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Tuesday, 26th August, 2003, 10:42 AM #21
Novice (Lvl 1)
Name: Zoe Clearwater Class: Paladin2 Race: Human Size: Medium Gender: Female Alignment: Lawful Good Deity: Hyrag Str: 14 +2 ( 6p.) Level: 3 XP: 3075 Dex: 12 +1 ( 4p.) BAB: +3 HP: 23 (1d10+0) Con: 10 ( 2p.) Grapple: +5 Dmg Red: - Int: 10 ( 2p.) Speed: 30' Spell Res: - Wis: 14 +2 ( 6p.) Init: +1 Spell Save: +2 Cha: 16 +3 (10p.) ACP: -2 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 17 Touch: 11 Flatfooted: 16 Base Mod Misc Total Fort: 3 +0 +3 +6 Ref: 1 +1 +3 +5 Will: 1 +2 +3 +6 Weapons: Attack Damage Critical Masterwork Bastard Sword +7 1d10+2 19-20x2 Bastard Sword +6 1d10+2 19-20x2 Languages: Common Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 9/day, Aura of Courage, Divine Health Feats: Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword (Human Bonus), Mounted Combat Skill Points: 18 Max Ranks: 6/3 Skills: Ranks Mod Misc Total Handle Animal 2 +3 +5 Heal 5 +2 +7 Knowledge Religion 5 +0 +5 Ride 6 +1 +7 Equipment: Cost Weight Charges Explorer's Outfit 0gp 0lb Silver Holy Symbol 25gp 1lb Masterwork Bastard Sword 335gp 6lb Chain Shirt 100gp 25lb Heavy Steel Shield 20gp 15lb Backpack 2gp 2lb -Potion of Cure Light Wounds 50gp 0lb -Potion of Bull's Strength 300gp 0lb -Wand of Cure Light Wounds 750gp 0lb 46 -Healer's Kit 50gp 1lb 10 -Whetstone 2cp 1lb -Flint and Steel 1gp 0lb -Torch x3 3cp 3lb -Sack x2 2sp 1lb -Winter Blanket 5sp 3lb -Bastard Sword 35gp 6lb Total Weight:64lb Money: 180gp 7sp 5cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 20 Height: 5'01" Weight: 109lb Eyes: Large Blue Hair: Long Blond Skin: Fair White
When outdoor, Zoe is wearing a sturdy adventurer's outfit, including a chain shirt. Her hair is gathered on the back of her head, covered by a helmet. A sword and shield are hanging on either side and a backback hangs over her shoulders. She still wears the silver chain with the miniature mace over her chain shirt.
Background: Zoe attended to the temple of Hyrag at a young age, learning his ways and ideas. Though the ideas of Hyrag came natural to her, she wasn't much interested in learning the rituals and methods that belong to a cleric. She wanted to know how to aid people very much, but not go through years of study. The clerics discovered that she still gained the favor of Hyrag despite her unwillingless to study for a cleric and called Armand, a paladin, to train her instead. Having her dull studies mostly replaced by swordfight and horseriding, Zoe was a lot more eager to learn and after a few years she possessed the full skills of a paladin.
1575 - Trek to the Vineyard - Uriel
1500 - A Merry Chase - Kahuna Burger
Related Info: Armand, medium to high level paladin with strong ties to the temple of Hyrag. Occasionally involved in training and initiating new paladins.
Last edited by Thels; Monday, 9th February, 2004 at 10:58 PM.
Tuesday, 26th August, 2003, 07:01 PM #22
Acolyte (Lvl 2)
Name: Katherine DeSylvia Class: bard2/ranger1 Race: half elf Size: medium Gender: female Alignment: true neutral Deity: none Str: 8 -1 ( 0p.) Level: 3 XP: 3492 Dex: 12 +1 ( 4p.) BAB: +2 HP: 19 Con: 12 +1 ( 4p.) Grapple: +1 Dmg Red: XX/XXXX Int: 14 +2 (6p.) Speed: 30' Spell Res: XX Wis: 14 +2 (6p.) Init: +1 Spell Save: +2/+3 Cha: 16 +3 (10p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +1 +0 +0 +0 14 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 5 +1 +6 Will: 3 +2 +5 Weapon Attack Damage Critical Shortbow +3 1d6 x3 Whip +1 1d3-1 x2 Languages: Common Elven (racial) Sylvan (bonus) Halfling (bonus) Gnome Orc Dwarven Goblin Draconic Giant Abilities: Low Light Vision Immunity to Sleep spells Elvish Blood Bardic Knowledge (+6 = +2 level, +2 int, +2 history synergy) Bardic Music 2/day Spells 3 0 level, 1 1st level/day Favored enemy humans +2 Wild Empathy +4 Bonus Feat: track Bard Spells known:0 Level Detect Magic Read Magic Prestidigitation Light Flare 1st level Charm Person Detect Secret Doors Feats: Investigator, negotiator Skill Points: 48 Max Ranks: 6/3 Skills Ranks Mod Misc Total Appraise 2 +2 +4 Bluff 5 +3 +8* Craft (caligraphy) 1 +2 +3 Decipher script 1 +2 +3 Diplomacy 4 +3 +8 +15 (+2 half elf, +2 negotiator, +2 bluff synergy, +2 sense motive synergy) Gather Info 5 +3 +4 +12 (+2 half elf, +2 investigator) Indimidate 0 +3 +2 +5 (+2 bluff synergy) Know(history) 5 +2 +7 Listen 1 +2 +1 +4* (+1 half elf) Perform(oratory) 4 +3 +7 Perform(singing) 1 +3 +4 Search 2 +2 +3 +7 (+1 half elf, +2 investigator) Sense Motive 6 +2 +2 +10* (+2 negotiator) Speak Language 6 +X +X Spot 2 +2 +1 +5* (+1 half elf) Survival 3 +2 +5* * +2 against humans Equipment: Cost Weight Equipment ( Weight) Explorers outfit (-) Entertainers outfit (4 lbs)* Scholar's outfit (6 lbs)* Pony (Nibbles) Saddlebags (8 lbs)* Studded leather armor (20 lbs) Wand Sheath (-) Whip (2 lbs) Shortbow (2 lb) 7 arrows (1 lb) 33 arrows (5 lbs)* Light crossbow (4 lbs)* 20 bolts (2 lbs)* Signet Ring (-) Parchment 20 sheets (-)* Paper 10 sheets (-)* Ink (-) colored inks (-)* Inkpens (-) wooden talisman (-) necklace (600 gp) (-)* 3 emeralds (300 gp) (-)* Wand of cure light woulds 17 charges (-) *carried by Nibbles when traveling Total Weight:25lb Money: 238gp XXsp XXcp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: XX Height: X'XX" Weight: XXXlb Eyes: brown Hair: black Skin: tanned
be in her late teens or early twenties in human terms. While her fine
features show her elven parentage, her hair is thick and black and her eyes
darker than most humans. She generally wears neat and practical clothing and
her only ornamentation is a signet ring on the first finger of her right
hand. The ring is of iron rather than gold and shows the tree motif of the
D'sylvans, (a small ‘royal’ family from a small kingdom wealthy in lumber
and tradition, but not much else), but the design is marred by a heavy
scratch. A keen observer will notice that the scratch lines up with light
scars tracing the knuckles of Katherine’s thumb and middle finger. She uses
the ring normally as her seal, and the imprint gives the impression of a
tree crossed by lightning. She also wears a small wooden talisman with an
oak tree on it.
Background: Katherine speaks many languages and prefers to converse
with friends and companions in their native tongues, especially when
learning about their homelands. She is unfailingly diplomatic and polite -
by the standards of politeness of those she is dealing with, that is. In
fact she sometimes finds herself apologizing for offending one acquaintance
when he overhears her being 'polite' to another. She is always willing to
help people out and spends her time in the tavern alternating between
telling stories, listening to rumors and acting as a scribe or translator
for those with less education than herself.
XP: slaves of the dragon, +1034
Last edited by Kahuna Burger; Tuesday, 6th December, 2005 at 11:58 PM.
Friday, 29th August, 2003, 01:46 AM #23
Novice (Lvl 1)
Male Elf Rogue 1st lvl
Str 10 ..pts 2
Dex 17 ..pts 8 (+2 Racial)
Con 12 ..pts 6 (-2 racial)
Int 16 ..pts 10
Wis 10 ..pts 2
Cha 10 ..pts 2
Hit Points 7
AC 15, Touch 13, Flat 12
Speed 30 (base 30, load 10/33, Leather Armor)
Fort +1, Ref +5, Will +0 (+2 vs echantment)
+0 Melee, Rapier, 1d6, 18-20/x2 (3lb 10gp)
+0 Melee, Dagger, 1d4, 19-20/x2 (1lb 2gp)
+3 Ranged, Dagger 1d4, 19-20/x2, Range 10' (1lb 2gp)
+3 Ranged Longbow Range 80', 1d8, 20/x3 (2lb 30gp)
Medium Size, 5'4" tall, 135 wt, 125 yrs old
Black hair, green eyes, pale skin color
Speaks Common, Elvish, Giant and Orc
+4 Bluff (4)
+6 Decipher Script (4)
+6 Disable Device (4)
+4 Gather Info (4)
+7 Hide (4)
+6 Listen (4 +2 racial))
+7 Move Silently (4)
+6 Open Lock (4)
+6 Spot (4 +2 racial)
+7 Tumble (4)
+8 Search (4 +2 racial))
Dodge (+1 AC v. one opponent)
Immune to sleep
+2 to enchantment saves
Free longsword, rapier, longbow, and shortbow proficiency
+2 to listen, spot and search
Automatic check when within 5' of secret or concealed doors
Sneak Attack +1d6
Llolian is bored with life in the Elven realms. None of the traditional pursuits of his people interest him. He lacks the discipline for studying the arcane arts, and lacks the innate talent to be a sorcere. The thought of spending his life mastering the longsword and longbow of the Elven fighters bores him to tears, as does dedicating himself to self-improvement or the service of a deity.
So. Llolian has left the safety of home to explore the world around him.
Llolian is cheerful and enjoys taking risks. He gets more pleasure from tricking someone, either in combat or otherwise, than from winning through sheer strength or perseverence. However, he easily grows bored with repetitive tasks.
An average-looking elf, he has dark hair and green eyes, He favors dark clothes that fade into the surroundings.
Leather armor (worn, 25wt) 5gp
Traveler's outfit (worn, 2wt) -gp
Sword, Rapier (belt left, 2wt) 20gp
Dagger (belt right, 1wt) 2gp
Dagger (boot, 1wt) 2gp
Longbow (right shoulder, 3wt) 75 gp
Backpack (center back, 2wt) 2gp
Waterskin- water (backpack, 4wt) 1gp
Trail Rations- 4 days (backpack, 4wt) 2gp
Flint and steel (backpack) 1 gp
Waterskin (backpack 4wt) 1gp
Arrows(20) (Quiver, 2wt) 1gp
Pouch (rt. belt, .5wt) 5 gp
Thieves Tools (boot, 1wt) 30 gp
Coins - 33gp (Pouch, 2.2wt
Last edited by Snipehunt; Friday, 5th December, 2003 at 01:56 AM.
Saturday, 30th August, 2003, 11:18 PM #24
Jaan Saaresar of Osilia, Servant of Verdante.Code:
Name: Jaan Saaresar of Osilia, Servant of the Greenman. Class: Paladin Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: The Greenman (Verdante) Str: 12 +1 ( 4p.) Level: 3 XP: 3,875 Dex: 15 +2 ( 8p.) BAB: +3 HP: 28/28 (3d10+3) Con: 12 +1 ( 4p.) Grapple: +4 Dmg Red: -/- Int: 10 +0 ( 2p.) Speed: 30' Spell Res: -- Wis: 14 +2 ( 6p.) Init: +2 Spell Save: +0 Cha: 14 +2 ( 6p.) ACP: -1 Spell Fail: --% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +2 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 3 +1 +2 +6 Ref: 1 +2 +2 +5 Will: 1 +2 +2 +5 Weapon Attack Damage Critical mw Heavy Mace +5 1d8+1 20x2 Light Mace +4 1d6+1 20x2 Daggar +4 1d4+1 19x2 Light Crossbow +4 1d8 19x2 Languages: Common, Giant. Abilities: Human Traits Aura of Good (Ex): The power the is equal to her paladin level. Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. Smite Evil (Su): Add Cha bonus to attack, level to dam. Divine Grace (Su): Add +2 bonus to all saves. Lay on Hands (Su): Heal Level*Cha bonus per day. This day 0 used. Aura of courage (Su): Allies get +4 morale bonus against fear effects Divine health (Ex): Immune to Disease. Feats: Dodge Two Weapon Fighting Two Weapon Defence (+1 shield bonus to AC) Skill Points: 12+(3*2)=18 Max Ranks: 6/3 Skills Ranks Mod Misc Concentration +1 0 +1 Diplomacy +6 4 +2 Handle Animal +3 1 +2 Heal +4 2 +2 K/nobility & royalty +2 2 +0 K/religion +2 2 +0 Ride +5 3 +2 Sense Motive +6 4 +2 Equipment: Cost Weight mw Heavy mace 312 gp 8 lb Light mace 5 gp 4 lb Daggar x2 2 gp 1 lb Light crossbow 35 gp 4 lb * 10 bolts 1 gp 1 lb Studded armour 25 gp 20 lb Holy Symbol -- gp -- lb Pouch * P/CLW 50 gp -- lb * P/ Shield of faith 50 gp -- lb * 100 Gold pieces 100 gp -- lb * Flint and Steel 1 gp -- lb * Healers Kit 50 gp 1 lb Backpack * 250 gold pieces 250 gp -- lb * Sunrod x2 4 gp 2 lb * Thunderstone 30 gp 1 lb * Writing set 10 gp -- lb * 50 ft. silk rope 10 gp 5 lb * Waterskin 1 gp 4 lb Total Wealth & Weight: 699 gp 49 lb Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650
Weight: 120 lb
Appearance: A little over average height and weight and dressed in unassuming clothes of dark, muted colours, its the twin maces more than anything else that marks him out as a fighter of sorts. Once his hair was worn neatly cropped. Its now grown out, worn long, and held out of his grey eyes by a broad swatch of cloth tied around his head.
Background: The 3th son of the 2nd son of a minor northern noble house. His people are largely seafarers and farmers, although as a noble, he learned nothing of these things to his regret. Jaan is a quitely devout person. So, with almost no chance of inheriting but little interest in being a priest, he joined the Holy Guardians of the Church of Verdante; The Greenman as he is called where Jaan comes from.
One of the main tenets in the ancient faith of his people was that there exists a force, a life-giving power, in all living and non-living natural phenomena. Important religious activities were led by wise men or witches, persons with experience and a superior knowledge of nature. All of nature was perceived as being a living and spirited whole.
It was an old Ranger of the Church who opened his eyes to the possibility of two weapons by gioving him a good drubbing with just two sticks. After some months of trial, Jaan settled on two light maces, each 3 ft in length, slightly balanced, with a iron sleave forming the head. After his experience in the forests looking for Rivenblight's castaway, he added heavy mace to his arsenal.
While Jaan developed as a soldier, he found that politics was a way of life in the Church, particularly in peacetime, and he wasn't suited to it. Eventually, having found himself in trouble once too many times, he requested permission to travel and a few weeks later saw him setting forth for a place he had heard some of the old travellers talking about, The Red Dragon Inn.
THE STORY UNFOLDS
The Tower of Koltifineous
Short and Sweet
Last edited by doghead; Saturday, 5th August, 2006 at 05:23 AM. Reason: Updated HP
Sunday, 31st August, 2003, 03:46 AM #25
Acolyte (Lvl 2)
Dylan Pontius - Male Human Bard 1; CR 1; Medium-size humanoid; HD 1d6+1; HP 7; Init +7 (+3 Dex, +4 Imp Init); Spd 30ft; AC 13 (touch 13, flat-footed 10); Atk +3 Melee (1d6 18-20/x2, rapier) or +3 Ranged (1d4 19-20/x2, dagger); SA Bardic Knowledge (+1), Bardic Music (1/day; Countersong, Fascinate, Inspire Courage +1); SQ Bonus feat at 1st level, +4 Skill points at 1st level, +1 Skill point at all levels after; AL CN; SV Fort +1, Ref +5, Will +2; Str 10 Dex 16 Con 12 Int 10 Wis 10 Cha 16.
Skills: Perform (Vocal) +7, Decipher Script +4, Balance +8, Bluff +7, Swim +4, Tumble +7, Sleight of Hand +7.
Feats: Improved Initative, Weapon Finesse (Rapier).
Spells Per Day: 0/0; known 0th - Detect Magic, Message, Read Magic, Know Direction.
Posessions: Rapier, dagger (5), Delanor's Grace (+1 to Balance checks), hemp rope (50ft), 34gp.
Appearance - Standing at a moderate height, Dylan is far from moderate. He is built quite well, though lean and wiry. His long, black hair tumbles in tangles over his deep crimson tunic, laced near the neck with green cord. Close-fitting brown trousers tucked into large, black leather boots round out his looks - a rapier buckled at his side. Dylan constantly has the smell of a salt spray about him.
Background - Originally a student at the College of Nobius, Dylan decided that the life of a scholar is not the life for him. Taking his knowledge of music with him, he signed on with the first available ship, and the sea life has been his ever since. After a brush with death, in which he rode a sinking ship down to shore (which is where Delanor's Grace comes in, a gold coin in his pocket which he has since punched a hole in, and affixed about his neck), he has returned to the mainland - shaken, but still as fiery as ever.
Last edited by dave_o; Sunday, 31st August, 2003 at 05:59 PM.
Monday, 1st September, 2003, 06:34 PM #26
Thaumaturgist (Lvl 9)
Human Druid (CN)
Age 28 H 6’6” W Hair:Bald, Eyes:Brown Skinark
Tall and dark, handsome and covered in intricate tatoo designs Tamatea is from the distant Islands of Hawaiki, a civilisation of tropical island spread out across the open sea. A curious and adventurous man from childhood, Tamatea always pushed to see what was over the horizon and it was thus that he left the security of his homelands to take up the life of an explorer and adventurer. Travelling with the famed Navigator Hiro he eventually arrived on the continent and has now made his way across country to Enworld
HP 10 AC 14 Touch 12 Init 6 (feat) Spd 30
Fort 4 Refx 2 Will 5
Bab 0 Melee Spear +1 (1d8) Ranged Sling +2 (1d4) Grap +1 (1d3)
STR 12 (1) DEX 14 (2) CON 14 (2) INT 12 (1) WIS 16 (3) CHA 8 (-1)
Language: Common, Druidic, Sylvan
Abilities & Feats
Animal companion:Eagle 1 Link+4, share spells
Spontaneous summoning, Nature sense, wild empathy +0
Improved Initiative, Track
Concentration 3/1+2, Handle Animal 3/4-1, Heal 6/3+3, Knowledge (nature) 5/2+1+2*, Listen 7/4+3, Spellcraft (1), Spot 7/4+3, Survival 8/3+3+2*
Craft (1), Diplomacy (-1), Profession (3), Ride (2), Swim (1).
O Create Water, Cure Minor Wounds,
1 Charm Animals,
Bonus Spells: Entangle, Soften Earth and Stone, Summon Natures Ally III
Weapons: Spear (1d8 x3 20ft), Sling (1d4 x2 50ft), 30 bullets
Armour Leather AC +2 Dex +6
Other: backpack, bedroll, winter blanket, Fishing net, Grappling Hook and 50ft hemp rope, Hooded Lamp, 3 days rations, waterskin,
Heru the Eagle
HP 9 Spd 10/80 fly (average)
Fort 3 Refx 4 Will 2
Init+2, AC 14/13/12, Bab 0/-4
Talons +3 (1d4) Bite – 2 (1d4)
Lowlight Vision, Weapon Finese (Talons)
Listen +2 Spot +14
Thursday, 4th September, 2003, 04:27 PM #27
Lawful Evil Gray Elf Wizard 1
Str 6 
Dex 16 
Con 10 
Int 20 
Wis 10 
Cha 10 
Height: 5' 9"
Weight: 133 lbs.
BSB: +0 / +0 / +2
Light Crossbow +3
[+0 (BAB) +3 (Dex)]
[+0 (BAB) -2 (Str) - 4 (Prof)]
Light Crossbow: 1d8
[10 (Base) + 3 (Dex)]
[4 + 0 (Con)]
Saves: +0 / +3 / +2
[BSB + X (Stat)]
Speed: 30 ft.
[+3 (Dex) + 4 (II)]
1 Improved Initiative
1 Scribe Scroll
Craft (Weaponsmithing) +9 [4 (Ranks) + 5 (Int)]
Concentration +4 [4 (Ranks) + 0 (Con)]
Decipher Script +9 [4 (Ranks) + 5 (Int)]
Spellcraft +9 [4 (Ranks) + 5 (Int)]
Knowledge (Arcana) +9 [4 (Ranks) + 5 (Int)]
Knowledge (History) +6 [1 (Ranks) + 5 (Int)]
Knowledge (Religion) +6 [1 (Ranks) + 5 (Int)]
Knowledge (The Planes) +6 [1 (Ranks) + 5 (Int)]
Listen +2 [0 (Ranks) + 2 (Racial)]
Search +9 [2 (Ranks) + 5 (Int) + 2 (Racial)]
Sleight of Hand +3 [1/2 (Ranks) + 3 (Dex)]
Spot +2 [0 (Ranks) + 2 (Racial)]
Spells: 3 / 3
DC: 15 + Spell Level
Light, Detect Magic, Read Magic
Sleep, Sleep, Spiderclimb
Immunity to Magic Sleep effects
+2 Racial bonus on saves vs. Enchantment effects
Martial Weapon Proficiency (Longsword, Rapier, (Composite) Longbow, (Composite) Shortbow)
+2 Racial bonus on Listen, Search, Spot
Favored Class: Wizard
Light Crossbow (35)
Artisans Tools (5)
Chalk x10 (.1)
Feed x6 (.3)
Flint and Steel x2 (2)
Scroll Case x2 (2)
Signet Ring (2)
Spell Component pouch (5)
5 Trail Rations (1.5)
2 Waterskins (2)
Cash: 3 GP
Ray of Frost
Touch of Fatigue
Last edited by Janos Audron; Monday, 6th October, 2003 at 12:54 AM.
Thursday, 4th September, 2003, 05:17 PM #28
Acolyte (Lvl 2)
Name: Rogier Goodwill Class: Paladin of Hyrag 2 Race: Human Size: M Gender: M Alignment: LG Deity: Hyrag Str: 14 +2 (06p.) Level: 2 XP: 2650 Dex: 12 +1 (04p.) BAB: +2 HP: 21 (2d10+4) Con: 14 +2 (06p.) Grapple: +4 Dmg Red: - Int: 10 +0 (02p.) Speed: 20' Spell Res: - Wis: 14 +2 (06p.) Init: +1 Spell Save: - Cha: 14 +2 (06p.) ACP: -X Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 +X +X +X 17 Touch: 11 Flatfooted: 16 Base Mod Misc Total Fort: 3 +2 +2 +7 Ref: 0 +1 +2 +3 Will: 0 +2 +2 +4 Weapon Attack Damage Critical Battleaxe +4 1d8+2 x3 Lance +4 1d8+3 x3 Longbow +3 1d8 x3 Languages: Common Abilities: 1. Smite Evil 1/day 1. Detect Evil 1. Aura of Good 2. Lay on Hands (4hp/day) 2. Divine Grace Feats: 1. Mounted Combat 1. Ride By Attack Skill Points: 15 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total 1. Ride 5 +1 +6 2. Knwl(Rel) 5 +0 +5 3. Diplomacy 3 +2 +5 4. Sense Motive 2 +2 +4 Equipment: Cost Weight Battleaxe (10gp, 6lb) Lance (10gp, 10lb) Longbow (75gp, 3lb) -Arrows(20) (1gp, 3lb) Scale Mail (50gp, 30lb) Heavy Steel Shield (20gp, 15lb) Backpack (2gp, 2lb) Bedroll (1sp, 5lb) Winter Blanket (5sp, 3lb) Flint&Steel (1gp) Silver Holy Symbol (25gp) Flask Holy Water (25gp, 1lb) Rope, Hemp 150ft (3gp, 30lb) Grappling Hook (1gp, 4lb) Sealing Wax (1gp, 1lb) Signet Ring (5gp) Waterskin (1gp, 4lb) Torch (1cp, 1lb) 3x Sunrod (6gp, 3lb) 4x Candle (4cp) Small Steel Mirror (10gp, .5lb) Hooded Lantern (7gp, 2lb) Trail Rations 6day (3gp, 6lb) Total Weight:133.5lb Money: 144gp 3sp 5cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 21 Height: 5'3" Weight: 145lb Eyes: Blue Hair: Dark Blonde Skin: Tanned
Took part of the Retrieval of Fallon's Key [2600xp]
Last edited by Gurdjieff; Saturday, 28th August, 2004 at 12:02 AM.
Saturday, 6th September, 2003, 12:22 AM #29
Acolyte (Lvl 2)
Name: sara Class: fighter 4/rogue 1 Race: human Size: med Gender: F Alignment: CN Deity: none Str: 16 +3 (XXp.) Level: 5 XP: 10,463 Dex: 16 +3 (XXp.) BAB: +4 HP: 46 (4d10+1d6+10) Con: 14 +2 (XXp.) Grapple: +7 Dmg Red: XX/XXXX Int: 10 +0 (XXp.) Speed: 30' Spell Res: XX Wis: 8 -1 (XXp.) Init: +3 Spell Save: +X Cha: 12 +1 (XXp.) ACP: -1 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +3 +X +X +X 19 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 4 +2 +6 Ref: 3 +3 +6 Will: 1 -1 +0 Weapon Attack Damage Critical Short Sword +9/+7 1d6+5 19-20x2 Short sword off hand +7 1d6+3 19-20x2 Javelin +7 1d6+3 20x2 XXXX +X XdXX+X XX-XXxX Languages: human Abilities: Sneak attack +1d6 Feats: Two weapon fighting Weapon focus short sword Combat reflexes Quickdraw Two weapon defense Weapon Specialization short sword Skill Points: 30 Max Ranks: 8/4 Skills Ranks Mod Misc Total Craft (costuming) 5 +0 +5 Intimidate 8 +1 +2* +9/+11* Perform (gladatorial) 8 +1 +2 ** +9/+11** Craft (armorsmithing) 2 +0 +2 Tumble 5 +3 -1 +7 Use Magic Device 2 +1 +3 *When using intimidate to demoralise an opponent. **when performing with her masterwork shortswords Equipment: Cost Weight Chain Shirt (100gp) 25 lb (on iggy's pony) Mithrel brestplate (on loan) 2 Masterwork Short Swords (620) 6 lb Entertainers outfit (3gp) 3 lb Steel mirror (10gp) ½ lb 10 Javelins (10gp) 20 lb Sword Ribbons (5gp) - Metalic Paints (2gp) - trail rations 5 days (5gp) 5 lb Total Weight: 65 lb Money: 400gp 8sp XXcp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 18 Height: 6'01" Weight: 150lb Eyes: Blue Hair: Black Skin: tanned
Level 4 sara:Spoiler:
1313 xp for attack on the bandit camp
1300 xp for earth and sea first 2 fights.
3rd level sara :Spoiler:
Last edited by Kahuna Burger; Wednesday, 10th May, 2006 at 03:33 PM. Reason: level up
Saturday, 6th September, 2003, 01:39 AM #30
Acolyte (Lvl 2)
Name: Ignatious O’ReillyCode:
Class: Wizard (Divinor/Necromancy prohibited)/Loremaster Race: Halfling Size: Small Gender: male Alignment: Chaotic Good Deity: Str: 8 -1 (2p.) Level: 7/2 XP: 38,240 (45,000 for 10th) Dex: 16 +3 (6p.) BAB: +4 HP: 46 (9d4+18) Con: 14 +2 (6p.) Grapple: -1 Dmg Red: none Int: 21 +5 (16p.) Speed: 20' Spell Res: none Wis: 8 -1 (0p.) Init: +3 Spell Save: ?? Cha: 8 -1 (0p.) ACP: -X Spell Fail: 0% +1 INT @4th & 8th levels. +1 INT from eating special apple Base Armor Shld Dex Size Nat Misc Total Armor:.............10......+0.....+0...+3....+1....+0...+0......14 Touch: 14 Flatfooted: 11 Base Mod Misc Total Fort:....................................2 +2 +1 +5 Ref:.....................................2 +3 +1 +6 Will:....................................8 -1 +1 +8 Add'n +2 save vs Fear(racial) Weapon Attack Damage Critical Light crossbow.................+9 1d6+0 19-20x2 80 feet Dagger(x2)(melee)..............+5 1d3-1 19-20x2 Dagger (thrown)................+10 1d3-1 19-20x2, 10 feet Ranged touch attack (spell)....+9 spell effect Languages: Common, Halfling, goblin, draconic, gnome, orc, ignan, giant Abilities: scribe scroll, summon familiar, Secret: Weapon Trick, Lore (like Bardic Knowledge)+9 Feats: extend spell, enlarge spell, craft magic arms and armor, Academy Graduate Mordrue's Lore Skill Points: 78 Max Ranks: 12/6 Skills Ranks Mod Misc Total Appraise.........................................1...+5..+6 Craft (alchemy)...............................5 +5 +10 Concentration.................................12 +2 +14 Knowledge (arcane)............................12 +5 +2 +19 Knowledge (the planes)........................7 +5 +12 Knowledge (history)...........................10 +5 +15 Knowledge (local)..............................5 +5 +10 Knowledge (geography).........................5 +5 +10 Knowledge (nature)............................2..+5......+7 Knowledge (Nobility & Royalty)...............1..+5......+6 Knowledge (dungeoneering).....................2..+5.......+7 Knowledge (architecture & Engineering)........1..+5......+6 Knowledge (religion)..........................1..+5......+6 Spellcraft ..............................12 +5 +4 +21 Listen........................................0 -1 +2 +1 (+6 w/familiar) Climb.........................................0 -1 +2 +1 Hide..........................................0 +3 +4 +7 Speak Languages (Giant, Ignus)..............................2 Spot..........................................0..-1..0..-1 (+1 w/familiar) Move silently.................................0 +3 +2 +5 Equipment: Weight Travelers outfit.................................0 Backpack.........................................0.5 waterskin........................................1 [font=Courier New]signal whistle....................................0 potion of CLW.....................................0.1 2 potions of Cure Moderate Wounds............0.2 spyglass, magnifying glass, hourglass, black ink and pen..2 Rod of Lesser Empowerment........................5.0 lbs empty sack......................0.125 2 days trail rations............................0.5 2 pints oil ....................................2 Spell component pouch.......................... 2.0 Spellbook(x2).................................6.0 dagger.........................................0.5 [font=Courier New]Total Weight:19.8 lbs Lgt Med Hvy Lift Push Max Weight: 20 40 60 120 300 Riding Pony "Toole" light brown with white socks and star. 75 lbs light load; 150 medium riding saddle (25 lbs), bit & bridle(1 lb), saddlebags(8 lbs), magnifying glass (All a gift from Rupert) In saddlebags: bedroll(5 lbs), 4 days rations(4 lbs), 6 days horse feed(60 lbs), winter blanket (3 lbs), 2 quivers, each with 20 bolts, light crossbow(6 lbs) (4.9 gps subtracted from total) 52 lbs; 112 lbs w/feed Iggy w/equipment weighs 55 lbs Age: 29 Height: 3' Weight: 35 lb Eyes: Blue Hair: Curly Brown Skin: Tan
Primary Spell book (100 pages written) (D=divination spell)
0 level: All(17- excludes necromancy);
Level 1: burning hands, charm person, color spray, Comprehend languages(D), disguise self, enlarge, expeditious retreat, feather fall, Identify(D), mage armor, magic missile, magic weapon, mount, protection from evil, shield (A), shocking grasp, silent image, summon monster I,true strike(D), unseen servent
Level 2: alter self, detect thoughts(D), detect invisibility(D), glitterdust, invisibility, levitate, locate object(D), mirror image, Protection from arrows, Resist Energy(A), scorching ray
Level 3: Clairaudience/Clairvoyance(D), Dispel Magic(A), Haste, Lightening Bolt, Stinking Cloud, Tongues(D), Water Breathing
Level 4: Arcane Eye(D), Black Tentacles, Greater invisibility, Mnemonic Enhancer, Locate Creature (D)
Backup spellbook (stored @Joe's): Magic Missile, Enlarge, Mage Armor, Shield, Color Spray, Mount, Burning Hands, Invisibility, and Mirror Image
Second Spellbook (carried with him) (18 pages written)
Level 1: Shield
Level 3: Lightning Bolt
Level 4: Stoneskin(A)
Level 5: Telekinesis, Telepathic Bond(D)
Standard Spells Prepared
Level 0 (4+1 div/abj): detect magic(D), light(x2), message, ghost sound
Level 1 (4+2 int+1 div/abj): True Strike(D), mage armor, color spray, protection from evil, magic missile(x3)
Level 2 (4+1 int+1 div/abj): Detect thoughts(D), invisibility, levitate, mirror image, glitterdust, detect invisibility
Level 3 (3+1 int+1 div/abj): Clairaudience/Clairvoyance, Haste, Dispel Magic(A), Stinking Cloud, Lightening bolt
Level 4 (2+1 int+1 div/abj): Arcane Eye(D), Greater Invisibility, Stoneskin, Black Tentacles
Level 5 (1+1int+1 div/abj): Telekinesis(x2), Telepathic Bond(D)
Familiar: Kennedy. Bat (insect eating). AC 20 INT 9 HP 23. Speed 40 flying, 20 foot blindsense, low light vision, Alertness, Improved Evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with Bats
Appearance: Iggy is a neatly dressed young Halfling, with the rosy health characteristic of his race. He has somewhat unruly curly hair, and bright blue eyes. He wears a Grey traveling cloak, trimmed with white, underwhich occationally flashes an array of rainbow colors. This is his robe, given upon his graduation from the Academy of the Chromatic Order in Medibaria. On his back he wears a backpack. A dagger is sheathed in his belt, another in his boot. He generally carries his crossbow, which has a leather strap circling his shoulder, so he can release it to cast spells.
Background: Ignatious O'Reilly is the second son of a prosperous scribe and printer in Tharol, Medabaria. His eldest brother was destined to take over the family business. As the next in line, Iggy (as most call him) was allowed to pick a different profession. For him, this was a no-brainer. He had always been fascinated with magic, and, as several of his father's customers were wizards, he was able to gain entrance into the Prestigious Academy of the Chromatic Order. There he studied under Jarvys Dendril, among others.
Immediately upon graduation, Iggy headed for the Red Dragon Inn to take up the adventuring career. He has his sights set on becoming a Loremaster, and wants to soak up as much experience and knowledge of the world as possible. Despite being bookish and shy, Iggy is brave and a loyal friend.
His first mission involved a trip east to Fallon, where he and his companions were asked to find a magical key. They encountered a dopleganger and had some good elven food, but were untimately not needed, as the key was found by others. He has returned to the Red Dragon Inn with his friend Sara to find another worthy adventure.
From there he was recruited by a treasure hunter named Rupert to follow a map he had found purporting to lead to an abandoned dragon lair. Iggy took this mission, risking a dangerous underwater tunnel and ended up fighting a small black dragon. It appears that this tiny dragon actually created the treasure map to lead adventurers into his maw. In any case, the team was successful and returned to the Inn much richer.
As an added bonus, Iggy found that his old friend Sara was at the inn as well. Buoyed by her presense, Iggy set out on a mission for the road wardens to subdue a group of bandits which had been robbing merchants in the area. Despite the presence of 4 other arcanists, Iggy felt useful in helping plan the assault and casting some key spells. Fortunately his friend Sara emerged unscathed from the battlefront.
Soon after returning to the Inn, they heard news of some Mermen in a lake over the mountains who wanted aid against a merrow. Setting forth with his friend Sara again, they had to overcome bad weather, bears and assassin vines to reach the lake. Having no way to contact the merfolk, the group then set about clearing out some monsters from the area. Here they fought some gargoyles, and Iggy realized he needed to focus more on combat spells. Going underwater, Iggy and his crew, including Charlarn, Zack and Ducane, fought some mutant fish. The merrow then informed them of some evil plot involving non-aquatic outsiders to poison the lake. Investigating, the group killed several merrows and a skrag, before being mysteriously transported out of the lake, with visions of some evil taking root in the lake and emanating throughout the region.
01/28/04: 1900 experience from The Retrieval of Fallon's Key 2nd Level!
04/25/04: 700 XP from The Retrieval of Fallon's Key part II.
08/19/04: 200 XP from Dealing w/Hooligans
06/03/05: 1375 XP from Treasure of Tierra Padre 3rd Level!
08/02/05: 1313 XP from Attack on the Bandit Camp
A Clash of Earth and Sea
11/19/05: 1300 XP for defeating bear, assassin vine and time spent 4th Level!
01/12/06: 1440 XPs gargoyles
03/23/06: 1040 XPs for evil fish, more gargoyles
04/26/06: 920 XPs for underwater merrow battle - 5th level!
05/02/06: 400 XPs for defeating Skrag
07/19/06: 925 XPs for big undersea battle
08/07/06: 750 XPs for merrow/sorcerer battle
09/09/06: 1500 XPs More merrows & sorcerers
01/30/07: 3,768 XPs Time Spent, Merfolk negotiations and Pirate encounter - 6th level!
02/18/07: 1543 XPs for killing Ogre Mage, destroying evil opal, foiling lich plot and time spent
Heroes Must Rise Plot Post
05/11/07: 2,950 XPs for time spent & Chasing off Gith Raiders. 7th Level!
1225 XPs for Mine battle & time spent
250 XP for managing dueregars
1458 XPs for Gith fights and time spent
09/28/07: 3,483 XPs for Stealing the Githyanki Ship, Magmin Battle (Avoided through use of Arcane Eye), Huge Fire Elemental, environmental hazards, time spent 8th level!
10/26/07: 1600 XPs for Retriever & time spent.
Seige in the Stonepike Mountains
6600 XPs for blackscale lizardmen, harpies and time spent. Level 9!
1600 XPs for time spent
Spellbook captured from enemy wizard.
125 gps gained as reward in Retrieval of Fallon's Key
Wand of water breathing. Initially 9 charges when given to Iggy's party in the small village during A Clash of Earth and Sea. 2 charges used on ititial descent into water. 1 charge used on second trip. 1 charge used when setting out to war with Mermen allies. 1 more spent to recharge after dispel magic. charge 6 used to bring Ducane's and Opale's dead bodies out to the mermen.
Potion of cure moderate wounds taken from Gith raiders.
Another potion of Cure Moderate wounds and a magic cloak taken from Gith
At start of Treasure Tierra Padre: 105 gps
and gear purchased at half price from Rupert:
spyglass, hourglass, scrolls of protection from evil and protection from arrows (450 gps)
Purchased at market price: Arcane scrolls of feather fall, & unseen servent (50 gps)
Potion of CLW (50 gps), pen & ink (8.1 gps)
materials to add these spells to spellbook (feather fall, unseen servent, burning hands, mount, enlarge, magic missile, invisibility, mirror image) (1000 gps)
remaining gps: 357.53
From Bandit camp, add 237.5 gps + half interest in a wand of CLW w/Sara.
Add spells copied from other's spellbooks: scorching ray, magic weapon, shocking grasp (400gps)
Add 3073.6 gps
Add spells from Opale's spellbook (11/07): Disguise self, resist energy, glitterdust, alter self, stinking cloud, dispel magic, greater invisibility, & black tenticles (2100 gps, 21 pages)
Buy scrolls of sheild and lightening bolt, copy to spellbook (800)
Sell extra spellbook (say 22 pages) for 1100 gps.
Buy newspellbook & materials to copy 10 pages into spellbook (1015)
Get 9000 gps for undertaking the rescue of Stonepike
Buy Rod of Lesser Empowerment (9000 gps)
Buy Pony, saddle & saddlebags(44 gps), & a week of pony feed & trail rations (3.85 gps)
Revised total: 400.88 gps
Level up Info:Spoiler:
Last edited by Manzanita; Sunday, 26th October, 2008 at 08:01 PM.
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