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  1. #21
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    Thels's Avatar

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    ø Ignore Thels
    Code:
    Name: Zoe Clearwater
    Class: Paladin2
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Lawful Good
    Deity: Hyrag
    
    Str: 14 +2 ( 6p.)     Level: 3        XP: 3075
    Dex: 12 +1 ( 4p.)     BAB: +3         HP: 23 (1d10+0)
    Con: 10    ( 2p.)     Grapple: +5     Dmg Red: -
    Int: 10    ( 2p.)     Speed: 30'      Spell Res: -
    Wis: 14 +2 ( 6p.)     Init: +1        Spell Save: +2
    Cha: 16 +3 (10p.)     ACP: -2         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +1                      17
    Touch: 11              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      3    +0    +3    +6
    Ref:                       1    +1    +3    +5
    Will:                      1    +2    +3    +6
    
    Weapons:                Attack   Damage     Critical
    Masterwork Bastard Sword  +7     1d10+2     19-20x2
    Bastard Sword             +6     1d10+2     19-20x2
    
    Languages: Common
    
    Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 9/day, Aura of Courage, Divine Health
    
    Feats: Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword (Human Bonus), Mounted Combat
    
    Skill Points: 18       Max Ranks: 6/3
    Skills:                  Ranks  Mod  Misc  Total
    Handle Animal              2    +3          +5
    Heal                       5    +2          +7
    Knowledge Religion         5    +0          +5
    Ride                       6    +1          +7
    
    Equipment:                      Cost  Weight  Charges
    Explorer's Outfit                0gp    0lb
    Silver Holy Symbol              25gp    1lb
    Masterwork Bastard Sword       335gp    6lb
    Chain Shirt                    100gp   25lb
    Heavy Steel Shield              20gp   15lb
    Backpack                         2gp    2lb
    -Potion of Cure Light Wounds    50gp    0lb
    -Potion of Bull's Strength     300gp    0lb
    -Wand of Cure Light Wounds     750gp    0lb   46
    -Healer's Kit                   50gp    1lb   10
    -Whetstone                       2cp    1lb
    -Flint and Steel                 1gp    0lb
    -Torch x3                        3cp    3lb
    -Sack x2                         2sp    1lb
    -Winter Blanket                  5sp    3lb
    -Bastard Sword                  35gp    6lb
    Total Weight:64lb             Money:  180gp  7sp  5cp
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   875
    
    Age: 20
    Height: 5'01"
    Weight: 109lb
    Eyes: Large Blue
    Hair: Long Blond
    Skin: Fair White
    Appearance: Just over 5 feet tall, slim yet wellrounded, long blond hair hanging over her shoulders and large blue eyes in the center of her very cute face, Zoe can very well be called a beautifull woman. In town, Zoe is dressed in a fine simple white cloth, hanging loosely around her, revealing quite much of her wellformed body. Her only decoration is a miniature silver mace hanging on a silver chain around her neck.

    When outdoor, Zoe is wearing a sturdy adventurer's outfit, including a chain shirt. Her hair is gathered on the back of her head, covered by a helmet. A sword and shield are hanging on either side and a backback hangs over her shoulders. She still wears the silver chain with the miniature mace over her chain shirt.

    Background: Zoe attended to the temple of Hyrag at a young age, learning his ways and ideas. Though the ideas of Hyrag came natural to her, she wasn't much interested in learning the rituals and methods that belong to a cleric. She wanted to know how to aid people very much, but not go through years of study. The clerics discovered that she still gained the favor of Hyrag despite her unwillingless to study for a cleric and called Armand, a paladin, to train her instead. Having her dull studies mostly replaced by swordfight and horseriding, Zoe was a lot more eager to learn and after a few years she possessed the full skills of a paladin.

    XP History:
    1575 - Trek to the Vineyard - Uriel
    1500 - A Merry Chase - Kahuna Burger

    Related Info: Armand, medium to high level paladin with strong ties to the temple of Hyrag. Occasionally involved in training and initiating new paladins.
    Last edited by Thels; Monday, 9th February, 2004 at 10:58 PM.

 

  • #22
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    Kahuna Burger's Avatar

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    ø Ignore Kahuna Burger
    Code:
    Name: Katherine DeSylvia
    Class: bard2/ranger1
    Race: half elf
    Size: medium
    Gender: female
    Alignment: true neutral
    Deity: none
    
    Str:  8 -1 ( 0p.)     Level: 3        XP: 3492
    Dex: 12 +1 ( 4p.)     BAB: +2         HP: 19
    Con: 12 +1 ( 4p.)     Grapple: +1     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 30'      Spell Res: XX
    Wis: 14 +2 (6p.)     Init: +1        Spell Save: +2/+3
    Cha: 16 +3 (10p.)     ACP: -1         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +1    +0    +0    +0    14
    Touch: 11              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       5    +1          +6
    Will:                      3    +2          +5
    
    Weapon                  Attack   Damage     Critical
    Shortbow                      +3     1d6     x3
    Whip                      +1     1d3-1     x2
    
    Languages: Common
    Elven (racial)
    Sylvan (bonus)
    Halfling (bonus)
    Gnome
    Orc
    Dwarven
    Goblin
    Draconic
    Giant
    
    
    Abilities: Low Light Vision
    Immunity to Sleep spells
    Elvish Blood
    Bardic Knowledge (+6 = +2 level, +2 int, +2 history synergy) 
    Bardic Music 2/day
    Spells 3 0 level, 1 1st level/day
    Favored enemy humans +2
    Wild Empathy +4
    Bonus Feat: track
    Bard Spells known:0 Level 
    Detect Magic
    Read Magic
    Prestidigitation
    Light
    Flare
    
    1st level
    Charm Person
    Detect Secret Doors
    
    Feats: Investigator, negotiator
    
    Skill Points: 48       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Appraise                    2    +2          +4
    Bluff                       5    +3          +8*
    Craft (caligraphy)          1    +2          +3
    Decipher script             1    +2          +3
    Diplomacy                   4    +3    +8    +15   (+2 half elf, +2 negotiator, +2 bluff synergy, +2 sense motive synergy) 
    Gather Info                 5     +3    +4    +12   (+2 half elf, +2 investigator)
    Indimidate                   0    +3    +2    +5   (+2 bluff synergy)
    Know(history)               5    +2          +7
    Listen                      1    +2    +1    +4*   (+1 half elf)
    Perform(oratory)            4    +3          +7
    Perform(singing)            1    +3          +4
    Search                      2    +2    +3    +7   (+1 half elf, +2 investigator)
    Sense Motive                6    +2     +2     +10*  (+2 negotiator)
    Speak Language              6    +X          +X
    Spot                        2    +2    +1    +5*   (+1 half elf)
    Survival                    3    +2          +5*
    * +2 against humans
    
    Equipment:               Cost  Weight
    Equipment ( Weight)
    Explorers outfit (-)
    Entertainers outfit (4 lbs)*
    Scholar's outfit (6 lbs)*
    Pony (Nibbles)
    Saddlebags (8 lbs)*
    Studded leather armor  (20 lbs)
    Wand Sheath (-)
    Whip (2 lbs)
    Shortbow (2 lb)
    7 arrows (1 lb)
    33 arrows (5 lbs)*
    Light crossbow (4 lbs)*
    20 bolts (2 lbs)*
    Signet Ring (-)
    Parchment 20 sheets  (-)*
    Paper 10 sheets  (-)*
    Ink (-)
    colored inks (-)*
    Inkpens (-)
    wooden talisman (-)
    necklace (600 gp) (-)*
    3 emeralds (300 gp) (-)*
    Wand of cure light woulds 17 charges (-)
    
    *carried by Nibbles when traveling
    
    
    Total Weight:25lb      Money: 238gp XXsp XXcp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               26    53    80    160   400
    
    Age: XX
    Height: X'XX"
    Weight: XXXlb
    Eyes: brown
    Hair: black
    Skin: tanned
    Appearance: Katherine D’Sylvia is a half-elven woman who appears to
    be in her late teens or early twenties in human terms. While her fine
    features show her elven parentage, her hair is thick and black and her eyes
    darker than most humans. She generally wears neat and practical clothing and
    her only ornamentation is a signet ring on the first finger of her right
    hand. The ring is of iron rather than gold and shows the tree motif of the
    D'sylvans, (a small ‘royal’ family from a small kingdom wealthy in lumber
    and tradition, but not much else), but the design is marred by a heavy
    scratch. A keen observer will notice that the scratch lines up with light
    scars tracing the knuckles of Katherine’s thumb and middle finger. She uses
    the ring normally as her seal, and the imprint gives the impression of a
    tree crossed by lightning. She also wears a small wooden talisman with an
    oak tree on it.

    Background: Katherine speaks many languages and prefers to converse
    with friends and companions in their native tongues, especially when
    learning about their homelands. She is unfailingly diplomatic and polite -
    by the standards of politeness of those she is dealing with, that is. In
    fact she sometimes finds herself apologizing for offending one acquaintance
    when he overhears her being 'polite' to another. She is always willing to
    help people out and spends her time in the tavern alternating between
    telling stories, listening to rumors and acting as a scribe or translator
    for those with less education than herself.

    XP: slaves of the dragon, +1034
    Last edited by Kahuna Burger; Tuesday, 6th December, 2005 at 11:58 PM.
    I understand, comprehend, get, grok, and see your point. I can take, handle, cope and deal with the way you run your game. The reasons I disagree with you and/or dislike your playstyle preference lie elsewhere…

  • #23
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    Novice (Lvl 1)

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    ø Ignore Snipehunt
    Llolian Theraspal
    Male Elf Rogue 1st lvl
    Chaotic Good

    Str 10 ..pts 2
    Dex 17 ..pts 8 (+2 Racial)
    Con 12 ..pts 6 (-2 racial)
    Int 16 ..pts 10
    Wis 10 ..pts 2
    Cha 10 ..pts 2

    Hit Points 7
    AC 15, Touch 13, Flat 12
    Init +3
    BAB +0
    Speed 30 (base 30, load 10/33, Leather Armor)
    Fort +1, Ref +5, Will +0 (+2 vs echantment)

    +0 Melee, Rapier, 1d6, 18-20/x2 (3lb 10gp)
    +0 Melee, Dagger, 1d4, 19-20/x2 (1lb 2gp)
    +3 Ranged, Dagger 1d4, 19-20/x2, Range 10' (1lb 2gp)
    +3 Ranged Longbow Range 80', 1d8, 20/x3 (2lb 30gp)

    Medium Size, 5'4" tall, 135 wt, 125 yrs old
    Black hair, green eyes, pale skin color

    Speaks Common, Elvish, Giant and Orc

    Skills: (44)
    +4 Bluff (4)
    +6 Decipher Script (4)
    +6 Disable Device (4)
    +4 Gather Info (4)
    +7 Hide (4)
    +6 Listen (4 +2 racial))
    +7 Move Silently (4)
    +6 Open Lock (4)
    +6 Spot (4 +2 racial)
    +7 Tumble (4)
    +8 Search (4 +2 racial))


    Feats:
    Dodge (+1 AC v. one opponent)

    Elf Traits:
    Immune to sleep
    +2 to enchantment saves
    low-light vision
    Free longsword, rapier, longbow, and shortbow proficiency
    +2 to listen, spot and search
    Automatic check when within 5' of secret or concealed doors

    Rogue abilities:
    Sneak Attack +1d6

    Background:
    Llolian is bored with life in the Elven realms. None of the traditional pursuits of his people interest him. He lacks the discipline for studying the arcane arts, and lacks the innate talent to be a sorcere. The thought of spending his life mastering the longsword and longbow of the Elven fighters bores him to tears, as does dedicating himself to self-improvement or the service of a deity.

    So. Llolian has left the safety of home to explore the world around him.

    Personality:
    Llolian is cheerful and enjoys taking risks. He gets more pleasure from tricking someone, either in combat or otherwise, than from winning through sheer strength or perseverence. However, he easily grows bored with repetitive tasks.

    Looks:
    An average-looking elf, he has dark hair and green eyes, He favors dark clothes that fade into the surroundings.

    Experience: 0


    Equipment
    Leather armor (worn, 25wt) 5gp
    Traveler's outfit (worn, 2wt) -gp

    Sword, Rapier (belt left, 2wt) 20gp
    Dagger (belt right, 1wt) 2gp
    Dagger (boot, 1wt) 2gp
    Longbow (right shoulder, 3wt) 75 gp

    Backpack (center back, 2wt) 2gp
    Waterskin- water (backpack, 4wt) 1gp
    Trail Rations- 4 days (backpack, 4wt) 2gp
    Flint and steel (backpack) 1 gp
    Waterskin (backpack 4wt) 1gp
    Arrows(20) (Quiver, 2wt) 1gp

    Pouch (rt. belt, .5wt) 5 gp

    Thieves Tools (boot, 1wt) 30 gp

    Coins - 33gp (Pouch, 2.2wt
    Last edited by Snipehunt; Friday, 5th December, 2003 at 01:56 AM.

  • #24

    Jaan Saaresar of Osilia, Servant of Verdante.

    Code:
    Name: Jaan Saaresar of Osilia, Servant of the Greenman.
    Class: Paladin
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: The Greenman (Verdante)
    
    Str: 12 +1 ( 4p.)     Level: 3        XP: 3,875
    Dex: 15 +2 ( 8p.)     BAB: +3         HP: 28/28 (3d10+3)
    Con: 12 +1 ( 4p.)     Grapple: +4     Dmg Red: -/-
    Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: --
    Wis: 14 +2 ( 6p.)     Init: +2        Spell Save: +0
    Cha: 14 +2 ( 6p.)     ACP: -1         Spell Fail: --%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +1    +2    +0    +0    +0    16
    Touch: 13              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      3    +1    +2    +6
    Ref:                       1    +2    +2    +5
    Will:                      1    +2    +2    +5
    
    Weapon                  Attack   Damage     Critical
    mw Heavy Mace             +5     1d8+1      20x2
    Light Mace                +4     1d6+1      20x2
    Daggar                    +4     1d4+1      19x2
    Light Crossbow            +4     1d8        19x2
    
    Languages: Common, Giant.
    
    Abilities: 
    Human Traits
    Aura of Good (Ex): The power the is equal to her paladin level. 
    Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
    Smite Evil (Su): Add Cha bonus to attack, level to dam.
    Divine Grace (Su): Add +2 bonus to all saves.
    Lay on Hands (Su): Heal Level*Cha bonus per day. This day 0 used.
    Aura of courage (Su): Allies get +4 morale bonus against fear effects
    Divine health (Ex): Immune to Disease.
    
    Feats:
    Dodge
    Two Weapon Fighting
    Two Weapon Defence (+1 shield bonus to AC)
    
    Skill Points: 12+(3*2)=18 Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc
    Concentration +1          0     +1     
    Diplomacy +6              4     +2 
    Handle Animal +3          1     +2
    Heal +4                   2     +2
    K/nobility & royalty +2   2     +0
    K/religion +2             2     +0
    Ride +5                   3     +2
    Sense Motive +6           4     +2
    
    Equipment:               Cost  Weight
    mw Heavy mace           312 gp   8 lb
    Light mace                5 gp   4 lb
    Daggar x2		  2 gp	 1 lb
    Light crossbow		 35 gp	 4 lb
    * 10 bolts 		  1 gp	 1 lb	
    Studded armour           25 gp  20 lb
    Holy Symbol 		 -- gp	-- lb
    Pouch
    * P/CLW			 50 gp	-- lb
    * P/ Shield of faith	 50 gp	-- lb
    * 100 Gold pieces	100 gp	-- lb
    * Flint and Steel	  1 gp	-- lb
    * Healers Kit		 50 gp	 1 lb
    Backpack
    * 250 gold pieces	250 gp	-- lb
    * Sunrod x2		  4 gp	 2 lb
    * Thunderstone		 30 gp	 1 lb
    * Writing set		 10 gp	-- lb
    * 50 ft. silk rope 	 10 gp	 5 lb
    * Waterskin		  1 gp	 4 lb
    		
    Total Wealth & Weight:  699 gp	49 lb  
    
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   260   650

    Age: 23
    Height: 5'9"
    Weight: 120 lb
    Eyes: Blue
    Hair: Blond
    Skin: Pale

    Appearance: A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head.

    Background: The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from.

    One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole.

    It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal.

    While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn.

    THE STORY UNFOLDS

    The Tower of Koltifineous
    -- The Tower of Koltifineous --

    An hour trudging out there in the rain, a brief fight with some flying blood suckers, then an hour trudging back carrying the patron. He didn't see so much as a copper from his patron, but it cost Jaan 8gp to have the rather smelly gnome looked after at the Red Dragon inn.

    ooc: 800 Xp awarded for combat and 'time served'.


    Rivenblight's Castaway
    -- Rivenblight's Castaway --

    The next day proved more fruitfull. Joining up with Troi, a man Jaan suspects has more than the usual number of secrets, Velbrik and Ioleta, a woman who somewhat makes his head spin, they took on a commission from the merchants of the city to catch and bring in a bandit who has been raiding along the road to Rivenblight. There were some differences in opinion as to how to approach the task at hand. The decision and the resulting bad feeling engendered in their unwitting stooge only served to confirm for Jaan that honesty really is the best policy.

    But soon they had bigger problems. Troi went into the forest to investigate a possible sighting and didn't catch up with them at the inn. So they picked up a tracker the next morning and Troi's tracks that afternoon. But the signs are not looking good. A fight. A flight. Nightfell with no sign of Troi. That night Jaan sat on guard in the darkness and searched for strength.

    He found the strength to go on, but they didn't find Troi (or the GM) before returning dejectedly to the Red Dragon once again.

    ooc: 1650 XP awarded; 500 gp awarded.
    * Time served: 1200
    * Combat: 150
    * Non-Combat Encounters: 180
    * Roleplay: 120


    Short and Sweet
    - Short and Sweet -

    Joining Kith ra, Wilhelm and Setis, Jaan travels to the house of Theo Goodwin to remove the monsters in the attic.

    ooc: 675 XP awarded; approx 115 gp gained.


    Currently In
    Niobe Dilemma
    Last edited by doghead; Saturday, 5th August, 2006 at 05:23 AM. Reason: Updated HP
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

  • #25
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    ø Ignore dave_o
    Dylan Pontius - Male Human Bard 1; CR 1; Medium-size humanoid; HD 1d6+1; HP 7; Init +7 (+3 Dex, +4 Imp Init); Spd 30ft; AC 13 (touch 13, flat-footed 10); Atk +3 Melee (1d6 18-20/x2, rapier) or +3 Ranged (1d4 19-20/x2, dagger); SA Bardic Knowledge (+1), Bardic Music (1/day; Countersong, Fascinate, Inspire Courage +1); SQ Bonus feat at 1st level, +4 Skill points at 1st level, +1 Skill point at all levels after; AL CN; SV Fort +1, Ref +5, Will +2; Str 10 Dex 16 Con 12 Int 10 Wis 10 Cha 16.

    Skills: Perform (Vocal) +7, Decipher Script +4, Balance +8, Bluff +7, Swim +4, Tumble +7, Sleight of Hand +7.

    Feats: Improved Initative, Weapon Finesse (Rapier).

    Languages: Common.

    Spells Per Day: 0/0; known 0th - Detect Magic, Message, Read Magic, Know Direction.

    Posessions: Rapier, dagger (5), Delanor's Grace (+1 to Balance checks), hemp rope (50ft), 34gp.

    XP: 0.

    ***

    Appearance - Standing at a moderate height, Dylan is far from moderate. He is built quite well, though lean and wiry. His long, black hair tumbles in tangles over his deep crimson tunic, laced near the neck with green cord. Close-fitting brown trousers tucked into large, black leather boots round out his looks - a rapier buckled at his side. Dylan constantly has the smell of a salt spray about him.

    Background - Originally a student at the College of Nobius, Dylan decided that the life of a scholar is not the life for him. Taking his knowledge of music with him, he signed on with the first available ship, and the sea life has been his ever since. After a brush with death, in which he rode a sinking ship down to shore (which is where Delanor's Grace comes in, a gold coin in his pocket which he has since punched a hole in, and affixed about his neck), he has returned to the mainland - shaken, but still as fiery as ever.
    Last edited by dave_o; Sunday, 31st August, 2003 at 05:59 PM.
    To resist despair is what it is to be free.

  • #26
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    Waghalter (Lvl 7)

    Tonguez's Avatar

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    ø Ignore Tonguez
    Tamatea Ariki
    Human Druid (CN)
    Age 28 H 6’6” W Hair:Bald, Eyes:Brown Skinark

    Tall and dark, handsome and covered in intricate tatoo designs Tamatea is from the distant Islands of Hawaiki, a civilisation of tropical island spread out across the open sea. A curious and adventurous man from childhood, Tamatea always pushed to see what was over the horizon and it was thus that he left the security of his homelands to take up the life of an explorer and adventurer. Travelling with the famed Navigator Hiro he eventually arrived on the continent and has now made his way across country to Enworld

    HP 10 AC 14 Touch 12 Init 6 (feat) Spd 30
    Fort 4 Refx 2 Will 5

    Bab 0 Melee Spear +1 (1d8) Ranged Sling +2 (1d4) Grap +1 (1d3)

    STR 12 (1) DEX 14 (2) CON 14 (2) INT 12 (1) WIS 16 (3) CHA 8 (-1)

    Language: Common, Druidic, Sylvan

    Abilities & Feats
    Animal companion:Eagle 1 Link+4, share spells
    Spontaneous summoning, Nature sense, wild empathy +0
    Improved Initiative, Track

    Skills (Total/Rank+Mod+Misc)
    Concentration 3/1+2, Handle Animal 3/4-1, Heal 6/3+3, Knowledge (nature) 5/2+1+2*, Listen 7/4+3, Spellcraft (1), Spot 7/4+3, Survival 8/3+3+2*
    (*Nature Sense)
    No Ranks
    Craft (1), Diplomacy (-1), Profession (3), Ride (2), Swim (1).

    Spells
    O Create Water, Cure Minor Wounds,
    1 Charm Animals,
    Bonus Spells: Entangle, Soften Earth and Stone, Summon Natures Ally III

    Equipment
    Weapons: Spear (1d8 x3 20ft), Sling (1d4 x2 50ft), 30 bullets
    Armour Leather AC +2 Dex +6
    Other: backpack, bedroll, winter blanket, Fishing net, Grappling Hook and 50ft hemp rope, Hooded Lamp, 3 days rations, waterskin,

    Heru the Eagle
    HP 9 Spd 10/80 fly (average)
    Fort 3 Refx 4 Will 2
    Init+2, AC 14/13/12, Bab 0/-4
    Talons +3 (1d4) Bite – 2 (1d4)
    Lowlight Vision, Weapon Finese (Talons)
    Listen +2 Spot +14
    Quote Originally Posted by IcyCool
    Man, given the average Int of an Otyugh, I can just see the boss monologue now...

    PCs: "Before we fight, why don't you tell us your master plan?"
    Otyugh: "I like poop."
    PCs: "Umm, what?"
    Otyugh: "Do you have poop?"

  • #27
    Thebis-Ra

    Lawful Evil Gray Elf Wizard 1

    Str 6 [0]
    Dex 16 [6]
    Con 10 [4]
    Int 20 [16]
    Wis 10 [2]
    Cha 10 [2]

    Sex: Male
    Age: 148
    Height: 5' 9"
    Weight: 133 lbs.
    Hair: Silver
    Eyes: Violet

    BAB: +0
    BSB: +0 / +0 / +2

    Attacks:

    Light Crossbow +3
    [+0 (BAB) +3 (Dex)]
    Scythe -6
    [+0 (BAB) -2 (Str) - 4 (Prof)]

    Light Crossbow: 1d8
    Scythe 2d4-2

    AC: 13
    [10 (Base) + 3 (Dex)]

    HP: 4
    [4 + 0 (Con)]

    Saves: +0 / +3 / +2
    [BSB + X (Stat)]

    Speed: 30 ft.

    Init: +7
    [+3 (Dex) + 4 (II)]

    Feats:
    1 Improved Initiative
    1 Scribe Scroll

    Skills:
    Craft (Weaponsmithing) +9 [4 (Ranks) + 5 (Int)]
    Concentration +4 [4 (Ranks) + 0 (Con)]
    Decipher Script +9 [4 (Ranks) + 5 (Int)]
    Spellcraft +9 [4 (Ranks) + 5 (Int)]
    Knowledge (Arcana) +9 [4 (Ranks) + 5 (Int)]
    Knowledge (History) +6 [1 (Ranks) + 5 (Int)]
    Knowledge (Religion) +6 [1 (Ranks) + 5 (Int)]
    Knowledge (The Planes) +6 [1 (Ranks) + 5 (Int)]
    Listen +2 [0 (Ranks) + 2 (Racial)]
    Search +9 [2 (Ranks) + 5 (Int) + 2 (Racial)]
    Sleight of Hand +3 [1/2 (Ranks) + 3 (Dex)]
    Spot +2 [0 (Ranks) + 2 (Racial)]

    Languages:
    Common
    Elven
    Draconic
    Gnome
    Goblin
    Orc
    Sylvan

    Spellcasting:
    Spells: 3 / 3
    DC: 15 + Spell Level

    0th level:
    Light, Detect Magic, Read Magic

    1st level:
    Sleep, Sleep, Spiderclimb

    Special Abilities:
    Immunity to Magic Sleep effects
    +2 Racial bonus on saves vs. Enchantment effects
    Low-Light Vision
    Martial Weapon Proficiency (Longsword, Rapier, (Composite) Longbow, (Composite) Shortbow)
    +2 Racial bonus on Listen, Search, Spot
    Favored Class: Wizard
    Summon Familiar

    Equipment:
    Scythe (6)
    Light Crossbow (35)

    Artisans Tools (5)
    Backpack (2)
    Bedroll (.1)
    Chest (2)
    Chalk x10 (.1)
    Feed x6 (.3)
    Flint and Steel x2 (2)
    Mule (8)
    Scroll Case x2 (2)
    Saddlebags (4)
    Signet Ring (2)
    Spell Component pouch (5)
    Tent (10)
    5 Trail Rations (1.5)
    2 Waterskins (2)
    Cash: 3 GP

    Spells:
    0th Level:
    Acid Splash
    Arcane Mark
    Dancing Lights
    Daze
    Detect Magic
    Detect Poison
    Disrupt Undead
    Flare
    Ghost Sound
    Light
    Mage Hand
    Mending
    Message
    Open/Close
    Prestidigitation
    Ray of Frost
    Read Magic
    Resistance
    Touch of Fatigue

    1st Level:
    Comprehend Languages
    Enlarge Person
    Identify
    Mage Armor
    Magic Missile
    Shield
    Sleep
    Spiderclimb
    Last edited by Janos Audron; Monday, 6th October, 2003 at 12:54 AM.
    We are Gods, Dark Gods, and it is our duty to thin the herd...
    "Your character is a collection of every broken part of D&D." - Kalanyr

  • #28
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    Acolyte (Lvl 2)

    Gurdjieff's Avatar

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    Eindhoven, Netherlands
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    ø Ignore Gurdjieff
    Code:
    Name: Rogier Goodwill
    Class: Paladin of Hyrag 2
    Race: Human
    Size: M
    Gender: M
    Alignment: LG 
    Deity: Hyrag
    
    Str: 14 +2 (06p.)     Level: 2        XP: 2650
    Dex: 12 +1 (04p.)     BAB: +2         HP: 21 (2d10+4)
    Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: -
    Int: 10 +0 (02p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +1        Spell Save: -
    Cha: 14 +2 (06p.)     ACP: -X         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +4    +2    +1    +X    +X    +X    17
    Touch: 11              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2    +2    +7
    Ref:                       0    +1    +2    +3
    Will:                      0    +2    +2    +4
    
    Weapon                  Attack   Damage     Critical
    Battleaxe 		+4	  1d8+2 	x3 
    Lance 			+4 	  1d8+3 	x3 
    Longbow 		+3 	  1d8 		x3 
    
    Languages: 
    Common
    
    Abilities: 
    1. Smite Evil 1/day
    1. Detect Evil
    1. Aura of Good
    2. Lay on Hands (4hp/day)
    2. Divine Grace
    
    Feats: 
    1. Mounted Combat
    1. Ride By Attack
    
    Skill Points: 15      Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    1. Ride			  5	+1	    +6
    2. Knwl(Rel)		  5	+0	    +5
    3. Diplomacy		  3	+2	    +5
    4. Sense Motive		  2	+2	    +4
    
    Equipment:               Cost  Weight
    
    Battleaxe 		(10gp, 6lb)
    Lance 			(10gp, 10lb)
    Longbow 		(75gp, 3lb)
    -Arrows(20) 		(1gp, 3lb)
    
    Scale Mail 		(50gp, 30lb)
    Heavy Steel Shield 	(20gp, 15lb)
    
    Backpack 		(2gp, 2lb)
    Bedroll 		(1sp, 5lb)
    Winter Blanket 		(5sp, 3lb)
    Flint&Steel 		(1gp)
    Silver Holy Symbol 	(25gp)
    Flask Holy Water 	(25gp, 1lb)
    Rope, Hemp 150ft 	(3gp, 30lb)
    Grappling Hook 		(1gp, 4lb)
    Sealing Wax 		(1gp, 1lb)
    Signet Ring 		(5gp)
    Waterskin 		(1gp, 4lb)
    Torch 			(1cp, 1lb)
    3x Sunrod 		(6gp, 3lb)
    4x Candle 		(4cp)
    Small Steel Mirror 	(10gp, .5lb)
    Hooded Lantern 		(7gp, 2lb)
    
    Trail Rations 6day 	(3gp, 6lb)
    
    Total Weight:133.5lb      Money: 144gp 3sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58    116   175  350   875  
    
    Age: 21
    Height: 5'3"
    Weight: 145lb
    Eyes: Blue
    Hair: Dark Blonde
    Skin: Tanned
    Appereance:
    Background:
    History:
    Took part of the Retrieval of Fallon's Key [2600xp]
    Last edited by Gurdjieff; Saturday, 28th August, 2004 at 12:02 AM.

  • #29
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    Acolyte (Lvl 2)

    Kahuna Burger's Avatar

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    Attleboro, MA
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    ø Ignore Kahuna Burger
    Code:
    Name: sara
    Class: fighter 4/rogue 1
    Race: human
    Size: med
    Gender: F
    Alignment: CN
    Deity: none
    
    Str: 16 +3 (XXp.)     Level: 5        XP: 10,463
    Dex: 16 +3 (XXp.)     BAB: +4         HP: 46 (4d10+1d6+10)
    Con: 14 +2 (XXp.)     Grapple: +7     Dmg Red: XX/XXXX
    Int: 10 +0 (XXp.)     Speed: 30'      Spell Res: XX
    Wis: 8  -1 (XXp.)     Init: +3        Spell Save: +X
    Cha: 12 +1 (XXp.)     ACP: -1         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +1    +3    +X    +X    +X    19
    Touch: 13              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      4    +2          +6
    Ref:                       3    +3          +6
    Will:                      1    -1          +0
    
    Weapon                  Attack   Damage     Critical
    Short Sword              +9/+7     1d6+5     19-20x2
    Short sword off hand  +7     1d6+3     19-20x2
    Javelin                     +7     1d6+3     20x2
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: human
    
    Abilities: Sneak attack +1d6
    
    Feats: Two weapon fighting 
    Weapon focus short sword 
    Combat reflexes 
    Quickdraw
    Two weapon defense
    Weapon Specialization short sword
    
    Skill Points: 30      Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Craft (costuming)       5    +0          +5
    Intimidate            8    +1    +2*      +9/+11*
    Perform (gladatorial)   8    +1     +2 **    +9/+11**
    Craft (armorsmithing)  2    +0          +2
    Tumble                   5    +3      -1    +7
    Use Magic Device    2    +1          +3
    *When using intimidate to demoralise an opponent.
    **when performing with her masterwork shortswords
    Equipment:               Cost  Weight
    Chain Shirt (100gp) 25 lb (on iggy's pony)
    Mithrel brestplate (on loan)
    2 Masterwork Short Swords (620) 6 lb
    Entertainers outfit (3gp) 3 lb
    Steel mirror (10gp) ½ lb
    10 Javelins (10gp) 20 lb
    Sword Ribbons (5gp) -
    Metalic Paints (2gp) -
    trail rations 5 days (5gp) 5 lb
    Total Weight: 65 lb      Money: 400gp 8sp XXcp
    
                               Lgt   Med   Hvy  Lift  Push 
    Max Weight:               76    153   230   460   1150
    
    Age: 18
    Height: 6'01"
    Weight: 150lb
    Eyes: Blue
    Hair: Black
    Skin: tanned

    Level 4 sara:
    Spoiler:
    Code:
    Name: sara
    Class: fighter 4
    Race: human
    Size: med
    Gender: F
    Alignment: CN
    Deity: none
    
    Str: 16 +3 (XXp.)     Level: 4        XP: 6663
    Dex: 16 +3 (XXp.)     BAB: +4         HP: 40 (4d10+8)
    Con: 14 +2 (XXp.)     Grapple: +7     Dmg Red: XX/XXXX
    Int: 10 +0 (XXp.)     Speed: 30'      Spell Res: XX
    Wis: 8  -1 (XXp.)     Init: +3        Spell Save: +X
    Cha: 12 +1 (XXp.)     ACP: -2         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +3    +X    +X    +X    18
    Touch: 13              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      4    +2          +6
    Ref:                       1    +3          +4
    Will:                      1    -1          +0
    
    Weapon                  Attack   Damage     Critical
    Short Sword              +9/+7     1d6+5     19-20x2
    Short sword off hand  +7     1d6+3     19-20x2
    Javelin                     +7     1d6+3     20x2
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: human
    
    Abilities: XXXX
    
    Feats: Two weapon fighting 
    Weapon focus short sword 
    Combat reflexes 
    Quickdraw
    Two weapon defense
    Weapon Specialization short sword
    
    Skill Points: 21      Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Craft (costuming)       5    +0          +5
    Intimidate            7    +1    +2*      +8/+10*
    Perform (gladatorial)   7    +1     +2 **    +8/+10**
    Craft (armorsmithing)  2    +0          +2
    *When using intimidate to demoralise an opponent.
    **when performing with her masterwork shortswords
    
    Equipment:               Cost  Weight
    Chain Shirt (100gp) 25 lb
    
    2 Masterwork Short Swords (620) 6 lb
    Entertainers outfit (3gp) 3 lb
    Steel mirror (10gp) ½ lb
    10 Javelins (10gp) 20 lb
    Sword Ribbons (5gp) -
    Metalic Paints (2gp) -
    Wand of cure light wounds, 50 charges
    trail rations 5 days (5gp) 5 lb
    Total Weight: 65 lb      Money: 400gp 8sp XXcp
    
                               Lgt   Med   Hvy  Lift  Push 
    Max Weight:               76    153   230   460   1150
    
    Age: 18
    Height: 6'01"
    Weight: 150lb
    Eyes: Blue
    Hair: Black
    Skin: tanned


    1313 xp for attack on the bandit camp
    1300 xp for earth and sea first 2 fights.

    3rd level sara :
    Spoiler:
    Name: sara
    Class: fighter 3
    Race: human
    Size: med
    Gender: F
    Alignment: CN
    Deity: none

    Str: 16 +3 (XXp.) Level: 3 XP: 5363
    Dex: 15 +2 (XXp.) BAB: +3 HP: 31 (3d10+6)
    Con: 14 +2 (XXp.) Grapple: +6 Dmg Red: XX/XXXX
    Int: 10 +0 (XXp.) Speed: 30' Spell Res: XX
    Wis: 8 -1 (XXp.) Init: +2 Spell Save: +X
    Cha: 12 +1 (XXp.) ACP: -2 Spell Fail: XX%

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +4 +1 +2 +X +X +X 17
    Touch: 12 Flatfooted: 14

    Base Mod Misc Total
    Fort: 3 +2 +5
    Ref: 1 +2 +3
    Will: 1 -1 +0

    Weapon Attack Damage Critical
    Short Sword +8/+6 1d6+3 19-20x2
    Short sword off hand +6 1d6+1 19-20x2
    Javelin +5 1d6+3 20x2
    XXXX +X XdXX+X XX-XXxX

    Languages: human

    Abilities: XXXX

    Feats: Two weapon fighting
    Weapon focus short sword
    Combat reflexes
    Quickdraw
    Two weapon defense

    Skill Points: 18 Max Ranks: 6/3
    Skills Ranks Mod Misc Total
    Craft (costuming) 5 +0 +5
    Intimidate 6 +1 +2* +7/+9*
    Perform (gladatorial) 6 +1 +2 ** +7/+9**
    Craft (armorsmithing) 1 +0 +1
    *When using intimidate to demoralise an opponent.
    **when performing with her masterwork shortswords

    Equipment: Cost Weight
    Chain Shirt (100gp) 25 lb

    2 Masterwork Short Swords (620) 6 lb
    Entertainers outfit (3gp) 3 lb
    Steel mirror (10gp) ½ lb
    10 Javelins (10gp) 20 lb
    Sword Ribbons (5gp) -
    Metalic Paints (2gp) -
    Wand of cure light wounds, 50 charges
    trail rations 10 days (5gp) 10 lb
    Ale, one gallon (2sp) 8 lb
    Total Weight: 72.5 lb Money: 400gp 8sp XXcp

    Lgt Med Hvy Lift Push
    Max Weight: 76 153 230 460 1150

    Age: 18
    Height: 6'01"
    Weight: 150lb
    Eyes: Blue
    Hair: Black
    Skin: tanned
    Last edited by Kahuna Burger; Wednesday, 10th May, 2006 at 03:33 PM. Reason: level up
    I understand, comprehend, get, grok, and see your point. I can take, handle, cope and deal with the way you run your game. The reasons I disagree with you and/or dislike your playstyle preference lie elsewhere…

  • #30
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    Acolyte (Lvl 2)

    Manzanita's Avatar

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    ø Ignore Manzanita

    Ignatious O'Reilly

    Code:
    Name: Ignatious O’Reilly
    Code:
    Class: Wizard (Divinor/Necromancy prohibited)/Loremaster
    Race: Halfling
    Size: Small
    Gender: male
    Alignment: Chaotic Good
    Deity: 
     
    Str: 8 -1 (2p.)         Level: 7/2	XP: 38,240 (45,000 for 10th)
    Dex: 16 +3 (6p.)        BAB: +4	     HP: 46 (9d4+18)
    Con: 14 +2 (6p.)        Grapple: -1	 Dmg Red: none
    Int: 21 +5 (16p.)       Speed: 20'	 Spell Res: none
    Wis: 8 -1 (0p.)         Init: +3	 Spell Save: ??
    Cha: 8 -1 (0p.)         ACP: -X	 Spell Fail: 0%
    +1 INT @4th & 8th levels.  +1 INT from eating special apple
    
     
    			Base  Armor  Shld  Dex  Size  Nat  Misc  Total
     
    Armor:.............10......+0.....+0...+3....+1....+0...+0......14
    Touch: 14			 Flatfooted: 11
     
    				 Base  Mod  Misc    Total
    Fort:....................................2   +2   +1    +5
    Ref:.....................................2   +3   +1   +6
    Will:....................................8   -1   +1   +8
    Add'n +2 save vs Fear(racial)
     
    Weapon				 Attack Damage	 Critical
    Light crossbow.................+9	 1d6+0	 19-20x2 80 feet
    Dagger(x2)(melee)..............+5	 1d3-1	 19-20x2
    Dagger (thrown)................+10	 1d3-1	 19-20x2, 10 feet 
    Ranged touch attack (spell)....+9       spell effect
     
    Languages: Common, Halfling, goblin, draconic, gnome, orc, ignan, giant
     
    Abilities: scribe scroll, summon familiar, Secret:  Weapon Trick, Lore (like Bardic Knowledge)+9
     
    Feats: extend spell, enlarge spell, craft magic arms and armor, Academy Graduate Mordrue's Lore
     
    Skill Points: 78	 Max Ranks: 12/6
    Skills				 Ranks Mod Misc Total
    Appraise.........................................1...+5..+6
    Craft (alchemy)...............................5  +5      +10
    Concentration.................................12  +2      +14
    Knowledge (arcane)............................12  +5  +2  +19
    Knowledge (the planes)........................7  +5      +12
    Knowledge (history)...........................10  +5      +15
    Knowledge (local)..............................5  +5      +10
    Knowledge (geography).........................5  +5      +10
    Knowledge (nature)............................2..+5......+7
    Knowledge (Nobility & Royalty)...............1..+5......+6
    Knowledge (dungeoneering).....................2..+5.......+7
    Knowledge (architecture & Engineering)........1..+5......+6
    Knowledge (religion)..........................1..+5......+6
    Spellcraft	..............................12  +5  +4  +21 
    Listen........................................0  -1  +2  +1 (+6 w/familiar)
    Climb.........................................0  -1 +2   +1
    Hide..........................................0  +3 +4   +7
    Speak Languages (Giant, Ignus)..............................2
    Spot..........................................0..-1..0..-1 (+1 w/familiar)
    Move silently.................................0  +3  +2  +5 
     
    Equipment:			  Weight
    Travelers outfit.................................0
    Backpack.........................................0.5
    waterskin........................................1
    [font=Courier New]signal whistle....................................0
    potion of CLW.....................................0.1
    2 potions of Cure Moderate Wounds............0.2
    spyglass, magnifying glass, hourglass, black ink and pen..2
    Rod of Lesser Empowerment........................5.0 lbs
    empty sack......................0.125
    2 days trail rations............................0.5
    2 pints oil	....................................2
    Spell component pouch.......................... 2.0
    Spellbook(x2).................................6.0
    dagger.........................................0.5
    
    [font=Courier New]Total Weight:19.8 lbs	 
     
    				 Lgt Med Hvy Lift Push
    Max Weight:			 20 40 60 120 300 
    
    Riding Pony "Toole"  light brown with white socks and star. 75 lbs light load; 150 medium
    riding saddle (25 lbs), bit & bridle(1 lb), saddlebags(8 lbs), magnifying glass
    (All a gift from Rupert)  
    In saddlebags:  bedroll(5 lbs), 4 days rations(4 lbs), 6 days horse feed(60 lbs), winter blanket (3 lbs), 2 quivers, each with 20 bolts, light crossbow(6 lbs) (4.9 gps subtracted from total)
    52 lbs; 112 lbs w/feed
    Iggy w/equipment weighs 55 lbs
     
    
    Age: 29
    Height: 3'
    Weight: 35 lb
    Eyes: Blue
    Hair: Curly Brown
    Skin: Tan


    Primary Spell book (100 pages written) (D=divination spell)
    0 level: All(17- excludes necromancy);
    Level 1: burning hands, charm person, color spray, Comprehend languages(D), disguise self, enlarge, expeditious retreat, feather fall, Identify(D), mage armor, magic missile, magic weapon, mount, protection from evil, shield (A), shocking grasp, silent image, summon monster I,true strike(D), unseen servent
    Level 2: alter self, detect thoughts(D), detect invisibility(D), glitterdust, invisibility, levitate, locate object(D), mirror image, Protection from arrows, Resist Energy(A), scorching ray
    Level 3: Clairaudience/Clairvoyance(D), Dispel Magic(A), Haste, Lightening Bolt, Stinking Cloud, Tongues(D), Water Breathing
    Level 4: Arcane Eye(D), Black Tentacles, Greater invisibility, Mnemonic Enhancer, Locate Creature (D)


    Backup spellbook (stored @Joe's): Magic Missile, Enlarge, Mage Armor, Shield, Color Spray, Mount, Burning Hands, Invisibility, and Mirror Image

    Second Spellbook (carried with him) (18 pages written)
    Level 1: Shield
    Level 3: Lightning Bolt
    Level 4: Stoneskin(A)
    Level 5: Telekinesis, Telepathic Bond(D)

    Standard Spells Prepared
    Level 0 (4+1 div/abj): detect magic(D), light(x2), message, ghost sound
    Level 1 (4+2 int+1 div/abj): True Strike(D), mage armor, color spray, protection from evil, magic missile(x3)
    Level 2 (4+1 int+1 div/abj): Detect thoughts(D), invisibility, levitate, mirror image, glitterdust, detect invisibility
    Level 3 (3+1 int+1 div/abj): Clairaudience/Clairvoyance, Haste, Dispel Magic(A), Stinking Cloud, Lightening bolt
    Level 4 (2+1 int+1 div/abj): Arcane Eye(D), Greater Invisibility, Stoneskin, Black Tentacles
    Level 5 (1+1int+1 div/abj): Telekinesis(x2), Telepathic Bond(D)

    Familiar: Kennedy. Bat (insect eating). AC 20 INT 9 HP 23. Speed 40 flying, 20 foot blindsense, low light vision, Alertness, Improved Evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with Bats

    Appearance: Iggy is a neatly dressed young Halfling, with the rosy health characteristic of his race. He has somewhat unruly curly hair, and bright blue eyes. He wears a Grey traveling cloak, trimmed with white, underwhich occationally flashes an array of rainbow colors. This is his robe, given upon his graduation from the Academy of the Chromatic Order in Medibaria. On his back he wears a backpack. A dagger is sheathed in his belt, another in his boot. He generally carries his crossbow, which has a leather strap circling his shoulder, so he can release it to cast spells.

    Background: Ignatious O'Reilly is the second son of a prosperous scribe and printer in Tharol, Medabaria. His eldest brother was destined to take over the family business. As the next in line, Iggy (as most call him) was allowed to pick a different profession. For him, this was a no-brainer. He had always been fascinated with magic, and, as several of his father's customers were wizards, he was able to gain entrance into the Prestigious Academy of the Chromatic Order. There he studied under Jarvys Dendril, among others.
    Immediately upon graduation, Iggy headed for the Red Dragon Inn to take up the adventuring career. He has his sights set on becoming a Loremaster, and wants to soak up as much experience and knowledge of the world as possible. Despite being bookish and shy, Iggy is brave and a loyal friend.

    His first mission involved a trip east to Fallon, where he and his companions were asked to find a magical key. They encountered a dopleganger and had some good elven food, but were untimately not needed, as the key was found by others. He has returned to the Red Dragon Inn with his friend Sara to find another worthy adventure.

    From there he was recruited by a treasure hunter named Rupert to follow a map he had found purporting to lead to an abandoned dragon lair. Iggy took this mission, risking a dangerous underwater tunnel and ended up fighting a small black dragon. It appears that this tiny dragon actually created the treasure map to lead adventurers into his maw. In any case, the team was successful and returned to the Inn much richer.

    As an added bonus, Iggy found that his old friend Sara was at the inn as well. Buoyed by her presense, Iggy set out on a mission for the road wardens to subdue a group of bandits which had been robbing merchants in the area. Despite the presence of 4 other arcanists, Iggy felt useful in helping plan the assault and casting some key spells. Fortunately his friend Sara emerged unscathed from the battlefront.

    Soon after returning to the Inn, they heard news of some Mermen in a lake over the mountains who wanted aid against a merrow. Setting forth with his friend Sara again, they had to overcome bad weather, bears and assassin vines to reach the lake. Having no way to contact the merfolk, the group then set about clearing out some monsters from the area. Here they fought some gargoyles, and Iggy realized he needed to focus more on combat spells. Going underwater, Iggy and his crew, including Charlarn, Zack and Ducane, fought some mutant fish. The merrow then informed them of some evil plot involving non-aquatic outsiders to poison the lake. Investigating, the group killed several merrows and a skrag, before being mysteriously transported out of the lake, with visions of some evil taking root in the lake and emanating throughout the region.


    Rewards
    01/28/04: 1900 experience from The Retrieval of Fallon's Key 2nd Level!

    04/25/04: 700 XP from The Retrieval of Fallon's Key part II.

    08/19/04: 200 XP from Dealing w/Hooligans

    06/03/05: 1375 XP from Treasure of Tierra Padre 3rd Level!

    08/02/05: 1313 XP from Attack on the Bandit Camp

    A Clash of Earth and Sea
    11/19/05: 1300 XP for defeating bear, assassin vine and time spent 4th Level!
    01/12/06: 1440 XPs gargoyles
    03/23/06: 1040 XPs for evil fish, more gargoyles
    04/26/06: 920 XPs for underwater merrow battle - 5th level!
    05/02/06: 400 XPs for defeating Skrag
    07/19/06: 925 XPs for big undersea battle
    08/07/06: 750 XPs for merrow/sorcerer battle
    09/09/06: 1500 XPs More merrows & sorcerers
    01/30/07: 3,768 XPs Time Spent, Merfolk negotiations and Pirate encounter - 6th level!
    02/18/07: 1543 XPs for killing Ogre Mage, destroying evil opal, foiling lich plot and time spent

    Heroes Must Rise Plot Post
    05/11/07: 2,950 XPs for time spent & Chasing off Gith Raiders. 7th Level!
    1225 XPs for Mine battle & time spent
    250 XP for managing dueregars
    1458 XPs for Gith fights and time spent
    09/28/07: 3,483 XPs for Stealing the Githyanki Ship, Magmin Battle (Avoided through use of Arcane Eye), Huge Fire Elemental, environmental hazards, time spent 8th level!
    10/26/07: 1600 XPs for Retriever & time spent.

    Seige in the Stonepike Mountains
    6600 XPs for blackscale lizardmen, harpies and time spent. Level 9!
    1600 XPs for time spent

    Treasure:
    Spellbook captured from enemy wizard.

    125 gps gained as reward in Retrieval of Fallon's Key

    Wand of water breathing. Initially 9 charges when given to Iggy's party in the small village during A Clash of Earth and Sea. 2 charges used on ititial descent into water. 1 charge used on second trip. 1 charge used when setting out to war with Mermen allies. 1 more spent to recharge after dispel magic. charge 6 used to bring Ducane's and Opale's dead bodies out to the mermen.

    Potion of cure moderate wounds taken from Gith raiders.

    Another potion of Cure Moderate wounds and a magic cloak taken from Gith

    Loot tracking
    At start of Treasure Tierra Padre: 105 gps
    2210.5 gps
    and gear purchased at half price from Rupert:
    spyglass, hourglass, scrolls of protection from evil and protection from arrows (450 gps)

    Purchased at market price: Arcane scrolls of feather fall, & unseen servent (50 gps)
    Potion of CLW (50 gps), pen & ink (8.1 gps)
    materials to add these spells to spellbook (feather fall, unseen servent, burning hands, mount, enlarge, magic missile, invisibility, mirror image) (1000 gps)
    remaining gps: 357.53
    From Bandit camp, add 237.5 gps + half interest in a wand of CLW w/Sara.
    Add spells copied from other's spellbooks: scorching ray, magic weapon, shocking grasp (400gps)
    Add 3073.6 gps
    Add spells from Opale's spellbook (11/07): Disguise self, resist energy, glitterdust, alter self, stinking cloud, dispel magic, greater invisibility, & black tenticles (2100 gps, 21 pages)
    Buy scrolls of sheild and lightening bolt, copy to spellbook (800)
    Sell extra spellbook (say 22 pages) for 1100 gps.
    Buy newspellbook & materials to copy 10 pages into spellbook (1015)
    Get 9000 gps for undertaking the rescue of Stonepike
    Buy Rod of Lesser Empowerment (9000 gps)
    Buy Pony, saddle & saddlebags(44 gps), & a week of pony feed & trail rations (3.85 gps)
    Revised total: 400.88 gps

    Level up Info:
    Spoiler:

    2nd level add:
    Identify, expeditious retreat

    3rd level add:
    detect thoughts, locate object
    Feat: enlarge spell
    +1 rank Spellcraft, knowledge (arcana) and 4 ranks knowledge (history)
    add spells to primary spellbook from secondary spellbook:
    +5 hps; +1 fort +1 ref saves

    4th level add:
    One wizard level (4)
    +1 BAB
    +1 Will save
    +1 INT
    +1d4+2 HPs (5)
    +6 skill ranks: concentration(2), spellcraft, Knowledge(arcana, history, geography)
    New spells: Detect invisibility, Levitate

    5th level add:
    One wizard Level (5)
    +1d4+2 hps (5)
    Wizard bonus feat: craft arms & armor
    +6 skill ranks: concentration, spellcraft, knowledge(history, nature, dungeoneering & arcana)
    New Spells: Clairaudience/clairvoyance, haste

    6th level add:
    Wizard (6)
    +1 BAB; +1 Fort, Ref & Will Saves
    +1d4+2 hps (5)
    6th level feat: Academy Graduate (Iggy was grandfathered & able to take this after 1st lvl)
    +6 skill ranks: concentration, spellcraft, knowledge (arcana, history, religion, architecture & engineering)
    New Spells: Water breathing, tongues

    7th level:
    Wizard (7)
    +1d4+2 hps (5)
    +6 skill ranks: concentration, spellcraft, Knowledge(history, arcana, geography, planes)
    Add Spells: Arcane Eye, Mnemonic Enhancer

    8th level:
    Loremaster(1)
    +1d4+2 HPs (5)
    +2 Will save
    +1 INT (to 20)
    +9 skill ranks (4 as loremaster, 5 from INT): appraise, concentration, spellcraft, Knowledge(local, arcana, Nobility & Royalty, planes), speak languages: Ignan, giant.
    Add Spells: Stoneskin, locate creature
    Add Loremaster ability: Weapon Trick: +1 on all attacks

    9th level:
    Loremaster(2)
    +1d4+2 HPs (5)
    +1 BAB
    +1 Will save
    +9 Skill Ranks:Spellcraft, Concentration, Knowledge: Geography(3), nature, dungeoneering, local, arcana
    Add spells(2): Telepathic Bond, telekinesis
    Add Feat: Mordrue's Lore
    Add Loremaster ability: Lore

    Mordrue's Lore [General]
    Prerequisite: Academy Graduate, Diviner or Abjurer, not barred from Divination or Abjuration, Int 15+
    Benefits:You may now select your specialist bonus spells from either Divination or Abjuration spells. You do not receive any additional bonus spells, however. Additionally, you may make any Knowledge check untrained.
    Last edited by Manzanita; Sunday, 26th October, 2008 at 08:01 PM.

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