(Record) Official Character Thread

kiznit

Explorer
Friar Kroth, dwarven cleric

Code:
[B]Name:[/B] Thovaas Kroth ("Friar" Kroth)
[B]Class:[/B] Cleric
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath (trickery, war)

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]  8 -1 (0p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (4p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)    [B]Init:[/B] -1        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (6p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10     +4   +2    -1                      15
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 15     (+4 AC vs. Giants)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    -1          -1
[B]Will:[/B]                      2    +3          +5
(+2 vs. poison, spells,  spell-like effects)

[B]Weapon                  Attack   Damage     Critical[/B]
longsword                 +3     1d8+2      19-20/x2
sling                     -1     1d4+2       20/x2
(+1 vs. orcs and goblinoids)

[B]Languages:[/B] common, dwarven, goblin

[B]Abilities:[/B] darkvision, stonecunning, stability, turn undead

[B]Feats:[/B] Negotiator (+2 to Diplomacy & Sense Motive)
       Weapon Focus (longsword) (War domain granted power)

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
appraise                   0    +1    +2    +3
bluff                      2    +1          +3
craft (brewing)            4    +1          +5
concentration              4    +2          +6
diplomacy                  2    +1    +2    +5
sense motive               0    +3    +2    +5

[B]Equipment:               Cost  Weight[/B]
longsword                15gp    4lb
sling and bolts           0gp    5lb
scale mail               50gp   30lb
hvy. wood shield          7gp   10lb
keg of ale                4sp   16lb
tin cup                   4cp    1lb
bedroll                   1sp    5lb
[B]Total Weight:[/B]71lb      [B]Money:[/B] 127gp 5sp 6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 63
[B]Height:[/B] 4'5"
[B]Weight:[/B] 255lb
[B]Eyes:[/B] black
[B]Hair:[/B] brownish-gray  (cropped in a friar's circle)
[B]Skin:[/B] deep tan

Background: Nothing worse than a claustrophobic dwarf - so Kroth decided to become a wandering cleric!

Appearance Though a bit on the fat and clumsy side, Kroth more than makes up for it with his apple-red cheeks, well-tended beard and ear-to-ear grin. His dusty scale-mail is well-wrapped in simple robes of burlap, and his shaven head is topped off with a small steed-studded skullcap. In lieu of a backpack, Kroth hefts a large wooden keg of ale on his back that he brews himself, offering it to roadside travelers for a small donation - and wanders where he will, as any chaotic good priest is apt to do.

Background Kroth is that rare abberation of a dwarf - one who grew up afraid of the dark and of enclosed spaces. Not knowing what to do with the child, Kroth was relinquished to a small abbey by his clan and left to find what comfort he could under the great outdoors. Raised by the good monks to respect the open air and the taste for adventure, Kroth found that he still retained the dwarven talent for brewing a hearty ale and being able to hold it. Now he wanders the road, and curiosity has brought him to Orussus.
 
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Fangor the Fierce

First Post
Code:
[B]Name:[/B] Shadowlyn Darkfoot
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (-2 Racial, 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (+2 Racial, 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] -3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1     +1     +2
[B]Ref:[/B]                       2    +3     +1     +6
[B]Will:[/B]                      0    +1     +1     +2

[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar               +2      1d6+1           x2
Shortbow                  +4      1d4            x3
Sling                     +5      1d3+1          x2

[B]Languages:[/B] Common, Halfling, Elven, Dwarven

[B]Abilities:[/B] Sneak attack +1d6, Trapfinding, As a Small creature, a halfling
 gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4
 size bonus on Hide checks, Rogues are proficient with all simple weapons, plus
 the hand crossbow, rapier, shortbow, and short sword. Rogues are proficient with
 light armor, but not with shields,+2 morale bonus on saving throws against fear:
 This bonus stacks with the halfling's +1 bonus on saving throws in general,+1
 racial bonus on attack rolls with thrown weapons and slings.



[B]Feats:[/B] Improved Initiative (+4)

[B]Skill Points:[/B] 40((8+2)*4)       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                     2    +1     +2   +5
Decipher Script           1    +2          +3
Disable Device            4    +2          +6
Escape Artist             4    +3          +7
Gather Info               1    +1          +2
*Handle Animal            1    +1          +2
Hide                      4    +3     +4   +11
Jump                      2    +1     +2   +5
Knowledge Local           2    +2          +4
Listen                    2    +1     +2   +5
Move Silently             4    +3     +2   +9
open Lock                 4    +3          +7
*Ride                     1    +3          +4
Search                    4    +2          +6
Spot                      2    +1          +1

*denotes Cross Class Skill

[B]Equipment:               Cost  Weight[/B]
Morningstar               8gp     3lb
Shortbow                 30gp     1lb
Arrows (20)               1gp     1.5lb
Sling                     0gp     0lb
Bullets                   1sp     2.5lb
Backpack                  2gp     0.5lb
Bedroll                   1sp     1.25lb
Silk Rope                10gp     5lb
Thieve's Tools           30gp     1lb
Studded Leather          25gp    10lb

Guard Dog                25gp    45lb
Saddlebags                4gp     8lb



[B]Total Weight:[/B]25.75lb      [B]Money:[/B] 64gp 8sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32.25   64.5   97.5   195   487.5

[B]Age:[/B] 24
[B]Height:[/B] 3'3"
[B]Weight:[/B] 33lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Slightly Tanned

Appearance: Working on it

Background: Working on it
 
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Otakkun

Explorer
Code:
[b]Name:[/b]   Garret Tealeaf
[b]Class:[/b]  Ranger 
[b]Race:[/b]   Tallfellow Halfling
[b]Size:[/b]   Small
[b]Gender:[/b] Male
[b]Alignment:[/b]  Neutral Good
[b]Deity:[/b]  

[b]Str:[/b]  12 +1 ( 6p.)     [b]Level:[/b]    1     [b]XP:[/b]  0
[b]Dex:[/b]  18 +4 (10p.)     [b]BAB:[/b]     +1     [b]HP:[/b]  10 (1d8+2)
[b]Con:[/b]  14 +2 ( 6p.)     [b]Grapple:[/b] -3     [b]Dmg Red:[/b]     -
[b]Int:[/b]  10    ( 2p.)     [b]Speed:[/b]   20'    [b]Spell Res:[/b]   -
[b]Wis:[/b]  14 +2 ( 6p.)     [b]Init:[/b]    +4     [b]Spell Save:[/b]  -
[b]Cha:[/b]  08 -1 ( 0p.)     [b]ACP:[/b]     -1     [b]Spell Fail:[/b]  -

                 [b]  Base  Armor Shld   Dex  Size   Nat  Misc  Total[/b] 
[b]Armor: [/b]              10    +3          +4    +1                18
[b]Touch: [/b]15    
[b]Flatfooted: [/b]14

                       [b]  Base   Mod   Misc  Total[/b] 
[b]Fort: [/b]                      2    +2     +1    +5
[b]Ref:  [/b]                      2    +4     +1    +7
[b]Will:   [/b]                    0    +2     +1    +3

[b]Weapons:                Attack   Damage     Critical 	Range[/b] 
Glaive (reach weapon)	  +3     1d8+1      20x3	10'
Longsword		  +3     1d6+1`     19-20x2
Spiked Gauntlet		  +3     1d3+1      20x2
Shortbow (within 30ft)    +7     1d4+1	    20x3	60'
Axe, throwing		  +8     1d4+2      20x2	10'
Sling   (within 30ft)	  +8     1d3+2	    20x2	50'

[b]Languages: [/b]Common, Halfling.

[b]Abilities: [/b]
[b]Ranger Traits[/b]
Track, Favored Enemy [Humans], Wild Empathy.

[b]Tallfellow Halfling Traits[/b] 
-Small Size. +1 bonus to Armor Class, +1 bonus on attack rolls, 
+4 bonus on Hide checks, ?4 penalty on bullrush, grapple, overrun and 
trip rolls, lifting and carrying limits 3/4 those of Medium characters.
-Base Speed: 20 feet.
-Favored Class: Rogue. 
-Halfling Weapon Skills. +1 to hit with Slings or Thrown Weapons
-+2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow
who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check as though actively looking for it.
-Halfling Luck. +1 racial bonus on all saving throws.
-Halfling Courage. +2 morale bonus on saving throws against fear. 

[b]Feats:[/b]  Point Blank Shot.

[b]Skill Points:[/b]  24         [b]Max Ranks:[/b]  4/2
[b]Skills:                  Ranks  Mod  Misc  Total[/b] 
Handle Animal		   3    -1          +2
Hide                       3    +4   +4    +11
Knowledge (Geography)      1    +0          +1
Knowledge (Nature)         1    +0          +1
Listen                     3    +2   +2     +7
Move Silently              3    +4          +7
Profession (Mapmaking)	   1	+2	    +3
Search                     1    +1   +2     +4
Spot                       3    +2   +2     +7
Survival                   4    +2          +6
Use Rope		   1    +4          +5


[b]Equipment:               Cost  Weight[/b] 
Longsword(S)             15gp    2lb
Glaive (S)		  8gp    5lb
3 Handaxe (S)            18gp  4.5lb
Shortbow (S)             30gp    1lb
Studded Leather (S)      25gp   10lb
Spiked Gauntlet	(S)	  5gp    1lb
Backpack                  2gp   .5lb
  Flint and steel         1gp
  Ink vial                8gp
  Inkpen                  1sp
 4 parchments (sheet)     8sp    
 4 trail rations          2gp    1lb
 Waterskin (full)         1gp    1lb
Map case		  1gp   .5lb
4 sunrods                 8gp    4lb


[b]Total Weight:[/b]  30.5lb      [b] Money:[/b]  24gp 1sp (150)

                          [b]  Lgt   Med   Hvy  Lift  Push[/b] 
[b]Max Weight: [/b]                32    64    97   194   485


[b]Age:[/b]  25
[b]Height:[/b] 4'01"
[b]Weight:[/b] 32lb
[b]Eyes: [/b]  Small Green
[b]Hair: [/b]  Short Light Brown
[b]Skin:[/b]   Tanned White

Appeareance : Standing 4'1, Garret looks more like a small elf than a big halfling, especially due to his lithe build. Black, brown and green are his usual colors. He is self centered and doesn't like to speak that much. In battle most of the time you'll find him offering support for fighter and barbarians with his trusty glaive or attacking from a range with his sling or bow. Garret excels as a scout/guide and usually works on his maps as he adventures.

Background: To be written.
 

Torlax

First Post
Reilin Maseth

Code:
[B]Name:[/B] Reilin Maseth
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Hyrag (Good and Sun)

[B]Str:[/B]  8 -1 ( 0 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 ( 2 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 ( 4 p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1 ( 4 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] none
[B]Wis:[/B] 16 +3 (10 p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] none
[B]Cha:[/B] 16 +3 (10 p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +0    +0    +0    +0    12
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +0     1d8     19-20x2
Quarterstaff              -1     1d6-1     x2
Dagger                    -1     1d4-1   19-20/x2

[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B] Turn Undead (6x/day)

[B]Feats:[/B] Rapid Reload (light crossbow), Scribe Scroll

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration                 4    +1          +5
Knowledge (arcana)            4    +1          +5
Knowledge (religion)          4    +1          +5
Spellcraft                    4    +1          +5

[B]Equipment:               Cost  Weight[/B]
Quarterstaff                 - gp   4 lb
Dagger                       2 gp   1 lb
Light Crossbow              35 gp   4 lb
Bolts (50)                   5 gp   5 lb
Leather                     10 gp  15 lb  
Backpack                     2 gp   2 lb
Bedroll                      1 sp   5 lb
Explorer's outfit            - gp   - lb
Flint and steel              1 gp   - lb
Paper (10 sheets)            4 gp   - lb
Scroll case                  1 gp  .5 lb
Signet ring                  5 gp   - lb
Silk rope, 50 ft.           10 gp   5 lb
Silver holy symbol          25 gp   - lb
Spell component pouch        5 gp   2 lb
Torch (5)                    5 cp   5 lb
Waterskin                    1 gp   4 lb
[B]Total Weight:[/B]52.5 lb      [B]Money:[/B] 93 gp 8 sp 5 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               26    53    80   160   400

[B]Age:[/B] 22
[B]Height:[/B] 6'0"
[B]Weight:[/B] 148 lbs.
[B]Eyes:[/B] Blue
[B]Hair:[/B] Dark
[B]Skin:[/B] Fair
Appearance: Reilin is tall and thin, with generally attractive features. He moves with a confident ease. People tend to like his calm, soft-spoken demeanor. Large crowds tend to make him nervous, and so do a lot of other things.

Background: undecided

Spells: The typically memorized spells for Reilin:
Lvl 0: Detect Magic, Detect Magic, Read Magic
Lvl 1: Bless, Summon Monster I, (Protection from Evil)
 
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crueldespot

First Post
Cain Richter - halfling rogue

Code:
[B]Name:[/B] CAIN RICHTER
[B]Class:[/B] Rogue
[B]Race:[/B] deep halfling
[B]Size:[/B] small
[B]Gender:[/B] male
[B]Alignment:[/B] neutral
[B]Deity:[/B] honors all gods, but doesn't favor any single god.

[B]Str:[/B] 10 +0 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] zero
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 008 (1d6+02)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  =Total[/B]
[B]Armor:[/B]              10    +2    +X    +4    +1    +X    +X    =17
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc       Total[/B]
[B]Fort:[/B]                      0    +2 con +1 race = +3
[B]Ref:[/B]                       2    +4 dex +1 race = +7
[B]Will:[/B]                      0    -1 wis +1 race = +0 (+2 vs fear)

[B]Weapon                             Attack   Damage     Critical[/B]
shortsword                     +1 size= +1     1d4        19-20x2
dagger                         +1 size= +1     1d3        19-20x2
sling   +0 BAB, +4 dex +1 size +1 race =+6     1d3           20x2

[B]Languages:[/B] common, halfling, dwarf, goblin

[B]Abilities:[/B]
• +2 Dexterity, –2 Strength.
• Small: +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, uses smaller weapons than humans use, lifting and carrying limits are 3/4s of those of a Medium character.
• Halfling base land speed is 20 feet.
• +1 racial bonus on all saving throws.
• +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
• +1 racial bonus on attack rolls with thrown weapons and slings.
• +2 racial bonus on Listen checks.
• Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
• Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
• Darkvision out to 60 feet.
• Stonecunning: +2 racial bonus on checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
• +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.
• Deep halflings are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.

• Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
• Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from his attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
• Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. 
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.


[B]Feats:[/B] combat expertise (useless now, but an investment for the future)

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
appraise                   1    +2          +3
bluff                      4    +1          +5
craft (weaponsmith)        1    +2          +3
decipher script            4    +2          +6
disable device             4    +2          +6
escape artist              4    +4          +8
hide                       1    +4 +4 size  +9
listen                     3    -1 +2 race  +4
move silently              2    +4          +6
open lock                  4    +4          +8
search                     4    +2          +6
sense motive               2    -1          +1
sleight of hand            2    +4          +6
tumble                     4    +4          +8

[B]Equipment:               Cost(gp)   Weight[/B]
leather armor (+2 AC)    10.00      07.50 lb
shortsword w/lanyard     10.00      01.00 lb
dagger (concealed)       02.00      00.50 lb
sling                    00.00      00.00 lbs
explorer outfit          00.00      00.00 lbs (free at level 1)
signal whistle necklace  00.80      00.00 lbs
signet ring              05.00      00.00 lbs
backpack containing      02.00      00.50 lbs
  waterskin              01.00      01.00 lbs
  rations x2 days        01.00      00.50 lbs
  candle                 00.01      00.00 lbs
  sewing needle          00.50      00.00 lbs
  small steel mirror     10.00      00.50 lbs
  spellbook (blank)      15.00      03.00 lbs
  ink vial               08.00      00.00 lbs
  inkpen x2              00.20      00.00 lbs
  pencil                 01.00      00.00 lbs
  artisan's outfit       01.00      01.00 lbs
  traveler's outfit      01.00      01.25 lbs
  toiletries             01.00      00.50 lbs
  *TOWEL!*               01.00      01.00 lbs
spell component pouch    05.00      02.00 lbs
belt pouch containing    01.00      00.13 lbs
  thieves' tools         30.00      01.00 lbs
  sling bullet x10       00.10      02.50 lbs
  pipe and tobacco       02.00      00.75 lbs
  chalk                  00.01      00.00 lbs
  flint and steel        01.00      00.00 lbs
  tindertwig x5          05.00      00.00 lbs
  potion of CLW x2       50.00      00.20 lbs
[B]TOTAL                    162.62     23.83 lbs[/B]

[B]Total Weight:[/B] 57.58 lbs inc person, clothes and gear    
[B]Money:[/B] 05pp 09gp 01sp 4cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.75 49.5  75    150   375

[B]Age:[/B] 24
[B]Height:[/B] 2'08"
[B]Weight:[/B] 032lb
[B]Eyes:[/B] green
[B]Hair:[/B] brown
[B]Skin:[/B] pale
Appearance: A young halfling with long brown hair held in a ponytail and a goatee. He wears green leather travelling clothes with a stiff leather breastplate, and a shortsword at his waist. He maintains a neat and clean appearance. He is friendly to strangers and is eager to give a smile and shake hands. He is somewhat indimidated as a small traveller among much larger strangers, so he tends to avoid attention. At the same time, He does not want to appear "an easy mark" so he keeps his head erect and his bearing relaxed. He is eager for news from home. If he meets any wizards, he will watch them closely in the hopes of advancing his own study of magic.

Background: Cain's underground clan of halflings regularly trades with the 5 points caravan. After finishing his apprenticeship as a weaponsmith, he wanted to see the world. He chose to follow the caravan along its route until it brought him home again. He has always been interested in magic, and he has been studying books of magic and learning from those spell-users that he has met along the way. As he saw more of the surface world, he felt the need to extend his travels. He left the caravan and set out on his own.

Personality: Cain has always been a quick study, and he knows that he is smart. Unfortunately, he is not as smart as he thinks he is. He lacks common sense and is absent-minded. He has big ideas but often forgets critical details.

Alignment: Cain is neutral in alignment. This does not mean that he is undecided. Rather it reflects that his code of behavior includes elements of both law and chaos, right and wrong. He has a conscience and sense of honor, but they are tempered by self interest.
He likes to repay any favors that he receives. He is sure to avenge with cruelty any insult. He will always fulfill contracts and keep his word (as long as he believes the other party is keeping theirs), but does not feel bound by promises made under duress.
He is practical regarding the rules of war. He does not believe in fighting fair. He prefers to attack by surprise without warning, and will not hesitate to kill enemies in their sleep. He will not kill a prisoner who has surrendered, though in cases of revenge he may refuse to accept a surrender. He will not feign surrender himself. He will not violate a parley or white flag (unless he knows the enemy is already planning the same thing). He will torture prisoners for information but not for pleasure.
He will steal from the wealthy without hesitation when he can get away with it but he is generous to those in need. He will murder when it is necessary to accomplish his purposes, but he is strongly opposed to unnecessary killing. He lies as easily as telling the truth.
When in a position of leadership, he is very loyal to his subordinates: employees, followers, or subjects. He will not betray a friend. Otherwise, he will not hesitate to doublecross temporary allies or associates.

Code:
Log:
Entry Debit    Credit   XP    Description
10001    25.00                Hired to participate on "Crocodile Hunt" adventure.
10002                         Fought Calamar the wizard to avenge insult. Spent evening in jail.
10003              3.08       Spent on food and lodging at Red Dragon.
10004                         Set off on Crocodile Hunt next morning
 
Last edited:

Pbartender

First Post
Code:
[B]Name:[/B] Jack "Blackjack" Haggerty
[B]Class:[/B] Rogue/Fighter
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Mongrel

[B]Str:[/B] 10 +0 (4)        [B]Level:[/B] 2nd/2nd   [B]XP:[/B] 7,224 / 10,000
[B]Dex:[/B] 19 +4 (10)       [B]BAB:[/B] +3         [B]HP:[/B] 25 (2d6+2d10+0)
[B]Con:[/B] 10 +0 (2)        [B]Grapple:[/B] -2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (6)        [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (6)        [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 (2)        [B]ACP:[/B] 0          [B]Spell Fail:[/B] 10%

               [B]Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +4           +4   +1                19
[B]Touch:[/B] 15   [B]Flatfooted:[/B] 15

           [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]        3    +0    +1    +4
[B]Ref:[/B]         3    +4    +1    +8
[B]Will:[/B]        0    +1    +1    +2/+4 vs. Fear

[B]Weapon                   Attack   Damage    Critical[/B]
+1 Dagger                  +9     1d3+1     19-20/x2
+1 Shortsword, Human Bane  +9     1d4+1     19-20/x2
Longbow                    +8      1d6        20/x3

[B]Languages:[/B] Common, dwarf, halfling, goblin

[B]Abilities:[/B] 
+1 size bonus to Attack and Armor Class 
+4 size bonus to Hide 
+2 racial bonus to Climb, Jump, Move Silently and Listen
+1 racial bonus on attacks with slings and thrown weapons
+2 morale bonus on Saves vs. Fear effects
Sneak Attack +1D6
Trapfinding
Evasion

[B]Feats:[/B] Alertness, Stealthy, Two-Weapon Fighting, Weapon Finesse

[B]Skill Points:[/B] 50 Rogue, 8 Fighter  [B]Max Ranks:[/B] 7/3.5
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Climb                         4    +0    +2     +6
Disable Device                4    +2           +6
Hide                          7    +4    +6    +17
Jump                          0    +0    -4     -4
Listen                        6    +2    +4    +12
Move Silently                 7    +4    +4    +15
Open Lock                     2    +4           +6
Profession (gambler)          4    +2           +6
Search                        6    +2           +8
Sleight of Hand               2    +4           +6
Spot                          6    +2    +2    +10
Tumble                        6    +4          +10


[B]Equipment:                   Cost  Weight[/B]


+1 Dagger                  2302gp    0.5 
+1 Shortsword, Human Bane  8310gp    1 
Longbow                      75gp    1 
Arrows (18)                   1gp    1.5 
Mithril Chain Shirt        1100gp    5
Backpack                      2gp    0.5 
Beltpouch                     1gp    - 
Bedroll                       1sp    1.25 
Flint & steel                 1gp    - 
Waterskin                     1gp    1 
Rations (8 days)              4gp    2 
Everburning lantern         117gp    2  
Thieves' Tools, Masterwork  100gp    2
Climber's Kit                80gp    1.25
Explorer's outfit             0gp    -
Wardog, riding, "Rover"     300gp    -
Saddle                       30gp    - 
Bit & Bridle                  2gp    - 

[B]Total Weight:[/B] 20.25 lb.      [B]Money:[/B] 264 gp, 3 sp 


                [B]Lgt   Med   Hvy  Lift    Push[/B]
[B]Max Weight:[/B]    24.75  49.5  75   150     375

[B]Age:[/B] 30
[B]Height:[/B] 3'0"
[B]Weight:[/B] 36 lb.
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown, curly
[B]Skin:[/B] Lightly tanned

Appearance: Jack is perhaps the most inconspicuous halfling you've ever seen... Entirely average and entirely forgettable, as the race goes.

Background: He'd grown up amongst a troupe of traveling halfling gypsies, until he became lost while 'foraging'. Only recently has he wandered his way into the Red Dragon Inn.
  • Jack was involved with a tragic misadventure involving a pair of quarreling wizards. 1300 XP
  • He returned from clearing out vermin from beneath the construction site for the new Temple of Hyrag in Orussus. 1220 XP
  • Jack helped clobber a tribe of uppity kobolds led by a sorcerous were-lizard. 1034 XP, 2870 XP
  • Jack slays a pack of aquatic ogres lead by evil wizards. 800 XP
 
Last edited:

EvilGM

Explorer
Yarrog - Kobold Cleric

Code:
[B]Name:[/B] Yarrog
[B]Class:[/B] Cleric
[B]Race:[/B] Kobold
[B]Size:[/B] small
[B]Gender:[/B] male
[B]Alignment:[/B] CG
[B]Deity:[/B] Mongrel (travel, trickery)

[B]Str:[/B]  8 -1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2 (08p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -          [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +2          +1    +1    +1          15
[B]Touch:[/B] 12   [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +1          +3
[B]Ref:[/B]                   0    +1          +1
[B]Will:[/B]                  2    +2          +4

[B]Weapon                  Attack   Damage     Critical    Range[/B]
unarmed                      -1     1d2-1       20/x2
light crossbow (bolt)        +1      1d6       19-20/x2     80'
club                         -1     1d4-1       20/x2       10'
dagger                       -1     1d3-1      19-20/x2     10'

[B]Languages:[/B] Draconic, Common, Undercommon

[B]Abilities:[/B] Turn undead, Darkvision 60', Freedom of movement
Divine spellcasting, Spontaneous casting

[B]Feats:[/B] Self-Sufficient (+2 Heal/Survival)

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
*Appraise                     -    +2          +2
*Balance                      -    +1          +1
Bluff                         1    +1          +2
*Climb                        -    -1          -1
Concentration                 2    +1          +3
Craft (trapmaking)            -    +2    2     +4
Craft ()                      -    +2          +2
Diplomacy                     -    +1          +1
Disguise                      -    +1          +1
*Escape artist                -    +1          +1
*Forgery                      -    +2          +2
*Gather information           -    +1          +1
Heal                          3    +2    2     +7
Hide                          4    +1    4     +9
*Intimidate                   -    +1          +1
*Jump                         -    -1          -1
Knowledge (religion)          1    +2          +3
*Listen                       -    +2          +2
*Move silently                -    +1          +1
*Perform ()                   -    +1          +1
Profession (miner)            -    +2    2     +4
*Ride                         -    +1          +1
*Search                       -    +2    2     +4
*Sense motive                 -    +2          +2
Spellcraft                    1    +2          +3
*Spot                         -    +2          +2
Survival                      4    +2    2     +8
*Swim                         -    -1          -1
*Use rope                     -    +1          +1
 * cross class skill

[B]Equipment:               Cost  Weight[/B]
Traveller's Outfit           0gp    0lb
Leather Armor               10gp   7.5lb
Light crossbow              35gp    2lb
Bolts (20)                   2gp    1lb
Bolts, cold iron (10)        2gp   0.5lb
Club                         0gp   1.5lb
Dagger (2)                   4gp    1lb
Belt pouch (4)               4gp   0.5lb
Holy symbol, silver         25gp    1lb
Healer's kit                50gp    1lb

[B]Total Weight:[/B]18lb      [B]Money:[/B] 66gp 19sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            20    40    60    120   300

[B]Age:[/B] ?? (young)
[B]Height:[/B] 2'4"
[B]Weight:[/B] 38lb
[B]Eyes:[/B] glowing yellow
[B]Hair:[/B] -
[B]Skin:[/B] scaly skin - dark rusty brown

Darkvision (Ex): Kobolds can see in the dark up to 60 feet.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the
radius of a daylight spell.

Cleric Ability Descriptions
Class Skills
*Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), *Disguise
(Cha), Heal (Wis), *Hide (Dex), Knowledge (arcana) (Int), Knowledge (history)
(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession
(Wis), Spellcraft (Int), and **Survival (Wis).
* Trickery domain granted power
** Travel domain granted power

Simple Weapon Proficiency ; Light/Medium/Heavy Armor/Shield Proficiency

Aura (Ex): A cleric of Mongrel has a particularly powerful chaotic aura (see
the detect evil spell for details).

Freedom of Movement (Su): For a total time per day of 1 round per cleric
level you possess, you can act normally regardless of magical effects that
impede movement as if you were affected by the spell freedom of movement.
This effect occurs automatically as soon as it applies, lasts until it runs
out or is no longer needed, and can operate multiple times per day (up to
the total daily limit of rounds). (Travel domain granted power)

Turn Undead (Su): Good clerics can turn or destroy undead creatures a number
of times per day equal to 3 + Charisma modifier.

Cleric Spells Prepared: (3/2+1) DC 12 + spell level
0th create water, purify food and drink, read magic
1st *longstrider, detect evil, protection from evil;
* Domain slot

Appearance: Yarrog is a short, reptilian humanoid with scaly, rusty
brown skin. He has glowing yellow eyes and a short tail. He wears slightly
dirty clothing and leather armor, covering himself with a dark green hooded
cloak while travelling. Yarrog is 2'4" tall and weighs 38 pounds.

Background: Working on this atm
 

El Jefe

First Post
Code:
[B]Name:[/B]      Oirhandir
[B]Class:[/B]     Bard
[B]Race:[/B]      High Elf
[B]Size:[/B]      Medium
[B]Gender:[/B]    Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B]     Phyrah

[B]Str:[/B] 12 +1 (1st lvl) [B]Level:[/B]    4         [B]XP:[/B]       8955
[B]Dex:[/B] 15 +2 (4th lvl) [B]BAB:[/B]     +3         [B]HP:[/B]         19 (4d6+0)
[B]Con:[/B] 10 +0 (1st lvl) [B]Grapple:[/B] +4         [B]Dmg Red:[/B]   0/-
[B]Int:[/B] 14 +2 (1st lvl) [B]Speed:[/B]   30'        [B]Spell Res:[/B]   0
[B]Wis:[/B] 14 +2 (1st lvl) [B]Init:[/B]    +2         [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (1st lvl) [B]ACP:[/B]     -3         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +2    +0    +0    +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +0          +1
[B]Ref:[/B]                       4    +2          +6
[B]Will:[/B]                      4    +2          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +4     1d8+1      19-20x2
Longbow, composite,
  darkwood, masterwork,
  +1 strength bonus
  Arrow                   +6     1d8+1         20x3
Whip                      +4     1d3+1         20x2
Quarterstaff              +4     1d6+1         20x2

[B]Languages:[/B] Common, Elven, Draconic, Sylvan
           (Aquan, Dwarven, Gnoll, Gnome, Goblin, Orc, Hafling)

[B]Abilities:[/B] Immune to Sleep, +2 vs. Enchantment, Low-Light Vision, 
+2 to Listen, Search, Spot (Detect Secret Doors), Bardic Knowledge +6, 
Bardic Music (Countersong, Fascinate, Inspire Courage +1, 
              Inspire Competance) 4x/Day

[B]Feats:[/B] Endurance, Point Blank Shot

[B]Skill Points:[/B] 56       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      7    +1   (-3)   +8(+5)
Diplomacy                  7    +2          +9
Kn (Arcana)                7    +2          +9
Kn (Geography)             7    +2          +9
Listen                     7    +2    +2    +11
Perform (Percussion)       7    +2          +9
Profession (Sailor)        7    +2          +9
Spk Lan (Aquan)            -
Spk Lan (Dwarven)          -
Spk Lan (Gnoll)            -
Spk Lan (Gnome)            - 
Spk Lan (Goblin)           -
Spk Lan (Orc)              -
Spk Lan (Halfling)         -
Search                     0    +2    +2    +4
Spot                       0    +2    +2    +4

[B]Equipment:               Cost  Weight[/B]
Longsword                 0gp    4lb
Longbow, composite,     530gp  1.5lb
  darkwood, masterwork,
  +1 strength bonus
  Arrows (18)             0gp    3lb
Whip                      0gp    2lb
Quarterstaff              0gp    4lb
Masterwork Chain Shirt    0gp   25lb
Shield, heavy wooden      0gp   10lb
Handy Haversack        2000gp    5lb
  Left Pocket
    Pot, Iron             0gp   10lb
    (Money)                -   1.5lb
  Center Pocket
    Waterskin             0gp    4lb
    Bedroll               0sp    5lb
    Sack                  0sp   .5lb
    Trail Rations, 11 d   0gp   11lb
    Flint and Steel       0gp    0lb
    3 torches             0cp    3lb
    Lantern, Bullseye     0gp    3lb
    5 Pints Oil           0gp    5lb
    5 Sunrods             0gp    5lb
    Map Case              0gp   .5lb
      5 Pages of Parch.   0gp    -
    Ink                   0gp    -
    Inkpen                0gp    -
    50 Feet of Silk Rope  0gp    5lb
    Crowbar               0gp    5lb
    Grappling Hook        0gp    4lb
    Hammer                0gp    2lb
    4 Pitons              0gp    2lb
    One lb Soap           0gp    1lb
    Shovel                0gp    8lb
    Mirror, small steel   0gp   .5lb
    Signal Whistle        0gp    -
    Chimes (common)       0gp    3lb
  Right Pocket
    Tent                  0gp   20lb
Spell Component Pouch     0gp    2lb
Belt Pouch                0gp   .5lb
Explorer's Outfit         0gp    0lb

[B]Total Weight:[/B]57.0lb      [B]Money:[/B] 64gp  4sp  6cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Hiriloce[/B], light horse     0gp    -
  Bit and Bridle          0gp    2lb
  Saddle, Riding          0gp   25lb
  Saddlebags              0gp    8lb
On Hiriloce:

[B]Total Weight, Hiriloce:[/B]205.0lb

                          [B]Lgt   Med   Hvy  Drag[/B]
[B]Max Weight, Hiriloce:[/B]     150   300   450  2250

[B]Age:[/B] 118
[B]Height:[/B] 5'0"
[B]Weight:[/B] 113lb
[B]Eyes:[/B] Green, but see below.
[B]Hair:[/B] Dark blond, practically brown.
[B]Skin:[/B] Pale
[B]Appearance:[/B] Oirhandir appears physically young for an elf, but his
mannerisms speak of much travel.  His most prominent feature is his eyes,
which have dark green irises, but a distinct golden metallic tinge to the
conjunctiva (whites).  This does not seem to be caused by disease, as his
health and vision are fine, but it is an unusual and unsettling feature, 
even for an elf.  He is of average height for his race, if a little less
willowy than his brethern.  Oirhandir wears a pale blue cloak over a fine 
chainmail shirt, with light grey trousers below.  A backpack nestles 
between the shield slung over one shoulder and the bow slung over the 
other.  He is rarely without a staff in hand when traveling or just 
strolling about town.  Quiet and easygoing, posessing a keen yet gentle 
wit, several have remarked that he seemed like an old friend just minutes 
after they met him for the first time.

[B]Background:[/B] The world is a bigger place than anyone could possibly
imagine, and Oirhandir just has to see it all!  Sired by an enigmatic (and
often absent) father who hinted at a distant draconic ancestor as the
reason for Oirhandir's strange eyes and arcane talent (all of his magic is
self-taught), the young elf came to love his kin and his homeland, but came
to love the lure of the open road even more.  He is fascinated by humans
and their ever-changing ways, and travels from place to place to soak up
the sights in exchange for a story and a song or two.  Oirhandir sees the
sea as the road that leads to many places at once, and has worked his way
across more than one passage despite his tender years.  His most recent
voyage has taken him to a new port, and he has signed off of his ship in
order to explore the lands around the city of Orussus.

Once in Orussus, he met with a wealthy townsman, one Rupert Vaneelkelen,
who financed an expedition to investigate a long-abandoned dragon's lair.
Oirhandir's companions were Rogier, Katherine DeSylvia, Eruin, and Calamar.
They hadn't gotten far when they were attacked by a hord of vipers and
had to return to Orussus, as Calamar had been badly poisoned.  Katherine
and Eruin stayed behind to nurse Calamar back to health, while Oirhandir 
and Rogier recruited Ignatious O'Reilly, Almayce, Gath, and Razir to finish 
the expedition.  This time, they were met with nothing more formidible than 
a large crocodile, which Rogier and Gath quickly dispatched.  Once at the 
site, Oirhandir, Rogier, Iggy and Almayce ventured inside, only to find...a 
very live wyrmling dragon, who had been planting "treasure maps" in Orussus 
to lure unsuspecting treasure hunters to their doom!  With it's spells, the 
dragon soon had the party in dire straights, magically putting Rogier and 
Iggy to sleep.  Fortunately, Oirhandir sank a very distracting arrow into 
the beast, and Almayce was able to wake Rogier just in time for him to 
deliver the killing stroke, nearly severing the creature's head.  Oirhandir 
returned with his comrades to Orussus to claim a rich reward from the 
wealthy and appreciative Rupert.

Bard Spells Known:
(6) 0th Detect Magic, Mending, Message, Prestidigitation, Read Magic, Resistance
(3) 1st Cure Light Wounds, Feather Fall, Identify
(2) 2nd Cure Moderate Wounds, Delay Poison
Spells per day: (3/3/1); DC 12 + spell level.
 
Last edited:

Otakkun

Explorer
Code:
[b]Name:[/b] Eberk Torunn
[b]Class:[/b]  Cleric [Grendath]
[b]Race:[/b]   Dwarf
[b]Size:[/b]   Medium
[b]Gender:[/b] Male
[b]Alignment:[/b]  Chaotic Good
[b]Deity:[/b]  

[b]Str:[/b]  15 +2 ( 8p.)     [b]Level:[/b]    1     [b]XP:[/b]  238
[b]Dex:[/b]  10 +0 ( 2p.)     [b]BAB:[/b]     +0     [b]HP:[/b]  11 (1d8+3)
[b]Con:[/b]  16 +3 ( 6p.)     [b]Grapple:[/b] +2     [b]Dmg Red:[/b]     -
[b]Int:[/b]  14 +2 ( 6p.)     [b]Speed:[/b]   20'    [b]Spell Res:[/b]   -
[b]Wis:[/b]  14 +2 ( 6p.)     [b]Init:[/b]    +0     [b]Spell Save:[/b]  
[b]Cha:[/b]  08 -1 ( 2p.)     [b]ACP:[/b]     -6                            
		              
                [b] Base  Armor Shld   Dex  Size   Nat  Misc  Total[/b] 
[b]Armor: [/b]           10    +4    +2                             16
[b]Touch: [/b]10    
[b]Flatfooted: [/b]16

                       [b]  Base   Mod   Misc  Total[/b] 
[b]Fort: [/b]                      2    +3     +5
[b]Ref:  [/b]                      0    +0     +0
[b]Will: [/b]                      2    +2     +4
+2 saves vs poison/spells/spell-like effects

[b]Weapons:                Attack   Damage     Critical  [/b]
Longsword		   +3     1d8+2      19-20x2	
Dart		           +0     1d4+2      20x2

[b]Languages: [/b] Common, Dwarven.

[b]Abilities: [/b] Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/
spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants.

[b]Domains:[/b] Trickery, War [Longsword]. 


[b]Feats:[/b] Scribe Scroll, [Weapon Proficience (Longsword)], [Weapon Focus (Longsword)]

[b]Skill Points:[/b]  16         [b]Max Ranks:[/b]  4/2
[b]Skills:                  Ranks  Mod  Misc  Total[/b] 
Bluff		 	   4	-1	    +3
Concentration		   3    +3          +6
Craft
   Armorsmith              2    +2          +4 (+2 for stone or metal items)
   Weaponsmith             2    +2          +4 (+2 for stone or metal items)
Knowledge (Religion)       2    +2          +4
Spellcraft                 3    +2          +5

[b]Spells[/b]
[b]DC:[/b] 12 + Level
[b]Lvl 0: [3][/b] Detect Magic (x2), Light.  
[b]Lvl 1: [2+1][/b] Bless, Sanctuary, [d]Disguise Self.


[b]Equipment:               Cost  Weight[/b] 
Longsword                15gp    4lb
6 Darts			  3gp    3lb
Scale Mail               50gp   40lb
Shield, heavy steel      20gp   15lb
Wooden holy symbol        1gp    0lb
Spell component pouch     5gp    2lb
Backpack                  2gp    2lb
Pouch, belt               1gp   .5lb
Bedroll                   1sp    5lb
Explorer's outfit (worn)  0gp    0lb
Cleric's vestments        5gp    6lb
Sack                      1sp   .5lb
Rations, trail (2 days)   1gp    2lb
Waterskin                 1gp    4lb
Flint and steel           1gp    0lb

Total Weight: 88lb      Money: 4gp  8sp  0cp 


[b]Total Weight:[/b]  26.5lb      [b] Money:[/b]  39gp 1sp (150)

                          [b]  Lgt   Med   Hvy [/b] 
[b]Max Weight: [/b]                66    133    200   


[b]Age:[/b]  44
[b]Height:[/b]  4'01"
[b]Weight:[/b]  140lb
[b]Eyes: [/b] Brown
[b]Hair: [/b] Long Black
[b]Skin:[/b]  Dark Tanned

A bit of experiece in the incomplete Crocodile Rock
 
Last edited:

crueldespot

First Post
Sir Bartholemew

Code:
[B]Name:[/B] SIR BARTHOLEMEW
[B]Class:[/B] Bard
[B]Race:[/B] human
[B]Size:[/B] medium
[B]Gender:[/B] male
[B]Alignment:[/B] neutral
[B]Deity:[/B] Grendath

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] zero
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 007 (1d6+01)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] --/----
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 5%(buckler)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  =Total[/B]
[B]Armor:[/B]              10    +2    +1    +3    +0    +0    +0    =16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc       Total[/B]
[B]Fort:[/B]                      0    +1 con         = +1
[B]Ref:[/B]                       2    +3 dex         = +5
[B]Will:[/B]                      2    -1 wis         = +1

[B]Weapon                             Attack   Damage     Critical[/B]
longsword w/lanyard         +1 str  =+1     1d8+1      19-20x2
dagger                      +1 str  =+1     1d4+1      19-20x2
shortbow            +0 BAB, +3 dex  =+3     1d6           20x2


[B]Languages:[/B] common, elf, goblin

[B]Abilities:[/B]
Bardic Knowledge: 
DC10 	Common, known by at least a substantial minority drinking; 
common legends of the local population.
DC20 	Uncommon but available, known by only a few people legends.
DC25 	Obscure, known by few, hard to come by.
DC30 	Extremely obscure, known by very few, possibly forgotten by most
 who once knew it, possibly known only by those who don’t understand the 
significance of the knowledge.

Bardic Music:
Countersong, Fascinate, Inspire Courage, Inspire Competence 

[B]Feats:[/B]
ENDURANCE 
+4 bonus on the following checks and saves: Swim checks made to resist 
nonlethal damage, Constitution checks made to continue running, avoid 
nonlethal damage from a forced march, hold breath, or vs starvation or 
thirst, Fortitude saves made vs hot or cold environments and suffocation. 
Also, may sleep in light or medium armor without becoming fatigued.

DIEHARD
automatically become stable When reduced to between –1 and –9 hit points. 
Can take either a single move or standard action each turn, but not both, 
and cannot take a full round action. any standard action (or any other action 
deemed as strenuous, including some free actions, such as casting a 
quickened spell) causes 1 point of damage after completing the act. If Bart 
reaches –10 hit points, he immediately dies.

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
appraise                   1    +2          +3
bluff*                     4    +2          +6
diplomacy*                 3    +2          +5
concentration*             4    +1          +5
hide                       2    +3 -1 armor +4
knowledge arcana           1    +2          +3
knowledge nobility         2    +2          +4
move silently              2    +3 -1 armor +4
perform (oratory)          3    +2          +5
riding (xclass)            1    +3 -1 armor +3
sense motive*              4    -1          +3
sleight of hand            3    +3 -1 armor +5
spellcraft                 1    +2          +3
tumble*                    4    +3 -1 armor +6
(*high priority skill)

[B]Equipment:               Cost(gp) Weight[/B]
leather armor (+2 AC)    10.00      15.00 lbs
buckler (+1 AC, -1 ACP)  15.00      05.00 lbs
longword w/lanyard       15.00      03.00 lbs
dagger (concealed)       02.00      01.00 lbs
shortbow w/lanyard       30.00      02.00 lbs
quiver on haversack      
  with 20 arrows         01.00      03.00 lbs
explorer outfit          00.00      00.00 lbs (free at level 1)
signal whistle necklace  00.80      00.00 lbs
signet ring              05.00      00.00 lbs
haversack containing     02.00      02.00 lbs
  waterskin              01.00      04.00 lbs
  rations x2 days        01.00      01.00 lbs
  candle                 00.01      00.00 lbs
  sewing needle          00.50      00.00 lbs
  small steel mirror     10.00      00.50 lbs
  ink vial               08.00      00.00 lbs
  inkpen x2              00.20      00.00 lbs
  stylus                 01.00      00.00 lbs
  toiletries             01.00      01.00 lbs
  *TOWEL!*               01.00      01.00 lbs
spell component pouch    05.00      02.00 lbs
belt pouch containing    01.00      00.50 lbs
  pipe and tobacco       02.00      01.00 lbs
  chalk                  00.01      00.00 lbs
  flint and steel        01.00      00.00 lbs
  tindertwig x5          05.00      00.00 lbs
  potion of CLW          25.00      00.10 lbs
[B]TOTAL                    142.52     42.10 lbs[/B]

[B]Total Weight:[/B] 240.52 lbs inc person, clothes and gear    
[B]Money:[/B] 01pp 07gp 04sp 08cp

                           [B]Lgt Med   Hvy    Lift  Push[/B]
[B]Max Weight:[/B]                44  45-86 87-130 260   650

[Spells] Level zero (DC12): Detect Magic, Prestidigitation

[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] light

[B]Appearance:[/B] A human nobleman, wearing leather armor and a buckler. 
He carries a longsword and shortbow, both tied to his belt by a lanyard. He 
is fit-looking but not musclebound. He keeps his hair and beard trimmed short 
and has a martial bearing. His leather breastplate and buckler show traces of 
a blazon that was once painted on them, but has now been scraped off.

[B]Background:[/B] Bartholemew was a knight of Onnavia until that kingdom 
was conquered by an evil wizard. He fled rather than submit to the new ruler. 
He seeks to earn title to a fief of land, so that his family can maintain its 
noble rank. Some day, he dreams of liberating his homeland, but is 
discouraged by it's recent conquest and realizes that there is little hope. If 
someone else were to propose an expedition, it would rekindle his patriotic 
fervor and he would join instantly, without evaluating the likelihood of 
success.

[B]Class:[/B] Bartholemew is classified as a bard as a reflection of his 
personality and abilities. He is not a bard in the traditional sense. He is 
not a member of any organization of musicians or sages, and in fact he 
doesn't even know how to play an instrument. As a noble knight, it would 
be beneath his dignity to perform for money.

[B]Personality:[/B] Bartholemew is quick-tempered and impulsive ("audacious" 
by his own description). He holds his honor in higher regard than his 
survival. Bartholemew is confident and thick-skinned. He responds to insults 
with humorous barbs. He doesn't like to make treats. He prefers to ask 
politely and then strike without warning. He is a romantic, and is persuaded 
by dramatic appeals rather than realistic calculations. He loves to trick and 
outsmart his enemies. He gleefully cries out "Ruse De Guerre!" (like a warcry) 
as he springs his traps. 

[B]Alignment:[/B] Bartholemew is neutral. He tries to keep his word and 
behave honorably, but is not overly concerned about the letter of the law. 
He enjoys his own freedom but understands the value of cooperation and is 
not hostile to authority.
  He will steal from those who are wealthy or evil, or if it is necessary to 
the mission. If the item belonged to someone who was poor or virtuous, he 
will leave behind payment or make ammends later.
  He will kill foes in their sleep, but not harm prisoners who have 
surrendered. He will lie for a good cause, but will never break his word of 
honor. He fights dirty and prefers to ambush, but will not break the "laws of 
war" (fake surrender, violate truce, etc).
  He will always do favors for those in need, particularly those of humble 
station. He will eagerly volunteer to fight injustice without requiring 
compensation. 
  He holds grudges dearly, and is merciless in revenge. He has a dark and 
morbid sense of humor and can sometimes be cruel if it strikes him as funny.
  Bartholemew holds sacred the idea of true love. Until finding that fated 
sweetheart, he is a complete scoundrel with women. He feels no guilt (and is 
in fact quite proud) about deceiving, betraying, or abandoning those who fall 
victim to his charms.
 
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