(Record) Official Character Thread - Page 18





  1. #171
    Registered User
    Acolyte (Lvl 2)

    Animus's Avatar

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    Duluth ga
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    Garrit Kelspire, Paladin 2 of Hyrag

    Code:
    Garrit Kelspire
    Class: Paladin
    Race: Half-orc
    Size: Medium
    Gender: Male
    Alignment: LG
    Deity: Hyrag
    
    Str: 14 +2 (4p.)  Level: 2    XP: 1000
    Dex: 12 +1 (4p.)  BAB: +2     HP: 21 (2d10+4)
    Con: 14 +2 (6p.)  Grapple:+4  Dmg Red: -
    Int:  8 -1 (2p.)  Speed: 20'  Spell Res: -
    Wis: 12 +1 (4p.)  Init: +1    Spell Save: -
    Cha: 14 +2 (10p.) ACP: -7     Spell Fail: -
    
           Base Armor Shld Dex Size Nat Misc Total
    Armor: 10   +5    +2   +1  +0   +0  +0   18
    Touch: 11 Flatfooted: 17
    
           Base Mod Misc Total
    Fort:  3    +2    2   +7
    Ref:   0    +1    2   +3
    Will:  0    +1    2   +3
    
    Weapon      Attack Damage Critical
    Longsword   +4     1d8+2  19-20x2
    Short Sword +4     1d6+2  19-20x2
    Mace        +4     1d8+2  20x2
    Javelin     +3     1d6+2  20x2    30ft range
    
    
    Languages: Common, Orc
    
    Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands (4 HP)
    
    Feats: Power Attack
    
    Skill Points: 4 Max Ranks: 4/2
    Skills              Ranks Mod Misc Total
    Heal                2    +1        +3
    Know. (religion)    3    -1        +2
    
    Equipment:           Cost    Weight
    Heavy Wooden Shield  7gp     10lb
    Chain Mail           150g    40lb
    Longsword            15gp    4lb
    (3)Javelins          3gp     6lb
    Short Sword          10gp    2lb
    Heavy Mace           12gp    8lb
    Bedroll              1sp     5lb
    Winter Blanket       5sp     3lb
    Backpack             2gp     2lb
    (5)Rations          2gp,5sp  5lb
    Flint & Steel        1gp     -
    3 Torches            3cp     3lb
    2 Pints Oil          2sp     2lb
    Silver Holy Symbol   25gp    1lb
    Vial of Holy Water   25gp    1lb
    Total Weight:91lb Money: 22gp 11sp 7cp
    
               Lgt Med Hvy Lift Push
    Max Weight: 58 116 175  -     -
    
    Age: 17
    Height: 5'10"
    Weight: 202lb
    Eyes: brown
    Hair: black
    Skin: copper
    Appearance: Garrit Kelspire is a short, squat half-orc. He has a muscular build. He has
    straight black hair and dark brown eyes. His skin has a copper tone. His nose is slightly
    piglike, and he has a small pair of tusks protruding from his lower jaw.

    Background: (PUBLIC)
    Garrit Kelspire has no memory of his parentage. The only things that he knows about his
    parentage is that he had an orc bandit gang leader for his father and a human concubine
    for his mother. He was rescued as an infant when a group of adventurers vanquished the
    bandit gang, losing both his parents in the process. His rescuer, the only person he knew as
    a parent, the cleric Alexa Kelspire, convinced the rest of her party to spare the child. She
    then brought him to the temple of Hyrag in Rincewood, where she was his primary guardian.
    She taught him of the ways of Hyrag, and despite the inclinations of his heritage, he took to
    the Sun God. Being slow academically, Garrit took to the martial arts, where he excelled. He
    gave his life and sword to Hyrag at the age of 14 to train as a paladin, and it is now that he
    is ready to bring the light into this dark world.

    Logs

    XP log:
    1000 (425+450+225) from di Senzio's Tournament.

    Wealth and Craft log:
    di Senzio's Tournament
    XXX gp, X sp
    Acquired Light Horse
    Paid 25 gp for vial of holy water
    Sold Light Horse for 37.5 gp
    Crafted XXX for

    Other log:
    di Senzio's Tournament
    XXXX


    Notes:
    XXXX

    Advancement

    L2 -> CLASS Paladin HP: +9 (+7 HD + 2 CON) SP: +1(2 CLASS -1 INT)
    Kno. (religion) +1 RANKS
    Feat: FEAT(s)
    Other: divine grace, lay on hands
    Last edited by Animus; Thursday, 28th December, 2006 at 04:32 PM. Reason: Approved for level 2
    "Dovie'andi se tovya sagain."

 

  • #172
    Registered User
    Gallant (Lvl 3)

    Rae ArdGaoth's Avatar

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    ø Ignore Rae ArdGaoth

    Quarion Holimion, Elven Druid 5 [RETIRED]

    Retired:
    Name: Quarion Holimion
    Class: Druid 5
    Race: Elf
    Size: Medium
    Gender: Male
    Alignment: True Neutral
    Deity: Verdante and the forces of nature

    Code:
    Str: 10 +0 ( 2p.)     Level: 4        XP: 11700
    Dex: 16 +3 ( 6p.)     BAB: +3         HP: 22 (4d8-4) 22/22
    Con:  8 -1 ( 2p.)     Grapple: +3     Dmg Red: ~/~
    Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: ~
    Wis: 19 +4 (10p.+1L4) Init: +3        Spell Save: 14 + Spell Level
    Cha: 14 +2 ( 6p.)     ACP: -0         Spell Fail: N/A
    
                             Base   Mod  Misc  Total
    Fort:                      4    -1          +3
    Ref:                       1    +3          +4
    Will:                      4    +4          +8
    
    Languages: Common, Elven, Sylvan, Druidic
    
    Abilities: Elven racial traits, Nature Sense, Wild Empathy +8, Woodland Stride,
    Trackless Step, Resist Nature's Lure
    
    Feats: Track, Point-Blank Shot
    Combat Stats and Skills:
    Code:
                Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:       10    +3    +2    +3    +0    +0    +0    18
    Touch: 13              Flatfooted: 15
    
    Weapon                  Attack   Damage     Critical
    Darkwood Quarterstaff     +4     1d6           x2
    Longsword                 +3     1d8        19-20/x2
    Darkwood C. Shortbow      +7     1d6           x3        (70' range inc.)
     - w/in 30' (Point-blank) +8     1d6+1         x3
    
    Skill Points: 35       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Balance (DEX)              0    +3          +3
    Climb (STR)                0    +0          +0
    Concentration (CON)        0    -1          -1
    Handle Animal (CHA)        7    +2          +9
    Heal (WIS)                 1    +4          +5
    Hide (DEX)                 0    +3          +3
    Knowledge (nature) (INT)   7    +1  +4(C,S) +12
    Listen (WIS)               7    +4    +2(R) +13
    Move Silently (DEX)        0    +3          +3
    Search (INT)               0    +1    +2(R) +3
    Spellcraft (INT)           1    +1          +2
    Spot (WIS)                 7    +4    +2(R) +13
    Survival (WIS)             5    +4    +2(C) +11 (+13 above ground on natural terrain, from KN: Nature)
    Swim (STR)                 0    +0          +0
    
    *S=Synergy
    *R=Racial
    *C=Class Ability
    
    Craft Points: 575
    Equipment:
    Code:
    Equipment:               Cost  Weight
    Darkwood Quarterstaff   340gp    2lb
    Longsword                15gp    4lb
    Darkwood Comp. Shortbow 395gp    1lb
     - Arrows x40             2gp    6lb
    Raes Sandastan,
      Leather Armor +1     1160gp   15lb
    Haral Thrumh,
      Darkwood Buckler +1  1215gp  2.5lb
    Headband of Wisdom +2  4000gp    ~lb
    
    Traveler's Outfit         ~gp    ~lb
    Wooden Holy Symbol        1gp    ~lb
    Holly and Mistletoe       ~gp    ~lb
    Waterskin (not full)      1gp    1lb
    Sunrod                    2gp    1lb
    Vial of CLW              50gp    ~lb
    
    Light Horse (15 STR, 14 CON, HP: 3d8+3=16)
    
    Total Weight:32.5lb      Money: 77.18gp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 33    66   100   200   500
    Spellcasting:
    Prepared Spells: (5/4/3)
    Level 0: create water, light, purify food and drink, detect magic, cure minor wounds
    Level 1: cure light wounds, charm animal, speak with animals, shillelagh
    Level 2: spider climb, fog cloud, bear's endurance

    Spontaneous Casting: A druid may "lose" a prepared spell in order to cast any summon nature's ally spell of equal or lower level

    Age: 163
    Height: 5'9"
    Weight: 124lb
    Eyes: Dark, deep brown
    Hair: Auburn, shoulder length.
    Skin: Tan for an elf, but generally fair


    Appearance: Strikingly tall for an elf, Quarion Holimion belongs to the forest. His elegant, forest green cloak is split down the center and adorned with countless bits of the woodlands. His brown breeches are torn but patched expertly with hide in several places, at the knees especially, and the toes of his boots are covered in old, worn leather. His gloves are not on his hands, they rest in his belt, hardly used at all. Wrapped around his forehead is a white strip of cloth with an eye in the center. Buckled to his arm is a small shield with a weave design burned into the dark wood. Under the cloak he wears a magnificent piece of leather armor; its pieces of hard, cured leather are cut into leaves and dyed the many colors of autumn. Beneath the armor, a light green vest covers a grey cotton shirt. All of his clothes are decorated haphazardly with leaves, braided twigs, and weaves of grass. Tangled into his hair are more twigs, ivy, and leaves. Yet despite all this dirt and messiness, the various parts of the wilderness seem to belong on the druid, as though they were things of his natural form. The tree-bits in his hair are arranged in a chaotic but beautiful way. On his back, sheathed in two thick leather loops attached to his armor, rests a dark brown staff made of twisted, spiraling wood. At his hip is a simple longsword, and around his chest is a darkwood bow. Every piece of his garb quietly whispers of the treasures of the forest. His dark eyes gleam with an inner wisdom and knowledge, but his face is stern, as though he knows great loss. When a smile does cross his serious face, it is subtle but true.

    Personality: Proud but wise, Quarion is one of the few druids in Enworld. He loves the wilderness, forests especially, and he often gives little gifts to wild animals and heals the sick or hurt. He believes his home was destroyed by a red dragon, and so he despises all aberrations of nature, especially dragons. In the past he has been prejudiced towards monstrous humanoids, but he has since learned the error of his ways and now attempts to be truly unbiased on all matters. He is an elf of few words and fewer smiles. When he does speak, he often does so in Elven, preferring the smooth, Sylvan-based language to the harsher Common of the humans. He visits civilization often, but he prefers to sleep and live in the wilderness. When he is in a city, he always brings his waterskin, full of fresh, boiled spring water, and prefers to drink that over most artificial concoctions, though he has been known to enjoy a fine elven wine every now and then.

    Garma (Wolf, Medium Animal): HP 26/26, AC 16 (12 touch, 14 FF'd) Bite +4, 1d6+2
    HP: 26 (4d8+8)
    Init.: +3
    Speed: 50'
    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
    Base Attack/Grapple: +1/+3
    Attack: Bite +4 melee (1d6+2)
    Full Attack: Bite +4 melee (1d6+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Trip
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +6, Will +1
    Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
    Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1*
    Feats: Track, Weapon Focus (bite)

    Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

    Link (Ex): Quarion receives a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Garma.

    Share Spells (Ex): Quarion may have any spell (but not any spell-like ability) he casts upon himself also affect Garma. Garma must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Garma if he moves farther than 5 feet away and will not affect the animal again, even if he returns before the duration expires

    Additionally, Quarion may cast a spell with a target of “You” on Garma (as a touch range spell) instead of on himself.

    Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

    *Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.

    Tricks Taught: Track*, Attack*, Attack (unnatural creatures), Defend, Down, Fetch, Heel, Seek

    History:
    All public.

    Quarion Holimion was born in a forest in the southeastern part of the Vastermarch Cities. His home forest was on the very edge of the region and the surrounding area was almost completely unpopulated by humans. Quarion and his moon elf community lived in a series of clearings in the woods, mostly keeping to themselves, only minor trading with distant settlements bringing them news of the outside world. Quarion spent his first half century in that forest, learning the ways of his ancestors with the bow and sword.

    Of course, peace is never permanent in this chaotic world of ours, and soon the secluded establishment in the woods was entirely consumed by a terrible forest fire. Over half of the wood was destroyed and almost every elf living in the wood died, including the Holimion clan. To this day, Quarion still does not know for sure what started the forest fire, but tracks and other, smellier evidence leads him to the conclusion that the fire was started by a monster of some sort, possibly even a red dragon. Quarion traveled for a while with the other survivors but soon the ragtag band split and went their separate ways. Quarion wandered, into the forests south of Larkenwold Reach. There he took up residence, living in an old oak tree, alone except for the animals and plants that surrounded him.

    After 50 years of woodland solitude, he was approached by a great brown bear. Since he thought he knew of all the animals in his territory, he was surprised, but he was deferential to the strong beast. Quarion left a large fish out for the bear before he retired to the high crook in his tree. When he awoke, the fish and the bear were both gone to be replaced by a wizened old man wearing a cloak of leaves and hide clothes. The man beckoned to Quarion and whispered secrets of the forest in his ear for three days and nights. On the fourth day, the man smiled and died. Famished, Quarion went to find food. Upon his thought, a deer came up to him and lowered its head, as though inviting Quarion to kill and eat it. He did and ate his first meal as a druid.


    For more than half a century of living among the animals in the various forests of the region, Quarion has traveled ever southward. Now he has taken up residence just outside of Orussus, watching over the area for aberrations and unnatural monsters, offenses to the nature deities which he reveres.

    Experience:
    XP Chart:
    1034, 2870 from Slaves of the Dragon.
    600, 150 Real-time XP from Stolen Goods.
    420, from subduing a boar and real-time XP in Break of Dawn.
    350, from clobbering a swarm of demonic rats in Break of Dawn.
    1140, from delving into a druidic shrine in Break of Dawn.
    5136 XP, from putting down a few devils.

    Loot/Finances:
    Tracking began 4/10/07 at 3167.18gp

    -215gp for Darkwood buckler (2.5lb)
    -1000gp for +1 magical shield bonus to Darkwood buckler
    -340gp for Darkwood quarterstaff (2lb)
    +15gp for selling shortbow
    -395gp for Darkwood composite shortbow (1lb)
    +5gp for selling leather armor
    -160gp for MW leather armor
    -1000gp for +1 magical armor bonus to MW leather armor

    Last edited by Rae ArdGaoth; Thursday, 29th October, 2009 at 04:02 PM. Reason: Retired
    Currently playing...

    Living EN World

    Rasereit Vundinn, the red-haired dwarven barbarian. (Level 8)

    LEW Character Judge

  • #173

    Cryndo

    Code:
    Name: Cryndo
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral-Good
    Deity: Hyrag
    
    Str: 10 +0 (2p.)      Level: 1        XP: 0000
    Dex: 10 +0 (2p.)      BAB: +0         HP: 9 (1d8+1)
    Con: 12 +1 (4p.)      Grapple: +0     Dmg Red: -/-
    Int: 10 +0 (2p.)      Speed: 20'      Spell Res: -
    Wis: 16 +3 (10p.)     Init: +4        Spell Save: -
    Cha: 16 +3 (10p.)     ACP: -3         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +0    +0    +0    +0    14
    Touch: 10              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +0          +0
    Will:                      2    +3          +5
    
    Weapon                  Attack   Damage     Critical
    Heavy Mace                +0     1d8+0      X2
    Heavy Crossbow            +0     1d10+0     19-20/X2
    Dagger                    +0     1d4+0      19-20/X2
    
    
    Languages: Common
    
    Abilities: Domains: Healing and Sun, Turn Undead
    
    Feats: Improved Initiative, Improved Turning
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +1          +5
    Knowledge (Religion)       4    +0          +4
    Spellcraft                 4    +0          +4
    
    Equipment:               Cost  Weight
    Explorer's Outfit        -gp   -lb
    Chain Shirt              100gp 25lb
    Heavy Mace               12gp   8lb
    Heavy Crossbow           50gp   8lb
    20 bolts		 2gp    2lb
    Dagger			 2gp    1lb
    Backpack		 2gp    2lb
    Bedroll			 1sp    5lb
    2 Belt Pouches		 2gp    1lb
    3 Days of Trail Rations  1gp5sp 3lb
    Waterskin		 1gp    4lb
    Spell component Pouch	 5gp    2lb
    Wooden Holy Symbol	 1gp    -lb
    4 Sunrods		 8gp    4lb
    			    186.6gp 65lb
    
    Total Weight:65lb      Money: 13gp 4sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 33    66   100   100   500
    
    Age: 26
    Height: 6'3"
    Weight: 220lb
    Eyes: Blue
    Hair: Brown
    Skin: Olive
    Appearance: Cryndo is tall and is slightly overweight. Cryndo has medium length brown hair that he wears in whatever manner his hair naturally falls. His eyes are a piercing blue color that impress the ladies and inspire the men around him. Cryndo's skin is ruddy and sun-beaten. He has very striking features. Cryndo wears his mace at his side and prefers to keep it there, although he will use his trusted weapon if necessary.

    Background: Cryndo was born the youngest of two sons of a landowning family. As the second son, there was no inheritance for him, so he was trained in the temple of Hyrag. Cryndo immediately displayed an affinity for Hyrag's teachings and was soon the top apprentice in his temple. Although Cryndo enjoys the day-to-day duties of temple life, he
    has been bit by the wanderlust bug. The temple leadership has been reluctant to let Cryndo strike out on his own, but now feels he is ready to strike out in the church's battle against evil and undeath.

    Typical Spells:

    0 Level (3):
    Cure Minor Wounds
    Detect Magic
    Light

    1st Level (2+1):
    Shield of Faith
    Bless
    Cure Light Wounds
    Last edited by Cryndo; Thursday, 31st March, 2005 at 03:14 AM. Reason: Formatting

  • #174
    Code:
    Name: Luthiel Farandar
    Class: Rogue1
    Race: Elven
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: None
    
    Str: 12 +1 ( 4p.)     Level: 1        XP: 315
    Dex: 16 +3 ( 6p.)     BAB: +0         HP: 7 (1d6+1)
    Con: 12 +1 ( 6p.)     Grapple: +1     Dmg Red: ~/~
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: ~
    Wis: 12 +1 ( 4p.)     Init: +7        Spell Save: ~
    Cha:  8 -1 ( 0p.)     ACP: -0         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +0    +0    15
    Touch: 13              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                      0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Rapier                    +1     1d6+1      18-20x2
    XXXX                      +3     1d8           x3
    
    Languages: Elven, Common, Draconic, Sylvan, Orc
    
    Abilities:
    Elven Traits
    Sneak Attack +1d6
    Trapfinding
    
    Feats:
    Improved Initiative
    
    Skill Points: 44       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Disable Device (Int)       4    +3          +7
    Escape Artist (Dex)        4    +3    -0    +7 (ACP)
    Forgery (Int)              4    +3          +7
    Jump (Str)                 2    +1    -0    +3 (ACP)
    Listen (Wis)               4    +1    +2    +7 (Racial)
    Move Silently (Dex)        4    +3    -0    +7 (ACP)
    Open Lock (Dex)            4    +3          +7
    Search (Int)               4    +3    +2    +9 (Racial)
    Sense Motive (Wis)         4    +1          +5
    Sleight of Hand (Dex)      4    +3    -0    +7 (ACP)
    Spot (Wis)                 4    +1    +2    +7 (Racial)
    Swim (Str)                 2    +1    -0    +3 (ACP)
    
    Equipment:               Cost   Weight
    Rapier                   20 gp   2 lbs
    Longbow	                 75 gp   3 lbs
    40 Arrows                 2 gp   3 lbs
    Leather Armor            10 gp  15 lbs
    Thieves Tools            30 gp   1 lbs
    10 sheets Paper           4 gp   ~ lbs
    1 oz. vial Ink            8 gp   ~ lbs
    2 Inkpens                 2 sp   ~ lbs
    Backpack                  2 gp   2 lbs
    Hooded Lantern            7 gp   2 lbs
    2 Oil Flasks              2 sp   2 lbs
    2 Days Trail Rations      1 gp   2 lbs
    1 lbs Sealing Wax         1 gp   1 lbs
    Waterskin                 1 gp   4 lbs
    Thunderstone             30 gp   1 lbs
    5 Tindertwigs             5 gp   ~ lbs
    Adventureres Clothes      ~ gp   ~ lbs
    Total Weight:38lb      Money: 3gp 6sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   260   650
    
    Age: 130
    Height: 5'2"
    Weight: 125 lbs
    Eyes: Grey
    Hair: Black
    Skin: Dark
    Appearance:
    Luthiel is a surly character when first you meet him, though anyone that proves
    that they aren't "after him" will soon become his best friend (whether they want
    to or not). He has gone to the Inn of the Red Dragon because he heard that there
    are many opportunities for elves of skill to be had there.

    Background: PRIVATE
    Luthiel Farandar hails from a somewhat backwards elven community where, because
    of his oddly dark skin and somewhat serpentine facial features, he was suspected
    of having fiendish blood. He was always mistrusted and slightly feared for this,
    and accused of many unsolved petty crimes. When fighting back against this
    attitude didn't work, he decided to just go ahead and become a petty thief
    (figuring that he might as well get the benefit as well as the punishment).
    However, not too long afterwards, he was caught breaking into a neighbor's
    house; after the jail sentence was up, he decided to leave town and see what
    fortunes he could find in the wider world.
    Last edited by scout989; Friday, 28th October, 2005 at 06:20 AM. Reason: added XP

  • #175
    Code:
    Name: Levin 
    Class: Psionic Warrior
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: Mortalist
    
    Str: 14 +2 (6p.)      Level: 2        XP: 2064        
    Dex: 12 +1 (4p.)      BAB: +1         HP: 24 (2d8+10)
    Con: 14 +2 (6p.)      Grapple: +3     Dmg Red: 0/-
    Int: 12 +1 (4p.)      Speed: 20''      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +3        Spell Save: +0
    Cha: 8  -1 (0p.)      ACP: -4         Spell Fail: 25%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +1    +0    +0    +0    17
    Touch: 11              Flatfooted: 16
    
                             Base   Mod  Misc  Total   
    Fort:                      3    +2          +5     
    Ref:                       0    +1          +1     
    Will:                      0    +3          +3     
    
    Weapon                  Attack   Damage     Critical
    Longsword                 +4     1d8+2      19-20x2
    Dagger                    +3     1d4+2      19-20x2
    Shortbow                  +2     1d6        20-20x3
    
    Languages: Common, Elven
    
    Abilities: Psionics, Psionic Weapon
    
      [B]Psionics[B] PP: 4
       2 Known: Vigor, Prescience, Offensive
    
    Feats: Psionic Body, Psionic Weapon, Psicrystal Affinity, Weapon Focus (longsword)
    
    Skill Points: 20       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis(wis)          5    +3    +0    +8
    Concentration(con)         5    +2    +0    +7
    Knowledge (psionics)(int)  5    +1    +0    +6
    Survival(cc)(wis)          2    +3    +0    +5
    Psicraft(cc)(int)          .5   +1    +0    +2
    
    Equipment:               Cost  Weight
    Longsword                15gp   4lb
    Dagger                   2gp    1lb
    Shortbow                 30gp   2lb
      20 Arrows              1gp    3lb
    Scale Mail               50gp   30lb
      Psicrystal on chestplate.
    Heavy Steel Shield       20gp   15lb
    Explorer Outfit          Free   0lb
    Holy Water x2            50gp   1lb 
    Backpack                 2gp    2lb
      Silk Rope, 10 feet     10gp   5lb
    Total Weight:62lb      Money: 234gp 7sp 0cp
    
    Psicrystal: Nimble (+2 initiative) 
    
    Spoiler:
    Diminutive Construct Hit Dice: 2d8 HD (hp 12 )Initiative:+4 Speed:30 ft. (6 squares), climb 20 ft. Armor Class:16 (+4 size, +2 Dex*), touch 16, flatfooted 14 Base Attack/Grapple:+0/–17 Attack:—Full Attack:—Space/Reach:1 ft./0 ft. Special Attacks:— Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality: nimble, self-propulsion, share powers, sighted, telepathic link) Saves: Fort +4/ Ref +1/ Will +3 Abilities:Str 1*, Dex 15*, Con —, Int 6, Wis 10, Cha 10 Skills: Autohypnosis +4, Climb +14*, Concentration +4, Listen +6, Knowledge (Psionics) +2, Move Silently +6, Search +2, Spot +6, Survival +2 Feats:Alertness Environment: Any Organization: Solitary Challenge Rating: Included with master Treasure: None Alignment: NG *With self-propulsion ability activated. COMBAT Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.
    Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 5'9" Weight: 126lb Eyes: Green Hair: Blonde Skin: Tanned
    Appearance:
    Spoiler:
    You see a tall young man in a dark green suit of scale mail. Strangly, his armor has a jade crystal hanging on to the front by no discernable means. His features look vaguely elven, but that only makes the scars on his right cheek stand out even more. They look almost as if several weapons shattered near his face. He has a longsword at his right hip and a large steel shield emblazoned with a falcon strapped belted to the other side of his armor. A shortbow and quiver on his back round out his arsenal.

    Background: Part 1 and 2 Private, rest public
    Part One:
    Spoiler:
    Levin was born in a small town about 50 miles NE of Orussus. He lived a normal life, hunting and helping fend off the occasional goblin or wolf, until his powers manifested about 6 months ago. He was out hunting a bear that had been attacking the livestock, when it showed itself and attacked. He survived several clawings(Psionic Body) before his longsword flared with purple energy (Psionic Weapon) and he killed the bear on the spot. Later that night, the elder's son, Rayn, who had been out on the hunt, demanded that Levin show him how to do that trick. Levin told the boy the truth. "I don't have a clue how I did that trick!" Rayn turned to levin and told him to teach him how, or else he would make Levin teach his new trick. Levin repeated what he had said, and Rayn grabbed his family's heirloom sword off the wall. A fight insued, and Levin shattered the sword with another blast of purple energy. Levin then realized how much trouble he was going to get in, so he left, got his possessions, and fled.

    Part Two:
    Spoiler:
    Since that incident, about once a month, thugs have shown up to hassle or try to kidnap Levin. He has survived most of these incidents by talking them down or just plain running. Given that they always seem to want him alive, Levin is fairly sure that this is about the sword. He almost got caught once, but a mysterious man in jade crystal armor killed a couple of the thugs and sent the others running away. The man fought in a completly alien style, pausing frequently and causing the thugs to weaken or pass out with some of his strikes that flared with energy similar to levins blow from the fight at home. Since then, Levin has also worked on duplicating the man's technique, but has only managed to improve his control of his Psionic Weapon ability.

    Adventure: Curse of House Thimbrall:
    Spoiler:
    Soon after arriving at the Red Dragon Inn, Levin and several others were hired by a man named Hamlir Thrimbrall to end a curse on his family by retrieving the cursed necklace that was it's source from the abandoned Thimbrall estate.. The curse had been laid by a necromancer 80-odd years before, and the necromancers grandson sent thugs and his apprentice, Gerald, to stop the group. Levin and the others defeated the thugs on the way and slew the zombies in the estate, before managing to get Gerald to switch sides. The group then returned to the Red Dragon Inn and Hamlir, after dealling with a pack of attack dogs on the road, who was able to end the curse.


    Item history
    Got 214 gold 7 silver in Curse of House Thimbrall

    XP history
    Curse of House Thimbrall
    257 (6 rogues)
    86 (6 zombies)
    171 (4 tougher zombies)
    193 (Gerald)
    157 (11 wild dogs)
    200 (completing the quest)
    200 (roleplay)
    800 (time spent)
    Last edited by fuzzy; Saturday, 24th December, 2005 at 09:07 PM. Reason: leveled

  • #176
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    Jdvn1's Avatar

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    1
    I Defended The Walls!WotBSWotBS

    ø Ignore Jdvn1

    Kamdar Gilfoot, Gnome Bard

    Code:
    Name: Kamdar Gilfoot
    Class: Bard
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral
    Deity: Phyrah, true neutral god of travel, exploration, music, storytelling
    and quests.
    
    Str: 12 +1 (06p.)     Level: 2        XP: 2964
    Dex: 16 +3 (10p.)     BAB: +1         HP: 12  (2d6+2)
    Con: 12 +1 (02p.)     Grapple: -2     Dmg Red: -/-
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +3        Spell Save: +12
    Cha: 14 +2 (06p.)     ACP: -1         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +1    +0    +0    17
    Touch: 14              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       3    +3          +6
    Will:                      3    -1          +2
    
    Weapon                  Attack   Damage     Critical
    Whip                      +3     1d2+1         20/x2
    Rapier                    +3     1d4+1      18-20/x2
    Shortbow                  +5     1d4           20/x3
    Arrows (20)                 -----/-----/-----/-----
    
    Languages: Common, Gnome, Dwarven, Elven
    
    Abilities:
    Class:
    Bardic Knowledge (+4)
    Bardic Music (2/day)
    - Countersong
    - fascinate
    - Inspire Courage +1
    
    Spells:
    0 (3/day) ---
    - Detect Magic
    - Light
    - Lullaby
    - Mending
    - Message
    
    1 (1/day) -
    - Cure Light Wounds
    - Grease
    
    Racial:
    (below)
    
    Feats: Combat Expertise
    
    Skill Points: 40       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   2.5  +2          +4
    Balance                    2.5  +3    -1    +4
    Craft(Alchemy)             2.5  +2    +2    +6
    Decipher Script            2.5  +2          +4
    Escape Artist              5    +3    -1    +7
    Gather Information         2.5  +2          +4
    Hide                       2.5  +3    +3    +8
    Knowledge(Geography)       2.5  +2          +4
    Knowledge(History)         2.5  +2          +4
    Knowledge(Local)           2.5  +2          +4
    Knowledge(Nobility)        2.5  +2          +4
    Listen                     0    -1    +2    +1
    Perform(Sing)              5    +2          +7
    Sleight of Hand            2.5  +3    -1    +4
    Tumble                     2.5  +3    -1    +4
    
    Equipment:               Cost  Weight
    Studded Leather          25gp   10lb
    Whip                      1gp    1lb
    Rapier                   20gp    1lb
    Shortbow                 30gp    1lb
    Arrows (20)               1gp  1.5lb
    Signet ring               5gp   --lb
    Backpack                  2gp   .5lb
    -Bedroll                  1sp 1.25lb
    -Chalk (10)               1sp   --lb
    -Rations (5)             25sp 1.25lb
    -Waterskin                1gp    1lb
    
    Total Weight:28.5lb      Money: 784gp 3sp 15cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                32    64    94    94   485
    
    Age: 52
    Height: 3'5"
    Weight: 45lb
    Eyes: Green
    Hair: Blonde
    Skin: Light
    Appearance: Kamdar at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Kamdar likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Gilfoot to Gilfoot.

    Personality: Kamdar always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.

    Background:
    Spoiler:
    Kamdar grew up in a fairly typical small Gnome village, filled with all sorts of merriness and such. His father sold vegetables at the market while Kamdar attracted customers, a practice that kept up for some time.

    Eventually, Kamdar got some renown as a talented voice among the locals and someone put it into his head that Kamdar could make money working in taverns. To his family's dismay, Kamdar left to larger cities when he was able to travel by himself so that he could see where in the world his voice fitted in.

    Kamdar's first experiences with taverns was rough, due to low-quality bars. No one was ever sober enough to listen, and the few that noticed he was singing would laugh at the "child on the stage." Sometimes, Kamdar had to maneuver himself through barfights in order to exit the bar.

    Feeling out of place in the world, Kamdar eventually found some decent taverns and bars and learned some interesting stories on the way, but he never settled down. After leaving his hometown so awkwardly, he felt that going home would be more awkward. He wanted to show his family that he could make something of himself in the world, not just sell vegetables. So, one day, he happens upon the Red Dragon Inn...

    Notes:
    Racial Traits
    Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class,
    a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons
    than humans use, and his lifting and carrying limits are three-quarters of those of a Medium
    character.

    Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight,
    and similar conditions of poor illumination. He retains the ability to distinguish color and
    detail under these conditions.

    Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic
    weapons.

    +2 racial bonus on saving throws against illusions.

    Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.
    This adjustment stacks with those from similar effects.

    +1 racial bonus on attack rolls against kobolds and goblinoids.

    +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its
    Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge
    bonus, too.

    +2 racial bonus on Listen checks.

    +2 racial bonus on Craft (alchemy) checks.

    Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome
    with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing
    lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier
    + spell level.
    Progession
    Feats
    1 Combat Expertise
    3 Improved Trip
    6 Weapon Finesse
    9
    Delmonte's techniques... (req WF)

    1
    Expeditious Retreat
    Comprehend Languages

    2
    Alter Self
    Cat's Grace
    Heroism

    Level 1
    Code:
    Name: Kamdar Gilfoot
    Class: Bard
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral
    Deity: Phyrah, true neutral god of travel, exploration, music, storytelling
    and quests.
    
    Str: 12 +1 (06p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         HP: 7  (1d6+1)
    Con: 12 +1 (02p.)     Grapple: -3     Dmg Red: -/-
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +3        Spell Save: +12
    Cha: 14 +2 (06p.)     ACP: -1         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +1    +0    +0    17
    Touch: 14              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                      2    -1          +1
    
    Weapon                  Attack   Damage     Critical
    Whip                      +2     1d2+1         20/x2
    Rapier                    +2     1d4+1      18-20/x2
    Shortbow                  +2     1d4           20/x3
    Arrows (20)                 -----/-----/-----/-----
    
    Languages: Common, Gnome, Dwarven, Elven
    
    Abilities:
    Class:
    Bardic Music
    Bardic Knowledge
    Countersong
    fascinate
    Inspire Courage +1
    Spells:
    0 - 3/day, 4 Known
    - Detect Magic
    - Lullaby
    - Mending
    - Message
    
    Racial:
    
    Spoiler:
    Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
    Feats: Combat Expertise Skill Points: 32 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise 2 +2 +4 Balance 2 +3 -1 +4 Craft(Alchemy) 2 +2 +2 +6 Decipher Script 2 +2 +4 Escape Artist 4 +3 -1 +6 Gather Information 2 +2 +4 Hide 2 +3 +3 +8 Knowledge(Geography) 2 +2 +4 Knowledge(History) 2 +2 +4 Knowledge(Local) 2 +2 +4 Knowledge(Nobility) 2 +2 +4 Listen 0 -1 +2 +1 Perform(Sing) 4 +2 +6 Sleight of Hand 2 +3 -1 +4 Tumble 2 +3 -1 +4 Equipment: Cost Weight Studded Leather 25gp 10lb Whip 1gp 1lb Rapier 20gp 1lb Shortbow 30gp 1lb Arrows (20) 1gp 1.5lb Signet ring 5gp --lb Backpack 2gp .5lb -Bedroll 1sp 1.25lb -Chalk (10) 1sp --lb -Rations (5) 25sp 1.25lb -Waterskin 1gp 1lb Total Weight:28.5lb Money: 70gp 2sp 10cp Lgt Med Hvy Lift Push Max Weight: 32 64 94 94 485 Age: 52 Height: 3'5" Weight: 45lb Eyes: Green Hair: Blonde Skin: Light
    Last edited by Jdvn1; Wednesday, 6th September, 2006 at 06:07 PM.
    Bring on the Funk.
    Talk hard.
    My internet connection sucks.
    Wanna run a game? Try EN World's own PbP boards! It's loads of fun. Here are my games so far.
    Other stuff:
    Spoiler:
    Quote Originally Posted by Kemrain
    - Kemrain the Medicated for Your Pleasure.
    Quote Originally Posted by Kemrain
    I pity the thread that talks about Mr. T.

    - Kemrain the Sigged.
    Manamana.
    Hey Houston EN Worlders! Interested in Getting together? Let's meet up and have lunch or something!

  • #177
    Code:
    Name: Jann Hurst
    Class: Sorceror1
    Race: Half-elf
    Size: Med
    Gender: Male
    Alignment: NG
     
    Str: 11 +0 (3 pts)		  Level:1		  XP: 0
    Dex: 12 +1 (4 pts)		  BAB: +0		  HP: 5 d4+1
    Con: 12 +1 (4 pts)		  Grapple: +0		  Dmg Red:-
    Int: 10 +0 (2 pts)		  Speed: 30'		  Spell Res:-
    Wis: 12 +1 (4 pts)		  Init: +1		  Spell Save: +3
    Cha: 17 +3 (13 pts)		  ACP: 0		  Spell Fail: 0%
     
    Armor: 10 base+ 1 Dex= 11
    Touch 11 Flat-footed 10
     
    Saves			   Base+Mod+Misc=Total
    Fort				  0+1+0=1
    Ref				  0+1+0=1
    Will				  2+1+0=3
    +2 racial bonus vs. enchantment spells or effects
     
    Weapons:
    Spear +0 1d8+0 x3
    Spear (thrown) +1 1d8+0 x3 Range inc 20 ft
    Heavy Crossbow +1 1d10 19-20 x2 Range inc 120 ft
     
    Languages: Common, Elven
     
    Abilities:Low-light Vision, Spells, Summon Familiar
     
    Sorceror Spells Per Day (Bonus Spells at 1st, 2nd, 3rd spell levels)
    0 lvl-5
    1 lvl- 4
     
    Sorceror Spells known:
    0 lvl- Acid Splash, Detect Magic, Light, Resistance
    1 lvl- Mage Armor, Magic Missile
     
    Half-elf Traits:
    Immune to sleep spells and similar magical effects, and a +2 racial bonus on saving throws vs. enchantment spells or effects.
    Low Light Vision
    +1 racial bonus on Listen, Search, and Spot checks
    +2 racial bonus on Diplomacy and Gather Information checks
    Elven Blood
     
    Feats: Combat Casting
     
    Skills:			   Ranks+Mod+Racial=Total
    skill points: 8 max skill ranks 4/2
    Concentration			   3+1+0=4 +4 for casting defensively
    knowledge (arcana)			   2+0+0=2
    Spellcraft				3+0+0=3
    Diplomacy*			   0+3+2=5
    Gather Information*			   0+3+2=5
    Listen*				0+1+1=2
    Search*			   0+0+1=1
    Spot*				0+1+1=2
    Skills with * are listed only to show racial bonuses
     
    Gear
    Spear 2 gp 6 lbs
    Heavy xbow 50 gp 8 lbs
    10 xbow bolts 1 gp 1lbs
    Back pack 2 gp 2 lbs
    Bedroll 1 sp 5 lbs
    4 days trail rations 2 gp 4 lbs
    Spell Component Pouch 5 gp 2 lbs
    Tanglefoot bag 50 gp 4 lbs
    7 gp 9 sp 0 cp
    Totals   gp=120	 Lbs=32
     
    Max Loads:
    Carry: Light =38 Med=76 Heavy=115
    Push/Drag=575
    Jann (pronounced "yon") was fortunate to be brought up in an elven community, where there were many people who knew something of arcane powers. Thus, when his power began manifesting itself, he was taken under the wing of a more experienced sorceror, not for teaching, but for advice and some experience. He left his parents' house for good and went to live with Datharin, his mentor. However, like all things it had to end; Datharin became very ill, and he sent his young protoge out into the world where he would be of more use to the needy than sitting by the bed of a dying man. Jann was hurt that his master didn't want him to stay by his side, but Datharin convinced him nonetheless that it was the best plan, so off he went to find some good to do in the world.

  • #178
    Registered User
    Acolyte (Lvl 2)

    Animus's Avatar

    Join Date
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    Duluth ga
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    ø Ignore Animus

    **retired**

    Code:
    Dagummit Mc Cracken
    Class: Fighter
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: -
    
    Str: 16 +3 (10p.) Level: 1    XP: 0
    Dex: 12 +1 (4p.)  BAB: +1     HP: 14 (1d10+4)
    Con: 18 +4 (10p.) Grapple:+4  Dmg Red: -
    Int: 10 +0 (2p.)  Speed: 20'  Spell Res: -
    Wis: 12 +1 (4p.)  Init: +1    Spell Save: -
    Cha:  6 -2 (0p.)  ACP: -7     Spell Fail: -
    
           Base Armor Shld Dex Size Nat Misc Total
    Armor: 10   +5    +2   +1  +0   +0  +0   18
    Touch: 11 Flatfooted: 17
    
           Base Mod Misc Total
    Fort:  2    +4       +6
    Ref:   0    +1       +1
    Will:  0    +1       +1
    
    Weapon      	Attack Damage Critical
    Dwarven Waraxe  +5     1d10+3 20x3
    Short Sword 	+4     1d6+3  19-20x2
    Morningstar     +4     1d8+3  20x2
    Throwing Axe    +2     1d6+3  20x2    10ft range
    
    
    Languages: Common, Dwarven
    
    Abilities: Dwarven racial abilities
    Feats: Weapon Focus (Dwarven Waraxe), Power Attack
    
    Skill Points: 8 Max Ranks: 4/2
    Skills              Ranks Mod Misc Total
    Craft (masonry)     4     +0   +2   +6
    Spot		    2.0   +1        +3
    
    Equipment:           Cost    Weight
    Heavy Wooden Shield  7gp     10lb
    Chain Mail           150g    40lb
    Dwarven Waraxe       30gp    8lb
    3 Throwing Axes      24gp    6lb
    Short Sword          10gp    2lb
    Morningstar          8gp     6lb
    Bedroll              1sp     5lb
    Winter Blanket       5sp     3lb
    Backpack             2gp     2lb
    (5)Rations          2gp,5sp  5lb
    Flint & Steel        1gp     -
    3 Torches            3cp     3lb
    2 Pints Oil          2sp     2lb
    Total Weight:92lb Money: 4gp 6sp 7cp
    
               Lgt Med Hvy Lift Push
    Max Weight: 76 153 230  -     -
    
    Age: 60
    Height: 4'7"
    Weight: 180lb
    Eyes: brown
    Hair: bald, with brown beard
    Skin: light olive
    Background (Public):
    Dagummit Mc Cracken of Clan Blondain is from a family who works as masons. Talented though he is, Dagummit never felt completely at home just working on stone. The road always appealed to him, from the stories of the great dwarven heroes, down to the stories of adventuring members of his family. So it is with great expectation that he sets out.

    Dagummit is not the most socially capable. He has a tendency to make offhand comments, burp or do otherwise when it is most inappropriate. Combine that with the typical gruffiness of dwarves, and you have one interesting fellow.
    Last edited by Animus; Friday, 30th June, 2006 at 02:22 AM. Reason: **RETIRED**
    "Dovie'andi se tovya sagain."

  • #179
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

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    ø Ignore Velmont
    Code:
    Name: Ridik Keita
    Class: Cleric
    Race: Mountain Goblin
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Russna
    
    Str: 12      +1 (06p.)     Level: 8        XP: 34299
    Dex: 12      +1 (04p.)     BAB: +6/+1      HP: 66 (8d8+16)
    Con: 14      +2 (06p.)     Grapple: +3     Dmg Red: -/-
    Int: 12      +1 (04p.)     Speed: 15'      Spell Res: 0
    Wis: 20 (18) +5 (06p. +2)  Init: +1        Spell Save: 15 + Spell lvl
    Cha: 12      +1 (04p.)     ACP: -4         Spell Fail: N/A (25%/40%)
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +7    +3   +1    +1    +0    +0    22
    Touch: 12              Flatfooted: 21
    
                             Base   Mod  Misc  Total
    Fort:                      6    +2    +2    +10
    Ref:                       2    +1    +2    +5
    Will:                      6    +5    +2    +13
    +2 vs. mind-affecting
    
    Weapon                      Attack   Damage     Critical
    Spellstoring Heavy Mace +1* +9/+4  1d6+2        20x2 
    Crossbow, Light             +8     1d6       19-20x2
    Dagger                      +8/+3  1d3+1     19-20x2
    *Spell stored: Bestow Curse
    
    Languages: Common, Goblin, Draconic, Elven, Dwarven, Giant, Undercommon
    
    Abilities: Mountain Goblin Racial Abilities 
    Turn Undead (4/day, +3 to turn [turn as a cleric one level higher], 2d6+10 damage).
    Domain: Communication (Speak Language as Class skill),
    Domain: Communication (Bonus to social skill equal to class level, 1/day),  
    Domain: Magic (Use Wizard Device at half level),
    Magic, Spontaneous Spellcasting (Cure)
    
    Spell per day
    6/6+1/4+1/4+1/3+1
    
    Spell Prepared
    0: Create Water, Detect Magic, Guidance x2, Light, Read Magic
    1: Bless, Command, Divine Favor, Doom, Sanctuary, Shield of Faith, *Comprehend Language
    2: Bull Strength, Calm Emotion, Remove Paralysis, Spiritual Weapon, *Speak with Animals
    3: Bestow Curse, Magic Circle against Evil, Prayer, Protection from Energy, *Dispel Magic
    4: Divine Power, Neutralize Poison, Poison, Speak with Dead (D)
    *Domain Spell
    
    Feats: 
    Scribe Scroll
    Improved Turning
    Skill Focus (Concentration)
    
    Skill Points: 33       Max Ranks: 11/5.5
    Skills                   Ranks  Mod  Misc  Total    Misc Bonus Source
    Concentration              9    +2     +3    14    Feat: Skill Focus(+3)
    Diplomacy                  5    +1     +2     8    Racial Bonus(+2)
    Knowledge(Arcana)          5    +1     +0     6
    Knowledge(Engineering)     0    +1     +2     3    Racial Bonus(+2)
    Knowledge(History)         0    +1     +2     3    Racial Bonus(+2)
    Knowledge(Religion)        5    +1            6
    Speak Language             4    
    Spellcraft                 5    +1     +2     8
    
    Equipment:			Quantity	Cost  	Weight		Source
    Cleric Vestment			    1		 -	   -		
    Breastpalte +2 			    1		 -	15.000 lbs	Loot (E2: The secret of Gemhold)
    Heavy Steel Shield +1       	    1		 -	 7.500 lbs	Loot (E2: The secret of Gemhold)
    Holy Symbol, Wooden       	    1		 1gp	   -
    Periapt of Wisdom +2       	    1		 -	   -	Loot (E2: The secret of Gemhold)
    Boot of Strinding and Springing    1		 -	   -	Loot (E2: The secret of Gemhold)
    Cloak of Resistance +2     	    1		 4000gp	   -	Loot (E2: The secret of Gemhold)
    
    Spellstoring Heavy Mace +1, Small  1		 -   	 4.000 lbs	Loot (E2: The secret of Gemhold)
    Dagger, Small            	    1		 2gp  	 0.500 lbs
    Crossbow, light          	    1		35gp  	 2.000 lbs
    Bolt x20                  	    1		 2gp  	 1.000 lbs
    
    Backpack                  	    1		 2gp  	 0.500 lbs
      Book(blank)              	    1		15gp  	 3.000 lbs
      Inkpen                    	    1		 1sp       -
      Ink, vial                 	    1		 8gp       -
      Scroll Case               	    1		 1gp  	 0.500 lbs
        Parchemin	              	    5		 1gp       -
    Pouch, Belt              	    1		 1gp  	 0.125 lbs
    
    Total Weight:34.125lb      Money: 358gp 6sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              32.25  64.5  97.5  195    487.5
    
    Poney (Named: Dream) 		    1	 		 N/A
    Riding Saddle 			    1			12.500 lbs
    Bit and Bridle 			    1			 0.500 lbs
    Saddlebag 			    1			 4.000 lbs
      Heavy Mace, Small        	    1		12gp  	 4.000 lbs
      Heavy Wooden Shield		    1			 5.000 lbs
      Chain Shirt			    1			12.500 lbs
    
    Poney's Equipement Weight:38.500 lb 
    Ridik Weight:62.000 lb 
    Ridik's Equipement Weight:34.125 lb 
    Poney's Total Weight:134.625 lb (Medium Load)
    
    
    Age: 19
    Height: 3'5"
    Weight: 62lb
    Eyes: Black
    Hair: Short Black
    Skin: Greyish Green
    Appearance: This small person is generally wearing a monk clock that's hide his face to everyone. With his size, it could be easily mistaken for a gnome until his traits become apparent. He is a goblin, with a greyish green skin. His traits are savage, but somehow fascnating, and his posture make him more imposing.

    Background: Ridik is born in the mountain in the North. His parents, having been killed by humans while he was only a baby, he has been taken care by his uncle, a priest of Russna. Being raised in the temple dedicated to her, he has been sensibilized to her cause. As many mountain goblin, the followers of Russna like to practice there artistic and architecture abilities, but the followers of Russna have the particular interest of trying to gain knowledge from the outside world. This must be one reason why the sanctuary have so few followers, as many died in the hand of humans who thinks they are just normal goblin.

    Ridik has become very fascinated by the magic of the wizards, which are rare in his tribe. It took him time to decide to travel, but he left the sanctuary to go in the human world, hoping not to meet the faith of his parents.

    XP
    Curse of House Thimbrall 2064
    D2: Lost Manor 108 + 25, 583, 125, 294, 108, 3275,200
    E2: The secret of Gemhold 3025, 5420, 12372*, 5420, 6300*
    *Enough to be at 1 XP from level 8, as he was level 6 at the moment of this XP reward. Should have been 16258 XP.
    DM credit: 400 (2 Credit spent at level 4)

    Treasure Log
    Final Loot
    Last edited by Velmont; Saturday, 28th February, 2009 at 06:12 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #180

    Boog Sammas, Level 5 Elan Psion (Telepath)

    Code:
    Name:      Boog Sammas
    Class:     Psion (Telepath)
    Race:      Elan
    Size:      Medium
    Gender:    Male
    Alignment: Neutral
    Deity:     None
    
    Str: 13 +1 (Lvl 1)   Level:    5     XP:     12,268
    Dex: 10 +0 (Lvl 1)   BAB:     +2     HP:         29 (5d4+5+8)
    Con: 13 +1 (Lvl 1)   Grapple: +3     Dmg Red:     0/-
    Int: 16 +3 (Lvl 4)   Speed:   30'    Spell Res:   0
    Wis: 14 +2 (Lvl 1)   Init:    +0     Spell Save: +0
    Cha: 10 +0 (Lvl 1)   ACP:     -0     Spell Fail:  0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +1    +0    +0    +0    +0    +1    12
    Touch: 11              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      1    +1   (+4)   +2(+6)
    Ref:                       1    +0   (+4)   +1(+5)
    Will:                      4    +2   (+4)   +6(+10)
    
    Weapon                  Attack   Damage     Critical
    Dagger                    +3     1d4+1      19-20x2
    Masterwork Crossbow, heavy
      Arrow                   +3     1d10       19-20x2
    Quarterstaff              +3     1d6+1         20x2
    
    Languages: Common, Elven, Sylvan
    
    Abilities: Immune to spells that affect humanoids only, Naturally
    Psionic, +4 saving throw bonus if power point spent, -2 damage per power
    point spent, Can go without food or water for 24 hours if power point spent,
    Can regain Psionic Focus as a Move action 
    
    Feats: Inquisitor, Narrow Mind, Psionic Body, Psionic Meditation
    
    Skill Points: 34       Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Bluff                      2    +0          +2
    Concentration              8    +1   (+4)   +9(+13)
    Kn (Psionics)              8    +3         +11
    Psicraft                   8    +3         +11
    Sense Motive               8    +2  (+10)  +10(+20)
    
    Equipment:               Cost  Weight
    Dagger                    0gp    1lb
    Crossbow, heavy, 
      masterwork, darkwood  430gp    4lb
      Bolts (15)              1gp  1.5lb
    Quarterstaff              0gp    4lb
    +1 Bracers of Armor    1000gp    1lb
    *1 Ring of Protection  2000gp    -
    Backpack                  0gp    2lb
      Waterskin               0gp    4lb
      Trail Rations (1 day)   0sp    1lb
      Bedroll                 0sp    5lb
      Sack                    0sp   .5lb
      Flint and Steel         0gp    -
      Lantern, Bullseye       0gp    3lb
      5 Pints Oil             0sp    5lb
      5 Sunrods               0gp    5lb
      Map Case                0gp   .5lb
        5 Pages of Parchment  0gp    -
      Ink                     0gp    -
      Inkpen                  0sp    -
      50 Feet of Silk Rope    0gp    5lb
    Explorer's Outfit         0gp    0lb
    Total Weight:51.5lb      Money: 435gp 12sp 11cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                50   100   150   300   750
    
    Age:    24
    Height: 5'9"
    Weight: 186lb
    Eyes:   Black
    Hair:   Brick Red
    Skin:   Very Pale
    
    Appearance: Boog Sammas appears human, but he seems strangely out
    of place in human society.  His skin is very pale, and never tans.  His
    eyes are dark, and seem oddly bloodshot even when he has had plenty of
    rest.  He is of average height for a human, and his build is between that
    of a scholar and a soldier.  Boog wears a dark blue cloak over a white
    shirt, a vest that matches the cloak, and leather trousers.  A backpack
    rides upon his back and a heavy crossbow dangles from his belt.  He is 
    rarely without a staff in hand when traveling or just strolling about town.  
    Boog is aloof and somewhat off-putting, seeming to regard others more as
    specimens to be studied than as companions to socialize with.
    
    Background: Boog Sammas appears to be human, but in truth, he is
    anything but.  Boog is an Elan, a composite being made up of a human and
    an ancient spirit being, bond together in an obscure ritual.  The spirit
    being gives him his psionic powers, but is otherwise simply "along for the
    ride" as the human part of Boog continues his existance.  The ritual is
    such that Boog remembers little of his past before the transformation,
    save that he volunteered for the process out of hatred for a psionic race
    of beings.  These may have been mind flayers, or not, and the reason for
    his anger may have been that they enslaved part of his family, or murdered
    them, or did something else equally horrible.  Boog isn't really sure
    which, but he does know that he will use his powers to bring about the 
    ruin of any evil psionic being that he encounters!
    
    Because he doesn't remember his past, and because he is no longer really
    human, Boog is a bit of an outcast wherever he goes.  Simple things like 
    table manners elude him, so he uses his telepathic powers to fit in as
    best he can.  Boog knows that he needs to build up his powers before he
    can contend with the powerful beings who did -- something -- to his
    family, and so seeks out adventure as a means of training and honing his
    abilities.  He has worked his way up the coast, following tales of
    adventure and mighty heroes who strive with fell monsters, and such was
    the reason he booked passage on a vessel that took him to the port
    city of Orussus, renowned home of the Red Dragon and those who tarry
    there between their journeys.
    
    There, at the Red Dragon, Boog met a man named Hamlir Thimbrall, who
    was suffering from a terrible curse.  All the men in his family were cursed
    to turn into zombies once they reached their 20th birthday.  Hamlir had
    recently turned 20, and was desperate since the transformation had
    already begun.  To lift the curse, he had to retrieve the amulet that had
    bestowed the curse generations ago from the ruins of his family home.
    Hamlir had a problem...if he set foot within the walls, the transformation
    would become instantaneously complete.  And finding help for his task was
    difficult, since the old mansion was currently infested with zombies!  Boog
    agreed to help the man, along with Levin, Jann Hurst, Kamdar Gilfoot,
    ao'Thuir, and Ridik Keita, a mountain goblin.  The party travelled to the
    old mansion, just a couple of days from Orussus, but they hadn't gone a
    day when they were attacked by group of bandits.  All were quickly
    dispatched, save for one named Fredlar Wiggums who Boog used his
    powers to charm.  Fredlar admitted that the group had been hired by a 
    mage named Xran to murder the party.  The party kept Fredlar until they
    were in sight of the mansion, then turned him loose.  Once inside they
    searched the place room by room, destroying a half dozen zombies on the
    first floor and four more, stronger zombies on the second.  Upstairs, they
    found a man named Gerald.  At first he tried to lie to the party about the
    amulet, but when charmed by Boog, he handed it over.  Gerald worked for
    Xyren, but had no qualms about switching sides to work for Thimbrall.  The
    group cleaned out the mansion, and left for Orussus the next day.  They
    were attacked by a pack of dogs, perhaps sent by Xyren, but slew several
    and drove the rest off.  The group returned to Orussus, where the amulet
    lifted the curse from Thimbrall.  Hamlir accepted Gerald's service.  The party
    was all for hunting down Xyren, but Gerald talked them out of it when he 
    described how powerful the mage was.  Perhaps Boog will confront the 
    wizard some other time.
    Psionic Powers Known: (11)
    1st Call to Mind, Charm (Psionic), Conceal Thoughts, Empty Mind, Mindlink
    2nd Aversion, Brain Lock, Read Thoughts, Suggestion (Psionic)
    3rd False Sensory Input, Hostile Empathic Transfer
    Power Points per day: (34); DC 13 + Power Level
    Last edited by El Jefe; Sunday, 28th January, 2007 at 04:19 AM.
    Living EN World
    Currently playing
    Oirhandir in Once Upon a Rheim,
    Boog Sammas in Blood of The Werewolf
    and DMing The Stuff of Dreams

    Living Superheroes
    Playing Avatar in The Antiques Roadshow

    Living Eberron
    Playing Shoot in Head of the class

    The road goes on forever and the party never ends...

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