(Record) Official Character Thread - Page 29





  1. #281
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    Novice (Lvl 1)

    corcio's Avatar

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    Code:
    Name: Fearalan 
    Class: Druid 1
    Race: Elf
    Size: Med
    Gender: Male
    Alignment: Neutral Good
    Deity: None
    
    Str: 12 +1 (p.)     Level: 1        XP: 
    Dex: 16 +3 (p.)     BAB: +1         HP: 14 (1d12+2)
    Con: 12 +1 (p.)     Grapple: +1     Dmg Red: XX/XXXX
    Int: 10 +2 (p.)     Speed: 30'      Spell Res: XX
    Wis: 16 +3 (p.)     Init: +3        Spell Save: +X
    Cha: 10 +0 (p.)     ACP: -0         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:                10    +3    +2    +3    +X    +X    +X    18
    Touch: 13              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                  2    +1          +3
    Ref:                   0    +3          +3
    Will:                  2    +3          +5
    
    Weapon                  Attack   Damage     Critical
    dagger x2               +4 (+3 thrown) 1d4+3          19-20x2
     composite longbow        +4  1d8
    
    Languages: common, sylvan, druidic, elven
    
    Abilities: animal companion
    
    Feats: point blank shot, 
    
    Skill Points: 44       Max Ranks: X/X
    Skills                   Ranks  Mod  Misc  Total
    spot                             4     3       2         9 
    spellcraft                       1                       1
    knowledge nature            2                      1
    handle animal                  1                     1
    listen                             4        3     2     9
    survival                           4         3     1    8
    concentration                    2       1           3
    
    
    Equipment:               Cost  Weight
    backpack
    grappling hook
    50' rope hempen
    wooden shield            
    
    Total Weight:  lb      Money: 118gp 12sp 36cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               XXX   XXX   XXX   XXX   XXX
    
    Age: 123
    Height: 5'2"
    Weight: 135lb
    Eyes: blue
    Hair: goldne
    Skin: lightly tanned
    Appearance: leafy
    Background: a druid witha deep history., drowned in alcohol

    edit - of all three of my characters this one is my latest and im im still working on all of them. fixing the minor mistakes here and there. give me some time to work on it.
    Last edited by corcio; Thursday, 14th December, 2006 at 06:55 AM.
    - Corcio -

 

  • #282
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    Novice (Lvl 1)

    Modoc's Avatar

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    Nobbel Halfdan

    Code:
    Name: Nobbel "Nob" Halfdan
    Class: Bard 1
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Phyrah
    
    Str: 10 +0 (4p.-2 Racial)   Level: 1        XP: 0
    Dex: 12 +1 (4p.)            BAB: +0         HP: 8 (1d6+2[Con])
    Con: 15 +2 (5p.+2 Racial)   Grapple: -4     Dmg Red: 
    Int: 12 +1 (4p.)            Speed: 20'      Spell Res: 
    Wis: 11 +0 (3p.)            Init: +1        Spell Save: 
    Cha: 16 +3 (10p.)           ACP: -0         Spell Fail: 10%
    
                         Base Armor Shld Dex  Size   Nat  Misc  Total
    Armor:                10    +1  +0   +1    +1    +0    +0    13
    Touch: 12              Flatfooted: 12
    
                          Base   Mod  Misc  Total
    Fort:                  0    +2          +2
    Ref:                   2    +1          +3
    Will:                  2    +0          +2
    
    Weapon               Attack              Damage     Critical    Range
    Dagger (x4)	 +1/+2R (+1 size)        1d4	    19-20x2      10ft
    Sword, Short          +1 (+1 Size)       1d6        19-20x2
    
    
    Languages: Common, Gnome, Dwarf
    
    Abilities: 
    Bardic Knowledge (+2)
    Bardic Music (1/day)
     Countersong (Su)
     Fascinate (Sp)
     Inspire Courage (+1 Morale Bonus)
    
    Low Light, +1 on attack rolls, +2 racial bonus on saving throws agianst illusions, 
    +1 DC to all illusions spells cast by gnomes, +1 racial attack bonus agianst kolbolds
    and goblinoid, +4 dodge bonus to AC agianst giant type monsters, 
    
    Spells: 
    0 Level Spells
      Detect Magic
      Light
      Mending
      Read Magic
    
    Spell-like Abilities:
    Speak with animals (burrowing) (1/day)
    Dancing lights (1/day) (CL 1/Dc14)
    Ghost Sounds (1/day) (CL 1/Dc14)
    Prestidigitation (1/day) (CL 1/Dc14)
    
    
    Feats: Invesigator (+2 on Gather Information & Search Checks)
    
    Skill Points: 28       Max Ranks: 4/2
    Class Skills                Ranks  Mod  Misc  Total
    Appraise (Int)                   0    +1    +0    +1
    Balance (Dex)                    4    +1    +o    +5
    Bluff (Cha)                      4    +3    +0    +7
    Climb (Str)                      0    +0    +0    +0
    Concentration (Con)              0    +2    +0    +2
    Craft (Alchemy)(Int)		 0    +1    +2    +3
    Dechipher Script (Int)		 0    +1    +0    +1
    Diplomacy (Cha)			 4    +3    +0    +7
    Disguise (Cha)			 0    +3    +0    +3
    Escape Artist (Dex)		 0    +1    +0    +1
    Gather Information (Cha)	 3    +3    +2    +8
    Hide (Dex)			 3    +1    +4    +8
    Jump (Str)			 0    +0    -6    -6
    Knowledge (History) (Int) 	 2    +1    +0    +3
    Listen (Wis)			 0    +0    +2    +2 
    Move Silently (Dex)		 0    +1    +0    +1
    Perform (Cha)
      Stringed Instruments           4    +3    +0    +7
    Search                           0    +0    +2    +2
    Sense Motive (Wis)		 0    +0    +0    +0
    Slieght of Hand (Dex)		 0    +1    +0    +1
    Speak Language (n/a)		 0   n/a   n/a   n/a  
    Spellcraft (Int)		 0    +1    +0    +1
    Swim (Str)			 0    +0    +0    +0
    Tumble (Dex)			 4    +1    +0    +5
    Use Magic Device (Cha)		 0    +3    +0    +3
    
    
    
    
    Equipment:                Cost  Weight
    Dagger  n                    2gp     1lb
    Armor, Leather              10gp    12lb (Gnome size, 75% of normal rounded up)
    Sword, Short                10gp   1.5lb (Gnome size, 75% of normal NOT rounded up)
    Pouch, Belt                  1gp    .5lb 
    Entertainer's Outfit         --      --
    Instrument, Common           5gp     3lb
      (mandolin)(on back)
    Backpack                     2gp     2lb
     Bedroll		     5sp     4lb (Gnome size, 75% of normal rounded up)
     Flint & Steel               1sp      -
     Rations (x3)               15sp     3lb
     Torch (x1)                  1cp     1lb  
     Waterskin                   1gp     3lb (Gnome size, 75% of normal rounded up)
     Whetstone                   2cp     1lb
    
    
    
    
    Total Weight:32lb      Money: 126gp 23sp 7cp
    
                               Lgt   Med    Hvy     Lift  Push
    Max Weight:                25   26-50   51-75   150    375
    
    Age: 43
    Height: 3'5"
    Weight: 45lb
    Eyes: Green
    Hair: Brown
    Skin: Tan
    Appearance:
    Nobbel appears to be like all other gnomes of his age. His new beard has been neatly trimmed, befitting a gnome from his clan. His brown hair is neatly trimmed unlike other traveling gnomes he has met on the road. His green eyes are slightly unusual (for a gnome). His eyes are is most attractive feature. His skinned his moderated tanned, as is the norm for his clan.

    Nobbel's entertainers outfit is unlike most others. His outfit consists of simple yet fashionable leather clothing (armor). His cloak is a patchwork cloak stitched from many random shaped patches of cloth, almost ever color of the rainbow is represented in the cloak. With his mandolin slug over his backpack and his outfit, he is a sight to behold.

    Background:
    Nobbel comes from the Halfdan clan. His adolescence was as normal as normal can be for a fun loving clan of Gnomes. At the age of 35, while attempted to play a trick on his mother, he overheard her and his uncle Gliten arguing about the legitimacy of Nobbel's parentage. Yes, it is true that Duvmip is his mother, but his uncle was questioning his father's part in the conception.

    While Nobbel listened to this argument for over two hours, he learned that his father was not really his father. His mother admitted to Gliten that she had slept with another gnome, just once, and became pregnant. The result was Nobbel and his beautiful yet distinctive green eyes. Gliten claimed for the survival of the clan Nobbel must be slain.

    Nobbel has always felt like an outsider in his clan. The other children used to tease him about the color of his eyes. Everyone in the clan has blue eyes. As Nobbel was growing up he thought his eyes gave him a distinct and refined look, unlike the "normal" look of everyone else.

    Two days after learning this information, Nobbel left the burrow with what he could carry and his most prized possession, his simple mandolin. After traveling for three weeks he encounters a small human settlement and was befriended by a dwarven bard named Grunnar. Having much in common (size, family trouble) with Grunnar they became friends fast. For the next 8 years Nobbel traveled with Grunnar and learned the art of bardic lore and performances.

    During the years of apprenticeship Nobbel learned much from grunnar. When they would enter a town or city they would regularly split up and perform separately. Nobbel was learning his craft from a true master and neither wanted to outshine the other during performances. rarely did they ever perform together. During one of the rare time that they actually performed together, there was trouble with the audience.

    The audience seemed overly agitated and this disquieted the performers. While Grunnar was gracefully playing his mandolin and Nobbel was stunning the crowd with "dancing lights" A lone well aimed arrow pierced Grunnar's chest and laid him prone. The crowd was now in a frenzied state. As Nobbel bent down to aid his friend and confidant, Grunnar whispered to him with his dying breath. "They have finally found me, do not let your family find you as mine has."

    With that Nobbel ran from the stage, gathered his gear from thier cart which was tied to a tree behind the stage in the city center. He fled into the darkness on foot. That was three months ago. He has been wandering ever since, alone. He would perform when the mood struck him. Although he has vowed to honor his friend and mentor by continuing to ply is craft and entertain those he meets.
    Last edited by Modoc; Monday, 3rd September, 2007 at 09:40 PM. Reason: Corrections

  • #283
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    Gallant (Lvl 3)

    Amaury's Avatar

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    Jallembo, Human Rogue

    Jallembo Level 4
    Code:
    Name: Jallembo 
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: XXXX
    
    Str: 11 +0 (03p.)     Level: 4        XP: 6186
    Dex: 18 +4 (13p.)     BAB: +3         HP: 19 (4d6+0) 
    Con: 10 +0 (02p.)     Grapple: +3     Dmg Red: 0/0
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 00
    Wis: 10 +0 (02p.)     Init: +8        Spell Save: +0
    Cha: 12 +1 (04p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:Leather+1     10    +3    +0    +4    +0    +0    +0    17
    Touch: 14          
    Flatfooted: 13
    
                       Base   Mod  Misc  Total
    Fort:               1     +0          +1
    Ref:                4     +4          +8
    Will:               1     +0          +1
    
    Weapon             Attack   Damage     Critical
    Shortbow             +7      1d6+0         x3
    Dagger               +7      1d4+0      19-20/x2
    MW Rapier            +8      1d6+0      18-20/x2
    
    
    Languages: Common, Dwarven, Elven
    
    Abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1, Uncanny Dodge, +1 Dex.
    
    Feats: Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)
    
    Skill Points: (8+2)x4 + 4 (hu) + 11 + 11 + 11 = 77     Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Bluff                       7    +1          +8
    Climb                       7    +0          +7
    Diplomacy                   4    +1    +4    +9
    Disable Device              7    +2    +2    +11
    Disguise                    5    +1          +6/8 (observed, acting)
    Gather Info                 4    +1          +5
    Hide                        7    +4    +2    +13
    Knowledge (local)           2    +2          +4
    Move Silently               7    +4    +2    +13
    Open Lock                   7    +4    +2    +13
    Search                      7    +2          +9
    Sense Motive                5    +0          +5
    Sleight of Hand             2    +4    +2    +8
    Spot                        5    +0          +5
    Use Rope                    1    +4    +2    +7  (silk rope)
    
    Equipment:                 Weight     Cost (gp)
    Shortbow                     2.0        30.0
    Dagger                       1.0         2.0
    Arrows(20)                   3.0         1.0
    MW Thief tools               2.0       100.0
    Backpack                     2.0         2.0
    Candles (10)                 0.0         0.1
    Fishhook                     0.0         0.1
    Flint & Steel                0.0         1.0
    Ink                          0.0         8.0
    Inkpen                       0.0         0.1
    Parchment (5)                0.0         1.0
    Rope, silk                   5.0        10.0
    Sack                         0.5         0.1
    Soap                         1.0         0.5
    Waterskin                    4.0         1.0
    My outfit                    --          --
    Leather Armor+1             15.0         --
    MW Rapier                    2.0         --
    Cure Light Wounds Potion          0.1
    
    Total Weight:37.6lb      Current Money: 83pp 8gp 2sp 0cp
    
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:             38   76    115   230   575
    
    Age: 23
    Height: 5'5"
    Weight: 128lb
    Eyes: green
    Hair: light brown
    Skin: white


    XP and adventures:
    Undine the Sea
    +2400xp
    -75gp for travel onboard Sea Dog.

    Jallembo is recruited to recover the Undine Shard in the underwater city of Amalthea. It's a course against time as followers of the Wyrmlich seek tMembers of t hidden.
    The group, led by Alicia, goes aboard the Sea Dog to travel by sea to an island inhabited by whorsippers of Galathea who may be hable to help reach Amalthea.
    It doesn't go to plan. The group is immediately arrested on supsicion of working on an evil scheme against the Undersea city.
    Jallembo is chosen for a test in the forest where he meets a strange ermit woman who turns out to be much more than that - a goddess in Jallembo's eyes. Having succeeded the test, after further debate, the inhabitants help the group who dives underwater in search of the city, protected by the some magic.

    Jallembo Level 3

    Code:
    Name: Jallembo 
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: XXXX
    
    Str: 11 +0 (03p.)     Level: 3        XP: 3786
    Dex: 17 +3 (13p.)     BAB: +2         HP: 15 (3d6+0) 
    Con: 10 +0 (02p.)     Grapple: +2     Dmg Red: 0/0
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 00
    Wis: 10 +0 (02p.)     Init: +7        Spell Save: +0
    Cha: 12 +1 (04p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:Leather+1     10    +3    +0    +3    +0    +0    +0    16
    Touch: 13          
    Flatfooted: 13
    
                       Base   Mod  Misc  Total
    Fort:               1     +0          +1
    Ref:                3     +3          +6
    Will:               1     +0          +1
    
    Weapon             Attack   Damage     Critical
    Shortbow             +5      1d6+0         x3
    Dagger               +5      1d4+0      19-20/x2
    MW Rapier            +6      1d6+0      18-20/x2
    
    
    Languages: Common, Dwarven, Elven
    
    Abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1
    
    Feats: Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)
    
    Skill Points: (8+2)x4 + 4 (hu) + 11 + 11 = 66     Max Ranks: 6/3.0
    Skills                   Ranks  Mod  Misc  Total
    Bluff                       5    +1          +6
    Climb                       5    +0          +5
    Diplomacy                   2    +1    +4    +7
    Disable Device              6    +2    +2    +10
    Disguise                    5    +1          +6/8 (observed, acting)
    Gather Info                 4    +1          +5
    Hide                        6    +3    +2    +11
    Knowledge (local)           2    +2          +4
    Move Silently               6    +3    +2    +11
    Open Lock                   6    +3    +2    +11
    Search                      6    +2          +8
    Sense Motive                5    +0          +5
    Sleight of Hand             2    +3    +2    +7
    Spot                        5    +0          +5
    Use Rope                    1    +3    +2    +6  (silk rope)
    
    Equipment:                 Weight     Cost (gp)
    Shortbow                     2.0        30.0
    Dagger                       1.0         2.0
    Arrows(20)                   3.0         1.0
    MW Thief tools               2.0       100.0
    Backpack                     2.0         2.0
    Candles (10)                 0.0         0.1
    Fishhook                     0.0         0.1
    Flint & Steel                0.0         1.0
    Ink                          0.0         8.0
    Inkpen                       0.0         0.1
    Parchment (5)                0.0         1.0
    Rope, silk                   5.0        10.0
    Sack                         0.5         0.1
    Soap                         1.0         0.5
    Waterskin                    4.0         1.0
    My outfit                    --          --
    Leather Armor+1             15.0         --
    MW Rapier                    2.0         --
    Cure Light Wounds Potion
    
    Total Weight:37.5lb      Current Money: 83pp 8gp 2sp 0cp
    
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:             38   76    115   230   575
    
    Age: 23
    Height: 5'5"
    Weight: 128lb
    Eyes: green
    Hair: light brown
    Skin: white


    XP and adventures:

    Long live the Queen (B4cchus) +1686xp +91pp
    Hired by the Stonepike Company to clear a mine from a giant ant infestation. Went there with the priest elf Ximix. We killed all including the Queen and nest. Hans was happy and awarded a awesome bonus totalling 91pp!

    Jallembo Level 2
    Code:
    Name: Jallembo
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: XXXX
    
    Str: 11 +0 (03p.)     Level: 2        XP: 2100
    Dex: 17 +3 (13p.)     BAB: +1         HP: 10 (1d6+0)
    Con: 10 +0 (02p.)     Grapple: +1     Dmg Red: XX/XXXX
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: XX
    Wis: 10 +0 (02p.)     Init: +7        Spell Save: +X
    Cha: 12 +1 (04p.)     ACP: -0         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:Leather+1     10    +3    +0    +3    +0    +0    +0    16
    Touch: 13          
    Flatfooted: 13
    
                       Base   Mod  Misc  Total
    Fort:               0     +0          +0
    Ref:                3     +3          +6
    Will:               0     +0          +0
    
    Weapon             Attack   Damage     Critical
    Shortbow             +4      1d6+0         x3
    Dagger               +1      1d4+0      19-20/x2
    MW Rapier            +2      1d6+0      18-20/x2
    
    
    Languages: Common, Dwarven, Elven
    
    Abilities: Sneak Attack +1d6, Trapfinding, Evasion
    
    Feats: Improved Initiative (Hu), Stealthy (1st lvl)
    
    Skill Points: (8+2)x4 + 4 (hu) + 11 = 55     Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Bluff                       5    +1          +6
    Climb                       3    +0          +3
    Diplomacy                   2    +1    +2    +5
    Disable Device              5    +2    +2    +9
    Disguise                    4    +1          +7
    Gather Info                 3    +1          +4
    Hide                        5    +3    +2    +10
    Knowledge (local)           2    +2          +4
    Move Silently               5    +3    +2    +10
    Open Lock                   5    +3    +2    +10
    Search                      5    +2          +7
    Sense Motive                4    +0          +4
    Sleight of Hand             2    +3    +2    +7
    Spot                        4    +0          +4
    Use Rope                    1    +3    +2    +6  (silk rope)
    
    Equipment:                 Weight     Cost (gp)
    Shortbow                     2.0        30.0
    Dagger                       1.0         2.0
    Arrows(20)                   3.0         1.0
    MW Thief tools               2.0       100.0
    Backpack                     2.0         2.0
    Candles (10)                 0.0         0.1
    Fishhook                     0.0         0.1
    Flint & Steel                0.0         1.0
    Ink                          0.0         8.0
    Inkpen                       0.0         0.1
    Parchment (5)                0.0         1.0
    Rope, silk                   5.0        10.0
    Sack                         0.5         0.1
    Soap                         1.0         0.5
    Waterskin                    4.0         1.0
    My outfit                    --          --
    Leather Armor+1             15.0         --
    MW Rapier                    2.0         --
    Cure Light Wounds Potion
    
    Total Weight:37.5lb      Money: 3gp 2sp 0cp
    
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:             38   76    115   230   575
    
    Age: 23
    Height: 5'5"
    Weight: 128lb
    Eyes: green
    Hair: light brown
    Skin: white


    XP and adventures:
    L1 Strange Doings (Erekose13): +2100xp
    Went to help a village that was attacked by night creatures> Ended up finding an old mausoleum with undead led by a druid turned necromancer through the wearing of an evil and intelligent amulet. Brought back loads of loot including a magical and ornamental leather armor, a masterwork rapier and a potion for my wounds. 356gp and 5 sp were a bonus that brought a smile to Jallembo's face... He sold his old armor and rapier and lost his waterskin somewhere on the way back.

    Jallembo Level 1
    Code:
    Name: Jallembo
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: XXXX
    
    Str: 11 +0 (03p.)     Level: 1        XP: 0
    Dex: 17 +3 (13p.)     BAB: +0         HP: 6 (1d6+0)
    Con: 10 +0 (02p.)     Grapple: +0     Dmg Red: XX/XXXX
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: XX
    Wis: 10 +0 (02p.)     Init: +7        Spell Save: +X
    Cha: 12 +1 (04p.)     ACP: -0         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:Leather       10    +2    +0    +3    +0    +0    +0    15
    Touch: 13          
    Flatfooted: 12
    
                       Base   Mod  Misc  Total
    Fort:               0     +0          +0
    Ref:                2     +3          +5
    Will:               0     +0          +0
    
    Weapon             Attack   Damage     Critical
    Rapier               +0      1d6+0      18-20/x2
    Shortbow             +3      1d6+0         x3
    Dagger               +0      1d4+0      19-20/x2
    
    
    Languages: Common, Dwarven, Elven
    
    Abilities: Sneak Attack +1d6, Trapfinding
    
    Feats: Improved Initiative (Hu), Stealthy (1st lvl)
    
    Skill Points: (8+2)x4 + 4 (hu) = 44     Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Bluff                       4    +1          +5
    Climb                       1    +0          +1
    Diplomacy                   2    +1          +3
    Disable Device              4    +2    +2    +8
    Disguise                    3    +1          +4
    Gather Info                 3    +1          +4
    Hide                        4    +3    +2    +9
    Knowledge (local)           2    +2          +4
    Move Silently               4    +3    +2    +9
    Open Lock                   4    +3    +2    +9
    Search                      4    +2          +6
    Sense Motive                2    +0          +2
    Sleight of Hand             2    +3          +5
    Spot                        4    +0          +4
    Use Rope                    1    +3    +2    +6  (silk rope)
    
    Equipment:                 Weight     Cost (gp)
    Rapier                       2.0        20.0
    Shortbow                     2.0        30.0
    Dagger                       1.0         2.0
    Arrows(20)                   2.0         1.0
    MW Thief tools               2.0       100.0
    Backpack                     2.0         2.0
    Candles (10)                 0.0         0.5
    Fishhook                     0.0         0.1
    Flint & Steel                0.0         1.0
    Ink                          0.0         8.0
    Inkpen                       0.0         0.1
    Parchment (5)                0.0         1.0
    Rope, silk                   5.0        10.0
    Sack                         1.0         0.1
    Soap                         1.0         0.5
    My outfit                    --          --
    Leather Armor               15.0        10.0 
    
    Total Weight:33lb      Money:  374gp 7sp 0cp
    
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:             38   76    115   230   575
    
    Age: 23
    Height: 5'5"
    Weight: 128lb
    Eyes: green
    Hair: light brown
    Skin: white

    Appearance: Jallembo is a human in his mid-twenties. His green eyes contrast sharply
    with his hazel hair. He wears a dark blue vest with dark red collar and cuffs, and black loose
    trousers held by a pair of black leather mid-height boots. A dark grey cape made of a heavy
    fabric covers his shoulders.
    A fine rapier can be seen hanging on his side accompanied by a dagger on the other hip. A
    dark brown leather belt carries this weaponry.
    On his back rests a rather full backpack and a shortbow and quiver.

    Background: Jallembo has lived in the great city of XX since he can remember.
    Abandoned by his parents or orphan, he doesn't know, he's learnt to survive in this harsh
    urban environment, stealing food for a start. He grew in stature and experience over the
    years and has learnt how to deal with people and how to take money from them. He can be
    quite charming and friendly, but his eyes can sometimes betray his true motives, and cold
    determination.
    Last edited by Amaury; Thursday, 25th September, 2008 at 09:03 PM.
    Rose is on: forum/4660521-post8

  • #284
    Delan Ter
    Gray Elf Kineticist, Level 1
    Level 1 Approved

    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Ayratha
    Code:
    Str: 06 -2 (00p.)     Level: 1        XP: 0
    Dex: 18 +4 (10p.)     BAB: +0         HP: 4 (1d4+0)
    Con: 10 +0 (04p.)     Grapple: -2     Dmg Red: -
    Int: 20 +5 (16p.)     Speed: 30'      Spell Res: -
    Wis: 08 -1 (00p.)     Init: +4        Spell Save: -
    Cha: 08 -1 (00p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +4    +0    +0    +0    14
    Touch: 14              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       0    +4          +4
    Will:                      2    -1          +1
    
    Long Bow                  +4     1d8+0      20x3
    Long Bow (within 30')     +5     1d8+1      20x3
    Dagger                    -2     1d4-2     19-20x2
    
    Languages: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome
    
    Abilities:
    Racial Abilities
    Immunity to magic sleep effects, and a +2 racial saving throw bonus against 
    enchantment spells or effects.
    
    Low-Light Vision: An elf can see twice as far as a human in starlight, 
    moonlight, torchlight, and similar conditions of poor illumination. 
    She retains the ability to distinguish color and detail under these conditions.
    
    Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for 
    the longsword, rapier, longbow (including composite longbow), and 
    shortbow (including composite shortbow) as bonus feats.
    
    +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes 
    within 5 feet of a secret or concealed door is entitled to a Search check to 
    notice it as if she were actively looking for it.
    
    Class Abilities
    Psions are proficient with the club, dagger, heavy crossbow, light crossbow, 
    quarterstaff, and shortspear. They are not proficient with any type of armor 
    or shield. Armor does not, however, interfere with the manifestation of powers.
    
    Psicrystal Personality(Artiste): +3 bonus to Craft Checks
    
    Power Points per Day: 2 base + 2 bonus = 4
    
    Powers Known:
    1st level:
    Attraction
    Control Object
    Psionic Grease
    
    Feats:
    Level 1: Point-Blank Shot
    Psion 1: Psicrystal Affinity
    Psicrystal Granted: Alertness
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis(WIS)          4    -1          +3
    Concetration(CON)          4    +0          +4
    Craft(Armor)(INT)          4    +5  +3      +12
    Craft(Weapon)(INT)         4    +5  +3      +12
    Craft(Any)(INT)            0    +5  +3      +8
    Disable Device(DEX)        4    +4          +8
    Intimidate(CHA)            4    -1          +3
    Listen(WIS)                0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
    Psicraft(INT)              4    +5          +9
    Search(INT)                0    +5  +2      +7
    Spot(WIS)                  0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
    Code:
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                20    40    60   120   300
    
    Equipment:
    Carried
         2.0 lb Backpack
         3.0 lb Longbow
         6.0 lb Arrows(40)
             -- Power Stone(Inertial Armor)
             -- Power Stone(Conceal Thoughts)
         1.0 lb Dagger
         ----------
        12.0 lb Total Carried Weight
    
    Other
         9.0 lb Arrows(60)
    Age: 124
    Height: 6'0"
    Weight: 130lb
    Eyes: Amber
    Hair: Silver
    Skin: Light
    Appearance:
    Delan Ter generally appears with a distracted look. His cloths are those of a traveler and craftsmans, which tends to disguise his Gray Elf heritage. His movements are gracefully, yet it is pitifully obvious that he lacks physical strength. Watching him at work crafting a sword or shield is an amazing site. The metal seems not to move so much from the force of his blows, but seems rather to follow his wishes and desires.

    Background:
    Delan Ter was prodigy, brilliant even by the standards of the Gray Elves. With so much natural talent, Delan had many opportunities open to him, but he found his greatest joy was in the forge, crafting weapons and armor.

    Eventually his work become an obsession, and he dedicated greater portions of his time perfecting his art. It was at this time that he discovered Ayratha, the Fire Sister. While struggling to improve his craftsmanship, Delan experienced a theophany, in which Ayratha challenged him, to shed the prejudices of his Gray Elf heritage and seek knowledge and power from alien sources.

    Following her counsel Delan sought instruction from Psions, seeking to become a kineticist a master of the manipulation and transformation of matter and energy.

    Delan's chosen path diverges from that of his Gray Elf community, and they have seperated. Delan has now set himself the challenge to discover the most difficult trials in the world and overcome them. His path has lead him to Orussus.

    Treasure Log
    Code:
       120gp 0sp 0cp Starting Gold
    -   37gp 5sp 0cp Crafting Longbow
    -    5gp 0sp 0cp Crafting Arrows
    -   25gp 0sp 0cp Power Stone(Inertial Armor)
    -   25gp 0sp 0cp Power Stone(Conceal Thoughts)
    -    2gp 0sp 0cp Dagger
    -    2gp 0sp 0cp Backpack
        23gp 5sp 0cp Total
    Craft Histoy

    Crafted Items:
    Long Bow (DC 12) Take 10 check = 18 = 16 (-2 for improvised tools)
    Arrows (DC 15?) Take 10 check = 18 = 16 (-2 for improvised tools)

    Craft Points:
    Code:
       150 Level 1 Craft Points
    -    8 Longbow
    -    1 Arrows (100)
    Psicrystal


    Code:
    Name: Lande
    Class: N/A
    Race: Psicrystal
    Size: Diminuative
    Gender: N/A
    Alignment: Lawful Neutral
    Deity: -
    
    Str: 01 -4     HD: 1           XP: -
    Dex: 15 +2     BAB: +0         HP: 2 (1/2 Delan's Max. HP)
    Con: --        Grapple: -17    Hardness: 8
    Int: 06 -2     Speed: 30'      Climb: 20'
    Wis: 10 +0     Init: +2        Spell Save: -
    Cha: 10 +0     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +4    +0    +0    16
    Touch: 16              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       0    +2          +2
    Will:                      2    +0          +2
    
    Weapon                  Attack   Damage     Critical
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages:
    Understands: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome
    Speaks: Common
    
    Abilities:
    Construct Traits
    
    Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    
    Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
    
    Cannot heal damage on their own
    
    Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
    
    Imunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
    
    Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
    
    Constructs do not eat, sleep, or breathe.
    
    Psicrystal Granted Abilities
    
    Improved Evasion (Ex)
    If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
    
    Self-Propulsion (Su)
    As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires). 
    
    Share Powers (Su)
    At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. 
    
    Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct). 
    
    Sighted (Ex)
    Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
    
    Telepathic Link (Su)
    The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. 
    
    Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too. 
    
    Feats:
    Wild Talent: Lande has a power point reserve of 2pp
    
    Skill Points: --       Max Ranks: -/-
    Skills                   Ranks  Mod  Misc  Total
    Spot(WIS)                  4    +0          +4
    Listen(WIS)                4    +0          +4
    Move Silently(DEX)         4    +2          +6
    Search(INT)                4    -2          +2
    Climb(DEX)                 4    +2  +8      +14
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    XXXX                       X    +X          +X
    
    Equipment:               Cost  Weight
    XXXX                     XXcp   XXlb
    XXXX                     XXsp   XXlb
    XXXX                     XXgp   XXlb
    XXXX                     XXgp   XXlb
    Total Weight:XXlb      Money: XXgp XXsp XXcp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               .75   1.5   2.5     5   12.5
    Appearance: XXXX

    Background: XXXX

    Last edited by LiquidBlue; Friday, 8th December, 2006 at 05:45 PM. Reason: Approved Level 1

  • #285
    Registered User
    Novice (Lvl 1)



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    ø Ignore Verbatim
    Code:
    Name: “Lucky” Cyrus
    Class: Priest 1 	
    Race: Human
    Region of Origin: Docks of Orussus
    Size: M
    Gender: M
    Alignment: CN
    Deity: Mongrel
     
    Str: 12 +1 (04p.)	Level: 1	XP: 0
    Dex: 12 +1 (04p.)	BAB: +1		HP: 9 (1d8+1)
    Con: 12 +1 (04p.)	Grapple: +1	
    Int: 12 +1 (04p.)	Speed: 30'	
    Wis: 15 +2 (08p.)	Init: +1	
    Cha: 14 +2 (06p.)	ACP: +0		
     
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	13	+2	+1	+0	+0	+0	+0	10
    Touch:	11	Flatfooted: 12
     
    	Total	Base	Mod	Misc
    Fort:	+3	+2	+1	--
    Ref:	+1	+0	+1	--
    Will:	+4	+2	+2	--
     
    Weapon			Attack	Damage	Critical	Range
    Quarterstaff             +1     1d6+1     x2             N/A
    
    Notes: ammo: 
     
    Languages: Common, Celestial
     
    Abilities: 
    Human: 
    -+4 skill pts at 1st lvl; +1 skill point per lvl afterwards
    -Bonus Feat at 1st lvl
     
    Priest:
    -Alignment Aura
    -Spontaneous Casting (heal)
    -Turn Undead (5x/day)
    -High wisdom gains bonus spells daily
    -Luck Domain: Cyrus can call upon Mongrel to
    alter one outcome of an action before fate takes hold of it. Although
    Mongrel does not always alter it for the better, Cyrus must abide by his
    final call. He may call upon him in this manner once per day. 
    -Trickery Domain: Cyrus may add Bluff, Hide, and Disguise
    to his class skill selection.
     
    Feats:  Skill focus (Heal), Skill focus (Profession: Gamble)
     
    Skill Points: 16	Max Ranks: 4/2
    Skills			Total	Ranks	Mod 	Misc
    Diplomacy                 +4       2     +2      --
    Heal                      +9       4     +2      +3  Skill Focus
    Knowledge (Arcana)	  +3	   2	 +1	 --
    Knowledge (Local)cc	  +2	   1	 +1	 --
    Knowledge (religion)	  +3	   2	 +1	 --
    Profession (Gambler)	  +7	   2	 +2	 +3 Skill Focus
    Spellcraft                +3       2     +1      --
     
    Notes: 
     
    Equipment:		Cost	Weight
    Leather Armor		10gp	15lb
    Coin Purse x5		5gp	0.1lb
    Backpack		2gp	2lb
    Silver Holy Symbol  (Mongrel)  25gp    1lb
     
    Total Weight:17.1 lb  Money: 83gp 0sp 0cp
     
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	38 	76	115	230	575
     
    Age: 31
    Height: 6'0" 
    Weight: 170lbs
    Eyes: Green
    Hair: Brown
    Skin: Pale
    Appearance: “Lucky” Cyrus’ clothing has seen better days, as has the man who wears them. The fading vest and tunic’s edges are beginning to fray, and patchwork stitches are worked along the shoulders and sides. The rough cut of his beard shows his lack of skill as a barber and a simple strip of leather keeps his brown hair pulled back in the style
    of the sailors he lives among in the docks.

    Background: ‘What do you mean you want to hear my tale? More importantly, why should you care? There ain’t nothing I can tell you that you haven’t heard from the daisies in the serving room upstairs, so either ante up or get away from my table.’

    ‘Do I look like a priest to you boy? Would a real priest spend his day in this place with cards in his hands and lusts in his heart? Damn right, they wouldn’t. They would be out in the streets telling the world how things will be better, how the gods bless more than they take, and how one day if you say your prayers and smile real big flowers and rainbows will adorn your grave for all eternity.’

    ‘Rose said I did what? She was drunk and in pain from the miscarriage. The warmth she felt was just a trick of her mind. Nothing magical about my patching her up. Of course she mended quick, Rose is half dwarf, what did you expect?’

    ‘I hear the chink of the purse boy and rest assured if I did so did the rest of this place. You might want to be less quick about reaching for it and quicker to think things through. In fact I think you and I should walk outside and finish this conversation there. Relax boy, you came to me remember? Besides, you can trust me. After all, you were the one that said I was a priest…’

  • #286

    help me out

    can someone help me out on how to put a character together.

  • #287
    Ask your question in the general discussion thread, and you'll probably get a better/swifter response. I'd prefer to not answer you in this thread, as the first post in this thread already has plenty of character generation info, and we can better conduct a question and answer session in general discussion.
    Living EN World
    Currently playing
    Oirhandir in Once Upon a Rheim,
    Boog Sammas in Blood of The Werewolf
    and DMing The Stuff of Dreams

    Living Superheroes
    Playing Avatar in The Antiques Roadshow

    Living Eberron
    Playing Shoot in Head of the class

    The road goes on forever and the party never ends...

  • #288
    Registered User
    Novice (Lvl 1)

    Lazlow's Avatar

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    ø Ignore Lazlow
    Code:
    Name: Dagobert
    Class: Cleric
    Race: Elf
    Size: Medium
    Gender: Male
    Alignment: LN
    Deity: Russna
    Domains:  Knowledge, Magic
    
    Str: 12 +1 (4 p.)     Level: 2        XP: 1116 (need to level)
    Dex: 14 +2 (4 p.)     BAB: +1         HP: 16 (1d8+1)
    Con: 12 +1 (6 p.)     Grapple: +2     Dmg Red: none
    Int: 12 +1 (4 p.)     Speed: 30'      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +2        Spell Save: +3
    Cha: 10 +0 (2 p.)     ACP: -1         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +1    +2    +0    +0    +0    15
    Touch: 12              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      3    +1          +4
    Ref:                       0    +2          +2
    Will:                      3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Longsword                 +1     1d8+1      19-20x2
    Longbow                   +2     1d8           20x3
    Silver Dagger             +1     1d4        19-20x2
    
    Languages: Common, Elven, Draconic
    
    Abilities:
    Race:
    +2 Dex, -2 Con
    Base land speed 30'
    Low-light vision
    Immunity to sleep effects
    +2 racial bonus on saving throws against Enchantment spells or effects
    +2 racial bonus on Listen, Search, Spot checks
    Automatic Searching:  Passing within 5' of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
    Proficient with rapier, longsword, and all bows (except crossbows)
    Favored Class: Wizard
    Class:
    Proficient in all armor, and all shields (except tower shields)
    Proficient with all simple weapons, and with longbow, composite longbow, longsword, rapier, shortbow, composite shortbow
    Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level
    Restricted Spells:  Cannot cast Chaotic spells
    Turn Undead(Su):  Can turn undead 4 times per day.  A turning check is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check.
    
    Feats: Combat Casting
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                        +1          +1
    Balance                         +2    -1    +1
    Bluff                      1    +0          +0
    Climb                           +1    -1    +0
    Concentration              5    +1          +6
    Craft skills                    +1          +1
    Diplomacy                  1    +0          +1
    Disguise                        +0          +0
    Escape Artist                   +2    -1    +1
    Forgery                         +1          +1
    Gather Information              +0          +0
    Heal                       2    +3          +5
    Hide                            +2    -1    +1
    Intimidate                      +0          +0
    Jump                            +1    -1    +0
    Knowledge (arcana)         2    +1          +3
    Knowledge (arch & eng)     1    +1          +2
    Knowledge (geography)      1    +1          +2
    Knowledge (history)        1    +1          +2
    Knowledge (nobility)       1    +1          +2
    Knowledge (religion)       1    +1          +2
    Listen                          +3    +2    +5
    Move Silently                   +2    -1    +1
    Perform skills                  +0          +0
    Ride                            +2          +2
    Search                          +1    +2    +3
    Sense Motive                    +3          +3
    Spot                            +3    +2    +5
    Survival                        +3          +3
    Swim                            +1    -2    -1
    Use Rope                        +2          +2
    
    Equipment:               Cost  Weight
    Longsword                15gp    4lb
    Longbow                  75gp    3lb
    Arrows (37)               1gp    -lb
    Silver Dagger            22gp    1lb
    Leather Armor (worn)     10gp   15lb
    Buckler (worn)           15gp    5lb
    Backpack (back)           2gp    2lb
    Map case (pack)           1gp   .5lb
    Chalk (3, pouch)          3cp    -lb
    Flint & steel (pouch)     1gp    -lb
    Sm steel mirror (pouch)  10gp   .5lb
    Belt pouch (belt)         1gp    -lb
    Rope, 50', silk (pack)   10gp    5lb
    Sack (2, pack)            2sp    1lb
    Waterskin (pack)          1gp    4lb
    Holy symbol, wood (pouch) 1gp    -lb
    Traveler's outfit (pack)  0gp    -lb
    
    Total Weight:41lb      Money: 33gp 7sp 7cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               43   86   130   130   650
    
    Age: 143
    Height: 5'5"
    Weight: 121 lbs
    Eyes: Green
    Hair: Blonde
    Skin: Pale
    Appearance: Dagobert looks like the typical elf, slight build, long, straight hair, light complexion - in fact, his only remarkable feature is that he's almost wholly unremarkable. He wears new but comfortably worn-in brown leather armor with a buckler strapped to his left forearm; a sturdy sword depends from his belt and a bow of elven make is slung on his back.

    Background: Dagobert was born in a merchant family and as such traveled much as a young child. He developed a love for traveling, not for the journey itself, but for the vast amounts of new knowledge that each city would bring him. Eschewing the extroverted salesman mentality of his family, he contended himself remaining in the background, his nose buried in a book or listening to stories from any stranger who looked like they had a story to tell. This love of knowledge naturally led him to the service of Russna. Having just completed his training as a young acolyte, he is ready to embark on a new chapter of his life. He enjoys the support role, staying away from the thick of a fight, but contributing with healing/buff spells as well as his bow.

    =====

    Memorized spells:

    0 - Guidance, Light, Mending, Mesistance
    1 - Bless, Bane, Protection From Evil; + Nystul's Magic Aura
    Last edited by Lazlow; Friday, 4th May, 2007 at 02:58 PM.

  • #289
    Registered User
    Novice (Lvl 1)

    Sravoff's Avatar

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    ø Ignore Sravoff

    Barik Rahiek

    Code:
    Name: Barik Rahiek
    Class: Necromancer {Conjuration/Enchantment Prohibited}
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Gliran
    
    Str: 14 +2 (06p.)     Level: 1        XP: 0
    Dex: 10 +0 (02p.)     BAB: +0         HP: 7 (1d4+3)
    Con: 16 +3 (06p.)     Grapple: +2     Dmg Red: 0/0
    Int: 16 +3 (10p.)     Speed: 20'      Spell Res: 00
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: +2
    Cha: 06 -2 (00p.)     ACP: -0         Spell Fail: 00%
    
                 Base  Armor Shld  Dex   Size  Nat   Misc  Total
    Armor: 10    10    +0    +0    +0    +0    +0    +0    10
    Touch: 10    Flatfooted: 10
    
                          Base   Mod  Misc  Total
    Fort:                  0    +3          +3
    Ref:                   0    +0          +0
    Will:                  2    +2          +4
    
    Weapon                 Attack   Damage        Critical
    Quarter Staff           +2       1d6+2        20-20 x2
    Quarter Staff          -2/-6  1d6+2/1d6+1     20-20 x2
    Lt. Cross Bow           +0       1d8          19-20 x2
    
    Languages: Common, Dwarven, Draconic, Giant, Undercommon, Terran
    
    Abilities:
    +1 Attack Rolls Vs Orcs/Goblinoids
    +2 Vs Poisons
    +2 Vs Spells
    +2 Appraise Stone or Metal
    +2 Craft Stone or Metal Objects
    +4 Dodge AC Bonus Vs Giants
    Darkvision 60'
    Stone Cunning
    Stability
    Summon Familiar
    
    Feats:
    Scribe Scroll
    Spell Focus (Necromancy)
    
    Skill Points: 20       Max Ranks: 4/2
    Skills          Key Ability Ranks*   Mod  Misc  Total
    Appraise            (Int)    1{2}    +3          +4 {+6 if its stone or metal}
    Concentration       (Con)    2{2}    +3          +5
    Craft(Black smith)  (Int)    1{1}    +3          +4 {+6 if its stone or metal}
    Craft(Weapon Smith) (Int)    1{1}    +3          +4 {+6 if its stone or metal}
    Heal                (Wis)    1{2}    +2          +3
    Knowledge(Arcane)   (Int)    2{2}    +3          +5
    Knowledge(Religion) (Int)    1{1}    +3          +4
    Knowledge(Nature    (Int)    1{1}    +3          +4
    Spell Craft         (Int)    4{4}    +3          +7
    Speak Language      (Int)    1{2}    --          Terran
    Survival            (Wis)    1{2}    +2          +3
    *Ranks are recorded with two numbers, the first outside the brackets
    representing the number of ranks, the second representing the amount of
    skill points invested.
    
    Spellcasting:
    Prepared Spells:
    0th-Detect/Read Magic, Touch of Fatigue
    1st-Cause Fear, Hold Portal, Ray of Enfeeblement
    Spell Save DC's*
    0th-13(14)
    1st-14(15)
    *Spell Save DC's in parentheses are for necromancy spells
    
    
    Equipment:                            Cost  Weight
    Satchel                             03sp   01lb
    Assorted knives and spoons          07sp   02lb
    Travelers Outfit                    --gp   05lb
    Robes(x2)                           02gp   02lb
    Quarter Staff                       --gp   04lb
    Lt. Cross Bow                       35gp   04lb
    Bolts (20)                          02gp   02lb
    First Level Scroll Supplies{x2}     25gp   --lb
    Spell Book{Pages Used: 16/100}      --gp   03lb
    Spell Component Pouch               05gp   02lb
    0th-Arcane Mark, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue
    	Mage Hand, Open Close, Message, Dancing Lights, Resistance
    1st-Cause Fear, Hold Portal, Reduce Person, Expeditious Retreat, Chill Touch
    	Ray of Enfeeblement
    
    Total Weight:27lb      Money: 49gp  7sp 30cp
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   825
    
    Age: 53
    Height: 4'02"
    Weight: 215lb
    Eyes: Brown
    Hair: Coal
    Skin: Light Brown
    Background: Barik Rahiek began his life in a small farming village at the base of a Mount Yurgind. His father was a well known black smith and part time weapon smith. His mother was a seamstress and together the two sold their wares.

    Barik was fascinated by death from an early age. From wounds inflicted by goblin spear heads, collapsing mines to sickness and diseases. They fascinated Barik, in a way his parents weren't all that sure they liked. He spent many waking hours in the local church of Hyrag, studying the deceased, and pouring over tomes in their feeble library.

    At the age of twenty-eight, his fascination was noticed by a passing necromancer. The clergy of the church had become rather unsettled with the young dwarf's continuous delving into the mysteries of the dead. They hoped this passing necromancer would scare Barik away from such ideas. Although Barik didn't agree with the necromancers sinister view of the world, he did recognize the man's knowledge. Barik was gone the following night, as was the necromancer.

    Barik spent a few years under the careful study of his master, and learned a great deal. However, his master unable to break Barik into a subservient role, and unable to kindle the dwarf's sinister side, soon cut his losses and left his would be pupil stranded in a forest near the tower of negative energy. Here Barik came to understand the dead, a little about the forest creatures, and a bit about survival. Eventually rescued by a kind hearted old magician, Barik finished his training, vowing to pay back the old man back one day, with money, deed, or any other way to repay the man. Barik currently travels as a mercenary, searching for lost tombs of knowledge.

    Appearance: Barik is dwarf of average dwarven build. He wears a large black robe with a hood, and a large bushy beard. His eyes glint from the shadows of his hood. He carries a walking stick, a belt of pouches and a leather satchel slung over his right shoulder. A scroll case can be seen protruding from his satchel, and numerous clinking noises arise from his bag as well.

    Personality: Barik sees the world as one of change. He acknowledges the good and the bad, but feels swayed by neither. The world will always change, for good or for ill, and there is nothing to stop it. It won't matter if good holds sway or evil does, because either way everyone will continue on, doing the best they can.

    Extremely methodological in his approach to anything, Barik rarely shows emotion. If something doesn't go the way he planned, he picks himself up and tries something else. He soldiers on during the hardest of times. Not since his early childhood when his pet frog was run over by a merchant cart has Barik mourned the passing of anyone or anything. Not even when his mother died at childbirth, leaving his only brother to be raised by his father, did Barik mourn. He simply paid his respects and returned to his home. Barik shows a strange level of detachment with everything he does. Failure doesn't bother him as it is bound to happen. He meets people fully expecting that one day they will die. Whether or not he is around to see it doesn't matter to him. Everything passes, and what is there else to do than continue on?
    Last edited by Sravoff; Sunday, 4th February, 2007 at 10:13 AM. Reason: Spelling Errors.
    Living EN World
    Barik Rahiek, Dwarven Necromancer
    0066FF
    About 60 Extra Classes Here
    My skill based weapon system for d20


    Insane (warning, content is from the infamous RPGNET creepiest gamer thread. Read at your own risk)

  • #290

    Killian Gracie

    Code:
    Name: Killian Gracie
    Class: Paladin1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Sela
    
    Str: 14 +2 ( 6p.)     Level:    1      XP: 171
    Dex: 10 +0 ( 2p.)     BAB:     +1      HP: 10 (1d10)
    Con: 10 +0 ( 2p.)     Grapple: +3      Dmg Red: -
    Int: 12 +1 ( 4p.)     Speed:   20'     Spell Res: -
    Wis: 14 +2 ( 6p.)     Init:    +0      Spell Save: -
    Cha: 16 +3 (10p.)     ACP:     -7      Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2                            16
    Touch: 10              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       0    +0          +0
    Will:                      0    +2          +2
    
    Weapons:                Attack   Damage     Critical
    Morningstar               +3      1d8+2        x2
    Dagger                    +3      1d4+2      19-20x2
    Sling 		          +1      1d4+2        x2
    
    Languages: Common, Sylvan
    
    Abilities: Aura of Good, Detect Evil, Smite Evil 1/day
    
    Feats: Combat Expertise; Negotiator 
    
    Skill Points: 16		       Max Ranks: 4/2
    Skills:                     Points Ranks  Mod  Misc  Total
    Diplomacy 		       4      4    +3    +2    +9
    Sense Motive                   4      4    +2    +2    +8	
    Knowledge (Nob. & Roy.)        4      4    +1          +5
    Bluff                          4(cc)  2    +3          +5
    
    Equipment:                      Cost  Weight  Charges
    Explorer's Outfit                0gp    0lb
    Scale Mail                      50gp   30lb
    Heavy Wooden Shield              7gp   10lb
    Morningstar	                 8gp    6lb
    Dagger		                 2gp    1lb
    Bullets (20)                     2sp   10lb
    Backpack                         2gp    2lb
    -Potion of
          Cure Light Wounds         50gp    0lb
    -Flint and Steel                 1gp    0lb
    -Sack x2                         2sp    1lb
    -Lamp		                 1sp    1lb
    -Candles		         1sp    0lb
    -Chalk                           1sp    0lb
    -Pint Oil x 3                    3sp    3lb
    -Torch x 2                       2cp    2lb
    -Steel Mirror                   10gp   .5lb
    -Silk Rope                      10gp    5lb
    -Waterskin	                 1gp    4lb
    -Winter Blanket                  5sp    3lb
    -Belt Pouch                      1gp   .5lb
    -Trail Ration x5                25sp    5lb 
    Holy Symbol of Sela              1gp    0lb
       (Wood White Pillar)
    Total Weight:83.5 lb             Money:  48gp  9sp  8cp
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   875
    
    Age: 32
    Height: 5'09"
    Weight: 165lb
    Eyes: Blue
    Hair: Brown 
    Skin: Lightly tanned


    Growing up in a fractious household, Killian learned early on that he had a gift as a peacemaker. He took his talent into a merchant house and was soon coveted as a trade negotiator. Soon however, Killian began to feel that a merchant's profit was a waste of his talent. He turned to Sela and began plying his skills toward community peace.
    Last edited by Craw Hammerfist; Tuesday, 6th March, 2007 at 02:48 PM.

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