(Record) Official Character Thread

Halford

First Post
Erf Rasbaer (Friendly Greentree) APPROVED for level 2

Code:
Name: Erf Rasbaer (means friendly greentree in Gnome)
Class: Druid 2
Race: Forest Gnome
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Verdante
 
Str:  6 -2 ( 0p.)  -2 racial   Level: 2        XP: 1113
Dex: 12 +1 ( 4p.)              BAB: +1         HP: 22 (2d8+8)
Con: 18 +4 ( 10p.) +2 racial   Grapple: -5     Dmg Red: -
Int: 14 +2 ( 6p.)              Speed: 20 ft    Spell Res: -
Wis: 16 +3 ( 10p.)             Init: +1        Spell Save: 13 + spell level
Cha:  8 -1 ( 0p.)              ACP: -2         Spell Fail: -
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10     +2   +2    +1    +1                 16
Touch: 12              Flatfooted: 15
 
                         Base   Mod  Misc  Total
Fort:                       3    +4    +0     +7
Ref:                        0    +1    +0     +1
Will:                       3    +3    +0     +6
 
Weapons:                Attack   Damage     Critical
Dagger                       0    1d3-2      19-20x2
Sling                       +3    1d3-2         20x2
 
Spells Per Day: 0th 4, 1st 3
 
Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures.
 
Abilities: SQ Forest Gnome Traits
Animal Companion (Riding Dog called  Fenenn which means sturdy companion in Gnome), 
Nature Sense, 
Wild Empathy (+1)
Woodland Stride
 
Forest Gnome Traits (Ex)
These traits are in addition to the rock gnome traits, except where noted. 
 
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. 
 
+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. 
 
Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
 
+4 racial bonus on Hide checks, which improves to +8 in a wooded area. 
 
Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included.
 
Gnomes possess the following racial traits. 
 
+2 Constitution, -2 Strength. 
 
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. 
 
A gnome’s base land speed is 20 feet. 
 
Low-light vision. 
 
+2 racial bonus on saving throws against illusions. 
 
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). 
 
+2 racial bonus on Listen checks. 
 
+2 racial bonus on Craft (alchemy) checks. 
 
Favored Class: Bard. 
 
Feats: Scribe Scroll
 
Skill Points: 30       Max Ranks: 5/2.5
Skills:                  Ranks  Mod  Misc  Total
Concentration                5   +4           +9
Diplomacy                    3   -1           +2
Handle Animal                5   -1    +4*    +4 or *+8 Animal Companion
Hide                         0   +1    +6     +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP).
Knowledge Nature             4   +2    +2     +8 Nature Sense gives bonus.
Listen                       4   +3    +2     +9 racial bonus.
Ride                         4   +1    -2     +3 or *+5 for staying in saddle
Spellcraft                   5   +2           +7
Spot                         0   +3           +3
Survival                     0   +3    +2     +5 Nature Sense gives bonus.
 
Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp     0lb
Holly and Mistletoe              0gp     0lb
Dagger x2                        4gp     1lb
Sling                            0gp     0lb
Bullets, Sling (17)              2sp  4.25lb 12 In Saddle Bags.
Leather Armor, small            10gp   7.5lb
Heavy Wooden Shield              7gp     5lb
Belt Pouch                       1gp 0.125lb
Everburning Candle             Found     0lb (Party Item)
Silver Dart x 2                Found     1lb In Saddle Bags.
Painted Playing Cards          Found    ??lb In Saddle Bags
Wooden Box                     Found    ??lb In Saddle Bags
Rations Trail (per day) x3     1.5gp  0.75lb In Saddle Bags                              
Sack x2                          2sp  0.25lb In Saddle Bags
Bedroll                          1sp  1.25lb In Saddle Bags
Chunks of Meat x 13              6gp     6.5lb In Saddle Bags
Military Saddle                 20gp    15lb On Animal Companion - Half weight for Medium mount
Saddle Bags                      4gp     4lb On Animal Companion - Half weight for Medium mount.
Total Weight: 14.875lb             Money:  36gp  5sp  0cp
 
                          Lgt   Med   Hvy  Lift  Push
Max Weight:                15    30    45    90   225
 
Fenenn's load = 76.125lb inc. Erf.
 
Age: 111 (Forest Gnome live to be 500)
Height: 2'01"
Weight: 29lb
Eyes: Large Black
Hair: Unruly brown
Skin: Mottled Green Brown
 
Fenenn
Size/Type: Medium Animal 
Hit Dice: 2d8+4 (13 hp) 
Initiative: +2 
Speed: 40 ft. (8 squares) 
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 
Base Attack/Grapple: +1/+3 
Attack: Bite +3 melee (1d6+3) 
Full Attack: Bite +3 melee (1d6+3) 
Space/Reach: 5 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +5, Ref +5, Will +1 
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* 
Feats: Alertness, TrackB 
 
Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. 
 
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. [COLOR=lime]I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation.[/COLOR]
 
Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. 
 
Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types.
 
Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.  Warhorses and [COLOR=lime][B]riding dogs[/B][/COLOR] are already trained to bear riders into combat, and they don’t require any additional training for this purpose.

Description: Erf stands a mere 2' 2” high and has mottled greenish brown skin. He has large dark eyes that dart around furtively under an unruly mass of brown hair. He is protected by his faithful companion Fenenn a massive wolf hound whose shaggy coat grants the pair an oddly coordinated appearance.

Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.

Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.

Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.

One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog – Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom – from Erf's point of view – grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.

[sblock=Quests]Urn Your Pay = Ongoing
Urn Your Pay (Rae judging) - EN World D&D / RPG News [/sblock]

[sblock=Tracking XP]Urn Your Pay Total = 1113xp
Carlos Cloudsong & 3x Bandits = 263xp
Negotiating a peaceful way through the swamp = 100xp
2x Ghouls = 150xp
Dart Trap = 100xp
Roleplaying = 50xp
+663 XP for the above
8x Tiny Monsterous Centipedes = 100xp
Crocodile = 150xp
3 months of play time = 150xp
Roleplaying = 50xp
+450 XP from the above[/sblock]

[sblock=Tracking Equipment]
7x Chunks of Meat eaten or thrown to monsters
3 Sling bullets used takes 3 from saddlebags so that he is carrying 5 again.
2gp spent on ale, gp now = 21.
15gp from sale of Shortbow, gp now = 36
1x Trail rations eaten
Currently carrying an Everburning Torch, in Candle form, for the party. Assuming normal Candle weight of -
Carved wooden box with a set of painted playing cards placed in saddle bags.
2x Silver Darts aquired
[/sblock]

[sblock=Tracking Craft Points]1st level 150
2nd level 300
Scribe Scroll 500
Total = 950[/sblock]

[sblock=Erf Facts]Erf's Grandmother is 502 and still going strong.
Erf's Mother is dead.
Forest Gnomes live in burrows and inside trees, Erf prefers trees.[/sblock]

[sblock=Erf's to do list]Deal with Carlos Cloudsong
Hire a wagon and bring weapons to the Lizardfolk[/sblock]
 

Attachments

  • Erf Pic.jpg
    Erf Pic.jpg
    1.6 MB · Views: 261
Last edited:

log in or register to remove this ad

Halford

First Post
Dair Shadowcatch APPROVED

Code:
[B]Name:[/B] Dair Shadowcatch
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None
 
[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] XXXX
[B]Dex:[/B] 20 +5 (16p.)    [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] n/a
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] n/a
[B]Wis:[/B]  8 -1 (0p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] n/a
[B]Cha:[/B]  8 -1 (0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] n/a
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               10     +3   +0    +5    +1    +0    +0     19
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                       0    +2    +1     +3
[B]Ref:[/B]                        2    +5    +1     +8
[B]Will:[/B]                       0    -1    +1     +0 (+2 vs Fear)
 
[B]Weapon                               Attack   Damage     Critical[/B]
Sling                                    +7      1d3         20x2
Sling within 30ft.                       +8    1d3+1         20x2
Dagger Thrown                            +7      1d3      19-20x2
Dagger Melee                             +1      1d3      19-20x2
 
[B]Languages:[/B] Halfling, Common, Dwarven, Elven
 
[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, SQ: Halfling Traits
 
[B]Feats:[/B] Point-Blank Shot
 
[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 4/2
[B]Skills                          Ranks  Mod  Misc  Total[/B]
Escape Artist                       4   +5           +9
Disable Device                      4   +1    +2     +7
Hide                                4   +5    +4    +13
Listen                              4   -1    +2     +5
Move Silently                       4   +5    +2    +11
Open Lock                           4   +5    +2    +11
Search                              4   +1           +5
Spot                                4   -1           +3
Tumble                              4   +5           +9
 
[B]Equipment:               Cost  Weight[/B]
Sling                      --      --
Bullets, Sling (40)       4sp    10lb
Dagger x6                12gp     3lb
Flint and steel           1gp      --
Chalk x4                  4cp      --
Signal Whistle            8sp      --
+1 Leather              Found   7.5lb
Leather                  10gp   7.5lb - with Commander
Chainshirt               Found 25lb - medium sized with Commander
MW Thieves Tools         100gp    2lb
Bedroll                   1sp  1.25lb
Backpack                  2gp   0.5lb
Explorer's Outfit          --      --
 
[B]Total Weight:[/B]24.25lb      [B]Money:[/B] 7pp 3gp 6sp 6cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.75   49.5   75   150   375
 
[B]Age:[/B] 22
[B]Height:[/B] 3'
[B]Weight:[/B] 30lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: A small dark individual with a massive pair of side burns and oiled hair.

Background: Dair came from a loving nurturing family, where he enjoyed all the advantages a Halfling could hope for. He was nevertheless a horrible little bugger almost constantly stealing from friends and family. Over time he honed his skills, but no matter how good you are at stealing it is no use if everyone knows you did it – especially when you are not a very convincing liar. It was not exactly by his own volition that Dair left home to adventure.

Since leaving home the little rogue has lined his pockets and generally lived the high life, drinking, gambling, an ineffectually lusting after women large and small. He has set up home in Orusss, from which he occasionally discovers an urgent need to absent himself...

[sblock= XP Tracking] Total = 274xp

The Darque Portal
Skeleton 33xp
Orcs 75xp
Orc and Grimlock 133xp[/sblock]

[sblock= Treasure Tracking]
2 Cure Light Wounds Potions - from Verminar
Assorted clothes armor and weapons from Orcs and Grimlock - in Darques basement.
+1 Leather - gift from Commander
Chainshirt - discarded by Periwinkle in possession of Commander
[/sblock]
 

Attachments

  • Dair Shadowcatch.jpg
    Dair Shadowcatch.jpg
    361 KB · Views: 249
Last edited:

Halford

First Post
RETIRED Rigabold Parr RETIRED

Code:
[B]Name:[/B] Rigabold Parr
[B]Class:[/B] Urban Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Azwan
 
[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] n/a
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] n/a
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +3    +0    +0    +0    19
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 16
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    -1          -1
 
[B]Weapon                  Attack   Damage     Critical[/B]
 
Ranged
Dagger                    +4(5*)     1d4+2      19-20x2 
Trident                   +4(5*)     1d8+2      20x2
 
*5 = Within 30ft. due to Point Blank Shot.
 
Melee
Trident                   +3        1d8+2      20x2
Warhammer                 +3        1d8+2      20x3
 
[B]Languages:[/B] Common, Halfling
 
[B]Abilities:[/B] Wild Empathy (1/2 class level), Favoured Enemy Human
 
[B]Feats:[/B] Urban Tracking, Point Blank Shot, Precise Shot
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Gather Information          4      +2         +6
Hide                        4      +3   -4    +3
K. Local                    4      +1         +5
Listen                      4      -1         +3
Move Silently               4      +3   -4    +3
Pro. Detective              4      -1         +3
Search                      4      +1         +5
Spot                        4      -1         +3
 
[B]Equipment:               Cost  Weight[/B]
Trident x 2                 30gp   8lb
Dagger x 4                   8gp   4lb
Warhammer                   12gp   5lb
Chainshirt                 100gp  25lb
Heavy Wooden Shield          7gp  10lb
Manacles                    15gp   2lb
Signal Whistle               8sp   --
Chalk                        1cp   --
Sunrod x 2                   4gp   2lb
 
[B]Total Weight:[/B]56lb      [B]Money:[/B] 63gp 1sp 9cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  350  875
 
[B]Age:[/B] 27
[B]Height:[/B] 5'11"
[B]Weight:[/B] 220lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] Brown, salt and pepper.
[B]Skin:[/B] Tanned
Appearance: Rigabold looks older than his years, a weary eyed man whose
gaze is nevertheless piercing. A mane of salt and pepper hair is kept swept
up beneath a grey wide brimmed hat, and his clothing is generally grey in order
to blend in with the streets of Orussus.

Background: Rigabold was a watchman who became disatisfied with the
rampent corruption in his squad, after reporting his concerns to a superior he
was beaten by his fellows and left for dead. Since then he has formed close ties
with some of the more idealistic watchmen and has found sporadic work as a
detective.

He has lived in Orussus all his life and has an intimate understanding of the city.
 

Attachments

  • Rigabold Parr.jpg
    Rigabold Parr.jpg
    405.1 KB · Views: 217
Last edited:

covaithe

Explorer
Periwinkle Bluebelle, Cloistered Cleric 1 / Sorcerer 1

Code:
[B]Name:[/B] Periwinkle Bluebelle (submitted for level 1)
[B]XP:[/B] 2516
[B]Class:[/B] Cloistered Cleric 1 / Sorcerer 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Galatea

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 2
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] 0          [B]HP:[/B] 11   (1d6+1d4+2 con )
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] -1      [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20' (medium load)
[B]Wis:[/B] 15 +2 ( 8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 15 +2 ( 8p.)     [B]ACP:[/B]  -1         [B]Spell Fail:[/B]  20%

                  [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                        [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      4    +2          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +2     1d8        19-20x2
Dagger                    -1     1d4-1      19-20x2

[B]Languages:[/B] Common, Celestial, *Sylvan, *Dwarven, *Gnome
  * = from ranks in Speak Language

[B]Abilities:[/B]
 Turn undead 5/day as a level 1 cleric
 Lore:  Equivalent to bardic knowledge.  +2 check modifier
 Good domain: Cast good spells at +1 caster level
 Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
 Knowledge domain: Cast divination spells at +1 caster level

[B]Domains[/B]
 Knowledge (from cloistered cleric)
 Water
 Good

[B]Feats:[/B]
 Scribe Scroll (clvl 1)
 Arcane Tap (cloistered cleric) (human bonus feat)


[B]Skill Points:[/B] 36 = (6 +1 (int) +1 (human)) * 4 + (2+1+1)*1
[B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                 5    +1          +6
Concentration              5    +1          +6
Decipher script            1    +1          +2
Diplomacy                  4    +2          +6
Heal                       1    +2          +3
Craft (alchemy)            4    +1          +5
Knowledge (geography)      1    +1          +2
Knowledge (nature)         2    +1          +3
Knowledge (history)        2    +1          +3 
Knowledge (religion)       4    +1          +5
Knowledge (nobility)       1    +1          +2
Knowledge (arcana)         3    +1          +4
Speak Language             3  



[B]Equipment:[/B]
Wt:  Paid:      Description:
 -      -       Scholar's outfit
 6      8       morningstar
 4     35       Lt. Crossbow
 2      2       Crossbow bolts x20
 -      1       holy symbol, wooden
 -      0.1     candles x10
 -      8       ink
 -      0.1    inkpen
 3     15       Diary (used price of blank spellbook)
 5      3       light wooden shield 
25    [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-10.html#post4508047"]here[/URL]     +1 chain shirt
 -     [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-2.html#post4447649"]here[/URL]    2x potion of CLW
 -     [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-2.html#post4447649"]here[/URL]    Wand of CLW, 1 charge remaining

[B]Total weight carried: [/B] 45 lb     

[B]Money:[/B] 1030g 13s

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

[B]Cleric spells per day:  3/2+1, caster level 2[/B]
Cleric spells known:  All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)

[B]Sorcerer spells per day:  5/4, caster level 1[/B]
Spells known:  
0 - prestidigitation, detect magic, ghost sound, dancing lights
1 - magic missile, ray of enfeeblement

[B]Age:[/B] 20
[B]Height:[/B] 5'6"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] blue
[B]Hair:[/B] pale brown
[B]Skin:[/B] pale, freckled

Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

[sblock=spells prepared]
Cleric spells per day: 3/2+1 Casts at caster level 2
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith

Sorcerer spells: 5/4. Used 0/3. Casts at caster level 1
0: prestidigitation, detect magic, ghost sound, dancing lights
1: magic missile, ray of enfeeblement
[/sblock]

[sblock=tracking]
[sblock=money]
Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt (later discarded)
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
+500g from Balthazar's corpse
+400g reward from Allahastor Darque

Current total: 1030g 13s
[/sblock]

[sblock=treasure]

[/sblock]

[sblock=wand charges]
Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
14,15,16, 17, 18,19,
[/sblock]

[sblock=xp]
PH2: Darque Portal:
33 xp for defeating a skeleton
75 xp for defeating 2 orcs
113 xp for defeating an orc and a grimlock
220 xp for defeating a choker and some roleplaying
100 xp for disarming some traps
125 xp for defeating some goblins
150 xp for defeating some other goblins
200 xp for a bugbear and friends
600 xp for 12 months of time xp
600 xp for defeating Balthazar
300 xp for 3 months time xp at level 2


Total 2516
[/sblock]
[/sblock]


[sblock=Periwinkle level 1 archive]
Code:
[B]Name:[/B] Periwinkle Bluebelle (approved for level 1)
[B]XP:[/B] 0
[B]Class:[/B] Cloistered Cleric 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Galatea

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 1
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] 0          [B]HP:[/B] 7   (1d6 +1 con )
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] -1      [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20' (medium load)
[B]Wis:[/B] 15 +2 ( 8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 15 +2 ( 8p.)     [B]ACP:[/B]  -3         [B]Spell Fail:[/B]  0%

                  [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                        [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +2     1d8        19-20x2
Dagger                    -1     1d4-1      19-20x2

[B]Languages:[/B] Common, Celestial, *Sylvan, *Dwarven, *Gnome
  * = from ranks in Speak Language

[B]Abilities:[/B]
 Turn undead 5/day as a level 1 cleric
 Lore:  Equivalent to bardic knowledge.  +2 check modifier
 Good domain: Cast good spells at +1 caster level
 Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
 Knowledge domain: Cast divination spells at +1 caster level

[B]Domains[/B]
 Knowledge (from cloistered cleric)
 Water
 Good

[B]Feats:[/B]
 Scribe Scroll (clvl 1)
 Arcane Tap (cloistered cleric) (human bonus feat)


[B]Skill Points:[/B] 32 = (6 +1 (int) +1 (human)) * 4
[B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                 4    +1          +5
Concentration              4    +1          +5
Decipher script            1    +1          +2
Diplomacy                  4    +2          +6
Heal                       1    +2          +3
Craft (alchemy)            4    +1          +5
Knowledge (geography)      1    +1          +2
Knowledge (nature)         2    +1          +3
Knowledge (history)        2    +1          +3 
Knowledge (religion)       4    +1          +5
Knowledge (nobility)       1    +1          +2
Knowledge (arcana)         1    +1          +2
Speak Language             3  



[B]Equipment:[/B]
Wt:  Paid:      Description:
 -      -       Scholar's outfit
 6      8       morningstar
 4     35       Lt. Crossbow
 2      2       Crossbow bolts x20
 -      1       holy symbol, wooden
 -      0.1     candles x10
 -      8       ink
 -      0.1    inkpen
 3     15       Diary (used price of blank spellbook)
25     100    chain shirt
 5      3       light wooden shield 
25    [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-10.html#post4508047"]here[/URL]     +1 chain shirt
 -     [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-2.html#post4447649"]here[/URL]    2x potion of CLW
 -     [URL="http://www.enworld.org/forum/living-en-world/237927-ph2-darque-portal-2.html#post4447649"]here[/URL]    Wand of CLW, 3 charges remaining

[B]Total weight carried: [/B] 45 lb     

[B]Money:[/B] 1030g 13s

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

[B]Spells per day:  3/2+1[/B]
Cleric spells known:  All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)

[B]Age:[/B] 20
[B]Height:[/B] 5'6"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] blue
[B]Hair:[/B] pale brown
[B]Skin:[/B] pale, freckled

Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

[sblock=spells prepared]
Spells per day: 3/2+1
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith
[/sblock]

[sblock=tracking]
[sblock=money]
Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
Current total: 130g 13s
[/sblock]

[sblock=treasure]

[/sblock]

[sblock=wand charges]
Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
14,15,16, 17,
[/sblock]

[sblock=xp]
PH2: Darque Portal:
33 xp for defeating a skeleton
75 xp for defeating 2 orcs
113 xp for defeating an orc and a grimlock
220 xp for defeating a choker and some roleplaying
125 xp for defeating some goblins
[/sblock]
[/sblock]
[/sblock]
 
Last edited:

Lingan

First Post
Code:
[B]Name:[/B] Torgal Wynn
[B]Class:[/B] Barbarian
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Grendath

[B]Str:[/B]   16 +3 (10 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]  14 +2 (06 p.)     [B]BAB:[/B] +1       [B]HP:[/B] 14/14 (1d12+2)
[B]Con:[/B]  14 +2 (06 p.)     [B]Grapple:[/B] +4   [B]Dmg Red:[/B] None
[B]Int:[/B]   10 +0 (02 p.)      [B]Speed:[/B] 40'    [B]Spell Res:[/B] None
[B]Wis:[/B]  12 +1 (04 p.)     [B]Init:[/B] +1         [B]Spell Save:[/B] N/A
[B]Cha:[/B]  10 +0 (02 p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 +2    +2          +4
[B]Ref:[/B]                   0    +2          +2
[B]Will:[/B]                  0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Greataxe                     +5     1d12+3     x3
Dagger                       +4     1d4+3      19-20/x2

[B]Languages:[/B] Common (Illiterate)

[B]Abilities:[/B]
Simple Weapon Proficiency
Martial Weaopon Proficiency
Light Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency (except Tower shields)
Fast Movement
Illiteracy
Rage: 1/day

[B]Feats:[/B]
Human Bonus Feat:	Medium Armor Optimization 
(From http://www.enworld.org/forum/showpost.php?p=2464175&postcount=5)

Level 1 Feat:		Weapon Focus (Greataxe) 

[B]Skill Points:[/B] 16 (4/level)	[B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                    4    +0          +4
Listen                          4    +1          +5
Perform (Gladiatorial)    4    +0          +4
Survival                       4    +1          +5

[B]Equipment:               Cost  Weight[/B]
Chain Shirt                100 gp   25 lb
Greataxe                    20 gp   12 lb
Dagger                        2 gp    1 lb
Backpack                     2 gp    2 lb
Flint & Steel                 1 gp    - lb
Rations x5                 2.5 gp    5 lb
Waterskin                    1 gp    4 lb
Whetstone                    2 cp    1 lb
[B]Total Weight:[/B] 50 lb      [B]Money:[/B] 32 gp 4 sp 8 cp

            [B]Lgt    Med       Hvy     Lift    Push[/B]
[B]Max Weight:[/B]     76   77-153  154-230  230   1,150

[B]Age:[/B] 22
[B]Height:[/B] 6' 2"
[B]Weight:[/B] 215 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Red
[B]Skin:[/B] Tanned

Appearance: Torgal bears the marks of a youth who grew up in a harsh land. His skin sports many scars, where it is not covered by the rough chain shirt that has obviously seen prior uses before the barbarian got his hands on it. Standing at well over 6 feet tall, the long handle of his greataxe pokes above the burgundy shock of hair that caps his impressive figure. The common brown eyes reveal a hint of wisdom that is unusual in one so young.

Background: Torgal grew up among a barbarian tribe that enjoyed the nomadic life. Taught from an early age how to survive in the wilderness, Torgal grew up strong, quick, and hardy from a life of constant challenges. By the time he was old enough to set out on his own, Torgal had realized that he wanted more than just the nomadic existence of his people. Hearing stories of Orussus and the adventuring opportunities in the sprawling metropolis, Torgal packed a few meager possessions and set off for the city, looking to make his fortune among the adventurers of Enworld.
 

lukfugl

First Post
Kona'i -- Human Monk 1 (Approved by Boddyknock and Trouvere)

Code:
[B]Name:[/B] Kona'i
[B]Class:[/B] Monk 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] None (Unaffiliated)

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 428/1000
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10/10[COLOR=Yellow]*[/COLOR] (1d8+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2 ( 8p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] -
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

[COLOR=Yellow]*[/COLOR] Can be concious at negative hit points ([COLOR=Lime]Diehard[/COLOR])

                    [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +1    +0    +0    +2[COLOR=Yellow]*[/COLOR]   13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13
[COLOR=Yellow]
*[/COLOR] +2 Monk Bonus

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4[COLOR=Yellow]*[/COLOR]
[B]Ref:[/B]                       2    +1          +3
[B]Will:[/B]                      2    +2          +4

[COLOR=Yellow]*[/COLOR] May be affected by [COLOR=Lime]Endurance[/COLOR]

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed[COLOR=Yellow]*[/COLOR][COLOR=Red]^ [/COLOR]                +3     1d6[COLOR=DarkOrange]**[/COLOR]+3         x2
Quarterstaff[COLOR=Yellow]*[/COLOR]             +3     1d6+3           x2
Sling (20 bullets)        +1     1d4+3           x2, range 50'
[COLOR=Yellow]
*[/COLOR] Can be used with [COLOR=Lime]Flurry of Blows
[/COLOR][COLOR=Red]^[/COLOR] Can be used with [COLOR=Lime]Stunning Fist
[/COLOR][COLOR=DarkOrange]**[/COLOR] Monk [COLOR=Lime]Unarmed Strike[/COLOR]
[B]
Flurry of Blows:[/B] One extra attack at highest BAB; -2 penalty on all attacks
for the round.

[B]Stunning Fist:[/B] Fort DC 12 (10 + ½ character level + 2 Wisdom); 1/1 (daily).

[B]Languages:[/B] Common

[B]Abilities:[/B]
[I]
--Human--[/I]
Bonus Feat
All Languages Available
Extra Skill Points
Any Class Favored
[I]
--Monk--[/I]
Unarmed Strike (1d6)
Flurry of Blows (1 extra attack, -2 penalty)
+2 AC Bonus (2 Wisdom + 0)
Bonus Feat (1st level)

[B]Feats:[/B]

Endurance (1st Level)
Diehard (Human Bonus)
Improved Unarmed Strike (Monk Unarmed Strike)
Stunning Fist (Monk 1st Level Bonus)

[B]Skill Points:[/B] 20[COLOR=Yellow]*[/COLOR]      [B]Max Ranks:[/B] 4/2
[COLOR=Yellow]*[/COLOR] 1st level: (4 Monk + 0 Int) * 4 + 4 Human

[B]Skills                   Ranks  Mod  Misc  Total[/B]
[I]
--Class--[/I]
Balance         (2 p.)     2    +1          +3
Listen          (4 p.)     4    +2          +6
Sense Motive    (4 p.)     4    +2          +6
Spot            (4 p.)     4    +2          +6
Tumble          (2 p.)     2    +1          +3
Swim            (0 p.)     0    +3          +3[COLOR=Yellow]*[/COLOR]
[I]
--Cross Class--[/I]
Survival        (4 p.)     2    +2          +4
[COLOR=Yellow]
*[/COLOR] May be affected by [COLOR=Lime]Endurance[/COLOR]

[B]Equipment:               Cost  Weight[/B]
[I]
--Carried / Worn--[/I]
Monk's Outfit              --     --
Quarterstaff               --    4lb
Belt Pouch                1gp  1/2lb
Backpack                  2gp    2lb
Bracers of Armor +1        --     --[I]

--In Belt Pouch--[/I]
Sling                      --     --
Sling Bullets (20)        2sp   10lb
[I]
--In Backpack--[/I]
Flint & Steel             1gp     --
Waterskin (water)         1gp    4lb
Waterskin (wine)[COLOR=Yellow]*[/COLOR]        15sp    4lb
Scented Candles (10)[COLOR=Yellow]*  [/COLOR]   1gp  1/2lb
Flute                     5gp    3lb
Trail Rations (5)        25sp    5lb
Potion: Cure Light         --     --
  Wounds, CL1 (4)
[COLOR=Yellow]
*[/COLOR] I had to guess prices for these.

[B]Total Weight:[/B] 33lb      [B]Money:[/B] 9gp 10sp 6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 76   153   230   460  1150

[B]Age:[/B] 22
[B]Height:[/B] 5'7"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Bald
[B]Skin:[/B] Olive
[sblock=Appearance]Kona'i is a little on the short side (for a human...), and quite compact, but what he lacks in size he makes up for in discipline; his muscles are well toned by years of calisthenics. Unfortunately, the skin that lies above those muscles is marred by a turbulent past. His scalp is bald and scarred by the fire that killed his family as a young boy. His arms, torso, and face are further checkered with scars received during his life on the streets before he found his Path. His dark eyes shine with intensity derived from the discipline he learned under his Master's tutelage. His most prominent blemish is the shattered cheekbone he suffered during the fall of the monastery; during the days after the attack, he was able to crudely reset the pieces, but lack of access to a cleric or healer left them to heal crooked.
[/sblock]

[sblock="Background (Public)"]Kona'i was born to poor parents in a rural village in the badlands of wind. One night when he was a child, about 7 years old, marauders ransacked and pillaged his village. His house was set to fire towards the beginning, before much of an alarm had been raised. His parents and older sister perished in the blaze; he managed to escape, but a burning timber fell on his head and burnt away his hair and a good chunk of scalp to go with it.

Together with some other refugees from the village, he made his way to the nearest city, but after a few years found himself restless and kept moving from city to city. Eventually as a teenager he found himself in Gotian. Here he managed to start a life as a dock worker, but the corruption and economic stress in the city left him living in the seedier areas of the city. Desperation and loneliness drove him to run with some local thugs, and gang warfare became a way of life.

During these years Kona'i developed his body rigorously, mostly out of necessity due to his size. He also began to pick up "street smarts" and quickly emerged as a cunning operator. He found the ruthlessness hard to come by, however, which disadvantaged him in "the organization". While he did his best to adapt to the moral relativity that surrounded him, he wasn't quite comfortable with it all.

When he was 19 he got a lucky break and landed a job as a deckhand on a passenger ship bound for Orussus. As it happened, one of the passengers on this ship was a Master from the Farun monastery in West Chumbershire, nestled in the foothills of the Stormspike Mountains, south of Brimbor. The Master quickly saw past Kona'i's rough exterior and recognized the potential there. He invited Kona'i to his monastery; Kona'i readily accepted, wishing to leave his life in the gangs behind. Over the next few years Kona'i cast off the vestiges of his chaotic past, wholeheartedly embracing the rigid Code of the Farun monks, disciplining his mind as he had his body.

About a year ago, however, an unusually large band of mountain trolls attacked the monastery, provocation unknown. The students and Masters fought valiantly but were overcome. Kona'i's Master was slain in the battle and Kona'i barely made it out alive after suffering a crushed cheekbone while attempting to aid his Master. Unaware of any other survivors, Kona'i was forced to set his own cheekbone, after which he made the slow and painful journey north to Brimbor. After some time recuperating there, he made his way to Orussus.

Kona'i has vowed to maintain the Code of the Farun and grow in its strength. Perhaps when he is more experienced and disciplined he will investigate and avenge the attack on the Farun monastery. For now, he seeks only to test himself and refine his understanding of the Code.

NOTE: All content from Kona'i's background is Public and may be implemented or expanded upon. However, if a DM wishes to take up an adventure or campaign related to investigation of the Farun attack, Kona'i really wants to be involved. :)
[/sblock]

[sblock=Adventures]

[/sblock]

[sblock="Treasure Log"]+100gp down payment for The Darque Portal
-100gp, +2x Potion of Cure Light Wounds (CL1) purchase
+2x Potion of Cure Light Wounds gift in The Darque Portal
+2sp, 6cp loot in The Darque Portal
+5gp loot in The Darque Portal
+Bracers of Armor +1 gift in The Darque Portal
[/sblock]

[sblock="XP Log"]+75 for killing two orcs in The Darque Portal
+133 for killing an orc and a grimlock in The Darque Portal
+100 for roleplaying in The Darque Portal
+120 for killing a choker in The Darque Portal
[/sblock]
 
Last edited:

garyh

First Post
Approved for 1st level by Trouvere and Orsal, 09/04/08

Code:
[B]Name:[/B] Sarn Irontusk
[B]Class:[/B] Psychic Warrior
[B]Race:[/B] Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Ayratha

[B]Str:[/B] 19 +4 (8p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -
[B]Int:[/B]  6 -2 (0p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (10p.)     [B]Init:[/B] +2        [B]Power Save:[/B] +2
[B]Cha:[/B]  6 -2 (0p.)      [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +2          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +4     2d6+6      19-20/x2
Heavy Flail               +4     1d10+6     19-20/x2
Dagger                    +4     1d4+4      19-20/x2
Javelin (ranged)          +2     1d6+4      20/x2

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] Darkvision (60'), Light Sensitivity (dazzled in bright sunlight)

[B]Power Points:[/B] 1 (1 PP via Wisdom)

[B]Powers Known:[/B] Thicken Skin (PsyWar1)

[B]Feats:[/B] Power Attack (1), Cleave (PsyWar1)

[B]Skill Points:[/B] 4 (PsyWar)       [B]Max Ranks:[/B] 4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2          +6

[B]Equipment:               Cost  Weight[/B]
Greatsword                 50gp      8lb
Explorer's outfit           -        0lb
Chain Shirt               100gp     25lb
Heavy Flail                15gp     10lb
Dagger                      2gp      1lb
Javelins (3)                3gp      6lb
Bedroll                     1sp      5lb
Backpack                    2gp      2lb
  - rations, trail,(2 days)10sp      2lb
  - Waterskin               1gp      4lb
  - flint and steel         1gp      ---

[B]Total Weight:[/B]63lb      [B]Money:[/B] 24gp 9sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               116   233   350   700   1,750

[B]Age:[/B] 23
[B]Height:[/B] 6'4"
[B]Weight:[/B] 260lb
[B]Eyes:[/B] Grey
[B]Hair:[/B] Black
[B]Skin:[/B] Grey

Appearance: Sarn is a large orc, usually seen carrying a large sword. Sarn's skin is a dark grey, his hair is jet black, and his eyes are light grey. He moves with a solid, measured pace.

Background: Sarn was his tribe's champion, but one day while he was delivering his chief's ultimatum to an encroaching gnoll pack, his tribe was slaughtered. Upon returning, Sarn found every member of his tribe dead. The signs indicated a fire-breathing dragon had done the deed. With no tribe left to defend, and knowing that had he been there, he would have died too, Sarn set out to strengthen himself, hoping one day he might have a chance for revenge.
 
Last edited:

Walking Dad

First Post
Approved for 2nd level

Code:
[B]Name:[/B] Midias Sunchosen
[B]Class:[/B] Cleric 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N/G
[B]Deity:[/B] Hyrag

[B]Abilities:[/B]                [B]Level:[/B] 2        [B]XP:[/B] 1.050
[B]Str:[/B] 14(06pt) [+2] 
[B]Dex:[/B] 12(04pt) [+1]     [B]BAB:[/B] +1         [B]HP:[/B] 18 (d8+2+6+2) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] ---
[B]Int:[/B] 12(04pt) [+1]     [B]Speed:[/B] 20'                [B]Spell Res:[/B] -
[B]Wis:[/B] 14(06pt) [+2]     [B]Init:[/B] +1                  [B]Spell Save:[/B] +2
[B]Cha:[/B] 12(04pt) [+1]     [B]ACP:[/B]  -4                  [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     4     2    1     -      -     -     17
[B]Touch:[/B] 11
[B]Flatfooted:[/B] 16    

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +3       +2               +5
[B]Ref:[/B]                  0       +1               +1
[B]Will:[/B]                +3       +2               +5


[B]Weapon                  Attack    Damage      Critical[/B]
Morningstar              +3        1d8+2          20/X2
Dagger (ranged)          +2        1d4+2       19-20/X2    Range:  10 feet
MW L. Crossbow           +3        1d8         19-20/X2    Range:  80 feet


[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of good
Divine Prepared Spellcasting
Healing Domain: +1 CL on healing Spells
Sun Domain: Greater Turning once per day
Spontanous Casting (cure spells)
Turn Undead: 4/day (inc. 1 greater turning), check 1d20+3 (as Clr 3), damage 2d6+4

[B]Feats:[/B]
H: Improved Turning
1: Mind over Body

[B]Skill Points:[/B] 20pts       [B]Max Ranks:[/B] 5/2.5
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        5      +2     -      +7
Knowledge (Religion)                 5       +1     -      +6
Heal                                 5       +2    -       +7
Spellcraft                           5       +1    -       +6

(Domains: Healing, Sun)
[B]CL:[/B] 2 (3 for healing spells)
[B]Spells Memorized[/B] 4/2+1+1
[B]0 Level:[/B]  Detect Magic, Light x2, Resistance
[B]1 Level:[/B]  Cure Light Wounds (d) - Bless, Command, Shield of Faith


[B]Equipment[/B]: (starting 200gp)

Item                        Cost (gold)                 Weight(lbs.)

[FONT=Courier New]Explorer's Outfit                0                            0
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Chain Shirt                    100                           25
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5[/FONT]
185,12

Total Weight: 83 lbs      Money: 14gp 8sp 8cp

Gained here: http://www.enworld.org/forum/4821658-post313.html
MW light crossbow, 300 gp

XP also in above thread.

Current game (150 xp):
[URL="http://www.enworld.org/forum/living-en-world/266143-malice-medusa-pt-1-manzanita-judging.html"]Malice of the Medusa[/URL]

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]        58    116    175   350   875

[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 197lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] light tanned
Appearance: Midias is a trained atletic human. He wears his black hair short and his face clean shaven. He proudly wears his armor and insignia of Hyrag, to show others his devotion.


Background: An orphan whose family killed by hobgoblins, Midias was raised by an orphanage dedicated to Hyrag. There he found his devotion to the sungod and his willingness to fight for the helpless.

[sblock=Image]
attachment.php

[/sblock]
approved by Trouvere and orsal

Second level approved by Boddynock and
Trouvere

[sblock=Level 1]
Code:
[B]Name:[/B] Midias Sunchosen
[B]Class:[/B] Cleric 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N/G
[B]Deity:[/B] Hyrag

[B]Abilities:[/B]                [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Str:[/B] 14(06pt) [+2] 
[B]Dex:[/B] 12(04pt) [+1]     [B]BAB:[/B] +0         [B]HP:[/B] 10 (d8+2) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] ---
[B]Int:[/B] 12(04pt) [+1]     [B]Speed:[/B] 20'                [B]Spell Res:[/B] -
[B]Wis:[/B] 14(06pt) [+2]     [B]Init:[/B] +1                  [B]Spell Save:[/B] +2
[B]Cha:[/B] 12(04pt) [+1]     [B]ACP:[/B]  -4                  [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     4     2    1     -      -     -     17
[B]Touch:[/B] 11
[B]Flatfooted:[/B] 16    

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +2       +2               +4
[B]Ref:[/B]                  0       +1               +1
[B]Will:[/B]                +2       +2               +4


[B]Weapon                  Attack    Damage      Critical[/B]
Morningstar              +2        1d8+2          20/X2
Dagger (ranged)          +1        1d4+2       19-20/X2    Range:  10 feet
L. Crossbow              +1        1d8         19-20/X2    Range:  80 feet


[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of good
Divine Prepared Spellcasting
Healing Domain: +1 CL on healing Spells
Sun Domain: Greater Turning once per day
Spontanous Casting (cure spells)
Turn Undead: 4/day (inc. 1 greater turning), check 1d20+1 (as Clr 2), damage 2d6+3

[B]Feats:[/B]
H: Improved Turning
1: Mind over Body

[B]Skill Points:[/B] 16pts       [B]Max Ranks:[/B] 4/2
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        4      +2     -      +6
Knowledge (Religion)                 4       +1     -      +5
Heal                                 4       +2    -       +6
Spellcraft                           4       +1    -       +5

(Domains: Healing, Sun)
[B]CL:[/B] 1 (2 for healing spells)
[B]Spells Memorized[/B] 3/1+1+1
[B]0 Level:[/B]  Detect Magic, Light, Resistance
[B]1 Level:[/B]  Cure Light Wounds (d) - Bless, Command


[B]Equipment[/B]: (starting 200gp)

Item                        Cost (gold)                 Weight(lbs.)

[FONT=Courier New]Explorer's Outfit                0                            0
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Chain Shirt                    100                           25
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5[/FONT]
185,12

Total Weight: 83 lbs      Money: 14gp 8sp 8cp


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]        58    116    175   350   875

[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 197lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] light tanned
[/sblock]

Last XP & GP
http://www.enworld.org/forum/5196592-post356.html
 
Last edited:

Walking Dad

First Post
Unapproved

Code:
[B]Name:[/B] Yinzar
[B]Class:[/B] Battle Sorcerer
[B]Race:[/B] Wild Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] C/G
[B]Deity:[/B] Valessa

[B]Abilities:[/B]                [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Str:[/B] 10(02pt) [+0] 
[B]Dex:[/B] 16(06pt) [+3]     [B]BAB:[/B] +0         [B]HP:[/B] 10 (d8) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] ---
[B]Int:[/B] 12(06pt) [+1]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
[B]Wis:[/B] 10(02pt) [+0]     [B]Init:[/B] +3                  [B]Spell Save:[/B] -
[B]Cha:[/B] 15(08pt) [+2]     [B]ACP:[/B]  -                  [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     0     0    3     0      -     -     14
[B]Touch:[/B] 11
[B]Flatfooted:[/B] 16    

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +0       +2               +2
[B]Ref:[/B]                  0       +3               +3
[B]Will:[/B]                +2       +0               +2


[B]Weapon                  Attack    Damage      Critical[/B]
(Longsword)              +2        1d8         19-20/X3 (not with him)
Dagger                   +0        1d4         19-20/X2    Range:  10 feet
Longbow                  +3        1d8            20/X3    Range:  80 feet


[B]Languages:[/B] Common, Elven, Sylvan

[B]Abilities:[/B]
- +2 Dexterity, -2 Intelligence.
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Favored Class: Sorcerer. A multiclass wild elf’s sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing.


[B]Feats:[/B]
1: Point Blank Shot

[B]Skill Points:[/B] 16pts       [B]Max Ranks:[/B] 4/2
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        4      +2     -      +6
Knowledge (arcane)                   4       +1     -      +5
Spellcraft                           4       +1    -       +5

[B]Spells Known[/B] 3/1
[B]0 Level:[/B]  Acid Splash, Detect Magic, Light
[B]1 Level:[/B]  Colorspray

[b]Equipment: (starting 120gp)

Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
dagger (2gp) (1 lb)
Longbow (75gp) (3 lbs)
40 arrows (2 gp) (3 lbs)
Studded Leather Armor (25gp) (20 lb)
Whetstone (2cp) (1 lbs)
Backpack (2gp) (2 lbs)
-
Shoulder Bag / Satchel (2gp) (1 lb)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Spell Component Pouch (5gp) (2 lbs)
Large Belt Pouch (1gp) (0.5 lbs)

118,12

[B]Total Weight:[/B] ? lbs      [B]Money:[/B] 1gp 8sp 8cp
Variant Rules:
SRD Race: Wild Elf
SRD Class: Battle Sorcerer
SRD Familiar: 1/2 level Animal Companion

Appearance: Yinzar is a dark-tanned wild elf with a faible for dark-green clothes. He normally wears his long chestnut-brown hair in thick braids.

Background: Yinzar travels the known world in the search for adventure and tests for his arcane-enhanced martial skills. Having studied the primal arts of blending swordplay and magic, his disdains book-worm magic nearly as much as drows or goblins.
 
Last edited:

Errandir

First Post
Code:
[B]Name:[/B] Reis Moinnael
[B]Class:[/B] Ranger
[B]Race:[/B] Half-elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Verdante

[B]Str:[/B] 14 (+2) [6pt]   [B]Level:[/B] 2        [B]XP:[/B] 2400/3000
[B]Dex:[/B] 16 (+3) [10pt]  [B]BAB:[/B] +2         [B]HP:[/B] 16 (2d8+2)
[B]Con:[/B] 12 (+1) [4pt]   [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0
[B]Int:[/B] 14 (+2) [6pt]   [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 (+0) [2pt]   [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 10 (+0) [2pt]   [B]ACP:[/B] -1         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4     +0    +3   +0    +0   +0     17
[B]Touch:[/B] 13          [B]Flatfooted:[/B] 14

                        [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     3     +1   +0     +4
[B]Ref:[/B]                      3     +3   +0     +6
[B]Will:[/B]                     0     +0   +0     +0

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +5      1d6+2       18-20x2
Dagger                    +5      1d4+2       19-20x2
Mace, light               +5      1d6+2       x2

[I]Note: When fighting with two weapons, Reis takes a -4 penalty to attack (or
-2 if his off-hand weapon is light).[/I]

[B]Languages:[/B] Common, Elven, Dwarven, Goblin

[B]Abilities:[/B] Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot,
survival, and weapon damage roll against goblinoids), Wild Empathy, low light
vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather
information checks, immunity to sleep spells and similar magical effects, and 
a +2 racial bonus on saving throws against enchantment spells or effects.

[B]Feats:[/B] Weapon Finesse (1st), Track (Ranger 1), Two-weapon Fighting (Ranger 2)

[B]Craft Points:[/B] 438

[B]Skill Points:[/B] 40         [B]Max Ranks:[/B] 5/2.5
[B]Skills                   [/B][B]Ranks  Mod  Misc  Total
[/B]Craft (weapons)            4     +2   +0     +6
Craft (armor)              4     +2   +0     +6
Diplomacy                  0     +0   +2     +2
Gather Information         0     +0   +2     +2
Handle Animal              4     +0   +0     +4
Hide                       5     +3   -1     +7
Listen                     4     +0   +1     +5
Move silently              5     +3   -1     +7
Search                     4     +2   +1     +7
Sleight of Hand (CC)       1     +3   -1     +3
Spot                       4     +0   +1     +5
Survival                   4     +0   +0     +4      
Swim                       0     +2   -2     +0

[B]Equipment:                Cost       Weight[/B]
Rapier (crafted)          6.67 gp    2 lbs
Dagger (5)                10 gp      5 lbs
Mace, light               5 gp       4 lbs
Chain shirt (mw)          250 gp     25 lbs
Artisan's tools (mw)      55 gp      5 lbs
Backpack                  2 gp       2 lbs
Flint and steel           1 gp       -  
Waterskin                 1 gp       4 lbs
Bedroll                   1 sp       5 lbs
Wooden flute              5 gp       3 lbs
Trail Rations (7)         3.5 gp     7 lbs

[B]Total Weight:[/B] 55 lbs      [B]Money:[/B] 537 gp 4 sp 0 cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58    116   175   350   875

[B]Age:[/B] 22
[B]Height:[/B] 4'11"
[B]Weight:[/B] 115 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Auburn
[B]Skin:[/B] Fair
[sblock=Crafting]Item.................... Cost.............. Craft Points
Rapier................... 6.67 gp.......... 2
Chain Shirt............. 33.33 gp........ 10[/sblock][sblock=Experience/Treasure]
Ends Meat:
-900 XP
-300 gold
-MW Chain Shirt

Malice of the Medusa:
-1,500 XP
-100 gold
-Sold chain shirt (50 gold)
-Hospital bill (-30 gold)

The Charming Warden:
-Trail Rations (-3.5 gold)[/sblock]
Appearance: Reis is clearly young, but his appearance is otherwise unremarkable. He displays both sides of his heritage, but many of his features - an angular face, slanted eyes, and pointed ears, as well as his small stature - are prominently elvish, causing him to occasionally be mistaken for a pure elf. He is small and slight, but moves with a nimble agility evocative of his elven heritage. His clothes are generally simple, and he wears his hair bound into a cable running down his back.
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top