(Record) Official Character Thread

Theroc

First Post
Viktor Talthem, fighter

Approved as of April 14th, 2009
Code:
Name: Viktor Talthem
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Chennet', Azwan
(Victor is a minor noble, and respects Azwan, even if he doesn't share the same lawful bent)

Str: 14 +2 (06p.)     Level: 1        XP: 200
Dex: 14 +2 (06p.)     BAB: +1         HP: 12 (1d10+2)
Con: 14 +2 (06p.)     Grapple: +3     Dmg Red: 0/anything
Int: 14 +2 (06p.)     Speed: 30'    Spell Res: None
Wis: 10 +0 (02p.)     Init: +2        Spell Save: ???
Cha: 12 +1 (04p.)     ACP: -2       Craftpoint: 238 

    AC:     Base  Armor  Shld   Dex  Size   Nat  Misc  Total
             10     +4    +0    +2   +0     +0    +0    16
                  Touch: 12              Flatfooted: 14



                Base   Mod  Misc  Total
Fort:            2     +2    0     4
Ref:             0     +2    0     2
Will:            0     +0    0     0

Weapon                  Attack    Damage      Critical
Flail                    +3       1d8+2       20-20x2
Guisarme                 +3       2d4+3       20-20x3
Short bow                +3       1d6         20-20X3


Languages: Common, Draconic, Dwarven

Abilities:
Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Fighter:

    * Bonus Feats (already included)

Feats: Combat Expertise, Improved Trip, Improved Disarm

Skill Points: 20       Max Ranks: 4(Class Skills)/2(Crossclass Skills)
Skills            Ranks    Mod    Misc    Total
Climb*              2      +2      -2     = 2 (ACP)
Craft(Weaponsmith)* 4      +2      +0     = 6
Craft(Armorsmith)*  2      +2      +0     = 4
Craft(Blacksmith)*  1      +2      +0     = 3
Diplomacy           0      +1      +0     = 1
Escape Artist       0      +2      -2     = 0 (ACP)
Gather Info         0      +1      +0     = 1
Handle Animal*      2      +1      +0     = 3
Hide                0      +2      -2     = 0 (ACP)
Intimidate*         3      +1      +0     = 4
Jump*               2      +2      -2     = 2 (ACP)
Listen              0      +0      +0     = 0
Move Silently       0      +2      -2     = 0 (ACP)
Search              0      +2      +0     = 2
Sense Motive        0      +0      +0     = 0
Swim                2      +2      -4     = 0 (ACP)
Use Rope            0      +2      +0     = 2
Ride*               2      +2      +0     = 4

* Indicates trained skills.



Equipment:               Cost  Weight
Chain shirt              ****  25 lb
Flail                    ****  05 lb
Guisarme                 ****  12 lb
Backpack                 02gp  02 lb
Trail Rations(X3)        15sp  03 lb
Oil(X2)                  02sp  02 lb
Lamp, common             01sp  01 lb
Artisan's tools*          05gp  05 lb
Short Bow               30gp  02 lb
ArrowsX20               01gp  03 lb

* Viktor does not carry his tools during adventures
**** Crafted items

Total Weight:55 lb      Money:5pp 236gp 2sp 0cp

           Light  Medium   Heavy    Lift    Push
Max Weight:0-58   59-116  117-175  76-350 351-875

Age: 20
Height: 5'9"
Weight: 160lb
Eyes: Blue
Hair: Black
Skin: Fair
[sblock=Appearance]
Viktor's features were a bit more sharp and refined, observers paying any attention would likely guess at his noble heritage, even though it may be covered with the grime of the forge. His skin was fair, with a touch of a tan due to the little sun he got when escaping the noble trappings and heading to the forge. His build would seem a bit unsuiting for smithing work, but the boy had developed a well toned muscle structure, making him slightly stronger than he would appear.[/sblock]

[sblock=Background]

Viktor was born to House Talthem, a lesser noble family in Orussus. The Talthem are very old though not extremely prominent, and despite all the tradition, or perhaps because of it, Viktor had little interest in being a typical noble, staying in court at all times. Viktor dreamt of being a warrior, fighting for the causes or people he believed in. His fatherwas not particularly happy with this, but by the time the boy was 10 his father had given up on rearing him as a proper boy. His mother took care of most of his upbringing.

Knowing that Viktor was a willful boy who wouldn't relent from his desire for skill, arranged some meetings and initiated the boy into smithing, telling the boy that in order to fight well, he had to know how the weapons and armor he was to use were made. Additionally, she managed to get one of the city guard to mentor him during offduty hours to get him started on his basics.

Between his smithing apprenticeship and his mild martial training, Viktor was growing weary of remaining cooped up in Orussus, and began frequenting the taverns that held foreigners, listening to their tales of exploits and generally getting a feel for various adventurers, waiting for the chance to go on his own adventures.[/sblock]

[sblock=Crafted gear]
Chain Shirt: 33g, 3s, 3c; 10 CP(Took 10)
Flail: 2g, 6s, 7c; 1 CP (Took 10)
Guisarme: 3 g; 1 CP(Took 10)
Total Cost:39 GP, 12CP[/sblock]

[sblock=Job and time related experience/gold/craftpoints]
April 14th to October 6th, 2009
125 experience
100 Craft Points
100 gold (25 gone towards workshop)[/sblock]

Workshop fund: 25 GP

[sblock=Adventuring Awards]
http://www.enworld.org/forum/living-en-world/266143-malice-medusa-pt-1-manzanita-judging.html
Skeleton=75 XP
Prepayment: 5 Platinum pieces[/sblock]
 
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hellrazor111

First Post
Code:
[B]Name:[/B] Cray Heartly
[B]Class:[/B] Paladin of Freedom
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath
[B]Template:[/B] Blindborn

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +1         [B]HP:[/B] 011 (1d10+1)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 08 -1 (00p.)     [B]Speed:[/B] 20ft.    [B]Spell Res:[/B] 0
[B]Wis:[/B] 17 +3 (13p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11 +0 (03p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]        10    +4    +0    +1    +0    +0    +0      15
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                2      1    +0     +3
[B]Ref:[/B]                 0      1    +0     +1
[B]Will:[/B]                 0      3    +0     +3

[B]Weapon                  Attack   Damage     Critical[/B]
Bastard Sword                +3     1d10+2        19-20x2
Dagger                          +3     1d4+2          19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Blindsense 30ft, Aura of Good, Detect Evil, Smite Evil 1/day, 75% movement rate

[B]Feats:[/B] Blindsense Improvement, Exotic Weapon Proficency(Bastard Sword)

[B]Skill Points:[/B] 04       [B]Max Ranks:[/B] 4/2
[B]Skills                        Ranks  Mod  Misc  Total[/B]
Perform(Gladiatorial)CC      2    +0     +0     2
Listen                             0    +3     +2     5  

[B]Equipment:               Cost  Weight[/B]
Bastard Sword               35gp   06lb
Dagger                         02gp   01lb
MstrWrk Scale Mail        200gp  30lb
Bedroll                         01sp   05lb

[B]Total Weight:[/B]42lb      [B]Money:[/B] 2gp 09sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]    058   116   175   350   875

[B]Age:[/B] 21
[B]Height:[/B] 5'07"
[B]Weight:[/B] 141lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Crimson
[B]Skin:[/B] Tanned
[sblock=Appearance:] Tall and skinny, Cray has the build of a sprinter. His face and forearms have scars, mostly from training. The most notable one being on his face that goes from his ear to his chin, up to his cheek and back around, where he was bit by a dog as a child. He has short, medium length deep red hair, which falls partly over his face. His eyes have a hint of green, though they are mostly hiden by his hair. He wears clothes of a sunshine yellow and black. He had the Holy Symbol of Grendath engraved into his armor, and he keeps himself clean shaven.
[/sblock]
[sblock=Background:] Orphaned by his parents due to his 'defect', Cray grew up in the care of Grendathian Priests. His hatered for their reason gave him the motivation to train his other senses. Through his swordfighting, meditation and teaching, he heightened his other senses to a great range. His talent for swordplay, along with the teaching of the priests, is what set him down his path as a Paladin. He was trained in the wild ways of his patron and, after a time, completed his training. And with Grendath's favor and a tip, Cray travels to the Red Dragon in search for allies and adventure. He keeps Detect Evil active at all times.
[/sblock]
[sblock=Public]
Cray feels no ill will toward his parents, and knows of their location, but has no wish to meet them.

His father and mother, Jorric & Norma Heartly, are well-to-do merchants
[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
Jonah Stone stats:Approved by Trouvere and Rae

Code:
[B]Name:[/B] Jonah Stone
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Halina
 
[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d8+2+3)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] na
[B]Int:[/B]  8 -1 (00p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] na
[B]Wis:[/B] 15 +2 (08p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 12+ spell lvl
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B]  0         [B]Spell Fail:[/B] na
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1          +3                    14
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +2          +4
 
[B]Weapon                  Attack   Damage         Critical   Range[/B]
Club(melee)                  +1     1d6+1            x2    --
Club(thrown)                 +3     1d6+1            x2    10'
Dagger(melee)                +1     1d4+1       19-20x2    --
Dagger(thrown)               +3     1d4+1       19-20x2    10'
Sickle                       +1     1d6+1            x2    --
Sling                        +3     1d4+1            x2    50'
Quarterstaff(1-attack)       +1     1d6+1            x2    --
Quarterstaff(2-attacks)    -1/-1  1d6+1/1d6          x2    --
Two-Weapon Combo           -1/-1  1d6+1/varies   varies    --
  -note two-weapon combo is club+either dagger or sickle in off-hand
 
[B]Languages:[/B] Common and Druidic
 
[B]Abilities:[/B] Human traits: Bonus feat at 1st lvl, +4 skill points at 1st lvl,
           +1 skill point per lvl after 1st; Druid Traits: weapon proficiencies-
           club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling,
           and spear armor proficiencies- light and medium also proficient with
           shields(except tower shields)*, Spells, Spontaneous Casting, Not
           allowed to cast spells of an alignment opposed to his or his deity's:
           Jonah is not allowed to cast Evil spells, Bonus Languages, Animal
           Companion, Nature Sense(+2 misc. bonus to Knowledge-Nature and
           Survival skill checks), Wild Empathy(1d20+1)
 
*Druids are prohibited from wearing metal armor and using metal shields. If he
wears prohibited armor or carries a prohibited shield he is unable to cast druid
spells or use any of his supernatural or spell-like abilities while doing so and for
24 hours thereafter.
 
[B]Feats:[/B] Toughness(lvl1), Two-Weapon Fighting(human bonus)
 
[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Handle Animal              4    +0          +4
Profession(farmer)         1    +2          +3
Knowledge(nature)          2    -1   +2     +3
Survival                   4    +2   +2     +8
Ride                       2    +3          +5
Spot                       3    +2          +5
 
[B]Animal Companion: [/B]Blue
Great Dane(using wolf stats MM pg283)
Medium Animal,HD 2d8+4,hp:13,Init:+2,Spd:50',BAB/Grp:+1/+2,
AC:14(+2 dex,+2 natural)FF:12 T:12,Atk: bite +3 melee (1d6+1)
SA: trip,SQ: low-light vision,scent,link,share spells Feats:Track,
Weapon Focus(bite)Saves:Fort+5,Ref+5,Will+1;
STR13,DEX15,CON15,INT2,WIS12,CHA6
Skills:Hide+2,Listen+3,Move Silently+3,Spot+3,Survival+1(+5 when
tracking by scent) Tricks:Attack,Down,Heel,Guard,Track,Seek,bonus:
Fetch,
 
[B]Spells per Day: [/B]0lvl-3; 1lvl-2
[B]Spells Prepared: [/B]
0lvl- Know Direction, Detect Poison, Virtue
1lvl- Goodberry, Calm Animals
 
[B]Equipment:                  Cost  Weight[/B]
Peasant's Outfit            free    0lb
Padded Armor                 5gp   10lb
Quarterstaff                 --     4lb
Club                         --     3lb
Sickle                       6gp    2lb
Dagger                       2gp    1lb
Sling(10 bullets)            1sp    5lb
Bedroll                      1sp    5lb
Signal Whistel               8sp     --
Belt Pouch                   1gp   .5lb
   -holy symbol(silver)     25gp    1lb
   -fishhook                 1sp     --
   -sewing needle            5sp     --
   -flint&steel              1gp     --
   -holly&mistletoe           --     --
   -berries                   --     --
   -thunderstone            30gp    1lb
Sack                         1sp   .5lb
   -bread(1 loaf)            2cp   .5lb
   -cheese(1 hunk)           1sp   .5lb
   -waterskin                1gp    4lb
   -hammer                   5sp    2lb 
 
[B]Total Weight:[/B]40lb      [B]Money:[/B] 6gp 6sp 8cp
                           [B]Lgt   Med   Hvy   Lift   Push[/B]
[B]Max Weight:[/B]               43    86    130    260    650
 
[B]Age:[/B] 24
[B]Height:[/B] 6'-4"
[B]Weight:[/B] 156lb
[B]Eyes:[/B] hazel
[B]Hair:[/B] sandy brown
[B]Skin:[/B] light except for hands and face are very tan
Appearance: Jonah is tall and ungainly, he has long limbs and fingers
short cropped brown hair. His face is dominated by a large nose
which makes his thin lips look all the thinner. He dresses in
common clothes of drab green and brown, wearing a drab green
hood over his padded tunic and wool leggings.

Background: Jonah has recently left the only life he has ever know
and finds himself overwhelmed by the size and scope of the world.
He has left the farm to save it, he seeks the money needed to save
his only home from ruin. when asking after work he is pointed to
The Red Dragon Inn, he hopes to find someone to help him.
 
Last edited:

shorty

First Post
looking to have my character aprooved

(status Unapproved)
Name: Linky
User: josh
Class: Fighter
Level: 1
Race: Human
Alignment: CN
Deity: Kord
Size: 6ft
Age: 24
Gender: Male
Weight: 120
Eye: Light Blue
Hair: Brown
Skin: White

Stats:
Str: 15 (2)
Dex: 14 (2)
Con: 15 (2)
Int: 12 (1)
Wis: 12 (1)
Cha: 10 (0)

HP: 15
AC: 20

Initiative: (2)

Saving Throws:
Fortitude: (4)
Reflex: (2)
Will: (1)

Base Attack Bonuse: (1)

Grapple: (3)

Skills:
Climb (3)
Concentration (3)
Craft - Sword (2)
Gather Information (1)
Handle Animal (1)
Intimidate (1)
Jump (3)
Listen (2)
Ride (3)
Search (2)
Spot (2)
Swim (3)

Feats:
Toughness +3 HP
Power Attack
Clev

Languages:
Common
Elvin
Gnomish

Items:
Back Pack
Bed roll
50 ft. rope
Water skin
4 day trail ration
x2 torch
x1 cure light potion

Armor:
Brest Plate, Medium armor, (5) AC (3) Dex

Shield:
Large Steel Shield (2) AC

Weapon:
Long Sword (3) 1D8 19-20/x2

Money
gp: 21

Background:
Linky grew up in the forest along side Elves he was trained to fight for honor and to protect the forest he lived in he grew up faster then the other elven children so he left at the age of 24 to start out on his quest to protect others and the live his life to the fullest.

Personality:
he is smart and hot headed he would rush in to battle just to save a women or child with out thinking of his own life he is a joker and a pervert some time's but he does it so he is not always serious so people will know he is normal but in battle he is very serious and does not give up even when the challenge is more then he can handle that is his problem he does not know when to give up on a fight even if it is lost he try's to push tell he can win or dies trying.
 
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Frozen Messiah

First Post
Ulgen Soyadi

Name: Ulgen Soyadi
Class: Ranger
Race: Half-Orc
Size: Medium
Gender: Male
Alignment: True Neutral
Deity: Phyrah
Str: 12 +1 (2p.) Level: 1 XP: XXXX
Dex: 16 +3 (10p.) BAB: +1 HP: 10 (1d8+2)
Con: 14 +2 (6p.) Grapple: +2 Dmg Red: XX
Int: 10 +0 (4p.) Speed: 20' Spell Res: XX
Wis: 14 +2 (6p.) Init: +1 Spell Save: +X
Cha: 8 -1 (2p.) ACP: -5 Spell Fail: 50%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +3 +0 +X +X 16
Touch: 13 Flatfooted: 22
Base Mod Misc Total
Fort: +2 +2 X +4
Ref: +2 +3 X +4
Will: +0 +0 X +0
Weapon Attack Damage Critical
Longbow +4 1d8+3 20/x2
Short Sword +2 1d6+1 19-20/x2
Languages: Common, Orcish
Abilities:
Simple/martial weapon proficiency
Proficiency with light armor and sheilds (except tower)
Favored enemy (Magical Beasts)
Wild Empathy

Feats:
Improved Initiative (1st level)
Track (Ranger feat)
Skill Points: 6 Max Ranks: 4
Skills Ranks Mod Misc Total
Hide 4 +3 acp +7
Knowledge(geography) 4 +0 +4
Knowledge(nature) 4 +0 +4
Listen 4 +2 +6
Spot 4 +2 +6
Survival 4 +2 +6
Equipment: Cost Weight
Flasks (3) 3cp 2.5lb
Oil (3 pints) 3sp 3lb
Hooded Lantern 7gp 2lb
Steel Mirror 10gp .5lb
silk Rope (50ft) 10gp 5lb
Flint and Steel 1gp N/A
Whetstone 2cp 1lb
Waterskin 1gp 4lb
shortsword 15gp 2lb
Longbow 75gp 3lb
Arrows (80) 4gp 12lb
Backpack 2gp 2lb
Travellers outfit 1gp (wearing)
Total Weight:37lb Money: 18gp 6sp 5cp (100gp back with cousin)
Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 520
Age: 25
Height: 6'0"
Weight: 175lb
Eyes: green
Hair: Black
Skin: Grey



Ulgen is a one of the few half-orcs who are fond of talking and trading tales with other folk. Most of his days he has worked on the family caravan and has seen much of the world through their travels. As he lived his life on the move he began wanting to setoff on his own. On e day the Caravan stopped off at his uncles farm where Ulgen decided to stay and train and work for his retired adventurer of an uncle. After some months Ulgen was ready to leave with his uncles gear forom his adventuring days and all that he had learned on the caravan to make a name for himself.

Apperance: Ulgen's usual atire is a brown trench coat and a wide rimmed hat that looked weatherd but in good condition. Ulgen has a dark grey skin do to most of the time in the open landscape where the caravan would roam. Ulgen's hair is black and a little longer than his shoulders, it is quite coarse. Ulgen usually is smiling and is generally a pleasent fellow who has a story to tell.
 

SLM

First Post
Conditioner "Condy" Barefoot (Level 1 Halfling Fighter)

Code:
[B][FONT=Courier New]GENERALS:[/FONT][/B]
[FONT=Courier New][B]Name:[/B]       Conditioner "Condy" Barefoot[/FONT]
[FONT=Courier New][B]Class:[/B]      Fighter[/FONT]
[FONT=Courier New][B]Race:[/B]       Halfling[/FONT]
[FONT=Courier New][B]Size:[/B]       Small[/FONT]
[FONT=Courier New][B]Gender:[/B]     Male[/FONT]
[FONT=Courier New][B]Alignment:[/B]  Chaotic/Neutral[/FONT]
[FONT=Courier New][B]Deity:[/B]      Halor[/FONT]
 
[B][FONT=Courier New]STATS:   Final   Base   Buy   Rac   Mod   Point[/FONT][/B]
[FONT=Courier New][B]Str:[/B]     15      8      17    -2    +2    (13p)[/FONT]
[FONT=Courier New][B]Dex:[/B]     15      8      13    +2    +2    (05p)[/FONT]
[FONT=Courier New][B]Con:[/B]     14      8      14          +2    (06p)[/FONT]
[FONT=Courier New][B]Int:[/B]     10      8      10          +0    (02p)[/FONT]
[FONT=Courier New][B]Wis:[/B]     10      8      10          +0    (02p)[/FONT]
[FONT=Courier New][B]Cha:[/B]     10      8      10          +0    (02p)[/FONT]
 
[FONT=Courier New][B]Level:[/B]   1   [B]XP:[/B]          0[/FONT]
[FONT=Courier New][B]BAB:[/B]     +1  [B]HP:[/B] (1d10+2) 12[/FONT]
[FONT=Courier New][B]Grapple:[/B] -1* [B]Dmg Red:[/B]     0/0[/FONT]
[FONT=Courier New][B]Speed:[/B]   15' [B]Spell Res:[/B]   0[/FONT]
[FONT=Courier New][B]Init:[/B]    +6  [B]Spell Save:[/B]  +0[/FONT]
[FONT=Courier New][B]ACP:[/B]     -5  [B]Spell Fail:[/B]  30%[/FONT]
 
[FONT=Courier New]* = BAB + Str Mod - 4[/FONT]
 
[B][FONT=Courier New]STATS:        Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/FONT][/B]
[FONT=Courier New][B]Armor:[/B]        10    +5     +0    +2*  +1    +0   +0    18[/FONT]
[FONT=Courier New][B]Touch:[/B]        13[/FONT]
[FONT=Courier New][B]Flatfooted:[/B]   16[/FONT]
 
[FONT=Courier New]* = max dex bonus is +2 with chainmail[/FONT]
 
[B][FONT=Courier New]SAVES:   Base  Mod  Racial  Misc  Total[/FONT][/B]
[FONT=Courier New][B]Fort:[/B]    2     +2   +1      +0    +5[/FONT]
[FONT=Courier New][B]Ref:[/B]     0     +2   +1      +0    +3[/FONT]
[FONT=Courier New][B]Will:[/B]    0     +0   +1      +0    +1[/FONT]
 
[B][FONT=Courier New]WEAPONS:        Attack  Penalty  Damage  Critical  Range[/FONT][/B]
[FONT=Courier New]Longsword (1H)  +4      -2       d6+2    19-20 x2[/FONT]
[FONT=Courier New]Shortsword (1H) +4      -2       d4+1    19-20 x2[/FONT]
[FONT=Courier New]Greatsword (2H) +4               d10+3   19-20 x2[/FONT]
[FONT=Courier New]Javelin (1H)    +5               d4+2    20 x2     30 ft[/FONT]
 
[B][FONT=Courier New]LANGUAGES:[/FONT][/B]
[FONT=Courier New]Common[/FONT]
[FONT=Courier New]Halfling[/FONT]
 
[B][FONT=Courier New]ABILITIES:[/FONT][/B]
[FONT=Courier New]+1 size bonus to armor[/FONT]
[FONT=Courier New]+1 size bonus to attack[/FONT]
[FONT=Courier New]+4 size bonus to hide[/FONT]
[FONT=Courier New]-4 size penalty to grapple[/FONT]
 
[FONT=Courier New]+1 racial bonus to all saves[/FONT]
[FONT=Courier New]+1 racial bonus to sling[/FONT]
[FONT=Courier New]+1 racial bonus to throwing[/FONT]
[FONT=Courier New]+2 racial bonus to listen[/FONT]
[FONT=Courier New]+2 racial bonus to climb[/FONT]
[FONT=Courier New]+2 racial bonus to jump[/FONT]
[FONT=Courier New]+2 racial bonus to move silently[/FONT]
 
[FONT=Courier New]+2 morale bonus to fear saves[/FONT]
 
[FONT=Courier New]Proficient with all simple and martial weapons and with all armor and s[/FONT][FONT=Courier New]hields.[/FONT]
 
[B][FONT=Courier New]FEATS:[/FONT][/B]
[FONT=Courier New]Improved Initiative (+4 bonus to initiative)[/FONT]
[FONT=Courier New]Two-Weapon Fighting (Reduce two-weapon fighting penalties by 2)[/FONT]
 
[B][FONT=Courier New]SKILLS:[/FONT][/B]
[FONT=Courier New][B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2[/FONT]
 
[B][FONT=Courier New]Skills:       Ranks  Mod  Racial  ACP   Misc  Total[/FONT][/B]
[FONT=Courier New]Climb (Str)   2      +2   +2      -5          +1[/FONT]
[FONT=Courier New]Jump  (Str)   2      +2   +2      -5    -9**  -8[/FONT]
[FONT=Courier New]Ride  (Dex)   2      +2           -0          +4[/FONT]
[FONT=Courier New]Swim  (Str)   2      +2           -10*        -6[/FONT]
 
[FONT=Courier New]*  = Swimming doubles the ACP[/FONT]
[FONT=Courier New]** = Speed penalty to jumping due to size[/FONT]
 
[FONT=Courier New][B]Misc. Skills:       Ranks  Mod  Racial  ACP   Misc  Total[/B][/FONT]
[FONT=Courier New]Balance (Dex)       0      +2           -5          -3[/FONT]
[FONT=Courier New]Escape Artist (Dex) 0      +2           -5          -3[/FONT]
[FONT=Courier New]Hide (Dex)          0      +2           -5          -3[/FONT]
[FONT=Courier New]Listen (Wis)        0           +2                  +2[/FONT]
[FONT=Courier New]Move Silently (Dex) 0      +2   +2      -5          -1[/FONT]
 
[B][FONT=Courier New]EQUIPMENT:        Cost  Weight[/FONT][/B]
[FONT=Courier New]Chainmail (+5)    150gp 20 lbs[/FONT]
[FONT=Courier New]Longsword         15gp  2 lbs[/FONT]
[FONT=Courier New]Shortsword        10gp  1 lbs[/FONT]
[FONT=Courier New]Greatsword        50gp  4 lbs[/FONT]
[FONT=Courier New]Javelin x3        3gp   3 lbs        [/FONT]
 
[FONT=Courier New][B]Total Weight:[/B] 30 lbs[/FONT]
 
[B][FONT=Courier New]WEIGHTS:[/FONT][/B]
[FONT=Courier New][B]Light:[/B]  49.5[/FONT]
[FONT=Courier New][B]Medium:[/B] 99.75[/FONT]
[FONT=Courier New][B]Heavy:[/B]  150[/FONT]
[FONT=Courier New][B]Lift:[/B]   300[/FONT]
[FONT=Courier New][B]Push:[/B]   750[/FONT]
 
[B][FONT=Courier New]MONEY:[/FONT][/B]
[FONT=Courier New][B]GP:[/B] 12[/FONT]
[FONT=Courier New][B]SP:[/B] 0[/FONT]
[FONT=Courier New][B]CP:[/B] 0[/FONT]
 
[B][FONT=Courier New]DESCRIPTIONS:[/FONT][/B]
[FONT=Courier New][B]Age:[/B]    28[/FONT]
[FONT=Courier New][B]Height:[/B] 2'11"[/FONT]
[FONT=Courier New][B]Weight:[/B] 32 lbs[/FONT]
[FONT=Courier New][B]Eyes:[/B]   Brown[/FONT]
[FONT=Courier New][B]Hair:[/B]   Brown[/FONT]
[FONT=Courier New][B]Skin:[/B]   Light[/FONT]

Appearance:
Condy is short and muscular. He has brown hair, brown eyes, and brown sideburns. He appears usually jolly, however, in light of recent events he has appeared slightly sad, but motivated.

Background:
Condy grew up in The Free City of Orussus. His father was a dockman and he spent his childhood helping his father run his part of the dock.

Condy always dreamed of traveling the world, and has spent many hours in the countryside outside of Orussus practicing his sword skills on wild game. Last week Condy's father died and he can't imagine trying to go about his current duties without him.

In light of this life changing event Condy sold his father's personal effects and home and used this money to live his
dream...
 
Last edited:

Kagehiro

First Post
Name: Kagehiro Uesugi
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Evil
Deity: Amphousa
Str: 16 +3 Level: 1 XP: 0
Dex: 16 +3 BAB: +1 HP: 13 (1d10+3)
Con: 14 +2 Grapple: +4 Dmg Red: 0/0
Int: 14 +2 Speed: 30' Spell Res: 0
Wis: 12 +1 Init: +3+4 Spell Save: +0
Cha: 12 +1 ACP: -1 Spell Fail: 15%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +3 +0 +0 +0 +17 XX
Touch: 13 Flatfooted: 13
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +3 +3
Will: 0 +1 +1
Weapon Attack Damage Critical
GreatSword (Dai Katana) +4 2d6+6 19-20x2 8lb

Languages: Common, Elven, Halfling
Abilities: None
Feats: Dodge, Improved Initiative,
Skill Points: Max Ranks: 4/2
Skills Ranks Mod Misc Total
Ride 4 +3 +7
Intimidate 4 +1 +5
Jump 4 +3 +7
Climb 4 +3 +7
Handle Animal 4 +1 +5

Equipment: Cost Weight
Studded Leather 25gp 20lb

Total Weight:33lb Money: 75gp 0sp 0cp
Lgt Med Hvy
Max Weight: 76 77-153 154-230
Age: 17
Height: 5'5"
Weight: 87lb
Eyes: Brown
Hair: Black
Skin: Asiatic


Appearance: A young man of fine features. His topknot hair and feminine features belies a vicious nature. His cruel heart knows no expression when striking down a foe. Short and lithe for a swordsman his grace carries him farther then his brute force. However his sword is far longer than normal though he wields his crescent shaped sword with
flourish. He wears studded leather armor fastened with wooden plates for protection. Classic genji armor with a bandanna indicating his worship of Lady Lust. His nickname in his home slum was "Razor Lotus Kagehiro".


Background: The son of a sword for hire and a pub whore. His birth was an accident to begin with. By the time he was born, his father had been long gone to the next employer. His mother did enough to keep young Kage alive, but he found himself using the bordello as a daycare. He met the doorman at a young age, a member of a long gone tribe of swordsmen. The elven man taught Kage the way of the blade, and in his honor he adopted his surname and clan tag. From that day his name was no longer Kage Simon, but was Kagehiro Uesugi. He learned to speak elven from his mentor, who also educated him in proper swordsmanship and halfling so he could deal with the common spies of the city. This gave a teen Kage a placeto find work. He killed his first man at 13 and from then would be on the run. Now he findshimself going city to city, knowing more than ever how his father lived. He wonders oftenif he'll ever find his half-elf father along the road, or if he'll ever return to his nowolder human mother who no longer hooks in her older years but instead is the den mother of
the bordello.
 
Last edited:

Tjaden

First Post
Enthalas Merrin

Code:
[B]Name:[/B] Enthalas Merrin
[B]Class:[/B] Enchanter 
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LE
[B]Deity:[/B] Disnomia   

[B]Str:[/B] 8  -1 (00p.)     [B]Level:[/B] 1          [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0           [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] -1       [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'        [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B]+2          [B]SpellSave:[/B]13+sp.lvl(+1ench)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B]00% 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10    +0    +0    +2    +0    +0    +0      12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Crossbow, Light         +2     1d8        19-20x2
Dagger                  -1     1d4-1      19-20x2


[B]Languages:[/B] Common, Elven, Draconic, Infernal, Abyssal

[B]Abilities:[/B] Prohibited Schools: Evocation, Illusion 
Low-light vision
Immunity to sleep spells and similar effects
+2 racial bonus on saving throws against enchantment spells or effects

Spellbook: (19 pages)
0:                 1:
Resistance         Charm Person
Acid Splash        Sleep
Detect Poison      Feather Fall
Detect Magic       Identify
Read Magic         Mage Armor
Daze               Shield
Disrupt Undead
Touch of Fatigue
Mage Hand
Mending
Open/Close
Arcane Mark
Prestidigitation

Spells Prepared:
0                        1
Detect Magic        Charm Person
Daze                Sleep
Mage Hand           Mage Armor
Prestidigitation

[B]Feats:[/B] Spell Focus(Enchantment)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2              +6
Decipher Script            1    +3              +4
Diplomacy                  0    +0      +2      +2
Gather Information         0    +0      +2      +2
Knowledge(Arcana)          3    +3              +6
Knowledge(Nature)          1    +3              +4
Knowledge(Geography)       1    +3              +4
Listen                     1.0  +2      +1      +4
Sleight of Hand            1.0  +2              +3
Spellcraft                 4    +3              +7
Spot	                    1.0  +2      +1      +4

[B]Equipment:               Cost  Weight[/B]  
Dagger                         02gp   01lb
Crossbow, Light                35gp   04lb
Bolts (20)                     02gp   02lb
Spell Comp. Pouch              05gp   02lb
Belt Pouch                     01gp   0.5lb
Chalk                          01cp   00lb
Candle                         01cp   00lb
Flint and Steel                01gp   00lb
Sewing Needle                  05sp   00lb
Backpack                       02gp   02lb
Waterskin                      01gp   04lb
Spellbook                      00gp   03lb 
[B]Total Weight:[/B]18.5lb      [B]Money:[/B] 70gp 04sp 08cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            26   27-53  54-80   160   400

[B]Age:[/B] 28
[B]Height:[/B] 5'10
[B]Weight:[/B] 170lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Tan
Appearance: The first impression Enthalas exudes is that of confidence. With his head held high and his luminous, intelligent eyes ever searching and his gait smooth and assured, he appears to be a man who gets what he wants. His features only hint at the Elven blood that inhabits half his body. His chin chiseled as an Elf, but his face rounder like a Human. His ears come to a subtle point at their peaks, resting alongside the faintest shadow of brown facial hair swirling about a crooked smile.

Background: Enthalas had little regard for his parents. From a young age he viewed them with much skepticism as authority figures; their naivete and uselessness disturbing to him. With little drive and peasant-folk aspirations, his parents pushed him towards a career in farming in his younger years, with the eventual goal of paying for him to join the local militia. Immediately discounting farming as a waste of time and a mindless chore, the military seemed the right path for Enthalas. Upon enlisting, however, he soon discovered he was much too small to keep up with his peers. His discomfort turned to inquietud, then frustration, and finally anger and hatred. He was ridiculed, beaten and embarrassed. Blaming these failures on his parents, he deserted his training and joined up in his adolescent years with a group of vagabonds. From listening to many tales and songs by the light of campfires he learned about plants and animals, the ebb and flow of nature and the laws of the world. But these stories soon bored Enthalas. He had learned how to take care of himself during these travels, yes, but still fought down an ever-present gnawing in his gut to become something greater; to find himself. He began to request more tasks of the travelling group, struggling to keep up and finding that people were drawn towards him in a strange manner. Enthalas realized he held a certain thrall over the more simple-minded folk. Over the next few months more and more of the vagabonds listened to him intently; his word was law. His ideals challenged that of the group leader, Tonis. Tonis eventually became so unnerved at his constant verbal challenges he bade that Enthalas leave the small troupe and set out on his own. Recognizing weakness when he saw it, Enthalas refused Tonis's request and said he would rather die. Becoming enraged he grasped for the half-elf's throat, trying in vain to weaken the persistant young man and make him see reason. But Tonis's anger flowed fast and in plentitud. Feeling his life-force dripping away like a stream drying in the hot sun, Enthalas grasped a dagger from Tonis's belt and plunged it into the man's side. Tonis cried out and fell over, spasming for a moment then dying suddenly. Confused and afraid, Enthalas fled the caravan and never looked back.

1 month later, while attempting to survive unsuccessfully in some nearby foothills, Enthalas was taken in by a kindly old man. He was mysterious and saw much magical potential in the young half-elf. He taught Enthalas the ways of magic, finding the boy to be a quick study. But the poor, old man had no idea what burden he was placing upon himself. And five years later, Enthalas walked out from the front door of the old man's house never to return, a bloody dagger in his hand.
 

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Last edited:

Kagehiro

First Post
Richardson the Dancer

[sblock=Richardson]
Player: Kagehiro
Character Name: Richardson (no one knows his first name)
Level: 1
Class: Barbarian
Race: Human
Hit-Die: 1d12-1 (11)
Experience Points: 0

STR: 8
DEX: 16
CON: 8
INT: 12
WIS: 8
CHA: 18

AC: =(10+armor+shield+dex+natural+size+misc)
Touch(AC-armor): 13
Flat-Fppted(AC-DEX): 10

Speed: 30+10
Initiative: (DEX bonus) +3

Fortitude(con): 2-1=1
Reflex(dex): 0+3=3
Will(wis): 0-1= -1

BAB: +1
Melee: 1-1=0
Ranged: 1+3=4
Grapple: =(BAB+str+size+misc) 0


ATTACK
Weapon: Short Sword
total attack bonus: +0
damage: 1d6+0
critical: 19-20/x2

SKILLS
Perform (dance) 4+4+3= 15
Perform (awesome) 4+4
max ranks: 4


FEATS
Skill Focus (Dance), Endurance

Skills: Rage 1/day, Fastmovement +10

PERSONAL INFORMATION
Alignment: Chaotic Neutral
Deity: John
Size: Medium
Age: 52
Gender: Male
Height: 5'7"
Weight: 163lbs
Eyes: Seriously :):):):)ing green
Hair: None, on his entire body
Skin: Pale
Languages: Common (illiterate)
Distinguishing Marks: A tattoo of a number 4 on his left flank aka his ass

PERSONAL HISTORY:
So little is known of Richardson except that he's a one man party. IT's not uncommon for him to run into a room and throw 50lbs of candy into the air and then break into a dance. He's fast and greasy. He carries a sword but no one has the time to tell where he keeps it on his naked body. He's a vicious fighter, but an even more vicious talker. He's naked, greasy, and dances but people feel drawn to him no matter how disturbing this man is. They only know he's an amazing dancer and never get's tired.[/sblock]
 

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