(Record) Official Character Thread - Page 30




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  1. #291

    Cindria Thalonin

    Code:
    Name: Cindria Thalonen
    Class: Wizard
    Race: Human
    Size: Med
    Gender: Female
    Alignment: LN
    Deity: Gliran
    
    Str:  8 -1 ( 0p.)     Level: 1        XP: 0
    Dex: 14 +2 ( 6p.)     BAB: +0         HP: 9 (1d4+2+3)
    Con: 14 +2 ( 6p.)     Grapple: -1     Dmg Red: XX/XXXX
    Int: 18 +4 (16p.)     Speed: 30'      Spell Res: XX
    Wis: 10 +0 ( 2p.)     Init: +2        Spell Save: +X
    Cha:  8 -1 ( 0p.)     ACP: -X         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      2    +0          +2
    
    Weapon                  Attack   Damage     Critical
    Lt Crossbow               +2     1d8+0      19-20x2
    Dagger                    -1     1d4-1      19-20x2
    
    Languages: Common, Draconic, Celestial, Elven, Infernal
    
    Abilities:
    Spellbook All 0-level Wizard Spells
    1st Level Spells: Mage Armor, Shield, Charm Person, Sleep, 
    Magic Missile, Burning Hands, Silent Image
    
    Spells Prepared
    0th-level (DC 14): Disrupt Undead, Daze, Detect Magic
    1st-level (DC 15): Mage Armor, Sleep
    
    Feats: Toughness, Combat Casting, Scribe Scroll
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +4          +4
    Balance                    0    +2          +2
    Bluff                      X    -1          -1
    Climb                      X    -1          -1
    Concentration              4    +2          +6
    Craft (Alchemy)            4    +4          +8
    Decipher Script            2    +4          +6
    Diplomacy                  X    -1          -1
    Disguise                   X    -1          -1
    Escape Artist              X    +2          +2
    Forgery                    X    +4          +4
    Gather Information         X    -1          -1
    Heal                       X    +0          +0
    Hide                       X    +2          +2
    Intimidate                 X    -1          -1
    Jump                       X    -1          -1
    Knowledge (arcana)         4    +4          +8
    Knowledge (dungeoneering)  1    +4          +5
    Knowledge (geography)      1    +4          +5
    Knowledge (history)        1    +4          +5
    Knowledge (local)          1    +4          +5
    Knowledge (nature)         1    +4          +5
    Knowledge (nobility)       3    +4          +7
    Knowledge (Religion)       1    +4          +5
    Knowledge (The Planes)     1    +4          +5
    Listen                     X    +0          +0
    Move Silently              X    +2          +2
    Ride                       X    +2          +2
    Search                     X    +4          +4
    Sense Motive               X    +0          +0
    Spellcraft                 4    +4          +8
    Spot                       X    +0          +0
    Survival                   X    +0          +0
    Swim                       X    -1          -1
    Tumble                     X    +2          +2
    Use Rope                   X    +2          +2
    
    Equipment:               Cost  Weight
    Traveller's Outfit        0cp    0lb
    Spell Component Pouch     5gp    2lb
    Cause Fear Scroll        25gp    ?lb
    Ray of Enf. Scroll       25gp    ?lb
    Lt. Crossbow             35gp    4lb
    10 Bolts		  1gp    1lb
    Dagger			  2gp    1lb
    Backpack                  2gp    2lb
       Spellbook		  0gp    3lb
       Bedroll		  1sp    5lb
       Scroll components   12.5gp    ?lb
       Ink			  8gp    0lb
    
    Total Weight:18lb      Money:  4gp  4sp  0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               26     53    80   160   400
    
    Age: 19
    Height: 4'10"
    Weight: 95lb
    Eyes: Green
    Hair: Black
    Skin: Pale
    Appearance: Cindria is petite. She is reserved but not timid. Glossy black hair is worn shoulder length. When interacting with strangers, she prefers to have her hair loose around her face to obscure the burn scar on her right cheek. Otherwise, it is pulled back into a simple pony tail. Self-conscious about the scar, she tends to assume people are staring at it. She unconsciously assumes a dour expression when frustrated, leaving her interactive skills lacking.

    Background: Orphaned at a young age by a house fire, Cindria was scarred when the house partially collapsed and a burning beam struck her face. She ended up in an orphanage where she was little more than a beggar. Tiny, but tough and agile, Cindria managed to earn her keep by working odd jobs. Often called upon to get into small spaces to repair things, Cindria eventually came to the notice of a clock maker. Able to actually fit within many of the larger clocks and clever enough to understand their operation, she became a favorite of the elderly clock maker. A wizard patron of the clock maker once demonstrated a minor cantrip in front of Cindria and to his amazement, she was almost able to repeat the spell verbatim. Sensing her potential (and needing an apprentice to clean up) he took Cindria under his wing and taught her the arcane art.
    Last edited by Craw Hammerfist; Friday, 16th February, 2007 at 12:57 AM. Reason: Add patron diety
    Featherfall?! Who needs a ring of featherfaaaaaaalllll....

 

  • #292
    Registered User
    Acolyte (Lvl 2)

    Rystil Arden's Avatar

    Join Date
    Feb 2005
    Location
    Cambridge, MA
    Posts
    38,388

    ø Ignore Rystil Arden

    Aletheia Evangeline

    Code:
     
    Name: Aletheia Evangeline
    Class: Cloistered Cleric 2
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Chaotic Good
    Deity: Valessa
    Str: 8 -1  (00p.)     Level: 2        XP: 2250
    Dex: 12 +1 (04p.)     BAB: +1         HP: 12 (2d6+2)
    Con: 12 +1 (04p.)     Grapple: +0     Dmg Red: -/-
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +1        Spell Save: +3
    Cha: 14 +2 (06p.)     ACP: -2         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +4    +0    +1    +0    +0    +0    15
    Touch: 11               Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                   3    +1          +4
    Ref:                    0    +1          +1
    Will:                   3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Cold Iron Morningstar        +0     1d8-1           x2
    Light Crossbow                +2     1d8       19-20/x2 
    Languages: Common, Sylvan, Abyssal 
    
    Abilities: 
    Bonus Feat 
    Turn Undead 5/day, +6, 2d6+4
    Lore +4
    Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water, ), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
    Domains: Charm and Protection, plus Knowledge
    
    Feats: Spell Focus (Necromancy), Medium Armour Proficiency
    
    Skill Points: 45       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis                 1.0   +3           +4
    Concentration                  4    +1          +5
    Bluff                        2.0    +2          +4
    Diplomacy                      5    +2     +2   +9
    Knowledge[Arcana]          5    +2          +7
    Knowledge[History]          1    +2          +3 
    Knowledge[Local]            1     +2          +3
    Knowledge[Nature]          5     +2          +7
    Knowledge[Nobility]          5    +2          +7
    Knowledge[The Planes]     2    +2            +4
    Knowledge[Religion]            5    +2          +7
    Sense Motive                 2.0    +3          +5
    Spellcraft                       2      +2    +2    +6
    Survival                         0      +3    +2/+0 +5/+3
    
    Equipment:               Cost  Weight
    Wand of CLW               750 gp  41 charges
    Potion of Blur               300 gp
    Explorer's Outfit            0cp   0lb
    Chain Shirt                  100gp 25lb
    Pouch with Holy Snippets  1       .5lb
    Light Warhorse               150gp -30.5lb   
     *Bit and Bridle               (came with horse)
     *Riding Saddle               (came with horse)
     *Saddlebags                 (came with horse)
     *Cold Iron Morningstar         16gp   6lb
     *Morningstar                      8gp   6lb
     *Light Crossbow              35gp   4lb
     *20 Crossbow Bolts            2gp   2lb
     *Backpack                     2gp   2lb 
     *Waterskin                    1gp   4lb
     *1 day of Trail Rations       5sp   1lb
     *Bedroll                      1sp      5 lb
     *Flint and Steel              1gp   0lb
     *10 candles                   1sp   0lb
     *Small Steel Mirror           10gp    .5lb
     *Holly and Mistletoe          0gp   0lb
    Donkey			     8gp   Stabled
     *1 day of Feed		     5cp   10lb
    Wooden Holy Symbol of Valessa  1gp
    Total Weight:25.5 lb      Money: 5pp 3gp 2sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              26   53   80   160   400
    
    Age: 20
    Height: 5'5"
    Weight: 118lb
    Eyes: Blue
    Hair: Red
    Skin: Light Creme
    Appearance: Aletheia has a kind and friendly face that is often engaged in smiles and laughter
    Background: To be completed
    Code:
    Amy, Light Warhorse
    As regular Light Warhorse, but with +1 Str, -1 Wis.
    HP 22
    XP and such
    270 + 320 + 640 + 1020

    Treasure and such
    No treasure yet, but carrying the CLW wand and Blur Potion

    Advancement
    Code:
     
    Name: Aletheia Evangeline
    Class: Cloistered Cleric 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Chaotic Good
    Deity: Valessa
    Str: 8 -1  (00p.)     Level: 2        XP: 1230
    Dex: 12 +1 (04p.)     BAB: +1         HP: 12 (2d6+2)
    Con: 12 +1 (04p.)     Grapple: +0     Dmg Red: -/-
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +1        Spell Save: +3
    Cha: 14 +2 (06p.)     ACP: -4         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +4    +2    +1    +0    +0    +0    17
    Touch: 11               Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                   3    +1          +4
    Ref:                    0    +1          +1
    Will:                   3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Cold Iron Morningstar        +0     1d8-1           x2
    Light Crossbow                +2     1d8       19-20/x2 
    Languages: Common, Sylvan, Abyssal 
    
    Abilities: 
    Bonus Feat 
    Turn Undead 5/day, +4, 2d6+4
    Lore +4
    Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water, ), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
    Domains: Charm and Protection, plus Knowledge
    
    Feats: Spell Focus (Necromancy), Medium Armour Proficiency
    
    Skill Points: 45       Max Ranks: 4/2.0
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis                 1.0   +3           +4
    Concentration                  4    +1          +5
    Bluff                        2.0    42          +4
    Diplomacy                      5    +2     +2   +9
    Knowledge[Arcana]          5    +2          +7
    Knowledge[History]          1    +2          +3 
    Knowledge[Local]            1     +2          +3
    Knowledge[Nature]          5     +2          +7
    Knowledge[Nobility]          5    +2          +7
    Knowledge[The Planes]     2    +2            +4
    Knowledge[Religion]            5    +2          +7
    Sense Motive                 2.0    +3          +5
    Spellcraft                       2      +2    +2    +6
    Survival                         0      +3    +2/+0 +5/+3
    
    Equipment:               Cost  Weight
    Wand of CLW               750 gp  41 charges
    Potion of Blur               300 gp
    Explorer's Outfit            0cp   0lb
    Chain Shirt                  100gp 20lb
    Light Warhorse               150gp -30.5lb   
     Heavy Wooden Shield          7gp   10lb
    Cold Iron Morningstar         8gp   6lb
    Morningstar                      8gp   6lb
     Light Crossbow              35gp   4lb
     20 Crossbow Bolts            2gp   2lb
     Backpack                     2gp   2lb 
     Waterskin                    1gp   4lb
     1 day of Trail Rations       5sp   1lb
     Bedroll                      1sp      5 lb
     Flint and Steel              1gp   0lb
     10 candles                   1sp   0lb
    Small Steel Mirror           10gp   .5lb
     Holly and Mistletoe          0gp   0lb
    Donkey			     8gp   Stabled
     *1 day of Feed		     5cp   10lb
    Wooden Holy Symbol of Valessa  1gp
    Total Weight:25 lb      Money: 5pp 10gp 2sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              26   53   80   160   400
    
    Age: 20
    Height: 5'5"
    Weight: 118lb
    Eyes: Blue
    Hair: Red
    Skin: Light Creme
    Appearance: Aletheia has a kind and friendly face that is often engaged in smiles and laughter
    Background: To be completed
    Etc
    Judges/GMs only
    Code:
    Name: Aletheia Evangeline
    Class: Cloistered Cleric 2
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Chaotic Neutral (with Evil tendencies)
    Deity: Amphousa
    Str: 8 -1  (00p.)     Level: 2        XP: 1230
    Dex: 12 +1 (04p.)     BAB: +1         HP: 12 (2d6+2)
    Con: 12 +1 (04p.)     Grapple: +0     Dmg Red: -/-
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +1        Spell Save: +3
    Cha: 14 +2 (06p.)     ACP: -2         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +4          +1    +0    +0    +0    15
    Touch: 11               Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                   3    +1          +4
    Ref:                    0    +1          +1
    Will:                   3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Cold Iron Morningstar        +0     1d8-1           x2
    Light Crossbow                +2     1d8       19-20/x2 
    Languages: Common, Sylvan, Abyssal 
    
    Abilities: 
    Bonus Feat 
    Rebuke Undead 5/day, +6, 2d6+4
    Lore +4
    Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
    Domains: Temptation (+2 Profane Bonus for 1 hr/level, costs Rebuke Undead Attempt) and Corruption (Pollute Water or make Animals/Babies Evil, costs Rebuke Undead Attempt), plus Knowledge
    Feats: Spell Focus (Necromancy), Medium Armour Proficiency
    
    Skill Points: 45       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis                 1.0   +3           +4
    Concentration                  4    +1          +5
    Bluff                        2.0    +2          +4
    Diplomacy                      5    +2     +2   +9
    Knowledge[Arcana]          5    +2          +7
    Knowledge[History]          1    +2          +3 
    Knowledge[Local]            1     +2          +3
    Knowledge[Nature]          5     +2          +7
    Knowledge[Nobility]          5    +2          +7
    Knowledge[The Planes]     2    +2            +4
    Knowledge[Religion]            5    +2          +7
    Sense Motive                 2.0    +3          +5
    Spellcraft                       2      +2    +2    +6
    Survival                         0      +3    +2    +5
    
    Equipment:               Cost  Weight
    Wand of CLW               750 gp  41 charges
    Potion of Blur               300 gp
    Explorer's Outfit            0cp   0lb
    Chain Shirt                  100gp 25lb
    Pouch with Holy Snippets  1gp     .5lb
    Light Warhorse               150gp -30.5lb   
     *Bit and Bridle               (came with horse)
     *Riding Saddle               (came with horse)
     *Saddlebags                 (came with horse)
     *Cold Iron Morningstar         16gp   6lb
     *Morningstar                      8gp   6lb
     *Light Crossbow              35gp   4lb
     *20 Crossbow Bolts            2gp   2lb
     *Backpack                     2gp   2lb 
     *Waterskin                    1gp   4lb
     *1 day of Trail Rations       5sp   1lb
     *Bedroll                      1sp      5 lb
     *Flint and Steel              1gp   0lb
     *10 candles                   1sp   0lb
     *Small Steel Mirror           10gp    .5lb
     *Holly and Mistletoe          0gp   0lb
    Donkey			     8gp   Stabled
     *1 day of Feed		     5cp   10lb
    Wooden Holy Symbol of Valessa  1gp
    " of Amphousa                  1gp
    Total Weight:25.5 lb      Money: 5pp 10gp 2sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              26   53   80   160   400
    
    Age: 20
    Height: 5'5"
    Weight: 118lb
    Eyes: Blue
    Hair: Red
    Skin: Light Creme
    Appearance: Aletheia has a kind and friendly face that is often engaged in smiles and laughter
    Background: To be completed
    Last edited by Rystil Arden; Monday, 24th March, 2008 at 10:02 PM.
    "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog

  • #293
    Registered User
    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

    Join Date
    Feb 2007
    Location
    Miscatonic U. professor of supernatural studies-Emeritus [Nolensville, Tenn.]
    Posts
    19,992
    OSRICEN PublishingPathfinderCircvs MaximvsGygax Memorial FundThe Perturbed Dragon

    ø Ignore Scott DeWar
    My communities:

    awaiting lv 5 approval

    level 5 approval from trouvere, and Rea Ardgaroth.

    Code:
    Thoughts and plans for level 6
     with prereq: power attack-
       cleave and great cleave
    or
     with prereq: dodge-
       mobility and spring attack
    
    Thoughts and plans for level 8
     Feat: Greater weapon focus
    
    Thoughts and plans for level 9
    Code:
    Personal Information
    Name: Pendrake Utherman
    Class: Fighter 5
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: 
    
    Str: 17 +3(10p.) Level: 5       XP: 14,178 + 4,850 xp (awaiting judge approval)
    Dex: 14 +2(6p.)  BAB: +5        HP: 23/50 (5d10+10)
    Con: 14 +2(6p.)  Grapple: +8    Dmg Red: -
    Int: 12 +1(4p.)  Speed: 30'[/color]  Spell Res: -
    Wis: 10   (2p.)  Init: +6 (dex: +2, Imp init: +4)        
    Cha: 10   (2p.) 
    lv 4 abil adv: +1 str 
    
    Combat
          Base Armor Shld Dex Total
    Armor: 10  +4     +0   +2   16 (17 vs 1 foe fm Dodge)
    
    Touch: 12 (13 vs. one foe from Dodge)
    Flatfooted: 14 (armor +4)
    ACP: ACP: -0 ( [mithral chain shirt]) 
    
                  Base  Mod   Misc Total
    Fort:          +4    +2    +0    +6
    Ref:           +1    +2    +0    +3
    Will:          +1    +0    +0    +1
    
    Weapons:        Attack  Damage  Critical  type
    long Sword, mw   +10    1d8+5    19-20/x2    S
    Cutlass, mw       +9    1d6+3    18-20/X2    S
    long bow          +7    1d8          X3      P
    morning star      +8    1d8+3        X2     B/P
    
    
    L. Sword: str+3, BAB+5, Wpn Focus+1, 
    wpn spec +2 dam, mswrk+1 (Ilks Bane)
    Cutlass: str +3, BAB +5, mstwrk +1 (Halina's Defense)
    Long Bow: +2 dex, BAB +5
    Morning star: Str +3, BAB +5
    
    Feats and Skills
    Languages: Common,dwarven
    
    Feats: 
    Weapon Proficiency:long Sword (class feature)
    Weapon Focus: long Sword  (Human Bonus); 
    improved initiative  (character lv 1);
    point blank shot  (fighter lv 1);
    Dodge  (gives +1 to ac against one opp.) (fighter 2)
    power attack (Character lv 3)
    weapon spec, longsword (+2 dam) (fighter level 4)
    
    
    Skill Points: (2+1) X 4 (fighter lv 1) +4 
    (human race bonus) = 16
    2+1+1 (int +1, human bonus +1) = +4 skill points /level
     after 1st  
    total at level 5: 32
    Max Ranks (class/crossclass): 8/4.0
    
    Skills:               Ranks  Mod  Misc  Total   acp
    Climb *                  5    +3          +8     
    Craft, leatherworking *  7    +1          +8
    Craft, scrimshaw  *      3    +1          +4
    Diplomacy                0     0          +0
    Gather Info              0     0          +0
    Handle Animal  *         2     0          +2
    Jump *                   6    +3          +9     
    Listen                   0     0          +0
    Ride *                   5    +2          +7
    Swim *                   4    +3          +7
    Spot                     0     0          +0
    Use rope                 0    +2          +2
    
    (*) denotes class skill
    
    Equipment:           Cost        Weight  
    Explorer's Outfit      0         0.0 lb
    Chain Shirt          1000 gp    10.0 lb
    long sword,mw        220 gp 5 sp 4.0 lb   
    cutlass, mw          224 gp      3.0 lb
    long bow              75 gp      3.0 lb   
    arrows, 35             2 gp      5.25 lb (.15 lb/arrow)
    Morningstar	             8 gp    6.0 lb 
    back pack              2 gp      2.0 lb
    bedroll                1 sp      5.0 lb 
    flint and steel        1 gp      --		     
    belt pouch x2          2 gp      1.0 lb    
    trail rations X 4      2 gp        4.0 lb 
    silk rope, 50 ft      10 gp     5.0 lb   
    waterskin              1 gp   4.0 lb
    artasan’s outfit      1 gp   4.0 lb 
    artasan's tools        5 gp   5.0 lb
    boots of speed     (awaiting judges approval)
    potion of cure light x 4     200 gp
    
    	     
    Total Weight:  61.0 lb   
    light encumbrance  
     
    Money:  948gp  2sp    11 cp  
    
    -100 gp (donation to temple of Halina)
    +826 gp from sinister spire
    + 100 platnium (awaiting judge's approval)
    
                  Lgt   Med   Hvy  Lift   Push
    Max Weight:   86    173   260   520   1300
    craft points: 2166
    
    new items: 34 gp 7 sp 5 cp
    1 potion of bull's strength
    master work long sword
    master work cutlass
    (weapons cost 444.5 gp, 31 craft points)
    mithral chain shirt
    (cost: 1000 gp, 55 craft points)
    Here's Pendrake's long sword. (Ilksbane)

    Here's Pendrake's cutlass.(Halina's defense)

    here's the cutlas and longsword purchase

    personal information

    Phisical Description
    Age: 18
    Height: 6' 6"
    Weight: 200lb
    Eyes: sea green
    Hair: long red hair in a viking braid
    Skin: Fair White


    Appearence
    Standing well over 6 feet tall pendrake has a medium frame at 200 lbs. He keeps his hair long but braided and a tartan of his family is kept underneath his chain shirt. The shield is emblazoned with the family crest and has as a diagonal background of the tartan.

    Background
    for a while Pendrake took to the seas where he learned a couple of craft skills, though he never picked up the profession of being a sailor. When he recently docked he arrived with
    the purpose of finding work as a craftsman or adventurer. He does not lack of the youthful wanderlust so his preference right now is adventuring. His young appearance belies a mischievous intelligence.

    His first adventure involved the discreat investigation and possible recovery of a stolen necklace, a family heirloom, from the family Arimae. It turned out that there was a faction of a guild of thieves that had befriended a family member and that family member had stolen it and the splinter faction had found out we were looking for them. There was a showdown at the ship[‘s wheel tavern, a local hangout for them, and one of the guild members were captured, questioned and dispensed with.

    Disclaimer: any similarities between the questioned member of the black lily thief’s guild and a shanghaied member of a ship’s crew is possibly a coincidence.

    The necklace was returned, we got an indirect thank you from the real guild and a direct thank you from the noble family.

    Upon returning to the tavern, we rested for a bit. We saw a woman enter later in tears. Turned out she was missing her son and was willing to give us her last penny to find him…no go! She was too poor to pay us so, we will do it with out pay from her! We now search for Thomas Quinn…

    He has a small group of street urchins that he hangs with, his best friend being hukk, also counted as one of the urchin orphans. Hukk was missing because he was being sought after by the real Black lilies.

    We found him being roughed up by some street thugs and after some cajoling, he agreed to help us. He led us to the secret hideout of the street urchin gang only to find it in shambles. the place had been ran shackled by goblins. While we were attacking the goblins, one of which was a shaman witch who cast some nasty magic that caused Pendrake to attack Hukk. The goblins were defeated, but not after we were interrupted but the black lil’s who also kidnapped hukk right out from beneath our noses during the scuffle.

    We had to abandon Hukk for the time…there was a rumor that the goblins had been seen in some old grain silos. The silo rumor proved to hold the truth with the added fact that there were dogs with glowing red eyes acting as guards there as well!!…the goblins were once again defeated, this time entirely. The goblin witch was put to permanent rest with extreme discrimination and with quick mercy.

    we see our final advasaries on a ship nearby. Thomas is in grave danger from both the goblins and black lillies. we engage in mortal combat, but huck, as expected, disobays me and joins thomas to try and save him. in the chaosw of battle i lose track of much, but i now see huck on the dock and thomas leap majestically from the ship to the dock. we escape in a trap door to safty and return to the temple of halina where the boys will be kept in safety and we are rewarded with some very expensive potions.

    I now return to the Inn with a smile on my face. both boys are safe, until they decide to get in troube again ... reminds me of someone i remember from my boyhood ...

    Disclaimer: the story above is subject to the memory of a 4445 year old man and may have a lapse or two within.

    Special note: scrimshaw is the art of carving whale bones and teeth or other creature bones and teeth into works of art

    XP History


    statis: approved, on adventure :W2 The Search For Tomas Quinn
    second level approved
    third level approved

    Completed adventures and experience log:
    W1: Blacklily Violence - 875 exp

    W2 The search for thomas Quin - 2000 exp +1225xp+938+1800(time bonus)

    sinister spire group 2
    battle of the bridge: 1440 xp
    http://www.enworld.org/forum/5012648-post273.html

    gp history

    W1: Blacklily Violence -
    1 cure light potion, 63 gp, 7sp, 4 cp
    reward from Cassus Arimae: 250 gp

    W2 The search for thomas Quin
    479.25 gp + 1 potion of bull's strength
    3 X cure moderate
    1 X cure serious


    lev 4


    approval from hreset for 4th level, need one more
    seconded by orsal...Pendrake is now offically level 4!!!!!

    yee haw!! wooopeeee!!!!

    *ahem*

    module finish :
    + 2738 exp ( gain a level)
    +600 craft points
    +9 hp (level adv)
    lv 4 abil adv: +1 str
    donated caltrops and 50 ft hemp rope to temple of halina
    bought 50 feet silk rope
    fort save: +1
    advance 1 year (general principles)
    Items: 3 cure mod potions @ 300 gp ea given by temple of Halina and 1 potion of cure serious @ 750 gp given by temple of Halina
    Skills:
    +2 rank Craft, leatherworking
    +1 rank Craft, scrimshaw
    +1 rank Jump

    Feat: weapon specialization, longsword (fighter level 4)




    Sinister spire expenditures:
    7 sp : meal in fallen city
    Impatiently awaiting the day he can brag of his sword blooded by goblins to his drinking buddy, Rasereit Vundinn, at the RDI!

    purchase :

    Mithral shirt (spell fail: 10%; max dex: +6; ACP: -0; 10 lb)
    in the srd

    purchase price here

    bought here
    Last edited by Scott DeWar; Tuesday, 28th August, 2012 at 08:47 PM.

  • #294
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    Code:
    Name: Augustus Wraith
    Class: Fighter
    Race: Human 
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good 
    Deity: None
    
    Str:	14	[+2] (6pts.)	Lvl: 1		XP:
    Dex:	14	[+2] (6pts.)	BAB: +1	HP: 15 (d10 +2 Con +3 Toughness)
    Con: 	14	[+2] (6pts.)	Grapple: +3	Dmg Red: 	-
    Int: 	12	[+1] (4pts.)	Speed:	20’	Spell Res: 	-
    Wis: 	12	[+1] (4pts.)	Init: +2		Spell Save: 	-
    Chr: 	12	[+1] (4pts)	ACP: -6	Spell Fail: 	-
    
    Armor Class: 18 (10 + 2 Dex +2 shield +4 Scale Mail) 
    Touch:	12	Flatfooted: 16 
    
    Attack			To Hit		Dmg		Range		Critical
    
    Bastard Sword		+4		1d10+2	   -		19-20/x2
    Heavy Mace		+3		1d8+2		   -		         /x2
    Dagger			+3		1d4+2		   -		19-20/x2
    Longbow		+3		1d8		100ft.		         /x3
    
    Languages: Common, Elven, Dwarven 
    
    
    Fort: 		+ 4	(+2 Base, Con)
    Reflex:		+ 2 	(Dex)
    Will:		+ 1 	(Wis) 
    
    Feats: Exotic Weapon: Bastard Sword, Weapon Focus: Bastard Sword, Toughness
    
    Skills 				Max 4/2 
    (2 + 1 x 4 + 4 = 16)
    
    Skill		Ranks	Ab Mod	Total
    
    Climb		4	2 Str		0 (-6 ACP)
    Ride		4	2 Str		6
    Spot (cc)	2	1 Wis		3
    Listen (cc)	2	1 Wis		3
    
    Gold 50gp 3sp 3cp  
    
    
    
    
    
    Equipment			Cost	Weight
    
    Bastard Sword			35gp	6lbs.
    Heavy Mace			12gp	8lbs.
    Dagger (2)			4gp	2lbs.
    Longbow			75gp	3lbs.
    Arrows (20)			1gp	3lbs.
    
    Scale mail			50gp	30lbs.
    Hvy. Wooden Shield		7gp	10lbs.
    
    Backpack			2gp	2lbs.
    -Bedroll			1sp	5lbs.
    -Winter Blanket		5sp	3lbs.
    -Torch (5)			5cp	5lbs.
    -Rope, Hemp 50’		1gp	10lbs.
    
    Explorer Outfit			0gp	0lbs.
    
    Belt Pouch			1gp	1/2lbs. 
    -Flint and Steel			1gp	-
    -Whetstone			2cp	1lbs.
    
    Total				189gp 6sp 7cp 	88.5 lbs 
    
    Max Weight: 			Lgt.	Med.	Hvy.	Lift	Push
    				58	116	175	350	875
    
    Age: 20
    Height: 5’8
    Weight: 175
    Eyes: Green
    Hair: Brown
    Skin: Tan

    Appearance: A large human male with a pleasant face, short cropped brown hair, and mischievous eyes. A simple man, Augustus laughs loud and often.
    Last edited by AndrewH.; Thursday, 8th March, 2007 at 12:06 AM.

  • #295
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    Odno Hibas, sage and seer (Approved)

    Code:
    Name: Odno Hibas
    Class: Psion (Seer)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: Polytheist
    
    Str: 10 +0 ( 2p.)     Level: 2         XP: 2250
    Dex: 14 +2 ( 6p.)     BAB:  +1         HP: 15 (2d4 +4 Con +4 Psionic Body)
    Con: 14 +2 ( 6p.)     Grapple: +1      Dmg Red: -/-
    Int: 16 +3 (10p.)     Speed: 30'       Spell Res: -
    Wis: 14 +2 ( 6p.)     Init:  +2        Spell Save: -
    Cha:  8 -1 ( 0p.)     ACP:   +0        Spell Fail: -
    
                    Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +2    +0     +2    0    +0    +0     14
    Touch: 12          Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2   --    +2
    Ref:                       0    +2   --    +2
    Will:                      3    +2   --    +5
    
    Weapon                  Attack   Damage       Critical   Range
    Dagger                   +1      1d4           19-20x2
    Thrown Dagger            +3      1d4           19-20x2    10 ft
    Crossbow (light)         +3      1d8           19-20x2    80 ft
    
    Ranged Touch Attack      +3
    
    Languages: Common, Celestial, Infernal, Draconic.
    
    Abilities:
    -Extra feat at level 1
    -Extra skill points
    -Favored class: Any.
    
    Powers Known:
    Level 1: Precognition, Energy ray, Call to mind, Synesthete, Defensive precognition.
    
    Power points: 9 (base 6 + 3 bonus)
    
    Feats: Psicrystal affinity (Observant personality: +3 to Spot checks), Psionic body, Enlarge power.
    
    Skill Points: (2 psion +3 Int +1 Human)x5=30  Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration             5      2          +7
    Psicraft                  2      3          +5
    Spot                      5      2    +5    +12          
    Listen                    5      2    +2    +9
    Knowledge (local)         2      3          +5
    Knowledge (history)       2      3          +5
    Knowledge (psionics)      2      3          +5
    Knowldege (religion)      2      3          +5
    Knowledge (arcana)        3      3          +6
    Knowledge (the planes)    2      3          +5
    
    Note: A psicrystal grants Alertness when next to the owner
    
    Equipment:                Cost    Weight
    Dagger                      2gp    1    lb
    Scholars's outfit           0gp    -    lb
    Leather armor (from ruins) ??gp   15    lb
    Light crossbow             35gp    4    lb
    10 crossbow bolts           1gp    1    lb
    1 acid flasks              20gp    1    lb
    2 Alchemist fire flask     40gp    2    lb
    Backpack                    2pg    2    lb
    --Sunrodx2                  2gp    2    lb
    --Waterskin                 1gp    4    lb
    --Flint and steel           1gp    --   lb
    --Cure moderate wounds potion
    
    Total weight: 32 lb
    
    Light load: 33 lb, medium load 66 lb, heavy load 100 lb
    
    Money: 6 gold coins.
    Psicrystal

    Diminutive construct. Hit dice: 2, 7 HP. Initiative +2. Speed 30 ft, climb 20 ft. AC 16, touch 16, flat footed 14. Base attack/grapple: +1/-16. Attack:- Full attack:- Space/reach: 1ft/0 ft. Special attacks:- Special qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self propulsion, share powers, sighted, telepathic link). Saves: Fort +2, Ref +2, Will +5. Abilities: Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10. Skills: Concentration +5 Psicraft +0 Spot +7 Listen +7 Move silently +6 Search +2 Knowledge (local) +0 Knowledge (history) +0 Knowledge (psionics) +0 Knowldege (religion) +0 Knowledge (arcana) +1, Knowledge (the planes) +0. Feats: Alertness


    Background (public)
    Odno was the lowest member of a circle of a small circle of sages, diviners and seers in Orussus who sold their abilities for money, though Odno is little more than an apprentice. Recently, the majority of the circle embarked on a business trip, but the ship wrecked in a storm and they all drowned (they surely didn't see that coming!). When news of the seers's tragic fate reached Orussus, the only remaining member sacked what was left and fled, leaving Odno totally alone and nearly penniless. Now his only chance is to try the Red Dragon Inn and hope his abilities can be used for something.


    XP log

    B4cchus' Break of dawn: 320, 270, 640, 1020


    Level 2 changes

    -Adquires a new level in psion, now psion 2.
    -BAB increases by 1, now BAB +1
    -Grapple modifier increases by +1, now grapple +1
    -HP increases from 10 to 15 (2d4 +4 Con +4 Psionic Body)
    -Base and total Will save advance by +1.
    -Attack totals advance by +1
    -Learns two new level 1 psionic powers: Synesthete and Defensive precognition.
    -New total of power points is 6 base +3 bonus = 9
    -Gains 6 skill ranks, new total is 30, new max ranks are 5/2.5
    -Skill ranks spent this way:
    -Concentration, Spot, Listen, and Knowldge (arcana) gain 1 rank.
    -Knowledge (the planes) gains two ranks (new skill)

    Psicrystal: new hit die is 2, Hp total advances to 7 (half owner's), HD are now 2 (same as owner's), base attack bonus and grapple bonuses advance by +1, Will save advance by +1 (match owner's base plus modifier), skills ranks advance to match master's.
    Last edited by Someone; Friday, 30th November, 2007 at 06:05 PM. Reason: Approved for level 2

  • #296
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    Yoclyn Wildmane - work in progress

    Code:
    Name: Yoclyn Wildmane 
    Class: Paladin of Freedom 2/Wilder 1
    Race: Katara
    Size: S
    Gender: F
    Alignment: CG
    Deity: Vallessa, Goddess of Love
    
    Str: 10 +0 (04p.)     Level: 2/1      XP: 3000
    Dex: 16 +3 (06p.)     BAB: +2(+1size) HP: 21 (2d10+1d6)
    Con: 10 +0 (04p.)     Grapple: -2     Dmg Red: 
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +3        Power Save: +3
    Cha: 16 +3 (06p.)     ACP: +0         Spell Fail: 
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +3    +1    +0    +0    20
    Touch: 14              Flatfooted: 17
    
    		Base	Mod	Misc	Total
    Fort:	3	+0	+3	+6
    Ref:	0	+3	+3	+6
    Will:	2	+1	+3	+6
    
    Weapon		Attack  Damage     Critical
    Rapier		+4     1d4	18-20x2
    Longbow		+6     1d8	x3	100ft.
    
    Languages: Common
    
    Abilities: see below
    
    Feats: Combat Expertise, Dodge
    
    Skill Points: 26       Max Ranks: 6/3
    Skills			Ranks	Mod	Misc	Total
    Bluff			5	+3		+8
    Diplomacy		0	+3	+4	+7
    Knowledge (nobility)	2 	+2 		+4
    Knowledge (religion)	2	+2		+4
    Heal			5	+1		+6
    Handle Animal		1	+3		+4
    Sense Motive		5	+1	-2	+4
    Tumble			4	+3	+2	+9
    Balance			2	+3	+2	+7
    Jump			0	+0	+8	+8
    Listen			0	+1	+2	+3
    Spot			0	+1		+1
    Move Silently		0	+3	+2	+5
    Hide			0	+3	+4	+7
    		
    
    Powers: 3pp (2class+1cha)
    Save DC 13+power level; 
    1st - Attraction
    
    Equipment:               	Cost  Weight
    Mithril Chain Shirt		1100gp  6.25lb
    Darkwood Heavy Shield		257gp	2.5lb
    Traveler's Outfit		-gp	2.5lbs 
    Small Masterwork Rapier		320gp	1lb
    Small Masterwork Longbow	375gp	1.5lb
    20 Arrows			1gp	1.5lb
    
    
    Total Weight:15.25lb      Money: 647gp 0sp 0cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               24.75   49.5   75   150   375
    
    Age: 17
    Height: 2'11"
    Weight: 30lb
    Eyes: Bright blue
    Hair: Sky blue
    Skin: Dark

    Abilities
    Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

    Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.

    Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.

    At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.

    Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

    Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

    Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.

    Wild Surge (Su): A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).
    A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.
    Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.
    This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).
    She cannot use the Overchannel psionic feat and invoke her wild surge at the same time.
    At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six.
    In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve.

    Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge.
    A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.

    Keen Ears - +2 racial bonus to Listen,
    Natural Grace - +2 racial bonus to Move Silently, Balance, and Tumble. Balance is always a class skill.
    Incredible Leap - +8 racial bonus to Jump
    Wandering Mind - -1 save vs enchantment/charm effects, -2 racial penalty to sense motive and concentration checks (Katara are extremely curious and as a result, their minds often wander, overlooking dangers most might otherwise see)
    Lowlight vision

    Background
    Appearance: XXXX

    Background: XXXX

    In Game History: n/a

    Future career:
    L4 - Wilder (2 = Bab +3, Tumble 5)
    L5 - Wilder (3 = Bab +4)
    L6 - Ventrid Swordsman (1)

    XP Log
    Starting XP: 3,000

    GP Log
    Code:
    Adventure	Gained	Spent	Total	Notes
    Starting Gold	2,700	2,053	647	nothing magic over 540gp

    Edit Log
    1st level: 1st level: Paladin Level (1)
    +1 Bab, +2 Fort, +1HD (10hp); +16 Skill points (Diplomacy 4, Knowledge (nobility) 2, Knowledge (religion) 2, Heal 4, Handle Animal 1, Sense Motive 3); Aura of Good, Detect Evil, Smite Evil 1/day; Gained Combat Reflexes.

    2nd level: Paladin Level (2)
    +1 Bab, +1 Fort, +1HD (8hp); +4 Skill points (Diplomacy, Heal, Sense Motive 2); Divine Grace, Lay on Hands.

    3rd level: Wilder Level (1)
    +2 Will, +1HD (4hp); +6 Skill points (Tumble 4, Balance 2); Learned Attraction; PP +3; Gained Dodge;

    Surtr
    Code:
    Name: Surtr Jotnsson
    Class: Psychic Warrior 5/War Mind 1
    Race: Half-Giant
    Size: M
    Gender: M
    Alignment: LG
    Deity: Azwan, God of War and Nobility
    
    Str: 21 +5 (16p.)*    Level: 5/1      XP: 15000
    Dex: 08 -1 (02p.)     BAB: +4         HP: 58 (5d8+1d10+18)
    Con: 16 +3 (06p.)     Grapple: +13    Dmg Red: 
    Int: 10 +0 (02p.)     Speed: 20'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: -1        Power Save: +0
    Cha: 08 -1 (00p.)     ACP: -5         Spell Fail: 
    *+1 Str @ 4th
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +9    +X    -1    +X    +1    +1    20
    Touch: 10              Flatfooted: 20
    
                             Base   Mod	Misc	Total
    Fort:                      6    +3	+1	+10
    Ref:                       3    -1	+1	+3
    Will:                      1    +1	+1	+3
    +2 saves vs. fire
    
    Weapon                 		Attack  Damage     Critical
    +1 Large Deep Crystal Greataxe	+11    3d6+8		x3
    Longbow				+3     1d8		19-20x2
    Large Silver Longsword		+8     2d6+5		19-20x2
    Large Cold Iron Longsword	+9     2d6+5		19-20x2
    Large Heavy Flail		+9     2d8+8		19-20x2
    Bite of the Wolf		+9     2d6+1d8+5	x2
    Bite of the Wolf (secondary)	+4     2d6+1d8+2	x2
    
    Languages: Common
    
    Abilities: 
    Giant: Half-giants are not subject to spells or effects that affect 
    humanoids only, such as charm person or dominate person.
    
    Low-Light Vision: A half-giant can see twice as far as a human in 
    starlight, moonlight, torchlight, and similar conditions of poor 
    illumination. He retains the ability to distinguish color and detail 
    under these conditions.
    
    Fire Acclimated: Half-giants have a +2 racial bonus on saving throws 
    against all fire spells and effects. Half-giants are accustomed to 
    enduring high temperatures.
    
    Powerful Build: The physical stature of half-giants lets them function 
    in many ways as if they were one size category larger. Whenever a half-
    giant is subject to a size modifier or special size modifier for an 
    opposed check (such as during grapple checks, bull rush attempts, and 
    trip attempts), the half-giant is treated as one size larger if doing 
    so is advantageous to him. A half-giant is also considered to be one 
    size larger when determining whether a creature’s special attacks based 
    on size (such as improved grab or swallow whole) can affect him. A half-
    giant can use weapons designed for a creature one size larger without 
    penalty. However, his space and reach remain those of a creature of his 
    actual size. The benefits of this racial trait stack with the effects of 
    powers, abilities, and spells that change the subject’s size category.
    
    Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. 
    
    Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice 
    (3rd). The save DC is Charisma-based. DC 11.
    
    Bonus Feats: These bonus feats must be drawn from the feats noted as 
    fighter bonus feats or psionic feats. 
    
    Chain of Personal Superiority (Ex): At 1st level, a war mind learns the 
    first principle of warfare for the individual combatant: the ability to both 
    deal punishment and take it. Calling upon inner reserves of knowledge 
    and dedication, a war mind can provide himself with a +2 insight bonus to 
    Strength and Constitution for up to 1 minute. A war mind can use this 
    power three times per day. Activating this power is a free action. 
    
    Feats: Weapon Focus (Greataxe), Power Attack, Psionic Weapon, 
    Cleave, Great Cleave, Psionic Meditation
    
    Skill Points: 18       Max Ranks: 9/4.5
    Skills			Ranks	Mod	Misc	Total
    Concentration		9	+3		+12
    Knowledge (psionics)	5 	+0 		+5
    Knowledge (history)	1cc	+0		+1
    Psicraft		2	+0		+2
    
    Powers: 13pp (7class+2wis+2prc+2race)
    Save DC 11+power level
    Psychic Warrior: 3/2; Manifester level 5
    	1st: Expansion, Grip of Iron, Force Screen
    	2nd: Animal Affinity, Dissolving Weapon
    Warmind: 1; Manifester level 1
    	1st: Bite of the Wolf
    
    Equipment:               Cost  Weight
    +1 Deep Crystal Large Greataxe	3340gp  24lb
    Longbow			75gp    3lbs 	(haversack, centre)
    Arrows(20)		1gp	3lbs 	(haversack, centre)
    Large Silver Longsword	105gp	8lbs 	(haversack, centre)
    Large Cold Iron Longword 30gp	8lbs 	(haversack, centre)
    Large Heavy Flail	30gp	20lbs 	(haversack, centre)
    Heavy Steel Shield	20gp	15lbs 	(haversack, centre)
    +1 Full Plate		2650gp  50lb
    Traveler's Outfit	-gp	5lbs 
    Winter Blanket		5sp	3lbs 	(haversack, right)
    Flint and Steel		1gp	0.1lbs 	(haversack, right)
    Waterskin		1gp	4lbs 	(haversack, right)
    Whetstone		2cp	1lb 	(haversack, right) 
    Torches (8)		8sp	4lbs 	(haversack, right)
    Rope, Hemp (100')	2gp	20lbs 	(haversack, left)
    Potion (cure light)x2	50gp	-lbs 	(haversack, right)
    Potion (cure mod)x2	600gp	-lbs 	(haversack, right)
    Potion (cure serious)x2) 1500gp	-lbs 	(haversack, right)
    Amulet of Nat. Armor +1	2000gp	-lbs
    Ring of Protection +1	2000gp	-lbs
    Handy Haversack		2000gp	5lbs
    Cloak of Resistance +1	1000gp	1lb
    Boots of Landing	1000gp	1lb
    Tattoo (body adjustment)x3 900gp  -lbs
    Tattoo (hostile empathic transfer)x2 1500gp  -lbs
    
    Total Weight:86lb      Money: 19pp 3gp 6sp 8cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               153   306   460   920   2300
    
    Age: 37
    Height: 7'1"
    Weight: 283lb
    Eyes: Coal
    Hair: Bright Orange
    Skin: Dark
    Background
    Appearance: XXXX

    Background: XXXX

    In Game History: n/a

    XP Log
    Starting XP: 15,000

    GP Log
    Code:
    Adventure		Gained	Spent	Total	Notes
    Starting Gold	19,000	18,806.32	193.68	nothing over 3800gp

    Edit Log
    1st level: Half-Giant LA+1; PP 2

    2nd level: Psychic Warrior Level (1)
    +0 Bab, +2 Fort, +1HD (11hp); +8 Skill points (Know(Psionics)*4, Know(History)*1cc, Concentration*2); Learned Expansion; Gained Weapon Focus (Greataxe), Power Attack;

    3rd level: Psychic Warrior Level (2)
    +1 Bab, +1 Fort, +1HD (9hp); +2 Skill points (Know(Psionics), Concentration); Learned Grip of Iron; PP +2; Gained Psionic Weapon;

    4th level: Psychic Warrior Level (3)
    +1 Bab, +1 Ref, +1 Will, +1HD (9hp); +2 Skill points (Concentration*2); Learned Force Screen; PP +2; Gained Cleave;

    5th level: Psychic Warrior Level (4)
    +1 Bab, +1 Fort, +1HD (9hp); +1 Str; +2 Skill points (Concentration*2); Learned Animal Affinity; PP +3;

    6th level: Psychic Warrior Level (5)
    +1HD (9hp); +2 Skill points (Concentration, Psicraft); Learned Dissolving Weapon; PP +2; Gained Great Cleave;

    7th level: Warmind Level (1)
    +1 Bab, +2 Fort, +2 Ref, +1HD (11hp); +2 Skill points (Concentration, Psicraft); Learned Bite of the Wolf; PP +2; Gained Psionic Meditation;

    Combat Notes
    Large Greataxe +11 melee (3d6+8, x3)
    (w/psionic weapon) +11 melee (5d6+8) - free action, expend focus
    (w/power attack 4) +7 melee (3d6+16) - free action
    (w/expansion) +11 melee (4d6+10) - standard action
    (w/dissolving weapon) +11 melee (7d6+8) - standard action
    (w/animal affinity - str) +13 melee (3d6+11) - standard action
    (w/chain of superiority) +12 melee (3d6+10) - free action
    (w/deep crystal) +11 melee (5d6+8) - free action
    all out - +10 melee (12d6+23) = Max 95
    Last edited by Erekose13; Tuesday, 4th December, 2007 at 08:23 AM.
    Erekose13
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  • #297
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

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    Xir, xeph soulknife 2 (approved for level 2)

    Code:
    Name: Xir
    Class: soulknife 3	Starting Level: 1
    Race: Xeph
    Region of Origin: The Badlands
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Moralist
    
    Str: 13 +1 ( 8p.)	Level: 3	XP: 3716/6000
    Dex: 17 +3 ( 8p.)	BAB: +2		HP: 31/31 (3d10+6)
    Con: 14 +2 ( 6p.)	Grapple: +3	Craft Points: 900
    Int: 10 +0 ( 2p.)	Speed: 30'	Stat Increases:
    Wis: 14 +2 ( 6p.)	Init: +3	Spell Save: --
    Cha:  8 -1 ( 0p.)	ACP: -2		Spell Fail: --
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+2	+3	+0	+0	+0	19
    Touch:	13	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+1	+2	--
    Ref:	+6	+3	+3	--
    Will:	+5	+3	+2	--
    Notes: +1 vs. spells, powers, and spell-like effects (racial bonus)
    
    Weapon			Attack	Damage	Critical	Range
    mind blade		+6	1d6+1	19-20/x2	------
    mind blade (thrown)	+6	1d6+1	19-20/x2	30 ft.
    Notes: mind blade formable as a move action, psychic strike +1d8 (move to charge)
    
    Languages: Common, Xeph
    
    Abilities: Burst (Su): 3/d, Xir may add 10 to his speed for 3 rounds; Naturally Psionic: 1 bonus pp; Darkvision
    
    Feats:  
    Up the Walls
    Weapon Focus (mind blade)
    Wild Talent
    Weapon Finesse
    
    Psionic Powers  (Manifester Level 0)
    Power Points: 3
    
    Skill Points: 24	Max Ranks: 6/3
    Skills		Total	Ranks	Mod 	Misc
    Autohypnosis	+10	 6	+2	+2 synergy
    Balance		+3	 0	+3	+2 synergy, -2 ACP
    Concentration	+8	 6	+2	--
    Hide		+5	 4	+3	-2 ACP
    Jump		+1	 0	+1	+2 synergy, -2 ACP
    Listen		+2	 0	+2	--
    Move Silently	+3	 2	+3	-2 ACP
    Spot		+2	 0	+2	--
    Tumble		+7	 6	+3	-2 ACP
    Notes: None
    
    Equipment:		Cost	Weight
    chain shirt		100gp	25lb
    darkwood heavy shield	257gp	5lb
    backpack		2gp		2lb
    bedroll			1sp		5lb
    mirror			10gp	0.5lb
    waterskin		1gp		4lb
    potions of CLW x3	--	--
    
    Total Weight: 41.5lb	Money: 676gp 4sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	50	100	150	300	750
    
    Age: 20
    Height: 6' 4" 
    Weight: 140 lbs
    Eyes: Green
    Hair: Black
    Skin: Tan brown
    Appearance:
    Xir looks like an apparition in a dust storm---a tall, lithe human like creature with severe features, somewhat luminescent green eyes, and a long, black ponytail. His equipment is functional and well kept, though he does not appear to possess any visible weaponry. There are strange, fine spots on his palms, hand and forearms that, under closer examination, appear to be writing of some kind, and Xir can be caught studying them time to time.

    Personality:
    Xir is very reserved, almost ascetic in demeanor. His motions are very deliberate. He speaks in aphorisms often. He has very different cultural mores than most in the central city, but follows a very vigorous---if unusual---code of honor.

    Background (Public):
    Xir speaks rarely of his past, supposedly coming from somewhere north of the great mountain range. What brings him to Orussus is unknown.

    Background (Private)
    Xir comes from an mostly unheard of tribe of nomadic xeph in the Badlands. They are strict Moralists and follow a very regimented code of honor. Xir is following some obscure reference of their holy texts (the tatoos on his arm) that direct him to 'walk among the unseeing' for some time to gain knowledge of the world.
    The Darque Demense

    Xir agreed to work for a distateful man to try to reclaim his property. The property decided it did not want to be reclaimed. It made a counteroffer, but Xir had to refuse on his honor. He survived the confrontation, learning that others interpret honor in their own way.

    Logs

    XP log:
    Already Approved
    Post Approval
    2216 from The Darque Portal

    Wealth and Craft log:
    4 potions of cure light wounds from PH1- The Darque Demense
    750 GP from The Darque Demense
    100 GP fro Tavern Thread
    Sold heavy wooden shield for 3.5gp
    Bought darkwood heavy shield for 257gp
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1->soulknife 1 HP: +12 (1d10+2) SP: +16 (4x4) PP: +3 (1+2)
    Autohypnosis +4, Concentration +4, Hide +2, Move Silently +2, Tumble +4
    Feat: Up the Walls, Weapon Focus (mind blade) [Bonus], Wild Talent [Bonus]
    Other: mind blade

    L2->soulknife 2 HP: +9 (1d10+2) SP: +4 (4) PP: +0
    Autohypnosis +1, Concentration +1, Hide +1, Tumble +1
    Other: throw mind blade

    L2->soulknife 3 HP: +10 (1d10+2) SP: +4 (4) PP: +0
    Autohypnosis +1, Concentration +1, Hide +1, Tumble +1
    Other: psychic strike +1d8
    Last edited by stonegod; Monday, 10th August, 2009 at 01:24 AM. Reason: XP for 3rd
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #298
    Registered User
    Acolyte (Lvl 2)

    Rathan's Avatar

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    Rathan Hawthorne; Cleirc 1 / Faithfull Soul Looking for Purpose (Approved)

    Code:
    Name:  Rathan Hawthorne
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Hyrag
    Domains:Healing, Sun
    
    Str: 12 +1 (4p.)     Level: 1        XP: 915
    Dex: 10 +0 (2p.)     BAB: 0        HP: 10 (1d8+2)
    Con: 14 +2 (6p.)     Grapple: +1     Dmg Red: 
    Int: 10 +0 (2p.)     Speed: 20'      Spell Res: 0
    Wis: 16 +3 (10p.)    Init: +0        Spell Save: +0
    Cha: 14 +2 (6p.)     ACP: -4         Spell Fail: 0%
    
    		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    		10	+4	+2	+0	+0	+0	+0	16
    Armor:
    Chain Shirt	     
    Heavy Steel Shield	
    
    Touch:10 	Flatfooted:  16
    
    		Base	Mod	Misc	Total
    Fort:		+2     	+2		+4
    Ref:		+0	+0		+0
    Will:		+2	+3	+2	+7
    
    
    Weapon			Attack	Damage	Critical
    Heavy Mace		+1	1d8+1	20x2
    Light Crossbow		+0	1d8+0	19-20x2
    
    Languages: Common
    
    Abilities:
    Turn Undead: 5/day, +2 to turning roll, +3 to damage roll
    
    Feats: Combat Casting, Iron Will
    
    Skill Points: 12      Max Ranks: 2/4
    Skills					Ranks	Mod	Misc	Total
    Concentration				4	+2	+4	+6/+10
    Heal					2	+3		+5
    Knowladge(Religion)			4	+0		+4
    Spellcraft				2	+0		+2
    
    Equipment:			Cost	Weight[/B]
    Chain Shirt				100gp	25 lbs
    Heavy Mace				12pg	8lbs
    Heavy Steel Sheild			20gp	15lbs
    Light Crossbow				35gp	4lbs
    	Bolts (30)			3gp	3lbs	
    Backpack				2gp	2lbs        
    [Map/Scroll Case			1gp	.5lb
    Flint and Steel				1gp	-
    Ink (1/2 oz.)				4gp	-	
    Inkpen					1sp	-
    Common Lamp				1sp	1lb
    Oil (2 pints)				2sp	2lbs
    Parchment (10 Sheets)			2gp	-
    Belt Pouch (x3)				3gp	1.5lbs
    50' Hempen Rope				1gp	10lbs
    7 Days Trail Rations			7gp	3.5lbs
    Waterskin				1gp	3lb
    Cleric Vestments (Hyrag)		 -	  -
    Wooden Holy Symbol (Hyrag)		1gp	-
    
    Total Weight:78.5lb      Money: 6gp 3sp 10cp
    
    			Lgt    Med    Hvy   Lift  Push
    Max Weight:130		43	44-86	87-130	260	650
    
    Age: 23
    Height: 5'11"
    Weight: 161lb
    Eyes: Blue
    Hair: Short Brown
    Skin: White, Slightly Tanned
    
    Spells Per Day: 	0th: 3 1st: 2+1
    Spells Prepared:	0th: (Light, Create Water, Detect Magic)
    			1st: (Shield of Faith, Cure Light Wounds, Cure Light Wounds[Healing Domain]
    Appearance
    Appearance:Rathan is a young man of average height, his short
    brown hair lightens in the sun of summer, and darkens to an almost black in the dead of
    heavy winters. He being a holy man of Hyrag perfers his off white robes, the holy
    symbol of his god depicted in the middle chest of most all of his clothing. A innately
    cautious man, he more often than not will be seen wearing his armor and carring his
    weaponry on him most all the time.


    Background
    Background:

    Rathans story begins early in his life. His mother and father are but mere dreams and short
    memories in his mind as he was only 6 years old when he last saw them alive. It is said
    by most that the walking dead of a plague to this world like none other and Rathan
    knows this addage all too well.

    Rathans father was a devoted beleiver and holy man sense the age of 19 himself. Hyrag
    was who he worshiped as most did the small hammlet he and his family called home. Many
    generations of Hawthornes were intagrate in this tiny little forest-edge village. It
    was a peacefull place, a place one could worship in peace without the worry of threats
    in the form of creature of thief alike and life was good for most of the tight knit
    community in which Rathan was born and raised for a short time before the peace was
    broken with pain and suffering that haunts the mind of this man of faith to this day.

    Rathan cannot remeber if it was late at night, or early in the afternoon with smoke so
    thick night would have been more illuminated. Mass hysteria filled the air as the
    screams of man, woman, and child alike rang true through the small underserving
    hammlet. Bodies left anf right, and if one was bring back the memories they could
    almost say the streets ran crimson with the blood of the good townsfolk who were
    slaughtered needlessly at the hands of undeath.

    Some would say hundreds, if not thousands of the walking dead swarmed the village and
    partook in any and all flesh within rotting arms reach. For those that survived, which
    in itself was a miracle, would say the memorized of thier friends, family members, and
    those people they'd known all of thier lives being eaten alive in thier own front yards
    or in the streets themselves would give them nightmares to thier dying day.

    Rathan, thanks to his mothers quick thinking was one of these survivors. His mother was
    blessed with the an uncanny knack to know when trouble was comming and feeling
    something was not right she packed a nice days meals into a basket and sent her husband
    and her son on a night long hunting trip of deer hides, the skin she would use to tan
    and make into armor or any number of other uses and pulled her weight in the family
    this way.

    Apon returning the hammlet, the carnage had been done and gone now for only a short
    time. The bodies laying around still steaming in the cool morning fog as the reality
    set in around his father. Neither of them will ever forget what happened this day nor
    in the weeks following for Rathan. His father could not take what had happened to his
    life or lack there of after the senseless loss of life around him and snuffed his own
    spark at the end of his own shortsword no more than three weeks after the tragedy
    occured.

    Now left to fend his on his own the very young Rathan would sit in his home, not
    knowing what would happen next with his fathers body rotting in the bed in the corner
    of the room. Needless to say Rathan would not move from his home as the fear would
    strike him of the carnage that happened outside his dwelling.

    Tears were the only thing he would know for three long days before a kind, strong soul
    would hear his pleas for Hyrag to bless him safe passage into the life beyond. Korik
    Dorwald, a Brightstriker of Hyrag, would hear the young boys plea and instead of
    answering his call for death, would ive him a new chance at life.

    Korik would take the boy home with him at least a week journey north and into the
    forest and he and his wife and son took Rathan into thier home and made him thier own.
    Korik would train Rathan in his image as Rathan asked him to do so when the time came
    and his mind was old enough to understand what truely had happened. He would teach him
    in the ways and texts of his own god hyrag and would learn the boy in combat with a
    heavy mace, shield, and crossbow.

    Now at the age of 23 Rathan sets out on his own, a feeling he had not known sense the
    carnage of his hammlet home, in search of some sort of closure for what happened to his
    family, he knows not where his quest will take him, all he knows is that with his faith
    in Hyrag, somehow he will find what he is looking for.
    Last edited by Rathan; Friday, 11th May, 2007 at 07:30 PM.
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  • #299
    Registered User
    Cutpurse (Lvl 5)

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    Level 3- Approved!

    Code:
    Name: Saithnar ("SAYTH-nar")
    Class: Psion (Telepath)
    Race: Elan (Newmade)
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: None
    
    Str: 12 +1 (4p.)     Level: 3             XP: 4,541/6,000
    Dex: 12 +1 (4p.)     BAB: +1              HP: 16 (3d4+0,+6**)
    Con: 10 +0 (2p.)     Grapple: +2          Dmg Red: 0/-
    Int: 16 +3 (10p.)    Speed: 30'(Run 120') Spell Res: 0
    Wis: 14 +2 (6p.)     Init: +1             Power Save: +3
    Cha: 10 +0 (4p.)*    ACP: 0               Craft Points: 900
    *-2 CHA for Elan race.
    **+2 HP per Psionic feat from 'Psionic Body' feat.
    
         Base  Armor Shld   Dex  Size   Nat  Misc  Total AC
    AC:   10  +0/+4   +0    +1    +0    +0    +0  11/15 w/Inertial Armor
    Touch AC: 11    Flatfooted AC: 10/14 w/Inertial Armor
    
            Base   Mod   Misc  Total
    Fort:     1    +0            +1
    Ref:      1    +1            +2
    Will:     3    +2            +5
    
    
    Weapon                    Attack   Damage    Critical    Range
    Light Crossbow              +2     1d8       19-20x2      80'
    Quarterstaff                +2     1d6+1      20x2        -
    Ranged Touch Atk            +2                20x2
    
    Languages: Common, Draconic, Abyssal, Elven
    
    Abilities: 
    • Immune to spells that affect humanoids only
    • Naturally Psionic (2 bonus Power Points)
    • Resistance (SU):+4 racial saving throw bonus if power point spent
    • Resilience(SU): -2 damage per power point spent
    • Repletion(SU): Can go without food or water for 24 hours if one power point spent
    • Proficiency w/ Club, Dagger, Hvy & Lt Crossbows, Quarterstaff, Shortspear
    • No Armor or Shield Proficiency
    • Psionic Powers and Telepathy Discipline
    • Bonus Psion feat at 1st, 5th, 10th, 15th, and 20th levels
    Feats: Skill Points: 30 Max Ranks: 6/3.0 Underlined are Class Skills Skills Ranks Mod Misc Total Appraise(INT) 2.0 +3 +5 Balance(DEX) 0 +1 +1 Bluff(CHA) 0 +0 +0 Climb(STR) 0 +1 +1 Concentration(CON)*** 6 +0 +4 +6/+10(Casting Defensively) Craft()(INT) 0 +3 +3 Diplomacy(CHA) 6 +0 +6 Disguise(CHA) 0 +0 +0 Escape Artist(DEX) 0 +1 +1 Forgery(INT) 0 +3 +3 Gather Information(CHA) 0 +0 +0 Heal(WIS) 0 +2 +2 Hide(DEX) 0 +1 +1 Intimadate(CHA) 0 +0 +0 Jump(STR) 0 +1 +1 Knowledge(psionics)(INT) 6 +3 +9 Listen(WIS) 0 +2 +2 Move Silently(DEX) 0 +1 +1 Perform(CHA) 0 +0 +0 Profession(WIS) 0 +2 +2(No ranks, can't use) Psicraft(INT) 6 +3 +2/+2**** +11/+13 (Synergy/Psion) Ride(DEX) 0 +1 +1 Search(INT) 0 +3 +3 Sense Motive(WIS) 2 +2 +4 Spot(WIS) 0 +2 +2 Survival(WIS) 0 +2 +2 Swim(STR) 0 +1 +1 Use Rope(DEX) 0 +1 +1 *** Full round action to make DC20 check to regain Psionic Focus **** Psion bonus of +2 if dealing with Telepathy powers Psion/Telepath Powers known: (8) 1st: Astral Construct (from Expanded Knowledge feat), Charm(psionic), Energy Ray, Inertial Armor, Mindlink, Mind Thrust 2nd: Concussion Blast, Read Thoughts Power Points per day: 17PP (2 from race, +11 from class, +4 Int) Saving Throw DC: 13 + the power's level Equipment: Cost Weight Light Crossbow 35 gp 4lb 50 bolts 5 gp 5lb Quarterstaff - 4lb Backpack 2 gp 2lb 5 Sunrods 10 gp 5lb Bedroll 1 sp 5lb Waterskin 1 gp 4lb Flint & Steel 1 gp - Belt Pouch 1 gp .5 3 days Trail Rations 15 sp 3lb Empty Sack 1 sp .5 Explorer's Outfit 0 gp 0lb Piece of chalk 1 cp - Cure Light Wounds potion x6 250 gp - *Got 3 as treasure from adventure 2 Everburning Torches 220 gp 2lb 4 vials of Antitoxin 200 gp - Total Weight: 35lb Money: 14pp 148gp 37sp 23cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 30 Height: 6' Weight: 185 Eyes: Gold Hair: Short red hair and goatee Skin: Tanned
    Character Info & Logs
    Appearance:
    A man in his early thirties, Saithnar looks at first glance to be bored with the world around him. He seems distracted and forgetful to those that do not know him...and none know him because he barely knows himself. His red hair is cut short and his goatee is neatly trimmed. His clothes are stylish, but conservative and functional. His hooded cloak most often covers him and shelters him from most weather. He regularly smokes a sweet and fragrant leaf in his long stemmed pipe and clouds of smoke eventually surround him if he sits still too long in one place. He leans upon his quarterstaff like a walking stick out of habit, but no longer needs it thanks to his remaking by the Elan.
    Background:
    The man who would be known eventually as Saithnar started his life as a boy in a poor village. He led an unremarkable life as most do, taking time from farming the land at his father's side to daydream of becoming a rich and powerful adventurer. Never would he achieve that goal in his life. He stayed a farmer until his own father had died bent and broken. He married a village girl and started his own family which farmed the land as his family had always done. But things were getting worse.
    A shadow grew over the valley. A dark wizard was practicing evil magics in a tomb nearby where ancient evils once grew and festered. The undead released by his experiments ripped through the village and devoured nearly everyone. The man who would become Saithnar was injured and dying until a paladin appeared and healed him. The paladin Korik pressed ahead to destroy the evil at it's source after telling the newly healed man to escape and meet him on the road to the south. He did so only to find that the paladin's cleansing fire burned down what little remained of the massacred village. A funeral pyre for the dead. A proper goodbye for the family he would never see again.
    With nowhere else to go, he followed Korik and eventually returned to his home with him. There he met a young orphan boy the paladin had adopted named Rathan. Before long, he felt the urge to move on. Something out there was pulling him forward and he could not ignore it. He searched the land for what was calling to him, but it seemed to move around. So he followed where it led, several times crossing paths and returning again to meet Korik and his family, but never able to stay and enjoy the company. His distraction grew as he seemed to hear and follow a voice not of this world.
    One day while traveling over a mountain top he found a cave and sought shelter there. The cave led into the mountain and down into the earth where he came to find himself in a community of strangers. As he walked among them, they just stared at him. He didn't know why he kept walking except that the pull was stronger than ever before to keep going forward. He obeyed and at last discovered the speaker of the voice in his head. A man in his twenties with short red hair and eyes that looked older than the gems in the earth. The man smiled and bid him "Welcome home." The time following that was a blur. The preparations, the rituals and the making were all completed, and at the end of it Saithnar was born and walked out into the world and discovered that he could now hear all the voices in everyone else's head. But the one that was once in his as a guide was now silent.
    And so he travels the land uncertain of his road, but with the desire to explore the world of the mind as well as the world of the physical. And if he appears distracted or forgetful, do not worry...for he is just busy reading your thoughts and those of all around him as he explores and follows the voices within...
    Money & Equipment Log
    -Spent 150 GP after Blacklilly Violence adventure to buy 3 potions of Cure Light Wounds before going on Ant Hunting adventure.
    -Spent 11 cp to buy 11 pieces of chalk for the Ant Hunting team. Gave away the other 10 pieces to teammates.
    -Given 2 potions of healing by Hans and Sally before going into the ant filled mines.
    -Got paid 91 PP for completion of the 'Long Live the Queen' adventure.
    -Spent 220 GP to buy 2 Everburning Torches before leaving on quest to recover Sylvan Shard
    -Spent 200 GP to buy 4 vials of Antitoxin before leaving on quest to recover Sylvan Shard
    -Spent 37 PP & 5 GP to help purchase a Wand of Cur Light for Sylvan Shard Party
    *Two characters from the party now owe Saithnar 125 GP each for their share of wand.
    -Used 1 Cure Light Wounds potion on Richard, 6 remaining
    --------------------Current funds total: 14pp 148gp 37sp 23cp ----------------
    XP Log
    +855 XP for delivering Edwyd's Pie.
    +800 XP for defeating a gang of thieves.
    -----Gained Level 2----- Total XP= 1,655
    +1,686 XP for removing the ant colony from a mine.
    -----Gained Level 3----- Total XP= 3,341
    +600 XP for Feb and Mar + defeating Nixies.
    +600 XP for April and 2 Ettercaps.
    Adventure History
    Edwyd's Pie Parade Brigade!
    Edwyd's Pie Parade Brigade! Gained 855 XP and no GP's (we each donated our small share of cash earned to some vagabond children that helped us in our mission) Saithnar, Rathan, Cludge Slatefist, and Galwynn helped to deliver a nigh divine pie from Edwyd the baker to his wife of 20 years. Holding off the crowds, bribing some street children to help them instead of stealing the pie, charming a mage and convincing a charmed criminal on the run that his new best friend had turned him invisible to hide him from the surrounding City Watch were just some of the interesting challenges in store when trying to earn free food for a year!
    Blacklilly Violence
    Blacklilly Violence! Gained 800 XP and 313 GP, 7SP, 4CP, 1 Cure Light potion treasure
    Saithnar joined his friend Rathan, and former teammate Cludge Slatefist to help Conuld, Tommy, Solange, and Pendrake recover an Arimae family heirloom necklace which was stolen by a group of thieves. Searching around, the group finds out about the Blacklilly gang who act as pirates without a ship- stealing goods from newly docked ships and selling the cargo. While trying to get some information in a bar, the party gets into a fight with a few Blacklilly thugs who end up getting dead real quick. Before we know it, a bigger group of the gang show up to face us. This group includes a girl and a mage who match the descriptions of two of the necklace thieves! We take them down in record time and start interrogating Riffer the wizard. He led us to the necklace and we soon returned it to it's owner to collect our reward!
    Long Live the Queen
    Long Live the Queen! Gained 2 Healing Potions, 1,686 XP, and 91 PP.

    Saithnar joins a large group who are hired to clean a mine of its giant ant infestation. After a difficult journey through the mines in two groups, the parties decide to stay together and hunt the main nest. This proves a good strategy as they soon fight their way past several warrior ant and finally face the queen and her guards just outside the nest. Saithnar freezes the Queen with a cold energy ray, which drops her to the floor! After the rest of the group finishes the guards and sets fire to the nest, they retreat from the smoke filled passages with the trophies of their kills. After a final sweep later, they destroy a few more helpless ants and collect the remains of others that succumbed to the smoke. Finally on the surface for good, they are paid by Hans and make their way back to Orussus.
    The Sylvan Shard
    Gained 1,200 XP and 0 treasure so far.
    Advancement
    2nd Level
    +1 BAB
    +3 HP = 11 total
    +300 Craft Points = 450 total
    +1 base Will save
    +5 Skill points(+1Conc, +1 Diplomacy, +1 Kn: Psi, +1 Psicraft, +1 Sense Motive)
    +6 PP (+4 from class, +2 from INT)
    +2 known 1st level powers (Mindlink, Mindthrust)
    3rd Level
    +1 base Fort Save, +1 base Ref save
    +5 Skill Points(+1Conc, +1 Diplomacy, +1 Kn: Psi, +1 Psicraft, +1 Sense Motive)
    +1 feat (Expanded Knowledge- Astral Construct)
    +450 Craft Points
    +5 HPs (+3 from level, +2 from new Psionic feat) = 16 HPs total
    +6 PPs (+5 from class, +1 more from INT) = 17 PPs total
    +2 known 2nd level powers (Concussion Blast, Read Thoughts)
    Attached Thumbnails Attached Thumbnails Saithnar_pic.JPG  
    Last edited by Phoenix8008; Thursday, 15th January, 2009 at 11:25 AM. Reason: adding XP

  • #300
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    The Great Druid (Lvl 17)

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    ø Ignore Wik

    Approved for level 3

    Code:
    Name:Galwynn Grimslade 
    Class: Paladin (3)
    Race: Human
    Size: Medium-Size
    Gender: Male
    Alignment: Lawful Good
    Deity: Halina
    
    Str: 15 +2 (8p.)    Level: 3        XP: 5795
    Dex: 8 -1  (0p.)    BAB: +3         HP: 28 (3d10+3)
    Con: 13 +1 (5p.)    Grapple: +5     Dmg Red: None
    Int: 10 +0 (2p.)    Speed: 20' (X3 run)   Spell Res: None
    Wis: 13 +1 (5p.)    Init: -1        Spell Save: 11 + Spell Level
    Cha: 16 +3 (10p.)   ACP: -6         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +9   +0    -1    +0    +0    +0    18
    Touch: 9              Flatfooted: 18
    
                             Base   Mod  Misc  Total
    Fort:                      3    +1   +3         +7
    Ref:                       1   -1   +3        +3
    Will:                      1    +1   +3         +5
    Note: +3 charisma bonus on all saves due to Divine Grace already added.
    
    Weapon                  Attack   Damage     Critical
    Greatsword (mwk)		  +7     2d6+3     19-20/x2
    Dagger             +5     1d4+2     19-20/x2
    
    Languages: Common
    
    Abilities: Aura of Good
    Detect Evil at will
    Smite Evil 3/day (Extra Smite)
    Divine Grace (charisma on all saves)
    Lay on Hands (9 hit points), 
    Aura of Courage (Immune to Fear; +4 on ally's saves vs fear)
    Divine Health (Immune to Disease)
    
    Feats: Power Attack, Weapon Focus (Greatsword), Extra Smite
    
    Skill Points: 18 Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Diplomacy                   5    +3    +2 syn   +10
    Knowledge (Religion)        4    +0          +4
    Sense Motive                5    +1          +6
    Concentration               4     +1          +5
    
    
    Equipment:               Cost  Weight
    +1 Full Plate Armour              50 lbs
    Masterwork Greatsword	50 GP	8 lb
    Dagger                             2 GP     1 lb
    Potion of Cure Moderate Wounds
    Silver Holy Symbol	25 GP	1 lb
    Backpack		2 GP	2 lb
    4 days' Rations		2 GP	4 lb
    Waterskin		1 GP	4 lb
    
    
    Total Weight:110 lb      Money: 13 pp 8 gp 0 sp 0 cp
    
                               Lgt   Med   Hvy     Lift  Push
    Max Weight:           0-66  67-133 134-200 400   1,000
    
    Age: 19 years old
    Height: 5'10"
    Weight: 174lb
    Eyes: Green
    Hair: Dark Brown
    Skin: Pale
    Appearance: Galwynn has long hair that often clumps together or gets tangled - he spends very little time on self grooming. He is rarely clean-shaven, and no matter how hard he tries, his clothes often have a "slept-in" look. He favours sombre colours, with usually only a hint of colour (for example, he might wear a bright green scabbard over plain woolen clothes). Galwynn seldom smiles, and he often has an air of melancholia.

    Galwynn has a pink scar on his chest, caused when he was punched by an Earth Elemental in an effort to rescue the mage Thyrin. While the wound healed, it didn't heal perfectly, leaving the skin slightly scarred. The scar runs down the ribs on the right side of his chest, and is about three inches long and an inch wide.

    Background: Raised by a village temple dedicated to Halina, Galwynn studied to become a priest, until the day that orcs attacked his home village of Badgersgrove. Along with other villagers, Galwynn found himself with a weapon in his hand. During the orcs' raid, Galwynn found himself defending three young children and their mother from an orc raider when he heard Halina's call. Her strength flowed into his blade, and he ably dispatched the orc.

    While much of the village was burned to the ground, many of the villagespeople survived, and migrated to the surrounding villages nearby. Very little remains of Galwynn's village - a few burned out buildings, and a graveyard. Galwynn helped in the burials - burying many of his fellow Halina followers, who took the brunt of the Orcs' attack. He still remembers the dead faces of the the six "Temple Moms" he put in the earth that day, all them fighting to protect young children and the elderly.

    Since then, Galwynn has heard Halina's call towards Paladinhood, and wanders the realm, following her signs. He doesn't like travelling, and he would much prefer a life of solitude. However, he has deep faith in his goddess (who he considers his "mother", since he has been raised as an orphan by the temple for his entire life) and follows what she puts in front of him. HOwever, he does it with a degree of cynicism and sarcasm, often talking aloud to his goddess with biting tones.

    Edwyd's Pie Brigade!

    Lost 1 GP to Orphans; gained 10 GP reward from adventure completion, kept 1 GP and gave the rest to the orphans.
    Gained 895 XP.


    Notes on the Aether


    Level 3

    Gained 9 HP, Added 3 skill points (Diplomacy, Concentration, Sense Motive), Improved Saves, and Added Feat (Extra Smite).


    Purchases/sales/giveaways

    Purchased Masterwork Greatsword for 350 GP ("bought" a new weapon, but really just fixed the blade he already had)
    Chainmail given to Dianna as a donation "for a good cause"


    Adventure Backgrounds

    Galwynn arrived in Orussus after travelling through the various villages to the north. He didn't know why he was led towards Orussus, but felt that it perhaps had something to do with the dreams sent him by Halina, a goddess he has much love for, but also blames for most of the discomforts he suffers.

    Shortly after arriving in Orussus, he befriended a young dwarf named Cludge at the Red Dragon Inn. The two were hired by a baker named Edwyd, along with several other out of work adventurers. Their task was simple - escort a magical pie from Edwyd's Victuals (a bakery) to the house of Edwyd's wife, essentially acting as public relations. The march went simply enough, though plenty of townspeople and curious onlookers got in the way.

    After this, Galwynn took his earnings and promptly gave them away to orphans, figuring it was the proper thing to do. However, this meant he was rather poor, and returned to the Red Dragon Inn with nothing to show for his first "real" adventure.

    Then, he met up with the "master bard", Keldar Warbray, as well as Rapture (another paladin), and Tommy (an apprentice wizard). Along with a blind priestess named Samina, the party was hired to rescue a mage from the village of Grenton. The mage, named Thyrin, was trapped in his tower by elemental devices he himself had created.

    The journey to Grenton was a short one, and the group began exploring the tower. However, Samina realized exploration and adventure was not her calling, and so their adventure ended almost as quickly as it began. The group journeyed back to Orussus and hired another priest, a dwarf craftsman named Tarag.

    Once again they returned to the tower, and battle numerous elementals. During one such encounter, Galwynn was punched in the chest by an Earth Elemental and nearly killed. The scar runs down his ribs, and hasn't healed properly. It reminds Galwynn how easy it is for an adventurer to die if he is not careful.

    Eventually, they rescued Thyrin, and received some treasures from the wizard - Galwynn had a special suit of armour crafted for him. Almost immediately after putting it on, Galwynn's natural habits took effect, and the once-shining armour is now marred and tarnished, rarely polished.

    The group has returned to Orussus, with a single odd shovel left behind from the bandits who had originally entered Thyrin's study. They wander Orussus, hoping to gain some information about the shovel - all signs point to Fallon.

    Galwynn has begun to have vivid dreams in which he speaks to Halina. While proud of the fact that Halina has noticed him, Galwynn is also uneasy about the contact - after all, if she chooses to speak to him, surely there is a reason? And such a reason cannot be a comfortable one...


    pics of galwynn




    Naturally, imagine him wearing armour, and a bit dirtier. And, yeah, I'm a hockey fan. Sue me.
    Last edited by Wik; Thursday, 20th March, 2008 at 03:53 AM.
    Wik: Solving internet arguments since 1983.

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