(Record) Official Character Thread

Captain NeMo

First Post
Code:
[b]Name:[/b] Zook Strell, Representative of the Gliran Collegium 
[b]Class:[/b] Cleric 1
[b]Race:[/b] Gnome
[b]Size:[/b] Small
[b]Gender:[/b] Male
[b]Alignment:[/b] LN
[b]Deity:[/b] Gliran
 
[b]Str:[/b] 8 -1 (2p.)	 [b]Level:[/b] 1		[b]XP:[/b] 0
[b]Dex:[/b] 14 +2 (6p.)	 [b]BAB:[/b] +0		 [b]HP:[/b] 4 (1d6+0)
[b]Con:[/b] 10 +0 (0p.)	 [b]Grapple:[/b] -1	 [b]Dmg Red:[/b] 00/0
[b]Int:[/b] 14 +2 (6p.)	 [b]Speed:[/b] XX'	 [b]Spell Res:[/b] 00
[b]Wis:[/b] 16 +3 (10p.)	 [b]Init:[/b] +2		[b]Spell Save:[/b] +13
[b]Cha:[/b] 14 +2 (6p.)	 [b]ACP:[/b] -X		 [b]Spell Fail:[/b] 00%
 
				 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+1	+0	+2	+1	+0	+0	14
[b]Touch:[/b] XX			 [b]Flatfooted:[/b] XX
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]					2	+0		 +2
[b]Ref:[/b]					 0	+2		 +2
[b]Will:[/b]					 2	+3		 +5
 
[b]Weapon				 Attack Damage	 Critical[/b]
Crossbow, light		 +0	 1d6		19-20/x2
Dagger					+0	 1d3		19-20/x2
 
[b]Languages:[/b] Common, Gnome, Draconic, Infernal
 
[b]Abilities:[/b] [url="http://www.d20srd.org/srd/races.htm#gnomes"]Gnome Racial Abilities[/url]
[url="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric"]Cloistered Cleric Abilities[/url]
 
[b]Feats:[/b] Scribe Scroll
 
[b]Skill Points:[/b] 32	 [b]Max Ranks:[/b] 4/2
[b]Skills						 Ranks Mod	Total[/b]
Concentration			 2	+0		 +2
Diplomacy				 4	+2		 +6
Heal						 4	+3		 +7
Knowledge (history)	 3	+2		 +5
Knowledge (local)		2	+2		 +4
Knowledge (religion)	 4	+2		 +6
Perform (oratory)		 4	+2		 +6
Spellcraft				 4	+2		 +6
 
 
[b]Equipment:					 Cost Weight[/b]
Crossbow, light			 35gp	4lb
- Bolts (10)					 1gp	1lb
Dagger						 2gp	1lb
Padded Armour				5gp	10lb
 
Traveller's Outfit			--gp --lb
 
Backpack					 2gp .5lb
- Ink (1 oz. vial) (x2)	 16gp ~~lb
- Spellbook, wizards	 15gp	3lb
- Signet Ring				 5gp ~~lb
- Rations, trail (x4)		2gp	1lb
- Sealing Wax			 1gp	1lb
- Waterskin				 1gp	1lb
- Flint and Steel			1gp ~~lb
- Paper (sheet) (x2)	 8sp ~~lb
- Bedroll					 1sp 1.25lb
- Inkpen					 1sp ~~lb
- Torch					 1cp	1lb
 
[b]Total Weight:2[/b]2lb	 [b]Money:[/b] 30gp 09sp 09cp
 
						 [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]			 26lb. 27-53lb. 54-80lb.
 
[b]Age:[/b] 68
[b]Height:[/b] 3'4"
[b]Weight:[/b] 34lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Fair
[b]Skin:[/b] White

[sblock]Personality: Zook is a young gnome, but with an air of authority and maturity that gives him the demeanour of a grumpy old man. This, of course, could just be the smell from the collegium library. He is stern and unforgiving with a distaste for aloof and whimsical elves, mischievous halflings and regimentally ignorant dwarves. He is just about able to keep tactful around them for most of the time, as is apparent in the fact that some of his closest friends and colleagues are drawn from the affromentioned peoples. More than anything it is akin to a elf and dwarves casual jibes than spitefulness.

He takes his work very seriosuly within the collegium of Gliran and wears his metaphorical badge of position with great pride. It is quite often that he will spend whole days locked one of the colelgiums many libraries researching and practicing a speech he will have to make on behalf of his superiors. Strell has also taken an interest in politics as of late maily due to the fact that his superiors have hinted towards asking one of the collegium's representatives to infiltrate local government.

The grumpy old gnome finds most of his non-academic (or religous) comfort in talking with Sel Marn, a young dwarf (LN expert 3) who works at the local banking guild. he has taken the youngling a s brother of sorts and is very protective of him. His known family consists only of his two parents Bobnokin and Ellyjobel who run a general store nearby to the collegium. They are a kindly old pair, but a bit light in the mind and Zook only visits them once or twice a fortnight due to the fact that they bore him to tears.

Appearance: Zook is pale from his life of study; despite this, he is not clammy or pasty and (most likely due to his gnomish blood) maintains a relatively "warm" demeanour when convenient to his diplomatic missions. He dresses to suit his stature without being overly dramatic for the sake of drama: dark blues, blacks and the occasional bit of brown or purple. He is quite short even for a gnome and has a slightly hunched appearance which doesn't do alot for his stature. One thing that

Zook is particularly proud of are his impeccable teeth which have been filed and cleaned to crispy white perfection.

Background: Zook's parents are a dull old couple; Mother Ellyjobel and his father Zook (senior) run a small general store not far from his collegium apartment. (TBC)[/sblock]
 

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Bront

The man with the probe
Cade Jenner, Halfling Outrider

Code:
[B]Name:[/B] Cade Jenner
[B]Class:[/B] Fighter
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] 

[B]Str:[/B] 15 +2 (10p.)     [B]Level:[/B] 4        [B]XP:[/B] 8,295/10,000
[B]Dex:[/B] 16 +3 (6p.)      [B]BAB:[/B] +4         [B]HP:[/B] 40 (4d10+8)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8  -1 (0p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B]  0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +1    +0    +0    16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2   +1     +7
[B]Ref:[/B]                       1    +3   +1     +5
[B]Will:[/B]                      1    -1   +1     +1

[B]Weapon                  Attack   Damage     Critical[/B]
Lance                     +8      1d6+5*      20X3
Halbard                   +7      1d8+3       20X3
Warhammer                 +7      1d6+2       20X3
Dagger(10')              +7(9)    1d3+2     19-20x2
Sling(50')                +9      1d3+2       20X2
*A Lance does triple damage when charging on a mount, and can be used one handed on a mount.  A Lance is a reach weapon.
**When charging on a mount, Cade does double damage (Except with lance, as noted above)

[B]Languages:[/B] Common, Halfling, Goblin, Dwarven

[B]Abilities:[/B]
Halfling Racial Abilities:
• +2 racial bonus on Climb, Jump, and Move Silently checks.
• +1 racial bonus on all saving throws.
• +2 morale bonus save vs fear
• +1 racial bonus on attack rolls with thrown weapons and slings.
• +2 racial bonus on Listen checks.

[B]Feats:[/B] Mounted Combat, Ride-By-Attack, Spirited Charge, Weapon Focus: Lance, Weapon Specialization: Lance

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Ride                       7    +2    +2    +11
Handle Animal              7    +0          +7
Jump                       2    +2    -4    +0
Climb                      5    +2    +2    +9
Intimidate                 5    +0          +5
Swim                       2    +2          +4
Hide                       0    +3    +4    +7
Move Silently              0    +3    +2    +5
Listen                     0    -1    +2    +1

[B]Equipment:              Cost  Weight[/B]
Riding Dog		150	
Lance			10	5
Halbard			10	6
Warhammer		12	2.5
Dagger			2	0.5
Leather			10	7.5
Sling		
20 Bullets		0.2	
Bedroll			0.1	1.25
Backpack		5	0.5
Military Saddle		20	
2 Days Trail Rations	1	0.5
Waterskin		1	1
Whetstone		0.02	1
Potion: CLW x 2		100	-
[B]Total Weight:[/B]27.75lb      [B]Money:[/B] 5gp 6sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                50   100   150   300   750

[B]Age:[/B] 28
[B]Height:[/B] 3'4"
[B]Weight:[/B] 38lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] tan
Appearance: Cade is fairly scruffy looking. He's HUGE... for a halfling, but is skilled and comfortable in a saddle. His leather armor is well worn but maintained, and his hair is rarely all in place. His brown locks and eyes don't make him stand out much as a halfling.

Background:
Cade grew up in a small Halfling village north of Orussus. His village has had constant problems with goblins raiding the field and attacking caravans. Cade had always admired the outriders of his village, and when he grew up, trained to become one. He trained his St Bernard Alton himself, and they have become close companions.

The goblins became bold at one point, and setup a blockade. The outriders gathered and planned an assault on the blockade. Cade charged in with the outriders, and spotted someone barking out orders. He managed to strike true with his lance, and felled the goblin in one blow. Disorganized and demoralized, the blockade broke, and the outriders mopped up several goblin warriors before they could hide.

Since then, the village has been peaceful, but Cade chose to set out hoping to find or learn something that might help his village the next time the goblins attack.

Alton Riding Dog(St. Bernard)
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, Track
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

Currently trying to help find a cure for a sick girl in Immortality Awakens.
Currently earned 8295 exp



[sblock=Advancement]L2 -> Fighter HP: +9 (7+2) SP: +4 (2+2)
Ride +1, Handle Animal +1, Intimidate +2
Fighter Feat: Spirited Charge

L3 -> Fighter HP: +10 (8+2) SP: +4 (2+2)
Ride +1, Handle Animal +1, Intimidate +1, Climb +1
Feat: Weapon focus: Lance

L4 -> Fighter HP: +9 (7+2) SP: +4 (2+2)
Ride +1, Handle Animal +1, Climb +2
Fighter Feat: Weapon Specialization: Lance
Atribute: +1 Str[/sblock]
 
Last edited:

Kishwa Dogteeth

First Post
Code:
[B]Name:[/B] FANG Flemflinger
[B]Class:[/B] BARBARIAN
[B]Race:[/B] ORC
[B]Size:[/B] MEDIUM
[B]Gender:[/B] MALE
[B]Alignment:[/B] N
[B]Deity:[/B] NONE

[B]Str:[/B] 20 +5 (XXp.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (XXp.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 (XXp.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] NA/NA
[B]Int:[/B] 12 +1 (XXp.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] NA
[B]Wis:[/B]  8 -1 (XXp.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +NA
[B]Cha:[/B]  6 -2 (XXp.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                    +7     2d6+7      19-20x2
Javelin                       +3     1d6+5      20-X2
                      
                      

[B]Languages:[/B] Common, Orcish, Undercommon

[B]Abilities:[/B] Rage 1/day, Fast movement, illiteracy, Darkvision 60", Light sensitivity

[B]Feats:[/B] Weapon Focus (Greatsword)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Listen                        4    -1    +0    +3
Ride                          4    +2    +0    +6
Survival                      4    -1    +0    +3
Jump			      4    +5    -2    +7  
Swim                          2    +5    -4    +3
Climb			      2    +5    -2    +5
				

[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit            1gp    0lb
Greatsword                  50gp    8lb
Javelin (3)                  3gp    6lb
Chain Shirt                100gp   25lb
Sack			     1sp   .5lb
Waterskin		     1gp    4lb
Fishhook		     1sp    -
Trail Rations (4 days)	     2gp    4lb
Torch (10)		     1sp   10lb
Winter blanket		     3sp    5lb		 					 	


[B]Total Weight:[/B]62.5lb      [B]Money:[/B] 2gp 4sp 0cp

                              [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               133   266   400   800  2000

[B]Age:[/B] 20
[B]Height:[/B] 6'06"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Reddish black
[B]Hair:[/B] Coarse Black
[B]Skin:[/B] Grey
Appearance: It's safe to say that Fang won't be winning any beauty contests, even orchish ones. His best features might be his low forehead, pig-like nose, lupine ears, and coarse black hair. His worst might be the jagged scar that runs from the right side of his mouth all the way to his missing ear. In regards to gear, Fang keeps his massive boar-cleaving greatsword across his back, and his javelins over his shoulder. He wears mustard yellow breeches, a sturdy belt, a blood red shirt and vest, and a black fur hooded cloak, all of which are quite dirty.

Background: Fang never knew which Orcs of the BoneStomper Tribe had spawned him. And so, when most of the Bonestomper adults were slaughtered in war, Fang felt little sadness. He did however feel digust for his people and the archaic way they lived. It wasn't long after that Fang decided to leave the Tribe. He didn't know where he'd go or what he'd do, but he went anyway. I guess deep down he felt something was missing... deep down he felt there just had to be more.

And with that, the story of Fang Flemflinger begins.
 

Tuzon Thume

First Post
Code:
[B]Name:[/B] Studious Finescriber [color=black]aka Stubs Fastergrabber[/color] 
[B]Class:[/B] Scribe [color=black]Rogue[/color]
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] [color=black]Chaotic Neutral[/color]
[B]Deity:[/B] [color=black]Taka the Falcon[/color][sblock]Alter Ego...
[B]Name:[/B] aka Stubs Fastergrabber[/color] 
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Taka the Falcon

[B]Str:[/B] 10 +0 (04 points -2 race)	[B]Level:[/B] 1[B]        XP:[/B] 0
[B]Dex:[/B] 18 +4 (10 points +2 race)	[B]BAB:[/B] +0		[B]HP:[/B] 7 (1d6+01)
[B]Con:[/B] 12 +1 (04 points)		[B]Grapple:[/B] -4	[B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 (06 points)		[B]Speed:[/B] 20'	[B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (02 points)		[B]Init:[/B] +4[B]        Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (04 points)		[B]ACP:[/B] +0		[B]Spell Fail:[/B] -

		[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]		10    +0    +0    +4    +1    +X    +X    15
[B]Touch:[/B] 15              
[B]Flatfooted:[/B] 11

		[B]Base	Mod	Misc(race)	Total[/B]
[B]Fort:[/B]		0	+1	+1(+3 vs Fear)	+2(+4 vs Fear)
[B]Ref:[/B]		2	+4	+1		+7
[B]Will:[/B]		0	+0	+1		+1

[B]Weapon		Attack	Damage	Critical[/B]
Dagger		+1	1d3	19-20x2
Dart		+5	1d3	x2
Short Sword	+1	1d4	19-20x2
Sling		+5	1d3	x2

[B]Languages:[/B] Common, Halfling, Goblin, Gnome[/sblock]
[B]Abilities:[/B]    
Racial: 
+2 Dexterity, -2 Strength.

Halfling base land speed is 20 feet.

+2 racial bonus on Climb, Jump, Listen and Move Silently checks.

+1 racial bonus on all saving throws.

+2 morale bonus on saving throws against fear: This bonus stacks with 
the halfling’s +1 bonus on saving throws in general.
 
+1 racial bonus on attack rolls with thrown weapons and slings.

Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, 
Elven, Gnome, Goblin, and Orc.

Favored Class: Rogue. A multiclass halfling’s rogue class does not 
count when determining whether she takes an experience point penalty 
for multiclassing.

Small: 
As a Small creature, a halfling gains a +1 size bonus to Armor 
Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide 
checks, but uses smaller weapons than humans use, and lifting and 
carrying limits are three-quarters of those of a Medium character.[sblock]Class:
Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] 
Deft Hands: +2 bonus on all Sleight of Hand checks and Use Rope checks.[/color]

[color=black][B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skill			Attr	Total	Mod	Ranks	Misc  [/B]
	
Appraise       		INT	 2      2
Balance 		DEX 	 4  	4
Bluff 			CHA 	 2 	1 	+1
Climb 			STR 	 6 	0	+4 	+2 (race)
Concentration 		CON 	 1 	1
Craft (Trapmaking) 	INT 	 3 	2 	+1
Craft (Untrained) 	INT 	 2 	2
Decipher Script 	INT 	 3  	2 	+1
Diplomacy 		CHA 	 2  	1 	+1
Disable Device 		INT 	 6  	2 	+4
Disguise 		CHA 	 2 	1 	+1
Escape Artist 		DEX 	 6  	4 	+2
Forgery 		INT 	 2  	2
Gather Information 	CHA 	 2  	1 	+1
Heal 			WIS 	 0  	0
Hide 			DEX 	12  	4 	+4	+4 (size)
Intimidate 		CHA 	 1 	1
Jump 			STR 	 2      0		+2 (race)
Listen 			WIS 	 6 	0 	+4 	+2 (race)
Move Silently 		DEX 	10  	4 	+4 	+2 (race)
Open Lock 		DEX 	 8  	4 	+4
Profession (Scribe)     INT      4      2       +2
Ride 			DEX 	 4 	4
Search 			INT 	 2 	2
Sense Motive 		WIS 	 0	0
Sleight of Hand		DEX	 6	4		+2 (feat)
Spot 			WIS 	 4 	0	+4
Survival 		WIS 	 0 	0
Swim 			STR 	 0	0
Use Magic Device 	CHA 	 3 	1  	+2
Use Rope 		DEX 	 6 	4		+2 (feat)[/sblock]

[B]Equipment:[/B]

ITEM	  		LOCATION  	QTY  	WT.  	COST
Backpack (25lbs max)	Carried		1	0.5	 2[sblock]
 Bedroll		Backpack	1	1.25	 0.1
 Ink (1 Oz. Vial)	Backpack	1	0.1	 8
 Inkpen			Backpack	1	0.1	 0.1
 Lamp (Common)		Backpack	1	1	 0.1
 Manacles (Medium)	Backpack	1	2	15
 Flask			Backpack	2	3	 0.03
 Oil (1 Pt. Flask)	Backpack	2	2	 0.2
 Courtier's Outfit	Backpack	1	1.5	30
 Explorer's Outfit	Backpack	1	2.0	10
 Peasant's Outfit	Backpack	1	0.5	 0.1
 Parchment (Sheet)	Backpack	2	0.02	 0.4
 Rations(Trail/Per Day) Backpack	1	0.25	 0.5
 Rope (Silk/50 Ft.)	Backpack	1	5	10
 Sack A			Backpack	1	0.125	 0.1
  Thieves' Tools	Sack A		1	1	30
 Sack B			Backpack	1	0.125	 0.1
  Necklace, Gold	Sack B		1	0.25	25
  Ring, Gold		Sack B		2	0.1	30
  Signet Ring		Sack B  	1	0.1	 5
 Sack (empty)		Backpack	2	 .25	 0.1
 Vial (empty)		Backpack	2	0.2	 2
 Waterskin		Backpack	1	1	 1
 Sling			Backpack	1	0.01	 0
 Sword, Short		Backpack	1	1	10

					       23.38lbs	179.83gp[/sblock]

Pouch (Belt) A		Equipped	1	0.125	 1[sblock]
 Chalk (1 piece)	Pouch (Belt) A	2	0.02	 0.01
 Fishhook		Pouch (Belt) A	1	0.01	 0.1
 Tindertwig		Pouch (Belt) A	5	0.05	 1
 Whetstone		Pouch (Belt) A	1	1	 0.02
 Signal Whistle		Pouch (Belt) A	1	0.01	 0.8

						1.215lbs 2.93gp[/sblock]

Pouch (Belt) B		Equipped	 1	0.125	 1[sblock]
 Coin, Copper		Pouch (Belt) B	24	0.48	 0.24
 Coin, Gold		Pouch (Belt) B	10	0.20	10
 Coin, Silver		Pouch (Belt) B	18	0.36	 1.8

						1.165lbs 13.04gp[/sblock]

Sack C			Equipped	1	0.125	 0.1[sblock]
 Caltrops		Sack C		1	2	 1
						
						2.125LBS 1.1gp[/sblock]


Dagger			Equipped	1	 .5	 2
Dart			Carried		2	 .5	 1.0
Traveler's Outfit	Worn		1	0	 0[sblock]

						1.0lbs	 3.0gp


[B]Total Weight:[/B]28.885lb

			[B]Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]		25	50	75	150	375

[B]Money:[/B] 10gp 18sp 24cp[/sblock]

[B]Age:[/B]	24
[B]Height:[/B]	2'9"
[B]Weight:[/B]	26lb
[B]Eyes:[/B]	Green
[B]Hair:[/B]	Black
[B]Skin:[/B]	Light


Desc
The thin young handsome halfling is clean and well kept. His black hair is smartly cut
with long sideburns closely trimmed and shaped. Bright green eyes seem to convey
some semblance of intelligence while his perpetual smile seems a little more than
genuine. His clothing is clean and well pressed.

Fingers on his right hand are stained lightly with ink and calloused where someone
would hold a pen. There is little doubt he is a genuine scribe. Upon his left hand on
the middle finger is a ring made for leaving an imprint in wax. It is a signet ring and
bears the initials SF.

Bio[sblock]
Stubs Fastergrabber or Studious Finescriber?

Either way there is much to do about this Smallman.

We should work our way back from present time.

Recently graduated...well...released...uh...not exactly that either. Let us just say
that he is still in debt to a Maester Scribe for an unfinished apprenticeship.

Who could blame a young Smallman after all?

Page after page and day after day of "Copy this" and "Copy that", "Copy faster
Mr. Smallman, the day is dwindling". Then of course the Maester expected the
spelling of the words to always be the same or it was "Pitch it in the fire" and "That'll
be another sheet of parchment for your tab Mr. Smallman."

The smirks on the face of the younger humans he apprenticed with still raise the
hair on the back of his neck. They were so smug while they poked fun at the older
smaller Smallman. BAH! It was enough to drive sane folk batty.

But the worst part by far, the absolute worst part is when the job was done and
the Maester collected the coin for the task. With a flash it vanished into a pocket
and in another the Maester would vanish into his private chambers. Not a coin shared
or praise offered. No Thanks no nothing. Only "faster faster Mr. Smallman."

But what should Stubs Fastergrabber really have expected.

He had showed up with an unnamed sponsor calling himself Studious Finescriber and
paying twice the normal amount for the first hundred days. The old Maester pulled
his beard in wonder.

"I will call you Studious Finescriber when that is what you are. Until then you will
be Mr. Smallman...understand Mr. Smallman?"

Of course there was the time that the Maester caught Stubs in his private chamber
poking about. Stubs insisted that the Maester had left the door wide open and that
he was only curious about how a real Maester Scribe lived. The Maester shook his
head in self-righteous pity and sat Stubs down to lecture him about right and wrong
and good and evil. He stopped just short of asking him for his real name but it was
clear that the Maester thought Stubs was trying to learn a trade and put a sordid
past behind him.

Stubs just sat there with eyes wide and pretended to appreciate the Maester's
words. He even made a pledge to do his best in his apprenticeship and to "never stray
from the path of righteousness."

The Maester soaked it up and sent him on his way as if Stubs was another of
the adolescent humans.

You See...

Stubs wasn't there to turn over a new leaf. Stubs was there to learn a trade
that would allow him to meet and move among people of wealth. Stubs was there
to develop a cover for a much more lucrative and less publicly acceptable business.
A business of criminal enterprise.

Stubs Fastergrabber was one of those kids that had 50 aunts and 50 uncles
growing up. It seemed that there were always people coming and people going,
people crying and people laughing, people living happily and people dying violently or
even disappearing without a trace. Anytime night and day, any day of any year.

Stubs was bright enough to read and write and had some little magnetism so he
was one of the offspring that had been chosen to learn a trade and play a role in
an attempt to make the extended family appear legitimate.

An apprenticeship was purchased for him with the alias Studious Finescriber but
the monotonous production work that the Maester though would teach him
responsibility weighed heavily upon a young Smallman raised in a much more
exciting lifestyle.

Stubs has decided to go against his family's wishes. Headstrong and carefree he
has decided that he is ready to leave the apprenticeship and be a player.

Thing is....

He hasn't told anyone.[/sblock]

Location: Hanging out at the Red Dragon
 
Last edited:

Xaov

First Post
Code:
 Name: Enialis McVayne
 Class: Fighter
 Race: Human
 Size: Medium
 Gender: Male
 Alignment: Chaotic Good
 Deity: Verdante
 
 Str: 14 +2 ( 6p.)     Level: 1        XP: 0
 Dex: 16 +3 ( 10p.)     BAB: +1         HP: 12 (1d10+2)
 Con: 14 +2 ( 6p.)     Grapple: +3     Dmg Red: 0/none
 Int: 12 +1 ( 4p.)     Speed: 30ft     Spell Res: 0
 Wis: 10 +0 ( 2p.)     Init: +3        Spell Save: +0
 Cha: 10 +0 ( 2p.)     ACP: -1         Spell Fail: 15%
 
                    Base  Armor Shld   Dex  Size   Nat  Misc  Total
 Armor:               10   +3    +0    +3    +0    +0    +0      16
 Touch: 13              Flatfooted: 13
 
                          Base   Mod  Misc  Total
 Fort:                     2    +2          +4
 Ref:                      0    +3          +3
 Will:                     0    +0          +0
 
 Weapon                  Attack   Damage     Critical
 Guisarme		+3	2d4+3		x3
 Shortbow		+4	1d6		x3
 Shortsword		+3	1d6+2		19-20/x2	
 
 
 Languages: Common, Dwarven
 
 Abilities: None , 2+int+1 skill points
 
 Feats: Mounted Combat, Ride By attack, Spirited Charge  
 
 Skill Points: 16       Max Ranks: 4/2
 Skills                   Ranks  Mod  Misc  Total
 Ride			+4	+3		+7
 Jump			+4	+2	-1	+5
 Handle Animal		+4	+0		+4
 Craft (Farming)	+2	+1		+3
 Profession (Farmer)	+2	+0		+2
 
 
 Equipment:               Cost  Weight
 Studded Leather	25g	20lb.
 Guisarme		9g	15lb.
 Sack			1s	1/2lb.
 Clay Jug		3c	9lb.
 Common Lamp		1s	1lb.
 Shortbow		30g	2lb.
 Quiver (40 arrows)	2g	6lb.
 Shortsword		10g	3lb.
 Total:				56.5lb
 
 Light Warhorse		150g	-lb.
 Sack			1s	1/2lb.	
 (Feed 1 days)		5c	10lb.
 Bedroll		1s	5lb.
 Riding Saddle		10g	[u]25lb.[/u]
 Total:				40.5lb.
 
 Gross Cash: 240g	Spent: 236gp 4sp 8cp
 
 
 Total Weight:56.5lb (me)      Money: 3gp 5sp 2cp
 Total Weight:40.5lb (horse)
 
                            Lgt   Med   Hvy  Lift  Push
 Max Weight:                 58   116   175   350   875
 
 Age: 19
 Height: 6'0"
 Weight: 205lb
 Eyes: Green
 Hair: Brown
 Skin: tan
 
Last edited:

Bront

The man with the probe
Juliana Hayes, Human Warrior

Code:
[B]Name:[/B] Juliana Hayes
[B]Class:[/B] Psychic Warrior 5/ Warmind 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LN
[B]Deity:[/B] 

[B]Str:[/B] 16 +3 (8p.)     [B]Level:[/B] 7        [B]XP:[/B] 21,435/28,000
[B]Dex:[/B] 13 +1 (5p.)     [B]BAB:[/B] +5         [B]HP:[/B] 67/67 (2d10+5d8+7+14)
[B]Con:[/B] 13 +1 (5p.)     [B]Grapple:[/B] +8     [B]Craft Points:[/B] 1808
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]PSP:[/B] 22/22
[B]Wis:[/B] 16 +3 (6p.)     [B]Init:[/B] +1        [B]Manifest Level:[/B] 5
[B]Cha:[/B]  8 -1 (0p.)     [B]ACP:[/B] -5/0       [B]Powers/Max:[/B] 7/2

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Plate Mail    10    +9   (+2)   +1    +0    +0    +0    20(22)
[B]Armor:[/B]Chain Shirt   10    +4   (+2)   +1    +0    +0    +0    15(17)
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 19/14
[B]Damage Reduction:[/b] 3/Adamantine (In plate)
[b]Notes[/]
- Force Screen +4/5 Shield Bonus if active
- Thicken Skin +1/2 Enhancement bonus if active
- Chain of defensive posture +2 Insight bonus if active

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      7    +1          +8
[B]Ref:[/B]                       4    +1          +5
[B]Will:[/B]                      1    +3    +2    +6

[B]Weapon                  Attack   Damage     Critical[/B]
MW Longsword              +9      1d8+3     19-20x2 
Greatsword +1 (2H)        +9      2d6+5     19-20x2 
MW Comp Longbow (110)     +7      1d8+2       20x3
MW Glave (2H,Reach)	  +9     1d10+4       20x3 
Short Sword               +8      1d6+2     19-20x2
Dagger                    +8      1d4+3     19-20x2
[b]Notes:[/b]
- +2/3 Damage with Offensive Prescience Active
- +2d6 with Psionic Weapon

[B]Languages:[/B] Common, Elven, Dwarven

[B]Abilities:[/B] 
Human Racial Abilities (Bonus Feat, Bonus Skill Points)
Chain of personal superiority +2 (Insight Bonus to Strength and Constitution for 1 min 3/day)
Chain of defensive posture +2 (Insight Bonus to Armor Bonus for 1 min 3/day)
Psionic Powers: 
1- [url=http://www.d20srd.org/srd/psionic/powers/thickenSkin.htm]Thicken Skin[/url] PW
1- [url=http://www.d20srd.org/srd/psionic/powers/prescienceOffensive.htm]Offensive Prescience[/url] PW
1- [url=http://www.d20srd.org/srd/psionic/powers/forceScreen.htm]Force Screen[/url] PW
2- [url=http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm]Body Adjustment[/url] PW
2- [url=http://www.d20srd.org/srd/psionic/powers/hustle.htm]Hustle[/url] PW
1- [url=http://www.d20srd.org/srd/psionic/powers/vigor.htm]Vigor[/url] WM
1- [url=http://www.d20srd.org/srd/psionic/powers/expansion.htm]Expansion[/url] WM

[B]Feats:[/B] Overchannel, Talented, Psionic Body, Psionic Weapon, Psicrystal,
              Psionic Meditation, Psycrystal Containment

[B]Skill Points:[/B] 50       [B]Max Ranks:[/B] 10/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis		   6    +3    +2    +11
Craft: Armor               6    +2    +2    +10
KN: History(CC)            2    +2          +4
KN: Psionics               8    +2    +2    +12
Psicraft	           4    +2    +2    +8
Concentrate                10   +1          +11
Craft: Weapon              6    +2    +2    +10
Craft: Bowmaking           6    +2    +2    +10
Spot		           0    +3   (+2)   +3(5)
Listen		           0    +3   (+2)   +3(5)

[B]Equipment:           	        Cost  Weight[/B]
Adamantine Plate Mail +1	16500	50
MW Composite Longbow Mighty +2	600	3
Dagger				2	1
20 Arrows			1	3
Silvered Shortsword		30	2
MW Longsword			320	4
MW Glaive			308	10
MW Greatsword +1		2350	8
Darkwood Heavy Shield		257	5
Periapt of Wisdom +2		4000

Backpack			2	2 (Kept on Horse if with)
-Masterwork Artisan Tools	55	5
-4 Days Trail Rations		2	4
-2 Waterskins			2	8
-Mithril Shirt			1100	10 (Sleeps in this) 
[B]Total Weight:[/B]86/115lb      [B]Money:[/B] 30PP 18gp 8sp 19cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230   460   1150

[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[B]Weight:[/B] 158lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Fair
[sblock=Dead Horse]
Rebecca - Warhorse, Light (Large Animal)(Need to restat, gear right)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares) (40' encumbered)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Carrying Capacity: Light load is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds, and can drag 3,600 pounds
Code:
[B]Equipment:             	 Cost  Weight[/B]
Light Chain Barding		400gp	50lb
Military Saddle			30gp	30lb (Effective 0)
-10 Rations			5gp	10lb

Saddlebags			4gp	8lb
-Feed, 5 days			5cp	50lb
-Masterwork Artisan Tools	55gp	5lb (only when with her)
-Chain Shirt			100gp	25lb (only when with her)
-Waterskins, 3			3gp	12lb
Weight without Rider - 80/110lb  Weight With Rider - 378lb[/S]
[/sblock]

Appearance:
Juliana is a shapely woman with fiery red hair, and emerald green eyes. Her hair drifts down just past her shoulders, and is usually worn loose, though she sometimes ties it back. Her deep green eyes are cold and she often looks like she’s sizing up anything she sees. Her chain shirt hugs her tightly, and her clothing is cut for few loose hangings. She walks with some grace, but carries herself like a confident warrior. Her flail and shield set for easy access when needed.

Background:
Juliana has always been viewed as inferior due to her sex. Men often underestimated her, especially when she insisted on playing with the boys. At a young age, she enjoyed wrestling and childish weapon play. She learned to size up her opponent and look to exploit an advantage. She had an innate understanding of conflict, and often bested the boys in their rough housing.

As she grew, she trained as a warrior. She was ridiculed and abused by the men she trained with, but she didn’t care, and she took it out on them on the field, where she continued to prove a superior opponent. She used her feminine charms to gain every advantage, from extra training to the occasional slip on the battle field. She learned to do more than simply attack and defend, but to look to create every advantage possible. She learned to trip her opponents with ease, and enjoys the look on their faces when she followed up with a quick attack.

Juliana learned quickly to not trust those around her. The boys often made sure she had faulty weapons, hoping to make her look foolish. As a result, Juliana began to craft her own weapons and armor. She became quite good at making them, and uses her own equipment almost exclusively.

She began to suspect her mind was well beyond the normal mind when she found herself mentally pushing her physical self beyond its normal limits. She was spotted by Katrina pushing herself in a training exercise, and was sought out immediately there after.

Katrina taught her about using her mind, her psychic self, to push her battle abilities beyond that of a normal human. She taught her the ways of war, and the ways of the psionic warrior. Katrina said her abilities might not be understood by normal men, but she must not let that dissuade her from perfecting them. Katrina tried to teach her the ways of the Warmind, but Juliana was not yet experienced or knowledgeable about the ways of the mind to understand her training.

Katrina told Juliana to seek out adventure in the city of Orussus, and return when she was better able to handle the training of the Warmind. So Katrina set off to Orussus to gain knowledge which had eluded her.

[sblock=Alessa, Psicrystal]Alessa
Code:
PSICRYSTAL 	Diminutive Construct
[b]Hit Points:[/b]	33 ((1d10+5d8+6+10)/2)
[b]Initiative:[/b]	+2
[b]Speed:[/b]		30 ft. (6 squares), climb 20 ft.*
[b]Armor Class:[/b]	18 (+4 size, +2 Dex*, +2 Natural), touch 16, flatfooted 15
[b]BAB/Grapple:[/b]	+4/–13
[b]Attack:[/b]		—
[b]Full Attack:[/b]	—
[b]Space/Reach:[/b]	1 ft./0 ft.
[b]Qualities:[/b]	Construct traits, hardness 8, psicrystal granted abilities
[b]Saves:[/b]		Fort +7, Ref +4, Will +3
[b]Abilities:[/b]	Str 1*, Dex 15*, Con —, Int 8, Wis 10, Cha 10
[b]Skills:[/b]		Autohypnosis +8(6), Climb +14(4)*, Concentration +9(9),
		Craft: Armor +5(6), Craft: Bow +5(6), Craft: weapon +5(6),
		Listen +6(4), Move Silently +6(4), Hide +14(0), Search +3(4), Spot +6(4)
[b]Feats:[/b]		Alertness
*With self-propulsion ability activated.

Construct Traits:
A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities:
- Alertness - Granted to Master if within arm's reach
- Improved Evasion - 1/2 or no damage on reflex save
- Personality - Resolved (+2 bonus on Will saves)
- Self-propulsion - Last 24 hours
- Share Powers
- Sighted - '40 radius
- Telepathic Link
- Deliver Touch Powers
- Telepathic Speach
Skills:
A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.[/sblock]

Adventures
She examined the mystery of Love Potion Number Nine[sblock=LLPN]
She has earned 320 experience fighting some low down dirty rats.
She has earned 138 from her time on LLPN so far
She earned 675 sp in the finale of LLPN.
She has earned a total of 377 gold, 5 silver, and a cure light potion.[/sblock]
She entered the Tournoment of Flowers[sblock=ToF]
Time: January 4th through May 4th = 400 xp
She earned 100 xp Entering the Monastery
She earned 600 xp from personal combat
She earned 600 xp in The Race
Total=1700 (May 4th)
She earned 2225 XP for passing the first 2 trials of the kidnapping.
She earned 900 XP for passing the third trial and rescuing the 3 prisoners.
Final time/RP award of 62 XP[/sblock]
She is looking to cure the Blood of the Werewolves
[sblock=BotW]267 XP awarded here
710 XP awarded here
690 XP awarded here
1400 XP awarded here
1,040 xp Awarded here
Earned 2000 gold
Crafted a bunch of stuff for others and herself.
[/sblock]
She is investigating the Strainge Case of Aif Jenkins' Farm
[sblock=SCoAJF]1,200 XP awarderd here
4,728 XP awarded here[/sblock]
She is involved in the War in Vastermarch
[sblock=WiV]2105 XP awarded here
225 XP awarded [/sblock]
-150 XP and 450 GP spent for Psychic Reformations to change Combat Expertise and Improved Trip into Overchannel and Talented.
[sblock=GM Credits]2 Credits for 200 XP (At L2)on 5/14/05
10 Credits for 3,000 XP (At L6) on 11/25/07[/sblock]
[sblock=Job]Craftsman (10/20/06 to...)
Pay as of 10/27, 5 GP, 6 CP
Pay as of 11/03. 5 GP, 6 CP
Pay as of 11/10. 5 GP, 6 CP
Pay as of 11/17. 5 GP, 6 CP
'07
Pay as of 12/1. 5 GP, 6 CP
Pay as of 12/8. 5 GP, 6 CP
Pay as of 12/15. 5 GP, 6 CP
Crafting on 12/15. 200 GP, -30 CP
Money towards Shop:
500 / 500 GP (Paid Off 11/25)[/sblock]

[sblock=Advancement]L2 -> Psychic Warrior HP: +9 (6+1+2(feat)) SP: +5 (2+2+1) PP: +2 ( +1 +1)
KN: Psionics +1, Autohypnosis +2, Craft: Weapon +1, Craft: Armor +1
Bonus Feat: Psionic Weapon, Psionic Power: Offensive Prescience

L3 -> Psychic Warrior HP: +9 (6+1+2(feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
Concentration +1, Autohypnosis +2, Craft: Weapon +1, Craft: Armor +1
Feat: Psicrystal, Psionic Power: Force Screen

L4 -> Psychic Warrior HP: +7 (6+1) SP: +5 (2+2+1) PP: +3 ( +2 +1)
KN: History(CC) +2, Autohypnosis +1, Craft: Bow +2
Atribute Bonus: +1 Strength, Psionic Power: Body Adjustment

L5 -> Psychic Warrior 5 HP: +9 (6+1+2(Feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
KN: History(CC) +2, KN: Psionics +3
Bonus Feat: Psionic Meditation, Psionic Power: Hustle

L6 -> Warmind 1 HP: +10 (7+1+2(Feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
Concentrate +4, Autohypnosis +1
Feat: Psycrystal Containment
Psionic Power: Vigor

L7 -> Warmind 2 HP: +9 (8+1) SP: +5 (2+2+1) PP: +4 ( +3 +1)
Concentrate +1, Psicraft +4
Psionic Power: Expansion

Periapt of Wisdom +2, +3 PP (one at L2, 4, and 6), noted seperately.[/sblock]
 
Last edited:

IcyCool

First Post
Gideon Redcloak - Human Sorcerer 1/Fighter 3 (Approved)

Code:
[B]Name:[/B] Gideon Redcloak
[B]Class:[/B] Sorcerer 1/Fighter 3 
[B]Race:[/B] Human  
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good   
[B]Deity:[/B] Phyrah

[B]Str:[/B] 16 +3 ( 8p.)     [B]Level:[/B] 4        [B]XP:[/B] 6593
[B]Dex:[/B] 13 +1 ( 5p.)     [B]BAB:[/B] +3         [B]HP:[/B] 34 (1d4 + 3d10 + 8)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +10    [B]Dmg Red:[/B]  0/-   
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11 +0 ( 3p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 40%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +1    +0    +0    +0    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2    +0    +5
[B]Ref:[/B]                       1    +1    +0    +2
[B]Will:[/B]                      3    +0    +0    +3

[B]Weapon                  Attack   Damage     Critical[/B]
Bastard Sword MW          +8     1d10+3     19-20x2
Bastard Sword, 2 handed   +8     1d10+4     19-20x2
Dagger                    +6      1d4+3     19-20x2
Silver Longsword          +6     1d8+2      19-20x2
Unarmed                   +6      1d3+3        20x2

[B]Languages:[/B] Common, Draconic, Dwarven

[B]Abilities:[/B] Summon Familiar,
Proficiency in Light, Medium, and Heavy Armor,
Proficiency with all shields (including Tower Shields),
Proficiency with all simple and martial weapons,
Arcane spells [I](5/3)[/I],
Spells Known [I](4/2)[/I]:
0th-Level: Mending, Message, Prestidigitation, Read Magic
1st-Level: Endure Elements, True Strike

[B]Feats:[/B] Improved Unarmed Strike (1st),
Improved Grapple (Human Bonus),
Exotic Weapon Proficiency[Bastard Sword] (Fighter Bonus (1st)),
Power Attack (3rd),
Weapon Focus[Bastard Sword] (Fighter Bonus (2nd))

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff(Cha)                 0    +0    +0    +0
Concentration(Con)         4    +2    +0    +6
Craft(Int)                 0    +2    +0    +2
Intimidate(Cha)            5    +0    +0    +5
Knowledge(Arcana)(Int)     7    +2    +0    +9 (3 ranks are cross-class)
Listen(Wis)(cc)            2    +0    +0    +2
Profession(Wis)            0    +0    +0    +0
Spellcraft(Int)            4    +2    +2    +8
Spot(Wis)(cc)              2    +0    +0    +2
Tumble(Dex)(cc)            2    +1    +0    +3

[B]Equipment:               Cost  Weight[/B]
Mwk Cold Iron B. Sword  370gp    6lb
Silver Longsword        105gp    4lb
Heavy Wooden Shield       7gp   10lb
Dagger                    2gp    1lb
Breastplate             200gp   30lb
Traveler's Outfit(free)  --gp   --lb
Belt Pouch                1gp  0.5lb
 Whetstone                2cp    1lb
 Flint and steel          1gp   --lb
 10 candles               1sp   --lb
 8 pieces of chalk        8cp   --lb
Waterskin                 1gp    4lb
Spell component pouch     5gp    2lb
Signet Ring               5gp   --lb

Light Horse              75gp   --lb
*Bit and Bridle           2gp    1lb
*Riding Saddle           10gp   25lb
*Saddlebags               4gp    8lb
*Backpack                 2gp    2lb
*50ft. silk rope         10gp    5lb
*Bedroll                  1sp    5lb
*Trail Rations(10)        5gp   10lb

* 56lbs. carried on horse.
*Items marked with an asterisk (*) are stowed in Gideon's saddlebags, or on his horse.

[B]Total Weight:[/B]58.5lb    [B]Money:[/B] 55pp  2490gp  25sp  50cp

* 1pp and 2490gp are stored with Joe at the Red Dragon Inn

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150

[B]Age:[/B] 19
[B]Height:[/B] 6'04"
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Light Brown
[B]Hair:[/B] Red 
[B]Skin:[/B] Pale
Spells Used Today:
0th-level: none
1st-level: none

Appearance: Gideon is a tall man, with a pale complexion, gold-brown eyes, and a fiery mane of red hair. He holds himself with a haughty air, though he seems to be unaware of it. His worn breastplate, scarred wooden shield, and hard look show that he's no stranger to the road, or a fight. In a backslung scabbard he carries a large bastard sword. Its pommel sports a snarling dragon head, poised to devour the blade. Draped across his back and almost looking out of place is a clean, brilliant red cloak.

Background: Gideon is a man in search of his past. His father left before he was born, and his mother died when he was 6. His mother was a kindly woman, somewhat practiced in the sorcerous arts. He had started to follow in her footsteps, but after her death he found that he just didn't have the patience for study. He found that any problem that he couldn't easily solve provoked his anger. After his mother's death, he passed into his uncle's care. His uncle told him of his father's deeds as a mighty warrior and adventurer. These stories appealed to something inside Gideon, and he found himself particularly relishing the portions of the stories referring to combat and treasure. When he was old enough, his uncle educated him in the warrior's art. Always did his uncle caution him that he must find balance in his strength and the reptilian anger coiled within him. When Gideon reached his 18th year, his uncle gave him a special gift. His father's old bastard sword. The grip felt cool and comfortable in Gideon's grasp, and he thanked his uncle for such a gift. Not long after, he bid his uncle goodbye. He left in search of answers to questions about his past and who his father was.

After a fruitless, year-long search, Gideon has decided to come to Orussus and the Red Dragon Inn in search of fortune and glory.

XP and Treasure Log:

Total Current Experience: 6593

[sblock=Logs]
Hired Hands said:
7/20/2005: Hired Hands fee advance.

50 gp

Hired Hands said:
3/30/2006: Hired Hands: 1358 exp (Enough to go from 1st to 2nd level)

Coin
65 platinum
621 gold
8 silver
7 copper
as reward for Hired Hands

Gideon will sell his light crossbow and bolts for 18gp (half of 36gp), his leather armor for 5gp, and use the money to purchase himself a serviceable suit of Breastplate Armor, a heavy wooden shield, and will pay to have his father's old bastard sword repaired/blade replaced/refurbished (mechanically, he is selling his old sword for 17.5gp, and buying a masterwork cold iron bastard sword). He'll also purchase a light horse and tack.

To my understanding those should cost:
200gp (Breastplate)
7gp (Heavy Wooden Shield)
370gp (Masterwork Cold Iron Bastard Sword)
75gp (Light Horse)
2gp (Bit and bridle)
10gp (Riding saddle)
4gp (Saddlebags)

For a total of: 668gp

Treasure and XP post.

Second level added:
+9 hitpoints (3/4 of the max 10 (7 this time), +2 Con bonus)
Fighter Bonus feat (Exotic Weapon Proficiency[Bastard Sword])
1 rank in Intimidate
1 rank in Listen (Cross-class)
1 rank in Spot (Cross-class)
+1 base attack bonus
+2 base Fort save
Fighter class features

Rats in a Maze said:
2/26/2007: Rats in a Maze: 1810 exp (Enough to go from 2nd to 3rd level)

XP post.

Third level added:
+10 hitpoints (3/4 of the max 10 (8 this time), +2 Con bonus)
Fighter Bonus feat (Weapon Focus[Bastard Sword])
3rd level feat (Power Attack)
2 ranks in Knowledge[Arcana] (Cross-class)
1 rank in Intimidate
+1 base attack bonus
+1 base Fort save

Rats in a Maze said:
11/24/2007: Rats in a Maze: 3425xp (Enough to go from 3rd to 4th level)

XP post.
XP Post.
Treasure Post.
Treasure Post.

Coin/Treasure:
2454 gp
5 sp
43 cp

Fourth level added (3rd level of fighter):
+9 hitpoints (3/4 of the max 10 (7 this time), +2 Con bonus)
1 rank in Knowledge[Arcana] (Cross-class)
3 ranks in Intimidate
+1 base attack bonus
+1 base Ref save
+1 base Will save
+1 Strength (4th level ability boost)
[/sblock]
 
Last edited:

Kerrz

First Post
Code:
[B]Name:[/B] Kerrz Yornbough
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath

[B]Str:[/B] 15 +2 (8p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)    [B]BAB:[/B] +1         [B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3      +1    +3      +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2      +1            +3
[B]Ref:[/B]                      0      +3            +3
[B]Will:[/B]                     0      +0            +0

[B]Weapon                  Attack   Damage     Critical[/B]
Warhammer                      +3     1d8+2        x3
Scimitar                       +3     1d6+2      18-20/x2
Longbow                        +4     1d8          x3
Light Shield                   +3     1d3+2        x2

[B]Languages:[/B] Common, Goblin

[B]Abilities:[/B] None

[B]Feats:[/B] Improved Initiative, Point Blank Shot, Power Attack

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Leatherworking)          4    +1          +5
Handle Animal                   4    +0          +4
Intimidate                      4    +0          +4
Ride                            4    +3          +7

[B]Equipment:               Cost  Weight[/B]
Scimitar                    15gp    4lb
Warhammer                   12gp    5lb
Longbow                     75gp    3lb
Shield, Light Steel          9gp    6lb
Studded Leather Armor       25gp   20lb
Arrows (20) x3               3gp    9lb
Backpack                     2gp    2lb
Bedroll                      1sp    5lb
Blanket, Winter              5sp    3lb
Flint and Steel              1gp    0lb
Pouch                        1gp  0.5lb
Rations (1 day) x12          60sp    12lb
Rope (50', hempen)           1gp   10lb
Sack                         1sp    1lb
Torch x3                     3cp    3lb
Waterskin                    1gp    4lb

[B]Total Weight:[/B]87.5lb      [B]Money:[/B] 115gp 2sp 7cp

                        [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             66   133   200   400  1000

[B]Age:[/B] 19
[B]Height:[/B] 5'11"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Black
[B]Skin:[/B] Light
Appearance:
As a man, Kerrz Yornbough appears by most means to be average. He is neither fit nor fat, neither short nor tall, neither green eyed nor brown, neither pale nor dark skinned. His rugged features are somewhat dull, and between his short-cropped black beard and the shaggy hair atop his head is framed a face scarred by time yet passed over by age. His manner of attire is loose and light, billowing and baggy, yet somewhat ragged -- the man would need a serious change of clothes and a shower before he could even pretend to pass for a noble.
Background:
Born to a nomadic tribe of plainsmen on the western border of the state of Earling, Kerrz Yornbough was brought up to live freely as there was not much holding him back -- the plains held no great walls of stone made either by nature or by man. The tribe was forced to defend itself often from the unruly denizens of the plains, as well as the creatures of the nearby desert foraging into slightly more fertile lands for fresh food. Because of this martial nature, all of the tribe members were taught early to use their natural talents to defend themselves... and when natural talents failed, they were also taught to use the sweeping scimitar.
Kerrz's father tended to the animals, making sure their bridles and harnesses were well kept and that the animals themselves were well taken care of. Following in his father's footsteps (because it becomes so easy to get lost on the plains if you're not following someone's) Kerrz learned the talents himself.
However, as time went on, and the defensive sorties and counter-raids that defined the tribal life began to bore young Kerrz he came to a snap decision. He said a quick prayer to Grendath, patron of the foolish warrior, and went off to make his own foolish way in the world. He left the last ties that were locking him down and headed towards true freedom...
Code:
[B][U]Money/XP Log[/U][/B]
[B]Money Gained:[/B]
240gp <---------- Initial Money
50gp <----------- Half of retainer for Bandit Investigation
[B]Money Spent:[/B]
148gp 2sp 3cp <-- Initial Equipment
23gp <----------- 1/3rd of Horse Purchase
35sp <----------- 7 days rations
[B]Experience Gained:[/B]
None
 
Last edited:

LogicsFate

First Post
Code:
[b]Name:[/b] Valan Ceth
[b]Class:[/b] Cleric
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] CN
[b]Deity:[/b] Grendath
 
[b]Str:[/b] 14 +2 (06p.)	 [b]Level:[/b] 2		[b]XP:[/b] 1903
[b]Dex:[/b] 14 +2 (06p.)	 [b]BAB:[/b] +1		 [b]HP:[/b] 14 (2d8+00)
[b]Con:[/b] 10 +0 (02p.)	 [b]Grapple:[/b] +3	 [b]Dmg Red:[/b] 0/0
[b]Int:[/b] 14 +2 (06p.)	 [b]Speed:[/b] 20'	 [b]Spell Res:[/b] 0
[b]Wis:[/b] 14 +2 (06p.)	 [b]Init:[/b] +2		[b]Spell Save:[/b] +2
[b]Cha:[/b] 12 +1 (04p.)	 [b]ACP:[/b] -7		 [b]Spell Fail:[/b] 00%
 
[color=black]..................[/color][b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b][color=black]..........[/color]10[color=black]....[/color]+5[color=black]....[/color]+2[color=black]....[/color]+2[color=black]....[/color]+0[color=black]....[/color]+0[color=black]....[/color]+0[color=black]....[/color]19
[b]Touch:[/b] 12			 [b]Flatfooted:[/b] 15
 
[color=black].....................[/color][b]Base Mod Misc Total[/b]
[b]Fort:[/b][color=black].................[/color]3[color=black].....[/color]+0[color=black].......[/color][color=black]...[/color]+3
[b]Ref:[/b][color=black]..................[/color]0[color=black]...[/color][color=black]..[/color]+2[color=black]..........[/color]+2
[b]Will:[/b][color=black].................[/color]3[color=black].....[/color]+2[color=black]..........[/color]+5
 
[b]Weapon				 Attack Damage	 Critical[/b]
Sickle[color=black]......................[/color]+3[color=black]......[/color]1d6+2[color=black]........[/color]20x2
 
[b]Languages:[/b] 
Common
Celestial
 
[b]Abilities:[/b]
Turn Undead
Luck Domain
Trickery Domain
 
[b]Feats:[/b]
Combat expertise(first)
Imporoved trip(human)
 
[b]Skill Points:[/b] 20 	[b]Max Ranks:[/b] 4/2
[b]Skills				 Ranks Mod Misc Total[/b]
Profession(Gambler)[color=black]........[/color]5[color=black]....[/color]+2[color=black]..........[/color]+7
Know(Religion)[color=black].............[/color]5[color=black]....[/color]+2[color=black]..........[/color]+7
Know(planes)[color=black]...............[/color]5[color=black]....[/color]+2[color=black]..........[/color]+7
Bluff[color=black]......................[/color]5[color=black]....[/color]+1[color=black]..........[/color]+6
Diplomacy[color=black]..................[/color]5[color=black]....[/color]+1[color=black]..........[/color]+6
 
[b]Spells Prep'd[/b]
0-Create Water, Detect Magic, Light, Prestidigitation, Guidance
1-Doom, Magic Weapon(Wis), Disguise Self(Domain), Divine Favor
 
[b]Equipment:			 Cost Weight[/b]
[i]Being worn:[/i]
Chainmail[color=black]..................[/color]150gp[color=black]...[/color]40lb
Travelers outfit[color=black]............-[/color]-gp[color=black]....[/color]-lb
 
[i]On Back:[/i]
Shield, Heavy Steel[color=black].........[/color]20gp [color=black]..[/color]15lb
 
[i]Sheathed on Back of Sheild:[/i]
Sicle[color=black].......................[/color]6gp[color=black]....[/color]2lb
 
[i]On Neck:[/i]
Holy Symbol[color=black]...[/color][color=black]...............[/color]1gp[color=black]..[/color][color=black]..[/color]-lb
 
Backpack[color=black].....................[/color]2gp[color=black]....[/color]2lb
Bedroll[color=black]......................[/color]1sp[color=black]....[/color]5lb
Flint and Steel[color=black]..............[/color]1gp[color=black]....[/color]-lb
Lantern, bullseye[color=black]...........[/color]12gp[color=black]....[/color]2lb
Oil x5[color=black].......................[/color]5sp[color=black]....[/color]5lb
Waterskin[color=black]....................[/color]1gp[color=black]....[/color]4lb
Game Kit[color=black].....................[/color]5gp[color=black]....[/color]5lb
							198.6
 
[b]Total Weight:[/b]80lb	 [b]Money: [/b]65pp 652gp 16sp 16cp
[color=black].................................[/color][b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]			 58lb 116lb 175lb 350lb 875lb
 
[b]Age:[/b] 21
[b]Height:[/b] 5'9"
[b]Weight:[/b] 160lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Slick Black
[b]Skin:[/b] Pale

Appearance:
A constant irritating smile, the first easiest thing to notice about Valan.
After that is a bit non descript, being defined by what he wears and his current expression.
Proudly desplays the sign of Grendath on necklace and sheild.

Background:
Will be given as given up in-game
(Unless a DM feels like making some up? Feel Free)

Edit: Recieved 50gp in up front payment
Edit: Payed 24 gp for joint ownership of a horse
Edit: Payed 3.5gp for rations and 1cp for an apple
Edit: Recieved 65pp, Payment from Hired Hands
Edit: Recieved 621 gold, 8 silver, and 7 copper. Payment from Hired Hands.
Edit: Recived 1125 Exp
Edit: Horse went to Kerrz
Edit: Lost 2 gold gambling(Take this lesson well kids, it doesn't pay to play Drow Highcard)
Edit: Won 9 gold gambling.(Take that as a lesson kids.)
http://www.enworld.org/showpost.php?p=3912616&postcount=1927
Edit: Hardest 300xp, I ever earned. Nocturn of Sorrow.
EDIT: HARDEST 479xp I've ever Earned from Nocturne.

Valan will try to trip +3 to touch with sickle. +6 opposed strength.(Imp Trip) If failure abounds drop sickle. If success is assured then Free attack with sickle +3 1d6+2.
 
Last edited:

Kishwa Dogteeth

First Post
Code:
[B]Name:[/B] HAMMISH DANKIL
[B]Class:[/B] PALADIN
[B]Race:[/B] HUMAN
[B]Size:[/B] MEDIUM
[B]Gender:[/B] MALE
[B]Alignment:[/B] LG
[B]Deity:[/B] HYRAG "The Lightbringer"
[B]Str:[/B] 14 +2 (XXp.)	 [B]Level:[/B] 1		[B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (XXp.)	 [B]BAB:[/B] +1		 [B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 12 +1 (XXp.)	 [B]Grapple:[/B] +3	 [B]Dmg Red:[/B] NA/NA
[B]Int:[/B] 12 +1 (XXp.)	 [B]Speed:[/B] 30'	  [B]Spell Res:[/B] NA
[B]Wis:[/B] 14 +2 (XXp.)	 [B]Init:[/B] +1		[B]Spell Save:[/B] +NA
[B]Cha:[/B] 14 +2 (XXp.)	 [B]ACP:[/B] -3			[B]Spell Fail:[/B] 0%
				   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]		 10	+3	+2	+1	+0	+0	+0	16
[B]Touch:[/B] 11			  [B]Flatfooted:[/B] 15
						 [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]					  2	+1		  +3
[B]Ref:[/B]					   0	+1		  +1
[B]Will:[/B]					  0	+2		  +2
[B]Weapon		  Attack Damage  Critical[/B]
Lance   +3 1d8+2 20x3  
Longsword			  +3  1d8+2 19-20x2
Javelin		  +2 1d6+2 20x2
	  
[B]Languages:[/B] Common, elven
[B]Abilities:[/B] Aura of Good, detect evil, smite evil 1/day (+2 hit/+1 damage)
[B]Feats:[/B] Mounted Combat, Ride-by-attack
[B]Skill Points:[/B] 16	   [B]Max Ranks:[/B] 4/2
[B]Skills				   Ranks  Mod  Misc  Total[/B]
Ride				4	 +1	+0	+5 
Diplomacy		4	 +2	+0	+6
Handle Animal				 4	 +2	+0	+6
Sense Motive		4	 +2	+0	+6
				 
[B]Equipment:		 Cost  Weight[/B]
Traveler's Outfit	  0gp   0lb
Lance		10gp	10lb
Longsword			15gp	4lb
Studded leather		 20gp	25lb
Large Wood Shield	  7gp	 10lb
Sack   1sp	.5lb
Waterskin  1gp	 4lb
Trail Rations (1 days) 5sp	 1lb
Javelin (2)  2gp 4lb
[B]Equipment on horse:  Cost  Weight[/B]
Light Warhorse  150gp NA
Military Saddle  20gp 30lb
Bit and bridle  2 gp 1lb
Saddlebags  4gp 8lb
Feed (1 day)  5cp 10lb
		 
[B]Total Weight:[/B]  58lb		[B]Money:[/B] 8gp 3sp 5cp
Horse load:  49lb (267lb with rider)
 
						 [B] Lgt	Med	Hvy   Lift   Push[/B]
[B]Max Weight:[/B]			   58	116	175	175	875
Horse maximum weight:  150 300 450 NA 3000
[B]Age:[/B] 20
[B]Height:[/B] 5'10
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Long Shaggy Blond Hair
[B]Skin:[/B] Olive
Appearance:
Hammish isn't overly tall or thick, but he does have an athletic physique. He is also somewhat unkept; his
hair is long and shaggy, and his beard isn't groomed as often as it should be. Still, there is something
about him. Perhaps it is his green eyes, which carry the brightness of youth, but also the wisdom of age.
Or perhaps it is his youthful olive-toned skin that makes his so alluring. Whatever it is, there is no
mistaking the fact that he is handsome.
Hammish wears studded leather underneath his dark blue hooded cloak, and carries a longsword across his back,
along with his two javelins. He wears black riding boots, dark pants, and a simple shirt. He could easily
be mistaken for a ranger, where it not for the symbol of Hyrag (heavy mace and sunburst) on his shield.

Background:
Hammish was born and raised on his parents small farm, but when he was 16 he witnessed his parents get
slaughtered by orcs. Fueled by that terrible event, Hammish dedicated his life to the bringing justice,
peace, and goodwill to the world. With this goal in mind, he sold off his entire inheritance and used
the money to buy equipment and pay for the necessary training. For two long years he was trained through
the church of Hyrag, and by the time he was done all he had left was the clothing and equipment on his
back, and his faithful steed 'Acorn'.
 
Last edited:

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