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Saturday, 16th April, 2005, 10:44 PM #181
Acolyte (Lvl 2)
Lasair Alant, Level 5 Human TelepathCode:
Name: Lasair Alant Class: Telepath 5 Race: Human Size: Medium Gender: Female Alignment: Neutral Good Deity: None Str: 8 -1 (00p.) Level: 5 XP: 12373 Dex: 10 +0 (02p.) BAB: +2 HP: 26 (5d4+10) Con: 14 +2 (06p.) Grapple: +1 Dmg Red: -/- Int: 19 +4 (10p) Speed: 30' Power Res: 0 Wis: 14 +2 (06p.) Init: +0 Power Save: +4 Cha: 14 +2 (06p.) ACP: -0 Power Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +3 +0 +0 +1 +1 20 Touch: 11 Flatfooted: 20 Base Mod Misc Total Fort: 1 +2 +1 +4 Ref: 1 +0 +1 +2 Will: 4 +2 +1 +7 Weapon Attack Damage Critical Club +1 1d6-1 20x2 Light Crossbow +2 1d8+0 19-20x2 Languages: Common, Celestial, Sylvan, Auran Abilities: Bonus Feats: Talented (1), Psicrystal Affinity (1), Psionic Meditation (5) Powers Known: Psionic Charm, Force Screen, Vigor, Attraction, Inertial Armour, Psionic Suggestion, Swarm of Crystals, Ego Whip, Biofeedback, Dispel Psionics, Touchsight PsP/day: 35 Feats: Overchannel, Talented, Psicrystal Affinity [Friendly], Psicrystal Containment, Psionic Meditation Skill Points: 48 Max Ranks: 8/4 Skills Ranks Mod Misc Total Autohypnosis 1.0 +2 +2 +5 Bluff 6 +2 +8 Concentration 8 +2 +10 Diplomacy 8 +2 +9 +19 Disguise 0 +2 +2 +4 Gather Information 3 +2 +5 Knowledge[Arcana] 1 +4 +5 Knowledge[Local] 1 +4 +5 Knowledge[Nature] 1 +4 +5 Knowledge[Nobility&Royalty] 5 +4 +9 Psicraft 5 +4 +9 Sense Motive 8 +2 +10 Equipment: Cost Weight Explorer's Outfit 0cp 0lb +2 Circlet of Int 4000 (Head Slot) +1 Mithral Heavy Shield 2020 7.5lb +1 Ring of Protection 2000 (Ring Slot 1) +1 Blouse of Natural Armour 2000 (Vest Slot) +1 Cloak of Resistance 1000 (Cloak Slot) 1lb +1 Mithral Chain Shirt 2100 12.5lb Club 0gp 3lb Donkey 8gp 0lb +1 day of Feed 5cp 10lb (+ below with Donkey) +Backpack 2gp 2lb +Handy Haversack 2000gp 5lb *Aloe (prevents sunburn) - - *Waterskin 1gp 4lb (* below in Haversack) *1 day of Trail Rations 5sp 1lb *Bedroll 1sp 5lb *Flint and Steel 1gp 0lb *10 candles 1sp 0lb *Holly and Mistletoe 0gp 0lb *Studded Leather Armour 25gp 20lb *20 Crossbow Bolts 2gp 2lb *Light Crossbow 35gp 4lb *Paper (20 pages) 8gp *Pen 1sp *Courtier's Outfit 30gp *Jewelry for Outfit 50gp *Letter of Commendation-Pician *Letter of Commendation-Westmoreland Total Weight:25.5 lb Money: 174 pp 23gp 17sp 14cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 23 Height: 5'3" Weight: 110lb Eyes: Green Hair: Red-Gold Skin: Fair Appearance: Lasair's stately, refined beauty belies her friendly demeanour and her effusive charm. Background: To be completedXP Tracking
Last edited by Rystil Arden; Wednesday, 28th November, 2007 at 05:39 PM.
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Saturday, 16th April, 2005, 11:05 PM #182
Acolyte (Lvl 2)
Zaeryl Alant, Level 9 Elan Shaper
Code:Name: Zaeryl Alant Class: Shaper 9 Race: Elan Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: None Str: 10 +0 (02p.) Level: 9 XP: 41999 Dex: 12 +1 (04p.) BAB: +4 HP: 46 (9d4+18) Con: 14 +2 (06p.) Grapple: +4 Dmg Red: -/- Int: 25 +7 (13p.) Speed: 30' Power Res: 0 Wis: 13 +1 (05p.) Init: +1 Power Save: +5 Cha: 8 -1 (00p.) ACP: +0/-2 Power Fail: N/A (Note: Int includes +6 enhancement from Circlet, Cha includes +2 Profane Bonus from Aglaia's Gift) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5~ +0/+2 +1 +0 +0 +0 16+ (usually--he generally has up an Inertial Armour all day for at least +5, which leads to a 15 and no ACP. He sometimes uses either the Heavy Shield or Force Screen, but that changes from round to round) Touch: 11 Flatfooted: 15+ (usually) Base Mod Misc Total Fort: 3 +2 +4 +9 Ref: 3 +1 +2 +6 Will: 6 +1 +2 +9 (Note: Includes +2 profane bonus to all saves from Aglaia's Gift) Weapon Attack Damage Critical Dagger +4 1d4+0 19-20x2 Club +4 1d6+0 20x2 Light Crossbow +5 1d8+0 19-20x2 Ray Powers +5 as power Languages: Common, Draconic, Abyssal, Undercommon Abilities: Bonus Feats: Talented, Psionic Meditation Powers Known: 1st-Astral Construct, Force Screen, Vigor, Defensive Precognition, Crystal Shard, Inertial Armour 2nd-Swarm of Crystals, Energy Stun, Ego Whip 3rd-Dispel Psionics, Energy Burst, Time Hop, Touchsight 4th-Energy Adaptation, Psychic Reformation, Correspond, Psionic Freedom of Movement 5th-Power Resistance, Psionic True Seeing PsP/day: 105 Resistance (Su): Immediate Action for 1 PsP to gain +4 resistance to saves until next turn Resilience (Su): Immediate Action to negate 2 damage per 1 PsP spent Repletion (Su): Pay 1 PsP to eschew food and drink for a day Aberration Traits (but not Darkvision) Feats: Overchannel, Talented, Psicrystal Affinity (Hero), Alertness [Psicrystal], Psionic Meditation, Boost Construct, Empower Power Skill Points: 66 Max Ranks: 12/6 Skills Ranks Mod Misc Total Autohypnosis 1.0 +1 +2 +4 Bluff 5 -1 +4 Concentration 12 +2 +14 Diplomacy 0 -1 +2 +1 Disguise 0 -1 (+2) -1/+1 Psicraft 9 +7 (+2) +16 /+18 Knowledge[Arcana] 12 +7 +19 Knowledge[Arc&Eng] 1 +7 +8 Knowledge[Dungeoneering] 2 +7 +9 Knowledge[Geography] 1 +7 +8 Knowledge[History] 1 +7 +8 Knowledge[Local] 1 +7 +8 Knowledge[Nature] 1 +7 +8 Knowledge[Nobility] 1 +7 +8 Knowledge[Psionics] 1 +7 +8 Knowledge[Religion] 1 +7 +8 Knowledge[The Planes] 2 +7 +9 Use Psionic Device 12 -1 (+2) +11/+13 Spellcraft 1.0 +7 +2 +10 Spot 0 +1 +2 +3 Listen 0 +1 +2 +3 Equipment: Cost Weight Explorer's Outfit 0cp 0lb Crown of Omniscience (Circlet of Int +6) 36000 0lb Psychic Nexus of Power Preservation (Torc of Power Preservation--Vestment Slot) 36000 0lb Heavy Wooden Shield 7gp 10lb Dagger 2gp 1lb Club 0gp 3lb Light Crossbow 35gp 4lb 20 Crossbow Bolts 2gp 2lb Backpack 2gp 2lb Flint and Steel 1gp 0lb 10 candles 1sp 0lb Donkey 8gp -40lb *Studded Leather Armour 25gp 20lb *1 day of feed 5cp 10lb *Waterskin 1gp 4lb *1 day of Trail Rations 5sp 1lb *Bedroll 1sp 5lb Total Weight:22 lb Money: 260pp 97gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 99 198 495 Age: 23 Height: 5'9" Weight: 164lb Eyes: Green Hair: Red Skin: Pale Appearance: Youthful but Unnaturally Wrong Background: To be completedMaths
Last edited by Rystil Arden; Thursday, 31st July, 2008 at 09:04 PM.
Monday, 25th April, 2005, 08:41 AM #183
Novice (Lvl 1)
Code:LeungCode:Male Human Monk Level1Lawful GoodPlayer spycatStr 13 (+1)Dex 16 (+3)Con 14 (+2)Int 11 (+0)Wis 12 (+1)Cha 11 (+0)Size: MediumHeight: 5' 9"Weight: 185 lbSkin: TanEyes: Dark BrownHair: Black; BeardlessTotal Hit Points: 10Speed: 30 feetArmor Class: 14 = 10 +3 [dexterity] +1 [wisdom]Touch AC: 14Flat-footed: 11Initiative modifier: +3 = +3 [dexterity]Fortitude save: +4 = 2 [base] +2 [constitution]Reflex save: +5 = 2 [base] +3 [dexterity]Will save: +3 = 2 [base] +1 [wisdom]Attack (handheld): +1 = 0 [base] +1 [strength]Attack (unarmed): +1 = 0 [base] +1 [strength]Flurry of Blows: -1/-1Attack (missile): +3 = 0 [base] +3 [dexterity]Grapple check: +1 = 0 [base] +1 [strength]Light load: 50 lb. or lessMedium load: 51-100 lb.Heavy load: 101-150 lb.Lift over head: 150 lb.Lift off ground: 300 lb.Push or drag: 750 lb.Languages: CommonUnarmed Damage: 1d6Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]Feats:Improved Unarmed Strike [monk]Stunning Fist [monk]Skill Focus (Move Silently)Two-Weapon FightingTraits:Balance 4= 1 (+3 Dex)Climb 2= 1 (+1 Str)Concentration 3= 1 (+2 Con)Escape Artist 4= 1 (+3 Dex)Heal 1= 1Hide 4= 1 (+3 Dex)Jump 3= 2 (+1 Str)Listen 1= 1Move Silently 5= 2 (+3 skill focus)Perform (Flute) 2= 2Ride 3 = (+3 Dex)Sense Motive 1 = (+1 Wis)Spot 2 = 1 (+1 Wis)Survival 1 = (+1 Wis)Swim 2 = 1 (+1 Str**)Tumble 4 = 1 (+3 Dex*)Use Rope 3 = (+3 Dex)* = check penalty for wearing armorHuman:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)Monk:
- AC Bonus for Wisdom
- AC Bonus for level (begins level 5)
- Flurry of Blows
- Unarmed Strike
- Evasion (level 2)
- Fast Movement (already included)
- Bonus Feats (levels 1 2 & 6)
- Evasion (level 2)
- Fast Movement (level 3)
- Still Mind level 3)
- Ki Strike (level 4)
- Slow Fall (level 4)
- Purity of Body (level 5)
- Wholeness of Body (level 7)
- Improved Evasion (level 9)
- Diamond Body (level 11)
- Quivering Palm (level 15)
- Timeless Body (level 17)
- Tongue of Sun and Moon (level 17)
- Empty Body (level 19)
- Perfect Self (level 20)Class MonkHP rolled 10Level 1Leung's Equipment:7 lb Weapons / Armor / Shield (from above)5 lb Bedroll3 lb Blanket, winter x11 lb Pouch x14 lb Waterskins x1_____20 lb TotalAlso... 1 tin cupherbs for teaboth in pouchMore about Leung:Leung comes from a temple far to the east. His temple teaches that one may gain enlightenment through action, and that balance comes through those of a noble and pure heart fighting against the evils of the world. Thus he has been sent out as have many brothers before him to find his way.
Last edited by spycat; Monday, 2nd May, 2005 at 05:54 AM.
Wednesday, 27th April, 2005, 06:23 PM #184
Gallant (Lvl 3)
Appearance: Michael is a lean,weatherbeaten man with a few wrinkles aroundCode:Name: Michael Grannion Class: Cleric 5/Ranger 1 Race: Human Size: M Gender: Male Alignment: Lawful Neutral Deity: Sela Str: 14+2 (06p) Level:6 XP: 20,947 Dex: 10+0 (02p) BAB: +4 HP: 44(6d8+6) Con: 13+1 (05p) Grapple: +6 Dmg Red: None Int: 12+1 (03p)(+1 lvl 4) Speed: 20' Spell Res: None Wis: 16+3 (10p) Init: +0 Spell Save: +3 Cha: 16+3 (04p)(+2pr,+2cl)ACP: -3 Spell Fail: None profane Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +0 +0 +1 +0 16 (+1 Insight) Touch: 11 Flatfooted: 16 Base Mod Misc Total Fort: 6 +1 +4 +11 (+2 profane, +1 luck, +1 resistance) Ref: 3 +0 +4 +7 (+2 profane, +1 luck, +1 resistance) Will: 4 +3 +4 +11 (+2 profane, +1 luck, +1 resistance) Weapon Attack Damage Critical MW CI Warhammer +7 1d8+2 20x3 Kukri +6 1d4+2 18-20x2 Sling +4 1d4+2 20x2 Languages: Common, Abilities: Turn Undead (6x/day, +5 to turn, 2d6+8 hit dice affected) Spontaneous Casting Strength Domain Community Domain Favored enemy +2 (Undead) Wild Empathy +4 Feats: Martial Weapons Proficiency (Warhammer) (Bonus) Power Attack (Human Level 1) Craft Wondrous Item (Level 3) Track (Ranger 1) Divine Might (Level 6) Skill Points: 34 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Craft: Jeweler 2 +1 +3 +6 (+1 luck, +2 MW tools) (2 ic cleric) Concentration 6 +1 +1 +8 (+1 luck) (6 ic cleric) Diplomacy 5 +3 +6 +14 (+1 luck, +3 cloak. +2 Community domain) (6 ic cleric) Heal 4 +3 +3 +10 (+1 luck, +2 kit) (4 ic cleric) Knowledge: Religion 7 +1 +1 +9 (+1 luck) (7 ic cleric) Knowledge: Geography 1 +1 +1 +3 (+1 luck) (1 ic ranger) Knowledge: Nature 1 +1 +1 +3 (+1 luck) (1 ic ranger) Knowledge: Dungeoneering 1 +1 +1 +3 (+1 luck) (1 ic ranger) Ride 2 +0 +1 +3 (+1 luck) (1 rank cc in cleric, 1 rank ic in ranger) Survival 4 +3 +1 +8 (+1 luck) (4 ic ranger) Michael's Personal Gear Equipment: Cost Weight MW CI Warhammer 324 gp 5lb (Grimm Smithy) Kukri 8 gp 2lb (Grimm Smithy) MW Small Shield 159 gp 6lb (Grimm Smithy) MW Breastplate 350 gp 30lb (Grimm Smithy) Dwimmerstone 0 gp 1lb (Found in Ashin's Commission) Bag Of Holding III 3700 gp 35lb (Found in Ashin's Commission) Commander's Cloak 4500 gp 1lb (Found in Ashin's Commission) Sling 0 gp 0lb (Normal Purchase) Flint and Steel 1 gp 0lb (Normal Purchase) Everburning Torch 110 gp 1lb (Normal Purchase) L2 Pearl of Power 2000 gp 0lb (Crafted, Level 5) Total 10,902 gp 76lb In Bag of Holding Equipment: Cost Weight Tent 10 gp 20lb (Normal Purchase) Bedroll 0.1 gp 5lb (Normal Purchase) Winter Blanket 0.5 gp 3lb (Normal Purchase) 20 days rations 10 gp 20lb (Normal Purchase) Flint and Steel 1 gp 0lb (Normal Purchase) 10 torches 1 gp 10lb (Normal Purchase) 50 feet hemp rope 1 gp 10lb (Normal Purchase) Hand Axe 6 gp 3lb (Normal Purchase) 2 waterskins 2 gp 8lb (Normal Purchase) MW Jeweler's Tools 55 gp 5lb (Normal Purchase) Climber's Kit 80 gp 5lb (Normal Purchase) Crowbar 2 gp 5lb (Normal Purchase) Block and Tackle 5 gp 5lb (Normal Purchase) 50 feet hemp rope 1 gp 10lb (Normal Purchase) Iron Holy Symbol 25 gp 1lb (Normal Purchase) Clerical Vestments 5 gp 6lb (Normal Purchase) 2 bags sling stones 0 gp 10lb (Normal Purchase) Healers Kit 50 gp 1lb (Normal Purchase) Augury Lots 25 gp 1lb (Normal Purchase) 3 Cones Incense 75 gp 1lb (Normal Purchase) Chain Shirt 100 gp 25lb (Normal Purchase) Total 205 gp 111lb of 1000 lb capacity Mount (Light Warhorse -150 gp: Normal Purchase) Equipment: Cost Weight Bit and Bridle 2 gp 1lb (Normal Purchase) Military Saddle 20 gp 30lb (Normal Purchase) Michael 0 gp 175lb Michael's Gear 10,902 gp 76lb Total 282lb In Purse 2882 gp Craft Points 4409 The Dwimmerstone: As long as the possessor is in contact with solid ground (floors or towers count here, but not flying or swimming), she receives a +1 luck bonus to saving throws, skill checks, and ability checks, a +1 insight bonus to AC, and can Meld Into Stone 1/day. If she is a Cleric with the Earth domain, she can Meld Into Stone 3/day instead and can also Soften Earth and Stone 3/day as well. Additionally, when taken to a place of great Earth Magic, this stone can be attuned to the current possessor in order to awaken its true powers (which are unknown). Michael gets some treasure Cloak of the Beguiler (Commander): This type of cloak is often commissioned by Medibarian nobles, who value it's protection and enhancements, but thanks to numerous copies that were stolen and used by criminals and renegade mages, it gained its more common nickname. The cloak offers the wearer a +1 resistance bonus to all saving throws, a +2 enhancement bonus to Charisma, and a +3 competence bonus on all Charisma-based checks. Michael gets some treasure Lgt Med Hvy Lift Push Max Weight: 058 116 175 350 875 Age: 21 Height: 6'1" Weight: 175lb Eyes: Gray Hair: Dishwater Blond Skin: Farmers Tan
his eyes left from when he carried some extra weight. His body is heavily scarred
from the teeth and claws of half a dozen encounters with things that tried to
bite his arms and stomach off.
A fringe of beard hangs below a firm jaw and a sour mouth.
His eyes are the cold unsympathetic gray of the rocks at the end of a man-killing
He moves comfortably under the weight of his armor -- like a man perfectly
prepared to overrun all the obstacles in his way or die trying.
Background: Michael Grannion was born to a large farming family in a
village so far out in the sticks the sun takes an extra two hours to get there
in the morning. A priest of Sela taught him his letters and that his strength was a gift that should be used to
When his father died and there turned out to be more farm than brothers, Michael
took holy orders with the church of Sela and went out on the road to protect the weak and help them to become strong.
He is aware this is a tall order.
In the course of his adventuring career, Michael has become bitterly aware that there is a distinction
between the right thing and the nice thing. Also, that most people don't recognize the distinction.
1) Detect Magic
2) Read Magic
1) Magic Weapon
4) Comprehend Languages
Domain) Enlarge Person
1) Spiritual Weapon
3) Delay Poison
(Domain) Bull Strength
(Domain) Magic Vestment
Code:Edited 1831 6-7-05 Gladiator Mode 1. Remove Scale mail, all gear except for shield and weapons 2, Add Half Plate Edited 1908 4-27-05 1. Corrected size, natural, and misc armor bonuses to +0 2. Corrected total cost of equipment. 3. Corrected line breaks, 4. Changed see to say in description. Edit 00:10 9/24/05 Currently in Murder in the Pits. Michael has 1000 gold in the bank waiting to buy his freedom. He earned 325 exp defeating halfling gladiators in the arena. He earned 300 exp forr defeating giant centepedes in a gladiatorial combat. He has earned 400 exp for his time in the pits as of 9/23/05. He is eligible for 2nd Level. He is waiting for approval. Edit 2030 9/28/20050 Added stats for level 2: +7 HP (6 for the D8, +1 Con) +3 Skill Points (Max rank in any class skill is 5 at L2) BAB and to hit bonuses go up by +1 Fort and Will saves go up by +1 Edit 1143 11/12/05 Michael is leaving Murder in the Pits He has 1000 gold on his person. He has earned 100 xp for his time in the pits as of 11/12/05. He has earned 450 XP for defeating Click and Clack, the evil gladiators. Catchup Editing Michael recieves 200 gold from Vanitri Michael now earns 1200 gold. Michael orders a MW breastplate at the 25% gladiatorial hero bonus, spending 262.50. Michael orders a sap at the 25% gladiatorial hero bounus, spending .75 Michael tithes 120 gp, spending 120. Michael earns 816.75 gp. Michael prepares the following items for Ashin's Comission Bedroll 0.1 5 Week Trail Rats 3.5 7 2 waterskins 2 8 Hooded Lantern 7 2 10 flasks oil 1 10 50' rope 1 10 10 pitons 1 5 Spade 2 8 Miners Pick 3 10 4 Holy Water 100 4 Pers Subtotal 120.6 69 5 sacks 2. 2.5 Riding Saddle 10 25 Saddlebags 4 8 Bridle 2 1 Horse Subtotal 139.1 105.5 Edited to catch up events from Ashin's Commission Michael gains 4th level +1 int finds chain shirt, sword, symbol of amphousa, spider wand, gets CLW wand from Almayce Takes level of ranger (Gives Spider Wand to Almayce) Recovers Cached Gear Gains 3900 xp Gains 5th level Michael leaves Ashin's Commission Gains 6420 xp Michael gains 6th level (level 5 cleric) Gains 6+1 hit points Gains 4 skill points (2 knowledge: religion, 2 Craft: Jeweler) Gains feat(Divine Might) Michael loses almost all his stuff Michael gains some treasure Michael gets a magical kiss he doesn't want Michael gets new weapons and armor Crafts Level 2 Pearl of Power 2000 gp, 160 xp, 400 craft points (Corrected from 200) Aborts Mega-Adventure Gains 4542 xp
Last edited by ajanders; Friday, 13th March, 2009 at 02:49 AM. Reason: Aborting Mega-Adventure
Sunday, 1st May, 2005, 04:55 PM #185
Acolyte (Lvl 2)
Code:Name: Vanitri Duskrider (Technicaly Vanitri Vallyrue, see background) Class: Gypsy (Rogue 2/Ranger 3/Horizon Walker 5) Race: Human Size: Medium Gender: Male Alignment: CG Deity: Mongrel Str: 14 +2 (5p.) Level: 10 XP: 46,343 / 55,000 Dex: 16 +3 (8p.) [20 +5] BAB: +9 HP: 68 (2d6+8d8+10) Con: 12 +1 (4p.) Grapple: +11 Craft Points: 5430 Int: 14 +3 (6p.) [16 +3] Speed: 30' Rogue LV: 2 Wis: 10 +1 (2p.) [12 +1] Init: +5 Ranger LV: 3 Cha: 13 +2 (5p.) [15 +2] ACP: 0 H.Walker LV: 5 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +5 +0 +0 +0 23 Touch: 15 Flatfooted: 18 Special: Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO, Light Armor Optimization (Already included) Base Mod Misc Total Fort: 7 +1 +3 +11 Ref: 7 +5 +3 +15 Will: 2 +1 +3 +6 Notes: -1 vs fear & despair effects Weapon Attack Damage Critical Rapier MW +1 Shocking (TWF) +15(13) 1d6+3+1d6E 18-20x2 Short Sword MW (TWF) +15(13) 1d6+2(1) 19-20x2 Morning's Blade (TWF)* +15(13) 1d6+3(2) 19-20x2 Dagger (10') +14 1d4+2 19-20x2 MW Comp Longbow (+1 Str) (110') +15 1d8+1 20x3 Unarmed +14 1d3+2 NL 20x2 Special: +1 insight to attack and damage against arcane, desert, underground, plains, or forrest creatures. *Bane vs Things Weak Against Sunlight (+2/+2d6) Languages: Common, Halfling, Sylvan, Goblin, Draconic Abilities: Human Racial Abilities - +1 SP per Level - Bonus Feat: Mobility Rogue Class Abilities - Trapfinding - +1d6 Sneak attack damage - Evasion Ranger Class Abilities - Bonus FeatS: Track, Endurance - Wild Empathy 3 lv + 2 Cha = +5 - Favored Enemy: Magical Beasts +2 -- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check -- bonus on weapon damage rolls - Combat Style: Two Weapon Fighting Horizon Walker Abilities - Terrain Mastery: Arcane -- +1 insight bonus to attacks and damage against arcane creatures -- Detect Magic, Read Magic, and Prestidigitation once per day. -- KN: Arcana and Spellcraft are Horizon Walker class skills. - Desert Terrain Mastery -- +1 Insight bonus to attacks and damage against desert creatures -- Immune to Fatigue. If exhausted, is instead Fatigued. - Forrest Terrain Mastery -- +1 Insight bonus to attacks and damage against forrest creatures -- +4 compitence bonus to Hide. - Underground Terrain Mastery -- +1 Insight bonus to attacks and damage against underground creatures -- 60' Darkvision (120' if he has another source). - Plains Terrain Mastery -- +1 Insight bonus to attacks and damage against Plains creatures -- +4 compitence bonus to Spot Feat Abilities - Dodge +1 vs 1 Opponent - +4 dodge bonus vs some AoO - Track - Fight with -4/-4 or -2/-2 with light weapon in off hand - Use Dexterity for "Finesse" weapons - Light armor Max Dex increased by +1, and either -1 to the ACP, or +1 AC if ACP is already 0 - Cohort: Electra - Followers: Freefolk Caravan. Feats: Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse, Endurance, Light Armor Optimization, Leadership Skill Points: 117 Max Ranks: 13/6.5 Skills Ranks Mod Misc Total Appraise 0 +3 +3 Balance 3 +5 +2 +10 Bluff 5 +2 +7 Climb 1 +2 +3 Concentration 0 +1 +1 Decipher Script 2 +3 +5 Diplomacy 8 +2 +4 +14 Disable Device 2 +5 +7 Disguise 0 +2 (+2) +2(4) Escape Artist 0 +5 +5 Forgery 0 +2 +2 Gather Information 4 +2 +6 Handle Animal 1 +2 +3 Heal 1 +1 +2 Hide 11 +5 +4 +20 Intimidate 0 +2 +2 +4 Jump 0 +2 +2 +4 Knowledge: Arcane 1 +3 +4 Knowledge: Dungeoneering 2 +3 +5 Knowledge: Geography 8 +3 +11 Knowledge: Local 2 +3 +5 Knowledge: Nature 5 +3 +2 +10 Knowledge: The Planes 1 +3 +4 Language 1 Listen 8 +1 +9 Move Silently 11 +5 +16 Open Lock 3 +5 +8 Perform: Dance 2 +2 +4 Ride 1 +5 +6 Search 3 +3 +6 Sense Motive 5 +1 +6 Sleight of Hand 3 +5 +2 +10 Spellcraft 1 +3 +4 Spot 8 +1 +4 +13 Survival 8 +1 (+2) +9(11) Swim 0 +2 +2 Tumble 5 +5 +10 Use Magic Device 1 +2 +3 Use Rope 0 +5 +5 Equipment: Cost Weight Mithril Chain Shirt +3 1100gp 12.5lb Masterwork Rapier +1 Shocking 2320gp 2lb Masterwork Short Sword 310gp 2lb Morning's Blade** -gp 2lb 2 Daggers 4gp 2lb MW Comp Longbow (Str +1) 500gp 3lb 20 Arrows 1gp 3lb Necklace 16000gp - -(+2 Int, Wis, Cha) Cloak of Resistance +1 1000gp - Bracelets of Dex +4 16000gp - Handy Haversack 2000gp 5lb (Weight inside does not count against carrying limit) -Bedroll 1sp 5lb -25' Silk Rope 5gp 2.5lb -Waterskin 1gp 4lb -2 day(s) Trail Rations 1gp 2lb -MW Thieves Tools 100gp 2lb -5 Candles 5cp - -Oil Flask 1sp 1lb -Hooded Lantern 7gp 2lb -Spellbook* 15gp 3lb (Contains all cantrips) -Cure Light Potion 50gp - -Flute** - - -Ring of Sustinance 2500gp - -- Cursed, addicting In Haversack 21.5lb Belt pouch 1gp .5lb -2 Pitons 2sp 1lb -5 Fishhooks 5cp - -3 Chalk 3cp - -Flint & steel 1gp - -Cure Light Potion 50gp -lb Light Warhorse 150gp Lots -Stuff See Horse Entry Total Weight:33lb Money: 62pp 5gp 1sp 6cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 825 Age: 20 (Physicaly, 15 due to magical oddness from Crux) Height: 5'6" Weight: 127lb Eyes: Brown Hair: Black Skin: RuddyRambler, Light Warhorse
Vanitri's draws from a deck of many things
Appearance: If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease.
Background: Note, it's pretty much all public, thought there is more.
Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met Rosalynn Siannode. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances.
During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending)
Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised in Earling. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits.
Vanitri is a lifetime member of the Orussus Library.
Note, This section is public, but GMs wishing to use any of this should consult Rystil Arden. Laynie is off limits.
Vanitri is named after a legendary freefolk named Duskrider (his first name lost in legend, though some say it was also Vanitri) who out rode the night to stop the slaughter of many Freefolk. Legends of the era also speak of the Mage Queen’s Daughter who was taken by the Freefolk at the time, though there are some who think she simply chose to run off with them herself.
Vanitri attended the Academy of the Chromatic Order in order to help find a teacher for the orphan Laynie, who wandered into the Red Dragon Inn one day. At his entrance exams, he had visions hinting that he was in fact related to the original Duskrider, as well as Elayna Lyrue the Second, daughter to the legendary Mage Queen of Medibaria. In the vision, he relived the journey as Duskrider rescued the Mage Queen’s daughter from the, and then rode her to the freefolk camp to foil the Nesfylim (Drow) plot to have the camp killed and distract the Medibarian army. He also confronted some of his inner demons and was able to become a nicer person without feeling guilty for it. He also got a glimpse of the future, where he saw himself and 2 students fighting someone they called the Dark Lord. He finally got several scholarships, and attended the Academy under the Daryne house, and managed to get several scholarships, including The Daryne scholarship, a lesser Elayna Lyrue scholarship, the Anoura Valanise Scholarship, and a partial Elayna Valsice scholarship.
While at the Academy, he investigated some disappearance that he had linked to the Dark Lord with Elektra Planter (Lex) and Truman Kilner. Several students disappeared, including his roommate Dolder Vreemont, and Misha, an albino Nesfylim he made a brief friendship with. Eventually they located where the Dark Lord was operating out of (an old lab of Sice, one of the Academy founders), and they confronted the Dark Lord, who was Elayna Valsice, a woman who looked strangely like an older version of Laynie. She confirmed that Vanitri was indeed Vanitri Vallyrue (Potentially Lyrue, but unlikely), and they spoke once the others had been knocked unconscious. Professor Rayne Liore, the Daryne housemistress, came and interrupted Elayna and Vanitri, allowing Vanitri to gather the fallen and run, but he returned when Elayna called for help after Rayne had let loose some constructs. Vanitri defeated the constructs with Elayna’s help, and then she departed, leaving Laynie. Vanitri’s official version of the story is that Elayna was gone after he had defeated the creatures, which is simply omitting the truth.
*The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found here .
Vanitri investigated murders in Murder is the Pits.
In the Pits
Vanitri is currently looking for A Teacher for Laynie 2Teacher
Vanitri explores an arcane tower in The Crux of the Matter
Last edited by Bront; Thursday, 6th December, 2007 at 12:06 PM. Reason: L9, L10 pending
PbP Mod. PM or E-mail if you have questions or issues.
Monday, 2nd May, 2005, 08:08 AM #186
Novice (Lvl 1)
Approved by Knight Otu, awaiting Nimisgod's confirmation
Appearance:Code:Name: Ilion Daver Gender: Male Race: Human Class: Fighter 1 Alignment: Neutral (Undecided) Deity: No single deity, but does pay lip service to whichever is appropriate for the moment. Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +1 HP: 12 (1d10+2) Con: 14 +2 (6p.) Grapple: +4 AC: 18 (+2 Dex, +4 Armour, +2 Shield) Int: 10 +0 (2p.) Speed: 30' Touch AC: 12 Wis: 10 +0 (2p.) Init: +2 Flatfooted AC: 16 Cha: 12 +1 (4p.) ACP: -4 Saves Base Mod Other Total Fort: 2 +2 +4 Ref: 0 +2 +2 Will: 0 +0 +0 Weapons Attack Damage Critical Range Unarmed Attack +4 1d3+3 x2 - Dagger +4 1d4+3 19-20/x2 10ft Longsword +5 1d8+3 19-20/x2 - Longbow +3 1d8 x3 100ft Protective Items ACBonus MaxDex ACP Chain Shirt +4 4 -2 Shield, Heavy Steel +2 - -2 Languages: Common Abilities: Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Feats: Endurance, Power Attack (Human Bonus), Weapon Focus (Longsword) (Fighter Bonus) Craft Points: 100 Ale Fund: 32cp Total Drunken Mastery: 1 Ale Skill Points: 12 Max Ranks: 4/2 Skills Ranks Modifer Other Total Bluff (cc) 2 +1 +0 +3 Handle Animal 2 +1 +0 +3 Intimidate 4 +1 +0 +5 Ride 2 +2 +0 +4 Equipment Cost Weight Arrows(20) 1gp 3lb Backpack 2gp 2lb -Bedroll 1sp 5lb -Flint&Steel 1gp - -Rations(5) 2gp5sp 5lb -Torch(2) 2cp 2lb -Waterskin 1gp 4lb -Whetstone 2cp 1lb Chain Shirt 100gp 25lb Dagger 2gp 1lb Longsword 15gp 4lb Longbow 75gp 3lb Pouch, belt 1gp 0.5lb -19G 19gp 0.5lb Shield, Heavy Steel 20gp 15lb Traveler’s Outfit - - Total Weight: 71lb Lgt Med Hvy Lift Drag Max Weight: 76 153 230 460 1150 Age: 19 Height: 5'10" Weight: 175lb Eyes: Brown Hair: Black Skin: Light Brown
Ilion Daver is an average looking man. He stands at 5'10" and weighs in at 175lbs. His black hair is allowed to grow long for weeks on end and then cut. However it never gets long enough to cover his brown eyes, to obscure his vision. Ilion stands out among the masses because of his skin which is light brown, hinting at some foreign ancestry. He usually wears his plain, somewhat travel-worn black cloak and his all purpose travelling boots. Ilion keeps his weaponry with him at all times. A longsword at his belt and a longbow on his back proclaim to all that he is trained in the ways of war. He always has his chainmail shirt on under the cloak and keeps the steel helm in his backpack when in town.
Ilion Daver is a descendant of Saban Daver, a merchant from a distant land (over the seas). The Daver family owns several businesses and are somewhat successful. Ilion is the firstborn son of Mara and Estor Daver, and therefore entitled to control of their business when they die.
Ilion, however, has other plans. He dropped his courses at the academy (who needs 'marketplace strategies' anyway?) and enlisted in local militia. He recieved enough training to join the standing army. After proving himself inadequate for officership Ilion quit the army and used his funds to purchase some of the equipment he liked when he had been training.
Ilion headed to Orussus because he had heard of the many opportunities that the Red Dragon Inn offered.
Changed HP to proper starting amount.
Removed outfit from carried weight.
Changed Unarmed Attack to correct amount.
Tuesday, 3rd May, 2005, 06:43 PM #187
Acolyte (Lvl 2)
Sunny Perriwinkle, Human Wizard 1 (conjurer)
Appearance:Code:Name: Sunny Perriwinkle Class: Wizard (Conjurer) Race: Human Size: Medium Gender: Male Alignment: CG Deity: Grendath Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +0 HP: 7 (1d4+3) Con: 16 +3 (10p.) Grapple: +2 Dmg Red: 0 Int: 14 +2 (6p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (2p.) Init: +2 Spell Save: +3 (+4 conj.) Cha: 8 -1 (0p.) Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 12 Base Mod Misc Total Fort: 0 +3 +3 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Bastard Sword -5 2d8+3 19-20x2 Spiked Gauntlet -3 1d4+2 20x2 Dagger +1 1d4+2 19-20x2 Glaive -3 1d10+3 20x3 Languages: Common, Abyssal, Celestial Abilities: RACIAL (HUMAN) · Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. · Human base land speed is 30 feet. CLASS (WIZARD, Conjurer (banned are Enchantment, Necromancy) · Arcane Spellcasting (Bonus Spells: Levels 1, 2) · Spells Known: 0 - All Wizard Spells 1 - Enlarge Person, True Strike, Grease, SM-I, Color Spray · Spells Prepared: 0:3 - Detect Magic, Ghost Sound, Prestidigitation 0:2+1 True Strike, True Strike, SM-I Spell DC: Spell Level +2, Spell Level +3 (conjuration) Feats: Scribe Scroll (bonus feat), Spell Focus (Conjuration), Augment Summoning Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +3 +0 +7 Decipher Script 1 +2 +0 +3 Knowledge (Arcana) 2 +2 +0 +4 Knowledge (Architecture) 1 +2 +0 +3 Knowledge (Dungeoneering) 1 +2 +0 +3 Knowledge (The Planes) 3 +2 +0 +5 Listen* 1 +1 +0 +2 Spellcraft 4 +2 +0 +6 Spot* 1 +0 +0 +3 (Skills with a * are cross-class.) Equipment: Cost Weight Studded Leather 25 gp 20 lb Explorer's Outfit 0 gp 0.0 lb Spell Component Pouch 5 gp 2.0 lb Wizard's Spellbook 0 gp 3.0 lb Bastard Sword 70 gp 12.0lb Dagger 2 gp 1.0 lb Spiked Gauntlet 5 gp 1.0 lb Glaive 8 gp 10 lb Backpack 2 gp 2.0 lb Chalk 1 cp 0.0 lb Flask 3 cp 1.5 lb Scroll Case 1 gp 0.5 lb Total Weight:54lb Money: 1gp 9sp 4cp [B]Lgt Med Hvy Max Weight: 58 lb. 59-116 lb. 117-175 lb. Age: 18 Height: 5'11" Weight: 185lb Eyes: Green Hair: Blond/Red Skin: White
Sunny is a tall, well-built man, with red hair that tends towards blond after a long summer of exposure to the, well, sun.
Sunny is quick with a smile, a helping hand, a joke, or a laugh -- although when he tells jokes, it's often HE that makes his audience laugh, rather than the joke.
In many ways, Sunny looks to be a not-very-bright member of the peasant class; one who managed to procure some armor and just might (possibly) have some skill with the ridiculously large sword he lugs around.
There isn't any real external indication of Sunny's deep interesting in arcane magic, not simply because Sunny has suppressed all typical trappings (robe, pointy hat, staff), but also because Sunny is rather embaressed about the whole business. His family is a family of warriors, from time immemorial. Books, dessicated bugs, black blood from a rabid boar -- all those these were seen as antithetical to everything "Perriwinklish."
Despite it all, however, Sunny perservered, and became what he now is: a very confused wizard.
[Edited to add appearance info, fix banned cantrips (wrong school), and swap out featherfall for grease.] [also edited to remove shield and add glaive, after judge's OK given]
Last edited by two; Wednesday, 11th May, 2005 at 12:50 AM.
Thursday, 5th May, 2005, 08:11 AM #188
Novice (Lvl 1)
Appearance: Small and almost childlike, she tends to instill a protective nature of those around her. She's slight but strong, her strength being both physical and emotional. Her brown hair is long, often left loose unless she finds it bothersome and then it's in one long braid. Her green eyes often sparkle with mischeif.Code:Name: Rosalynn Siannodel Class: Bard Race: Half-Elf Size: Medium Gender: Female Alignment: CN Deity: Mongrel Str: 12 +1 (4p.) Level: 2 XP: 1575/1000 Dex: 15 +2 (8p.) BAB: +1 HP: 10 (2d6) Con: 10 +0 (2p.) Grapple: +2 Dmg Red: 0/0 Int: 14 +2 (6p.) Speed: 30' Spell Res: 00 Wis: 10 +0 (2p.) Init: +2 Spell Save: +0 Cha: 15 +2 (8p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 0 +0 +0 Ref: 3 +2 +5 Will: 3 +0 +3 Weapon Attack Damage Critical Unarmed +2 1d3+1 NL 20x2 MW Comp(STR+1) Short bow +4 1d6+1 20x3 Rapier +2 1d6+1 18-20x2 Dagger (10') +2(3) 1d4+1 19-20x2 Languages: Common, Elven, Halfling, Sylvan Abilities: - Immune to Sleep magic - +2 vs Enchantment spells/effects - Low-Light Vision 120' - +1 racial bonus to Listen, Search, Spot - +2 racial bonus to Diplomacy, Gather Information - Considerend an elf for all racial effects. - Light Armor does not invoke spell failure - +1 to hit and damage on ranged attacks 30' or less - Bardic Knowledge: Bard Level + Int Bonus +2 History Synergy (+6) Bardic Music: 1/day - Countersong - Substitute perform for save 30' - Facinate - Perform DC vs Will, 1 creature, 90' - Inspire Courage - +1 Moral Bonus lasts 5 rounds after perform ends Feats: Point Blank Shot Spells: L0 - 3 L1 - 1 Level 0 (DC 12): Prestidigitation Detect Magic Mage Hand Daze Lullaby Level 1 (DC 13): Cure Light Wounds Hideous Laughter Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise 0 +2 +2 Balance 0 +2 +2 Bluff 5 +2 +7 Climb 0 +1 +1 Concentration 0 +0 +0 Diplomacy 4 +2 +4 +10 Disguise 2 +2 (+2) +4(+6) Escape Artist 0 +2 +2 Forgery 0 +2 +2 Gather Information 3 +2 +2 +7 Heal 0 +0 +0 Hide 1 +2 +3 Intimidate 0 +2 +2 +4 Jump 0 +1 +1 Knowledge: History 5 +2 +7 Knowledge: Local 1 +2 +3 Knowledge: Religion 1 +2 +3 Knowledge: Nobility 1 +2 +3 Listen 2 +0 +1 +3 Move Silently 1 +2 +3 Perform: Sing 5 +2 +7 Perform: Dance 2 +2 +4 Ride 0 +2 +2 Search 0 +2 +1 +3 Sense Motive 4 +0 +4 Slight of Hand 2 +2 +2 +6 Spellcraft 1 +2 +3 Spot 0 +0 +1 +1 Survival 0 +0 +0 Swim 0 +1 +1 Use Rope 0 +2 +2 Equipment: Cost Weight MW(STR +1)Comp Short Bow 450gp 2lb 20 Arrows 1gp 3lb Dagger 2gp 1lb Rapier 20gp 2lb Mithril Chain Shirt 1100gp 12.5lb Backpack 2gp 2lb Bedroll 1sp 5lb Waterskin 1gp 4lb 2 trail rations 1gp 2lb 2 Sunrods 4gp 2lb Flute 5gp 3lb Spell Component Pouch 5gp 2lb Cure Light Wounds Potion 50gp - Total Weight:40.5lb Money: 85gp 13sp 9cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 130 520 Age: 28 Height: 5'1" Weight: 101lb Eyes: Green Hair: Lt. Brown Skin: Pale
She wears leather armor, but over it is a simple pale green dress with darker green trim. It is worn, but cared for. She wears simple travlieing boots, but when she dances, she prefers to be barefoot. She also wears a string of violet beads with a purple glass rose pendant.
Background: Following the freefolk since she was orphaned at two years old, Rosalynn does not remember her human father, and barely remembers her elven mother. Her close friend Vanitri Duskrider, is the only person she even remotely trusts. Living by her wits and song, she learned under an old bard as part of the freefolk until the man died.
She's independent, slighly moody when not performing, but oftentimes she's sweet and quiet. She loves to dance and sing to other's music, but can play a flute as well. She often uses her "feminine wiles" to earn free meals and stays at an inn.
Recently, after an attack on the caravan, she realized that Vanitri was gone, and she too left, to search for him.
Rosalynn performed in Murder is the Pits.
In the Pits
Wednesday, 18th May, 2005, 03:46 AM #189
Gallant (Lvl 3)
- Join Date
- Feb 2005
- Palm Coast, FL 32164
- Read 0 Reviews
ø Ignore LogicsFate
Appearance:Code:Name: Elise "Radiant" Ellom Class: Wizard(Abjurer) 2 Race: Human Size: Med Gender: Female Alignment: Lawful Good Deity: Russna Str: 09 -1 (01p.) Level: 2 XP: 2400 Dex: 14 +2 (06p.) BAB: +1 HP: 11 (2d4+4) Con: 14 +2 (06p.) Grapple: +0 Dmg Red: 0/0 Int: 17 +3 (13p.) Speed: 30' Spell Res: 00 Wis: 10 +0 (02p.) Init: +2 Spell Save: +3 Cha: 10 +0 (02p.) ACP: -0 Spell Fail: 00% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +2 +2 Will: 3 +0 +3 Weapon Attack Damage Critical Cross bow, Light +3 1d8+0 19-20x2 Languages: Common Elven Draconic Gnomish Abilities: Summon Familar(Wizard) Abjuration Specialization(Necromancy and Enchantment prohibited) Feats: Scribe Scroll (Wizard) Spell Focus (Abjuration)(1st level feat) Skill Focus(Spell Craft)(Human Bonus Feat) Alertness(when in arms reach of familiar) Skill Points: 30 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentration +07 5 +2 Craft(Glass) +07 4 +3 Know(History) +08 5 +3 Know(arcana) +08 5 +3 Know(Geography) +08 5 +3 Know(Local ) +04 1 +3 Listen +02 0 +0 +2 Spell Craft +11 5 +3 +3(+2 to learn abjuration spells) Spot +02 0 +0 +2 Equipment: Cost Weight Traveler's outfitx2 5lb(first set not against encumberance) Purple pants suit created by Lord Valdor of Rhiem. Signet ring -lb Cross bow, light 8lb Bolts(20) 2lb 1Water skin(full) 4lb Case, map or scroll .5lb Spell Book 3lb Ink pen -lb Parchment(2 sheets) -lb Soap 1lb coins 2.5lb earrings -lb Scroll Cases(3) 1.5lb Scrolls(1 each for now) Grease Obscuring Mist Burning Hands Expedius Retreat Jump Reduce person Enlarge person Unseen Servant Shocking Grasp Total Weight: 27.5lb Money: 127gp 1sp 7cp Lgt Med Hvy Lift Push Max Weight: 30lb 60lb 90lb 180lb 450lb Spells Known 0-All but prohibited 1-Alarm, Endure Elements, Shield, Identify Mage Armor, Magic Missle, Color Spray, Mount Spells Normally Prepared 0- Detect Magic, Dancing Lights, Prestidigtation, Mending, resistance(4+specialization) 1- Alarm, Color Sprayx2, Mount(2+Int bonus+specialization) Age: 17 Height: 5'6" Weight: 144lb Eyes: blue Hair: Silver Skin: light
Other than unnaturally colored hair, Elise is wholly unremarkable.
Pale skin from years at the academy, small rimmed black glasses
and small frame fail to portray her toughness. Her airy,
shy personality hide her dependability somewhat.
In fact, the first and sometimes only thing people notice is
her sightly over sized cloak. Given to her upon completion of the acadamy, her cloak is grey with orange trim, under which occationally flashes an array of rainbow colors. Earrings that glow with ever shifting Pastel colors
Elise has had a good life. From her early years in a small farming community in Medibaria, all the way to her years at the acadamy, all the way to the first steps of adventuring,
life has been good and it shows. Still young and ideallistic,
she's out to fight for the greater good. She's a recent graduate of the Acadamy of the Chromatic Order in Medibaria. Has reveled abit of anger over the rich, pretestious, male majority, beliving that they had it much easier. Possibly due to the constant compition as a child with her older brothers.
Unfinished while I learn more about the world.
Tropical Bird (possibly evil raven)
Str1, Dex15, Con10, Int6, Wis14, Cha6
Fort+2, Reflex+4, Will+2
Claws +4 1d2-5
Named after a beutiful feathered maiden from Lasairs culture it was pointed out
by Sunny that in his culture that maiden was evil and raven-like and the name brings bad tidings (and ominous thunder and lightning)
The basic raven summoning ritual was use to summon Legeia
(All of the above is public info)
Tavern RDI VII
Bront's Festival of Halina
Bront's Once upon a Reim.
Last edited by LogicsFate; Friday, 8th February, 2008 at 08:48 PM. Reason: Showing Rewards
Trivially Analytic, Righteously Skeptical
Thursday, 26th May, 2005, 01:25 PM #190
Novice (Lvl 1)
Tandi d'Lune, Monk 3
Appearance: Tandi d'Lune is a princess, but you wouldn't know it from the way she dresses. Her long black hair is usually done in a practical braid of some kind and her monk outfit is a very simple grey and black. Stuffed in her backpack is also a hooded black cloak that she wears when she is trying to be inconspicuous. Strapped to the side of this backpack is a waterskin and the bedroll she took from her home. Along different curves of her toned frame, daggers of various types are tied in sheaths. There is one in her right boot, one on each thigh, and one at her belt. There is another fifth dagger, but it hidden in her clothing. Her most striking feature, besides her noble beauty, is her ocean blue eyes. They stand out in stark contrast to her otherwise dark features.Code:Name: Raven, Tandi d'Lune Class: Monk Race: Human Size: Medium Gender: Female Alignment: Lawful Neutral Deity: Russna Str: 13 +1 (05p.) Level: 3 XP: 5920 Dex: 16 +3 (10p.) BAB: +2 HP: 23 (3d8+3) Con: 12 +1 (04p.) Grapple: +7 Dmg Red: Int: 10 +0 (02p.) Speed: 40' Spell Res: Wis: 14 +2 (06p.) Init: +7 Spell Save: Cha: 11 +0 (03p.) ACP: -0 Spell Fail: Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +2 15 Touch: 15 Flatfooted: 12 Base Mod Misc Total Fort: 3 +1 +4 Ref: 3 +3 +6 Will: 3 +2 +5 Weapon Attack Damage Critical Unarmed Strike +4 1d6+1 20x2 Dagger +3 1d4+1 19-20x2 Dagger (Thrown) +5 1d4+1 19-20x2 Languages: Common, Sairundani Abilities: Flurry of Blows, Evasion, Still Mind Feats: Acrobatic, Improved Unarmed Strike, Improved Grapple, Improved Initiative, Combat Reflexes, Weapon Focus (Unarmed Combat). Skill Points: 30 Max Ranks: 6/3 Skills Ranks Mod Misc Total Balance 5 +3 +2 +10 Climb 1 +1 +2 Concentration 2 +1 +3 Escape Artist 2 +3 +5 Jump 2 +1 +2 +5 Know (Arcane) 1 +0 +1 Know (Religion) 1 +0 +1 Listen 4 +2 +6 Speak Language(cc) 2 1 Spot 4 +2 +6 Tumble 6 +3 +2 +11 Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb Monk Outfit 0gp 0lb Waterskin 1gp 4lb Daggers x5 10gp 5lb Render Fang Total Weight:16lb Money: Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 Age: 23 Height: 5'6" Weight: 135lb Eyes: Blue Hair: Black Skin: Desert Tan
Background: Tandi d'Lune was born Arumina yn-Sabil to the Harukan tribe of Sairundani. More specifically, born to one of the chieftains of said tribe. Her life began in near luxury. She enjoyed the spoils of royal life her entire childhood. Her favorite part though was hearing the stories of her travelling aunt who had seen the world, as it were. As she grew to understand the ways of the world, Arumina learned that when she reached the age of sixteen, she was to be wed to a man she did not know who belonged to one of the other tribes. This marriage was to strengthen the ties between the two tribes. Horrified at learning this, she sought her worldy aunt's help. It was explained to her that the only way to avoid this fate was to die or run away. Neither option sounded pleasant to Arumina, but her interest in her aunt's travels sparked a wanderlust in her. Arumina's aunt arranged for her to be 'kidnapped' by members of her church, the Hands of Russna.
This group was a sect of the church infamous for finding secrets others would rather have kept buried. This church trained Arumina to be one of them and provided her with a new name that she rather enjoys. They also provided her with a hoodname, one that would be used to secretly communicate with her superiors, Raven. Though Arumina would miss her parents in the coming years, the excitement of her new life helped to ease the transition. Eventually though, Arumina-turned-Tandi grew bored of hunting secrets that other people told her about. The fun and excitement was lost to her and it began to make her miss home that much more. Before packing up her things and deciding on how best to break the news to her father and mother of what happened, her aunt had a discussion with her. She told her to take her things and go to Orussus. There, her aunt said, Tandi would find a new life and new
excitement. Being on her own was what Tandi always wanted, and this was her chance. Spending her last few silvers on some food and water, Tandi left for Orussus.
Immortality Awakens: Tandi begins her travels with a large group of folk to help end the suffering of a young girl named Alecto (Alyx), who was given a curse by a demon. Her father Zarindas gave us a ring to help find our way. Party: Cade and Alton, Scun, Anton,
Somac, Rillian, Dagummit, A'Jardin, Vrina, Thurgan, Krug.
725 from Immortality Awakens, by Rystil Arden, July 8, 2005
900 from Immortality Awakens, by Rystil Arden, Oct. 19, 2005
Level 1 to 2: Added 7 hit points, added +1 BAB, added Combat Reflexes and Evasion, added +1 to all saves, added 5 skill points (1 point each to listen, spot, tumble, jump and balance), also +2 synergy for Balance from Tumble.
2370 from Immortality Awakens, by Rystil Arden, June 23, 2006
Level 2 to 3: Added 7 hit points, added +1 BAB, added Still Mind, added +10ft speed, added 5 skill points, 1 each to listen, spot, tumble, Know (arcane) and know (religion), added Weapon Focus (unarmed combat).
300 from Immortality Awakens, by Rystil Arden, Sept. 1, 2006
750 from Immortality Awakens, by Rystil Arden, Oct. 28, 2006
200 from Showdown in the Forgotten Ruins, by Rystil Arden, Oct. 25, 2007
675 from Showdown in the Forgotten Ruins, by Rystil Arden, Dec. 1, 2007
Last edited by shadowbloodmoon; Wednesday, 5th December, 2007 at 01:11 PM. Reason: XP
"All around me are familiar faces, worn out places, worn out faces,
Bright and early for the daily races, going nowhere, going nowhere..."
-Mad World, Donnie Darko Soundtrack
My Druid's Grove Stats: S15 D15 C17 I13 W17 Ch11