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Monday, 3rd May, 2004, 12:23 AM #91
Acolyte (Lvl 2)
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- Jan 2002
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Ý Block Knight Otu
Name: Semabin ai Harudan Class: Fighter 5 Race: Human Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: Phyrah and Grendath Str: 13 +1 ( 5p.) Level: 5 XP: 10874 Dex: 17 +3 (10p.) BAB: +5 HP: 50 (5d10+10) Con: 14 +2 ( 6p.) Grapple: +6 Dmg Red: None Int: 13 +1 ( 5p.) Speed: 30' Spell Res: None Wis: 8 -1 ( 0p.) Init: +3 Spell Save: +X Cha: 12 +1 ( 4p.) ACP: 0 Spell Fail: 10% Craft points: 2195 4th level increase went to Dex Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 4 +2 +1 +7 Ref: 1 +3 +1 +5 Will: 1 -1 +1 +1 Weapon Attack Damage Critical mwk Scimitar (single attack) +8 1d6+1 18-20x2 mwk Scimitar (dual wielding) +4/+4 1d6+1/1d6 18-20x2 mwk mgt(+2) comp longbow +7 1d8+1 x3 range 110 ft. (-2 penalty due to insufficient Str) Languages: Common, Sairundan Abilities: Fighter Bonus Feats Feats: Combat Expertise, Dodge, Skill Focus (Perform (Dance)), Two-Weapon Fighting [B, Ftr1], Weapon Finesse [B, Ftr4], Weapon Focus (Scimitar) [B, Ftr2] Skill Points: 32 Max Ranks: 8/4 Skills Ranks Mod Misc Total Balance 1.0 +3 0 +4 Climb 2 +1 0 +3 Intimidate 1 +1 +2 Jump 3 +1 0 +4 Move Silently (Untr.) 0 +3 0 +3 Perform (Dance) 4 +1 +3 +8 Perform (Sing) 4 +1 +5 Perform (Wind In) 0 +1 +2 +3 (masterwork flute) Tumble 4 +3 0 +7 Equipment: Cost Weight (Caravan Transport)* 10gp N/A 2 mwk scimitars 630gp 8lb Backpack 2gp 2lb Bedroll 1sp 5lb Explorer’s Outfit 0gp - 2 oils (Magic Weapon) 100gp 0.2lb
1 potion (Cure Lgt Wnds) 50gp N/AUsed on Sir Garrit ]Mithril chainshirt 770gp 10lb Trail Rations, 7 days 3.5gp 7lb Waterskin 1gp 4lb Whetstone 2cp 1lb 2 potions (CLW) 100gp 0.2lb Masterwork flute won 3lb Cloak of Resistance +1 won N/A Mwk mgt(+2) comp lbow won 3lb 40 arrows 2gp 6lb 1 potion (CMW) won 0.1lb Underground Meal 7 sp Total Weight:49.5lb Money: 121gp 8sp 3cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 17 Height: 6'6" Weight: 220lb Eyes: Gray Hair: Black Skin: Slightly tanned
Appearance: Semabin is a large and agile man, and not very muscled. His black hair is long, and he shows first signs of growing a beard. He always seems a bit dreamy, not quite in the present. Semabin prefers loose clothing in "airy" colors (such a light blue and white) that allows much freedom of movement, and considers even his light armor to be quite limiting.
Background: Semabin, son of Harudan, hails from the distant south-western land of Sairundan, a loose federation of several seminomadic tribes, supposedly founded by djinni. The tribe Semabin comes from, the Zephyr, traditionally sends promising young members onto a journey to distant lands to prove themselves if they show promise to become one of the elite warriors of Sairundan, the dervishes.
Semabin is one of these young men, and he joined a caravan to Orussus, a city where few Sairundani have traveled yet, hoping that here he can prove himself as a fighter and learn the dances of this land, to add to the deadliness of the dervish dances.
Unfortunately, at least from his perspective, the travel to Orussus has been largely calm, if not to say boring, and he hopes that the city is more exciting.
While he is certainly not stupid, Semabin is sometimes prone to act without thinking, just giving in to his whims. While following one's whims is one part of the philosophies of the Sairundani Dervishes, it should be tempered with a regard for the whims and feelings of others, something that Semabin still needs to learn.
Semabin soon embarked from the Red Dragon Inn on an adventure, in an unusual way. A wizard created a portal for the adventurers to step through, and Semabin was one of five to do so. These were Durg, Cailean, Halydin and Rogar. The wizard, Harnfal Interirion, wanted them to find and return his daughter, who he suspected to be kidnapped by orcs. The truth however was, that Annalyn ran away to marry a half-orc wizard Modar Kreel. Harnfal was not pleased by the news, and requested the adventurers to remain silent on this affair.
Shortly afterwards, he and others tried to solve the mystery of a lost gem, which turned out, after a long chase, to have been stolen. The culprit had previously been captured by bounty hunters.
660 XP from Old Fashioned Way
1080 XP from The Lost Gem
1700 XP from Ransom for Retirement
350 XP from Day 1 of di Senzio's Tournament
650 XP from Day 2 of di Senzio's Tournament
1225 XP from Day 3 of di Senzio's Tournament
1100 XP from Day 5 of di Senzio's Tournament
1300 XP from Day 6 of di Senzio's Tournament
1600 XP from Day 7 of di Senzio's Tournament
300 XP from The Doublemurder Goblins
75 XP from The Doublemurder Goblins
934 XP from The Doublemurder Goblins
Money and equipment
500 gp from Old Fashioned Way
150 gp from The Lost Gem
Sold studded lthr armor for 12 gp 5 sp
577 gp, 4 sp from Ransom for Retirement
Sold 2 scimitars for 15 gp
150 gp, potion of cure moderate wounds, masterwork flute, masterwork mighty (+2) composite longbow, and cloak of resistance +1 from Day 7 of di Senzio's Tournament
Sold masterwork chain shirt for 125 gp
Used 2 DM credits for 400 gp
86 gp, 2 sp, 5 cp from The Doublemurder Goblins
masterwork chain shirt, 250 gold pieces
2 masterwork scimitars, 630 gold pieces
Subscription Fee for the Tournament, 150 gold pieces
2 Potions of Cure Light Wounds, 100 gold pieces
1 Cure Light Wounds after suffering the fire, 10 gp
Mithril chain shirt from Tarag, 770 gp, 55 craft points
40 arrows, 2 gp
5 trail rations, 2.5 gp
Last edited by Knight Otu; Wednesday, 24th February, 2010 at 03:55 PM. Reason: Shopping, added Old-Fashioned Way bg
Tuesday, 4th May, 2004, 03:27 AM #92
Name: Cailean Riok Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath, Phyrah, and Mongrel, depending on the needs of the moment... Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +1 HP: 11 (1d10+1) Con: 13 +1 (05p.) Grapple: +3 Dmg Red: 0/0 Int: 13 +1 (05p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (02p.) Init: +3 Spell Save: +0 Cha: 10 +0 (02p.) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +3 +3 Will: 0 +0 +0 Weapon Attack Damage Critical Guisarme +4 2d4+3 x3 Dagger +3/4 1d4+2/1d4 19-20x2 Shortbow +4 1d6 x3 Languages: Common, Elven Abilities: N/A Feats: Combat Expertise, Improved Trip, Weapon Focus: Guisarme Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 4 +2 +6 Jump 4 +2 +6 Ride 4 +3 +7 Survival 2 +0 +2 Equipment: Cost Weight Guisarme 9gp 12lb Dagger 2gp 1lb Shortbow 30gp 2lb Quiver/20 arrows 1gp 3lb Studded Leather 25gp 20lb Explorer's Outfit -gp 8lb Bedroll 1sp 5lb Winter Blanket 5sp 3lb Waterskin 1gp 4lb Belt Pouch 1gp .5lb Backpack 2gp 2lb Flint & Steel 1gp -lb 50ft. Silk Rope 10gp 5lb Whetstone 1cp 1lb Light Horse 75gp -lb Riding Saddle 10gp 25lb Saddle Bags 4gp 8lb Total Weight:66.5lb Money: 69gp 3sp 9cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 700 Age: 25 Height: 5'8" Weight: 160lb Eyes: Brown Hair: Brown Skin: White
Most often he can be seen wearing a worn outfit of thin leather and wool with plenty of pockets. When travelling or working he dons a well kept suit of green and russet colored studded leather worked in knotwork patterns. It has the look of armor that could be extraordinary if left in the care of a good leather worker for a few weeks.
Background: Cailean was the son of mercenary and his wife. His mother died in childbirth so he never knew her. His father, Aldren Riok, took to raising him in her absence. At first, while Cailean was an infant, Aldren signed up exclusively for caravan guard duty for the steady jobs and ease of care that wagon trains provided for an infant.
Over the years Cailean learned to read and learned the rudiments of horsemanship and woodland survival from his father and the many caravaners that he met and stayed with. Once he was old enough, near 15, he began signing on with his father as a guard himself. It was then that his father began passing on his skill with polearms to Cailean.
During a particularly hard winter some years later, jobs with caravans dried up for the two of them. They were forced to travel by themselves seeking out jobs as tavern bouncers or farm guards as they worked their way back towards a larger city. He and his father came to depend on each other for far more than just companionship and familial ties. When they finally made it back into a big city, his father was stabbed in the back and killed by a cutpurse while stabling their horses at the first inn they stopped in. After months of surviving against the odds in a cruel winter, the irony of his father's unexpected murder was not lost on Cailean.
The loss of his father was extremely hard on Cailean. He had been hardly separated from his father for an hour since his birth and now he was utterly alone. He stayed on as a tavern tough for nearly a year. Unfamiliar with grief and the lack of his life-long companion, he felt frozen to the spot. Eventually, things began to turn around for him. Days felt less and less empty, he was beginning to make friends of the Innkeeper and his family, he found himself smiling again. He also found himself with enough money to outfit himself and begin travelling again.
He has been doing so for the last 4 years, still plying his trade as a caravan guard and polearm for hire. Just now he's found himself on the road a bit far from supplies and is trotting his horse up to the Red Dragon Inn, a day past his last rations....
Last edited by Steadfast; Wednesday, 5th May, 2004 at 01:08 AM. Reason: Unfinished post
Wednesday, 5th May, 2004, 01:02 AM #93
Novice (Lvl 1)
Rogar Flowstone, Dwarven Cleric of GrendathCode:
Name: Rogar Flowstone Class: Cleric Cleric Domains: Good, War Race: Dwarf Size: Medium Gender: Male Alignment: CG Deity: Grendath Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 8 -1 (0p.) BAB: +0 HP: 12 (1d8+4) Con: 18 +4 (8p.) Grapple: +3 Damage Red: -- Int: 12 +1 (4p.) Speed: 20' Spell Res: Wis: 14 +2 (6p.) Init: +0 Spell Save: Cha: 8 -1 (2p.) ACP: -X Spell Fail: Base Armor Shld Dex Size Nat Misc Total Armor: 10 + 4 +2 -1 +0 +0 +0 15 Touch: 9 Flatfooted: 15 Base Mod Misc Total Fort: 0 +4 +4 Ref: 0 -1 -1 Will: 2 +2 +4 Weapon Attack Damage Critical Mace, Heavy +3 1d8+3 x2 Crossbow, Light +0 1d8+0 19-20/x2 Languages: Common, Dwarven, Gnomish Abilities: Turn Undead (2/day) Feats: Scribe Scroll Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 2 +4 +6 Craft (Brewing) 2 +1 +3 Heal 3 +2 +5 Knowledge (Religion) 3 +1 +4 Spellcraft 2 +1 +3 Spells: 3/2+1/0/0/0/0/0/0/0/0 Level 0: Mending, Read Magic, Resistance Level 1: Magic Weapon, Protection from Evil (Domain), Shield of Faith Equipment: Cost Weight Crossbow, Light 35gp 4lbs. Bolts, crossbow (20) 2gp 2lbs. Holy Symbol, silver (Grennath) 25gp 1lb. Mace, Heavy 12gp 8lbs. Scale Mail 50gp 30lbs Shield, large steel 20gp 15lbs Traveller's Outfit ---- 4lbs Backpack 2gp 2lbs Bedroll 1sp 5lbs Candle x2 2cp ---- Cleric's Vestments 5gp 6lbs Flint and steel 1gp ---- Paper (10 sheets) 4gp ---- Rations (10 days) 5gp ---- Sealing Wax 1gp 1lb Vial of ink x2 2gp 2/10lb Waterskin 1gp 4lb Mule (Maurice) 8gp ---- Saddle, riding 10gp 25lbs. Saddlebags 4gp 8lbs. Feed (5 days) 2sp, 5cp 50lbs. Total Weight:67.2lbs Money: 12gp 7sp 3cp Lgt Med Hvy Lift Push Max Weight: 76lb. 77-153lbs. 154-230lbs. 230lbs. 1150lbs. Age: 89 Height: 4'03" Weight: 216lb Eyes: Bronze Hair: Shaved bald Beard: Dark brown, braided into two ropes Skin: Tanned
Background: Like many dwarven youths, young Rogar Flowstone was introduced to the art of combat at during his childhood, and immediately came to love it. Naturally strong and as tough as any dwarf has ever been, Rogar excelled at it, taking the heavy mace as his weapon of choice as he prepared to become the next in a long family history of dwarven fighters. The gods had another calling in mind for young Rogar, however; when a human priest of Grendath visited the dwarven settlement for a month-long rest stop during a pilgramage, Rogar was immediately taken with the man, who, despite his human frailty, could out-wrestle, out-fight, and out-class all but the most experienced dwarven warriors. The man's excitable, let-the-gods-decide attitude struck a chord with the rebellious young dwarf, and when the cleric left, he had a new apprentice at his side.
With his loud, almost obnoxious nature, it took Rogar several years to fully gain the trust of Grendath's priests, and even longer to manifest Grendath's power. The priests had patience, however, admiring the dwarf's enthusiastic participation in combat, and the sturdy resilience common to his kind. At the relatively young age of 89, after a decade of training, Rogar became a full-fledged cleric of Grendath, and set out into the world to seek glory, but, more importantly, to help others seek it as well. Mounted upon his faithfull mule, Maurice, Rogar made his way to the Red Dragon Inn, reputed home of many adventurers, and as good a place as any to begin his adventuring career.
Last edited by TheNovak; Wednesday, 5th May, 2004 at 02:23 AM. Reason: Fixed spacing
Wednesday, 5th May, 2004, 01:15 AM #94
Novice (Lvl 1)
Name: Loskrad Avalin Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Antonidas of Drevin Str: 16 +3 (10p.) Level: 2 XP: 1,220/3,000 Dex: 12 +1 (4p.) BAB: +2 HP: 19(2d10+4) Con: 14 +2 (6p.) Grapple: +5 Dmg Red: none Int: 16 +3 (10p.) Speed: 30' Spell Res: none Wis: 08 -1 (0p.) Init: +5 Spell Save: +3 Cha: 08 -1 (0p.) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +1 +0 +0 +0 14 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 3 +2 +0 +5 Ref: 0 +1 +0 +1 Will: 0 -1 +0 -1 Weapon Attack Damage Critical Greatsword +6 2d6+4 19-20/x2 Longbow +3 1d8 20/x3 Languages: Common, Draconic, Elven, Undercommon Abilities: +4 skill points at level 1, +1 skill point at each level after 1, +1 feat at level 1, Fighter bonus feets Feats: Improved Initiative, Weapon Focus (Greatsword), Power Attack, Cleave Skill Points: 30 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Climb 5 +3 +0 8 Concentration 2.5 +2 +0 4 Craft (weaponsmithing) 5 +3 +0 8 Knowledge (arcana) 2.5 +3 +0 5 Knowledge (history) 2.5 +3 +0 5 ***Knowledge (warfare) 2.5 +3 +0 5 Equipment: Cost Weight Greatsword 50gp 8lb Studded leather 25gp 20lb Longbow 75gp 3lb Arrows (20) 1gp 3lb Backpack 2gp 2lb Bedroll 1sp 5lb Soap 15sp 3lb Waterskin 1gp 4lb Artisan's tools 5gp 5lb Traveler's outfit 1gp 5lb Wand of Reduce Person (40 charges) --obtained from Pest Removal at Unusual Height and Depth adventure Total Weight:58lb Money: 300gp 44sp 40cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 230 1,150 Age: 19 Height: 6'5" Weight: 215lb Eyes: grean Hair: black Skin: light brown
Background: Loskradís dark attire often betrays his personality. Heís not particularly outgoing or gregarious, in fact heís rather socially inept and quiet around those he isnít familiar with, but by no means is he ďdarkĒ or ďbrooding.Ē To those who know him he is very friendly, but to get close enough to know him in itself is something of an accomplishment (in other words, he has a low charisma score, ).
He comes from a smaller city with a strong tradition in arcane military, emphasizing the simultaneous perfection of the mind and body. The city hosts an academy that trains individuals from all over in this unique combination. Students often use their spells to augment their fighting abilities, rather than as a direct means of combat, though itís certainly not unheard of for them to throw fireballs every now and then. Sorcerers, especially, have a greater tendency to learn a few damaging spells to use in a pinch.
It is from this city, in this academy, that a large amount of magical arms and armor are created and traded. Magic item trade is a huge part of the cityís economy. The smiths are surpassed only by the Dwarves in their ingenuity and craftsmanship.
Loskrad displayed excellent potential and drive early in his life. He was born and raised in the city this academy is located in and has always taken great personal pride in his homeland. He was one of the smarter children growing up, though by no means the brightest. His intense commitment to achieving his goals, however, has made him one of the most extraordinary students.
Originally he was only interested in learning to use magic. Ironically, due to the rigid structure for beginners at the academy, he hasnít even gotten to that yet. Training begins with basic fighting before one can move onto magics. Every wizard and sorcerer in this school knows how to use a sword. When they are deemed ready, the fighters are taught how to wield magic. Of course, most Sorcerers learn to use their magic on their own before their basic combat training is even finished and therefore donít really face this obstacle.
At first they can only cast the simplest of spells in the most primitive ways. In time these fighter/mages throw out their component pouches and learn to cast spells with mere words (i.e., they take the eschew materials and still spell feats). Low level students tend to wear light armors so as to minimize the interference their spells suffer. The more powerful ones often prepare most, if not all spells, as their stilled versions, freeing them up to wear protective armors.
Hoping to speed up his training and prove his early worth to the academy, Loskrad has left to seek adventure and build his name in the world. Some students choose to pursue some sort of quest or adventure as a quick route to being accepted as someone deserving advanced placement into magical training. Those who survive are generally granted this honor.
Though he was originally fascinated by magic and wanted only to learn its secrets, over time he became fond of the combative arts as well. He worked hard and grew stronger, favoring the greatsword and other large, powerful weapons.
Pest removal at unusual height and depth
Last edited by Other Guy; Monday, 31st January, 2005 at 08:16 PM.
Wednesday, 5th May, 2004, 10:58 PM #95
Kataki "Cared Eleer"
Name: Kataki "Cared Eleer" Class: Ranger Race: Elf Size: M Gender: M Alignment: CN Deity: none Str: 14 +2 (6p.) Level: 1 XP: 200 Dex: 18 +4 (10p.) BAB: +1 HP: 8 (1d8+0) Con: 10 +0 (4p.) Grapple: +X Dmg Red: -/- Int: 12 +1 (2p.) Speed: 30' Spell Res: - Wis: 14 +2 (6p.) Init: +4 Spell Save: +2 Cha: 10 +0 (2p.) ACP: -2 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +4 - - - 18 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 2 1 - 3 Ref: 2 4 - 6 Will: 0 2 - 2 Weapon Attack Damage Critical composite longbow* +5(6) 1d8(+1) X3 quaterstaff** +3 1d6+3 X2 *point blank shot **using two handed, one attack Languages: common Elven Draconic Racial Abilities: Immunity to sleep spells and effects, +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Weapon Proficiency. Merely passing within 5 feet of a secret or concealed door entitles him to a Search check to notice it as if he were actively looking for it. Class Abilities: - Weapon Proficiency: simple and martial, - Armor Proficiency: light and shields (except tower shields), - 1st favored enemy: Dragon +2 bonus on bluff, listen, sense motive, spot and survival checks when using these skills against creatures of this type. Like wise he gets a +2 bomus on weapon damage rolls against such creatures, - track: to find tracks or to follow them for 1 mile requires a Suvival check, - wild empathy: a ranger can use body language, vocalizations and demeanor to improve the attitude of a person. Feats: -Point blank shot: +1 bonus on ranged attack and damage within 30ft Class Skills: Climb. concentration, craft, handel animal, heal, hide, jump, knowledge(dungeoneering), knowledge(geography), knowledge(nature), listen, move silently, profession, ride, search, spot, survival, swim, use rope Skill Points: XX Max Ranks: 4/28 Skills Ranks Mod Misc Total bluff (cc)* 0 0 0/2 0/2 concentration 2 0 0 2 hide 4 4 -2 6 knowledge(nature) 1 1 0 2 listen* 4 2 0/2 6/8 move silently 4 4 -2 6 profession (hunter) 4 2 0 6 search 4 1 0 5 sense motive (cc)* 0 2 0/2 2/4 spot* 3 2 0/2 5/7 survival* 2 2 0/2 4/6 *favored enemy gets a +2 Equipment: Cost Weight Studded leather 25gp 20lb. buckler 15gp 5lb. ancient elven bow 100gp 3lb. arrows (20) 2gp 6lb. quaterstaff 0gp 4lb. backpack* 2gp 2lb. - bedroll 1sp 5lb. - flint and steel 1gp -lb. - waterskin 1gp 4lb. - latern common 1sp 1lb. ancient elven bow**: It's a normal composite longbow with strange marks in the middle. It's uncertain if it contains any magical power. **see background for information how he got this weapon Total Weight: 50lb. Money: 13gp 7sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 359 875 Age: 135 Height: 4'8" Weight: 95lb Eyes: Red Hair: black Skin: tanned
Kataki is an elf with long black hair and red eyes. Because of his red eyes ost elves call him "Cared Eleer" what simply means "Red Eyes". Kataki wears a
deep green studded leahter so he fades into his surroundings, the forest. Under his studdes leather he wears a dark green jumper that hides his mouth and nose.
..."I became 120 today and my father told me I now know everything about hunting what he knows. Now I'm ready to go to master Amakiir to become a Ranger"...
..."My parents didn't write me back for 2 weeks now so I'm going home"...
..."when I arrived the smell of blood was unbereable. Everywhere I looked, I saw bodies, I ran to my parents house as fast as I could. Before my house I saw my parents lieing on the floor dead. They had bites over there body from so kind of big creature. I went to look of anyone survived, but the whole village was slain. Everything I had was gone. Just one word went through my head "REVENGE". I first burned down the village, so everyone would rest in peace. After that I began to track down the creature responsable for this bloodbath. I only took my fasthers bow and my own belongings. And so the hunt begins"...
..."After 1/2 week I was resting. During this I was studying my fathers bow. I remeber that my father said it was an acient elven bow. It has strange marks on it. My father also told me, the marks where probably a key to magic, but because the marks were in a unknow language nobody knows what the bow does, and it's used like a normal bow"...
..."I'm searching 1 week now and I finally found the creature. It's a Dragon. As soon as it sleeps I wil kill him. Finally the beast went to sleep, now he will die"...
..."I won after a fierce battle. He almost bit me, if that had happened I would died defenitly. There are more dragons and all of them can kill a whole village in just a few minutes, I've to stop the slaughter. The only way to prevent it to kill every dragon existing"...
..."My hole family died and I couldn't do anything to prevent it. I'm am not worhty to be called Heian Calenlasse anymore and I'll call myself Kataki until I've killed every Dragon existing in this world"...
..."It's years back now that my family died. I met a traveller on my way, when I asked him if he knows where to find Dragons he said: 'Dragons hmmm, go to the City of Orussus, there you'll get more information about dragons, but remember not every dragon is evil'. I though about it for a while and went to the City of Orussus"...
Last edited by Da Stick; Saturday, 21st August, 2004 at 02:53 AM. Reason: changed the last bits
Thursday, 13th May, 2004, 01:33 AM #96
Novice (Lvl 1)
Name: Halydin Stormshadow/Ili'g Elortu' (sylvan: The Orphaned One) Class: Ranger Race: Half-elf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +1 HP: 9 (1d8+1) Con: 12 +1 (04p.) Grapple: +3 Dmg Red: 0 Int: 10 +0 (02p.) Speed: 30' Spell Res: 0 Wis: 14 +2 (06p.) Init: +3 Spell Save: +0 Cha: 10 +0 (02p.) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: +1 +2 +0 +3 Ref: +3 +2 +0 +5 Will: +2 +0 +0 +2 Weapon Attack Damage Critical Bastard Sword +0 1d10+2 19-20x2 Short Sword +0 1d6+2 19-20x2 Short Bow +0 1d6+0 20-X3 Languages: Common Elven Sylvan Abilities: Immunity to Sleep spells +2 saving throw vs. enchanment spells Low light vision Favored Enemy/Gnolls Feats: Exotic Weapon/Bastard Sword Track Wild Empathy Skill Points: 24 Max Ranks: 4 Skills Ranks Mod Misc Total Heal 4 +0 +4 Hide 4 +0 +4 Knowledge (Nature) 4 +0 +4 Listen 4 +1 +5 Move Silently 4 +0 +4 Survival 4 +0 +4 Equipment: Cost Weight Studded Leather Armor 25gp 20lb Bastard Sword 35gp 6lb Short Sword 10gp 2lb Short Bow 30gp 2lb 20 Arrows 1gp 3lb Backpack 2gp 2lb Bedroll 1sp 5lb Map Case 1gp .5lb Mirror Small Steel 10gp .5lb Flint and Steel 1gp (3) Candles 3cp (4) Torches 4cp 4lb (5) Fish Hooks/30' Twine 5sp Flask/Whiskey 3cp 1lb Belt Pouch/Money 1gp .5lb (2) empty Sacs 2sp 1lb Water skin 1gp 4lb Signet Ring 5gp Whetsone 2cp 1lb 1 day Trail Rations 10sp 1lb 2 sq Yards Canvas/waterproof 2sp 2lb Total Weight: 55.5 lb Money: 5 pp 50 gp sp cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 30 Height: 5'6" Weight: 140lb Eyes: Hazel Hair: Brown Skin: White/Tanned
wears his hair very close cropped shaved on the sides to a near flat-top
with a tight short braid running between his shoulders. Green/Red/Brown
Fey scribed tribal tatoos adorn the shaved sides of his head, wrap down his neck and
cover his arms down to his hands. Halydin wears a green and brown riding
cloak over his studded leather armor which was tanned from the hide of dire
lion (treat as studded leather).
Background: Halydin was born of a Human father and elf mother who were
forced to flee from their village due to problems currently unkown to Hayladin
(DM feel free to insert RP hook here: Parents were the targets of Racial prejudice,
Father was a thief/assasin caught in guild problems etc) and were ambushed in a
great wood during their journey by a group of Gnoll Brigands. As their final
dying act Halydin's father and mother concealed their child from the rampaging
gnolls. Several days later a powerfull Druid (insert name here) found the
lost child and adopted him as his own, giving him the sylvan name Ili'g
Elortu' (the orphaned one). Over the next decade the Druid and his allies taught
Halydin the secrets of the forest. Recently the Druid was called away on urgent
Druidic Society business. Before leaving the Druid presented Halydin with a
signet ring that belonged to Halydin's dead father and explained Halydin's past.
The Druid encouraged Halydin to travel to the nearby Red Dragon inn and seek
answers to the many questions he had.
Saturday, 15th May, 2004, 03:55 AM #97Code:
Name: Mintrik Class: Wizard Race: Human Size: Medium Gender: Male Alignment: Neutral Deity: None currently Str: 8 -1 ( 0p.) Level: 1 XP: 0 Dex: 14 +2 ( 6p.) BAB: +0 HP: 9 (1d4+2+3) Con: 14 +2 ( 6p.) Grapple: -1 Dmg Red: XX/XXXX Int: 16 +3 (10p.) Speed: 30' Spell Res: 0 Wis: 10 +0 ( 2p.) Init: +6 Spell Save: +0 Cha: 14 +2 ( 6p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: None 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Club -1 1d6-1 20x2 Light Crossbow +2 1d8 19-20x2 Languages: Common, Abyssal, Celestial, Draconic Abilities: Spells, Summon Familiar Feats: Improved Initiative, Spell Focus Enchantment, Scribe Scroll Skill Points: 24 Max Ranks: 4/2 Skills Ranks cc Mod Misc Total Bluff 2 +2 Cha +3 Concentration 4 +2 Con +6 Craft Alchemy 2 +3 Int +5 Diplomacy 4 +2 Cha +4 Hide 4 +2 Dex +4 Knowledge Arcana 1 +3 Int +4 Knowledge Religion 1 +3 Int +4 Listen +0 Wis +2 +2 Sense Motive 2 +0 Wis +1 Spellcraft 4 +3 Int +7 Spot +0 Wis +2 +2 Equipment: Cost Weight Explorer's Outfit -gp -lb Club -gp 3lb Light Crossbow 35gp 4lb Case with bolts, 10 1gp 1lb Case with bolts, 10 1gp 1lb Spell component pouch 5gp 2lb Scroll case, belt 1gp .5lb Scroll: Expeditious Retreat 25gp -lb Parchment, 3 6sp -lb Pouch, shoulder 1gp .5lb Spellbook -gp 3lb Flint and Steel 1gp -lb Candles, 10 10cp -lb Ink, 1 vial 8gp -lb Inkpen 1sp -lb Chalk, 1 piece 1cp -lb Hooded Lantern 7gp 2lb Oil 1sp 1lb Money .5lb Total Weight:18.5lb Money: 7gp 0sp 4cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Mule "Bernie" Equipment: Cost Weight Mule 8gp -lb Bit & Bridle 2gp 1lb Pack Saddle 15gp 20lb Waterskin 1gp 4lb Rations 5sp 1lb Feed 5cp 10lb Sack 1sp .5lb Bedroll 1sp 5lb Oil, 3 3sp 3lb Total Weight:44.5lb Lgt Med Hvy Lift Push Max Weight: 230 460 690 1380 3450 Age: 19 Height: 5'9" Weight: 130lb Eyes: Light Grey Hair: Silver Skin: Olive-hued Spells Prepared Enchantment DC 14 + Spell Level, Others DC 13 + Spell Level 0 (3) : Ray of Frost, Read Magic, Resistance 1 (1+1): Charm Person, Color Spray Spells Known: 0: All cantrips 1: Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Sleep Toad Familiar "Vicky"
Background: Born to a humble farmer, Mintrik knew from a young age he would be a wizard. In his early teens he left home and through sheer determination, was accepted as an apprentice in the local wizard's academy. Now, four years later, he's ready to face the world. He is driven to succeed, and obtain great riches and power for himself. The life of the farmer is not for him.
Adventures: Mintrik cleared out the sewers of nasties for the new temple of Hyrag. He found Lothe, a long-trapped elven rogue, who had survived for untold years trapped in the sewers. After initially charming him, Mintrik released him to the care of Hyrag's high priest Leonard. Based on a book in Abyssal they found, Leonard believes that Lothe had been experimented on, and will look after him.
Mintrik gained 1,220 exp and 1,060 gold (or 1,200 gold, depending on final resolution of how to split the treasure.) He will be levelled to level 2 once he is approved at level 1. (Unless you'll allow me to level him up first).
Last edited by silentspace; Thursday, 20th January, 2005 at 09:52 PM.
Friday, 21st May, 2004, 03:42 AM #98
Acolyte (Lvl 2)
Calamar the Dark joins the frayCode:
Name: Calamar the Dark Class: Wizard level 1 (Necromancer) prohibited schools: Enchantment and Transmutation Race: Human Size: med Gender: male Alignment: Lawful Good Deity: none Str: 08 -1 (00p.) Level: 1 XP: 0 Dex: 12 +1 (04p.) BAB: +0 HP:[/B] 10 (1d4+03CON +03 toad) Con: 16 +3 (10p.) ]Grapple:[/B] -1 Dmg Red: XX/XXXX Int: 18 +4 (16p.) Speed: 30' Spell Res: XX Wis: 08 -1 (00p.) Init: +1Spell Save: +X Cha: 08 -1 (00p.) ACP: -X Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +X +1 +X +X +X +11 XX Touch: 11 Flatfooted: 11 Base Mod Misc Total Fort: 0 +3 +3 Ref: X +1 +1 Will: 2 -1 +1 Weapon Attack Damage Critical Quarter Staff -1 1d6-1 20x2 XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX Languages: Common, Celestial (INT bonus), Draconic (INT bonus), Abyssal (INT bonus) & Infernal (INT bonus) Abilities: XXXX Feats: Weapon Proficiency: Simple (mage) spell focus Necromancy, Skill focus Concentration (Human Bonus), Scribe Scroll (bonus first level mage) Familiar: Sir Croaks-O-Lot - , HD: 1, HP: 5, Initiative +1, speed 5, AC: 16, BAB/Grapple: +0/-17, Attack:-, SQ: amphibious, low-light vision, saves: fort+2, ref +3, Will +2, Abilities: str 1, dex 12, con 11, int 6, wis 14, cha 4, skills: hide +21, listen +4, spot +4, Feats: alertness, improved invasion, share spell, empathiclink, familiar located in folds of explorer's outfit Skill Points: 24 Max Ranks:4/2 Skills....................Ranks.Mod..Misc...... Total Concentration.............4.....+3......+3.......+10 Craft (Alchemy)...........4.....+4................+8 Descipher script...........4.....+4................+8 Knowledge (Psionic)......4.....+4................+8 Knowledge (Arcana)......4.....+4................+8 Knowledge (Planes).......4.....+4................+8 Spellcraft....................4.....+4................+8 Equipment: Cost Weight Equipment: Cost Weight Charges Explorer's Outfit 0gp 0lb Quarterstaff - 4lb spell component pouch 2lb Backpack 2gp 2lb -spellbook 3lb -Whetstone 2cp 1lb -Flint and Steel 1gp 0lb -Torch x3 3cp 3lb -Winter Blanket 5sp 3lb 11 gp, 4 sp, 5 cp....................18lb Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 300 0-Level- read magic, disrupt undead, prestiditation 1-Level- Ray of enfeeblement X2 and monster summoning 1 Spell book: 0-Level- all 1-Level- Ray of enfeeblement, comprehend languages, Cause fear, shield, Mage Armor, magic missile and monster summoning 1 Spell components and focuses - piece of cured leather, small leather bag and a candle, a pinch of soot and a few grains of salt. Age: 18 Height: 6'03"" Weight: 175lb Eyes: Lavender Hair: Thick locks of White/Silver Skin: Jet Black
When outdoor, Calamar the Dark can be seen wearing a sturdy adventurer's outfit. His only noticeable items are a simple walking staff and his backpack.
Background: Calamar the Dark is rumored to be of Drow decent because of his appearance but those that know him know that his heart has a different mission and that the unfortunate reality of his looks mask his true intent towards others. He seeks power through faith, but worships no Deity, and seeks the way of the Mystic Thurge. Power above all else is his mission but he often takes time to aid fallen companions in battle and other unfortunates, as long as they can get past his appearance.
Name: Grogg, Son of Grogg Class: Barbarian 1 Race: True Orc Size: med Gender: male Alignment: CN Deity: none Str: 22 +6 (16p.) (26 raged) Level: 1 XP: 200 Dex: 12 +1 (04p.) BAB: +1 HP: 15 (1d12+03) 17 (raged) Con: 16 +3 (10p.) (20 raged) Grapple:[/B] +7 Dmg Red: XX/XXXX Int: 06 -2 (00p.) Speed: 40' Spell Res: XX Wis: 06 -2 (00p.) Init: +1 Spell Save: +X Cha: 06 -2 (00p.) ACP: -X Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +X +X +15 XX Touch: 11 Flatfooted: 14 Raged: 13 Base Mod Misc Total Fort: 3 +2 +6 Fort:Raged 3 +2 +2 +8 Ref: 0 +1 +1 Will: 0 -2 -2 Will: RAGED 0 -2 +2 -2 Weapon Attack Damage Critical Great Axe +7 1d12+9 20x3 Great Axe Raged +9 1d12+12 20x3 Sap (suryp) +7 1d6+6 X2 Sap (suryp) raged +9 1d6+8 X2 Languages: Common, Orc (Orc bonus language) Abilities: Rage 1/day, Light sensitivity Feats: Weapon Proficiency: Simple (Barbarian), Weapon Proficiency: martial(Barbarian), Armor Proficiency (Barbarian), Shield Proficiency (Barbarian), Power Attack (first level feat) Skill Points: 8 Max Ranks:4/2 Skills Ranks Mod Misc Total Climb 2 +6 +8-+6 in armor Intimidate 2 -2 +0 Jump +2 +6 +8/+6 in armor Swim +2 +6 +8/+4 in armor Equipment: Cost Weight Equipment: Cost Weight Charges Equipment: Cost Weight Charges Explorer's Outfit ggp 0lb Quarterstaff - 4lb Chain Shirt 100gp 25lb Thick sun glasses on a strap (hopefully helps prevent or lesson the effect of sunlight on Orcs) Sap 1gp 2lb Greataxe 20gp 16lb Backpack 2gp 2lb -Whetstone 2cp 1lb -Flint and Steel 1gp 0lb -Torch x3 3cp 3lb -Winter Blanket 5sp 3lb Total Weight:23lb Money:25gp, 4sp, 5cp Lgt Med Hvy Lift Push Max Weight: 173 346 520 1,040 2,080 Max Weight:raged 306 613 920 1,840 3,680 Age: 15 Height: 7 Weight: 500lb Eyes: Yellow Hair: Thick locks of bluish black Skin: Gray
the wilds of the world. He is unschooled in the ways of both books and civilization. Because of his rather large size and great weight, he is an asset to any adventuring party. He feels a special relationship and debt of loyalty towards Robillard, who saved his life once, the penetrating mage Calamar the Dark, for whom he loves the tricks that he, performs.
Background: Unknown, he seldom mentions it.
Not finished with him yet, a temp character until Creamsteak defines what is going on with LA races and psionics
Name: Robillard the Silver Tongued "Sparrow"
Race: Half Elf
Alignment: Chaotic Neutral
Str: 08 +0 (00p.)__Level: 1________XP: 0
Dex: 10 +0 (02p.)__BAB: +0_________HP: 4 (1d4+0)
Con: 10 +0 (02p.)__Grapple: +1_____Dmg Red: -
Int: 18 +4 (16p.)__Speed: 30'______Spell Res: -
Wis: 08 -1 (00p.)__Init: +0________Spell Save: -
Cha: 16 +3 (10p.)__ACP:_-__________Spell Fail: -
Languages: Common, Elven (Elven bonus language), Dwarven (INT bonus), Giant (INT bonus)
Feats:Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. Skill Focus Diplomacy (first level feat) Psicyrstal (diplomacy), Spell focus enchantment/mindeffecting (assuming it works on psionics)
Abilities: +1 to listen, search and spot checks
Skill Points: 24__________Max Ranks: 4/2
The psionís class skills (and the key ability for each skill) are Concentration* (Con), Craft (Int), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int).Telepath (Telepathy): Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis).
Equipment: Cost Weight Charges
-Flint and Steel_________________1gp____0lb
Money: 113gp, 7sp, 5cp
Eyes: Corn silk yellow
Hair: Lively Crystal Blue
Skin: White and smooth
Appearance: Robillard is a fun loving man who strives for unity in others. He is very Charismatic and charming, even using his diplomacy skills in battle to turn his enemies against one an other. He strives on chaos, but is quicker with his tongue than his dagger.
Background: Unknown, he seldom mentions it.
possible feats to take:
You know when others lie.
Prerequisite: Wis 13.
Benefit: To use this feat, you must expend your psionic focus.
You gain a +10 bonus on a Sense Motive check to oppose a Bluff check.
You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isnít lying, you still expend your psionic focus.
You burn your life force to strengthen your powers.
Benefit: While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage.
The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.
Normal: Your manifester level is equal to your total levels in classes that manifest powers.
POWER PENETRATION [PSIONIC]
Your powers are especially potent, breaking through power resistance more readily than normal.
Benefit: To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creatureís power resistance.
PSIONIC BODY [PSIONIC]
Your mind reinforces your body.
Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.
PSIONIC TALENT [PSIONIC]
You gain additional power points to supplement those you already had.
Prerequisite: Having a power point reserve.
Benefit: When you take this feat for the first time, you gain 2 power points.
Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.
You can overchannel powers with less cost to yourself.
Benefit: To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling.
Last edited by DM-Rocco; Saturday, 2nd July, 2005 at 01:16 AM. Reason: revised
Tuesday, 25th May, 2004, 02:18 AM #99
Novice (Lvl 1)
Name: Rillian Trilnason (Trilnason: nason - foster son, Tril - parent's name) Class: Rogue level 2, Fighter level 1, Barbarian level 1 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Str: 17 +3 (10p.) Level: 4 XP: 8590 Dex: 16 +3 (10p.) BAB: +3 HP: 27 (2d6 + 1d10 + 1d12) Con: 10 +0 ( 2p.) Grapple:+6 Dmg Red: - Int: 12 +1 ( 4p.) Speed: 40' Spell Res: - Wis: 10 +0 ( 2p.) Init: +3 Spell Save: - Cha: 10 +0 ( 2p.) ACP: 0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: +4 +0 +0 +4 Ref: +3 +3 +0 +6 Will: +0 +0 +0 +0 Weapons: Attack Damage Critical Range Greatsword, MW +7 2d6+4 19-20x2 N/A Warhammer +6 1d8+4 20x3 N/A Short Sword +6 1d6+3 19-20x2 N/A Dagger +6 1d4+3 19-20x2 N/A Dagger, Thrown +6 1d4+3 19-20x2 10ft Javelin +6 1d6+3 19-20x2 30ft Languages: Common, Halfling(INT bonus) Abilities: Bonus 1st Level feat, +1sp/level (+4 at 1st), Favored Class: Any, Trapfinding, Sneak +1d6, Fast Movement (+10 ft), Rage 1/day, Evasion Feats: Weapon Proficiency: Simple(Rogue), Weapon Proficiency: Rogue(Rogue), Weapon Proficiency: Martial (Fighter), Armor Proficiency: Light(Rogue), Armor Proficiency: Medium (Fighter), Armor Proficiency: Heavy(Fighter), Shield Proficiency: All (Fighter), Power Attack, Cleave(Human Bonus), Combat Reflexes (Fighter Bonus), Dodge Skill Points: 60 Max Ranks: 7/3.5 Skills Stat Ranks Mod Misc Total Balance Dex 2 +3 +2 +7 Bluff Cha 1 +0 +1 Craft[Bowyer] Int 4 +1 +5 Diplomacy Cha 2 +0 +2 +4 Disable Device Int 1 +1 +2 Hide Dex 4 +3 +7 Jump Str 7 +3 +2 +12 Listen Wis 5 +0 +5 Move Silently Dex 4 +3 +7 Open Lock Dex 2 +3 +5 Search Int 4 +1 +5 Sense Motive Wis 7 +0 +7 Spot Wis 5 +0 +5 Survival Wis 5 +0 +5 Tumble Dex 7 +3 +2 +12 Equipment: Cost Weight Sword, Short 10gp 2lb Greatsword, MW 350gp 8lb Warhammer 12gp 5lb Dagger 2gp 1lb Javelins x2 2gp 4lb Chain Shirt,Mithril 1100gp 10lb Thieves' tools 30gp 1lb Flint and Steel 1gp - Potions: Cure Light Wnds x2 100g 2lb Tigers Eye stone with Continual Flame, on chain around neck 110g - Explorer's Outfit - - Backpack 2gp 2lb _Bedroll 1sp 5lb _5 Rations, trail 25sp 5lb -Used: 2 days _10 candles 5cp - _Case, map or scroll 1gp .5lb _Chalk, 1pc 1cp - _Fishhook 1sp - _Grappling Hook 1gp 4lb _Rope, silk 50ft 10gp 5lb _Hammer 5sp 2lb _Ink, 1oz 8gp - _Inkpen 1sp - _Lantern, Bullseye 12gp 3lb _Mirror, Small Steel 10gp .5lb _Oil, 2x 1pint flask 2sp 2lb _Oil, 2x 1pint skin 2sp 2lb _Paper, 5x sheets 2gp - _Piton x8 8sp 4lb _Pouch, belt 1gp .5lb _Sack x3 3sp 1.5lb _Sealing Wax 1gp 1lb _Sewing Needle 5sp - _Soap 5sp 1lb _5 empty vials 5gp .5lb _Waterskin 1gp 4lb _Whetstone 2cp 1lb Total Weight: 73.5lb with Backpack, 29lb without Money: 363gp 2sp 8cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1300
Tril flicked the reins, encouraging old Doby to keep his attention focused on the road, and not the tempting flowers to its side. This may need to be Doby's last journey, thought Tril, but that's ok, these last few trips have been very rewarding, and I can afford a new mule. For that matter, I could afford to hire someone else to make the trip, he thought, but grinned to himself knowing he would never give up the road or the thrill of negotiating a trade. At least I found that necklace for Rhiannon. She's been so unhappy these last few months, she just wants a family, but the gods dont seem to agree.
As the cart came around the last few trees into a clearing, Tril was able to see Caem standing by the road. Caem, tall, blond, and with the tell-tale ears of a half-elf, all but blended into the terrain, in his browns and greens. Tril was certain he only saw Caem when Caem wanted him too, and Needle was even worse (or better).
"Needle has found signs of a caravan up ahead. Not much left, just a few women and only one guard, all dead."
"Any idea who they were?" Tril said.
"Kinda looked like tribesman, but their clothes look a little fine. Hard to be sure, especially since the carry no totems."
"Well, let's take a look, at least we can bury them."
Caem and Needle might cost him a little more than the average guards, but he never regretted it. While the tribesman would never bother to test their strength on a halfling, there were always bandits walking the edges between the tribes and civilization, and you just cant beat a pair of rangers for keeping you out of trouble. Caem walked alongside the cart and led Doby to the side as they approached the remains of the caravan.
Tril jumped down from the cart, and as he approached the bodies he caught a glimpse of Needle disappearing into the trees at the far side of the clearing. Clearly the elf wanted him to know he was scouting ahead. In the 3 years he had worked with Needle, he wasn't sure if he had heard the elf speak more than a dozen words, and most of them had been simple imperatives like "Hide" or "Wait".
Just as Caem had said, the bodies of a few men and women lay near the road. Tril and Caem dug graves, and then carefully started to lay out the bodies. As they started to pick up the third victim, a bundle rolled out from under it, and began to cry! It was a baby human, less than a year old, though neither Tril nor Caem had much experience of babies. Like the others it wore no distinguishing markings, however, it did have a tiny sword shaped birthmark on the inside of its right wrist. Not knowing what else to do Tril took the baby to his cart, while Caem finished the buriels.
Shortly, Caem had finished, and they continued on to (INSERT TOWN NAME). Tril took the baby home, hoping to find its clan or homeland. He knew the moment that Rhiannon picked up the baby, however, that he could never take it away from her. He made some desultory inquiries about the baby, but his heart just wasn't in the search. As months, and then years passed, no one came looking for the lost human baby, so Tril and Rhiannon named him Rillian, and raised him as their own.
The life of a human child raised by a halfling merchant is a difficult one, but Rillian loved his adoptive parents dearly. Fortunately, while his father taught him the art of the DEAL, trade, and how to protect your goods (they spent many nights playing who can pick the lock fastest), Uncles Caem and Needle showed him the way of weapons, stealth, and survival in the wild. Needle, suprisingly, took an especial shine to the child, and lovingly taught him the art of the bow, from curing and preparing the wood all the way to the release of the string.
Rillian is a strong, quick and agile youth, well prepared for a life of adventure. He suspects that his parents were tribesmen (read barbarians), but has no real clues to follow to track them down. He will be taking equal levels in Rogue (his starting class), Fighter and Barbarian.
Tril NG halfling Expert 3 / Rogue 2
Caem NG half-elf Ranger 5
Needle CG elf Ranger 3 / Rogue 2
First Adventure / Time waiting
The Island of Varras'zul
Last edited by RillianPA; Tuesday, 31st October, 2006 at 07:56 PM. Reason: Added XP
Tuesday, 25th May, 2004, 03:34 AM #100
Acolyte (Lvl 2)
Glad to see ya join the fray RillianPA, it seems to take a while to get someone to respond around here, or to even get your first adventure.
Hope to chat with you in the Red Dragon Inn.
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