(Record) Official Character Thread

Thels

First Post
Code:
[B]Name:[/B] Zoe Clearwater
[B]Class:[/B] Paladin2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Hyrag

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 3        [B]XP:[/B] 3075
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +3         [B]HP:[/B] 23 (1d10+0)
[B]Con:[/B] 10    ( 2p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 10    ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +2
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1                      17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0    +3    +6
[B]Ref:[/B]                       1    +1    +3    +5
[B]Will:[/B]                      1    +2    +3    +6

[B]Weapons:                Attack   Damage     Critical[/B]
Masterwork Bastard Sword  +7     1d10+2     19-20x2
Bastard Sword             +6     1d10+2     19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 9/day, Aura of Courage, Divine Health

[B]Feats:[/B] Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword (Human Bonus), Mounted Combat

[B]Skill Points:[/B] 18       [B]Max Ranks:[/B] 6/3
[B]Skills:                  Ranks  Mod  Misc  Total[/B]
Handle Animal              2    +3          +5
Heal                       5    +2          +7
Knowledge Religion         5    +0          +5
Ride                       6    +1          +7

[B]Equipment:                      Cost  Weight  Charges[/B]
Explorer's Outfit                0gp    0lb
Silver Holy Symbol              25gp    1lb
Masterwork Bastard Sword       335gp    6lb
Chain Shirt                    100gp   25lb
Heavy Steel Shield              20gp   15lb
Backpack                         2gp    2lb
-Potion of Cure Light Wounds    50gp    0lb
-Potion of Bull's Strength     300gp    0lb
-Wand of Cure Light Wounds     750gp    0lb   46
-Healer's Kit                   50gp    1lb   10
-Whetstone                       2cp    1lb
-Flint and Steel                 1gp    0lb
-Torch x3                        3cp    3lb
-Sack x2                         2sp    1lb
-Winter Blanket                  5sp    3lb
-Bastard Sword                  35gp    6lb
[B]Total Weight:[/B]64lb             [B]Money:[/B]  180gp  7sp  5cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 20
[B]Height:[/B] 5'01"
[B]Weight:[/B] 109lb
[B]Eyes:[/B] Large Blue
[B]Hair:[/B] Long Blond
[B]Skin:[/B] Fair White
Appearance: Just over 5 feet tall, slim yet wellrounded, long blond hair hanging over her shoulders and large blue eyes in the center of her very cute face, Zoe can very well be called a beautifull woman. In town, Zoe is dressed in a fine simple white cloth, hanging loosely around her, revealing quite much of her wellformed body. Her only decoration is a miniature silver mace hanging on a silver chain around her neck.

When outdoor, Zoe is wearing a sturdy adventurer's outfit, including a chain shirt. Her hair is gathered on the back of her head, covered by a helmet. A sword and shield are hanging on either side and a backback hangs over her shoulders. She still wears the silver chain with the miniature mace over her chain shirt.

Background: Zoe attended to the temple of Hyrag at a young age, learning his ways and ideas. Though the ideas of Hyrag came natural to her, she wasn't much interested in learning the rituals and methods that belong to a cleric. She wanted to know how to aid people very much, but not go through years of study. The clerics discovered that she still gained the favor of Hyrag despite her unwillingless to study for a cleric and called Armand, a paladin, to train her instead. Having her dull studies mostly replaced by swordfight and horseriding, Zoe was a lot more eager to learn and after a few years she possessed the full skills of a paladin.

XP History:
1575 - Trek to the Vineyard - Uriel
1500 - A Merry Chase - Kahuna Burger

Related Info: Armand, medium to high level paladin with strong ties to the temple of Hyrag. Occasionally involved in training and initiating new paladins.
 
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Kahuna Burger

First Post
Code:
[B]Name:[/B] Katherine DeSylvia
[B]Class:[/B] bard2/ranger1
[B]Race:[/B] half elf
[B]Size:[/B] medium
[B]Gender:[/B] female
[B]Alignment:[/B] true neutral
[B]Deity:[/B] none

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 3        [B]XP:[/B] 3492
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +2         [B]HP:[/B] 19
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +2/+3
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +1    +0    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       5    +1          +6
[B]Will:[/B]                      3    +2          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Shortbow                      +3     1d6     x3
Whip                      +1     1d3-1     x2

[B]Languages:[/B] Common
Elven (racial)
Sylvan (bonus)
Halfling (bonus)
Gnome
Orc
Dwarven
Goblin
Draconic
Giant


[B]Abilities:[/B] Low Light Vision
Immunity to Sleep spells
Elvish Blood
Bardic Knowledge (+6 = +2 level, +2 int, +2 history synergy) 
Bardic Music 2/day
Spells 3 0 level, 1 1st level/day
Favored enemy humans +2
Wild Empathy +4
Bonus Feat: track
Bard Spells known:0 Level 
Detect Magic
Read Magic
Prestidigitation
Light
Flare

1st level
Charm Person
Detect Secret Doors

[B]Feats:[/B] Investigator, negotiator

[B]Skill Points:[/B] 48       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                    2    +2          +4
Bluff                       5    +3          +8*
Craft (caligraphy)          1    +2          +3
Decipher script             1    +2          +3
Diplomacy                   4    +3    +8    +15   (+2 half elf, +2 negotiator, +2 bluff synergy, +2 sense motive synergy) 
Gather Info                 5     +3    +4    +12   (+2 half elf, +2 investigator)
Indimidate                   0    +3    +2    +5   (+2 bluff synergy)
Know(history)               5    +2          +7
Listen                      1    +2    +1    +4*   (+1 half elf)
Perform(oratory)            4    +3          +7
Perform(singing)            1    +3          +4
Search                      2    +2    +3    +7   (+1 half elf, +2 investigator)
Sense Motive                6    +2     +2     +10*  (+2 negotiator)
Speak Language              6    +X          +X
Spot                        2    +2    +1    +5*   (+1 half elf)
Survival                    3    +2          +5*
* +2 against humans

[B]Equipment:               Cost  Weight[/B]
Equipment ( Weight)
Explorers outfit (-)
Entertainers outfit (4 lbs)*
Scholar's outfit (6 lbs)*
Pony (Nibbles)
Saddlebags (8 lbs)*
Studded leather armor  (20 lbs)
Wand Sheath (-)
Whip (2 lbs)
Shortbow (2 lb)
7 arrows (1 lb)
33 arrows (5 lbs)*
Light crossbow (4 lbs)*
20 bolts (2 lbs)*
Signet Ring (-)
Parchment 20 sheets  (-)*
Paper 10 sheets  (-)*
Ink (-)
colored inks (-)*
Inkpens (-)
wooden talisman (-)
necklace (600 gp) (-)*
3 emeralds (300 gp) (-)*
Wand of cure light woulds 17 charges (-)

*carried by Nibbles when traveling


[B]Total Weight:[/B]25lb      [B]Money:[/B] 238gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               26    53    80    160   400

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] brown
[B]Hair:[/B] black
[B]Skin:[/B] tanned
Appearance: Katherine D’Sylvia is a half-elven woman who appears to
be in her late teens or early twenties in human terms. While her fine
features show her elven parentage, her hair is thick and black and her eyes
darker than most humans. She generally wears neat and practical clothing and
her only ornamentation is a signet ring on the first finger of her right
hand. The ring is of iron rather than gold and shows the tree motif of the
D'sylvans, (a small ‘royal’ family from a small kingdom wealthy in lumber
and tradition, but not much else), but the design is marred by a heavy
scratch. A keen observer will notice that the scratch lines up with light
scars tracing the knuckles of Katherine’s thumb and middle finger. She uses
the ring normally as her seal, and the imprint gives the impression of a
tree crossed by lightning. She also wears a small wooden talisman with an
oak tree on it.

Background: Katherine speaks many languages and prefers to converse
with friends and companions in their native tongues, especially when
learning about their homelands. She is unfailingly diplomatic and polite -
by the standards of politeness of those she is dealing with, that is. In
fact she sometimes finds herself apologizing for offending one acquaintance
when he overhears her being 'polite' to another. She is always willing to
help people out and spends her time in the tavern alternating between
telling stories, listening to rumors and acting as a scribe or translator
for those with less education than herself.

XP: slaves of the dragon, +1034
 
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Snipehunt

First Post
Llolian Theraspal
Male Elf Rogue 1st lvl
Chaotic Good

Str 10 ..pts 2
Dex 17 ..pts 8 (+2 Racial)
Con 12 ..pts 6 (-2 racial)
Int 16 ..pts 10
Wis 10 ..pts 2
Cha 10 ..pts 2

Hit Points 7
AC 15, Touch 13, Flat 12
Init +3
BAB +0
Speed 30 (base 30, load 10/33, Leather Armor)
Fort +1, Ref +5, Will +0 (+2 vs echantment)

+0 Melee, Rapier, 1d6, 18-20/x2 (3lb 10gp)
+0 Melee, Dagger, 1d4, 19-20/x2 (1lb 2gp)
+3 Ranged, Dagger 1d4, 19-20/x2, Range 10' (1lb 2gp)
+3 Ranged Longbow Range 80', 1d8, 20/x3 (2lb 30gp)

Medium Size, 5'4" tall, 135 wt, 125 yrs old
Black hair, green eyes, pale skin color

Speaks Common, Elvish, Giant and Orc

Skills: (44)
+4 Bluff (4)
+6 Decipher Script (4)
+6 Disable Device (4)
+4 Gather Info (4)
+7 Hide (4)
+6 Listen (4 +2 racial))
+7 Move Silently (4)
+6 Open Lock (4)
+6 Spot (4 +2 racial)
+7 Tumble (4)
+8 Search (4 +2 racial))


Feats:
Dodge (+1 AC v. one opponent)

Elf Traits:
Immune to sleep
+2 to enchantment saves
low-light vision
Free longsword, rapier, longbow, and shortbow proficiency
+2 to listen, spot and search
Automatic check when within 5' of secret or concealed doors

Rogue abilities:
Sneak Attack +1d6

Background:
Llolian is bored with life in the Elven realms. None of the traditional pursuits of his people interest him. He lacks the discipline for studying the arcane arts, and lacks the innate talent to be a sorcere. The thought of spending his life mastering the longsword and longbow of the Elven fighters bores him to tears, as does dedicating himself to self-improvement or the service of a deity.

So. Llolian has left the safety of home to explore the world around him.

Personality:
Llolian is cheerful and enjoys taking risks. He gets more pleasure from tricking someone, either in combat or otherwise, than from winning through sheer strength or perseverence. However, he easily grows bored with repetitive tasks.

Looks:
An average-looking elf, he has dark hair and green eyes, He favors dark clothes that fade into the surroundings.

Experience: 0


Equipment
Leather armor (worn, 25wt) 5gp
Traveler's outfit (worn, 2wt) -gp

Sword, Rapier (belt left, 2wt) 20gp
Dagger (belt right, 1wt) 2gp
Dagger (boot, 1wt) 2gp
Longbow (right shoulder, 3wt) 75 gp

Backpack (center back, 2wt) 2gp
Waterskin- water (backpack, 4wt) 1gp
Trail Rations- 4 days (backpack, 4wt) 2gp
Flint and steel (backpack) 1 gp
Waterskin (backpack 4wt) 1gp
Arrows(20) (Quiver, 2wt) 1gp

Pouch (rt. belt, .5wt) 5 gp

Thieves Tools (boot, 1wt) 30 gp

Coins - 33gp (Pouch, 2.2wt
 
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doghead

thotd
Jaan Saaresar of Osilia, Servant of Verdante.

Code:
[B]Name:[/B] Jaan Saaresar of Osilia, Servant of the Greenman.
[B]Class:[/B] Paladin
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] The Greenman (Verdante)

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 3        [B]XP:[/B] 3,875
[B]Dex:[/B] 15 +2 ( 8p.)     [B]BAB:[/B] +3         [B]HP:[/B] [color=red]28[/color]/28 (3d10+3)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +2    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +2    +6
[B]Ref:[/B]                       1    +2    +2    +5
[B]Will:[/B]                      1    +2    +2    +5

[B]Weapon                  Attack   Damage     Critical[/B]
mw Heavy Mace             +5     1d8+1      20x2
Light Mace                +4     1d6+1      20x2
Daggar                    +4     1d4+1      19x2
Light Crossbow            +4     1d8        19x2

[B]Languages:[/B] Common, Giant.

[B]Abilities:[/B] 
Human Traits
Aura of Good (Ex): The power the is equal to her paladin level. 
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Add Cha bonus to attack, level to dam.
Divine Grace (Su): Add +2 bonus to all saves.
Lay on Hands (Su): Heal Level*Cha bonus per day. This day [color=red]0[/color] used.
Aura of courage (Su): Allies get +4 morale bonus against fear effects
Divine health (Ex): Immune to Disease.

[B]Feats:[/B]
Dodge
Two Weapon Fighting
Two Weapon Defence (+1 shield bonus to AC)

[B]Skill Points:[/B] 12+(3*2)=18 [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc[/B]
Concentration +1          0     +1     
Diplomacy +6              4     +2 
Handle Animal +3          1     +2
Heal +4                   2     +2
K/nobility & royalty +2   2     +0
K/religion +2             2     +0
Ride +5                   3     +2
Sense Motive +6           4     +2

[B]Equipment:               Cost  Weight[/B]
mw Heavy mace           312 gp   8 lb
Light mace                5 gp   4 lb
Daggar x2		  2 gp	 1 lb
Light crossbow		 35 gp	 4 lb
* 10 bolts 		  1 gp	 1 lb	
Studded armour           25 gp  20 lb
Holy Symbol 		 -- gp	-- lb
Pouch
* P/CLW			 50 gp	-- lb
* P/ Shield of faith	 50 gp	-- lb
* 100 Gold pieces	100 gp	-- lb
* Flint and Steel	  1 gp	-- lb
* Healers Kit		 50 gp	 1 lb
Backpack
* 250 gold pieces	250 gp	-- lb
* Sunrod x2		  4 gp	 2 lb
* Thunderstone		 30 gp	 1 lb
* Writing set		 10 gp	-- lb
* 50 ft. silk rope 	 10 gp	 5 lb
* Waterskin		  1 gp	 4 lb
		
[B]Total Wealth & Weight:[/B]  699 gp	49 lb  


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650


Age: 23
Height: 5'9"
Weight: 120 lb
Eyes: Blue
Hair: Blond
Skin: Pale

Appearance: A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head.

Background: The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from.

One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole.

It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal.

While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn.

THE STORY UNFOLDS

[sblock=The Tower of Koltifineous]-- The Tower of Koltifineous --

An hour trudging out there in the rain, a brief fight with some flying blood suckers, then an hour trudging back carrying the patron. He didn't see so much as a copper from his patron, but it cost Jaan 8gp to have the rather smelly gnome looked after at the Red Dragon inn.

ooc: 800 Xp awarded for combat and 'time served'.[/sblock]

[sblock=Rivenblight's Castaway]-- Rivenblight's Castaway --

The next day proved more fruitfull. Joining up with Troi, a man Jaan suspects has more than the usual number of secrets, Velbrik and Ioleta, a woman who somewhat makes his head spin, they took on a commission from the merchants of the city to catch and bring in a bandit who has been raiding along the road to Rivenblight. There were some differences in opinion as to how to approach the task at hand. The decision and the resulting bad feeling engendered in their unwitting stooge only served to confirm for Jaan that honesty really is the best policy.

But soon they had bigger problems. Troi went into the forest to investigate a possible sighting and didn't catch up with them at the inn. So they picked up a tracker the next morning and Troi's tracks that afternoon. But the signs are not looking good. A fight. A flight. Nightfell with no sign of Troi. That night Jaan sat on guard in the darkness and searched for strength.

He found the strength to go on, but they didn't find Troi (or the GM) before returning dejectedly to the Red Dragon once again.

ooc: 1650 XP awarded; 500 gp awarded.
* Time served: 1200
* Combat: 150
* Non-Combat Encounters: 180
* Roleplay: 120[/sblock]

[sblock=Short and Sweet]- Short and Sweet -

Joining Kith ra, Wilhelm and Setis, Jaan travels to the house of Theo Goodwin to remove the monsters in the attic.

ooc: 675 XP awarded; approx 115 gp gained.[/sblock]

Currently In
[sblock=Niobe Dilemma]First XP allocation: 750.
* http://www.enworld.org/showpost.php?p=2974913&postcount=320[/sblock]
 
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dave_o

Explorer
Dylan Pontius - Male Human Bard 1; CR 1; Medium-size humanoid; HD 1d6+1; HP 7; Init +7 (+3 Dex, +4 Imp Init); Spd 30ft; AC 13 (touch 13, flat-footed 10); Atk +3 Melee (1d6 18-20/x2, rapier) or +3 Ranged (1d4 19-20/x2, dagger); SA Bardic Knowledge (+1), Bardic Music (1/day; Countersong, Fascinate, Inspire Courage +1); SQ Bonus feat at 1st level, +4 Skill points at 1st level, +1 Skill point at all levels after; AL CN; SV Fort +1, Ref +5, Will +2; Str 10 Dex 16 Con 12 Int 10 Wis 10 Cha 16.

Skills: Perform (Vocal) +7, Decipher Script +4, Balance +8, Bluff +7, Swim +4, Tumble +7, Sleight of Hand +7.

Feats: Improved Initative, Weapon Finesse (Rapier).

Languages: Common.

Spells Per Day: 0/0; known 0th - Detect Magic, Message, Read Magic, Know Direction.

Posessions: Rapier, dagger (5), Delanor's Grace (+1 to Balance checks), hemp rope (50ft), 34gp.

XP: 0.

***

Appearance - Standing at a moderate height, Dylan is far from moderate. He is built quite well, though lean and wiry. His long, black hair tumbles in tangles over his deep crimson tunic, laced near the neck with green cord. Close-fitting brown trousers tucked into large, black leather boots round out his looks - a rapier buckled at his side. Dylan constantly has the smell of a salt spray about him.

Background - Originally a student at the College of Nobius, Dylan decided that the life of a scholar is not the life for him. Taking his knowledge of music with him, he signed on with the first available ship, and the sea life has been his ever since. After a brush with death, in which he rode a sinking ship down to shore (which is where Delanor's Grace comes in, a gold coin in his pocket which he has since punched a hole in, and affixed about his neck), he has returned to the mainland - shaken, but still as fiery as ever.
 
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Tonguez

A suffusion of yellow
Tamatea Ariki
Human Druid (CN)
Age 28 H 6’6” W Hair:Bald, Eyes:Brown Skin:Dark

Tall and dark, handsome and covered in intricate tatoo designs Tamatea is from the distant Islands of Hawaiki, a civilisation of tropical island spread out across the open sea. A curious and adventurous man from childhood, Tamatea always pushed to see what was over the horizon and it was thus that he left the security of his homelands to take up the life of an explorer and adventurer. Travelling with the famed Navigator Hiro he eventually arrived on the continent and has now made his way across country to Enworld

HP 10 AC 14 Touch 12 Init 6 (feat) Spd 30
Fort 4 Refx 2 Will 5

Bab 0 Melee Spear +1 (1d8) Ranged Sling +2 (1d4) Grap +1 (1d3)

STR 12 (1) DEX 14 (2) CON 14 (2) INT 12 (1) WIS 16 (3) CHA 8 (-1)

Language: Common, Druidic, Sylvan

Abilities & Feats
Animal companion:Eagle 1 Link+4, share spells
Spontaneous summoning, Nature sense, wild empathy +0
Improved Initiative, Track

Skills (Total/Rank+Mod+Misc)
Concentration 3/1+2, Handle Animal 3/4-1, Heal 6/3+3, Knowledge (nature) 5/2+1+2*, Listen 7/4+3, Spellcraft (1), Spot 7/4+3, Survival 8/3+3+2*
(*Nature Sense)
No Ranks
Craft (1), Diplomacy (-1), Profession (3), Ride (2), Swim (1).

Spells
O Create Water, Cure Minor Wounds,
1 Charm Animals,
Bonus Spells: Entangle, Soften Earth and Stone, Summon Natures Ally III

Equipment
Weapons: Spear (1d8 x3 20ft), Sling (1d4 x2 50ft), 30 bullets
Armour Leather AC +2 Dex +6
Other: backpack, bedroll, winter blanket, Fishing net, Grappling Hook and 50ft hemp rope, Hooded Lamp, 3 days rations, waterskin,

Heru the Eagle
HP 9 Spd 10/80 fly (average)
Fort 3 Refx 4 Will 2
Init+2, AC 14/13/12, Bab 0/-4
Talons +3 (1d4) Bite – 2 (1d4)
Lowlight Vision, Weapon Finese (Talons)
Listen +2 Spot +14
 

Janos Audron

Explorer
Thebis-Ra

Lawful Evil Gray Elf Wizard 1

Str 6 [0]
Dex 16 [6]
Con 10 [4]
Int 20 [16]
Wis 10 [2]
Cha 10 [2]

Sex: Male
Age: 148
Height: 5' 9"
Weight: 133 lbs.
Hair: Silver
Eyes: Violet

BAB: +0
BSB: +0 / +0 / +2

Attacks:

Light Crossbow +3
[+0 (BAB) +3 (Dex)]
Scythe -6
[+0 (BAB) -2 (Str) - 4 (Prof)]

Light Crossbow: 1d8
Scythe 2d4-2

AC: 13
[10 (Base) + 3 (Dex)]

HP: 4
[4 + 0 (Con)]

Saves: +0 / +3 / +2
[BSB + X (Stat)]

Speed: 30 ft.

Init: +7
[+3 (Dex) + 4 (II)]

Feats:
1 Improved Initiative
1 Scribe Scroll

Skills:
Craft (Weaponsmithing) +9 [4 (Ranks) + 5 (Int)]
Concentration +4 [4 (Ranks) + 0 (Con)]
Decipher Script +9 [4 (Ranks) + 5 (Int)]
Spellcraft +9 [4 (Ranks) + 5 (Int)]
Knowledge (Arcana) +9 [4 (Ranks) + 5 (Int)]
Knowledge (History) +6 [1 (Ranks) + 5 (Int)]
Knowledge (Religion) +6 [1 (Ranks) + 5 (Int)]
Knowledge (The Planes) +6 [1 (Ranks) + 5 (Int)]
Listen +2 [0 (Ranks) + 2 (Racial)]
Search +9 [2 (Ranks) + 5 (Int) + 2 (Racial)]
Sleight of Hand +3 [1/2 (Ranks) + 3 (Dex)]
Spot +2 [0 (Ranks) + 2 (Racial)]

Languages:
Common
Elven
Draconic
Gnome
Goblin
Orc
Sylvan

Spellcasting:
Spells: 3 / 3
DC: 15 + Spell Level

0th level:
Light, Detect Magic, Read Magic

1st level:
Sleep, Sleep, Spiderclimb

Special Abilities:
Immunity to Magic Sleep effects
+2 Racial bonus on saves vs. Enchantment effects
Low-Light Vision
Martial Weapon Proficiency (Longsword, Rapier, (Composite) Longbow, (Composite) Shortbow)
+2 Racial bonus on Listen, Search, Spot
Favored Class: Wizard
Summon Familiar

Equipment:
Scythe (6)
Light Crossbow (35)

Artisans Tools (5)
Backpack (2)
Bedroll (.1)
Chest (2)
Chalk x10 (.1)
Feed x6 (.3)
Flint and Steel x2 (2)
Mule (8)
Scroll Case x2 (2)
Saddlebags (4)
Signet Ring (2)
Spell Component pouch (5)
Tent (10)
5 Trail Rations (1.5)
2 Waterskins (2)
Cash: 3 GP

Spells:
0th Level:
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

1st Level:
Comprehend Languages
Enlarge Person
Identify
Mage Armor
Magic Missile
Shield
Sleep
Spiderclimb
 
Last edited:

Gurdjieff

First Post
Code:
Name: Rogier Goodwill
Class: Paladin of Hyrag 2
Race: Human
Size: M
Gender: M
Alignment: LG 
Deity: Hyrag

Str: 14 +2 (06p.)     Level: 2        XP: 2650
Dex: 12 +1 (04p.)     BAB: +2         HP: 21 (2d10+4)
Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: -
Int: 10 +0 (02p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +1        Spell Save: -
Cha: 14 +2 (06p.)     ACP: -X         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10    +4    +2    +1    +X    +X    +X    17
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      3    +2    +2    +7
Ref:                       0    +1    +2    +3
Will:                      0    +2    +2    +4

Weapon                  Attack   Damage     Critical
Battleaxe 		+4	  1d8+2 	x3 
Lance 			+4 	  1d8+3 	x3 
Longbow 		+3 	  1d8 		x3 

Languages: 
Common

Abilities: 
1. Smite Evil 1/day
1. Detect Evil
1. Aura of Good
2. Lay on Hands (4hp/day)
2. Divine Grace

Feats: 
1. Mounted Combat
1. Ride By Attack

Skill Points: 15      Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
1. Ride			  5	+1	    +6
2. Knwl(Rel)		  5	+0	    +5
3. Diplomacy		  3	+2	    +5
4. Sense Motive		  2	+2	    +4

Equipment:               Cost  Weight

Battleaxe 		(10gp, 6lb)
Lance 			(10gp, 10lb)
Longbow 		(75gp, 3lb)
-Arrows(20) 		(1gp, 3lb)

Scale Mail 		(50gp, 30lb)
Heavy Steel Shield 	(20gp, 15lb)

Backpack 		(2gp, 2lb)
Bedroll 		(1sp, 5lb)
Winter Blanket 		(5sp, 3lb)
Flint&Steel 		(1gp)
Silver Holy Symbol 	(25gp)
Flask Holy Water 	(25gp, 1lb)
Rope, Hemp 150ft 	(3gp, 30lb)
Grappling Hook 		(1gp, 4lb)
Sealing Wax 		(1gp, 1lb)
Signet Ring 		(5gp)
Waterskin 		(1gp, 4lb)
Torch 			(1cp, 1lb)
3x Sunrod 		(6gp, 3lb)
4x Candle 		(4cp)
Small Steel Mirror 	(10gp, .5lb)
Hooded Lantern 		(7gp, 2lb)

Trail Rations 6day 	(3gp, 6lb)

Total Weight:133.5lb      Money: 144gp 3sp 5cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                58    116   175  350   875  

Age: 21
Height: 5'3"
Weight: 145lb
Eyes: Blue
Hair: Dark Blonde
Skin: Tanned

Appereance:
Background:
History:
Took part of the Retrieval of Fallon's Key [2600xp]
 
Last edited:

Kahuna Burger

First Post
Code:
[B]Name:[/B] sara
[B]Class:[/B] fighter 4/rogue 1
[B]Race:[/B] human
[B]Size:[/B] med
[B]Gender:[/B] F
[B]Alignment:[/B] CN
[B]Deity:[/B] none

[B]Str:[/B] 16 +3 (XXp.)     [B]Level:[/B] 5        [B]XP:[/B] 10,463
[B]Dex:[/B] 16 +3 (XXp.)     [B]BAB:[/B] +4         [B]HP:[/B] 46 (4d10+1d6+10)
[B]Con:[/B] 14 +2 (XXp.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (XXp.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8  -1 (XXp.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (XXp.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +1    +3    +X    +X    +X    19
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Short Sword              +9/+7     1d6+5     19-20x2
Short sword off hand  +7     1d6+3     19-20x2
Javelin                     +7     1d6+3     20x2
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] human

[B]Abilities:[/B] Sneak attack +1d6

[B]Feats:[/B] Two weapon fighting 
Weapon focus short sword 
Combat reflexes 
Quickdraw
Two weapon defense
Weapon Specialization short sword

[B]Skill Points:[/B] 30      [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (costuming)       5    +0          +5
Intimidate            8    +1    +2*      +9/+11*
Perform (gladatorial)   8    +1     +2 **    +9/+11**
Craft (armorsmithing)  2    +0          +2
Tumble                   5    +3      -1    +7
Use Magic Device    2    +1          +3
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords
[B]Equipment:               Cost  Weight[/B]
Chain Shirt (100gp) 25 lb (on iggy's pony)
Mithrel brestplate (on loan)
2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
trail rations 5 days (5gp) 5 lb
[B]Total Weight:[/B] 65 lb      [B]Money:[/B] 400gp 8sp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push [/B]
[B]Max Weight:[/B]               76    153   230   460   1150

[B]Age:[/B] 18
[B]Height:[/B] 6'01"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] tanned


Level 4 sara:[sblock]
Code:
[B]Name:[/B] sara
[B]Class:[/B] fighter 4
[B]Race:[/B] human
[B]Size:[/B] med
[B]Gender:[/B] F
[B]Alignment:[/B] CN
[B]Deity:[/B] none

[B]Str:[/B] 16 +3 (XXp.)     [B]Level:[/B] 4        [B]XP:[/B] 6663
[B]Dex:[/B] 16 +3 (XXp.)     [B]BAB:[/B] +4         [B]HP:[/B] 40 (4d10+8)
[B]Con:[/B] 14 +2 (XXp.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (XXp.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8  -1 (XXp.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (XXp.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +3    +X    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       1    +3          +4
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Short Sword              +9/+7     1d6+5     19-20x2
Short sword off hand  +7     1d6+3     19-20x2
Javelin                     +7     1d6+3     20x2
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] human

[B]Abilities:[/B] XXXX

[B]Feats:[/B] Two weapon fighting 
Weapon focus short sword 
Combat reflexes 
Quickdraw
Two weapon defense
Weapon Specialization short sword

[B]Skill Points:[/B] 21      [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (costuming)       5    +0          +5
Intimidate            7    +1    +2*      +8/+10*
Perform (gladatorial)   7    +1     +2 **    +8/+10**
Craft (armorsmithing)  2    +0          +2
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords

[B]Equipment:               Cost  Weight[/B]
Chain Shirt (100gp) 25 lb

2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
Wand of cure light wounds, 50 charges
trail rations 5 days (5gp) 5 lb
[B]Total Weight:[/B] 65 lb      [B]Money:[/B] 400gp 8sp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push [/B]
[B]Max Weight:[/B]               76    153   230   460   1150

[B]Age:[/B] 18
[B]Height:[/B] 6'01"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] tanned
[/sblock]

1313 xp for attack on the bandit camp
1300 xp for earth and sea first 2 fights.

3rd level sara : [sblock]Name: sara
Class: fighter 3
Race: human
Size: med
Gender: F
Alignment: CN
Deity: none

Str: 16 +3 (XXp.) Level: 3 XP: 5363
Dex: 15 +2 (XXp.) BAB: +3 HP: 31 (3d10+6)
Con: 14 +2 (XXp.) Grapple: +6 Dmg Red: XX/XXXX
Int: 10 +0 (XXp.) Speed: 30' Spell Res: XX
Wis: 8 -1 (XXp.) Init: +2 Spell Save: +X
Cha: 12 +1 (XXp.) ACP: -2 Spell Fail: XX%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +1 +2 +X +X +X 17
Touch: 12 Flatfooted: 14

Base Mod Misc Total
Fort: 3 +2 +5
Ref: 1 +2 +3
Will: 1 -1 +0

Weapon Attack Damage Critical
Short Sword +8/+6 1d6+3 19-20x2
Short sword off hand +6 1d6+1 19-20x2
Javelin +5 1d6+3 20x2
XXXX +X XdXX+X XX-XXxX

Languages: human

Abilities: XXXX

Feats: Two weapon fighting
Weapon focus short sword
Combat reflexes
Quickdraw
Two weapon defense

Skill Points: 18 Max Ranks: 6/3
Skills Ranks Mod Misc Total
Craft (costuming) 5 +0 +5
Intimidate 6 +1 +2* +7/+9*
Perform (gladatorial) 6 +1 +2 ** +7/+9**
Craft (armorsmithing) 1 +0 +1
*When using intimidate to demoralise an opponent.
**when performing with her masterwork shortswords

Equipment: Cost Weight
Chain Shirt (100gp) 25 lb

2 Masterwork Short Swords (620) 6 lb
Entertainers outfit (3gp) 3 lb
Steel mirror (10gp) ½ lb
10 Javelins (10gp) 20 lb
Sword Ribbons (5gp) -
Metalic Paints (2gp) -
Wand of cure light wounds, 50 charges
trail rations 10 days (5gp) 10 lb
Ale, one gallon (2sp) 8 lb
Total Weight: 72.5 lb Money: 400gp 8sp XXcp

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150

Age: 18
Height: 6'01"
Weight: 150lb
Eyes: Blue
Hair: Black
Skin: tanned[/sblock]
 
Last edited:

Manzanita

First Post
Ignatious O'Reilly

Code:
[b]Name:[/b] Ignatious O’Reilly[/font]
[font=Courier New][b]Class:[/b] Wizard (Divinor/Necromancy prohibited)/Loremaster[/font]
[font=Courier New][b]Race:[/b] Halfling[/font]
[font=Courier New][b]Size:[/b] Small[/font]
[font=Courier New][b]Gender:[/b] male[/font]
[font=Courier New][b]Alignment:[/b] Chaotic Good[/font]
[font=Courier New][b]Deity:[/b] [/font]
 
[font=Courier New][b]Str:[/b] 8 -1 (2p.)         [b]Level:[/b] 7/2	[b]XP:[/b] 38,240 (45,000 for 10th)[/font]
[font=Courier New][b]Dex:[/b] 16 +3 (6p.)        [b]BAB:[/b] +4	     [b]HP:[/b] 46 (9d4+18)[/font]
[font=Courier New][b]Con:[/b] 14 +2 (6p.)        [b]Grapple:[/b] -1	 [b]Dmg Red:[/b] none[/font]
[font=Courier New][b]Int:[/b] 21 +5 (16p.)       [b]Speed:[/b] 20'	 [b]Spell Res:[/b] none[/font]
[font=Courier New][b]Wis:[/b] 8 -1 (0p.)         [b]Init:[/b] +3	 [b]Spell Save:[/b] ??[/font]
[font=Courier New][b]Cha:[/b] 8 -1 (0p.)         [b]ACP:[/b] -X	 [b]Spell Fail:[/b] 0%
+1 INT @4th & 8th levels.  [URL=http://www.enworld.org/showpost.php?p=3854169&postcount=687]+1 INT[/URL] from eating special apple[/font]

 
[font=Courier New]			[b]Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/b][/font]
 
[font=Courier New][b]Armor:[/b].............10......+0.....+0...+3....+1....+0...+0......14[/font]
[font=Courier New][b]Touch:[/b] 14			 [b]Flatfooted:[/b] 11[/font]
 
[font=Courier New]				 [b]Base  Mod  Misc    Total[/b][/font]
[font=Courier New][b]Fort:[/b]....................................2   +2   +1    +5[/font]
[font=Courier New][b]Ref:[/b].....................................2   +3   +1   +6[/font]
[font=Courier New][b]Will:[/b]....................................8   -1   +1   +8
Add'n +2 save vs Fear(racial)[/font]
 
[font=Courier New][b]Weapon				 Attack Damage	 Critical[/b][/font]
[font=Courier New]Light crossbow.................+9	 1d6+0	 19-20x2 80 feet[/font]
[font=Courier New]Dagger(x2)(melee)..............+5	 1d3-1	 19-20x2[/font]
[font=Courier New]Dagger (thrown)................+10	 1d3-1	 19-20x2, 10 feet [/font]
Ranged touch attack (spell)....+9       spell effect
 
[font=Courier New][b]Languages:[/b] Common, Halfling, goblin, draconic, gnome, orc, ignan, giant[/font]
 
[font=Courier New][b]Abilities:[/b] scribe scroll, summon familiar, Secret:  Weapon Trick[/font], Lore (like Bardic Knowledge)+9
 
[font=Courier New][b]Feats:[/b] extend spell, enlarge spell, craft magic arms and armor, [URL=http://www.enworld.org/showpost.php?p=2464222&postcount=9]Academy Graduate[/URL] Mordrue's Lore[/font]
 
[font=Courier New][b]Skill Points:[/b] 78	 [b]Max Ranks:[/b] 12/6[/font]
[font=Courier New][b]Skills				 Ranks Mod Misc Total[/b]
Appraise.........................................1...+5..+6[/font]
[font=Courier New]Craft (alchemy)...............................5  +5      +10[/font]
[font=Courier New]Concentration.................................12  +2      +14[/font]
[font=Courier New]Knowledge (arcane)............................12  +5  +2  +19[/font]
[font=Courier New]Knowledge (the planes)........................7  +5      +12[/font]
[font=Courier New]Knowledge (history)...........................10  +5      +15[/font]
[font=Courier New]Knowledge (local)..............................5  +5      +10[/font]
Knowledge (geography).........................5  +5      +10
Knowledge (nature)............................2..+5......+7
Knowledge (Nobility & Royalty)...............1..+5......+6
Knowledge (dungeoneering).....................2..+5.......+7
Knowledge (architecture & Engineering)........1..+5......+6
Knowledge (religion)..........................1..+5......+6
[font=Courier New]Spellcraft	..............................12  +5  +4  +21 [/font]
[font=Courier New]Listen........................................0  -1  +2  +1 (+6 w/familiar)[/font]
[font=Courier New]Climb.........................................0  -1 +2   +1[/font]
[font=Courier New]Hide..........................................0  +3 +4   +7[/font]
Speak Languages (Giant, Ignus)..............................2
Spot..........................................0..-1..0..-1 (+1 w/familiar)
[font=Courier New]Move silently.................................0  +3  +2  +5 [/font]
 
[font=Courier New][b]Equipment:			  Weight[/b][/font]
[font=Courier New]Travelers outfit.................................0[/font]
[font=Courier New]Backpack.........................................0.5[/font]
[font=Courier New]waterskin........................................1[/font]
[font=Courier New]signal whistle....................................0
[COLOR=Red]potion of CLW[/COLOR].....................................0.1
[COLOR=Red]2 potions of Cure Moderate Wounds[/COLOR]............0.2
spyglass, magnifying glass, hourglass, black ink and pen..2
[COLOR=Red]Rod of Lesser Empowerment[/COLOR]........................5.0 lbs
[font=Courier New]empty sack......................0.125[/font]
[font=Courier New]2 days trail rations............................0.5[/font]
[font=Courier New]2 pints oil	....................................2[/font]
[font=Courier New]Spell component pouch.......................... 2.0[/font]
[font=Courier New]Spellbook(x2).................................6.0[/font]
[font=Courier New]dagger.........................................0.5[/font]

[font=Courier New][b]Total Weight:[/b]19.8 lbs	 
 
[font=Courier New]				 [b]Lgt Med Hvy Lift Push[/b][/font]
[font=Courier New][b]Max Weight:[/b]			 20 40 60 120 300[/font] 

Riding Pony "Toole"  light brown with white socks and star. 75 lbs light load; 150 medium
riding saddle (25 lbs), bit & bridle(1 lb), saddlebags(8 lbs), magnifying glass
(All a [URL=http://www.enworld.org/showpost.php?p=2301889&postcount=559]gift[/URL] from Rupert)  
In saddlebags:  bedroll(5 lbs), 4 days rations(4 lbs), 6 days horse feed(60 lbs), winter blanket (3 lbs), 2 quivers, each with 20 bolts, light crossbow(6 lbs) (4.9 gps subtracted from total)
52 lbs; 112 lbs w/feed
Iggy w/equipment weighs 55 lbs
 

[font=Courier New][b]Age:[/b] 29[/font]
[font=Courier New][b]Height:[/b] 3'[/font]
[font=Courier New][b]Weight:[/b] 35 lb[/font]
[font=Courier New][b]Eyes:[/b] Blue[/font]
[font=Courier New][b]Hair:[/b] Curly Brown[/font]
[font=Courier New][b]Skin:[/b] Tan

Primary Spell book (100 pages written) (D=divination spell)
0 level: All(17- excludes necromancy);
Level 1: burning hands, charm person, color spray, Comprehend languages(D), disguise self, enlarge, expeditious retreat, feather fall, Identify(D), mage armor, magic missile, magic weapon, mount, protection from evil, shield (A), shocking grasp, silent image, summon monster I,true strike(D), unseen servent
Level 2: alter self, detect thoughts(D), detect invisibility(D), glitterdust, invisibility, levitate, locate object(D), mirror image, Protection from arrows, Resist Energy(A), scorching ray
Level 3: Clairaudience/Clairvoyance(D), Dispel Magic(A), Haste, Lightening Bolt, Stinking Cloud, Tongues(D), Water Breathing
Level 4: Arcane Eye(D), Black Tentacles, Greater invisibility, Mnemonic Enhancer, Locate Creature (D)


Backup spellbook (stored @Joe's): Magic Missile, Enlarge, Mage Armor, Shield, Color Spray, Mount, Burning Hands, Invisibility, and Mirror Image

Second Spellbook (carried with him) (18 pages written)
Level 1: Shield
Level 3: Lightning Bolt
Level 4: Stoneskin(A)
Level 5: Telekinesis, Telepathic Bond(D)

Standard Spells Prepared
Level 0 (4+1 div/abj): detect magic(D), light(x2), message, ghost sound
Level 1 (4+2 int+1 div/abj): True Strike(D), mage armor, color spray, protection from evil, magic missile(x3)
Level 2 (4+1 int+1 div/abj): Detect thoughts(D), invisibility, levitate, mirror image, glitterdust, detect invisibility
Level 3 (3+1 int+1 div/abj): Clairaudience/Clairvoyance, Haste, Dispel Magic(A), Stinking Cloud, Lightening bolt
Level 4 (2+1 int+1 div/abj): Arcane Eye(D), Greater Invisibility, Stoneskin, Black Tentacles
Level 5 (1+1int+1 div/abj): Telekinesis(x2), Telepathic Bond(D)

Familiar: Kennedy. Bat (insect eating). AC 20 INT 9 HP 23. Speed 40 flying, 20 foot blindsense, low light vision, Alertness, Improved Evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with Bats

Appearance: Iggy is a neatly dressed young Halfling, with the rosy health characteristic of his race. He has somewhat unruly curly hair, and bright blue eyes. He wears a Grey traveling cloak, trimmed with white, underwhich occationally flashes an array of rainbow colors. This is his robe, given upon his graduation from the Academy of the Chromatic Order in Medibaria. On his back he wears a backpack. A dagger is sheathed in his belt, another in his boot. He generally carries his crossbow, which has a leather strap circling his shoulder, so he can release it to cast spells.

Background: Ignatious O'Reilly is the second son of a prosperous scribe and printer in Tharol, Medabaria. His eldest brother was destined to take over the family business. As the next in line, Iggy (as most call him) was allowed to pick a different profession. For him, this was a no-brainer. He had always been fascinated with magic, and, as several of his father's customers were wizards, he was able to gain entrance into the Prestigious Academy of the Chromatic Order. There he studied under Jarvys Dendril, among others.
Immediately upon graduation, Iggy headed for the Red Dragon Inn to take up the adventuring career. He has his sights set on becoming a Loremaster, and wants to soak up as much experience and knowledge of the world as possible. Despite being bookish and shy, Iggy is brave and a loyal friend.

His first mission involved a trip east to Fallon, where he and his companions were asked to find a magical key. They encountered a dopleganger and had some good elven food, but were untimately not needed, as the key was found by others. He has returned to the Red Dragon Inn with his friend Sara to find another worthy adventure.

From there he was recruited by a treasure hunter named Rupert to follow a map he had found purporting to lead to an abandoned dragon lair. Iggy took this mission, risking a dangerous underwater tunnel and ended up fighting a small black dragon. It appears that this tiny dragon actually created the treasure map to lead adventurers into his maw. In any case, the team was successful and returned to the Inn much richer.

As an added bonus, Iggy found that his old friend Sara was at the inn as well. Buoyed by her presense, Iggy set out on a mission for the road wardens to subdue a group of bandits which had been robbing merchants in the area. Despite the presence of 4 other arcanists, Iggy felt useful in helping plan the assault and casting some key spells. Fortunately his friend Sara emerged unscathed from the battlefront.

Soon after returning to the Inn, they heard news of some Mermen in a lake over the mountains who wanted aid against a merrow. Setting forth with his friend Sara again, they had to overcome bad weather, bears and assassin vines to reach the lake. Having no way to contact the merfolk, the group then set about clearing out some monsters from the area. Here they fought some gargoyles, and Iggy realized he needed to focus more on combat spells. Going underwater, Iggy and his crew, including Charlarn, Zack and Ducane, fought some mutant fish. The merrow then informed them of some evil plot involving non-aquatic outsiders to poison the lake. Investigating, the group killed several merrows and a skrag, before being mysteriously transported out of the lake, with visions of some evil taking root in the lake and emanating throughout the region.


Rewards
01/28/04: 1900 experience from The Retrieval of Fallon's Key 2nd Level!

04/25/04: 700 XP from The Retrieval of Fallon's Key part II.

08/19/04: 200 XP from Dealing w/Hooligans

06/03/05: 1375 XP from Treasure of Tierra Padre 3rd Level!

08/02/05: 1313 XP from Attack on the Bandit Camp

A Clash of Earth and Sea
11/19/05: 1300 XP for defeating bear, assassin vine and time spent 4th Level!
01/12/06: 1440 XPs gargoyles
03/23/06: 1040 XPs for evil fish, more gargoyles
04/26/06: 920 XPs for underwater merrow battle - 5th level!
05/02/06: 400 XPs for defeating Skrag
07/19/06: 925 XPs for big undersea battle
08/07/06: 750 XPs for merrow/sorcerer battle
09/09/06: 1500 XPs More merrows & sorcerers
01/30/07: 3,768 XPs Time Spent, Merfolk negotiations and Pirate encounter - 6th level!
02/18/07: 1543 XPs for killing Ogre Mage, destroying evil opal, foiling lich plot and time spent

Heroes Must Rise Plot Post
05/11/07: 2,950 XPs for time spent & Chasing off Gith Raiders. 7th Level!
1225 XPs for Mine battle & time spent
250 XP for managing dueregars
1458 XPs for Gith fights and time spent
09/28/07: 3,483 XPs for Stealing the Githyanki Ship, Magmin Battle (Avoided through use of Arcane Eye), Huge Fire Elemental, environmental hazards, time spent 8th level!
10/26/07: 1600 XPs for Retriever & time spent.

Seige in the Stonepike Mountains
6600 XPs for blackscale lizardmen, harpies and time spent. Level 9!
1600 XPs for time spent

Treasure:
Spellbook captured from enemy wizard.

125 gps gained as reward in Retrieval of Fallon's Key

Wand of water breathing. Initially 9 charges when given to Iggy's party in the small village during A Clash of Earth and Sea. 2 charges used on ititial descent into water. 1 charge used on second trip. 1 charge used when setting out to war with Mermen allies. 1 more spent to recharge after dispel magic. charge 6 used to bring Ducane's and Opale's dead bodies out to the mermen.

Potion of cure moderate wounds taken from Gith raiders.

Another potion of Cure Moderate wounds and a magic cloak taken from Gith

Loot tracking
At start of Treasure Tierra Padre: 105 gps
2210.5 gps
and gear purchased at half price from Rupert:
spyglass, hourglass, scrolls of protection from evil and protection from arrows (450 gps)

Purchased at market price: Arcane scrolls of feather fall, & unseen servent (50 gps)
Potion of CLW (50 gps), pen & ink (8.1 gps)
materials to add these spells to spellbook (feather fall, unseen servent, burning hands, mount, enlarge, magic missile, invisibility, mirror image) (1000 gps)
remaining gps: 357.53
From Bandit camp, add 237.5 gps + half interest in a wand of CLW w/Sara.
Add spells copied from other's spellbooks: scorching ray, magic weapon, shocking grasp (400gps)
Add 3073.6 gps
Add spells from Opale's spellbook (11/07): Disguise self, resist energy, glitterdust, alter self, stinking cloud, dispel magic, greater invisibility, & black tenticles (2100 gps, 21 pages)
Buy scrolls of sheild and lightening bolt, copy to spellbook (800)
Sell extra spellbook (say 22 pages) for 1100 gps.
Buy newspellbook & materials to copy 10 pages into spellbook (1015)
Get 9000 gps for undertaking the rescue of Stonepike
Buy Rod of Lesser Empowerment (9000 gps)
Buy Pony, saddle & saddlebags(44 gps), & a week of pony feed & trail rations (3.85 gps)
Revised total: 400.88 gps

Level up Info: [sblock]
2nd level add:
Identify, expeditious retreat

3rd level add:
detect thoughts, locate object
Feat: enlarge spell
+1 rank Spellcraft, knowledge (arcana) and 4 ranks knowledge (history)
add spells to primary spellbook from secondary spellbook:
+5 hps; +1 fort +1 ref saves

4th level add:
One wizard level (4)
+1 BAB
+1 Will save
+1 INT
+1d4+2 HPs (5)
+6 skill ranks: concentration(2), spellcraft, Knowledge(arcana, history, geography)
New spells: Detect invisibility, Levitate

5th level add:
One wizard Level (5)
+1d4+2 hps (5)
Wizard bonus feat: craft arms & armor
+6 skill ranks: concentration, spellcraft, knowledge(history, nature, dungeoneering & arcana)
New Spells: Clairaudience/clairvoyance, haste

6th level add:
Wizard (6)
+1 BAB; +1 Fort, Ref & Will Saves
+1d4+2 hps (5)
6th level feat: Academy Graduate (Iggy was grandfathered & able to take this after 1st lvl)
+6 skill ranks: concentration, spellcraft, knowledge (arcana, history, religion, architecture & engineering)
New Spells: Water breathing, tongues

7th level:
Wizard (7)
+1d4+2 hps (5)
+6 skill ranks: concentration, spellcraft, Knowledge(history, arcana, geography, planes)
Add Spells: Arcane Eye, Mnemonic Enhancer

8th level:
Loremaster(1)
+1d4+2 HPs (5)
+2 Will save
+1 INT (to 20)
+9 skill ranks (4 as loremaster, 5 from INT): appraise, concentration, spellcraft, Knowledge(local, arcana, Nobility & Royalty, planes), speak languages: Ignan, giant.
Add Spells: Stoneskin, locate creature
Add Loremaster ability: Weapon Trick: +1 on all attacks

9th level:
Loremaster(2)
+1d4+2 HPs (5)
+1 BAB
+1 Will save
+9 Skill Ranks:Spellcraft, Concentration, Knowledge: Geography(3), nature, dungeoneering, local, arcana
Add spells(2): Telepathic Bond, telekinesis
Add Feat: Mordrue's Lore
Add Loremaster ability: Lore

Mordrue's Lore [General]
Prerequisite: Academy Graduate, Diviner or Abjurer, not barred from Divination or Abjuration, Int 15+
Benefits:You may now select your specialist bonus spells from either Divination or Abjuration spells. You do not receive any additional bonus spells, however. Additionally, you may make any Knowledge check untrained.
[/sblock]
 
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