(Record) Official Character Thread

D20Dazza

Explorer
Approved And Ready To Rock

Code:
[B]Name:[/B] Kyle Widebelly, Gourmet of Geoth,[SIZE=1] (sometimes called the Gastronome of Gluttony by his enemies)[/SIZE]
[B]Class:[/B] Cleric
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] [URL=http://www.enworld.org/showpost.php?p=2216002&postcount=19]Geoth[/URL]

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 2        [B]XP:[/B] 1350
[B]Dex:[/B] 08 -1 (00p.)     [B]BAB:[/B] +1         [B]HP:[/B] 20 ([SIZE=1]3/4 HD + con[/SIZE])
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'/x4   [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] -1        [B]Spell Save:[/B] -
[B]Cha:[/B] 13 +1 (08p.)     [B]ACP:[/B] -9         [B]Spell Fail:[/B] n/a
[SIZE=1]Racial +2 Con, -2 Cha[/SIZE]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +1    -1    +0    +0    +0    15
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 15
[SIZE=1]+4 Dodge versus Giant types[/SIZE]

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     3      +3        +6
[B]Ref:[/B]                      0      -1        -1
[B]Will:[/B]                     3      +3        +6
[SIZE=1]+2 poison, spells and spell-like effects[/SIZE]

[B]Weapon                  Attack   Damage     Critical[/B]
Skillet                    +2      1d6+1      20/x2
Rolling Pin                +2      1d6+1      20/x2 10'
Sickle                     +2      1d6+1      20/x2
Sling                      0      1d4        19-20/x2 50'
[SIZE=1]+1 attacks orcs and gobliniods[/SIZE]

[B]Languages:[/B] Common, Dwarf

[B]Abilities:[/B] 
Class: Turn Undead; Spells [SIZE=2](3; 1+1; bonus 1/1/1)[/SIZE]
Race: Darkvision 60'; Stone-cunning; Eapon Familiarity (dwarven waraxe and urgosh);
Stability; +2 savs vs Poision; +2 saves vs Spells and Spell-like Effects; +1 attacks orcs
and gobliniods; +4 Dodge vs Giant Types; +2 Appraise stone and metal; +2 Craft stone
and metal

[B]Feats:[/B] Combat Casting [SIZE=1](+4 Concentration when casting defensively)[/SIZE]

[B]Skill Points:[/B] 10       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration               2    +3   00     05
Heal                        2    +3   00     05
Knowledge (religion)        2    +0   00     02
Profession  (Chef)         3    +3   00     06  
Spellcraft                  1    -1   00     00

[B]Equipment:               Cost  Weight[/B]
Chainmail               150gp   40lb
Shield, small steel       9gp   6lb 
Skillet                   2gp   3lb
Rolling Pin               2gp   2lb
Sickle                    6gp   2lb
Sling                      -   -
20 Bullets                1sp   10lb
Backpack                  2gp   2lb
3 Bottles of Wine         3gp   4lb
5 Candles                 5cp   -
Flask                     3cp   1.5lb
Flint and Steel           1gp   -
Clay tankard              2cp   1lb
5 flasks oil              5sp   5lb
Belt pouch                1gp   1.5lb
Waterskin                 1gp   4lb
Whetstone                 2cp   1lb

[B]Total Weight:[/B]83lb      [B]Money:[/B] vow of gluttony (5gp 4sp 8cp - spare money must be spent on food and drink as soon as is possible) - bank 522.4gp 

                           [B]Lgt    Med    Hvy     Lift    Push[/B]
[B]Max Weight:[/B]                43   44–86   87–130  130/260   650 

[B]Age:[/B] 76
[B]Height:[/B] 4'8"
[B]Weight:[/B] 320lb
[B]Eyes:[/B] Agate
[B]Hair:[/B] Black
[B]Skin:[/B] Pale often florid due to over-exertion, always seems to be covered in flour

Spells Per Day: 4x0 2+1+1x1

Appearance: Kyle is round, no other word could describe him so perfectly. He has small arms and legs that stick out from the folds of fat like toothpicks. He has a wild mop of black curly hair and a handlebar moustache (one of his pride and joys, behind his cooking of course). He wears a heavily food stained white apron over his chain mail when out-in-the-world and heavy, hard soled boots. When cooking he ties his hair back in a pony tail. He always seems to be covered in flour and a subtle spicy aroma hangs perpetually around him.

Background: Kyle has always loved food. This fact may have something to do with the circumstances surrounding his birth. His mother squeezed a little to hard just as the midwife bent down to retrieve a swaddling rag and the poor child flew through the air, over the midwive's back and landed in the middle of the birthing feast that was being prepared to welcome him into the world. His parents, coming from a deeply religious family, saw the event as an omen and immediately enrolled him in the clergy of Geoth.

At quite a young age Kyle left his parents to study at the seminary of Geoth, which is actually a huge bakehouse, kitchen, festhall and bar that sits on the highest hill (outside of those in the noble quarter) of Orussus. It was here that Kyle learnt his arts, although he did spend most of the time eating the other students work rather than doing his actual studies. But, lucky for him, the priests of Geoth saw in him the very essence of their great god and tended to turn a blind eye to his over indulgences, afterall, he was kind, friendly and good fun to be around.

Kyle is quite keen to expand his taste buds, he wants to travel the world discovering (well, eating) new dishes, fruits, spices, meats, in fact anything remotely gastronomic would find a welcome home in the big dwarf's belly.
 
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First Post
Character Submisson: Nym

Any ideas on how to make the formatting stay the same from notepad to the messageboard?

Code:
[b]Name:[/b] Nym
[b]Class:[/b] Wizard
[b]Race:[/b] Gray Elf
[b]Size:[/b] Medium
[b]Gender:[/b] Female
[b]Alignment:[/b] Neutral
[b]Deity:[/b] No specific devotion (Polytheistic)
 
[b]Str:[/b] 8 -1 (2p.)	 [b]Level:[/b] 1		[b]XP:[/b] 0
[b]Dex:[/b] 12 +1 (2p.)	 [b]BAB:[/b] +0		 [b]HP:[/b] 3 (1d4-1)
[b]Con:[/b] 8 -1 (2p.)	 [b]Grapple:[/b] +0	 [b]Dmg Red:[/b] -/-
[b]Int:[/b] 20 +5 (16p.)	[b]Speed:[/b] 30'	 [b]Spell Res:[/b] -
[b]Wis:[/b] 14 +2 (6p.)	 [b]Init:[/b] +5		[b]Spell Save:[/b] +0
[b]Cha:[/b] 10 +0 (2p.)	 [b]ACP:[/b] -0		 [b]Spell Fail:[/b] 0%
 
				 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+0	+0	+1	+0	+0	+0	11
[b]Touch:[/b] 11			 [b]Flatfooted:[/b] 10
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]					 0	-1		 -1
[b]Ref:[/b]					 0	+1		 +1
[b]Will:[/b]					 2	+2		 +4
 
[b]Weapon				 Attack Damage	 Critical[/b]
Dagger					 -1	 1d4-1	 19-20x2
Short Bow	 +1	 1d6-1		20x3
 
[b]Languages:[/b] Common, Elven, Draconic, Sylvan, Gnome, Goblin, Gnoll
 
[b]Abilities:[/b] Low-light vision, immune to magical sleep, +2 vs Enchantments
 
[b]Feats:[/b] Scribe Scroll, Improved Initiative
 
[b]Spells:[/b] All 0th level (Daze, Ray of Frost, Detect Magic), First Level - Identify, Comprehend Languages, Feather Fall, 
 
*Expeditious Retreat, Magic Missle, Shield, *Mage Armor, *Sleep
 
[b]Skill Points:[/b] 28	 [b]Max Ranks:[/b] 4/2
[b]Skills				 Ranks Mod Misc Total[/b]
Spellcraft				 4	+4	+0	+8
Conentration			 4	-1	+0	+3
Knowledge Arcana		 4	+4	+0	+8
Knowledge Planes		 4	+4	+0	+8
Decipher Script			4	+4	+0	+8
Craft: Alchemy			 4	+4	+0	+8
Use Magic Device		 2	+0	+0	+2
Listen					 0	+2	+2	+4
Search					 0	+4	+2	+6
Spot					 0	+2	+2	+4
 
[b]Equipment:			 Cost Weight[/b]
Spellbook				 0gp	3lb
Sunrodx4				 8gp	4lb
Tindertwigx6			 6gp	 -
Backpack				 2gp	2lb
Bedroll				 1sp	5lb
Paper x10				 4gp	 -
Belt Pouch				1gp	.5lb
Spell Component Pouch	 5gp	2lb
Waterskin				 1gp	4lb
Vial, Ink/Quill		 1gp	.10lb
Traveler's Outfit		 0gp	 -
Rations x4				2gp	4lb
Dagger					2gp	1lb
Short Bow 30gp	2lb
Arrows (20)		 1gp	3lb
 
[b]Total Weight:[/b]24.6lb	 [b]Money:[/b] 52gp 8sp 10cp
 
						 [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]			 26 27 54 80 400
 
[b]Age:[/b] 145
[b]Height:[/b] 5'8"
[b]Weight:[/b] 95 lb
[b]Eyes:[/b] Amber
[b]Hair:[/b] Silver
[b]Skin:[/b] Pale white
Appearance: She is slight of frame, looking so frail as if she'd snap in a strong wind. She is garbed in common clothes as to not draw attention to herself.

Background: Hailing from the elven lands, Nym has travelled to the Red Dragon Inn in search of adventure. She is eager to meet others, but her time spent in the study and practice of magic leaves alot to be said for her social skills. Nym's current goal is to explore and advance her skills with the arcane. She has not decided on a specific direction to take her studies, but she assumes she has time to decide that later.
 

LogicsFate

First Post
Finished and Submitted

Code:
[B]Name:[/B] Mearran Longtail
[B]Class:[/B] Druid 1
[B]Race:[/B] Katara
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] Verdante

[B]Str:[/B] 08 -1 (02p.-2race) [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 10 +0 (00p.+2race) [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d8-1)
[B]Con:[/B] 08 -1 (02p.-2race) [B]Grapple:[/B] -5     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 12 +1 (04p.)       [B]Speed:[/B] 20'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 18 +4 (16p.)       [B]Init:[/B] +0        [B]Spell Save:[/B] +4
[B]Cha:[/B] 16 +3 (06p.+2race) [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +0    +1    +0    +0    13
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    -1          +1
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +4          +6
-1 vs Enchantment/charm effects

[B]Weapon                  Attack   Damage     Critical[/B]
N/A

[B]Languages:[/B] 
Common
Katara
Sylvan
Druidic

[B]Abilities:[/B]
Lowlight Vision
Animal Copanion(Riding Dog)(Noone accually rides it.)
Wild Empathy +4

[B]Feats:[/B]
WP:club,dagger,dart,quarterstaff,scimitar,sickle,shortspear,sling,and spear. 
Druids are also proficient with all natural attacks 
AP:light and medium armor, prohibited from wearing metal armor
SP:shields (except tower shields) but must use only wooden ones. 
Track(Level 1 feat)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance               +0mod +2race = +02
Concentration +4ranks -1mod -2race = +01
Diplomacy     +1ranks +3mod        = +04
Handle Animal +3ranks +3mod        = +06
Hide                  +0mod +4size = +04
Jump                  -1mod +8race -6speed = +01
Know(nature)  +4ranks +2mod +2class= +08
Listen        +4ranks +4mod +2race = +10
Move Silently         +3mod +2race = +05
Sense Motive          +4mod -2race = +02
Survival      +4ranks +4mod +2class= +10
Tumble                +3mod +2race = +05

[B]Equipment:               Cost   Weight[/B]
Armor, Leather           10gp 7.5lb
Black opal necklace      50gp  --lb
Travelers Outfit         Free Worn
Sprig of Holly
Coins                        1lb

[B]Total Weight:[/B]8.5lb      [B]Money:[/B] 7gp 28sp 20cp

              [B]Lgt      Med      Hvy   Lift  Push[/B]
[B]Max Weight:[/B]  19 1/2lb  39.75lb  60lb 120lb 300lb


[B]Spells Normally Prepared[/B]
0- Know Direction, Detect Magic, Create Water

1- Cure Light Woundsx2 (1+1 for high Wisdom)


[B]Age:[/B] 14
[B]Height:[/B]3'2"
[B]Weight:[/B] 32lb
[B]Eyes:[/B] One bright green/ One crystal blue
[B]Fur:[/B] Black
Appearance:
Mearran has Short Black fur, a longtail and is wearing ratting clothes and armor from all his traveling.

Background:
Mearran Prepares his spells at dawn

Triton
A faithful compainion, Triton is a Great Dane analog, White with splotches of black and grey.

Tricks
Come, comand is a whistle

[sblock]Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1
+4 to survival when tracking by scent[/sblock]

Edit: payed ten gold for rations
 
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Gray Shade

First Post
Submitted and Approved--Currently on a "Rathunt"

Name: Eddy the Tough
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Shurassa
Domains: Air and Water

Str: 16 +3 (10p.) Level: 1 XP: 00
Dex: 12 +1 ( 4p.) BAB: +0 HP: 16 (1d8+2+Toughness x 2)
Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: -
Int: 10 ( 2p.) Speed: 20' Spell Res: -
Wis: 14 +2 ( 6p.) Init: +1 Spell Save: -
Cha: 10 ( 2p.) ACP: -7 Spell Fail: -

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +1 0 0 0 18
Touch: 11 Flatfooted: 17

Base Mod Misc Total
Fort: 2 +2 +0 +4
Ref: 0 +1 +0 +1
Will: 2 +2 +0 +4

Weapons: Attack Damage Critical Range
Hvy. Mace (melee) +3 1d8+3 x2 --
Dagger +3 1d4+3 19-20/x2 --
Sling +1 1d4+3 x2 50

Languages: Common, Aquan

Abilities: Cast Spells; Spontaneous Casting (heal); Turn/Destroy Undead, Earth and Fire creatures; Rebuke, Command and Bolster Air and Water Creatures; +1 Feat (race); +4 Skill Points (race)

Feats: Toughness; Toughness

Skill Points: 12 Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Concentration 2 +2 -- +4
Heal 3 +2 -- +5
Know. Religion 1 +0 -- +1
Know. Geography (cross-class) 1 +0 -- +1
Profession: Sailing 1 +2 -- +3
Speak Aquan (cross-class) -- -- -- --
Spellcraft 1 +0 -- +1

Equipment: Cost Weight Charges
Heavy Mace 12gp 8lb
Sling -- --
10 Bullets 1sp 5lb
Chain Mail Armor 150gp 40lb
Heavy Steel Shield 20gp 15lb
Wooden Holy Symbol 1gp 0lb
Dagger 2gp 1lb
Backpack 2gp 2lb
-Whetstone 2cp 1lb
-Flint and Steel 1gp 0lb
-Lantern, Hooded 7gp 2lb
-Sack x2 2sp 1lb

Total Weight: 75 lb Money: 4gp 6sp 8cp

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150

Spells per day:
Level 0: 3
Level 1: 2 + 1

Spells Memorized:
Level 0: Detect Magic
Level 0: Light
Level 0: Mending
Level 1: Protection from Evil
Level 1: Shield of Faith
Level 1 (Domain): Obscuring Mist

Age: 24
Height: 5'10"
Weight: 169lb
Eyes: Dark Blue
Hair: Short, Blond
Skin: Dark, tanned, white

Description: Eddy has a medium build and piercing eyes that are used to scanning the seas. His armor is trimmed in blue-green and decorated with carvings of serpents. He wears a broad belt and helmet. He has a generally friendly attitude and many tattoos from his travels through ports far and wide.

History: Eddy was orphaned early in life and does not remember either of his parents. He was a scullery boy as a child and grew up on ships and docks. He's traveled far on trading vessels as a professional sailor. Like most sailors he took to worshipping Shurassa, both loving and distrusting her. Recently, a ship he was Boats'n on ran into a huge storm that sank it. He was the only survivor and he decided that Shurassa must have allowed him to live for a reason, and has decided to stay where he washed ashore (near the city wherein lies the Red Dragon), until Shurassa gives him a sign that he should go back out to sea. Using what limited knowledge he has of adventuring, he's headed to the Red Dragon to find ways to serve his mistress.
 
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Patlin

Explorer
Note: This character could only be played if one of my existing characters dies or retires. It is not yet finished and has not yet been submitted for aproval.

Code:
[B]Name:[/B] Orion Wildwind
[B]Class:[/B] Conjurer 1/Kineticist 1
[B]Race:[/B] Elan
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B]  8 -1 (0p)     [B]Level:[/B] 2        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p)     [B]BAB:[/B] +0         [B]HP:[/B] 11 (4 Conj; 3 Psion; 4 Con)
[B]Con:[/B] 14 +2 (6p)     [B]Grapple:[/B] -1 
[B]Int:[/B] 18 +4 (16p)    [B]Speed:[/B] 30' 
[B]Wis:[/B] 14 +2 (6p)     [B]Init:[/B] +2 (+2 from Psicrystal)
[B]Cha:[/B]  6 -2 (0p)     [B]ACP:[/B] 0

                  [B]Base  Armor Shld  Dex  Size  Nat   Misc   Total[/B]
[B]Armor:[/B]             10    +0   +0    +0    +0    +0    +0      10
[B]Touch:[/B]             10
[B]Flatfooted:[/B]        10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2    +2     +4 (Includes Rat Familliar)
[B]Ref:[/B]                       0    +0    +0     +0
[B]Will:[/B]                      4    +2    +0     +6


[B]Weapon                 Attack           Damage             Critical[/B]
Quarterstaff            -1                1d6               x2

[B]Languages:[/B] 

[B]Abilities:[/B] Racial Abilities (See Below)
[B]Feats:[/B] [url=http://www.enworld.org/forums/showthread.php?t=167841]Arcane Tap[/url] (1st), Scribe Scroll (B), Psicrystal Affinity(Nimble) (B)

[B]Skill Points:[/B] 30       [B]Max Ranks:[/B] 5/2.5
[B]Skills              Ranks  Mod  Misc   Total[/B]
Autohypnosis          5   +2   +0       7
Concentration         4   +2   +0       6
Knowledge(Arcana)     4   +4   +0       8 [spoiler]6 ranks req.: Cerebremancer[/spoiler]
Knowledge(Dung.)      2   +4   +0       6 
Knowledge(Geography)  2   +4   +0       6 [spoiler]1 rank req. for feats[/spoiler]
Knowledge(Psionics)   4   +4   +0       8 [spoiler]6 ranks req.: Cerebremancer[/spoiler]
Knowledge(Religion)   2   +4   +0       6
Knowledge(The Planes) 2   +4   +0       6
Listen                0   +2   +2       4 (Includes Alertness)
Psicraft              1   +4   +0       5
Spellcraft            4   +4   +0       8
Spot                  0   +2   +2       4 (Includes Alertness)

(cc)=Cross-Class skill (No skill ranks spent in cross class skills)

[B]Equipment:                                Cost   Weight[/B]
  Quarterstaff                           0 gp     4 lb
  Explorer's outfit                       N/A     N/A
  "Whiskers", Rat Familliar            100 gp
  "Thought", Psicrystal (Nimble)
  Backpack                                   2gp    2lb
    Bedroll                                  1sp    5lb
    Waterskin                                1gp    4lb
    Winter Blanket                           5sp    3lb
    Trail Rations 

[B]Money:[/B]  (Not calculated.  Waiting on determination of starting level.)

[B]Total Weight:[/B] ?? lb (light load)

                           [B]Lgt   Med   Hvy[/B]
[B]Max Weight:[/B]      26    53    80
[Sblock=Spells]Caster Level = 2 (1 from Wizard, 1 from Arcane Tap, 0 from Cerebremancer)

Cantrips: Acid Splash* x3; Prestidigitation
1st:Grease*, Shield, Color Spray[/sblock][Sblock=Spellbook]Forbidden Schools Enchantment & Necromancy

All Non-Prohibited Cantrips
1: Magic Missile, Grease*, Feather Fall, Shield, Identify, Color Spray, Mount*[/sblock][Sblock=Powers]PP per Day: 4 (2 class table + 2 from Intelligence)
Manifester Level = 1 (1 Psion, 0 Power Tap, 0 Cerebremancer)

1st: Inertial Armor, Vigor, Entangling Ectoplasm
Next up: Precognition, Defensive; Skate
Then: Share Pain, Energy Missile
[/sblock][sblock=Racial Abilities]Resistance (Su): Elans can use psionic energy to increase their resistance to
various forms of attack. As an immediate action, an elan can spend 1 power
point to gain a +4 racial bonus on saving throws until the beginning of her
next action.

Resilience (Su): When an elan takes damage, she can spend power points to
reduce its severity. As an immediate action, she can reduce the damage she
is about to take by 2 hit points for every 1 power point she spends.

Repletion (Su): An elan can sustain her body without need of food or water.
If she spends 1 power point, an elan does not need to eat or drink for 24
hours.[/sblock]

Description: Orion is 5'8, 120 lbs. His skin is unnaturally pale, and his hair is auburn.

History: Years ago, Orion had another name. He was old, and powerfull in magic. He was also possessed of moderate psionic talent. He was aproached in secret, and offered an opportunity at renewed youth. It would cost him all of his wealth and most of his arcane might, but his new body would be immune to the ravages of time. He investigated the matter thoroughly, using powerfull divinations, and became satidfied that the offer was genuine, and that his new associates could in fact deliver what they promised. He set out on a new adventure... and was reborn. He now seeks to regain his mastery over the arcane, but hopes to greatly expand his mastery of psionics, which had never previously been a major strength of his. He believes that the two studies can be blended together, creating a mix of mental and arcane energies stronger than either alone could be.
 
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ChefOrc

First Post
Name: Borkel Hardknuckles
Class: Monk
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Sela

Str: 16 +3 (10p.) Level: 1 XP: 0
Dex: 14 +2 ( 6p.) BAB: +0 HP: 11 (1d8+3)
Con: 16 +3 ( 6p.+2 dwarf) Grapple: +7 (3+4feat) Dmg Red: -
Int: 8 -1 ( 0p.) Speed: 20' Spell Res: -
Wis: 14 +2 ( 6p.) Init: +2
Cha: 8 -1 ( 2p.-2 dwarf)

Base Dex Size Nat Misc Total
Armor: 10 +2 +2(wis) 14
Touch: 14 Flatfooted: 12
Conditional bonus: +1 dodge vs 1 opponent (feat), +4 dodge vs giants (dwarf)

Base Mod Misc Total
Fort: +2 +3 +5
Ref: +2 +2 +4
Will: +2 +2 +4
Conditional bonus: +2 vs spells and spell-like effects (dwarf), +2 vs poison (dwarf)

Weapons: Attack Damage Critical
Unarmed strike +3 1d6+3 20x2
Flurry of blows +1/+1 1d6+3 20x2
Conditional bonus: +1 vs goblinoids and orcs (dwarf)

Languages: Common, dwarven

Abilities: Darkvision 60'(dwarf), Stonecutting (dwarf), stability (dwarf), AC bonus (monk), Flurry of blows (monk), Unarmed strike (monk)

Feats: improved grapple (monk), dodge

Skill Points: 12 (4x(4-1)) Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Hide 3 +2 +5
Listen 2 +2 +4
Move silently 3 +2 +5
Tumble 4 +2 +6
Conditional bonus: +2 craft stone and metal (dwarf), +2 appraise stone and metal (dwarf), +2 search stone (dwarf)

Equipment: Cost Weight
Backpack 2gp 2lb
-Bedroll 1sp 5lb
-Caltrops 1gp 2lb
-Chalk 1cp 0lb
-Fishhook 1sp 0lb
-2x Flask (empty) 6cp 3lb
-Grappling hook 1gp 4lb
-3x Oil flask 3sp 3lb
-Ration, trail (2 days) 1gp 2lb
-Rope, hempen (50') 1gp 10lb
-Sack (empty) 1sp 1/2lb
-Waterskin 1gp 4lb

Total Weight: 35.5lb Money: 0gp 3sp 3cp

Lgt Med Hvy Lift Push
Max Weight: 0-76 77-153 154-230 460 1150

Age: 64
Height: 3'11"
Weight: 164lb
Eyes: dark brown
Hair: dark brown
Skin: dark


Description and personality: Borkel is a young dwarf that's short and stocky. He religiously takes care of his body and proudly uses it to show others what dedication can lead to. As a very pious monk, he is simple, honest and very trustworthy. His whole world is build on the dogmas taught by the goddess Sela about the paramount importance of unity and perseverance. Borkel always tries to let his actions speak for himself to convince people of the honesty of what he wants to bring to the world. He loves to be part of groups of people, even though he is a bit lacking in communication skills.
 

Krug

Newshound
(Approved) Krug Stormhammer

Code:
[B]Class:[/B] Rogue 1/Fighter 1
[B]Race:[/B]  Dwarf
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] 

[B]Str:[/B] 13 (+1/5)      [B]Level:[/B] 2        [B]XP:[/B] 1,800
[B]Dex:[/B] 17 (+3/13)     [B]BAB:[/B] +1         [B]HP:[/B] 19
[B]Con:[/B] 16 (+3/6)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 (+1/4)      [B]Speed:[/B] 20'      [B]Craft Points:[/B] 100
[B]Wis:[/B] 10 (0/2)       [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 6  (-2/0)      [B]ACP:[/B] -1         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +3    +0    +3    0    +0    +0       16
[B]Touch:[/B] 14               [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3        +5
[B]Ref:[/B]                       2    +3        +5
[B]Will:[/B]                      0     0         0

[b]
Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Studded Leather             +3     5    -1    15%   20lbs    25gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Light XboW                   +4      1d8P        19-20/x2   80ft      4lbs    35gp
20 bolts                                                              2lb      2gp
Mace, Heavy                  +2      1d8B+1       x2        -         8lb     12gp     

[B]Languages:[/B] Common, Dwarf, Orc

[B]Abilities:[/B] Darkvision, Stonecunning, Weapon Familiarity (Dwarven Waraxe, Urgosh), Stability, +2 against poison/spells, +1 attack against orcs and goblins, +4 against giants, +2 Appraise, +2 Craft (Stone/Metal), Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Point Blank Shot, Precise Shot

[B]Skill Points:[/B] 39    [B]Max Ranks:[/B] 5
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Appraise                    Int   2    +1   +2      5
Climb                       Str   3    +1   -1      3
Craft (Trapmaking)          Int   4    +1           5
Disable Device              Int   4    +1   +2      7
Escape Artist               Dex   2    +3           5
Forgery                     Int   2    +1           3
Hide                        Dex   3    +3           6
Jump                        Str   3    +1   -1      2
Knowledge (Local)           Int   1    +1           2
Listen                      Wis   2                 3
Move Silenty                Dex   1    +3           4
Open Lock                   Dex   3    +3   +2      8
Search                      Int   3    +1           4          
Spot                        Wis   2                 2
Swim                        Str   1    +1   -2      0
Use Magic Device            Cha   2    -2           0
Use Rope                    Dex   1    +3           4


[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Traveler's Outfit          -gp    -lb
Rations (4 days)           2gp    2lb
Thieves' Tools, MW       100gp    2lb
Waterskin                  1gp    4lb
Pipe - weed                3gp    -lb
Donkey (Grath)             8gp    -lb
Feed (4 days worth)       .2gp   40lb (on mule)

[B]Total Weight:[/B] 44lb                  [B]Money:[/B] 9gp 8sp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         50lb   100lb   150lb  200lb   

[B]Age:[/B] 42 years
[B]Height:[/B] 4'2"
[B]Weight:[/B] 150 lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Messy Black
[B]Skin:[/B] Brown

Background: Amongst dwarves, warriors that employ ranged weapons are looked upon with scorn, and Krug, unfortunately, is treated as such. Born into a family whose line has always wielded the hammer, the dwarf took an interest in the crossbow, and becamequite good at it. However, his father did not accept the dwarf's skill with the crossbow and made him an outcast. He learnt trapmaking skills from an outcast dwarf, Ritnor, as well as the ability to make minor repair on devices and fixing locks.

Since then, he has wandered the realms, offering his services as a bolter, and
generally getting drunk as he makes it his personal quest to try every kind of alcoholic beverage there is. He's also worked as a stonemason to pay his way around, as well as using his mule to deliver goods. Self-interested and greedy, he's nevertheless a pretty good shot with his crossbow and skillful with traps.

Description: Krug is an ugly looking dwarf, with dishevelled beard and armor
that appears to be pulled together and meshed from other loose pieces. His crossbow is the only weapon that he keeps in good condition. He smokes some fungi-weed that smells awful, but at least dampens the smell of the dwarf. He smells thickly of beer and
alcohol, and you wonder when was the last time he had a bath.

Notes: 1800 xp gained from IA adventure.
 
Last edited:

mfrench

First Post
Daylrune Kelvin

Code:
[B]Name:[/B] Daylrune Kelvin
[B]Class:[/B] Rogue 1
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Grendath



[B]Str:[/B] 09 -1 (3 p)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6 p)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+2)
[B]Con:[/B] 14 +2 (6 p)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 16 +3 (10 p)    [B]Speed:[/B] 20'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 13 +1 (5 p)     [B]Init:[/B] +3        [B]Spell Save:[/B] +3
[B]Cha:[/B] 08 -1 (0 p)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              
[B]Flatfooted:[/B] 14



                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +2   +1    +3
[B]Ref:[/B]                   2    +3   +1    +6
[B]Will:[/B]                  0    +1   +1    +2

Save Conditionals: +2 morale bonus on saves vs. fear; +1 (racial) to all

[B]Weapon                  Attack   Damage     Critical[/B]
Sling                     +4     1d3-1      20/x2
Dagger (Melee)            -1     1d3-1      19-20/x2
Dagger (Thrown)           +4     1d3-1      19-20/x2


[B]Languages:[/B] Common, Halfling, Elven, Dwarven, Gnome
[B]Abilities:[/B] Sneak attack + 1d6; trapfinding. 
[B]Feats:[/B] Dodge


[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Move Silently              3    +3   +2-1  +7
Hide                       1    +3   +4-1  +7
Spot                       4    +1         +5
Listen                     2    +1   +2    +5
Search                     2    +3         +5
Disable Device             4    +3         +7
Open Lock                  2    +3         +5
Escape Artist              2    +3   -1    +4
Tumble                     2    +3   -1    +4
Jump                       4    -1   +2-7  -2
Swim                       4    -1   -1    +2
Climb                      2    -1   +2-1  +2
Forgery                    2    +3         +5
Decipher Script            2    +3         +5
Craft (Alchemy)            2    +3         +5
Bluff                      2    -1         +1
Sleight of Hand            2    +3   -1    +4
Use Magic Device           2    -1         +1


[B]Equipment:              Cost   Weight[/B]
Studded Leather          25gp   10lb
Dagger                   2gp    0.5lb
Sling                     --     -- 
Sling Bullets (10)       1sp    2.5lb
Explorer's Outfit         --     --
Thieves' Tools           30gp   1lb
Everburning Torch        110gp  1lb
Silk Rope (50')          10gp   5lb
Backpack                 2gp    0.5lb
Trail Rations [4days]   2gp   1lb

[B]Total Weight:[/B]21.5lb      [B]Money:[/B] 18gp 9sp 0cp

                              [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]          22.5  45  67.5  67.5  337.5

[B]Age:[/B] 23
[B]Height:[/B] 3'1"
[B]Weight:[/B] 34 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair

Appearance: Working on it . . .

Background: Daylrune is quite the wanderer. His curious nature has led him to many professions, but none of them has stuck. He is basically good-natured, but he can be duped quite easily, and has gained some of his skills working for what he later found out to be not-so-legitimate businesses. He prefers to pursue ventures based on his curiosity, but he has yet to find a living that would make him settle into one location or occupation. Thus, he's headed to the Red Dragon Inn in search of adventure.
 
Last edited:

SelcSilverhand

First Post
Code:
[B]Name:[/B] Lookspring
[B]Class:[/B] Ranger
[B]Race:[/B] [URL=http://www.enworld.org/showpost.php?p=2464848&postcount=23]Katara[/URL]
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Evil
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (6p.)     [B]Level:[/B] 5        [B]XP:[/B] 13926
[B]Dex:[/B] 17 +3 (6p.)     [B]BAB:[/B] +5         [B]HP:[/B] 37 (5d8+5)
[B]Con:[/B] 12 +1 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -%

Racial:+2 dex, +2 cha, -2 str, -2 con
Level 4: +1 Dex
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +1    +3    +1    +0    +0    20
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1    +1    +6
[B]Ref:[/B]                       4    +3    +1    +8
[B]Will:[/B]                      1    +2    +1    +4
Note: -1 to will saves against enchantments and charms.


[B]Weapon                  Attack   Damage     Critical[/B]
Handaxe                      +7      1d4+1          x3
C. Longbow+1                 +10     1d6+2          x3
(+5 Bab, +ability, +1 magic, +1 small size)

[B]Languages:[/B] 
Common
Bonus Languages: Goblin, Gnome

[B]Abilities:[/B] 
Katara - Small Size +1 AC/Attack +4 Hide
Katara - Wandering Mind: -1 to will saves against enchantments and charms, -2 sense motive concentration checks.
Katara - Low Light Vision


[B]Feats:[/B] 
Ranger - Favored Enemy1 - Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.
Ranger - Favored Enemy2 - Magical Beast +4 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.
Ranger - Track
Ranger - Wild Empathy +5
Ranger - Combat Style: Rapid Shot: Extra Ranged Attack at -2 to both attacks.
Ranger - Endurance: +4 on checks to avoid non-lethal damage from environmental effects. 

Point Blank Shot - +1 to attack roll when firing at a target within 30'.
Precise Shot - No Penalty for firing into melee

[B]Skill Points:[/B] 64       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    3    +3     +2   +8
Climb                      3    +1          +4
Concentration              0    +1     -2   -1
*Disguise                  2    +0          +2
Hide                       8    +3     +4   +15
Jump                       5    +1     +8-6 +8
Knowledge(Dungeoneering)   2    +2          +4
Knowledge(Geography)       2    +2          +4
Knowledge(Nature)          5    +2     +2   +9
Listen                     4    +2     +2   +8
Move Silently              8    +3     +2   +13
Search                     6    +2          +8
Sense Motive               0    +2     -2   +0
Spot                       6    +2          +8
Survival                   6    +2          +8 (+2 above ground, +2 tracking)
Tumble                     0    +3     +4   +7
Use Rope                   2    +3          +5 (+2 if using Silk Rope)

[B]Equipment:                 Cost  Weight[/B]
Handaxe                    6gp     1.5lb
Mithril ChainShirt +1   2250gp     6.25lb
MW Buckler               165gp     2.5lb
Cloak of Resist +1      1000gp       1lb
Backpack                   2gp       .5lb
Grappling Hook             1gp       4lb - DC10 +2 per 10' to Throw.
Chalk                      1cp        -
Flint and Steel            1gp        -
Rations x7                 3gp5sp 1.75lb
Rope, Silk                10gp       5lb - +2 to Climb checks When Using.
Composite LongBow(1)+1 2,500gp     1.5lb
Arrows(20)                 1gp       3lb
Antitoxin x4             200gp        -
Holywater                 25gp       1lb
Elixir of Love           150gp        -
Silversheen              250gp        -

Sunrodsx5                 10gp

Not carried:
Chest
-Lock, Good (DC30)     80gp
-Caltrops                     1gp


[B]Total Weight:[/B]28lb      [B]Money:[/B] 549gp 5sp 6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32.25   33-64.5   77-97   195   485

[B]Age:[/B] 24
[B]Height:[/B] 2'4"
[B]Weight:[/B] 30lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Spotted Tabby
[B]Skin:[/B] Dark
Appearance: Lookspring is small even for a Katara. His fur is black and gray with a spotted tabby coloration. He is excitable and prone to lash out when surprised. He wears a shining mithril chain shirt with a handaxe at his side and a composite longbow on his back. Upon his head is a wolf's head that he can pull down over his face like a mask when he desires.

Medium Viper Animal Companion
[SBLOCK]
Lookspring hasn't yet bothered naming his animal companion. He considers it more of a research aid. When his companions told him they would be combating the reptilian Yuan-Ti, he selected a pet that would let him study their vulnerabilities.

Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: Bite +4 melee (1d4–1 plus poison)
Full Attack: Bite +4 melee (1d4–1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Weapon Finesse
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is DC11
Link (Ex): A ranger can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. The ranger gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the ranger’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the ranger before the duration expires. Additionally, the ranger may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. A ranger and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
[/SBLOCK]

Background:
Lookspring was orphaned early in life when his parents were killed by predators back in their homeland of Kanatisis. He spent his early years scrounging for food and stealing anything he could get his hands on. Some unscrupulous individuals encouraged his behavior, sometimes directing him to steal things for them. It wasn't long before he was caught and sentanced to serve the community as a scout. He was often put in dangerous positions on the borders of civilized lands, responsible for reporting of any danger approaching the community. One day he grew weary of his conscripted life and abandoned his post, wandering off into the wilderness. He spent the next several years living off the land until his wanderlust abated and he began craving the pleasures of civilization. Knowing he would be punished back in his home, he struck out for other lands.

Adventure History
Level 1
Lookspring traveled to the lawless Trindle Isle to fetch healing herbs for the Raddanor Family. He was with an orc named Prig and a human named Jeremiah. Prig was killed when he challenged the crew of the ship. Jeremiah disappeared during a bar fight that ended when the Royal Monemvasian Navy forcibly recruited everyone in the bar. Lookspring slipped out onto the roof and made his escape, returning triumphantly with his herbs but suspiciously without the companions he set out with.
Trindle Isle

Level 2
Lookspring took a job working for a rich family to reclaim a house that had fallen into ruin. There were a great many insects inside that had to be killed. After clearing the house they also discovered some family heirlooms that were returned for a reward.
House Cleaning

Lookspring accepted a job to retrieve a drunken sailor from being silenced by his shipmates before he could reveal the coordinates of a secret location. He narrowly avoided ambushes in the street and later being trapped in a warehouse set ablaze in A Sailor Talks Too Much

The sailor he rescued turned out to be a navigator with information on an island. Lookspring and Phoenix were hired to sail to the island with a crew and set up a trade route. Once there they had to defeat a horde of undead to rescue a savage village.

Level 3
The villagers convinced him to find out what happened inside their well and where all their fresh water has gone. Inside he found a dam guarded by dwarves that he killed. Among their treasures were notes linking them to the Yuan-ti. The fightened villagers offered Phoenix and him huge sums of money to find heroes in Orussus who would help save them from this new threat. If they could do this they would be Rich Beyond Dreams

Level 4
Lookspring returned to Orussus quite rich and told tales of the savage island everywhere he went. Phoenix and him managed to recruit a barbarian and have set out to return to the savage isle and combat the growing menace of the Yuan-ti



Public Information
Lookspring returned from Trindle Isle on a mission for the Raddanor Family. 3 set out and only he returned to claim the reward.
He also took a job working for a rich family to clean out a house of its vermin. All his companions returned alive and the employer was satisfied with their work.
He was last spotted in the Docks District the night one of the warehouses caught on fire.
Months later he returned to Orussus aboard a sailing ship. He was quite rich when he returned and showed off his gold and large pearls he claimed were from an island at the edge of the world. He was summoned to court but before judgment could be passed a battle broke out and he fled.


Level 2 Changes
[SBLOCK]
Ranger Level 2
+6 Hit Points + 1 from Con = +7
+1 BAB
+1 FORT/REF
8 Skill Points / 6 + Int(+2)
+1 Climb
+1 Hide
+1 Jump
+2 Knowledge(Dungeoneering)
+1 Move Silently
+1 Spot
+1 Use Rope
Combat Style: Rapid Shot
102gp 4sp 2cp - gained from dead orc companion. EN World D&D / RPG News - View Single Post - The Trindle Isle Market [Manzanita Judging]
60gp - gained from successful adventure completion.
EN World D&D / RPG News - View Single Post - Economics of Magic Items
Selling Bedroll for half price, 5cp.
Buying a Grappling Hook - 1gp
Added on to fluff, background and recent adventures.
Reposted info after database crash 5/7/06

----
House Cleaning Rewards:
600xp
500gp
----

A Sailor Talks Too Much Rewards:
660xp
300gp

Purchased:
Sold Leather Armor
Sold 20 Arrows
MW Studded Leather Armor - 175gp
MW Buckler - 165gp
[/SBLOCK]



3rd Level Changes
[SBLOCK]
+1 BAB
+1 Will
7hp
Ranger: Endurance
3rd Feat: Precise Shot
8 SP
Hide +1
Move Silently +1
Listen +1
Spot +1
Survival +1 (+2 Synergy K. Nature)
K. Nature +3 (+2 Synergy Survival)
[/SBLOCK]


4th level changes
[SBLOCK]
+1 BAB
+1 fort ref
7hp
8 skill points
+1 MS
+1 listen
+3 Search
+1 survival
+1 use rope
+1 balance
Medium Viper Animal Companion

[/SBLOCK]

Level 5 Changes
[SBLOCK]
+1 BAB
+7 hp
8 skill points
+1 Move Silently
+2 Hide
+2 Disguise (cross class)
+1 Search
Second Favored Enemy - Magical Beast
Increased bonus for second favored enemy
[/SBLOCK]





Wealth
[SBLOCK]
Things purchased for Sailor talks too much
EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
Sold for trading profit
EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
321gp
+ 200gp reward from the captain

Gold reward
EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
3,500gp

Selling gold/pearls
EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
475gp

Final Gold Split
EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
1,500
---
Gold from previous level: 662
---
Sell
MW C. Longbow(1) - 250gp
MW Stud. Leather Armor - 87.5gp
---
Total:6995
[/SBLOCK]

Purchase History
[SBLOCK]
Mithril Chain Shirt +1 - 2250gp
C. Longbow(1) +1 - 2500gp
Cloak of Resistance +1 - 1000gp
Antitoxin x4 200gp
Holywater 25gp
Elixir of Love 150gp
Silversheen 250gp
Lock, good - 80gp
Caltrops - 1gp

Sold:
Simple Lock - 10gp

[/SBLOCK]
 
Last edited:

Tinner

First Post
Code:
[B]Name:[/B] Finnegan Rose
[B]Class:[/B] Monk
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral

[B]Str:[/B] 14+2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14+2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d8+0)
[B]Con:[/B] 10+0 (2p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 13+1 (5p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 15+2 (8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11+0 (3p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +2    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2    +0   +0      +2
[B]Ref:[/B]                      2    +2   +0      +4
[B]Will:[/B]                     2    +2   +0      +4

[B]Weapon                  Attack   Damage     Critical[/B]
Sling                  	    +2      1d4+2      20X2
Unarmed Strike         	    +2      1d6+2      20x2
Flurry of Blows        	    +0/+0   1d6+2      20x2

[B]Languages:[/B] Common, Sylvan

[B]Abilities:[/B] Flurry of Blows, Proficiency: Monk Weapons, Wisdom Bonus to AC

[B]Feats:[/B] Improved Unarmed Strike(B), Improved Grapple(B), Combat Expertise, Improved Disarm

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                        4   +2          +6
Hide                         4   +2          +6
Jump                         4   +2          +6
Move Silently                4   +2          +6
Spot                         4   +2          +6
Tumble                       4   +2          +6

[B]Equipment:               Cost  Weight[/B]
Ale, gallon               2 s    8	
Backpack                  2 g    2	
Bedroll                   1 s    5	
Explorer`s outfit         0 g    0	
Flint and steel           1 g    —	
Grappling Hook            1 g    4	
Rope, hemp (50 ft.)       1 g   10	
Bullets, sling (50)       5 s    5	
Sling                     0 g    —
[B]Total Weight:[/B]34lb      [B]Money:[/B] 14gp 2sp 0cp

                           [B]Lgt   Med     Hvy      Lift  Push[/B]
[B]Max Weight:[/B]                1-50  51-116  117-175  350   875

[B]Age:[/B] 21
[B]Height:[/B] 5'9"
[B]Weight:[/B] 197lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Pale White
Appearance: Stocky and well built, Finnegan has the build of a wrestler. His pale skin is offset by the rusty red of his hair. His eyes are the green of emerelds and have a merry twinkle in them.

Background: Finnegan's home island was often beset by fey creatures who preyed on and pranked the local inhabitants. As such, a special school was founded to train those who wished to become fey fighters in the special martial techniques necessary to defeat creatures of faerie. Finnegan was placed in the school as a boy, and has just recently graduated. As is traditional, the graduates are required to spend some time walking the earth before they return to their homeland. Each must have bested at least one fey creature for each year of their life, and have a trophy to prove it before their homecoming.
 
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