What's on your mind?
+ Log in or register to post
Results 171 to 180 of 428
Thursday, 10th March, 2005, 04:57 AM #171
Acolyte (Lvl 2)
- Join Date
- Aug 2002
- Duluth ga
ø Ignore Animus
Garrit Kelspire, Paladin 2 of HyragCode:
Garrit Kelspire Class: Paladin Race: Half-orc Size: Medium Gender: Male Alignment: LG Deity: Hyrag Str: 14 +2 (4p.) Level: 2 XP: 1000 Dex: 12 +1 (4p.) BAB: +2 HP: 21 (2d10+4) Con: 14 +2 (6p.) Grapple:+4 Dmg Red: - Int: 8 -1 (2p.) Speed: 20' Spell Res: - Wis: 12 +1 (4p.) Init: +1 Spell Save: - Cha: 14 +2 (10p.) ACP: -7 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +1 +0 +0 +0 18 Touch: 11 Flatfooted: 17 Base Mod Misc Total Fort: 3 +2 2 +7 Ref: 0 +1 2 +3 Will: 0 +1 2 +3 Weapon Attack Damage Critical Longsword +4 1d8+2 19-20x2 Short Sword +4 1d6+2 19-20x2 Mace +4 1d8+2 20x2 Javelin +3 1d6+2 20x2 30ft range Languages: Common, Orc Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands (4 HP) Feats: Power Attack Skill Points: 4 Max Ranks: 4/2 Skills Ranks Mod Misc Total Heal 2 +1 +3 Know. (religion) 3 -1 +2 Equipment: Cost Weight Heavy Wooden Shield 7gp 10lb Chain Mail 150g 40lb Longsword 15gp 4lb (3)Javelins 3gp 6lb Short Sword 10gp 2lb Heavy Mace 12gp 8lb Bedroll 1sp 5lb Winter Blanket 5sp 3lb Backpack 2gp 2lb (5)Rations 2gp,5sp 5lb Flint & Steel 1gp - 3 Torches 3cp 3lb 2 Pints Oil 2sp 2lb Silver Holy Symbol 25gp 1lb Vial of Holy Water 25gp 1lb Total Weight:91lb Money: 22gp 11sp 7cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 - - Age: 17 Height: 5'10" Weight: 202lb Eyes: brown Hair: black Skin: copper
straight black hair and dark brown eyes. His skin has a copper tone. His nose is slightly
piglike, and he has a small pair of tusks protruding from his lower jaw.
Garrit Kelspire has no memory of his parentage. The only things that he knows about his
parentage is that he had an orc bandit gang leader for his father and a human concubine
for his mother. He was rescued as an infant when a group of adventurers vanquished the
bandit gang, losing both his parents in the process. His rescuer, the only person he knew as
a parent, the cleric Alexa Kelspire, convinced the rest of her party to spare the child. She
then brought him to the temple of Hyrag in Rincewood, where she was his primary guardian.
She taught him of the ways of Hyrag, and despite the inclinations of his heritage, he took to
the Sun God. Being slow academically, Garrit took to the martial arts, where he excelled. He
gave his life and sword to Hyrag at the age of 14 to train as a paladin, and it is now that he
is ready to bring the light into this dark world.
Last edited by Animus; Thursday, 28th December, 2006 at 04:32 PM. Reason: Approved for level 2"Dovie'andi se tovya sagain."
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Friday, 11th March, 2005, 01:20 AM #172
Gallant (Lvl 3)
- Join Date
- Jul 2004
- Gainesville, FL
ø Ignore Rae ArdGaoth
Tuesday, 22nd March, 2005, 04:26 AM #173
Acolyte (Lvl 2)
- Join Date
- May 2004
ø Ignore Cryndo
Appearance: Cryndo is tall and is slightly overweight. Cryndo has medium length brown hair that he wears in whatever manner his hair naturally falls. His eyes are a piercing blue color that impress the ladies and inspire the men around him. Cryndo's skin is ruddy and sun-beaten. He has very striking features. Cryndo wears his mace at his side and prefers to keep it there, although he will use his trusted weapon if necessary.Code:Name: Cryndo Class: Cleric Race: Human Size: Medium Gender: Male Alignment: Neutral-Good Deity: Hyrag Str: 10 +0 (2p.) Level: 1 XP: 0000 Dex: 10 +0 (2p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (4p.) Grapple: +0 Dmg Red: -/- Int: 10 +0 (2p.) Speed: 20' Spell Res: - Wis: 16 +3 (10p.) Init: +4 Spell Save: - Cha: 16 +3 (10p.) ACP: -3 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +0 +0 +0 +0 14 Touch: 10 Flatfooted: 14 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +0 +0 Will: 2 +3 +5 Weapon Attack Damage Critical Heavy Mace +0 1d8+0 X2 Heavy Crossbow +0 1d10+0 19-20/X2 Dagger +0 1d4+0 19-20/X2 Languages: Common Abilities: Domains: Healing and Sun, Turn Undead Feats: Improved Initiative, Improved Turning Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +1 +5 Knowledge (Religion) 4 +0 +4 Spellcraft 4 +0 +4 Equipment: Cost Weight Explorer's Outfit -gp -lb Chain Shirt 100gp 25lb Heavy Mace 12gp 8lb Heavy Crossbow 50gp 8lb 20 bolts 2gp 2lb Dagger 2gp 1lb Backpack 2gp 2lb Bedroll 1sp 5lb 2 Belt Pouches 2gp 1lb 3 Days of Trail Rations 1gp5sp 3lb Waterskin 1gp 4lb Spell component Pouch 5gp 2lb Wooden Holy Symbol 1gp -lb 4 Sunrods 8gp 4lb 186.6gp 65lb Total Weight:65lb Money: 13gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 26 Height: 6'3" Weight: 220lb Eyes: Blue Hair: Brown Skin: Olive
Background: Cryndo was born the youngest of two sons of a landowning family. As the second son, there was no inheritance for him, so he was trained in the temple of Hyrag. Cryndo immediately displayed an affinity for Hyrag's teachings and was soon the top apprentice in his temple. Although Cryndo enjoys the day-to-day duties of temple life, he
has been bit by the wanderlust bug. The temple leadership has been reluctant to let Cryndo strike out on his own, but now feels he is ready to strike out in the church's battle against evil and undeath.
0 Level (3):
Cure Minor Wounds
1st Level (2+1):
Shield of Faith
Cure Light Wounds
Last edited by Cryndo; Thursday, 31st March, 2005 at 03:14 AM. Reason: Formatting
Sunday, 27th March, 2005, 07:20 AM #174
Novice (Lvl 1)
- Join Date
- Mar 2005
ø Ignore scout989
Appearance:Code:Name: Luthiel Farandar Class: Rogue1 Race: Elven Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: None Str: 12 +1 ( 4p.) Level: 1 XP: 315 Dex: 16 +3 ( 6p.) BAB: +0 HP: 7 (1d6+1) Con: 12 +1 ( 6p.) Grapple: +1 Dmg Red: ~/~ Int: 16 +3 (10p.) Speed: 30' Spell Res: ~ Wis: 12 +1 ( 4p.) Init: +7 Spell Save: ~ Cha: 8 -1 ( 0p.) ACP: -0 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +0 +0 +0 15 Touch: 13 Flatfooted: 12 Base Mod Misc Total Fort: 0 +1 +1 Ref: 2 +3 +5 Will: 0 +1 +1 Weapon Attack Damage Critical Rapier +1 1d6+1 18-20x2 XXXX +3 1d8 x3 Languages: Elven, Common, Draconic, Sylvan, Orc Abilities: Elven Traits Sneak Attack +1d6 Trapfinding Feats: Improved Initiative Skill Points: 44 Max Ranks: 4/2 Skills Ranks Mod Misc Total Disable Device (Int) 4 +3 +7 Escape Artist (Dex) 4 +3 -0 +7 (ACP) Forgery (Int) 4 +3 +7 Jump (Str) 2 +1 -0 +3 (ACP) Listen (Wis) 4 +1 +2 +7 (Racial) Move Silently (Dex) 4 +3 -0 +7 (ACP) Open Lock (Dex) 4 +3 +7 Search (Int) 4 +3 +2 +9 (Racial) Sense Motive (Wis) 4 +1 +5 Sleight of Hand (Dex) 4 +3 -0 +7 (ACP) Spot (Wis) 4 +1 +2 +7 (Racial) Swim (Str) 2 +1 -0 +3 (ACP) Equipment: Cost Weight Rapier 20 gp 2 lbs Longbow 75 gp 3 lbs 40 Arrows 2 gp 3 lbs Leather Armor 10 gp 15 lbs Thieves Tools 30 gp 1 lbs 10 sheets Paper 4 gp ~ lbs 1 oz. vial Ink 8 gp ~ lbs 2 Inkpens 2 sp ~ lbs Backpack 2 gp 2 lbs Hooded Lantern 7 gp 2 lbs 2 Oil Flasks 2 sp 2 lbs 2 Days Trail Rations 1 gp 2 lbs 1 lbs Sealing Wax 1 gp 1 lbs Waterskin 1 gp 4 lbs Thunderstone 30 gp 1 lbs 5 Tindertwigs 5 gp ~ lbs Adventureres Clothes ~ gp ~ lbs Total Weight:38lb Money: 3gp 6sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 130 Height: 5'2" Weight: 125 lbs Eyes: Grey Hair: Black Skin: Dark
Luthiel is a surly character when first you meet him, though anyone that proves
that they aren't "after him" will soon become his best friend (whether they want
to or not). He has gone to the Inn of the Red Dragon because he heard that there
are many opportunities for elves of skill to be had there.
Luthiel Farandar hails from a somewhat backwards elven community where, because
of his oddly dark skin and somewhat serpentine facial features, he was suspected
of having fiendish blood. He was always mistrusted and slightly feared for this,
and accused of many unsolved petty crimes. When fighting back against this
attitude didn't work, he decided to just go ahead and become a petty thief
(figuring that he might as well get the benefit as well as the punishment).
However, not too long afterwards, he was caught breaking into a neighbor's
house; after the jail sentence was up, he decided to leave town and see what
fortunes he could find in the wider world.
Last edited by scout989; Friday, 28th October, 2005 at 06:20 AM. Reason: added XP
Tuesday, 29th March, 2005, 05:17 PM #175
Novice (Lvl 1)
- Join Date
- Sep 2004
ø Ignore fuzzy
Appearance:Code:Name: Levin Class: Psionic Warrior Race: Human Size: Medium Gender: Male Alignment: NG Deity: Mortalist Str: 14 +2 (6p.) Level: 2 XP: 2064 Dex: 12 +1 (4p.) BAB: +1 HP: 24 (2d8+10) Con: 14 +2 (6p.) Grapple: +3 Dmg Red: 0/- Int: 12 +1 (4p.) Speed: 20'' Spell Res: 0 Wis: 16 +3 (10p.) Init: +3 Spell Save: +0 Cha: 8 -1 (0p.) ACP: -4 Spell Fail: 25% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 +0 +0 +0 17 Touch: 11 Flatfooted: 16 Base Mod Misc Total Fort: 3 +2 +5 Ref: 0 +1 +1 Will: 0 +3 +3 Weapon Attack Damage Critical Longsword +4 1d8+2 19-20x2 Dagger +3 1d4+2 19-20x2 Shortbow +2 1d6 20-20x3 Languages: Common, Elven Abilities: Psionics, Psionic Weapon [B]Psionics[B] PP: 4 2 Known: Vigor, Prescience, Offensive Feats: Psionic Body, Psionic Weapon, Psicrystal Affinity, Weapon Focus (longsword) Skill Points: 20 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Autohypnosis(wis) 5 +3 +0 +8 Concentration(con) 5 +2 +0 +7 Knowledge (psionics)(int) 5 +1 +0 +6 Survival(cc)(wis) 2 +3 +0 +5 Psicraft(cc)(int) .5 +1 +0 +2 Equipment: Cost Weight Longsword 15gp 4lb Dagger 2gp 1lb Shortbow 30gp 2lb 20 Arrows 1gp 3lb Scale Mail 50gp 30lb Psicrystal on chestplate. Heavy Steel Shield 20gp 15lb Explorer Outfit Free 0lb Holy Water x2 50gp 1lb Backpack 2gp 2lb Silk Rope, 10 feet 10gp 5lb Total Weight:62lb Money: 234gp 7sp 0cp Psicrystal: Nimble (+2 initiative)Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 5'9" Weight: 126lb Eyes: Green Hair: Blonde Skin: TannedSpoiler:
Background: Part 1 and 2 Private, rest public
Adventure: Curse of House Thimbrall:Spoiler:
Got 214 gold 7 silver in Curse of House Thimbrall
Curse of House Thimbrall
257 (6 rogues)
86 (6 zombies)
171 (4 tougher zombies)
157 (11 wild dogs)
200 (completing the quest)
800 (time spent)
Last edited by fuzzy; Saturday, 24th December, 2005 at 09:07 PM. Reason: leveled
Living ENWorld characters
Tuesday, 29th March, 2005, 07:43 PM #176
Waghalter (Lvl 7)
Kamdar Gilfoot, Gnome Bard
Appearance: Kamdar at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Kamdar likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Gilfoot to Gilfoot.Code:Name: Kamdar Gilfoot Class: Bard Race: Gnome Size: Small Gender: Male Alignment: Neutral Deity: Phyrah, true neutral god of travel, exploration, music, storytelling and quests. Str: 12 +1 (06p.) Level: 2 XP: 2964 Dex: 16 +3 (10p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (02p.) Grapple: -2 Dmg Red: -/- Int: 14 +2 (06p.) Speed: 20' Spell Res: - Wis: 8 -1 (00p.) Init: +3 Spell Save: +12 Cha: 14 +2 (06p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 0 +1 +1 Ref: 3 +3 +6 Will: 3 -1 +2 Weapon Attack Damage Critical Whip +3 1d2+1 20/x2 Rapier +3 1d4+1 18-20/x2 Shortbow +5 1d4 20/x3 Arrows (20) -----/-----/-----/----- Languages: Common, Gnome, Dwarven, Elven Abilities: Class: Bardic Knowledge (+4) Bardic Music (2/day) - Countersong - fascinate - Inspire Courage +1 Spells: 0 (3/day) --- - Detect Magic - Light - Lullaby - Mending - Message 1 (1/day) - - Cure Light Wounds - Grease Racial: (below) Feats: Combat Expertise Skill Points: 40 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Appraise 2.5 +2 +4 Balance 2.5 +3 -1 +4 Craft(Alchemy) 2.5 +2 +2 +6 Decipher Script 2.5 +2 +4 Escape Artist 5 +3 -1 +7 Gather Information 2.5 +2 +4 Hide 2.5 +3 +3 +8 Knowledge(Geography) 2.5 +2 +4 Knowledge(History) 2.5 +2 +4 Knowledge(Local) 2.5 +2 +4 Knowledge(Nobility) 2.5 +2 +4 Listen 0 -1 +2 +1 Perform(Sing) 5 +2 +7 Sleight of Hand 2.5 +3 -1 +4 Tumble 2.5 +3 -1 +4 Equipment: Cost Weight Studded Leather 25gp 10lb Whip 1gp 1lb Rapier 20gp 1lb Shortbow 30gp 1lb Arrows (20) 1gp 1.5lb Signet ring 5gp --lb Backpack 2gp .5lb -Bedroll 1sp 1.25lb -Chalk (10) 1sp --lb -Rations (5) 25sp 1.25lb -Waterskin 1gp 1lb Total Weight:28.5lb Money: 784gp 3sp 15cp Lgt Med Hvy Lift Push Max Weight: 32 64 94 94 485 Age: 52 Height: 3'5" Weight: 45lb Eyes: Green Hair: Blonde Skin: Light
Personality: Kamdar always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.
Last edited by Jdvn1; Wednesday, 6th September, 2006 at 06:07 PM.
Tuesday, 29th March, 2005, 09:24 PM #177
Novice (Lvl 1)
- Join Date
- Mar 2005
ø Ignore scout989
Jann (pronounced "yon") was fortunate to be brought up in an elven community, where there were many people who knew something of arcane powers. Thus, when his power began manifesting itself, he was taken under the wing of a more experienced sorceror, not for teaching, but for advice and some experience. He left his parents' house for good and went to live with Datharin, his mentor. However, like all things it had to end; Datharin became very ill, and he sent his young protoge out into the world where he would be of more use to the needy than sitting by the bed of a dying man. Jann was hurt that his master didn't want him to stay by his side, but Datharin convinced him nonetheless that it was the best plan, so off he went to find some good to do in the world.Code:Name: Jann Hurst Class: Sorceror1 Race: Half-elf Size: Med Gender: Male Alignment: NG Str: 11 +0 (3 pts) Level:1 XP: 0 Dex: 12 +1 (4 pts) BAB: +0 HP: 5 d4+1 Con: 12 +1 (4 pts) Grapple: +0 Dmg Red:- Int: 10 +0 (2 pts) Speed: 30' Spell Res:- Wis: 12 +1 (4 pts) Init: +1 Spell Save: +3 Cha: 17 +3 (13 pts) ACP: 0 Spell Fail: 0% Armor: 10 base+ 1 Dex= 11 Touch 11 Flat-footed 10 Saves Base+Mod+Misc=Total Fort 0+1+0=1 Ref 0+1+0=1 Will 2+1+0=3 +2 racial bonus vs. enchantment spells or effects Weapons: Spear +0 1d8+0 x3 Spear (thrown) +1 1d8+0 x3 Range inc 20 ft Heavy Crossbow +1 1d10 19-20 x2 Range inc 120 ft Languages: Common, Elven Abilities:Low-light Vision, Spells, Summon Familiar Sorceror Spells Per Day (Bonus Spells at 1st, 2nd, 3rd spell levels) 0 lvl-5 1 lvl- 4 Sorceror Spells known: 0 lvl- Acid Splash, Detect Magic, Light, Resistance 1 lvl- Mage Armor, Magic Missile Half-elf Traits: Immune to sleep spells and similar magical effects, and a +2 racial bonus on saving throws vs. enchantment spells or effects. Low Light Vision +1 racial bonus on Listen, Search, and Spot checks +2 racial bonus on Diplomacy and Gather Information checks Elven Blood Feats: Combat Casting Skills: Ranks+Mod+Racial=Total skill points: 8 max skill ranks 4/2 Concentration 3+1+0=4 +4 for casting defensively knowledge (arcana) 2+0+0=2 Spellcraft 3+0+0=3 Diplomacy* 0+3+2=5 Gather Information* 0+3+2=5 Listen* 0+1+1=2 Search* 0+0+1=1 Spot* 0+1+1=2 Skills with * are listed only to show racial bonuses Gear Spear 2 gp 6 lbs Heavy xbow 50 gp 8 lbs 10 xbow bolts 1 gp 1lbs Back pack 2 gp 2 lbs Bedroll 1 sp 5 lbs 4 days trail rations 2 gp 4 lbs Spell Component Pouch 5 gp 2 lbs Tanglefoot bag 50 gp 4 lbs 7 gp 9 sp 0 cp Totals gp=120 Lbs=32 Max Loads: Carry: Light =38 Med=76 Heavy=115 Push/Drag=575
Thursday, 31st March, 2005, 02:50 AM #178
Acolyte (Lvl 2)
- Join Date
- Aug 2002
- Duluth ga
ø Ignore Animus
Background (Public):Code:Dagummit Mc Cracken Class: Fighter Race: Dwarf Size: Medium Gender: Male Alignment: NG Deity: - Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 (4p.) BAB: +1 HP: 14 (1d10+4) Con: 18 +4 (10p.) Grapple:+4 Dmg Red: - Int: 10 +0 (2p.) Speed: 20' Spell Res: - Wis: 12 +1 (4p.) Init: +1 Spell Save: - Cha: 6 -2 (0p.) ACP: -7 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +1 +0 +0 +0 18 Touch: 11 Flatfooted: 17 Base Mod Misc Total Fort: 2 +4 +6 Ref: 0 +1 +1 Will: 0 +1 +1 Weapon Attack Damage Critical Dwarven Waraxe +5 1d10+3 20x3 Short Sword +4 1d6+3 19-20x2 Morningstar +4 1d8+3 20x2 Throwing Axe +2 1d6+3 20x2 10ft range Languages: Common, Dwarven Abilities: Dwarven racial abilities Feats: Weapon Focus (Dwarven Waraxe), Power Attack Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Craft (masonry) 4 +0 +2 +6 Spot 2.0 +1 +3 Equipment: Cost Weight Heavy Wooden Shield 7gp 10lb Chain Mail 150g 40lb Dwarven Waraxe 30gp 8lb 3 Throwing Axes 24gp 6lb Short Sword 10gp 2lb Morningstar 8gp 6lb Bedroll 1sp 5lb Winter Blanket 5sp 3lb Backpack 2gp 2lb (5)Rations 2gp,5sp 5lb Flint & Steel 1gp - 3 Torches 3cp 3lb 2 Pints Oil 2sp 2lb Total Weight:92lb Money: 4gp 6sp 7cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 - - Age: 60 Height: 4'7" Weight: 180lb Eyes: brown Hair: bald, with brown beard Skin: light olive
Dagummit Mc Cracken of Clan Blondain is from a family who works as masons. Talented though he is, Dagummit never felt completely at home just working on stone. The road always appealed to him, from the stories of the great dwarven heroes, down to the stories of adventuring members of his family. So it is with great expectation that he sets out.
Dagummit is not the most socially capable. He has a tendency to make offhand comments, burp or do otherwise when it is most inappropriate. Combine that with the typical gruffiness of dwarves, and you have one interesting fellow.
Last edited by Animus; Friday, 30th June, 2006 at 02:22 AM. Reason: **RETIRED**
"Dovie'andi se tovya sagain."
Tuesday, 5th April, 2005, 11:09 AM #179
Enchanter (Lvl 12)
- Join Date
- Aug 2003
- Montreal, Qc, Canada
ø Ignore Velmont
Appearance: This small person is generally wearing a monk clock that's hide his face to everyone. With his size, it could be easily mistaken for a gnome until his traits become apparent. He is a goblin, with a greyish green skin. His traits are savage, but somehow fascnating, and his posture make him more imposing.Code:Name: Ridik Keita Class: Cleric Race: Mountain Goblin Size: Small Gender: Male Alignment: Neutral Good Deity: Russna Str: 12 +1 (06p.) Level: 8 XP: 34299 Dex: 12 +1 (04p.) BAB: +6/+1 HP: 66 (8d8+16) Con: 14 +2 (06p.) Grapple: +3 Dmg Red: -/- Int: 12 +1 (04p.) Speed: 15' Spell Res: 0 Wis: 20 (18) +5 (06p. +2) Init: +1 Spell Save: 15 + Spell lvl Cha: 12 +1 (04p.) ACP: -4 Spell Fail: N/A (25%/40%) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +7 +3 +1 +1 +0 +0 22 Touch: 12 Flatfooted: 21 Base Mod Misc Total Fort: 6 +2 +2 +10 Ref: 2 +1 +2 +5 Will: 6 +5 +2 +13 +2 vs. mind-affecting Weapon Attack Damage Critical Spellstoring Heavy Mace +1* +9/+4 1d6+2 20x2 Crossbow, Light +8 1d6 19-20x2 Dagger +8/+3 1d3+1 19-20x2 *Spell stored: Bestow Curse Languages: Common, Goblin, Draconic, Elven, Dwarven, Giant, Undercommon Abilities: Mountain Goblin Racial Abilities Turn Undead (4/day, +3 to turn [turn as a cleric one level higher], 2d6+10 damage). Domain: Communication (Speak Language as Class skill), Domain: Communication (Bonus to social skill equal to class level, 1/day), Domain: Magic (Use Wizard Device at half level), Magic, Spontaneous Spellcasting (Cure) Spell per day 6/6+1/4+1/4+1/3+1 Spell Prepared 0: Create Water, Detect Magic, Guidance x2, Light, Read Magic 1: Bless, Command, Divine Favor, Doom, Sanctuary, Shield of Faith, *Comprehend Language 2: Bull Strength, Calm Emotion, Remove Paralysis, Spiritual Weapon, *Speak with Animals 3: Bestow Curse, Magic Circle against Evil, Prayer, Protection from Energy, *Dispel Magic 4: Divine Power, Neutralize Poison, Poison, Speak with Dead (D) *Domain Spell Feats: Scribe Scroll Improved Turning Skill Focus (Concentration) Skill Points: 33 Max Ranks: 11/5.5 Skills Ranks Mod Misc Total Misc Bonus Source Concentration 9 +2 +3 14 Feat: Skill Focus(+3) Diplomacy 5 +1 +2 8 Racial Bonus(+2) Knowledge(Arcana) 5 +1 +0 6 Knowledge(Engineering) 0 +1 +2 3 Racial Bonus(+2) Knowledge(History) 0 +1 +2 3 Racial Bonus(+2) Knowledge(Religion) 5 +1 6 Speak Language 4 Spellcraft 5 +1 +2 8 Equipment: Quantity Cost Weight Source Cleric Vestment 1 - - Breastpalte +2 1 - 15.000 lbs Loot (E2: The secret of Gemhold) Heavy Steel Shield +1 1 - 7.500 lbs Loot (E2: The secret of Gemhold) Holy Symbol, Wooden 1 1gp - Periapt of Wisdom +2 1 - - Loot (E2: The secret of Gemhold) Boot of Strinding and Springing 1 - - Loot (E2: The secret of Gemhold) Cloak of Resistance +2 1 4000gp - Loot (E2: The secret of Gemhold) Spellstoring Heavy Mace +1, Small 1 - 4.000 lbs Loot (E2: The secret of Gemhold) Dagger, Small 1 2gp 0.500 lbs Crossbow, light 1 35gp 2.000 lbs Bolt x20 1 2gp 1.000 lbs Backpack 1 2gp 0.500 lbs Book(blank) 1 15gp 3.000 lbs Inkpen 1 1sp - Ink, vial 1 8gp - Scroll Case 1 1gp 0.500 lbs Parchemin 5 1gp - Pouch, Belt 1 1gp 0.125 lbs Total Weight:34.125lb Money: 358gp 6sp 0cp Lgt Med Hvy Lift Push Max Weight: 32.25 64.5 97.5 195 487.5 Poney (Named: Dream) 1 N/A Riding Saddle 1 12.500 lbs Bit and Bridle 1 0.500 lbs Saddlebag 1 4.000 lbs Heavy Mace, Small 1 12gp 4.000 lbs Heavy Wooden Shield 1 5.000 lbs Chain Shirt 1 12.500 lbs Poney's Equipement Weight:38.500 lb Ridik Weight:62.000 lb Ridik's Equipement Weight:34.125 lb Poney's Total Weight:134.625 lb (Medium Load) Age: 19 Height: 3'5" Weight: 62lb Eyes: Black Hair: Short Black Skin: Greyish Green
Background: Ridik is born in the mountain in the North. His parents, having been killed by humans while he was only a baby, he has been taken care by his uncle, a priest of Russna. Being raised in the temple dedicated to her, he has been sensibilized to her cause. As many mountain goblin, the followers of Russna like to practice there artistic and architecture abilities, but the followers of Russna have the particular interest of trying to gain knowledge from the outside world. This must be one reason why the sanctuary have so few followers, as many died in the hand of humans who thinks they are just normal goblin.
Ridik has become very fascinated by the magic of the wizards, which are rare in his tribe. It took him time to decide to travel, but he left the sanctuary to go in the human world, hoping not to meet the faith of his parents.
Curse of House Thimbrall 2064
D2: Lost Manor 108 + 25, 583, 125, 294, 108, 3275,200
E2: The secret of Gemhold 3025, 5420, 12372*, 5420, 6300*
*Enough to be at 1 XP from level 8, as he was level 6 at the moment of this XP reward. Should have been 16258 XP.
DM credit: 400 (2 Credit spent at level 4)
Last edited by Velmont; Saturday, 28th February, 2009 at 06:12 PM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Sunday, 10th April, 2005, 11:24 PM #180
Novice (Lvl 1)
- Join Date
- Jun 2004
ø Ignore El Jefe
Boog Sammas, Level 5 Elan Psion (Telepath)
Psionic Powers Known: (11)Code:Name: Boog Sammas Class: Psion (Telepath) Race: Elan Size: Medium Gender: Male Alignment: Neutral Deity: None Str: 13 +1 (Lvl 1) Level: 5 XP: 12,268 Dex: 10 +0 (Lvl 1) BAB: +2 HP: 29 (5d4+5+8) Con: 13 +1 (Lvl 1) Grapple: +3 Dmg Red: 0/- Int: 16 +3 (Lvl 4) Speed: 30' Spell Res: 0 Wis: 14 +2 (Lvl 1) Init: +0 Spell Save: +0 Cha: 10 +0 (Lvl 1) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1 +0 +0 +0 +0 +1 12 Touch: 11 Flatfooted: 12 Base Mod Misc Total Fort: 1 +1 (+4) +2(+6) Ref: 1 +0 (+4) +1(+5) Will: 4 +2 (+4) +6(+10) Weapon Attack Damage Critical Dagger +3 1d4+1 19-20x2 Masterwork Crossbow, heavy Arrow +3 1d10 19-20x2 Quarterstaff +3 1d6+1 20x2 Languages: Common, Elven, Sylvan Abilities: Immune to spells that affect humanoids only, Naturally Psionic, +4 saving throw bonus if power point spent, -2 damage per power point spent, Can go without food or water for 24 hours if power point spent, Can regain Psionic Focus as a Move action Feats: Inquisitor, Narrow Mind, Psionic Body, Psionic Meditation Skill Points: 34 Max Ranks: 8/4 Skills Ranks Mod Misc Total Bluff 2 +0 +2 Concentration 8 +1 (+4) +9(+13) Kn (Psionics) 8 +3 +11 Psicraft 8 +3 +11 Sense Motive 8 +2 (+10) +10(+20) Equipment: Cost Weight Dagger 0gp 1lb Crossbow, heavy, masterwork, darkwood 430gp 4lb Bolts (15) 1gp 1.5lb Quarterstaff 0gp 4lb +1 Bracers of Armor 1000gp 1lb *1 Ring of Protection 2000gp - Backpack 0gp 2lb Waterskin 0gp 4lb Trail Rations (1 day) 0sp 1lb Bedroll 0sp 5lb Sack 0sp .5lb Flint and Steel 0gp - Lantern, Bullseye 0gp 3lb 5 Pints Oil 0sp 5lb 5 Sunrods 0gp 5lb Map Case 0gp .5lb 5 Pages of Parchment 0gp - Ink 0gp - Inkpen 0sp - 50 Feet of Silk Rope 0gp 5lb Explorer's Outfit 0gp 0lb Total Weight:51.5lb Money: 435gp 12sp 11cp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 24 Height: 5'9" Weight: 186lb Eyes: Black Hair: Brick Red Skin: Very Pale Appearance: Boog Sammas appears human, but he seems strangely out of place in human society. His skin is very pale, and never tans. His eyes are dark, and seem oddly bloodshot even when he has had plenty of rest. He is of average height for a human, and his build is between that of a scholar and a soldier. Boog wears a dark blue cloak over a white shirt, a vest that matches the cloak, and leather trousers. A backpack rides upon his back and a heavy crossbow dangles from his belt. He is rarely without a staff in hand when traveling or just strolling about town. Boog is aloof and somewhat off-putting, seeming to regard others more as specimens to be studied than as companions to socialize with. Background: Boog Sammas appears to be human, but in truth, he is anything but. Boog is an Elan, a composite being made up of a human and an ancient spirit being, bond together in an obscure ritual. The spirit being gives him his psionic powers, but is otherwise simply "along for the ride" as the human part of Boog continues his existance. The ritual is such that Boog remembers little of his past before the transformation, save that he volunteered for the process out of hatred for a psionic race of beings. These may have been mind flayers, or not, and the reason for his anger may have been that they enslaved part of his family, or murdered them, or did something else equally horrible. Boog isn't really sure which, but he does know that he will use his powers to bring about the ruin of any evil psionic being that he encounters! Because he doesn't remember his past, and because he is no longer really human, Boog is a bit of an outcast wherever he goes. Simple things like table manners elude him, so he uses his telepathic powers to fit in as best he can. Boog knows that he needs to build up his powers before he can contend with the powerful beings who did -- something -- to his family, and so seeks out adventure as a means of training and honing his abilities. He has worked his way up the coast, following tales of adventure and mighty heroes who strive with fell monsters, and such was the reason he booked passage on a vessel that took him to the port city of Orussus, renowned home of the Red Dragon and those who tarry there between their journeys. There, at the Red Dragon, Boog met a man named Hamlir Thimbrall, who was suffering from a terrible curse. All the men in his family were cursed to turn into zombies once they reached their 20th birthday. Hamlir had recently turned 20, and was desperate since the transformation had already begun. To lift the curse, he had to retrieve the amulet that had bestowed the curse generations ago from the ruins of his family home. Hamlir had a problem...if he set foot within the walls, the transformation would become instantaneously complete. And finding help for his task was difficult, since the old mansion was currently infested with zombies! Boog agreed to help the man, along with Levin, Jann Hurst, Kamdar Gilfoot, ao'Thuir, and Ridik Keita, a mountain goblin. The party travelled to the old mansion, just a couple of days from Orussus, but they hadn't gone a day when they were attacked by group of bandits. All were quickly dispatched, save for one named Fredlar Wiggums who Boog used his powers to charm. Fredlar admitted that the group had been hired by a mage named Xran to murder the party. The party kept Fredlar until they were in sight of the mansion, then turned him loose. Once inside they searched the place room by room, destroying a half dozen zombies on the first floor and four more, stronger zombies on the second. Upstairs, they found a man named Gerald. At first he tried to lie to the party about the amulet, but when charmed by Boog, he handed it over. Gerald worked for Xyren, but had no qualms about switching sides to work for Thimbrall. The group cleaned out the mansion, and left for Orussus the next day. They were attacked by a pack of dogs, perhaps sent by Xyren, but slew several and drove the rest off. The group returned to Orussus, where the amulet lifted the curse from Thimbrall. Hamlir accepted Gerald's service. The party was all for hunting down Xyren, but Gerald talked them out of it when he described how powerful the mage was. Perhaps Boog will confront the wizard some other time.
1st Call to Mind, Charm (Psionic), Conceal Thoughts, Empty Mind, Mindlink
2nd Aversion, Brain Lock, Read Thoughts, Suggestion (Psionic)
3rd False Sensory Input, Hostile Empathic Transfer
Power Points per day: (34); DC 13 + Power Level
Last edited by El Jefe; Sunday, 28th January, 2007 at 04:19 AM.