(Record) Official Character Thread

InVinoVeritas

Adventurer
Thargon Kolex - Approved for Level 1

Code:
[B]Name:[/B] Thargon Kolex
[B]Class:[/B] Fighter
[B]Race:[/B] Mountain Dwarf
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'
 
[B]Str:[/B] 14 +2 (6 p.)     [B]Level:[/B] 1        [B]XP:[/B] 530
[B]Dex:[/B] 12 +1 (4 p.)     [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (6 p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2 p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] -
[B]Cha:[/B]  8 -1 (2 p.)     [B]ACP:[/B] -1         [B]Craft Points:[/B] 451
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +1    +0    +0    +0    15
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      0    +0          +0
 
[B]Weapon                     Attack   Damage     Critical  Range[/B]
Light Hammer (Melee)        +3      1d4+2      x2
Light Hammer (Thrown)       +2      1d4+2      x2        20ft.
MW Dwarven Waraxe           +5     1d10+2      x3
 
[B]Languages:[/B] Common, Dwarven, Terran, Undercommon, Giant
 
[B]Abilities:[/B] 
Darkvision 60'
Stonecunning
Weapon Familiarity: Waraxe, Urgrosh
Stability
+2 Save vs. Poison, Spells
+1 attack vs. Orcs, Goblins
+4 AC vs. Giants
+2 on Appraise and Craft checks involving metal or stone
 
[B]Feats:[/B] Light Armor Optimization, Weapon Focus(Dwarven Waraxe)
 
[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Racial ACP  Tools  Total[/B]
Appraise                  2.0   +3    (+2)              +5(+7)
Balance                         +1          -1          +0
Climb                           +2          -1          +1
Craft(Armorer)             4    +3    (+2)        +2    +9(+11)
Craft(Weaponsmith)         4    +3    (+2)        +2    +9(+11)
Craft(Blacksmith)          4    +3    +2          +2    +11
Craft(Stonemason)          4    +3    +2          +2    +11
Escape Artist                   +1          -1          +0
Hide                            +1          -1          +0
Jump                            +2          -1          +1
Move Silently                   +1          -1          +0
Search                          +3    (+2)              +3(+5)
Swim                            +2          -2          +0
 
[B]Equipment:                     Cost  Weight[/B]
 
Artisan's Outfit                --     --
Masterwork Artisan's Tools     55gp    5lb
Bedroll                         1sp    5lb 
Flint and Steel                 1gp    --
Whetstone                       2cp    1lb
Backpack                        2gp    2lb
2 Light Hammers                 2gp    4lb
Chain Shirt*                33.33gp   25lb
MW Dwarven Waraxe*            110gp    8lb
 
*Crafted item
 
[B]Total Weight:[/B]50 lb     [B]Money:[/B] 66pp 173gp 27sp 41cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116  175   350   875
 
 
[B]Age:[/B] 59
[B]Height:[/B] 3'11"
[B]Weight:[/B] 140 lb
[B]Eyes:[/B] Light brown
[B]Hair:[/B] Black with a lock of silvery gray
[B]Skin:[/B] Grayish brown, with heavy brown freckling
Appearance: Even other dwarves would describe Thargon as short and stocky. His skin color could be described as unfortunate. Still, Thargon wears his hair long and braided, and his beard is kept tidy and braided in place, just as a craftsman should. He wears the leather apron of the forge, and his hands are large, rough, and callused. He can regularly be seen wiping his hands or making sure he remains tidy. When not, he regularly fidgets with things, trying to understand their manufacture.

Background: Sure, Thargon's more of a craftsman than an adventurer. He's not exactly known for delving into some poorly-constructed hallway, trying to make a profit on shoddy goblin workmanship, or any of that. But he knows that in order to make a true axe, you have to know where the axe lives. And that's deep in the guts of a shoddily armed goblin at the bottom of a rickety maze of passages. So he's getting ready to make himself a suit of armor, and a weapon, and try to get deep down to the bottom of what makes a good weapon--the perfect weapon. Will magic help? Sure, but he's got to have the basics first. That's why he's in Orussus. That's why he hangs out at the Red Dragon Inn. He's going to learn how to make the best arms and armor, and how the best get to use them.

Magic? Yeah, that's probably the way. Of course, the Kolex clan never did have someone who waggled their fingers for their supper, so there was no way to learn that while in the clan-hold. So, that's the other reason he's here. Get himself into the Academy. Learn the ropes of magical craftsmanship, and then he can achieve his real goal--the best Dwarven Waraxe the world has ever seen. Something that legends would be written about. Something to make Chennet' proud. That is his challenge, that is the duty he's placed on himself.


[sblock=tracking]
[sblock=money]
Starting gold: 240gp

-55 gp Masterwork Artisan's Tools
-0.1 gp Bedroll
-1 gp Flint and Steel
-0.02gp Whetstone
-2 gp Backpack
-2 gp 2 Light Hammers
-33.33gp Chain Shirt Materials
-110 gp MW Dwarven Waraxe Materials

+315.25 gp 100 weeks shopwork
+159.98gp net for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
+633.33gp net for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
+27 gp for 6 weeks shopwork (post paying off loan)

Current total: 66p 200g 27s 41c
[/sblock]

[sblock=craft points]
Starting Craft Points: 150

Crafting Chain Shirt (1d20+11=16) Success.
Spend 10 craft points.

Crafting Dwarven Waraxe (1d20+11=30) Success.
MW Component Take 10: (10+11=21) Success.
Spent 33 craft points.

+424 craft points, 106 weeks shopwork
-48 craft points for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
-55 craft points for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.

Total remaining craft points: 451.
[/sblock]

[sblock=xp]
+530 xp, 106 weeks shopwork

[/sblock]

[sblock=workshop]
Kolex, Contractor
Paid 500 gp of 500 gp loan.
[/sblock]
[/sblock]
 
Last edited:

log in or register to remove this ad

LesserSky

First Post
Barask - Orc Barbarian 1 (Approved)

Code:
[B]Name:[/B] Barask
[B]Class:[/B] Wolf Totem Barbarian 1
[B]Race:[/B] Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral (CN)
[B]Deity:[/B] 

[B]Str:[/B] 22 +6 (16p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +1         [B]HP:[/B] 15/15 (1d12+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +7     
[B]Int:[/B]  6 -2 ( 0p.)     [B]Speed:[/B] 40'     
[B]Wis:[/B]  6 -2 ( 0p.)     [B]Init:[/B] +1        
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0   +1    +0    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3         +5
[B]Fort (Raging):[/B]             2    +3   +2    +7
[B]Ref:[/B]                       0    +1         +1
[B]Will:[/B]                      0    -2         -2
[B]Will (Raging):[/B]             0    -2   +2    +0


[B]Weapon                  Attack   Damage     Critical[/B]
Falchion                  +7     2d4+9      18-20x2
Falchion (Raging)         +9     2d4+12     18-20x2
Dagger                    +7     1d4+6      19-20x2
Dagger (Raging)           +9     1d4+8      19-20x2
Heavy Flail               +7     1d10+9     19-20x2
Heavy Flail (Raging)      +9     1d10+12    19-20x2
Sling w/ Bullets          +2     1d4+6      20x2
Sling w/ Stones           +1     1d3+6      20x2


[B]Skill Points:[/B]  8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb (Str)                4    +6   -1;+2  +9\+11 while Raging (ACP;Raging)
Jump (Str)                 2    +6 +4;-1;+2 +11\+13 while Raging (Fast movement;ACP;Raging)
Survival (Wis)             2    -2          +0


[B]Age:[/B] 16
[B]Height:[/B] 6'5"
[B]Weight:[/B] 280lb
[B]Eyes:[/B] Dark Orange
[B]Hair:[/B] Black
[B]Skin:[/B] Dark, Difficult to say if it is brown or green

[size=+1]Languages:[/size] Common (Automatic), Orc (Automatic)

[size=+1]Abilities:[/size]
Darkvision 60': Barask has the extraordinary ability to see with no light source at all, out to 60'.

Light Sensitivity: Barask is dazzled in bright sunlight or within the radius of a daylight spell. When dazzled, Barask takes a -1 penalty on attack rolls, Search checks, and Spot checks.

Weapon and Armor Proficiency: Barask is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement: Barask's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

Illiteracy: Barask does not know how to read and write.

Rage: Barask can fly into a rage 3 times per day. In a rage, Barask temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases Barask’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Barask cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. Barask may prematurely end his rage. At the end of the rage, he loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.

Barask can fly into a rage only once per encounter.

[size=+1]Feats:[/size] Extra Rage (1 level)

[size=+1]Background:[/size] Barask was born in the Orc tribes of the northern mountains. When he was 2 his tribe was defeated by elves and Barask was taken prisoner. Barask exhibited prodigious strength even as young child and he made a fairly valuable slave. When he was 12, he and other orcish slaves where rescued by the Half-Orc Falon Dor. Falon Dor is a skillful fighter who has fully embraced his orcish heritage, but sees the continued beligerence of the orcish race is utlimately self defeating. Falon has had much difficulty gaining the respect of the orcish tribes and so for has been unsuccessful in convincing any of them. After the rescue, Falon recognised the potential of Barask. For the past several years Barask has lived and traveled with Falon, and Falon has taken the opportunity to try to teach Barask habits necessary for co-existance with other races. Falon has determined that the best way to now continue is to have Barask live among the other races, and for this purpose he has sent him to the Red Dragon Inn in Orussus.
[sblock=Equipment]
Code:
[B]Equipment:                 Weight[/B]

---Backpack---             (98.0lb)   Source
Backpack                     2.0lb    Starting Equipment (2 gp)
Bedroll                      5.0lb    Starting Equipment (1 sp)
Winter Blanket               3.0lb    Starting Equipment (5 sp)
Chalk (10)                   --       Starting Equipment (1 sp)
Crowbar                      5.0lb    Starting Equipment (2 gp)
Flint and Steel              --       Starting Equipment (1 gp)
Oil (5)                      5.0lb    Starting Equipment (5 sp)
Hammer                       2.0lb    Starting Equipment (5 sp)
Pitons (10)                  5.0lb    Starting Equipment (1 gp)
Rope, Hempen (200ft)        40.0lb    Starting Equipment (4 gp)
Signal Whistle (2)           --       Starting Equipment (16 sp)
Tent                        20.0lb    Starting Equipment (10 gp)
Whetstone                    1.0lb    Starting Equipment (2 cp)
Soap                         2.0lb    Starting Equipment (1 gp)
Sacks (4)                    2.0lb    Starting Equipment (4 sp)
Trail Rations (4)            4.0lb    Starting Equipment (2 gp)
Clay Mug                     1.0lb    Starting Equipment (2 cp)

---Worn and Carried---     (70.0lb)   Source
Explorer's Outfit            Worn     Starting Equipment (Starting Outfit Free)
Studded Leather Armor       20.0lb    Starting Equipment (25 gp)
Falchion                     8.0lb    Starting Equipment (75 gp)
Daggers(4)                   4.0lb    Starting Equipment (8 gp)
Heavy Flail                 10.0lb    Starting Equipment (15gp)
Sling                        --       Starting Equipment (0 gp)
Bullets, Sling (40)         20.0lb    Starting Equipment (4 sp)
Signal Whistle               --       Starting Equipment (8 sp)
Waterskin (2)                8.0lb    Starting Equipment (2 gp)
Long Spear                   9.0lb    Purchased from Thargon (4gp)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               173    346    520  1040  2600
[B]Max Weight (Raging):[/B]      306    613    920  1840  4600


Situation:       Weight     Load
W/o backpack:    79.0lb     Light
W/ backpack:    176.0lb     Medium
[/sblock][sblock=Craft History]
Code:
150  1st level craft points
---
150
[/sblock][sblock=Money]
Code:
160 0 0 Starting Gold
 25 0 0 Studded Leather Armor
 75 0 0 Falchion
  8 0 0 Daggers(4)
 15 0 0 Heavy Flail
  0 4 0 Sling Bullets (40)
---
 36 6 0
  2 0 0 Backpack (Starting)
  0 1 0 Bedroll (Starting)
  0 5 0 Winter Blanket (Starting)
  0 1 0 Chalk (10) (Starting)
  2 0 0 Crowbar (Starting)
  1 0 0 Flint and Steel (Starting)
  0 5 0 Oil (5) (Starting)
  0 5 0 Hammer (Starting)
  1 0 0 Pitons (10) (Starting)
  4 0 0 Rope, Hempen (200ft) (Starting)
  2 4 0 Signal Whistle (3) (Starting)
 10 0 0 Tent (Starting)
  2 0 0 Waterskin (2) (Starting)
  0 0 2 Whetstone (Starting)
  1 0 0 Soap (Starting)
  0 4 0 Sacks (4) (Starting)
  2 0 0 Trail Rations (4) (Starting)
  0 0 2 Clay Mug (Starting)
---
  7 0 6
  4 0 0 [url=http://www.enworld.org/showpost.php?p=4022250&postcount=63]Longspear from Thargon[/url]
---
  3 0 6
[/sblock][sblock=Plot Hooks - Public]Barask mentor is an half-orc named Falon Dor. Falon sees no future in continued struggle with other races and is working to convince the various orc tribes of this. He has had difficulty gaining the acceptance of the orcs. Falon hopes that Barask can ultimately be his ambassador to help convince the orcish tribes.[/sblock][sblock=Adventures]None[/sblock]
 
Last edited:

Gobletchica

First Post
Dianna, Barbarian; Approved

[sblock=Dianna]
Code:
[B]Name: [/B]Dianna
[B]Class: [/B]Barbarian
[B]Race: [/B]Human
[B]Size: [/B]Medium
[B]Gender: [/B]Female
[B]Alignment: [/B]NG
[B]Deity: [/B]Azwan
 
[B]Str: [/B]13 +1 (05p.)     [B]Level: [/B]Barb1    [B]XP: 6[/B]50/0
[B]Dex: [/B]14 +2 (06p.)     [B]BAB: [/B]+1         [B]HP: [/B]013 (1d12+01)
[B]Con: [/B]13 +1 (05p.)     [B]Grapple: [/B]+2     [B]Dmg Red: [/B]0/-
[B]Int: [/B]12 +1 (04p.)     [B]Speed: [/B]30'      [B]Spell Res: [/B]XX
[B]Wis: [/B]14 +2 (06p.)     [B]Init: [/B]+2        [B]Spell Save: [/B]XX
[B]Cha: [/B]12 +1 (04p.)     [B]ACP: [/B]-3         [B]Spell Fail: [/B]XX%
 
                            [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total  (Raging) [/B]
[B]Armor: [/B]             10    +3    +0    +2    +0    +0    +X    15    13
[B]Touch: [/B]12 (10)         [B]Flatfooted: [/B]13 (11)
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort: [/B]             2    +1                 +3
[B]Ref: [/B]              0    +2                 +2
[B]Will: [/B]              0    +2                 +2 (+4 when raging)
 
[B]Weapon                             Attack   Damage     Critical[/B]
Spiked chain                              +2     2d4 +1        20/x2       
Mighty Composite longbow (+1)    +3     1d8 +1        20/x3
Spiked Chain (raging)                  +4     2d4+4         20/x2
Languages: Common, Elven.
Feats: Exotic Weapon Proficiency (spiked Chain), Combat Reflexes (Dex +2)
[sblock=Barbarian Abilities]
All of the following are class features of the barbarian.
Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex) Dianna has a unarmored speed of 40 ft.
A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Illiteracy Dianna is illiterate
Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

Rage (Ex) Dianna May rage for upto 6 rounds 1/day. (Str 17, Con 17)
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. [/sblock]
Code:
[B]Skill Points: [/B]24       [B]Max Ranks: [/B]4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
[U]Climb                         2    +1      -3       0[/U]
[U]Craft (Bowsmithing)      2    +1              +3[/U]
[U]Handle Animal              2    +1              +3[/U]
[U]Intimidate                   2    +1              +3[/U]
[U]Jump                          2    +1     -3       0[/U]
[U]Listen                        3    +2              +5[/U]
[U]Ride                           2    +2              +4[/U]
[U]Survival                      3    +2             +5[/U]
[U]Swim                          2    +1     -6     -3[/U]
[U]Spot (cc)                    2    +2            +4[/U]
 
[B]Equipment:               Cost  Weight[/B]
[U]Exploree's Outfit        Free   Free (1st set)[/U]
[U]Chain, spiked            25gp           10lb[/U]
[U]Composite longbow (+1)  66.67gp   03lb[/U]
[U]Arrows (20)             01gp           03lb[/U]
[U]Hide Armor               15gp            25lb[/U]
[U]bedroll                   1sp               5lb[/U]
[U]Chainmail Armor(+2AC)       Free            [/U]
[B]Total Weight: [/B]46lb      [B]Money: [/B]52gp 0sp 3cp
 
                             [B]Lgt     Med         Hvy       Lift    Push[/B]
[B]Max Weight: [/B]               50lb.  51-100lb.   101-150lb   300lb   750lb
 
[B]Age: [/B]20 years
[B]Height: [/B]5'5-1/2"
[B]Weight: [/B]155lb
[B]Eyes: [/B]blue
[B]Hair: [/B]medium brown
[B]Skin: [/B]Lightly tanned
Appearance: Dianna has long brown hair that she keeps pulled back in a half-ponytail.(Princess-cap to anyone who still uses the term)
Her bangs are cut in half to fall and curl about her face to about her chin.Her slightly tanned skin has some freckles here and there.
During the day, she appears to be happy-go-lucky and carefree. During the night, she is tough and rough with an experienced edge.
She often is seen carrying a spiked chain looped and hanging from her waist, a composite longbow over one shoulder and a quiver of arrows on her back.

[sblock=Background: ] As a child she was lost in the woods during winter along with her older brother Jace. The difference is that he was found, she was not.
They were seperated in the woods and Jace was found by their parents. Dianna was taken in by a pair of passing elves. As a result, Dianna speaks Elven quite well for a human. She occasionally
visits the two elves that took her in.She has done much traveling in her youth and visited many temples to learn and satisfy her curious nature. Dianna often wonders about her family and hopes that her brother was found and didn't freeze to death.(She doesn't know he was found,after all)
Dianna is a passionate fighter and loves to defeat the bad guys. Her happiest memory is making her composite longbow. Dianna has had no contact with her family since she was lost as a child, but dreams of someday reuniting with a family member.
[/sblock]
[sblock=Adventures]The Forgotten Map[/sblock]
Chainmail was given to Dianna
EN World D&D / RPG News - View Single Post - Tavern - City of Orussus, The Red Dragon Inn '08
Craft Points: 130/150
Composite Longbow (+1) 200gp . . . 66gp 6sp 7cp, 20 craft points[/sblock]
 
Last edited:

jaker2003

Explorer
Oskar Ungart, LG Dwarf Paladin1 (Approved by Rae ArdGaoth and Boddynock)

[sblock=Oskar Ungart, LG Dwarf Paladin1]
Code:
[B]Name:[/B] Oskar Ungart
[B]Class:[/B] Paladin
[B]Race:[/B] [color=brown]Dwarf[/color]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Azwan
[SIZE=1] [/SIZE]
[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] Pal1     [B]XP:[/B] 650
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 ( 4p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 12 +1 ( 4p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +1
[B]Cha:[/B] 14 +2 (10p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] XX%
[color=brown]Note that the Con and Cha have been adjusted.[/color]
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +1    +0    +0    +0    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17
[color=brown]+4 dodge bonus to Armor Class against giants[/color]

                          [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                       2    +2          +4
[B]Ref:[/B]                        0    +1          +1
[B]Will:[/B]                       0    +1          +1
[color=brown]+2 racial bonus on saving throws against poison. 
+2 racial bonus on saving throws against spells and spell-like effects.[/color]

[B]Weapon                  Attack   Damage     Critical[/B]
Warhammer (primary)       +2     1d8+1       20x3
Shortsword (back-up)      +2     1d6+1      19-20x2
Longspear (tertiary)      +2     1d8+1       20x3
Unarmed strike            +2     1d3+1 (s)   20x2 
[color=brown]+1 racial bonus on attack rolls against orcs and goblinoids.[/color]

Languages: Dwarf, Common, Goblin
Feats: Negotiator = +2 bonus on Diplomacy and Sense Motive checks.

Abilities:
[sblock=Dwarf Traits]+2 Constitution, -2 Charisma.
Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type.
Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.

Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.[/sblock]

[sblock=Paladin Class Features]Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura of Good (Ex) Oskar is a 1st level paladin
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell.
Smite Evil (Su) Smite Evil 1/day +2 Cha bonus to attack , +1 to damage roll
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.[/sblock]

Code:
Skills: (2+Int)x4=12
[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Concentration                 0    +2    +0    +2
Craft (armorsmithing)         1    +1    +0    +2    [color=brown]+2[/color] related to stone, metal.
Diplomacy                     4    +2    [color=green]+2[/color]    +8
Handle Animal                 1    +2    +0    +3
Heal                          1    +1    +0    +2
Knowledge (nobility,royalty)  1    +1    +0    +2
Knowledge (religion)          1    +1    +0    +2
Profession (siege engineer)   1    +1    +0    +2
Ride                          1    +1    +0    +2
Sense Motive                  1    +1    [color=green]+2[/color]    +4

[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit        Free   Free     (1st outfit free)
MW Breastplate  116gp 6sp 7cp   30 lb    ([URL=http://invisiblecastle.com/roller/view/1473929/]crafted himself[/URL])
Heavy Wooden Shield       7gp   10 lb    (purchased)
Longspear                 5gp    9 lb    (purchased)
Shortsword               10gp    2 lb    (purchased)
Warhammer                12gp    5 lb    (purchased)
Backpack                  2gp    2 lb    (purchased)
Sunrod                    2gp    1 lb    (purchased)
Rope, silk (50ft)        10gp    5 lb    (purchased)
Bedroll                   1sp    5 lb    (purchased)
Whetstone                 2cp    1 lb    (purchased)
Waterskin                 1gp    4 lb    (purchased)
[B]Total Weight:[/B] 74lb      [B]Money:[/B] 74gp 0sp 1cp
                           [B]Lgt    Med    Hvy   Lift   Push[/B]
[B]Max Weight:[/B]               -43  44-86   87-130   260   650

Age: 50
Height: 4'2"
Weight: 180lb
Eyes: Brown
Hair: Black
Skin: Tan
Appearance: oskar has a smooth head with long braided beard.
[sblock=Background]Oskar doesn't talk about his past.[/sblock]
[sblock=Adventures]_____The Forgotten Map_____
650 XP As of 11/06/08
[/sblock]
[sblock=Wealth]
Code:
Sources of Wealth and Items.
Traveler's Outfit         (1st outfit free @ character creation)
Breastplate               ([URL=http://invisiblecastle.com/roller/view/1473929/]crafted[/URL] @ character creation)
Heavy Wooden Shield       (purchased @ character creation)
Longspear                 (purchased @ character creation)
Shortsword                (purchased @ character creation)
Warhammer                 (purchased @ character creation)
Backpack                  (purchased @ character creation)
Sunrod                    (purchased @ character creation)
Rope, silk (50ft)         (purchased @ character creation)
Bedroll                   (purchased @ character creation)
Whetstone                 (purchased @ character creation)
Waterskin                 (purchased @ character creation)
Gave 2sp to [URL=http://www.enworld.org/showpost.php?p=4107364&postcount=59]get rid of vagrants[/URL] in [URL=http://www.enworld.org/showthread.php?t=219648&]The Forgotten Map[/URL]
[/sblock]
[sblock=Craft History]Recieved 150 at creation. 115/150CP remaining.
Craft Masterwork Breastplate Market=350gp Craft=116.67gp CP=35[/sblock][sblock=Planning for the Future]Level 2: spend 1 point to max out Diplomacy, other 2 on Knowledge (nobility,royalty).
Level 3: spend 1 point to max out Diplomacy, other 2 on Knowledge (nobility,royalty).
Level 3: Skill Focus (Diplomacy)[/sblock][/sblock]
 
Last edited:

Vindala Bluestone, approved

Code:
[B]Name:[/B] Vindala Bluestone
[B]Class:[/B] Psychic Warrior 1
[B]Race:[/B] Wood elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] chaotic good
[B]Deity:[/B] none
 
[B]Str:[/B] 16 +3 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2 (8p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] -
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               10    +4    +2    +2    +0                18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2     +1          +3
[B]Ref:[/B]                      0     +2          +2
[B]Will:[/B]                     0     +2          +2
+2 racial against enchantments
 
[B]Weapon                            Attack    Damage                 Critical[/B]
scimitar                           +3      1d6+3(STR)              18-20/x2
shortbow                           +2      1d6                        x3
dagger(ranged)                     +2      1d4+3(STR)              19-20/x2
daggers(melee)                     +3      1d4+3(STR)              19-20/x2
clawes of the beast (power)        +3/+3   1d4+3(STR)/1d4+3(STR)      x2
 
[B]Languages:[/B] Common, Elven
 
[B]Abilities:[/B] Psionics, Immunity to Sleep effects; +2 vs. Enchantment spells or effects; Low-Light Vision; Keen Senses: +2 Listen, +2 Spot, +2 Search, Passing within 5ft of a secret door entitles Vindala to a Search check to notice it; Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow; Favoured class: Ranger.
 
[B]Feats:[/B] Psionic Fist; speed of thought.
 
[B]Psionics:[/B] 1 power points, 1 power known, max power lvl known 1st. powers: claws of the beast
 
[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 2/4
[B]Skills                       Ranks  Mod  Misc  Total[/B]
concentration                 4    +1          +5
Listen                        0    +2    +2    +4
Spot                          0    +2    +2    +4
Search                        0    +0    +2    +2
survival                      2(4) +2          +4
 
 
[B]Equipment:                  Cost  Weight[/B]
Waterskin                    1gp    4lb
Trail Rations, Three days   1.5gp    3lb
Bedroll                     0.1gp    5lb
bullzeye lantern              12gp   3lb
Flint and Steel              1gp    0lb
5 Pints of Oil              0.5gp    5lb
Chain shirt                  100gp   25lb
Scimitar                       15gp   4lb
Shortbow                     30gp    2lb
60 arrows                    3gp    9lb
Sack                        0.1gp  0.5lb
Backpack                     2gp    2lb
2 daggers                    4gp    2lb
heavy wooden shield          7gp   10lb
[B]Total Weight:[/B] 74.6      [B]Money:[/B] 22gp 3sp 0cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230   460   1150
 
[B]Age:[/B] 114
[B]Height:[/B] 4'8"
[B]Weight:[/B] 100 lb.
[B]Eyes:[/B] brown 
[B]Hair:[/B] dark brown dreadlocks
[B]Skin:[/B] greenish light brown, heavily tattooed



Description: Vindala is a brown eyed elf with greenish light brown skin. She has many tattoos over her body, due to her tribal origin.
Her dark brown hair in ungroomed and made into dreadlocks, with leaves and alike she can’t seem to get out.
She wears unkempt leather clothes and a rusty chain shirt with two daggers on kept close for a time of need.
On her back lies a short bow with about 60 arrows, she wields a exotic scimitar and an old shield.
On her face leis a look, wild as a wolf, ready to leap to battle if needed.

Background:
vindala grow up in a tribe in Silverwood, with may wood elves that were never much like her.
She had a psionic gift, one she calls the beast. As she grow up she became aware of this gift and feared it, and for a time she completely ignored it. Yet it was in her nature, and it was always a part of her.
After a time, looking down on her fellow elves she realized what a fool she has been, like them she feared what the mind has to offer, focusing on body or other power sources instead. She decided she will be different and gave up on most of the art of the wilderness, learning the ways of both mind and body.
Her tribe didn't approve at first, yet in time the elder druids saw that the powers she held were in her essence. She was born to carry the beast and unleash its powers.
Knowing how little her tribe had to offer in this art she left them, seeking to explore the powers of the beast. As she says "the mind and body have bond, should the body enforce and accept the mind, the mind will repay the body
by connecting it to its roots, the beast".
Charecter tracking:
xp: approval for first level by Orsal and B4ccus
currently running in IVV1 : a forgotten map
IVV1: The Forgotten Map [orsal judging] - EN World D&D / RPG News

100 exp for first non fight at docks
150 xp for defeating the Spungelli Brothers
400 xp for real-time spent in the adventure so far
money:
200 base
-177.2 base equipment
-0.5 donation
=22.3 gp
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
leveled to level 3 and approved by Bodynock and Trouvere
Itchy the stubborn, impetuous mule
note: +5 pp from pie brigade II
Code:
Personal Information
[B]Name:[/B] Karl Rutherford, Explorer
[B]Class:[/B] Rogue 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] male
[B]Alignment:[/B] chaotic Good
[B]Deity:[/B] 

[B]Str:[/B] 13 +1(5 p.)   [B]Level:[/B] 3       [B]XP:[/B] 3823
[B]Dex:[/B] 15 +2(8 p.)   [B]BAB:[/B] +2        [B]HP:[/B] 3d6: [color=green]15/15[/color] hp
[B]Con:[/B] 10 +0(2 p.)   [B]Grapple:[/B] +3    [B]Dmg Red:[/B] -
[B]Int:[/B] 15 +2(8 p.)   [B]Speed:[/B] 30'     [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1(5 p.)   [B]Init:[/B] +2 (dex: +2)        
[B]Cha:[/B] 10 +0(2 p.) 
  
Combat
      [B]Base Armor Shld Dex Total[/B]
[B]Armor:[/B] 10  +3     +0   +2   15
 
[B]Touch:[/B] 12
[B]Flatfooted:[/B] 13
[B]ACP:[/B] ACP: 0 (Mwk Studded leather)

              [B]Base  Mod   Misc Total[/B]
[B]Fort:[/B]          +1    +0    +0    +1
[B]Ref:[/B]           +3    +2    +0    +5
[B]Will:[/B]          +1    +1    +0    +2

[B]Weapons:   Attack  Damage  Critical   type[/b]
Short Sword    +3  1d6+1   19-20/x2    p
Dagger         +3  1d4+1   19-20/X2    p/S
short bow      +4  1d6         X3      P
club           +3  1d6+1       X2      B

Feats and Skills
[B]Languages:[/B] Common, Elvin , goblinoid

[B]class features:[/b]
[U]Sneak Attack, +2d6[/U]: (class feature)
[U]Trap Finding[/U]: (class feature)
[U]Evasion[/U]: (class feature)
[u]Trap sense +1[/u]: Class feature

[sblock=trap sense]
Trap Sense (Ex)

At 3rd level, a rogue gains an intuitive sense that alerts her to danger
 from traps, giving her a +1 bonus on Reflex saves made to avoid
 traps and a +1 dodge bonus to AC against attacks made by traps.
 These bonuses rise to +2 when the rogue reaches 6th level, to +3
 when she reaches 9th level, to +4 when she reaches 12th level, to
 +5 at 15th, and to +6 at 18th level. [/sblock]

[B]Feats:[/B] 
[U]point blank shot[/U]: (Human bonus feat)
[U]Precise shot[/U]: (character level 1)
[u] Far Shot [/u]: Char level 3 (Bow range at +50%, dagger range at X 2 range)


[B]Skill Points:[/B] (8+2) X 4 (rogue lv 1) +4 
(human race bonus) = 44
lv 2: 8+2+1=11
lv 3: 8+2+1=11

total at level 3: 66
[B]Max Ranks (class/cross-class):[/B] 6/3

[B]Skills:            Ranks  Mod  Misc/acp  Total Notes[/B]   
Appraise             +2     +2              +4
Balance              +5     +2              +7 *
Bluff                +1     +0              +1
Climb                +5     +1              +6
Decipher Script      +3     +2              +5
Disable Device       +5     +2              +7
Diplomacy            +0     +0              +0
Escape Artist        +1     +2              +3        
Gather Info          +3     +0              +3
Hide                 +4     +2              +6        
Jump                 +5     +1              +6      
Knowledge Local      +2     +2              +4
Listen               +5     +1              +6
Move Silent          +4     +2              +6
Open locks           +5     +2              +7
search               +4     +2              +6
sense motive         +1     +1              +2
Spot                 +5     +1              +6
Swim                 +1     +1              +2        
tumble               +3     +2      +2      +7 synergy from Jump
Use rope             +2     +2              +4

* Balance: you're no longer flatfooted when balancing - that's +2 AC and 
    no sneak attacks when you're standing in the middle of a Grease spell.

[B]Equipment:                  Cost     Weight  [/B]
[u]carried on person:[/u]
Explorer's Outfit          0.0 Gp     0.0 lb
studded leather, Mwk     175.0 Gp    20.0 lb	     
short sword               10.0 Gp     2.0 lb   
dagger X 1                 2.0 Gp     1.0 lb
Short bow                 30.0 Gp     2.0 lb   
arrows, 15                0.75 Gp    2.25 lb
back pack                  2.0 Gp     2.0 lb
trail rations X 0          0.0 Gp     0.0 lb
Sun Rod X 3                6.0 Gp     3.0 lb
Tinder Twig X 5            5.0 Gp     --- lb
cure light potion X1      50.0 Gp     --- lb
Thief’s tools             30.0 Gp     1.0 lb
belt pouch x2 	           2.0 Gp     1.0 lb 
waterskin                  1.0 Gp     4.0 lb
potions: 
shield of faith +3       240.0 Gp *: [url=http://www.enworld.org/forum/4991108-post293.html] bought here [/url]
vial holy water           25.0 Gp
Cure modt wnds        300.0 Gp

[u][b]transport[/u]                  Cost        Weight  [/B]
Mule                       8.0 gp    [i][u][b]max carry 230 lb[/i][/b][/u]
pack saddle                5.0 gp    15.0 lb
bit and bridle             2.0 gp     1.0 lb


[u][b]carried on mule:[/u]             Cost      Weight  [/B]
winter blanket	  	   0.5 gp     3.0 lb 
flint and steel	           1.0 gp      ---	        
silk rope, 50 ft          10.0 gp     5.0 lb 
sun rod X2                 4.0 gp     2.0 lb  1 on hand
daggers X2                 4.0 gp     2.0 lb on hand
club                      ---- gp     3.0 lb on hand
Bulls eye lantern         12.0 gp     3.0 lb on ahnd
Oil X 3                    0.3 gp     3.0 lb 2 on hand
whet stone                 0.02 gp    1.0 lb
	     
[B]Total Weight:[/B]    49.25 lb (self)  38.0 lb (mule)
[B]Money:[/B]  411 gp  1 sp     8 cp

Total character value:  1,336.75 Gp

              Lgt   Med   Hvy  Lift   Push
[b]Max Weight:[/b]  50    100   150   300   750

craft points: 900

[sblock=personal information]
Phisical Description
Age: 17
Height: 5' 10"
Weight:180 Lb (82 Kg)
Eyes: hazel
Hair: medium brown
Skin: medium tan


Appearence


Background

[/sblock]

[sblock=XP History]
approval for first level by Orsal and B4ccus
currently running in IVV1 : a forgotten map
here

never finished game. Ivv quit and best to end game. 1290 xp for time and what we did (7 months)
approved for 2nd level by Trouvere and Bodyknock on 13 June 09.
fought some ankhegs for 450 xp in swamp trek III

the end of swamp trek III
1633 xp

for killing the hyda
[/sblock]

[sblock=gp history]
bought 1 gp of vedgies for temple of halina
sold forgotten map. Karl's share=1000 gp. gave 100 gp to temple of Halina for orphans
bought supplies and Mwk studded leather 62.5 + 175 GP (Swamp Trek III)
one cure mod potion
[/sblock]
 
Last edited:

jaker2003

Explorer
Tankard CN Orc Barbarian (Approved by Rae ArdGaoth and Orsal)

[sblock=Tankard]
Code:
[B]Name: [/B] Tankard
[B]Class: [/B] Barbarian
[B]Race: [/B] Orc
[B]Size: [/B] Medium
[B]Gender: [/B] Male
[B]Alignment: [/B] CN
[B]Deity: [/B] Grendath

[B]Str: [/B] 22 +6 (16p.)     [B]Level: [/B] Bbn1     [B]XP: [/B] 856
[B]Dex: [/B] 12 +1 (04p.)     [B]BAB: [/B] +1         [B]HP: [/B] 13 (1d12+1)
[B]Con: [/B] 12 +1 (04p.)     [B]Grapple: [/B] +7     [B]Dmg Red: [/B] XX/XXXX
[B]Int: [/B] 10 +0 (04p.)     [B]Speed: [/B] 30'      [B]Spell Res: [/B] XX
[B]Wis: [/B] 08 -1 (02p.)     [B]Init: [/B] [color=blue]+5[/color]        [B]Spell Save: [/B] +X
[B]Cha: [/B] 06 -2 (00p.)     [B]ACP: [/B] -3         [B]Spell Fail: [/B] XX%
[color=green]Note that the Str and mental scores have been adjusted.[/color]
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor: [/B]              10    +3    +X    +1    +X    +X    +X    14
[B]Touch: [/B] 11              [B]Flatfooted: [/B] 13
[color=red]Tankard suffers a -2 penalty to AC when Raging[/color]
                         [B]Base   Mod  Misc  Total  Raging[/B]
[B]Fort: [/B]                      2    +1          +3    [COLOR=Red]+5[/COLOR]
[B]Ref: [/B]                       0    +1          +1    [COLOR=Red]+1[/COLOR]
[B]Will: [/B]                      0    -1          -1    [COLOR=Red]+1[/COLOR]

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +7     2d6+9      19-20x2
Shortsword                +7     1d6+6      19-20x2
Longbow                   +2     1d8           20x3     100ft.
Unarmed Strike            +7     1d3+6 (s)     20x2
[CENTER]-----------------------------------------------------------[/CENTER][color=red][B]Raging Weapon           Attack   Damage     Critical[/B]
Greatsword                +9     2d6+12     19-20x2
Shortsword                +9     1d6+8      19-20x2
Unarmed Strike            +9     1d3+8 (s)     20x2
Tankard doesn't have the patience for ranged attacks when raging.[/color]

Languages: Common, Orc

[sblock=Abilities][sblock=Orc Traits]Orcs possess the following racial traits.
+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
An orc’s base land speed is 30 feet.
Darkvision out to 60 feet.
Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
Favored Class: Barbarian.
[/sblock]
[sblock=Barbarian Features]Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for his race by +10 feet.

This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Illiteracy
Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.

A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

Rage (Ex) Tankard can rage 1/day for 6 rounds +4Str, +4Con, +2Will, -2AC, +2hp
A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.[/sblock][/sblock]Feats: Improved Initiative (1st) (+4 to Initiative checks)
Code:
[B]Skill Points: [/B] XX       [B]Max Ranks: [/B] 4/2
Barbarian (4+Int)x4=16[u][b]
Skills                   Ranks  Mod  Misc  ACP  Total[/B]
Climb                      4    +6         -3    +7
Craft (Bowmaking)          4    +0               +4
Handle Animal              1    -2               -1
Intimidate                 1    -2               -1
Jump                       1    +6         -3    +4
Listen                     2    -1               +1
Ride                       1    +1               +2
Survival                   1    -1               +0
Swim                       1    +6         -6    +1[/u]

[B]Equipment:               Cost  Weight[/B]
Explorer's outfit        Free   Free   (worn)

Backpack                  2gp    2lb   (worn)
Bedroll                  .1gp    5lb   (pack)
Waterskin                 1gp    4lb   (pack)
Whetstone               .01gp    1lb   (pack)

Greatsword               50gp    8lb   (worn)
Shortsword               10gp    2lb   (worn)
Longbow                  75gp    3lb   (worn)
 Arrows (20)              1gp    3lb   (worn)
Hide Armor               15gp   25lb   (worn)

[B]Total Weight: [/B]53lb      [B]Money: [/B] 305gp 8sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight: [/B]              -173  -346  -520  1040  2600
Age: 20
Height: 7'2"
Weight: 310lb
Eyes: Red
Hair: Black
Skin: light Green

Appearance: Tankard is big with a greatsword and longbow on his back while a quiver of arrows and a shortsword rest on his hips. There are scars all along his arms, but the word 'TANK' is scarred on his left forearm in Common.

Background: XXXX


[sblock=XP Log]_____Bizarre Bazaar_____
856 April - November[/sblock]
[sblock=Craft Log]Gained 150 Craft Points at Level 1[/sblock]
[sblock=Wealth Tracking]Explorer's outfit Free (1st outfit free)
Backpack 2gp (starting purchase)
Bedroll .1gp (starting purchase)
Waterskin 1gp (starting purchase)
Whetstone .01gp (starting purchase)
Greatsword 50gp (starting purchase)
Shortsword 10gp (starting purchase)
Longbow 75gp (starting purchase)
Arrows (20) 1gp (starting purchase)
Hide Armor 15gp (starting purchase)
+300gp from selling loot in Bizarre Bazaar: Tankard's Idylls [/sblock]
[sblock=Planning for the Future]Personal Goal: Composite Lonbow (+6) Market=700gp Craft (bowmaking) DC 27
Ftr1 @ 2nd level : Power Attack
Ftr2 @ 3rd level : Cleave
Level 3 Feat : Combat Reflexes
[/sblock][/sblock]
 
Last edited:

Kenku17

First Post
William Kendric, Human Fighter->APPROVED!

Code:
[B]Name:[/B]William Kendric
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Deity:[/B] Galatea

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 856
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +4     [B]Dmg Red:[/B] none
[B]Int:[/B] 10 0 (2p.)       [B]Speed:[/B] 25' (w/armor and feat)      [B]Spell Res:[/B] 0
[B]Wis:[/B] 8 -1 (0p.)       [B]Init:[/B] +3        
[B]Cha:[/B] 10 0 (2p.)       [B]ACP:[/B] -5 (w/Shield and Feat) [B]Spell Fail:[/B] 25%

                    [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +3    +0    +0    +0    20
[B]Touch:[/B] 13      [B]Flatfooted:[/B] 16



                    [B]Base   Mod  Misc  Total[/B]

[B]Fort:[/B]                  2    +2          +4
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  0    -1          -1



[B]Weapon                      Attack                    Damage     Critical[/B]

Longsword                 +5(+3 str +1 BAB +1 WF)     1d8+3     19-20/X2




[B]Languages:[/B] Common



[B]Abilities:[/B] Proficient with all Simple and Martial Weapons
Human Racial Feat and Skill Bonuses



[B]Feats:[/B] Power Attack(1st)
Weapon Focus(Longsword)(Human Bonus)
Medium Armor Optimization(Fighter Bonus)


[B]Skill Points:[/B] ((2+ 0(int) +1(human)x4) =12       [B]Max Ranks:[/B] 4/2

[B]Skills                       Ranks  Mod    ACP  Misc  Total[/B]

Jump                            4    +3    -3/5         +4/+2
Ride                            2    +3     +0         +5
(x)Knowledge(Geography)         1.0  +0      0          +1
Climb                           2    +3    -3/5         +2/0
Intimidate                      1    +0      0          +1
Craft(Maps of Explored Regions) 1    +0      0          +1
(x)=Cross Class


[B]Equipment:                          Cost  Weight[/B]

Longsword                           15gp   4lb
Scalemail                           50gp   30lb
Breastplace                        200gp   30lb
Heavy Steel Shield                  20gp    15lb
Backpack                            2gp    2lb
Bedroll                             1sp    5lb
Map Case(Maps of Orussus Enclosed)  1gp    .5lb
Map Case(With Blank Parchment)      1gp    .5lb
Flint and Steel                     1gp    ---
1oz Vial of Ink                     8gp    ---
Inkpen                              1sp    ---
10 Torches                          10cp   10lb
Bullseye Lanturn                    12gp    3lb
Clay Tankard                        2cp    1lb
5 sheets of parchment               10sp    ---
Iron Pot                            5sp    10lb
Week Trail Rations                  35sp   7lb
1lb soap                            5sp    1lb
2 waterskin                         2gp    8lb
3 pt Flask of Oil                   3sp    3lb
Wooden Holy Symbol                    1gp    ---
10 Tindertwig                      10gp   ---


[B]Total Weight:[/B]130lb      [B]Money:[/B] 15pp 96gp 20sp 38cp


                      [B]Lgt   Med   Hvy  Lift  Push[/B]

[B]Max Weight:[/B]            76    153   230  460   1150



[B]Age:[/B] 22
[B]Height:[/B] 5'11"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] White
Appearance: William is a Tallish Human with bleached skin and bright blue eyes. Usually wearing bright blues and greys on top of or without his scalemail, he is an easy going fellow who like to talk to people, learn what going on, and learn about far away places.

Background: Born and Raised in the Orussus Clerk's Quarter, William is the son of a Cartographer who works with the Sage's guild. While fond of his father's craft, William found that he was more inclied to an athletic side of work, than an intellectual. Because of this, after completing his schooling, William joined the town gaurd, learning much about the ways of swordfighting and policing the city. Having now completed a year of service to the town, William has been allowed a two month break. During this time, he has decided to see if he can learn more about the world around him by taking an adventure or two from the Red Dragon in, and draw maps of the regions as he does.
 
Last edited:

renau1g

First Post
Code:
[B]Name:[/B] Ayru Hydale 
[B]Class:[/B] Paladin 1 	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b] Monemvassia
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Grendath, Lord of Fools, the Laughing Warrior


[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] 150
[B]Int:[/B] 08 -1 (00p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (04p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 11+ spell level
[B]Cha:[/B] 14 +2 (06p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+1	+0	+0	+0	17
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	--
[B]Ref:[/B]	+1	+0	+1	+0
[B]Will:[/B]	+1	+0	+1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword		+4	1d8+3	19-20/x2	------
Warhammer		+4	1d8+3	20/x3		------
Light Crossbow		+2	1d8	19-20/x2	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Aura of Good
Detect Evil
Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)

[B]Feats: [/B] 
Power Attack  
Cleave 

[B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Heal		5	4	1
Ride		3	2	1
Sense Motive    3       2       1

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longsword		15gp	 4lb
Warhammer		12gp	 5lb
Light Crossbow		35gp	 4lb
Bolts (20)		 2gp	 2lb
Scalemail		50gp	30lb
Heavy Wooden Shield	 7gp	10lb
Sunrod x 3		 6gp	 3lb
Holy Symbol, Wooden 	 1gp	  -
Traveler's Outfit                    -          -


[B]Total Weight:[/B]58lb	[B]Money:[/B] 112gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150

Appearance:Ayru has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Crossed Fingers symbol on a grey background, and his holy symbol is prominently displayed around his neck.

Personality:Ayru is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.


Background:Ayru was born to minor nobility in Monemvassia. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to train to be a holy knight with their longtime friend, and paladin of the Laughing Warrior. Once there he learned quickly, and before long he was ready to head out into the world. Ayru had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Orussus before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
150 gp, X sp from Starting Wealth
Paid 15 for longsword
12 for warhammer
35 for light crossbow & 2 for 20 bolts
50 for scalemail
7 for Heavy Wooden Shield
6 for 3 sunrods
1 for wooden holy symbol

Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> CLASS Paladin HP: +12 (HD+CON+OTHER)
Heal +4, Ride +2, Sense Motive +2
Feat: Power Attack, Cleave
[/sblock]
 
Last edited:

chapmanb

First Post
Waiting for Approval

Code:
[b]Name:[/b] Beowulf
[b]Class:[/b] Fighter
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Good
[b]Deity:[/b] Azwan

[b]Str:[/b] 14 +2 ( 6p.)     [b]Level:[/b] 1        [b]XP:[/b] 0/1,000
[b]Dex:[/b] 12 +1 ( 4p.)     [b]BAB:[/b] +1         [b]HP:[/b] 12 (1d10+2)
[b]Con:[/b] 14 +2 ( 6p.)     [b]Grapple:[/b] +3     [b]Dmg Red:[/b] -
[b]Int:[/b] 12 +1 ( 4p.)     [b]Speed:[/b] 30'      [b]Spell Res:[/b] -
[b]Wis:[/b] 12 +1 ( 4p.)     [b]Init:[/b] +1        [b]Spell Save:[/b] -
[b]Cha:[/b] 14 +2 ( 6p.)     [b]ACP:[/b] -3         [b]Spell Fail:[/b] -

[b]Craft points:[/b] 150

                   [b]Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:[/b]              10    3     2       1                      16
[b]Touch:[/b] 11              [b]Flatfooted:[/b] 15 w/shield, 13 w/out

                         [b]Base   Mod  Misc  Total
Fort:[/b]                     +2    +2         +4
[b]Ref:[/b]                      +0    +1         +1
[b]Will:[/b]                     +0    +1         +1

[b]Weapon                  Attack   Damage     Critical       Range[/b]
Lance(charge)              +3     3d8+6         20x3       10feet
Lance(normal)              +3     1d8+2         20x3       10feet
Longsword(charge)          +3     2d8+6         19-20x2
Longsword(normal)          +3     1d8+2         19-20x2
Hvy. Spiked Shield         +3     1d6+2         20x2
Dagger(back-up)            +3     1d4+2         19-20x2
Light Hammer(thrown)       +2     1d4+2         20x2       20feet
Henry's Hoof               +4     1d4+3                    10feet
Henry's Bite               -1     1d3+1                    5feet        

[b]Languages:[/b] Common, Elf

[b]Human Abilities:[/b] 
*extra feat at 1st level; 4 extra skill points as 1st level & +1 point/level

[b]Feats:[/b] All Simple and Martial Weapon, and All armors and Shields Proficiencies
(1)Mounted Combat: Negate Hit to mount 1/round if Ride Check greater than opp. attack.
(2)Ride By Attack: Move and attack is standard action. No attacks of opportunity.
(3)Spirited Charge: x2 damage with melee, x3 with lance.


[b]Skill Points:[/b] 16       [b]Max Ranks:[/b] 4/2
[b]Skills                   Ranks  Mod  Misc  Total[/b]
Climb                       3    2   -1/-3   5 or 4/2
Craft (Armorsmithing)       1    1    0      2
Craft (Weaponsmithing)      1    1    0      2
Climb                       2    2   -1/-3   4 or 3/1
Intimidate                  0    2    0      2
Jump                        2    2   -1/-3   4 or 3/1
Ride                        4    2    0      6
Swim                        3    4   -2/-6   5
* Misc. signifies the ACP for some skills (-1 armor only/-3 with shield)

[b]Equipment:          Cost(gp)    lbs.    Location[/b]
Backpack                  2      2         *Worn or on Horse
-- Bedroll                0.10   5
-- Torch (x3)             0.03   3
-- Rope, hempen (50ft)    1      10
-- Sack                   0.10   0.5
-- Ration, trail (x5)     2.5    5
-- Waterskin              1      4
Pouch, belt               1    0.5          *Worn
-- Flint and steel        1      --
-- Sewing needle          0.05   --
-- whetstone              0.02    1
Longsword                 15     4         *Sheathed on right hip
Lance                     10    10         *On horse
Dagger                    2     1          *Sheathed on left hip
Light Hammer              1     2          *holstered on left hip   
Studded Leather           25    20         *Worn
Hvy Wd Spiked Shield      12    15         *Worn
Adventurer's outfit                        *Worn

Henry
Light War Horse    	150    (lb)
--Bit and Bridle         2   	1	-worn on horse
--Riding Saddle          10	25	-worn on horse
--Saddlebags             4	8	-worn on horse
--feed (x1)             0.1     10	-in saddle bag

[b]Starting Money:[/b] 240gp
[b]Remaining Money:[/b] 1sp                                        [b]Movement[/b]                                         
[b]Total Weight(Beowulf w/backpack):[/b] 71.5+170=241.5lbs         20 md. load         
[b]Total Weight(Beowulf w/out backpack):[/b] 42+170=212lbs         30 lt. load
[b]Total Weight(Horse w/backpack&lance):[/b] 39.5lbs               50 lt. load
[b]Total Weight(Horse w/out backpack):[/b] 10lbs                   50 lt. load
[b]Total Weight(Horse w/everything):[/b] 111+170=281lbs            40 md. load
[b]Total Weight(Horse w/Beowulf no backpack):[/b] 52+170=222lbs    50 lt. load

Beowulf                    [b]Lgt   Med   Hvy  Lift  Push
Max Weight:[/b]                58   116   175   350  875

Henry the Horse            [b]Lgt   Med   Hvy  Lift  Push
Max Weight:[/b]                230   460   690   0   3450

[b]Age:[/b] 21
[b]Height:[/b] 6'2"
[b]Weight:[/b] 170lbs
[b]Eyes:[/b] Blue
[b]Hair:[/b] Dark Brown
[b]Skin:[/b] Tan

Appearance: Beowulf looks like noble's son with no title. Dark Brown hair which is cut short.
A trimmed beard, and deep blue eyes that show some deep hurt yet unspoken.

Background:
Raised as a stable boy and apprenticed, to the Noble Lord’s weapon smith, Beowulf, the orphan boy, grew to man-hood. Whispers in the court where that this young lad was the smitten image of the Lord, yet the Lord denied it. However, the commoners were not fooled by the Lords indiscreet affairs behind the back of his lady, whom took note of the boy Beowulf as he grew.

The lord made sure his unclaimed son was trained in all the way of fighting. His first lessons were in the stables taking care of the horses. Then he learned how to ride. He then learned how to not only make blades and armor from the lord’s weapon smiths, but to fight with them as well. All through the boys lesson, however, the noble lord's legitimate son’s and their friends ridiculed him. They were spurred on by their mother, the lady. She did not want an illegitimate to claim the Lords estate, even though Beowulf never had that intention.

Beowulf, through all this, remembered his religious lessons from the brother friar who had took it upon himself to provide a place to live for the young orphan. He looked past the situation and looked to God for strength. Life continued like this until the boy, now a man of 21, was forced to leave his home town, since the lady’s oldest son was now of age 18, and was going to be proclaimed the heir to the noble lords estate. So, Beowulf took to the life of adventuring, and decided for better or worse, he would do something good for the people of Ossruss, and someday make a home of his own.
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top