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Tuesday, 28th September, 2004, 12:26 PM #131
Novice (Lvl 1)
Approved for 7th levelCode:
Name: Almayce Class: Cleric / Wizard / Mystic Theurge Race: Gray Elf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Gliran Str: 8 -1 (0p.) [+2] Level: 3/3/1 XP: 22,178 / 28,000 Dex: 10 +0 (0p.) BAB: +3 HP: 32* / 32 (3d8+4d4) Con: 10 +0 (0p.) [+4] Grapple: +2 Dmg Red: 0 / Nothing Int: 21 +5 (10p.) [+2] Speed: 30' Spell Res: 0 Wis: 18 +4 (10p.) [+2] Init: +0 Spell Save: +5 (Wis) / +4 (Int) Cha: 16 +3 (10p.) ACP: 0 Spell Fail: 0% * = False Life sometimes applies. . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total Armor: . 10 . .. - . . . - . . - . . - . .. - . . - . .. 10 Touch: . 10 . . . Flatfooted: 10 . . . . Base . Mod . Misc . Total Fort: . . 4 . . - . . +1 . .. +5 Ref: . .. 2 . . - . . +1 . .. +3 Will: . . 8 .. +4 . . +1 . . +13 (+2 vs Enchantment spells and effects) Weapon . . . . . . . . . . . . . . . Attack . Damage . Critical Masterwork Darkwood Light Crossbow . . +4 . .. 1d8 . . 19-20/x2 Dagger . . . . . . . . . . . . . . . . +2 . . 1d4-1 .. 19-20/x2 Dagger (Thrown) . . . . . . . . . . .. +3 . . 1d4-1 .. 19-20/x2 Melee Touch . . . . . . . . . . . . .. +2 Ranged Touch . . . . . . . . . . . . . +3 Languages: Common, Elven, Draconic, Abyssal, Infernal, Celestial. Abilities: - Moderate Lawful Aura (Ex). - Domains (Knowledge & Magic). - Cast Divination Spells at +1 Caster Level. - Use Scrolls and Wands as a Wizard of 1/2 Cleric level + Wizard level (4). - Spontaneous Casting (Positive Energy). - Turn Undead 6/day (Su) (Turning Check 1d20 + 5, Turning Damage 2d6 + 6). - Immunity to magic sleep spells and effects. - Low-Light Vision. - Detect Secret Doors withing 5ft with a search check. - Ability score increases: 4th (Intelligence). - Summon Familiar. - Craft Points: 3,735. Feats: Craft Wondrous Item (3rd), Eschew Materials (6th), Scribe Scroll (4th, Wizard Bonus 1st), Skill Focus; Spellcraft (1st). Skill Points: 60 . . Max Ranks: 10/5 Skills . . . . . . . . . . . . . . . . Ranks . Mod . Misc . Total Balance . . . . . . . . . . . . . . . .. 0 . .. - . .. - . .. +0 Bluff . . . . . . . . . . . . . . . . .. 0 . . +3 . .. - . .. +3 Climb . . . . . . . . . . . . . . . . .. 0 . . -1 . .. - . .. -1 Concentration . . . . . . . . . . . . . 10 . .. - . .. - . . +10 Decipher Script . . . . . . . . . . . .. 5 . . +5 . .. - . . +10 Diplomacy . . . . . . . . . . . . . . .. 5 . . +3 . .. - . .. +8 Disguise . . . . . . . . . . . . . . . . 0 . . +3 . .. - . .. +3 Heal . . . . . . . . . . . . . . . . . . 5 . . +3 . .. - . .. +8 Hide . . . . . . . . . . . . . . . . . . 0 . .. - . .. - . .. +0 Intimidate . . . . . . . . . . . . . . . 0 . . +3 . .. - . .. +3 Jump . . . . . . . . . . . . . . . . . . 0 . . -1 . .. - . .. -1 Knowledge (Arcana) . . . . . . . . . . . 6 . . +5 . .. - . . +11 Knowledge (Architecture & Engineering) . 1 . . +5 . .. - . .. +6 Knowledge (Dungeoneering) . . . . . . .. 1 . . +5 . .. - . .. +6 Knowledge (Geography) . . . . . . . . .. 1 . . +5 . .. - . .. +6 Knowledge (History) . . . . . . . . . .. 1 . . +5 . .. - . .. +6 Knowledge (Local, Orussus) . . . . . . . 1 . . +5 . .. - . .. +6 Knowledge (Nature) . . . . . . . . . . . 1 . . +5 . .. - . .. +6 Knowledge (Nobility & Royalty) . . . . . 1 . . +5 . .. - . .. +6 Knowledge (Religion) . . . . . . . . . . 6 . . +5 . .. - . . +11 Knowledge (The Planes) . . . . . . . . . 9 . . +5 . .. - . . +14 Listen . . . . . . . . . . . . . . . . . 0 . . +4 . . +2 . .. +6 Move Silently . . . . . . . . . . . . .. 0 . .. - . .. - . .. +0 Search . . . . . . . . . . . . . . . . . 0 . . +5 . . +2 . .. +7 Sense Motive . . . . . . . . . . . . . . 0 . . +4 . .. - . .. +4 Spellcraft . . . . . . . . . . . . . . . 7 . . +5 . . +5 . . +17 Spot . . . . . . . . . . . . . . . . . . 0 . . +4 . . +2 . .. +6 Swim . . . . . . . . . . . . . . . . . . 0 . . -1 . .. - . .. -1 Equipment . . . . . . . . . . . . . . . . . .. Cost . . Weight Masterwork Darkwood Light Crossbow . . . . . 375 Gp . .. 2 lb - 13 Bolts . . . . . . . . . . . . . . . . . . 2 gp . .. 2 lb Dagger . . . . . . . . . . . . . . . . . . . . 2 gp . .. 1 lb Silver Holy Symbol of Gliran . . . . . . . .. 25 gp . .. 1 lb Mask of Disguise . . . . . . . . . . . . . 1,900 gp . .. 1 lb Amulet of Intellect +2 & Wisdom +2 . . .. 10,000 gp . . . - Bracers of Giant Strength +2 . . . . . . . 4,000 gp . .. 1 lb Robe of Resistance +1 . . . . . . . . . .. 1,000 gp . .. 1 lb Belt of Health +4 . . . . . . . . . . . . 16,000 gp . .. 1 lb Minor Metamagic Rod of Extend Spell . . .. 3,000 gp . . . - Wand of Cure Light Wounds (50 / 50) . . . .. 750 gp . . . - Signet Ring (Church of Gliran) . . . . . . . . 5 gp . . . - Spell Component Pouch . . . . . . . . . . . .. 5 gp . .. 2 lb Scroll Case . . . . . . . . . . . . . . . . .. 2 gp .. 0,5 lb Backpack . . . . . . . . . . . . . . . . . . . 2 gp . .. 2 lb - Gliran's Blessed Book (150 / 1000) . . 27,500 gp . .. 1 lb - Healer's Kit (10 / 10) . . . . . . . . . . 50 gp . .. 1 lb - Candle x10 . . . . . . . . . . . . . . . .. 1 sp . . . - - Tinderwig x5 . . . . . . . . . . . . . . .. 5 gp . . . - - Ink Vial . . . . . . . . . . . . . . . . .. 8 gp . . . - - Inkpen x5 . . . . . . . . . . . . . . . . . 5 sp . . . - - Chalk x5 . . . . . . . . . . . . . . . . .. 5 cp . . . - - Scroll Case . . . . . . . . . . . . . . . . 2 gp .. 0,5 lb - - Paper Sheet x10 . . . . . . . . . . . . . 4 gp . . . - - - Parchment Sheet x10 . . . . . . . . . . . 2 gp . . . - - Trail Rations x4 . . . . . . . . . . . . .. 2 gp . .. 4 lb - Flint & Steel . . . . . . . . . . . . . . . 1 gp . . . - - Potion of Cure Light Wounds x2 . . . . .. 100 gp . . . - [Left in Orussus] Light Warhorse . . . . . . . . . . . . . . . 150 gp . . . - - Military Saddle . . . . . . . . . . . . .. 20 gp . . 30 lb - Saddlebags . . . . . . . . . . . . . . . .. 4 gp . .. 8 lb - 10 Bolts . . . . . . . . . . . . . . . . .. 1 gp . .. 1 lb Total Wealth: 49,617 gp, 6 sp, 5 cp + 15,000 gp (Spells) + Money. Total Weight: 21 lb . . . . . . Money: 43 gp, 1 sp, 6 cp Total Horse Weight: 39 lb Total Horse Weight When Riding: 154 lb (Light Load) . . . . . . . . . Lgt . . Med . . Hvy . . Lift . . Push Max Weight: . . . 26 . .. 53 . .. 80 . .. 160 . .. 400 Age: 147 Height: 5'4'' Weight: 94lb Eyes: Dark Green Hair: White, Long Skin: Pale
0th (19, All Spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic (Div), Detect Poison (Div), Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st (46, All Spells in PHB): Alarm, Animate Rope, Ashnar's Mark, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages (Div), Detect Secret Doors (Div), Detect Undead (Div), Disguise Self, Disturb Equilibrium, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Rays of Precise Force, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disk, True Strike (Div), Unseen Servant, Ventriloquism.
2nd (20): Alter Self, Arcane Lock, Cat's Grace, Command Undead, Continual Flame, False Life, Fox's Cunning, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Levitate, Magic Mouth, Minor Image, Phantom Trap, Protection From Arrows, Rope Trick, Scorching Ray, See Invisibility (Div), Spectral Hand.
3rd (7): Displacement, Fly, Illysory Script, Nondetection, Phantom Steed, Sepia Snake Sigil, Shrink Item.
4th (6): Black Tentacles, Dimension Door, Greater Invisibility, Mmemonic Enhancer, Scrying (Div), Wall of Fire.
Cleric Spells Prepared (5/4+1/3+1, DC 14 + Spell Level, Caster Level 4):
0th: Detect Magic (Div) x2, Detect Poison (Div), Light, Read Magic (Div).
1st: Bless, Comprehend Languages, Detect Secret Doors (Div, D), Magic Weapon, Protection From Evil.
2nd: Bull's Strength, Detect Thoughts (Div, D), Sound Burst, Spiritual Weapon.
Wizard Spells Prepared (4/5/3, DC 15 + Spell Level, Caster Level 4):
0th: Dancing Lights, Mage Hand, Message, Prestidigitation.
1st: Charm Person, Color Spray, Enlarge Person, Mage Armor, Ray of Enfeeblement.
2nd: False Life, Glitterdust, Rope Trick.
* = Already cast * times or otherwise unavailable.
Div = Divination spell, +1 Caster Level (5 for Cleric Spells, 5 for Wizard Spells).
D = Domain spell.
Appearance & Personality: Almayce wears black priest robes that have Gliran's symbol in front and in the back. A silver holy symbol of Gliran with a long chain hangs perfectly visible from his neck, usually hovering somewhere around his stomach. He is slim and underweight, physically weak, but he looks otherwise normal. His long and white hair is well-cared, and his robes always tidy. He usually appears calm and thoughtful, almost emotionless, but he will smile whenever it's needed or seems appropriate.
Almayce is devoted to his faith, and plans to do everything in his power to spread the teachings of Gliran. He doesn't like preaching, since he knows that most people don't like it either, and prefers other manners of spreading the faith. He believes that strong people benefit the church, and that the church benefits strong people, so he admires magical prowess and the search for it. He trusts that if his church shows power, then people will search protection from it and trust it. Almayce prefers to think things through and work in the most rational manner, but understands that not everybody, for example, accepts the use of undead. Almayce himself is rather ready to use all means necessary to achieve his goals, as long as it doesn't directly harm ("Innocent") people. He tends to work with "If it's bad for business, don't do it. At least openly." -kind of way, with "business" being spreading his faith.
Background & Adventure History
Note: Level-up to 7th level (Mystic Theurge): +1hp (3 - 2 con), +2 base will save, +1,050 craft points, +6 skill points (5 ranks in concentration and 1 rank in spellcraft), 2 new 2nd level wizard spells known (False Life, Invisibility), 1 0th, 1st and 2nd cleric spell slots, 1 1st and 2nd level wizard spell slots.
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Wednesday, 29th September, 2004, 09:17 PM #132
Novice (Lvl 1)
Appearance:Code:Name: Solace Arensil Class: Rogue Race: Human Size: Medium Gender: Male Alignment: CG Deity: Grendath Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 12 +1 (4p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (6p.) Grapple: +2 Dmg Red: 0/- Int: 14 +2 (6p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (2p.) Init: +1 Spell Save: - Cha: 14 +2 (6p.) ACP: 0 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +1 +0 +0 +0 14 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 0 +2 +2 Ref: 2 +1 +3 Will: 0 +0 +0 Weapon Attack Damage Critical Short Sword +2 1d6+2 19-20/x2 Dagger +2 1d4+2 19-20/x2 (ranged) +1 1d4+2 19-20/x2 10ft. range Languages: Common, Elven, Dwarven Abilities: Sneak attack +1d6, trapfinding Feats: Combat Expertise, Improved Feint Skill Points: 44 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance 4 +1 +5 Bluff 4 +2 +6 Escape Artist 4 +1 +5 Hide 4 +1 +5 Listen 4 +0 +4 Move Silently 4 +1 +5 Perform(sing) 4 +2 +6 Sense Motive 4 +0 +4 Sleight of Hand 4 +1 +5 Spot 4 +0 +4 Tumble 4 +1 +5 Equipment: Cost Weight Short Sword 10gp 02lb Daggers(x5) 10gp 05lb Studded Leather,mw 175gp 20lb Deck of Cards 05sp? --lb Total Weight:27lb Money: 4gp 4sp 10cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 22 Height: 5'11" Weight: 170lb Eyes: Blue Hair: Brown Skin: Tanned
Sol(as he always introduces himself) is a young, energetic fellow, seemingly new to the adventuring career. He is built strong and solidly, his body agile and lithe from a childhood of pranks and carefree forays. His shock of brown hair is often tamed by a vivid red bandana, and his cool blue eyes smile with his excitement of life. A roguish quirk of the lips is usually displayed on his charming face.
Worn and handsome leather armour studded with metal pieces is lashed and buckled tightly to his tanned flesh. The faded ruddy black of the leather is accented with antique-bronze buckles and brown belts wrapped about his hips. Upon this small tangle of belts is a sword with a short blade, missing crossguard, and red wraps on the handle. Near the sword is a series of sheathed throwing daggers. A worn deck of cards is sometimes produced from an inner pocket(where he also reaches to when he must retreive coins).
Tho' much is taken, much abides; and tho'
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.
Ulysses – Lord Alfred Tennyson, 1842
Monday, 4th October, 2004, 06:15 PM #133
Cutpurse (Lvl 5)
Appearance: Vultrok is short (5'6") and fat, with mottled skin that looks dissipated and unevenly withered, as if he has been exposed to unsafe arcane energies a few times. He has patchy hair (recovering from a bout with a skin disease he caught in the swamps) and a snaggle toothed grin. But his eyes are light blue and very human-looking, and he is, despite himself, a likable enough fellow. Vultrok has no chosen deity because he distrusts most gods (although he readily acknowledges their existence, he finds godly motives suspicious when they aren't being used to heal or provide food).Code:Name: Vultrok Class: Sorceror Race: Half-Orc Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: Undecided Str: 14 +2 (4p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +0 HP: 5 (1d4+1) Con: 12 +1 (4p.) Grapple: +2 Dmg Red: -/- Int: 10 +0 (4p.) Speed: 30' Spell Res: 00 Wis: 10 +0 (2p.) Init: +2 Spell Save: +0 Cha: 14 +2 (10p.) ACP: -0 Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: Leather 12 +0 +2 +0 +0 +0 14 Touch: 12 Flatfooted: 12 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Spiked Gauntlet +2 1d4+2 x2 Javelin +2 1d6+2 x2 Languages: Orcish, Common Abilities: Dark vision 60', Orcish blood, Summon Familiar, Spells Spells Known:0-Lvl: 4(Resistance, Acid Splash, Ghost Sound, Daze) 1st-Lvl: 2 (Shocking Grasp, Chill Touch) Spells/Day:0-Lvl:-5 1st-Lvl:4 Feats: Combat Casting Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +1 (+4 feat) +5 (+9) Craft (alchemy) 2 +0 (+0) +2 Decipher Script 1 +0 (+0) +2 Bluff 1 +2 (+3 familiar)+6 Equipment: Cost Weight 3 Javelins 3gp 6 lb Spiked Gauntlet 5gp 1 lb Leather Armor 10gp 15 lb Backpack 2gp 2 lb Bedroll 1sp 5 lb 3 bags caltrops 3gp 6 lb 50' silk rope 10gp 5 lb 5 days rations 25sp 5 lb Spell Component Pouch 5gp 2 lb Total Weight: 45lb Money: 42gp 5sp 0 cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 20 Height: 5'6" Weight: 215lb Eyes: light blue Hair: Dark Green Skin: pale greenish
Familiar: "Hiss" Snake, Tiny Viper; Tiny Magical Beast;HD:1d4,3 hp;
Initiative: +3; Spd:15 ft. (3 squares), climb 15 ft., swim 15 ft.
AC:17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–11
Attack: Bite +5 melee (1 plus poison)
Full Attack:Bite +5 melee (1 plus poison)
Space/Reach: 2-1/2 ft./0 ft.
Saves: Fort +2, Ref +5, Will +2
Abilities:Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Background: Hailing from the wilderness swamps of a distant land, Vultrok was born with a "curse"; the gift of sorcery. Since he never fit in with the barbarian tribe where he grew up (too weak, and altogether too human when compared to true orcs), Vultrok set out at a young age to find his fortune and to hone his unpredictable abilities. His orcish side, however is very apparent. Vultrok's sorcerer abilities manifest themselves specifically in combat spells, and Vultrok wears the orcish spiked gauntlets that belonged to a warrior ancestor.
Note: just registering the character for right now.
Last edited by Peter; Monday, 4th October, 2004 at 06:22 PM.
Tuesday, 5th October, 2004, 03:02 AM #134
Novice (Lvl 1)
Age: 58Code:Name: Nars Blackbeard Class: Rogue 7 / Fighter 2 Race: Dwarf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Sela Str: 14 +2 (06p.) Level: 9 XP: 41799 (45000 total for next level) Dex: 18(20) +5 (10p.) BAB: +7 HP: 66 (7d6+2d10+18) Con: 14 +2 (04p.) Grapple: +9 Dmg Red: -/- Int: 14 +2 (06p.) Speed: 20' Spell Res: - Wis: 10 +0 (02p.) Init: +5 Spell Save: - Cha: 08 -1 (02p.) ACP: -0 Spell Fail: - Attributes in parentheses indicate with items. All derived stats use with item values. All attributes from levels applied to Dex Base Armor Shld Dex Size Nat Deflection Insight Misc Total Armor: 10 +5 +1 +5 +0 +1 +2 +1 +0 25 Touch: 18 Flatfooted: 25 +4 dodge vs. Giants Base Mod Misc Total Fort: 5 +2 +1 +8 Ref: 5 +5 +1 +11 Will: 2 +0 +1 +3 Note: +2 saves vs spells, spell-like effects, poison Trap Sense +2 Weapon Attack Damage Critical Range Special Felhunter (+1 short sword) +13/+8 1d6+3 19-20x2 N/A Fey bane, cold iron Felhunter/shield bash(TWF) +11/+6/+11/+6 1d6+3/1d6+2 19-20x2/20x2 Sickle +12 1d6+2 20x2 N/A Cold Iron Dagger (melee) +12 1d4+2 19-20x2 N/A Cold Iron Dagger (ranged) +12 1d4+2 19-20x2 10 ft Light crossbow +12 1d8 19-20x2 80 ft Special: Sneak attack for +4d6 damage when it applies Trip with sickle, +12 to hit on touch attack, +2 to trip, +9 to avoid trip Fey bane gives +3 enhancement bonus and +2d6 damage vs Fey +1 vs. Goblins and Orcs Languages: Common, Dwarf, Goblin, Orc Abilities: RACIAL (DWARF) - +2 Con, -2 Cha - Base land speed is 20 feet. Can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. - Darkvision: 60' Black and white only. - Stonecunning: -- +2 racial bonus on Search checks to notice unusual stonework. -- 10' of unusual stonework: Search check as if actively searching -- Can use the Search skill to find stonework traps as a rogue can. -- Intuit depth: sense approximate depth underground. - Weapon Familiarity: dwarven waraxes and dwarven urgroshes - Stability: +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground. - +2 racial bonus on saving throws against poison. - +2 racial bonus on saving throws against spells and spell-like effects. - +1 racial bonus on attack rolls against orcs and goblinoids. - +4 dodge bonus to AC vs. giants. - +2 racial bonus on Appraise checks that are related to stone or metal items. - +2 racial bonus on Craft checks that are related to stone or metal. - Favored Class: Fighter. Rogue / Fighter - Weapon and Armor Proficiency (Fighter): A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). - Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from his attack, she can strike a vital spot for extra damage. - The rogue’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. - Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. - Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. - A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it. - Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. - Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. - Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. Feats: Two-weapon Fighting (1st), Weapon Finesse (3rd), Improved Shield Bash (6th), Combat Expertise (1st fighter bonus), Improved Two-weapon Fighting (2nd fighter bonus), <need 9th level feat> Skill Points: 100 rogue, 8 fighter Max Ranks: 12/6 Skills Ranks Mod Misc Total Balance 0 +5 +2 +7 Disable Device 12 +2 +2 +16 (2 ranks cc) Hide 12 +5 +17 Jump 0 +2 +2-6 -2 Knowledge(Arch and Eng) 5 +2 +7 (5 ranks cc) Knowledge(Dungeoneering) 1 +2 +3 (1 rank cc) Listen 4 +0 +4 Move Silently 12 +5 +17 Open Lock 12 +5 +2 +19 Search 12 +2 +14* (2 ranks cc) Sense Motive 2 +0 +2 Spot 9 +0 +9 Tumble 9 +5 +14 Use Magic Device 8 -1 +7 *+2 for hidden compartments and secret doors from Knowledge (Arch & Eng) and +2 on unusual stone work Equipment: Cost Weight Mithral Chain shirt +1 10.0lb Felhunter +1 Cold Iron Shortsword, Feybane 2.0lb Light steel bashing shield +1 6.0lb Sickle 2.0lb Cold Iron Dagger 1.0lb Light crossbow 4.0lb 28 bolts 2.8lb 6 cold iron bolts 0.6lb Cloak of resistance +1 1.0lb Gloves of dex +2 -lb Ring of protection +2 -lb Explorer's outfit -lb Amulet of natural armor +1 -lb dusty rose prism ioun stone --2 Empty flasks of whiskey tucked in cloak pocket 3.0lb Backpack 2.0lb --Flint and Steel -lb --Chalk (7 pieces) -lb --Rations x3 days 3.0lb --Waterskin 4.0lb --2 alchemist fires 2.0lb Bedroll 5.0lb Belt pouch .5lb --Signal whistle -lb --Masterwork Thieves tools 2.0lb --Potion of CLW -lb --Potion of Cure Moderate W -lb Mule named Tarnish (standard mule) Total Weight:50.9lb Money: 459gp 2sp 7cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Craft Points: 4,800 (spent 600 total)
Nars is an average sized dwarf wearing a dulled chain shirt and two black pommelled short swords tucked about his ample girth. He has also acquired a fair bit of other weaponry with a dagger in his boot, a sickle hanging off his pack, and a crossbow at his belt. He is particularly embarrassed by the fact that his beard, though black like his namesake, is quite thin for a dwarf. He wears a deep green, almost black cloak over everything.
Nars has a merry laugh and is always ready for a good joke, though he is somewhat shy in groups of people. He is a deliberate thinker, but able to think quickly if the situation calls. He likes to think out a problem from all angles when given the chance. He will always pause a moment to examine the architecture of a building or cavern even if it is poorly constructed. He is an adequate scout, but locks, traps and secret doors are his specialty. Nars is a firm believer in contracts and honor. He always (nearly always) speaks plainly and says what he means. He dislikes dealing with any who seem untrustworthy even if such a dealing could be profitable.
Nars grew up in the Torbith clan-home about a month's journey from Orussus studying engineering at the Academy of the Sciences, and has always loved puzzles, traps and locks. He was drafted into the army to help deal with an orc uprising near his mountain home. He received some basic martial training, but spent most his time as a scout. He may go back and pick up some more skills in that area after he has seen a bit of the world. After helping put down the orc uprising, he felt the need to venture out of his dwarven caverns. His grandfather Thedrick Blackbeard had told him tales of adventurers setting out from Orussus and so travelled there hoping to see the world.
Began E2: Gemhold
Last edited by SlagMortar; Thursday, 19th February, 2009 at 12:03 AM.
Wednesday, 13th October, 2004, 07:08 PM #135
Gallant (Lvl 3)
Appearance: Rodimus is short for one with the blood of orcs running through their veins, standing half-way between five and six feet of height. His coarse black hair is tied back in a loose pony tail, and his eyes show wisdom much beyond the common orc. He dresses in a simple monk's outfit, and usually has his quarterstaff within arm's reach.Code:Name: Rodimus Class: Monk Race: Half-orc Size: Medium Gender: Male Alignment: Lawful Evil Deity: Mongrel Str: 20 +5 ( 6p.) Level: 8 XP: 35,999/36,000 Dex: 14 +2 ( 6p.) BAB: +6 HP: 74 (8d8+24) Con: 16 +3 ( 6p.) Grapple: +15 Dmg Red: - Int: 10 ++ ( 4p.) Speed: 50' Spell Res: - Wis: 14 +2 ( 6p.) Init: +2 Spell Save: - Cha: 8 -1 ( 2p.) ACP: -0 Spell Fail: - Rodimus has raised Strength at 4th and 8th levels, and has a +2 enhancement bonus to both Strength and Consitutition (included above) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1 +2 +1 +3 17 Touch: 15 Flatfooted: 15 Base Mod Misc Total Fort: +6 +3 +1 +10 Ref: +6 +2 +1 +9 Will: +6 +2 +1 +9 * Purity of Body, Evasion, +2 saves vs. Enchantment Weapon Attack Damage Critical Unarmed strike +11/+6 1d10+7 x2 --Flurry of Blows +10/+10/+5 1d10+5 x2 Quarterstaff +11/+6 1d6+7 x2 --Flurry of Blows +10/+10/+5 1d6+5 x2 Kama, cold iron +11/+6 1d6+5 x2 --Flurry of Blows +10/+10/+5 1d6+5 x2 Kama, alch. silver +11/+6 1d6+4 x2 --Flurry of Blows +10/+10/+5 1d6+4 x2 Shuriken, 10ft inc. +8/+3 1d2+5 x2 --Flurry of Blows +7/+7/+2 1d2+5 x2 Languages: Common, Orc Abilities: Bonus Feats (Deflect Arrows, Improved Trip, Stunning Fist), Evasion, Flurry of Blows, Ki Strike (Magic), Monk's Armor Class Bonus, Purity of Body, Slow Fall 40ft, Still Mind, Unarmed Strike 1d10, Unarmored Speed +20ft, Wholeness of Body (16hp); Half-orc traits (+2 Str, -2 Int and Cha, Darkvision 60ft, Orc blood) Feats: Deflect Arrows (bonus), Improved Grapple, Improved Trip (bonus) Improved Unarmed Strike (bonus), Mighty Punch, Power Attack, Stunning Fist (bonus, 8/day, Fort DC 16) Skill Points: 44 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Balance 5 2 2 9 Climb 1 5 6 Hide 6 2 8 Jump 8 5 10 23 Move Silently 6 2 8 Listen 8 2 10 Tumble 10 2 2 14 Balance has +2 synergy bonus from Tumble Jump has +2 Synergy bonus from Tumble and +8 from increased speed Tumble has +2 synergy bonus from Jump Equipment: Cost Weight Backpack 2gp 2lbs -- Bedroll 1sp 5lbs -- Crowbar 2gp 5lbs -- Rope, hempen (50ft) x2 2gp 20lbs -- Sack 1sp 0,5lbs -- Rations, trail x 20 10gp 20lbs Pouch, belt 1gp 0,5lbs -- Flint and steel 1gp -- -- Sewing needle 5sp -- -- Potion of Bull's Str Quarterstaff 0gp 4lbs Shuriken (5) 1gp 0,5lbs Kama, cold iron 4gp 2lbs Kama, alch. silver 22gp 2lbs Amulet of N.Armor +1 2,000gp Belt of Str +2 4,000gp Bracers of Armor +1 1,000gp Cloack of Resistance +1 1,000gp Vest of Con +2 4,000gp Monk's outfit Total Weight: 61,5lb Money: 88gp 6sp 2cp Lgt Med Hvy Lift Push Max Weight: 133 266 400 800 2000 Age: 26 Height: 5'6 Weight: 182lbs Eyes: Brown Hair: Black with brownish tint Skin: Lightly tanned
Background: He was found abandoned at the footsteps of a warrior-monk monastery. With the candle of his life burning fast, like for all those with the blood of orcs running through them, he set out into the world to carve his own place in it.
Changes: At the Burning Tower Gained 1,054XP, 262gp, 83cp. Gained 8HP, +1BAB, +1 to all saves, Deflect Arrows feat, 1 rank in Hide, Move Silently, Listen, Tumble. Bought 2 Potions of Cure Light Wounds (total worth 100gp)
Heading to the Faerie Woods, gained 1,140XP, gained a light horse, expended 2 Potions of Cure Light Wounds.
gained 1,820XP. Gained 8HP, +1 BAB, +10ft unarmored speed bonus, Still Mind, Power Attack feat, 2 ranks in Balance, Jump. Gained 566gp, bought Potion of Bull's Strength and 2 potions of Cure Light Wounds (total worth 400gp), expended Potion of Cure Light Wounds. Worgs ate horse. Expended Potion of Cure Light Wounds.
Gained 2,130XP, Gained 8HP, +1 BAB, +1 to all saves, Ki Strike (Magic), Slow Fall 20ft, +1 Str, 3 ranks in Jump, 1 rank in Tumble. Gained 200XP, gained 500gp
At the Tomb of Chaos Bought lots of stuff, total worth 287gp. Several XP rewards eaten up by the Crash, latest of 3,796XP. Gained 8HP, Purity of Body, lowered Flurry of Blows penalty, 3 ranks in Balance, 1 rank in Tumble.
Gained 3,144XP, Amulet of Natural Armor +1, pile of gold. Gained 8HP, +1 BAB, +1 to all saves, Improved Trip feat, Mighty Punch feat, 1 rank in Climb, 2 ranks in Jump, 1 rank in Tumble. Spent 5,100gp, 600 craft points. Gained Belt of Strength +2, Cloak of Resistance +1, Bracers of Armor +1. Earned and spent gold ending up spending 370gp more than earning, spent 3,030 craft points, gained Vest of Constitution +2. Owes a 1,000gp to Nezrak. Gained 2,977XP
Gained 5,519XP Gained 9HP, +1 BAB, Wholeness of Body, 1 rank in Hide and Move Silently, 2 ranks in Tumble.
Gained enough XP to hit the level up cap Gained 9HP, +1 BAB (iterative attack), +1 base Saves, +1 Str, Slow Fall distance increased to 40ft, +1 Str, 1 rank of Jump, 3 ranks of Listen
Friday, 15th October, 2004, 02:52 PM #136
Novice (Lvl 1)
Appearance:Code:Name: Morulas Blackleaf Gender: Male Race: Elf Class: Ranger 1 / PsyWarrior 1 Alignment: Chaotic Good Deity: Ability Score Mod Cost Level: 2nd XP: 1053 Str: 12 +1 4 BAB: +1 HP: 16 (2d8+2) Dex: 16 +3 6 (+2 elf) Grap: +2 AC: 15 (+3 Dex, +2 Leather Armor) Con: 12 +1 6 (-2 elf) Speed: 30' Touch: 13 Int: 14 +2 6 Init: +3 Flat: 12 Wis: 14 +2 6 ACP: -0 Cha: 10 2 Spell Save: +2 vs. Enchantment Saves Total Base Mod Feat Special Fort: 5 4 +1 0 0 Ref: 5 2 +3 0 0 Will: 2 0 +2 0 0 Weapons Attack Damage Critical Range Shortword +2 1d6+1 19-20/x2 Longbow +4 1d8 20/x3 100 ft. Feats: Point Blank Shot, Precise Shot, Track Abilities: Elven Traits, Immunity to Sleep Spells, Low Light Vision, Favored Class (Wizard) Wild Empathy, Favored Enemy (Magical Beast) Psionics: Powers Known: Prescience, Offensive Power Points/day: 1 Psionic Tattoos: Biofeedback Call Weaponry Metaphysical Weapon (x2) Synesthete Skill Points Total: 36 (32 1st lvl Ranger + 4 2nd lvl PsyWarrior) Skills Total Ranks Mod Feat ACP Special Autohypnosis +5 1 +2 +2 (Synergy - Concentration) Climb +3 2 +1 Concentration +6 5 +1 Hide +5 2 +3 Jump +5 4 +1 Knowledges (Dungeoneering) +4 2 +2 (Nature) +4 2 +2 (Psionics) +4 2 +2 Listen +5 1 +2 +2 (Race: Elf) Move Silently +5 2 +3 Search +8 4 +2 +2 (Race: Elf) Spot +5 1 +2 +2 (Race: Elf) Survival +6 4 +2 Swim +5 4 +1 Languages: Draconic, Common, Elven and Sylvan. Equipment Quantity Cost Weight Explorers Outfit 1 0 gp 0 lb. Longbow 1 75 gp 3 lb. Quiver regular arrows 17 1 gp 3 lb. cold iron arrows 20 2 gp 3 lb. sleep arrow 1 132 gp 0 lb. Shortword 1 10 gp 2 lb. Leather Armor 1 10 gp 15 lb. Backpack 1 2 gp 2 lb. Waterskin 1 1 gp 4 lb. Bedroll 1 1 sp 5 lb. Sack 1 1 sp .5 lb. Case, map or scroll 1 1 gp .5 lb. Ink (1 oz. vial) 1 8 gp 0 lb. Inkpen 1 1 sp 0 lb. Paper (sheet) 5 2 gp 0 lb. Flint and Steel 1 1 gp 0 lb. Sunrod 1 2 gp 1 lb. Trail Rations 4 20 sp 4 lb. Total Weight: 43 lb. Wealth Platinum Gold 2 Silver 15 Copper 3 Carrying Capacity Light Load 43 lb. or less Medium Load 44-86 lb. Heavy Load 87-130 lb.
Morulas is a slender and graceful Elf, used to wandering and living in the wilds. His ravenblack hair is bound in plaited bead that falls to his lower back, his elven, blue-and-silver eyes usually shine with eager anticipation.
His clothing and gear are crafted for the outdoors and colored to blend well with the woods, but meticulously cared for and adorned with fine elven patterns and scrollwork.
From an early age, Morulas seemed to be bound for trouble. Born of a minor noble family and raised in the sheltered lands of the elven folk, Morulas found himself apart from his kin since his earliest childhood.
He was usually bored with the studies at the Wizards College or the pursuit of elven arts and poetry. Though gifted with a sharp mind, his teachers found that his thoughts drifting and his performance lacking.
His only diversion and joy, the young elf spend alot of time chasing the fabulous beasts that shared the Elfs domain through groves and glades instead of pursuing his works at the library.
From an early age, he fantasized about what lay outside the elven domains, long before he ever reached his maturity and the right to leave.
Having lived a careless and sheltered live, Morulas carries himself with a mix of arrogance and naivity that doesn't always appeal to humans (caring little for human laws or rules for example).
He is overtly eager to explore and adventure beyond the lands he knows and to live and adventurous life, measuring his huntsman skills against the most difficult and elusive prey.
Being the son of a noble family on the run, he's always wary around other elfs and actually prefers the company of non-elfs.
Story so far
One starless night, Morulas chased a yet unknown beast, but despite his best efforts wasn't able to catch it. Following the strange creature deeper and deeper into the forest, he quickly found himself in a strange wood unknown even to the wide-ranging hunter. Having lost the beasts trail well after the midnight hour, Morulas finally put up a shelter for the remainder of the pitch-black night... (to be continued)
One night, stealing a few maps, clothes and a bit of food, he left the elven lands to explore what lay beyond. After a few outrageous adventures in the human city of Orussus, involving a Wizards burning Tower, a fairy thief and bloody murders... (to be continued)
Code:Burning Tower: 1053 xp & 262.83 gp acquired. / 3 Arrows used / Purchased 20 cold iron tipped arrows (-2 gp), 1 Sleep Arrow (-132) & 5 Psionic Tattoos (ML 1) (-250 gp) / Sold Sealing Wax (5 sp) & Signet Ring (2,5 gp)
Last edited by Zweischneid; Tuesday, 21st December, 2004 at 07:45 AM.
"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"
-- Smaug, the Dragon, "The Hobbit"
Saturday, 16th October, 2004, 03:03 AM #137
Acolyte (Lvl 2)
Alignment: Chaotic Good
Str: 16 +3 (10p.) Level: 1 XP: 0
Dex: 12 +1 (4p.) BAB: +1 HP: 12 (1d10+2)
Con: 14 +2 (6p.) Grapple: +4 Dmg Red: 0/-
Int: 12 +1 (4p.) Speed: 20' Spell Res: 0
Wis: 10 +0 (2p.) Init: +1 Spell Save: +0
Cha: 12 +1 (2p.)
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +1 +0 +0 +0 18
Touch: 11 Flatfooted: 17
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +1 +1
Will: 0 +0 0
Weapon Attack Damage Critical Range
Long Sword +5 1d8 19-20x2 N/A
Throwing Axe +2 1d6 x2 10ft
Punching Dagger +4 1d4 x3 N/A
Light Crossbow +2 1d8 19-20x2 80ft
Languages: Common, Dwarven
Feats: Weapon Focus (Long Sword), Power Attack, Quick Draw
Skill Points: 16 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Climb 3 3 0 6
Intimidate 3 1 0 4
Jump 3 3 0 6
Ride 4 1 0 5
Swim 3 3 0 6
Equipment: Quantity Cost Weight
Traveler's Outfit 1 5
Long Sword 1 15 4
Throwing Axe 1 8 2
Light Crossbow 1 35 4
Crossbow bolts 20 2 2
Punching Dagger 1 2 1
Heavy Shield (Wooden) 1 7 10
Chain Mail 1 150 40
Blanket 1 .5 3
Flint and Steel 1 1 0
Total Weight:71lb Money: 19gp 5sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Quote: How about Fame, Gold, Beer and Girls ?
Thursday, 21st October, 2004, 05:55 PM #138
Minor Trickster (Lvl 4)
- Join Date
- Feb 2003
- South America
- Read 0 Reviews
ø Ignore Otakkun
Zander Blerdrik, Human Psychic Warrior
Appeareance : Standing 6'1, Zander looks quite intimidating to those that don't know his kind personality. He wears his hair short and has more than a few scars in his body, due to his extensive training in weapons and special maneouvers. He can be seen most of the time in his armor and with his weapons within his reach, yet his most characteristic trait is his silver gauntlet, given to him by his father when he decided to leave his home for adventure.Code:Name: Zander Blerdrik Class: Psychic Warrior Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Str: 16 +3 ( 10p.) Level: 1 XP: 0 Dex: 10 +0 ( 2p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: - Int: 14 +2 ( 6p.) Speed: 20' Spell Res: - Wis: 14 +2 ( 6p.) Init: +0 Spell Save: - Cha: 08 -1 ( 0p.) ACP: -4 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +0 14 Touch: 10 Flatfooted: 14 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +0 +0 Will: 0 +2 +2 Weapons: Attack Damage Critical Range Guisarme (reach weapon) +3 2d4+4 20x3 10' Longsword +3 1d8+3` 19-20x2 Spiked Gauntlet (silver) +3 1d4+2 20x2 Maneouvers: Trip +7 Languages: Common, Elven, Draconic. Abilities: Psychic Warrior Traits Psionic Manifestation, Bonus Feat. Human Traits +1 Skill Point per Level Extra Feat at 1st Level Feats: Combat Expertise, Improved Trip, Psionic Talent. Psionics: Manifester Level 1 Power Points: 3 Powers Discovered: Expansion. Skill Points: 20 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Autohypnosis 4 +2 +6 Concentration 4 +2 +6 Knowledge (Psionics) 4 +2 +6 Ride 4 +0 +4 Search 4 +2 +6 Equipment: Cost Weight Longsword 15gp 4lb Guisarme 9gp 12lb Spiked Gauntlet 25gp 2lb Scale Mail 50gp 30lb Backpack 2gp 1lb Flint and steel 1gp Ink vial 8gp Inkpen 1sp 4 parchments (sheet) 8sp 4 trail rations 2gp 1lb Waterskin (full) 1gp 1lb 4 sunrods 8gp 4lb Total Weight: 55lb Money: 78gp 1sp (200) Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 18 Height: 6'01" Weight: 150lb Eyes: Blue Hair: Short Light Brown Skin: Tanned White
Background: Raised as a fighter, Zander found out during his mid 15's that he had an extraordinary gift that made him different from his peers. he was able to increase his muscular mass by only focusing on it, no incantations, no hands moving, nothing. Fearing rejection, Zander decided to keep his power to himself, slowly discovering how to use it while his combat experience grew. Due to this, he now commands a very particular fighting style, that mixes both his psionic abilities and his combat prowress.
Last edited by Otakkun; Sunday, 31st October, 2004 at 08:10 PM.
L4W: Shrakk| L4W: Ianward Milner| LEB: Garrick d'Orien| LEB: Kaelan| LFP: Xan Millstone
Sunday, 24th October, 2004, 11:08 PM #139
Novice (Lvl 1)
Rika Silanüne, Smith and Adventurer
Appearance: Rika is short and light, even for an elf. Her pure white hair is very fine, while her eyes have a slight silver sparkle. She is in good physical shape and perfectly ready to use the rapier that rests at her side.Code:Name: Rika Silanüne Class: Fighter 2 Race: Elf Size: Medium Gender: Female Alignment: Chaotic Good Deity: Grendeth Str: 12 +1 (4p.) Level: 2 XP: 1564 Dex: 18 +4 (10p.) BAB: +2 HP: 17 (2d10+0) Con: 10 +0 (4p.) Grapple: +3 Dmg Red: 0/- Int: 14 +2 (6p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (2p.) Init: +4 Spell Save: +0 Cha: 12 +1 (4p.) ACP: -2 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +4 +0 +0 +0 18 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 3 +0 +0 +3 Ref: 0 +4 +0 +4 Will: 0 +0 +0 +0 Special: +2 vs enchantment spells and effects, immunity to sleep Weapon Attack Damage Critical Rapier +7 1d6+1 18-20x2 Dagger +6 1d4+1 19-20x2 Shortbow +6 1d6 20x3 Languages: Common, Elven, Draconic, Sylvan Abilities: Elf Traits: Immunity to sleep, +2 racial saving throw bonus vs enchantment spells or effects. +2 racial bonus to Listen, Spot and Search checks. Find secret doors. Feats: Weapon Focus: Rapier, Weapon Finesse, Combat Expertise Skill Points: 16 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Points spent Bluff 2.5 +1 +0 +3 5 Craft (weaponsmithing) 5 +2 +0 +7 5 Listen 0 +0 +2 +2 0 Perform (Gladiatorial) 5 +1 +0 +6 5 Search 0 +2 +2 +4 0 Spot 0 +0 +2 +2 0 Tumble 2.5 +4 -2 +4 5 Equipment: Cost Weight Rapier 20gp 2lb Dagger 2gp 1lb Chain Shirt 100gp 25lb Shortbow 30gp 2lb 20 arrows 2gp 3lb Backpack 2gp 1lb 2 days trail rations 1gp 2lb Bedroll 1sp 5lb Flint and Steel 1gp 0lb 4 sunrods 8gp 4lb 58 arrows 6gp 9lb Belt pouch 1gp .5lb Potion of Cure Light Wounds 50gp 0lb Total Weight:54.5lb Money: 49gp 7sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 133 Height: 4'8" Weight: 90lb Eyes: Silver Hair: White Skin: Tan
Background: Rika has lived in Orussus for most of her life. She was apprenticed to a master elven smith who produced finely crafted and decorated weapons. A year before her apprenticeship ended, the smith disappeared, leaving her without a guild rank and unable to practice her craft. Knowing both how to make a good sword and how to use it, she has decided to take up adventuring.
Of Eggs and Desires: Rika was hired to find and return a missing hippogriff egg collecter, as well as taking some eggs if she got the chance. The man returned to Orussus the day after she left and her and her companions were called back.
Of Eggs and desires:
Bought 40 more arrows before setting off.
Got 20 arrows as provisions
Spent 2 sp on lunch at inn
Used 1 arrow in fight
Got 500 xp time adventuring
Got 30 xp for snake
Got 30 gold as reward for early end
1034 xp for Slaves of the Dragon up to the 14-kobold ambush
Used ??? arrows in SotD
Last edited by fuzzy; Thursday, 8th September, 2005 at 09:30 PM. Reason: update
Thursday, 28th October, 2004, 08:56 AM #140
Novice (Lvl 1)
Razir "the Whisper" of Orussus
Code:Name: Razir "the Whisper" of Orussus Gender: male Race: Half-Elf Class: Rogue Alignment: Chaotic Good Deity: none Ability Score Mod Cost Level: 1st XP: 0 Str: 14 +2 6 BAB: +0 HP: 7 (1d6+1) Dex: 16 +3 8 Grap: +2 AC: 14 (+2 Dex, +2 Armor) Con: 12 +1 4 Speed: 30' Touch: 12 Int: 14 +2 6 Init: +2 Flat: 12 Wis: 10 2 ACP: -0 Cha: 12 +1 4 Saves Total Base Ability Feat Special Fort: 1 0 +1 0 0 Ref: 4 2 +2 0 0 Will: 0 0 +0 0 0 Spell Save: +2 vs. Enchantment Weapons Attack Damage Critical Range Special Rapier +2 1d6+2 18-20/x2 Blackjack (Sap) +2 1d6+2 20/x2 nonleathel damage Crossbow (Hand) +2 1d4 19-20/x2 30 ft. Feats: Combat Expertise Abilities: Sneak Attack (+1d6), Trapfinding Immunity to sleep spells, low light vision, elven blood Skill points: 40 Skills Total Ranks Ability Feat ACP Special Balance +3 1 +2 Bluff +5 4 +1 Climb +5 3 +2 Diplomacy +5 2 +1 +2 (Race: Half-Elf) Disable Device +5 3 +2 Escape Artist +3 1 +2 Gather Information +5 2 +1 +2 (Race: Half-Elf) Hide +5 3 +2 Jump +5 3 +2 Knowledges (local) +5 3 +2 Listen +3 2 +1 (Race: Half-Elf) Move Silently +5 3 +2 Open Lock +3 1 +2 Search +5 2 +2 +1 (Race: Half-Elf) Spot +3 2 +1 (Race: Half-Elf) Swim +3 1 +2 Tumble +5 3 +2 Use Rope +3 1 +2 Languages: Common, Elven, Goblin and Halfling. Equipment Quantity Cost Weight Explorers Outfit 1 0 gp 0 lb. Blackjack (Sap) 1 1 gp 2 lb. Crossbow (hand) 1 100 gp 2 lb. Quiver (20 bolts) 1 2 gp 2 lb. Rapier 1 20 gp 2 lb. Leather Armor 1 10 gp 15 lb. Thieves' Tools 1 30 gp 1 lb. Backpack 1 2 gp 2 lb. Waterskin 1 1 gp 4 lb. Bedroll 1 1 sp 5 lb. Flint and Steel 1 1 gp 0 lb. Rope, silk (50 ft.) 1 10 gp 5 lb. Chalk 10 1 sp 0 lb. Sunrod 1 2 gp 1 lb. Trail Rations 2 10 sp 2 lb. Total Weight: 43 lb. Wealth Platinum Gold 19 Silver 8 Copper Carrying Capacity Light Load 58 lb. or less Medium Load 59-116 lb. Heavy Load 117-175 lb. Age: 23 Height: 5'2" Weight: 110 lb. Eyes: grey Hair: blonde, almost white Skin: light
"An honest mans work is the Grim Dealers game"
Lithe and lissome, Razir is not a very imposing figure, leaning physically closer to his elven than to his human ancestry. His mist-grey eyes always watch and shift nervously under the strands of his blonde, almost white hair that could certainly use a new cut. His clothing is functional and well worn, showing patches and stitches in many places, but seems to be generally well cared for.
His throat sports a "hangman's scar", a fine white line where the noose pulled tight, a constant reminder about is frequent brushes with the law.
Thanks to the scar, his voice is raspy and raw, rarely louder than a strained whisper. Long or loud talking obviously pains him, trait that also earned him the gloomy nickname "the Whisperer" in the back-alleys of Orussus.
Although obviously an outlaw, he has a friendly and genuine demeanor, and a knack for winning over (or persuading) people with friendly gestures and a smile.
Razir is an old inhabitant of the city. Having grown up in the alleys and gutters of Ourssus, he was at odds with the local authority as long as he remember. Most of his life so far has been a struggle to make his place in the town (interrupted by frequent prison terms). Though he has a certain grudge with the town-authority and a careless disregard for rules and laws, he's not actually a bad person. He just cannot bring himself to earn money the 'hard' way through honest work.
Last edited by Zweischneid; Saturday, 13th November, 2004 at 07:58 AM.
"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"
-- Smaug, the Dragon, "The Hobbit"