(Record) Official Character Thread - Page 21




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  1. #201
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    Waghalter (Lvl 7)

    Roger's Avatar

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    ø Ignore Roger
    My communities:

    Ragnikyr

    Code:
    Name: Ragnikyr
    Class: Bard 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Phyrah
    
    STR: 14	+2 (6 p.)	Level: 1	XP: 0
    DEX: 14	+2 (6 p.)	BAB: +0		HP: 6 (1d6)
    CON: 10	+0 (2 p.)	Grapple: +0	Dmg Red: -
    INT: 14	+2 (6 p.)	Speed: 30'	Spell Res: 0
    WIS: 12	+1 (4 p.)	Init: +2	Spell Save: +2
    CHA: 14	+2 (6 p.)	ACP: -2		Spell Fail: 0%
      
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total		   
    Armor:	10	+4	+0	+2	+0	+0	+0	16		 
    Touch: 12 	Flatfooted: 14
    
     
    	Base	Mod	Misc	Total			   
    Fort:	0	+0	+2	+2			   
    Ref:	2	+2	+0	+4			   
    Will:	2	+1	+0	+3			 
      
    Weapon		Attack	Damage	Critical	   
    *Longspear	+2	1d8+3	20/x3	   
    Shortbow	+2	1d6	20/x3	   
    Short Sword 	+2	1d6+2	19-20/x2	 
    
    Languages: Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc
    
    Abilities: Bardic knowledge (+3), Bardic music 1/day, Countersong (Su) 
    for up to 10 rounds, Fascinate (Sp) can effect 1 creatures for up to 1 rounds, 
    Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale 
    bonus on attack and damage rolls. May wear light armor without incurring the 
    normal arcane spell failure chance.
    
    Feats: Blind-Fight, Great Fortitude, Armor Proficiency (Light), 
    Shield Proficiency, Simple Weapon Proficiency
    
    Skill Points: 36.0 Max Ranks: 4/2 
     
    Skills			Ranks	Mod	Misc	Total		   
    Appraise		1.0	+2	+0	+3		   
    Bluff			4.0	+2	+0	+6		   
    Decipher Script		1.0	+2	+0	+3		   
    Diplomacy		1.0	+2	+0	+3		   
    Disable Device(cc)	1.0	+2	+0	+3		   
    Disguise		1.0	+2	+0	+3		   
    Escape Artist		1.0	+2	-2	+1		   
    Gather Information	1.0	+2	+0	+3		   
    Hide			1.0	+2	-2	+1		   
    Knowledge (History)	4.0	+2	+0	+6		   
    Listen			1.0	+1	+0	+2		   
    Move Silently		1.0	+2	-2	+1		   
    Open Lock(cc)		1.0	+2	+0	+3		   
    Perform (String Instr)	4.0	+2	+0	+6		   
    Profession (Translator)	1.0	+1	+0	+2		   
    Ride(cc)		1.0	+2	+0	+3		   
    Sense Motive		1.0	+1	+0	+2		   
    Sleight of Hand		1.0	+2	-2	+1		   
    Speak Language(Dwarven, 
    Elven, Gnome, Halfling)	4.0	+0	+0	--		   
    Swim			1.0	+2	-4	-1		   
    Use Magic Device	1.0	+2	+0	+3		 
      
    Equipment:		Cost	Weight		   
    Arrow(x20)		1gp	3lb		   
    Spell Component Pouch	5gp	3lb		   
    Chain Shirt		100gp	25lb		   
    Longspear		5gp	9lb		   
    Musical Instr (Lute)	5gp	3lb		   
    Explorer's Outfit	0gp	(8)lb		   
    Shortbow		30gp	2lb		   
    Short Sword		10gp	2lb		 
    
    Total Weight:39 lbs. 	Money: 4.00gp
    
    		Lgt	Med	Hvy	Lift	Push		   
    Max Weight:	58	116	175	350	875		 
    
    Age: 17
    Height: 5' 8"
    Weight: 165lb
    Eyes: Blue
    Hair: Dark
    Skin: Fair
    Bard Spells Known: (4) 0th Level: detect magic, know direction, mage hand, read magic.
    Bard Spells Per Day: 2 0th Level; DC 12 + spell level.


    Appearance: This young man has clearly spent some time on the road. He carries a well-worn lute, as well as a shortbow and a shortsword. He also has a longspear with him. He can often be found on a street corner singing a lively folk tune from one of a dozen culture, usually in its native tongue.

    Background: Ragnikyr, the third son of a minor lord, was employed from a very young age as an interpreter and, eventually, negotiator. A couple of years ago he ran off with a halfling circus that visited his town. It broadened his horizons, and he picked up a few new skills here and there. He's since left the circus on amiable terms and is looking for further adventure.

 

  • #202
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    Approved for 7th level

    Code:
    Name: Ducane Grimm
    Class: Fighter / Psychic Warrior / War Mind
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Mongrel / Soft Mortalist
    
    Str: 15 +2 (6pt.)	Level: 4/2/1	XP: 24,617 / 28,000
    Dex: 14 +2 (6pt.)	BAB: +6 	HP: 58 / 58 (4d10+2d8+1d10+7)
    Con: 12 +1 (4pt.)	Grapple: +8     Dmg Red: 0 / Nothing
    Int: 14 +2 (6pt.)	Speed: 40'*	Spell Res: 0
    Wis: 13 +1 (4pt.)	Init: +2        Spell Save: +1
    Cha: 12 +1 (4pt.)	ACP: -  	Spell Fail: 10%
    
    * 30' when not psionically focused or wearing heavy armor.
    
    . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total
    Armor: . 10 . . +4 . . . - . . +2 .. - . .. - . . - . .. 16
    Touch: 12 . . Flatfooted: 14
    
    . . . . Base . Mod . Misc . Total
    Fort: . . 9 .. +1 . .. - . . +10
    Ref: . .. 3 .. +2 . .. - . . +5
    Will: . . 1 .. +1 . .. - . . +2
    
    Weapon . . . . . . . . . . . . . . .. Attack . . Damage . Critical
    Adamantine Bastard Sword (2-Handed) . +10/+5 . . 1d10+5 . 19-20/x2
    Adamantine Bastard Sword (1-Handed) . +10/+5 . . 1d10+4 . 19-20/x2
    Composite Longbow  . . . . . . . . . . +8/+3 . .. 1d8 . . .. x3
    Dagger . . . . . . . . . . . . . . . . +8/+3 . . 1d4+2 .. 19-20/x2
    Dagger (Thrown) . . . . . . . . . . . . . +8 . . 1d4+2 .. 19-20/x2
    Unarmed . . . . . . . . . . . . . . .. +8/+3 .. 1d3+2 (S) .. x2
    
    (S) = Subdual damage.
    
    Languages: Common, Draconic, Giant.
    
    Abilities:
    - Craft Points: 3,965.
    - 4th level stat increase to Wisdom.
    - +1 Inherent bonus to Strength from "Heroes Must Rise" -adventure.
    - Chain of Personal Superiority, +2 Str & Con for 1 minute, 3 / Day 
    as Free Action (War Mind).
    
    Feats: Dodge (1st Human Bonus), Exotic Weapon Profiency: Bastard Sword (1st),
    Mobility (3rd), Power Attack (2nd Fighter Bonus, 2nd), Speed of Thought (6th),
    Spring Attack (1st Psychic Warrior Bonus, 5th), 
    Up The Walls (2nd Psychic Warrior Bonus, 6th),
    Weapon Focus: Bastard Sword (1st Fighter Bonus, 1st),
    Weapon Specialization: Bastard Sword (4th Fighter Bonus, 4th).
    
    Skill Points: 50 . . Max Ranks: 10/5
    Skills . . . . . . . . . . . . . . Ranks . Mod . Misc . Total
    Balance . . . . . . . . . . . . . . 3.0 .. +2 . .. - . . +5
    Bluff . . . . . . . . . . . . . . .. 0 . . +1 . .. - . . +1
    Climb . . . . . . . . . . . . . . .. 5 . . +2 . .. - . . +7
    Concentration . . . . . . . . . . .. 7 . . +1 . .. - . . +8
    Diplomacy . . . . . . . . . . . . .. 0 . . +1 . .. - . . +1
    Disguise . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Escape Artist . . . . . . . . . . .. 0 . . +2 . .. - . . +2
    Gather Information . . . . . . . . . 0 . . +1 . .. - . . +1
    Heal . . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Hide . . . . . . . . . . . . . . . . 0 . . +2 . .. - . . +2
    Intimidate . . . . . . . . . . . . . 5 . . +1 . .. - . . +6
    Jump . . . . . . . . . . . . . . . . 5 . . +2 . .. - . . +7
    Knowledge (History) . . . . . . . . 2.0 .. +2 . .. - . . +4
    Knowledge (Nobility & Royalty) . .. 1.0 .. +2 . .. - . . +3
    Knowledge (Psionics) . . . . . . . . 8 . . +2 . .. - .. +10
    Listen . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Move Silently . . . . . . . . . . .. 0 . . +2 . .. - . . +2
    Search . . . . . . . . . . . . . . . 0 . . +2 . .. - . . +2
    Sense Motive . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Spot . . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Survival . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
    Swim . . . . . . . . . . . . . . . . 2 . . +2 . .. - . . +4
    Tumble . . . . . . . . . . . . . .. 3.0 .. +2 . . +2 . . +7
    
    Cross-Class Note: Balance 3.0 ranks, Knowledge (History) 2.0 ranks, 
    Knowledge (Nobility & Royalty) 1.0 ranks and Tumble 3.0 ranks.
    
    Skill Bonus Notes: +2 Synergy bonus to Tumble from having 5 ranks in Jump.
    
    Equipment . . . . . . . . . . . . . . . .. Cost . .. Weight
    Adamantine Bastard Sword . . . . . . . 3,035 gp . . . 6 lb
    Mithral Chain Shirt . . . . . . . . .. 1,100 gp . .. 10 lb
    Composite Longbow . . . . . . . . . . .. 100 gp . . . 3 lb
     - 19 Arrows . . . . . . . . . . . . . . . 1 gp . . . 3 lb
    Dagger . . . . . . . . . . . . . . . . . . 2 gp . . . 1 lb
    Belt Pouch x2 . . . . . . . . . . . . . .. 2 gp . . . 1 lb
     - Potion of Cure Moderate Wounds x2 . . 300 gp . . .. -
    
    Backpack . . . . . . . . . . . . . . . . . 2 gp . . . 2 lb
     - Bedroll . . . . . . . . . . . . . . . . 1 sp . . . 5 lb
     - Sunrod . . . . . . . . . . . . . . . .. 2 gp . . . 1 lb
     - Trail Rations x6 . . . . . . . . . . .. 3 gp . . . 6 lb
     - Waterskin . . . . . . . . . . . . . . . 1 gp . . . 4 lb
     - Whetstone . . . . . . . . . . . . . . . 2 cp . . . 1 lb
    
    Total Wealth: 4,548 gp, 1 sp, 2 cp + Money.
    
    Total Weight: 43 lb . . . . . Money: 159 gp, 9 sp, 8 cp.
    
    . . . . . . . Lgt . Med . Hvy . Lift . Push
    Max Weight: . 66 .. 133 . 200 . 400 .. 1000
    
    Age: 16
    Height: 5'4"
    Weight: 132 lb
    Eyes: Blue.
    Hair: Long and Black.
    Skin: Pale
    Psychic Warrior Powers Known (2), Manifester Level 2, DC 11 + Power Level:
    1st: Call Weaponry, Force Screen.

    Warmind Powers Known (1), Manifester Level 1, DC 11 + Power Level:
    1st: Precognition (Offensive).

    Power Points (1 Psychic Warrior, 2 Warmind, 1 Bonus): 4 / 4

    Appearance & Personality: Ducane is young and short, but appears to be a bit too serious for his age. He dresses in loose and black clothing, and vears a long black vest over his clothes. He carries a curved bastard sword (Katana-like), which seems like it would be a little too big for him.

    Ducane is still not quite sure what he wants from life, so he is concentrating on improving his fighting skills and general survival.

    Background
    Missing a beginning and other adventure descriptions at the moment.

    Heroes Must Rise
    Adventure Thread.

    Ducane made his way through a portal with his brother Zack Grimm, Ignatious O'Reilly, Charlarn of Phyrah, Opale di Senzio and Planus Anaid to the Astral Plane, in an effort to find... an apple tree. They made their way through two other planes before finally finding the tree, ate a single fruit from it each, and were sent back to the Red Dragon Inn, strengthened (Ducane gained +1 Inherent bonus to Strength).

    During the journey, Ducane found some strange powers from within himself. These powers included summoning weapons from thin air, and the ability to walk on walls. Quite surprised and a bit worried about these strange powers, Ducane figured that visiting the planes had affected him somehow, and decided to seek knowledge when he got back to Orussus.

    After asking a lot of questions and getting as many weird looks, Ducane finally found out that he had somehow managed to learn psionic powers by himself. Still somewhat confused, he tried to seek out somebody to teach him about these new, interesting powers and his options.

    Ducane finally found somebody. A traveling elven War Mind, Moyashi Hari, was making his way through Orussus and spotted Ducane killing time (and causing a bit of a scene) by walking on walls. After a short conversation with the somewhat too formal and reserved elf (from Ducane's perspective), Ducane managed to get the elf to teach him a few things before he continued his travels somewhere.

    Ducane was somewhat disappointed, as the training consisted more of meditation and talking than good, old-fashioned sparring, but since he figured out how to aid his offensive a bit, he was quite pleased.


    Level-up Notes: War Mind level, +8 hp (7 from d10 + 1 from con), +1 bab (additional attack), +5 skill points (2 from class, 2 from intelligence, 1 from human, 5 ranks to Concentration), +2 fort and ref saves, chain of personal superiority ability, 2 power points from class, Precognition (Offensive) Psychic Warrior power (taken as War Mind power). War Mind training preqruisite in "Heroes Must Rise" adventure description in background (not actually played out, since adventure ended when the character returned to The Inn, but apparently should suffice).
    Attached Files Attached Files
    Last edited by Xael; Sunday, 6th April, 2008 at 02:33 PM.
    --Xael "Blackrobe" Xorlarrin
    LEW characters: Almayce, Nezrak Duskstar, Ducane Grimm.

  • #203
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    ø Ignore Zweihänder

    Eroin

    Code:
    Name: Eroin of the Ironwood Hand
    Class: Monk
    Race: Elf
    Size: Medium
    Gender: Female
    Alignment: Lawful Neutral
    Deity: --
    
    Str: 12 +1 ( 4p.)     Level: 1        XP: 535
    Dex: 20 +5 (16p.)     BAB: +0         HP: 8 (1d8)
    Con: 10 +0 ( 4p.)     Grapple: -2     Dmg Red: none
    Int:  8 -1 ( 0p.)     Speed: 30'      Spell Res: none
    Wis: 14 +2 ( 6p.)     Init: +5        Spell Save: none
    Cha:  8 -1 ( 0p.)     ACP: 0          Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +5    +0    +0    +2    17
    Touch: 15              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                     +2    +0    +0    +2
    Ref:                      +2    +5    +0    +7
    Will:                     +2    +2    +0    +4
    
    Weapon                  Attack   Damage     Critical
    Unarmed Strike (single)   +1     1d6+1       20/x2
    Unarmed Strike (flurry) -1/-1  1d6+1 (x2)    20/x2
    
    Languages: Common, Elven
    
    Abilities: Stunning Fist
               Flurry of Blows
               Improved Unarmed Strike
               +2 racial bonus on saves vs enchantment
               Immunity to magical sleep effects
               Low-Light Vision
               Elven Weapon Proficiency
               +2 racial bonus on Listen, Search, and Spot checks
               Secret door sensing
    
    Feats: Stunning Fist (Monk)
    Improved Unarmed Strike (Monk)
           Track (1st level)
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Listen                     2    +2   +2     +6
    Search (cc) (4 SP used)    2    -1   +2     +3
    Spot                       2    +2   +2     +6
    Survival (cc) (4 SP used)  2    +2          +4
    
    Equipment:               Cost  Weight
    Traveler's Clothes        N/A
    Backpack                  2gp   .5lb
     3 candles                3cp   
     Flint and steel          1gp
     4 trail rations          2gp    1lb
     Waterskin (full)         1gp    1lb
    
    Total Weight:2.5lb      Money: 15gp 4sp 7cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86    130  260   650
    
    Age: 129
    Height: 5'11"
    Weight: 160 lb.
    Eyes: Dark Green
    Hair: Brown
    Skin: Tan 
    50 XP awarded in Wreck Ashore
    60 XP awarded in Wreck Ashore
    350 XP awarded in Wreck Ashore
    75 XP awarded in Wreck Ashore
    Appearance: This young woman of extraordinary height wears an expression as though the weight of the world lay on her shoulders (whether this is truth or contrivance, can not be discerned). Her garb consists of a ratty-looking tunic, and bindings on her hands and feet. She speaks but rarely, and her features, though distraught, seem to belong to one thinks but rarely, and tends to react to situations without giving them proper thought.

    Background: Eroin was raised in a druid encampment. Despite repeated attempts by the druids to mold her in their own image, she did not take to their training, having no talent with relating to animals, caring for plants, or working magic of any sort. One day, a wandering monk sought refuge in their encampment; the druids welcomed him, of course, being a friendly lot. The monk's discipline, and absolute reverence of order, struck a chord with Eroin, who became the monk's apprentice. After much traveling together, she parted ways with him, to see the world through her own eyes.
    Last edited by Zweihänder; Sunday, 20th November, 2005 at 06:51 PM. Reason: not in code format, no background info, mistyped a few things
    http://www.sloganizer.net/en/image,M...,green,red.png

    "Fear me, Theseus, for I am the mighty Minotaur!" ~The Monarch

  • #204
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    ø Ignore nimisgod

    Finished

    Code:
    Name: Wilhelm Irontower
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Ayratha, the Lady of the Gauntlet
    
    Str: 14 +2 (06p.)     Level: 2        XP: 1575+675
    Dex: 12 +1 (04p.)     BAB: +1         HP: 17 (2d8+04)
    Con: 14 +2 (06p.)     Grapple: +3     Dmg Red: --/----
    Int: 12 +1 (04p.)     Speed: 20'      Spell Res: --
    Wis: 14 +2 (06p.)     Init: +1        Spell Save: +2
    Cha: 12 +1 (04p.)     ACP: -5          Craft Points: 300
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +1    +1    +0    +0    +0    17
    Touch: 11              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +1          +1
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Shortspear, Melee.........+3.....1d06+2.....20x2
    Shortspear, Thrown........+2.....1d06+2.....20x2 range: 20'
    Masterwork Morning Star....+4.....1d08+2.....20x2
    Silver Dagger, Melee......+3.....1d04+1.....19-20x2
    Silver Dagger, Thrown.....+2.....1d04+1.....19-20x2 range 10'
    Masterwork Light Crossbow....+3.....1d08.......19-20x2 range 80'
    
    
    Languages:
    
    • Common
    • Ignian
    Abilities: Racial
    • Base Speed: 30 Feet
    • Medium-size
    • Bonus Skill Points: 4 at 1st, 1 every additional level
    • Bonus Feat: see below
    • Favored Class: Any
    Cleric
    • Aura: Moderate Lawful, Moderate Good
    • Divine Spellcasting (CL 1, spells per day 4/3+D)
    • Spontaneous Healing
    • Turn Undead: +3/2d6+5, 4/day
    • Fire Domain: Turn/Destroy Water Creatures and Rebuke/Command Fire Creatures, 4/day
    • Strength Domain: Feat of Strength (+2 enhancement bonus), 1/day
    Feats:
    • Cleric: Light Armor Proficiency
    • Cleric: Medium Armor Proficiency
    • Cleric: Heavy Armor Proficiency
    • Cleric: Shield Proficiency
    • Cleric: Simple Weapon Proficiency
    • First Level: Endurance
    • Racial Bonus: Die Hard
    Skill Points: 20 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Autohypnosis...............1/2..+2..........+2 Concentration..............5....+2..........+7 Diplomacy..................3....+1..........+4 Heal.......................1....+2..........+3 Jump.......................0....+2...-11...-9 Knowledge: History.........1....+1..........+2 Knowledge: Nobility........1/2..+1..........+1 Knowledge: Religion........5....+1..........+6 Knowledge: The Planes......1....+1..........+2 Listen.....................0....+2..........+2 Search.....................0....+1..........+1 Sense Motive...............0....+2..........+2 Spellcraft.................2....+1..........+3 Spot.......................0....+2..........+2 Swim.......................0....+2...-10...-8 Equipment: Cost Weight Carried Cold Iron Shortspear.....02gp...03lbs Worn Explorer's Outfit........--lb...--lb Silver Holy Symbol.......25gp...01lb Breastplate..........200gp...30lbs Signet Ring..............05gp...--lb Buckler..................15gp...05lbs Belt Pouch...............01gp...1/2lb Spell component Pouch....05gp...02lb Flask of Oil (5).........05sp...05lbs Silver Dagger............22gp...01lb Masterwork Morning Star.............08gp...06lbs Light Crossbow...........35gp...04lbs 20 Bolts.................02gp...02lb 10 Cold Iron Bolts.......02gp...01lb MW Light Crossbow......335gp....04lbs Wand of CLW (50)........750gp...--lbs Backpack.................02gp...02lbs Bedroll..................01sp...05lbs Blanket, Winter..........05sp...03lbs Hooded Lantern...........07gp...02lbs Rations (10)..........5gp...10lbs Waterskin................01gp...04lbs Grappling Hook...........01gp...04lbs Flint and Steel..........01gp...--lb Silk Rope, knotted (50').10gp...05lb Fishhook.................01sp...--lb Total Weight:92.5lb Money: 43gp+115 05sp 80cp Lgt Med Hvy Lift Push Max Weight: 058 116 175 350 875 Age: 20 Height: 5'5" Weight: 155lb Eyes: Jade with flecks of Gold Hair: Dark Red Skin: Lightly Tanned
    Appearance:

    Wilhelm Irontower is a short (5’5) but wiry human male. He has flowing, dark red hair and eyes like shards of jade with flecks of gold. His complexion is lightly tanned by the rigors of knight training, Ayrathan schooling and travel. While he is no stranger to wounds and hurt, he does not have many scars on his skin thanks to clerical magic. A silver medallion embossed with a pouring crucible serves as his holy symbol. This medallion hangs on a delicate silver chain, along with a signet ring that has his House’s own symbol. These are a personal reminder to Will of his own roots.

    Will is usually dressed in soldier’s accoutrement. In this case, he has a steel breastplate to shield his torso from harm. Studded leather sleeves and a skirt protect his upper arms and upper legs. He wears normal clothing (a tunic, small clothes and trousers) beneath his armor. Atop the breastplate a tabard with his personal insignia: a forbidding tower that shelters a tongue of flame. His cloak and tabard are of the colors of autumn and rain. It is a tribute to his Church and his House, like his personal insignia.

    On his feet, he wears boots of thick leather with hobnailed soles for traction. He wears thick leather gauntlets on his hands. Belted to his left forearm is a square buckler which is painted with the insignia of House Irontower: a dark, forbidding tower on a field of slate grey. He also has iron banded bracers on both forearms.

    Also made of cold iron is the fire-blackened tip of the shortspear Wilhelm always carries with him. A bull-hide belt wraps tightly around his waist, holding his belt pouches. These contain spell components, flasks of lantern oil, his waterskin and some personal effects. Hanging from the belt is a wickedly spiked morning star, a quiver full of bolts with colored fletching and a finely-crafted light crossbow. Upon his back is a compact backpack with everything he needs to travel the world.

    Description:

    Wilhelm carries himself with noble decorum and respectful silence. He speaks as much as the next fellow, but he radiates an aura of iron patience that is decidedly from Irontower himself. Wilhelm prefers to converse with those his Goddess favors: men and women who test and are tested by fire (such as adventurers). He is not particularly prejudiced against other people, though he dislikes those who constantly avoid hardship (such as fops and cowards).

    In a party of adventurers, Will prefers the front line or wherever is the most dangerous. He can be easily convinced to take safer positions, but by default he sticks to his warrior heritage. He volunteers for deadly tasks unless others are more qualified (rangers for scouting missions, for example).

    He is generous with his Goddess’ magic, but is not so with evangelizing or lecturing. Will would rather let his actions speak for themselves and let those impressed by those actions seek his Goddess. He takes after most of the codes of Chivalry, except when dealing with blasphemers and heretics. Against these, he shows no mercy, staying his hand only when asked by his companions. Will’s iron patience is only broken by those who disrespect his beloved Ayratha and he will suffer no insult to her without just retribution.

    Background:

    Spoiler:

    Part I: The Scion of Lord Irontower

    Lord Torgrim Irontower was a mountain of man, in stature and in spirit. None could overthrow him and none could seduce him from his service to king and country. (Couldn't find a country that fits. Maybe Medibaria?)

    This legendary hero has long since passed from the world. His rightful scions became known as House Irontower, a noble family in service to great kings of men as knights and protectors. This House was nigh legendary for the mettle of its warriors, mettle that can be traced to Lord Irontower himself.

    Wilhelm was third born of the House’s main branch, a knight-in-training and a stalwart soul akin to his ancestor. He was not particularly strong or swift, nor was he cunning or charming. However, he was as true a man as could be born. He fully believed in his House’s principles of honor and goodness.

    History shows that good men are often stricken by tragedy. This tale is not so different.

    In his fifteenth summer, Wilhelm nearly met a treacherous end at his House’s enemies. His brothers and he were ambushed by assassins while on a routine patrol. Will’s brethren and guards fell to the arrows and poisons of his enemies even while he charged into their ranks.

    Not a handspan of his body was free of wounds when the battle was over. Wilhelm stood victorious for a moment as watched his enemies flee the scene. He then collapsed and was thought dead, even by his own mind. But he was wrong.

    He awoke three days hence, surprised to be still alive. Wilhelm Irontower was surrounded by the relieved faces of his kin. All of his brothers had survived the ambush, even though they were gravely wounded.

    “You were at the brink of death” his sister, Fierra Irontower, told him. “And you would have been lost to us forever were it not for the appearance of a red-haired priestess who healed you and brought you to back from the edge of oblivion”

    Wilhelm was awed by the tale of magical prowess. He felt that he owed the nameless cleric some sort of thanks. So, he visited the local Ayrathan enclave to find her. He was disappointed but not discouraged in his quest for knowledge. He questioned sages and perused tomes of lore to find out about his savior and her faith.
    And thus did he learn about the Fire Sister and the Way of the Gauntlet. The more he learned about Ayratha, the greater the kindling of the flame of faith in his heart. A mere month after his awakening from Death’s edge, he went to his parents to announce a change in his destiny.

    Sela was the typical divine patron of House Irontower. Furthermore, Wilhelm once aspired to become nothing more than a true knight. So Gregor and Clara Irontower were shocked to learn that their son decided on a new course in life: to become a priest of Ayratha.

    They were an understanding and fair folk, however. Gregor Irontower gave him his due in inheritance. Clara Irontower secured him a place in an Ayrathan temple for training. Though, they loved him dearly and were sad to see him go, they also knew that Wilhelm was a stubborn man. Once rooted to a goal, Wilhelm would see it to its end or reach his own.

    Part II: A secret love

    In the temple of Ayratha, Wilhelm Irontower developed two reputations. He was respected as a hard worker, committed and motivated to learn and obey. His superiors, even the hard-hearted dwarven high priestess Zaena Hearthstone, knew that while he had no special talent of his own, he tried his best at everything he did. They all agreed that their goddess was pleased in the heart-fire of her newest follower.

    However, most of the temple were also disturbed by Wilhelm’s intensity of purpose. While they knew of the near-tragedy that befell the scion of Irontower, no one could understand why he was so committed to his faith. Was this all a matter of gratitude? Was Wilhelm offering his life to Ayratha because he was saved by her magic? Had his near-death experience triggered some form of obsession?

    Wilhelm, for his part, was silent on the matter though he was willing to speak of all other affairs of his life. He offered to grant all questioners his answer when he was ordained as an Ayrathan clergyman. He was content to excel at all the tasks given him and to meditate upon the mysteries that he had studied.

    When that day finally came and went, he was asked by Zaena Hearthstone to explain himself. His answer caused more shock than laughter, more outrage than admiration.

    “Ayratha saved my life on that fateful day.” said Wilhelm to a gathered assembly of the curious. “Learning about her has given me more to live for than anything I could have envisioned. She is the fire that burns in my very soul, fire that tempers, tests and strengthens”

    Wilhelm swept his gaze over the assembly. “I love her. I would be at her side, if she would let me.”

    The gathered clerics erupted with objections, requests for explanation and cries of blasphemy. Zaena rose up and spoke to him in heated tones, talking for the crowd. “You are a proud and ignorant fool! Who are you to presume that you are fit to become our Lady’s consort? She is a God! You are not only a simple mortal but her servant! Heresy!”

    “Is it heresy to love one’s Goddess?” countered the calm Wilhelm. “Is it heresy to wish to be by her side? I say no”

    He raised his hand before Zaena could speak further. “But you are right. I am not fit to be her consort. That is why I ask leave of this temple”

    “What?! Are you implying that your training was inadequate? Are you insulting your superiors, cleric?”

    “No, High Priestess. I merely wish to become more than I am. I wish to act upon the truth you uttered. In the spirit of our Lady’s philosophy, I seek change for the better. I will achieve this through the fires of hardship, battle and struggle. In the meantime, I will right wrongs in her name and bring my Goddess glory through my acts...”

    The assembly was mute with disbelief. This way was not unknown to the Ayrathans but it was a path that few returned from.

    “…And perhaps, one day, my Lady will see the jewel born of my hardships and smile upon me. I swear to do this or die trying. What say the temple leaders to my request?”

    Zaena scowled but saw in Wilhelm the same bull-headed stubbornness that his parents saw in him. Despite her dislike of him, the Dwarf cleric also saw the good that would come of his journeying. His leaving the temple meant less trouble and anger for her. If he was a failure, he would descend into anonymity as a would-be hero. If he was successful, he would bring only glory to Ayratha and his instructors.

    “On the behalf of the temple and on my authority as high priestess, you may leave this temple, Wilhelm Irontower. Bring glory to our Goddess.”

    Wilhelm simply smiled knowingly as his plan came into fruition. He bade all he knew goodbye before the day’s end. Some clapped his back in support while others wished only his downfall. He had made friends and enemies in that temple and he would make many more in the world as the years passed.

    In his mind, Will knew that truth of the matter. He knew that his detractors were only there to test his mettle. He knew that his path had many hardships to come. But most importantly, he knew who had rescued him from the brink of oblivion’s gate.

    He had sworn that he would, one day, meet his Goddess again. And if she did not know his love for her, she would know then.

    NPCS:
    Gregor Irontower, Father (Human Paladin 6)
    Clara Irontower, Mother (Human Aristocrat 6)
    Marduc Irontower, Firstborn Child, Brother (Human Paladin 3)
    Caellas Irontower, Second born Child, Brother (Human Fighter 4)
    Fierra Irontower, Youngest Child, Sister (Human Aristocrat 4)
    Zaena Hearthstone, Dwarf Cleric, High Priestess of local temple (Dwarf Cleric 7)


    Adventure and Rewards Log

    Spoiler:

    Wreck Ashore (GM: Someone)

    Will and his party are hired to investigate a missing shipment near the town of Seawell. They meet suspicious villagers and a strange lizardman both of which suffer from the depredations of brigands in the area. The party also discovers that the brigands are responsible for the disappearance of the shipment, through the misuse of a lighthouse. Once the ships are grounded by the devious plan, they are sacked and looted.

    Will and his companions exterminate the evil brigands, though they have yet to find the mastermind of this scheme.

    Kills: 1 Sorceress, 1 Brigand
    XP: +1575
    GP: +1265 GP
    Other: MW Crossbow
    Used 7 bolts, found 13
    Bought a Wand of CLW -750 GP
    Sold old Crossbow +17.5 GP (1/2 of 35 GP)
    Sold Scalemail +25 GP (1/2 of 50 GP)
    Sold MorningStar
    Bought Breastplate -200 GP
    Bought 10 days of Rations -10 GP
    Bought Masterwork Morning Star -308 GP


    Short and Sweet
    Wilhelm and three other stalwart warriors are hired by a youth named Theo to investigate his attic. Whilst the attic did indeed contain dangers, perhaps the greatest danger of that house was its owner, a former Ranger and now an ancient woman but spry woman. She meant no harm though was well-capable of it if she wished. Fortunately, the adventure ended well with a bath and dinner. Little glory was had in this, but the succor rendered was reward enough for Wilhelm.
    XP: +675
    GP: +112




    Level Up Log
    Spoiler:

    +7 HP
    +1 BAB
    +1 Fort and Will
    1 more Orison and 1 more 1st level spell
    Better chance to turn undead
    2 ranks of Concentration, 2 of Know: Religion
    Gained 200 craft points

    Last edited by nimisgod; Monday, 7th August, 2006 at 03:25 AM.
    Living Enworld Stuff:
    Spoiler:


    LEW Adventure- Island of Varras'zul [Concluded]
    LEW Character- Ishmael of the Wooden Sword (Deep Halfling Pal2/Sor1/Ftr2) in the Tomb of Chaos
    LEW
    Character- Veras-Re (Dwarf Egoist2/Fighter1)

    LEW Character- Wilhelm Irontower (Human Cleric1) in Niobe's Dilemma
    Will's spells: (4/3+d)
    Orisons- Detect Magic, Light, Mending,
    1st Level- Bless, Cause Fear, Shield of Faith, Enlarge Person (D)

  • #205

    Mordik StoutIron

    Code:
    Name: Mordik Stoutiron
    Class: Rogue
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: none
    Craft Points: 600
    
    Str: 14 +2  (6p.)     Level: 3        XP: 4185
    Dex: 16 +3 (10p.)     BAB: +2         HP: 21 (1d6/level +2/level)
    Con: 15 +2  (5p.)     Grapple: +0     Dmg Red: none
    Int: 15 +2  (8p.)     Speed: 20'      Spell Res: none
    Wis:  9 -1  (1p.)     Init: +3        Spell Save: +2
    Cha:  6 -2  (0p.)     ACP: -0         Spell Fail: 10%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +0    +0    +0    16
    Touch: 13              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      1    +2          +3
    Ref:                       3    +3          +6
    Will:                      1    -1          -0
    
    Weapon                  Attack   Damage     Critical
    Rapier                    +4     1d6+2      18-20x2
    Light Mace                +4     1d6+2           x2
    Sling                     +5     1d4+2           x2
    Hvy Crsbow                +5     1d10       19-20x2  (120ft range)
    Silvered Longsword        +4     1d6+1      19-20x2
    Unarmed                   +4     1d3+2(sub)      x2
    
    Sneak Attack Total: +2d6
    
    Languages: Human, Dwarven, Goblin, Orc
    
    Abilities: 
    • +2 Constitution, -2 Charisma.
    • Medium: As Medium creatures, dwarves have no special bonuses or
    penalties due to their size.
    • Dwarf base land speed is 20 feet. However, dwarves can move at this
    speed even when wearing medium or heavy armor or when carrying a medium 
    or heavy load.
    • Darkvision: Dwarves can see in the dark up to 60 feet.
    • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search 
    checks to notice unusual stonework, such as sliding walls, stonework
    traps, new construction (even when built to match the old), unsafe stone
    surfaces, shaky stone ceilings, and the like. Something that isn’t stone 
    but that is disguised as stone also counts as unusual stonework. A dwarf 
    who merely comes within 10 feet of unusual stonework can make a Search 
    check as if he were actively searching, and a dwarf can use the Search 
    skill to find stonework traps as a rogue can. A dwarf can also intuit 
    depth, sensing his approximate depth underground as naturally as a human 
    can sense which way is up.
    • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven 
    urgroshes as martial weapons, rather than exotic weapons.
    • Stability: A dwarf gains a +4 bonus on ability checks made to resist
    being bull rushed or tripped when standing on the ground.
    • +2 racial bonus on saving throws against poison.
    • +2 racial bonus on saving throws against spells and spell-like effects.
    • +1 racial bonus on attack rolls against orcs and goblinoids.
    • +4 dodge bonus to Armor Class against monsters of the giant type. Any
    time a creature loses its Dexterity bonus (if any) to Armor Class, such 
    as when it’s caught flat-footed, it loses its dodge bonus, too.
    • +2 racial bonus on Appraise checks that are related to stone or metal 
    items.
    • +2 racial bonus on Craft checks that are related to stone or metal.
    • Weapon and Armor Proficiency: Rogues are proficient with all simple 
    weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. 
    Rogues are proficient with light armor, but not with shields.
    • Sneak Attack: If a rogue can catch an opponent when he is unable to
    defend himself effectively from her attack, she can strike a vital spot 
    for extra damage.
    • Trapfinding: Rogues (and only rogues) can use the Search skill to locate 
    traps when the task has a Difficulty Class higher than 20.
    • Trap Sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
    
    Feats: Dodge, Mobility
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                      4    +2           +6
    Disable Device             6    +2           +8
    Escape Artist              5    +3           +8
    Hide                       6    +3           +9
    Move Silently              6    +3           +9  
    Open Lock                  6    +3           +9 
    Listen                     6    -1           +5
    Search                     6    +2           +8
    Spot                       6    -1           +5
    Use Rope                   4    +2           +6
    Perform(dance)             4    -2           +2
    Craft(trapmaking)          2    +2           +4
    
    Equipment:               Cost  Weight
    Rapier                   20gp    2lb
    Light Mace                5gp    4lb
    Sling                     ---    ---
    10xBullets                1sp   5lb
    Leather Armor +1          ----   15lb (gained in M3 Assassin's Knot)
    Handy Haversack      2000gp    5lb
    Bedroll                   1sp    5lb
    Sack                      1sp  0.5lb
    Flint&Steel               1gp    ---
    50' Hemp Rope             1gp   10lb
    Grappling Hook            1gp    4lb
    3xDay Trail Rations    1gp5sp    3lb
    Masterwork ThvTools     100gp    2lb
    Heavy Crossbow      ----    8lb (gained in M3 Assassin's Knot)
    10xBolts               ----    1lb
    
    items borrowed from:
    http://www.enworld.org/showthread.ph...79#post3493879
    1x CMW potion
    1x CLW potion
    Silvered Longsword
    50' hemp rope
    2x tents
    2x waterskin
    
    
    Total Weight:66.5lb(less with Haversack)      Money: 437gp 84sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   875
    
    Age: 45
    Height: 4'6"
    Weight: 170lb
    Eyes: Brown
    Hair: Brown
    Skin: Tan
    Appearance: Standing at 4 and a half feet tall, with brown hair, a
    messy brown beard and dull brown eyes, Mordik looks a bit dissheveled
    anytime you might happen to look at him. He has a deep scar on his face running
    closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown
    leather armor, with a rapier on one hip and a light mace on the other, with
    bullets and sling in his pocket when adventuring.

    Background: Mordik was abandoned as a child and grew up in a human
    orphanage. He was picked on relentlessly as a child for being different.
    When he was old enough, he moved to a dwarven city where he thought he
    would fit in, however as he hadnt any of the social upbringing of a dwarf, he
    had problems even integrating into Dwarven society. He became an adventurer
    because he feels that he isnt welcome anywhere.

    lost time

    Mordik StoutIron

    --------------------------------------------------------------------------------

    Code:

    Name: Mordik Stoutiron
    Class: Rogue
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: none

    Str: 14 +2 (6p.) Level: 2 XP: 2275
    Dex: 16 +3 (10p.) BAB: +1 HP: 14 (1d6/level +2/level)
    Con: 15 +2 (5p.) Grapple: +0 Dmg Red: none
    Int: 15 +2 (8p.) Speed: 20' Spell Res: none
    Wis: 9 -1 (1p.) Init: +3 Spell Save: +2
    Cha: 6 -2 (0p.) ACP: -0 Spell Fail: 10%

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +3 +0 +3 +0 +0 +0 16
    Touch: 13 Flatfooted: 13

    Base Mod Misc Total
    Fort: 0 +2 +2
    Ref: 3 +3 +6
    Will: 0 -1 -1

    Weapon Attack Damage Critical
    Rapier +3 1d6+2 18-20x2
    Light Mace +3 1d6+2 x2
    Sling +4 1d4+2 x2 (50ft range)
    Hvy Crsbow +4 1d10 19-20x2 (120ft range)
    Unarmed +3 1d3+2(sub) x2

    Languages: Human, Dwarven, Goblin, Orc

    Abilities:
    • +2 Constitution, -2 Charisma.
    • Medium: As Medium creatures, dwarves have no special bonuses or
    penalties due to their size.
    • Dwarf base land speed is 20 feet. However, dwarves can move at this
    speed even when wearing medium or heavy armor or when carrying a medium
    or heavy load.
    • Darkvision: Dwarves can see in the dark up to 60 feet.
    • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search
    checks to notice unusual stonework, such as sliding walls, stonework
    traps, new construction (even when built to match the old), unsafe stone
    surfaces, shaky stone ceilings, and the like. Something that isn’t stone
    but that is disguised as stone also counts as unusual stonework. A dwarf
    who merely comes within 10 feet of unusual stonework can make a Search
    check as if he were actively searching, and a dwarf can use the Search
    skill to find stonework traps as a rogue can. A dwarf can also intuit
    depth, sensing his approximate depth underground as naturally as a human
    can sense which way is up.
    • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven
    urgroshes as martial weapons, rather than exotic weapons.
    • Stability: A dwarf gains a +4 bonus on ability checks made to resist
    being bull rushed or tripped when standing on the ground.
    • +2 racial bonus on saving throws against poison.
    • +2 racial bonus on saving throws against spells and spell-like effects.
    • +1 racial bonus on attack rolls against orcs and goblinoids.
    • +4 dodge bonus to Armor Class against monsters of the giant type. Any
    time a creature loses its Dexterity bonus (if any) to Armor Class, such
    as when it’s caught flat-footed, it loses its dodge bonus, too.
    • +2 racial bonus on Appraise checks that are related to stone or metal
    items.
    • +2 racial bonus on Craft checks that are related to stone or metal.
    • Weapon and Armor Proficiency: Rogues are proficient with all simple
    weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
    Rogues are proficient with light armor, but not with shields.
    • Sneak Attack: If a rogue can catch an opponent when he is unable to
    defend himself effectively from her attack, she can strike a vital spot
    for extra damage.
    • Trapfinding: Rogues (and only rogues) can use the Search skill to locate
    traps when the task has a Difficulty Class higher than 20.
    • Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual
    attacks with great agility. If she makes a successful Reflex saving throw against
    an attack that normally deals half damage on a successful save, she instead
    takes no damage. Evasion can be used only if the rogue is wearing light armor
    or no armor. A helpless rogue does not gain the benefit of evasion.

    Feats: Dodge

    Skill Points: 40 Max Ranks: 4/2
    Skills Ranks Mod Misc Total
    Climb 4 +2 +6
    Disable Device 5 +3 +8
    Escape Artist 4 +3 +7
    Hide 5 +3 +8
    Move Silently 5 +3 +8
    Open Lock 5 +3 +8
    Listen 5 -1 +4
    Search 5 +2 +7
    Spot 5 -1 +4
    Use Rope 4 +2 +6
    Perform(Dance) 3 -2 +1

    Equipment: Cost Weight
    Rapier 20gp 2lb
    Light Mace 5gp 4lb
    Sling --- ---
    10xBullets 1sp 5lb
    Leather Armor +1 --- 15lb (gained in Assassin's Knot:M3)
    Handy Haversack 2000gp 5lb (total of 120lbs of space)
    Bedroll 1sp 5lb
    Sack 1sp 0.5lb
    Flint&Steel 1gp ---
    50' Hemp Rope 1gp 10lb
    Grappling Hook 1gp 4lb
    3xDay Trail Rations 1gp5sp 3lb
    Masterwork ThvTools 100gp 2lb
    Heavy Crossbow ---- 8lb (gained in Assassin's Knot:M3)
    10xBolts ---- 1lb (gained in Assassin's Knot:M3)
    3xPotion of CLW 150gp ---
    2xPotion of Barkskin+2 600gp ---


    Total Weight:66.5lb(5lb with haversack) Money: 987g 84s 0c

    Lgt Med Hvy Lift Push
    Max Weight: 58 116 175 350 875

    Age: 45
    Height: 4'6"
    Weight: 170lb
    Eyes: Brown
    Hair: Brown
    Skin: Tan

    Appearance: Standing at 4 and a half feet tall, with brown hair, a
    messy brown beard and dull brown eyes, Mordik looks a bit dissheveled
    anytime you might happen to look at him. He has a deep scar on his face running
    closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown
    leather armor, with a rapier on one hip and a light mace on the other, with
    bullets and sling in his pocket when adventuring.

    Background: Mordik was abandoned as a child and grew up in a human
    orphanage. He was picked on relentlessly as a child for being different.
    When he was old enough, he moved to a dwarven city where he thought he
    would fit in, however as he hadnt any of the social upbringing of a dwarf, he
    had problems even integrating into Dwarven society. He became an adventurer
    because he feels that he isnt welcome anywhere.


    Level up log(approved)
    Spoiler:

    gained 1450 xp from M3: Assassin's Knot which brings me from level 1 rogue to level 2 rogue
    Changes are as follows:
    +Evasion (level 2 rogue)
    +4HP(+2 from con) total +6HP
    (8+int mod) +10 skillpoints, arranged thusly:
    +1 Disable Device, +1 Hide, +1 Move Silently, +1 Open Lock, +1 Listen, +1 Search, +1 Spot, +3 Perform(dance)
    +1 Base Attack Bonus
    +1 Reflex save


    notes
    gained 825 xp from M3: Assassin's Knot bringing me to 2275 xp. Also gained 3828g 75s


    gains from after the crash

    http://www.enworld.org/showthread.php?t=162056
    M4: 1490 xp gained bringing Mordik to 3765 total, bringing him to level 3.
    Gains in level 3:
    gain feat Mobility
    gain 5+2con= 7 hp
    gain +1 BAB
    gain Saves +1fort/+1will
    Sneak attack +2d6, trap sense +1
    gain 8 +2int = 10 skillpoints arranged thusly:
    one in each of: Disable Device,Hide,Move Silently,Open Lock,Listen,Search,Spot,Perform(dance)
    two in Craft (Trapmaking)

    http://www.enworld.org/showpost.php?...&postcount=174
    3765xp + 420xp = 4185xp total.

    http://www.enworld.org/showpost.php?...20&postcount=1
    4185xp + 420xp + 390xp + 840xp = 5835xp total.

    Last edited by NakuruSai; Tuesday, 14th August, 2007 at 06:02 PM. Reason: xp addition

  • #206
    Registered User
    Myrmidon (Lvl 10)



    Join Date
    Feb 2002
    Location
    Florida
    Posts
    8,881

    ø Ignore jkason
    My communities:

    Eanos (7th level approval 05/03/10)

    Code:
    Name: Eanos
    Class: Monk 7
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Ayratha
    
    Str: 15 +2 **(6p.)    Level: 7        XP: 26,919/28,000
    Dex: 14 +2 (6p.)      BAB: +5         HP: 51/51 (7d8+7)
    Con: 12 +1 (4p.)      Grapple: +7     Dmg Red: -
    Int: 10 +0 (2p.)      Speed: 50'      Spell Res: -
    Wis: 18 +4*(10p.)     Init: +2        Spell Save: -
    Cha: 10 +0 (2p.)      ACP: -0         Spell Fail: -
    
    ** 4th level ability increase
    * Periapt of Wisdom (+2)
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +1    +0    +2    +0    +0    +6*   19
    Touch: 18              Flatfooted: 17
    
    * +4 Wis bonus, +1 Monk bonus, +1 Ring of Protection
    Conditional: Deflect Arrows feat 1/round
    Conditional: +1 vs. Dodge opponent
    5 ranks Tumble: +3 fight defensive/+6 full defense
    
                             Base   Mod  Misc  Total**
    Fort:                      5    +1    +1*   +7
    Ref:                       5    +2    +1*   +8
    Will:                      5    +4    +1*   +10
    
    * Cloak of Resistance +1
    ** Still Mind: +2 save vs. enchantment spells / effects
    ** Purity of Body: immune to all disease (non-magic, non-supernatural)
    
    Weapon                  Attack   Damage    Critical
    Unarmed^..................+7.....1d8+2*........x2
    Unarmed, flurry^........+6/+6....1d8+2*ea......x2
    Kama......................+7.....1d6+2.........x2
    Kama, flurry............+6/+6....1d6+2ea.......x2
    Sai, melee................+7.....1d4+2.........x2
    Sai, flurry.............+6/+6....1d4+2 ea......x2
    Sai, thrown...............+7.....1d4+2.........x2, range 10'
    MW sling..................+8.....1d4+2.........x2, range 50'
    Ad dagger**...............+8.....1d4+2.........19-20/x2
    Ad dagger, thrown.........+8.....1d4+2.........19-20/x2, range 10'
    CI Siangham...............+7.....1d6+2.........x2
    CI Siangham, flurry.....+6/+6....1d6+2 ea......x2
    
    * Blow of Steel: spend 1 stunning fist for +1d6 dmg.
    ^ Unarmed attack is magic for purposes of bypassing DR
    ** Bypasses Hardness < 20 for sundering and attacking objects
    Stunning Fist DC 17 Fort save (remain/total): 7/7
    
    Languages: Common
    
    Abilities: 
    
    --Human--
    
    * Extra Feat (1st level)
    * All languages available
    * Extra Skill points (4 at 1st, 1 ea. level after)
    * Any class favored
    
    --Monk--
    * Wisdom added to AC, 
    * Stunning Fist Fort DC 17 (10 + ½ character level +4 Wis)
    * Flurry of Blows (extra attack for -1 penalty)
    * Evasion (Successful Reflex save = no damage)
    * Still Mind (+2 save vs. enchantment spells / effects)
    * Unarmored speed bonus +20'
    * Ki strike/magic (unarmed attack counts as magic vs. DR)
    * Slow fall 30 ft. (within arm's reach of a wall)
    * Purity of body (immune to all non-magical/non-supernatural disease)
    * +1 AC bonus
    * Wholeness of body (heal self 2x level: 14 HP/day)
    
    
    Feats: 
    Alertness (Standard 1st)
    Skill Focus: Sense Motive (Bonus Human)
    Improved Unarmed Strike (Monk)
    Stunning Fist (Bonus Monk 1st)
    Deflect Arrows (Bonus Monk 2nd)
    Blow of Steel (Standard 3rd)
    Improved Trip (Bonus Monk 6th)
    Dodge (Standard 6th)
    
    Skill Points: 50 Max Ranks: 10/5
    Skills                   Ranks  Mod  Misc  Total
    --Class--
    Balance........(0 p.)......0....+2...+2*....+4
    Diplomacy......(4 p.)......4....+0...+2'....+6
    Jump...........(7 p.)......7....+2...+10*^..+19
    Listen........(10 p.).....10....+4...+2~....+16
    Sense Motive...(5 p.)......5....+4...+3"....+12
    Spot..........(10 p.).....10....+4...+2~....+16
    Tumble........(10 p.).....10....+2...+2**...+14
    --Cross Class--
    Intimidate.....(4 p.)......2....+0..........+2
    
    * +2 Tumble Synergy
    ~ +2 Alertness Feat
    " +3 Skill Focus
    ^ +8 Base Speed bonus
    ' +2 Sense Motive synergy
    ** +2 Jump synergy
    
    Equipment:               Cost  Weight
    --Carried / Worn--
    Sai........................1gp....1lb
    Kama.......................2gp....2lbs
    
    Bracers of Armor +1........**.....1lb
    Cloak of Resistance +1..1,000gp...1lb
    Ring of Prot. +1........2,000gp...--
    Periapt of Wis. +2......4,000gp...--
    
    Explorer's Outfit..........--......--
    Handy Haversack.........2,000gp...5lbs
    
    --In Haversack (total weight 5lbs)--
    Cold Iron Siangham.........6gp....1lb
    Sai........................1gp....1lb
    MW Sling..................300gp...--
    Sling bullets (10)..........1sp...5lbs
    Adamantine dagger*.........**.....1lb
    
    Bedroll....................1sp....5lbs
    Flint and steel............1gp.....--
    Trail Rations (5 days).....2.5gp..5lbs
    Torch x5...................5cp....5lbs
    Waterskin..................1gp....4lbs
    50' hemp rope..............**....10lbs
    
    Potion CLW x2.............100gp...--
    Potion CMW................300gp...--
    Bear's End Potion..........**.....--
    Silversheen..............250gp....--
    
    (Total Haversack).................37lbs
    
    Mount: Light Warhorse**
    
    * Symbol of Monemvassian knighthood (inscribed with name)
    ** Adventure Treasure
    
    Total Weight:10 lbs      Money: 65pp 473gp 9sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                66   133   200   400  1000
    
    Age: 28
    Height: 6'0"
    Weight: 200lb
    Eyes: Green
    Hair: Black
    Skin: Dark Tan
    Appearance: With broad shoulders, thick corded muscle, a full beard, and less traditional attire for his class, Eanos looks more a woodsman than a monk. The sai strapped to each leg are the only outward sign of his training and preferred fighting techniques.

    Eanos' right calf bears a small tattoo of a bird of prey on a field of fire, though he generally keeps this covered.

    Background (public): Eanos was raised by the enigmatic monk Setirav in the Silverwood, though he wasn't born there. In fact, Eanos doesn't know where and to whom he was born; Setirav tells him he found the boy--barely old enough to walk--wandering the wood, dressed in rags. The only indication of where Eanos might come from is the small tattoo of a bird of prey on a field of fire, which the monk found on Eanos' right calf.

    Setirav chose to raise the boy himself, as neither he nor the elves of the wood recognized the boy or symbol. At least, the monk told Eanos the elves knew nothing. While Setirav and the Silverwoods' nonhuman residents interacted fairly regularly, it was always in the elves' native tongue, a language the boy's master would not teach.

    For this reason among others, Eanos came to believe that Setirav did, in fact, know something of his past, but that he was keeping this from him. Whether true or imagined, the secrets between the two eventually grew to be too much for Eanos, and he left his master to find his answers in the greater world. Eanos became a truth seeker. He looks for the truth of his past, the truth of his place in a grand scheme, the truths--hidden and exposed--of those around him. This calling has left him with little patience for liars, and he has developed a keen sense for recognizing them.

    Fleet of Foot couriers (knight's estate, public)
    Value if sold: 800gp
    Income while held: 40gp per month (collectable between adventures/in Orussus/Monemvassia)

    Monemvassia's widest-known courier network, Fleet of Foot has a mid-sized compound on the outer edge of Monemvassia city. Here is a barracks for couriers in the city, as well as horses and other supplies the couriers might need. Couriers are stationed at most major businesses and government buildings, working in shifts so that they might be on call at all times.

    While primarily used within the great city, FoF also does a fair business delivering to outlying areas (Three Rings and other allied towns). Outside the city, FoF subsists through arrangements with local inns and roadhouses. Couriers coming into a town from more than a half-day's ride away may stay at contracted inns, and local courier representatives are generally contacted via these inns, as well. The inns recieve a regular service fee, and the courier service deals with reduced facility upkeep and overhead.

    Known for their exceptional speed and discretion, FoF specializes in quick delivery of smaller personal parcels (missives, small gifts, the odd special-order armament), leaving larger cargo to guarded caravans and trade ships.


    XP Log

    Sinister Spire (DM orsal):
    1st award: 1080
    Final award: 6750

    Break of Dawn (DM B4cchus):
    1st award: 440
    2nd award: 470
    3rd award: 1020
    4th award: 1350
    5th and final award:
    5736


    M3: Assassin's Knot (DM Manzanita):
    1st award: 400 XP
    2nd award: 2210
    3rd award: 825

    M4: Under the Volcano
    1st award: 1540
    2nd award: 1238
    3rd award: 600
    Final award: 2260

    Stolen Goods:
    1st award (time spent): 800
    2nd award (time spent): 200



    Level Log
    7th level:
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +2 Jump, +1 ea. Spot, Listen, Tumble
    +1 Stunning Fist uses / day
    +1 BAB
    Class ability: Wholeness of body (heal self <2x level>HP/day)


    6th level:
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +1 ea. Listen, Spot, Tumble, +2 Jump
    +1 Stunning Fist uses / day
    +1 BAB
    +1 all saves
    Bonus Feat (6th level): Dodge
    Bonus Feat (Monk): Improved Trip
    +10 Slow Fall (30 ft. total)
    +10 unarmored speed bonus (+20 total)


    5th level:
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +1 each Spot, Listen, Tumble; +2 Jump
    +1 Stunning Fist uses / day
    Class ability: Purity of body (immune to all non-magical/non-supernatural disease)
    Flurry penalty reduced to -1
    +1 AC bonus

    4th level:
    4th level ability increase: +1 Str
    Increased carrying capacity (15 Str)
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +2 Tumble, +1 each Spot, Listen, Sense Motive
    Sense Motive synergy bonus to Diplomacy (5 ranks Sense Motive)
    +1 BAB
    +1 all saves
    +1 Stunning Fist uses / day
    +1 save DC to Stunning Fist attack
    Unarmed damage 1d8
    Class ability: Ki strike (magic)
    Class ability: Slow fall (20 ft)

    3rd level:
    3rd level Standard feat: Blow of Steel
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +2 Tumble, +1 Jump, +1 Listen, +1 Spot
    +1 BAB (Flurry +0/+0)
    +1 Stunning Fist uses / day
    Class ability: Still Mind (+2 save vs. enchantment spells / effects)
    Unarmored Speed Bonus: +10'

    2nd level:
    +1 BAB
    +1 all saves
    Evasion class ability
    Deflect Arrows bonus feat
    +7 HP (+6 level, +1 Con)
    +5 Skill points (4 class +1 human): +1 Listen, +1 Spot, +3 Tumble
    +1 Stunning Fist uses / day


    Treasure Log

    Party loot split: 836.17 gp

    Knight's estate income (December '09 - May '10): 680 gp

    Purchased meal (7 sp)

    Purchased:
    Periapt of Wis +2 (4000 gp)
    Potion CLW (50 gp)
    Cold Iron Siangham (6 gp)
    Silversheen (250 gp)
    Potion CMW (300 gp)

    Sold (previously party equipment):
    28 torches
    Bullseye lantern
    4 winter blankets
    6 waterskins
    a flint and steel
    2 bedrolls
    14 pints lampoil
    CI morning star
    Net: 19 gp 4sp 4cp

    Break of Dawn: 1500 gp +2500 gp as deed

    Knight's estate income (May07 - Nov08): 760 gp

    Purchased:
    Wand of CLW
    potion of CLW

    Knight's estate income (Mar-Apr07): 80gp

    Knight's estate income (Oct 06-Feb07): 160gp

    M4: Under the Volcano
    2363.03 gp
    Adamantine dagger (symbol of knighthood)
    Monemvassian estate (Fleet of Foot couriers)


    M3: Assassin's Knot:
    Bracers of armor +1
    4048.76 gp

    Sold Backpack (+1gp)

    Purchased:
    Cloak of resistance +1
    Handy Haversack
    MW kama (destroyed by rust monster)
    MW sling
    sling bullets
    CLW potion x2
    Ring of protection +1
    Kama
    -125 gold for share of CLW wand
    Last edited by jkason; Thursday, 6th May, 2010 at 02:19 PM. Reason: Updated age

  • #207
    Registered User
    Gallant (Lvl 3)

    Dalamar's Avatar

    Join Date
    Jan 2002
    Location
    Finland
    Posts
    5,777

    ø Ignore Dalamar
    Code:
    Name: Zack Grimm
    Class: Fighter/Barbarian
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: -
    
    Str: 18 +4 (10p.)     Level: 5/2      XP: 22,449/28,000
    Dex: 10 +0 ( 2p.)     BAB: +7         HP: 65 (5d10+2d12+7)
    Con: 12 +1 ( 4p.)     Grapple: +11    Dmg Red: -
    Int: 14 +2 ( 6p.)     Speed: 30'      Spell Res: -
    Wis: 10 +0 ( 2p.)     Init: +0        Spell Save: -
    Cha: 14 +2 ( 6p.)     ACP: -3         Spell Fail: 25%
    Zack has a +1 Inherent bonus to his Strength (included above)
    
    Craft points: 3,112/4,200
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5                                   15
    Touch: 10              Flatfooted: 15, Uncanny Dodge
    
                             Base   Mod  Misc  Total
    Fort:                     +7     +1         +8
    Ref:                      +1     +0         +1
    Will:                     +1     +0         +1*
    *Rage gives +2 to Will saves 
    
    Weapon                  Attack   Damage     Critical
    Adamantine Scythe       +13/+8   2d4+8         x4
    -- Rage                 +15/+10  2d4+11        x4
    Club [melee]            +11/+6   1d6+6         x2
    Club [thrown]            +7/+2   1d6+4         x2
    
    Languages: Common, Goblin, Orc
    
    Abilities: Bonus Feats (Combat Expertise, Weapon Focus [Scythe], 
    Weapon Specialization [scythe]), Fast Movement, Rage 1/day; 
    Human traits (Bonus feat [cleave], extra skill points)
    
    Feats: Combat Expertise (bonus), Cleave (human bonus), Improved Trip, 
    Knockdown, Power Attack, Weapon Focus (Scythe) (bonus), 
    Weapon Specialization (Scythe)
    
    Skill Points: 54       Max Ranks: 10/5
    Skills                   Ranks  Mod  Misc  Total
    Balance (cc)                4    0    -3     1
    Craft (Armorsmithing)       4    2     2     8
    Craft (Weaponsmithing)      8    2     2    12
    Climb                       6    4    -3     7
    Intimidate                 10    2     2    14
    Jump                        6    4    -3     7
    Perform (Gladiatorial)      5    2           7*
    Swim                        7    4    -6     5
    * Additional +1 bonus applies when performing with a scythe
    
    Equipment:               Cost  Weight
    Backpack                  2gp    2lbs
    -- Bedroll                1sp    5lbs
    -- Crowbar                2gp    5lbs
    -- Rope, hempen (50ft)    1gp   10lbs
    -- Sack                   1sp  0,5lbs
    -- Ration, trail (6 days) 3gp    6lbs
    Pouch, belt               1gp  0,5lbs
    -- Potion of CMod (x2) 300gp    --
    -- Flint and steel        1gp    --
    -- Sewing needle          5sp    --
    -- whetstone              2cp    1lb
    Club (x2)                 --     6lbs
    Scythe, adamantine   3,018gp    10lbs
    Breastplate, mw         350gp    30lbs
    Adventurer's outfit
    
    Total Weight: 76lbs      Money: 11gp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                100   200   300   600  1500
    
    Age: 20
    Height: 5'10
    Weight: 178lbs
    Eyes: Ice blue
    Hair: Coal black
    Skin: light
    Appearance: Half a foot taller than his younger brother Ducane, Zack is an impressive sight. He wears a thick black cloack over his breastplate and dark clothes, leaving only his head visible. His short, black hair contrasts strongly against his light skin and blue eyes, making him look rather unnerving.
    When fighting, he swipes his cloack back and grasps his scythe with his black gloves, his death-cold glare inducing fear in lesser men.

    Background: Under construction

    Character changes:
    At A Clash of Earth and Sea, Gained 1,000XP, Gained 8HP, +1 BAB, +1 Fort saves, Combat Expertise, 1 rank of Intimidate, Jump, and 3 ranks of Perform (Gladiatorial). Gained 2,260XP, gained 10HP, +1 BAB, +2 Fort saves, Fast Movement, Rage 1/day, Improved Trip, 4 ranks of Craft (weaponsmithing), 1 rank of Intimidate and 2 ranks of Perform (Gladiatorial). Gained 960XP. Gained 3,746XP. Gained 9HP, +1 BAB, +1 Ref and Will saves, +1 Str, 1 rank of Craft (weaponsmithing), Climb, Intimidate, and 2 ranks of Swim. Gained 1,708XP
    At Herous Must Rise, gained 2,900XP, 8HP, +1 BAB, +1 Fort save, Weapon Specialization (scythe), 1 rank of Balance and Intimidate, 2 ranks of Craft (Weaponsmithing). Gained 1,250XP
    Gained 1,875XP, gained 10HP, +1 BAB, +1 Fort saves, Knockdown, 1 rank of Balance, Climb, Craft (weaponsmithing), Intimidate, Jump, Swim. Gained 3,750XP
    Gained 2,100XP, Gained 9HP, +1 BAB, 4 ranks in Craft (armorsmithing), 1 rank in Intimidate. Gained +1 Inherent bonus to Strength
    At Terra Subterranea, gained 900XP


    Possession and craft point changes:
    Starting equipment: Backpack (2gp) with bedroll (1sp), crowbar (2gp, 50ft of hempen rope (1gp), sack (1sp) and 6 days' worth of trail rations (3gp), belt pouch (1gp) with flint and steel (1gp), sewing needle (5sp) and whetstone (2cp), two clubs, scythe (18gp) and breastplate (200gp). 11gp, 2sp, 8cp.
    Gained +1 Greatsword and masterwork breastplate during an adventure.
    Gained two potions of Cure Moderate Wounds.
    Pooled +1 Greatsword as part of loot, gained 3073gp 5sp, bought masterwork artisan's tools (55gp) and a workshop (500gp) (total 2529gp, 7sp, 8cp).
    Crafted adamantine scythe (1006gp, 302 craft points), sold normal scythe (9gp) (total 1532gp, 7sp, 8cp).
    Left normal breastplate at the shop.
    Crafted and sold a spiked mithral fullplate (3,516gp 6sp 7cp, 1,055 craft points) to Hulgyr, paid 6,000gp and donated 528 craft points (total 4,016gp 1sp 1cp)
    Crafted and sold a chain shirt (50gp, 15craft points) and a light steel shield (3gp, 1craft point) to Lord Baldrian, who paid 125gp and 7 craft points (total 4,088gp 1sp 1cp)
    Crafted adamantine bastard sword (1,011gp 6sp 7cp and 304 craft points) and a mithral shirt (one failed craft check, 550gp and 165 craft points) for Ducane, who paid 3,000gp and 235 craft points (total 5,526gp 4sp 4cp)
    Crafted masterwork cold iron warhammer (108gp and 32 craft points), kukri (2gp 6sp 7cp and 1 craft point) and masterwork breastplate (116gp 6sp 7cp and 35 craft points) to Michael, who paid 670gp and 33 craft points (total 5,969gp 1sp)
    Gained 13gp and 16 craft points from 2 weeks of job (5,982gp 1sp)
    Last edited by Dalamar; Sunday, 27th April, 2008 at 06:27 AM.
    Living Enworld characters:
    Rodimus, making his way to the Tomb of Chaos
    Tumna Lakeside, on a Rathunt
    Zack Grimm, fighting "stonebird men" at A Clash of Earth and Sea

  • #208
    Registered User
    Acolyte (Lvl 2)

    B4cchus's Avatar

    Join Date
    Aug 2005
    Location
    The Netherlands
    Posts
    1,751

    ø Ignore B4cchus

    Hulgyr

    notes: still to add:
    Changes made per level (level 2 & 3)
    Removed sheets prior to level 5 due posting problems (got 'em backed up so they'll be back in ENW2)
    Changes to wealth prior to level 7.

    Approved for level 8
    Code:
    Name: Hulgyr
    Class: Fighter 3/ Barbarian 2/ Orc paragon 3
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 26 +8#(10p.).....Level: 8........XP: 32,554
    Dex: 16 +3 (10p.).....BAB: +8.........HP: 81 (10+2, 9+2, 9+2, 7+2, 8+2, 7+2, 8+2, 7+2) 
    Con: 14 +2#( 4p.).....Grapple: +16....Dmg Red: 2/- (from lucky socks)
    Int: 8 -1 ( 2p.)......Speed: 30'......Spell Res: -
    Wis: 10 0 ( 4p.)......Init: +3........Spell Save: -
    Cha: 8 -1*( 0p.)......ACP: -2.........Spell Fail: -
    +1 str at level 4
    +2 str at level 7 due orc paragon
    +1 str at level 8
    *Aglaia's Gift : +2 profane bonus to charisma
    Curently:
    #:+2 enchantment bonus to str and con from Belt of the Nyntarian Guard
    
    Current HP: = 64
    Nonlethal damage: 0
    Damage counter for fury o/t wolverine*: 17/41
    *total damage for current encounter.
    Currently in Rage!
    Enlarge person (cast by Michael):
    +2 str
    -2 dex
    -1 on attack rolls
    -1 AC
    Weapon damage inceased to 3d6
    10'reach
    
    .............Base..Armor.Shld...Dex..Size...Nat..Misc..Total
    Armor:.......10....+8....+0.....+3...+0.....+0...+1....22
    Touch: 14 Flatfooted: 19
    +1 luck bonus from AC from the lucky socks.
    
    .........................Base...Mod..Misc...Total
    Fort:....................9......+2..+2......+13
    Ref:.....................2......+3..+2......+7
    Will:....................2......+0..+2......+4
    +2 profane bonus to all saves due Aglaia's Gift
    
    Weapon.................Attack...Damage.....Critical
    +1 Greatsword..........+18/+13...2d6+13.....19-20x2
    MW Comp Longbow........+12/+7...1d8...........20x3 (110 ft)
    Club...................+16/+11..1d6+8.........20x2
    Javelin................+11/+6...1d6+8.........20x2 (30 ft)
    Armor spikes...........+16/+11..1d6+8.........20x2
    
    In rage:
    +1 Greatsword..........+20/+15...2d6+16.....19-20x2
    MW Comp Longbow........+12/+7...1d8...........20x3 (110 ft)
    Club...................+18/+13..1d6+10........20x2
    Javelin................+11/+6...1d6+10........20x2 (30 ft)
    Armor spikes...........+18/+13..1d6+10........20x2
    
    Languages: Orc, Common
    
    Abilities: Darkvision 90', Fast movement, Rage 1/day, Uncanny dodge, Elf slayer, Strength boost
    Feats: Power attack, Cleave, Weapon focus (greatsword), Fury of the Wolverine, Great cleave
    
    Skill Points: 15 Max Ranks: 11/5.5
    Skills..................Ranks..Mod..Misc..Total
    climb...................0......+8...-2....+6
    intimidate..............0......-1....0....-1
    jump....................1......+8...-2....+7 
    ride....................1......+3....0....+4
    swim....................0......+8...-4....+4
    spot*...................5......+0....0....+5
    survival................3......+0....0....+3
    listen..................3......+0....0....+3 
    *: 2 ranks taken cross classed (for 4 skillpoints)
    
    Equipment:............Cost.....Weight
    Spiked Mithral fullplate 10550gp...30lb
    MW chain shirt........250gp.....25lb
    +1 greatsword........2350gp......8lb
    Longsword..............15gp......4lb
    Club................... 0gp......3lb
    Javelin (9)............ 9gp.....18lb
    MW composite longbow..400gp......3lb 
    60 arrows...............3gp......9lb
    whetstone...............2cp......1lb
    beltpouch...............1gp....0.5lb
    flint and steel.........1gp......-
    signal whistle..........8sp......- 
    backpack................2gp......2lb
    Silver band............10gp......1lb
    waterskin...............1gp......4lb
    50' hemp rope...........1gp.....10lb
    Grappling hook..........1gp......4lb 
    Belt o/t Nyntarian Guard.........1lb
    Hulgyr's Lucky Socks
    
    Total Weight:123.5lb Money: 984 gp 3sp 6cp
    ...........................Lgt Med Hvy Lift Push
    Max Weight:................306  613 920 1840 4600
    
    Age: 26
    Height: 6'4"
    Weight: 230lb
    Eyes: reddish
    Hair: long black hair, tied in a knot
    Skin: orc-green
    Background: Born as the second son the tribe leader Hulgyr always stood in the shadows of the deeds of others.
    Although good at hart, Hulgyr is somewhat jaded by the lack of appreciation he receives due the lack of status.
    Hulgyr is an honest Orc. He doesn't care much for riches, except those which help him accomplish his goals, or to help others with.
    Hulgyr hates assasins and deeply mistrusts rogues.
    Hulgyr has no fear for magic, but as a Orc born in the wilderness, he has a natural caution towards it.
    As a child Hulgyr was always overshadowed by is father and his brother.
    During a great ceremonial hunt all of the village initiates to the warrior caste, including Hulgyr and his brother, where send out to hunt a mighty boar.
    A great deal of honor is bestowed upon the young warrior who slays the beast.
    As the hunt progressed Hulgyr cought up with his brother and saw his brother cornered by the ferocious beast.
    As Hulgyr quickly moved in to come to his brother's aid a rogue warrior from a rivaling tribe entered the scene.
    While his brother slayed the boar, the assasin killed him. Hulgyr was left at the scene and blamed for the death of his brother, as the other warriors accused him of killing his brother to claim the glory of the hunt.
    Hulgyr tried to defend himself but he was an easy scapegoat, and next in line for tribe chief. His rivals easily put the blame on him and he was expelled from the tribe.
    The only thing that saved him from execution was the mercy of his father, who sensed something was out of place but had no hard proof to back it up.
    His father expelled him form his homeland, only to return once he reclaimed his honor and payed for his crime.
    Disappointed and crushed, Hulgyr left his homeland and wandered the lands.
    His great strength and fighting skills soon lead him to a job as hired sword.
    After living this life of heartless bloodshed for some years Hulgyr decided he wanted to redeem himself, to his father and his tribe.
    Seeking honor and redemption, Hulgyr set out to help the helpless and defend the defenceless.
    He hopes that one day he can face his tribe again, receiving redemption and his honor restored.

    Wealth log

    Cash before changes below: 899.22 gp

    Loot from Ashin's Commission:
    Lucky socks:
    Augmented Resilience: The socks protect you from blows by augmenting the protection of your own gear and natural toughness. Treat your armour as if it was an Adamantine Armour of its weight category for purposes of gaining Damage Reduction. Additionally, increase all damage reduction you already had from equipment, spells, or character abilities by 1 (this means that if you are already wearing Adamantine Armour or have DR/- from Barbarian levels, you can improve the DR by 1)

    Fortuitous Dodge: You gain a +1 Luck Bonus to AC

    Double or Nothing: After making a saving throw against an effect that gives a partial effect on a successful save, you may declare 'Double or Nothing'. Roll another save against the same effect. If you succeed again, you are unaffected by the partial effect, but if you fail, you take the full effects as if you failed the first save. You cannot use Serendipity to reroll the save made for Double or Nothing.

    Serendipity: As the Cleric Luck Domain ability

    Fortunate Fate: The socks have a few minor spells that they can cast if they feel that the wearer is acting particularly heroically, but they don't mention which ones.
    Note: the socks supposed to have dorment powers. Contact Rystil Arden for more details.

    Belt of the Nyntarian Guard:
    These belts were worn by the elite guards of Magequeen era Medibaria, and they are inscribed with the symbol of the Nyntarian Guard. The belt grants a +2 enhancement to Strength and Constitution to any wearer, and the wearer may act as if under the benefits of the Diehard feat. If she actually has the Diehard feat, the wearer does not lose 1 hit point per round for taking standard actions while at negative health. If she is also a member of the Nyntarian Guard, she can act normally (take full round's worth of actions) while at negative health, but she still dies instantly on reaching -10 health.

    4779,64 gp
    Exchanged
    3280 craft points for 3280 gp with Almayce
    Recieved 35.5gp and 9 javelins from Almayce.
    Bought a Spiked Mithral full plate from Zack grimm and paid Zack 6000 gp (still owe Zack 2000gp).
    Updraged MW greatsword to a +1 greatsword. (-2000 gp).

    Bought 20 trail rations for 10 gp.


    XP log

    wreck ashore, conclusion
    1575 xp

    Ashin's commission
    3792 xp
    300 xp
    2600+150 xp
    9000 xp (2418 xp lost due limit of gaining one level at a time)
    5553 xp
    450 xp
    5460 xp
    100*7=700 xp

    Exchanged 3 DM credits for 1050 xp at level 7

    Terra Subterranea
    4000+342=4342 xp


    Craft points log

    Exchanged
    3280 craft points for 3280 gp with Almayce
    Used 528 craft points for spiked mithral fullplate.
    Current craft point total: 5400 (lvl 8) - 3808 = 1592


    Changes made at level 8:
    Spend 3 DM credits for (3x350=1050 xp.)
    +1 str (resulting in +1 attack with melee weapons, +1 damage with single handed melee and throwing weapons and +2 damage with 2-handed weapons;
    increased carrying capicity; increased total skill bonus for str related skills)
    +1 level fighter
    +1 will save and +1 ref save
    +1 BAB
    +1 grapple
    +7+2=+9 hp
    +1 skillpoint (added to Ride)

    Level 7

    Level 7 , approved
    Code:
    Name: Hulgyr
    Class: Fighter 2/ Barbarian 2/ Orc paragon 3
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 25 +7#(10p.).....Level: 7........XP: 27,162
    Dex: 16 +3 (10p.).....BAB: +7.........HP: 72 (10+2, 9+2, 9+2, 7+2, 8+2, 7+2, 8+2) 
    Con: 14 +2#( 4p.).....Grapple: +13....Dmg Red: 2/- (from lucky socks)
    Int: 8 -1 ( 2p.)......Speed: 30'......Spell Res: -
    Wis: 10 0 ( 4p.)......Init: +3........Spell Save: -
    Cha: 8 -1*( 0p.)......ACP: -3.........Spell Fail: -
    +1 str at level 4
    +2 str at level 7 due orc paragon
    *Aglaia's Gift : +2 profane bonus to charisma
    Curently:
    #:+2 enchantment bonus to str and con from Belt of the Nyntarian Guard
    
    Current HP: = 72
    Nonlethal damage: 0
    Damage counter for fury o/t wolverine*: --/36
    *total damage for current encounter.
    
    .............Base..Armor.Shld...Dex..Size...Nat..Misc..Total
    Armor:.......10....+8....+0.....+3...+0.....+0...+1....22
    Touch: 14 Flatfooted: 19
    +1 luck bonus from AC from the lucky socks.
    
    .........................Base...Mod..Misc...Total
    Fort:....................9......+2..+2......+13
    Ref:.....................1......+3..+2......+6
    Will:....................1......+0..+2......+3
    +2 profane bonus to all saves due Aglaia's Gift
    
    Weapon.................Attack...Damage.....Critica l
    +1 Greatsword..........+16/+11...2d6+11.....19-20x2
    MW Comp Longbow........+11/+6...1d8...........20x3 (110 ft)
    Club...................+14/+9...1d6+7.........20x2
    Javelin................+11/+6...1d6+7.........20x6 (30 ft)
    Armor spikes...........+14/+9...1d6+7.........20x2
    
    In rage:
    +1 Greatsword..........+18/+13...2d6+14.....19-20x2
    MW Comp Longbow........+11/+6...1d8...........20x3 (110 ft)
    Club...................+16/+11..1d6+9.........20x2
    Javelin................+11/+6...1d6+9.........20x6 (30 ft)
    Armor spikes...........+16/+11..1d6+9.........20x2
    
    Languages: Orc, Common
    
    Abilities: Darkvision 90', Fast movement, Rage 1/day, Uncanny dodge, Elf slayer, strength boost
    Feats: Power attack, Cleave, Weapon focus (greatsword), Fury of the Wolverine, Great cleave
    
    Skill Points: 14 Max Ranks: 10/5
    Skills..................Ranks..Mod..Misc..Total
    climb...................0......+7...-3....+4
    intimidate..............0......-1....0....-1
    jump....................1......+7...-3....+4 
    ride....................0......+3....0.....3
    swim....................0......+7...-6....+1
    spot*...................5......+0....0....+5
    survival................3......+0....0....+3
    listen..................3......+0....0....+3 
    *: 2 ranks taken cross classed (for 4 skillpoints)
    
    Equipment:............Cost.....Weight
    Spiked Mithral fullplate 10550gp...30lb
    MW chain shirt........250gp.....25lb
    +1 greatsword........2350gp......8lb
    Longsword..............15gp......4lb
    Club................... 0gp......3lb
    Javelin (9)............ 9gp.....18lb
    MW composite longbow..400gp......3lb 
    60 arrows...............3gp......9lb
    whetstone...............2cp......1lb
    beltpouch...............1gp....0.5lb
    flint and steel.........1gp......-
    signal whistle..........8sp......- 
    backpack................2gp......2lb
    Silver band............10gp......1lb
    trail rations..........10gp.....20lb
    waterskin...............1gp......4lb
    50' hemp rope...........1gp.....10lb
    Grappling hook..........1gp......4lb 
    Belt o/t Nyntarian Guard
    Hulgyr's Lucky Socks
    
    Total Weight:117.5lb Money: 984 gp 3sp 6cp
    ...........................Lgt Med Hvy Lift Push
    Max Weight:................266 533 800 1600 4000
    
    Age: 26
    Height: 6'4"
    Weight: 230lb
    Eyes: reddish
    Hair: long black hair, tied in a knot
    Skin: orc-green
    Changes in level 7:
    added 1 level of orc paragon
    added 1 BAB
    added +2 to STR
    added 8+1 hp
    added +1 to ref and wil saves
    added 1 skillpoint to spot

    Level 6 , approved

    Code:
    Name: Hulgyr
    Class: Fighter 2/ Barbarian 2/ Orc paragon 2
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 21 +5 (10p.).....Level: 6........XP: 20,552
    Dex: 16 +3 (10p.).....BAB: +6.........HP: 56 (10+1, 9+1, 9+1, 7+1, 8+1, 7+1) 
    Con: 12 +1 ( 4p.).....Grapple: +11....Dmg Red: -
    Int: 8 -1 ( 2p.)......Speed: 40'......Spell Res: -
    Wis: 10 0 ( 4p.)......Init: +3........Spell Save: -
    Cha: 6 -2 ( 0p.)......ACP: -1.........Spell Fail: -
    
    Current HP: 48
    Nonlethal damage: 0
    Damage counter for fury o/t wolverine*: 0/27
    *total damage for current encounter.
    
    .............Base..Armor.Shld...Dex..Size...Nat..Misc..Total
    Armor:.......10....+4....+0.....+3...+0.....+0...+0....17
    Touch: 13 Flatfooted: 14
    
    .........................Base...Mod..Misc...Total
    Fort:....................9......+1..........+10
    Ref:.....................0......+3..........+3
    Will:....................0......+0..........+0
    
    Weapon.................Attack...Damage.....Critica l
    MW Greatsword..........+13/+8....2d6+7......19-20x2
    MW Comp Longbow........+10/+5...1d8...........20x3
    Club...................+11/+6...1d6+5.........20x2
    In rage:
    MW Greatsword..........+15/+10...2d6+10.....19-20x2
    MW Comp Longbow........+10/+5...1d8...........20x3
    Club...................+13/+8...1d6+7.........20x2
    
    Languages: Orc, Common
    
    Abilities: Darkvision 90', Fast movement, Rage 1/day, Uncanny dodge, Elf slayer
    Aglaia's Gift.
    More info in Aglaia's Gift: here and here
    Feats: Power attack, Cleave, Weapon focus (greatsword), Fury of the Wolverine, Great cleave
    
    Skill Points: 13 Max Ranks: 9/4.5
    Skills..................Ranks..Mod..Misc..Total
    climb...................0......+5...-1....+4
    intimidate..............0......-2....0....-2
    jump....................1......+5...-1....+5 
    ride....................0......+3....0.....3
    swim....................0......+5...-2....+3
    spot*...................4......+0....0....+4
    survival................3......+0....0....+3
    listen..................3......+0....0....+3 
    *: 2 ranks taken cross classed (for 4 skillpoints)
    
    Equipment:............Cost.....Weight
    MW chain shirt........250gp.....25lb
    MW greatsword.........350gp......8lb
    Longsword..............15gp......4lb
    Club................... 0gp......3lb
    MW composite longbow..400gp......3lb 
    60 arrows...............3gp......9lb
    whetstone...............2cp......1lb
    beltpouch...............1gp....0.5lb
    flint and steel.........1gp......-
    signal whistle..........8sp......- 
    backpack................2gp......2lb
    Silver band............10gp......1lb
    trail rations...........4gp......8lb
    waterskin...............1gp......4lb
    50' hemp rope...........1gp.....10lb
    Grappling hook..........1gp......4lb 
    
    Carried on horse
    bedroll.................1sp......5lb
    winter blanket..........5sp......3lb
    Tent...................10gp......20lb
    Cold weather outfit.....8gp......7lb
    
    Light Warhorse........150gp
    Bit & brittle...........2gp......1lb
    Military saddle........20gp.....30lb
    Saddlebags..............4gp......8lb
    
    Total Weight:82.5lb Money: 293gp 15sp 8cp
    ...........................Lgt Med Hvy Lift Push
    Max Weight:................153 306 460 920 2300
    Weight on horse: 74lb (total carried by horse: 82.5+74+230=386.5 lb).
    
    Lend 35,5 gp to Eternity
    
    Age: 26
    Height: 6'4"
    Weight: 230lb
    Eyes: reddish
    Hair: long black hair, tied in a knot
    Skin: orc-green. Hulgyr has a small symbol on his chest, consisting of lips as if kissed by someone with too much lipstick overlaid with a runic sigil
    Changes in level 6:
    added 1 level of orc paragon
    added 1 BAB
    added 7+1 hp
    added +1 to fort save
    added extra attack
    added 1 skillpoint to spot
    added 1 feat (great cleave)


    Approved for lvl 5

    Code:
    Name: Hulgyr
    Class: Fighter 2/ Barbarian 2/ Orc paragon 1
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 21 +5 (10p.).....Level: 5........XP: 14,999
    Dex: 16 +3 (10p.).....BAB: +5.........HP: 48 (10+1, 9+1, 9+1, 7+1, 8+1) 
    Con: 12 +1 ( 4p.).....Grapple: +10....Dmg Red: -
    Int: 8 -1 ( 2p.)......Speed: 40'......Spell Res: -
    Wis: 10 0 ( 4p.)......Init: +3........Spell Save: -
    Cha: 6 -2 ( 0p.)......ACP: -1.........Spell Fail: -
    
    Current HP: 10
    Nonlethal damage: 0
    Damage counter for fury o/t wolverine*: 0/24
    *total damage for current encounter.
    
    .............Base..Armor.Shld...Dex..Size...Nat..Misc..Total
    Armor:.......10....+4....+0.....+3...+0.....+0...+0....17
    Touch: 13 Flatfooted: 14
    
    .........................Base...Mod..Misc...Total
    Fort:....................8......+1..........+9
    Ref:.....................0......+3..........+3
    Will:....................0......+0..........+0
    
    Weapon.................Attack...Damage.....Critica l
    MW Greatsword..........+12.......2d6+7......19-20x2
    Javelin................+8.......1d6+5.........20x2
    MW Comp Longbow........+9.......1d8...........20x3
    Club...................+10......1d6+5.........20x2
    
    Languages: Orc, Common
    
    Abilities: Darkvision 90', Fast movement, Rage 1/day, Uncanny dodge
    
    Feats: Power attack, Cleave, Weapon focus (greatsword), Fury of the 
    
    Wolverine
    
    Skill Points: 12 Max Ranks: 8/4
    Skills..................Ranks..Mod..Misc..Total
    climb...................0......+5...-1....+4
    intimidate..............0......-2....0....-2
    jump....................1......+5...-1....+5 
    ride....................0......+3....0.....3
    swim....................0......+5...-2....+3
    spot*...................3......+0....0....+3
    survival................3......+0....0....+3
    listen..................3......+0....0....+3 
    *: 2 ranks taken cross classed (for 4 skillpoints)
    
    Equipment:............Cost.....Weight
    MW chain shirt........250gp.....25lb
    MW greatsword.........350gp......8lb
    Longsword..............15gp......4lb
    Club................... 0gp......3lb
    MW composite longbow..400gp......3lb 
    60 arrows...............3gp......9lb
    whetstone...............2cp......1lb
    beltpouch...............1gp....0.5lb
    flint and steel.........1gp......-
    signal whistle..........8sp......- 
    backpack................2gp......2lb
    Silver band............10gp......1lb
    trail rations...........4gp......8lb
    waterskin...............1gp......4lb
    50' hemp rope...........1gp.....10lb
    Grappling hook..........1gp......4lb 
    Gold.............................6lb
    
    Carried on horse
    bedroll.................1sp......5lb
    winter blanket..........5sp......3lb
    Tent...................10gp......20lb
    Cold weather outfit.....8gp......7lb
    
    Light Warhorse........150gp
    Bit & brittle...........2gp......1lb
    Military saddle........20gp.....30lb
    Saddlebags..............4gp......8lb
    
    Total Weight:107lb Money: 293gp 15sp 8cp
    ...........................Lgt Med Hvy Lift Push
    Max Weight:................153 306 460 910 2300
    Weight on horse: 74lb (total carried by horse: 107+74+230=411 lb).
    
    Lend 35,5 gp to Eternity
    
    Age: 26
    Height: 6'4"
    Weight: 230lb
    Eyes: reddish
    Hair: long black hair, tied in a knot
    Skin: orc-green
    Level 5 adjustments:
    +1 level orc paragon
    +8 hp for paragon level
    +1 hp for con
    +1 bab
    +1 to grapple
    +2 to fort save
    +1 skillpoint (2-1), added to spot
    added 30'darkvision
    removed light sensitivity
    Last edited by B4cchus; Thursday, 27th November, 2008 at 01:40 PM. Reason: added xp

  • #209

    Unapproved- Melchior

    Code:
    Name: Melchior Valtheriax
     
    Class: Monk
     
    Race: Human
     
    Size: Medium
     
    Gender: Male
     
    Alignment: Lawful Good
     
    Deity: None
     
     
     
    Str: 15 +2 (08p.)	 Level: 1		XP: 0/1000
     
    Dex: 15 +2 (08p.)	 BAB: +0		HP: 9 (1d8+1)
     
    Con: 12 +1 (04p.)	 Grapple: +6		Dmg Red: 0/0
     
    Int: 10 +0 (02p.)	 Speed: 30'		Spell Res: +2
     
    Wis: 15 +2 (08p.)	 Init: +2		Spell Save: +2
     
    Cha: 8 -1 (0p.)	 ACP: -0			Spell Fail: 0%
     
     
     
    			 Base Armor Shld Dex Size Nat Misc Total
     
    Armor:			 10   +0   +0   +2   +0   +0   +2  14
     
    Touch: 12			 Flatfooted: 12
     
     
     
    					Base Mod Misc		Total
     
    Fort:					 2 +1			+3
     
    Ref:					 2 +2			+4
     
    Will:					 2 +2			+4
     
     
     
    Weapon				 Attack Damage	 Critical
     
    Unarmed				 +2	 1d6+2	 x3
     
    Quarterstaff			 +2 1d6+2/1d6+2 x2
     
    Sling				 +2	 1d4	 x2
     
    Languages: Common, Dwarven(Bonus)
    Abilities: Bonus Feat(Stunning Fist), Flurry of Blows, Unarmed Strike.
    Feats: Improved Grapple, Stealthy(Bonus)
     
     
    Skill Points: 20	 Max Ranks: 4/4
     
    Skills				 Ranks Mod Misc Total
     
    Move Silently			 4	+2  +2   +8
     
    Listen				 4	+2	 +6
     
    Spot				 4	+2	 +6
     
    Tumble				 4	+2	 +6
     
    Speak Language(Dwarf)		 2	-	 -
     
    Diplomacy			 2	-1	 +1 
     
     
     
    Equipment:			 Cost Weight
     
    Backpack/Waterskin			02gp 02lb
     
    Trail Rations(1 day)			05sp 01lb
     
    Bedroll					01sp 05lb
     
    Sack					01sp 1/2lb
     
    Flint/Steel				01gp N/A
     
    Torches(3)				03cp 03lb
     
    Pouch(10 bullets)			01gp 1/2lb
     
    Quarterstaff				N/Agp 04lb
     
    Sling					 N/A N/A
     
    Total Weight:16lb	 Money: 15gp 02sp 03cp
     
     
     
    			 Lgt Med Hvy Lift Push
     
    Max Weight:		 66 67-133 133-200 400 1000
     
     
     
    Age: 26
     
    Height: 5'11"
     
    Weight: 154lb
     
    Eyes: Green
     
    Hair: Red
     
    Skin: A fair white
    Appearance: Melchior stands tall with an air of wisdom. His hair is wild and his face is seldom happy, and he seems to constantly been in a bad mood. He looks to be clean enough, save for the untamed hair, and has a hopeful glow in his eyes despite his perpetual gloom.



    Background: Melchior was born in a small colonial town amid the woods, surrounded by the cheerful elves, but also by less pleasant things. His colony was wiped out one day by a roving band of Gnolls, and Melchior was left alive only by mistake. A nearby monastery took him in and raised him to be a fighter. Within the protective walls of this place, he grew both physically and mentally, developing quite the sense of morals while striving for physical perfection at the same time. He learned early to worship no god, learning to pray for many of them rather then only one and taking none as his patron.
    Last edited by Tubbyman13; Tuesday, 9th August, 2005 at 08:40 PM. Reason: Character Approval Issues

  • #210
    Registered User
    Novice (Lvl 1)

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    Join Date
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    Location
    Enschede
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    ø Ignore Timothy

    Approved - Roddick the Longing

    Code:
    Name: Roddick the Longing
    Class: Barbarian
    Race: Elf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 16 +3 (06p.)     BAB: +1         HP: 12 (1d12+00)
    Con: 10 +0 (04p.)     Grapple: +4     Dmg Red: -/-
    Int: 10 +0 (02p.)     Speed: 40'      Spell Res: -
    Wis: 12 +1 (04p.)     Init: +3        Spell Save: -
    Cha: 12 +1 (04p.)     ACP: -2         Spell Fail: 20%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +4    +0    +3    +0    +0    +0    17
    Touch: 13              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                   2    +0          +2
    Ref:                    0    +3          +3
    Will:                   0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Glaive                      +5      1d10+3      x3
    Long Sword                  +4      1d8+3     	19-20x2
    Javelin                     +4      1d6+3       x2
    
    Languages: Common, Elven
    
    Abilities: Immune to magic Sleep, +2 vs Enschantment, Low-light vision, +2 on listen, search and spot, Spot secret doors, Fast Movement, Illiteracy, Rage 1/day.
    
    Feats: Weaapon Focus (Glaive)
    
    Skill Points: 16       Max Ranks: 2/4
    Skills                   Ranks  Mod  Misc  Total
    Climb                          3    +3   -2     +4
    Intimidate                     3    +1          +4
    Jump                           3    +3   +2     +8
    Listen			       3    +1   +2     +6
    Read/write common              2    +0          +2
    Survival                       2    +1          +3
    
    Equipment:               Cost  Weight
    Glaive                        8gp  10lb
    Long Sword                   15gp   4lb
    Javelin (5)                   5gp  10lb
    Chain Shirt                 100gp  25lb
    Backpack                      2gp   2lb
    Bedroll                     0.1gp   5lb
    Chalk (10)                  0.1gp   -
    Flint and Steel		      1gp   -
    Rope (hemp)                   1gp   5lb
    Signal Whistle              0.8gp   -
    Waterskin                     1gp   4lb
    Wetstone                   0.02gp   1lb
    Travelers outfit              1gp   5lb
    Silver medaillon 
    with lock of hair            10gp   -
    Total Weight:71lb      Money: 13gp 17sp 28cp
    
                               Lgt    Med    Hvy     Lift    Push
    Max Weight:            76   77–153  54–230  230/460   1150 
    
    Age: 116
    Height: 5'8"
    Weight: 130lb
    Eyes: Hazel
    Hair: Blond
    Skin: Weathered
    Appearance: Roddick is exceptionally long (for an elf) and is wel built. He has strong, Bare arms sticking out of his Chain covered torso. He and his equipment looks rather shabby, his hair unkempt and his skin weathered by the sun. He is obviously armed, with a 10 foot Glaive and 5 javelins strapped in an X over his back and a long sword in a leather scabbard at his belt. He is not as ugly and dimwiited as he looks right now, but the lack of personal hygiene the stench of liquor hides that fact.

    Background: Roddick grew up in the city of Rivenblight. His youth wasn't all that happy, being born in a poor family. He thought he could make it better on his own, and left his parents at age 105. He lived on the streets of RivenbLight for some time and was given the name Roddick the Long by other street urchins, but he felt better when roaming the plains outside the city. When he reach adulthood, he met a human girl who was travelling from Hendralia to Rivenblight with her father, a rich merchant. They fell to liking eachother and Roddick followed the carriage from tavern to tavern to meet with the girl, Carina, in secret. During her stay in Rivenblight, they truly fell in love and when her father had to return, Roddick followed the carriage back to hendralia, careful to hide for the father. Once they reached Hendralia, Carina and Roddick continued secretly meeting eachother. After two years, Carina couldn't take it anymore. She pleaded with Roddick to talk to her father, she even pleaded to he ask for her hand in marriage. Roddick worked up the courage but was, offcourse, brutally denied by the father, who had the Hendralian attitude of hate toward elves, to see Carina ever again. Roddick tried a couple of time to see her again, but never got close enough. At last he was arrested and thrown into prison. Carina send him a final letter where she told Roddick her father would have him banned. She promised to wait for him and put a medaillon with a lock of her hair with the letter. Roddick was indeed banned on pain of death and now pursues an adventuring life so that he one day would have the resources to go back for his Carina.
    Last edited by Timothy; Saturday, 6th August, 2005 at 09:26 PM.
    I'm Backs!

    Again? Yes, again...

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      Last Post: Saturday, 23rd August, 2003, 05:00 AM
    5. [KoK & GR] Character Record Folios
      By BV210 in forum General RPG Discussion
      Replies: 0
      Last Post: Tuesday, 17th December, 2002, 11:06 AM

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