What's on your mind?
+ Log in or register to post
Results 111 to 120 of 428
Tuesday, 8th June, 2004, 01:02 PM #111
Scout (Lvl 6)
- Join Date
- Jan 2002
- Read 0 Reviews
° Ignore Creamsteak
Chaotic Evil Female Human Rogue 1
Hit Dice: 1d6-1 (5 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (light armor)
Armor Class: 15 (+2 dex, +3 armor) Flat-footed: 13 Touch: 12
Base Attack/Grapple: +0/+2
Attack: Shortsword +2 melee (1d6+2/19-20 x2) piercing or -2 small dagger (1d3+2/19-20 x2) piercing
Saves: Fort -1, Ref +4, Will +0
Abilities: Str 14, Dex 15, Con 8, Int 14, Wis 10, Cha 15
Feats: Combat Expertise, Improved Feint
Skills: Appraise +3 [1 rank], Balance +4 [2 ranks], Bluff +6 [4 ranks], Climb +4 [2 ranks], Diplomacy +3 [1 ranks], Disable Device +3 [1 ranks], Disguise +6 [4 ranks], Escape Artist +3 [1 ranks], Gather Information +3 [1 rank], Hide +6 [4 ranks], Intimidate +4 [2 ranks], Jump +4 [2 ranks], Listen +1 [1 ranks], Move Silently +6 [4 ranks], Open Lock +3 [1 rank], Perform (acrobatics) +4 [2 ranks], Perform (dance) +4 [2 ranks], Search (Int) +3 [1 rank], Sense Motive +1 [1 ranks], Sleight of Hand +3 [1 rank], Spot +1 [1 ranks], Swim +3 [1 rank], Tumble +5 [3 ranks], Use Rope +3 [1 rank]
Entertainer's outfit (starting clothes)
Masterwork studded leather armor (175 gp/20 lb.)
Sword, short (10 gp/2 lb.)
2 daggers, small (4 gp/1 lb.)
10 gold pieces (10 gp/0.2 lb.)
10 silver pieces (1 gp/0.2 lb.)
Last edited by Creamsteak; Monday, 15th November, 2004 at 10:28 AM.
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Wednesday, 9th June, 2004, 06:46 AM #112
Novice (Lvl 1)
Appearance:Code:Name: Galethorn Class: Ranger Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Verdante Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +1 HP: 10 (1d8+2) Con: 14 +2 (6p.) Grapple: +4 Dmg Red: 0/- Int: 12 +1 (4p.) Speed: 30' Spell Res: - Wis: 12 +1 (4p.) Init: +6 Spell Save: +0 Cha: 8 -1 (0p.) ACP: -1 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: 2 +2 +4 Ref: 2 +2 +4 Will: 0 +1 +1 Weapon Attack Damage Critical Greatsword +4 2d6+4 19-20x2 Dagger +4 1d4+3 19-20x2 Longbow +3 1d8 20x2 Languages: Common, Elven Abilities: Favored Enemy (Orc), Wild Empathy Feats: Track, Improved Intitiative, Power Attack Skill Points: 32 Max Ranks: 2/4 Skills Ranks Mod Misc Total Climb 4 +3 -1 +6 Heal 4 +1 +5 Hide 4 +2 -1 +5 Jump 4 +3 -1 +6 Knowledge: Nature 4 +1 +5 Move Silently 4 +2 -1 +5 Spot 4 +1 +5 Survival 4 +1 +5 Equipment: Cost Weight Studded Leather 25gp 20lbs Greatsword 50gp 8lbs Longbow 75gp 3lbs 20 Arrows 1gp 3lbs Dagger 2gp 1lb 3 torches 3cp 3lbs Tinderbox 1gp - Bedroll 1sp 5lbs Healer's Kit 50gp 1lb Explorer's Outfit - - Total Weight:44lbs Money: 38gp 8sp 7cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 230 460 Age: 19 Height: 6'6" Weight: 270lb Eyes: Blue Hair: Red Skin: Fair
Galethorn is exceptionally tall, broad-shouldered, and imposing in appearance. His shoulder-length red hair hangs freely, and he keeps his beard short. His eyes are keen and greyish-blue, with a certain inner light to them. Despite his imposing appearance, Galethorn is relatively soft-spoken. These two factors combine to make Galethorn seemingly unapproachable.
Born and raised in a small, mountain town, Galethorn has never been terribly fond of city life. Since his youth, he's been traveling the wilderness, making his own way in the world. This exposure to nature makes many lose any care for the rest of society, but it helped Galethorn discover that all living things, be they badgers or beggars, kings or caribou, are worthy of protection. He is only now ready, by his own reckoning, to fight against those that would harm innocent life.
Last edited by Galethorn; Thursday, 10th June, 2004 at 07:47 PM. Reason: Stats were right, listed points were wrong
Wednesday, 9th June, 2004, 09:38 PM #113
Appearance:Code:Name: Eruin de Terith Class: Ranger Race: Half-Elf Size: Medium Gender: Male Alignment: Neutral Good Deity: Verdante Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +1 HP: 9 (1d8+1) Con: 12 +1 (4p.) Grapple: +3 Int: 12 +1 (4p.) Speed: 30' Wis: 12 +1 (4p.) Init: +2 Cha: 10 +0 (2p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 2 +3 +5 Will: 0 +1 +1 Weapons: Attack Damage Critical Range Longsword +3 1d8 19-20x2 N/A Short sword +3 1d6 19-20x2 N/A Longbow +4 1d8 x3 100 ft. Languages: Common (Racial) Elven (Racial) Draconic (Bonus) Abilities: Immunity to sleep spells and similar magical effects +2 racial bonus on saving throws against enchantment spells or effects Low-light vision +1 Racial bonus on Listen, Search, and Spot checks +2 Racial bonus on Diplomacy and Gather Information checks Elven blood Weapon and armor proficiency Favored Enemy: Orc Wild Empathy Feats: Track Point Blank Shot Skill Points: 28 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Hide 4 +3 -1 (ACP) +7 Move Silently 4 +3 -1 (ACP) +7 Listen 4 +2 +6 Search 4 +2 +6 Spot 4 +2 +6 Climb 4 +2 -1 (ACP) +6 Heal 4 +1 +5 Diplomacy 0 +2 +2 Gather Information 0 +2 +2 Equipment: Quantity Cost Weight Explorers Outfit 1 10 gp 0 lb. Studded Leather Armor 1 25 gp 20 lb. Longsword 1 15 gp 4 lb. Short sword 1 10 gp 2 lb. Longbow 1 75 gp 3 lb. Backpack 1 2 gp 2 lb. Waterskin 1 1 gp 4 lb. Bedroll 1 1 sp 5 lb. Sack 1 1 sp .5 lb. Case, map or scroll 1 1 gp .5 lb. Trail Rations 5 20 sp 4 lb. Flint and Steel 1 1 gp 0 lb. Torches 3 3 cp 3 lb. Quiver (20 arrows) 1 1 gp 3 lb. Total Weight: 51 lb Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Money: 5 gp 0 sp 0 cp Age: 23 Height: 6'1" Weight: 175 lb Eyes: Deep Blue Hair: Black Skin: Beige/Earthen
Eruin is a half-elven male whose eyes would appear to indicate that he has lived longer, and seen more, than he in fact has. Like many who pursue his calling, he is most comfortable on the road, surrounded by his comrades-in-arms and awaiting the glory of adventure. While travelling, Eruin is typically clothed in a long, dark-blue hooded cape that casts a shadow about his entire face, revealing little other than the whites of his eyes. Though he is not rude or openly abrasive, his tendency to speak less than he thinks makes Eruin somewhat difficult to get to know. Those who do know him, however, will attest to the warmth of his spirit and the loyalty of his heart.
Of Elven mother and Human father who went their separate ways in his younger years, Eruin has spent the majority of his short life as a second-class citizen, an unwanted blight on his mother's Elven community, and a mystery to his father's kin and friends. Seeking solace and the answers to unanswerable questions, Eruin routinely wandered the woods in silence. As time passed and Eruin grew in strength and courage, the woods continued to prove a powerful draw for Eruin - under the shadow of its cover and in the company of its denizens would be the only place Eruin would ever call home - now, and in the future...
Last edited by msd; Thursday, 10th June, 2004 at 03:12 PM.
Wednesday, 9th June, 2004, 09:38 PM #114
AppearanceCode:"Swift" Trum Yor Male Human Barbarian Alignment: CG Size: Medium Deity: Abilities Str: 16 +3(10p) Int: 8 -1(0p) Wis: 12 +1(4p) Dex: 16 +3(10p) Con: 14 +2(6p) Cha: 8 -1(0p) Level: 1 BAB: +1 Grapple: +4 Speed: 40' Init: +3 XP: 0 HP: 14 Special Ability: +4 skill point first lvl and +1 per lvl after, One bonus feat, Rage 1/day, fast movement, Illiteracy while Raging: Str 20, Con 18, Fortitude +6, Will +3, HP 16, AC 14 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +3 16 Touch: 10 +3 13 Flatfooted: 10 +3 13 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +3 +3 Will: 0 +1 +1 Weapon Attack Damage Critical Spiked Chain +4 2d4+4 20, x2 range 10' long bow +4 1d8 20, x3 dagger +4 1d4+3 19-20,x2 Raging: Spiked Chain +6 2d4+7 dagger +6 1d4+5 Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Survival 4 +1 +5 jump 4 +3 -1 +6 climb 4 +3 -1 +6 listen 4 +1 +5 Misc: Armor penality Languages: Common Feats Exotic Weapon Spiked Chain Power Attack Equipment: Cost Weight (gp) (lbs) Studded leather 25 20 Spiked Chain 25 10 Long Bow 75 3 20 arrows 1 3 backpack 2 2 4 torch 0.04 4 4 rations 2 4 2 sunrod 4 2 rope 50` 1 10 flint and steel 1 - Traveller's outfit 1 7 Total 137.04 65
Trum has long untrimmed black hair in a pony tail. Trum rely more on intuition than logic and can sometimes look more like an animal than a human. He has black eyes and is very tanned from being outside all day long. He has no particular traits.
Trum was part of a barbarian tribes, he was from an average family. Being free willed he decided to abandon everybody to explore the world and gain experience. Trum is not particularly interested by gold, for now!
Saturday, 12th June, 2004, 07:39 AM #115
Novice (Lvl 1)
- Join Date
- Oct 2002
- Toronto, ontario m6c
- Read 0 Reviews
° Ignore CCamfield
Appearance: Marl is a muscular young halfling whose face sports a perpetual frown. ThisCode:Name: Marl Oconna Class: Rogue Race: Halfling Size: Small Gender: Male Alignment: N Deity: Uncertain Str: 12 +1 ( 6p.) Level: 1 XP: 0 Dex: 16 +3 ( 6p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 ( 6p.) Grapple: -4 Dmg Red: - Int: 14 +2 ( 6p.) Speed: 20' Spell Res: - Wis: 12 +1 ( 4p.) Init: +3 Spell Save: - Cha: 10 +0 ( 2p.) ACP: -? Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +3 +1 16 Touch: 14 Flatfooted: 13 Base Mod Misc Total Fort: 0 +2 +1 +3 Ref: 2 +3 +1 +6 Will: 0 +1 +1 +2 (Extra +2 morale bonus vs fear) Weapon Attack Damage Critical Short sword +2 1d4+1 19-20 Dart +5 1d3+1 20 Heavy Crossbow +4 1d8+0 19-20 Languages: Common, Halfling, Dwarven, Gnome Abilities: Sneak Attack +1d6, Trapfinding, Halfling racial traits: - Small: +1 size bonus to AC and to hit, +4 to Hide - +2 Climb, Jump, Move Silently, Listen - +1 to saving throws - +2 morale save vs fear - +1 to hit with thrown weapons and slings Feats: Two Weapon Fighting Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Gather Info 4 +0 +4 Knowledge: Local 4 +2 +6 Bluff 4 +0 +4 Sense Motive 4 +1 +5 Move Silently 4 +3 +2 +9 Hide 4 +3 +4 +11 Tumble 4 +3 +7 Listen 3 +1 +2 +6 Spot 3 +1 +4 Search 3 +2 +5 Sleight of Hand 1 +3 +4 Open Locks 1 +3 +4 Disable Device 1 +2 +3 Equipment: Cost Weight 2 short swords 20gp 2lb 8 darts (in quiver) 4gp 2lb Heavy crossbow 50gp 4lb 10 bolts 1gp - Leather armor 10gp 7.5lb Explorer's outfit - - Caltrops 1gp 2lb Belt pouch 1gp 0.25lb Thieves' tools 30gp 1lb Smokestick 20gp 0.5lb Backpack 2gp 0.5lb Candle - - Flint and steel 1gp - Sunrod 2gp 1lb Alchemist's Fire 20gp 1lb Waterskin 1gp 1lb Total Weight: 23lb Money: 37gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 32 64 97 195 487 Age: 28 Height: 3'2" Weight: 36lb Eyes: Blue Hair: Black Skin: Tanned
accentuates an old scar leading away from his eye, down his right cheek. His black hair is
of average length, parted to one side, but sometimes it falls in his face. He is usually
dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two
shortswords at his sides.
Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy,
sarcastic, or both.
Background: Marl is not a happy man.
Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a
son, aged 8, and they were quite happy together. But as Rostin and his small family travelled,
luck was not with them. They found it harder to get good engagements, until finally they arrived
By Ignussus their money had really run out; they no longer had enough money to leave. There were
few opportunities for them to perform, because at that time many of the bars would only hire
And then Rostin was run over by a mining cart.
Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts
of menial work to raise him and she succeeded in that, but she died about seven years ago of a
Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after
a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble
while walking the beat at night, elementary lockpicking and similar skills.
While Marl was drinking one night, he was approached by a human offering him a job at the mine. It
wasn't a job that would require him to hurt anyone... they just wanted someone to make sure
that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl
decided, and signed on.
The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job
pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like
Ignussus much either. His one dream is for an opportunity that will make him rich, let him
thumb his nose at the Guild - or do it some damage - and leave the city,
never to return.
Last edited by CCamfield; Saturday, 12th June, 2004 at 05:02 PM. Reason: Attaching character portrait, fixing description
Tuesday, 15th June, 2004, 05:05 PM #116
Acolyte (Lvl 2)
- Join Date
- Jan 2002
- Read 0 Reviews
° Ignore Knight Otu
Lesser Necromantic NexusCode:Name: Ashnar Mortist Class: Wizard (Evoker) 6/Human Paragon 3 Race: Human Size: Medium Gender: Currently Female (originally Male) Alignment: Lawful Evil Deity: Gliran and Sela Str: 8 -1 ( 0p.) Level: 9 XP: 44519 Dex: 10 +0 ( 2p.) BAB: +5 HP: 55 (6d4+3d8+ 18) Con: 14 +2 ( 6p.) Grapple: +4 Dmg Red: None Int: 22 (20) +6 (10p.) Speed: 30' Spell Res: None Wis: 14 +2 ( 6p.) Init: +0 Spell Save: +5 Cha: 14 +2 ( 6p.) ACP: -0 Spell Fail: 0% Craft Points: 8105 4th, 8th level increases went to Int 3rd lvl Paragon increase went to Int Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +0 +0 +0 +0 10 Touch: 10 Flatfooted: 10 Base Mod Misc Total Fort: 3 +2 +2 +7 Ref: 3 +0 +2 +5 Will: 8 +2 +2 +12 Weapon Attack Damage Critical Melee Touch +4 Spell Spell Ranged Touch +5 Spell Spell Adamantine Dagger +5 1d4-1 19-20x2 Cold Iron Dagger +4 1d4-1 19-20x2 Silver Dagger +4 1d4-2 19-20x2 Languages: Common, Draconic, Ignan, Infernal Abilities: Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon); Spellcasting (CL 8); Specialization (Evocation); Prohibited Schools (Enchantment and Illusion); Summon Familiar (Fareye, Hawk); Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography, history, nature, nobility, religion, the planes], spellcraft); Adaptive Learning (Bluff) Feats: Craft Wand [B; Wiz 5], Craft Wondrous Item [B, Human Paragon], Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Necromancy) Typical spells prepared (Save DC 16 + spell level, or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1): 0 - Acid splash, detect magic, flare*|x3; 1st - Ashnar's markx2, Ashnar's sparkstrike*|, mage armor, ray of enfeeblementž; 2 spell slots left empty 2nd - Ashnar's athleticate augmentation, Ashnar's fiery shackles x2, Ashnar's l. pyromagical enhancement, protection from arrows, scorching ray*|; 3rd - Ashnar's shield swarm, fireball*|, dispel magic, lightning bolt*, protection from energy 4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice* Spells cast into necromantic nexus (see below) 0 - disrupt undeadž 1st - cause fearž 2nd - false lifež 3rd - ray of exhaustionž Spell cast into arcane storage amulet (see below): false lifež Blessed book (205/1000): 0 - acid splash, arcane mark, dancing lights*, detect magic, detect poison, disrupt undeadž, flare*, light*, mage hand, mending, message, open/close, prestidigitation, ray of frost*, read magic, resistance, touch of fatiguež; 1st - Alarm, animate rope, Ashnar's mark, Ashnar's sparkstrike*, burning hands*, cause fearž, comprehend languages, detect secret doors, detect undead, enlarge person, erase, expeditious retreat, feather fall, floating disk, grease, identify, jump, mage armor, magic missile*, mount, protection from chaos, protection from evil, protection from good, protection from law, ray of enfeeblementž, shield, shocking grasp*, true strike, unseen servant; 2nd - Arcane lock, Ashnar's athleticate augmentation, Ashnar's fiery shackles, Ashnar's lesser pyromagical enhancement, continual flame*, darkness*, darkvision, detect thoughts, eagle's splendor, false lifež, flaming sphere*, fox's cunning, gust of wind*, knock, locate object, owl's wisdom, protection from arrows, pyrotechnics, rope trick, scorching ray*, see invisibility, shatter*, web, whispering Wind 3rd - Arcane sight, Ashnar's shield swarm, clairaudience/claivoyance, blink, daylight*, dispel magic, explosive runes, fireball*, fly, gaseous form, haste, lightning bolt*, nondetection, phantom steed, protection from energy, ray of exhaustionž, secret page, sepia snake sigil, slow, stinking cloud, summon monster III, tongues, water breathing 4th - Arcane eye, black tentacles, dimension door, locate creature, mnemonic enhancer, scrying, wall of fire*, wall of ice* 5th (can't prepare yet) - Telekinesis, telepathic bond * Evocation spell ž Necromancy spell | Bonus spell slot; for Evocation spells only Skill Points: 56+26+5 Max Ranks: 12/6 Skills Ranks Mod Misc Total Appraise (untrained) 0 +6 +6 Balance (untrained) 0 +0 +0 Bluff 7[6c+4] +2 +9 Climb (untrained) 0 -1 -1 Concentration 5 +2 +7 Diplomacy 4[8c] +2 +4 +10 Intimidate (untrained) 0 +2 +2 +4 Jump (untrained) 0 -1 -1 Knowledge (arcana) 12 +6 +18 Knowledge (dungeon) 3 +6 +9 Knowledge (geography) 3 +6 +9 Knowledge (history) 3 +6 +9 Knowledge (nature) 3 +6 +9 Knowledge (nobility) 3 +6 +9 Knowledge (the planes) 8 +6 +14 Knowledge (psionics) 1 +6 +7 Knowledge (religion) 8 +6 +14 Listen (untrained) 0 +2 [+2] +2 Search (untrained) 0 +6 +6 Sense Motive 4[8c] +2 +2 +8 Spellcraft 12 +6 +5 +23 Spellcraft (Evocation) " " +2 +25 Spellcraft (Ench/Illu) " " -5 +18 Spot (untrained) 0 +2 (+3)[+2] +2(+5)[+7] () - When familiar is within a mile, in bright light only.  - When familiar is within arm's reach Equipment: Cost Weight Bedroll 1sp (5lb) Cold iron dagger 4gp 1lb Ink Vial, 1 8gp 0lb Inkpen 1sp 0lb Scholar's Outfit 0gp 0lb Scroll (Prot/Chaos) 25gp 0lb Sheets of paper, 5 20sp 0lb Silver Dagger 22gp 1lb Silver Flame Ring 20gp 0lb Blessed book --- (1lb) Spell component pouch 5gp 2lb Trail Ration, 12 6gp (12lb) Waterskin 1gp (4lb) Money for beggar 1gp -- Cloak of Resistance +2 --- --- 2nd Cold Iron Dagger --- 1lb M. Adamantine Dagger --- 1lb Handy Haversack 2000gp 5lb 5 scrolls of Ashnar's Sparkstrike, CL 5 1 wand of scorching ray, CL 3 (37/50) Headband of Intellect +2 Lesser Necromantic Nexus (see below) 'Arcane Storage' Amulet (see below) Ivory plaque Masterwork manacles () - In Handy Haversack Total Weight: 11lb(22 lb in haversack) Money: 362gp 9sp 8cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Purchase/Expenses Log: Bought during M2: Familiar Rit. materials 100gp (used up) Bought after M2: 3 pearls (for Identify) 300gp all used up Donated for healing wand 150 gp (returned) Hempen Rope 1 gp (given to Sara) Spell Ink 500 gp (Comp Lang, Mount, Unseen Servant and Prot Arrows) During M3: Room 12 sp Money for beggar, tip 2 sp Library visit 200 gp "Reparations" 200 gp Spell Research 2000 gp, 200 Craft Raise Dead and wand payment 5525 gp Handy Haversack 2000 gp Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft Scribing Scrolls of Mark: 62.5gp / 5XP / 10 Craft Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft Light Warhorse 150 gp Bit and Bridle 2 gp Riding Saddle 10 gp Fixing the necromantic nexus 750 gp / 40 XP Purchase scrolls of secret page, erase, and false life 550 gp Scribe secret page into (old) spellbook 300 gp Craft blessed book 6250 gp / 500 XP / 1250 craft Craft headband of intellect +2 2000 gp / 160 XP / 400 craft Psychic reformation 1500 gold / 150 XP Spell research II 5000 gp / 500 craft Craft wand of enlarge person 375 gp / 30 XP / 75 craft Spell research III with Tenebrynn 2000 gp / 200 craft Masterwork manacles for fiery shackles 50 gp Purchased 11 trail rations 5 gp 5 sp (Spell research I - Ashnar's mark, sparkstrike) (Spell research II - fiery shackles, shield swarm) (Spell research III - athleticate augmentation, l. pyromagical enhancement) Age: 20 Height: 6'1" Weight: 160lb Eyes: Ash Gray (used to be Green) Hair: Blonde Skin: Tan with a few burn marks Fareye, Hawk Familiar Tiny Magical Beast Hit Dice: 9 (27 hp) (Actual 1d8) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17 Base Attack/Grapple: +5/–5 Attack: Talons +10 melee (1d4–2) Full Attack: Talons +10 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Deliver touch spells Special Qualities: Low-light vision, improved evasion, share spells, empathic link, speak with master Saves: Fort +3, Ref +6, Will +10 Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6 Skills: Bluff +5, Concentration +5, Diplomacy +2, Knowledge(arcana) +11, Knowledge(planes) +7, Knowledge(religion) +7, Listen +4, Sense Motive +6, Spellcraft +11, Spot +16 Feats: Weapon Finesse Skills: Hawks have a +8 racial bonus on Spot checks.
This rod is a length of obsidian topped with a skull with rubies for eyes, a Lesser Necromantic Nexus. You can cast necromancy spells into the nexus, one each of levels 0, 1, 2, and 3. You can then substitute any spell of those levels for the spells stored in the nexus (this does not expend the nexus spells, but it does expend your spell slot) as long as you are holding the nexus. Whenever you cast the spells stored in the nexus, the DC increases by 1. Also, you can cast the spells stored in the nexus as if they were the subject of the Still Spell feat 3/day.* This counts as the use of a metamagic rod.*
There used to be a flaw induced by wild surges within the item, but that has been repaired.
'Arcane Storage' Amulet
The Amulet looks like it has a slot in it for a ring and another spot where a glyph might appear, as if the Amulet had two uses both of which were empty right now.*
This amulet allows the wearer to wear a third ring like a hand of glory. In addition, it can store a 0-3rd level spell that the wearer can cast as an immediate action when about to drop unconcious.*
Currently, the amulet has a flaw induced by wild surges - the spell being cast may "decide to target" rather than the caster, making spells like fireball a risky proposition. Personal spells like false life are more ideal since they have only the caster as a legal target. Removing this flaw will cost 500 gp and 40 XP*.
1889 from M2: Search for Goblin HQ
2700 from M2: Search for Goblin HQ
1313 from Attack on the Bandit Camp
600 from M3: Assassin's Knot
3407 from M3: Assassin's Knot
850 from M3: Assassin's Knot
Died from a Phantasmal Killer, raised from the dead, and reset to 8000 XP
1195 from M4: Under the Volcano
600 from M4: Under the Volcano
2285 from M4: Under the Volcano
-210 from crafting
900 from Crux of the Matter (rather than the 840, as explained here and here)
2100 from Crux of the Matter
1250 from Crux of the Matter
675 from Crux of the Matter
500 from Crux of the Matter
1000 from Crux of the Matter
540 from Crux of the Matter
10275 from Crux of the Matter, Capped at 27,999 XP
6400 from Crux of the Matter
3500 from Crux of the Matter
-150 psychic reformation
4450 from Peregrinations of the Shard
3000 from Peregrinations of the Shard
666 gp, 8 sp from M2: Search for Goblin HQ
762 gp, 5 sp from Attack on the Bandit Camp
4698.75 gp from M3: Assassin's Knot
2750 gp from using 11 GM credits.
5160.43 gp, cold iron dagger, cloak of resistance +2 from M4: Under the Volcano
25 gp from Tenebrynn for Sparkstrike
Sold backpack for 1 gp
375 gp from Knighthood of Monemvassia, 9/06 to 11/07
14,835 gp, an ivory plaque, a lesser necromantic nexus (see below), and an 'arcane storage' amulet (see above) from Crux of the Matter
Sold old spellbook (see sblock) for 2650 gp
Sold wand of enlarge person to Tor for 525 gp
Given 7 bolts and a light crossbow to Peladus
300 gp from Knighthood of Monemvassia, 12/07 to 11/08
Knighthood of Monemvassia from M4: Under the Volcano
Age reduced and turned female during Crux of the Matter
Received psychic reformation at 9th level from Zaeril, replaced Enlarge Spell with Skill Focus (Spellcraft)
Ashnar's family name is private content
Killed by a Phantasmal Killer spell by 'Kazikazi'
Spells copied from Tenebrynn and Ignatious
Last edited by Knight Otu; Tuesday, 25th November, 2008 at 08:08 PM. Reason: Lvl 6
Also posts as Ashardalon (here and elsewhere) and as Eques Concordia and Guinea Pig (only elsewhere).
Semabin ai Harudan, currently hunting goblins.
Ashnar, currently searching the Peregrine Shard.
Sedar Spirewalker, Halfling Investigative in Living Eberron.
Castle Otu *Updated 17/06/07 - Semi-Random Crunch - The Greenjacket*
Wednesday, 16th June, 2004, 11:53 AM #117
Appearance:Code:Name : Gerald Swordlash Class : Fighter Race : Human Size : Medium Gender : Male Alignment : CG Deity : Grendath STR : 16 +3 Level: 1 XP: 0 DEX : 15 +2 BAB: +1 HP: 11 (1d10+1) CON : 12 +1 Grapple: +4 Dmg Red: INT : 14 +2 Speed: 20’ Spell Res: WIS : 8 -1 Init: +2 Spell Save: CHA : 10 -- ACP: -4 Spell Failure: 25% Base Armor Shield Dex Size Nat Misc Total Armor: 10 +4 +2 +16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 2 +1 +3 Ref : 0 +2 +2 Will: 0 -1 -1 Weapon Attack Damage Critical Range Type Dire flail(Main) +2 1d8+3 20/x2 - B Dire flail(Off) +2 1d8+1 20/x2 - B Handaxe +4 1d6+3 20/x3 - S Shortbow +3 1d6 20/x3 60 fts. P Languages: Common, Giant, Orc Abilities: Racial Abilities 1 feat at 1st level Extra skill points Class Abilities Extra feat (1st level) Feats Exotic Weapon Proficiency(Dire flail) Two-Weapon Fighting(Human Bonus Feat) Combat Expertise(Fighter Bonus Feat) Skill Points: 20 Max Ranks: 4 / 2 Skill Ranks Mod Misc Total Climb +2 +3 -4 +1 Craft: Alchemy +4 +2 +6 Craft: Weaponsmithing +2 +2 +4 Intimidate +4 +4 Jump +2 +3 -4 +1 Ride +4 +2 +6 Swim +2 +3 -8 -3 *CC skill Equipment Cost Weight Dire flail 90 gp. 10 lb. 4 pints of Oil 4 sp. 4 lb. Handaxe 6 gp. 2 lb. Shortbow 30 gp. 2 lb. Arrows(20) 1 gp. 3 lb. Scale Mail 50 gp. 30 lb. Backpack 2 gp. 2 lb. Waterskin 1 gp. 4 lb. Bedroll 1 sp. 5 lb. Sack 1 sp. 0.5 lb. Flint & Steel 1 gp. --- 5 torches 5 cp. 5 lb. Silk Rope 10 gp. 5 lb. 2 Trail Rations 1 gp. 2 lb. Grappling Hook 1 gp. 4 lb. Traveller Outfit 1 gp. 5 lb. Total Weight: 83.5 lb. Money: 45 gp 3 sp 5 cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 17 years old Height: 5’ 10’’ Weight: 180 lb. Eyes: Brown Hair: Black Skin: Fair with a hint of a tan
At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy.
Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town.
That is until one day……….
When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer.
Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb.
Last edited by Goldhawk; Thursday, 17th June, 2004 at 02:50 PM. Reason: New stats
And they burnt him cause he got a goatee.
Tuesday, 22nd June, 2004, 08:50 PM #118
Acolyte (Lvl 2)
Appearance: Before you stands a frail and weak-looking man. Despite his apparent physical frailty, you feel strength sparkling behind his eyes. Vargo has long, braided hair woven in ornate patterns, and uses a shortspear as a walking stick. His leather armor has leaf patterns sewn into it.Code:Name: Vargo ColdLander Class: Druid 2 XP: 1137 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Verdante Str: 8 -1 ( 0p.) Level: 1 XP: 0 Dex: 8 -1 ( 0p.) BAB: 0 HP: 12 (2d8-2) Con: 8 -1 ( 0p.) Grapple: 0 Int: 16 +3 (10p.) Speed: 20' Wis: 18 +4 (16p.) Init: -1 Cha: 12 +1 ( 4p.) ACP: -5 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +2 -1 +0 +0 +0 13 Touch: 9 Flatfooted: 13 Base Mod Misc Total Fort: +3 -1 +2 Ref: +0 -1 -1 Will: +3 +4 +7 Weapon Attack Damage Critical Shortspear 0 1d6-1 20/x3 Dagger 0 1d4-1 20/x2 Languages: Common Druidic Sylvan Terran Auran Abilities: Animal Companion (Wolf) Nature Sense (+2 unnamed bonus to Knowledge (Nature) and Survival checks) Wild Empathy Woodland Stride Feats: Combat Casting, Track Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 5 -1 +4 (+8 when casting on the defensive) Diplomacy 5 +1 +6 Handle Animal 5 +1 +6 Knowledge (Nature) 5 +3 +2 +10 Listen 5 +4 +9 Spellcraft 5 +3 +8 Spot 5 +4 +9 Survival 5 +4 +2 +11 Equipment: Cost Weight 1 Shortspear 1gp 3lb 1 Dagger 2gp 1lb 1 Leather armor 10gp 15lb 1 Large wooden shield 7gp 10lb 1 Backpack 2gp 2lb 1 Traveler's outfit free 5lb 1 Bedroll 1sp 5lb 1 Blanket, winter 5sp 3lb 3 days trail rations 15sp 3lb 1 sunrod 2gp 1lb 2 tindertwigs 2gp --- 1 waterskin 1gp 4lb 1 Studded Leather barding 20gp 15lb (on wolf) Total Weight:52lb Money: 31gp 7sp 10cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 20 years old Height: 5'8" Weight: 130lb Eyes: Grey Hair: Brown Skin: Tanned and leathery
Background: Vargo was born into one of the northern barbarian tribes. Clumsy and weak, he seemed unlikely to survive his childhood in the desolate frozen northlands. Part of the rites of manhood included a monthlong abandonment from his tribe - something that no tribe member thought he would survive. Imagine their surprise when, one month later, they found Vargo had fallen in with a wolfpack, and was being fed and cared for by them. A druid in the tribe recognized the child's potential and took him under his wing.
Vargo eventually decided that staying with his tribe was not where his future lay, and instead began wandering the world with his wolf companion Huln, looking for ways to restore nature's balance to the world.
Standard spell list:
0 level spells: (4/day)
Cure minor wounds
Flare (DC 14)
1st level spells: (3/day)
Entangle (DC 15)
Produce Flame x2
Huln: Wolf Medium Animal; HD 2d8+4 (13hp); Init +2; Spd 50 ft; Space/Reach 5 ft./5 ft.; AC 16 (+2 Dex, +2 natural, +2 leather barding), touch 12, flat-footed 14; Base Atk +1; Grp +2; Atk Bite +3 melee (1d6+1); Full Atk Bite +3 melee (1d6+1); SA Trip; SQ Low-light vision, scent; AL Neutral; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Feats: Track, Weapon Focus(bite);
Trip(Ex): If Huln hits with a bite attack, he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Huln.
Link(Ex): Vargo can handle Huln as a free action, or push him as a move action. Vargo gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding Huln.
Share Spells(Ex): At Vargo's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Huln. Huln must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Huln if the companioin moves farther than 5 feet away and will not affect Huln again, even if he returns to Vargo before the duration expires. Additionally, Vargo may cast a spell with the target of "You" on Huln (as a touch range spell) instead of on himself. Vargo and Huln can share spells even if the spells normally do not affect creatures of Huln's type (animal).
Tricks: (7) Attack, Come, Defend, Down, Guard, Heel, Fetch
Tracking down Sullivan: 675 xp
LPNN: 320 xp <- Well earned, 20 round combat w/3 wererats + a swarm of bats, and nary a silver weapon in sight.
LPNN: 138 xp for time spent.
Last edited by Vargo; Thursday, 15th September, 2005 at 10:27 PM. Reason: Updating experience
What part of "Ph'nglui mglw'nath Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
Friday, 25th June, 2004, 10:19 PM #119
Novice (Lvl 1)
Approved for 5th level
Wizard Spells Known:Code:Name: Nezrak Duskstar Class: Wizard / Elf Paragon Race: Gray Elf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Gliran Str: 13 +1 (6p.) Level: 5/1 XP: 16,603 / 21,000 Dex: 14 +2 (4p.) BAB: +2 HP: 28 / 28 (5d4+1d8+6) Con: 12 +1 (6p.) Grapple: +3 Dmg Red: 0 / Nothing Int: 20 +5 (10p.) [+2] Speed: 30' Spell Res: - Wis: 10 +0 (2p.) Init: +2 Spell Save: +5 Cha: 10 +0 (2p.) ACP: - Spell Fail: 0% . . . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total Armor: . . . 10 . . +0 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 12 Touch: 12 Flatfooted: 10 . . . . Base . Mod . Misc . Total Fort: 1 . . +1 . . +1 . . +3 Ref: 3 . . +2 . . +1 . . +6 Will: 4 . . +0 . . +1 . . +5 (+4 vs. Enchantment spells and effects) Weapon . . . . . . . . . . . . . Attack . Damage . Critical Masterwork Longsword . . . . . . . +4 . . 1d8+1 .. 19-20/x2 Masterwork Darkwood Mighty (+1) Composite Longbow . . . . . . . .. +5 . . 1d8+1 . . . x3 Dagger . . . . . . . . . . . . . . +3 . . 1d4+1 .. 19-20/x2 Dagger (thrown) . . . . . . . . .. +4 . . 1d4+1 .. 19-20/x2 Melee Touch . . . . . . . . . . .. +3 Ranged Touch . . . . . . . . . . . +4 Languages: Common, Elven, Draconic, Goblin, Orc, Sylvan. Abilities: - Summon Familiar. - Immunity to magic sleep effects. - Low-Light Vision, Elfsight (Three times normal vision). - Detect Secret Doors within 5ft with a search check. - Craft Points: 5,465 - +1 Ability Increase to Strength at 4th Level. Feats: Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), Craft Magical Arms and Armor (Wizard 5th bonus, 5th), Craft Wondrous Item (3rd), Spell Focus: Evocation (6th). Skill Points: 54 Max Ranks: 9 / 4,5 Skills . . . . . . . . . . . . .. Ranks . Mod . Misc . Total Balance . . . . . . . . . . . . . . 0 . . +2 . .. - . . +2 Bluff . . . . . . . . . . . . . . . 0 . .. - . .. - . . +0 Climb . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1 Concentration . . . . . . . . . . . 8 . . +1 . . +0 . . +9 Decipher Script . . . . . . . . . . 5 . . +5 . . +0 . . +10 Diplomacy . . . . . . . . . . . . . 0 . .. - . .. - . . +0 Disguise . . . . . . . . . . . . .. 0 . .. - . .. - . . +0 Heal . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0 Hide . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0 Intimidate . . . . . . . . . . . .. 0 . .. - . .. - . . +0 Jump . . . . . . . . . . . . . . .. 0 . . +1 . . +0 . . +1 Knowledge, Arcana . . . . . . . . . 9 . . +5 . .. - . . +14 Knowledge; Geography . . . . . . .. 1 . . +5 . .. - . . +6 Knowledge, History . . . . . . . .. 1 . . +5 . .. - . . +6 Knowledge, Nature . . . . . . . . . 1 . . +5 . .. - . . +6 Knowledge, Nobility & Royalty . . . 1 . . +5 . .. - . . +6 Knowledge, Religion . . . . . . . . 1 . . +5 . .. - . . +6 Knowledge, The Planes . . . . . . . 1 . . +5 . .. - . . +6 Listen . . . . . . . . . . . . . .. 0 . . +0 . . +2 . . +2 Move Silently . . . . . . . . . . . 0 . . +2 . .. - . . +2 Search . . . . . . . . . . . . . .. 0 . . +5 . . +4 . . +9 Sense Motive . . . . . . . . . . .. 0 . .. - . .. - . . +0 Spellcraft . . . . . . . . . . . .. 9 . . +5 . . +2 . . +16 Spot . . . . . . . . . . . . . . .. 0 . . +0 . . +4 . . +4 Survival . . . . . . . . . . . . .. 4 . . +0 . . +0 . . +4 Swim . . . . . . . . . . . . . . .. 0 . . +1 . .. - . . +1 Tumble* . . . . . . . . . . . . . . 4 . . +2 . . +0 . . +6 Use Magic Device* . . . . . . . . . 3 . . +0 . . +0 . . +3 (+2 with scrolls) * = Tumble and Use Magic Device have been raised as cross-class skills during Wizard levels 1-4, adding 4 ranks to Tumble and 3 ranks to Use Magic Device. Equipment: . . . . . . . . . . . . . . . . . Cost . . Weight Amulet of Intelligence +2 . . . . . . . . 4,000gp . . .. - Robe of Resistance +1 . . . . . . . . . . 1,000gp . . . 1lb Hat of Disguise . . . . . . . . . . . . . 1,800gp . . .. - Pearl of Power I . . . . . . . . . . . .. 1,000gp . . .. - Masterwork Longsword . . . . . . . . . . .. 315gp . . . 4lb Masterwork Darkwood Mighty (+1) Composite Longbow . . . . . . . . . . . . . 530gp . . 1.5lb - 32 Arrows . . . . . . . . . . . . . . . . . 1gp . . . 6lb Dagger x2 . . . . . . . . . . . . . . . . . . 4gp . . . 2lb Belt Pouch x2 . . . . . . . . . . . . . . . . 1gp . . . 1lb - Potion of Cure Light Wounds x7 . . . . .. 350gp . . .. - Spell Component Pouch . . . . . . . . . . . . 5gp . . . 2lb Scroll Case . . . . . . . . . . . . . . . . . 1gp . . 0.5lb - Scroll of Charm Person . . . . . . . . . . 25gp . . .. - - Scroll of Comprehend Languages . . . . . . 25gp . . .. - - Scroll of Disguise Self . . . . . . . . .. 25gp . . .. - - Scroll of Enlarge Person . . . . . . . . . 25gp . . .. - - Scroll of Magic Weapon . . . . . . . . . . 25gp . . .. - - Scroll of Protection From Evil . . . . . . 25gp . . .. - - Scroll of True Strike x5 . . . . . . . .. 125gp . . .. - - Scroll of Invisibility x2 . . . . . . . . 300gp . . .. - - Scroll of Knock . . . . . . . . . . . . . 150gp . . .. - - Scroll of See Invisibility . . . . . . .. 150gp . . .. - - Scroll of Web . . . . . . . . . . . . . . 150gp . . .. - (Used) - Scroll of Fly . . . . . . . . . . . . . . 375gp . . .. - Backpack . . . . . . . . . . . . . . . . . .. 2gp . . . 2lb - Gliran's Blessed Book (110 / 1000) . . 12,500gp . . . 1lb - Bedroll . . . . . . . . . . . . . . . . . . 1sp . . . 5lb - Caltrops . . . . . . . . . . . . . . . . .. 1gp . . . 2lb - Flask x2 . . . . . . . . . . . . . . . . .. 6cp . . . 3lb - Flint & Steel . . . . . . . . . . . . . . . 1gp . . .. - - Ink . . . . . . . . . . . . . . . . . . . . 8gp . . .. - - Inkpen x2 . . . . . . . . . . . . . . . . . 2sp . . .. - - Paper Sheets x10 . . . . . . . . . . . . .. 4gp . . .. - - Trail Rations x10 . . . . . . . . . . . . . 5gp . .. 10lb - Waterskin . . . . . . . . . . . . . . . . . 1gp . . . 4lb - Whetstone . . . . . . . . . . . . . . . . . 2cp . . . 1lb - Fang from Some Large Skeleton . . . . . . .. - . . . . - Light Warhorse . . . . . . . . . . . . . .. 150gp - Military Saddle . . . . . . . . . . . . .. 20gp . .. 30lb - Saddlebags . . . . . . . . . . . . . . . .. 4gp . . . 8lb Total Wealth: 23,139 gp, 3 sp, 8cp. (Doesn't include money) Total Weight: 46 lb Money: 46 gp, 9 sp, 5 cp. Total Horse Weight: 181 lb . . . . . . . . . . Lgt . Med . Hvy . Lift . Push Max Weight: . . . .. 50 . 100 . 150 .. 300 .. 750 Age: 144 Height: 5'5" Weight: 97lb Eyes: Amber Hair: Silver, Long Skin: Pale
0th (All spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
1st (All spells in PHB): Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disc, True Strike, Unseen Servant, Ventriloquism.
2nd: Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Glitterdust, Invisibility, Knock, Mirror Image, Protection From Arrows, Scorching Ray, See Invisibility, Web.
3rd: Fireball, Fly, Haste, Secret Page, Water Breathing.
Wizard spells prepared (4/5/3/2, DC 15 + Spell level):
0th: Detect Magic, Light, Message, Read Magic.
1st: Enlarge Person*, Magic Missile*, Protection From Evil x3***.
2nd: Cat's Grace*, Glitterdust*, Scorching Ray*.
3rd: Fireball*, Haste*.
* = Already cast * times or otherwise not available.
- Rodimus owns Nezrak 1,000gp.
Appearance: Nezrak wears his long, silvery hair in a ponytail. His clothing is all dark blueish and blackish with white-blue lightning bolts/sparks pictured all over them. He wears a wide-brimmed dark blue hat, a robe and a cloak, thin gloves, and black boots. His longsword is loosely hanging in it's sheat in his left side, while he has a dagger sheathed in his right side. A scroll case is strapped across his back.
Background: Nezrak spent his youth with his people, learning slowly about elven culture. He was almost struck by a lighting once, and has ever since shown interest towards electricity and lighting, an element which he plans to master. He has also decided to keep himself somewhat fit in order to avoid the fate of may weak and helpless wizards, and has trained little both the ways of sword and sorcery. He knows that the training found at home is limited, and has now decided to seek his fame and fortune from elsewhere. He is headed towards the Red Dragon Inn and adventures.
Level-Up Notes: Level 6: Level 1 of Elf Paragon, +7hp (1d8 + 1 con), +2 ref, Elfsight (three times normal vision, additional +2 spot & search), Resist Enchantments (additional +2 vs enchantments), +900 craft points from level, Spell Focus: Evocation, Skills: +1 rank to Knowledge: Arcana, Spellcraft and +4 ranks to Survival.
Saturday, 26th June, 2004, 11:14 PM #120
Gallant (Lvl 3)
Power Points: 17 (11 base, 4 from Int, 2 from Psionic Talent) Saving Throw DC: 13 + the power's levelCode:Name: Tumna Lakeside Class: Psion (telepath) Race: Human Size: Medium Gender: Female Alignment: NE Deity: Str: 8 -1 ( 0p.) Level: 3 XP: 3,180 Dex: 14 +2 ( 6p.) BAB: +1 HP: 18 (3d4+8) Con: 10 +0 ( 2p.) Grapple: +0 Dmg Red: - Int: 16 +3 (10p.) Speed: 30' Spell Res: - Wis: 14 +2 ( 6p.) Init: +2 Spell Save: - Cha: 14 +2 ( 6p.) ACP: -0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: +1 +1 Ref: +1 +2 +3 Will: +3 +2 +5 Weapon Attack Damage Critical Dagger [melee] +0 1d4-1 19-20 Dagger [ranged] +3 1d4-1 19-20 Light Crossbow +3 1d8 19-20 Languages: Common, Goblin, Orc, Giant Abilities: Psionic Powers, Bonus Feat (Talented), Human traits (Extra skill points, bonus feats, Medium size) Feats: Overchannel (1st), Psionic Body (3rd), Psionic Talent (human bonus), Talented (Psion 1st bonus) Skill Points: 36 Max Ranks: 6/3 Skills Ranks Mod Misc Total Bluff 5 2 7 Concentration 6 6 Diplomacy 4 2 4 10 Gather Information 4 2 6 Intimidate 0 2 2 4 Knowledge (Arcana) 2 3 5 Knowledge (Psionics) 5 3 8 Psicraft 5 3 2 10 Sense Motive 5 2 7 Equipment: Cost Weight Crossbow, light 35gp 4lbs -- 18 bolts 2gp 2lbs Dagger 2gp 1lb Backpack 2gp 2lbs --Bedroll 1sp 5lbs --Rations, trail per day x4 2gp 4lbs --Waterskin 1gp 4lbs --Torch x2 2cp 2lbs Pouch, belt 1gp 1/2lbs --Flint and steel 1gp --lb --Powerstone of Elfsight (PW)25gp --lb Total Weight: 24,5lb Money: 171gp 8sp 8cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 19 Height: 5'5" Weight: 145lbs Eyes: Green Hair: Deep red Skin: Lightly tanned
Psion Powers known: 1st (5): Charm, psionic; Grease, Psionic; Inertial Armor, Mindlink, Mind Thrust; 2nd (2): Ego Whip, Suggestion, Psionic
Appearance: Tumna is a young human woman, her deep red hair flowing down and over her shoulders, her green eyes alluring. She wears crude adventurer's leathers as her outfit, the dark tones matching with her looks. She has her crossbow across her back and her dagger at her left hip, right next to her quiver of crossbow bolts.
Background: Like many a young person, Tumna set out to the life of an adventurer at the age of 17. She didn't fare well against a group of orcs, however, and was captured to be brought as a gift to their chieftain.
There she, for the first time in her life, used her natural gift and sent out a telepathic call to the chieftain's mind. The chieftain was under her influence for a while, and she used her influence to avoid the destiny of a chieftain's prize.
Fascinated by her new ability, she set out to try its limits on the orcs. She steadied her position as the chieftain's primary advisor, angering the shaman in the process.
But two years among orcs and goblins was enough for her, and she decided to again walk the path of an adventurer. And now she has arrived at the doorsteps of the Red Dragon Inn...
For DMs: The orc chieftain, and the rest of the tribe with it, is a free plot hook to be picked up if any of the DMs so wishes.
Changes: Gained 1,080XP Gained 150gp. Gained 3HP, +1 BAB, +1 base Will save, 1 rank of Bluff, Concentration, Knowledge (Psionics) and Psicraft, 2 ranks of Sense Motive. Learned Psionic Grease and Mindlink, gained 4PP from class and 2PP from Int.
Gained 500XP, 350gp
Spent 375gp on group Wand of Cure Light Wounds. Gained 400XP, Gained 11HP (3 class, 8 Psionic Body), +1 base Fort save, +1 base Ref save, Psionic Body feat, 1 rank of Concentration, 2 ranks of Knowledge (Arcana) and 3 ranks of Sense Motive. Learned Ego Whip and Psionic Suggestion, gained 5PP from class and 1 from Int.
Last edited by Dalamar; Thursday, 10th April, 2008 at 10:46 AM.