(Record) Official Character Thread

ScorpiusRisk

First Post
Code:
[B]Name:[/B] Dane, Firebuilder
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Ayratha

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+01)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] 13+lvl
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 40%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +0    +0    +0    +0    16
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical    Range[/B]
Morning Star               +2     1d8+2     X2
Light Crossbow            +0     1d8        19-20x2      80 ft.

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead 5/Day (Turning Damage 2d6+3), Aura of Law, Law Domain (+1 CL for Law Spells), Fire Domain (Turn Water Creatures or Rebuke Fire Creatures 5/Day, Turning Damage 2d6+3), Spontaneous Casting (Healing)

[B]Feats:[/B] Divine Mercy, Power Attack

[B]Divine Mercy [Divine]
Prerequisites:[/B] Wis 13, turn undead ability.
 [B]Benefit:[/B] As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus.

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Weaponsmith)        4    +0          +4
Diplomacy                  4    +2          +6
Knowledge (Religion)       2    +0          +2
Concentration              2    +1          +3

[B]Equipment:               Cost  Weight[/B]
Scale Mail               50gp   30lb
Heavy Steel Shield       20gp   15lb
Dwarven Waraxe           30gp   08lb
Light CrossBow           35gp   04lb
Crossbow Bolts (20)      02gp   021b
Silver Holy Symbol     25gp    01lb
Artisan's Tools         05gp   05lb
Backpack         02gp   02lb
Flint And Steel          01gp   00lb
Clay Tankard         02cp   01lb
Trail Rations (10)       05gp   10lb
Sack (2)                 02sp   01lb
Hempen Rope (50 ft.)     01gp   10lb
Waterskin                01gp   04lb
Whetstone         02cp   01lb
Hooded Lantern           07gp   02lb
Oil (5, 1-Pint Flasks)   05sp   05lb
Candle (5)               05cp   00lb
Soap                     05sp   01lb
Dagger                   02gp   01lb
Morning Star           08gp   06lb

[B]Total Weight:[/B]109lb      [B]Money:[/B] 4gp 07sp 01cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               058   116  175   350   875

[B]Age:[/B] 24
[B]Height:[/B] 6'01"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Bald
[B]Skin:[/B] Tan
Appearance: Dane Stands tall, for a human and usually bears grime or dirt on his face, either from work or travel. His hands are rough and leathery from a hard life, but under it all he is relatively handsome. These days he is almost always seen wearing his scale mail, with simple clothing underneath and the symbol of the Pouring Cauldron in full view. He keeps his head shaved bald, an act of discipline as well as a practical act when dealing with fire, but also keeps a small neatly trimmed beard.

Background: Born in Ignussus, Dane's mother died during child birth and his father died in a street fight when he was still quite young. He lived on the streets for a short time, living off the generosity of the local clergy, but was eventually taken in by a local dwarven blacksmith. Dane doesn't know why Daren Grimnose took pity on him then, especially in such a city, but none the less Dane was able to learn a trade, and eat regularly. He even gained a sense of community amongst the Dwarves, earning the nickname Firebuilder, which he occasionally uses in place of a surname. Apprenticed to the smith he also saw firsthand the evils of the Curved Blades of Arcton, and eventually provided them directly with weapons and armor for years. It was a torturous act but seemed a necessary one. The Blacksmith's worshiped the fire god in an almost superstitious way, and Dane had opportunities to deal with clergy fairly regularly. He learned what he could, when he could, and eventually some of the priests learned of Dane's good heart and distaste for the Blades. The gave him additional training and when he seemed ready sent Dane out, and away from the city to try to develop his skills further in the hopes that some day he might return with the manpower and abilities to overthrow the guild and bring Law back to the people of Ignussus.

Spells Per Day
0: 3
1: 2+1

[sblock=quick stats]Name: Dane, Firebuilder
Human Cleric; lvl 1
M; LN; Speed: 20

HP: 9/9; BAB/Gr: 0/2; Init +0
AC: 16; T: 10; FF: 16
F: 3; R: 0; W: 5

Morning Star, +2 melee 1d8+2
Light Crossbow, +0 Ranged (80ft) 1d8, 19-20x2

Turn Undead 5/Day, 2d6+3
Turn Water/Rebuke 5/Day, 2d6+3

Feats: Divine Mercy, Power Attack
Skills: Concentration +3, Craft (Weaponsmith) +4, Diplomacy +6, Kn Religion +2

Str 14, Dex 10, Con 12, Int 10, Wis 16, Cha 14

Prepared Spells
0: Create Water, Detect Magic (2)
1: Protection form Chaos, Cause Fear, Sanctuary[/sblock]
 
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Herobizkit

Adventurer
Code:
[B]Name:[/B] XXXX
[B]Class:[/B] Bard
[B]Race:[/B] mountain Goblin
[B]Size:[/B] Small
[B]Gender:[/B] male
[B]Alignment:[/B] 
[B]Deity:[/B] Personal Mortalist

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] na/na
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2 mind-affecting
[B]Cha:[/B] 15 +2 (8p.)     [B]ACP:[/B] -1 (shield)[B]Spell Fail:[/B] 5% (shield)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +1  (+1)    +2    +1    +0   +0    14/15 (shield)
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12/13 (shield)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                +0     +0    +X          +X
[B]Ref:[/B]                 +2     +2    +X          +X
[B]Will:[/B]                +2     +2    +X          +X

[B]Weapon                  Attack   Damage     Critical[/B]
Crossbow, Light          +3(+4)  1d6(+1)     19-20/x2
Longsword                +1      1d6         19-20/x2

[B]Languages:[/B] Common, Goblin, Draconic, Dwarven

[B]Abilities:[/B]Mountain Goblin
            +2wisdom/-2strength
            small(+1combat bonus, +4 hide)
            Low-light vision
              natural builder +2 knowledge architecture and engineering
              + 2 on diplomacy and knowledge history
              + 1 racial bonus to hit goblinoids
              + 4 dodge bonus on AC against giants
              + 2 bonus on saving throws against mind-affecting spells
              Treat Goblin Ranseurs as martial weapons

Bardic music 1/day (Countersong, Fascinate, Inspire Courage +1)
Bardic knowledge +3 bonus to checks

[B]Spells per Day:[/B] 0-level: 2
[B]Spells Known:[/B] 0-level: [I]Daze, Light, Lullaby, Mage Hand[/I]

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Appraise		      3     +2    +0      +5
Bluff                         3     +2    +0      +5
Decipher Script               3     +2    +0      +5
Diplomacy                     3     +2    +2      +7
Gather Information            3     +2    +0      +5
Listen                        3     +2    +0      +5
Perform (Oratory)             4     +2    +0      +6
Profession (Merchant)         3     +2    +0      +5
Sense Motive                  3     +2    +0      +5
Use Magic Device              4     +2    +0      +6

Senses:
Listen +5  Spot +2  Search +2

[B]Equipment:               Cost  Weight[/B]
Crossbow, Light              35gp   2.00lb
Bolts, crossbow (30)          3gp   1.50lb
Longsword                    15gp   2.00lb
Shield, light wooden          3gp   2.50lb   
Padded armor                  5gp   5.00lb

Backpack[worn]                2gp   0.50lb
Bedroll [worn]                1sp   1.25lb
Case, map or scroll           1gp   0.50lb
Ink (1-oz vial)               8gp   ------
Inkpen                        1sp   ------
Parchment (100 sheets)       20gp   ------
Rations, 7 days [pack]       35sp   3.50lb
Signal whistle                8sp   ------
Waterskin                     1gp   1.00lb

(Note: Small armor and weapons weight 1/2 as much as human-sized;
Select small adventuring gear weights 1/4 as much as human-sized)

[B]Total Weight:[/B]19.75lb      [B]Money:[/B] 57gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                24.75 49.5  75   150   375

[B]Age:[/B] 15
[B]Height:[/B] 3'6"
[B]Weight:[/B] 54 lb
[B]Eyes:[/B] yellow
[B]Hair:[/B] bald
[B]Skin:[/B] dark brown
Appearance: XXXX

Background: XXXX
 
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Trouvere

Explorer
Cay Riggle, Psychic Warrior 3 / Fighter 1 (Approved)

Code:
[B]Name: [/B]Cay Riggle
[B]Class:[/B] Psychic Warrior 3 / Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] none

[B]Str:[/B] 17 +3 (10p.) 1   [B]Level:[/B] 4        [B]XP:[/B] 6260 (of 10000)
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +3         [B]HP:[/B] 27 (3d8+d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +6     [B]Craft Points:[/B] 1500
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +2        [B]Power Save:[/B] +2
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +0    +1    +6
[B]Ref:[/B]                       1    +2    +1    +4
[B]Will:[/B]                      1    +2    +3    +6
(Cloak of resistance +1, +2 Will psicrystal)

[B]Weapon                          Attack   Damage     Critical[/B]
MW deep crystal greatsword       +7      2d6+4      19-20/x2
MW cold iron heavy flail         +7      1d10+4     19-20/x2
Silver dagger                    +6      1d4+2      19-20/x2
Light crossbow                   +5      1d8        19-20/x2

[B]Languages:[/B] Common, Draconic, Elven

[B]Abilities:[/B] psionic; proficient with all simple and martial weapons, armor and shields; +1 Str at 4th level

[B]Feats:[/B]
1    Combat Expertise
h    Improved Disarm
[URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicWeapon"]P1[/URL]   Psionic Weapon
P2   Psicrystal Affinity (Resolved)
[URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalContainment"]3[/URL]    Psicrystal Containment
F1   Power Attack

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis               5    +2    +2    +9         synergy Concentration
Concentration              6    +0          +6
Jump                       5    +3          +8
Knowledge (psionics)       5    +2    +2    +9         synergy Autohypnosis
Listen                     0    +2   (+2)   +2         psicrystal
Search                     4    +2          +6
Spot                       3    +2   (+2)   +5    3cc  psicrystal
Tumble                     2    +2    +2    +6    2cc  synergy Jump

[B]Power Points:[/B] 6
[B]Powers known (ML 3):[/B] [URL="http://www.d20srd.org/srd/psionic/powers/elfsight.htm"]Elfsight[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/hammer.htm"]Hammer[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/vigor.htm"]Vigor[/URL]

[B]Equipment:                   Cost     Weight[/B]
MW deep crystal greatsword[URL="http://www.d20srd.org/srd/psionic/items/specialMaterials.htm#crystalDeep"]*[/URL]  1350 gp   08 lb
MW cold iron heavy flail      330      10
Silver dagger                  22      01
Light crossbow                 35      04
10 bolts                        1      01
Mithral chain shirt          1100      10
Traveler’s clothes              -       -
Cloak of Resistance +1       1000       -
Boots of Stomping[URL="http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofStomping"]*[/URL]            600      01
Signal whistle                  0.8    -
Caltrops                        1      02
Backpack                        2      02
Bedroll                         0.1    05

[B]Total Weight:[/B]  44 lb     [B]Money:[/B] 103 pp 6 gp 01 sp 00 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               086   173   260   520   1300

[B]Age:[/B] 27
[B]Height:[/B] 5'10"
[B]Weight:[/B] 190 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Riggle has long shaggy black hair and a drooping moustache, with no beard. He wears a heavy frieze cloak wrapped close. A greatsword is slung across his back.

Background: tba[sblock=Psicrystal]ML 3 psicrystal
13 HP
AC 17 (+4 size, +2 Dex, +1 natural), touch 16, flatfooted 15
Fort +5, Ref +3, Will +1
Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10
Autohypnosis +5, Climb +10, Concentration +6, Jump +0, Knowledge (psionics) +3, Listen +6, Move Silently +6, Search +2, Spot +6, Tumble +6
Alertness, improved evasion, personality (Resolved), self-propulsion, share powers, sighted, telepathic link, deliver touch powers[/sblock][sblock=Character tracking][sblock=Job system]Approved 13 Oct 2010.
General laboring job (1.5 gp and 5 XP per real time week).
Awarded through 20 Jul 2011 (40 weeks), 60 gp, 200 XP.
Awarded through 13 Oct 2011 (12 weeks), 18 gp, 60 XP. [/sblock]Starting equipment leaves 958.1 gp[/sblock][sblock=Level Archive]Level 1: Psychic Warrior 1. HP 8, Fort save +2, CP 150, feats Psionic Weapon, Combat Expertise, Improved Disarm, 20 skill points (Autohypnosis 4, Concentration 4, Knowledge (psionics) 4, Search 4, Spot 2cc); 1 PP, power Vigor.
Level 2: Psychic Warrior 2. HP +6, CP +300, Fort save +1, feat Psicrystal Affinity (resolved), +5 skill points (Autohypnosis, Concentration, Knowledge (psionics), Tumble 1cc); +2 PP, power Elfsight.
Level 3: Psychic Warrior 3. HP +6, CP +450, Ref save +1, Will save +1, feat Psicrystal Containment, +5 skill points (Concentration, Spot 1cc, Tumble 1cc); +3 PP, power Hammer.
Level 4: Fighter 1. HP +7, CP +600, Fort save +2, feat Power Attack, +5 skill points (Jump 5).[/sblock]
 
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Trouvere

Explorer
Rollfar Lightpurse, Rogue 1 / Psion 3 (cohort of Keldar Warbray) (Approved)

Code:
[B]Name:[/B] Rollfar Lightpurse
[B]Class:[/B] Rogue 1 / Psion (Seer) 3
[B]Race:[/B] Tallfellow Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Mongrel

[B]Str:[/B]  7 -2 (01p.)     [B]Level:[/B] 4        [B]XP:[/B] 6000 / 10000
[B]Dex:[/B] 14 +2 (04p.)     [B]BAB:[/B] +1         [B]HP:[/B] 19 (6+3d4+4)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] -5     [B]Craft Points:[/B] 1500
[B]Int:[/B] 15 +2 (06p.)+1   [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +2        [B]Power Save:[/B] +2
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +1    +2    +1    +0    +0    14
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1    +1    +3
[B]Ref:[/B]                       3    +2    +1    +6
[B]Will:[/B]                      3    +2    +1    +6     +2 morale vs fear

[B]Weapon                        Attack        Damage       Critical[/B]
Darkwood light crossbow        +5            1d6         19-20/x2
Darkwood shortspear            +1            1d4-2       x2
Darkwood shortspear (thrown)   +6            1d4-2       x2
Dagger                         +0            1d3-2       19-20/x2
Dagger (thrown)                +5            1d3-2       19-20/x2
[I]Hammer[/I]                         +0 touch      1d8         x2

[B]Languages:[/B] Common, Halfling, Gnome, Goblin

[B]Abilities:[/B] Tallfellow halfling traits[URL="http://www.d20srd.org/srd/monsters/halfling.htm"]*[/URL]; sneak attack +1d6; trapfinding;
           proficient with simple weapons, hand crossbow, rapier, sap,
           shortbow and short sword; proficient with light armor; Psionic
           Discipline: Clairsentience; +1 Int at 4th level

[B]Feats:[/B] Urban Tracking  (1st)
       Inquisitor      (Psn 1)
       Dodge           (3rd)

[B]Powers known (ML 3):[/B]
(1)  [URL="http://www.d20srd.org/srd/psionic/powers/attraction.htm"]Attraction[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm"]Conceal Thoughts[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/empathy.htm"]Empathy[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/hammer.htm"]Hammer[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/vigor.htm"]Vigor[/URL]
(2)  [URL="http://www.d20srd.org/srd/psionic/powers/clairvoyantSense.htm"]Clairvoyant Sense[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/objectReading.htm"]Object Reading[/URL]

[B]Power points:[/B] 14

[B]Skill Points:[/B] 52       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +2          +2
Balance                    0    +2          +2
Bluff                      4    +1          +5
Climb                      0    -2          -2
Concentration              6    +1          +7
Diplomacy                  4    +1          +5
Disable Device             4    +2    +2    +8   MW tools
Disguise                   0    +1          +1
Escape Artist              0    +2          +2
Forgery                    3    +2          +5
Gather Information         7    +1    +2    +10  Knowledge (local) synergy
Heal                       0    +2          +2
Hide                       0    +2    +4    +6
Intimidate                 0    +1          +1
Jump                       0    -2    -6    -8
Knowledge (local)          5    +2          +7
Listen                     6    +2    +2    +10  racial
Move Silently              0    +2          +2
Open Lock                  1    +2    +2    +5   MW tools
Ride                       0    +2          +2
Search                     4    +2    +2    +8   racial
Sense Motive               4    +2          +6
Spot                       4    +2    +2    +8   racial
Survival                   0    +2          +2
Swim                       0    -2          -2
Use Rope                   0    +2          +2

[B]Equipment:                   Cost (gp)   Weight lb[/B]
Traveler's outfit                 -       -
Darkwood light crossbow         355       2
20 bolts                          2       1
Darkwood buckler                190       1.25
Darkwood shortspear             316       0.75
Dagger                            2       0.5
MW thieves' tools               100       2
Signal whistle                    0.8     -
Chalk                             0.01    -
Backpack                          2       0.5
 Bell                             1       -
 Candle                           0.01    -
 Fishhook                         0.1     -
 Flint and steel                  1       -
 Ink vial                         8       -
 Inkpen                           0.1     -
 Parchment x5                     1       -

[B]Total Weight:[/B] 8 lb         [B]Money:[/B] 2320.98 gp

                           [B]Lgt    Med    Hvy    Lift  Push[/B]
[B]Max Weight:[/B]               17.25   34.5   52.5   105   262.5

[B]Age:[/B] 28
[B]Height:[/B] 4'3"
[B]Weight:[/B] 52 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light brown
[B]Skin:[/B] White
Appearance: Rollfar Lightpurse is motherly and rather plump, despite her tallfellow ancestry. Her expression can change from kindly, to keen and fiercely determined, to distant and unfocused from one moment to the next.

Background: tba
[sblock=Level Archive]Level 1: Rogue 1. HP 6, Ref save +2, Craft Points 150, feat Urban Tracking, 40 Skill Points (4 except where marked in Bluff, Diplomacy, Disable Device, Forgery 3, Gather Information, Knowledge (local), Listen, Open Lock 1, Search, Sense Motive, Spot)
Level 2: Psion (Seer) 1. HP +4, Craft Points +300, Will save +2, psion bonus feat Inquisitor, +4 Skill Points (Concentration 2, Knowledge (local) 1, Listen 1); powers Attraction, Conceal Thoughts, Empathy
Level 3: Psion 2. HP +4, Craft Points +450, Will save +1, feat Dodge, +4 Skill Points (Concentration 2, Gather Information 2); powers Hammer, Vigor
Level 4: Psion 3. HP +4, Craft Points +600, Fort save +1, Ref save +1, +4 Skill Points (Concentration 2, Gather Information 1, Listen 1); powers Clairvoyant Sense, Object Reading
[/sblock][sblock=Character Tracking]Initial 4th level NPC wealth 3300 gp.
Owns darkwood light crossbow -355, 20 bolts -2, darkwood buckler -190, darkwood shortspear -316, dagger -2, MW thieves' tools -100, backpack -2, selection of 'weightless' items -12.02.
[/sblock][sblock=Adventuring History]Troubled by visions seen in the fire, Rollfar sets out for Fallon to aid her childhood friend, Keldar Warbray, only to find him the talk of the town and already departed. She returns to Orussus hopping mad.[/sblock]
 
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Mand

First Post
Code:
[B]Name:[/B] Zerodur
[B]Class:[/B] Soulknife
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 8  -1 (00p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +4    +0     +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Mind Blade (shortsword)   +4     1d6+3      19-20x2
Light Crossbow            +2     1d8+0      19-20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] Mind Blade

[B]Feats:[/B] Weapon Focus (Mind Blade), Wild Talent, Power Attack, Cleave

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump                        4    +3          +7
Tumble                      4    +2          +6
Concentration               4    +3          +7
Spot                        4    +0          +4
Listen                      4    +0          +4

[B]Equipment:               Cost  Weight[/B]
Chain Shirt                 100gp   25lb
Light Crossbow               35gp    4lb
    Bolts (10)                1gp    1lb
Backpack                      2gp    2lb
6 Day's Rations               3gp    6lb
25' Hempen Rope               5sp    5lb
Waterskin                     1gp    4lb
Clay Mug                      2cp    1lb
Torch                         1cp    1lb
Belt pouch                    1gp    0.5lb
Chalk                         1cp
Bedroll                       1sp    5lb
Flint and Steel               1gp
Explorer's Outfit            



[B]Total Weight:[/B]54.78lb      [B]Money:[/B] 55gp 03sp 06cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150

[B]Age:[/B] 19
[B]Height:[/B] 6'2"
[B]Weight:[/B] 215lb
[B]Eyes:[/B] Bright green, and glow brighter when Mindblade is materialized
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance:

Zerodur is a strongly-built, black-haired, pale warrior who always carries himself with extreme self-control. He rarely shows emotion in his face.

Background:

Zerodur is a wanderer. His ability to focus his thoughts into a weapon earned the distrust of his family and friends and he was forced to leave. Now he hopes to prove to the world that his ability is a gift, not a curse. He has grown self-sufficient and self-reliant, though he does appreciate the help that others can provide in making ends meet. The focus and discipline that he has learned to materialize his mindblade as well as use it in combat has directed him toward a lawful alignment.
 
Last edited:

orsal

LEW Judge
Code:
 [FONT=Arial][B]Name:[/B] Ngikhnit[/FONT]
 [FONT=Arial][B]Class:[/B] Barbarian (Serpent Totem)[/FONT]
 [FONT=Arial][B]Race:[/B] Half-Giant[/FONT]
 [FONT=Arial][B]Size:[/B] Medium[/FONT]
 [FONT=Arial][B]Gender:[/B] Male[/FONT]
 [FONT=Arial][B]Alignment:[/B] CN[/FONT]
 [FONT=Arial][B]Deity:[/B] Taurusk[/FONT]
  
  [FONT=Arial][B]Str:[/B] 17 +3 (8pt)    [B] Level:[/B] 1 (ECL: 2)    [B]XP:[/B] 1000[/FONT]
  [FONT=Arial][B]Dex:[/B] 8 -1 (2pt)      [B]BAB:[/B] +1                 [B]HP:[/B] 15 (1d12+3)[/FONT]
  [FONT=Arial][B]Con:[/B] 17 +3 (8pt)   [B]Grapple:[/B] +8           [B]Dmg Red:[/B] [/FONT]
  [FONT=Arial][B]Int:[/B] 15 +2 (8pt)      [B]Speed:[/B] 30'            [B]Craft Points:[/B] 134[/FONT]
  [FONT=Arial][B]Wis:[/B] 12 +1 (4pt)    [B]Init:[/B] -1        [/FONT]
  [FONT=Arial][B]Cha:[/B] 8 -1 (0pt)      [B]ACP:[/B] -2[/FONT]
  
          [FONT=Arial][B]Base  Armor  Shld   Dex  Size   Nat  Misc  Total[/B][/FONT]
  [FONT=Arial][B]Armor:[/B]       10     +4      +0       -1      +0      +0     (-2)     13    (11 raging)[/FONT]
  [FONT=Arial][B]Touch:[/B] 9 (7 raging)             [B]Flatfooted:[/B] 13[/FONT]
  
  
              [FONT=Arial][B]Base   Mod  Misc  Total[/B][/FONT]
  [FONT=Arial][B]Fort:[/B]                  2    +3    (+2)    +5    (+7 vs. poison)[/FONT]
  [FONT=Arial][B]Ref:[/B]                   0    -1        -1[/FONT]
  [FONT=Arial][B]Will:[/B]                  0    +1    (+2)    +1    (+3 when raging)[/FONT]
  [FONT=Arial]Fire-Acclimated: +2 to the above vs. fire[/FONT]
  
  [FONT=Arial][B]Weapon               Attack   Damage     Critical[/B][/FONT]
 [s] [FONT=Arial]Flail                       +4       2d6+3       19-20x2[/FONT]
  [FONT=Arial](raging)                  +6       2d6+5       19-20x2[/FONT][/s]
  [FONT=Arial]Flail                       +4       2d6+4      19-20x2[/FONT]     (2-handed)
  [FONT=Arial](raging)                  +6       2d6+7      19-20x2[/FONT]
  [FONT=Arial]Javelin                   +0       1d8+3          20x2    (30’)[/FONT]
  [FONT=Arial]Javelin                   +0       1d8+5          20x2    (30’)[/FONT]
  
  [FONT=Arial][B]Languages:[/B] Common, Giant, Ignan[/FONT]
  
  [FONT=Arial][B]Abilities:[/B] Giant type: Half-giants are immune to spells and effects that target Humanoids[/FONT]
  [FONT=Arial]           Low-Light Vision[/FONT]
  [FONT=Arial]           Powerful Build: Half-giants count as Medium or Large, whichever is better, for the
                 purpose [/FONT][FONT=Arial]of opposed checks or immunity to special attacks, and can use Large
                 weapons as a Large character.[/FONT]
  [FONT=Arial]           Naturally Psionic[/FONT]
  [FONT=Arial]           Proficiency: simple and martial weapons, light and medium armour, shields (except tower)[/FONT]
  [FONT=Arial]           Rage: 1/day, 8 rounds[/FONT]
  
  [FONT=Arial][B]Feats:[/B] Psionic Talent[/FONT]
  
  [FONT=Arial][B]Psionics:[/B] 4 pp/day [2 Naturally Psionic, 2 Psionic Talent][/FONT]
  [FONT=Arial]           Psi-like Ability: stomp 1/day, manifester level 1[/FONT]
  
  [FONT=Arial][B]Skill Points:[/B] 6x4=24       [B]Max Ranks:[/B] 4/2[/FONT]
  [FONT=Arial][B]Skills                      Ranks  Mod  Misc  Total[/B][/FONT]
  [FONT=Arial]Balance (cc)                1       -1      -2       -2    (ACP)[/FONT]
  [FONT=Arial]Craft (weaponsmith)      2      +2     +2      +6    (MW tools)[/FONT]
  [FONT=Arial]Craft (armoursmith)       1      +2     +2      +5[/FONT]
  [FONT=Arial]Diplomacy (cc)             2       -1               +1[/FONT]
  [FONT=Arial]Handle Animal              1       -1               +0[/FONT]
  [FONT=Arial]Jump                           2      +3      -2      +3    (ACP)[/FONT]
  [FONT=Arial]Knowledge (geog) (cc)   2     +2                +4[/FONT]
  [FONT=Arial]Listen                          2       +1              +3[/FONT]
  [FONT=Arial]Move Silently (cc)         1       -1     -2        -2   (ACP)[/FONT]
  [FONT=Arial]Swim                           2      +3     -4        +1    (ACP)[/FONT]
  [FONT=Arial]Literate                        2 skill points[/FONT]
  
  
  [FONT=Arial][B]Equipment:               Cost    Weight[/B][/FONT]
  [FONT=Arial]Traveller's outfit              --          --[/FONT]
  [FONT=Arial]Chain shirt                33.33 gp   25 lb    (crafted himself)[/FONT]
  [s][FONT=Arial]Heavy wooden shield   2.33 gp   10 lb    (crafted himself)[/FONT][/s]
  [FONT=Arial]Large Flail                  5.33 gp   10 lb    (crafted himself)[/FONT]
  [FONT=Arial]Large Javelins (3)         2 gp       12 lb    (crafted himself)[/FONT]
  [FONT=Arial]Backpack                   2 gp         2 lb[/FONT]
  [FONT=Arial]Fishhook                    0.1 gp       --[/FONT]
  [FONT=Arial]Ink vial                        8 gp         --[/FONT]
  [FONT=Arial]Inkpen                        0.1 gp[/FONT]     --
  [FONT=Arial]Belt pouch                   1 gp       0.5 lb[/FONT]
  [FONT=Arial]Sack                          0.1 gp     0.5 lb[/FONT]
  [FONT=Arial]MW Artisan tools       55 gp        5 lb[/FONT]
  [FONT=Arial]Acid (1 flask)              10 gp       1 lb[/FONT]
  [FONT=Arial]Tindertwig                    1 gp       --[/FONT]
  [FONT=Arial]Thunderstone             30 gp       1 lb[/FONT]
  [FONT=Arial][B]Total Cost:[/B] 150.29 gp[/FONT]
  [FONT=Arial][B]Total Weight:[/B] 57 lb    [B]Money:[/B] 9.71 GP[/FONT]
  [FONT=Arial]Light load (by armor and weight)[/FONT]
  
 [FONT=Arial][B]                        Lgt   Med   Hvy  Lift  Push[/B][/FONT]
  [FONT=Arial][B]Max Weight:[/B]    86    173    260   520  1300[/FONT]
  
  [FONT=Arial][B]Age:[/B] 37 yrs[/FONT]
  [FONT=Arial][B]Height:[/B] 7'3"[/FONT]
  [FONT=Arial][B]Weight:[/B] 282 lb[/FONT]
  [FONT=Arial][B]Eyes:[/B] green[/FONT]
  [FONT=Arial][B]Hair:[/B] dark brown[/FONT]
  [FONT=Arial][B]Skin:[/B] white [/FONT]


Appearance:
To those accustomed to the society of smaller races, Ngikhnit’s most obvious feature is his imposing stature. Those who encounter him while prepped for battle may find his bellicosity off-putting – even his allies, while grateful for his services, may be a little uncomfortable at how much he seems to enjoy hurting and killing – but in other contexts, he can be quite polite and friendly.


Background: Ngikhnit is the offspring of an ogre who, for various reasons not always well understood, lived among humans and married a human woman. When he was a boy his father decided that the effete ways of human society were unfit for proud ogre-blooded youths, and took the family away to live in the wild. Ngikhnit has had enough exposure to civilized society to function in social settings, but is most comfortable when his wild and uncouth nature can be expressed uninhibited.

[sblock=XP history:]
Created with 20 DM credits
[/sblock]

[sblock=Craft history]
+150 CP at level 1
-2 CP crafted flail (DC 15, take 10+6=16)
-3 CP crafted 3 javelins (DC 15, take 10+6=16)
-10 CP crafted chain shirt (DC 14, take 10+5=15)
-1 CP crafted heavy wooden shield (DC 11, take 10+5=15)
[/sblock]
 
Last edited:

mizugumo

Explorer
Vedry Glegnar

Code:
[B]Name:[/B] Vedry Glegnar
[B]Class:[/B] Ranger
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 15 +2 (08p.)     [B]BAB:[/B] +1         [B]HP:[/B] 09 (1d8+1)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] +3     [B]Craft Points:[/B] 150
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] Nil
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 0
[B]Cha:[/B] 08 -1 (02p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                    2      +1          +3
[B]Ref:[/B]                     2      +2          +4
[B]Will:[/B]                    0      +3          +3

[B]Racial Saving Throw Bonuses:[/B] Poison: +2, spells and spell like  abilities +2

[B]Weapon                  Attack   Damage     Critical[/B]
Waraxe, Dwarven (2hnd)  +3       1d10+3     20/x3
Crossbow, light         +3       1d8        19-20/x2

[B]Languages:[/B] Dwarven, Common

[B]Dwarf Traits[/B] 60' Darkvision
    +4 Dodge bonus to Armor Class against monsters of the giant type
    +1 racial bonus on attack rolls against orcs and goblinoids
    +2 racial bonus on Appraise and Craft checks that are related to stone or metal
    Stability
    Stonecunning

[B]Proficiencies:[/B] Armor (light), Shield (except tower shield), Weapons (simple, martial)

[B]Abilities:[/B] Favored Enemy: Orc (+2) , Wild Empathy (+0)  

[B]Feats:[/B] Run, Track

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                 0      0   (+2)   +0 (Racial bonus stone/metal)
Balance                  0     +2    -1    +1
Bluff                    0     -1     0    -1
Climb                    3     +2    -1    +4
Concentration            0     +1          +1
Diplomacy                0     -1          -1
Disguise                 0     -1          -1
Escape Artist            0     +2    -1    +1
Gather Information       0     -1          -1
Heal                     2     +3          +5
Hide                     3     +2    -1    +4
Intimidate               0     -1          -1
Jump                     0     +2    -7    -5
Knowledge
 (Dungeoneering)         3      0          +3
Listen                   2     +3          +5
Move Silently            3     +2    -1    +4
Ride                     0     +2          +2
Search                   3      0   (+2)   +3 (Stonecunning)
Spot                     0     +3          +3
Survival                 2     +3          +5
Swim                     0     +2    -2    +0
Use Rope                 3     +2          +5


[B]Equipment:               Cost  Weight[/B]
Backback                  2gp    2 lb
Crossbow bolts (30)       3gp    3 lb
Caltrops (5)              5gp    10 lb
Crossbow (light)          35gp   4 lb
Grappling Hook            1gp    4 lb
Outfit (explorer's)       0gp    - lb
Pouch (4)                 4gp    2 lb
Rope (hemp, 50')          1gp    10 lb
Studded Leather Armor     25gp   20 lb
Waraxe (Dwarven)          30gp   8 lb

[B]Total Weight:[/B]63 lb      [B]Money:[/B]  134gp 00sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 66
[B]Height:[/B] 4'00"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Pale Gray
Appearance: Vedry stands just over four feet tall, with a shaved head revealing a light gray skin tone and several large scars on the left side of his head and ear. Bright blue eyes twinkle from beneath long bushy red eybrows. A large bulbous nose sits above a thick crimson moustache that nearly touches the top of his chest. A long chin beard separated into two tails kept in place by stone beads hangs from his chin.

Vedry wears a dark blue cloak over grey studded leather armor, likely made from the skin of an animal uncommon to the eyes of a surface dweller.

Background: Vedry was serving in his local militia as a scout/search and rescue operative. Stationed near the edge of his kingdom's territory he learned the underground equivalent to the skills taught to surface dwelling rangers.

While stationed at the outpost, one of Vedry's regular assignments was to monitor the movements of a nearby goblin tribe who had signed a peace treaty with the Dwarven kindom. During his rounds, Vedry heard screaming and the chaos of battle. When he drew close to the tribe's location he found bodies and destruction littering the floor of the caverns. As he investigated the shadows grew dark and he became paralyzed with fear.

The next memory Vedry has is waking up in a pool of blood from the deep wound to his head. He quickly bandaged himself and returned to the outpost for further medical attention. He found the outpost destroyed, likely by the same creature that attacked him. Vedry thinks the outpost destruction was his fault for not being able to alert his friends in time. Too ashamed to return to his kingdom, he has made his way to the surface and is currently searching for a way to redeem himself.
 
Last edited:

Christoper Greeneyes - Katara Sorcerer 1

Level 1 Approved - August 19, 2010

Code:
[B]Name:[/B] Christopher Greeneyes
[B]Class:[/B] Sorcerer
[B]Race:[/B] Katara
[B]Age:[/B] 35 (Middle Aged)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Valessa
 
[B]Str:[/B]  6 -2 ( 1p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 5p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 ( 5p.)     [B]Grapple:[/B] -6     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 ( 3p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B]  9 -1 ( 0p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +5
[B]Cha:[/B] 21 +5 (16p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1
 
[B]Weapon                  Attack   Damage     Critical[/B]
Dagger, small (Melee)     -1     1d3-2      19-20 x2
Dagger, small (Thrown)    +3     1d3-2      19-20 x2
Light Crossbow, small     +3     1d6        19-20 x2
 
[B]Languages:[/B] Common, Sylvan
 
[B]Abilities:[/B]
Keen Ears       - +2 racial bonus to Listen
Natural Grace   - +2 racial bonus to Move Silently, Balance, and Tumble. Balance is always a class skill.
Incredible Leap - +8 racial bonus to Jump
Wandering Mind  - -1 save vs enchantment/charm effects, -2 racial penalty to sense motive and concentration checks
Lowlight vision
 
[B]Feats:[/B] Improved Initiative (1st level)
 
[B]Spell Casting:[/B]
Spell Slots  0th: 5
             1st: 5 (3 Base + 2 from high ability)
 
Spells Known: 4/2
             0th: Prestidigitation, Detect Magic, Light, Daze
             1st: Grease, Color Spray
 
[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (Int)             0    +1          +1
Balance (Dex)              0    +2      +2  +4
Bluff (Cha)                3    +5          +8
Climb (Str)                0    -2          -2
Concentration (Con)        4    +0      -2  +2
Craft (Any) (Int)          0    +1          +1
Diplomacy (Cha)            0    +5          +5
Disguise (Cha)             0    +5          +5
Escape Artist (Dex)        0    +2          +2
Forgery (Int)              0    +1          +1
Gather Information (Cha)   0    +5          +5
Heal (Wis)                 0    -1          -1
Hide (Dex)                 0    +2      +4  +6
Intimidate (Cha)           0    +5          +5 (Being Small, normally there will be an anditional penalty)
Jump (Str)                 0    -2    +8,-6 +0
Knowledge (Arcana)         1    +1          +2
Listen (Wis)               0    -1      +2  +1
Move Silently (Dex)        0    +2      +2  +4
Perform (any) (Cha)        0    +5          +5
Ride (Dex)                 0    +2          +2
Search (Int)               0    +1          +1
Sense Motive (Wis)         0    -1      -2  -3
Spellcraft (Int)           2    +1          +3
Spot (Wis)                 0    -1          -1
Survival (Wis)             0    -1          -1
Swim (Str)                 0    -2          -2
Tumble (Dex)               1    +2      +2  +5
Use Rope (Dex)             0    +2          +2
 
[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit                --gp    -.-- lb Worn, starting clothes
Tent, Small                      10gp    5.00 lb
Trail Rations, Small (3)         15sp     .75 lb
Chalk (3)                         3cp    -.-- lb
Candles (7)                       7cp    -.-- lb
Winter Blanket, Small             5sp     .75 lb
Bedroll, Small                    1sp    1.25 lb
Dagger, Small                     2gp     .50 lb
Signet Ring                       5gp    -.-- lb
Small Backpack                    2gp     .50 lb
Small, Light Crossbow            35gp    2.00 lb
Bolts, Crossbow (10)              1gp    1.00 lb
Spell Component Pouch             5gp    2.00 lb
 
[B]Total Weight:[/B]13.75lb      [B]Money:[/B] 46gp  8sp  0cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                15    30    45    90   225
 
[B]Additional Equipment Carried By Mule[/B]
Pack Saddle
Feed for Mule (10 days)
Trail Rations, Small (7)
Sike Rope, 50'
Hempen Rope, 100'
Crossbow bolts, 20
 
[B]Age:[/B] 35
[B]Height:[/B] 2'10"
[B]Weight:[/B] 30lb
[B]Eyes:[/B] Black

Appearance: Christopher's body is covered in medium brown fur. He has black spots similar to a cheetah. He has an impressive black mane which is now peppered with white hair. Normally, the mane is kept in a single tight braid. There are tufts of longer black hair around his wrists and ankles.

His eyes are an impressive shade of black, and no difference can be made out between the iris and pupil. His clothes are always meticulously clean and fashionable.

Background: Christopher's wife has recently died of a sudden and quickly progressing disease. Christopher has left most of his possessions in the care of his clan, and left to wonder the world. This is to both satisfy his natural curiosity and to escape the absence of his wife. He and his wife had a single daughter, Lira Greeneyes, whose talents and training was as a bard. He has not heard from her in several years. The last he knew of her, she had been traveling to Orussus.

A family legend states that they have a fey ancestor. He accepts this as truth and as the source of both his own and his daughter's arcane powers. Regardless if it is true or not, he and his birth clan have maintained
good relationships with the nearby fey.

Christopher does not have any immediate plans. He has left his home to escape the painful memories of his wife's death, but he retains his race's curiosity and his own unique sense of humor. He is willing to go
where the road takes him, and having discovered the hospitality of the Red Dragon Inn, he mingles with the passing adventurers, enjoying the good food and drink.
[sblock=Money]
Code:
  GP   SP   CP       Description
 120    0    0       Starting Gold
- 10    0    0       Small Tent
-      15    0       Trail Rations (3 Small)
-            3       Chalk (3)
-            7       Candles (7)
-       5    0       Small Winter Blanket
-       1    0       Small Bedroll
-  2    0    0       Small Dagger
-  5    0    0       Signet Ring
-  2    0    0       Small Backpack
- 35    0    0       Light Crossbow, Small
-  1    0    0       Crossbow bolts (10)
-  5    0    0       Spell Component Pouch
------------------------------------------
  57    8    0
 
+ 20    0    0       The Charming Warden - Prepayment for Services
-  8    0    0       Mule
-  5    0    0       Pack Saddle
-       5    0       10 days feed for the mule
-  3    5    0       7 small trail rations
- 10    0    0       50' Silk Rope
-  2    0    0       100' Hempen Rope
-  2    0    0       20 crossbow bolts
------------------------------------------
  46    8    0
[/sblock]
[sblock=XP History]
Code:
  0       Starting
[/sblock]
[sblock=Craft History]
Code:
[/sblock]
[sblock=Rewards]
Code:
[url=http://www.enworld.org/forum/living-en-world/292415-charming-warden-3.html#post5330018]The Charming Warden: 20gp[/url] Provided at the start of the adventure[/sblock]
 
Last edited:

PolterGhost

First Post
Code:
Name: Elianna Therisara "Skyseeker"
Class: Diviner 1
Race: High Elf
Size: Medium
Gender: Female
Alignment: Chaotic Good
Deity: Grendath, Antonidas of Drevin, Geoth; Verdante, Gliran; Halor

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d4+1)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B]  0/-
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B]  0
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +4
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +0     1d8        19-20x2
Short Bow                 +3     1d6             x3
Dagger                    +0/3   1d4        19-20x2
Unarmed Combat            +0     1d3             x2

[B]Languages:[/B] Common, Elven, Gnome, Goblin, Gnoll, Draconic

[B]Abilities:[/B] Low Light Vision, Immunity to magical sleep, +2 versus enchantments,

[B]Feats:[/B] Elven Weapon Proficiency, Scribe Scroll, Skill Focus (Concentration)

[B]Spellcasting: 0     1     2     3     4     5     6     7     8     9[/B]
             3+1 / 1+1 /  -  /  -  /  -  /  -  /  -  /  -  /  -  /  -
Specialization/Domain: Diviniation
Restricted Schools: Necromancy
Bonus from Int:     1  /  1  /  1  /  1  /  -  /  -  /  -  /  -  /  -
[U][B]Spells Known:[/B][/U]
0 - All non-necromancy spells known
1 - Comprehend Languages, True Strike, Color Spray, Grease, Alarm, Enlarge Person, Shield

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1    +3    +8
Decipher Script            1    +4          +5
Knowledge (Arcana)         1    +4          +5
Knowledge (History)        1    +4          +5
Knowledge (Religion)       1    +4          +5
Knowledge (Nobil. & Royal.)1    +4          +5
Knowledge (Nature)         1    +4          +5
Knowledge (Geography)      1    +4          +5
Profession (Bookkeeper)    1    -1          +0
Spellcraft                 4    +4          +8

Handle Animal              1    -1          +0
Listen                     0    -1    +2    +1
search                     2    +4    +2    +8
Spot                       0    -1    +2    +1
Tumble                     1    +3          +4

[U][B]Crafting[/B][/U]
[B]Craft Points:[/B] 650
[B]Items Crafted           Points  Gold  Experience     Total[/B]
XXXX                    XXXcp   XXgp   XXXXxp   XXcp, XXgp, XXxp


[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit 1 [worn]0cp    0lb: Consists of a brown shirt and leather breeches, along with a reversible cloak- Light brown on the outside, a forest green on the inside.  Comes with a pair of leather gloves, light boots, and a wide-brimmed 

leather hat with white plumage.
Money Sack                1sp  0.9lb
Spell Component Pouch     5gp    2lb
Longsword                15gp    4lb: A simple blade and crossguard, strapped to the waist.
Dagger                    2gp    1lb: A small dagger, hidden inside the cloak.
Short Bow                30gp    2lb: A bow strapped on the back along with a quiver
Quiver                    1gp    3lb: 20 Arrows
Backpack                  2gp    2lb
--Sewing Needle           1cp    0lb
--Flint and Steel         1gp    0lb: Packed in an ornate wooden box, engraved with leaf imprints and family emblem.
--Candle                  1cp    0lb: Multipurpose tool.
--Whetstone               2cp    1lb
--Soap                    5sp   .5lb
--Spellbook               0gp    3lb: 76 Pages free

Aeltherah;Small Guard Dog 25gp
6hp, AC 15, touch 14, flat-footed 12
BAB/Grapple: 0/-3
Attack: Bite +2 (1d4+1)
Low-Light Vision, Scent
Fort+4, Ref+5, Will+1
Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track*
Tricks: Attack, Defend, Guard, Down
[I]A snowy white [URL="http://upload.wikimedia.org/wikipedia/commons/e/ea/Korean_Jindo_Dog.jpg"]Jindo[/URL], a lean spitz-type dog (a type shared by huskies.)  Purchased from a trainer, he was taught to be a lovely pet and a boisterous guard dog.[/I]

Saddlebags                4gp    2lb
>Bedroll                  1sp    5lb
>2 Waterskins             2gp    8lb
--Rations                 4gp    8lb: Nuts and dried fruit.  The dried meat goes to the dog.
--Silk Rope              10gp    5lb: 50 feet for her pleasure.
--2 Winter Blankets       5sp    6lb
--Explorer's Outfit 2    10gp    8lb:A pair of long leather gloves and a set of sturdy boots round out the simple brown shirt and skirt, covered with a green overtunic.
Weight: 42


[B]Total Weight:[/B]19.4lb      [B]Money:[/B]  7gp  7sp  6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66    100   200   500

[B]Age:[/B] 150
[B]Height:[/B] 5'2"
[B]Weight:[/B] 107lb
[B]Eyes:[/B] Emerald
[B]Hair:[/B] Chestnut
[B]Skin:[/B] Milky


Appearance:
A young looking girl with long ears that point out from her flowing hair. She always appears to be smiling, and nods whenever spoken to. While her clothing may always seem tidy, her own personality requires a bit of cleaning up. With a bright soprano voice, she rambles on absent-mindedly upon matters she believes are true, but otherwise is rather childish and naive for an elf. She appears to bounce when she walks, and seems to gently float around the field of combat.

Background: The daughter of eldritch wizards, Elianna had lead a simple life in Rivenblight, her ancestral home. Though all of the adults spoke of Rivenblight in hushed tones, Elianna didn't seem to notice what was so off about it. Her clan, House Aelylth, had been almost wiped out by the cataclysm that struck Beryl. Had they not sacrificed themselves, their powerful magic would not have helped cut down the casualties to a minimum. Her own parents were reluctant to tell her of the event, Elianna figuring that she just had a small family to begin with.

As one of the heirs to House Aelylth, Elianna was tasked to utilize her training as a Diviner to gain a secular experience, and to return to the family after obtaining enlightenment.
 
Last edited:

Eli

First Post
Code:
[B]Name:[/B] Cael Evershaw
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Obad-Hai
[B]Str:[/B]  14 +2 (6p.)       [B]Level:[/B] 1         [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)       [B]Grapple:[/B] +3     
[B]Int:[/B]  12 +1 (4p.)       [B]Speed:[/B] 30'      
[B]Wis:[/B] 12 +1 (4p.)       [B]Init:[/B] +3        
[B]Cha:[/B] 10 +0 (2p.)       [B]ACP:[/B] -1         
 
 
             B[B]ase  Armor Shld     Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]     10    +3       +0      +3    +0    +0    +0    16
 
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13
 
                           [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2       +1             +3
[B]Ref:[/B]                       2       +3             +5
[B]Will:[/B]                       0       +1             +1
 
 
[B]Weapon                         Attack   Damage     Critical[/B]
Composite Longbow          +4     1d8+0       20/x3
Glaive                             +3     1d10+2     20/x3
Shortsword                      +3     1d6+2       19-20/x2
Dagger                            +3     1d4+2        19-20/x2
 
[B]Languages:[/B] Common, Sylvan
 
 
[B]Abilities:[/B] Wild Empathy 1d20+1, Favored Enemy(Outsider-Evil), Track
 
[B]Feats:[/B] Point Blank Shot, Precise Shot
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
 
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Climb                        2       +2      -1     +3
Craft(Fletcher)            4       +1     +0     +5
Handle Animal            3       +0     +0     +3
Hide                          3       +3     -1      +5
Jump                         2       +2     -1      +3
Knowlege(Nature)       3       +1     +0     +4
Listen                       3       +1     +0     +4
Move Silently             3       +3      -1     +5 
Ride                         1       +3     +0     +4
Spot                         3       +1     +0     +4
Survival                     3      +1     +0     +4
Swim                        1       +2     -2     +1
Use Rope                  1       +3     +0     +4
 
[B]Equipment:                   Cost   Weight[/B]
Composite Longbow            100gp     3lb
20 Arrows                             1gp      3lb
20 Cold Iron Arrows                2gp     3lb
Glaive                                  8gp      10lb
Shortsword                          10gp     2lb
Studded Leather                   25gp     20lb
Backpack                              2gp     2lb 
   Bedroll                              1sp     5lb
   Candles x 5                       5cp       --
   Case, Map or Scroll             1gp     .5lb
   Flint & Steel                      1gp       --
   Torches x 5                        5cp     5jb
   Waterskin                         1gp      4lb
   Whetstone                        2cp      1lb
   Artison Tools                     5gp      5lb
   Trail Rations x 4                2gp      4lb
Silk rope 50'                        10gp     5lb
Belt Pouch                           1gp      .5lb
   Caltrops                           1gp      2lb
Explorer Outfit                     10gp     8lb
 
[B]Total Weight:[/B]83lb      [B]Money:[/B] 58gp 17sp 8cp
 
                                [B]Lgt   Med   Hvy    Lift  Push[/B]
[B]Max Weight:[/B]               58   116    175    350   875
[B]Age:[/B] 21
[B]Height:[/B] 6'1"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Sandy Brown
[B]Skin:[/B] Tanned
[B]Appearance:[/B] Browns, Tans and Greens are the colors. Worn, but not tattered
 
[B]Background:[/B] Cael is a young man who grew up in the woods helping his father care for their stretch of the forest. He has known what he wanted to be since he was little and nothing has changed. Although he loves caring for the forest, he has had an itch lately to do some exploring, to see what else is out there. He is amazed at the amount of people in this area. He has never seen more than a few gathered in one place at a time.
 

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