(Record) Official Character Thread

Animus

Explorer
Garrit Kelspire, Paladin 2 of Hyrag

Code:
[B][SIZE=5][FONT=Garamond]Garrit Kelspire[/FONT][/SIZE][/B]
[B]Class:[/B] [URL=http://www.d20srd.org/srd/classes/paladin.htm]Paladin[/URL]
[B]Race:[/B] Half-orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Hyrag

Str: 14 +2 (4p.)  Level: 2    XP: 1000
Dex: 12 +1 (4p.)  BAB: +2     HP: 21 (2d10+4)
Con: 14 +2 (6p.)  Grapple:+4  Dmg Red: -
Int:  8 -1 (2p.)  Speed: 20'  Spell Res: -
Wis: 12 +1 (4p.)  Init: +1    Spell Save: -
Cha: 14 +2 (10p.) ACP: -7     Spell Fail: -

       Base Armor Shld Dex Size Nat Misc Total
Armor: 10   +5    +2   +1  +0   +0  +0   18
Touch: 11 Flatfooted: 17

       Base Mod Misc Total
Fort:  3    +2    2   +7
Ref:   0    +1    2   +3
Will:  0    +1    2   +3

Weapon      Attack Damage Critical
Longsword   +4     1d8+2  19-20x2
Short Sword +4     1d6+2  19-20x2
Mace        +4     1d8+2  20x2
Javelin     +3     1d6+2  20x2    30ft range


Languages: Common, Orc

Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands (4 HP)

Feats: Power Attack

Skill Points: 4 Max Ranks: 4/2
Skills              Ranks Mod Misc Total
Heal                2    +1        +3
Know. (religion)    3    -1        +2

Equipment:           Cost    Weight
Heavy Wooden Shield  7gp     10lb
Chain Mail           150g    40lb
Longsword            15gp    4lb
(3)Javelins          3gp     6lb
Short Sword          10gp    2lb
Heavy Mace           12gp    8lb
Bedroll              1sp     5lb
Winter Blanket       5sp     3lb
Backpack             2gp     2lb
(5)Rations          2gp,5sp  5lb
Flint & Steel        1gp     -
3 Torches            3cp     3lb
2 Pints Oil          2sp     2lb
Silver Holy Symbol   25gp    1lb
Vial of Holy Water   25gp    1lb
Total Weight:91lb Money: 22gp 11sp 7cp

           Lgt Med Hvy Lift Push
Max Weight: 58 116 175  -     -

Age: 17
Height: 5'10"
Weight: 202lb
Eyes: brown
Hair: black
Skin: copper
Appearance: Garrit Kelspire is a short, squat half-orc. He has a muscular build. He has
straight black hair and dark brown eyes. His skin has a copper tone. His nose is slightly
piglike, and he has a small pair of tusks protruding from his lower jaw.

Background: (PUBLIC)
Garrit Kelspire has no memory of his parentage. The only things that he knows about his
parentage is that he had an orc bandit gang leader for his father and a human concubine
for his mother. He was rescued as an infant when a group of adventurers vanquished the
bandit gang, losing both his parents in the process. His rescuer, the only person he knew as
a parent, the cleric Alexa Kelspire, convinced the rest of her party to spare the child. She
then brought him to the temple of Hyrag in Rincewood, where she was his primary guardian.
She taught him of the ways of Hyrag, and despite the inclinations of his heritage, he took to
the Sun God. Being slow academically, Garrit took to the martial arts, where he excelled. He
gave his life and sword to Hyrag at the age of 14 to train as a paladin, and it is now that he
is ready to bring the light into this dark world.

[Sblock=Logs]
XP log:
1000 (425+450+225) from di Senzio's Tournament.

Wealth and Craft log:
di Senzio's Tournament
XXX gp, X sp
Acquired Light Horse
Paid 25 gp for vial of holy water
Sold Light Horse for 37.5 gp
Crafted XXX for

Other log:
di Senzio's Tournament
XXXX
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L2 -> CLASS Paladin HP: +9 (+7 HD + 2 CON) SP: +1(2 CLASS -1 INT)
Kno. (religion) +1 RANKS
Feat: FEAT(s)
Other: divine grace, lay on hands
[/sblock]
 
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Rae ArdGaoth

Explorer
Quarion Holimion, Elven Druid 5 [RETIRED]

[sblock=Retired: ]Name: Quarion Holimion
Class: Druid 5
Race: Elf
Size: Medium
Gender: Male
Alignment: True Neutral
Deity: Verdante and the forces of nature

Code:
[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 4        [B]XP:[/B] 11700
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +3         [B]HP:[/B] 22 (4d8-4) 22/22
[B]Con:[/B]  8 -1 ( 2p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] ~/~
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] ~
[B]Wis:[/B] 19 +4 (10p.+1L4) [B]Init:[/B] +3        [B]Spell Save:[/B] 14 + Spell Level
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    -1          +3
[B]Ref:[/B]                       1    +3          +4
[B]Will:[/B]                      4    +4          +8

[B]Languages:[/B] Common, Elven, Sylvan, Druidic

[B]Abilities:[/B] [url=http://www.d20srd.org/srd/races.htm#elves]Elven racial traits[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#natureSense]Nature Sense[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#wildEmpathy]Wild Empathy[/url] +8, [url=http://www.d20srd.org/srd/classes/druid.htm#woodlandStride]Woodland Stride[/url],
[url=http://www.d20srd.org/srd/classes/druid.htm#tracklessStep]Trackless Step[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#resistNaturesLure]Resist Nature's Lure[/url]

[B]Feats:[/B] [url=http://www.d20srd.org/srd/feats.htm#track]Track[/url], [url=http://www.d20srd.org/srd/feats.htm#pointBlankShot]Point-Blank Shot[/url]
Combat Stats and Skills:
Code:
            [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]       10    +3    +2    +3    +0    +0    +0    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

[B]Weapon                  Attack   Damage     Critical[/B]
Darkwood Quarterstaff     +4     1d6           x2
Longsword                 +3     1d8        19-20/x2
Darkwood C. Shortbow      +7     1d6           x3        (70' range inc.)
 - w/in 30' (Point-blank) +8     1d6+1         x3

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance (DEX)              0    +3          +3
Climb (STR)                0    +0          +0
Concentration (CON)        0    -1          -1
Handle Animal (CHA)        7    +2          +9
Heal (WIS)                 1    +4          +5
Hide (DEX)                 0    +3          +3
Knowledge (nature) (INT)   7    +1  +4(C,S) +12
Listen (WIS)               7    +4    +2(R) +13
Move Silently (DEX)        0    +3          +3
Search (INT)               0    +1    +2(R) +3
Spellcraft (INT)           1    +1          +2
Spot (WIS)                 7    +4    +2(R) +13
Survival (WIS)             5    +4    +2(C) +11 (+13 above ground on natural terrain, from KN: Nature)
Swim (STR)                 0    +0          +0

*S=Synergy
*R=Racial
*C=Class Ability

[B]Craft Points:[/B] 575
Equipment:
Code:
[B]Equipment:               Cost  Weight[/B]
Darkwood Quarterstaff   340gp    2lb
Longsword                15gp    4lb
Darkwood Comp. Shortbow 395gp    1lb
 - Arrows x40             2gp    6lb
[i]Raes Sandastan[/i],
  Leather Armor +1     1160gp   15lb
[i]Haral Thrumh[/i],
  Darkwood Buckler +1  1215gp  2.5lb
Headband of Wisdom +2  4000gp    ~lb

Traveler's Outfit         ~gp    ~lb
Wooden Holy Symbol        1gp    ~lb
Holly and Mistletoe       ~gp    ~lb
Waterskin (not full)      1gp    1lb
Sunrod                    2gp    1lb
Vial of CLW              50gp    ~lb

Light Horse (15 STR, 14 CON, HP: 3d8+3=16)

[B]Total Weight:[/B]32.5lb      [B]Money:[/B] 77.18gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100   200   500
Spellcasting:
Prepared Spells: (5/4/3)
Level 0: create water, light, purify food and drink, detect magic, cure minor wounds
Level 1: cure light wounds, charm animal, speak with animals, shillelagh
Level 2: spider climb, fog cloud, bear's endurance

Spontaneous Casting: A druid may "lose" a prepared spell in order to cast any summon nature's ally spell of equal or lower level

Age: 163
Height: 5'9"
Weight: 124lb
Eyes: Dark, deep brown
Hair: Auburn, shoulder length.
Skin: Tan for an elf, but generally fair


Appearance: Strikingly tall for an elf, Quarion Holimion belongs to the forest. His elegant, forest green cloak is split down the center and adorned with countless bits of the woodlands. His brown breeches are torn but patched expertly with hide in several places, at the knees especially, and the toes of his boots are covered in old, worn leather. His gloves are not on his hands, they rest in his belt, hardly used at all. Wrapped around his forehead is a white strip of cloth with an eye in the center. Buckled to his arm is a small shield with a weave design burned into the dark wood. Under the cloak he wears a magnificent piece of leather armor; its pieces of hard, cured leather are cut into leaves and dyed the many colors of autumn. Beneath the armor, a light green vest covers a grey cotton shirt. All of his clothes are decorated haphazardly with leaves, braided twigs, and weaves of grass. Tangled into his hair are more twigs, ivy, and leaves. Yet despite all this dirt and messiness, the various parts of the wilderness seem to belong on the druid, as though they were things of his natural form. The tree-bits in his hair are arranged in a chaotic but beautiful way. On his back, sheathed in two thick leather loops attached to his armor, rests a dark brown staff made of twisted, spiraling wood. At his hip is a simple longsword, and around his chest is a darkwood bow. Every piece of his garb quietly whispers of the treasures of the forest. His dark eyes gleam with an inner wisdom and knowledge, but his face is stern, as though he knows great loss. When a smile does cross his serious face, it is subtle but true.

Personality: Proud but wise, Quarion is one of the few druids in Enworld. He loves the wilderness, forests especially, and he often gives little gifts to wild animals and heals the sick or hurt. He believes his home was destroyed by a red dragon, and so he despises all aberrations of nature, especially dragons. In the past he has been prejudiced towards monstrous humanoids, but he has since learned the error of his ways and now attempts to be truly unbiased on all matters. He is an elf of few words and fewer smiles. When he does speak, he often does so in Elven, preferring the smooth, Sylvan-based language to the harsher Common of the humans. He visits civilization often, but he prefers to sleep and live in the wilderness. When he is in a city, he always brings his waterskin, full of fresh, boiled spring water, and prefers to drink that over most artificial concoctions, though he has been known to enjoy a fine elven wine every now and then.

[sblock=Garma (Wolf, Medium Animal): HP 26/26, AC 16 (12 touch, 14 FF'd) Bite +4, 1d6+2]HP: 26 (4d8+8)
Init.: +3
Speed: 50'
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Link (Ex): Quarion receives a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Garma.

Share Spells (Ex): Quarion may have any spell (but not any spell-like ability) he casts upon himself also affect Garma. Garma must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Garma if he moves farther than 5 feet away and will not affect the animal again, even if he returns before the duration expires

Additionally, Quarion may cast a spell with a target of “You” on Garma (as a touch range spell) instead of on himself.

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

*Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Tricks Taught: Track*, Attack*, Attack (unnatural creatures), Defend, Down, Fetch, Heel, Seek[/sblock]
History:
All public.

Quarion Holimion was born in a forest in the southeastern part of the Vastermarch Cities. His home forest was on the very edge of the region and the surrounding area was almost completely unpopulated by humans. Quarion and his moon elf community lived in a series of clearings in the woods, mostly keeping to themselves, only minor trading with distant settlements bringing them news of the outside world. Quarion spent his first half century in that forest, learning the ways of his ancestors with the bow and sword.

Of course, peace is never permanent in this chaotic world of ours, and soon the secluded establishment in the woods was entirely consumed by a terrible forest fire. Over half of the wood was destroyed and almost every elf living in the wood died, including the Holimion clan. To this day, Quarion still does not know for sure what started the forest fire, but tracks and other, smellier evidence leads him to the conclusion that the fire was started by a monster of some sort, possibly even a red dragon. Quarion traveled for a while with the other survivors but soon the ragtag band split and went their separate ways. Quarion wandered, into the forests south of Larkenwold Reach. There he took up residence, living in an old oak tree, alone except for the animals and plants that surrounded him.

After 50 years of woodland solitude, he was approached by a great brown bear. Since he thought he knew of all the animals in his territory, he was surprised, but he was deferential to the strong beast. Quarion left a large fish out for the bear before he retired to the high crook in his tree. When he awoke, the fish and the bear were both gone to be replaced by a wizened old man wearing a cloak of leaves and hide clothes. The man beckoned to Quarion and whispered secrets of the forest in his ear for three days and nights. On the fourth day, the man smiled and died. Famished, Quarion went to find food. Upon his thought, a deer came up to him and lowered its head, as though inviting Quarion to kill and eat it. He did and ate his first meal as a druid.


For more than half a century of living among the animals in the various forests of the region, Quarion has traveled ever southward. Now he has taken up residence just outside of Orussus, watching over the area for aberrations and unnatural monsters, offenses to the nature deities which he reveres.

[sblock=Experience: ]XP Chart:
1034, 2870 from Slaves of the Dragon.
600, 150 Real-time XP from Stolen Goods.
420, from subduing a boar and real-time XP in Break of Dawn.
350, from clobbering a swarm of demonic rats in Break of Dawn.
1140, from delving into a druidic shrine in Break of Dawn.
5136 XP, from putting down a few devils.

[sblock=Loot/Finances: ]Tracking began 4/10/07 at 3167.18gp

-215gp for Darkwood buckler (2.5lb)
-1000gp for +1 magical shield bonus to Darkwood buckler
-340gp for Darkwood quarterstaff (2lb)
+15gp for selling shortbow
-395gp for Darkwood composite shortbow (1lb)
+5gp for selling leather armor
-160gp for MW leather armor
-1000gp for +1 magical armor bonus to MW leather armor

[/sblock][/sblock][/sblock]
 
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Cryndo

Explorer
Cryndo

Code:
[B]Name:[/B] Cryndo
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral-Good
[B]Deity:[/B] Hyrag

[B]Str:[/B] 10 +0 (2p.)      [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 10 +0 (2p.)      [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)      [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +0    +0    +0    +0    14
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                +0     1d8+0      X2
Heavy Crossbow            +0     1d10+0     19-20/X2
Dagger                    +0     1d4+0      19-20/X2


[B]Languages:[/B] Common

[B]Abilities:[/B] Domains: Healing and Sun, Turn Undead

[B]Feats:[/B] Improved Initiative, Improved Turning

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1          +5
Knowledge (Religion)       4    +0          +4
Spellcraft                 4    +0          +4

[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit        -gp   -lb
Chain Shirt              100gp 25lb
Heavy Mace               12gp   8lb
Heavy Crossbow           50gp   8lb
20 bolts		 2gp    2lb
Dagger			 2gp    1lb
Backpack		 2gp    2lb
Bedroll			 1sp    5lb
2 Belt Pouches		 2gp    1lb
3 Days of Trail Rations  1gp5sp 3lb
Waterskin		 1gp    4lb
Spell component Pouch	 5gp    2lb
Wooden Holy Symbol	 1gp    -lb
4 Sunrods		 8gp    4lb
			    186.6gp 65lb

[B]Total Weight:[/B]65lb      [B]Money:[/B] 13gp 4sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100   100   500

[B]Age:[/B] 26
[B]Height:[/B] 6'3"
[B]Weight:[/B] 220lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Olive

Appearance: Cryndo is tall and is slightly overweight. Cryndo has medium length brown hair that he wears in whatever manner his hair naturally falls. His eyes are a piercing blue color that impress the ladies and inspire the men around him. Cryndo's skin is ruddy and sun-beaten. He has very striking features. Cryndo wears his mace at his side and prefers to keep it there, although he will use his trusted weapon if necessary.

Background: Cryndo was born the youngest of two sons of a landowning family. As the second son, there was no inheritance for him, so he was trained in the temple of Hyrag. Cryndo immediately displayed an affinity for Hyrag's teachings and was soon the top apprentice in his temple. Although Cryndo enjoys the day-to-day duties of temple life, he
has been bit by the wanderlust bug. The temple leadership has been reluctant to let Cryndo strike out on his own, but now feels he is ready to strike out in the church's battle against evil and undeath.

Typical Spells:

0 Level (3):
Cure Minor Wounds
Detect Magic
Light

1st Level (2+1):
Shield of Faith
Bless
Cure Light Wounds
 
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scout989

First Post
Code:
[B]Name:[/B] Luthiel Farandar
[B]Class:[/B] Rogue1
[B]Race:[/B] Elven
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 1        [B]XP:[/B] 315
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] ~/~
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] ~
[B]Wis:[/B] 12 +1 ( 4p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] ~
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +1     1d6+1      18-20x2
XXXX                      +3     1d8           x3

[B]Languages:[/B] Elven, Common, Draconic, Sylvan, Orc

[B]Abilities:[/B]
Elven Traits
Sneak Attack +1d6
Trapfinding

[B]Feats:[/B]
Improved Initiative

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Disable Device (Int)       4    +3          +7
Escape Artist (Dex)        4    +3    -0    +7 (ACP)
Forgery (Int)              4    +3          +7
Jump (Str)                 2    +1    -0    +3 (ACP)
Listen (Wis)               4    +1    +2    +7 (Racial)
Move Silently (Dex)        4    +3    -0    +7 (ACP)
Open Lock (Dex)            4    +3          +7
Search (Int)               4    +3    +2    +9 (Racial)
Sense Motive (Wis)         4    +1          +5
Sleight of Hand (Dex)      4    +3    -0    +7 (ACP)
Spot (Wis)                 4    +1    +2    +7 (Racial)
Swim (Str)                 2    +1    -0    +3 (ACP)

[B]Equipment:               Cost   Weight[/B]
Rapier                   20 gp   2 lbs
Longbow	                 75 gp   3 lbs
40 Arrows                 2 gp   3 lbs
Leather Armor            10 gp  15 lbs
Thieves Tools            30 gp   1 lbs
10 sheets Paper           4 gp   ~ lbs
1 oz. vial Ink            8 gp   ~ lbs
2 Inkpens                 2 sp   ~ lbs
Backpack                  2 gp   2 lbs
Hooded Lantern            7 gp   2 lbs
2 Oil Flasks              2 sp   2 lbs
2 Days Trail Rations      1 gp   2 lbs
1 lbs Sealing Wax         1 gp   1 lbs
Waterskin                 1 gp   4 lbs
Thunderstone             30 gp   1 lbs
5 Tindertwigs             5 gp   ~ lbs
Adventureres Clothes      ~ gp   ~ lbs
[B]Total Weight:[/B]38lb      [B]Money:[/B] 3gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 130
[B]Height:[/B] 5'2"
[B]Weight:[/B] 125 lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Black
[B]Skin:[/B] Dark
Appearance:
Luthiel is a surly character when first you meet him, though anyone that proves
that they aren't "after him" will soon become his best friend (whether they want
to or not). He has gone to the Inn of the Red Dragon because he heard that there
are many opportunities for elves of skill to be had there.

Background: PRIVATE
Luthiel Farandar hails from a somewhat backwards elven community where, because
of his oddly dark skin and somewhat serpentine facial features, he was suspected
of having fiendish blood. He was always mistrusted and slightly feared for this,
and accused of many unsolved petty crimes. When fighting back against this
attitude didn't work, he decided to just go ahead and become a petty thief
(figuring that he might as well get the benefit as well as the punishment).
However, not too long afterwards, he was caught breaking into a neighbor's
house; after the jail sentence was up, he decided to leave town and see what
fortunes he could find in the wider world.
 
Last edited:

fuzzy

First Post
Code:
[B]Name:[/B] Levin 
[B]Class:[/B] Psionic Warrior
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Mortalist

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 2        [B]XP:[/B] 2064        
[B]Dex:[/B] 12 +1 (4p.)      [B]BAB:[/B] +1         [B]HP:[/B] 24 (2d8+10)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 20''      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (0p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]   
[B]Fort:[/B]                      3    +2          +5     
[B]Ref:[/B]                       0    +1          +1     
[B]Will:[/B]                      0    +3          +3     

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +4     1d8+2      19-20x2
Dagger                    +3     1d4+2      19-20x2
Shortbow                  +2     1d6        20-20x3

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Psionics, Psionic Weapon

  [B]Psionics[B] [B]PP:[/B] 4
   2 Known: [I]Vigor[/I], [I]Prescience, Offensive[/I]

[B]Feats:[/B] Psionic Body, Psionic Weapon, Psicrystal Affinity, Weapon Focus (longsword)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis(wis)          5    +3    +0    +8
Concentration(con)         5    +2    +0    +7
Knowledge (psionics)(int)  5    +1    +0    +6
Survival(cc)(wis)          2    +3    +0    +5
Psicraft(cc)(int)          .5   +1    +0    +2

[B]Equipment:               Cost  Weight[/B]
Longsword                15gp   4lb
Dagger                   2gp    1lb
Shortbow                 30gp   2lb
  20 Arrows              1gp    3lb
Scale Mail               50gp   30lb
  Psicrystal on chestplate.
Heavy Steel Shield       20gp   15lb
Explorer Outfit          Free   0lb
Holy Water x2            50gp   1lb 
Backpack                 2gp    2lb
  Silk Rope, 10 feet     10gp   5lb
[B]Total Weight:[/B]62lb      [B]Money:[/B] 234gp 7sp 0cp

Psicrystal: Nimble (+2 initiative) 
[SBLOCK]Diminutive Construct
Hit Dice: 2d8 HD (hp 12 )Initiative:+4 Speed:30 ft. (6 squares), climb 20 ft.
Armor Class:16 (+4 size, +2 Dex*), touch 16, flatfooted 14
Base Attack/Grapple:+0/–17
Attack:—Full Attack:—Space/Reach:1 ft./0 ft.
Special Attacks:—
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality: nimble, self-propulsion, share powers, sighted, telepathic link)
Saves: Fort +4/ Ref +1/ Will +3
Abilities:Str 1*, Dex 15*, Con —, Int 6, Wis 10, Cha 10
Skills: Autohypnosis +4,  Climb +14*, Concentration +4, Listen +6, Knowledge (Psionics) +2, Move Silently +6, Search +2, Spot +6, Survival +2
Feats:Alertness
Environment: Any
Organization: Solitary
Challenge Rating: Included with master
Treasure: None
Alignment: NG
*With self-propulsion ability activated.
COMBAT
Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.[/SBLOCK]

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]           58    116   175   350   875  

[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 126lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Tanned

Appearance:
[SBLOCK] You see a tall young man in a dark green suit of scale mail. Strangly, his armor has a jade crystal hanging on to the front by no discernable means. His features look vaguely elven, but that only makes the scars on his right cheek stand out even more. They look almost as if several weapons shattered near his face. He has a longsword at his right hip and a large steel shield emblazoned with a falcon strapped belted to the other side of his armor. A shortbow and quiver on his back round out his arsenal.[/SBLOCK]
Background: Part 1 and 2 Private, rest public
Part One: [SBLOCK] Levin was born in a small town about 50 miles NE of Orussus. He lived a normal life, hunting and helping fend off the occasional goblin or wolf, until his powers manifested about 6 months ago. He was out hunting a bear that had been attacking the livestock, when it showed itself and attacked. He survived several clawings(Psionic Body) before his longsword flared with purple energy (Psionic Weapon) and he killed the bear on the spot. Later that night, the elder's son, Rayn, who had been out on the hunt, demanded that Levin show him how to do that trick. Levin told the boy the truth. "I don't have a clue how I did that trick!" Rayn turned to levin and told him to teach him how, or else he would make Levin teach his new trick. Levin repeated what he had said, and Rayn grabbed his family's heirloom sword off the wall. A fight insued, and Levin shattered the sword with another blast of purple energy. Levin then realized how much trouble he was going to get in, so he left, got his possessions, and fled.[/SBLOCK]
Part Two: [SBLOCK] Since that incident, about once a month, thugs have shown up to hassle or try to kidnap Levin. He has survived most of these incidents by talking them down or just plain running. Given that they always seem to want him alive, Levin is fairly sure that this is about the sword. He almost got caught once, but a mysterious man in jade crystal armor killed a couple of the thugs and sent the others running away. The man fought in a completly alien style, pausing frequently and causing the thugs to weaken or pass out with some of his strikes that flared with energy similar to levins blow from the fight at home. Since then, Levin has also worked on duplicating the man's technique, but has only managed to improve his control of his Psionic Weapon ability.[/SBLOCK]
Adventure: Curse of House Thimbrall: [SBLOCK]Soon after arriving at the Red Dragon Inn, Levin and several others were hired by a man named Hamlir Thrimbrall to end a curse on his family by retrieving the cursed necklace that was it's source from the abandoned Thimbrall estate.. The curse had been laid by a necromancer 80-odd years before, and the necromancers grandson sent thugs and his apprentice, Gerald, to stop the group. Levin and the others defeated the thugs on the way and slew the zombies in the estate, before managing to get Gerald to switch sides. The group then returned to the Red Dragon Inn and Hamlir, after dealling with a pack of attack dogs on the road, who was able to end the curse.[/SBLOCK]

Item history
Got 214 gold 7 silver in Curse of House Thimbrall

XP history
Curse of House Thimbrall
257 (6 rogues)
86 (6 zombies)
171 (4 tougher zombies)
193 (Gerald)
157 (11 wild dogs)
200 (completing the quest)
200 (roleplay)
800 (time spent)
 
Last edited:

Jdvn1

Hanging in there. Better than the alternative.
Kamdar Gilfoot, Gnome Bard

Code:
[B]Name:[/B] Kamdar Gilfoot
[B]Class:[/B] Bard
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling
and quests.

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 2964
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12  (2d6+2)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +12
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      3    -1          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Whip                      +3     1d2+1         20/x2
Rapier                    +3     1d4+1      18-20/x2
Shortbow                  +5     1d4           20/x3
Arrows (20)                 -----/-----/-----/-----

[B]Languages:[/B] Common, Gnome, Dwarven, Elven

[B]Abilities:[/B]
[smallcaps]Class:[/smallcaps]
Bardic Knowledge (+4)
Bardic Music (2/day)
- Countersong
- [i]fascinate[/i]
- Inspire Courage +1

Spells:
0 (3/day) ---
- Detect Magic
- Light
- Lullaby
- Mending
- Message

1 (1/day) -
- Cure Light Wounds
- Grease

[smallcaps]Racial:[/smallcaps]
(below)

[B]Feats:[/B] Combat Expertise

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   2.5  +2          +4
Balance                    2.5  +3    -1    +4
Craft(Alchemy)             2.5  +2    +2    +6
Decipher Script            2.5  +2          +4
Escape Artist              5    +3    -1    +7
Gather Information         2.5  +2          +4
Hide                       2.5  +3    +3    +8
Knowledge(Geography)       2.5  +2          +4
Knowledge(History)         2.5  +2          +4
Knowledge(Local)           2.5  +2          +4
Knowledge(Nobility)        2.5  +2          +4
Listen                     0    -1    +2    +1
Perform(Sing)              5    +2          +7
Sleight of Hand            2.5  +3    -1    +4
Tumble                     2.5  +3    -1    +4

[B]Equipment:               Cost  Weight[/B]
Studded Leather          25gp   10lb
Whip                      1gp    1lb
Rapier                   20gp    1lb
Shortbow                 30gp    1lb
Arrows (20)               1gp  1.5lb
Signet ring               5gp   --lb
Backpack                  2gp   .5lb
-Bedroll                  1sp 1.25lb
-Chalk (10)               1sp   --lb
-Rations (5)             25sp 1.25lb
-Waterskin                1gp    1lb

[B]Total Weight:[/B]28.5lb      [B]Money:[/B] 784gp 3sp 15cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    64    94    94   485

[B]Age:[/B] 52
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Light
Appearance: Kamdar at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Kamdar likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Gilfoot to Gilfoot.

Personality: Kamdar always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.

Background: [sblock]Kamdar grew up in a fairly typical small Gnome village, filled with all sorts of merriness and such. His father sold vegetables at the market while Kamdar attracted customers, a practice that kept up for some time.

Eventually, Kamdar got some renown as a talented voice among the locals and someone put it into his head that Kamdar could make money working in taverns. To his family's dismay, Kamdar left to larger cities when he was able to travel by himself so that he could see where in the world his voice fitted in.

Kamdar's first experiences with taverns was rough, due to low-quality bars. No one was ever sober enough to listen, and the few that noticed he was singing would laugh at the "child on the stage." Sometimes, Kamdar had to maneuver himself through barfights in order to exit the bar.

Feeling out of place in the world, Kamdar eventually found some decent taverns and bars and learned some interesting stories on the way, but he never settled down. After leaving his hometown so awkwardly, he felt that going home would be more awkward. He wanted to show his family that he could make something of himself in the world, not just sell vegetables. So, one day, he happens upon the Red Dragon Inn...[/sblock]
Notes:[sblock=Racial Traits]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class,
a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons
than humans use, and his lifting and carrying limits are three-quarters of those of a Medium
character.

Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination. He retains the ability to distinguish color and
detail under these conditions.

Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic
weapons.

+2 racial bonus on saving throws against illusions.

Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.
This adjustment stacks with those from similar effects.

+1 racial bonus on attack rolls against kobolds and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its
Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge
bonus, too.

+2 racial bonus on Listen checks.

+2 racial bonus on Craft (alchemy) checks.

Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome
with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing
lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier
+ spell level.
[/sblock][sblock=Progession][smallcaps]Feats[/smallcaps]
1 Combat Expertise
3 Improved Trip
6 Weapon Finesse
9
Delmonte's techniques... (req WF)

1
Expeditious Retreat
Comprehend Languages

2
Alter Self
Cat's Grace
Heroism
[/sblock]
[sblock=Level 1]
Code:
[B]Name:[/B] Kamdar Gilfoot
[B]Class:[/B] Bard
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling
and quests.

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7  (1d6+1)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] -3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +12
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +0    +0    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Whip                      +2     1d2+1         20/x2
Rapier                    +2     1d4+1      18-20/x2
Shortbow                  +2     1d4           20/x3
Arrows (20)                 -----/-----/-----/-----

[B]Languages:[/B] Common, Gnome, Dwarven, Elven

[B]Abilities:[/B]
[smallcaps]Class:[/smallcaps]
Bardic Music
Bardic Knowledge
Countersong
[i]fascinate[/i]
Inspire Courage +1
Spells:
0 - 3/day, 4 Known
- Detect Magic
- Lullaby
- Mending
- Message

[smallcaps]Racial:[/smallcaps]
[sblock][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class,
a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons
than humans use, and his lifting and carrying limits are three-quarters of those of a Medium 
character.

Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination. He retains the ability to distinguish color and 
detail under these conditions.

Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic
weapons.

+2 racial bonus on saving throws against illusions.

Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. 
This adjustment stacks with those from similar effects.

+1 racial bonus on attack rolls against kobolds and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its
Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge
bonus, too.

+2 racial bonus on Listen checks.

+2 racial bonus on Craft (alchemy) checks.

Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome
with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing
lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier 
+ spell level.[/size][/sblock]

[B]Feats:[/B] Combat Expertise

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   2    +2          +4
Balance                    2    +3    -1    +4
Craft(Alchemy)             2    +2    +2    +6
Decipher Script            2    +2          +4
Escape Artist              4    +3    -1    +6
Gather Information         2    +2          +4
Hide                       2    +3    +3    +8
Knowledge(Geography)       2    +2          +4
Knowledge(History)         2    +2          +4
Knowledge(Local)           2    +2          +4
Knowledge(Nobility)        2    +2          +4
Listen                     0    -1    +2    +1
Perform(Sing)              4    +2          +6
Sleight of Hand            2    +3    -1    +4
Tumble                     2    +3    -1    +4

[B]Equipment:               Cost  Weight[/B]
Studded Leather          25gp   10lb
Whip                      1gp    1lb
Rapier                   20gp    1lb
Shortbow                 30gp    1lb
Arrows (20)               1gp  1.5lb
Signet ring               5gp   --lb
Backpack                  2gp   .5lb
-Bedroll                  1sp 1.25lb
-Chalk (10)               1sp   --lb
-Rations (5)             25sp 1.25lb
-Waterskin                1gp    1lb

[B]Total Weight:[/B]28.5lb      [B]Money:[/B] 70gp 2sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                32    64    94    94   485

[B]Age:[/B] 52
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Light
[/sblock]
 
Last edited:

scout989

First Post
Code:
Name: Jann Hurst
Class: Sorceror1
Race: Half-elf
Size: Med
Gender: Male
Alignment: NG
 
Str: 11 +0 (3 pts)		  Level:1		  XP: 0
Dex: 12 +1 (4 pts)		  BAB: +0		  HP: 5 d4+1
Con: 12 +1 (4 pts)		  Grapple: +0		  Dmg Red:-
Int: 10 +0 (2 pts)		  Speed: 30'		  Spell Res:-
Wis: 12 +1 (4 pts)		  Init: +1		  Spell Save: +3
Cha: 17 +3 (13 pts)		  ACP: 0		  Spell Fail: 0%
 
Armor: 10 base+ 1 Dex= 11
Touch 11 Flat-footed 10
 
Saves			   Base+Mod+Misc=Total
Fort				  0+1+0=1
Ref				  0+1+0=1
Will				  2+1+0=3
+2 racial bonus vs. enchantment spells or effects
 
Weapons:
Spear +0 1d8+0 x3
Spear (thrown) +1 1d8+0 x3 Range inc 20 ft
Heavy Crossbow +1 1d10 19-20 x2 Range inc 120 ft
 
Languages: Common, Elven
 
Abilities:Low-light Vision, Spells, Summon Familiar
 
Sorceror Spells Per Day (Bonus Spells at 1st, 2nd, 3rd spell levels)
0 lvl-5
1 lvl- 4
 
Sorceror Spells known:
0 lvl- Acid Splash, Detect Magic, Light, Resistance
1 lvl- Mage Armor, Magic Missile
 
Half-elf Traits:
Immune to sleep spells and similar magical effects, and a +2 racial bonus on saving throws vs. enchantment spells or effects.
Low Light Vision
+1 racial bonus on Listen, Search, and Spot checks
+2 racial bonus on Diplomacy and Gather Information checks
Elven Blood
 
Feats: Combat Casting
 
Skills:			   Ranks+Mod+Racial=Total
skill points: 8 max skill ranks 4/2
Concentration			   3+1+0=4 +4 for casting defensively
knowledge (arcana)			   2+0+0=2
Spellcraft				3+0+0=3
Diplomacy*			   0+3+2=5
Gather Information*			   0+3+2=5
Listen*				0+1+1=2
Search*			   0+0+1=1
Spot*				0+1+1=2
Skills with * are listed only to show racial bonuses
 
Gear
Spear 2 gp 6 lbs
Heavy xbow 50 gp 8 lbs
10 xbow bolts 1 gp 1lbs
Back pack 2 gp 2 lbs
Bedroll 1 sp 5 lbs
4 days trail rations 2 gp 4 lbs
Spell Component Pouch 5 gp 2 lbs
Tanglefoot bag 50 gp 4 lbs
7 gp 9 sp 0 cp
Totals   gp=120	 Lbs=32
 
Max Loads:
Carry: Light =38 Med=76 Heavy=115
Push/Drag=575
Jann (pronounced "yon") was fortunate to be brought up in an elven community, where there were many people who knew something of arcane powers. Thus, when his power began manifesting itself, he was taken under the wing of a more experienced sorceror, not for teaching, but for advice and some experience. He left his parents' house for good and went to live with Datharin, his mentor. However, like all things it had to end; Datharin became very ill, and he sent his young protoge out into the world where he would be of more use to the needy than sitting by the bed of a dying man. Jann was hurt that his master didn't want him to stay by his side, but Datharin convinced him nonetheless that it was the best plan, so off he went to find some good to do in the world.
 

Animus

Explorer
**retired**

Code:
[SIZE=4][B]Dagummit Mc Cracken[/B][/SIZE]
Class: Fighter
Race: Dwarf
Size: Medium
Gender: Male
Alignment: NG
Deity: -

Str: 16 +3 (10p.) Level: 1    XP: 0
Dex: 12 +1 (4p.)  BAB: +1     HP: 14 (1d10+4)
Con: 18 +4 (10p.) Grapple:+4  Dmg Red: -
Int: 10 +0 (2p.)  Speed: 20'  Spell Res: -
Wis: 12 +1 (4p.)  Init: +1    Spell Save: -
Cha:  6 -2 (0p.)  ACP: -7     Spell Fail: -

       Base Armor Shld Dex Size Nat Misc Total
Armor: 10   +5    +2   +1  +0   +0  +0   18
Touch: 11 Flatfooted: 17

       Base Mod Misc Total
Fort:  2    +4       +6
Ref:   0    +1       +1
Will:  0    +1       +1

Weapon      	Attack Damage Critical
Dwarven Waraxe  +5     1d10+3 20x3
Short Sword 	+4     1d6+3  19-20x2
Morningstar     +4     1d8+3  20x2
Throwing Axe    +2     1d6+3  20x2    10ft range


Languages: Common, Dwarven

Abilities: Dwarven racial abilities
Feats: Weapon Focus (Dwarven Waraxe), Power Attack

Skill Points: 8 Max Ranks: 4/2
Skills              Ranks Mod Misc Total
Craft (masonry)     4     +0   +2   +6
Spot		    2.0   +1        +3

Equipment:           Cost    Weight
Heavy Wooden Shield  7gp     10lb
Chain Mail           150g    40lb
Dwarven Waraxe       30gp    8lb
3 Throwing Axes      24gp    6lb
Short Sword          10gp    2lb
Morningstar          8gp     6lb
Bedroll              1sp     5lb
Winter Blanket       5sp     3lb
Backpack             2gp     2lb
(5)Rations          2gp,5sp  5lb
Flint & Steel        1gp     -
3 Torches            3cp     3lb
2 Pints Oil          2sp     2lb
Total Weight:92lb Money: 4gp 6sp 7cp

           Lgt Med Hvy Lift Push
Max Weight: 76 153 230  -     -

Age: 60
Height: 4'7"
Weight: 180lb
Eyes: brown
Hair: bald, with brown beard
Skin: light olive

Background (Public):
Dagummit Mc Cracken of Clan Blondain is from a family who works as masons. Talented though he is, Dagummit never felt completely at home just working on stone. The road always appealed to him, from the stories of the great dwarven heroes, down to the stories of adventuring members of his family. So it is with great expectation that he sets out.

Dagummit is not the most socially capable. He has a tendency to make offhand comments, burp or do otherwise when it is most inappropriate. Combine that with the typical gruffiness of dwarves, and you have one interesting fellow.
 
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Velmont

First Post
Code:
[B]Name:[/B] Ridik Keita
[B]Class:[/B] Cleric
[B]Race:[/B] [URL=http://www.enworld.org/showpost.php?p=1854273&postcount=15]Mountain Goblin[/URL]
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] [URL=http://www.enworld.org/showpost.php?p=1854218&postcount=4]Russna[/URL]

[B]Str:[/B] 12      +1 (06p.)     [B]Level:[/B] 8        [B]XP:[/B] 34299
[B]Dex:[/B] 12      +1 (04p.)     [B]BAB:[/B] +6/+1      [B]HP:[/B] 66 (8d8+16)
[B]Con:[/B] 14      +2 (06p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12      +1 (04p.)     [B]Speed:[/B] 15'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 20 (18) +5 (06p. +2)  [B]Init:[/B] +1        [B]Spell Save:[/B] 15 + Spell lvl
[B]Cha:[/B] 12      +1 (04p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] N/A (25%/40%)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +7    +3   +1    +1    +0    +0    22
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 21

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +2    +2    +10
[B]Ref:[/B]                       2    +1    +2    +5
[B]Will:[/B]                      6    +5    +2    +13
+2 vs. mind-affecting

[B]Weapon                      Attack   Damage     Critical[/B]
Spellstoring Heavy Mace +1* +9/+4  1d6+2        20x2 
Crossbow, Light             +8     1d6       19-20x2
Dagger                      +8/+3  1d3+1     19-20x2
*Spell stored: Bestow Curse

[B]Languages:[/B] Common, Goblin, Draconic, Elven, Dwarven, Giant, Undercommon

[B]Abilities:[/B] [URL=http://www.enworld.org/showpost.php?p=1854273&postcount=15]Mountain Goblin Racial Abilities[/URL] 
Turn Undead (4/day, +3 to turn [turn as a cleric one level higher], 2d6+10 damage).
Domain: [URL="http://www.enworld.org/forum/showpost.php?p=2464493&postcount=11"]Communication[/URL] (Speak Language as Class skill),
Domain: [URL="http://www.enworld.org/forum/showpost.php?p=2464493&postcount=11"]Communication[/URL] (Bonus to social skill equal to class level, 1/day),  
Domain: Magic (Use Wizard Device at half level),
Magic, Spontaneous Spellcasting (Cure)

[B]Spell per day[/B]
6/6+1/4+1/4+1/3+1

[B]Spell Prepared[/B]
[B]0:[/B] Create Water, Detect Magic, Guidance x2, Light, Read Magic
[B]1:[/B] Bless, Command, Divine Favor, Doom, Sanctuary, Shield of Faith, *Comprehend Language
[B]2:[/B] Bull Strength, Calm Emotion, Remove Paralysis, Spiritual Weapon, *Speak with Animals
[B]3:[/B] Bestow Curse, Magic Circle against Evil, Prayer, Protection from Energy, *Dispel Magic
[B]4:[/B] Divine Power, Neutralize Poison, Poison, Speak with Dead (D)
*Domain Spell

[B]Feats:[/B] 
Scribe Scroll
Improved Turning
Skill Focus (Concentration)

[B]Skill Points:[/B] 33       [B]Max Ranks:[/B] 11/5.5
[B]Skills                   Ranks  Mod  Misc  Total    Misc Bonus Source[/B]
Concentration              9    +2     +3    14    Feat: Skill Focus(+3)
Diplomacy                  5    +1     +2     8    Racial Bonus(+2)
Knowledge(Arcana)          5    +1     +0     6
Knowledge(Engineering)     0    +1     +2     3    Racial Bonus(+2)
Knowledge(History)         0    +1     +2     3    Racial Bonus(+2)
Knowledge(Religion)        5    +1            6
Speak Language             4    
Spellcraft                 5    +1     +2     8

[B]Equipment:			Quantity	Cost  	Weight		Source[/B]
Cleric Vestment			    1		 -	   -		
Breastpalte +2 			    1		 -	15.000 lbs	Loot (E2: The secret of Gemhold)
Heavy Steel Shield +1       	    1		 -	 7.500 lbs	Loot (E2: The secret of Gemhold)
Holy Symbol, Wooden       	    1		 1gp	   -
Periapt of Wisdom +2       	    1		 -	   -	Loot (E2: The secret of Gemhold)
Boot of Strinding and Springing    1		 -	   -	Loot (E2: The secret of Gemhold)
Cloak of Resistance +2     	    1		 4000gp	   -	Loot (E2: The secret of Gemhold)

Spellstoring Heavy Mace +1, Small  1		 -   	 4.000 lbs	Loot (E2: The secret of Gemhold)
Dagger, Small            	    1		 2gp  	 0.500 lbs
Crossbow, light          	    1		35gp  	 2.000 lbs
Bolt x20                  	    1		 2gp  	 1.000 lbs

Backpack                  	    1		 2gp  	 0.500 lbs
  Book(blank)              	    1		15gp  	 3.000 lbs
  Inkpen                    	    1		 1sp       -
  Ink, vial                 	    1		 8gp       -
  Scroll Case               	    1		 1gp  	 0.500 lbs
    Parchemin	              	    5		 1gp       -
Pouch, Belt              	    1		 1gp  	 0.125 lbs

[B]Total Weight:[/B]34.125lb      [B]Money:[/B] 358gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              32.25  64.5  97.5  195    487.5

Poney (Named: Dream) 		    1	 		 N/A
Riding Saddle 			    1			12.500 lbs
Bit and Bridle 			    1			 0.500 lbs
Saddlebag 			    1			 4.000 lbs
  Heavy Mace, Small        	    1		12gp  	 4.000 lbs
  Heavy Wooden Shield		    1			 5.000 lbs
  Chain Shirt			    1			12.500 lbs

[B]Poney's Equipement Weight:[/B]38.500 lb 
[B]Ridik Weight:[/B]62.000 lb 
[B]Ridik's Equipement Weight:[/B]34.125 lb 
[B]Poney's Total Weight:[/B]134.625 lb (Medium Load)


[B]Age:[/B] 19
[B]Height:[/B] 3'5"
[B]Weight:[/B] 62lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Short Black
[B]Skin:[/B] Greyish Green
Appearance: This small person is generally wearing a monk clock that's hide his face to everyone. With his size, it could be easily mistaken for a gnome until his traits become apparent. He is a goblin, with a greyish green skin. His traits are savage, but somehow fascnating, and his posture make him more imposing.

Background: Ridik is born in the mountain in the North. His parents, having been killed by humans while he was only a baby, he has been taken care by his uncle, a priest of Russna. Being raised in the temple dedicated to her, he has been sensibilized to her cause. As many mountain goblin, the followers of Russna like to practice there artistic and architecture abilities, but the followers of Russna have the particular interest of trying to gain knowledge from the outside world. This must be one reason why the sanctuary have so few followers, as many died in the hand of humans who thinks they are just normal goblin.

Ridik has become very fascinated by the magic of the wizards, which are rare in his tribe. It took him time to decide to travel, but he left the sanctuary to go in the human world, hoping not to meet the faith of his parents.

XP
Curse of House Thimbrall 2064
D2: Lost Manor 108 + 25, 583, 125, 294, 108, 3275,200
E2: The secret of Gemhold 3025, 5420, 12372*, 5420, 6300*
*Enough to be at 1 XP from level 8, as he was level 6 at the moment of this XP reward. Should have been 16258 XP.
DM credit: 400 (2 Credit spent at level 4)

Treasure Log
Final Loot
 
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El Jefe

First Post
Boog Sammas, Level 5 Elan Psion (Telepath)

Code:
[B]Name:[/B]      Boog Sammas
[B]Class:[/B]     Psion (Telepath)
[B]Race:[/B]      Elan
[B]Size:[/B]      Medium
[B]Gender:[/B]    Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B]     None

[B]Str:[/B] 13 +1 (Lvl 1)   [B]Level:[/B]    5     [B]XP:[/B]     12,268
[B]Dex:[/B] 10 +0 (Lvl 1)   [B]BAB:[/B]     +2     [B]HP:[/B]         29 (5d4+5+8)
[B]Con:[/B] 13 +1 (Lvl 1)   [B]Grapple:[/B] +3     [B]Dmg Red:[/B]     0/-
[B]Int:[/B] 16 +3 (Lvl 4)   [B]Speed:[/B]   30'    [B]Spell Res:[/B]   0
[B]Wis:[/B] 14 +2 (Lvl 1)   [B]Init:[/B]    +0     [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (Lvl 1)   [B]ACP:[/B]     -0     [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +0    +0    +0    +1    12
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1   (+4)   +2(+6)
[B]Ref:[/B]                       1    +0   (+4)   +1(+5)
[B]Will:[/B]                      4    +2   (+4)   +6(+10)

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +3     1d4+1      19-20x2
Masterwork Crossbow, heavy
  Arrow                   +3     1d10       19-20x2
Quarterstaff              +3     1d6+1         20x2

[B]Languages:[/B] Common, Elven, Sylvan

[B]Abilities:[/B] Immune to spells that affect humanoids only, Naturally
Psionic, +4 saving throw bonus if power point spent, -2 damage per power
point spent, Can go without food or water for 24 hours if power point spent,
Can regain Psionic Focus as a Move action 

[B]Feats:[/B] Inquisitor, Narrow Mind, Psionic Body, Psionic Meditation

[B]Skill Points:[/B] 34       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      2    +0          +2
Concentration              8    +1   (+4)   +9(+13)
Kn (Psionics)              8    +3         +11
Psicraft                   8    +3         +11
Sense Motive               8    +2  (+10)  +10(+20)

[B]Equipment:               Cost  Weight[/B]
Dagger                    0gp    1lb
Crossbow, heavy, 
  masterwork, darkwood  430gp    4lb
  Bolts (15)              1gp  1.5lb
Quarterstaff              0gp    4lb
+1 Bracers of Armor    1000gp    1lb
*1 Ring of Protection  2000gp    -
Backpack                  0gp    2lb
  Waterskin               0gp    4lb
  Trail Rations (1 day)   0sp    1lb
  Bedroll                 0sp    5lb
  Sack                    0sp   .5lb
  Flint and Steel         0gp    -
  Lantern, Bullseye       0gp    3lb
  5 Pints Oil             0sp    5lb
  5 Sunrods               0gp    5lb
  Map Case                0gp   .5lb
    5 Pages of Parchment  0gp    -
  Ink                     0gp    -
  Inkpen                  0sp    -
  50 Feet of Silk Rope    0gp    5lb
Explorer's Outfit         0gp    0lb
[B]Total Weight:[/B]51.5lb      [B]Money:[/B] 435gp 12sp 11cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                50   100   150   300   750

[B]Age:[/B]    24
[B]Height:[/B] 5'9"
[B]Weight:[/B] 186lb
[B]Eyes:[/B]   Black
[B]Hair:[/B]   Brick Red
[B]Skin:[/B]   Very Pale

[B]Appearance:[/B] Boog Sammas appears human, but he seems strangely out
of place in human society.  His skin is very pale, and never tans.  His
eyes are dark, and seem oddly bloodshot even when he has had plenty of
rest.  He is of average height for a human, and his build is between that
of a scholar and a soldier.  Boog wears a dark blue cloak over a white
shirt, a vest that matches the cloak, and leather trousers.  A backpack
rides upon his back and a heavy crossbow dangles from his belt.  He is 
rarely without a staff in hand when traveling or just strolling about town.  
Boog is aloof and somewhat off-putting, seeming to regard others more as
specimens to be studied than as companions to socialize with.

[B]Background:[/B] Boog Sammas appears to be human, but in truth, he is
anything but.  Boog is an Elan, a composite being made up of a human and
an ancient spirit being, bond together in an obscure ritual.  The spirit
being gives him his psionic powers, but is otherwise simply "along for the
ride" as the human part of Boog continues his existance.  The ritual is
such that Boog remembers little of his past before the transformation,
save that he volunteered for the process out of hatred for a psionic race
of beings.  These may have been mind flayers, or not, and the reason for
his anger may have been that they enslaved part of his family, or murdered
them, or did something else equally horrible.  Boog isn't really sure
which, but he does know that he will use his powers to bring about the 
ruin of any evil psionic being that he encounters!

Because he doesn't remember his past, and because he is no longer really
human, Boog is a bit of an outcast wherever he goes.  Simple things like 
table manners elude him, so he uses his telepathic powers to fit in as
best he can.  Boog knows that he needs to build up his powers before he
can contend with the powerful beings who did -- something -- to his
family, and so seeks out adventure as a means of training and honing his
abilities.  He has worked his way up the coast, following tales of
adventure and mighty heroes who strive with fell monsters, and such was
the reason he booked passage on a vessel that took him to the port
city of Orussus, renowned home of the Red Dragon and those who tarry
there between their journeys.

There, at the Red Dragon, Boog met a man named Hamlir Thimbrall, who
was suffering from a terrible curse.  All the men in his family were cursed
to turn into zombies once they reached their 20th birthday.  Hamlir had
recently turned 20, and was desperate since the transformation had
already begun.  To lift the curse, he had to retrieve the amulet that had
bestowed the curse generations ago from the ruins of his family home.
Hamlir had a problem...if he set foot within the walls, the transformation
would become instantaneously complete.  And finding help for his task was
difficult, since the old mansion was currently infested with zombies!  Boog
agreed to help the man, along with Levin, Jann Hurst, Kamdar Gilfoot,
ao'Thuir, and Ridik Keita, a mountain goblin.  The party travelled to the
old mansion, just a couple of days from Orussus, but they hadn't gone a
day when they were attacked by group of bandits.  All were quickly
dispatched, save for one named Fredlar Wiggums who Boog used his
powers to charm.  Fredlar admitted that the group had been hired by a 
mage named Xran to murder the party.  The party kept Fredlar until they
were in sight of the mansion, then turned him loose.  Once inside they
searched the place room by room, destroying a half dozen zombies on the
first floor and four more, stronger zombies on the second.  Upstairs, they
found a man named Gerald.  At first he tried to lie to the party about the
amulet, but when charmed by Boog, he handed it over.  Gerald worked for
Xyren, but had no qualms about switching sides to work for Thimbrall.  The
group cleaned out the mansion, and left for Orussus the next day.  They
were attacked by a pack of dogs, perhaps sent by Xyren, but slew several
and drove the rest off.  The group returned to Orussus, where the amulet
lifted the curse from Thimbrall.  Hamlir accepted Gerald's service.  The party
was all for hunting down Xyren, but Gerald talked them out of it when he 
described how powerful the mage was.  Perhaps Boog will confront the 
wizard some other time.

Psionic Powers Known: (11)
1st Call to Mind, Charm (Psionic), Conceal Thoughts, Empty Mind, Mindlink
2nd Aversion, Brain Lock, Read Thoughts, Suggestion (Psionic)
3rd False Sensory Input, Hostile Empathic Transfer
Power Points per day: (34); DC 13 + Power Level
 
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