(Record) Official Character Thread

Creamsteak

Explorer
Kitten
Chaotic Evil Female Human Rogue 1
Hit Dice: 1d6-1 (5 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (light armor)
Armor Class: 15 (+2 dex, +3 armor) Flat-footed: 13 Touch: 12
Base Attack/Grapple: +0/+2
Attack: Shortsword +2 melee (1d6+2/19-20 x2) piercing or -2 small dagger (1d3+2/19-20 x2) piercing
Saves: Fort -1, Ref +4, Will +0
Abilities: Str 14, Dex 15, Con 8, Int 14, Wis 10, Cha 15
Feats: Combat Expertise, Improved Feint
Skills: Appraise +3 [1 rank], Balance +4 [2 ranks], Bluff +6 [4 ranks], Climb +4 [2 ranks], Diplomacy +3 [1 ranks], Disable Device +3 [1 ranks], Disguise +6 [4 ranks], Escape Artist +3 [1 ranks], Gather Information +3 [1 rank], Hide +6 [4 ranks], Intimidate +4 [2 ranks], Jump +4 [2 ranks], Listen +1 [1 ranks], Move Silently +6 [4 ranks], Open Lock +3 [1 rank], Perform (acrobatics) +4 [2 ranks], Perform (dance) +4 [2 ranks], Search (Int) +3 [1 rank], Sense Motive +1 [1 ranks], Sleight of Hand +3 [1 rank], Spot +1 [1 ranks], Swim +3 [1 rank], Tumble +5 [3 ranks], Use Rope +3 [1 rank]

Equipment
Entertainer's outfit (starting clothes)
Masterwork studded leather armor (175 gp/20 lb.)
Sword, short (10 gp/2 lb.)
2 daggers, small (4 gp/1 lb.)
10 gold pieces (10 gp/0.2 lb.)
10 silver pieces (1 gp/0.2 lb.)
 
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Galethorn

First Post
Galethorn

Code:
[B]Name:[/B] Galethorn
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Verdante

[B]Str:[/B] 16 +3 (10p.)    [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +0
[B]Cha:[/B]  8 -1 (0p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword               +4     2d6+4     19-20x2
Dagger                   +4     1d4+3     19-20x2
Longbow                  +3     1d8       20x2

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Favored Enemy (Orc), Wild Empathy

[B]Feats:[/B] Track, Improved Intitiative, Power Attack

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 2/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      4    +3     -1   +6
Heal                       4    +1          +5
Hide                       4    +2     -1   +5
Jump                       4    +3     -1   +6
Knowledge: Nature          4    +1          +5
Move Silently              4    +2     -1   +5
Spot                       4    +1          +5
Survival                   4    +1          +5

[B]Equipment:               Cost  Weight[/B]
Studded Leather                25gp  20lbs
Greatsword                     50gp  8lbs
Longbow                        75gp  3lbs
20 Arrows                      1gp   3lbs
Dagger                         2gp   1lb
3 torches                      3cp   3lbs
Tinderbox                      1gp   -
Bedroll                        1sp   5lbs
Healer's Kit                   50gp  1lb
Explorer's Outfit               -    -
[B]Total Weight:[/B]44lbs      [B]Money:[/B] 38gp 8sp 7cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76   153   230   230   460

[B]Age:[/B] 19
[B]Height:[/B] 6'6"
[B]Weight:[/B] 270lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Fair
Appearance:
Galethorn is exceptionally tall, broad-shouldered, and imposing in appearance. His shoulder-length red hair hangs freely, and he keeps his beard short. His eyes are keen and greyish-blue, with a certain inner light to them. Despite his imposing appearance, Galethorn is relatively soft-spoken. These two factors combine to make Galethorn seemingly unapproachable.

Background:
Born and raised in a small, mountain town, Galethorn has never been terribly fond of city life. Since his youth, he's been traveling the wilderness, making his own way in the world. This exposure to nature makes many lose any care for the rest of society, but it helped Galethorn discover that all living things, be they badgers or beggars, kings or caribou, are worthy of protection. He is only now ready, by his own reckoning, to fight against those that would harm innocent life.
 
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msd

First Post
Code:
[B]Name[/B]:      Eruin de Terith
[B]Class[/B]:     Ranger
[B]Race[/B]:      Half-Elf
[B]Size[/B]:      Medium
[B]Gender[/B]:    Male
[B]Alignment[/B]: Neutral Good
[B]Deity[/B]:     Verdante

[B]Str[/B]: 14 +2 (6p.)     [B]Level[/B]:    1      [B]XP[/B]: 0
[B]Dex[/B]: 16 +3 (10p.)    [B]BAB[/B]:     +1      [B]HP[/B]: 9 (1d8+1)
[B]Con[/B]: 12 +1 (4p.)     [B]Grapple[/B]: +3     
[B]Int[/B]: 12 +1 (4p.)     [B]Speed[/B]:   30'      
[B]Wis[/B]: 12 +1 (4p.)     [B]Init[/B]:    +2        
[B]Cha[/B]: 10 +0 (2p.)     [B]ACP[/B]:     -1         

               Base  Armor Shld  Dex  Size   Nat  Misc  Total
[B]Armor[/B]:         10    +3    +0    +3   +0     +0   +0    16
[B]Touch[/B]:         13
[B]Flatfooted[/B]:    13

               Base  Mod  Misc  Total
[B]Fort[/B]:          2     +1         +3
[B]Ref[/B]:           2     +3         +5
[B]Will[/B]:          0     +1         +1

[B]Weapons[/B]:       Attack   Damage     Critical     Range
Longsword      +3       1d8        19-20x2      N/A
Short sword    +3       1d6        19-20x2      N/A
Longbow        +4       1d8        x3           100 ft.       

[B]Languages[/B]:
Common   (Racial)
Elven    (Racial)
Draconic (Bonus)

[B]Abilities[/B]:
Immunity to sleep spells and similar magical effects
+2 racial bonus on saving throws against enchantment spells or effects
Low-light vision
+1 Racial bonus on Listen, Search, and Spot checks
+2 Racial bonus on Diplomacy and Gather Information checks
Elven blood
Weapon and armor proficiency
Favored Enemy: Orc
Wild Empathy

[B]Feats[/B]:
Track
Point Blank Shot

[B]Skill Points[/B]: 28         [B]Max Ranks[/B]: 4/2

[B]Skills[/B]:                  Ranks  Mod  Misc      Total
Hide                     4      +3   -1 (ACP)  +7
Move Silently            4	+3   -1 (ACP)  +7
Listen                   4      +2             +6
Search                   4	+2	       +6
Spot                     4	+2             +6
Climb                    4      +2   -1 (ACP)  +6
Heal                     4      +1             +5
Diplomacy                0	+2	       +2
Gather Information       0	+2             +2

[B]Equipment[/B]:               Quantity   Cost    Weight
Explorers Outfit         1          10 gp   0  lb.
Studded Leather Armor    1          25 gp   20 lb.
Longsword                1          15 gp   4  lb.
Short sword              1          10 gp   2  lb.
Longbow                  1          75 gp   3  lb.
Backpack                 1          2  gp   2  lb.
Waterskin                1          1  gp   4  lb.
Bedroll                  1          1  sp   5  lb.
Sack                     1          1  sp   .5 lb.
Case, map or scroll      1          1  gp   .5 lb.
Trail Rations            5          20 sp   4  lb.
Flint and Steel          1          1  gp   0  lb.
Torches                  3          3  cp   3  lb.
Quiver (20 arrows)       1          1  gp   3  lb.


[B]Total Weight[/B]: 51 lb      

              Lgt   Med   Hvy  Lift  Push
[B]Max Weight[/B]:   58    116   175  350   875

[B]Money[/B]:        5 gp  0 sp  0 cp

[B]Age[/B]:    23
[B]Height[/B]: 6'1"
[B]Weight[/B]: 175 lb
[B]Eyes[/B]:   Deep Blue
[B]Hair[/B]:   Black
[B]Skin[/B]:   Beige/Earthen

Appearance:

Eruin is a half-elven male whose eyes would appear to indicate that he has lived longer, and seen more, than he in fact has. Like many who pursue his calling, he is most comfortable on the road, surrounded by his comrades-in-arms and awaiting the glory of adventure. While travelling, Eruin is typically clothed in a long, dark-blue hooded cape that casts a shadow about his entire face, revealing little other than the whites of his eyes. Though he is not rude or openly abrasive, his tendency to speak less than he thinks makes Eruin somewhat difficult to get to know. Those who do know him, however, will attest to the warmth of his spirit and the loyalty of his heart.

Background:

Of Elven mother and Human father who went their separate ways in his younger years, Eruin has spent the majority of his short life as a second-class citizen, an unwanted blight on his mother's Elven community, and a mystery to his father's kin and friends. Seeking solace and the answers to unanswerable questions, Eruin routinely wandered the woods in silence. As time passed and Eruin grew in strength and courage, the woods continued to prove a powerful draw for Eruin - under the shadow of its cover and in the company of its denizens would be the only place Eruin would ever call home - now, and in the future...
 
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DarkMaster

First Post
Code:
"Swift" Trum Yor

Male Human Barbarian

Alignment: CG
Size: Medium
Deity: 

[u]Abilities[/u]
Str: 16 +3(10p) 
Int: 8  -1(0p)
Wis: 12  +1(4p)
Dex: 16 +3(10p)
Con: 14 +2(6p)
Cha: 8 -1(0p)

Level: 1
BAB: +1
Grapple: +4
Speed: 40'
Init: +3
XP: 0
HP: 14

Special Ability: +4 skill point first lvl and +1 per lvl after, One bonus feat, Rage 1/day, fast movement, Illiteracy
while Raging: Str 20, Con 18, Fortitude +6, Will +3, HP 16, AC 14

		Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: 		10    +3          +3                    16
Touch: 		10                +3                    13
Flatfooted: 	10    +3                                13

	Base  Mod  Misc  Total
Fort: 	2    +2                +4
Ref: 	0    +3                +3
Will: 	0    +1                +1

[b]Weapon                  Attack   Damage      Critical[/b]
Spiked Chain                 +4        2d4+4         20, x2   range 10'
long bow                      +4         1d8            20, x3
dagger                         +4        1d4+3         19-20,x2
Raging:
Spiked Chain                 +6        2d4+7
dagger                         +6        1d4+5

Skill Points: 16       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Survival                 4        +1            +5
jump                     4        +3   -1       +6
climb                     4        +3   -1      +6
listen                     4        +1            +5

Misc: Armor penality

Languages: Common

[b]Feats[/b]
Exotic Weapon Spiked Chain
Power Attack

Equipment:               Cost  Weight
                         (gp)  (lbs)
Studded leather     25    20
Spiked Chain          25    10
Long Bow              75     3
20 arrows               1     3
backpack                2     2
4 torch                  0.04  4
4 rations                 2     4
2 sunrod                 4     2
rope 50`                 1     10
flint and steel          1      -
Traveller's outfit       1     7

Total                    137.04  65

Appearance
Trum has long untrimmed black hair in a pony tail. Trum rely more on intuition than logic and can sometimes look more like an animal than a human. He has black eyes and is very tanned from being outside all day long. He has no particular traits.

Background
Trum was part of a barbarian tribes, he was from an average family. Being free willed he decided to abandon everybody to explore the world and gain experience. Trum is not particularly interested by gold, for now!
 

CCamfield

First Post
Code:
[B]Name:[/B] Marl Oconna
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] Uncertain

[B]Str:[/B] 12 +1 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 ( 4p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -?         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2          +3    +1                16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0     +2   +1    +3
[B]Ref:[/B]                       2     +3   +1    +6
[B]Will:[/B]                      0     +1   +1    +2 (Extra +2 morale bonus vs fear)

[B]Weapon                  Attack   Damage     Critical[/B]
Short sword                +2     1d4+1      19-20
Dart                       +5     1d3+1         20
Heavy Crossbow             +4     1d8+0      19-20

[B]Languages:[/B] Common, Halfling, Dwarven, Gnome

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Halfling racial traits:
- Small: +1 size bonus to AC and to hit, +4 to Hide
- +2 Climb, Jump, Move Silently, Listen
- +1 to saving throws
- +2 morale save vs fear
- +1 to hit with thrown weapons and slings

[B]Feats:[/B] Two Weapon Fighting

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Gather Info                4    +0          +4
Knowledge: Local           4    +2          +6
Bluff                      4    +0          +4
Sense Motive               4    +1          +5
Move Silently              4    +3    +2    +9
Hide                       4    +3    +4    +11
Tumble                     4    +3          +7
Listen                     3    +1    +2    +6
Spot                       3    +1          +4
Search                     3    +2          +5
Sleight of Hand            1    +3          +4
Open Locks                 1    +3          +4
Disable Device             1    +2          +3

[B]Equipment:               Cost  Weight[/B]
2 short swords           20gp    2lb
8 darts (in quiver)       4gp    2lb
Heavy crossbow           50gp    4lb
10 bolts                  1gp      -
Leather armor            10gp  7.5lb
Explorer's outfit           -      -
Caltrops                  1gp   2lb
Belt pouch                1gp 0.25lb
  Thieves' tools         30gp    1lb
  Smokestick             20gp  0.5lb
Backpack                  2gp  0.5lb
  Candle                    -      -
  Flint and steel         1gp      -
  Sunrod                  2gp    1lb
  Alchemist's Fire       20gp    1lb
  Waterskin               1gp    1lb


[B]Total Weight:[/B] 23lb      [B]Money:[/B] 37gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    64    97   195   487

[B]Age:[/B] 28
[B]Height:[/B] 3'2"
[B]Weight:[/B] 36lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

Appearance: Marl is a muscular young halfling whose face sports a perpetual frown. This
accentuates an old scar leading away from his eye, down his right cheek. His black hair is
of average length, parted to one side, but sometimes it falls in his face. He is usually
dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two
shortswords at his sides.

Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy,
sarcastic, or both.

Background: Marl is not a happy man.

Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a
son, aged 8, and they were quite happy together. But as Rostin and his small family travelled,
luck was not with them. They found it harder to get good engagements, until finally they arrived
in Ignussus.

By Ignussus their money had really run out; they no longer had enough money to leave. There were
few opportunities for them to perform, because at that time many of the bars would only hire
guild-approved entertainers.

And then Rostin was run over by a mining cart.

Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts
of menial work to raise him and she succeeded in that, but she died about seven years ago of a
long illness.

Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after
a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble
while walking the beat at night, elementary lockpicking and similar skills.

While Marl was drinking one night, he was approached by a human offering him a job at the mine. It
wasn't a job that would require him to hurt anyone... they just wanted someone to make sure
that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl
decided, and signed on.

The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job
pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like
Ignussus much either. His one dream is for an opportunity that will make him rich, let him
thumb his nose at the Guild - or do it some damage - and leave the city,
never to return.
 

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Knight Otu

First Post
Code:
Name: Ashnar Mortist
Class: Wizard (Evoker) 6/Human Paragon 3
Race: Human
Size: Medium
Gender: Currently Female (originally Male)
Alignment: Lawful Evil
Deity: Gliran and Sela

Str: 8 -1 ( 0p.)	Level: 9	XP: 44519
Dex: 10 +0 ( 2p.)	BAB: +5		HP: 55 (6d4+3d8+ 18)
Con: 14 +2 ( 6p.)	Grapple: +4	Dmg Red: None
Int: 22 (20) +6 (10p.)	Speed: 30'	Spell Res: None
Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
			Craft Points: 8105
4th, 8th level increases went to Int
3rd lvl Paragon increase went to Int

	Base	Armor Shld	Dex	Size Nat	Misc	Total
Armor:	10	+0 +0	+0	+0 +0	+0	10
Touch:	10	Flatfooted: 10

	Base	Mod	Misc	Total
Fort:	3	+2	+2	+7
Ref:	3	+0	+2	+5
Will:	8	+2	+2	+12

Weapon			Attack	Damage	Critical
Melee Touch		+4	Spell	Spell
Ranged Touch		+5	Spell	Spell
Adamantine Dagger	+5	1d4-1	19-20x2
Cold Iron Dagger	+4	1d4-1	19-20x2
Silver Dagger		+4	1d4-2	19-20x2

Languages: Common, Draconic, Ignan, Infernal

[B]Abilities:[/B] Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
Spellcasting (CL 8); Specialization (Evocation);
	Prohibited Schools (Enchantment and Illusion);
Summon Familiar (Fareye, Hawk);
Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
	history, nature, nobility, religion, the planes], spellcraft);
Adaptive Learning (Bluff)

Feats: Craft Wand [B; Wiz 5], Craft Wondrous Item [B, Human Paragon],
	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Skill Focus (Spellcraft), 
	Spell Focus (Evocation), Spell Focus (Necromancy)

Typical spells prepared (Save DC 16 + spell level,
		or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
[B]0 - [/B]Acid splash, detect magic, flare*|x3;
[B]1st - [/B]Ashnar's markx2, Ashnar's sparkstrike*|, mage armor, 
	ray of enfeeblement§; 2 spell slots left empty
[B]2nd - [/B]Ashnar's athleticate augmentation, Ashnar's fiery shackles x2,
	Ashnar's l. pyromagical enhancement, protection from arrows, scorching ray*|;
[B]3rd - [/B]Ashnar's shield swarm, fireball*|, dispel magic, lightning bolt*, 
	protection from energy
[B]4th - [/B]Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
[B]Spells cast into necromantic nexus (see below)[/B]
[B]0 - [/B] disrupt undead§
[B]1st - [/B] cause fear§
[B]2nd - [/B] false life§
[B]3rd - [/B] ray of exhaustion§
[B]Spell cast into arcane storage amulet (see below):[/B] false life§

Blessed book (205/1000):
[B]0 - [/B]acid splash, arcane mark, dancing lights*, detect magic, detect poison,
	disrupt undead§, flare*, light*, mage hand, mending, message,
	open/close, prestidigitation, ray of frost*, read magic, resistance,
	touch of fatigue§;
[B]1st - [/B]Alarm, animate rope, Ashnar's mark, Ashnar's sparkstrike*, burning hands*,
	cause fear§, comprehend languages, detect secret doors, detect undead,
	enlarge person, erase, expeditious retreat, feather fall, floating disk,
	grease, identify, jump, mage armor, magic missile*, mount,
	protection from chaos, protection from evil, protection from good,
	protection from law, ray of enfeeblement§, shield, shocking grasp*,
	true strike, unseen servant;
[B]2nd - [/B]Arcane lock, Ashnar's athleticate augmentation, Ashnar's fiery shackles, 
	Ashnar's lesser pyromagical enhancement, continual flame*,
	darkness*, darkvision, detect thoughts, eagle's splendor, false life§,
	flaming sphere*, fox's cunning, gust of wind*, knock, locate object,
	owl's wisdom, protection from arrows, pyrotechnics, rope trick,
	scorching ray*, see invisibility, shatter*, web, whispering Wind
[B]3rd - [/B]Arcane sight, Ashnar's shield swarm, clairaudience/claivoyance, blink,
	daylight*, dispel magic, explosive runes, fireball*, fly, gaseous form,
	haste, lightning bolt*, nondetection, phantom steed,
	protection from energy, ray of exhaustion§, secret page,
	sepia snake sigil, slow, stinking cloud, summon monster III, tongues,
	water breathing
[B]4th - [/B]Arcane eye, black tentacles, dimension door, locate creature,
	mnemonic enhancer, scrying, wall of fire*, wall of ice*
[B]5th (can't prepare yet) - [/B] Telekinesis, telepathic bond

* Evocation spell
§ Necromancy spell
| Bonus spell slot; for Evocation spells only

Skill Points: 56+26+5	Max Ranks: 12/6
Skills			Ranks	Mod	Misc 	Total
Appraise (untrained)	0	+6		+6
Balance (untrained)	0	+0		+0
Bluff			7[6c+4]	+2	 	+9
Climb (untrained)	0	-1		-1
Concentration		5	+2		+7
Diplomacy		4[8c]	+2	+4	+10
Intimidate (untrained)	0	+2	+2	+4
Jump (untrained)	0	-1		-1
Knowledge (arcana)	12	+6		+18
Knowledge (dungeon)	3	+6		+9
Knowledge (geography)	3	+6		+9
Knowledge (history)	3	+6		+9
Knowledge (nature)	3	+6		+9
Knowledge (nobility)	3	+6		+9
Knowledge (the planes)	8	+6		+14
Knowledge (psionics)	1	+6		+7
Knowledge (religion)	8	+6		+14
Listen (untrained)	0	+2	[+2]	+2
Search (untrained)	0	+6		+6
Sense Motive		4[8c]	+2	+2    	+8
Spellcraft		12	+6	+5	+23
Spellcraft (Evocation)	"	"	+2	+25
Spellcraft (Ench/Illu)	"	"	-5	+18
Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
() - When familiar is within a mile, in bright light only.
[] - When familiar is within arm's reach

Equipment:		Cost	Weight
Bedroll			1sp	(5lb)
Cold iron dagger	4gp	1lb
Ink Vial, 1		8gp	0lb
Inkpen			1sp	0lb
Scholar's Outfit	0gp	0lb
Scroll (Prot/Chaos)	25gp	0lb
Sheets of paper, 5	20sp	0lb
Silver Dagger		22gp	1lb
Silver Flame Ring	20gp	0lb
Blessed book		---	(1lb)
Spell component pouch	5gp	2lb
Trail Ration, 12		6gp	(12lb)
Waterskin		1gp	(4lb)
Money for beggar	1gp	--
Cloak of Resistance +2	---	---
2nd Cold Iron Dagger	---	1lb
M. Adamantine Dagger	---	1lb
Handy Haversack		2000gp	5lb
5 scrolls of Ashnar's Sparkstrike, CL 5
1 wand of scorching ray, CL 3 (37/50)
Headband of Intellect +2
Lesser Necromantic Nexus (see below)
'Arcane Storage' Amulet (see below)
Ivory plaque
Masterwork manacles
() - In Handy Haversack
Total Weight: 11lb(22 lb in haversack)	Money: 362gp 9sp 8cp

		Lgt Med	Hvy	Lift	Push
Max Weight:	26	53	80	160	400

Purchase/Expenses Log:
Bought during M2:
Familiar Rit. materials	100gp (used up)
Bought after M2:
3 pearls (for Identify)	300gp		all used up
Donated for healing wand	150 gp (returned)
Hempen Rope		1 gp	(given to Sara)
Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
During M3:
Room				12 sp
Money for beggar, tip		2 sp
Library visit				200 gp
"Reparations"				200 gp
Spell Research				2000 gp, 200 Craft
Raise Dead and wand payment	5525 gp
Handy Haversack			2000 gp
Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
Light Warhorse			150 gp
Bit and Bridle			2 gp
Riding Saddle			10 gp
Fixing the necromantic nexus			750 gp / 40 XP
Purchase scrolls of secret page, erase, and false life	550 gp
Scribe secret page into (old) spellbook		300 gp 
Craft blessed book	6250 gp / 500 XP / 1250 craft
Craft headband of intellect +2		2000 gp / 160 XP / 400 craft
Psychic reformation		1500 gold / 150 XP
Spell research II		5000 gp / 500 craft
Craft wand of enlarge person		375 gp / 30 XP / 75 craft
Spell research III with Tenebrynn	2000 gp / 200 craft
Masterwork manacles for fiery shackles	50 gp
Purchased 11 trail rations		5 gp 5 sp
(Spell research I - Ashnar's mark, sparkstrike)
(Spell research II - fiery shackles, shield swarm)
(Spell research III - athleticate augmentation, l. pyromagical enhancement)

Age: 20
Height: 6'1"
Weight: 160lb
Eyes: Ash Gray (used to be Green)
Hair: Blonde
Skin: Tan with a few burn marks

Fareye, Hawk Familiar
Tiny Magical Beast
Hit Dice: 9 (27 hp) (Actual 1d8)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +5/–5
Attack: Talons +10 melee (1d4–2)
Full Attack: Talons +10 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Deliver touch spells
Special Qualities: Low-light vision, improved evasion, share spells,
	empathic link, speak with master
Saves: Fort +3, Ref +6, Will +10
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Bluff +5, Concentration +5, Diplomacy
+2, Knowledge(arcana) +11, Knowledge(planes) +7, Knowledge(religion) +7,
Listen +4, Sense Motive +6, Spellcraft +11, Spot +16
Feats: Weapon Finesse

Skills: Hawks have a +8 racial bonus on Spot checks.

Lesser Necromantic Nexus
This rod is a length of obsidian topped with a skull with rubies for eyes, a Lesser Necromantic Nexus. You can cast necromancy spells into the nexus, one each of levels 0, 1, 2, and 3. You can then substitute any spell of those levels for the spells stored in the nexus (this does not expend the nexus spells, but it does expend your spell slot) as long as you are holding the nexus. Whenever you cast the spells stored in the nexus, the DC increases by 1. Also, you can cast the spells stored in the nexus as if they were the subject of the Still Spell feat 3/day.* This counts as the use of a metamagic rod.*
There used to be a flaw induced by wild surges within the item, but that has been repaired.

'Arcane Storage' Amulet
The Amulet looks like it has a slot in it for a ring and another spot where a glyph might appear, as if the Amulet had two uses both of which were empty right now.*
This amulet allows the wearer to wear a third ring like a hand of glory. In addition, it can store a 0-3rd level spell that the wearer can cast as an immediate action when about to drop unconcious.*
Currently, the amulet has a flaw induced by wild surges - the spell being cast may "decide to target" rather than the caster, making spells like fireball a risky proposition. Personal spells like false life are more ideal since they have only the caster as a legal target. Removing this flaw will cost 500 gp and 40 XP*.

XP log
1889 from M2: Search for Goblin HQ
2700 from M2: Search for Goblin HQ
1313 from Attack on the Bandit Camp
600 from M3: Assassin's Knot
3407 from M3: Assassin's Knot
850 from M3: Assassin's Knot
Died from a Phantasmal Killer, raised from the dead, and reset to 8000 XP
1195 from M4: Under the Volcano
600 from M4: Under the Volcano
2285 from M4: Under the Volcano
-210 from crafting
900 from Crux of the Matter (rather than the 840, as explained here and here)
2100 from Crux of the Matter
1250 from Crux of the Matter
675 from Crux of the Matter
500 from Crux of the Matter
1000 from Crux of the Matter
540 from Crux of the Matter
10275 from Crux of the Matter, Capped at 27,999 XP
6400 from Crux of the Matter
3500 from Crux of the Matter
-730 crafting
-150 psychic reformation
4450 from Peregrinations of the Shard
3000 from Peregrinations of the Shard

Wealth log:
666 gp, 8 sp from M2: Search for Goblin HQ
762 gp, 5 sp from Attack on the Bandit Camp
4698.75 gp from M3: Assassin's Knot
2750 gp from using 11 GM credits.
5160.43 gp, cold iron dagger, cloak of resistance +2 from M4: Under the Volcano
25 gp from Tenebrynn for Sparkstrike
Sold backpack for 1 gp
375 gp from Knighthood of Monemvassia, 9/06 to 11/07
14,835 gp, an ivory plaque, a lesser necromantic nexus (see below), and an 'arcane storage' amulet (see above) from Crux of the Matter
Sold old spellbook (see sblock) for 2650 gp
[sblock=Old spellbook]Spellbook (70/100):
0 - acid splash, arcane mark, dancing lights, detect magic, detect poison,
disrupt undead, flare, light, mage hand, mending, message,
open/close, prestidigitation, ray of frost, read magic, resistance,
touch of fatigue;
1st - Ashnar's mark, Ashnar's sparkstrike (erased before sale), burning hands,
cause fear, comprehend languages, identify, jump, mage armor, mount,
protection from chaos, ray of enfeeblement, shocking grasp,
unseen servant;
2nd - Continual Flame, Flaming Sphere, Knock, Protection from Arrows,
Scorching Ray
3rd - Fireball, Lightning Bolt, Protection from Energy, Ray of Exhaustion
4th - Dimension Door, mnemonic enhancer, wall of fire, wall of ice[/sblock]
Sold wand of enlarge person to Tor for 525 gp
Given 7 bolts and a light crossbow to Peladus
300 gp from Knighthood of Monemvassia, 12/07 to 11/08

Other log:
Knighthood of Monemvassia from M4: Under the Volcano
Age reduced and turned female during Crux of the Matter
Received psychic reformation at 9th level from Zaeril, replaced Enlarge Spell with Skill Focus (Spellcraft)

Notes
Ashnar's family name is private content
Killed by a Phantasmal Killer spell by 'Kazikazi'
Spells copied from Tenebrynn and Ignatious

[sblock=Lvl 8]
Code:
Name: Ashnar Mortist
Class: Wizard (Evoker) 5/Human Paragon 3
Race: Human
Size: Medium
Gender: Currently Female (originally Male)
Alignment: Lawful Evil
Deity: Gliran and Sela

Str: 8 -1 ( 0p.)	Level: 8	XP: 34399
Dex: 10 +0 ( 2p.)	BAB: +4		HP: 50 (5d4+3d8+ 16)
Con: 14 +2 ( 6p.)	Grapple: +3	Dmg Red: None
Int: 20 +5 (10p.)	Speed: 30'	Spell Res: None
Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
			Craft Points: 9180
4th, 8th level increases went to Int
3rd lvl Paragon increase went to Int

	Base	Armor Shld	Dex	Size Nat	Misc	Total
Armor:	10	+0 +0	+0	+0 +0	+0	10
Touch:	10	Flatfooted: 10

	Base	Mod	Misc	Total
Fort:	2	+2	+2	+6
Ref:	2	+0	+2	+4
Will:	7	+2	+2	+11

Weapon			Attack	Damage	Critical
Melee Touch		+3	Spell	Spell
Ranged Touch		+4	Spell	Spell
Adamantine Dagger	+4	1d4-1	19-20x2
Cold Iron Dagger	+3	1d4-1	19-20x2
Silver Dagger		+3	1d4-2	19-20x2
Light crossbow		+4	1d8	19-20x2

Languages: Common, Draconic, Ignan, Infernal

[B]Abilities:[/B] Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
Spellcasting (CL 7); Specialization (Evocation);
	Prohibited Schools (Enchantment and Illusion);
Summon Familiar (Fareye, Hawk);
Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
	history, nature, nobility, religion, the planes], spellcraft);
Adaptive Learning (Bluff)

Feats: Craft Wand [B; Wiz 5], Enlarge Spell, Craft Wondrous Item [B, Human Paragon],
	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Spell Focus (Evocation)

Typical spells prepared (Save DC 15 + spell level,
		or 16+ spell level for Evocation spells; 4+1/6+1/4+1/3+1/2+1):
[B]0 - [/B]acid splash, detect magic, flare*|x3;
[B]1st - [/B]Ashnar's sparkstrikex3*|, mage armor, mount, cause fear, ray of enfeeblement;
[B]2nd - [/B]flaming sphere*, protection from arrows, scorching ray x3*|;
[B]3rd - [/B]Fireball x2*|, Ray of Exhaustion, Protection from Energy
[B]4th - [/B]Dimension Door x2, wall of ice*|
Spellbook (60/100):
[B]0 - [/B]acid splash, arcane mark, dancing lights*, detect magic, detect poison,
	disrupt undead, flare*, light*, mage hand, mending, message,
	open/close, prestidigitation, ray of frost*, read magic, resistance,
	touch of fatigue;
[B]1st - [/B]Ashnar's mark, Ashnar's sparkstrike*, burning hands*, cause fear,
	comprehend languages, identify, jump, mage armor, mount,
	protection from chaos, ray of enfeeblement, shocking grasp*,
	unseen servant;
[B]2nd - [/B]Continual Flame*, Flaming Sphere*, Knock, Protection from Arrows,
	Scorching Ray*
[B]3rd - [/B]Fireball*, Lightning Bolt*, Protection from Energy, Ray of Exhaustion
[B]4th - [/B]Dimension Door, wall of ice*

* Evocation spell.
| Bonus spell slot; for Evocation spells only

Skill Points: 48+26+5	Max Ranks: 11/5.5
Skills			Ranks	Mod	Misc 	Total
Appraise (untrained)	0	+5		+5
Balance (untrained)	0	+0		+0
Bluff			6[6c+3]	+2	 	+8
Climb (untrained)	0	-1		-1
Concentration		5	+2		+7
Diplomacy		4[8c]	+2	+4*	+10
Intimidate (untrained)	0	+2	+2*	+4
Jump (untrained)	0	-1		-1
Knowledge (arcana)	11	+5		+16
Knowledge (dungeon)	2	+5		+7
Knowledge (geography)	2	+5		+7
Knowledge (history)	3	+5		+8
Knowledge (nature)	2	+5		+7
Knowledge (nobility)	2	+5		+7
Knowledge (the planes)	8	+5		+13
Knowledge (religion)	8	+5		+13
Listen (untrained)	0	+2	[+2]	+2
Search (untrained)	0	+5		+5
Sense Motive		4[8c]	+2	+2    	+8
Spellcraft		11	+5	+2	+18
Spellcraft (Evocation)	"	"	+2	+20
Spellcraft (Ench/Illu)	"	"	-5	+13
Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
() - When familiar is within a mile, in bright light only.
[] - When familiar is within arm's reach

Equipment:		Cost	Weight
Bedroll			1sp	(5lb)
Cold iron dagger	4gp	1lb
Ink Vial, 1		8gp	0lb
Inkpen			1sp	0lb
Scholar's Outfit	0gp	0lb
Scroll (Prot/Chaos)	25gp	0lb
Sheets of paper, 5	20sp	0lb
Silver Dagger		22gp	1lb
Silver Flame Ring	20gp	0lb
Spellbook		0gp	(3lb)
Spell component pouch	5gp	2lb
Trail Ration, 1		5sp	(1lb)
Waterskin		1gp	(4lb)
Money for beggar	1gp	--
Found in moathouse:
Light crossbow		---	4lb
7 crossbow bolts	---	1lb
Cloak of Resistance +2	---	---
2nd Cold Iron Dagger	---	1lb
M. Adamantine Dagger	---	1lb
Handy Haversack		2000gp	5lb
5 scrolls of Ashnar's Sparkstrike, CL 5
1 wand of scorching ray, CL 3
() - In Handy Haversack
Total Weight: 16lb(13 lb in haversack)	Money: 408gp 4sp 8cp

		Lgt Med	Hvy	Lift	Push
Max Weight:	26	53	80	160	400

Purchase/Expenses Log:
Bought during M2:
Familiar Rit. materials	100gp (used up)
Bought after M2:
3 pearls (for Identify)	300gp		all used up
Donated for healing wand	150 gp (returned)
Hempen Rope		1 gp	(given to Sara)
Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
During M3:
Room				12 sp
Money for beggar, tip		2 sp
Library visit				200 gp
"Reparations"				200 gp
Spell Research				2000 gp, 200 Craft
Raise Dead and wand payment	5525 gp
Handy Haversack			2000 gp
Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
Light Warhorse			150 gp
Bit and Bridle			2 gp
Riding Saddle			10 gp

Age: 25
Height: 6'1"
Weight: 160lb
Eyes: Ash Gray (used to be Green)
Hair: Blonde
Skin: Tan with a few burn marks

Fareye, Hawk Familiar
Tiny Magical Beast
Hit Dice: 8 (25 hp) (Actual 1d8)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +4/–6
Attack: Talons +9 melee (1d4–2)
Full Attack: Talons +9 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Deliver touch spells
Special Qualities: Low-light vision, improved evasion, share spells,
	empathic link, speak with master
Saves: Fort +2, Ref +5, Will +9
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Bluff +4, Concentration +5, Diplomacy
+2, Knowledge(arcana) +10, Knowledge(planes) +7, Knowledge(religion) +7,
Listen +4, Sense Motive +6, Spellcraft +10, Spot +16
Feats: Weapon Finesse

Skills: Hawks have a +8 racial bonus on Spot checks.
[/sblock]
 

Attachments

  • Ashnars Background.txt
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Last edited:

Goldhawk

First Post
Gerald Swordlash

Code:
[B]Name      : [/B] Gerald Swordlash
[B]Class     : [/B] Fighter
[B]Race      : [/B] Human
[B]Size      : [/B] Medium
[B]Gender    : [/B] Male
[B]Alignment : [/B] CG
[B]Deity     : [/B] Grendath
[B]STR  : [/B] 16  +3          [B]Level: [/B] 1         [B]XP: 0[/B]
[B]DEX  : [/B] 15  +2          [B]BAB: [/B] +1          [B]HP: [/B] 11 (1d10+1)
[B]CON  : [/B] 12  +1          [B]Grapple: [/B] +4      [B]Dmg Red: [/B]
[B]INT  : [/B] 14  +2          [B]Speed: [/B] 20’       [B]Spell Res: [/B]
[B]WIS  : [/B]  8  -1          [B]Init: [/B] +2         [B]Spell Save: [/B]
[B]CHA  : [/B] 10  --          [B]ACP: [/B] -4          [B]Spell Failure: [/B] 25%

         [B]Base   Armor   Shield   Dex   Size   Nat   Misc   Total[/B]
  [B]Armor:[/B]  10     +4              +2                         +16
 [B]Touch: [/B] 12                               [B]Flatfooted: [/B] 14

         [B]Base   Mod   Misc    Total[/B]
[B]Fort: [/B]     2     +1             +3
[B]Ref : [/B]     0     +2             +2
[B]Will: [/B]     0     -1             -1

[B]Weapon                Attack   Damage   Critical    Range    Type[/B]
Dire flail(Main)        +2     1d8+3     20/x2        -        B
Dire flail(Off)         +2     1d8+1     20/x2        -        B
Handaxe                 +4     1d6+3     20/x3        -        S
Shortbow                +3     1d6       20/x3      60 fts.    P

[B]Languages: [/B] Common, Giant, Orc

[B]Abilities: [/B]
[B]Racial Abilities[/B]
1 feat at 1st level
Extra skill points

[B]Class Abilities[/B]
Extra feat (1st level)

[B]Feats[/B]
Exotic Weapon Proficiency(Dire flail)
Two-Weapon Fighting(Human Bonus Feat)
Combat Expertise(Fighter Bonus Feat)

[B]Skill Points: [/B] 20       [B]Max Ranks: [/B]  4 / 2

[B]Skill                             Ranks     Mod     Misc     Total[/B]
Climb                              +2       +3       -4       +1
Craft: Alchemy                     +4       +2                +6
Craft: Weaponsmithing              +2       +2                +4
Intimidate                         +4                         +4
Jump                               +2       +3       -4       +1
Ride                               +4       +2                +6
Swim                               +2       +3       -8       -3
*CC skill


[B]Equipment                             Cost               Weight[/B]
Dire flail                            90 gp.             10 lb.
4 pints of Oil                         4 sp.              4 lb.
Handaxe                                6 gp.              2 lb.  
Shortbow                              30 gp.              2 lb.
Arrows(20)                             1 gp.              3 lb.
Scale Mail                            50 gp.             30 lb.
Backpack                               2 gp.              2 lb.
Waterskin                              1 gp.              4 lb.
Bedroll                                1 sp.              5 lb.
Sack                                   1 sp.            0.5 lb. 
Flint & Steel                          1 gp.              ---
5 torches                              5 cp.              5 lb.
Silk Rope                             10 gp.              5 lb.
2 Trail Rations                        1 gp.              2 lb.
Grappling Hook                         1 gp.              4 lb.
Traveller Outfit                       1 gp.              5 lb.

[B]Total Weight: [/B] 83.5 lb.         [B]Money: [/B] 45 gp  3 sp  5 cp

                [B]Lgt    Med    Hvy    Lift   Push[/B]
  [B]Max Weight: [/B]   76     153    230    460    1150 

[B]Age: [/B] 17 years old
[B]Height: [/B] 5’ 10’’
[B]Weight: [/B] 180 lb.
[B]Eyes: [/B] Brown
[B]Hair: [/B] Black
[B]Skin: [/B] Fair with a hint of a tan

Appearance:
At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy.

Background:
Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town.

That is until one day……….

When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer.

Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb.
 
Last edited:

Vargo

First Post
Code:
[B]Name:[/B] Vargo ColdLander
[B]Class:[/B] [URL="http://d20srd.org/srd/classes/druid.htm"]Druid[/URL] 2
[B]XP:[/B] 1137
[B]Race:[/B] [URL="http://d20srd.org/srd/races.htm#humans"]Human[/URL]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] [URL="http://d20srd.org/srd/description.htm#neutralGood"]Neutral Good[/URL]
[B]Deity:[/B] Verdante

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]  8 -1 ( 0p.)     [B]BAB:[/B] 0         [B]HP:[/B] 12 (2d8-2)
[B]Con:[/B]  8 -1 ( 0p.)     [B]Grapple:[/B] 0     
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      
[B]Wis:[/B] 18 +4 (16p.)     [B]Init:[/B] -1        
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] -5        

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +2    -1    +0    +0    +0    13
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +3    -1          +2
[B]Ref:[/B]                       +0    -1          -1
[B]Will:[/B]                      +3    +4          +7

[B]Weapon                  Attack   Damage     Critical[/B]
Shortspear                0      1d6-1      20/x3
Dagger                    0      1d4-1      20/x2

[B]Languages:[/B]
Common
Druidic
Sylvan
Terran
Auran

[B]Abilities:[/B]
[URL="http://d20srd.org/srd/classes/druid.htm#animalCompanion"]Animal Companion (Wolf)[/URL]
[URL="http://d20srd.org/srd/classes/druid.htm#natureSense"]Nature Sense (+2 unnamed bonus to Knowledge (Nature) and Survival checks)[/URL]
[URL="http://d20srd.org/srd/classes/druid.htm#wildEmpathy"]Wild Empathy[/URL]
[URL="http://d20srd.org/srd/classes/druid.htm#woodlandStride"]Woodland Stride[/URL]

[B]Feats:[/B] [URL="http://d20srd.org/srd/feats.htm#combatCasting"]Combat Casting[/URL], [URL="Track"]Track[/URL]

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
[URL="http://d20srd.org/srd/skills/concentration.htm"]Concentration[/URL]              5    -1          +4 (+8 when casting on the defensive)
[URL="http://d20srd.org/srd/skills/diplomacy.htm"]Diplomacy[/URL]                  5    +1          +6
[URL="http://d20srd.org/srd/skills/handleAnimal.htm"]Handle Animal[/URL]              5    +1          +6
[URL="http://d20srd.org/srd/skills/knowledge.htm"]Knowledge (Nature)[/URL]         5    +3    +2    +10
[URL="http://d20srd.org/srd/skills/listen.htm"]Listen[/URL]                     5    +4          +9
[URL="http://d20srd.org/srd/skills/spellcraft.htm"]Spellcraft[/URL]                 5    +3          +8
[URL="http://d20srd.org/srd/skills/spot.htm"]Spot[/URL]                       5    +4          +9
[URL="http://d20srd.org/srd/skills/survival.htm"]Survival[/URL]                   5    +4    +2   +11

[B]Equipment:               Cost  Weight[/B]
1 Shortspear              1gp    3lb
1 Dagger                  2gp    1lb
1 Leather armor           10gp   15lb
1 Large wooden shield     7gp   10lb
1 Backpack                2gp    2lb
1 Traveler's outfit      free    5lb
1 Bedroll                 1sp    5lb
1 Blanket, winter         5sp    3lb
3 days trail rations     15sp    3lb
1 sunrod                  2gp    1lb
2 tindertwigs             2gp    ---
1 waterskin               1gp    4lb
1 Studded Leather barding 20gp   15lb (on wolf)

[B]Total Weight:[/B]52lb      [B]Money:[/B] 31gp 7sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

[B]Age:[/B] 20 years old
[B]Height:[/B] 5'8"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Grey
[B]Hair:[/B] Brown
[B]Skin:[/B] Tanned and leathery
Appearance: Before you stands a frail and weak-looking man. Despite his apparent physical frailty, you feel strength sparkling behind his eyes. Vargo has long, braided hair woven in ornate patterns, and uses a shortspear as a walking stick. His leather armor has leaf patterns sewn into it.

Background: Vargo was born into one of the northern barbarian tribes. Clumsy and weak, he seemed unlikely to survive his childhood in the desolate frozen northlands. Part of the rites of manhood included a monthlong abandonment from his tribe - something that no tribe member thought he would survive. Imagine their surprise when, one month later, they found Vargo had fallen in with a wolfpack, and was being fed and cared for by them. A druid in the tribe recognized the child's potential and took him under his wing.

Vargo eventually decided that staying with his tribe was not where his future lay, and instead began wandering the world with his wolf companion Huln, looking for ways to restore nature's balance to the world.

Standard spell list:

0 level spells: (4/day)
Cure minor wounds
Detect Magic
Detect Poison
Flare (DC 14)

1st level spells: (3/day)
Entangle (DC 15)
Produce Flame x2

Wolf statblock:

Huln: Wolf Medium Animal; HD 2d8+4 (13hp); Init +2; Spd 50 ft; Space/Reach 5 ft./5 ft.; AC 16 (+2 Dex, +2 natural, +2 leather barding), touch 12, flat-footed 14; Base Atk +1; Grp +2; Atk Bite +3 melee (1d6+1); Full Atk Bite +3 melee (1d6+1); SA Trip; SQ Low-light vision, scent; AL Neutral; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Feats: Track, Weapon Focus(bite);

Trip(Ex): If Huln hits with a bite attack, he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Huln.

Link(Ex): Vargo can handle Huln as a free action, or push him as a move action. Vargo gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding Huln.

Share Spells(Ex): At Vargo's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Huln. Huln must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Huln if the companioin moves farther than 5 feet away and will not affect Huln again, even if he returns to Vargo before the duration expires. Additionally, Vargo may cast a spell with the target of "You" on Huln (as a touch range spell) instead of on himself. Vargo and Huln can share spells even if the spells normally do not affect creatures of Huln's type (animal).

Tricks: (7) Attack, Come, Defend, Down, Guard, Heel, Fetch

XP Log:
Tracking down Sullivan: 675 xp
[URL="http://www.enworld.org/showpost.php?p=2430549&postcount=511]LPNN[/URL]: 320 xp <- Well earned, 20 round combat w/3 wererats + a swarm of bats, and nary a silver weapon in sight.
[URL="http://www.enworld.org/showpost.php?p=2540079&postcount=575]LPNN[/URL]: 138 xp for time spent.
 
Last edited:

Xael

First Post
Approved for 5th level

Code:
[b]Name:[/b] Nezrak Duskstar
[b]Class:[/b] Wizard / Elf Paragon
[b]Race:[/b] Gray Elf
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] Gliran

[b]Str:[/b] 13 +1 (6p.)	 [b]Level:[/b] 5/1 	[b]XP:[/b] 16,603 / 21,000
[b]Dex:[/b] 14 +2 (4p.)	 [b]BAB:[/b] +2 	[b]HP:[/b] 28 / 28 (5d4+1d8+6)
[b]Con:[/b] 12 +1 (6p.)	 [b]Grapple:[/b] +3    [b]Dmg Red:[/b] 0 / Nothing
[b]Int:[/b] 20 +5 (10p.) [+2]	 [b]Speed:[/b] 30'	[b]Spell Res:[/b] -
[b]Wis:[/b] 10 +0 (2p.)	 [b]Init:[/b] +2	[b]Spell Save:[/b] +5
[b]Cha:[/b] 10 +0 (2p.)	 [b]ACP:[/b] -         [b]Spell Fail:[/b] 0%

. . . . . . [b]Base[/b] .[b] Armor[/b] .[b] Shld [/b].[b] Dex [/b]. [b]Size[/b] .[b] Nat[/b] .[b] Misc[/b] .[b] Total[/b]
[b]Armor: [/b]. . . 10 . . +0 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 12
[b]Touch:[/b] 12	 [b]Flatfooted:[/b] 10

[b]. . . . Base[/b] .[b] Mod[/b] .[b] Misc[/b] .[b] Total[/b]
[b]Fort:[/b]	 1 . . +1 . . +1 . . +3
[b]Ref:[/b]	 3 . . +2 . . +1 . . +6
[b]Will:[/b]	 4 . . +0 . . +1 . . +5 (+4 vs. Enchantment spells and effects)

[b]Weapon[/b] . . . . . . . . . . . . . [b]Attack[/b] .[b] Damage[/b] . [b]Critical[/b]
Masterwork Longsword . . . . . . . +4 . . 1d8+1 .. 19-20/x2
Masterwork Darkwood Mighty (+1) 
Composite Longbow . . . . . . . .. +5 . . 1d8+1 . . . x3
Dagger . . . . . . . . . . . . . . +3 . . 1d4+1 .. 19-20/x2
Dagger (thrown) . . . . . . . . .. +4 . . 1d4+1 .. 19-20/x2
Melee Touch . . . . . . . . . . .. +3
Ranged Touch . . . . . . . . . . . +4

[b]Languages:[/b] Common, Elven, Draconic, Goblin, Orc, Sylvan.

[b]Abilities:[/b] 
- Summon Familiar.
- Immunity to magic sleep effects.
- Low-Light Vision, Elfsight (Three times normal vision).
- Detect Secret Doors within 5ft with a search check.
- Craft Points: 5,465
- +1 Ability Increase to Strength at 4th Level.

[b]Feats:[/b] Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), 
Craft Magical Arms and Armor (Wizard 5th bonus, 5th), 
Craft Wondrous Item (3rd), Spell Focus: Evocation (6th).

[b]Skill Points:[/b] 54 	[b]Max Ranks:[/b] 9 / 4,5
[b]Skills [/b]. . . . . . . . . . . . .. [b]Ranks[/b] . [b]Mod[/b] . [b]Misc[/b] . [b]Total[/b]
Balance . . . . . . . . . . . . . . 0 . . +2 . .. - . . [b]+2[/b]
Bluff . . . . . . . . . . . . . . . 0 . .. - . .. - . . [b]+0[/b]
Climb . . . . . . . . . . . . . . . 0 . . +1 . .. - . . [b]+1[/b]
Concentration . . . . . . . . . . . 8 . . +1 . . +0 . . [b]+9[/b]
Decipher Script . . . . . . . . . . 5 . . +5 . . +0 . . [b]+10[/b]
Diplomacy . . . . . . . . . . . . . 0 . .. - . .. - . . [b]+0[/b]
Disguise . . . . . . . . . . . . .. 0 . .. - . .. - . . [b]+0[/b]
Heal . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [b]+0[/b]
Hide . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [b]+0[/b]
Intimidate . . . . . . . . . . . .. 0 . .. - . .. - . . [b]+0[/b]
Jump . . . . . . . . . . . . . . .. 0 . . +1 . . +0 . . [b]+1[/b]
Knowledge, Arcana . . . . . . . . . 9 . . +5 . .. - . . [b]+14[/b]
Knowledge; Geography . . . . . . .. 1 . . +5 . .. - . . [b]+6[/b]
Knowledge, History . . . . . . . .. 1 . . +5 . .. - . . [b]+6[/b]
Knowledge, Nature . . . . . . . . . 1 . . +5 . .. - . . [b]+6[/b]
Knowledge, Nobility & Royalty . . . 1 . . +5 . .. - . . [b]+6[/b]
Knowledge, Religion . . . . . . . . 1 . . +5 . .. - . . [b]+6[/b]
Knowledge, The Planes . . . . . . . 1 . . +5 . .. - . . [b]+6[/b]
Listen . . . . . . . . . . . . . .. 0 . . +0 . . +2 . . [b]+2[/b]
Move Silently . . . . . . . . . . . 0 . . +2 . .. - . . [b]+2[/b]
Search . . . . . . . . . . . . . .. 0 . . +5 . . +4 . . [b]+9[/b]
Sense Motive . . . . . . . . . . .. 0 . .. - . .. - . . [b]+0[/b]
Spellcraft . . . . . . . . . . . .. 9 . . +5 . . +2 . . [b]+16[/b]
Spot . . . . . . . . . . . . . . .. 0 . . +0 . . +4 . . [b]+4[/b]
Survival . . . . . . . . . . . . .. 4 . . +0 . . +0 . . [b]+4[/b]
Swim . . . . . . . . . . . . . . .. 0 . . +1 . .. - . . [b]+1[/b]
Tumble* . . . . . . . . . . . . . . 4 . . +2 . . +0 . . [b]+6[/b]
Use Magic Device* . . . . . . . . . 3 . . +0 . . +0 . . [b]+3[/b] (+2 with scrolls)

* = Tumble and Use Magic Device have been raised as cross-class skills during
Wizard levels 1-4, adding 4 ranks to Tumble and 3 ranks to Use Magic Device.

[b]Equipment:[/b] . . . . . . . . . . . . . . . . . [b]Cost[/b] . .[b] Weight[/b]
Amulet of Intelligence +2 . . . . . . . . 4,000gp . . .. -
Robe of Resistance +1 . . . . . . . . . . 1,000gp . . . 1lb
Hat of Disguise . . . . . . . . . . . . . 1,800gp . . .. -
Pearl of Power I . . . . . . . . . . . .. 1,000gp . . .. -
Masterwork Longsword . . . . . . . . . . .. 315gp . . . 4lb
Masterwork Darkwood Mighty (+1)
Composite Longbow . . . . . . . . . . . . . 530gp . . 1.5lb
- 32 Arrows . . . . . . . . . . . . . . . . . 1gp . . . 6lb
Dagger x2 . . . . . . . . . . . . . . . . . . 4gp . . . 2lb
Belt Pouch x2 . . . . . . . . . . . . . . . . 1gp . . . 1lb
- Potion of Cure Light Wounds x7 . . . . .. 350gp . . .. -
Spell Component Pouch . . . . . . . . . . . . 5gp . . . 2lb
Scroll Case . . . . . . . . . . . . . . . . . 1gp . . 0.5lb
- Scroll of Charm Person . . . . . . . . . . 25gp . . .. -
- Scroll of Comprehend Languages . . . . . . 25gp . . .. -
- Scroll of Disguise Self . . . . . . . . .. 25gp . . .. -
- Scroll of Enlarge Person . . . . . . . . . 25gp . . .. -
- Scroll of Magic Weapon . . . . . . . . . . 25gp . . .. -
- Scroll of Protection From Evil . . . . . . 25gp . . .. -
- Scroll of True Strike x5 . . . . . . . .. 125gp . . .. -
- Scroll of Invisibility x2 . . . . . . . . 300gp . . .. -
- Scroll of Knock . . . . . . . . . . . . . 150gp . . .. -
- Scroll of See Invisibility . . . . . . .. 150gp . . .. -
- Scroll of Web . . . . . . . . . . . . . . 150gp . . .. - (Used)
- Scroll of Fly . . . . . . . . . . . . . . 375gp . . .. -

Backpack . . . . . . . . . . . . . . . . . .. 2gp . . . 2lb
- Gliran's Blessed Book (110 / 1000) . . 12,500gp . . . 1lb
- Bedroll . . . . . . . . . . . . . . . . . . 1sp . . . 5lb
- Caltrops . . . . . . . . . . . . . . . . .. 1gp . . . 2lb
- Flask x2 . . . . . . . . . . . . . . . . .. 6cp . . . 3lb
- Flint & Steel . . . . . . . . . . . . . . . 1gp . . .. -
- Ink . . . . . . . . . . . . . . . . . . . . 8gp . . .. -
- Inkpen x2 . . . . . . . . . . . . . . . . . 2sp . . .. -
- Paper Sheets x10 . . . . . . . . . . . . .. 4gp . . .. -
- Trail Rations x10 . . . . . . . . . . . . . 5gp . .. 10lb
- Waterskin . . . . . . . . . . . . . . . . . 1gp . . . 4lb
- Whetstone . . . . . . . . . . . . . . . . . 2cp . . . 1lb
- Fang from Some Large Skeleton . . . . . . .. - . . . . -

Light Warhorse . . . . . . . . . . . . . .. 150gp
- Military Saddle . . . . . . . . . . . . .. 20gp . .. 30lb
- Saddlebags . . . . . . . . . . . . . . . .. 4gp . . . 8lb

[b]Total Wealth:[/b] 23,139 gp, 3 sp, 8cp. (Doesn't include money)

[b]Total Weight:[/b] 46 lb	 [b]Money:[/b] 46 gp, 9 sp, 5 cp.
[b]Total Horse Weight:[/b] 181 lb

. . . . . . . . . . [b]Lgt[/b] .[b] Med[/b] .[b] Hvy[/b] .[b] Lift[/b] .[b] Push[/b]
[b]Max Weight:[/b] . . . .. 50 . 100 . 150 .. 300 .. 750

[b]Age:[/b] 144
[b]Height:[/b] 5'5"
[b]Weight:[/b] 97lb
[b]Eyes:[/b] Amber
[b]Hair:[/b] Silver, Long
[b]Skin:[/b] Pale

Wizard Spells Known:
0th (All spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
1st (All spells in PHB): Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disc, True Strike, Unseen Servant, Ventriloquism.
2nd: Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Glitterdust, Invisibility, Knock, Mirror Image, Protection From Arrows, Scorching Ray, See Invisibility, Web.
3rd: Fireball, Fly, Haste, Secret Page, Water Breathing.

Wizard spells prepared (4/5/3/2, DC 15 + Spell level):
0th: Detect Magic, Light, Message, Read Magic.
1st: Enlarge Person*, Magic Missile*, Protection From Evil x3***.
2nd: Cat's Grace*, Glitterdust*, Scorching Ray*.
3rd: Fireball*, Haste*.

* = Already cast * times or otherwise not available.

[SBLOCK=Magic Items]Gliran's Blessed Book, CL 5th.
Amulet of Intelligence +2, CL 5th.
Cloak of Resistance +1, CL 5th.
Hat of Disguise, CL 1st.
Pearl of Power I, CL 5th.[/SBLOCK]

Notes:
- Rodimus owns Nezrak 1,000gp.

Appearance: Nezrak wears his long, silvery hair in a ponytail. His clothing is all dark blueish and blackish with white-blue lightning bolts/sparks pictured all over them. He wears a wide-brimmed dark blue hat, a robe and a cloak, thin gloves, and black boots. His longsword is loosely hanging in it's sheat in his left side, while he has a dagger sheathed in his right side. A scroll case is strapped across his back.

Background: Nezrak spent his youth with his people, learning slowly about elven culture. He was almost struck by a lighting once, and has ever since shown interest towards electricity and lighting, an element which he plans to master. He has also decided to keep himself somewhat fit in order to avoid the fate of may weak and helpless wizards, and has trained little both the ways of sword and sorcery. He knows that the training found at home is limited, and has now decided to seek his fame and fortune from elsewhere. He is headed towards the Red Dragon Inn and adventures.



Level-Up Notes: Level 6: Level 1 of Elf Paragon, +7hp (1d8 + 1 con), +2 ref, Elfsight (three times normal vision, additional +2 spot & search), Resist Enchantments (additional +2 vs enchantments), +900 craft points from level, Spell Focus: Evocation, Skills: +1 rank to Knowledge: Arcana, Spellcraft and +4 ranks to Survival.
 

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Last edited:

Dalamar

Adventurer
Code:
[B]Name:[/B] Tumna Lakeside
[B]Class:[/B] Psion (telepath)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NE
[B]Deity:[/B] 

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 3        [B]XP:[/B] 3,180
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 18 (3d4+8)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10                 +2                      12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     +1                +1
[B]Ref:[/B]                      +1     +2         +3
[B]Will:[/B]                     +3     +2         +5 

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger [melee]             +0     1d4-1      19-20
Dagger [ranged]            +3     1d4-1      19-20
Light Crossbow             +3     1d8        19-20

[B]Languages:[/B] Common, Goblin, Orc, Giant

[B]Abilities:[/B] Psionic Powers, Bonus Feat (Talented),
Human traits (Extra skill points, bonus feats, Medium size)

[B]Feats:[/B] Overchannel (1st), Psionic Body (3rd), Psionic Talent (human bonus), Talented (Psion 1st bonus)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff			    5	 2 	    7
Concentration		    6		    6
Diplomacy		    4	 2     4   10
Gather Information	    4	 2	    6
Intimidate                  0    2     2    4
Knowledge (Arcana)         2    3          5
Knowledge (Psionics)	    5	 3	    8
Psicraft		    5	 3     2   10
Sense Motive                5    2          7

[B]Equipment:               Cost  Weight[/B]
Crossbow, light		    35gp    4lbs
-- 18 bolts		     2gp    2lbs
Dagger			     2gp    1lb
Backpack		     2gp    2lbs
--Bedroll		     1sp    5lbs
--Rations, trail per day x4  2gp    4lbs
--Waterskin		     1gp    4lbs
--Torch x2		     2cp    2lbs
Pouch, belt		     1gp  1/2lbs
--Flint and steel	     1gp   --lb
--Powerstone of Elfsight (PW)25gp  --lb

[B]Total Weight:[/B] 24,5lb      [B]Money:[/B] 171gp 8sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

[B]Age:[/B] 19
[B]Height:[/B] 5'5"
[B]Weight:[/B] 145lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Deep red
[B]Skin:[/B] Lightly tanned

Power Points: 17 (11 base, 4 from Int, 2 from Psionic Talent) Saving Throw DC: 13 + the power's level
Psion Powers known: 1st (5): Charm, psionic; Grease, Psionic; Inertial Armor, Mindlink, Mind Thrust; 2nd (2): Ego Whip, Suggestion, Psionic

Appearance: Tumna is a young human woman, her deep red hair flowing down and over her shoulders, her green eyes alluring. She wears crude adventurer's leathers as her outfit, the dark tones matching with her looks. She has her crossbow across her back and her dagger at her left hip, right next to her quiver of crossbow bolts.

Background: Like many a young person, Tumna set out to the life of an adventurer at the age of 17. She didn't fare well against a group of orcs, however, and was captured to be brought as a gift to their chieftain.
There she, for the first time in her life, used her natural gift and sent out a telepathic call to the chieftain's mind. The chieftain was under her influence for a while, and she used her influence to avoid the destiny of a chieftain's prize.
Fascinated by her new ability, she set out to try its limits on the orcs. She steadied her position as the chieftain's primary advisor, angering the shaman in the process.

But two years among orcs and goblins was enough for her, and she decided to again walk the path of an adventurer. And now she has arrived at the doorsteps of the Red Dragon Inn...

For DMs: The orc chieftain, and the rest of the tribe with it, is a free plot hook to be picked up if any of the DMs so wishes.

Changes: Gained 1,080XP Gained 150gp. Gained 3HP, +1 BAB, +1 base Will save, 1 rank of Bluff, Concentration, Knowledge (Psionics) and Psicraft, 2 ranks of Sense Motive. Learned Psionic Grease and Mindlink, gained 4PP from class and 2PP from Int.
Gained 1,200XP.
Gained 500XP, 350gp
Spent 375gp on group Wand of Cure Light Wounds. Gained 400XP, Gained 11HP (3 class, 8 Psionic Body), +1 base Fort save, +1 base Ref save, Psionic Body feat, 1 rank of Concentration, 2 ranks of Knowledge (Arcana) and 3 ranks of Sense Motive. Learned Ego Whip and Psionic Suggestion, gained 5PP from class and 1 from Int.
 
Last edited:

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