(Record) Official Character Thread

corcio

First Post
Code:
[B]Name:[/B] Fearalan 
[B]Class:[/B] Druid 1
[B]Race:[/B] Elf
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (p.)     [B]Level:[/B] 1        [B]XP:[/B] 
[B]Dex:[/B] 16 +3 (p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 12 +1 (p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +2 (p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 16 +3 (p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +3    +2    +3    +X    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +1          +3
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
dagger x2               +4 (+3 thrown) 1d4+3          19-20x2
 composite longbow        +4  1d8

[B]Languages:[/B] common, sylvan, druidic, elven

[B]Abilities:[/B] animal companion

[B]Feats:[/B] point blank shot, 

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
spot                             4     3       2         9 
spellcraft                       1                       1
knowledge nature            2                      1
handle animal                  1                     1
listen                             4        3     2     9
survival                           4         3     1    8
concentration                    2       1           3


[B]Equipment:               Cost  Weight[/B]
backpack
grappling hook
50' rope hempen
wooden shield            

[B]Total Weight:[/B]  lb      [B]Money:[/B] 118gp 12sp 36cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 123
[B]Height:[/B] 5'2"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] blue
[B]Hair:[/B] goldne
[B]Skin:[/B] lightly tanned
Appearance: leafy
Background: a druid witha deep history., drowned in alcohol

edit - of all three of my characters this one is my latest and im im still working on all of them. fixing the minor mistakes here and there. give me some time to work on it.
 
Last edited:

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Modoc

First Post
Nobbel Halfdan

Code:
[B]Name:[/B] Nobbel "Nob" Halfdan
[B]Class:[/B] Bard 1
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10 +0 (4p.-2 Racial)   [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)            [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+2[Con])
[B]Con:[/B] 15 +2 (5p.+2 Racial)   [B]Grapple:[/B] -4     [B]Dmg Red:[/B] 
[B]Int:[/B] 12 +1 (4p.)            [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 11 +0 (3p.)            [B]Init:[/B] +1        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (10p.)           [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                     [B]Base Armor Shld Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +1  +0   +1    +1    +0    +0    13
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +2          +2
[B]Ref:[/B]                   2    +1          +3
[B]Will:[/B]                  2    +0          +2

[B]Weapon               Attack              Damage     Critical    Range[/B]
Dagger (x4)	 +1/+2R (+1 size)        1d4	    19-20x2      10ft
Sword, Short          +1 (+1 Size)       1d6        19-20x2


[B]Languages:[/B] Common, Gnome, Dwarf

[B]Abilities:[/B] 
Bardic Knowledge (+2)
Bardic Music (1/day)
 Countersong (Su)
 Fascinate (Sp)
 Inspire Courage (+1 Morale Bonus)

Low Light, +1 on attack rolls, +2 racial bonus on saving throws agianst illusions, 
+1 DC to all illusions spells cast by gnomes, +1 racial attack bonus agianst kolbolds
and goblinoid, +4 dodge bonus to AC agianst giant type monsters, 

[B]Spells:[/B] 
0 Level Spells
  Detect Magic
  Light
  Mending
  Read Magic

[B]Spell-like Abilities:[/B]
Speak with animals (burrowing) (1/day)
Dancing lights (1/day) (CL 1/Dc14)
Ghost Sounds (1/day) (CL 1/Dc14)
Prestidigitation (1/day) (CL 1/Dc14)


[B]Feats:[/B] Invesigator (+2 on Gather Information & Search Checks)

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Class Skills                Ranks  Mod  Misc  Total[/B]
Appraise (Int)                   0    +1    +0    +1
Balance (Dex)                    4    +1    +o    +5
Bluff (Cha)                      4    +3    +0    +7
Climb (Str)                      0    +0    +0    +0
Concentration (Con)              0    +2    +0    +2
Craft (Alchemy)(Int)		 0    +1    +2    +3
Dechipher Script (Int)		 0    +1    +0    +1
Diplomacy (Cha)			 4    +3    +0    +7
Disguise (Cha)			 0    +3    +0    +3
Escape Artist (Dex)		 0    +1    +0    +1
Gather Information (Cha)	 3    +3    +2    +8
Hide (Dex)			 3    +1    +4    +8
Jump (Str)			 0    +0    -6    -6
Knowledge (History) (Int) 	 2    +1    +0    +3
Listen (Wis)			 0    +0    +2    +2 
Move Silently (Dex)		 0    +1    +0    +1
Perform (Cha)
  Stringed Instruments           4    +3    +0    +7
Search                           0    +0    +2    +2
Sense Motive (Wis)		 0    +0    +0    +0
Slieght of Hand (Dex)		 0    +1    +0    +1
Speak Language (n/a)		 0   n/a   n/a   n/a  
Spellcraft (Int)		 0    +1    +0    +1
Swim (Str)			 0    +0    +0    +0
Tumble (Dex)			 4    +1    +0    +5
Use Magic Device (Cha)		 0    +3    +0    +3




[B]Equipment:                Cost  Weight[/B]
Dagger  n                    2gp     1lb
Armor, Leather              10gp    12lb (Gnome size, 75% of normal rounded up)
Sword, Short                10gp   1.5lb (Gnome size, 75% of normal NOT rounded up)
Pouch, Belt                  1gp    .5lb 
Entertainer's Outfit         --      --
Instrument, Common           5gp     3lb
  (mandolin)(on back)
Backpack                     2gp     2lb
 Bedroll		     5sp     4lb (Gnome size, 75% of normal rounded up)
 Flint & Steel               1sp      -
 Rations (x3)               15sp     3lb
 Torch (x1)                  1cp     1lb  
 Waterskin                   1gp     3lb (Gnome size, 75% of normal rounded up)
 Whetstone                   2cp     1lb




[B]Total Weight:[/B]32lb      [B]Money:[/B] 126gp 23sp 7cp

                           [B]Lgt   Med    Hvy     Lift  Push[/B]
[B]Max Weight:[/B]                25   26-50   51-75   150    375

[B]Age:[/B] 43
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan

Appearance:
Nobbel appears to be like all other gnomes of his age. His new beard has been neatly trimmed, befitting a gnome from his clan. His brown hair is neatly trimmed unlike other traveling gnomes he has met on the road. His green eyes are slightly unusual (for a gnome). His eyes are is most attractive feature. His skinned his moderated tanned, as is the norm for his clan.

Nobbel's entertainers outfit is unlike most others. His outfit consists of simple yet fashionable leather clothing (armor). His cloak is a patchwork cloak stitched from many random shaped patches of cloth, almost ever color of the rainbow is represented in the cloak. With his mandolin slug over his backpack and his outfit, he is a sight to behold.

Background:
Nobbel comes from the Halfdan clan. His adolescence was as normal as normal can be for a fun loving clan of Gnomes. At the age of 35, while attempted to play a trick on his mother, he overheard her and his uncle Gliten arguing about the legitimacy of Nobbel's parentage. Yes, it is true that Duvmip is his mother, but his uncle was questioning his father's part in the conception.

While Nobbel listened to this argument for over two hours, he learned that his father was not really his father. His mother admitted to Gliten that she had slept with another gnome, just once, and became pregnant. The result was Nobbel and his beautiful yet distinctive green eyes. Gliten claimed for the survival of the clan Nobbel must be slain.

Nobbel has always felt like an outsider in his clan. The other children used to tease him about the color of his eyes. Everyone in the clan has blue eyes. As Nobbel was growing up he thought his eyes gave him a distinct and refined look, unlike the "normal" look of everyone else.

Two days after learning this information, Nobbel left the burrow with what he could carry and his most prized possession, his simple mandolin. After traveling for three weeks he encounters a small human settlement and was befriended by a dwarven bard named Grunnar. Having much in common (size, family trouble) with Grunnar they became friends fast. For the next 8 years Nobbel traveled with Grunnar and learned the art of bardic lore and performances.

During the years of apprenticeship Nobbel learned much from grunnar. When they would enter a town or city they would regularly split up and perform separately. Nobbel was learning his craft from a true master and neither wanted to outshine the other during performances. rarely did they ever perform together. During one of the rare time that they actually performed together, there was trouble with the audience.

The audience seemed overly agitated and this disquieted the performers. While Grunnar was gracefully playing his mandolin and Nobbel was stunning the crowd with "dancing lights" A lone well aimed arrow pierced Grunnar's chest and laid him prone. The crowd was now in a frenzied state. As Nobbel bent down to aid his friend and confidant, Grunnar whispered to him with his dying breath. "They have finally found me, do not let your family find you as mine has."

With that Nobbel ran from the stage, gathered his gear from thier cart which was tied to a tree behind the stage in the city center. He fled into the darkness on foot. That was three months ago. He has been wandering ever since, alone. He would perform when the mood struck him. Although he has vowed to honor his friend and mentor by continuing to ply is craft and entertain those he meets.
 
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Amaury

First Post
Jallembo, Human Rogue

[sblock=Jallembo Level 4]
Code:
[B]Name:[/B] Jallembo 
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 4        [B]XP:[/B] 6186
[B]Dex:[/B] 18 +4 (13p.)     [B]BAB:[/B] +3         [B]HP:[/B] 19 (4d6+0) 
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +8        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +4    +0    +0    +0    17
[B]Touch:[/B] 14          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               1     +0          +1
[B]Ref:[/B]                4     +4          +8
[B]Will:[/B]               1     +0          +1

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +7      1d6+0         x3
Dagger               +7      1d4+0      19-20/x2
MW Rapier            +8      1d6+0      18-20/x2


[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1, Uncanny Dodge, +1 Dex.

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 + 11 + 11 = 77     [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       7    +1          +8
Climb                       7    +0          +7
Diplomacy                   4    +1    +4    +9
Disable Device              7    +2    +2    +11
Disguise                    5    +1          +6/8 (observed, acting)
Gather Info                 4    +1          +5
Hide                        7    +4    +2    +13
Knowledge (local)           2    +2          +4
Move Silently               7    +4    +2    +13
Open Lock                   7    +4    +2    +13
Search                      7    +2          +9
Sense Motive                5    +0          +5
Sleight of Hand             2    +4    +2    +8
Spot                        5    +0          +5
Use Rope                    1    +4    +2    +7  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion          0.1

[B]Total Weight:[/B]37.6lb      [B]Current Money:[/B] 83pp 8gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white
[/sblock]

XP and adventures:
Undine the Sea
+2400xp
-75gp for travel onboard Sea Dog.

Jallembo is recruited to recover the Undine Shard in the underwater city of Amalthea. It's a course against time as followers of the Wyrmlich seek tMembers of t hidden.
The group, led by Alicia, goes aboard the Sea Dog to travel by sea to an island inhabited by whorsippers of Galathea who may be hable to help reach Amalthea.
It doesn't go to plan. The group is immediately arrested on supsicion of working on an evil scheme against the Undersea city.
Jallembo is chosen for a test in the forest where he meets a strange ermit woman who turns out to be much more than that - a goddess in Jallembo's eyes. Having succeeded the test, after further debate, the inhabitants help the group who dives underwater in search of the city, protected by the some magic.

[sblock=Jallembo Level 3]
Code:
[B]Name:[/B] Jallembo 
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 3        [B]XP:[/B] 3786
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +2         [B]HP:[/B] 15 (3d6+0) 
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               1     +0          +1
[B]Ref:[/B]                3     +3          +6
[B]Will:[/B]               1     +0          +1

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +5      1d6+0         x3
Dagger               +5      1d4+0      19-20/x2
MW Rapier            +6      1d6+0      18-20/x2


[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 + 11 = 66     [B]Max Ranks:[/B] 6/3.0
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       5    +1          +6
Climb                       5    +0          +5
Diplomacy                   2    +1    +4    +7
Disable Device              6    +2    +2    +10
Disguise                    5    +1          +6/8 (observed, acting)
Gather Info                 4    +1          +5
Hide                        6    +3    +2    +11
Knowledge (local)           2    +2          +4
Move Silently               6    +3    +2    +11
Open Lock                   6    +3    +2    +11
Search                      6    +2          +8
Sense Motive                5    +0          +5
Sleight of Hand             2    +3    +2    +7
Spot                        5    +0          +5
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion

[B]Total Weight:[/B]37.5lb      [B]Current Money:[/B] 83pp 8gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white
[/sblock]

XP and adventures:

Long live the Queen (B4cchus) +1686xp +91pp
Hired by the Stonepike Company to clear a mine from a giant ant infestation. Went there with the priest elf Ximix. We killed all including the Queen and nest. Hans was happy and awarded a awesome bonus totalling 91pp!

[sblock=Jallembo Level 2]
Code:
[B]Name:[/B] Jallembo
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 2        [B]XP:[/B] 2100
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (1d6+0)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               0     +0          +0
[B]Ref:[/B]                3     +3          +6
[B]Will:[/B]               0     +0          +0

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +4      1d6+0         x3
Dagger               +1      1d4+0      19-20/x2
MW Rapier            +2      1d6+0      18-20/x2


[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Evasion

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 = 55     [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       5    +1          +6
Climb                       3    +0          +3
Diplomacy                   2    +1    +2    +5
Disable Device              5    +2    +2    +9
Disguise                    4    +1          +7
Gather Info                 3    +1          +4
Hide                        5    +3    +2    +10
Knowledge (local)           2    +2          +4
Move Silently               5    +3    +2    +10
Open Lock                   5    +3    +2    +10
Search                      5    +2          +7
Sense Motive                4    +0          +4
Sleight of Hand             2    +3    +2    +7
Spot                        4    +0          +4
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion

[B]Total Weight:[/B]37.5lb      [B]Money:[/B] 3gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white
[/sblock]

XP and adventures:
L1 Strange Doings (Erekose13): +2100xp
Went to help a village that was attacked by night creatures> Ended up finding an old mausoleum with undead led by a druid turned necromancer through the wearing of an evil and intelligent amulet. Brought back loads of loot including a magical and ornamental leather armor, a masterwork rapier and a potion for my wounds. 356gp and 5 sp were a bonus that brought a smile to Jallembo's face... He sold his old armor and rapier and lost his waterskin somewhere on the way back.

[sblock=Jallembo Level 1]
Code:
[B]Name:[/B] Jallembo
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather       10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 12

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               0     +0          +0
[B]Ref:[/B]                2     +3          +5
[B]Will:[/B]               0     +0          +0

[B]Weapon             Attack   Damage     Critical[/B]
Rapier               +0      1d6+0      18-20/x2
Shortbow             +3      1d6+0         x3
Dagger               +0      1d4+0      19-20/x2


[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) = 44     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       4    +1          +5
Climb                       1    +0          +1
Diplomacy                   2    +1          +3
Disable Device              4    +2    +2    +8
Disguise                    3    +1          +4
Gather Info                 3    +1          +4
Hide                        4    +3    +2    +9
Knowledge (local)           2    +2          +4
Move Silently               4    +3    +2    +9
Open Lock                   4    +3    +2    +9
Search                      4    +2          +6
Sense Motive                2    +0          +2
Sleight of Hand             2    +3          +5
Spot                        4    +0          +4
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Rapier                       2.0        20.0
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   2.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.5
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         1.0         0.1
Soap                         1.0         0.5
My outfit                    --          --
Leather Armor               15.0        10.0 

[B]Total Weight:[/B]33lb      [B]Money:[/B]  374gp 7sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white
[/sblock]
Appearance: Jallembo is a human in his mid-twenties. His green eyes contrast sharply
with his hazel hair. He wears a dark blue vest with dark red collar and cuffs, and black loose
trousers held by a pair of black leather mid-height boots. A dark grey cape made of a heavy
fabric covers his shoulders.
A fine rapier can be seen hanging on his side accompanied by a dagger on the other hip. A
dark brown leather belt carries this weaponry.
On his back rests a rather full backpack and a shortbow and quiver.

Background: Jallembo has lived in the great city of XX since he can remember.
Abandoned by his parents or orphan, he doesn't know, he's learnt to survive in this harsh
urban environment, stealing food for a start. He grew in stature and experience over the
years and has learnt how to deal with people and how to take money from them. He can be
quite charming and friendly, but his eyes can sometimes betray his true motives, and cold
determination.
 
Last edited:

LiquidBlue

First Post
Delan Ter
Gray Elf Kineticist, Level 1
Level 1 Approved

Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Ayratha
Code:
[B]Str:[/B] 06 -2 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -
[B]Int:[/B] 20 +5 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +4    +0    +0    +0    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +4          +4
[B]Will:[/B]                      2    -1          +1

Long Bow                  +4     1d8+0      20x3
Long Bow (within 30')     +5     1d8+1      20x3
Dagger                    -2     1d4-2     19-20x2

[B]Languages:[/B] Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome

[B]Abilities:[/B]
[COLOR=SeaGreen][B]Racial Abilities[/B][/COLOR]
Immunity to magic sleep effects, and a +2 racial saving throw bonus against 
enchantment spells or effects.

Low-Light Vision: An elf can see twice as far as a human in starlight, 
moonlight, torchlight, and similar conditions of poor illumination. 
She retains the ability to distinguish color and detail under these conditions.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for 
the longsword, rapier, longbow (including composite longbow), and 
shortbow (including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes 
within 5 feet of a secret or concealed door is entitled to a Search check to 
notice it as if she were actively looking for it.

[COLOR=SeaGreen][B]Class Abilities[/B][/COLOR]
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, 
quarterstaff, and shortspear. They are not proficient with any type of armor 
or shield. Armor does not, however, interfere with the manifestation of powers.

Psicrystal Personality(Artiste): +3 bonus to Craft Checks

Power Points per Day: 2 base + 2 bonus = 4

Powers Known:
1st level:
Attraction
Control Object
Psionic Grease

[B]Feats:[/B]
Level 1: Point-Blank Shot
Psion 1: Psicrystal Affinity
Psicrystal Granted: Alertness

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis(WIS)          4    -1          +3
Concetration(CON)          4    +0          +4
Craft(Armor)(INT)          4    +5  +3      +12
Craft(Weapon)(INT)         4    +5  +3      +12
Craft(Any)(INT)            0    +5  +3      +8
Disable Device(DEX)        4    +4          +8
Intimidate(CHA)            4    -1          +3
Listen(WIS)                0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
Psicraft(INT)              4    +5          +9
Search(INT)                0    +5  +2      +7
Spot(WIS)                  0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
Code:
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                20    40    60   120   300

[B]Equipment:[/B]
[B]Carried[/B]
     2.0 lb Backpack
     3.0 lb Longbow
     6.0 lb Arrows(40)
         -- Power Stone(Inertial Armor)
         -- Power Stone(Conceal Thoughts)
     1.0 lb Dagger
     ----------
    12.0 lb [B]Total Carried Weight[/B]

[B]Other[/B]
     9.0 lb Arrows(60)
Age: 124
Height: 6'0"
Weight: 130lb
Eyes: Amber
Hair: Silver
Skin: Light
Appearance:
Delan Ter generally appears with a distracted look. His cloths are those of a traveler and craftsmans, which tends to disguise his Gray Elf heritage. His movements are gracefully, yet it is pitifully obvious that he lacks physical strength. Watching him at work crafting a sword or shield is an amazing site. The metal seems not to move so much from the force of his blows, but seems rather to follow his wishes and desires.

Background:
Delan Ter was prodigy, brilliant even by the standards of the Gray Elves. With so much natural talent, Delan had many opportunities open to him, but he found his greatest joy was in the forge, crafting weapons and armor.

Eventually his work become an obsession, and he dedicated greater portions of his time perfecting his art. It was at this time that he discovered Ayratha, the Fire Sister. While struggling to improve his craftsmanship, Delan experienced a theophany, in which Ayratha challenged him, to shed the prejudices of his Gray Elf heritage and seek knowledge and power from alien sources.

Following her counsel Delan sought instruction from Psions, seeking to become a kineticist a master of the manipulation and transformation of matter and energy.

Delan's chosen path diverges from that of his Gray Elf community, and they have seperated. Delan has now set himself the challenge to discover the most difficult trials in the world and overcome them. His path has lead him to Orussus.

[sblock=Treasure Log]
Code:
   120gp 0sp 0cp [B]Starting Gold[/B]
-   [COLOR=Red]37[/COLOR]gp [COLOR=Red]5[/COLOR]sp [COLOR=Red]0[/COLOR]cp Crafting Longbow
-    [COLOR=Red]5[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Crafting Arrows
-   [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Power Stone(Inertial Armor)
-   [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Power Stone(Conceal Thoughts)
-    [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Dagger
-    [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Backpack
    23gp 5sp 0cp [B]Total[/B]
[/sblock][sblock=Exp Log][/sblock][sblock=Craft Histoy]
Crafted Items:
Long Bow (DC 12) Take 10 check = 18 = 16 (-2 for improvised tools)
Arrows (DC 15?) Take 10 check = 18 = 16 (-2 for improvised tools)

Craft Points:
Code:
   150 Level 1 Craft Points
-    [COLOR=Red]8[/COLOR] Longbow
-    [COLOR=Red]1[/COLOR] Arrows (100)
[/sblock][sblock=Psicrystal]

Code:
[B]Name:[/B] Lande
[B]Class:[/B] N/A
[B]Race:[/B] Psicrystal
[B]Size:[/B] Diminuative
[B]Gender:[/B] N/A
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] -

[B]Str:[/B] 01 -4     [B]HD:[/B] 1           [B]XP:[/B] -
[B]Dex:[/B] 15 +2     [B]BAB:[/B] +0         [B]HP:[/B] 2 (1/2 Delan's Max. HP)
[B]Con:[/B] --        [B]Grapple:[/B] -17    [B]Hardness:[/B] 8
[B]Int:[/B] 06 -2     [B]Speed:[/B] 30'      [B]Climb:[/B] 20'
[B]Wis:[/B] 10 +0     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +4    +0    +0    16
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B]
Understands: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome
Speaks: Common

[B]Abilities:[/B]
[COLOR=SeaGreen]Construct Traits[/COLOR]

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.

Cannot heal damage on their own

Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.

Imunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

Constructs do not eat, sleep, or breathe.

[COLOR=SeaGreen]Psicrystal Granted Abilities[/COLOR]

Improved Evasion (Ex)
If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Self-Propulsion (Su)
As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires). 

Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. 

Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct). 

Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. 

Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too. 

[B]Feats:[/B]
Wild Talent: Lande has a power point reserve of 2pp

[B]Skill Points:[/B] --       [B]Max Ranks:[/B] -/-
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spot(WIS)                  4    +0          +4
Listen(WIS)                4    +0          +4
Move Silently(DEX)         4    +2          +6
Search(INT)                4    -2          +2
Climb(DEX)                 4    +2  +8      +14
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
XXXX                     XXcp   XXlb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               .75   1.5   2.5     5   12.5
Appearance: XXXX

Background: XXXX
[/sblock]
[sblock=Character Sheet History][/sblock]
 
Last edited:

Verbatim

Explorer
Code:
[B]Name:[/B] [COLOR=Silver]“Lucky” Cyrus[/COLOR]
[B]Class:[/B] Priest 1 	
[B]Race:[/B] Human
[B]Region of Origin:[/b] Docks of Orussus
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CN
[B]Deity:[/B] Mongrel
 
[B]Str:[/B] 12 +1 (04p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +1		[B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (04p.)	[B]Speed:[/B] 30'	
[B]Wis:[/B] 15 +2 (08p.)	[B]Init:[/B] +1	
[B]Cha:[/B] 14 +2 (06p.)	[B]ACP:[/B] +0		
 
[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	13	+2	+1	+0	+0	+0	+0	10
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 12
 
[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	--
[B]Ref:[/B]	+1	+0	+1	--
[B]Will:[/B]	+4	+2	+2	--
 
[B]Weapon			Attack	Damage	Critical	Range[/B]
Quarterstaff             +1     1d6+1     x2             N/A

[B]Notes:[/B] ammo: 
 
[B]Languages:[/B] Common, Celestial
 
[B]Abilities:[/B] 
Human: 
-+4 skill pts at 1st lvl; +1 skill point per lvl afterwards
-Bonus Feat at 1st lvl
 
Priest:
-Alignment Aura
-Spontaneous Casting (heal)
-Turn Undead (5x/day)
-High wisdom gains bonus spells daily
-[b][color=silver]Luck Domain:[/b][/color] Cyrus can call upon Mongrel to
alter one outcome of an action before fate takes hold of it. Although
Mongrel does not always alter it for the better, Cyrus must abide by his
final call. He may call upon him in this manner once per day. 
-[b][color=silver]Trickery Domain:[/b][/color] Cyrus may add Bluff, Hide, and Disguise
to his class skill selection.
 
[B]Feats: [/B] Skill focus (Heal), Skill focus (Profession: Gamble)
 
[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Diplomacy                 +4       2     +2      --
Heal                      +9       4     +2      +3  Skill Focus
Knowledge (Arcana)	  +3	   2	 +1	 --
Knowledge (Local)cc	  +2	   1	 +1	 --
Knowledge (religion)	  +3	   2	 +1	 --
Profession (Gambler)	  +7	   2	 +2	 +3 Skill Focus
Spellcraft                +3       2     +1      --
 
[B]Notes:[/B] 
 
[B]Equipment:		Cost	Weight[/B]
Leather Armor		10gp	15lb
Coin Purse x5		5gp	0.1lb
Backpack		2gp	2lb
Silver Holy Symbol  (Mongrel)  25gp    1lb
 
[B]Total Weight:[/B]17.1 lb  [B]Money:[/B] 83gp 0sp 0cp
 
[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	38 	76	115	230	575
 
[B]Age:[/B] 31
[B]Height:[/B] 6'0" 
[B]Weight:[/B] 170lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale

Appearance: “Lucky” Cyrus’ clothing has seen better days, as has the man who wears them. The fading vest and tunic’s edges are beginning to fray, and patchwork stitches are worked along the shoulders and sides. The rough cut of his beard shows his lack of skill as a barber and a simple strip of leather keeps his brown hair pulled back in the style
of the sailors he lives among in the docks.

Background: ‘What do you mean you want to hear my tale? More importantly, why should you care? There ain’t nothing I can tell you that you haven’t heard from the daisies in the serving room upstairs, so either ante up or get away from my table.’

‘Do I look like a priest to you boy? Would a real priest spend his day in this place with cards in his hands and lusts in his heart? Damn right, they wouldn’t. They would be out in the streets telling the world how things will be better, how the gods bless more than they take, and how one day if you say your prayers and smile real big flowers and rainbows will adorn your grave for all eternity.’

‘Rose said I did what? She was drunk and in pain from the miscarriage. The warmth she felt was just a trick of her mind. Nothing magical about my patching her up. Of course she mended quick, Rose is half dwarf, what did you expect?’

‘I hear the chink of the purse boy and rest assured if I did so did the rest of this place. You might want to be less quick about reaching for it and quicker to think things through. In fact I think you and I should walk outside and finish this conversation there. Relax boy, you came to me remember? Besides, you can trust me. After all, you were the one that said I was a priest…’
 


El Jefe

First Post
Ask your question in the general discussion thread, and you'll probably get a better/swifter response. I'd prefer to not answer you in this thread, as the first post in this thread already has plenty of character generation info, and we can better conduct a question and answer session in general discussion.
 

Lazlow

First Post
Code:
[B]Name:[/B] Dagobert
[B]Class:[/B] Cleric
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Russna
[B]Domains:[/B]  Knowledge, Magic

[B]Str:[/B] 12 +1 (4 p.)     [B]Level:[/B] 2        [B]XP:[/B] 1116 (need to level)
[B]Dex:[/B] 14 +2 (4 p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (1d8+1)
[B]Con:[/B] 12 +1 (6 p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1 (4 p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (2 p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +1    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +1     1d8+1      19-20x2
Longbow                   +2     1d8           20x3
Silver Dagger             +1     1d4        19-20x2

[B]Languages:[/B] Common, Elven, Draconic

[B]Abilities:[/B]
[i]Race:[/i]
+2 Dex, -2 Con
Base land speed 30'
Low-light vision
Immunity to sleep effects
+2 racial bonus on saving throws against Enchantment spells or effects
+2 racial bonus on Listen, Search, Spot checks
Automatic Searching:  Passing within 5' of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
Proficient with rapier, longsword, and all bows (except crossbows)
Favored Class: Wizard
[i]Class:[/i]
Proficient in all armor, and all shields (except tower shields)
Proficient with all simple weapons, and with longbow, composite longbow, longsword, rapier, shortbow, composite shortbow
Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level
Restricted Spells:  Cannot cast Chaotic spells
Turn Undead(Su):  Can turn undead 4 times per day.  A turning check is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check.

[B]Feats:[/B] Combat Casting

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                        +1          +1
Balance                         +2    -1    +1
Bluff                      1    +0          +0
Climb                           +1    -1    +0
Concentration              5    +1          +6
Craft skills                    +1          +1
Diplomacy                  1    +0          +1
Disguise                        +0          +0
Escape Artist                   +2    -1    +1
Forgery                         +1          +1
Gather Information              +0          +0
Heal                       2    +3          +5
Hide                            +2    -1    +1
Intimidate                      +0          +0
Jump                            +1    -1    +0
Knowledge (arcana)         2    +1          +3
Knowledge (arch & eng)     1    +1          +2
Knowledge (geography)      1    +1          +2
Knowledge (history)        1    +1          +2
Knowledge (nobility)       1    +1          +2
Knowledge (religion)       1    +1          +2
Listen                          +3    +2    +5
Move Silently                   +2    -1    +1
Perform skills                  +0          +0
Ride                            +2          +2
Search                          +1    +2    +3
Sense Motive                    +3          +3
Spot                            +3    +2    +5
Survival                        +3          +3
Swim                            +1    -2    -1
Use Rope                        +2          +2

[B]Equipment:               Cost  Weight[/B]
Longsword                15gp    4lb
Longbow                  75gp    3lb
Arrows (37)               1gp    -lb
Silver Dagger            22gp    1lb
Leather Armor (worn)     10gp   15lb
Buckler (worn)           15gp    5lb
Backpack (back)           2gp    2lb
Map case (pack)           1gp   .5lb
Chalk (3, pouch)          3cp    -lb
Flint & steel (pouch)     1gp    -lb
Sm steel mirror (pouch)  10gp   .5lb
Belt pouch (belt)         1gp    -lb
Rope, 50', silk (pack)   10gp    5lb
Sack (2, pack)            2sp    1lb
Waterskin (pack)          1gp    4lb
Holy symbol, wood (pouch) 1gp    -lb
Traveler's outfit (pack)  0gp    -lb

[B]Total Weight:[/B]41lb      [B]Money:[/B] 33gp 7sp 7cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   86   130   130   650

[B]Age:[/B] 143
[B]Height:[/B] 5'5"
[B]Weight:[/B] 121 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Pale
Appearance: Dagobert looks like the typical elf, slight build, long, straight hair, light complexion - in fact, his only remarkable feature is that he's almost wholly unremarkable. He wears new but comfortably worn-in brown leather armor with a buckler strapped to his left forearm; a sturdy sword depends from his belt and a bow of elven make is slung on his back.

Background: Dagobert was born in a merchant family and as such traveled much as a young child. He developed a love for traveling, not for the journey itself, but for the vast amounts of new knowledge that each city would bring him. Eschewing the extroverted salesman mentality of his family, he contended himself remaining in the background, his nose buried in a book or listening to stories from any stranger who looked like they had a story to tell. This love of knowledge naturally led him to the service of Russna. Having just completed his training as a young acolyte, he is ready to embark on a new chapter of his life. He enjoys the support role, staying away from the thick of a fight, but contributing with healing/buff spells as well as his bow.

=====

Memorized spells:

0 - Guidance, Light, Mending, Mesistance
1 - Bless, Bane, Protection From Evil; + Nystul's Magic Aura
 
Last edited:

Sravoff

First Post
Barik Rahiek

Code:
[B]Name:[/B] Barik Rahiek
[B]Class:[/B] Necromancer {Conjuration/Enchantment Prohibited}
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Gliran

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d4+3)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 06 -2 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%

             [B]Base  Armor Shld  Dex   Size  Nat   Misc  Total[/B]
[B]Armor:[/B] 10    10    +0    +0    +0    +0    +0    +0    10
[B]Touch:[/B] 10    [B]Flatfooted:[/B] 10

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +3          +3
[B]Ref:[/B]                   0    +0          +0
[B]Will:[/B]                  2    +2          +4

[B]Weapon                 Attack   Damage        Critical[/B]
Quarter Staff           +2       1d6+2        20-20 x2
Quarter Staff          -2/-6  1d6+2/1d6+1     20-20 x2
Lt. Cross Bow           +0       1d8          19-20 x2

[B]Languages:[/B] Common, Dwarven, Draconic, Giant, Undercommon, Terran

[B]Abilities:[/B]
+1 Attack Rolls Vs Orcs/Goblinoids
+2 Vs Poisons
+2 Vs Spells
+2 Appraise Stone or Metal
+2 Craft Stone or Metal Objects
+4 Dodge AC Bonus Vs Giants
Darkvision 60'
Stone Cunning
Stability
Summon Familiar

[B]Feats:[/B]
Scribe Scroll
Spell Focus (Necromancy)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills          Key Ability Ranks*   Mod  Misc  Total[/B]
Appraise            (Int)    1{2}    +3          +4 {+6 if its stone or metal}
Concentration       (Con)    2{2}    +3          +5
Craft(Black smith)  (Int)    1{1}    +3          +4 {+6 if its stone or metal}
Craft(Weapon Smith) (Int)    1{1}    +3          +4 {+6 if its stone or metal}
Heal                (Wis)    1{2}    +2          +3
Knowledge(Arcane)   (Int)    2{2}    +3          +5
Knowledge(Religion) (Int)    1{1}    +3          +4
Knowledge(Nature    (Int)    1{1}    +3          +4
Spell Craft         (Int)    4{4}    +3          +7
Speak Language      (Int)    1{2}    --          Terran
Survival            (Wis)    1{2}    +2          +3
[i]*Ranks are recorded with two numbers, the first outside the brackets
representing the number of ranks, the second representing the amount of
skill points invested.[/i]

[B]Spellcasting:[/B]
Prepared Spells:
0th-Detect/Read Magic, Touch of Fatigue
1st-Cause Fear, Hold Portal, Ray of Enfeeblement
Spell Save DC's*
0th-13(14)
1st-14(15)
[I]*Spell Save DC's in parentheses are for necromancy spells[/I]


[B]Equipment:                            Cost  Weight[/B]
Satchel                             03sp   01lb
Assorted knives and spoons          07sp   02lb
Travelers Outfit                    --gp   05lb
Robes(x2)                           02gp   02lb
Quarter Staff                       --gp   04lb
Lt. Cross Bow                       35gp   04lb
Bolts (20)                          02gp   02lb
First Level Scroll Supplies{x2}     25gp   --lb
Spell Book{Pages Used: 16/100}      --gp   03lb
Spell Component Pouch               05gp   02lb
0th-Arcane Mark, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue
	Mage Hand, Open Close, Message, Dancing Lights, Resistance
1st-Cause Fear, Hold Portal, Reduce Person, Expeditious Retreat, Chill Touch
	Ray of Enfeeblement

[B]Total Weight:[/B]27lb      [B]Money:[/B] 49gp  7sp 30cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   825

[B]Age:[/B] 53
[B]Height:[/B] 4'02"
[B]Weight:[/B] 215lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Coal
[B]Skin:[/B] Light Brown

Background: Barik Rahiek began his life in a small farming village at the base of a Mount Yurgind. His father was a well known black smith and part time weapon smith. His mother was a seamstress and together the two sold their wares.

Barik was fascinated by death from an early age. From wounds inflicted by goblin spear heads, collapsing mines to sickness and diseases. They fascinated Barik, in a way his parents weren't all that sure they liked. He spent many waking hours in the local church of Hyrag, studying the deceased, and pouring over tomes in their feeble library.

At the age of twenty-eight, his fascination was noticed by a passing necromancer. The clergy of the church had become rather unsettled with the young dwarf's continuous delving into the mysteries of the dead. They hoped this passing necromancer would scare Barik away from such ideas. Although Barik didn't agree with the necromancers sinister view of the world, he did recognize the man's knowledge. Barik was gone the following night, as was the necromancer.

Barik spent a few years under the careful study of his master, and learned a great deal. However, his master unable to break Barik into a subservient role, and unable to kindle the dwarf's sinister side, soon cut his losses and left his would be pupil stranded in a forest near the tower of negative energy. Here Barik came to understand the dead, a little about the forest creatures, and a bit about survival. Eventually rescued by a kind hearted old magician, Barik finished his training, vowing to pay back the old man back one day, with money, deed, or any other way to repay the man. Barik currently travels as a mercenary, searching for lost tombs of knowledge.

Appearance: Barik is dwarf of average dwarven build. He wears a large black robe with a hood, and a large bushy beard. His eyes glint from the shadows of his hood. He carries a walking stick, a belt of pouches and a leather satchel slung over his right shoulder. A scroll case can be seen protruding from his satchel, and numerous clinking noises arise from his bag as well.

Personality: Barik sees the world as one of change. He acknowledges the good and the bad, but feels swayed by neither. The world will always change, for good or for ill, and there is nothing to stop it. It won't matter if good holds sway or evil does, because either way everyone will continue on, doing the best they can.

Extremely methodological in his approach to anything, Barik rarely shows emotion. If something doesn't go the way he planned, he picks himself up and tries something else. He soldiers on during the hardest of times. Not since his early childhood when his pet frog was run over by a merchant cart has Barik mourned the passing of anyone or anything. Not even when his mother died at childbirth, leaving his only brother to be raised by his father, did Barik mourn. He simply paid his respects and returned to his home. Barik shows a strange level of detachment with everything he does. Failure doesn't bother him as it is bound to happen. He meets people fully expecting that one day they will die. Whether or not he is around to see it doesn't matter to him. Everything passes, and what is there else to do than continue on?
 
Last edited:

Craw Hammerfist

First Post
Killian Gracie

Code:
Name: Killian Gracie
Class: Paladin1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Sela

Str: 14 +2 ( 6p.)     Level:    1      XP: 171
Dex: 10 +0 ( 2p.)     BAB:     +1      HP: 10 (1d10)
Con: 10 +0 ( 2p.)     Grapple: +3      Dmg Red: -
Int: 12 +1 ( 4p.)     Speed:   20'     Spell Res: -
Wis: 14 +2 ( 6p.)     Init:    +0      Spell Save: -
Cha: 16 +3 (10p.)     ACP:     -7      Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2                            16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      2    +0          +2
Ref:                       0    +0          +0
Will:                      0    +2          +2

Weapons:                Attack   Damage     Critical
Morningstar               +3      1d8+2        x2
Dagger                    +3      1d4+2      19-20x2
Sling 		          +1      1d4+2        x2

Languages: Common, Sylvan

Abilities: Aura of Good, Detect Evil, Smite Evil 1/day

Feats: Combat Expertise; Negotiator 

Skill Points: 16		       Max Ranks: 4/2
Skills:                     Points Ranks  Mod  Misc  Total
Diplomacy 		       4      4    +3    +2    +9
Sense Motive                   4      4    +2    +2    +8	
Knowledge (Nob. & Roy.)        4      4    +1          +5
Bluff                          4(cc)  2    +3          +5

Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp    0lb
Scale Mail                      50gp   30lb
Heavy Wooden Shield              7gp   10lb
Morningstar	                 8gp    6lb
Dagger		                 2gp    1lb
Bullets (20)                     2sp   10lb
Backpack                         2gp    2lb
-Potion of
      Cure Light Wounds         50gp    0lb
-Flint and Steel                 1gp    0lb
-Sack x2                         2sp    1lb
-Lamp		                 1sp    1lb
-Candles		         1sp    0lb
-Chalk                           1sp    0lb
-Pint Oil x 3                    3sp    3lb
-Torch x 2                       2cp    2lb
-Steel Mirror                   10gp   .5lb
-Silk Rope                      10gp    5lb
-Waterskin	                 1gp    4lb
-Winter Blanket                  5sp    3lb
-Belt Pouch                      1gp   .5lb
-Trail Ration x5                25sp    5lb 
Holy Symbol of Sela              1gp    0lb
   (Wood White Pillar)
Total Weight:83.5 lb             Money:  48gp  9sp  8cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                58   116   175   350   875

Age: 32
Height: 5'09"
Weight: 165lb
Eyes: Blue
Hair: Brown 
Skin: Lightly tanned

Growing up in a fractious household, Killian learned early on that he had a gift as a peacemaker. He took his talent into a merchant house and was soon coveted as a trade negotiator. Soon however, Killian began to feel that a merchant's profit was a waste of his talent. He turned to Sela and began plying his skills toward community peace.
 
Last edited:

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