(Record) Official Character Thread - Page 12




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  1. #111
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    Creamsteak's Avatar

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    ° Ignore Creamsteak
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    Kitten
    Chaotic Evil Female Human Rogue 1
    Hit Dice: 1d6-1 (5 hp)
    Initiative: +2 (Dex)
    Speed: 30 ft. (light armor)
    Armor Class: 15 (+2 dex, +3 armor) Flat-footed: 13 Touch: 12
    Base Attack/Grapple: +0/+2
    Attack: Shortsword +2 melee (1d6+2/19-20 x2) piercing or -2 small dagger (1d3+2/19-20 x2) piercing
    Saves: Fort -1, Ref +4, Will +0
    Abilities: Str 14, Dex 15, Con 8, Int 14, Wis 10, Cha 15
    Feats: Combat Expertise, Improved Feint
    Skills: Appraise +3 [1 rank], Balance +4 [2 ranks], Bluff +6 [4 ranks], Climb +4 [2 ranks], Diplomacy +3 [1 ranks], Disable Device +3 [1 ranks], Disguise +6 [4 ranks], Escape Artist +3 [1 ranks], Gather Information +3 [1 rank], Hide +6 [4 ranks], Intimidate +4 [2 ranks], Jump +4 [2 ranks], Listen +1 [1 ranks], Move Silently +6 [4 ranks], Open Lock +3 [1 rank], Perform (acrobatics) +4 [2 ranks], Perform (dance) +4 [2 ranks], Search (Int) +3 [1 rank], Sense Motive +1 [1 ranks], Sleight of Hand +3 [1 rank], Spot +1 [1 ranks], Swim +3 [1 rank], Tumble +5 [3 ranks], Use Rope +3 [1 rank]

    Equipment
    Entertainer's outfit (starting clothes)
    Masterwork studded leather armor (175 gp/20 lb.)
    Sword, short (10 gp/2 lb.)
    2 daggers, small (4 gp/1 lb.)
    10 gold pieces (10 gp/0.2 lb.)
    10 silver pieces (1 gp/0.2 lb.)
    Last edited by Creamsteak; Monday, 15th November, 2004 at 09:28 AM.

 

  • #112
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    Novice (Lvl 1)

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    ° Ignore Galethorn

    Galethorn

    Code:
    Name: Galethorn
    Class: Ranger
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Verdante
    
    Str: 16 +3 (10p.)    Level: 1        XP: 0
    Dex: 14 +2 (6p.)     BAB: +1         HP: 10 (1d8+2)
    Con: 14 +2 (6p.)     Grapple: +4     Dmg Red: 0/-
    Int: 12 +1 (4p.)     Speed: 30'      Spell Res: -
    Wis: 12 +1 (4p.)     Init: +6        Spell Save: +0
    Cha:  8 -1 (0p.)     ACP: -1         Spell Fail: 20%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +2    +0    +0    +0    15
    Touch: 12              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       2    +2          +4
    Will:                      0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Greatsword               +4     2d6+4     19-20x2
    Dagger                   +4     1d4+3     19-20x2
    Longbow                  +3     1d8       20x2
    
    Languages: Common, Elven
    
    Abilities: Favored Enemy (Orc), Wild Empathy
    
    Feats: Track, Improved Intitiative, Power Attack
    
    Skill Points: 32       Max Ranks: 2/4
    Skills                   Ranks  Mod  Misc  Total
    Climb                      4    +3     -1   +6
    Heal                       4    +1          +5
    Hide                       4    +2     -1   +5
    Jump                       4    +3     -1   +6
    Knowledge: Nature          4    +1          +5
    Move Silently              4    +2     -1   +5
    Spot                       4    +1          +5
    Survival                   4    +1          +5
    
    Equipment:               Cost  Weight
    Studded Leather                25gp  20lbs
    Greatsword                     50gp  8lbs
    Longbow                        75gp  3lbs
    20 Arrows                      1gp   3lbs
    Dagger                         2gp   1lb
    3 torches                      3cp   3lbs
    Tinderbox                      1gp   -
    Bedroll                        1sp   5lbs
    Healer's Kit                   50gp  1lb
    Explorer's Outfit               -    -
    Total Weight:44lbs      Money: 38gp 8sp 7cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               76   153   230   230   460
    
    Age: 19
    Height: 6'6"
    Weight: 270lb
    Eyes: Blue
    Hair: Red
    Skin: Fair
    Appearance:
    Galethorn is exceptionally tall, broad-shouldered, and imposing in appearance. His shoulder-length red hair hangs freely, and he keeps his beard short. His eyes are keen and greyish-blue, with a certain inner light to them. Despite his imposing appearance, Galethorn is relatively soft-spoken. These two factors combine to make Galethorn seemingly unapproachable.

    Background:
    Born and raised in a small, mountain town, Galethorn has never been terribly fond of city life. Since his youth, he's been traveling the wilderness, making his own way in the world. This exposure to nature makes many lose any care for the rest of society, but it helped Galethorn discover that all living things, be they badgers or beggars, kings or caribou, are worthy of protection. He is only now ready, by his own reckoning, to fight against those that would harm innocent life.
    Last edited by Galethorn; Thursday, 10th June, 2004 at 06:47 PM. Reason: Stats were right, listed points were wrong

  • #113
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    ° Ignore msd
    Code:
    Name:      Eruin de Terith
    Class:     Ranger
    Race:      Half-Elf
    Size:      Medium
    Gender:    Male
    Alignment: Neutral Good
    Deity:     Verdante
    
    Str: 14 +2 (6p.)     Level:    1      XP: 0
    Dex: 16 +3 (10p.)    BAB:     +1      HP: 9 (1d8+1)
    Con: 12 +1 (4p.)     Grapple: +3     
    Int: 12 +1 (4p.)     Speed:   30'      
    Wis: 12 +1 (4p.)     Init:    +2        
    Cha: 10 +0 (2p.)     ACP:     -1         
    
                   Base  Armor Shld  Dex  Size   Nat  Misc  Total
    Armor:         10    +3    +0    +3   +0     +0   +0    16
    Touch:         13
    Flatfooted:    13
    
                   Base  Mod  Misc  Total
    Fort:          2     +1         +3
    Ref:           2     +3         +5
    Will:          0     +1         +1
    
    Weapons:       Attack   Damage     Critical     Range
    Longsword      +3       1d8        19-20x2      N/A
    Short sword    +3       1d6        19-20x2      N/A
    Longbow        +4       1d8        x3           100 ft.       
    
    Languages:
    Common   (Racial)
    Elven    (Racial)
    Draconic (Bonus)
    
    Abilities:
    Immunity to sleep spells and similar magical effects
    +2 racial bonus on saving throws against enchantment spells or effects
    Low-light vision
    +1 Racial bonus on Listen, Search, and Spot checks
    +2 Racial bonus on Diplomacy and Gather Information checks
    Elven blood
    Weapon and armor proficiency
    Favored Enemy: Orc
    Wild Empathy
    
    Feats:
    Track
    Point Blank Shot
    
    Skill Points: 28         Max Ranks: 4/2
    
    Skills:                  Ranks  Mod  Misc      Total
    Hide                     4      +3   -1 (ACP)  +7
    Move Silently            4	+3   -1 (ACP)  +7
    Listen                   4      +2             +6
    Search                   4	+2	       +6
    Spot                     4	+2             +6
    Climb                    4      +2   -1 (ACP)  +6
    Heal                     4      +1             +5
    Diplomacy                0	+2	       +2
    Gather Information       0	+2             +2
    
    Equipment:               Quantity   Cost    Weight
    Explorers Outfit         1          10 gp   0  lb.
    Studded Leather Armor    1          25 gp   20 lb.
    Longsword                1          15 gp   4  lb.
    Short sword              1          10 gp   2  lb.
    Longbow                  1          75 gp   3  lb.
    Backpack                 1          2  gp   2  lb.
    Waterskin                1          1  gp   4  lb.
    Bedroll                  1          1  sp   5  lb.
    Sack                     1          1  sp   .5 lb.
    Case, map or scroll      1          1  gp   .5 lb.
    Trail Rations            5          20 sp   4  lb.
    Flint and Steel          1          1  gp   0  lb.
    Torches                  3          3  cp   3  lb.
    Quiver (20 arrows)       1          1  gp   3  lb.
    
    
    Total Weight: 51 lb      
    
                  Lgt   Med   Hvy  Lift  Push
    Max Weight:   58    116   175  350   875
    
    Money:        5 gp  0 sp  0 cp
    
    Age:    23
    Height: 6'1"
    Weight: 175 lb
    Eyes:   Deep Blue
    Hair:   Black
    Skin:   Beige/Earthen
    Appearance:

    Eruin is a half-elven male whose eyes would appear to indicate that he has lived longer, and seen more, than he in fact has. Like many who pursue his calling, he is most comfortable on the road, surrounded by his comrades-in-arms and awaiting the glory of adventure. While travelling, Eruin is typically clothed in a long, dark-blue hooded cape that casts a shadow about his entire face, revealing little other than the whites of his eyes. Though he is not rude or openly abrasive, his tendency to speak less than he thinks makes Eruin somewhat difficult to get to know. Those who do know him, however, will attest to the warmth of his spirit and the loyalty of his heart.

    Background:

    Of Elven mother and Human father who went their separate ways in his younger years, Eruin has spent the majority of his short life as a second-class citizen, an unwanted blight on his mother's Elven community, and a mystery to his father's kin and friends. Seeking solace and the answers to unanswerable questions, Eruin routinely wandered the woods in silence. As time passed and Eruin grew in strength and courage, the woods continued to prove a powerful draw for Eruin - under the shadow of its cover and in the company of its denizens would be the only place Eruin would ever call home - now, and in the future...
    Last edited by msd; Thursday, 10th June, 2004 at 02:12 PM.

  • #114
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    DarkMaster's Avatar

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    ° Ignore DarkMaster
    Code:
    "Swift" Trum Yor
    
    Male Human Barbarian
    
    Alignment: CG
    Size: Medium
    Deity: 
    
    Abilities
    Str: 16 +3(10p) 
    Int: 8  -1(0p)
    Wis: 12  +1(4p)
    Dex: 16 +3(10p)
    Con: 14 +2(6p)
    Cha: 8 -1(0p)
    
    Level: 1
    BAB: +1
    Grapple: +4
    Speed: 40'
    Init: +3
    XP: 0
    HP: 14
    
    Special Ability: +4 skill point first lvl and +1 per lvl after, One bonus feat, Rage 1/day, fast movement, Illiteracy
    while Raging: Str 20, Con 18, Fortitude +6, Will +3, HP 16, AC 14
    
    		Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: 		10    +3          +3                    16
    Touch: 		10                +3                    13
    Flatfooted: 	10    +3                                13
    
    	Base  Mod  Misc  Total
    Fort: 	2    +2                +4
    Ref: 	0    +3                +3
    Will: 	0    +1                +1
    
    Weapon                  Attack   Damage      Critical
    Spiked Chain                 +4        2d4+4         20, x2   range 10'
    long bow                      +4         1d8            20, x3
    dagger                         +4        1d4+3         19-20,x2
    Raging:
    Spiked Chain                 +6        2d4+7
    dagger                         +6        1d4+5
    
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Survival                 4        +1            +5
    jump                     4        +3   -1       +6
    climb                     4        +3   -1      +6
    listen                     4        +1            +5
    
    Misc: Armor penality
    
    Languages: Common
    
    Feats
    Exotic Weapon Spiked Chain
    Power Attack
    
    Equipment:               Cost  Weight
                             (gp)  (lbs)
    Studded leather     25    20
    Spiked Chain          25    10
    Long Bow              75     3
    20 arrows               1     3
    backpack                2     2
    4 torch                  0.04  4
    4 rations                 2     4
    2 sunrod                 4     2
    rope 50`                 1     10
    flint and steel          1      -
    Traveller's outfit       1     7
    
    Total                    137.04  65
    Appearance
    Trum has long untrimmed black hair in a pony tail. Trum rely more on intuition than logic and can sometimes look more like an animal than a human. He has black eyes and is very tanned from being outside all day long. He has no particular traits.

    Background
    Trum was part of a barbarian tribes, he was from an average family. Being free willed he decided to abandon everybody to explore the world and gain experience. Trum is not particularly interested by gold, for now!

  • #115
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    Novice (Lvl 1)

    CCamfield's Avatar

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    ° Ignore CCamfield
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    Code:
    Name: Marl Oconna
    Class: Rogue
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: N
    Deity: Uncertain
    
    Str: 12 +1 ( 6p.)     Level: 1        XP: 0
    Dex: 16 +3 ( 6p.)     BAB: +0         HP: 8 (1d6+2)
    Con: 14 +2 ( 6p.)     Grapple: -4     Dmg Red: -
    Int: 14 +2 ( 6p.)     Speed: 20'      Spell Res: -
    Wis: 12 +1 ( 4p.)     Init: +3        Spell Save: -
    Cha: 10 +0 ( 2p.)     ACP: -?         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2          +3    +1                16
    Touch: 14              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      0     +2   +1    +3
    Ref:                       2     +3   +1    +6
    Will:                      0     +1   +1    +2 (Extra +2 morale bonus vs fear)
    
    Weapon                  Attack   Damage     Critical
    Short sword                +2     1d4+1      19-20
    Dart                       +5     1d3+1         20
    Heavy Crossbow             +4     1d8+0      19-20
    
    Languages: Common, Halfling, Dwarven, Gnome
    
    Abilities: Sneak Attack +1d6, Trapfinding, Halfling racial traits:
    - Small: +1 size bonus to AC and to hit, +4 to Hide
    - +2 Climb, Jump, Move Silently, Listen
    - +1 to saving throws
    - +2 morale save vs fear
    - +1 to hit with thrown weapons and slings
    
    Feats: Two Weapon Fighting
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Gather Info                4    +0          +4
    Knowledge: Local           4    +2          +6
    Bluff                      4    +0          +4
    Sense Motive               4    +1          +5
    Move Silently              4    +3    +2    +9
    Hide                       4    +3    +4    +11
    Tumble                     4    +3          +7
    Listen                     3    +1    +2    +6
    Spot                       3    +1          +4
    Search                     3    +2          +5
    Sleight of Hand            1    +3          +4
    Open Locks                 1    +3          +4
    Disable Device             1    +2          +3
    
    Equipment:               Cost  Weight
    2 short swords           20gp    2lb
    8 darts (in quiver)       4gp    2lb
    Heavy crossbow           50gp    4lb
    10 bolts                  1gp      -
    Leather armor            10gp  7.5lb
    Explorer's outfit           -      -
    Caltrops                  1gp   2lb
    Belt pouch                1gp 0.25lb
      Thieves' tools         30gp    1lb
      Smokestick             20gp  0.5lb
    Backpack                  2gp  0.5lb
      Candle                    -      -
      Flint and steel         1gp      -
      Sunrod                  2gp    1lb
      Alchemist's Fire       20gp    1lb
      Waterskin               1gp    1lb
    
    
    Total Weight: 23lb      Money: 37gp 0sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                32    64    97   195   487
    
    Age: 28
    Height: 3'2"
    Weight: 36lb
    Eyes: Blue
    Hair: Black
    Skin: Tanned
    Appearance: Marl is a muscular young halfling whose face sports a perpetual frown. This
    accentuates an old scar leading away from his eye, down his right cheek. His black hair is
    of average length, parted to one side, but sometimes it falls in his face. He is usually
    dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two
    shortswords at his sides.

    Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy,
    sarcastic, or both.

    Background: Marl is not a happy man.

    Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a
    son, aged 8, and they were quite happy together. But as Rostin and his small family travelled,
    luck was not with them. They found it harder to get good engagements, until finally they arrived
    in Ignussus.

    By Ignussus their money had really run out; they no longer had enough money to leave. There were
    few opportunities for them to perform, because at that time many of the bars would only hire
    guild-approved entertainers.

    And then Rostin was run over by a mining cart.

    Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts
    of menial work to raise him and she succeeded in that, but she died about seven years ago of a
    long illness.

    Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after
    a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble
    while walking the beat at night, elementary lockpicking and similar skills.

    While Marl was drinking one night, he was approached by a human offering him a job at the mine. It
    wasn't a job that would require him to hurt anyone... they just wanted someone to make sure
    that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl
    decided, and signed on.

    The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job
    pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like
    Ignussus much either. His one dream is for an opportunity that will make him rich, let him
    thumb his nose at the Guild - or do it some damage - and leave the city,
    never to return.
    Attached Thumbnails Attached Thumbnails Marl.jpg  
    Last edited by CCamfield; Saturday, 12th June, 2004 at 04:02 PM. Reason: Attaching character portrait, fixing description

  • #116
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    ° Ignore Knight Otu
    My communities:

    Code:
    Name: Ashnar Mortist
    Class: Wizard (Evoker) 6/Human Paragon 3
    Race: Human
    Size: Medium
    Gender: Currently Female (originally Male)
    Alignment: Lawful Evil
    Deity: Gliran and Sela
    
    Str: 8 -1 ( 0p.)	Level: 9	XP: 44519
    Dex: 10 +0 ( 2p.)	BAB: +5		HP: 55 (6d4+3d8+ 18)
    Con: 14 +2 ( 6p.)	Grapple: +4	Dmg Red: None
    Int: 22 (20) +6 (10p.)	Speed: 30'	Spell Res: None
    Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
    Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
    			Craft Points: 8105
    4th, 8th level increases went to Int
    3rd lvl Paragon increase went to Int
    
    	Base	Armor Shld	Dex	Size Nat	Misc	Total
    Armor:	10	+0 +0	+0	+0 +0	+0	10
    Touch:	10	Flatfooted: 10
    
    	Base	Mod	Misc	Total
    Fort:	3	+2	+2	+7
    Ref:	3	+0	+2	+5
    Will:	8	+2	+2	+12
    
    Weapon			Attack	Damage	Critical
    Melee Touch		+4	Spell	Spell
    Ranged Touch		+5	Spell	Spell
    Adamantine Dagger	+5	1d4-1	19-20x2
    Cold Iron Dagger	+4	1d4-1	19-20x2
    Silver Dagger		+4	1d4-2	19-20x2
    
    Languages: Common, Draconic, Ignan, Infernal
    
    Abilities: Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
    Spellcasting (CL 8); Specialization (Evocation);
    	Prohibited Schools (Enchantment and Illusion);
    Summon Familiar (Fareye, Hawk);
    Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
    	history, nature, nobility, religion, the planes], spellcraft);
    Adaptive Learning (Bluff)
    
    Feats: Craft Wand [B; Wiz 5], Craft Wondrous Item [B, Human Paragon],
    	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Skill Focus (Spellcraft), 
    	Spell Focus (Evocation), Spell Focus (Necromancy)
    
    Typical spells prepared (Save DC 16 + spell level,
    		or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
    0 - Acid splash, detect magic, flare*|x3;
    1st - Ashnar's markx2, Ashnar's sparkstrike*|, mage armor, 
    	ray of enfeeblementž; 2 spell slots left empty
    2nd - Ashnar's athleticate augmentation, Ashnar's fiery shackles x2,
    	Ashnar's l. pyromagical enhancement, protection from arrows, scorching ray*|;
    3rd - Ashnar's shield swarm, fireball*|, dispel magic, lightning bolt*, 
    	protection from energy
    4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
    Spells cast into necromantic nexus (see below)
    0 -  disrupt undeadž
    1st -  cause fearž
    2nd -  false lifež
    3rd -  ray of exhaustionž
    Spell cast into arcane storage amulet (see below): false lifež
    
    Blessed book (205/1000):
    0 - acid splash, arcane mark, dancing lights*, detect magic, detect poison,
    	disrupt undeadž, flare*, light*, mage hand, mending, message,
    	open/close, prestidigitation, ray of frost*, read magic, resistance,
    	touch of fatiguež;
    1st - Alarm, animate rope, Ashnar's mark, Ashnar's sparkstrike*, burning hands*,
    	cause fearž, comprehend languages, detect secret doors, detect undead,
    	enlarge person, erase, expeditious retreat, feather fall, floating disk,
    	grease, identify, jump, mage armor, magic missile*, mount,
    	protection from chaos, protection from evil, protection from good,
    	protection from law, ray of enfeeblementž, shield, shocking grasp*,
    	true strike, unseen servant;
    2nd - Arcane lock, Ashnar's athleticate augmentation, Ashnar's fiery shackles, 
    	Ashnar's lesser pyromagical enhancement, continual flame*,
    	darkness*, darkvision, detect thoughts, eagle's splendor, false lifež,
    	flaming sphere*, fox's cunning, gust of wind*, knock, locate object,
    	owl's wisdom, protection from arrows, pyrotechnics, rope trick,
    	scorching ray*, see invisibility, shatter*, web, whispering Wind
    3rd - Arcane sight, Ashnar's shield swarm, clairaudience/claivoyance, blink,
    	daylight*, dispel magic, explosive runes, fireball*, fly, gaseous form,
    	haste, lightning bolt*, nondetection, phantom steed,
    	protection from energy, ray of exhaustionž, secret page,
    	sepia snake sigil, slow, stinking cloud, summon monster III, tongues,
    	water breathing
    4th - Arcane eye, black tentacles, dimension door, locate creature,
    	mnemonic enhancer, scrying, wall of fire*, wall of ice*
    5th (can't prepare yet) -  Telekinesis, telepathic bond
    
    * Evocation spell
    ž Necromancy spell
    | Bonus spell slot; for Evocation spells only
    
    Skill Points: 56+26+5	Max Ranks: 12/6
    Skills			Ranks	Mod	Misc 	Total
    Appraise (untrained)	0	+6		+6
    Balance (untrained)	0	+0		+0
    Bluff			7[6c+4]	+2	 	+9
    Climb (untrained)	0	-1		-1
    Concentration		5	+2		+7
    Diplomacy		4[8c]	+2	+4	+10
    Intimidate (untrained)	0	+2	+2	+4
    Jump (untrained)	0	-1		-1
    Knowledge (arcana)	12	+6		+18
    Knowledge (dungeon)	3	+6		+9
    Knowledge (geography)	3	+6		+9
    Knowledge (history)	3	+6		+9
    Knowledge (nature)	3	+6		+9
    Knowledge (nobility)	3	+6		+9
    Knowledge (the planes)	8	+6		+14
    Knowledge (psionics)	1	+6		+7
    Knowledge (religion)	8	+6		+14
    Listen (untrained)	0	+2	[+2]	+2
    Search (untrained)	0	+6		+6
    Sense Motive		4[8c]	+2	+2    	+8
    Spellcraft		12	+6	+5	+23
    Spellcraft (Evocation)	"	"	+2	+25
    Spellcraft (Ench/Illu)	"	"	-5	+18
    Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
    () - When familiar is within a mile, in bright light only.
    [] - When familiar is within arm's reach
    
    Equipment:		Cost	Weight
    Bedroll			1sp	(5lb)
    Cold iron dagger	4gp	1lb
    Ink Vial, 1		8gp	0lb
    Inkpen			1sp	0lb
    Scholar's Outfit	0gp	0lb
    Scroll (Prot/Chaos)	25gp	0lb
    Sheets of paper, 5	20sp	0lb
    Silver Dagger		22gp	1lb
    Silver Flame Ring	20gp	0lb
    Blessed book		---	(1lb)
    Spell component pouch	5gp	2lb
    Trail Ration, 12		6gp	(12lb)
    Waterskin		1gp	(4lb)
    Money for beggar	1gp	--
    Cloak of Resistance +2	---	---
    2nd Cold Iron Dagger	---	1lb
    M. Adamantine Dagger	---	1lb
    Handy Haversack		2000gp	5lb
    5 scrolls of Ashnar's Sparkstrike, CL 5
    1 wand of scorching ray, CL 3 (37/50)
    Headband of Intellect +2
    Lesser Necromantic Nexus (see below)
    'Arcane Storage' Amulet (see below)
    Ivory plaque
    Masterwork manacles
    () - In Handy Haversack
    Total Weight: 11lb(22 lb in haversack)	Money: 362gp 9sp 8cp
    
    		Lgt Med	Hvy	Lift	Push
    Max Weight:	26	53	80	160	400
    
    Purchase/Expenses Log:
    Bought during M2:
    Familiar Rit. materials	100gp (used up)
    Bought after M2:
    3 pearls (for Identify)	300gp		all used up
    Donated for healing wand	150 gp (returned)
    Hempen Rope		1 gp	(given to Sara)
    Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
    During M3:
    Room				12 sp
    Money for beggar, tip		2 sp
    Library visit				200 gp
    "Reparations"				200 gp
    Spell Research				2000 gp, 200 Craft
    Raise Dead and wand payment	5525 gp
    Handy Haversack			2000 gp
    Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
    Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
    Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
    Light Warhorse			150 gp
    Bit and Bridle			2 gp
    Riding Saddle			10 gp
    Fixing the necromantic nexus			750 gp / 40 XP
    Purchase scrolls of secret page, erase, and false life	550 gp
    Scribe secret page into (old) spellbook		300 gp 
    Craft blessed book	6250 gp / 500 XP / 1250 craft
    Craft headband of intellect +2		2000 gp / 160 XP / 400 craft
    Psychic reformation		1500 gold / 150 XP
    Spell research II		5000 gp / 500 craft
    Craft wand of enlarge person		375 gp / 30 XP / 75 craft
    Spell research III with Tenebrynn	2000 gp / 200 craft
    Masterwork manacles for fiery shackles	50 gp
    Purchased 11 trail rations		5 gp 5 sp
    (Spell research I - Ashnar's mark, sparkstrike)
    (Spell research II - fiery shackles, shield swarm)
    (Spell research III - athleticate augmentation, l. pyromagical enhancement)
    
    Age: 20
    Height: 6'1"
    Weight: 160lb
    Eyes: Ash Gray (used to be Green)
    Hair: Blonde
    Skin: Tan with a few burn marks
    
    Fareye, Hawk Familiar
    Tiny Magical Beast
    Hit Dice: 9 (27 hp) (Actual 1d8)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 60 ft. (average)
    Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
    Base Attack/Grapple: +5/–5
    Attack: Talons +10 melee (1d4–2)
    Full Attack: Talons +10 melee (1d4–2)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Deliver touch spells
    Special Qualities: Low-light vision, improved evasion, share spells,
    	empathic link, speak with master
    Saves: Fort +3, Ref +6, Will +10
    Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
    Skills: Bluff +5, Concentration +5, Diplomacy
    +2, Knowledge(arcana) +11, Knowledge(planes) +7, Knowledge(religion) +7,
    Listen +4, Sense Motive +6, Spellcraft +11, Spot +16
    Feats: Weapon Finesse
    
    Skills: Hawks have a +8 racial bonus on Spot checks.
    Lesser Necromantic Nexus
    This rod is a length of obsidian topped with a skull with rubies for eyes, a Lesser Necromantic Nexus. You can cast necromancy spells into the nexus, one each of levels 0, 1, 2, and 3. You can then substitute any spell of those levels for the spells stored in the nexus (this does not expend the nexus spells, but it does expend your spell slot) as long as you are holding the nexus. Whenever you cast the spells stored in the nexus, the DC increases by 1. Also, you can cast the spells stored in the nexus as if they were the subject of the Still Spell feat 3/day.* This counts as the use of a metamagic rod.*
    There used to be a flaw induced by wild surges within the item, but that has been repaired.

    'Arcane Storage' Amulet
    The Amulet looks like it has a slot in it for a ring and another spot where a glyph might appear, as if the Amulet had two uses both of which were empty right now.*
    This amulet allows the wearer to wear a third ring like a hand of glory. In addition, it can store a 0-3rd level spell that the wearer can cast as an immediate action when about to drop unconcious.*
    Currently, the amulet has a flaw induced by wild surges - the spell being cast may "decide to target" rather than the caster, making spells like fireball a risky proposition. Personal spells like false life are more ideal since they have only the caster as a legal target. Removing this flaw will cost 500 gp and 40 XP*.

    XP log
    1889 from M2: Search for Goblin HQ
    2700 from M2: Search for Goblin HQ
    1313 from Attack on the Bandit Camp
    600 from M3: Assassin's Knot
    3407 from M3: Assassin's Knot
    850 from M3: Assassin's Knot
    Died from a Phantasmal Killer, raised from the dead, and reset to 8000 XP
    1195 from M4: Under the Volcano
    600 from M4: Under the Volcano
    2285 from M4: Under the Volcano
    -210 from crafting
    900 from Crux of the Matter (rather than the 840, as explained here and here)
    2100 from Crux of the Matter
    1250 from Crux of the Matter
    675 from Crux of the Matter
    500 from Crux of the Matter
    1000 from Crux of the Matter
    540 from Crux of the Matter
    10275 from Crux of the Matter, Capped at 27,999 XP
    6400 from Crux of the Matter
    3500 from Crux of the Matter
    -730 crafting
    -150 psychic reformation
    4450 from Peregrinations of the Shard
    3000 from Peregrinations of the Shard

    Wealth log:
    666 gp, 8 sp from M2: Search for Goblin HQ
    762 gp, 5 sp from Attack on the Bandit Camp
    4698.75 gp from M3: Assassin's Knot
    2750 gp from using 11 GM credits.
    5160.43 gp, cold iron dagger, cloak of resistance +2 from M4: Under the Volcano
    25 gp from Tenebrynn for Sparkstrike
    Sold backpack for 1 gp
    375 gp from Knighthood of Monemvassia, 9/06 to 11/07
    14,835 gp, an ivory plaque, a lesser necromantic nexus (see below), and an 'arcane storage' amulet (see above) from Crux of the Matter
    Sold old spellbook (see sblock) for 2650 gp
    Old spellbook
    Spellbook (70/100):
    0 - acid splash, arcane mark, dancing lights, detect magic, detect poison,
    disrupt undead, flare, light, mage hand, mending, message,
    open/close, prestidigitation, ray of frost, read magic, resistance,
    touch of fatigue;
    1st - Ashnar's mark, Ashnar's sparkstrike (erased before sale), burning hands,
    cause fear, comprehend languages, identify, jump, mage armor, mount,
    protection from chaos, ray of enfeeblement, shocking grasp,
    unseen servant;
    2nd - Continual Flame, Flaming Sphere, Knock, Protection from Arrows,
    Scorching Ray
    3rd - Fireball, Lightning Bolt, Protection from Energy, Ray of Exhaustion
    4th - Dimension Door, mnemonic enhancer, wall of fire, wall of ice

    Sold wand of enlarge person to Tor for 525 gp
    Given 7 bolts and a light crossbow to Peladus
    300 gp from Knighthood of Monemvassia, 12/07 to 11/08

    Other log:
    Knighthood of Monemvassia from M4: Under the Volcano
    Age reduced and turned female during Crux of the Matter
    Received psychic reformation at 9th level from Zaeril, replaced Enlarge Spell with Skill Focus (Spellcraft)

    Notes
    Ashnar's family name is private content
    Killed by a Phantasmal Killer spell by 'Kazikazi'
    Spells copied from Tenebrynn and Ignatious

    Lvl 8
    Code:
    Name: Ashnar Mortist
    Class: Wizard (Evoker) 5/Human Paragon 3
    Race: Human
    Size: Medium
    Gender: Currently Female (originally Male)
    Alignment: Lawful Evil
    Deity: Gliran and Sela
    
    Str: 8 -1 ( 0p.)	Level: 8	XP: 34399
    Dex: 10 +0 ( 2p.)	BAB: +4		HP: 50 (5d4+3d8+ 16)
    Con: 14 +2 ( 6p.)	Grapple: +3	Dmg Red: None
    Int: 20 +5 (10p.)	Speed: 30'	Spell Res: None
    Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
    Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
    			Craft Points: 9180
    4th, 8th level increases went to Int
    3rd lvl Paragon increase went to Int
    
    	Base	Armor Shld	Dex	Size Nat	Misc	Total
    Armor:	10	+0 +0	+0	+0 +0	+0	10
    Touch:	10	Flatfooted: 10
    
    	Base	Mod	Misc	Total
    Fort:	2	+2	+2	+6
    Ref:	2	+0	+2	+4
    Will:	7	+2	+2	+11
    
    Weapon			Attack	Damage	Critical
    Melee Touch		+3	Spell	Spell
    Ranged Touch		+4	Spell	Spell
    Adamantine Dagger	+4	1d4-1	19-20x2
    Cold Iron Dagger	+3	1d4-1	19-20x2
    Silver Dagger		+3	1d4-2	19-20x2
    Light crossbow		+4	1d8	19-20x2
    
    Languages: Common, Draconic, Ignan, Infernal
    
    Abilities: Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
    Spellcasting (CL 7); Specialization (Evocation);
    	Prohibited Schools (Enchantment and Illusion);
    Summon Familiar (Fareye, Hawk);
    Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
    	history, nature, nobility, religion, the planes], spellcraft);
    Adaptive Learning (Bluff)
    
    Feats: Craft Wand [B; Wiz 5], Enlarge Spell, Craft Wondrous Item [B, Human Paragon],
    	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Spell Focus (Evocation)
    
    Typical spells prepared (Save DC 15 + spell level,
    		or 16+ spell level for Evocation spells; 4+1/6+1/4+1/3+1/2+1):
    0 - acid splash, detect magic, flare*|x3;
    1st - Ashnar's sparkstrikex3*|, mage armor, mount, cause fear, ray of enfeeblement;
    2nd - flaming sphere*, protection from arrows, scorching ray x3*|;
    3rd - Fireball x2*|, Ray of Exhaustion, Protection from Energy
    4th - Dimension Door x2, wall of ice*|
    Spellbook (60/100):
    0 - acid splash, arcane mark, dancing lights*, detect magic, detect poison,
    	disrupt undead, flare*, light*, mage hand, mending, message,
    	open/close, prestidigitation, ray of frost*, read magic, resistance,
    	touch of fatigue;
    1st - Ashnar's mark, Ashnar's sparkstrike*, burning hands*, cause fear,
    	comprehend languages, identify, jump, mage armor, mount,
    	protection from chaos, ray of enfeeblement, shocking grasp*,
    	unseen servant;
    2nd - Continual Flame*, Flaming Sphere*, Knock, Protection from Arrows,
    	Scorching Ray*
    3rd - Fireball*, Lightning Bolt*, Protection from Energy, Ray of Exhaustion
    4th - Dimension Door, wall of ice*
    
    * Evocation spell.
    | Bonus spell slot; for Evocation spells only
    
    Skill Points: 48+26+5	Max Ranks: 11/5.5
    Skills			Ranks	Mod	Misc 	Total
    Appraise (untrained)	0	+5		+5
    Balance (untrained)	0	+0		+0
    Bluff			6[6c+3]	+2	 	+8
    Climb (untrained)	0	-1		-1
    Concentration		5	+2		+7
    Diplomacy		4[8c]	+2	+4*	+10
    Intimidate (untrained)	0	+2	+2*	+4
    Jump (untrained)	0	-1		-1
    Knowledge (arcana)	11	+5		+16
    Knowledge (dungeon)	2	+5		+7
    Knowledge (geography)	2	+5		+7
    Knowledge (history)	3	+5		+8
    Knowledge (nature)	2	+5		+7
    Knowledge (nobility)	2	+5		+7
    Knowledge (the planes)	8	+5		+13
    Knowledge (religion)	8	+5		+13
    Listen (untrained)	0	+2	[+2]	+2
    Search (untrained)	0	+5		+5
    Sense Motive		4[8c]	+2	+2    	+8
    Spellcraft		11	+5	+2	+18
    Spellcraft (Evocation)	"	"	+2	+20
    Spellcraft (Ench/Illu)	"	"	-5	+13
    Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
    () - When familiar is within a mile, in bright light only.
    [] - When familiar is within arm's reach
    
    Equipment:		Cost	Weight
    Bedroll			1sp	(5lb)
    Cold iron dagger	4gp	1lb
    Ink Vial, 1		8gp	0lb
    Inkpen			1sp	0lb
    Scholar's Outfit	0gp	0lb
    Scroll (Prot/Chaos)	25gp	0lb
    Sheets of paper, 5	20sp	0lb
    Silver Dagger		22gp	1lb
    Silver Flame Ring	20gp	0lb
    Spellbook		0gp	(3lb)
    Spell component pouch	5gp	2lb
    Trail Ration, 1		5sp	(1lb)
    Waterskin		1gp	(4lb)
    Money for beggar	1gp	--
    Found in moathouse:
    Light crossbow		---	4lb
    7 crossbow bolts	---	1lb
    Cloak of Resistance +2	---	---
    2nd Cold Iron Dagger	---	1lb
    M. Adamantine Dagger	---	1lb
    Handy Haversack		2000gp	5lb
    5 scrolls of Ashnar's Sparkstrike, CL 5
    1 wand of scorching ray, CL 3
    () - In Handy Haversack
    Total Weight: 16lb(13 lb in haversack)	Money: 408gp 4sp 8cp
    
    		Lgt Med	Hvy	Lift	Push
    Max Weight:	26	53	80	160	400
    
    Purchase/Expenses Log:
    Bought during M2:
    Familiar Rit. materials	100gp (used up)
    Bought after M2:
    3 pearls (for Identify)	300gp		all used up
    Donated for healing wand	150 gp (returned)
    Hempen Rope		1 gp	(given to Sara)
    Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
    During M3:
    Room				12 sp
    Money for beggar, tip		2 sp
    Library visit				200 gp
    "Reparations"				200 gp
    Spell Research				2000 gp, 200 Craft
    Raise Dead and wand payment	5525 gp
    Handy Haversack			2000 gp
    Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
    Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
    Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
    Light Warhorse			150 gp
    Bit and Bridle			2 gp
    Riding Saddle			10 gp
    
    Age: 25
    Height: 6'1"
    Weight: 160lb
    Eyes: Ash Gray (used to be Green)
    Hair: Blonde
    Skin: Tan with a few burn marks
    
    Fareye, Hawk Familiar
    Tiny Magical Beast
    Hit Dice: 8 (25 hp) (Actual 1d8)
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 60 ft. (average)
    Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
    Base Attack/Grapple: +4/–6
    Attack: Talons +9 melee (1d4–2)
    Full Attack: Talons +9 melee (1d4–2)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Deliver touch spells
    Special Qualities: Low-light vision, improved evasion, share spells,
    	empathic link, speak with master
    Saves: Fort +2, Ref +5, Will +9
    Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
    Skills: Bluff +4, Concentration +5, Diplomacy
    +2, Knowledge(arcana) +10, Knowledge(planes) +7, Knowledge(religion) +7,
    Listen +4, Sense Motive +6, Spellcraft +10, Spot +16
    Feats: Weapon Finesse
    
    Skills: Hawks have a +8 racial bonus on Spot checks.
    Attached Files Attached Files
    Last edited by Knight Otu; Tuesday, 25th November, 2008 at 07:08 PM. Reason: Lvl 6
    Also posts as Ashardalon (here and elsewhere) and as Eques Concordia and Guinea Pig (only elsewhere).

    Semabin ai Harudan, currently hunting goblins.
    Ashnar, currently searching the Peregrine Shard.
    Sedar Spirewalker, Halfling Investigative in Living Eberron.
    Castle Otu *Updated 17/06/07 - Semi-Random Crunch - The Greenjacket*

  • #117
    Registered User


    Goldhawk's Avatar

    Join Date
    Jun 2004
    Location
    Currently in LEW
    Posts
    14

    ° Ignore Goldhawk

    Gerald Swordlash

    Code:
    Name      :  Gerald Swordlash
    Class     :  Fighter
    Race      :  Human
    Size      :  Medium
    Gender    :  Male
    Alignment :  CG
    Deity     :  Grendath
    STR  :  16  +3          Level:  1         XP: 0
    DEX  :  15  +2          BAB:  +1          HP:  11 (1d10+1)
    CON  :  12  +1          Grapple:  +4      Dmg Red: 
    INT  :  14  +2          Speed:  20’       Spell Res: 
    WIS  :   8  -1          Init:  +2         Spell Save: 
    CHA  :  10  --          ACP:  -4          Spell Failure:  25%
    
             Base   Armor   Shield   Dex   Size   Nat   Misc   Total
      Armor:  10     +4              +2                         +16
     Touch:  12                               Flatfooted:  14
    
             Base   Mod   Misc    Total
    Fort:      2     +1             +3
    Ref :      0     +2             +2
    Will:      0     -1             -1
    
    Weapon                Attack   Damage   Critical    Range    Type
    Dire flail(Main)        +2     1d8+3     20/x2        -        B
    Dire flail(Off)         +2     1d8+1     20/x2        -        B
    Handaxe                 +4     1d6+3     20/x3        -        S
    Shortbow                +3     1d6       20/x3      60 fts.    P
    
    Languages:  Common, Giant, Orc
    
    Abilities: 
    Racial Abilities
    1 feat at 1st level
    Extra skill points
    
    Class Abilities
    Extra feat (1st level)
    
    Feats
    Exotic Weapon Proficiency(Dire flail)
    Two-Weapon Fighting(Human Bonus Feat)
    Combat Expertise(Fighter Bonus Feat)
    
    Skill Points:  20       Max Ranks:   4 / 2
    
    Skill                             Ranks     Mod     Misc     Total
    Climb                              +2       +3       -4       +1
    Craft: Alchemy                     +4       +2                +6
    Craft: Weaponsmithing              +2       +2                +4
    Intimidate                         +4                         +4
    Jump                               +2       +3       -4       +1
    Ride                               +4       +2                +6
    Swim                               +2       +3       -8       -3
    *CC skill
    
    
    Equipment                             Cost               Weight
    Dire flail                            90 gp.             10 lb.
    4 pints of Oil                         4 sp.              4 lb.
    Handaxe                                6 gp.              2 lb.  
    Shortbow                              30 gp.              2 lb.
    Arrows(20)                             1 gp.              3 lb.
    Scale Mail                            50 gp.             30 lb.
    Backpack                               2 gp.              2 lb.
    Waterskin                              1 gp.              4 lb.
    Bedroll                                1 sp.              5 lb.
    Sack                                   1 sp.            0.5 lb. 
    Flint & Steel                          1 gp.              ---
    5 torches                              5 cp.              5 lb.
    Silk Rope                             10 gp.              5 lb.
    2 Trail Rations                        1 gp.              2 lb.
    Grappling Hook                         1 gp.              4 lb.
    Traveller Outfit                       1 gp.              5 lb.
    
    Total Weight:  83.5 lb.         Money:  45 gp  3 sp  5 cp
    
                    Lgt    Med    Hvy    Lift   Push
      Max Weight:    76     153    230    460    1150 
    
    Age:  17 years old
    Height:  5’ 10’’
    Weight:  180 lb.
    Eyes:  Brown
    Hair:  Black
    Skin:  Fair with a hint of a tan
    Appearance:
    At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy.

    Background:
    Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town.

    That is until one day……….

    When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer.

    Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb.
    Last edited by Goldhawk; Thursday, 17th June, 2004 at 01:50 PM. Reason: New stats
    And they burnt him cause he got a goatee.
    EVVIIILLLL!

  • #118
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Apr 2002
    Posts
    810

    ° Ignore Vargo
    My communities:

    Code:
    Name: Vargo ColdLander
    Class: Druid 2
    XP: 1137
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Verdante
    
    Str:  8 -1 ( 0p.)     Level: 1        XP: 0
    Dex:  8 -1 ( 0p.)     BAB: 0         HP: 12 (2d8-2)
    Con:  8 -1 ( 0p.)     Grapple: 0     
    Int: 16 +3 (10p.)     Speed: 20'      
    Wis: 18 +4 (16p.)     Init: -1        
    Cha: 12 +1 ( 4p.)     ACP: -5        
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +2    -1    +0    +0    +0    13
    Touch: 9              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      +3    -1          +2
    Ref:                       +0    -1          -1
    Will:                      +3    +4          +7
    
    Weapon                  Attack   Damage     Critical
    Shortspear                0      1d6-1      20/x3
    Dagger                    0      1d4-1      20/x2
    
    Languages:
    Common
    Druidic
    Sylvan
    Terran
    Auran
    
    Abilities:
    Animal Companion (Wolf)
    Nature Sense (+2 unnamed bonus to Knowledge (Nature) and Survival checks)
    Wild Empathy
    Woodland Stride
    
    Feats: Combat Casting, Track
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              5    -1          +4 (+8 when casting on the defensive)
    Diplomacy                  5    +1          +6
    Handle Animal              5    +1          +6
    Knowledge (Nature)         5    +3    +2    +10
    Listen                     5    +4          +9
    Spellcraft                 5    +3          +8
    Spot                       5    +4          +9
    Survival                   5    +4    +2   +11
    
    Equipment:               Cost  Weight
    1 Shortspear              1gp    3lb
    1 Dagger                  2gp    1lb
    1 Leather armor           10gp   15lb
    1 Large wooden shield     7gp   10lb
    1 Backpack                2gp    2lb
    1 Traveler's outfit      free    5lb
    1 Bedroll                 1sp    5lb
    1 Blanket, winter         5sp    3lb
    3 days trail rations     15sp    3lb
    1 sunrod                  2gp    1lb
    2 tindertwigs             2gp    ---
    1 waterskin               1gp    4lb
    1 Studded Leather barding 20gp   15lb (on wolf)
    
    Total Weight:52lb      Money: 31gp 7sp 10cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Age: 20 years old
    Height: 5'8"
    Weight: 130lb
    Eyes: Grey
    Hair: Brown
    Skin: Tanned and leathery
    Appearance: Before you stands a frail and weak-looking man. Despite his apparent physical frailty, you feel strength sparkling behind his eyes. Vargo has long, braided hair woven in ornate patterns, and uses a shortspear as a walking stick. His leather armor has leaf patterns sewn into it.

    Background: Vargo was born into one of the northern barbarian tribes. Clumsy and weak, he seemed unlikely to survive his childhood in the desolate frozen northlands. Part of the rites of manhood included a monthlong abandonment from his tribe - something that no tribe member thought he would survive. Imagine their surprise when, one month later, they found Vargo had fallen in with a wolfpack, and was being fed and cared for by them. A druid in the tribe recognized the child's potential and took him under his wing.

    Vargo eventually decided that staying with his tribe was not where his future lay, and instead began wandering the world with his wolf companion Huln, looking for ways to restore nature's balance to the world.

    Standard spell list:

    0 level spells: (4/day)
    Cure minor wounds
    Detect Magic
    Detect Poison
    Flare (DC 14)

    1st level spells: (3/day)
    Entangle (DC 15)
    Produce Flame x2

    Wolf statblock:

    Huln: Wolf Medium Animal; HD 2d8+4 (13hp); Init +2; Spd 50 ft; Space/Reach 5 ft./5 ft.; AC 16 (+2 Dex, +2 natural, +2 leather barding), touch 12, flat-footed 14; Base Atk +1; Grp +2; Atk Bite +3 melee (1d6+1); Full Atk Bite +3 melee (1d6+1); SA Trip; SQ Low-light vision, scent; AL Neutral; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Feats: Track, Weapon Focus(bite);

    Trip(Ex): If Huln hits with a bite attack, he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Huln.

    Link(Ex): Vargo can handle Huln as a free action, or push him as a move action. Vargo gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding Huln.

    Share Spells(Ex): At Vargo's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Huln. Huln must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Huln if the companioin moves farther than 5 feet away and will not affect Huln again, even if he returns to Vargo before the duration expires. Additionally, Vargo may cast a spell with the target of "You" on Huln (as a touch range spell) instead of on himself. Vargo and Huln can share spells even if the spells normally do not affect creatures of Huln's type (animal).

    Tricks: (7) Attack, Come, Defend, Down, Guard, Heel, Fetch

    XP Log:
    Tracking down Sullivan: 675 xp
    LPNN: 320 xp <- Well earned, 20 round combat w/3 wererats + a swarm of bats, and nary a silver weapon in sight.
    LPNN: 138 xp for time spent.
    Last edited by Vargo; Thursday, 15th September, 2005 at 09:27 PM. Reason: Updating experience
    What part of "Ph'nglui mglw'nath Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?

  • #119
    Registered User
    Novice (Lvl 1)

    Xael's Avatar

    Join Date
    Mar 2002
    Location
    Rovaniemi, Finland
    Posts
    2,471

    ° Ignore Xael

    Approved for 5th level

    Code:
    Name: Nezrak Duskstar
    Class: Wizard / Elf Paragon
    Race: Gray Elf
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Gliran
    
    Str: 13 +1 (6p.)	 Level: 5/1 	XP: 16,603 / 21,000
    Dex: 14 +2 (4p.)	 BAB: +2 	HP: 28 / 28 (5d4+1d8+6)
    Con: 12 +1 (6p.)	 Grapple: +3    Dmg Red: 0 / Nothing
    Int: 20 +5 (10p.) [+2]	 Speed: 30'	Spell Res: -
    Wis: 10 +0 (2p.)	 Init: +2	Spell Save: +5
    Cha: 10 +0 (2p.)	 ACP: -         Spell Fail: 0%
    
    . . . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total
    Armor: . . . 10 . . +0 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 12
    Touch: 12	 Flatfooted: 10
    
    . . . . Base . Mod . Misc . Total
    Fort:	 1 . . +1 . . +1 . . +3
    Ref:	 3 . . +2 . . +1 . . +6
    Will:	 4 . . +0 . . +1 . . +5 (+4 vs. Enchantment spells and effects)
    
    Weapon . . . . . . . . . . . . . Attack . Damage . Critical
    Masterwork Longsword . . . . . . . +4 . . 1d8+1 .. 19-20/x2
    Masterwork Darkwood Mighty (+1) 
    Composite Longbow . . . . . . . .. +5 . . 1d8+1 . . . x3
    Dagger . . . . . . . . . . . . . . +3 . . 1d4+1 .. 19-20/x2
    Dagger (thrown) . . . . . . . . .. +4 . . 1d4+1 .. 19-20/x2
    Melee Touch . . . . . . . . . . .. +3
    Ranged Touch . . . . . . . . . . . +4
    
    Languages: Common, Elven, Draconic, Goblin, Orc, Sylvan.
    
    Abilities: 
    - Summon Familiar.
    - Immunity to magic sleep effects.
    - Low-Light Vision, Elfsight (Three times normal vision).
    - Detect Secret Doors within 5ft with a search check.
    - Craft Points: 5,465
    - +1 Ability Increase to Strength at 4th Level.
    
    Feats: Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), 
    Craft Magical Arms and Armor (Wizard 5th bonus, 5th), 
    Craft Wondrous Item (3rd), Spell Focus: Evocation (6th).
    
    Skill Points: 54 	Max Ranks: 9 / 4,5
    Skills . . . . . . . . . . . . .. Ranks . Mod . Misc . Total
    Balance . . . . . . . . . . . . . . 0 . . +2 . .. - . . +2
    Bluff . . . . . . . . . . . . . . . 0 . .. - . .. - . . +0
    Climb . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Concentration . . . . . . . . . . . 8 . . +1 . . +0 . . +9
    Decipher Script . . . . . . . . . . 5 . . +5 . . +0 . . +10
    Diplomacy . . . . . . . . . . . . . 0 . .. - . .. - . . +0
    Disguise . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
    Heal . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
    Hide . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
    Intimidate . . . . . . . . . . . .. 0 . .. - . .. - . . +0
    Jump . . . . . . . . . . . . . . .. 0 . . +1 . . +0 . . +1
    Knowledge, Arcana . . . . . . . . . 9 . . +5 . .. - . . +14
    Knowledge; Geography . . . . . . .. 1 . . +5 . .. - . . +6
    Knowledge, History . . . . . . . .. 1 . . +5 . .. - . . +6
    Knowledge, Nature . . . . . . . . . 1 . . +5 . .. - . . +6
    Knowledge, Nobility & Royalty . . . 1 . . +5 . .. - . . +6
    Knowledge, Religion . . . . . . . . 1 . . +5 . .. - . . +6
    Knowledge, The Planes . . . . . . . 1 . . +5 . .. - . . +6
    Listen . . . . . . . . . . . . . .. 0 . . +0 . . +2 . . +2
    Move Silently . . . . . . . . . . . 0 . . +2 . .. - . . +2
    Search . . . . . . . . . . . . . .. 0 . . +5 . . +4 . . +9
    Sense Motive . . . . . . . . . . .. 0 . .. - . .. - . . +0
    Spellcraft . . . . . . . . . . . .. 9 . . +5 . . +2 . . +16
    Spot . . . . . . . . . . . . . . .. 0 . . +0 . . +4 . . +4
    Survival . . . . . . . . . . . . .. 4 . . +0 . . +0 . . +4
    Swim . . . . . . . . . . . . . . .. 0 . . +1 . .. - . . +1
    Tumble* . . . . . . . . . . . . . . 4 . . +2 . . +0 . . +6
    Use Magic Device* . . . . . . . . . 3 . . +0 . . +0 . . +3 (+2 with scrolls)
    
    * = Tumble and Use Magic Device have been raised as cross-class skills during
    Wizard levels 1-4, adding 4 ranks to Tumble and 3 ranks to Use Magic Device.
    
    Equipment: . . . . . . . . . . . . . . . . . Cost . . Weight
    Amulet of Intelligence +2 . . . . . . . . 4,000gp . . .. -
    Robe of Resistance +1 . . . . . . . . . . 1,000gp . . . 1lb
    Hat of Disguise . . . . . . . . . . . . . 1,800gp . . .. -
    Pearl of Power I . . . . . . . . . . . .. 1,000gp . . .. -
    Masterwork Longsword . . . . . . . . . . .. 315gp . . . 4lb
    Masterwork Darkwood Mighty (+1)
    Composite Longbow . . . . . . . . . . . . . 530gp . . 1.5lb
    - 32 Arrows . . . . . . . . . . . . . . . . . 1gp . . . 6lb
    Dagger x2 . . . . . . . . . . . . . . . . . . 4gp . . . 2lb
    Belt Pouch x2 . . . . . . . . . . . . . . . . 1gp . . . 1lb
    - Potion of Cure Light Wounds x7 . . . . .. 350gp . . .. -
    Spell Component Pouch . . . . . . . . . . . . 5gp . . . 2lb
    Scroll Case . . . . . . . . . . . . . . . . . 1gp . . 0.5lb
    - Scroll of Charm Person . . . . . . . . . . 25gp . . .. -
    - Scroll of Comprehend Languages . . . . . . 25gp . . .. -
    - Scroll of Disguise Self . . . . . . . . .. 25gp . . .. -
    - Scroll of Enlarge Person . . . . . . . . . 25gp . . .. -
    - Scroll of Magic Weapon . . . . . . . . . . 25gp . . .. -
    - Scroll of Protection From Evil . . . . . . 25gp . . .. -
    - Scroll of True Strike x5 . . . . . . . .. 125gp . . .. -
    - Scroll of Invisibility x2 . . . . . . . . 300gp . . .. -
    - Scroll of Knock . . . . . . . . . . . . . 150gp . . .. -
    - Scroll of See Invisibility . . . . . . .. 150gp . . .. -
    - Scroll of Web . . . . . . . . . . . . . . 150gp . . .. - (Used)
    - Scroll of Fly . . . . . . . . . . . . . . 375gp . . .. -
    
    Backpack . . . . . . . . . . . . . . . . . .. 2gp . . . 2lb
    - Gliran's Blessed Book (110 / 1000) . . 12,500gp . . . 1lb
    - Bedroll . . . . . . . . . . . . . . . . . . 1sp . . . 5lb
    - Caltrops . . . . . . . . . . . . . . . . .. 1gp . . . 2lb
    - Flask x2 . . . . . . . . . . . . . . . . .. 6cp . . . 3lb
    - Flint & Steel . . . . . . . . . . . . . . . 1gp . . .. -
    - Ink . . . . . . . . . . . . . . . . . . . . 8gp . . .. -
    - Inkpen x2 . . . . . . . . . . . . . . . . . 2sp . . .. -
    - Paper Sheets x10 . . . . . . . . . . . . .. 4gp . . .. -
    - Trail Rations x10 . . . . . . . . . . . . . 5gp . .. 10lb
    - Waterskin . . . . . . . . . . . . . . . . . 1gp . . . 4lb
    - Whetstone . . . . . . . . . . . . . . . . . 2cp . . . 1lb
    - Fang from Some Large Skeleton . . . . . . .. - . . . . -
    
    Light Warhorse . . . . . . . . . . . . . .. 150gp
    - Military Saddle . . . . . . . . . . . . .. 20gp . .. 30lb
    - Saddlebags . . . . . . . . . . . . . . . .. 4gp . . . 8lb
    
    Total Wealth: 23,139 gp, 3 sp, 8cp. (Doesn't include money)
    
    Total Weight: 46 lb	 Money: 46 gp, 9 sp, 5 cp.
    Total Horse Weight: 181 lb
    
    . . . . . . . . . . Lgt . Med . Hvy . Lift . Push
    Max Weight: . . . .. 50 . 100 . 150 .. 300 .. 750
    
    Age: 144
    Height: 5'5"
    Weight: 97lb
    Eyes: Amber
    Hair: Silver, Long
    Skin: Pale
    Wizard Spells Known:
    0th (All spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
    1st (All spells in PHB): Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disc, True Strike, Unseen Servant, Ventriloquism.
    2nd: Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Glitterdust, Invisibility, Knock, Mirror Image, Protection From Arrows, Scorching Ray, See Invisibility, Web.
    3rd: Fireball, Fly, Haste, Secret Page, Water Breathing.

    Wizard spells prepared (4/5/3/2, DC 15 + Spell level):
    0th: Detect Magic, Light, Message, Read Magic.
    1st: Enlarge Person*, Magic Missile*, Protection From Evil x3***.
    2nd: Cat's Grace*, Glitterdust*, Scorching Ray*.
    3rd: Fireball*, Haste*.

    * = Already cast * times or otherwise not available.

    Magic Items
    Gliran's Blessed Book, CL 5th.
    Amulet of Intelligence +2, CL 5th.
    Cloak of Resistance +1, CL 5th.
    Hat of Disguise, CL 1st.
    Pearl of Power I, CL 5th.


    Notes:
    - Rodimus owns Nezrak 1,000gp.

    Appearance: Nezrak wears his long, silvery hair in a ponytail. His clothing is all dark blueish and blackish with white-blue lightning bolts/sparks pictured all over them. He wears a wide-brimmed dark blue hat, a robe and a cloak, thin gloves, and black boots. His longsword is loosely hanging in it's sheat in his left side, while he has a dagger sheathed in his right side. A scroll case is strapped across his back.

    Background: Nezrak spent his youth with his people, learning slowly about elven culture. He was almost struck by a lighting once, and has ever since shown interest towards electricity and lighting, an element which he plans to master. He has also decided to keep himself somewhat fit in order to avoid the fate of may weak and helpless wizards, and has trained little both the ways of sword and sorcery. He knows that the training found at home is limited, and has now decided to seek his fame and fortune from elsewhere. He is headed towards the Red Dragon Inn and adventures.



    Level-Up Notes: Level 6: Level 1 of Elf Paragon, +7hp (1d8 + 1 con), +2 ref, Elfsight (three times normal vision, additional +2 spot & search), Resist Enchantments (additional +2 vs enchantments), +900 craft points from level, Spell Focus: Evocation, Skills: +1 rank to Knowledge: Arcana, Spellcraft and +4 ranks to Survival.
    Attached Files Attached Files
    Last edited by Xael; Sunday, 10th August, 2008 at 03:45 PM.
    --Xael "Blackrobe" Xorlarrin
    LEW characters: Almayce, Nezrak Duskstar, Ducane Grimm.

  • #120
    Registered User
    Gallant (Lvl 3)

    Dalamar's Avatar

    Join Date
    Jan 2002
    Location
    Finland
    Posts
    5,775

    ° Ignore Dalamar
    Code:
    Name: Tumna Lakeside
    Class: Psion (telepath)
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: NE
    Deity: 
    
    Str:  8 -1 ( 0p.)     Level: 3        XP: 3,180
    Dex: 14 +2 ( 6p.)     BAB: +1         HP: 18 (3d4+8)
    Con: 10 +0 ( 2p.)     Grapple: +0     Dmg Red: -
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: -
    Wis: 14 +2 ( 6p.)     Init: +2        Spell Save: -
    Cha: 14 +2 ( 6p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10                 +2                      12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                     +1                +1
    Ref:                      +1     +2         +3
    Will:                     +3     +2         +5 
    
    Weapon                  Attack   Damage     Critical
    Dagger [melee]             +0     1d4-1      19-20
    Dagger [ranged]            +3     1d4-1      19-20
    Light Crossbow             +3     1d8        19-20
    
    Languages: Common, Goblin, Orc, Giant
    
    Abilities: Psionic Powers, Bonus Feat (Talented),
    Human traits (Extra skill points, bonus feats, Medium size)
    
    Feats: Overchannel (1st), Psionic Body (3rd), Psionic Talent (human bonus), Talented (Psion 1st bonus)
    
    Skill Points: 36       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Bluff			    5	 2 	    7
    Concentration		    6		    6
    Diplomacy		    4	 2     4   10
    Gather Information	    4	 2	    6
    Intimidate                  0    2     2    4
    Knowledge (Arcana)         2    3          5
    Knowledge (Psionics)	    5	 3	    8
    Psicraft		    5	 3     2   10
    Sense Motive                5    2          7
    
    Equipment:               Cost  Weight
    Crossbow, light		    35gp    4lbs
    -- 18 bolts		     2gp    2lbs
    Dagger			     2gp    1lb
    Backpack		     2gp    2lbs
    --Bedroll		     1sp    5lbs
    --Rations, trail per day x4  2gp    4lbs
    --Waterskin		     1gp    4lbs
    --Torch x2		     2cp    2lbs
    Pouch, belt		     1gp  1/2lbs
    --Flint and steel	     1gp   --lb
    --Powerstone of Elfsight (PW)25gp  --lb
    
    Total Weight: 24,5lb      Money: 171gp 8sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Age: 19
    Height: 5'5"
    Weight: 145lbs
    Eyes: Green
    Hair: Deep red
    Skin: Lightly tanned
    Power Points: 17 (11 base, 4 from Int, 2 from Psionic Talent) Saving Throw DC: 13 + the power's level
    Psion Powers known: 1st (5): Charm, psionic; Grease, Psionic; Inertial Armor, Mindlink, Mind Thrust; 2nd (2): Ego Whip, Suggestion, Psionic

    Appearance: Tumna is a young human woman, her deep red hair flowing down and over her shoulders, her green eyes alluring. She wears crude adventurer's leathers as her outfit, the dark tones matching with her looks. She has her crossbow across her back and her dagger at her left hip, right next to her quiver of crossbow bolts.

    Background: Like many a young person, Tumna set out to the life of an adventurer at the age of 17. She didn't fare well against a group of orcs, however, and was captured to be brought as a gift to their chieftain.
    There she, for the first time in her life, used her natural gift and sent out a telepathic call to the chieftain's mind. The chieftain was under her influence for a while, and she used her influence to avoid the destiny of a chieftain's prize.
    Fascinated by her new ability, she set out to try its limits on the orcs. She steadied her position as the chieftain's primary advisor, angering the shaman in the process.

    But two years among orcs and goblins was enough for her, and she decided to again walk the path of an adventurer. And now she has arrived at the doorsteps of the Red Dragon Inn...

    For DMs: The orc chieftain, and the rest of the tribe with it, is a free plot hook to be picked up if any of the DMs so wishes.

    Changes: Gained 1,080XP Gained 150gp. Gained 3HP, +1 BAB, +1 base Will save, 1 rank of Bluff, Concentration, Knowledge (Psionics) and Psicraft, 2 ranks of Sense Motive. Learned Psionic Grease and Mindlink, gained 4PP from class and 2PP from Int.
    Gained 1,200XP.
    Gained 500XP, 350gp
    Spent 375gp on group Wand of Cure Light Wounds. Gained 400XP, Gained 11HP (3 class, 8 Psionic Body), +1 base Fort save, +1 base Ref save, Psionic Body feat, 1 rank of Concentration, 2 ranks of Knowledge (Arcana) and 3 ranks of Sense Motive. Learned Ego Whip and Psionic Suggestion, gained 5PP from class and 1 from Int.
    Last edited by Dalamar; Thursday, 10th April, 2008 at 09:46 AM.
    Living Enworld characters:
    Rodimus, making his way to the Tomb of Chaos
    Tumna Lakeside, on a Rathunt
    Zack Grimm, fighting "stonebird men" at A Clash of Earth and Sea

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