(Record) Official Character Thread

Knight Otu

First Post
Code:
[b]Name:[/b] Semabin ai Harudan
[b]Class:[/b] Fighter 5
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Chaotic Neutral
[b]Deity:[/b] Phyrah and Grendath
   
[b]Str:[/b] 13 +1 ( 5p.)	 [b]Level:[/b] 5	 [b]XP:[/b]	10874
[b]Dex:[/b] 17 +3 (10p.)	 [b]BAB:[/b] +5	 [b]HP:[/b] 50 (5d10+10)
[b]Con:[/b] 14 +2 ( 6p.)	 [b]Grapple:[/b] +6	 [b]Dmg Red:[/b] None
[b]Int:[/b] 13 +1 ( 5p.)	 [b]Speed:[/b] 30'	 [b]Spell Res:[/b] None
[b]Wis:[/b] 8 -1 ( 0p.)	 [b]Init:[/b] +3	 [b]Spell Save:[/b] +X
[b]Cha:[/b] 12 +1 ( 4p.)	 [b]ACP:[/b] 0	 [b]Spell Fail:[/b] 10%
				[b]Craft points:[/b] 2195
	4th level increase went to Dex

	[b]Base[/b]	 [b]Armor[/b]	 [b]Shld[/b]	 [b]Dex[/b]	 [b]Size[/b]	 [b]Nat[/b]	[b]Misc[/b]	 [b]Total[/b]
[b]Armor:[/b]	 10	 +4     +0	 +3	 +0	 +0	 +0	 17
[b]Touch:[/b] 13			 [b]Flatfooted:[/b] 14
   
	 [b]Base[/b]	 [b]Mod[/b]	 [b]Misc[/b]	 [b]Total[/b]
[b]Fort:[/b]	 4	 +2	+1	 +7
[b]Ref:[/b]	 1	 +3	+1	 +5
[b]Will:[/b]	 1	 -1	+1	 +1
   
[b]Weapon[/b]				 [b]Attack[/b] [b]Damage[/b]	 [b]Critical[/b]
mwk Scimitar (single attack)	 +8	 1d6+1		 18-20x2
mwk Scimitar (dual wielding)	 +4/+4	 1d6+1/1d6	 18-20x2
mwk mgt(+2) comp longbow	+7	 1d8+1		 x3	range 110 ft.
		(-2 penalty due to insufficient Str)
   
[b]Languages:[/b] Common, Sairundan
   
[b]Abilities:[/b] Fighter Bonus Feats
   
[b]Feats:[/b] Combat Expertise, Dodge, Skill Focus (Perform (Dance)),
	Two-Weapon Fighting [B, Ftr1], Weapon Finesse [B, Ftr4],
	Weapon Focus (Scimitar) [B, Ftr2]
   
[b]Skill Points:[/b] 32	[b]Max Ranks:[/b] 8/4
[b]Skills[/b]			[b]Ranks[/b]	[b]Mod[/b]	[b]Misc[/b]	[b]Total[/b]
Balance			1.0[2]	+3	0	+4
Climb			2	+1	0	+3
Intimidate		1	+1		+2
Jump			3	+1	0	+4
Move Silently (Untr.)	0	+3	0	+3
Perform (Dance)		4[8]	+1	+3	+8
Perform (Sing)		4[8]	+1		+5
Perform (Wind In)	0	+1	+2	+3 (masterwork flute)
Tumble			4[8]	+3	0	+7
   
[b]Equipment:[/b]		 [b]Cost[/b]	 [b]Weight[/b]
(Caravan Transport)*	 10gp	 N/A
2 mwk scimitars		 630gp	 8lb
Backpack		 2gp	 2lb
Bedroll			 1sp	 5lb
Explorer’s Outfit	 0gp	 -
2 oils (Magic Weapon)	 100gp	 0.2lb
[s]1 potion (Cure Lgt Wnds) 50gp	 N/A[/s] Used on Sir Garrit
[url=[url=http://www.enworld.org/showpost.php?p=3967299&postcount=52]]Mithril chainshirt		770gp	10lb[/url]
Trail Rations, 7 days	 3.5gp	 7lb
Waterskin		 1gp	 4lb
Whetstone		 2cp	 1lb
2 potions (CLW)		100gp	0.2lb
Masterwork flute	won	3lb
Cloak of Resistance +1	won	N/A
Mwk mgt(+2) comp lbow	won	3lb
40 arrows		2gp	6lb
1 potion (CMW)		won	0.1lb
Underground Meal		7 sp
[b]Total Weight:[/b]49.5lb	 [b]Money:[/b] 121gp 8sp 3cp
		[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]	 50 100 150 300  750

[b]Age:[/b] 17
[b]Height:[/b] 6'6"
[b]Weight:[/b] 220lb
[b]Eyes:[/b] Gray
[b]Hair:[/b] Black
[b]Skin:[/b] Slightly tanned

* I thought it would be appropriate to pay a bit of coin to "simulate" the longish travel from Sairundan to Orussus.

Appearance: Semabin is a large and agile man, and not very muscled. His black hair is long, and he shows first signs of growing a beard. He always seems a bit dreamy, not quite in the present. Semabin prefers loose clothing in "airy" colors (such a light blue and white) that allows much freedom of movement, and considers even his light armor to be quite limiting.

Background: Semabin, son of Harudan, hails from the distant south-western land of Sairundan, a loose federation of several seminomadic tribes, supposedly founded by djinni. The tribe Semabin comes from, the Zephyr, traditionally sends promising young members onto a journey to distant lands to prove themselves if they show promise to become one of the elite warriors of Sairundan, the dervishes.
Semabin is one of these young men, and he joined a caravan to Orussus, a city where few Sairundani have traveled yet, hoping that here he can prove himself as a fighter and learn the dances of this land, to add to the deadliness of the dervish dances.
Unfortunately, at least from his perspective, the travel to Orussus has been largely calm, if not to say boring, and he hopes that the city is more exciting.
While he is certainly not stupid, Semabin is sometimes prone to act without thinking, just giving in to his whims. While following one's whims is one part of the philosophies of the Sairundani Dervishes, it should be tempered with a regard for the whims and feelings of others, something that Semabin still needs to learn.
Semabin soon embarked from the Red Dragon Inn on an adventure, in an unusual way. A wizard created a portal for the adventurers to step through, and Semabin was one of five to do so. These were Durg, Cailean, Halydin and Rogar. The wizard, Harnfal Interirion, wanted them to find and return his daughter, who he suspected to be kidnapped by orcs. The truth however was, that Annalyn ran away to marry a half-orc wizard Modar Kreel. Harnfal was not pleased by the news, and requested the adventurers to remain silent on this affair.
Shortly afterwards, he and others tried to solve the mystery of a lost gem, which turned out, after a long chase, to have been stolen. The culprit had previously been captured by bounty hunters.

Reward Log:
XP
660 XP from Old Fashioned Way
1080 XP from The Lost Gem
1700 XP from Ransom for Retirement
350 XP from Day 1 of di Senzio's Tournament
650 XP from Day 2 of di Senzio's Tournament
1225 XP from Day 3 of di Senzio's Tournament
1100 XP from Day 5 of di Senzio's Tournament
1300 XP from Day 6 of di Senzio's Tournament
1600 XP from Day 7 of di Senzio's Tournament
300 XP from The Doublemurder Goblins
75 XP from The Doublemurder Goblins
934 XP from The Doublemurder Goblins

Money and equipment
500 gp from Old Fashioned Way
150 gp from The Lost Gem
Sold studded lthr armor for 12 gp 5 sp
577 gp, 4 sp from Ransom for Retirement
Sold 2 scimitars for 15 gp
150 gp, potion of cure moderate wounds, masterwork flute, masterwork mighty (+2) composite longbow, and cloak of resistance +1 from Day 7 of di Senzio's Tournament
Sold masterwork chain shirt for 125 gp
Used 2 DM credits for 400 gp
86 gp, 2 sp, 5 cp from The Doublemurder Goblins

Purchase Log
masterwork chain shirt, 250 gold pieces
2 masterwork scimitars, 630 gold pieces
Subscription Fee for the Tournament, 150 gold pieces
2 Potions of Cure Light Wounds, 100 gold pieces
1 Cure Light Wounds after suffering the fire, 10 gp
Mithril chain shirt from Tarag, 770 gp, 55 craft points
40 arrows, 2 gp
5 trail rations, 2.5 gp
 
Last edited:

log in or register to remove this ad

Steadfast

First Post
Cailean Riok

Code:
[B]Name:[/B] Cailean Riok
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath, Phyrah, and Mongrel, depending on the needs of the moment...

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 13 +1 (05p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 13 +1 (05p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Guisarme                  +4     2d4+3      x3
Dagger                    +3/4   1d4+2/1d4  19-20x2
Shortbow                  +4     1d6        x3
[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] N/A

[B]Feats:[/B] Combat Expertise, Improved Trip, Weapon Focus: Guisarme

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      4    +2          +6
Jump                       4    +2          +6
Ride                       4    +3          +7
Survival                   2    +0          +2


[B]Equipment:               Cost  Weight[/B]
Guisarme                  9gp   12lb
Dagger                    2gp    1lb
Shortbow                 30gp    2lb
Quiver/20 arrows          1gp    3lb

Studded Leather          25gp   20lb
Explorer's Outfit         -gp    8lb

Bedroll                   1sp    5lb
Winter Blanket            5sp    3lb
Waterskin                 1gp    4lb
Belt Pouch                1gp   .5lb

Backpack                  2gp    2lb
  Flint & Steel           1gp    -lb
  50ft. Silk Rope        10gp    5lb
  Whetstone               1cp    1lb

Light Horse              75gp    -lb
Riding Saddle            10gp   25lb
Saddle Bags               4gp    8lb

[B]Total Weight:[/B]66.5lb      [B]Money:[/B] 69gp 3sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   700

[B]Age:[/B] 25
[B]Height:[/B] 5'8"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] White
Appearance: Cailean is a somewhat handsome man, but the fact that he is a consumate traveller and fighting man by profession he is often dirty and lacks refinement. His hair is somewhat shaggy and shoulder length, held back by a leather thong that he wears around his forehead and temples like a circlet. His eyes are dark, but show lines at the corners from his almost constant smile. He is the type of man that has embraced life, hardships and all and enjoys the thrill inherent within.
Most often he can be seen wearing a worn outfit of thin leather and wool with plenty of pockets. When travelling or working he dons a well kept suit of green and russet colored studded leather worked in knotwork patterns. It has the look of armor that could be extraordinary if left in the care of a good leather worker for a few weeks.

Background: Cailean was the son of mercenary and his wife. His mother died in childbirth so he never knew her. His father, Aldren Riok, took to raising him in her absence. At first, while Cailean was an infant, Aldren signed up exclusively for caravan guard duty for the steady jobs and ease of care that wagon trains provided for an infant.

Over the years Cailean learned to read and learned the rudiments of horsemanship and woodland survival from his father and the many caravaners that he met and stayed with. Once he was old enough, near 15, he began signing on with his father as a guard himself. It was then that his father began passing on his skill with polearms to Cailean.

During a particularly hard winter some years later, jobs with caravans dried up for the two of them. They were forced to travel by themselves seeking out jobs as tavern bouncers or farm guards as they worked their way back towards a larger city. He and his father came to depend on each other for far more than just companionship and familial ties. When they finally made it back into a big city, his father was stabbed in the back and killed by a cutpurse while stabling their horses at the first inn they stopped in. After months of surviving against the odds in a cruel winter, the irony of his father's unexpected murder was not lost on Cailean.

The loss of his father was extremely hard on Cailean. He had been hardly separated from his father for an hour since his birth and now he was utterly alone. He stayed on as a tavern tough for nearly a year. Unfamiliar with grief and the lack of his life-long companion, he felt frozen to the spot. Eventually, things began to turn around for him. Days felt less and less empty, he was beginning to make friends of the Innkeeper and his family, he found himself smiling again. He also found himself with enough money to outfit himself and begin travelling again.

He has been doing so for the last 4 years, still plying his trade as a caravan guard and polearm for hire. Just now he's found himself on the road a bit far from supplies and is trotting his horse up to the Red Dragon Inn, a day past his last rations....
 
Last edited:

TheNovak

First Post
Rogar Flowstone, Dwarven Cleric of Grendath

Code:
[B]Name:[/B] Rogar Flowstone
[B]Class:[/B] Cleric
[B]Cleric Domains:[/B] Good, War
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Grendath

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 8 -1 (0p.)       [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d8+4)
[B]Con:[/B] 18 +4 (8p.)      [B]Grapple:[/B] +3     [B]Damage Red:[/B] --
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B]
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +0        [B]Spell Save:[/B] 
[B]Cha:[/B] 8 -1 (2p.)       [B]ACP:[/B] -X         [B]Spell Fail:[/B]
            [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10    + 4     +2     -1    +0    +0    +0     15
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +4          +4
[B]Ref:[/B]                       0    -1          -1
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Mace, Heavy             +3     1d8+3           x2
Crossbow, Light         +0     1d8+0       19-20/x2

[B]Languages:[/B] Common, Dwarven, Gnomish

[B]Abilities:[/B] Turn Undead (2/day)

[B]Feats:[/B] Scribe Scroll

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration             2    +4            +6
Craft (Brewing)           2    +1            +3
Heal                      3    +2            +5
Knowledge (Religion)      3    +1            +4
Spellcraft                2    +1            +3

[B]Spells:[/B]  3/2+1/0/0/0/0/0/0/0/0
Level 0: Mending, Read Magic, Resistance
Level 1: Magic Weapon, Protection from Evil (Domain), Shield of Faith


[B]Equipment:               Cost  Weight[/B]
Crossbow, Light                     35gp    4lbs.
  Bolts, crossbow (20)              2gp     2lbs.
Holy Symbol, silver (Grennath)      25gp    1lb.
Mace, Heavy                         12gp    8lbs.
Scale Mail                          50gp    30lbs
Shield, large steel	            20gp    15lbs
Traveller's Outfit                  ----    4lbs

Backpack                            2gp      2lbs
  Bedroll		            1sp      5lbs
  Candle x2		            2cp      ----       
  Cleric's Vestments                5gp      6lbs
  Flint and steel	            1gp      ----
  Paper (10 sheets)                 4gp      ----
  Rations (10 days)	            5gp      ----
  Sealing Wax	                    1gp	     1lb
  Vial of ink x2	            2gp      2/10lb
  Waterskin                         1gp      4lb

Mule (Maurice)	                    8gp     ----
  Saddle, riding	            10gp    25lbs.
  Saddlebags                        4gp     8lbs.
    Feed (5 days)              2sp, 5cp     50lbs.     
    
[B]Total Weight:[/B]67.2lbs      [B]Money:[/B] 12gp 7sp 3cp

                  [B]Lgt       Med          Hvy           Lift      Push[/B]
[B]Max Weight:[/B]      76lb.  77-153lbs.   154-230lbs.      230lbs.  1150lbs.

[B]Age:[/B] 89
[B]Height:[/B] 4'03"
[B]Weight:[/B] 216lb
[B]Eyes:[/B] Bronze
[B]Hair:[/B] Shaved bald
[B]Beard:[/B] Dark brown, braided into two ropes
[B]Skin:[/B] Tanned
Appearance: Rogar Flowstone is, to all appearances, a typical stout, broad-shouldered, gruff, dwarven adventurer. Rogar's head is shaved bald, a mild symbol of rebelliousness among dwarves, but his beard is long, full, and beautifully braided into two thick ropes that hang down to his knees. Taller than average for one of the stout folk, Rogar is also fairly handsome, with eyes the color of hardened bronze and a large, but well-formed nose. Any pleasantness his appearance evokes, however, is quickly countered by his usual (for a dwarf) attitude. Rogar is loud; very loud. It may be because he's partially deaf, but many think it's mild insanity on the cleric's part. He wears a somewhat worn suit of scale male over thick leather boots, with a heavy mace swinging idly from his thick belt, and a crossbow slung across his back, protected by a large, round shield. He often rides upon his thick-limbed mule, Maurice, with pride, despite the occasional mocking of his comrades.

Background: Like many dwarven youths, young Rogar Flowstone was introduced to the art of combat at during his childhood, and immediately came to love it. Naturally strong and as tough as any dwarf has ever been, Rogar excelled at it, taking the heavy mace as his weapon of choice as he prepared to become the next in a long family history of dwarven fighters. The gods had another calling in mind for young Rogar, however; when a human priest of Grendath visited the dwarven settlement for a month-long rest stop during a pilgramage, Rogar was immediately taken with the man, who, despite his human frailty, could out-wrestle, out-fight, and out-class all but the most experienced dwarven warriors. The man's excitable, let-the-gods-decide attitude struck a chord with the rebellious young dwarf, and when the cleric left, he had a new apprentice at his side.

With his loud, almost obnoxious nature, it took Rogar several years to fully gain the trust of Grendath's priests, and even longer to manifest Grendath's power. The priests had patience, however, admiring the dwarf's enthusiastic participation in combat, and the sturdy resilience common to his kind. At the relatively young age of 89, after a decade of training, Rogar became a full-fledged cleric of Grendath, and set out into the world to seek glory, but, more importantly, to help others seek it as well. Mounted upon his faithfull mule, Maurice, Rogar made his way to the Red Dragon Inn, reputed home of many adventurers, and as good a place as any to begin his adventuring career.
 
Last edited:

Other Guy

First Post
Loskrad Avalin

Code:
[B]Name:[/B] Loskrad Avalin
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Antonidas of Drevin

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 2	[B]XP:[/B] 1,220/3,000
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +2		[B]HP:[/B] 19(2d10+4)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +5	[B]Dmg Red:[/B] none
[B]Int:[/B] 16 +3 (10p.)	[B]Speed:[/B] 30'	[B]Spell Res:[/B] none
[B]Wis:[/B] 08 -1 (0p.)	[B]Init:[/B] +5	[B]Spell Save:[/B] +3
[B]Cha:[/B] 08 -1 (0p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 15%

		[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]		10    +3    +0     +1   +0     +0   +0    14
[B]Touch:[/B] 11	[B]Flatfooted:[/B] 13

		[B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]		3      +2   +0     +5
[B]Ref:[/B]		0      +1   +0     +1
[B]Will:[/B]		0      -1   +0     -1

[B]Weapon		Attack   Damage     Critical[/B]
Greatsword	+6       2d6+4      19-20/x2
Longbow		+3       1d8        20/x3


[B]Languages:[/B] Common, Draconic, Elven, Undercommon

[B]Abilities:[/B] +4 skill points at level 1, +1 skill point at each level after 1,
+1 feat at level 1, Fighter bonus feets

[B]Feats:[/B] Improved Initiative, Weapon Focus (Greatsword), Power Attack, Cleave

[B]Skill Points:[/B] 30       [B]Max Ranks:[/B] 5/2.5
[B]Skills			Ranks	Mod	Misc	Total[/B]
Climb			5	+3	+0	8
Concentration		2.5	+2	+0	4
Craft (weaponsmithing)	5	+3	+0	8
Knowledge (arcana)	2.5	+3	+0	5
Knowledge (history)	2.5	+3	+0	5
***Knowledge (warfare)	2.5	+3	+0	5

[B]Equipment:		Cost	Weight[/B]
Greatsword		50gp	8lb
Studded leather		25gp	20lb
Longbow			75gp	3lb
Arrows (20)		1gp	3lb
Backpack		2gp	2lb
Bedroll			1sp	5lb
Soap			15sp	3lb
Waterskin		1gp	4lb
Artisan's tools		5gp	5lb
Traveler's outfit	1gp	5lb

Wand of Reduce Person (40 charges)
 --obtained from Pest Removal at Unusual Height and Depth adventure

[B]Total Weight:[/B]58lb      [B]Money:[/B] 300gp 44sp 40cp

		[B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]	76    153   230   230   1,150

[B]Age:[/B] 19
[B]Height:[/B] 6'5"
[B]Weight:[/B] 215lb
[B]Eyes:[/B] grean
[B]Hair:[/B] black
[B]Skin:[/B] light brown
Appearance: A young man with hair the color of a raven’s shadow falling just above his ears, light brown skin, and bright green eyes, Loskrad is fond of the color black. This is quite evident in his dyed studded leather armor, which covers his entire body up to his head. The only noticeable exception to this is a white headband he wears.

Background: Loskrad’s dark attire often betrays his personality. He’s not particularly outgoing or gregarious, in fact he’s rather socially inept and quiet around those he isn’t familiar with, but by no means is he “dark” or “brooding.” To those who know him he is very friendly, but to get close enough to know him in itself is something of an accomplishment (in other words, he has a low charisma score, :p).

He comes from a smaller city with a strong tradition in arcane military, emphasizing the simultaneous perfection of the mind and body. The city hosts an academy that trains individuals from all over in this unique combination. Students often use their spells to augment their fighting abilities, rather than as a direct means of combat, though it’s certainly not unheard of for them to throw fireballs every now and then. Sorcerers, especially, have a greater tendency to learn a few damaging spells to use in a pinch.

It is from this city, in this academy, that a large amount of magical arms and armor are created and traded. Magic item trade is a huge part of the city’s economy. The smiths are surpassed only by the Dwarves in their ingenuity and craftsmanship.

Loskrad displayed excellent potential and drive early in his life. He was born and raised in the city this academy is located in and has always taken great personal pride in his homeland. He was one of the smarter children growing up, though by no means the brightest. His intense commitment to achieving his goals, however, has made him one of the most extraordinary students.

Originally he was only interested in learning to use magic. Ironically, due to the rigid structure for beginners at the academy, he hasn’t even gotten to that yet. Training begins with basic fighting before one can move onto magics. Every wizard and sorcerer in this school knows how to use a sword. When they are deemed ready, the fighters are taught how to wield magic. Of course, most Sorcerers learn to use their magic on their own before their basic combat training is even finished and therefore don’t really face this obstacle.

At first they can only cast the simplest of spells in the most primitive ways. In time these fighter/mages throw out their component pouches and learn to cast spells with mere words (i.e., they take the eschew materials and still spell feats). Low level students tend to wear light armors so as to minimize the interference their spells suffer. The more powerful ones often prepare most, if not all spells, as their stilled versions, freeing them up to wear protective armors.

Hoping to speed up his training and prove his early worth to the academy, Loskrad has left to seek adventure and build his name in the world. Some students choose to pursue some sort of quest or adventure as a quick route to being accepted as someone deserving advanced placement into magical training. Those who survive are generally granted this honor.

Though he was originally fascinated by magic and wanted only to learn its secrets, over time he became fond of the combative arts as well. He worked hard and grew stronger, favoring the greatsword and other large, powerful weapons.


Adventure Log:
Pest removal at unusual height and depth
 
Last edited:

Da Stick

First Post
Kataki "Cared Eleer"

Code:
[B]Name:[/B] Kataki "Cared Eleer"
[B]Class:[/B] Ranger
[B]Race:[/B] Elf
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CN
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 200
[B]Dex:[/B] 18 +4 (10p.)    [B]BAB:[/B] +1         [B]HP:[/B] 8 (1d8+0)
[B]Con:[/B] 10 +0 (4p.)     [B]Grapple:[/B] +X     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +2
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] 20%

                [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +3    +1     +4   -      -    -      18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                     [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2     1    -      3
[B]Ref:[/B]                   2     4    -      6
[B]Will:[/B]                  0     2    -      2

[B]Weapon                  Attack   Damage     Critical[/B]
composite longbow*       +5(6)   1d8(+1)       X3
quaterstaff**            +3      1d6+3         X2
*[I]point blank shot[/I]
**[I]using two handed, one attack [/I]

[B]Languages:[/B] common
	   Elven
	   Draconic


[B]Racial Abilities: [/B] 
Immunity to sleep spells and effects, +2 racial saving
throw bonus against enchantment spells or effects. Low-light vision. Weapon
Proficiency. Merely passing within 5 feet of a secret or concealed door entitles
him to a Search check to notice it as if he were actively looking for it.

[B]Class Abilities:[/B]
- Weapon Proficiency: simple and martial,
- Armor Proficiency: light and shields (except tower shields),  
- 1st favored enemy: [U]Dragon[/U] 
     +2 bonus on bluff, listen, sense motive, spot and survival checks
     when using these skills against creatures of this type. Like wise he gets a +2 bomus
     on weapon damage rolls against such creatures,
- track: to find tracks or to follow them for 1 mile requires a Suvival check, 
- wild empathy: a ranger can use body language, vocalizations and demeanor to improve
     the attitude of a person. 

[B]Feats:[/B]
-Point blank shot: +1 bonus on ranged attack and damage within 30ft 


[B]Class Skills:[/B]
Climb. concentration, craft, handel animal, heal, hide, jump, knowledge(dungeoneering),
knowledge(geography), knowledge(nature), listen, move silently, profession, ride,
search, spot, survival, swim, use rope

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] 4/28
[B]Skills                      Ranks  Mod  Misc  Total[/B]
bluff (cc)*                   0     0   0/2    0/2
concentration                 2     0    0      2
hide                          4     4   -2      6
knowledge(nature)             1     1    0      2
listen*                       4     2   0/2    6/8
move silently                 4     4   -2      6
profession (hunter)           4     2    0      6     
search                        4     1    0      5
sense motive (cc)*            0     2   0/2    2/4
spot*                         3     2   0/2    5/7
survival*                     2     2   0/2    4/6

*[I]favored enemy gets a +2[/I]


[B]Equipment:                   Cost       Weight[/B]
Studded leather              25gp       20lb.
buckler                      15gp        5lb.
ancient elven bow           100gp        3lb.  
arrows (20)                   2gp        6lb.
quaterstaff                   0gp        4lb.
backpack*                     2gp        2lb.
- bedroll                     1sp        5lb.
- flint and steel             1gp        -lb.
- waterskin                   1gp        4lb.
- latern common               1sp        1lb.   

[U]ancient elven bow**:[/U]
It's a normal composite longbow with strange marks in the middle.
It's uncertain if it contains any magical power.

**[I]see background for information how he got this weapon[/I]

[B]Total Weight:[/B] 50lb.      [B]Money:[/B] 13gp 7sp 10cp



                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  359   875

[B]Age:[/B] 135
[B]Height:[/B] 4'8"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] Red
[B]Hair:[/B] black
[B]Skin:[/B] tanned

Appearance:
Kataki is an elf with long black hair and red eyes. Because of his red eyes ost elves call him "Cared Eleer" what simply means "Red Eyes". Kataki wears a
deep green studded leahter so he fades into his surroundings, the forest. Under his studdes leather he wears a dark green jumper that hides his mouth and nose.

Journal:
..."I became 120 today and my father told me I now know everything about hunting what he knows. Now I'm ready to go to master Amakiir to become a Ranger"...

..."My parents didn't write me back for 2 weeks now so I'm going home"...

..."when I arrived the smell of blood was unbereable. Everywhere I looked, I saw bodies, I ran to my parents house as fast as I could. Before my house I saw my parents lieing on the floor dead. They had bites over there body from so kind of big creature. I went to look of anyone survived, but the whole village was slain. Everything I had was gone. Just one word went through my head "REVENGE". I first burned down the village, so everyone would rest in peace. After that I began to track down the creature responsable for this bloodbath. I only took my fasthers bow and my own belongings. And so the hunt begins"...

..."After 1/2 week I was resting. During this I was studying my fathers bow. I remeber that my father said it was an acient elven bow. It has strange marks on it. My father also told me, the marks where probably a key to magic, but because the marks were in a unknow language nobody knows what the bow does, and it's used like a normal bow"...

..."I'm searching 1 week now and I finally found the creature. It's a Dragon. As soon as it sleeps I wil kill him. Finally the beast went to sleep, now he will die"...

..."I won after a fierce battle. He almost bit me, if that had happened I would died defenitly. There are more dragons and all of them can kill a whole village in just a few minutes, I've to stop the slaughter. The only way to prevent it to kill every dragon existing"...

..."My hole family died and I couldn't do anything to prevent it. I'm am not worhty to be called Heian Calenlasse anymore and I'll call myself Kataki until I've killed every Dragon existing in this world"...

..."It's years back now that my family died. I met a traveller on my way, when I asked him if he knows where to find Dragons he said: 'Dragons hmmm, go to the City of Orussus, there you'll get more information about dragons, but remember not every dragon is evil'. I though about it for a while and went to the City of Orussus"...
 
Last edited:

Gooch

Explorer
Halydin Stormshadow

.
Code:
[B]Name:[/B] Halydin Stormshadow/Ili'g Elortu' (sylvan: The Orphaned One)
[B]Class:[/B] Ranger
[B]Race:[/B] Half-elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] 

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +3    +0    +3    +0     +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                +1      +2   +0    +3
[B]Ref:[/B]                 +3      +2   +0    +5
[B]Will:[/B]                +2      +0   +0    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Bastard Sword                +0     1d10+2     19-20x2
Short Sword                  +0     1d6+2      19-20x2
Short Bow                    +0     1d6+0      20-X3

[B]Languages:[/B] Common
                  Elven
                  Sylvan

[B]Abilities:[/B] Immunity to Sleep spells
                  +2 saving throw vs. enchanment spells
                  Low light vision 
                  Favored Enemy/Gnolls

[B]Feats:[/B] Exotic Weapon/Bastard Sword
              Track
              Wild Empathy

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Heal                          4    +0          +4
Hide                          4    +0          +4
Knowledge (Nature)            4    +0          +4
Listen                        4    +1          +5
Move Silently                 4    +0          +4
Survival 		      4    +0          +4 

[B]Equipment:               Cost  Weight[/B]
Studded Leather Armor        25gp  20lb
Bastard Sword                35gp   6lb
Short Sword                  10gp   2lb
Short Bow                    30gp   2lb
20 Arrows                     1gp   3lb
Backpack                      2gp   2lb
Bedroll                       1sp   5lb
Map Case                      1gp  .5lb
Mirror Small Steel           10gp  .5lb
Flint and Steel               1gp
(3) Candles                   3cp
(4) Torches                   4cp   4lb
(5) Fish Hooks/30' Twine      5sp
Flask/Whiskey                 3cp   1lb
Belt Pouch/Money              1gp  .5lb
(2) empty Sacs                2sp   1lb
Water skin		      1gp   4lb
Signet Ring                   5gp
Whetsone		      2cp   1lb
1 day Trail Rations          10sp   1lb
2 sq Yards Canvas/waterproof  2sp   2lb			


[B]Total Weight:[/B] 55.5 lb      [B]Money:[/B] 5 pp 50 gp  sp  cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  350   875

[B]Age:[/B] 30
[B]Height:[/B] 5'6"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Brown
[B]Skin:[/B] White/Tanned
Appearance: Halydin appears to be a young half-elf traveler. He
wears his hair very close cropped shaved on the sides to a near flat-top
with a tight short braid running between his shoulders. Green/Red/Brown
Fey scribed tribal tatoos adorn the shaved sides of his head, wrap down his neck and
cover his arms down to his hands. Halydin wears a green and brown riding
cloak over his studded leather armor which was tanned from the hide of dire
lion (treat as studded leather).

Background: Halydin was born of a Human father and elf mother who were
forced to flee from their village due to problems currently unkown to Hayladin
(DM feel free to insert RP hook here: Parents were the targets of Racial prejudice,
Father was a thief/assasin caught in guild problems etc) and were ambushed in a
great wood during their journey by a group of Gnoll Brigands. As their final
dying act Halydin's father and mother concealed their child from the rampaging
gnolls. Several days later a powerfull Druid (insert name here) found the
lost child and adopted him as his own, giving him the sylvan name Ili'g
Elortu' (the orphaned one). Over the next decade the Druid and his allies taught
Halydin the secrets of the forest. Recently the Druid was called away on urgent
Druidic Society business. Before leaving the Druid presented Halydin with a
signet ring that belonged to Halydin's dead father and explained Halydin's past.
The Druid encouraged Halydin to travel to the nearby Red Dragon inn and seek
answers to the many questions he had.
 

silentspace

First Post
Code:
[B]Name:[/B] Mintrik
[B]Class:[/B] Wizard
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None currently

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d4+2+3)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                      [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B] None            10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12            [B]Flatfooted:[/B] 10

                         [B]Base  Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2           +2
[B]Ref:[/B]                       0    +2           +2
[B]Will:[/B]                      2    +0           +2

[B]Weapon                  Attack   Damage     Critical[/B]
Club                      -1      1d6-1        20x2
Light Crossbow            +2      1d8       19-20x2

[B]Languages:[/B] Common, Abyssal, Celestial, Draconic

[B]Abilities:[/B] Spells, Summon Familiar

[B]Feats:[/B] Improved Initiative, Spell Focus Enchantment, Scribe Scroll

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  cc  Mod  Misc  Total[/B]
Bluff                           2   +2 Cha      +3
Concentration              4        +2 Con      +6
Craft Alchemy              2        +3 Int      +5
Diplomacy                       4   +2 Cha      +4
Hide                            4   +2 Dex      +4
Knowledge Arcana           1        +3 Int      +4
Knowledge Religion         1        +3 Int      +4
Listen                              +0 Wis  +2  +2
Sense Motive                    2   +0 Wis      +1
Spellcraft                 4        +3 Int      +7
Spot                                +0 Wis  +2  +2

[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit         -gp    -lb
Club                      -gp    3lb
Light Crossbow           35gp    4lb
Case with bolts, 10       1gp    1lb
Case with bolts, 10       1gp    1lb
Spell component pouch     5gp    2lb
Scroll case, belt         1gp   .5lb
 Scroll: Expeditious Retreat
                         25gp    -lb
 Parchment, 3             6sp    -lb
Pouch, shoulder           1gp   .5lb
 Spellbook                -gp    3lb
 Flint and Steel          1gp    -lb
 Candles, 10             10cp    -lb
 Ink, 1 vial              8gp    -lb
 Inkpen                   1sp    -lb
 Chalk, 1 piece           1cp    -lb
 Hooded Lantern           7gp    2lb
 Oil                      1sp    1lb
 Money                          .5lb
[B]Total Weight:[/B]18.5lb    [B]Money:[/B] 7gp 0sp 4cp

                           [B]Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26   53   80   160   400

[B]Mule "Bernie"[/B]
[B]Equipment:               Cost  Weight[/B]
Mule                      8gp    -lb
Bit & Bridle              2gp    1lb
Pack Saddle              15gp   20lb
 Waterskin                1gp    4lb
 Rations                  5sp    1lb
 Feed                     5cp   10lb
 Sack                     1sp   .5lb
 Bedroll                  1sp    5lb
 Oil, 3                   3sp    3lb

[B]Total Weight:[/B]44.5lb

                           [B]Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                230  460  690  1380  3450

[B]Age:[/B] 19
[B]Height:[/B] 5'9"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Light Grey
[B]Hair:[/B] Silver
[B]Skin:[/B] Olive-hued

[B]Spells Prepared[/B] 
Enchantment DC 14 + Spell Level, Others DC 13 + Spell Level
[B]0 (3)  :[/B] Ray of Frost, Read Magic, Resistance
[B]1 (1+1):[/B] Charm Person, Color Spray

[B]Spells Known:[/B]
[B]0:[/B] All cantrips
[B]1:[/B] Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Sleep

[B]Toad Familiar "Vicky"[/B]

Appearance: Mintrik is a thin man with very sharp features. He has shocking silver hair, olive-hued skin, and light grey eyes.

Background: Born to a humble farmer, Mintrik knew from a young age he would be a wizard. In his early teens he left home and through sheer determination, was accepted as an apprentice in the local wizard's academy. Now, four years later, he's ready to face the world. He is driven to succeed, and obtain great riches and power for himself. The life of the farmer is not for him.

Adventures: Mintrik cleared out the sewers of nasties for the new temple of Hyrag. He found Lothe, a long-trapped elven rogue, who had survived for untold years trapped in the sewers. After initially charming him, Mintrik released him to the care of Hyrag's high priest Leonard. Based on a book in Abyssal they found, Leonard believes that Lothe had been experimented on, and will look after him.

Mintrik gained 1,220 exp and 1,060 gold (or 1,200 gold, depending on final resolution of how to split the treasure.) He will be levelled to level 2 once he is approved at level 1. (Unless you'll allow me to level him up first).
 
Last edited:

DM-Rocco

Explorer
Calamar the Dark joins the fray

Code:
[b]Name:[/b] Calamar the Dark
[b]Class:[/b] Wizard level 1 (Necromancer)
[b]prohibited schools:[/b] Enchantment and Transmutation
[b]Race:[/b] Human
[b]Size:[/b] med
[b]Gender:[/b] male
[b]Alignment:[/b] Lawful Good
[b]Deity:[/b] none
 
[b]Str:[/b] 08 -1 (00p.)	 [b]Level:[/b] 1			[b]XP:[/b] 0
[b]Dex:[/b] 12 +1 (04p.)	 [b]BAB:[/b] +0			 HP:[/B] 10 (1d4+03CON +03 toad)
[b]Con:[/b] 16 +3 (10p.)	 ]Grapple:[/B] -1 [b]Dmg Red:[/b] XX/XXXX
[b]Int:[/b] 18 +4 (16p.)	 [b]Speed:[/b] 30' [b]Spell Res:[/b] XX
[b]Wis:[/b] 08 -1 (00p.)		[b]Init:[/b] +1[b]Spell Save:[/b] +X
[b]Cha:[/b] 08 -1 (00p.)	 [b]ACP:[/b] -X [b]Spell Fail:[/b] XX%
 
				 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+X	+1	+X	+X	+X	+11	XX
[b]Touch:[/b] 11			 [b]Flatfooted:[/b] 11
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]				0	+3			 +3
[b]Ref:[/b]				 X	+1			 +1
[b]Will:[/b]				 2	-1			 +1
 
[b]Weapon				 Attack Damage	 Critical[/b]
Quarter Staff				-1		 1d6-1		20x2
XXXX						 +X	 XdXX+X		XX-XXxX
XXXX						 +X	 XdXX+X		XX-XXxX
XXXX						 +X	 XdXX+X		XX-XXxX
 
[b]Languages:[/b] Common, Celestial (INT bonus), Draconic (INT bonus), Abyssal (INT bonus) & Infernal (INT bonus)
[b]Abilities:[/b] XXXX
 
[b]Feats:[/b] Weapon Proficiency: Simple (mage) spell focus Necromancy, Skill focus Concentration (Human Bonus), Scribe Scroll (bonus first level mage)
 
[b]Familiar:[/b] Sir Croaks-O-Lot - , HD: 1, HP: 5, Initiative +1, speed 5, AC: 16, BAB/Grapple: +0/-17, Attack:-, SQ: amphibious, low-light vision, saves: fort+2, ref +3, Will +2, Abilities: str 1, dex 12, con 11, int 6, wis 14, cha 4, skills: hide +21, listen +4, spot +4, Feats: alertness, improved invasion, share spell, empathiclink, familiar located in folds of explorer's outfit
 
 
[b]Skill Points:[/b] 24	 [b]Max Ranks:[/b]4/2
[b]Skills....................Ranks.Mod..Misc...... Total[/b]
Concentration.............4.....+3......+3.......+10
Craft (Alchemy)...........4.....+4................+8
Descipher script...........4.....+4................+8
Knowledge (Psionic)......4.....+4................+8
Knowledge (Arcana)......4.....+4................+8
Knowledge (Planes).......4.....+4................+8
Spellcraft....................4.....+4................+8
 
 
[b]Equipment:			 Cost Weight[/b]
 
[b]Equipment: Cost Weight Charges[/b]
Explorer's Outfit				0gp 0lb
Quarterstaff -						4lb
spell component pouch			 2lb
Backpack						 2gp 2lb
-spellbook							 3lb
-Whetstone					 2cp 1lb
-Flint and Steel				 1gp 0lb
-Torch x3						 3cp 3lb
-Winter Blanket				 5sp 3lb
11 gp, 4 sp, 5 cp....................18lb
						 [b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b]	 26	 53	 80 160 300
 
[i]0-Level- read magic, disrupt undead, prestiditation[/i]
[i]1-Level- Ray of enfeeblement X2 and monster summoning 1[/i]
 
[b]Spell book:[/b]
[i]0-Level- all[/i]
[i]1-Level- Ray of enfeeblement, comprehend languages, Cause fear, shield, Mage Armor, magic missile and monster summoning 1[/i]
 
[i]Spell components and focuses - piece of cured leather, small leather bag and a candle, a pinch of soot and a few grains of salt. [/i]
 
[b]Age:[/b] 18
[b]Height:[/b] 6'03""
[b]Weight:[/b] 175lb
[b]Eyes:[/b] Lavender
[b]Hair:[/b] Thick locks of White/Silver
[b]Skin:[/b] Jet Black
Appearance: Just over 6 feet tall, slim yet well rounded, long Silver locks of hair hanging over his shoulders and piercing Lavender eyes in the center of his very cunning face, Calamar the Dark can very well be called a fearful man. In town, Calamar is dressed in a fine simple Black cloth, hanging loosely around him, revealing quite much of his cold yet powerful body. He wears no symbol of his faith and does not openly reveal, even to his comrades, any signs of items of power, other than himself. His reasoning is that items of magic make one weak and he would rather rely on his own skill in magic and faith to see him through the day.
When outdoor, Calamar the Dark can be seen wearing a sturdy adventurer's outfit. His only noticeable items are a simple walking staff and his backpack.

Background: Calamar the Dark is rumored to be of Drow decent because of his appearance but those that know him know that his heart has a different mission and that the unfortunate reality of his looks mask his true intent towards others. He seeks power through faith, but worships no Deity, and seeks the way of the Mystic Thurge. Power above all else is his mission but he often takes time to aid fallen companions in battle and other unfortunates, as long as they can get past his appearance.

XP History:


Related Info:







Code:
[/b]
[b][b]Name:[/b] Grogg, Son of Grogg
[b]Class:[/b] Barbarian 1
[b]Race:[/b] True Orc
[b]Size:[/b] med
[b]Gender:[/b] male
[b]Alignment:[/b] CN
[b]Deity:[/b] none
 
[b]Str:[/b] 22 +6 (16p.) (26 raged) [b]Level:[/b] 1			[b]XP:[/b] 200
[b]Dex:[/b] 12 +1 (04p.)				 [b]BAB:[/b] +1			 HP:[/b] 15 (1d12+03) 17 (raged)
[b]Con:[/b] 16 +3 (10p.) (20 raged) Grapple:[/B] +7 [b]Dmg Red:[/b] XX/XXXX
[b]Int:[/b] 06 -2 (00p.)				 [b]Speed:[/b] 40'	 [b]Spell Res:[/b] XX
[b]Wis:[/b] 06 -2 (00p.)				 [b]Init:[/b] +1			[b]Spell Save:[/b] +X
[b]Cha:[/b] 06 -2 (00p.)				 [b]ACP:[/b] -X			[b]Spell Fail:[/b] XX%
 
				 [b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b]			 10	+4	+0	+1	+X	+X	+15	XX
[b]Touch:[/b] 11			 [b]Flatfooted:[/b] 14 [b]Raged:[/b] 13
 
						 [b]Base Mod Misc Total[/b]
[b]Fort:[/b]					3	+2			 +6
[b]Fort:Raged[/b]		 3	+2	 +2	+8
[b]Ref:[/b]					 0	+1			 +1
[b]Will:[/b]					0	-2			 -2
[b]Will:[/b] RAGED		 0	-2	 +2	-2
 
 
[b]Weapon				 Attack	 Damage	 Critical[/b]
Great Axe				+7	 1d12+9	 20x3
Great Axe Raged	 +9	 1d12+12	 20x3
Sap (suryp)			 +7		1d6+6		 X2
Sap (suryp) raged	 +9		1d6+8		 X2
 
[b][b]Languages:[/b] Common, Orc (Orc bonus language)
[b]Abilities:[/b] Rage 1/day, Light sensitivity
[b]Feats:[/b] Weapon Proficiency: Simple (Barbarian), Weapon Proficiency: martial(Barbarian), Armor Proficiency (Barbarian), Shield Proficiency (Barbarian), 
Power Attack (first level feat)
[/b]
[b]Skill Points:[/b] 8	 [b]Max Ranks:[/b]4/2
[b]Skills				 Ranks Mod Misc Total[/b]
Climb				 2	 +6		 +8-+6 in armor
Intimidate		 2	 -2		 +0
Jump			 +2	 +6		 +8/+6 in armor
Swim			 +2	 +6		 +8/+4 in armor
 
 
 
[b]Equipment:			 Cost Weight[/b]
 
[b]Equipment: Cost Weight Charges[/b]
 
[b]Equipment: Cost Weight Charges[/b]
Explorer's Outfit				ggp 0lb
Quarterstaff -						4lb
Chain Shirt			 100gp	 25lb
Thick sun glasses on a strap (hopefully helps prevent or lesson the effect of sunlight on Orcs)
Sap						 1gp	 2lb
Greataxe				 20gp	 16lb
Backpack						 2gp 2lb
-Whetstone					 2cp 1lb
-Flint and Steel				 1gp 0lb
-Torch x3						 3cp 3lb
-Winter Blanket				 5sp 3lb
[b]Total Weight:[/b]23lb 
[b]Money:25[/b]gp, 4sp, 5cp
							 [b]Lgt Med Hvy Lift	 Push[/b]
[b]Max Weight:[/b]			173 346 520 1,040 2,080
[b]Max Weight:raged[/b] 306 613 920 1,840 3,680
 
[i][b]Age:[/b] 15[/i]
[i][b]Height:[/b] 7[/i]
[i][b]Weight:[/b] 500lb[/i]
[i][b]Eyes:[/b] Yellow[/i]
[i][b]Hair:[/b] Thick locks of bluish black[/i]
[i][b]Skin:[/b] Gray[/i]
Appearance: Grogg, Son of Grogg, is a very large and brutish barbarian from
the wilds of the world. He is unschooled in the ways of both books and civilization. Because of his rather large size and great weight, he is an asset to any adventuring party. He feels a special relationship and debt of loyalty towards Robillard, who saved his life once, the penetrating mage Calamar the Dark, for whom he loves the tricks that he, performs.

Background: Unknown, he seldom mentions it.

XP History:


Related Info:


Not finished with him yet, a temp character until Creamsteak defines what is going on with LA races and psionics
Name: Robillard the Silver Tongued "Sparrow"
Class: Psion
Race: Half Elf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral

Str: 08 +0 (00p.)__Level: 1________XP: 0
Dex: 10 +0 (02p.)__BAB: +0_________HP: 4 (1d4+0)
Con: 10 +0 (02p.)__Grapple: +1_____Dmg Red: -
Int: 18 +4 (16p.)__Speed: 30'______Spell Res: -
Wis: 08 -1 (00p.)__Init: +0________Spell Save: -
Cha: 16 +3 (10p.)__ACP:_-__________Spell Fail: -
________Base__Armor__Shld__Dex__Size__Nat__Misc__Total
Armor:___10____+3____+0____+2_____________________15
Touch: 12
Flatfooted: 13
_________________________Base___Mod__Misc__Total
Fort:_____________________+0____+0____+0____+0
Ref:______________________+0____+0____+0____+0
Will:_____________________+2____-1____+0____+1
Weapons:________________Attack___Damage_____Critical
Dagger X4__________________+2_____1d4+1_______19-20x2
light crossbow_______________+2_____1d6+0_________20x3
Languages: Common, Elven (Elven bonus language), Dwarven (INT bonus), Giant (INT bonus)
Feats:Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. Skill Focus Diplomacy (first level feat) Psicyrstal (diplomacy), Spell focus enchantment/mindeffecting (assuming it works on psionics)
Abilities: +1 to listen, search and spot checks
Skill Points: 24__________Max Ranks: 4/2
Skills:__________________Ranks__Mod__Misc__Total
Bluff_______________________+4____+3___________7
Diplomacy__________________+4____+3____+8_____15
Concentration______________+4____+0____________4
Gather Information___________+4____+3____+2_____9
PSIcraft__________________+4____+4____________8
Sense Motive______________+4____-1____________3

The psion’s class skills (and the key ability for each skill) are Concentration* (Con), Craft (Int), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int).Telepath (Telepathy): Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis).

Equipment: Cost Weight Charges
Explorer's Outfit________________0gp____0lb
Studded Leather__________________25gp__20lb
Dagger X4_________________________4gp____1lb
Arrows (20)______________________1gp____3lb
Backpack_________________________2gp____2lb
-Water Skin______________________1gp____4lb
-Signal Whistle__________________8sp____-
-chalk X10_______________________1gp____-
-Whetstone_______________________2cp____1lb
-Flint and Steel_________________1gp____0lb
-Torch x3________________________3cp____3lb
-Winter Blanket__________________5sp____3lb
Total Weight:22lb
Money: 113gp, 7sp, 5cp
____________________Lgt____Med____Hvy____Lift____Push
Max Weight:__________43_____86____130____260_____520


Age: 21
Height: 5'10"
Weight: 128lb
Eyes: Corn silk yellow
Hair: Lively Crystal Blue
Skin: White and smooth
Appearance: Robillard is a fun loving man who strives for unity in others. He is very Charismatic and charming, even using his diplomacy skills in battle to turn his enemies against one an other. He strives on chaos, but is quicker with his tongue than his dagger.


Background: Unknown, he seldom mentions it.

XP History:


Related Info:
possible feats to take:
INQUISITOR [PSIONIC]

You know when others lie.

Prerequisite: Wis 13.

Benefit: To use this feat, you must expend your psionic focus.

You gain a +10 bonus on a Sense Motive check to oppose a Bluff check.

You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isn’t lying, you still expend your psionic focus.

OVERCHANNEL [PSIONIC]

You burn your life force to strengthen your powers.

Benefit: While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage.

The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.

Normal: Your manifester level is equal to your total levels in classes that manifest powers.

POWER PENETRATION [PSIONIC]

Your powers are especially potent, breaking through power resistance more readily than normal.

Benefit: To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creature’s power resistance.

PSIONIC BODY [PSIONIC]

Your mind reinforces your body.

Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.

PSIONIC TALENT [PSIONIC]

You gain additional power points to supplement those you already had.

Prerequisite: Having a power point reserve.

Benefit: When you take this feat for the first time, you gain 2 power points.

Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

TALENTED [PSIONIC]

You can overchannel powers with less cost to yourself.

Prerequisite: Overchannel.

Benefit: To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling.

 
Last edited:

RillianPA

First Post
Rillian Trilnason

Code:
Name: Rillian Trilnason (Trilnason: nason - foster son, Tril - parent's name)

Class: Rogue level 2, Fighter level 1, Barbarian level 1
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: 

Str: 17 +3 (10p.) Level: 4     XP: 8590
Dex: 16 +3 (10p.) BAB: +3      HP: 27 (2d6 + 1d10 + 1d12)
Con: 10 +0 ( 2p.) Grapple:+6   Dmg Red: -
Int: 12 +1 ( 4p.) Speed: 40'   Spell Res: -
Wis: 10 +0 ( 2p.) Init: +3     Spell Save: -
Cha: 10 +0 ( 2p.) ACP: 0       Spell Fail: -

        Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor:  10     +4     +0    +3   +0    +0   +0    17
Touch:  13  Flatfooted: 14

      Base Mod Misc Total
Fort: +4   +0  +0    +4
Ref:  +3   +3  +0    +6
Will: +0   +0  +0    +0

Weapons:     Attack  Damage  Critical  Range
Greatsword, MW +7    2d6+4   19-20x2    N/A
Warhammer      +6    1d8+4      20x3    N/A
Short Sword    +6    1d6+3   19-20x2    N/A
Dagger         +6    1d4+3   19-20x2    N/A
Dagger, Thrown +6    1d4+3   19-20x2    10ft
Javelin        +6    1d6+3   19-20x2    30ft  


Languages: Common, Halfling(INT bonus)

Abilities: Bonus 1st Level feat, +1sp/level (+4 at 1st), Favored Class: Any,
Trapfinding, Sneak +1d6, Fast Movement (+10 ft), Rage 1/day, Evasion

Feats: Weapon Proficiency: Simple(Rogue), Weapon Proficiency: Rogue(Rogue), 
Weapon Proficiency: Martial (Fighter), Armor Proficiency: Light(Rogue), 
Armor Proficiency: Medium (Fighter), Armor Proficiency: Heavy(Fighter),
Shield Proficiency: All (Fighter), 
Power Attack, Cleave(Human Bonus), Combat Reflexes (Fighter Bonus), Dodge

Skill Points: 60    Max Ranks: 7/3.5
Skills          Stat Ranks Mod Misc Total
Balance         Dex   2    +3    +2   +7
Bluff           Cha   1    +0         +1
Craft[Bowyer]   Int   4    +1         +5
Diplomacy       Cha   2    +0    +2   +4 
Disable Device  Int   1    +1         +2
Hide            Dex   4    +3         +7
Jump            Str   7    +3    +2   +12
Listen          Wis   5    +0         +5
Move Silently   Dex   4    +3         +7
Open Lock       Dex   2    +3         +5
Search          Int   4    +1         +5 
Sense Motive    Wis   7    +0         +7
Spot            Wis   5    +0         +5 
Survival        Wis   5    +0         +5
Tumble          Dex   7    +3    +2   +12


Equipment:            Cost   Weight
Sword, Short          10gp    2lb
Greatsword, MW       350gp    8lb
Warhammer             12gp    5lb
Dagger                 2gp    1lb
Javelins x2            2gp    4lb
Chain Shirt,Mithril 1100gp   10lb
Thieves' tools        30gp    1lb
Flint and Steel        1gp    -
Potions:
  Cure Light Wnds x2 100g     2lb
Tigers Eye stone with Continual Flame, on chain around neck
                     110g     -
Explorer's Outfit      -      -
Backpack               2gp    2lb
_Bedroll               1sp    5lb
_5 Rations, trail     25sp    5lb
   -Used: 2 days
_10 candles            5cp    -
_Case, map or scroll   1gp   .5lb
_Chalk, 1pc            1cp    -
_Fishhook              1sp    -
_Grappling Hook        1gp    4lb
_Rope, silk 50ft      10gp    5lb
_Hammer                5sp    2lb
_Ink, 1oz              8gp    -
_Inkpen                1sp    -
_Lantern, Bullseye    12gp    3lb
_Mirror, Small Steel  10gp   .5lb
_Oil, 2x 1pint flask   2sp    2lb
_Oil, 2x 1pint skin    2sp    2lb
_Paper, 5x sheets      2gp    -
_Piton x8              8sp    4lb
_Pouch, belt           1gp   .5lb
_Sack x3               3sp   1.5lb
_Sealing Wax           1gp    1lb
_Sewing Needle         5sp    -
_Soap                  5sp    1lb
_5 empty vials         5gp   .5lb
_Waterskin             1gp    4lb
_Whetstone             2cp    1lb

Total Weight: 73.5lb with Backpack, 29lb without     Money: 363gp 2sp 8cp

            Lgt  Med  Hvy  Lift  Push
Max Weight: 86   173  260  520   1300

Age: 18
Height: 6'02"
Weight: 200lb
Eyes: Green
Hair: Black
Skin: Tan

Background:
Tril flicked the reins, encouraging old Doby to keep his attention focused on the road, and not the tempting flowers to its side. This may need to be Doby's last journey, thought Tril, but that's ok, these last few trips have been very rewarding, and I can afford a new mule. For that matter, I could afford to hire someone else to make the trip, he thought, but grinned to himself knowing he would never give up the road or the thrill of negotiating a trade. At least I found that necklace for Rhiannon. She's been so unhappy these last few months, she just wants a family, but the gods dont seem to agree.

As the cart came around the last few trees into a clearing, Tril was able to see Caem standing by the road. Caem, tall, blond, and with the tell-tale ears of a half-elf, all but blended into the terrain, in his browns and greens. Tril was certain he only saw Caem when Caem wanted him too, and Needle was even worse (or better).

"Needle has found signs of a caravan up ahead. Not much left, just a few women and only one guard, all dead."

"Any idea who they were?" Tril said.

"Kinda looked like tribesman, but their clothes look a little fine. Hard to be sure, especially since the carry no totems."

"Well, let's take a look, at least we can bury them."

Caem and Needle might cost him a little more than the average guards, but he never regretted it. While the tribesman would never bother to test their strength on a halfling, there were always bandits walking the edges between the tribes and civilization, and you just cant beat a pair of rangers for keeping you out of trouble. Caem walked alongside the cart and led Doby to the side as they approached the remains of the caravan.

Tril jumped down from the cart, and as he approached the bodies he caught a glimpse of Needle disappearing into the trees at the far side of the clearing. Clearly the elf wanted him to know he was scouting ahead. In the 3 years he had worked with Needle, he wasn't sure if he had heard the elf speak more than a dozen words, and most of them had been simple imperatives like "Hide" or "Wait".

Just as Caem had said, the bodies of a few men and women lay near the road. Tril and Caem dug graves, and then carefully started to lay out the bodies. As they started to pick up the third victim, a bundle rolled out from under it, and began to cry! It was a baby human, less than a year old, though neither Tril nor Caem had much experience of babies. Like the others it wore no distinguishing markings, however, it did have a tiny sword shaped birthmark on the inside of its right wrist. Not knowing what else to do Tril took the baby to his cart, while Caem finished the buriels.

Shortly, Caem had finished, and they continued on to (INSERT TOWN NAME). Tril took the baby home, hoping to find its clan or homeland. He knew the moment that Rhiannon picked up the baby, however, that he could never take it away from her. He made some desultory inquiries about the baby, but his heart just wasn't in the search. As months, and then years passed, no one came looking for the lost human baby, so Tril and Rhiannon named him Rillian, and raised him as their own.

The life of a human child raised by a halfling merchant is a difficult one, but Rillian loved his adoptive parents dearly. Fortunately, while his father taught him the art of the DEAL, trade, and how to protect your goods (they spent many nights playing who can pick the lock fastest), Uncles Caem and Needle showed him the way of weapons, stealth, and survival in the wild. Needle, suprisingly, took an especial shine to the child, and lovingly taught him the art of the bow, from curing and preparing the wood all the way to the release of the string.

Rillian is a strong, quick and agile youth, well prepared for a life of adventure. He suspects that his parents were tribesmen (read barbarians), but has no real clues to follow to track them down. He will be taking equal levels in Rogue (his starting class), Fighter and Barbarian.

Tril NG halfling Expert 3 / Rogue 2
Caem NG half-elf Ranger 5
Needle CG elf Ranger 3 / Rogue 2

XP Awards

[sblock=First Adventure / Time waiting]200 XP
[/sblock]

[sblock=The Island of Varras'zul]150 XP from Python
100 XP from Spider Swarm
50 XP from Quicksand
200 XP from Water elementals
150 XP from Golgol, the earth Mephit
150 XP from Xorn
200 XP from Centipedes
100 XP from Caged Remnant
150 XP from Trap
150 XP from Centipede Swarm
200 XP from Guardian Spider
75 XP from Cursed Book
20 XP, ad hoc
1100 XP from 6 RL months
[/sblock]

[sblock=Immortality Awakens]675 XP from Render/Hobgoblin/Orc melee
50 XP from 1 month RL
900 XP from Hobgoblin fight
50 XP from 1 month RL
1870 from mid-adventure update - after rescuing Sykhia
300 for Purple Worms
1750 for Desert People, etc
[/sblock]
 
Last edited:

DM-Rocco

Explorer
Glad to see ya join the fray RillianPA, it seems to take a while to get someone to respond around here, or to even get your first adventure.

Hope to chat with you in the Red Dragon Inn.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top