(Record) Official Character Thread

Erekose13

Explorer
Eternity, elan egoist 8

Code:
[B]Name:[/B] Eternity
[B]Class:[/B] Psion (Egoist)
[B]Race:[/B] Elan
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Deity:[/B] Verdante
[b]Craft Points:[/b] 795

[B]Str:[/B] 08 -1 (00p.)     [B]Level:[/B] 8        [B]XP:[/B] 33.357
[B]Dex:[/B] 14 +2 (04p.)     [B]BAB:[/B] +4         [B]HP:[/B] 65 (8d4+40)
[B]Con:[/B] 18 +4 (10p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 21 +5 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 13 +1 (04p.)*    [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] +0         [B]Spell Fail:[/B] 00%
+1 Wis @4th, +1 Int @8th

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +3    +2    +0    +0    +0    20
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2    +4    +3      +9
[B]Ref:[/B]                      2    +2    +3      +7
[B]Will:[/B]                     6    +1    +3     +10

[B]Weapon                  Attack   Damage     Critical[/B]
dagger, melee              +3     1d4-1     19-20x2
dagger, ranged             +6     1d4-1     19-20x2, 10'
ranged touch		   +6	  by power  20/x2

[B]Languages:[/B] Common, Elven, Aquan, Celestial

[B]Abilities:[/B] 
Aberration: Elans are not subject to spells or effects that affect humanoids 
only, such as charm person or dominate person.

Naturally Psionic: Elans gain 2 bonus power points at 1st level. This 
benefit does not grant them the ability to manifest powers unless they gain 
that ability through another source, such as levels in a psionic class.

Resistance (Su): Elans can use psionic energy to increase their resistance 
to various forms of attack. As an immediate action, an elan can spend 1 
power point to gain a +4 racial bonus on saving throws until the beginning 
of her next action.

Resilience (Su): When an elan takes damage, she can spend power points
to reduce its severity. As an immediate action, she can reduce the damage 
she is about to take by 2 hit points for every 1 power point she spends.

Repletion (Su): An elan can sustain her body without need of food or water. 
If she spends 1 power point, an elan does not need to eat or drink for 24 
hours.

[B]Feats:[/B] Overchannel, Talented, Craft Universal Item, Psionic Body, 
Metamorphic Transfer

[B]Skill Points:[/B] 55       [B]Max Ranks:[/B] 11/5.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis               10   +1     +2   +13
Concentration              10   +4          +14
Craft (Tattooing)          2    +5          +7
Heal                       11   +1          +12
Knowledge (psionics)       11   +5     +2   +18
Psicraft                   11   +5     +2   +18

[b]Psionics:[/b] 80 pp
1st - [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersQtoW.html#vigor]Vigor[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#force-screen]Force Screen[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#energy-ray]Energy Ray[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#entangling-ectoplasm]Entangling Ectoplasm[/url], 
[url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersQtoW.html#telempathic-projection]Telempathic Projection[/url]
2nd - [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#empathic-transfer]Empathic Transfer[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersAtoC.html#animal-affinity]Animal Affinity[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersGtoP.html#mental-disruption]Mental Disruption[/url], 
[url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersQtoW.html#swarm-of-crystals]Swarm of Crystals[/url]
3rd - [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#energy-burst]Energy Burst[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersAtoC.html#body-purification]Body Purification[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersQtoW.html#share-pain-forced]Share Pain, Forced[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#dispel-psionics]Dispel Psionics[/url]
4th - [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersGtoP.html#metamorphosis]Metamorphosis[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#dimension-door-psionic]Dimension Door, Psionic[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#divination-psionic]Divination[/url], [url=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#energy-adaptation]Energy Adaptation[/url]

[B]Equipment:               Cost  Weight[/B]
dagger                    2gp    1lb
mithril chain shirt +1   2100gp  12.5lb
darkwood heavy shield +1 1257gp	 5lb
backpack                  2gp    2lb (on horse)
10 candles               10cp    -lb
flint and steel           1gp    -lb
belt pouch                1gp    0.5lb (on horse)
waterskin                 1gp    4lb (on horse)
power stones (sense link) 
                          25gp   -lb
dorje (energy ray, 5d6+5, 5th level, 23 charges)
			862.5gp	-lb
crawling tattoos (forced share pain, mental disruption)
			1050gp	-lb
headband of int +4	16000gp	-lb
amulet of health +2	4000gp	-lb
guantlets of dex +2	4000gp -lb
cloak of resistance +1	1000gp	-lb
[URL="https://www.enworld.org/index.php?posts/3829006/"]Torc of Self Mastery[/URL]	30000gp	-lb
[URL="https://www.enworld.org/index.php?posts/2803765/"]light riding horse[/URL] (w/saddle, bit & briddle, saddle bags) 
                          67.5gp 26lbs (on horse)

[B]Total Weight:[/B]18.5lb      [B]Money:[/B] 3504gp 15sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 26   53    80   160   400

[B]Age:[/B] 23
[B]Height:[/B] 5'3"
[B]Weight:[/B] 98lb
[B]Eyes:[/B] blue
[B]Hair:[/B] dark black
[B]Skin:[/B] pale

[sblock=Background]Appearance: Eternity appears for all intents and purposes to be a young human woman in her early twenties. She has long straight black hair and piercingly bright blue eyes. She is very fit and lean, though not very strong. She travels in modest travel clothing, with a well cut shirt and stylish pants. She has a distinctive abstract tattoo on her left cheek which trails down her neck and around her behind to her right shoulder. The tattoo is a deep reddish-brown colour and consists mainly of swirls looking vaguely like a curled dragon perched on her shoulder.

Background: Eternity is originally from an island far to the west called Undaria. Across the great ocean and near to the Elemental Tower of Water, Undaria is a small floating island that moves with the tides. Most of the population of Undaria is human, though Maenads are also prevalent. Ruled by the wonderous Celestial Emperor, Undaria is a peaceful land far from trouble. The people there live simple lives fishing and living off of the bounty of the sea. Gigantic fish called tenkalu are hunted each season by the villages on the coast and provide a bounteous feast when they are caught.

Rising above the island is the now long dormant volcano Skyspire. On the western face of Skyspire a group of monks meditate almost constantly, seeking enlightenment and transcendence. The Inner Path that the monks study requires extreme dilegence and inner reflection concentrating on finding, maintaining and releasing their inner spirit or 'Nm'.

Those who transcend their mortal shells are invited by the Eluari, a powerful group of Elan, to be reborn as an Elan. Through a long and arduous ritual candidates must demonstrate not on their mastery of 'Nm' but also their willingness to abandon their bodies as wellas their mindsl. Those who successfully complete the ritual are reborn as Elan.

Assuming new names and setting out in the world to explore and experience everything from a fresh perspective, the new Elan of Undaria seek to hone their 'Nm' and earn their way onto the council of the Eluari. Eternity is one such new born Elan. She set sail from Undaria with a merchant ship bound for a place called Orussus.

Completely new and naive, she enters the inn ready to explore an entirely new corner of Enworld.

Rystil Arden said:
Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers.
Rystil Arden said:
Aglaia's Gift: +2 profane bonus to your Charisma score and to all saving throws
[/sblock]

[sblock=XP Log]D1: Ashin's Commission 2843 +300 +2750 +375 +9000 -269 (1 level rule) +5553 +450 +5460 +700
3 DM Points spend @ 7th level +1050
1 DM Point of Rystil Arden's spent @ 8th level +400
5 DM Points spend @ 8th level +2400
Items Crafted @ 8th level -2282
MA: Terra Shard +685 +4342
[/sblock]

[sblock=GP Log]Purchased:
Mithril Chain Shirt +1 2100gp
Darkwood Heavy Shield +1 1257gp
Cloak of Resistance +1 1000gp
Total: 4357gp

Crafted:
headband of intellect +4 8000gp 640xp 1600cp
amulet of health +2 2000gp 160xp 400cp
guantlets of dexterity +2 2000gp 160xp 400cp
headbank of intellect +6 for Zaeryl -7000gp 1280xp 3600cp
Crawling Tattoos (Forced Share Pain, Mental Disruption) 525gp 42xp 105cp
Total: 5525gp 2282xp 6105cp

Sold:
Leather Armor -5gp
Total: -5gp

Treasure Gained:
13417.15gp
Dorje of Energy Ray
Torc of Self Mastery

Remainder:
3504.65gp
795cp
[/sblock]

[sblock=Edit Log]L2 (Psion 2) -> +6 hp; +1 Bab; +1 Will; +5 Skill Points (Concentration, Autohypnosis, Heal, Know - Psionics, Psicraft); +6PP; +2 1st level powers (Entangling Ectoplasm, Telempathic Projection)

L3 (Psion 3) -> +6 hp; +1 Fort, +1 Ref; +5 Skill Points (Concentration, Autohypnosis, Heal, Know - Psionics+2); +6PP; +2 2nd level powers (Empathic Transfer, Animal Affinity); +1 feat (Craft Universal Item)

L4 (Psion 4) -> +6 hp; +1 Bab, +1 Will; +1 Wis; +5 Skill Points (Heal, Know - Psionics*2, Psicraft*2); +8PP; +2 2nd level powers (mental disruption, swarm of crystals).

L5 (Psion 5) -> +12 hp; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +11PP; +2 3nd level powers (energy burst, body purification); +1 feat (Psionic Body).

L6 (Psion 6) -> +8 hp; +1 Bab, +1 Fort, +1 Refl, +1 Will; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +12PP; +2 3nd level powers (share pain, forced, dispel psionics); +1 feat (Metamorphic Transfer).

L7 (Psion 7) -> +6 hp; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +12PP; +2 4nd level powers (metamorphosis, dimension door).

L8 (Psion 8) -> +6 hp; +1 Bab, +1 Will; +1 Int; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +14PP; +2 4nd level powers (divination psionic, energy adaptation).

Item/Curses -> +2 Con, +2 Dex, +4 Int, +2 Cha; +4 Fort (+1 Con, +1 Cloak, +2 Profane), +4 Refl (+1 Dex, +1 Cloak, +2 Profane), +3 Wis (+1 Cloak, +2 Profane); +8hp; +8pp; +1 Concentration, +2 Knowledge, +2 Psicraft, +2 Craft; +1 Ranged attacks.
[/sblock]

[sblock=Animals]Kailie
Horse, Light
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1*)
Full Attack: 2 hooves –2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 10, Cha 8
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated or herd (6–30)
Challenge Rating: 1
Advancement: —
Level Adjustment: —

The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
[/sblock]
 
Last edited:

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Manzanita

First Post
Rowan McTavish

Code:
[B]Name:[/B]Rowan McTavish
[B]Class:[/B] Barbarian 3/Fighter 1/Ranger 1/Sorcerer 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Grendath

[B]Str:[/B] 16 +3 (8)     [B]Level:[/B] 7        [B]XP:[/B] 23,318 / 21,000
[B]Dex:[/B] 14 +2 (6)     [B]BAB:[/B] +5         [B]HP:[/B] 58 (3d12+1d10+1d8+1d4+12)
[B]Con:[/B] 14 +2 (6)     [B]Grapple:[/B] +8     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (6)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B]  8 -1 (0)     [B]Init:[/B] +6        [B]Spell Save:[/B] +1
[B]Cha:[/B] 12 +1 (4)     [B]ACP:[/B] -3(or -5)  [B]Spell Fail:[/B] 25%/40% w/shield
[I]+1 to Strength @ 4th level[/I]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +2    +0    +0    +0    18 (20 w/shield)
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18 w/uncanny dodge

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      7    +2          +9
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    -1           +2

[B]Weapon                  Attack   Damage     Critical[/B]
MW Guissarme            +9     2d4+4      20x3
Cold Iron Heavy Flail   +8     1d10+4     19-20x2
Dagger(silvered)        +8     1d4+2      19-20x2
Flail(silvered).........+8        1d8+2      20x2
MW Greatsword...........+9........2d6+4.....19-20/x2
Battleaxe...............+8........1d8+3.....20x3
Bow.....................+8........1d8+3......20x3

[B]Languages:[/B] Common, Orc, Goblin

[B]Abilities:[/B] Fast Movement, Rage(1x/day), [S]illiterate[/S], human feat/skill bonus, 
uncanny dodge, Trap Sense +1, Wild Empathy (+4), Favored Enemy:  Shapechangers, 
Summon Familiar

[B]Feats:[/B] Combat Expertise(lvl1), Improved Trip(human bonus), Power Attack(3rd lvl),
Combat reflexes(Ftr1), Track (Ran1), Improved Initiative (6th level)

[B]Skill Points:[/B] 61       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                       6    +3      -3     +7 (+9 w/rope)
Handle Animal               5    +1             +6
Intimidate..................2....+1.............+3
Jump                        7    +3      -3     +7
Knowledge (Arcana)..........5....2...0........+7
Knowledge (Nature)..........1....+2......+2.....+5 (incl. survival synergy)
Knowledge (Dungeoneering)...1.....+2.....+3
Listen                      6    -1             +5
Ride                        6    +2       +2    +10
Survival                    8    -1             +7
Swim                        6    +3      -6     +3
Tumble(cc)..................1...+2.......+2-3...+2
Use Rope....................5...+2..............+7

[b]Spells[/b]: (5/4 per day)
[U]Level 0[/U]:  Dancing Lights (V,S), Detect Poison (V,S), 
Ghost Sound (V, M(bit of wool or wax), Mage Hand (V,S)
[U]Level 1[/U]: Shield (V,S), Magic Weapon (V,S)

[B]Equipment:               Cost(gp)  Weight(lbs)[/B]
Backpack                     2     2
[]5 days rations             2.5   5
[]Waterskin                  1     4
[]3 torches                  .03   3
[]Flint & steel              1      0
[][COLOR=Red]Potion of CLW[/COLOR]
[]bottle of ink, quill, & 5 sheets of parchment
[][COLOR=Red]potion of neutralize poison[/COLOR]
[][COLOR=Red]wand of CLW[/COLOR]

[COLOR=Red]+1 Breastplate[/COLOR]             100     30
Signal whistle               .8    0
MW Guissarme                  9     12
Cold Iron Heavy Flail       15     10
Silvered dagger              22      1
Mighty +3 MW Long composite bow   3 lbs
Quiver with 20 arrows..............3 lbs
 
[B]Total Weight:[/B]73lb   Medium Load   [B]Money:[/B] 298.77 gp 

On 'Wolfbane' Male Roan light warhorse
Riding saddle............25
bit & bridle..............1
MW Greatwsword...........8
Battleaxe.................6
saddlebags................8
silvered flail............5
Heavy wooden shield......10
[]5 days feed............50
[]50 feet silk rope.......5
[]bedroll.................5
[]quiver w/20 arrows......3
[]Silver manacles..........2
[]5 days trail rations.....5
[]small bag of belladonna..0
[]winter blanket..........3

Weight of gear on horse...121 light load  230 lbs is light load  Add Rowan & his equipment:
total weight:  374 medium load.  (up to 460 is a medium load)


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             76lbs   153   230   460   1150   

[B]Age:[/B] 17
[B]Height:[/B] 6 foot
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] light coffee
Appearance: Rowan is classically good looking; tall, dark and hansom. When in civilized settings, he shaves his face, but out in the wilderness, he quickly develops a beard.

Background: Rowan McTavish grew up in a small village along the River Roars in Hendralia. Although their existence was somewhat precarious, at the edge of civilization, the warriors were doughty and occational raids on other tribes supplemented the hunting, trading and farming to make a reasonably nice lifestyle.

Rowan was a strong, bright young man, and was well liked in the community, as was his twin brother Vanth. This was not surprising since the brothers were physically identical, and similar in personality. Their father owned a rather large flock of sheep and spent much of his time escorting them to various pastures. The twins had little interest in sheparding, and both trained with the town’s warriors, leaving their younger brothers to take over their father’s work. Rowan’s life took a turn for the worse when his father returned one night seriously wounded from fighting off a wolf. The wounds seemed to heal quickly, but their father was no longer the same man. He was often tired and irritable, almost as though another person had taken over his body. Sometimes he would disappear for days on end. Vanth and Rowan had to assume more and more of his duties as shepards and hunters. At the same time, people started to be found mauled and killed at night. Their village had become hunted by some unknown beast.

One of the elders studied the matter and contacted Vanth and Rowan in secret, telling them he feared their father had been bitten by a werewolf and had become a werewolf himself. He armed them and himself with weapons of silver, and set watch one night on the full moon. Sure enough a strange wolf-man emerged from their house and began stalking the village. Confronted, the wolf-man attacked. Vanth and Rowan were both severely injured in the battle, but the wolf-man was slain. Upon death, he reverted to the form of Rowan’s father.

Vanth and Rowan began a period of recuperation and contemplation. Although both brothers seemed to recover, Vanth was no longer the same. Suspecting him of lycanthropy, Rowan confronted him. Vanth fled. Rowan took that as an admission of infection.

Although it seems hopeless, Rowan has committed himself to finding his brother, curing him, and bringing him home to his village. He has little idea where his brother may have fled to, and figures he’ll start his search in the great trading city of Orussus.

Tournement of Flowers: Rowan wandered the lands for a time before hearing tales of mutilated livestock in the viscinity of the Long Zheng monestary. Arriving, he found himself just in time for a tournement. He decided to participate as he waited for his newfound friend Kirin to help him research lycanthropy at the monestary library. She also started teaching him to read. At the monestary, Rowan practiced his balance crossing a river, ran a race underground and dueled a monk. But the tournement was suddenly canceled as some of the contestants were kidnapped. Some investigation revealed that three prisoners had been taken. Following up, Rowan with the telepath Boog and the warrior Juliana defeated a knight, a cleric and an artificer, eventually freeing the prisoners. The artificer and cleric were killed. The knight later escaped. One of the prisoners turned out to be Rowan's brother Vanth. The monks told them of an ancient shrine located in the northern mountains where a cure might be found for Vanth's condition. Rowan decided to seek it out with his brother and whatever companions accompanied him.

On this trip, the were beset by giant wasps, thought eaters, and winterwolves. They also visited the training ground of Mistress Katrina, Juliana's teacher. Rowan received regular reading instruction from Eusebius, and can now read.

At the shrine, Vanth was cured. Rowan and his comrades traveled to the town of Steadwell and killed a weretiger which had been oppressing the villagers. Rowan himself was bitten, but cured by the shrine of any lycanthropy.

After some more adventuring, Rowan met a dragon, who warned him of upcoming danger. Rowan was fascinated with this dragon, feeling a certain strange kinship. He returned to Orussus and used his newfound reading skills to research dragons, the draconic language, and magic at the Orussus library.

Eventually he met Phoenix and Lookspring, who convinced him to accompany them on a trip to an island, where he expected to be treated like a Prince. Instead, he ended up in some strange underground world, where his arcane powers finally manifested.

Public: Vanth, Rowan’s twin brother/werewolf is public fodder. He was found, cured of lycanthrope, and now resides back in Rowan's home village of Nib.

Treasure details
Received 1672 GPs & a potion of CLW from Tournement of Flowers.
Spent:
321.88 gps on equipping brother Vanth
150 gps - Warhorse, roan, gelding
31.25 - riding saddle, saddlebags, 5 days feed, bit & bridle
304.5 - MW Guisarme (less selling price of original guisarme)
700 - MW Mighty +3 Long Composite Bow
10 - 50 feet silk rope
100- silvered battle axe
4.5 - quiver, 40 arrows, 5 days rations
9.1 - black ink, quill & 5 sheets of parchment

40.77 gps remaining in cash.
Gained 1956 GPs from Weretiger in Blood of the Werewolf.
Revised total: 1996.77
Spent:
200 gps on MW breastplate from Juliana(lesss 50 from selling chainshirt)
80 gps Silvered Flail from Juliana
6 gps on heavy wooden sheild from Juliana
1000 gps to enchante breastplate to +1
350 MW greatsword
22.5 gps cold iron heavy flail (sold heavy flail)
10 gps Battleaxe
298.27 remaining.
Gained 333 gps from Looking for Trouble
631.27 gps at end of that adventure
1500 gps advanced by Phoenix & Lookspring
Bought wand of CLW & potion of neutralize poison for 1500 gps.

10/04/06: Gave Silvered Battle axe away to elves near shrine as gift.

Spent 100 CPs to help Juliana craft a silvered flail & a heavy wooden shield (for 86 GPs total)
Spent 35 craft points on MW Breastplate for himself. (Cost 250 GPs)

Need to enchant breastplate, buy cold iron mw greatsword, silvered flail

XP awards
Tournement of flowers:
1650: part I. Exact post lost. Monk fight, skill tests 2nd Level!
07/17/06: 2100 for investigations, defeating mounted knight, and cleric with zombies. 3rd Level!
07/25/06: 900 XPs for artifactor duel.
07/26/06: 62 XPs time spent and RP

Blood of the Werewolf
08/09/06: 300 XPs for 2 giant wasps.
09/03/06: 660 XPs for 3 thought eaters, avoiding battle in Ravensblight & Time Spent
09/22/06: 770 XPs for winter wolves, RP 4th Level!
10/08/06: 1400 XPs for handling wild elves and Holy Shrine
10/16/06: 1040 XPs for Weretiger & time Spent

Looking for Trouble
02/12/07: 171 XPs for two dire weasels
04/20/07: 1329 XPs for time spent, ogre zombies, kobolt zombies and RP. 5th Level!
06/01/07: 733 XPs for bullette & time.

Rich Beyond Dreams
100 XPs for time spent & RP

The Sinister Spire.
2245 for ogres
908 XPs for roaches
07/08/08: 100 XPs for kua toa ambush
08/25/08: 500 XPs for another kua toa ambush...
11/24/08: 500 XPs for Drider ambush Level 6!
03/06/09: 1100 XPs for mushroom island
04/29/09: 2000 XPs for invisible mushrooms and quest completion.
11/04/09: 2100 xps for grimlocks and such.
04/23/10: 2650XPs for routing a cult & handwave escape from the underworld.
Advancement Log
Level 2 (barbarian2)
+1d12+2 HPs (11)
Uncanny dodge
Skill ranks to climb, handle animal, Jump, listen, survival, tumble(cc)
+1 BAB & Fort save

Level 3 (barbarian3)
+1d12+2 HPs (11)
Trap Sense +1
Feat: Power attack
Skill ranks to climb, jump, listen, survival, swim(2), ride
+1 BAB, +1 Will & Ref saves

Level 4 (Fighter 1)
1d10+2 HPs (9)
Skill ranks(5) in Intimidate(2), Jump, climb, Ride
Feat: Combat reflexes
+1 BAB
+2 Fort
literacy

Level 5 (Ranger 1)
1d8+2 HPs (8)
Abilities: Track, Wild Empathy, Favored Enemy (Shapechangers)
+1 BAB
+2 Fort, +2 Ref
Skill Ranks (9): Survival(2), Knowledge (dungeoneering, Nature), Use Rope(5)

Level 6 (Sorcerer 1)
+1d4+2 HPs (5)
+2 Will save
Add familiar
Feat: Improved Initiatve
Skill ranks (5): K-arcana(5)
Spells Known: detect poison, ghost sounds, light, mage hand, shield, Magic Weapon
 
Last edited:

Gli'jar

First Post
Korash the Relentless

Code:
[B]Name:[/B] Korash the Relentless
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Sela

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 600/1000
[B]Dex:[/B] 8  -1 (0 p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d10+4)
[B]Con:[/B] 18 +4 (10p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 10 +0 (2 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2 p.)     [B]Init:[/B] -1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (6 p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] --%

             [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]        10    +4    +1    -1    +0    +0    +0    14*
[B]Touch:[/B] 9*              [B]Flatfooted:[/B] 14*
* Does not include +4 dodge AC modifier VS giants

               [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]           2    +4     +0    +6/+8  vs spell/spell like and poison
[B]Ref:[/B]            0    -1     +0    -1/+1  vs spell/spell like
[B]Will:[/B]           0    +0     +0    +0/+2  vs spell/spell like

[B]Weapon                  Attack*   Damage     Critical[/B]
Dwarven War Axe             +4     1d10+3     x3
Dwarven War Axe(2 handed)   +4     1d10+4     x3
Glaive                      +4     1d10+4     x3
War Hammer                  +4     1d8+3      x3
Dagger                      +4     1d4+3      x2/19-20
Heavy Crossbow              +0     1d10       x2/19-20
* Attack bonus does not include +1 bonus VS Orcs and goblinoids

[B]Languages:[/B] Common Dwarven

Dwarven Traits[sblock] [SIZE=2]
[B]Abilities:[/B] Dwarf Traits (Ex): Dwarves possess the following 
racial traits.
— +2 Constitution, –2 Charisma.
—Medium size.
—A dwarf ’s base land speed is 20 feet. However, dwarves can 
move at this speed  even when wearing medium or heavy armor 
or when carrying a medium or heavy load.
—Darkvision out to to 60 feet.
—Stonecunning: This ability grants a dwarf a +2 racial bonus on 
Search checks to notice unusual stonework, such as sliding walls, 
stonework traps, new construction (even when built to match 
the old), unsafe stone surfaces, shaky stone ceilings,  and the 
like. Something that isn’t stone but that is disguised as stone also 
counts as unusual stonework. A dwarf who merely comes within 
10 feet of unusual stonework can make a Search check as if he 
were actively searching, and a dwarf can use the  Search skill to 
find stonework traps as a rogue can. A dwarf can also intuit depth,
 sensing his approximate depth underground as naturally as a 
human can sense which  way is up. Dwarves have a sixth sense 
about stonework, an innate ability that they get plenty of 
opportunity to practice and hone in their underground homes.
—Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven 
urgroshes as martial weapons, rather than exotic weapons.
—Stability: Dwarves are exceptionally stable on their feet. A dwarf 
has a +4 bonus on ability checks made to resist being bull rushed or 
tripped when standing on the ground (but not when climbing, flying, 
riding, or otherwise not standing firmly on the ground).
— +2 racial bonus on saving throws against poison. 
— +2 racial bonus on saving throws against spells and spell-like effects. 
— +1 racial bonus on attack rolls against orcs (including halforcs) 
and goblinoids (including goblins, hobgoblins, and bugbears).
— +4 dodge bonus to Armor Class against creatures of the giant 
type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Appraise checks that are related to stone 
or metal items.
— +2 racial bonus on Craft checks that are related to stone or metal.
—Automatic Languages: Common, Dwarven. Bonus Languages: 
Giant, Gnome, Goblin, Orc, Terran, Undercommon.
—Favored Class: Fighter.[/SIZE][/sblock]
[B]Feats:[/B] Endurance, Power Attack

[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod     Misc  Total[/B]
Appraise                     0    +0     +2*  +0/+2*
Climb                        0    +3          +3
Craft (Armorsmithing)        2    +0     +2*  +2/+4*
Craft (stonemasonry)         1    +0     +2*  +1/+3*
Craft (weaponsmithing)       2    +0     +2*  +2/+4*
Handle Animal                0    +1          +1
Intimidate                   2    +1          +3
Jump                         0    +3          +3
Ride                         1    -1          +0
Swim                         0    +3          +3
*Applicable modifier applies only to stone and metal related checks

[B]Equipment:               Cost       Weight[/B]
Dwarven War Axe             30  gp     8 lb
Glaive                      8   gp     10lb
War Hammer                  12  gp     5 lb
Dagger                      2   gp     1 lb
Heavy Crossbow              50  gp     8 lb
Bolts, Crossbow (10)        1   gp     1 lb
Scale Mail                  50  gp     30lb
Explorers Outfit            --   gp     -- (worn)
Light Steel Shield          9   gp     6 lb


[B]Total Weight:[/B]69lb     [B]Money:[/B] 545gp 31sp 14cp

                  [B]Lgt   Med     Hvy      Lift  Push[/B]
[B]Max Weight:[/B]       76   77-153  154-230   460   1150

The following Items are carried by the donkey (8gp)

Artisian's Tools             5  gp     5 lb
Bolts, Crossbow (30)         3  gp     3 lb
Cold Weather Outfit          8  gp     7 lb
Bedroll                      1  sp     5 lb
Winter Blanket               5  sp     3 lb
Flint and steel              1  gp      --
Hammer                       5  sp     2 lb
Sledge                       1  gp     10lb
Rope, hempen (100 ft.)       2  gp     20lb
Torch (5)                    5  cp     5 lb
Waterskin (2)                2  gp     8 lb
Whetstone                    2  cp     1 lb       
Backpack (empty)             2  gp     2 lb
Crowbar                      2  gp     5 lb
Flask (empty) (3)            9  cp    4.5lb
Rations, trail(per day) (5)  25 sp     5 lb

[B]Total Weight Carried by Donkey:[/B]85.5lb     

[SIZE=1]Experience/Treasure
[url=http://www.enworld.org/showthread.php?t=161687&page=6&pp=40]HO2 House Cleaning 600 Exp 500 gld[/url][/SIZE]


[B]Age:[/B] 58
[B]Height:[/B] 4'1"
[B]Weight:[/B] 218lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Auburn, worn long, multiple braids
[B]Skin:[/B] Burnt Sienna
Appearance: Broad of shoulder, thick as an ancient oak,
and as lumbering as a water buffalo, Korash's appearance embodies
what it means to be a dwarf without the dour attitude. His hair is
carefully braided as is his beard. Small decorations hang from the
end of the braids and he wears a decorative binder around both his hair
and beard. His clothing, well maintained is often worn in subdued
earth tones, generally muted greens, browns and reds. He is often seem
smiling with a knowing grin on his face and his open presence says join me.

Background: Born to an ancient line of dwarven defenders, Korash
realized early on, due to his ponderous nature he would be unable to
make the cut, however that did not deter this dwarf from
his dream, becoming a bastion of dwarven culture. Beginning his
adventuring career at a young age, Korash quickly learned that he would
have to tough it out and bear a heavy burden yet develop an attitude of
acceptence, perservence and a presence in working with others and as
such his demeanor is quite a welcome change from the typical dour dwarf.

Personality: Korash knows he is strong, tough and slow and as
such tries to play into his strengths. During melee he softens up his
opponents with range weapons until they close where he has the advantage
of his strength, fortitude, and tireless nature. He understands that
there are those who possess a greater aptitude,insight or presence
than himself, yet there are very few that possess all three of these
traits in abundance. It is these poeple that Korash seeks for while
he tries to instill a sense of greatness in himself he has found that he is
able to spark an amount of greatness in others. Those that earn his trust
and friendship earn a great amount of loyalty from him but this is a
2-edged sword for Korash expects the same in return.
 
Last edited:

Phoenix8008

First Post
Calinthia Pyress Spiritos, a.k.a. "Phoenix"

Code:
[B]Level 6- Approved 5-20-2009[/B]

[B]Name:[/B] Calinthia Pyress Spiritos, a.k.a. "Phoenix"
[B]Class:[/B] Soulknife
[B]Race:[/B] Elan (Newmade)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] None

[B]Str:[/B] 17 +3 (10p.)     [B]Level:[/B] 6          [B]XP:[/B] 17,302/21,000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +4           [B]HP:[/B] 67 (6d10+12,+8 feat)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +7       [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 40'/30'*   [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +2          [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (4p.)      [B]ACP:[/B] -2           [B]Craft Points:[/B] 2,708
[I](+1 STR at 4th level)[/I]
*30' Base speed, +10' if psionically focused & not wearing heavy armor

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  [U]Total AC[/U][/B]
[B]Armor Class:[/B]    10    +5    +3    +2    +0    +0    +0 =    [U]20[/U]
[B]Touch AC:[/B] 12   [B]Flatfooted AC:[/B] 18

          [B]Base   Mod     Misc  Total[/B]
[B]Fort:[/B]       2    +2      (+4)  +4(+8)
[B]Ref:[/B]        5    +2      (+4)  +7(+11)
[B]Will:[/B]       5    +0      (+4)  +5(+9)

[B]Weapon                    Attack   Damage    Critical    Range[/B]
+1 Keen Mind Blade          +9     1d8+4     17-20x2      -
    w/Psionic Weapon               +2d6
    w/Psychic Strike               +1d8 dmg to living non-mindless target
Thrown +1 Keen Mind Blade   +8     1d8+4     17-20x2      30'
    w/Psychic Strike               +1d8 dmg to living non-mindless target
Light Crossbow              +6     1d8       19-20x2      80'
Morningstar                 +7     1d8+3      20x2        -

[B]Languages:[/B] Common

[B]Abilities:[/B]
 -Immune to spells that affect humanoids only
 -Naturally Psionic (2 bonus Power Points)
 -Resistance (SU):+4 racial saving throw bonus if power point spent
 -Resilience(SU): -2 damage per power point spent
 -Repletion(SU): Can go without food or water for 24 hours if one power point spent
 -Proficiency w/ all Simple wpns, Mind Blade, Light Armors & Shields (except tower)
 -Mind Blade(SU)
 -Throw Mind Blade(EX)
 -Psychic Strike +1d8 damage to living non-mindless target(move action to charge) (SU)
 -Mind Blade +1
 -Free Draw
 -Shape Mind Blade(Longsword or Bastard Sword)
 -Mind Blade Enhancement +1
 -Speed of Thought bonus feat (+10' speed if psionically focused/no hvy armor

[B]Feats:[/B]
 -Psionic Weapon [SIZE=2](Expend Psionic Focus to add 2d6 damage to melee attack)[/SIZE]-1st level
 -Weapon Focus (+1 to Mind Blade attacks) -Soulknife 1st lvl bonus feat
 -Wild Talent (+2 Power Points) -Soulknife 1st lvl bonus feat
 -Psionic Talent (+2 Power Points) -3rd level
 -Speed of Thought (bonus feat)
 -Psionic Body (+2 HP per psionic feat known including this one)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 9/4.5     [B][U]Underlined[/U] are Class Skills[/B]
[U][B]Skills-	  		 Ranks  Mod     Misc    Total[/B][/U]
Appraise(INT)              0    +0      (+2)    +0/+2 (Synergy-if for Armor)
[U]Autohypnosis[/U](WIS)          [S]0    +0               +0[/S] (Can't use untrained)
Balance(DEX)               0    +2     -2/+2     +2 (ACP/Synergy)
Bluff(CHA)                 0    +0               +0
[U]Climb[/U](STR)                 1    +3       -2      +2 (ACP)
[U]Concentration[/U](CON) *       9    +2              +11
[U]Craft(Alchemy)[/U](INT)        1    +0               +1
[U]Craft(Armorsmithing)[/U](INT)  9    +0       +2     +11 (MW Tools)
[U]Craft(Tattooing)[/U](INT)      2    +0               +2
Diplomacy(CHA)             0    +0               +0
Disguise(CHA)              0    +0               +0
Escape Artist(DEX)         0    +2       -2      +0 (ACP)
Forgery(INT)               0    +0               +0
Gather Information(CHA)    0    +0               +0
Heal(WIS)                  0    +0               +0
[U]Hide[/U](DEX)                  0    +2       -2      +0 (ACP)
Intimidate(CHA)            0    +0               +0
[U]Jump[/U](STR)                  1    +3     -2/+2     +4 (ACP/Synergy)
[U]Knowledge(psionics)[/U](INT)   3    +0               +3
[U]Listen[/U](WIS)                1    +0               +1
[U]Move Silently[/U](DEX)         0    +2       -2      +0 (ACP)
Perform(CHA)               0    +0               +0
[U]Profession[/U](WIS)            [S]0    +0               +0[/S] (Can't use untrained)
Ride(DEX)                  0    +2               +2
Search(INT)                0    +0               +0
Sense Motive(WIS)          0    +0               +0
[U]Spot[/U](WIS)                  0    +0               +0
Survival(WIS)              0    +0               +0
Swim(STR)                  0    +3       -4      -1 (ACPx2)
[U]Tumble[/U](DEX)                9    +2       -2      +9 (ACP)
Use Rope(DEX)              0    +2               +2
[SIZE=2]* Full round action to make DC20 check to regain Psionic Focus[/SIZE]


[B]Psionics:[/B] 6PP (2 from race, +2 from class, +2 from Psionic Talent feat)


[B]Equipment:			Cost   Weight[/B]
[COLOR=RoyalBlue][I]+1 Chain Shirt[/I][/COLOR]                 83 gp    25 lb (Crafted MW,Tenebrynn enchanted)
[COLOR=RoyalBlue][I]+1 Hvy St. Shield[/I][/COLOR]              57 gp    15 lb (Crafted MW,Tenebrynn enchanted)
Light Crossbow		       35 gp     4 lb
20 bolts			2 gp     2 lb
Morningstar			8 gp     6 lb
Backpack			2 gp     2 lb
--2 Sunrods		        4 gp     2 lb (In Backpack)
--Flint & Steel		        1 gp     -    (In Backpack)
Waterskin			1 gp     4 lb
Belt Pouch			1 gp    .5 lb
Empty Sack			1 sp    .5 lb
Explorer's Outfit		0 gp     0 lb
Antitoxin vial x2             100 gp     -
[COLOR=RoyalBlue][I]Neutralize Poison potion x2[/I][/COLOR] 1,500 gp     -
[COLOR=RoyalBlue][I]Cure Light Wounds potion x3[/I][/COLOR]   150 gp     -
[COLOR=RoyalBlue][I]Bag of Holding I[/I][/COLOR]            2,500 gp    15 lb (33/250 lb. capacity)
--MW Artisan's Tools	       55 gp     0 lb (5 lb in Bag of Holding)
--Bedroll		    	1 sp     0 lb (5 lb in Bag of Holding)
--3 days Trail Rations	       10 sp     0 lb (3 lb in Bag of Holding)
--150' Silk Rope               30 gp     0 lb (15 lb in Bag of Holding)
--Grappling Hook                1 gp     0 lb (4 lb in Bag of Holding)
--Soap, 1 lb                    5 sp     0 lb (1 lb in Bag of Holding)

[B]Money:[/B] 3 pp 466 gp 7 sp 10 cp  (weight= .5 lb)
                          [B]Total Weight:[/B] 76 lb (+.5 lb  of coins)

            [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]  86   173   260   520   1,300

[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 125lb
[B]Eyes:[/B] violet
[B]Hair:[/B] fiery red
[B]Skin:[/B] creamy but pale
[sblock=Appearance & Background]Appearance:
Looking striking in her studded leather shirt/skirt and studded thigh high boots, Calinthia's constant frown seems to turn people off before they can really get to know her. With stuningly violet eyes and fiery red hair, she lights up any room she enters, at least until her lack of manners or even common courtesy dim peoples thoughts of her.

Background:
Growing up in a small village at the foot of a hill in the shadow of a monestary was boring. At least until Calinthia discovered the secret of the monks. It seems that they were immortal or nearly so. The monks even took an interest in her and tutored her some in their ways. But then the accident happened. The monk she was sitting with was teaching her how to meditate and feel her inner energy. She did it on the first try. So well in fact that as she opened her eyes to tell Jevik it had worked, she saw him bursting into flames. The surprised look on his face was the worst. Like he expected it to stop at any time. But it didn't stop until nothing was left of Jevik but a small pile of ash and a bad smell.

After that, the practice sessions stopped. The monks held her captive for a whole day and night before giving her a choice. She could become one of them and start a new life, or go on to the afterlife. Of course she chose the first option. She became one of the newmade Elan. They wiped her old life away and remade her. After the ceremony was complete, they told her that she was the fulfillment of an ancient prophecy. She was destined to be born here and that was the reason the monestary had been located here in the first place. To await her coming and to stop what she was destined to become.

So they changed her and remade her in their image before leaving the now unneeded monestary. Now, she hated them. Hated them all with a passion. She left the monestary to get away from them, but not before setting fire to the place just to watch it burn. After that, they left her alone to wander the world and find her own path in this new life. But there was one ironic bit which she soon discovered. While making one last attempt at inner peace, she sat down and meditated just like Jevik had shown her. Again she felt her energies swell within her, threatening to leap out of control. Focusing her new and stronger mental energies, she suddenly felt it encase her hand and form into a blade created from the power of her mind. With this new ability, she would never have to be subject to another's will again. Now it was time to find some way to earn money to survive on. She had heard rumors of an Inn where employment was easy to find. She would go there and see what turned up.[/sblock][sblock=Adventure History][sblock=HO2-House Cleaning]HO2- House Cleaning (Gained 600 XP and 500 GP)- Phoenix helped Tumna, Kamdar, Korash, Samuel Undermane, and Lookspring to clear out a deserted house and find a few valuable family treasures for their employer. They battled numerous insects and other hazards to finally win free with the needed items before the deadline. Among other notable events: Phoenix used her Mind Blade's full psionic force (Psionic Weapon feat) to shatter a barred door that the party was unable to bypass otherwise.[/sblock][sblock=A Sailor Talks too much]A Sailor talks too much (Gained 600 XP and 300 GP)- Phoenix allied with Verrick, Lookspring, Ray, and Pinkie to find and 'rescue' a sailor named Uggla from his own shipmates. After interrogating him in a wharehouse, their employer got the information he needed and made it possible for them to go after treasure via a voyage over water. They escaped the burning wharehouse to meet up at the docks for the voyage in hopes of becoming...[/sblock][sblock=Rich Beyond Dreams]Rich Beyond Dreams (Gained 6,499 XP, spent 126 GP before leaving, and earned 457 GP profit (252 from personal trade on my 126GP worth brought, 5 GP on items sold by Verrick who dropped out, and a bonus of 200 GP from the captain and crew due to their high profit on the venture), paid 4,500 GP from the villagers for help as well as in exchange for dwarven armor and weapons recovered from underground lair. Lost 1,000 GP worth due to thieving sailors on the trip back to Orussus.)-

Phoenix allied again with Verrick, Lookspring, Ray, and Pinkie on a sea voyage to an uncharted isle in a venture to make all of them rich. Spent 126 GP on items for trade before leaving port. Along the way, they were attacked by some nasty sea creatures that killed several sailors before being driven off by the party. After finally reaching the island and starting the trek inland, Pinkie became ill. Ray and Verrick decided to take her back to the ship, leaving Phoenix and Lookspring to continue alone. They reached the village and proposed trading with the chief, but there was a problem. Their well was infested with undead and they needed help to get rid of the undead. Phoenix and Lookspring destroyed the undead that came up out of the well but the source of water had been blocked somewhere below. The village chief asked and the two adventurers returned and descended into the well followed be five sailors from the ship to battle more undead in the search for what was stopping the waters from flowing. Destroying some skeletons and a couple zombies, the small group then found a cavern guarded by 3 dwarves that could turn invisible and enlarge themselves. After defeating them, the party found some rocks with gold in them scattered around the floor to be collected. Proceeding further in they came to a room where a dam had been built to hold back the water. Up on top of the dam were more of the strange dwarves to slay. They set off an alarm, summoning more dwarves to get killed. After going back to the surface to rest, they returned down the well and made their way further in to the cave to see what had constructed the dam. Running into a nasty ambush by several dwarves and a few wild badgers, Phoenix gets heavily injured forcing her to use 2 of her Cure Light Wounds potions to very little effect. After overcoming the ambush, they explored further up the tunnel past the dam.

Defeating several more dwarves along the way, Phoenix and Lookspring finish off the leader who is a spellcaster. Finding no enemies left to pursue, they gather the treasure's they've found along with a map and some scrolls and go to see about breaking down the dam. Devising a plan to break or burn the dam, Phoenix begins chopping at the dam with her mindblade while Lookspring and the sailors go topside to collect kindling to burn against the outside of the dam if needed. In the end, all that is needed is Phoenix and her very tired arm to chop down the dam. It finally explodes with great force, but Phoenix manages to stay on her feet against the rush of water. Walking back to the well chamber, she is pulled up to the surface where they all return to the village to report the fixing of the well and the destruction of it's invaders. The village Elder is pleased and the village offers it's thanks in the form of pearls! Then the morning comes and the trading begins in earnest. More pearls and gold are earned in profit. Including a bonus from the captain and crew due to their overwhelming success. Having concluded trading, the Elder invites Phoenix and Lookspring to take part in a hunt tomorrow with the tribe and show them how mighty of warriors we are. Phoenix accepts the invitation with a bow.

The hunt was difficult as they killed a huge bear and a 7 headed Hydra. Many of the villages warriors were lost, but Phoenix and Lookspring prevailed. Afterwards, a huge feast was held to celebrate their victory. The trading was finally able to commence and the two heroes were paid grandly for their services to the tribe. Chests of gold and pearls were brought forward in payment. They also presented a chest of 4,500 GP to use in hiring more adventurers to return and help the villagers against the Yuan-Ti threat revealed by the translated scrolls. Trading complete, the ship left port to return to Orussus and resupply for a return trip to the island. On the journey, some of the sailors used the distraction of a pirate ship following to steal 2,000 GP of the 9,000 the tribe had paid Phoenix & Lookspring. Finally making it back to the city from which they left, the two adventurers sold the pearls and gold for another 950 GP total and set about trying to recruit some help to return to the island once more. Meeting and hiring Rowan McTavish, Phoenix and Lookspring talk with him some before researching the Yuan-ti they are going to battle. They are quickly summoned to a court meeting where they are accused of kidnapping Uggla. After an impassioned plea, Phoenix convinces some of the judges to side with them against the corrupt judge. A battle breaks out, and Captain Purdy, Phoenix, Lookspring and Rowan are helped to escape by some friendly members of the court guards. Running to escape, they make a couple stops to gather their gear before getting to the docks and again boarding the Prowling Panther and making ready to leave Orrussus once more.[/sblock][sblock=Sinister Spire]Sinister Spire (Gained 2245 XP and 0 Treasure so far.)
Phoenix, Lookspring, and Rowan McTavish left Orussus aboard the Prowling Panther under command of Captain Purdy. Bound for the far away isle where they have pledged to help the natives fight the menace of the Yuan-Ti! Heading back down the well, the trio followed the previously unexplored passage deep into the earth. Along the tunnel, the fought 3 Ogres, one of which was much tougher than the other two. Phoenix got clobbered so hard she nearly died.[/sblock][/sblock][sblock=Character Logs][sblock=Crafting Log]Crafting checks:
Craft(Armorsmithing) check for Chain Shirt (DC14) (1d20+9=19)
Made 1st check, spent 10 Craft Points and 33 GP.
Craft(Armorsmithing) check for MW Chain Shirt component (DC20) (1d20+9=24)
Made 1st check, spent 15 Craft Points and 50 GP.
Craft(Armorsmithing) check for Hvy Steel Shield (DC 12) (1d20+9=25)
Made 1st check, spent 2 Craft Points and 7 GP.
Craft(Armorsmithing) check for MW Hvy Steel Shield component (DC 20) (1d20+9=28)
Made 1st check, spent 15 Craft Points and 50 GP.
Total spent for crafting MW Chain shirt and MW Hvy Steel Shield= 42 Craft Points and 140 GP.
Spent 400 Craft Points & 161 PP to assist Tenebrynn in magical crafting to make items +1.[/sblock][sblock=Money and Equipment Log]As of 10/23/2007 between level 3 & 4 (after 'Rich Beyond Dreams' adventure)
Starting at 15pp 230gp 22sp 10cp
+252 GP (profit from trading done in 'Rich Beyond Dreams')
+5 GP (profit from trading items brought by character who dropped out of 'Rich Beyond Dreams'
+200 GP (Paid by Captain of ship for our help in making his journey profitable)
+4,500 GP (Paid by Island Villagers for help and in trade of Dwarven Armor/Weapons)
-1,000 GP (Stolen by thieving sailors on the journey back to Orussus)
---New Total: 405pp 287gp 22sp 10cp
-140 GP (For Crafting MW Chain Shirt & MW Hvy Steel Shield)
+12GP 5SP (For selling Studded Leather armor at half price)
+1GP, 5SP (Sold 30 Crossbow Bolts to reduce weight)
-161 PP (To Tenebrynn for enchanting MW Chain Shirt and Hvy St. Shield to +1 each)
-1 GP (Paid child for contact with gold/pearl appraiser/buyer)
+425 GP (Sold pearls and gold from island)
-2500 GP (Purchased a Bag of Holding, type I)
-350 GP (Purchased 7 Potions of Cure Light Wounds, Total=8)
+1,500 GP (Advance Payment for next adventure)
-1,500 GP (Bought 2 Potions of Neutralize Poison, Total= 2)
-100 GP (Bought 2 vials of Antitoxin)
---New Total: 7 pp 7 gp 2 sp 10 cp
-1 potion Cure Light Wounds used (7 remaining)
-30 GP (Bought 150' Silk Rope)
-1 GP (Bought Grappling Hook)
-5 SP (Bought 1 lb of Soap)
---New Total: 4 pp 5 gp 7 sp 10 cp
-6 GP (Bought meal, drink, and room at underdark Inn)
---New totalL: 3 PP, 9 GP, 7 SP, 10 CP
-3 potions of Cure Light Wounds (4 remaining)
-3 more CLW potions (1 remaining)
+2 potions of Cure Light Wounds(3 total) and 457gp from treasure gained after beating dwarves by dock.
---New totalL: 3 PP, 466 GP, 7 SP, 10 CP[/sblock][sblock=XP Log]600 XP from entire 'House Cleaning' adventure.
600 XP from 'A Sailor Talks Too Much' adventure.
-----Gained 2nd Level----- Total XP= 1,200
500 XP for killing fish people swarming ship.
500 XP for killing skeletons.
700 XP for destroying skeletons and zombies from the well.
180 XP for defeating dark dwarves in well.
-----Gained 3rd level----- Total XP= 3,080
300 XP for dwarves under well.
473 XP for killing dark dwarves and badgers.
337 XP for dealing with trap.
569 XP for defeating dark dwarf leader and for RPing so far.
100 XP for destroying the dam and returning villagers water/well to normal.
740 XP for beating bear and Hydra.
200 XP for killing wolves.
100 XP for dealing with pirate ship situation. (Ignore incorrect Time XP, see next XP entry)
1800 XP for 1 year time in adventure. (Level 3 x 50xp x 12 months)
-----Gained 4th Level----- Total XP= 7,699
150 XP for RPing Court encounter
2,245 XP for defeating 2 Ogres and a smart Ogre Barbarian
-----Gained 5th Level----- Total XP= 10,094
908 XP for slaying giant bugs and roaches
100 XP for fighting some water critters while crossing broken bridge
500 XP for fighting creatures at gate of Underdark city
1,100 XP for dealing with dwarven boatsmen and invisible mushroom monsters.
2,000 XP for dwarves in alley and returning mushrooms to EsSarch
500 XP from 2 DM credits spent
-----Gained 6th Level----- Total XP= 15,202
2,100 XP from cave fight.[/sblock]
[/sblock][sblock=Advancement][sblock=Level 2]For 2nd level, she took another level of Soulknife gaining:
+1 BAB
+9HP (+7 base, +2 Con)
+1 to base Ref and Wil saves
+4 Skill points[+1 rank Concentration, +1 rank Craft(Armorsmithing), +1 rank Knowledge(psionics), +1 rank Tumble]
+200 Craft Points[/sblock][sblock=Level 3]Changes: Soulknife level 3
+1 BAB
+1 Grapple (due to +1 BAB)
+10 HP (8 for 3rd level and +2 for CON)
+450 Craft Points
+1 Fort Save
Gained Psychic Strike +1d8
Gained 4 Skill Points (+1 Climb, +1 Concentration, +1 Craft(Armorsmithing), +1 Tumble)
Feat: Psionic Talent (+2 Power Points)[/sblock][sblock=Level 4]12/12/07
Changes: Soulknife level 4
+1 BAB
+1 Grapple (due to +1 BAB)
+9 HP (7 for 4th level and +2 for Con)
+600 Craft Points
+1 Ref Save
+1 Will Save
+1 Str
+4 Skill Points (+1 Concentration, +1 Craft:Armorsmithing, +1 Jump, +1 Tumble)
Class ability: +1 Mindblade (adding +1 more to attack and damage with Mindblade)[/sblock][sblock=Level 5]3-9-2008
Changes: Soulknife level 5
+10 HP (8 for 5th level and +2 for Con)
+750 Craft Points
+4 Skill Points (+1 Concentration, +1 Craft: Armorsmithing, +1 Craft: Tattooing, +1 Tumble)[/sblock][sblock=Level 6]5-11-09
Changes: Soulknife level 6
+17 HP (7 for 6th level, +2 Con, +8 Psionic Body feat)
+900 Craft Points
BAB +4, Base Fort save +2/Reflex save +5/Will save +5
class features: Mindblade Enhancement +1 (Keen), Bonus feat: Speed of Thought (+10 speed)
Lvl 6 feat: Psionic Body (+2 hp per Psionic Feat)
+4 Skill Points (+1 Concentration, +1 Craft: Armorsmithing, +1 Craft: Tattooing, +1 Tumble)[/sblock]Future Plans: Take Greater Psionic Weapon feat at 9th level. Other possible feats include: Ghost Attack, Psionic Talent, Mind Over Body, Rapid Metabolism, Blind Fight, and Power Attack(for cleave later).[/sblock]
 

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Lot

First Post
Code:
[B]Name:[/B]Lokin Barnwill
[B]Class:[/B]Fighter
[B]Race:[/B]Human
[B]Size:[/B]Medium
[B]Gender:[/B]Male
[B]Alignment:[/B]Neutral Good
[B]Deity:[/B]Chennet

[B]Str:[/B]16 +3 (10p.)     [B]Level:[/B]3        [B]XP:[/B]2500
[B]Dex:[/B]12 +1 (04p.)     [B]BAB:[/B]+3         [B]HP:[/B]31 (3d10+6)
[B]Con:[/B]14 +2 (06p.)     [B]Grapple:[/B]+6     [B]Dmg Red:[/B]0
[B]Int:[/B]12 +1 (04p.)     [B]Speed:[/B]20'      [B]Spell Res:[/B]0
[B]Wis:[/B]12 +1 (04p.)     [B]Init:[/B]+5        [B]Spell Save:[/B]0
[B]Cha:[/B]10 +0 (02p.)     [B]ACP:[/B]-5 (-7)        

                     [B]Base  Armor Shld   Dex  Size   Nat  Misc     Total[/B]
[B]Armor:[/B]Banded Mail     10    +6    +3    +1    +0    +0    +0       20

[B]Touch:[/B]11              [B]Flatfooted:[/B]19

                     [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  3    +2          +5
[B]Ref:[/B]                   1    +1          +2
[B]Will:[/B]                  1    +1          +2

[B]Weapon                      Attack  Damage     Critical[/B]
Bastard Sword, Mstrwrk       +7     1d10+3     19-20/x2
Dagger                       +6     1d4+3      19-20/x2
Shortbow                     +4     1d6+0         x3

[B]Languages:[/B]Common; Orcish

[B]Abilities:[/B]Proficient: All simple and martial weapons,all armor, shields; Bonus Feats

[B]Feats:[/B]Exotic Weapon: Bastard Sword; Weapon Focus: Bastard Sword; Power Attack; Cleave; Improved Initiative 

[B]Skill Points:[/B]12(base) + 6(Int) + 6(Race) [B]Max Ranks:[/B] 6/3
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Climb                        3     +3    -5    +6(+1)(03p.)
Intimidate                   5     +0          +5    (05p.)
Spot                         3     +1          +4    (06p.)
Ride                         6     +1          +7    (06p.)
Survival                     2	   +1	       +3    (04p.)

[B]Equipment:                  Cost  Weight[/B]
Bastard Sword, Mstwrk       335gp    6lb
Banded Mail Armor           150gp   35lb
Shield Hvy, Steel +1         -      15lb
Shortbow                    30gp    2lb
  Arrows (20)		    1gp	    3lb
Dagger			    2gp     1lb
Backpack		    2gp     2lb
Bedroll			    1sp	    5lb
Rope, 50'		    1gp     10lb
Waterskin		    1gp     4lb
Sack                        1sp     1/2lb
Whetstone                   2cp	    1lb
Rations, trail (6)          3gp     6lb
Torches (2)		    2cp     2lb
Traveler's outfit	     -	     -		
[B]Total Weight:[/B]92.5lb    [B]Money:[/B]221gp 0sp 6cp

                       [B]Lgt   Med     Hvy    Lift   Push[/B]
[B]Max Weight:[/B]230         <77  77-153 154-230  230    1150      

[B]Age:[/B]24
[B]Height:[/B]6'2"
[B]Weight:[/B]210lb
[B]Eyes:[/B]Green
[B]Hair:[/B]Brown
[B]Skin:[/B]Fair
Appearance:Lokin is tall human male with short, dirt-colored hair and deep-set eyes. He wears rough, simple trousers, heavy dirt-caked boots, a loose knit shirt, and a torn hooded cloak. His armor and weaponry, however are polished and impeccably maintained. He wears a bastard sword at his left side, a round shield across one shoulder, and a shortbow across the other.


Background:Born the son of a farmer, Lokin ran off with a passing mercenary band when he was 13 and worked as a soldier for years, eventually becoming an officer. The tedious weeks of boredom, low pay, and moral difficulties with being a sellsword led Lokin to give up military life and seek another way to make a living.

Experience: Exploring the Hase-Suna Complex

[sblock=Money Spent]Banded Armor: -250 gp
Masterwork Bastard Sword: -335 gp
Gambling Losses: -3 gp
[/sblock]

[sblock=Items Sold]Chainmail Armor: +75 gp
Medium Wooden Shield: +3.5 gp[/sblock]
 
Last edited:

FormidableDice

First Post
Eircheard Fordyce, Wiz1 (repost--originally created 4-30-06)

Code:
Name: Eircheard Fordyce (ER-chart FOR-dis)
Class: Wizard 1
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Religion: Chennet'

Str: 14 +2 (6p.)      Level: 1        XP: 0
Dex: 10 +0 (2p.)      BAB: +0         HP: 5 (1d4+1)
Con: 12 +1 (4p.)      Grapple: +2     Dmg Red: 0/-
Int: 18 +4 (16p.)     Speed: 30'      Spell Res: 0
Wis: 8  -1 (0p.)      Init: +0        Spell Save: ?
Cha: 10 +0 (2p.)      ACP: 0          Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +0    +0    +0    +0    +0    +0    10
Touch: 10              Flatfooted: 10

                         Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       0    +0          +0
Will:                      2    -1          +1

Weapon                  Attack   Damage     Critical
Dagger                    +2      1d4+2     19-20x2
Quarterstaff              +2      1d6          20x2
Heavy Crossbow            +0      1d10      19-20x2    (range 120ft.)

Languages: Common, Draconic, Dwarf, Elf, Orc, Goblin.

Abilities: 

Class features:
-Arcane spellcasting, CL 1.
-Familiar: None yet.
-Bonus feat: Scribe Scroll.

Feats: 
Human: Endurance
Level 1: Die Hard
Bonus (Wizard): Scribe Scroll

Skill Points: 28       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Climb                 (2cc)1    +4          +3
Concentration              4    +1          +5
Craft(Blacksmith)          3    +4          +7
Jump                  (2cc)1    +4          +3
Knowledge(Arcana)          3    +4          +7
Knowledge (Nature)         3    +4          +7
Knowledge (Planes)         3    +4          +7
Swim                  (2cc)1    +4          +3
Speak Language        (2cc)1            Goblin
Spellcraft                 4    +4          +8

Listen                     0    -1          -1
Search                     0    +4          +4
Spot                       0    -1          -1

Equipment:               Cost  Weight
Worn or Carried:
  Dagger                    2gp    1 lb
  Quaterstaff              free    4 lb
  Heavy Crossbow           50gp    8 lb
  Bolts (20)                2gp    2 lb
  Pouch                     1gp  0.5 lb
  Backpack                  2gp    2 lb
  Explorer’s Outfit        free   free
  Spell component pouch     5gp    2 lb
Backpack:
  Bedroll                   1sp    5 lb
  Waterskin                 1gp    4 lb
  Spellbook                15gp    3 lb
  Artisan’s Tools           5gp    5 lb
  Ink                       8gp    ---
  Pen                       1sp    ---
  Torches (3)               3cp    3 lb
  Sack                      1sp    2 lb
  Oil (2)                   2sp    2 lb
  Flint and Steel           1gp    ---
  Parchment (10)            2gp    ---
  Case, scroll              1gp   0.5 lb
  Candles (5)               5cp    ---

Money: 24gp 4sp 2cp

Total Weight: 43lb (Light Load)
                          Lgt   Med   Hvy   Lft   Psh
Max Weight:                58   116   175   350   875

Spellbook:
Cantrips: All PHB cantrips.
1st level: Detect Secret Doors, Feather Fall, Jump, Mage Armor, Shocking Grasp, T’s Floating Disk, Unseen Servant.

Spells per Day:
Cantrips 3
1st      2

Age: 21
Height: 5'10"
Weight: 180lb
Eyes: Blue
Hair: Red
Skin: Fair
Appearance: Eircheard has red hair and a red braided beard. He has blue eyes. His skin is fair, but reddened from exposure to the sun and heat of the forge. He dresses in a blue and green great kilt. He carries a quarterstaff that has whorls and celtic knot-work traced in various metals pounded into the wood.

Background: Eircheard was trained as a blacksmith in a small town in the foothills. Although he became somewhat skilled in the craft passed on by his father, he has recently discovered magic. He sees the magic inherent in the fire of the forge, in living metals and in the ring of the hammer.
He sought answers to his arcane questions from local hedge wizards, and traveling sorcerers. With their help he has collected a small collection of spells and a meager store of supplies. He has set out to find adventure at the Red Dragon Inn. He hopes to find more knowledge of magic, new spells, and, of course, a few good companions.
Or maybe he will just enjoy observing the magic buried within the glowing embers of life.
 

Lot

First Post
Code:
[B]Name:[/B] Eskon Bharris
[B]Class:[/B] Paladin
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Hyrag

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 2100
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +2         [B]HP:[/B] 21 (2d10+4)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (04p.)     [B]Speed:[/B] 30'(20') [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 (04p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +1    +0    +0    +0    16
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2    +2    +7
[B]Ref:[/B]                       0    +1    +2    +3
[B]Will:[/B]                      0    +2    +2    +4

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +5     2d6+3      19-20x2
Dagger                    +4     1d4+2      19-20x2
Dagger, thrown            +3     1d4+2      19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Proficient: All simple and martial weapons, all armor, shields; Aura of Good; Smite Evil (1/day, +2 to hit, +2 damage); Divine Grace (+2 to all saving throws); Lay on Hands (4 hp/day) 

[B]Feats:[/B] Weapon Focus: Greatsword; Power Attack

[B]Skill Points:[/B] 15     [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                  4    +2          +6
Heal                       5    +2          +7
Knowledge(Religion)        2    +0          +2
Ride                       2    +1          +3
Spot                       1    +2          +3

[B]Equipment:               Cost  Weight[/B]
Greatsword               50gp    8lb
Chainmail               150gp    40lb
Dagger(x2)		  2gp    1lb
Backpack		  2gp    2lb
Bedroll	                  2sp    5lb
Rope, Silk 50'		 10gp    5lb
Waterskin	          1gp    4lb
Sack                      1sp    1/2lb
Whetstone                 2cp    1lb
Rations, trail(x5)       25sp    5lb
Torches (2)	          2cp    2lb    
Traveler's outfit          -      -	   

[B]Total Weight:[/B]73.5lb      [B]Money:[/B] 72gp 1sp 6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58    59   116   175   875

[B]Age:[/B] 20
[B]Height:[/B] 6'0"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: Eskon is a tall man with short black hair and a neatly trimmed beard and mustache. He is attractive, with dark expressive eyes and a cheerful, mischievous grin. He wears light gray trousers, polished black boots, and a dark gray cloak. His armor is well-maintained and gleams brightly.

Background: Eskon was born the son of an importer in Orussus, yet his father doted on him and rarely involved him in any of the business. He had a pleasant childhood, growing to be an athletic and likeable young man who, though only an average student, showed uncommonly good sense. When Eskon was seventeen, he was escorting a caravan outside the city with his father that was attacked by bandits. Though having no training, Eskon leapt to the defense. Though he caught an arrow in the leg for his trouble, Eskon never seemed happier. His father, knowing that his son had no head for numbers or interest in trading, did his best to find a mentor for his son's courage and blossoming martial talent. Knowing a retired paladin through business, he set up his only son as a squire. Eskon has trained for the last two years, getting some lessons and little practical experience. Now, as he was just released from his service, he has come to the Red Dragon Inn looking for work.

Experience:
Wizard and Cook by Velmont: 750 Exp, 50 gp
Bounty of the Endless Sands: 675 Exp
Showdown in the Forgotten Ruins: 675 Exp

Wealth: Wizard and Cook by Velmont: 50 gp, 1 potion of cure moderate wounds, 1 potion of jump.
 
Last edited:

Heckler

First Post
approved for level 3

Code:
[B]Name:[/B] Rinya Starflower
[B]Class:[/B] Barbarian 2/Ranger 2
[B]Race:[/B] Half (Wild) Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX
 
[B]Str:[/B] 15 +2 (6p.)*     [B]Level:[/B] 4        [B]XP:[/B] 9769 (10,000)
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +4         [B]HP:[/B] 37 (1d12+9+6+6+4)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 8 -1 (0p.)     [B]ACP:[/B] 0         [B]Spell Fail:[/B] 10%
 *+1 @ 4th level
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +X    +3    +X    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     +6    +1          +7
[B]Ref:[/B]                      +3    +3          +6
[B]Will:[/B]                      0    +1          +1
Immune to magical [I]sleep[/I] 
+2 vs. spell/enchantment
 
[B]Weapon                  Attack   Damage     Critical[/B]
Shortbow                   +7     1d6+0        20x3
Dagger                    +6     1d4+2     19-20x2
Quarterstaff                +6     1d6+3     20x2
Greatsword                 +6    2d6+3      19-20x2
 
[B]Languages:[/B] Common, Elf, Gnome, Sylvan
 
[B]Abilities:[/B] Lowlight vision
           Rage 1/day
           [s]Illiterate[/s]
           Uncanny Dodge
           Favored Enemy-Magical Creatures+2(Bluff, Listen, Sense Mot, Spot, Survival, Damage)
           Wild Empathy(+1)
 
[B]Feats:[/B] Combat Reflexes
       Power Attack
       Track(Ranger 1)
        Rapid Shot (Combat Style)
 
[B]Skill Points:[/B] 46       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       0    -1    (+2)    -1(+1)
Climb                       6    +2      0      +8
Diplomacy                   0    -1    +2*      +1
Gather Information          0    -1    +2*      +1
Hide                        5    +3      0      +8
Jump                        6    +2      0      +8
Kn(Nat)                     1    +2    +2     +5
Listen                      6    +1    +1*(+2)  +8(+10)
Move Silently               5    +3     0    +8
Ride                        5    +3    +X      +8
Search                      0    +2    +1*      +3
Sense Motive                0    +1    (+2)    +1(+3)
Spot                        0    +1    +1*(+2)  +2(+4)
Survival                    6    +1    (+2)    +7(+9)
Swim                        6    +2     0      +8
 
*=racial bonus
(#)=favored enemy
 
[B]Equipment:               Cost  Weight[/B]
Mithral Chain Shirt +1             2100gp   10lb
Greatsword              50gp   8lb
Quarterstaff                   -gp    4lb
Shortbow                     30gp   2lb
Arrows                     1gp   3lb
Dagger                      2gp   1lb
 
Backpack                  2gp    2lb
Flint&Steel              1gp    -
Belt Pouch               1gp    1/2lb
Rations(10)                7gp    10lb
Sack                   1sp    1/2lb
Torch(5)                  5cp    5lb
Waterskin                     1gp    4lb
Whetstone                      2cp    1lb
Wand, CLW(1d8+1)(35 charges)          750gp
 
Light Warhorse                     150gp    -
Riding Saddle                      10gp    25lb
Saddlebags                      4gp    8lb
Bit&Bridle                       2gp    1lb
Feed(4)                      2sp    40lb
Bedroll                        1sp    5lb
Blanket                        5sp    3lb
50' Hemp Rope                1 gp    10lb
 
[B]Total Weight:[/B] 51lb      [B]Money:[/B] 244gp 9sp 3cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   400   1000
 
[B]Age:[/B] 22
[B]Height:[/B] 5'3"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Tanned
Appearance: Rinya's long red hair is generally unkempt and frames her perpetually frowning face. Her clothing is made of doeskin and reflects practicality over fashion. She has a triangular scar on her left shoulder from a particularly nasty wound which was healed without the benefit of magic.

Background: Rinya's mother was a member of a xenophobic tribe of wild elves far to the north. Her father was one of the human slavers that raided the tribe while the warriors were out hunting. The warriors retaliated, killing the slavers and recovering the prisoners, but Rinya's mother was treated as damaged goods, as was Rinya upon her birth. One day the two of them were surprised in the woods by an owlbear which nearly killed Rinya and did kill her mother. As she was now alone among her own people, Rinya left as soon as she had recovered.

[sblock=XP Log]The Lost Manor(Doghead)=933
The Lost Manor(Nimisgod)=1475
The Lost Manor(Manzanita)=100
Looking for Trouble=171
Looking for Trouble=1095
Looking for Trouble=750
The Blind Watchers of the Sylvan Shard=450
The Blind Watchers of the Sylvan Shard=625
The Blind Watchers of the Sylvan Shard awarded, math shown, +4170
[/sblock]

[sblock=Gold Log][sblock=Looking for Trouble]Earned=333
Sold:Longspear=2.5
Leather Armor=5
Light Horse=37.5
Net Income=377

Purchase Greatsword=50
Chain Shirt=100
Light Warhorse=150
Potion, CLW=50
Total Expenditures=350

Net Profit=77[/sblock]

[sblock=The Blind Watchers of the Sylvan Shard]
share of gems=2250
share of dragon scales(adjusted for purchase of CLW wand)=14.5
sell chain shirt +50
buy Mithral chain shirt +1 -2100
[/sblock][/sblock]

[sblock=level 2]+Barbarian 2
BAB +1
FORT +1
+10 hp
skills: +1 climb, jump, listen, ride, survival, swim; +2 synergy tumble, Kn(Nat)
Uncanny Dodge[/sblock]

[sblock=level 3]+Ranger 1
BAB+1
FORT +2, REF +2
+7 hp
skills: +4 Hide, +4 Move Silently
feats: Power Attack, Track(Ranger)
Favored Enemy Magical Creatures +2
Wild Empathy
Lose Illiteracy[/sblock]

[sblock=level 4]+Ranger 2
BAB +1
+1 FORT, REF
+1 STR
HP +6 (Ranger), +1 (CON)
+8 skill points
+1 Climb, Hide, Jump, Kn(Nature), Listen, Move Silently, Survival, Swim
Combat Style (Archery)(add Rapid Shot)
[/sblock]

[sblock=note to self]level 5 and beyond advance spot instead of ride[/sblock]
 
Last edited:

Heckler

First Post
approved level 3

Code:
[B]Name:[/B] Babette Delacroix
[B]Class:[/B] Sorcerer
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B] XXXX
 
[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 4        [B]XP:[/B] 7625 (10,000)
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +2         [B]HP:[/B]   21 (4d4+8)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] 13+spell level
[B]Cha:[/B] 17 +3 (10p.)(+1 leveling)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    (+4*)    +0    +1    +0    +0    +0    11(15*)
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 10(14*)
*Mage Armor
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +1    +2          +3
[B]Ref:[/B]                       +1    +1          +2
[B]Will:[/B]                      +4    +0          +4
 
[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow             +3     1d8       19-20x2
Dagger                    +2     1d4+0     19-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
 
[B]Languages:[/B] Common, Elf, Halfling
 
[B]Abilities:[/B] Spells per day: 0th-6, 1st-7, 2nd-4
            Spells known: 0-Detect Magic, Read Magic, Prestidigitation, Light, Mage Hand, Ghost Sound
                          1-Grease, Mage Armor, Magic Missile
                          2-Glitterdust
 
[B]Feats:[/B] Eschew Materials(human)
                   Still Spell(level 1)
                   Silent Spell(level 3)
 
[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration               7    +2          +9
Diplomacy(cc)               2    +3          +5
Knowledge(Arcana)            6    +2          +8
Profession(Farmer)           6    +0          +6
Ride(cc)                    3.0    +1          +4
Spellcraft                   6    +2   +2     +10
 
[B]Equipment:               Cost  Weight[/B]
L. Crossbow                     35gp   4lb
Bolts(23)                     2gp   2.3lb
Dagger                     2gp   1lb
Backpack                     2gp   2lb
Bedroll*                       1sp    5lb
Blanket, Winter *                    5sp    3lb
Flint&Steel                         1gp    -lb
Ink(1oz. vial)                     8gp    -lb
Inkpen                      1gp    -lb
Belt Pouch                      1gp    .5lb
Rations(6)                    3gp    6lb
Waterskin                     1gp    1lb
Sunrod(6)                     12gp    6lb
Tindertwig(10)                   10gp    -lb
Paper, Sheet(5)                   2gp    -lb
Silver Dagger                    22gp    1lb
Silver Bolts(10)                   3gp    1lb
Alchemists Fire                   20gp    1lb
Chalk                                  1cp    -
Perfume, Bottle                    ?gp    -
Scarf                                   ?gp    -
Potion, [I]Hide from Animals[/I]           50gp    -lb
Potion, [I]Cure Moderate Wounds[/I] (2d8+3)         300gp     -lb
Scrolls, [I]Ray of Enfeeblement[/I]          25gp    -lb
[I]Invisibility[/I] x3                  150gp ea -lb
[I]Scorching Ray[/I]                150gp    -lb
[I]Comprehend Languages[/I] x2     50gp ea  -lb
[I]Detect Secret Doors[/I] x2         50gp ea  -lb
[I]Disguise Self[/I] x2                50gp ea  -lb
[I]Identify[/I]                        125gp     -lb
[I]Resist Energy[/I]                150gp     -lb
[I]Glitterdust[/I]                     150gp     -lb
[I]Knock[/I] x2                         150 ea  -lb
[I]Locate Object[/I]                 150gp     -lb
[I]See Invisibility[/I]                 150gp     -lb
[I]Alter Self[/I]                           150gp     -lb
*left in room at inn
 
[B]Total Weight:[/B]25.8lb      [B]Money:[/B] 194gp 6sp 4cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100   200   500
 
[B]Age:[/B] 19
[B]Height:[/B] 5'5"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan
Appearance: Babette is an attractive young country girl. Having grown up working on her family's farm she is more "healthy" rather than dainty. She usually has a pleasant smile on her face, and keeps her long hair pulled back in a ponytail. Instead of arcanists' robes, she normally dresses in the simple skirts and blouses she is accustomed to.

Background: Babette grew up on a farm outside of Orussus, the oldest of seven children. Her life was mostly what one would expect for a farmgirl, except that she would occasionally notice something...odd. Her mother would tell stories of people descended from dragons who were able to perform great feats of magic. Father would claim the stories were foolishness, but then mother would reply with a wink that the stories were true, and one could never tell where such a bloodline might turn up.

As Babette approached adulthood, she noticed she was able to do unusual things. Her mother took her aside and secretly trained her in the basics of the arcane arts. Once she felt that Babette was ready, and after a less than pleasant discussion with father, she encouraged Babette to go out into the world and find her own way.


[sblock=XP Awards]Rats in a Maze=1810
Rats in a Maze=2225
Rats in a Maze=250
Undine the Sea (here and here)=2400
Undine the Sea=700
The Forgotten Map=240[/sblock]

[sblock=Loot]Rats in a Maze +500gp reward, -350 cure disease
Rats in a Maze 2416gp, 4sp, 3cp
purchases atdiSenzio's-300
Rats in a Maze+52gp, 5sp
purchases -1925gp
Undine the Sea-225 ship fare[/sblock]

[sblock=Level 2]+1 level Sorcerer
+1 BAB
+1 WILL
+5 HP
Spells per Day +1 0th, +1 1st
Spells Known +1 0th (Mage Hand)
+1 Concentration, Kn(Arc), Spellcraft, Profession
+ .5 Ride (cc)
+2 synergy to Spellcraft from Kn(Arc)[/sblock]

[sblock=Level 3]+1 Level Sorcerer
+1 FORT
+1 REF
HP +5
+1 Conc., Kn(Arc), Spellcraft, Profession
+.5 Ride(cc)
Silent Spell
Spells per Day +1 first
Spells Known +1 1st (Magic Missile)[/sblock]

[sblock=Level 4]+1 level Sorcerer
+1 BAB
+1 WILL
+1 CHA
HP +5
+5 skill points (+1 concentration, +4 diplomacy(cc))
Spells per Day +1 1st, +3(+1 CHA) 2nd
Spells known:
+1 0th Ghost Sound
+1 2nd Glitterdust
Swap one 0th level; Daze for Light
[/sblock]
 
Last edited:

Heckler

First Post
approved level 3

Code:
[B]Name:[/B] Octavio Amontillado
[B]Class:[/B] Rogue 2/Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Grendath
 
[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 3        [B]XP:[/B] 4800 (6000)
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2         [B]HP:[/B] 18 (6+7+5)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8 -1 (0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 15 +2 (8p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +X    +3    +X    +X    +X    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     +2    +0          +2
[B]Ref:[/B]                      +3    +3          +6
[B]Will:[/B]                     +0    -1          -1
 
[B]Weapon                  Attack   Damage     Critical[/B]
MW Rapier                      +6     1d6+1     18-20x2
MW Light Mace              +6       1d6+1     20x2
Dagger(3)                   +5     1d4+1     19-20x2
Dagger, thrown              +5     1d4+1     19-20x2
Sap                      +5     1d6+1*        20x2
Whip                      +1    1d3+1*        20x2
*Subdual
 
[B]Languages:[/B] Common, Elf, Dwarf
 
[B]Abilities:[/B] Sneak Attack +1d6
           Trapfinding
            Evasion
 
[B]Feats:[/B] Dodge(human)
       Combat Expertise(L1)
       Weapon Finesse(F1)
        Improved Feint(L3)
 
[B]Skill Points:[/B] 60       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                     5    +3    +2    +10
Bluff                       5    +2          +7
Climb                       1     +1          +2
Diplomacy                   5    +2    +4    +11
Disguise                     0     +2    (+2)*    +2(+4)*
Escape Artist               5    +3          +8
Intimidate                 0      +2     +2(+4)@     +4(+6)@
Jump                        6     +1    +2     +9
Listen                      5     -1            +4
Perform(Gladitorial)        6     +2    (+1)#    +8(+9)#
Ride                        1      +3          +4
Sense Motive                5      -1            +4
Sleight of Hand            0      +3       +2     +5
Spot                        5      -1            +4
Swim                        6      +1            +7
Tumble                      5      +3     +2     +10
Use Rope                     0     +3     (+2)^     +3(+5)^
 
[URL="http://www.enworld.org/showpost.php?p=2464090&postcount=4"]Perform(Gladitorial)[/URL]
all misc. bonuses are synergy bonuses unless otherwise noted
*=bonus from bluff to remain in character
#=misc. bonus from MW Rapier to Per(Glad) check
@=synergy from Per(Glad) to demoralize an opponent
^=synergy from EA to Use Rope checks involving bindings
 
[B]Equipment:               Cost  Weight[/B]
Entertainer's Outfit                     -cp   -lb
MW Rapier                     320gp   2lb
MW Light Mace               306gp   4lb
Whip                                1gp    2lb
Dagger(3)                     6gp   3lb
Sap                     1gp   2lb
Banjo                      5gp    3lb
Leather Armor              10gp    15lb
Backpack                  2gp    2lb
Bedroll                    1sp    5lb
Flint&Steel                   1gp    -lb
Mirror, small steel                 10gp    .5lb
Pouch, Belt                     1gp    .5lb
Soap                     5sp    1lb
Waterskin                   1gp    4lb
Whetstone                  2cp    1lb
MW Flute (+2)                  100gp    3lb
Potion, Cure Light(1d8+1)        50gp    .1lb
 
Traveler's Outfit               1gp   5lb(left at Inn)
 
[B]Total Weight:[/B]48.1lb      [B]Money:[/B] 0pp 283gp 11sp 2.5cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650
 
[B]Age:[/B] 19
[B]Height:[/B] 5'11"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Olive
Appearance: Octavio is a handsome devil, and he knows it. He keeps his dark hair, moustache and goatee neatly trimmed, and his clothing is often more flambotant than practical.

Background: Octavio is the eighth son of a local funeral director, Adolphus. With a sympathetic voice for his customers and the shrewd businessman's eye for profit, Adolphus found himself very successful and brought each of his sons into the business when they came of age...except Octavio.

Octavio didn't care for his family's profiting at the misfortune of others. "Comforting bereaved relatives while taking their monies is no way to live life," thought Octavio. So, rather than learning the family trade, Octavio started to try various other things until he found what would become the love of his life: the art of swordplay. After becoming serious about his studies as a swordsman, and aligning himself with a temple of Grendath (to further enjoy life free of restraints) he was branded a black sheep by the rest of the family and they now have little to do with each other. However, his next older brother, Septimus, does secretly keep in touch with Octavio, as he respects his decisions, even if he doesn't understand them.

[sblock=XP Log]3300 from di Senzio's Tournament
1500 from Bizarre Bazaar
[/sblock]

[sblock=Treasure Log]di Senzio's Tournament - Darkwood Statue
400gp+MW Flute
25pp, 87gp, 5sp from Bizarre Bazaar
178gp, 6sp, 2.5cp from Bizarre Bazaar
[/sblock]

[sblock=Purchases]-320 MW Rapier
-50 Po. CLW
-306 MW Light Mace[/sblock]

[sblock=level 2]+Fighter 1
BAB +1
FORT +1
+7 hp (d10+0)
Skills: +1 to Climb, Jump, Per(Gladitorial), Ride, Swim; +2 synergy to Tumble
Fighter Feat: Weapon Finesse[/sblock]

[sblock=level 3]+Rogue 2
+1 BAB
+1 REF
HP +5
Skills: +1 to Balance, Bluff, Diplomacy, Esc. Art., Jump, Listen, Per(Glad), Sense M., Spot, Swim, Tumble; +4 synergy to Diplomacy, +2 synergy to Balance, Disguise, Intim., Jump, Sleight of Hand
Improved Feint
Evasion[/sblock]
 
Last edited:

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