    +2          +3
 (x) = cross class skill


[B]Equipment:
Wt:  Paid:      Description:
 -      -       Explorer's outfit
40    150       Chainmail
10      7       Heavy wooden shield
 5      0.1     Bedroll
 -      1       Flint and steel
 1      0.1     common Lamp
 2      0.2     2x pint of oil
 5     10       50 ft of silk rope
 1      0.02    Whetstone
10      8       glaive
 6      3       3x Javelin
 4     15       longsword

[B]Total weight carried:[/B] 84

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230   460   1150


[B]Age:[/B] 25
[B]Height:[/B] 5'10"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] brown
[B]Hair:[/B] black
[B]Skin:[/B] lightly tanned

Appearance:
Corvinus is an dark-haired, dark-eyed man of medium height and muscular build. He almost always wears well-oiled chainmail over a padded tunic, with a longsword belted at his waist.

Background:
A note on Monemvassian names:
Certain old families in Monemvassia still give their children three names according to the old tradition: The praenomen, nomen, and cognomen. Thus, Gaius Valerius Corvinus. The praenomen is a personal name, used mostly by immediate family and close personal friends. The nomen refers to the clan to which your family belongs, and the cognomen is a descriptive name (Corvinus means "crow-like") that is almost always inherited from one's father. There is an intricate etiquette involved in how the three names are used in conversation, depending on the relative status of the speaker and the person being named, but sadly, this naming tradition is no longer common in Monemvassia, and those who follow it simply instruct outsiders to call them by their cognomen. (OOC: this naming tradition is based on that of Republican Rome, a summary of which can be found here.)

Backstory:
The Valerius clan were among the first human families coming to Monemvassia with Nolan Jara when he founded the kingdom. Through a series of mishaps involving poor business decisions, social scandals, and sheer bad luck, the clan's fortunes fell quickly, and by the time Gaius Corvinus was born, the name was no longer known in Monemvassia except by historians. But the members of the clan's families never forgot their origins, and Gaius Corvinus was brought up to feel a founder's pride toward the city of Monemvassia as well as a strong sense of duty to it. When he came of age, he joined the Monemvassia Guard, hoping to fight pirates and goblins in defense of the city. Instead, he found that being in the Guard consisted mostly of taking bribes, harassing foreign merchants, and winking at the thieves' guild, rather than honest work. His sense of duty kept him in the Guard anyway, and his talents were sufficient to raise him to the rank of sergeant. One day, however, he caught a fellow guard taking money to look the other way while a woman was being beaten to death. Corvinus drove away the woman's attackers and beat the other guard within an inch of his life. Because he was able to provide incontrovertible evidence of the other guard's guilt, Corvinus escaped without official punishment, but the incident had made him a number of enemies in the Guard, some of them in high places. It became clear to Corvinus that he was no longer welcome in the guard, so he retired from the guard and left Monemvassia, hoping that other parts of the world would offer him honest work, and secretly hoping one day to return and clean up the Guard.

[sblock=Adventuring history]

[sblock=Undine the Sea]Corvinus began his adventuring career by attending a large party, at which it was announced that dire events were taking place: an undead dragon was preparing to escape its bonds and terrorize the land! Nearly all the attendees of the crowded party rode phantom steeds in a whirlwind trip to the Academy of the Chromatic Order, where a council was convened. With the sole disagreement of the delegation from the elves of Rivenblight, the Council agrees to send seven adventuring parties after the seven shards of the ward binding the undead dragon. Corvinus finds himself attached to the group chasing the Undine shard, thought to be guarded by the merfolk of Amalthea, an undersea city.

In order to be able to operate undersea, the party decides to seek the aid of the priestesses of Galatea at her High Temple. They sail there aboard the Sea Dog, a fast but somewhat expensive vessel. Corvinus has to borrow fare from Babette. When they arrive at the temple, things turn ugly. The priestesses attack without provocation, and the high priestess of Galatea quickly subdues the party with an extremely powerful spell before Corvinus even has time to draw his sword.

It turns out that the representatives of Rivenblight, who opposed the quest to regain the shards, have reached the temple first, and convinced the gullible priestesses that the party mean to defile some sacred shrine of the water goddess. Corvinus, shamed by his failure even to draw his sword before being subdued and angered by the credulity of the priestesses, has sharp words for them. Despite the fact that the error is soon corrected, he manages to make a number of enemies among the servants of the goddess with his accusations.

The Galateans claim they do not have the ritual ingredients needed to send the party safely to Amalthea, so they send them instead to the elemental plane of water with instructions to seek the ingredients at the City of Brass. The priestesses bungle it as usual, though, and the party requires the assistance of a friendly traveller to reach the city safely.

Alas, the priestesses instructions turn out to be wrong, too, and after a long and fruitless search, the ingredients are simply nowhere to be found. Exhausted, disgruntled and very poor, Corvinus eventually makes his way back to the Red Dragon Inn with little besides the armor on his back to show for his efforts.
[/sblock]
[/sblock]

[sblock=tracking]
[sblock=money]
Starting gold: 240gp

-150 gp chainmail
-7 gp heavy wood shield
-0.1 gp bedroll
-1 gp flint and steel
-0.1 gp lamp
-0.2 gp 2 pints of oil
-10 gp 50 feet of silk rope
-0.02gp whetstone
-8 gp glaive
-3 gp 3 javelins
-15 gp longsword

Current total: 45g 5s 8c

Note that Corvinus owes 75gp to Babette for paying his passage aboard the Sea Dog

[/sblock]

[sblock=xp]
2200 from Undine the Sea, award 1
350 from Undine the Sea, award 2
[/sblock]
[/sblock]
 
Last edited:

Azmodaen

First Post
Ashmodai - Approved

Code:
[B]Name:[/B] Ashmodai 
[B]Class:[/B] Wilder
[B]Race:[/B] Maenad
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Mongrel

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 15 +2 (08p.)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+02)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                      [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                  10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                       0    +2          +2
[B]Ref:[/B]                        0    +2          +2
[B]Will:[/B]                       2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Sickle                    +1     1d6+1       20-x2

[B]Languages:[/B] Common, Maenad

[B]Abilities:[/B]

# Psi-Like Ability: 1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.

# Outburst (Ex): Once per day, for up to 4 rounds, a maenad can subjugate her mentality to gain a boost of raw physical power. When she does so, she takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength.

[B]Wilder Abilities:[/B] [url]http://www.d20srd.org/srd/psionic/classes/wilder.htm[/url]

[B] Wild Surge (Su) +1:[/B]
He gains +1 to her manifester level when manifesting a power, invoking Wild Surge. He pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.

[B]Psychic Enervation (Ex):[/B]

Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge. 

When overcome by psychic enervation, he's dazed until the end of his next turn and loses a number of power points equal to his wilder level.


[B]Feats:[/B] Track

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2.0
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      4    +3          +7
Knowledge (dungeoneering)  2.0  +0          +2
Concentration              4    +2          +6
Escape Artist              2    +2    -2    +2
Survival                   1.0  -1          +0

Psionics: 5 pp (+2 Wilder, +2 Maenad, +1 Cha Bonus)
1st - Mind Thrust: [url]http://www.d20srd.org/srd/psionic/powers/mindThrust.htm[/url]

[B]Equipment:               Cost  Weight[/B]
Sickle                   6gp    2lb
Explorers outfit         -gp   -lb
Chain Shirt              100gp  25lb
Backpack                 2gp    1lb
-Common Lute             5gp    1lb
-Waterskin               4gp    1lb
-Tindertwig              1gp    -lb
-Bedroll                 1sp    5lb


[B]Total Weight:[/B]35lb      [B]Money:[/B] 29gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43     86   130   260   650

[B]Age:[/B] 44
[B]Height:[/B] 6'09"
[B]Weight:[/B] 155lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Silver Grey
[B]Skin:[/B] fair white
Appearance:

About 6 feet tall, slim though slightly muscular, Shoulder Length Silver grey hair and piercing black eyes in the center of his harsh, weary face, Ashmodai, though hardened is still handsome. Ashmodai is generally found wearing his armour over his outfit around town, still paranoid about what might be around the next corner.

Background:

Dumped as a kid by his parents to some caring Gypsies who worshipped Mongrel. For most of the life he can remember was all about the joyous times around the bonfire as his adopted parents told wonderful stories, danced and sung the nights away. As he became older he started to question his psychic abilities, wondering why none of the others had them. Then at the age of 40 he got into an argument with his adopted father, over his wish to leave the tribe and find his real parent. At the climax of the argument Ash lost control of his psychic abilities and killed his father. Shocked from the outburst Ash quickly ran from the gypsy tribe stealing a sickle from his parents. For the last four years Ash has mostly lived off the land, finding shelter in deep caves, hunting, though he enjoys travelling to the larger settlements as he revels in the chaos of city life. Although his wild abilities has caused harm in the past, he still experiments when away from civilization hoping to bring some kind of control to his psychich abilities, lately he has begun to manifest a short sword for a few fleeting seconds...
 
Last edited:

Boddynock

First Post
Peladus Bralc - approved

Code:
Name:           Peladus Bralc
Class:          Wizard 2
Race:           Human
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Antonidas of Drevin

Str: 10  +0(02) Level:  2      XP:          1320/3000
Dex: 14  +2(06) BAB:    +1     HP:          11/11 (2d4+4)
Con: 14  +2(06) Grapple:+1     Dmg Red:     nil
Int: 16  +3(10) Speed:  30'    Spell Res:   nil
Wis: 10  +0(02) Init:   +2     Spell Save:  13 + spell level
Cha: 12  +1(04) ACP:    -0     Spell Fail:  0

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +0    +0     12
Touch:   12     Flatfooted:    10

Saves:   Base   Mod     Misc   Total
Fort:    +0     +2      +1*    +3
Ref:     +0     +2      +1*    +3
Will:    +3     +0      +1*    +4
* From Cloak of Resistance +1

Weapon          Attack  Damage       Critical
Crossbow, light +3*     1d8          19-20/x2
Quarterstaff    +1      1d6          x2
* +1/+1 attack/damage within 30 feet

Languages:      Auran
                Common
                Draconic
                Goblin

Abilities:      Favored class: any
                Spellcasting
                Summon Familiar

Feats:          Point Blank Shot (character level 1)
                Scribe Scroll (wizard level 1)
                Skill Focus (Concentration) (human bonus feat)

Skill Points: 30        Max Ranks: 5/2.5
Skills                  Ranks   Mod  Misc  Total  Attribute  Notes
Concentration           +5      +2   +3    +10    Con        Skill Focus
Craft (Alchemy)         +4      +3   +0    +7     Int
Decipher Script         +1      +3   +0    +4     Int
Disable Device          +1.5    +3   +0    +4.5   Int
Knowledge(Arcana)       +5      +3   +0    +8     Int
Knowledge(Planes)       +2      +3   +0    +5     Int
Open Lock               +1.5    +2   +0    +3.5   Dex
Perform (String)        +1.0    +1   +0    +2     Cha
Spellcraft              +5      +3   +2    +10    Int        Synergy bonus: 5+ Knowledge(Arcana)

Craft Points:
Level 1                 150
Scribe Scroll           500
Level 2                 300
                        ===
Total                   950

Equipment:                           Cost      Weight
Backpack                             2.00 gp   2 lb
Bolts, crossbow, 18*                 2.00 gp   2.1 lb
Cloak**                              -         -
Cloak of Resistance +1***            -         1 lb
Crossbow, light*                     -         4 lb
Explorer’s outfit                    -         -
Flint & steel                        1.00 gp   -
Gem, amethyst (20 gp)                -         -
Ink (1 oz. vial)                     8.00 gp   -
Inkpen                               0.10 gp   -
Morningstar, small                   -    gp   3 lb
Musical instrument, common (viola)   5.00 gp   3 lb
Parchment, sheet (x4)                1.00 gp   -
Potion, Cure Light Wounds (x2)       -         -
Quarterstaff                         -         4 lb
Rations, trail (per day) (x2)        1.00 gp   2 lb
Rope, silk (50 ft)                  10.00 gp   5 lb
Scroll, Disrupt Undead (x4)         50.00 gp   -
Scroll, Mage Armor                  50.00 gp   -
Scroll, Sleep                       25.00 gp   -
Spell component pouch                5.00 gp   2 lb
Spellbook, wizard’s                  -         3 lb
Tools, thieves'                     30.00 gp   1 lb
                                    ========   ====
                                    95.10 gp   32.1 lb
Money: 63gp 19sp  0cp
* Crossbow & 7 bolts a  [url=http://www.enworld.org/showpost.php?p=3944328&postcount=407]gift[/url] from Ashnar
** Cloak from his original outfit: dark blue, embroidered with gold thread, golden sunbursts and silver stars.
*** See Treasure Log.

Total Weight:   32.1 lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-33    34-66  67-100      200   500

Spells per day: 4/3

Spells known:
Cantrips:
All

Level 1:
[url=http://www.d20srd.org/srd/spells/animateRope.htm]Animate Rope[/url]
[url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning Hands[/url]
[url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url]
[url=http://www.d20srd.org/srd/spells/detectSecretDoors.htm]Detect Secret Doors[/url]
[url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]
[url=http://www.d20srd.org/srd/spells/floatingDisk.htm]Floating Disk[/url]
[url=http://www.d20srd.org/srd/spells/holdPortal.htm]Hold Portal[/url]
[url=http://www.d20srd.org/srd/spells/identify.htm]Identify[/url]
[url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url]
[url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]
[url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url]
[url=http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm]Ray of Enfeeblement[/url]
[url=http://www.d20srd.org/srd/spells/shield.htm]Shield[/url]
[url=http://www.d20srd.org/srd/spells/ventriloquism.htm]Ventriloquism[/url]

Spells typically prepared:
Cantrips:
[url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
[url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
[url=http://www.d20srd.org/srd/spells/message.htm]Message[/url]
[url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url]

Level 1:
[url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url]
[url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url]
[url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]

Age: 24
Height: 5'11"
Weight: 148lb
Eyes: blue
Hair: blonde
Skin: tanned
Appearance: Peladus Bralc wears tight leather pants of a rich, reddish brown, and a sleeveless leather vest. His smooth skin is sun-kissed and his honey-blonde hair is of medium length. He wears a royal blue cloak embroidered with silver thread. Arcane symbols twinkle on the hem, and his boots are soft black suede.

Background: His father keeps telling him that wizardry is a serious business but Peladus can never see it. Sure, he loves the mastering of a new spell, and he is secretly in awe of the power of arcane manipulation ... but life seems always to consist of far more than mere studious application. There are new horizons to explore, new challenges to meet, on occasion new risks to take ... and if a lovely companion or two wants to share the journey, why then, that’s all to the good!

Adventures: Peladus has joined a group of adventurers in an attempt to rescue the wizard Darque, who has been trapped on the other side of a portal which opens into the cellar of Darque’s house in Orussus. Unfortunately, the party discovers that the portal is malfunctioning, and that Darque is being held prisoner as a dissident in Haven, an enclave of humans descended from those trapped by the portal.

To ensure Darque’s release and their subsequent return (since Darque hopes to repair the portal with a mystic gem the party has brought to him), Peladus and his companions have to raid the settlement of a group of hostile humanoids and retrieve an artefact which has been stolen by their leader, a druid named Balthazar. This artefact, a crown that enables the Havenites to command undead to serve, is in the party’s possession. Now to return to Haven, and face the final foe!

------

Balthazar has been defeated! Darque, his uncle the Hunter, and all the Havenites have been rescued. The party’s returned to Orussus safely and Peladus is eagerly considering Darque’s offer of scrolls of new spells. After that, who knows? But surely some celebrations are in order!

------

While enjoying a well-earned rest, and a glass of wine or two with the lovely Periwinkle, Peladus is intrigued by a curious incident in the Red Dragon Inn. Leaving Peri, with an admonition to be good, he joins a group of other adventurers to see what awaits him outside the Inn.

[sblock=Record of funds]
Code:
Brought forward (from character creation)                     54.90 gp
[url=http://www.enworld.org/forum/living-en-world/215442-tavern-city-orussus-red-dragon-inn-08-a-17.html#post4464613]Advance[/url] for The Darque Portal ([url=http://www.enworld.org/forum/members/boddynock.html#vmessage453]PM[/url] from Phoenix8008)          100.00 gp
Purchased Scrolls:  Disrupt Undead (x4)                     - 50.00 gp
                    Mage Armor (x2)                         - 50.00 gp
                    Magic Missile                           - 25.00 gp
                    Sleep                                   - 25.00 gp
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-17.html#post4548484]The Darque Portal[/url]   Share of loot from choker                  5.60 gp
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-22.html#post4657548]The Darque Portal[/url]   Share of loot from goblins                 0.90 gp
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-26.html#post4840323]The Darque Portal[/url]   Share of loot from guard room*             3.50 gp
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-28.html#post4870396]The Darque Portal[/url]   Share of loot from Brax**                 50.00 gp
*2 50 gp gems to be sold and proceeds shared
** plus 20 gp amethyst

Total:                                                        64.90 gp
[/sblock][sblock=Equipment]Used scroll of Magic Missile against choker
Used 4 crossbow bolts in encounter with goblins (23 left)
Recovered 2 crossbow bolts (thought it was 3 when rolling on IC but found that I’d forgotten P’s second successful hit, which means only 2 bolts to recover) (25 left)
Used scroll of Mage Armor before entering cave
Used 5 crossbow bolts in guardroom fight (20 left)
Recovered 1 out of 3 crossbow bolts (21 left)
Used 1 piece of parchment to copy map for prisoners
Used 3 crossbow bolts vs Brax (none recovered - 18 left)
[/sblock][sblock=Treasure Log]Given 2 potions of Cure Light Wounds by Verminar before embarking on The Darque Portal
Looted 1 small morningstar from goblins
Given a Cloak of Resistance +1 by the Captain of Haven[/sblock][sblock=XP Awards]
Code:
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-11.html#post4543035]The Darque Portal[/url]   Choker, and role play                       220 XP
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-12.html#post4552968]The Darque Portal[/url]   Series of traps                             100 XP
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-22.html#post4657548]The Darque Portal[/url]   5 Goblins                                   125 XP
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-26.html#post4840323]The Darque Portal[/url]   3 Goblins & 1 Hobgblin                      150 XP
[url= http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-28.html#post4870396]The Darque Portal[/url]   Bugbear                                     200 XP
[url=http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-b4cchus-judging-29.html#post4883856]The Darque Portal[/url]   Time award                                  525 XP

Total                                                          1320 XP
[/sblock][sblock=Today’s Spells]Spells per day: 4/3

Cantrips:
Acid Splash
Acid Splash
Ray of Frost
Ray of Frost

Level 1:
Color Spray
Magic Missile
Magic Missile[/sblock]
[sblock=Level 1 archive]
Code:
Name:           Peladus Bralc
Class:          Wizard 1
Race:           Human
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Antonidas of Drevin

Str: 10  +0(02) Level:  1      XP:          1395/1000
Dex: 14  +2(06) BAB:    +0     HP:          6/6
Con: 14  +2(06) Grapple:+0     Dmg Red:     nil
Int: 16  +3(10) Speed:  30'    Spell Res:   nil
Wis: 10  +0(02) Init:   +2     Spell Save:  13 + spell level
Cha: 12  +1(04) ACP:    -0     Spell Fail:  0

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +0    +0     12
Touch:   12     Flatfooted:    10

Saves:   Base   Mod     Misc   Total
Fort:    +0     +2      +1*    +3
Ref:     +0     +2      +1*    +3
Will:    +2     +0      +1*    +3
* From Cloak of Resistance +1

Weapon          Attack  Damage       Critical
Crossbow, light +2*     1d8          19-20/x2
Quarterstaff    +0      1d6          x2
* +1/+1 attack/damage within 30 feet

Languages:      Auran
                Common
                Draconic
                Goblin

Abilities:      Favored class: any
                Spellcasting
                Summon Familiar

Feats:          Point Blank Shot (character level 1)
                Scribe Scroll (wizard level 1)
                Skill Focus (Concentration) (human bonus feat)

Skill Points: 24        Max Ranks: 4/2.0
Skills                  Ranks   Mod  Misc  Total  Attribute  Notes
Concentration           +4      +2   +3    +9     Con        Skill Focus
Craft (Alchemy)         +4      +3   +0    +7     Int
Decipher Script         +1      +3   +0    +4     Int
Disable Device          +1.0    +3   +0    +4     Int
Knowledge(Arcana)       +4      +3   +0    +7     Int
Knowledge(Planes)       +1      +3   +0    +4     Int
Open Lock               +1.0    +2   +0    +3     Dex
Perform (String)        +1.0    +1   +0    +2     Cha
Spellcraft              +4      +3   +0    +7     Int

Craft Points:
Level 1                 150
Scribe Scroll           500
                        ===
Total                   650

Equipment:                           Cost      Weight
Backpack                             2.00 gp   2 lb
Bolts, crossbow, 18*                 2.00 gp   2.1 lb
Cloak**                              -         -
Cloak of Resistance +1***            -         1 lb
Crossbow, light*                     -         4 lb
Explorer’s outfit                    -         -
Flint & steel                        1.00 gp   -
Gem, amethyst (20 gp)                -         -
Ink (1 oz. vial)                     8.00 gp   -
Inkpen                               0.10 gp   -
Morningstar, small                   -    gp   3 lb
Musical instrument, common (viola)   5.00 gp   3 lb
Parchment, sheet (x4)                1.00 gp   -
Potion, Cure Light Wounds (x2)       -         -
Quarterstaff                         -         4 lb
Rations, trail (per day) (x2)        1.00 gp   2 lb
Rope, silk (50 ft)                  10.00 gp   5 lb
Scroll, Disrupt Undead (x4)         50.00 gp   -
Scroll, Mage Armor                  50.00 gp   -
Scroll, Sleep                       25.00 gp   -
Spell component pouch                5.00 gp   2 lb
Spellbook, wizard’s                  -         3 lb
Tools, thieves'                     30.00 gp   1 lb
                                    ========   ====
                                    95.10 gp   32.1 lb
Money: 63gp 19sp  0cp
* Crossbow & 7 bolts a  [url=http://www.enworld.org/showpost.php?p=3944328&postcount=407]gift[/url] from Ashnar
** Cloak from his original outfit: dark blue, embroidered with gold thread, golden sunbursts and silver stars.
*** See Treasure Log.

Total Weight:   32.1 lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-33    34-66  67-100      200   500

Spells per day: 3/2

Spells known:
Cantrips:
All

Level 1:
[url=http://www.d20srd.org/srd/spells/animateRope.htm]Animate Rope[/url]
[url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning Hands[/url]
[url=http://www.d20srd.org/srd/spells/identify.htm]Identify[/url]
[url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url]
[url=http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm]Ray of Enfeeblement[/url]
[url=http://www.d20srd.org/srd/spells/shield.htm]Shield[/url]


Spells typically prepared:
Cantrips:
[url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
[url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
[url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url]

Level 1:
[url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning Hands[/url]
[url=http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm]Ray of Enfeeblement[/url]

Age: 24
Height: 5'11"
Weight: 148lb
Eyes: blue
Hair: blonde
Skin: tanned
[/sblock]
 
Last edited:

Dremmen

First Post
Waiting review

Code:
[B]Name:[/B] Iago Glumfellow
[B]Class:[/B] Cleric
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Zephos

[B]Str:[/B] 12 +1 (XXp.)     [B]Level:[/B] 1        [B]XP:[/B] 000
[B]Dex:[/B] 14 +2 (XXp.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (XXp.)     [B]Grapple:[/B] -3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 12 +1 (XXp.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (XXp.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (XXp.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] NA

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +1    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2    +1     +5
[B]Ref:[/B]                       0    +2    +1     +3
[B]Will:[/B]                      2    +2    +1     +5

[B]Weapon                  Attack   Damage     Critical[/B]
Death Shepherd's Staff        +2     1d6+1     x2
(above is 2H sickle, holy item)                   

[B]Languages:[/B] Common, Halfling, Abyssal

[B]Abilities:[/B] Death DOmain- Death Touch 1/day, Protection Domain- Ward 1/day, +1 saves, thrown weapons, +2 vs fear

[B]Feats:[/B] Extra Turning

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                     2    +1          +3
Heal                          2    +2          +4
Spellcraft                    2    +2          +4
Handle Animal                 1    +1          +2
Knowledge Religion (Zephos)   2    +1          +3
Profession (Herdsman)	      2    +2          +4

[B]Equipment:               Cost  Weight[/B]
Leather Armor            10gp   15lb
Death Shepherd's Staff   12gp   4lb
Peasant's Vestments      1gp    0.5lb
Clerical Robe            5gp    6lb
Funeral Rites Kit        ?gp   ?lb
Holy Water               25gp   1lb
Guard Dog w Pack         30gp
(Black Hound)

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 13gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32   65   97   97   194

[B]Age:[/B] 22
[B]Height:[/B] 3'2"
[B]Weight:[/B] 44lb
[B]Eyes:[/B] gray
[B]Hair:[/B] black
[B]Skin:[/B] pale
Appearance: Iago wears dark clothing, dark boots, dark armor, all shades of dark gray or black.
His hair is unkept, and he always has bags under his wide gray eyes giving the appearance that he is
haunted or seeing things not meant to be seen by mortal eyes. His skin is pale, and although he is of
stout build, he tends to slouch. He wears simple garments unless performing funeral rites.

Background: The Glumfellows are a long line of halflings that have ritually worshipped Zephos. They have served
as undertakers and performed the last rites for generations of halflings. They are also quite wealthy goat herders, although
all their profits go towards their church leaving the family itself little better off than an average peasant. Iago
has taken to traveling as part of his elevation from initiate of Zephos to a full blown cleric.
 

thegreyman

First Post
Mmlsis "Lily" - Approved!

Code:
[B]Name:[/B] Mmlsis “Lily”
[B]Class:[/B] Wizard
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Evil
[B]Deity:[/B] Gliran

 [B]Str:[/B] 8 -1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 (4p.)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] -
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 13 + Lvl
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%
(Kobolds have -4 Str, +2 Dex, -2 Con racial mods)

       [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]   10   +0    +0     +3   +1     +1    +0    15
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 12
(Kobolds start with +1 Natural Armor)

                 [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]             0      +0    +2     +2
[B]Ref:[/B]              0      +3    +0     +3
[B]Will:[/B]             2      +1    +0     +3
(Rat Familiar provides +2 Fort)

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +0      1d3-1            19-20/x2
Sling                     +4      1d3-1            20/x2
(Small creatures have +1 to hit)

[B]Languages:[/B] Draconic, Common, Undercommon
(Kobolds start with Draconic, and only have 2 bonus languages, so one less 
than supposed to be)

[B]Abilities:[/B] Summon Familiar, Darkvision 60ft, Light Sensitivity 
(Dazed when in bright light)

[B]Feats:[/B] Scribe Scroll, Eschew Materials, (Gains Alertness if Squeaks 
is nearby)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   		Ranks  Mod  Misc  Total[/B]
Concentration (Con)                       2   +0     +0     2
Craft (Trapmaking) (Int)                  3   +3     +2     8 
Hide (Dex) (cc)                           0   +3     +4    7
Know (Arcana) (Int) 		          3   +3     +0    6
Know (The Planes) (Int) 	          3   +3     +0    6
Know (Religion) (Int)                     3   +3     +0     6 
Listen (Wis) (cc)                         0   +1     +0*   1*
Search(Int)(cc) 		         1.0  +3     +2     6
Sense Motive (Wis) (cc)                   0    +1    +0     1
Spellcraft (Int) 		         4    +3     +0     7 
Spot (Wis) (cc)       	                  0   +1     +0*   1
(* +2 if Squeaks is within arm’s reach)

[B]Equipment:               Cost  Weight[/B]
Dagger                    2gp   .5 lb   *
Sling                    free   0 lb  
Bullets (10)              1sp   2.5 lb  *
Traveler’s Clothing       0gp   0lb
Backpack                  2gp    .5 lb **
-Bedroll                  1sp    1.25 lb **           
-Candles (10)             1sp    0 lb  
-Inkpen                   1sp    0 lb            
-Spellbook               free   3 lb
* These items weigh half for small characters
** These items weigh ¼ for small characters
[B]Total Weight:[/B]7.75 lb      [B]Money:[/B] 15gp 6sp 0cp

                   [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]        19.5  39.75  60   120   300

[sblock=Spells Known]Spell Save DC: 13 + spell level

[U]0th[/U]
All in PHB

[U]1st[/U] 
Mage Armor
Sleep
Feather Fall
Magic Missle
Charm Person
Cause Fear[/sblock]

[B]Age:[/B] 15
[B]Height:[/B] 2' 3"
[B]Weight:[/B] 37lb
[B]Eyes:[/B] Red
[B]Scales:[/B] Reddish Brown 


[B]Familiar:[/B]        Squeaks
 	Tiny Magical Beast
Hit Dice:	 1d8 (2 hp) (½ Master’s HP)
Initiative:	+2
Speed:	15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class:	15 (+2 size, +2 Dex, +1 NA), touch 14, flat-footed 13
Base Attack/Grapple:	+0/–12
Attack:	Bite +4 melee (1d3–4)
Full Attack:	Bite +4 melee (1d3–4)
Space/Reach:	2-1/2 ft./0 ft.
Special Attacks:	—
Special Qualities:	Low-light vision, scent, Improved evasion, 
            share spells, Empathic link
Saves:	Fort +2, Ref +4, Will +3
Abilities:	Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2
Skills:	Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Feats:	Weapon Finesse
Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a 
+8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose 
to take 10 on Climb checks, even if rushed or threatened. A rat uses its 
Dexterity modifier instead of its Strength modifier for Climb and Swim checks. 
A rat has a +8 racial bonus on any Swim check to perform some special 
action or avoid a hazard. It can always choose to take 10 on a Swim check, 
even if distracted or endangered. It can use the run action while swimming, 
provided it swims in a straight line.
Appearance and Personality: Mmlsis is a small kobold female with reddish brown scales and small patches of green scales on her face (equivalent to freckles). She has bright red eyes and an inquisitive countenance. She forgets to take care of her clothing, so it’s dirtier and more threadbare than you would normally expect.

Mmlsis is timid in large groups of new people, as she hasn’t yet been treated well. She tries to stick up for herself and other people she feels to be downtrodden, although frequently that just gets her in more trouble. She would do whatever she felt needed to get revenge on someone who has hurt her.

Background: Mmlsis hails from the Broken Claw tribe of kobolds. For whatever reason (she has never elaborated), she left to find someone to teach her magic. She traveled far to find a teacher and although she showed some natural talent, she was lucky when she would escape from an interview with little more than a bruised ego or a few kicks. Eventually, she made her way to the Academy but was turned down before she could make it through the door.

Disenheartened, she turned away from the Academy and was about to set off home, when she was hailed by a passing stranger. Apparently, he had overheard her rejection from the Academy, and was traveling in that direction to find a new apprentice. Since she was rejected from there, she should be happy to find a mentor to teach her who only wanted a few years of service for payment. After all, he was happy to bring a halfling woman into the society of mages, even if others weren’t.

Of course, Ridman Dumblemist was almost entirely blind and thus didn’t see that she was in fact a kobold. Finding her name tough to pronounce, he nick named her “Lily”. Later, he would theorize that her rough skin was from some sort of skin disease.

And thus, Mmlsis was introduced to one of the few people who didn’t judge her immediately upon viewing her. She spent the next few years doing chores for Ridman until he deemed her ready to begin learning spells, which she quickly picked up.

Ridman then took her to the Red Dragon Inn, where he said she would learn more about the people in the world. After learning more, she could return to him to discuss what she has learned.
[sblock=Spells Prepared]Spell Save DC: 13 + spell level

0th (3 per day)
Acid Splash
Mage Hand
Mend

1st (1+1 per day)
Sleep
Cause Fear[/sblock][sblock=Experiance]Quick Talking: 100 xp
The Spugnelli Brothers: 150 xp
Time XP: 150 xp
Total: 400 xp[/sblock]
 
Last edited:

Code:
[B]Name:[/B] Mordred D'Loessian
[B]Class:[/B] Wizard 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Evil
[B]Deity:[/B] None

[B]Str:[/B]8      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14      [B]BAB:[/B] +0         [B]HP:[/B] 6

(XdX+XX)
[B]Con:[/B] 14     [B]Grapple:[/B] -1[B]Dmg Red:[/B] -
[B]Int:[/B] 18     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10    [B]Init:[/B] +2        [B]Spell Save:[/B] ?
[B]Cha:[/B] 08    [B]ACP:[/B] 0         [B]Spell Fail:[/B]  0



                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  

Total[/B]
[B]Armor:[/B]   10    +0   +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               0     2    +0          +2
[B]Ref:[/B]                0     2    +0          +2
[B]Will:[/B]               2    0    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
light xbow		+2	1d8	20*3
Quarterstaff	-1	1d6-1	20*2
[B]Languages:[/B] Common, Elven, Draconic, Dwarven, 

Infernal

[B]Abilities:[/B] Summon Familiar

[B]Feats:[/B] Scribe scroll, Skill Focus Knowledge Arcana, 

Spell Focus: Necromancy

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   		Ranks  Mod  Misc  Total[/B]
1 Spellcraft		4	4	8
2 Concentration		4	2	6
3 Knowledge (Arcana)	4	4     3	11	
4 Knowledge (Religion)	4	4	8
5 Knowledge (The Planes)	4	4	8
6 Knowledge (Nature)		4	4	8
[B]Equipment:               Cost  Weight[/B]
Light Xbow	35 gp	9 lb

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 85gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]           
[B]Age:[/B] 21
[B]Height:[/B] 5'09"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] blue
[B]Hair:[/B] black
[B]Skin:[/B] white
Appearance: This man gives off an aura of

competentcy, his blue eyes fixing on you for a moment before

turning away.

Background: Mordred D'Loessian was the second of

three children. His family are minor nobles with holdings in a

textile company that supplies several human cities. As such,

they were moderately well off and could afford to send

Mordred to mage college. Despite this, Mordred sees his

family as somewhat worthless due to them mostly living off

the fat of the previous generations of D'Loessian success. After

he could cast his first real spells, he cut himself off from his

family and vowed to make it on his own, though he still

posesses a tepid relationship with his parents and sister.

Spellbook:
Spellbook:
1 Silent Image
2 Mage Armor
3 Shield
4 Identify
5 Sleep
6 Prot from evil
7 Endure Elements
 

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