(Record) Official Character Thread

Gurdjieff

First Post
Currently approved for level 5

Code:
[B]Name:[/B] Irene
[B]Class:[/B] Illusionist (Evocation, Necromancy banned)
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B] -

[B]Str:[/B]  8 -1 ( 2p.)     [B]Level:[/B] 5        [B]XP:[/B] 11698
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +2         [B]HP:[/B] 21 (5d4+5)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] -3     [B]Dmg Red:[/B] -
[B]Int:[/B] 17 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

Stat increase: +1 Int (Lvl4)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10      +0   +0    +3    +1    +0    +0    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 1     +1    +1    +3
[B]Ref:[/B]                  1     +3    +1    +5
[B]Will:[/B]                 4     +0    +1    +5

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow (S)           +6     1d6+0      19-20x2
Dagger                       +2     1d3-1      19-20x2

[B]Languages:[/B] 
1. Common
2. Halfling
3. Elven
4. Dwarven
5. Draconic

[B]Abilities:[/B] 
1. Summon Familiar

[B]Feats:[/B] 
1. Scribe Scroll
1. Eschew Materials
3. Spell Focus (Illusion)
5. Silent Spell

[B]Skill Points:[/B] 40     [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Knowledge (Arcana)           8    +3          +11
Spellcraft                   8    +3   +2     +13 (+2 Illusion, -5 Evocation/Necromancy)
Bluff (cc)                   4	  +2          +6
Sleight of Hand (cc)         2    +3          +5
Search (cc)		     2    +3	      +5
Concentration		     4    +1          +5
Diplomacy (cc)               2    +2          +4   

[B]Equipment:               Cost  Weight[/B]
Light Crossbow              35gp     2lb
Bolts [20]                   2gp     2lb
Dagger                       2gp     1lb

Spellbook		    15gp     3lb (free)
Spell component pouch	     5gp     2lb

Scholar's outfit	     5gp   
Backpack		     2gp    .5lb
Bedroll                      1sp  1.25lb
Blanket, Winter (2x)	    10sp   1.5lb*
Waterskin		     1gp     1lb
Scroll Case                  1gp    .5lb
Flint & Steel                1gp     -
Candle (10)                  1sp     -
Mirror, Steel	            10gp    .5lb
Rations, 4 days	             2gp     1lb	     

Pony (Orion)                30gp
Riding Sadle                10gp    30lb
Saddlebags	             4gp     8lb
4 days Feed		     2gp    40lb
* Orion carries one blanket

[B]Total Weight:[/B]15.5lb      [B]Money:[/B] 48gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]           19.5  39.75   60   120   240

[B]Craft Points:[/B] 2750

[B]Spells Known:[/B]
0: All
1: Mage Armor, Sleep, Charm Person, Color Spray. Disguise Self, Expeditious Retreat, Shield, Silent Image
2: Invisibility, Spider Climb, Acid Arrow, Mirror Image
3: Major Image, Dispel Magic

[B]Spells Prepared:[/B]
0 (4+1): Read Magic, Detect Magic, Detect Magic, Prestidigitation, Ghost Sound
1 (4+1): Mage Armor, Sleep, Charm Person, Color Spray, Color Spray
2 (3+1): Acid Arrow, Acid Arrow, Mirror Image, Invisibility
3 (2+1): Dispel Magic, Dispel Magic, Major Image
[B]Spell DC:[/B] 10 + 3 (int) + Spell Level, +1 on Illusion spells (Spell Focus)


[B]Age:[/B] 32
[B]Height:[/B] 2'10"
[B]Weight:[/B] 29lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned/Brownish

Appearance: Irene is very short, even for a halfling. Her hair just would touch her shoulders if it was straight, but curls to her cheeks a bit at the end. Her skin looks like gold when reflecting the sunlight, her clothes not obstructing this sight. Irene wants to be the center of attention and makes up for her lack of height with lots of speech.

[SBLOCK=BACKGROUND] Irene has studied the craft of Magic ever since she was a child, at least that is what she tells people. The real story is that she couldn't keep her hands of the shiny valuables in the School of Magic, and thus was banned from further education. Still, Irene didn't give up and found herself a tutor, someone who was experienced in the art of illusion and tricks. He was very wealthy, which Irene liked, and his stories about how he tricked great enemies, conned the best merchants and stole the greatest goods inspired her to do the same.

With her desire to enrich herself, both with valuables and power, Irene took the mission to collect goblin ears in Monemvassia, a city having loads of trouble with the creatures. After some searching Irene and her group discover a much bigger plot involving the Monemvassia Thieves Guild! And with that, Irene discovers people can turn out to be rather different than they seem, as Jezibel, a girl they met and who seemed friendly, backstabs her and puts Irene in a very dangerous situation. Luckily for the small halfling, her cleverness and some assistance from her friends prove to be sufficient to escape from the clutches of Jezibel, however they cannot stop the girl and her companions from raiding Tensil's Warehouse. It takes a turn for the worse when Kim Tensil, their employer, is arrested for stealing silver, which was planted during the raid. Irene and her friends agree to clear Kim's name, but not without reinforcements.

Returning to Monemvassia, this time with double the number of people, the group sets out to locate the goblin headquarter. To clear Kim's name they decide to locate the rest of the stolen silver, and at the same time dealing with more goblins. Irene has a personal goal though: get even with Jezibel. The headquarter is located, and battle rages, when Irene sees the perfect moment to sneak out and track down Jezibel, only to be caught and locked up once again. However this time she is reunited with her friends much faster, and as a group they chase down Jezibel, with the capturing of the girl as result. Sneaky as she is, Jezibel escapes Irene's grasp, and Irene follows the human girl away from the group, where she evaluates her goal: getting even with Jezibel. A failed assassination however ends that thought for now, as Jezibel rides off, leaving Irene far away from her group of friends.

After a long time wandering around, attempting to track down Jezibel, Irene decided to return to Orussus, and join a crew of adventurers looking for the cure for a young child. Their employer sends them through a desert to reach their goal, but never prepared the group for the dangers ahead. A sandstorm nearly wipes the party out, as did undead and magically-enhanced scorpions. Eventually the group found the cave and descended, coming across another band of adventurers, Together they searched the cave looking for the cure and dealing with any enemies on their path. However, Irene somewhere got lost. What exactly followed is uncertain; her partymembers were nearly wiped out and the cure was taken by yet another group of people. In her haste to try and track down the cure, Irene once again got seperated from her fellow adventurers, and was completely on her own.
[/SBLOCK]

[SBLOCK=ADVENTURE HISTORY]
Irene has participated in "Goblin Ears and the MTG", where she received 1825xp and 17gp, 6 sp & 5 cp.
Irene has also taken part in "M2: The Search for Goblin HQ ", and after the Goblin Fort she received 1675xp.
In the continued adventure, Irene received 2888xp, but missed out on any loot.
For chasing Jezibel alone, Irene received an additional 940xp.
The Bounty of the Endless Sands awarded Irene with a total of 4370xp.
[/SBLOCK]
 
Last edited:

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Steve Jung

Explorer
Charlarn of Phyrah

Code:
[B]Name:[/B] Charlarn
[B]Class:[/B] Cleric/Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Phyrah

[B]Str:[/B] 14(12) +2(+1) (04p.)  [B]Level:[/B] 7/2      [B]XP:[/B] 38895
[B]Dex:[/B] 14     +2     (06p.)  [B]BAB:[/B] +7/+2      [B]HP:[/B] 56 (9d8+0)
[B]Con:[/B] 10     +0     (02p.)  [B]Grapple:[/B] +9/+4  [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10     +0     (02p.)  [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 19*    +4     (10p.)  [B]Init:[/B] +2        [B]Spell Save:[/B] +4
[B]Cha:[/B] 14     +2     (06p.)  [B]ACP:[/B] -1         [B]Spell Fail:[/B] -%
                      [B]Craft Points:[/B] 8650
*includes a [url=http://www.enworld.org/forum/showpost.php?p=3855391&postcount=707]+1 inherent bonus to Wisdom[/url]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +1    +1    21
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 19
Charlarn gains an additional +1 dodge bonus to AC from Dodge feat against
one opponent

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                   8    +0          +8
[B]Ref:[/B]                    5    +2          +7
[B]Will:[/B]                   5    +4          +9

[B]Weapon                     Attack  Damage     Critical[/B]
[url=http://www.enworld.org/forum/showthread.php?t=174921][i]Goruksblain[/i][/url] (+2 warhammer) +11/+6  1d8+4        20/x3
Trident                     +4/-1  1d8+2        20/x2
Crossbow, light             +9     1d8+0     19-20/x2
[url=http://www.enworld.org/forum/showthread.php?t=174921][i]Goruksblain[/i][/url] (primary)       +9/+4  1d8+4        20/x3
Trident (primary)           +0/-5  1d8+2        20/x2
Shield, light (secondary)   +7     1d3+1        20/x2

[B]Languages:[/B] Celestial, Common

[B]Abilities:[/B] Turn undead (Su)--5/day, +4 turn check, +9 damage
Favored enemy I (Ex)--Humanoid (goblinoid) +2
Wild Empathy (Ex)--+4
Combat Style (Ex)--two-weapon combat

[B]Feats:[/B] Brew Potion, Dodge, Improved Shield Bash, Quick Draw, Scribe
Scroll, Track, Two-Weapon Fighting.

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 12/6
[B]Skills                         Ranks  Mod  Misc   Total[/B]
Bluff                           0    +2    -3*    -1
Concentration                   3    +0           +3
Diplomacy                       0    +2    -3*    -1
Disguise                        0    +2    -3*    -1
Gather Information              0    +2    -3*    -1
Heal                            7    +4    +2    +13
Intimidate                      0    +2    -3*    -1
Knowledge (nature)**            3    +0    +2     +5
Knowledge (religion)            7    +0           +7
Perform (wind) (cc)             3    +2    -3*    +2
Ride                            1    +2           +3
Speak Language (Celestial) (cc) 1    --           -- 
Spellcraft                      5    +0           +5
Survival                        9    +4          +13
* [url=http://www.enworld.org/showthread.php?t=174921][i]Goruksblain[/i][/url]
** 1 rank was bought cross-class

[B]Equipment:                             Cost  Weight[/B]
[i]Amulet of natural armor +1[/i]              0gp    0lb
[i]Handy haversack[/i]                         0gp    5lb             
[url=http://www.enworld.org/showthread.php?t=174921][i]Goruksblain[/i][/url] (+2 warhammer)              0gp    5lb
Trident                                 0gp    4lb    in haversack
Crossbow, light                        35gp    4lb
 Bolts, crossbow (4)                    1gp    0.4lb
[i]Chain shirt +1[/i]                          0gp   25lb
[i]Shield +1, light steel[/i]               1159gp    6lb
[i]Gauntlets of ogre power[/i]              4000gp    4lb
[i]Ring of protection +1[/i]                2000gp    0lb
Silver holy symbol                      1gp    1lb
Spell component pouch                   5gp    2lb
Healer's kit (7 uses)                  50gp    1lb    in haversack
Healer's kit (10 uses)                 50gp    1lb    in haversack
Case, scroll                            1gp    0.5lb    in haversack   
 [i]Scroll of cure lt. wds. (x5)[/i]        62.5gp    0lb
 [i]Scroll of dismissal[/i]                  0gp      0lb
 [s]Scroll of invisiblity purge[/s]        375gp      0lb
 [i]Scroll of remove curse[/i]             375gp      0lb
 [i]Scroll of gentle repose[/i]            150gp      0lb
Backpack                                2gp    2lb
Pouch, belt                             1gp    0.5lb
Bedroll                                 1sp    5lb    in haversack
Explorer's outfit (worn)                0gp    0lb
Cleric's vestments                      5gp    6lb    in haversack
Winter blanket                          5sp    3lb    in haversack
Panpipes, common                        5gp    3lb    in haversack
Sack                                    1sp    0.5lb
Rations, trail (17 days)               11.5gp 17lb    in haversack
Waterskin                               1gp    4lb    in haversack
Rope, silk (45 ft.)                    10gp    5lb    in haversack
Flint and steel                         1gp    0lb
Sunrod (5)                             10gp    5lb    in haversack
Chalk, 1 piece                          1cp    0lb
Candle (5)                              5cp    0lb    in haversack
Ink pen                                 1sp    0lb    in haversack
Ink (1 oz. vial) (2)                   16gp    0lb    in haversack
Parchment (8 sheets)                    2gp    0lb    in haversack
Notes (2 sheets)                        0gp    0lb    in haversack
Manacles                                0gp    2lb    in haversack
[i]oil of magic weapon[/i] (x2)               50gp    0.2lb
[i]potion of cure moderate wounds[/i] (3)      0gp    0.3lb    in haversack
[i]potion of resist energy (fire) 10[/i] (4) 300gp    0.4lb    in haversack
[i]wand of cure light wounds[/i]              50gp    0.1lb
light horse                            75gp
riding saddle                          10gp   25lb    on light horse
bit and bridle                          2gp    1lb    on light horse

[B]Total Weight:[/B] 55.7lb      [B]Money:[/B] 1674gp  16sp  9cp
[b]Weight in haversack:[/b] 56.9lb

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 23
[B]Height:[/B] 5'10"
[B]Weight:[/B] 168lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tanned

[b]Cleric Spells Prepared[/b] (6/5+1/4+1/3+1/2+1: save DC 14 + level):
0-create water (2), detect magic (2), guidance, mending;
1-bless, [s]divine favor[/s], entropic shield (2), remove fear, sanctuary*;
2-hold person, make whole, status, shield other*, summon monster II.
3-dispel magic, fly*, [s]magic circle against evil[/s], magic vestment.
4-dimension door*, [s]dimensional anchor[/s], [s]divine power[/s]
*Domain spell. Domains: Protection (Charlarn can generate a[i] protective ward[/i]
as a supernatural ability. Grant someone he touches a +7 resistance bonus
on her next saving throw. Activating this power is a standard action. The
[i]protective ward[/i] is an abjuration effect with a duration of 1 hour that is
usable once per day.), Travel (For a total time per day of 7 rounds,
Charlarn can act normally regardless of magical effects that impede movement
as if affected by the spell[i] freedom of movement.[/i] This effect occurs auto-
matically as soon as it applies, lasts until it runs out or is no longer
needed, and can operate multiple times per day (up to 7 rounds). This
granted power is a supernatural ability. Add Survival to his list of cleric
class skills.
Appearance: Charlarn is of average height and weight for a human. He likes to keep his brown hair short for ease of maintenance, but it tends to get long when he has been in the wilderness for awhile. His dully colored clothes and equipment are kept in good repair via mending spells.

Background: Constantly restless, he is eager to learn new things and meet new people. When Charlarn is seated, his left leg bounces, unless he's playing his panpipes. His attention wanders, not usually focusing on any particular thing. (hence, no Concentration skill) He likes to be prepared for most eventualities, therefore he tends to overload his pack. The protection of travelers in wilderness areas is his primary concern. Those he meets on the road are given a quick blessing from Phyrah.

Items Made:
Scroll of cure light wounds (x2), caster level 1: 25 gp, 3 xp
Scroll of cure light wounds (x5), caster level 1: 62.5 gp, 5 xp, 10 craft points
Potion of cure moderate wounds: 150 gp, 12 xp, 30 craft points
Scroll of cure light wounds (x5), caster level 1: 62.5 gp, 5 xp, 10 craft points
Potion of cure light wounds, caster level 1 (x6): 150 gp, 12 xp, 30 craft points
Potion of cure light wounds, caster level 1 (x2): 50 gp, 4 xp, 10 craft points
Oil of magic weapon, caster level 1 (x2): 50 gp, 4 xp, 10 craft points

Items Used:
Ignatious & Sara's Wand of cure light wounds (4 charges, 1 charge, 5 charges, 1 charge, 6 charges, 8 charges, 1 charge, 23 charges.
Charlarn's wand of cure light wounds (1 charge, 2 charges, 8 charges)

Adventures:
M1: Goblin Ears and the MTG by Manzanita with Irene, Tenebrynn, and Nurlan. 1925 XP and 17 gp, 6 sp, 5 cp.
M2: The Search for Goblin HQ by Manzanita with Irene, Tenebrynn, Nurlan, Tor, Somac, Rinaldo, and Ashnar. 1889 XP.
M2: The Search for Goblin HQ by Manzanita with Irene, Tenebrynn, Nurlan, Tor, Somac, Rinaldo, and Ashnar. 2,888 XP and 704 gp, 3 sp.
Attack on the Bandit Camp by Patlin with Tenebrynn, Rinaldo, Ashnar, Sara, Ignatious, and Dioran. 1,400 XP and 762 gp, 5 sp.
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 1,370 XP.
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 2,480 XP. post lost in the server crash
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 925 XP post lost in the server crash
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 925 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Planus, Jack, Opale, and Ignatious. 750 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Ignatious, Opale, and Jack. 1,500 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. [url=http://www.enworld.org/forum/showpost.php?p=3312922&postcount=32]3,779 XP

A Clash of Earth and Sea, Part II by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,543 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 2,950 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,225 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 250 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,458 XP and a potion of cure moderate wounds, magic chainmail, and a magic morningstar.
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 3,483 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,600 XP, +1 inherent bonus to Wisdom, a chain shirt +1, a scroll of dismissal, 2,098 gp, and 6 sp.
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 9,000 gp
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 6,600 XP
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 1,600 XP
 
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Fangor the Fierce

First Post
Fangor the Fierce

Code:
[B]Name:[/B] Fangor the Fierce
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (10p.)    [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +2
[B]Cha:[/B] 10 +0 (4p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 40%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +2    +0    +0    +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven Waraxe            +5     1d10+3          x3
Hammer                    +4     1d4+3           x2
  Thrown  20'             +3     1d4+3           x2
Dagger                    +4     1d4+3      19-20x2
  Thrown  10'             +4     1d4+3      19-20x2
Shortbow
  Bolts [20] 80'          +3     1d6             x3


[B]Languages:[/B] Dwarven, Commom

[B]Abilities:[/B] No Encumberance for Medium or Heavy Loads, Darkvision 60', 
Weapon Familiarity Dwarven Waraxe, Urgosh (Treat as Martial Weapons), 
Stonecunning (+2 to Search - Stone), Stability (+4 Save on Bull Rush or 
Trip), +2 Save against Poison and Spells, +1 Attack Bonus against 
Oorc/Goblin, +4 Dodge against Giants, +2 Appraise Stone /Metal, +2 Craft 
Stone/Metal


[B]Feats:[/B] Weapon Focus Dwarven Waraxe, Improved Initiative

[B]Skill Points:[/B] 8        [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      4    +4    -6    +2
Craft                      0    +0    +2    +2
Handle Animal              0    +0          +0
Intimidate                 0    +0          +0
Jump                       4    +4    -6    +2
Ride                       0    +2          +2
Swim                       0    +4    -12   -8


[B]Equipment:               Cost  Weight[/B]
Dwarven Waraxe           30gp    8lb
Dagger                    2gp    1lb
Light Hammer [2]          2gp    4lb
Light Crossbow           35gp    4lb
Bolts [20]                2gp    2lb
Scale Mail               50gp   30lb
Explorer's outfit         N/A    N/A
Heavy Steel Shield       20gp   45lb
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Piece of chalk            1cp    N/A
Flint and steel           1gp    N/A
Trail rations [8]         4gp    8lb
50' silk rope            10gp    5lb
Grappling hook            1gp    4lb
Signal whistle            8sp    N/A
Small steel mirror       10gp  0.5lb
Sunrod [4]                8gp    4lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Winter Blanket            5sp    3lb
Bottle of Wine [2]        4gp    N/A
Crowbar                   2gp    5lb
Sack [Empty]              1sp  0.5lb
Flask [Empty]             3cp  1.5lb 
Belt Pouch                1gp  0.5lb
Caltrops [2]              2gp    4lb
Money                     N/A    N/A



[B]Total Weight:[/B]142lb      [B]Money:[/B] 51gp  5sp  4cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 196lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Orange
[B]Skin:[/B] Tanned and Tattooed
Appearance: Fangor has tanned skin, from his travelling of the roads. His hair is usually braided in large matts and tied behind his neck to keep it out of his eyes in battle. He ran into a drifter a while back and paid some services to have his body tattooed with warding sysmbols. They are dark purple from the rare berries that were used. They cover his arms, chest, neck and back and he is proud of their symbolism. To him, they mark his manhood and solitude. He wields a family owned Dwarven Waraxe that bears his family symbol on the shaft.

Background: Fangor is a wanderer. His homeland is only a vague memory in his mind, as he has travelled many miles to seek an adventure to master his skills. He was born in a small village that escapes his memories. He remembers his mother and her hearty laughter. But that is all. He is out to gain experience in battle, as he is on a quest for vengeance. His villlage was raided and razed, and he lost all of his family. Little is known of this, and all he remembers is that a hooded figure stood before his mother when she died. The hooded figure was a tall, slender being, with a scarlet ring on his left hand. He also had 6 fingers on this hand and that is what he seeks out. The 6 fingered hooded figure, to right all wrongs done against him. He is untrusting at times, unless you prove yourself in battle. With the loss of his family and his upbringing by local rangers, he has not grown to hate all Orc and Goblin as other Dwarfs. He still gets his bonus to attack them, but if they prove worthy, he will accompany them. He is not very well battle schooled, but he is eager to prove himself when the time arises. His growing thirst for wine has always drawn others to him, as he can sure put some fine ale away easily.
 
Last edited:

orsal

LEW Judge
Sir Nurlan, human bard, singer extraordinaire, and Knight of Monemvassia

Code:
Name: Sir Nurlan, sometimes known as Nurlan Naibi
Class: Bard 5 / Fighter 1
Race: Human
Size: Medium
Gender: Male
Alignment: CG
Deity: None
 
Str: 14 +2 (6p)		Level: 6	XP: 17,468
Dex: 12 +1 (4p)		BAB: +4		HP: 31 (5d6+1d10)
Con: 10 +0 (2p)		Grapple: +6	CP: 3150
Int: 14 +2 (6p)		Speed: 30' on foot, 40' mounted 
Wis: 10 +0 (2p)		Init: +1 
Cha: 17 +3 (10p)	ACP: 0 
Note: includes +1 Cha at level 4
Charisma is 19 when wearing Ferdinand's Cloak
 
	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+1	+0	+0	(+4 CE)	15 
With Combat Expertise: 19
Touch: 11 (15 with Combat Expertise) 
Flatfooted: 14
 
	Base	Mod	Misc	Total
Fort:	+3	+0	.	+3
Ref: 	 +4	+1	.	+5
Will:	 +4	+0	.	+4
 
Weapon		 Attack Damage	Critical
MW scimitar	 +7	1d6+2	18/x2
MW longspear	 +7	1d8+3	20/x3
Composite longbow +5	1d8+2	20/x3
* NB: if using Combat Expertise, subtract 4 from attack bonus
 
Languages: Common, Draconic, Giant, Gnome, Elven, Halfling, Goblin, Celestial
(1 native, 2 intelligence, 5 skill ranks)
 
Abilities: Bardic Knowledge +7
Bardic Music (5/day):
countersong (up to 30', 10 rounds)
fascinate (up to 90')
inspire courage (+1 morale to attack, damage, saves vs. charm/fear)
inspire competence (+2 to skills)
 
Feats: Combat Expertise, Improved Disarm, Improved Feint, Rapid Reload, Stealthy
 
Skill Points: 77 Max Ranks: 9/4.5
Skills		Ranks	Mod	Misc	Total
Balance		 2	+1	+2	+5	(1 rank cc)
Bluff		 5	+3	.	+8    (+9 if wearing cloak)
Decipher Script 8	+2	.	+10
Diplomacy	4	+3	+2	+9    (+10 if wearing cloak)
Disguise	 2	+3	(+2)	+5	(+7 if check made for acting in character, +6/+8 if wearing cloak)
Hide		 2	+1	+2	+5
Intimidate	0	+3	+2	+5    (+6 if wearing cloak)
Jump		 2	+2	+2	+6
Knowledge(arcana) 7	+2	.	+9
Knowledge(religion) 1	+2	.	+3	(1 rank cc)
Move Silently 	 2	+1	+2	+5
Perform (song) 	 9	+3	.	+12    (+13 if wearing cloak)
Ride		 1	+1	.	+2	(not cc)
Sleight of Hand	8	+1	+2	+11
Speak Language	5 (see above for list)
Spellcraft	 1	+2	+2(4)	+5	(+7 deciphering spells on scrolls)
Swim		 1	+2	.	+3
Tumble		 5	+1	.	+6
Use Magic Device 8	+3	(+2)	+11	(+13 if related to scrolls, +12/+14 if wearing cloak)
Use Rope (cc)	1	+1	.	+2
Synergy notes:
Knowledge (arcana) gives +2 to all Spellcraft checks
Use Magic Device gives +2 to Spellcraft checks to decipher spells on scrolls
Decipher Script gives +2 to Use Magic Device checks involving scrolls
Bluff gives +2 to Diplomacy, Intimidate, Sleight of Hand, and to Disguise checks for acting in character, 
Tumble gives +2 to Jump and Balance checks
 
Equipment: 		Cost	Weight
Mithril chain shirt 	1100 gp 10 lb
Explorers' outfit	10 gp	--
Necklace of fireballs 1500 gp -- (5d6, 3d6, 2d6 spheres)
MW scimitar		 --	4 lb
MW longspear		 305 gp	9 lb
Comp longbow, +2 STR	300 gp	3 lb
10' pole		2 sp	8 lb

Backpack		2 gp	2 lb
Entertainer's outfit	--	4 lb
Ferdinand's cloak(*2)	--	--
20 arrows		1 gp	3 lb
Spell pouch		5 gp	2 lb
Wand of [i]cure light wounds[/i] 750 gp    --    (50 charges)

Light warhorse		--	--
Saddle			 --	30 lb
Bridle			--	1 lb
Leather barding		--	30 lb
Saddle bags		--	8 lb
Tent			 10 gp	20 lb
Bedroll			1 sp	5 lb
Antitoxin                50 gp    --
Tindertwig		1 gp	--
Caltrops                1 gp    2 lb
Grappling hook		1 sp	2 lb
Ink (1 oz)		8 gp	--
Inkpen			 1 sp	--
Paper (5 sheets)	2 gp	--
Bullseye lantern	12 gp	3 lb
Silk rope (50')		10 gp	5 lb
Signal whistle		8 sp	--
Signet ring		5 gp	--
Smokestick		20 gp	0.5 lb
Soap			 5 sp	1 lb
Tanglefoot bag        50 gp    4 lb
Torch 			1 cp	1 lb
Trail rations (1 day)	 1.5 gp	1 lb
Potion: cat's grace    --    --
Potion: invisibility   300 gp    --

at the amphitheatre:
Adamantine dagger        --    1 lb    (symbol of Monemvassian knighthood)

(*2) a purple +2 cloak of charisma monogrammed with the initials FAJ,
originally created 100 years ago for Ferdinand Ajax Jara of Monemvassia
 
Money: 3262.68 gp
- With Nurlan: 118 PP, 130 GP, 24 SP, 28 CP 
- At the amphitheatre: 2600 GP
 
Total weight including backpack: 45 lb (light)
Total weight on horse: 113.5 lb 
Nurlan's weight: 202.5 lb
Total weight mounted: 361 lb (40' speed)
 
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
 
Bard Spells: 
Level 0: 6 spells known, 3 per day, DC 13
daze, flare, light, [s]open/close[/s], resistance, message, mending
Level 1: 4 spells known, 4 per day, DC 14
remove fear, charm person, expeditious retreat, feather fall
Level 2: 3 spells known, 2 per day, DC 15
invisibility, suggestion, animal messenger
 
Mount: light warhorse "Lordy"
equipment: saddle, bridle, leather barding 
(gift from Kim Tensil, Nurlan's employer during part of adventures M1 and M2)
Details: [sblock]
Large Animal 
[b]Hit Dice[/b]: 3d8+9 (22 hp) 
[b]Initiative[/b]: +1 
[b]Speed[/b]: 60 ft. (12 squares) 
[b]Armor Class[/b]: 16 (-1 size, +1 Dex, +4 natural, +2 barding), touch 10, flat-footed 15 
[b]Base Attack/Grapple[/b]: +2/+9 
[b]Attack[/b]: Hoof +4 melee (1d4+3) 
[b]Full Attack[/b]: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) 
[b]Space/Reach[/b]: 10 ft./5 ft. 
[b]Special Attacks[/b]: - 
[b]Special Qualities[/b]: Low-light vision, scent [b]Saves[/b]: Fort +6, Ref +4, Will +2 
[b]Abilities[/b]: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
[b]Skills[/b]: Listen +4, Spot +4 
[b]Feats[/b]: Endurance, Run [/sblock]

Description: Nurlan is tall (6') and heavyset (about 200 lb), with dark brown skin. He speaks with a self-assured manner and sings in a clear, deep bass voice. And yes, he sings. Often. He's acquired an extensive repertoire of songs from a wide range of cultures, and will come up with one appropriate to just about every occasion.

Background: Nurlan grew up an orphan on the streets of the great imperial capital of Lhondaio. While begging he was befriended by a travelling minstrel, Shkarna, whose stories, songs and travelling experiences fascinated the boy. The minstrel, recognizing in young Nurlan the soul of a travelling entertainer, invited him to join him, along the way teaching him to sing, to read, etiquette, much lore, and a number of other life skills. For years they travelled all over the empire, singing and playing for their livelihood; along the way, Nurlan learned some fighting techniques as well as studying lore, languages, and arcana. Now a grown man, Nurlan wants to learn more lore and more songs from the wider world. He has therefore struck out on his own.

In-game history: Although he often says he's more one to sing of heroism than to perform it, Nurlan has gotten pulled into some exciting, and harrowing, adventures. While in the Red Dragon Inn he joined a few other in search of a bounty on goblinoids in Monemvassia. That adventure morphed into a hunt for a single cunning thief named Jezibel. He attracted the attention of royal advisors, and was soon hired back to solve an assassination; from there, the hunt for the instigator led to foiling and killing a would-be usurper. However, in the final battle with the pretender, Nurlan himself was killed. Although he was raised to life again, the experience jolted him back from dangerous pursuits. For a while, he spent more time with his music, travelling the world, singing for anyone who will listen, learning more songs, hoping to find musicians to play with him, and -- when in Monemvassia -- running his new property, Irene's Amphitheatre (see below).

He did, however, get pulled back into adventuring when the alarm was raised about the cult of the infamous lichwyrm and the threat of its return. He attended an ad-hoc council where he was assigned to lead the expedition for the Tempest Shard, one of seven pieces of the lichwyrm's phylactery. After some time travelling the Lands of Air in vain, his group accepted their failure, and returned to the Central Lands emptyhanded.

Irene's Amphitheatre: As a reward or his service to the Crown, Nurlan was knighted, and granted an estate. He took it in the form of an amphitheatre outside the city where he can hold concerts and festivals. It is a spartan place, as he intends the music to be the main attraction. He intends to reopen it with a festival open to all musicians and music-lovers. It is named for an early adventuring companion, a halfling wizard who had charmed him with her sycophancy the first time he sang for her, but who did not return with the rest of them from the battle with Jezibel. (She did eventually make it back, but Nurlan does not know this.)
[sblock=details of Monemvassian estates]From this post:
Monemvassian Estates
Description: You have been granted land or other estates by the Monemvassian crown. No matter what these are, you earn some money out of it. A Monemvassian knighthood cannot
Requirements: Monemvassian knighthood (granted by the crown only), Estates in Monemvassia worth at least 500gp.
Income: Every week, even when not actively attended, the character earns 1% of the estates value. When attended (ie a character is not on an adventure or on another job), the income is 1.5%.[/sblock]

[sblock=experience history:]
1925 from M1: Goblin Ears and the MTG
1889+2888 from M2: In Search of Goblin HQ
700]+3540+863 from M3: Assassins' Knot
1497 + 1195 and counting from M4: Under the Volcano
Reset to 12,500 total as a result of being raised from the dead
2368 from the conclusion of M4: Under the Volcano
2600 from Tempest Fugit
[/sblock]

[sblock=accounting records]
17.65 gp from M1: Goblin Ears and the MTG
17 sp given away during M2: In Search of Goblin HQ
4299.01 gp (in addition to potion and scimitar) from M3: Assassins' Knot
1763.03 GP plus a new wand of Cure Light Wounds from M4: Under the Volcano
30 GP "commission" from Ironwolf.
Amphitheatre income (15 GP/RL week when not on an adventure, 10 GP/RL week when on an adventure, beginning 1 Oct 2006.):
1 Oct 2006 -- 1 Dec 2007: 15 GP/week x 61 weeks = 915 GP
2 Dec 2007 -- 15 Nov 2008: 10 GP/week x 50 weeks = 500 GP
16 Nov 2008 -- ??: 15 GP/week x ??
[/sblock]
 
Last edited:

Erekose13

Explorer
Sir Tenebrynn Glimmersight, Knight of Monemvassia

Code:
[B]Name:[/B] Sir Tenebrynn Glimmersight, Knight of Monemvassia - [url=http://www.deviantart.com/view/14883523/]Picture[/url], [url=http://www.deviantart.com/view/25466933/]Picture 2[/url]
[B]Class:[/B] Diviner/Fighter/Eldritch Knight (barred school: Necromancy)
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Gliran
[b]Craft Points:[/b] [URL="https://www.enworld.org/index.php?posts/2464048/"]5689[/URL]

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 5/1/4    [B]XP:[/B] 53032
[B]Dex:[/B] 18 +4 (06p.)     [B]BAB:[/B] +7/+2      [B]HP:[/B] 64 (5d4+1d10+4d6+23)
[B]Con:[/B] 14 +2 (04p.)     [B]Grapple:[/B] +10     [B]Dmg Red:[/B] /-
[B]Int:[/B] 20 +5 (10p.+2)   [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 (00p.+2)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -
*unnamed Cha bonus from Deck of Many Things
*Items: +2 Dex, +4 Con, +2 Int

	[B]Base  Armor Shld   Dex  Defl   Nat  Misc  Total[/B]
[B]Armor:[/B]	10    +8    +2    +4    +2    +2    +0    28
[B]Touch:[/B]  16 [B]Flatfooted:[/B] 24

	[B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]	7	+2		+9
[B]Ref:[/B]	2	+4		+6
[B]Will:[/B]	5	-1		+4

[B]Weapon			Attack		Damage		Critical[/B]
Quarterstaff*		+12/+7		2d6+4		20/x2
Quarterstaff*(Double)	+10/+10/+5 	2d6+4/1d6+1/2d6+4 20/x2
Dagger (adamantine)	+11/+6 		1d4+4		19-20/x2
Longbow			+11/+6 		1d8		20/x3

[B]Languages:[/B] Common, Elf, Draconic, Undercommon, Goblin

[B]Abilities:[/B] +2 Spellcraft to learn Divination spells, Toad Familiar (+3hp),
Immunity to magic sleep effects, and a +2 save bonus vs. enchantment effects 
Low-Light Vision, Weapon Proficiency (longsword, rapier, longbow, shortbow) 
An elf who merely passes within 5 feet of a secret or concealed door is 
entitled to a Search check to notice it as if she were actively looking. 

[B]Feats:[/B] Scribe Scroll, Two-Weapon Fighting, Weapon Focus (quarterstaff),
[URL="https://www.enworld.org/index.php?posts/2464194/"]Two-weapon Trip[/URL], Craft Arms and Armor, [URL="https://www.enworld.org/index.php?posts/2464175/"]Light Armor Optimization[/URL], 
[URL="https://www.enworld.org/index.php?posts/2464175/"]Armored Caster[/URL], Craft Wonderous Item

[B]Skill Points:[/B] 68       [B]Max Ranks:[/B] 13/6.5
[B]Skills				Ranks	Mod	Misc	Total[/B]
Listen				0	-1	+4	+3
Search				1(cc)	+5	+2	+8
Spot				0	-1	+4	+3
Concentration			13	+2		+15
Decipher Script			3	+5		+8
Spellcraft			13(1cc)	+5	+2	+20
Knowledge (arcana)		13(1cc)	+5		+18
Knowledge (history)		5	+5		+10
Knowledge (religion) 		5 	+5 		+10
Knowledge (nature)		1 	+5 		+6
Knowledge (the planes)		6 	+5 		+11
Knowledge (dungeoneering)	1 	+5 		+6
Knowledge (local)		2	+5		+7
Ride				2	+4		+6

[B]Equipment:             Cost    Weight[/B]
+1 flaming quarterstaff	8600gp	4lb
+3 mithril chain shirt	10100gp	10lb
+1 mithril animated buckler	9015gp	2.5lb
*ring of protection +2	8000gp	*lb
gloves of dexterity +2	4000gp	*lb
amulet of health +4	16000gp	*lb
headband of intellect +2	4000gp	*lb
vest of natural armor +2	8000gp	*lb
blessed book		12500gp	3lb
backpack		2gp	2lb
scrollcase		1gp	0.5lb
ink			8gp	*lb
3 inkpens		3sp	*lb
beltpouch		1gp	0.5lb
5 candles		5cp	*lb
flint and steel		1gp	*lb(1)
spell component pouch	5gp	2lb
bedroll			1sp	5lb
waterskin		1gp	4lb
5 days trail rations	25sp	5lb
dagger			2gp	1lb
longbow			75gp	3lb
20 arrows		1gp	3lb
adamantine dagger	3002gp	1lb
scroll 			250gp	*lb
(silent image, comprehend languages, charm person, arcane lock)

[B]Total Weight:[/B]46.5lb      [B]Money:[/B] 1982gp 4sp 0cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76   153   230   460   1150

[B]Age:[/B] 99
[B]Height:[/B] 5'02"
[B]Weight:[/B] 98lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Pale

[b]Spells:[/b] base save DC = 15+spell level.

Spells Memorized: 5/7/5/5/4 per day *1/spell level divination 
caster level: 8
0th - Detect Magic*, Light, Mage Hand, Message, Light
1st - True Strike*, Ashnar's Spellstrike, Featherfall, Magic Missile x4
2nd - Detech Thoughts*, Invisibility, Rope Trick, Scorching Ray x2
3rd - Dispel Magic, Clairvoyance*, Fireball, Daylight, Fly
4th - Scrying*, Black Tentacles, Wall of Ice, Mnemonic Enhancer

[sblock=Spellbook]Spells in Blessed Book:
~Hyperlinked Spellbook~
0TH-LEVEL - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1ST-LEVEL - Alarm, Endure Elements, Hold Portal, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Shield, Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster I, Unseen Servant, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism, Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person, Ashnar's Mark, Ashnar's Sparkstrike, Disturb Equilibrium
2ND-LEVEL - Arcane Lock, Protection from Arrows, Resist Energy, Acid Arrow, Glitterdust, Summon Monster II, Summon Swarm, Web, Detect Thoughts, Locate Object, See Invisibility, Hideous Laughter, Touch of Idiocy, Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap, Alter Self, Bears Endurance, Bulls Strength, Cats Grace, Darkvision, Eagles Splendor, Foxs Cunning, Knock, Levitate, Owls Wisdom, Pyrotechnics, Rope Trick, Whispering Wind, Ashnar's Athleticate Augmentation, Ashnar's Pyromagical Enhancement, Lesser, Ashnar's Fiery Shackles, Ashnar's Shield Swarm
3RD-LEVEL - Dispel Magic, Explosive Runes, Nondetection, Protection from Energy, Phantom Steed, Sepia Snake Sigil, Stinking Cloud, Summon Monster III, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Hold Person, Daylight, Fireball, Lightning Bolt, Displacement, Illusory Script, Invisibility Sphere, Major Image, Blink, Flame Arrow, Fly, Gaseous Form, Haste, Keen Edge, Magic Weapon, Greater, Secret Page, Shrink Item, Slow, Water Breathing
4TH-LEVEL - Arcane Eye, Black Tentacles, Dimension Door, Locate Creature, Scrying, Confusion, Wall of Fire, Wall of Ice, Invisibility, Greater, Mnemonic Enhancer, Stoneskin
5TH-LEVEL - Telekinesis, Telepathic Bond

[/sblock]

[sblock=Background]Appearance: Tenebrynn is a short, skinny elf too used to sitting around in musty old libraries researching history and lore. His raven black hair matches his dark eyes, which seem unnatural to some. When not sitting ackwardly over massive tomes, he wanders about in basic grey robes and carries his big stick and big book. Though he has until now been a permanent resident of the library, his appearance belies a strong, wiry type of fitness.

Background: Born in the library in Orssus, Tenebrynn has rarely left it. Only now that he has exhausted his supply of texts is his begining to venture out into the world - in search of more books. Up until this point he has not done anything much of merit beyond managing the libraries stacks and reading all of their books. Perhaps the future will bring change, be he for one would be happy if it did not.

In-game history:* While in the Red Dragon Inn he joined a few other in search of a bounty on goblinoids in Monemvassia. That adventure morphed into a hunt for a single cunning thief named Jezibel. Tenebrynn then joined a crew of adventurers set on defeating a bandit gang that had been terrorising the trade routes from Orussus. After returning he attracted the attention of royal advisors in Monemvassia, and was soon hired back to solve an assassination; from there, the hunt for the instigator led to foiling and killing a would-be usurper. As a reward or his service to the Crown, Tenebrynn was knighted, and granted an estate. He took it in the form of an wizards tower, which he owns in conjunction with Ashnar Mortist. The two have set up the tower as a lab and a library. The tower is worth 2000gp and membership dues from the library bring an income of 1.25%/week for Tenebrynn.
*stolen librally from Nurlan.

Draws from Deck of Many Things:
  • A blindfolded female figure balancing two swords upon her shoulders beneath a new moon; behind her is a turbulent sea. (OOC: Effects--All those who already know Tenebrynn except bitter enemies (friends, associates, acquaintances etc) increase their regard for him by one step towards Helpful.)
  • The second is reversed, but it features a dejected figure with a pilgrim's staff leaving eight neatly stacked cups behins and trudging up a moonlit mountain in the distance. (OOC: Effects-- Also, after this adventure while resting for the next adventure, he becomes a boisterous sybarite. As soon as it is safe to do so, he spends at least 8% of his total wealth on grand feasts, carousels, orgies, debauchery, and wild parties about which stories will be told for years to come.)
  • Regal and fathery, an Emperor sits upon his throne, with open spaces surrounding him to represent his domain. He wears royal robes, and in his hands he bears a scepter and an orb of rulership. His crown is simple but majestic. He is the active principle, the ruler of the visible material world through law. (OOC: Effects--the Emperor gives you a +2 bonus to Charisma. If this does not raise your Charisma above 18, the bonus is unnamed like a stat raise. Anything in excess of 18 is an inherent bonus, which stacks with other inherent bonuses from Deck draws but not with later Wishes, as usual. In your case, it will be unnamed, and Charisma is helpful right now. How lucky!)
  • An opulently-dressed figure, probably a merchant, gives money to the distressed from a balance or scales, giving out of goodness of heart from present wealth and plenty. (OOC: Effects-- The other one is going to result in you getting something soon--you'll know it when it happens. Because the card symbolises good will and giving, you're going to want to find a good cause to donate at least half of the extra stuff given to you by the card or else karma will come back to bite you somehow)
[/sblock]

[sblock=XP Log]M1 - Goblin Ears and the MTG +1925
Scribed 6 1st level scrolls -6
M2 - The Search for the Goblin HQ +1889 +2888
Scribed 7 1st level spells -7
Scribed 3 1st level spells -3
Attack on the Bandit Camp+1400
M3 - Assassin's Knot +700 +2660 +863
M4 - Under the Volcano +1497 +1195 +750 +2381
Scribed 3 1st level spells & 1 2nd level spell -9
Crafted quarterstaff, armor, shield -80
The Crux of the Matter +1080 +1800 +1500 +725 +250 +1000 +9250 +6400 +750* + +2750
11 DM Credits at 7th level +3850
1 Dm Credit at 9th level +400
* Amount advanced prior to completion of adventure.
Crafted Items -2224
Peregrinations of the Shard +4450 +3000
[/sblock]

[sblock=GP Log]
Code:
Adventure		Gained	Spent	Total	Notes
Scribed scroll		0 	75	-750
Scribed scroll		0	87.5	-162.5	
Scribed scroll 		0	37.5	-200	
M3 - Assassin's Knot	4598.74	3120 	1278.74	treasure
M3 - Assassin's Knot 	1120	0	2398.74	Arness' Spellbook
M4 - Under the Volcano 	0	712.5	1686.24	masterwork quarterstaff
M4 - Under the Volcano	[URL="https://www.enworld.org/index.php?posts/3078991/"]8763.23[/URL]	6420	4029.47	spells and quarterstaff
Craft Armor		0	[URL="https://www.enworld.org/index.php?posts/3106060/"]2115[/URL]	1914.47
Crux of the Matter 	0	[URL="https://www.enworld.org/index.php?posts/3234457/"]450[/URL]	1464.47	spell
Scribed scroll 		0	112.5	1351.97
Adjustment 		0	946.3	405.67	spells & sundries
Adjustment	0	-25	380.67	for missed Arcane Lock material component
Crux of the Matter	15000	0	15380.67	
Wizard's Tower Income	762.5	0	16143.17	
*(Oct 1, 2006 - Nov 30, 2007 = 63 weeks)
*(12.5gp/week starting Oct. 1/2006)
Gem from Deck		0	3494.23	18025.4
Crafting in CotM	17668	0	357.4
Wizard's Tower Income 625	0	982.4
*(Dec 1, 2007 - Nov 15, 2008 = 50 weeks)
Crafting in Inn		1000	0	1982.4
[/sblock]

[sblock=Craft Log]Level 10 = 8250
Scribe Scroll +500
Craft Arms and Armor +2500
Craft Wonderous Item +1500
Scribed 6 1st level spells -12
Scribed 7 1st level spells -18
Scribed 3 1st level spells -8
Scribed 3 1st level spells & 1 2nd level spell -23
Crafted armor, shield -200
Crafted Gear for party (including own quarterstaff) -1200
Craft Gear -5200
Crafting for Rhys -400
[/sblock]

[sblock=Edit Log]5th level: Wizard Level (4)
+1 Bab, +1 Will, +500 craft points, +1HD (3hp); +5 Skill points (Concentration, Knowledge (religion, the planes, nature, dungeoneering)); Learned Alter Self, Detect Thoughts; Spells Per Day increased (0/1/1);

6th level: Wizard Level (5)
+3250 craft points, +1HD (3hp); +5 Skill points (concentration, knowledge(arcana)x2, spellcraftx2; Gained Craft Arms and Armor (5th level wizard), Light Armor Optimization (6th level); Learned Clairvoyance, Fireball; Spells Per Day increased (0/0/0/3);

7th level: Eldritch Knight Level (1)
+1 Bab, +2 Fort, +1050 craft points, +1HD (4hp); +5 Skill points (concentration, knowledge(arcana), knowledge(planes)x2, spellcraft; Gained Armored Caster (1th level Eldritch Knight);

Retroactive changes to allow for newly made feats:
Change Fighter 1 bonus feat to Light Armor Optimization.
Change L6 feat to Armored Caster.
Change Eldritch Knight 1 bonus feat to Two-Weapon Trip.

8th level: Eldritch Knight Level (2)
+1 Bab, +1 Fort, +1200 craft points, +1HD (5hp); +1 Int; +6 Skill points (concentration, knowledge(arcana), knowledge(planes)x3, spellcraft; Learned Eagle's Splendor, Displacement; Spells Per Day increased (0/0/1/1);

9th level: Eldritch Knight Level (3)
+1 Bab, +1 Ref, +1 Will, +2850 craft points, +1HD (4hp); +6 Skill points (Knowledge (history)*2, Knowledge(religion)*3); Learned Haste, Scrying; Spells Per Day increased (0/1/0/0/3); Gained Craft Wonderous Item;

10th level: Eldritch Knight Level (4)
+1 Bab, +1 Fort, +1500 craft points, +1HD (4hp); +6 Skill points (Knowledge (arcana)*2, Concentration*2, Spellcraft*2); Learned x,x; Spells Per Day increased (0/0/0/1/1);
[/sblock]

[sblock=Animals]TOAD
Diminutive Magical Beast
Hit Dice: 10 (22 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14
Base Attack/Grapple: +7/–10
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Amphibious, low-light vision, improved evasion, share spells, empathic link, deliver touch spells, speak with master.
Saves: Fort +7, Ref +3, Will +7
Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness;
Environment: Temperate marshes
Organization: Swarm (10–100)
Challenge Rating: 1/10
Advancement: —
Level Adjustment: —
These diminutive amphibians are innocuous and beneficial, since they eat insects.
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.

WARHORSE, LIGHT
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
[/sblock]

[sblock=L11 Version]
Code:
[B]Name:[/B] Sir Tenebrynn Glimmersight, Knight of Monemvassia - [url=http://www.deviantart.com/view/14883523/]Picture[/url], [url=http://www.deviantart.com/view/25466933/]Picture 2[/url]
[B]Class:[/B] Diviner/Fighter/Eldritch Knight (barred school: Necromancy)
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Gliran
[b]Craft Points:[/b] [URL="https://www.enworld.org/index.php?posts/2464048/"]7339[/URL]

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 5/1/5    [B]XP:[/B] 57032
[B]Dex:[/B] 18 +4 (06p.)     [B]BAB:[/B] +8/+3      [B]HP:[/B] 69 (5d4+1d10+5d6+25)
[B]Con:[/B] 14 +2 (04p.)     [B]Grapple:[/B] +11     [B]Dmg Red:[/B] /-
[B]Int:[/B] 20 +5 (10p.+2)   [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 (00p.+2)   [B]ACP:[/B] -0         [B]Spell Fail:[/B] -
*unnamed Cha bonus from Deck of Many Things
*Items: +2 Dex, +4 Con, +2 Int

	[B]Base  Armor Shld   Dex  Defl   Nat  Misc  Total[/B]
[B]Armor:[/B]	10    +8    +2    +4    +2    +2    +0    28
[B]Touch:[/B]  16 [B]Flatfooted:[/B] 24

	[B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]	7	+2		+9
[B]Ref:[/B]	2	+4		+6
[B]Will:[/B]	5	-1		+4

[B]Weapon			Attack		Damage		Critical[/B]
Quarterstaff*		+13/+8		2d6+4		20/x2
Quarterstaff*(Double)	+11/+11/+6 	2d6+4/1d6+1/2d6+4 20/x2
Dagger (adamantine)	+12/+7 		1d4+4		19-20/x2
Longbow			+12/+7 		1d8		20/x3

[B]Languages:[/B] Common, Elf, Draconic, Undercommon, Goblin

[B]Abilities:[/B] +2 Spellcraft to learn Divination spells, Toad Familiar (+3hp),
Immunity to magic sleep effects, and a +2 save bonus vs. enchantment effects 
Low-Light Vision, Weapon Proficiency (longsword, rapier, longbow, shortbow) 
An elf who merely passes within 5 feet of a secret or concealed door is 
entitled to a Search check to notice it as if she were actively looking. 

[B]Feats:[/B] Scribe Scroll, Two-Weapon Fighting, Weapon Focus (quarterstaff),
[URL="https://www.enworld.org/index.php?posts/2464194/"]Two-weapon Trip[/URL], Craft Arms and Armor, [URL="https://www.enworld.org/index.php?posts/2464175/"]Light Armor Optimization[/URL], 
[URL="https://www.enworld.org/index.php?posts/2464175/"]Armored Caster[/URL], Craft Wonderous Item

[B]Skill Points:[/B] 75       [B]Max Ranks:[/B] 14/7
[B]Skills				Ranks	Mod	Misc	Total[/B]
Listen				0	-1	+4	+3
Search				1(cc)	+5	+2	+8
Spot				0	-1	+4	+3
Concentration			14	+2		+16
Decipher Script			3	+5		+8
Spellcraft			14(1cc)	+5	+2	+21
Knowledge (arcana)		14(1cc)	+5		+19
Knowledge (history)		5	+5		+10
Knowledge (religion) 		5 	+5 		+10
Knowledge (nature)		3 	+5 		+8
Knowledge (the planes)		6 	+5 		+11
Knowledge (dungeoneering)	1 	+5 		+6
Knowledge (local)		2	+5		+7
Ride				2	+4		+6

[B]Equipment:             Cost    Weight[/B]
+1 flaming quarterstaff	8600gp	4lb
+3 mithril chain shirt	10100gp	10lb
+1 mithril animated buckler	9015gp	2.5lb
*ring of protection +2	8000gp	*lb
gloves of dexterity +2	4000gp	*lb
amulet of health +4	16000gp	*lb
headband of intellect +2	4000gp	*lb
vest of natural armor +2	8000gp	*lb
blessed book		12500gp	3lb
backpack		2gp	2lb
scrollcase		1gp	0.5lb
ink			8gp	*lb
3 inkpens		3sp	*lb
beltpouch		1gp	0.5lb
5 candles		5cp	*lb
flint and steel		1gp	*lb(1)
spell component pouch	5gp	2lb
bedroll			1sp	5lb
waterskin		1gp	4lb
5 days trail rations	25sp	5lb
dagger			2gp	1lb
longbow			75gp	3lb
20 arrows		1gp	3lb
adamantine dagger	3002gp	1lb
scroll 			250gp	*lb
(silent image, comprehend languages, charm person, arcane lock)

[B]Total Weight:[/B]46.5lb      [B]Money:[/B] 1982gp 4sp 0cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76   153   230   460   1150

[B]Age:[/B] 99
[B]Height:[/B] 5'02"
[B]Weight:[/B] 98lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Pale

[b]Spells:[/b] base save DC = 15+spell level.

Spells Memorized: 5/7/6/5/4/3 per day *1/spell level divination 
caster level: 8
0th - Detect Magic*, Light, Mage Hand, Message, Light
1st - True Strike*, Ashnar's Spellstrike, Featherfall, Magic Missile x4
2nd - Detech Thoughts*, Invisibility, Rope Trick, Scorching Ray x3
3rd - Dispel Magic, Clairvoyance*, Fireball, Daylight, Fly
4th - Scrying*, Black Tentacles, Wall of Ice, Mnemonic Enhancer
5th - Telepathic Bond*, Teleport, Cone of Cold

[sblock=Spellbook]Spells in Blessed Book:
~Hyperlinked Spellbook~
0TH-LEVEL - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1ST-LEVEL - Alarm, Endure Elements, Hold Portal, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Shield, Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster I, Unseen Servant, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism, Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person, Ashnar's Mark, Ashnar's Sparkstrike, Disturb Equilibrium
2ND-LEVEL - Arcane Lock, Protection from Arrows, Resist Energy, Acid Arrow, Glitterdust, Summon Monster II, Summon Swarm, Web, Detect Thoughts, Locate Object, See Invisibility, Hideous Laughter, Touch of Idiocy, Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap, Alter Self, Bears Endurance, Bulls Strength, Cats Grace, Darkvision, Eagles Splendor, Foxs Cunning, Knock, Levitate, Owls Wisdom, Pyrotechnics, Rope Trick, Whispering Wind, Ashnar's Athleticate Augmentation, Ashnar's Pyromagical Enhancement, Lesser, Ashnar's Fiery Shackles, Ashnar's Shield Swarm
3RD-LEVEL - Dispel Magic, Explosive Runes, Nondetection, Protection from Energy, Phantom Steed, Sepia Snake Sigil, Stinking Cloud, Summon Monster III, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Hold Person, Daylight, Fireball, Lightning Bolt, Displacement, Illusory Script, Invisibility Sphere, Major Image, Blink, Flame Arrow, Fly, Gaseous Form, Haste, Keen Edge, Magic Weapon, Greater, Secret Page, Shrink Item, Slow, Water Breathing
4TH-LEVEL - Arcane Eye, Black Tentacles, Dimension Door, Locate Creature, Scrying, Confusion, Wall of Fire, Wall of Ice, Invisibility, Greater, Mnemonic Enhancer, Stoneskin
5TH-LEVEL - Telekinesis, Telepathic Bond, Teleport, Cone of Cold

[/sblock]

[sblock=Background]Appearance: Tenebrynn is a short, skinny elf too used to sitting around in musty old libraries researching history and lore. His raven black hair matches his dark eyes, which seem unnatural to some. When not sitting ackwardly over massive tomes, he wanders about in basic grey robes and carries his big stick and big book. Though he has until now been a permanent resident of the library, his appearance belies a strong, wiry type of fitness.

Background: Born in the library in Orssus, Tenebrynn has rarely left it. Only now that he has exhausted his supply of texts is his begining to venture out into the world - in search of more books. Up until this point he has not done anything much of merit beyond managing the libraries stacks and reading all of their books. Perhaps the future will bring change, be he for one would be happy if it did not.

In-game history:* While in the Red Dragon Inn he joined a few other in search of a bounty on goblinoids in Monemvassia. That adventure morphed into a hunt for a single cunning thief named Jezibel. Tenebrynn then joined a crew of adventurers set on defeating a bandit gang that had been terrorising the trade routes from Orussus. After returning he attracted the attention of royal advisors in Monemvassia, and was soon hired back to solve an assassination; from there, the hunt for the instigator led to foiling and killing a would-be usurper. As a reward or his service to the Crown, Tenebrynn was knighted, and granted an estate. He took it in the form of an wizards tower, which he owns in conjunction with Ashnar Mortist. The two have set up the tower as a lab and a library. The tower is worth 2000gp and membership dues from the library bring an income of 1.25%/week for Tenebrynn.
*stolen librally from Nurlan.

Draws from Deck of Many Things:
  • A blindfolded female figure balancing two swords upon her shoulders beneath a new moon; behind her is a turbulent sea. (OOC: Effects--All those who already know Tenebrynn except bitter enemies (friends, associates, acquaintances etc) increase their regard for him by one step towards Helpful.)
  • The second is reversed, but it features a dejected figure with a pilgrim's staff leaving eight neatly stacked cups behins and trudging up a moonlit mountain in the distance. (OOC: Effects-- Also, after this adventure while resting for the next adventure, he becomes a boisterous sybarite. As soon as it is safe to do so, he spends at least 8% of his total wealth on grand feasts, carousels, orgies, debauchery, and wild parties about which stories will be told for years to come.)
  • Regal and fathery, an Emperor sits upon his throne, with open spaces surrounding him to represent his domain. He wears royal robes, and in his hands he bears a scepter and an orb of rulership. His crown is simple but majestic. He is the active principle, the ruler of the visible material world through law. (OOC: Effects--the Emperor gives you a +2 bonus to Charisma. If this does not raise your Charisma above 18, the bonus is unnamed like a stat raise. Anything in excess of 18 is an inherent bonus, which stacks with other inherent bonuses from Deck draws but not with later Wishes, as usual. In your case, it will be unnamed, and Charisma is helpful right now. How lucky!)
  • An opulently-dressed figure, probably a merchant, gives money to the distressed from a balance or scales, giving out of goodness of heart from present wealth and plenty. (OOC: Effects-- The other one is going to result in you getting something soon--you'll know it when it happens. Because the card symbolises good will and giving, you're going to want to find a good cause to donate at least half of the extra stuff given to you by the card or else karma will come back to bite you somehow)
[/sblock]

[sblock=XP Log]M1 - Goblin Ears and the MTG +1925
Scribed 6 1st level scrolls -6
M2 - The Search for the Goblin HQ +1889 +2888
Scribed 7 1st level spells -7
Scribed 3 1st level spells -3
Attack on the Bandit Camp+1400
M3 - Assassin's Knot +700 +2660 +863
M4 - Under the Volcano +1497 +1195 +750 +2381
Scribed 3 1st level spells & 1 2nd level spell -9
Crafted quarterstaff, armor, shield -80
The Crux of the Matter +1080 +1800 +1500 +725 +250 +1000 +9250 +6400 +750* + +2750
11 DM Credits at 7th level +3850
1 Dm Credit at 9th level +400
* Amount advanced prior to completion of adventure.
Crafted Items -2224
Peregrinations of the Shard +4450 +3000
10 DM Credits at 10th level +4000
[/sblock]

[sblock=GP Log]
Code:
Adventure		Gained	Spent	Total	Notes
Scribed scroll		0 	75	-750
Scribed scroll		0	87.5	-162.5	
Scribed scroll 		0	37.5	-200	
M3 - Assassin's Knot	4598.74	3120 	1278.74	treasure
M3 - Assassin's Knot 	1120	0	2398.74	Arness' Spellbook
M4 - Under the Volcano 	0	712.5	1686.24	masterwork quarterstaff
M4 - Under the Volcano	[URL="https://www.enworld.org/index.php?posts/3078991/"]8763.23[/URL]	6420	4029.47	spells and quarterstaff
Craft Armor		0	[URL="https://www.enworld.org/index.php?posts/3106060/"]2115[/URL]	1914.47
Crux of the Matter 	0	[URL="https://www.enworld.org/index.php?posts/3234457/"]450[/URL]	1464.47	spell
Scribed scroll 		0	112.5	1351.97
Adjustment 		0	946.3	405.67	spells & sundries
Adjustment	0	-25	380.67	for missed Arcane Lock material component
Crux of the Matter	15000	0	15380.67	
Wizard's Tower Income	762.5	0	16143.17	
*(Oct 1, 2006 - Nov 30, 2007 = 63 weeks)
*(12.5gp/week starting Oct. 1/2006)
Gem from Deck		0	3494.23	18025.4
Crafting in CotM	17668	0	357.4
Wizard's Tower Income 625	0	982.4
*(Dec 1, 2007 - Nov 15, 2008 = 50 weeks)
Crafting in Inn		1000	0	1982.4
[/sblock]

[sblock=Craft Log]Level 11 = 9900
Scribe Scroll +500
Craft Arms and Armor +2500
Craft Wonderous Item +1500
Scribed 6 1st level spells -12
Scribed 7 1st level spells -18
Scribed 3 1st level spells -8
Scribed 3 1st level spells & 1 2nd level spell -23
Crafted armor, shield -200
Crafted Gear for party (including own quarterstaff) -1200
Craft Gear -5200
Crafting for Rhys -400
[/sblock]

[sblock=Edit Log]5th level: Wizard Level (4)
+1 Bab, +1 Will, +500 craft points, +1HD (3hp); +5 Skill points (Concentration, Knowledge (religion, the planes, nature, dungeoneering)); Learned Alter Self, Detect Thoughts; Spells Per Day increased (0/1/1);

6th level: Wizard Level (5)
+3250 craft points, +1HD (3hp); +5 Skill points (concentration, knowledge(arcana)x2, spellcraftx2; Gained Craft Arms and Armor (5th level wizard), Light Armor Optimization (6th level); Learned Clairvoyance, Fireball; Spells Per Day increased (0/0/0/3);

7th level: Eldritch Knight Level (1)
+1 Bab, +2 Fort, +1050 craft points, +1HD (4hp); +5 Skill points (concentration, knowledge(arcana), knowledge(planes)x2, spellcraft; Gained Armored Caster (1th level Eldritch Knight);

Retroactive changes to allow for newly made feats:
Change Fighter 1 bonus feat to Light Armor Optimization.
Change L6 feat to Armored Caster.
Change Eldritch Knight 1 bonus feat to Two-Weapon Trip.

8th level: Eldritch Knight Level (2)
+1 Bab, +1 Fort, +1200 craft points, +1HD (5hp); +1 Int; +6 Skill points (concentration, knowledge(arcana), knowledge(planes)x3, spellcraft; Learned Eagle's Splendor, Displacement; Spells Per Day increased (0/0/1/1);

9th level: Eldritch Knight Level (3)
+1 Bab, +1 Ref, +1 Will, +2850 craft points, +1HD (4hp); +6 Skill points (Knowledge (history)*2, Knowledge(religion)*3); Learned Haste, Scrying; Spells Per Day increased (0/1/0/0/3); Gained Craft Wonderous Item;

10th level: Eldritch Knight Level (4)
+1 Bab, +1 Fort, +1500 craft points, +1HD (5hp); +6 Skill points (Knowledge (arcana)*2, Concentration*2, Spellcraft*2); Learned Locate Creature, Dimension Door; Spells Per Day increased (0/0/0/1/1);

11th level: Eldritch Knight Level (5)
+1 Bab, +1650 craft points, +1HD (5hp); +7 Skill points (Knowledge (arcana)*1, Concentration*1, Spellcraft*1, Knowledge (nature)*3); Learned Teleport, Cone of Cold; Spells Per Day increased (0/0/1/0/0/3);
[/sblock]

[sblock=Animals]TOAD
Diminutive Magical Beast
Hit Dice: 10 (22 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14
Base Attack/Grapple: +7/–10
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Amphibious, low-light vision, improved evasion, share spells, empathic link, deliver touch spells, speak with master.
Saves: Fort +7, Ref +3, Will +7
Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness;
Environment: Temperate marshes
Organization: Swarm (10–100)
Challenge Rating: 1/10
Advancement: —
Level Adjustment: —
These diminutive amphibians are innocuous and beneficial, since they eat insects.
Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.

WARHORSE, LIGHT
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
[/sblock][/sblock]
 
Last edited:

hbarsquared

Quantum Chronomancer
Code:
[B]Name:[/B] Adamant Bohaven
[B]Class:[/B] Ranger
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] --

[B]Str:[/B] 12 +1 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3 ( 8p.)     [B]BAB:[/B] +1         [B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 13 +1 ( 5p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] [I]none[/I]
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] [I]none[/I]
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] [I]none[/I]
[B]Cha:[/B]  9 -1 ( 1p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     +2    +1    +1    +4
[B]Ref:[/B]                      +2    +3    +1    +6
[B]Will:[/B]                     +0    +2    +1    +3

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier (Small)            +5      1d4+1    18-20/x2
Handaxe (Small)           +5      1d4+1          x3
Short sword (Small)       +5      1d4+1    19-20/x2
Light pick (Small)        +5      1d3+1          x4
Dagger (Small)            +5      1d3+1    19-20/x2
Longbow (Small)           +5        1d6          x3

[B]Languages:[/B] Common, Halfling, Elven

[B]Abilities:[/B] +2 racial bonus on Climb, Jump, and Move Silently checks
           +1 racial bonus on all saving throws
           +2 morale bonus on saving throws against fear
           +1 racial bonus on attack rolls with thrown weapons and slings
           +2 racial bonus on Listen checks
           Favored enemy, humanoid (reptilian):
              +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks
              +2 bonus on weapon damage rolls
           Wild empathy (1d20+1 for animals, 1d20-3 for magical beasts)

[B]Feats:[/B] Track (ranger)
       Weapon Finesse (1st-level)

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      2    +1   +2 -1  +4
Hide                       4    +3   +4 -1 +10
Jump                       2    +1   +2 -1  +4
Knowledge (nature)         2    +1          +3
Listen                     4    +2   +2     +8
Move Silently              4    +3   +2 -1  +8
Profession (tanner)        1    +2          +3
Search                     1    +1          +2
Spot                       4    +2          +6
Survival                   4    +2          +6

[B]Equipment:               Cost  Weight[/B]
Rapier (S)               20gp    1lb
Handaxe (S)               6gp  1.5lb
Short sword (S)          10gp    1lb
Light pick (S)            4gp  1.5lb
4 daggers (S)             8gp    2lb
Longbow (S)              75gp  1.5lb
Studded Leather (S)      25gp   10lb
Backpack                  2gp   .5lb
 3 candles                3cp   
 Flint and steel          1gp
 Ink vial                 8gp
 Inkpen                   1sp
 Journal                 15gp    3lb
 4 trail rations          2gp    1lb
 Waterskin (full)         1gp    1lb
 Whetstone                2cp    1lb
4 sunrods                 8gp    4lb
Potion of
 [I]cure light wounds[/I]       50gp

[B]Total Weight:[/B]29lb      [B]Money:[/B] 4gp 8sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    64    97   194   485

[B]Age:[/B] 30
[B]Height:[/B] 3'2"
[B]Weight:[/B] 36lb
[B]Eyes:[/B] gray
[B]Hair:[/B] dark brown
[B]Skin:[/B] olive

Appearance:

While most halflings might seem almost perpetually joyful, never without a smile or a witty remark, Adamant retains a look of grim determination on his unshaven face. Dark hair frames his face, which he ignores when it catches on his stubble or covers his eyes. Every step he takes is with supreme purpose and focus, his ears always pricked, his intense storm-gray eyes always scanning. He may have to crane his neck to speak with most others twice his height, yet somehow, he always seems to be the same height, looking at others directly, and right into their eyes.

Background:

Adamant had trained for years in preparation to become a clanwarden of his small halfling community. The Wardens, a small and elite force, protected their friends and families from bandits, marauders, and wandering beasts. To join their ranks, one must pass the test of search, survival, and stealth. A dire boar, captured and then released into the surrounding woods at night, would undoubtedly leave a trail. Upon waking the following morning, it was Adamant's task to track, find, and capture the creature by nightfall. He plunged into the trees, confident in his abilities, and immediately identifying the boar's trail. Fates, however, rallied against him. A freak storm broke, washing away the boar's trail, washing it away to practically nothing. Still, Adamant plodded on, seeing a tuft of hair here, catching a whiff of the animal there. Finally, as his deadline approached and the sun began to set, he found the boar feasting on its own meal. Adamant withdrew his bow, knocked an arrow, and shot the creature clean through its neck. Grinning, Adamant returned home, his prize slung across his shoulders, hardly noticing the buckling of his knees beneath the animal's weight.

Adamant returned home to discover he had caught the wrong prey.

The boar Adamant had been sent to track had been especially marked on one of its hooves, detectable only through arcane magic. No such mark appeared on the boar Adamant had brought. Not only had he failed his test, but some began to suspect he had not tried at all, that he had downed the first he had come across, that he had cheated. Adamant protested, requested another chance, but he was declined. He would never be elgible again: he had lost his chance.

Adamant's dream had shattered. What's more, no one looked him straight into his eyes again, doubting him. Adamant spent more time in the woods, away from the narrowed eyes, the shakes of heads. Eventually, he realized he was not even missed in his community when he spent days, even weeks, meditating in the wild. One day, without saying good-bye, he simply left in search of a community that might accept him.
 
Last edited:

wolfheart

First Post
Code:
[B]Name:[/B] Jairik Amakiir
[B]Class:[/B] Bard
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral 
[B]Deity:[/B] Phyrah

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B]    0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B]   7 (1d6+1)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] na
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 15 +2 ( 8p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +2    +0    +X    +X    15
[B]Touch:[/B] 12             [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +1          +1
[B]Ref:[/B]                   2    +2          +4
[B]Will:[/B]                  2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Composite Short Bow          +2     1d6*          x3
Longsword                    +2     1d8+2       19-20x2
Dagger                       +2     1d4+2*      19-20x2
Darts (4)                    +2     1d4+2*        x2
                            * +1 atk, dam within 30 ft.

[B]Languages:[/B] Common, Ignan, Auran, Draconic

[B]Abilities:[/B] Spells: per day 2 (0-lvl)  save DC 12
                          spells known: 0-lvl: Detect Magic, Lullaby, Message, Read Magic

                  Bardic Knowledge: (lvl+ Int) +2

                  Bardic Music:  times/day 1
                                 - countersong
                                 - fascinate
                                 - inspire courage +1

[B]Feats:[/B] Point Blank Shot
              Precise Shot

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                         2    +2          +4
Concentration                 2    +1          +3
Craft (bowmaking)             2    +1          +3
Decipher Script               1    +1          +2
Diplomacy                     1    +2          +3
Gather Information            2    +2          +4
Hide                          1    +2          +3
Knowledge (Arcana)            1    +1          +2
Knowledge (History)           4    +1          +5
Knowledge (Local)             2    +1          +3
Move Silently                 1    +2   -1     +2
Perform (Sing)                3    +2          +5
Perform (Oratory)             4    +2          +6
Prof. (Inkeeper)              1     0          +1
Sense Motive                  2     0          +2
Use Magic Device              1    +2          +3

[B]Equipment:               Cost  Weight[/B]
Studded Leather             25gp   20lb                         
Composite Short Bow (+0)    75gp    2lb
Longsword                   15gp    4lb
Dagger                       2gp    1lb
Darts (4)                   20sp    2lb
Quiver w/ 60 arrows          3gp    9lb
Explorer's outfit            --      --
Backpack                     2gp    2lb
Bedroll                      1sp    5lb
Winter Blanket               5sp    3lb
Caltrops (1 bag)             1gp    2lb
Flint and Steel              1gp     --
Pipe w/tobacco               8sp     --
Belt Pouch                   1gp   1/2lb
Sack (2)                     2sp    1lb
Waterskin (2)                2gp    8lb
Whetstone                    2cp    1lb
Sunrod (2)                   4gp    2lb
Small Steel Mirror          10gp   1/2lb
Wooden Holy Symbol           1gp     --
Trail Rations (2 days)       1gp    2lb


[B]Total Weight:[/B]65lb      [B]Money:[/B] 14gp 12sp 18cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             58   116   175   350   875

[B]Age:[/B] 24
[B]Height:[/B] 6'01"
[B]Weight:[/B] 195lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Dusky
Appearance: His medium length hair is black with a shock of white over his right eye. He wears a short, neatly trimmed beard. His eyes are a deep and lusty blue that burn with a mischievous fire. His angular features look almost regal. He is broud-shouldered and lean.


Background: Jairik's father is an innkeeper and taverner of great means. His establishments are frequented by the wealthy and influential of the region. Jairik found the tales and intigues of the guests more exciting than the running of the inns. He would listen to endless stories and ballads,
discuss the fundamentals of arcane magic, and smooth over debates between visiting dignitaries. His father soon realized that his son would not be happy, nor proficient, as an innkeeper. He arranged for tutors to teach him, and allowed him to travel with a bard from the west, Mielkos. During their journies, Jairik learned of many lost treasures and antiquities. He has made it his passion to recover these things and garner the wealth and fame that come with such accomplishments.
 

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Krug

Newshound
Laitra Ogrash

Code:
[B]Name:[/B] Laitra Orgrash
[B]Class:[/B] Barbarian
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Mongrel

[B]Str:[/B] 18 +4 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +X     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 8 -1 (3p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 9 -1 (1p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 9 -1 (4p.)     [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Greataxe                +6     1d12+4     X3
Shortbow                    +3     1d6     X3 Range: 60'
Spear                     +5     1d8+4     X3 Range: 20'
Dagger                     +4     1d6+4     19-20/X2 Range: 10'

[B]Languages:[/B] Common, Orcish

[B]Abilities:[/B] Darkvision 60', Rage, Fast Movement

[B]Feats:[/B] Weapon Focus (Greataxe)

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                       2    +2          +4
Hide                     1    +2          +3
Jump                       1    +4          +5
Ride                      1    +2          +3
Handle Animal             1    -2          -1
Spot                      1    -1           0
Survival                  1    -1           0
Swim                      1    +4          +5

[B]Equipment:               Cost  Weight[/B]
Studded Leather Armor                   25gp   20lb
Backpack                    2gp   2lb
Bedroll                   1sp   5lb
Quiver of 20 arrows                    1gp   3lb
Greataxe                  20gp   12lb 
Shortbow                  30gp   2lb
Spear                     2gp    6lb
Knife                     2gp    1 lb
Rations (7)             3.5gp    7 lb
Rope, Hemp            1gp       10lb
[B]Total Weight:[/B]51lb      [B]Money:[/B] 2gp 4sp 17cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100  200   300   600   1500

[B]Age:[/B] 16
[B]Height:[/B] 6'4"
[B]Weight:[/B] 400lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] Blond, Curly pigtails
[B]Skin:[/B] Green
Appearance: Laitra is attired in a worn piece of studded leather chainmail. She clutches her Greataxe close to her. Her dirty pigtails swing around her head.

Background: The product of a rape or experiment, Laitra was raised by a band of orcs and her great strength was apparent from the start. Trained as a warrior, she went up the ranks swiftly. However, the attention of an orcish lieutenant and an encounter with a kindly blind hermit made her flee the tribe. She wanders the realms looking for adventure, determined to make a name for herself. Her only companion is Skrindal, a squirrel, whom she feeds with nuts and raisins. She believes it's the reincarnation of a great Orcish shaman.
 

jtone

Explorer
Jaret, cleric of Chennet'

Code:
[B]Name:[/B] Jaret
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Chennet'

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 11 +0 (3p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)    [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11 +0 (3p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]	   10	    +2    +0	 +0   +0    +0    +0	12
[B]Touch:[/B]	   10              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]		 2	   +2          +4
[B]Ref:[/B]		 0	   +0          +0
[B]Will:[/B]		 2	   +3          +5

[B]Weapon                  Attack	       Damage     Critical[/B]
Greataxe                  +3(0BAB+2Str*1.5)	       1d12+2	  x3
Hammer, light (3)	  -2(0BAB+2Str-4)      1d4+2	  x2


[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B] Turn Undead  
Domains: Fire, Good

[B]Feats:[/B] Martial Weapons(Greataxe),Self-Sufficient


[B]Skill Points:[/B] 12 (2+0)*4+4   [B]Max Ranks:[/B] 4/1
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft(Weaponsmith)	    3	   +0   +0    3
Heal			    2	   +3   +2    7
Knowledge(Religion)         1	   +0   +0    1
Language(Celestial)	    2	   
Concentration		    2	   +2	+0    3
Survival		    1(2cc) +3	+2    6

[B]Equipment:               Cost	Weight[/B]
Greataxe		    20		12
Hammer, light (3)	    3		6
Leather			    10		15
Backpack		    2		2
Silk Rope		    10		5
Healer's Kit		    50		1
Holy Symbol, Wood	    1		-
Lantern, hooded		    7		2
Oil (3)			    3sp		3
Rations (3)		    15sp	3
Flint & Steel		    1		-
Caltrops		    1		2
Waterskin                   1		4
Spell Component Pouch	    5		2
[B]Total Weight:[/B]57lb      [B]Money:[/B] 82gp 2sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]         58	    116	  175  350   875

[B]Age:[/B] 22
[B]Height:[/B] 6'0"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned
Appearance: Jaret is well-muscled from his years at the forge. He always wears a belt with three light hammers on it, both for quick repairs and for use as ranged weapons in a pinch. There is nothing particularly remarkable about his appearance and he takes some pains to fade into the background and observe those around him.

Background: Jaret recently completed his apprenticeship with a small town smith who also was a cleric of Chennet'. He had a fairly uneventful childhood and adolescence and now seeks to see more of the world and learn more of the ways of his god and his craft. He would like to discover or rediscover secrets of metalworking. He values skill, compassion, and knowledge.
 
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Ferrix

Explorer
Code:
[B]Name:[/B] Kunst Ruhe
[B]Class:[/B] Wizard
[B]Race:[/B] Mountain Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 18 +4 (16p.)    [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +4
[B]Cha:[/B] 6 -1 (0p.)      [B]ACP:[/B] -3         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +1    +0    +0    +0    11
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                   +1      1d4+1      19-20/x2
Light Crossbow           +1      1d8+0      19-20/x2
Quarterstaff             +1      1d6+1        20/x2

[B]Languages:[/B] Common, Draconic, Dwarven, Gnome, Terran, Undercommon

[B]Racial Abilities:[/B] Darkvision 60 ft, stonecunning, stability, +2 saves vs
poison/spells/spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs
giants

[B]Class Abilities:[/B] Summon Familiar, Spellcasting, Bonus Feats (Scribe Scroll)

[B]Spells Memorized[/B]
[B]Cantrips:[/B] Detect Magic, Ray of Frost, Mage Hand
[B]1st Level:[/B] Mage Armor, Magic Missile

[B]Spells Known[/B]
[B]Cantrips:[/B] All
[B]1st Level:[/B] Magic Weapon, Grease, Identify, Magic Missile, Shocking
Grasp, Mage Armor, Unseen Servant

[B]Feats:[/B] Scribe Scroll, Combat Casting

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                    Ranks  Mod  Misc  Total[/B]
Concentration              4     +2   (+4)   +6 (+10 combat casting)
Craft (weaponsmithing)     4     +4    +2    +10
Craft (armorsmithing)      4     +4    +2    +10
Craft (blacksmithing)      2     +4    +2    +8
Craft (alchemy)            2     +4          +6
Knowledge (arcana)         2     +4          +6
Know. (arch./engineering)  4     +4          +8
Spellcraft                 2     +4          +6

[B]Equipment:               Cost  Weight[/B]
explorers outfit         ----   12lb
belt pouch               1 gp   .5lb
backpack                 2 gp    2lb
bedroll                  1 sp    5lb
scroll case              1 gp   .5lb
vial of ink              8 gp   --lb
inkpens x2               2 sp   --lb
flasks of oil x2         2 sp    2lb
parchment, 5 sheets      1 gp   --lb
soap                     5 sp    1lb
waterskins x2            2 gp    8lb
trail rations x4         2 gp    4lb
flask of acid           10 gp    1lb
dagger                   2 gp    1lb
quarterstaff             ----    4lb
light crossbow          35 gp    4lb
bolts x20                2 gp    2lb
artisans tools           5 gp    5lb
spell component pouch    5 gp    2lb
spellbook               15 gp    3lb
scroll of burning hands 25 gp   --lb

[B]Total Weight:[/B]57lb      [B]Money:[/B] 3gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43    86    130   260   650

[B]Age:[/B] 47
[B]Height:[/B] 4'6"
[B]Weight:[/B] 162lb
[B]Eyes:[/B] Molten gold
[B]Hair:[/B] Platinum
[B]Skin:[/B] Golden

Appearance: Quiet and reserved, he just fades into the background. When he is noticed, Kunst is a strikingly attractive dwarf; with gold-toned skin, platinum hair and eyes enkindled with molten gold curiousity, you could almost mistake him for having celestial blood, notwithstanding his incredible lack of presence. His beard is shaved and his skin soft and supple, despite years at the forge, he wears a clean white explorers outfit edged with light blues; simple but sharp looking. He walks with a staff of gnarled graying wood, resembling stone more than wood. A heavy backpack, jammed full of traveling equipment, is always nearby.

Background: Born Kurick Steelforge to a prestigious dwarven smith, he was as close to born in the forge as you could come. With gold-toned skin, platinum hair and eyes which burned with curiosity the color of molten gold, many thought he was blessed to become one of the forge god's clergy. However, as he grew, despite an intensity when he was working at the forge that had already begun to rival his fathers, he felt no drive towards the martial or ecclesial ways of life. Uncharacteristically quiet for a dwarf, he spent most of his time within the forge, avoiding his father's incessant nagging for him to train as a warrior for the clan. In his spare time he studied within the emptiness of the undercity's library regarding the construction of buildings and tunnels, esoteric techniques for folding metals and soon began examining tomes of alchemical and magical lore. For a number of years he worked in the forge, his free hours spent with tomes and books. Finally his father demanded that he either take up the callings of one of the temples dedicated to the forge god or the training of a respectable warrior at one of the local guilds. Kurick struck by the anger of his father fled to the library, to hide amongst his tomes where he stayed until his father stormed into the library, upon a tip from one of the forge hands, and discovered Kurick deep in study of an arcane tome. With unbridled resent, Kurick's father had him banished from the city, his given name stripped from him and his beard shaved.

He left, without home, kin or name to call his own he pulled one of the tomes he had scavenged from the library before he left and sat under the light of phosphorescent moss. The tome was a journal of a dwarven wizard and master of the forge whose name most had forgotten to the eternity of history, Kunst Ruhe. With a silent vow to himself, he vowed that one day he would return to the undercity in the glory of the forgotten Kunst. From then on, he has refered to himself as Kunst Ruhe. Although it pains him when others tell of their family and homes, he drives himself onward to one day feel worthy to return home.
 
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