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Friday, 11th February, 2005, 10:33 PM #161
Defender (Lvl 8)
- Join Date
- Nov 2004
- Houston, Texas
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ø Block Jdvn1
Anton Brandovold, Human Ranger 4Code:
Name: Anton Brandovold Class: Ranger Race: Human Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Halina, NG Goddess of Fertility, Agriculture and Childbirth Str: 13 +1 (05p.) Level: 4 XP: 6445 Dex: 16 +3 (10p.) BAB: +4 HP: 30 (4d8+4) Con: 13 +1 (05p.) Grapple: +5 Dmg Red: -/- Int: 14 +2 (06p.) Speed: 30' Spell Res: - Wis: 13 +1 (04p.) Init: +3 Spell Save: +1 Cha: 8 -1 (00p.) ACP: -2 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 4 +1 +5 Ref: 4 +3 +7 Will: 1 +1 +2 Weapon Attack Damage Critical Longbow, Composite +7 1d8+0 20/x3 Lngbw, comp (w/i 30') +8 1d8+1 20/x3 Arrows (20) +++--/-----/-----/-----/----- Battleaxe +5 1d8+1 20/x3 Dagger +5 1d4+1 19-20/x2 Languages: Common, Undercommon, Giant Abilities: - Favored Enemy (Magical Beast) - Wild Empathy - Animal Companion (Camel, 'Obed') Spells: 0 (2/day) -- -Endure Elements -Longstrider Feats: Track Point Blank Shot Precise Shot Rapid Shot Endurance Mounted Combat Skill Points: 54 Max Ranks: 6/3 Skills Ranks Mod Misc Total Climb 2 +1 -2 +1 Handle Animal 4 -1 +3 Heal 1 +1 +2 Hide 7 +3 -2 +8 Jump 2 +1 -2 +1 Knowledge (Dungeoneering) 7 +2 +9 Knowledge (Nature) 7 +2 +2 +11 Listen 4 +1 +5 Move Silently 7 +3 -2 +8 Ride 7 +3 +10 Spot 3 +1 +4 Survival 7 +1 +2 +10 Swim 2 +1 -4 -1 Use Rope 3 +3 +6 Equipment: Cost Weight Battleaxe 10gp 6lb Longbow, Composite 100gp 3lb Arrows (20) 1gp 3lb Dagger 2gp 1lb Studded Leather 25gp 20lb Buckler 15gp 5lb Explorer's Outfit 0gp 0lb Waterskin 1gp 4lb
*Alchemist's Fire -gp 1lb *Potion Cure Light -gp -lbThree-leaf clover *See Notes Total Weight: 42lb Money: 89gp 12sp 10cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 150 750 Fyodor, Mule 8gp Packsaddle 5gp 15lb Rations, trail (6) 3gp 6lb Bedroll 1sp 5lb Rope, Silk 50' 10gp 5lb Feed, x4 2sp 40lb Backpack 2gp 2lb -Traveler's Outfit 1gp 5lb -Chalk (10) 1sp -- Mule Weight: 78lb Lgt Med Hvy Lift Push Max Weight: 228 459 690 1380 3450 Age: 26 Height: 6'1" Weight: 180lb Eyes: Gray Hair: Black Skin: Light
Fyodor is a small but sturdy mule, capable of going a long way. His fur is a mix of dark brown, lighter brown, and grey patches, and Anton tries to keep him well-groomed.
Here's what he looks like. Yes, I drew it.
Personality: Anton isn't a huge talker due to his accent, but he's not afraid of a conversation either. His philosophies are somewhat complex and have to do with balance in all things. He believes that the universe should have a balance of order and chaos, but that things inherently turn to chaos. As such, people should try to be lawful and ordered in order to balance out the universe. That's not to say he doesn't enjoy a crazy party every once in a while -- he can't be too ordered and structured or he wouldn't be balanced himself. Anton tends towards good because it is generally less agressive than evil. Evil will try to overpower Good, but Good is more passive. So, he helps out Good.
Last edited by Jdvn1; Saturday, 26th May, 2007 at 09:26 PM. Reason: levelled
Sunday, 13th February, 2005, 06:26 AM #162
Raena Celeste Everglade, Halfling Rogue 1Code:
Name: Raena Celeste Everglade Class: Rogue Race: Halfling Size: Small Gender: Female Alignment: Chaotic Neutral Deity: Grendath Str: 10 +0 (4p.) Level: 1 XP: 0 Dex: 18 +4 (10p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (6p.) Grapple: -4 Dmg Red: ~/~ Int: 14 +2 (6p.) Speed: 20' Spell Res: ~ Wis: 8 -1 (0p.) Init: +4 Spell Save: +2 Cha: 12 +1 (4p.) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +4 +1 +0 +0 18 Touch: 15 Flatfooted: 14 Base Mod Misc Total Fort: 0 +2 +1 +3 Ref: 2 +4 +1 +7 Will: 0 -1 +1 +0 Weapon Attack Damage Critical Range Rapier +1 1d4(+1d6) 18-20/x2 ~ Dagger +1 1d3(+1d6) 19-20/x2 ~ Dagger (thrown) +6 1d3(+1d6) 19-20/x2 10' Light Crossbow +5 1d6(+1d6) 19-20/x2 80' Languages: Common, Halfling, Elven, Gnome Abilities: CLASS ABILITIES: - Sneak Attack +1d6 - Trapfinding RACIAL BENEFITS: - Small - +2 morale bonus on saves vs. fear - +1 racial bonus on atk. rolls w/ thrown weapons and slings - Favored Class: Rogue Feats: Point Blank Shot Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff (CHA) 2 +1 +3 Climb (STR) 0 +0 +2-1 +1 Diplomacy (CHA) 4 +1 +5 Disable Device (INT) 4 +2 +6 Disguise (CHA) 2 +1 +3 Forgery (INT) 2 +2 +4 Hide (DEX) 4 +4 +4-1 +11 Jump (STR) 0 +0 +2 +2 Listen (WIS) 2 -1 +2 +3 Move Silently (DEX) 4 +4 +2-1 +9 Open Lock (DEX) 4 +4 +8 Search (INT) 2 +2 +4 Spot (WIS) 2 -1 +1 Sleight of Hand (DEX) 4 +4 -1 +7 Tumble (DEX) 0 +4 -1 +3 Use Magic Device (CHA) 4 +1 +5 Equipment: Cost Weight Rapier 20gp 1lb Dagger x5 8gp 2.5lb Light Crossbow 35gp 2lb Studded Leather Armor 25gp 10lb Wand of Magic Missile (7c) ??gp ~lb Explorer's Outfit ~gp ~lb Backpack 2gp .5lb - Bedroll 1sp 1.25lb - Waterskin 1gp 1lb - Flask of Acid 20gp 1lb - Potion (CLW) 25gp ~lb - Courtier's Outfit 30gp 1.5lb - Trail Rations x4 4gp 1lb - Thief's Tools 30gp .5lb - Flint and Steel 1gp ~lb - Lamp, common 1sp 1lb - Oil flask (1) 1sp 1lb - Mirror 10gp .5lb - Signal Whistle 8sp ~lb Total Weight:24.75lb Money: 32gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 24.75 49.5 75 150 375 Age: 23 Height: 2'11" Weight: 31lb Eyes: Bright emerald green Hair: Wavy auburn Skin: Fair
Background: Growing up in an urban environment with her family, Raena has never been a stranger to the "politics" of the streets. Both her mother and father were common street thieves, and they raised their daughter as such. Thus, she largely raised herself. Making many friends in the seedy district, some good, others downright evil, Raena found out very soon the nature of her "dog-eat-dog" world. During her time on the streets, she got involved into more than one plot, some very profitable, some very detrimental to her health, and one driving her from her home town, leaving everything she owned and everyone she knew behind. She traveled across the land for a while, she kept moving in fear of discovery by her dangerous, silent enemy. Finally she has decided to stop her retreat in Orussus. There she raised some gold using her classic "little girl" disguise and has now decided to take a look inside the local tavern she has heard so much about, the Red Dragon Inn.
Last edited by Kaitlin; Thursday, 24th February, 2005 at 01:04 PM. Reason: "Minor omissions and tiny mistakes" ;)
Tuesday, 15th February, 2005, 08:06 AM #163
Acolyte (Lvl 2)
Lynneth Starreaver, Human Wizard 1Code:
Name: Lynneth Starreaver Class: Wizard Race: Human Size: Medium Gender: Female Alignment: Chaotic Good Deity: Mortalist (Personal) / Grendath / Ulura Str: 10 +0 ( 2p.) Level: 1 XP: 0 Dex: 12 +1 ( 4p.) BAB: +0 HP: 6 (1d4+2) Con: 14 +2 ( 6p.) Grapple: +0 Dmg Red: -- Int: 16 +3 (10p.) Speed: 30' Spell Res: -- Wis: 12 +1 ( 4p.) Init: +1 Spell Save: +3 Cha: 12 +1 ( 4p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 -- -- +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +1 +2 +3 Will: 2 +1 +3 Weapon Attack Damage Critical Quarterstaff +0 1d6+0 20/x2 Dagger +0 1d4+0 19-20/x2 Languages: Common, Abyssal, Celestial, Draconic Abilities: RACIAL (HUMAN) · Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. · Human base land speed is 30 feet. · 1 extra feat at 1st level. · 4 extra skill points at 1st level and 1 extra skill point at each additional level. · Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. · Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. CLASS (WIZARD) · Summon Familiar: Nar (Weasel, +2 to Reflex saves, 3 HP) · Arcane Spellcasting (Bonus Spells: Levels 1, 2, 3) · Spells Known: 0 - All Wizard Spells 1 - Charm Person, Color Spray, Enlarge Person, Mage Armor, Magic Missile, Silent Image · Spells Prepared: 0:3 - Detect Magic, Ghost Sound, Daze 1:2 - Color Spray, Silent Image Feats: Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Illusion) Skill Points: 24 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +2 +0 +6 Decipher Script 1 +3 +0 +7 Disable Device* 1.0 +3 +0 +5 Knowledge (Arcana) 4 +3 +0 +7 Knowledge (Architecture) 1 +3 +0 +4 Knowledge (Dungeoneering) 1 +3 +0 +4 Knowledge (Nature) 1 +3 +0 +4 Knowledge (The Planes) 3 +3 +0 +7 Knowledge (Religion) 3 +3 +0 +6 Listen* 0 +1 (+2) +3 Spellcraft 4 +3 +3 +10 Spot* 0 +1 (+2) +3 (Skills with a * are cross-class. Alertness when familiar is near.) Equipment: Cost Weight Explorer's Outfit 0 gp 0.0 lb Spell Component Pouch 5 gp 2.0 lb Wizard's Spellbook 0 gp 3.0 lb Quarterstaff 0 gp 4.0 lb Dagger 2 gp 1.0 lb Backpack 2 gp 2.0 lb Chalk 1 cp 0.0 lb Flask 3 cp 1.5 lb Scroll Case 1 gp 0.5 lb Crowbar (Cold Iron) 4 gp 5.0 lb Total Weight:19 lb Money: 5 gp 9 sp 6 cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 17 Height: 5'0" Weight: 115 lb Eyes: Blue Hair: Light brown, shoulder-length Skin: Light tan
Background: Lynneth is a self-taught wizard, and as such can occasionally be a bit high-handed. She's a scholar at heart, with a natural curiosity about forgotten spells and old elven magics, and occasionally steps into places where angels fear to tread, but a lifetime of living on her family's farm near a rather, well, anti-intellectual village has made her feel very self-conscious about her vocation. Lynneth is of mostly human blood with a possible hint of elf a generation or two back that she's heard from family stories, which may explain her affinity for wizardry. She hasn't been formally taught about magic due to her family's lack of money, but as a natural adept, has taught herself out of the books of the more generous scholarly mages in the area, and is looking to expand her knowledge. She carries her lucky cold iron crowbar around with her -- lucky because she discovered its unusual properties when it turned out to be the only weapon in her possession during an unfortunate encounter with a fae.
Last edited by Amy Kou'ai; Tuesday, 15th February, 2005 at 07:54 PM.
Monday, 21st February, 2005, 05:48 AM #164
Defender (Lvl 8)
- Join Date
- Nov 2004
- Houston, Texas
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ø Block Jdvn1
Farid Duropied, Dwarven Fighter 3Code:
Name: Farid Duropied Class: Fighter Race: Dwarf Size: Medium Gender: Male Alignment: Lawful Good Deity: Ayratha Str: 14 +2 (06p.) Level: 3 XP: 3904 Dex: 16 +3 (10p.) BAB: +3 HP: 34 (3d10+9) Con: 16 +3 (06p.) Grapple: +5 Dmg Red: -/- Int: 12 +1 (04p.) Speed: 20' Spell Res: - Wis: 10 +0 (02p.) Init: +3 Spell Save: - Cha: 8 -1 (02p.) ACP: -4 Spell Fail: --% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 3 +3 +6 Ref: 1 +3 +4 Will: 1 +0 +1 Weapon Attack Damage Critical Dwarven Urgosh +6 1d8+3 20x3 Dwarven Urgosh (TWF) +4/+4 1d8+2/1d6+1 20x3 Warhammer +5 1d8+2 20x3 Languages: Common, Dwarven, Giant Abilities: Dwarf AbilitiesSpoiler:
Here's what he looks like. Yes, I drew it.
Personality: Like many dwarves, Farid is a proud man. Growing up the son of a miner and a seamstress, Farid wants to make a name for himself. He does not like to back down from a challenge, and he wants to be known as a brave and reknowned fighter.
Last edited by Jdvn1; Thursday, 6th July, 2006 at 06:26 AM. Reason: levelling
Wednesday, 23rd February, 2005, 12:27 AM #165Code:
Name: Artemis Freeman Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: ~ Str: 17 +3 (13p.) Level: 1 XP: 350 Dex: 13 +1 (05p.) BAB: +1 HP: 12/12 (1d10+2) Con: 14 +2 (06p.) Grapple: +4 Dmg Red: ~/~ Int: 10 +0 (02p.) Speed: 30' Spell Res: ~ Wis: 10 +0 (02p.) Init: +1 Spell Save: +~ Cha: 10 +0 (02p.) ACP: -7 Spell Fail: ~% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +1 +0 +0 +0 18 Touch: 11 Flatfooted: 17 Base Mod Misc Total Fort: 2 +2 +0 +4 Ref: 0 +1 +0 +1 Will: 0 +0 +0 +0 Weapon Attack Damage Critical Longsword +4 1d8+3 19-20x2 Dagger (x2) +4 1d4+3 19-20x2 Shortbow +2 1d6 x3 Languages: Common Abilities: CLASS BENEFITS: - Extra Feat at Levels 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20 RACIAL BENEFITS: - Favored Class: Any - Extra Feat at First Level - 1 Extra Skill Point per Level Feats: - Power Attack - Cleave - Quick Draw Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance (DEX) 0 +1 -7 -6 Climb* (STR) 4 +3 -7 +0 Craft (Armor)* (INT) 2 +0 +2 Escape Artist (DEX) 0 +1 -7 -6 Handle Animal* (CHA) 2 +0 +2 Hide (DEX) 0 +1 -7 -6 Intimidate* (CHA) 2 +0 +2 Jump* (STR) 0 +3 -7 -4 Move Silently (DEX) 0 +1 -7 -6 Ride* (DEX) 2 +1 +3 Swim* (STR) 0 +3 -7 -4 * - denotes class skill Equipment: Cost Weight Longsword 15gp 4lb Dagger (x2) 4gp 2lb Shortbow 30gp 2lb Arrows (20) 1gp 3lb Heavy Steel Sheild 20gp 15lb Chainmail 150gp 40lb Backpack 2gp 2lb - Bedroll 1sp 5lb - Flint & Steel 1gp ~lb - Rations (4 Days) 2gp 2lb - Traveller's Outfit ~gp ~lb - Artisan's Tools 5gp 5lb Total Weight:81.36lb Money: 59gp 09sp 00cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1300 Age: 28 Height: 5'11" Weight: 246lb Eyes: Sky Blue Hair: Jet Black Skin: Tan
little attention to his surroundings. However, on look into his piercing eyes
lets any traveller know that Artemis is actually looking into your soul.
Strong but silent, Artemis attacks are forceful and with meaning, every swing
seeming to be working towards a more ultimate goal. By looking at him, though
you would not know that he ever got into battles. His armor seems brand new,
the sword at his side is unblemished. Along the outside of each leg, a dagger can
be seen. On his back, a large steel shield seems to be covering up a shortbow and
a quiver of arrows. The chainmail armor he is wearing seems to cover every inch
of his body, making it hard to see if he wears only that or not. Everything has its
place on his body, and everything seems as clean as the day it was made. His hair
is slicked back with one tiny strand of hair braided and hanging over the right side
of his face, just outside his right eye. The braided strand goes down to about his
chin while the rest of his hair is cut to about an inch in length.
Background: The life of a fighter is one of tedium, and the same can be said of Artemis's
life. He grew up in a civilized society, but never found his niche among his
circle of friends, so at a young age, he began teaching himself the fine art
of armorsmithing. Under the tutelage of an old dwarven armorsmith, Artemis
began learning the fine art of crafting armor from the various metals of the
world. Through this profound understanding he was acquiring, he began to
teach himself how to put on and take off these suit of armor, leading him to
also teach himself about the art of swordfighting. Now that he had finally
found his place and purpose, Artemis left his armorsmithing apprenticeship to
join in the local guard. He spent a good many years in the guard, until about
one year ago, when he heard of his dwarven friend's demise. At this point,
Artemis retired from the guard and now had taken over the smithing business.
Learning that the business wasn't for him, he left that to begin pursuing other
adventures. He can, most of the time, be found out wandering the roads and
countryside, looking for any adventure he can get himself into...
Last edited by Tassadar; Tuesday, 19th April, 2005 at 07:49 PM.
Wednesday, 23rd February, 2005, 12:58 PM #166
Novice (Lvl 1)
Still working on this one (2006-06-22)
Name: Cærlin, of the Kayeds Class: Brd1 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Grendath Str: 16 +3 [10p] Level: 1 XP: 0 Dex: 14 +2 [6p] BAB: 0 HP: 13 Con: 12 +1 [4p] Grapple: +3 Dmg Red: none Int: 10 +0 [2p] Speed: 30' Spell Res: none Wis: 10 +0 [2p] Init: ? Spell Save: N/A Cha: 14 +2 [6p] ACP: See below Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +2 +2 +0 +0 +0 17 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: 0 +1 +0 +1 Ref: 2 +0 +0 +2 Will: 2 +0 +0 +2 Weapon Attack Damage Critical Morning star +3 1d8+3 20x2 Long sword +3 1d8+3 19-20x2 Whip +3 1d3+3* x2 15' reach * = Nonlethal damage Languages: Common, Tribal? Abilities: Feats: Skill Points: 36 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise (b) 0 +2 +2 Balance (b) 0 +0 +0* Bluff (b) 0 +2 +2 Climb (bf) 0 +3 +0 +3* Concentration (b) 0 +2 +2 Craft (bf) Diplomacy (b) 0 +2 +2 Disguise (b) 0 +2 +2 Escape Artist (b) 0 +3 +3* Forgery (x) 0 +2 +2 Gather Information 0 +2 +2 Handle Animal Heal 0 -1 -1 Hide 0 +3 +11* Intimidate 3 +0 +3 Jump 5 +2 +9* Listen 0 -1 +1 Move Silently 4 +3 +9* Open Lock 4 +3 +7 Perform (oratory) Ride 0 +3 +3 Search 4 +2 +6 Sense Motive 0 -1 -1 Spot 0 -1 -1 Survival 0 -1 -1 Swim 0 +2 +2** Tumble 4 +3 +2 +9* Use Magic Device 4 +0 +4 Use Rope 0 +3 +3 * = ACP applies, ** = Double ACP applies ACP with Studded leather armor: -1 Equipment: Cost Weight Travellers outfit 0gp Morning Star 8gp 6lb Long sword 15gp 4lb Whip 1gp 2lb Heavy wooden shield 7gp 10lb Studded Leather 25gp 20lb Wand, Cure Light Wounds 75gp - 5 charges Flask of Acid 10gp 1lb Lantern, Hooded 7gp 2lb Bedroll 1sp 5lb Flint and Steel 1gp - Oilskin, 4 pints 14sp 4lb Waterskin, 4 pints 10sp 4lb Rations, 7 35sp 7lb Total Weight:??lb Money: 4gp 9sp 10cp Lgt Med Hvy Lift Push Max Weight: 43.5 87 130 260 650 Age: 28 Height: 5'10" Weight: 174lb Eyes: Brown Hair: Brown, cut short
Cærlin was part of an isolated nomadic tribe called the Kayeds. Few in the tribe could read or write, so their history and stories were passed on by telling stories. In ancient times, the bards of the tribes were called Skalds, who travelled wide and far, sharing their stories with other tribes. This practice continues, but now the Skalds also brings news from the outside world to the tribes and help arbitrate deals between the tribes and the cities. The once great Kayed clan is now mostly a semi-nomadic village of tribesmen that live off hunting, and trade the furs to merchants in return for goods and food. Still, the Kayeds are also viewed as fearless warriors, though rarely swayed to come to one cause or the other as long as their territories aren't threatened.
Cærlin left his tribe many years ago, seeking to find fortunes and stories. He returns every now and then, spends a month with his mother and father, sharing stories, and then leaves again.
Last edited by rln; Thursday, 22nd June, 2006 at 12:03 PM.
Saturday, 26th February, 2005, 07:35 AM #167Code:
Name Jasper "Bookworm" Goodheart Class Wizard Race Halfling Size Medium Gender Male Alignment Neutral Good Deity ~ Str 08 -1 (02p.) Level 1 XP 0 Dex 18 +4 (10p.) BAB +0 HP 5 (1d4+1) Con 12 +1 (04p.) Grapple -5 Dmg Red ~ Int 16 +3 (10p.) Speed 20' Spell Res ~ Wis 10 +0 (02p.) Init +4 Spell Save +3 Cha 10 +0 (02p.) ACP -0 Spell Fail XX% Base Armor Shld Dex Size Nat Misc Total Armor 10 +0 +0 +4 +1 +0 +0 15 Touch 15 Flatfooted 11 Base Mod Misc Total Fort 0 +1 +3 +4 Ref 0 +4 +1 +5 Will 2 +0 +1 +3 (+5 vs. FEAR) Weapon Attack Damage Critical Quarterstaff 0 1d4-1/1d4-1 x2 Crossbow, light +5 1d6 19-20x2 Dagger (melee) 0 1d3-1 19-20x2 Dagger (thrown) +6 1d3 19-20x2 Languages - Common - Halfling - Draconic - Goblin - Gnome Abilities RACIAL TRAITS: - +2 Dexterity, -2 Strength: Halflings are quick, agile, and good with ranged weapons, but they are small and therefore not as strong as other humanoids. - Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. - Halfling base land speed is 20 feet. - +2 racial bonus on Climb, Jump, and Move Silently checks: Halflings are agile, surefooted, and athletic. - +1 racial bonus on all saving throws: Halflings are surprisingly capable of avoiding mishaps. - +2 morale bonus on saving throws against fear: This bonus stacks with the halfling's +1 bonus on saving throws in general. - +1 racial bonus on attack rolls with thrown weapons and slings: Throwing and slinging stones is a universal sport among halflings, and they develop especially good aim. - +2 racial bonus on Listen checks: Halflings have keen ears. - Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies. - Favored Class: Rogue. Al multiclass halfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Halflings have long had to rely on stealth, wit, and skill, and the vocation of rogue comes naturally to them. CLASS TRAITS (WIZARD): - Summon Familiar - Scribe Scroll: You can create scrolls, from which you or another spellcaster can cast the scribed spells. - Spells Known: 0 (ALL) - ALL 1 (6) - Magic Missle, Mage Armor, Identify, Comprehend Languages, Ray of Enfeeblement, Chill Touch - Spells Prepared (Bonus 1, 2, 3): 0 (3) - Ray of Frost, Disrupt Undead, Read Magic 1 (2) - Magic Missle, Mage Armor Feats - Scribe Scroll - You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its (spell level x (caster level) x 25) gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. - Eschew Materials - You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal. - Alertness (when within arms reach of familiar) - You have finely tuned senses. Skill Points 20 Max Ranks 4/2 Skills Ranks Mod Misc Total Climb (STR)* 0 -1 +2 +1 Concentration (CON) 4 +1 +5 Decipher Script (INT) 2 +3 +5 Hide (DEX)* 0 +4 +4 +8 Jump (STR)* 0 -1 -4 -5 Knowledge (Arcana) (INT) 4 +3 +7 Knowledge (History) (INT) 1 +3 +4 Knowledge (Local) (INT) 1 +3 +4 Knowledge (Nature) (INT) 1 +3 +4 Knowledge (Arch/Eng) (INT) 1 +3 +4 Knowledge (Nobility) (INT) 1 +3 +4 Knowledge (Religion) (INT) 1 +3 +4 Move Silently (DEX)* 0 +4 +2 +6 Listen (WIS)* 0 +0 +4** +4 Spellcraft (INT) 4 +3 +7 Spot (WIS)* 0 +0 +2** +2 * - Cross Class Skill ** - +2 if Alertness Feat Applys Equipment Cost Weight Quarterstaff ~~cp 2lb Light Crossbow 35gp 2lb - Bolts, crossbow (x20) 2gp 1lb Dagger 2gp .5lb Explorer's Outfit ~~gp ~~lb Backpack 2gp .5lb - Ink (1 oz. vial) (x2) 16gp ~~lb - Spellbook, wizards 15gp 3lb - Spell Component Pouch 5gp 2lb - Signet Ring 5gp ~~lb - Rations, trail (x4) 2gp 1lb - Sealing Wax 1gp 1lb - Waterskin 1gp 1lb - Flint and Steel 1gp ~~lb - Paper (sheet) (x2) 8sp ~~lb - Bedroll 1sp 1.25lb - Inkpen 1sp ~~lb - Torch 1cp 1lb Total Weight16.23lb Money 31gp 09sp 09cp Lgt Med Hvy Lift Push Max Weight 19.5 39.25 60 120 300 Age 45 Height 3'2" Weight 31lb Eyes Black Hair Black Skin Tan and Rough
Background Jasper was born in a tiny little village with 2 brothers and 1 sister. His parents didn't really want him getting into the trouble that his siblings before him had been in, so they made sure to school him well. After getting his first look at a book, Jasper was instantly drawn in by them. This is how he got his nick-name. While walking down the street, one could see Jasper reading, and it seemed that every day, he was on to a new book. One day, while in the library, he came across a book in a language he did not know. That language turned out to be Draconic. He took many years of his childhood deciphering that book, and finally, one day, he managed to get what it said. The halflings in the town, unbeknownst to them, had placed a spellbook in with their regular books. Jasper, being as curious as he was, wanted to find a way to "use" the book, so he went out searching for a way. He finally came across a wizard's guild, and began learning the ways of an arcane mage. The spellbook has become his personal spellbook, and he is on a never-ending quest for true understanding of Arcana...oh, and quest for books. That too. This endless search for knowledge has led him to the Red Dragon Inn.
Last edited by Tassadar; Wednesday, 13th April, 2005 at 05:32 AM.
Friday, 4th March, 2005, 10:48 PM #168
Minor Trickster (Lvl 4)
Name: Malen Class: Wizard Race: Dwarf Size: Medium Gender: Male Alignment: N Deity: - Str: 13 +1 (5p.) Level: 1 XP: 0 Dex: 13 +1 (5p.) BAB: +0 HP: 7 (1d4+3) Con: 16 +3 (6p.+2) Grapple: +1 Dmg Red: -/- Int: 16 +3 (10p.) Speed: 20' Spell Res: - Wis: 12 +1 (4p.) Init: +1 Spell Save: +3 Cha: 6 -2 (0p.-2) ACP: -- Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 +0 +0 +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 0 +3 +3 Ref: 0 +1 +1 Will: 2 +1 +3 Weapon Attack Damage Critical Club +1 1d6+1 20/2 Dagger +1 1d4+1 19-20/2 Light X-Bow +1 1d8 19-20/2 Languages: Dwarven, Common, Bonus: Draconic, Goblin, Orc Abilities: Racial - Darkvision 60' Stonecunning Stability +2 save vs. poisons +2 save vs. spells/spell-like effects +1 attack vs. orcs and goblinoids +4 dodge vs. giants +2 on stone/metal Appraisals +2 on stone/metal Crafting Weapon Familiarity Class - Bonus Feats (Wizard) Draconic as a possible bonus language Familiar Proto - Familiar: Varti the Rat. Lives in the many pockets of Malen's vest, and occasionally Malen's unkempt beard. When Malen finally calls his familiar, he fully expects Varti to undergo the transformation into Magical Beast and take the role. However, Malen has decided not to wait for the ritual before granting Varti all the "priveleges" the station holds. Malen therefore treats the rodent as his familiar, reality notwithstanding. Feats: Scribe Scroll (bonus from Wizard) Still Spell Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise (Stone/Metal)* 0 +3 +2 +5 Concentration 4 +3 +7 Craft (Alchemy) 2 +3 +5 Craft (Decorative Metal) 3 +3 +2 +8 Decipher Script 2 +3 +5 Knowledge (Arcana) 3 +3 +6 Knowledge (Engineering) 1 +3 +5 Knowledge (Planes) 1 +3 +4 Spellcraft 4 +3 +7 * Skills with no ranks, but with bonuses from either race or familiar. Equipment: Cost Weight Explorer's Outfit 0gp 8lb Pocketed Vest* 12gp 4lb (See Below) -- Spell Comp Pouch - - (included) -- Vest Pouch Left - - (included) -- -- Spare Change (see below) -- Vest Pouch Right - - (included) -- -- Ink Vial 8gp - -- -- Ink Quills (2) 2sp - -- -- Map Case 1gp .5lb -- -- Parchment (5) 1gp - -- -- Chalk (3) 3cp - Club 0gp 3lb Daggers (2) 4gp 2lb Light Crossbow 35gp 4lb Crossbow Bolts (40) 4gp 4lb Backpack 2gp 2lb -- Empty Flask (2) 6cp 3lb -- Flint and Steel 1gp - -- Bedroll 1sp 5lb -- Sack 1sp .5lb -- Trail Rations (3) 15sp 3lb -- Artisan's Tools 5gp 5lb (Decorative Metal) -- Spellbook* - 3lb (See Below) *Pocketed Vest - A simple yet durable overgarment festooned with easily accessible pockets. Larger pockets on either side of the vest hold as much as belt pouches, while smaller pockets hold spell components. (Price and weight is equivelent to to 2 belt pouches, a component pouch, and and extra lb and 3 extra gp for heavy cloth and soft leather garment). *Spellbook - Malen's spellbook is leather bound with acid-etched plates on the inner covers and in the middle to provide backing and strength. Each plate holds what Malen considers his personal rune. It currently contains the following spells: All 0-Level spells, endure elements, enlarge, identify, shield, sleep, unseen servant. The page with identify is not written on paper, but is embossed and etched on a sheet of metal, much like that of the cover sheets. Total Weight:47lb Spare Change: 44gp 18sp 19cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 150 750 Age: 157 Height: 4'5" Weight: 129lb Eyes: Black Hair: Dingy Brown Skin: Pale and scarred
"See that dwarf alone at that table? No, not that one, the one over there talking to himself. He's a strange duck, he is. Came in last night looking for a place to stay, ordered a pint and a block of cheese. He scoops up the flagon, and quick as you can say 'Bob's your uncle' a rat pops right out of his wild beard, grabs the cheese, and scampers back in. He hadn't said a word to anyone since!"
Malen is a bald and brown bearded dwarf with a face that not even a mother could love. In happier times, he would have simply been homely, or possible average looking in the right light, but his burn scarred forehead and brainpan have kept Malen well out of the sweet dreams of many an dwarf maid. Worse, his beard, though thick, is shamefully ill-groomed, loosely braided near the bottom half to make a nest of sorts for a rat he calls Varti.
Malen wears simple yet sturdy garments made of soft leather and cloth and festooned with pockets. Save for his burns and his mannerisms, he is eminintly forgettable.
Last edited by Enkhidu; Wednesday, 16th March, 2005 at 06:33 AM. Reason: More corrections
Sunday, 6th March, 2005, 07:58 AM #169
Novice (Lvl 1)
Name: Keth Sex: Male Race: Half-Orc Class: Fighter Level: 1 Alignment: Neutral Good Player: spycat Abilities: Strength 18 (+4) Dexterity 15 (+2) Constitution 14 (+2) Intelligence 8 (-1) Wisdom 12 (+1) Charisma 6 (-2) Size: Medium Height: 6' 3" Weight: 390 lb Skin: Gray Eyes: Black Hair: None Total Hit Points: 12 Speed: 30 feet Armor Class: 13 = 10 +1 [padded] +2 [dexterity] Touch AC: 12 Flat-footed: 11 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +5 = 1 [base] +4 [strength] Attack (unarmed): +5 = 1 [base] +4 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +5 = 1 [base] +4 [strength] Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load:201-300 lb. Lift over head:300 lb. Lift off ground:600 lb. Push or drag:1500 lb. Languages: Common, Orc Dagger [1d4 +4(Str), crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing or slashing] Throwing Axe (x2) [1d6 +4 (Str), crit x2, range inc 10 ft., 2 lb, light, slashing] Greatsword [2d6 +6(Str, 2 handed), crit 19-20/x2, 8 lb., two-handed, slashing] Padded armor [light; +1 AC; max dex +8; check penalty 0; 10 lb.] Feats: Agile Quick Draw Traits: Ability/ Skill Mod/ Ability Mod/ Ranks/ Misc. Mod Balance Dex* 4 = +2 +2 [agile] Climb Str* 6 = +4 +2 Concentration Con 2 = +2 Escape Artist Dex* 4 = +2 +2 [agile] Heal Wis 1 = +1 Hide Dex* 2 = +2 Jump Str* 4 = +4 Listen Wis 1 = +1 Move Silently Dex* 2 = +2 Ride Dex 4 = +2 +2 Sense Motive Wis 1 = +1 Spot Wis 1 = +1 Survival Wis 1 = +1 Use Rope Dex 2 = +2 * = check penalty for wearing armor Bonuses: Half-Orc: +2 strength / -2 intelligence / -2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Orc blood Fighter: Bonus Feats (already included) Class HP rolled Level 1: Fighter 10 Keth's Equipment: 21 lb Weapons / Armor / Shield (from above) 2 lb Backpack 3 lb Blanket, winter x1 1 lb Canvas (1² yard) 5 lb Crowbar Flint and steel 4 lb Grappling hook 10 lb Rope (50', hempen) x1 1 lb Sacks x1 8 lb Spade / shovel _____ 55 lb Total money P 00 G 157 S 03 C 00
Last edited by spycat; Saturday, 12th March, 2005 at 05:59 AM.
Wednesday, 9th March, 2005, 07:23 AM #170
Acolyte (Lvl 2)
Name: Thanyvan Broadoak Class: Druid Race: Halfling Size: Small Gender: Male Alignment: N Deity: Phyrah Str: 6 -2 (0p) Level: 1 XP: 0000 Dex: 16 +3 (6p) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (6p) Grapple: -6 Int: 12 +1 (4p) Speed: 20' Wis: 17 +1 (13p) Init: +3 Cha: 9 -1 (1p) (Base of 8 Str, and 14 DEX which point-buy pts represent, adjusted for Halfling racial adjustments.) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +1 +0 +0 16 Touch: 14 Flatfooted: 13 Base Mod Misc Total Fort: 2 +2 +1 +5 Ref: 0 +3 +1 +4 Will: 2 +3 +1 +6 (+1 misc bonus from Halfling Racial bonus) Weapon Attack Damage Critical Quarterstaff(S) -1 1d4-2 x2 Dagger(S) x3 -1 1d3-2 19/20-x2 Thrown Dagger(S) x3 +4 1d3 19/20-x2 (Melee attacks @ -2 STR, +0 BAB, +1 Size bonus) (Ranged attacks @ +3 DEX, +0 BAB, +1 Racial thrown weapon bonus) Languages: Common, Druidic, Sylvan, Halfling Abilities: Animal Companion (Tiny Owl), nature sense, wild empathy, size bonuses, +2 bonus to Climb, Jump and Move Silently, +1 bonus to saving throws, +2 bonus on saves vs. fear, +1 bonus on thrown weapons, +2 bonus on Listen checks. Feats: Combat Casting Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 0 -2 +2 +0 Concentration 4 2 +4 +10 Handle Animal 2 -1 +1 Hide 0 3 +4 +7 Jump 0 -2 +2 +0 Kn (nature) 4 1 +2 +7 Listen 0 3 +2 +5 Move Silently 0 3 +2 +5 Profession (guide) 2 3 +0 +5 Spellcraft 2 1 +0 +3 Spot 2 3 +0 +5 Survival 4 3 +2 +9 *Cross-Class skill (Ranks only in Concentration, Handle Animal, Know (nature), Profession, Spellcraft, Spot, and Survival. The other skills are listed b/c of racial or class-based bonuses.) Equipment: Cost Weight Leather Armor 10gp 7.5lbs Quarterstaff(S) N/A 2lb Daggers(S) x3 6gp 1.5lb Backpack 2gp 2lb Piece of chalk 1cp N/A Flint and steel 1gp N/A Small steel mirror 10gp 0.5lb Waterskin  1gp 1lb Sack (empty) 1sp 0.25lb Belt Pouch 1gp 0.25lb Money N/A N/A Money: 49gp 8sp 9cp Total Weight: 15 lbs. Lgt Med Hvy Lift Push Max Weight: 15 30 45 90 225 Tyrrette, Owl (Animal Companion) Tiny Animal HP: 8 Move: 10ft, fly 40ft (avg) Init: +3 AC: 17 BAB: +0 Attack: Talons +5 melee (1d4-3) Fort: +2 Refl: +5 Will: +2 Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6 Feats: Weapon Finesse Abilities: Low Light Vision
This problem was made worse by the fact that his two older brothers were the heroes of a local skirmish that staved off a band of raiders who were intent on razing their encampment. They were paraded around and celebrated while poor Thanyvan was left to stew in his shortcomings.
He felt alone and confused and didn't really have any friends there. So he took to long, solitary walks in the woods. After awhile he was convinced that someone was watching him, but he couldn't tell any of his family because they already thought he was strange enough.
Sure enough, one day as he was walking he came across a tiny owl sprawled on the path. The owl was crying out pitifully, and he set it up on its wobbly feet and looked it in the eyes. He felt a strange bond, like a static spark jump between them. That's when the druids poked their heads around the trees and welcomed him to their ranks.
He left his family without much trouble, or crying. They were secretly glad to be rid of the runty halfling who would most likely only bring shame to their name, and he was less secretly glad to find a group of friends who would support him and help him.
Appearance: Thanyvan is short and wiry, even for halflings, being less than 3 ft. tall. His long stringy blonde hair is usually a mess from travelling and no cleaning. He has bright green eyes, and smooth fair skin. Tyrrette, his owl, is almost jet black, with only white rings around his eyes which give him a comical look at night. He keeps his leather armor dappled in the colors of the forest, and likes to try and keep up with the seasons. He keeps one shoulder piece free of color however, and decorates it only with Phyrah's crossed fingers, sketched out in chalk or charcoal. He believes he hears her speak to him on windy walks across wide fields.
Goals: To bring some sort of favor to his family's name, hopefully by pleasing the Goddess he now serves.
Normal Day's Spell Preparation:
0th level: (3)
Cure Minor Wounds
1st level: (1 +1 bonus spell from WIS)
Last edited by jayaint; Thursday, 10th March, 2005 at 04:10 AM.
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