(Record) Official Character Thread - Page 31




  1. #301
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    Novice (Lvl 1)

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    Cludge Slatefist (Pending level up approval for 3)

    Code:
    Name: Cludge Slatefist
    Class: Fighter
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Azwan
    
    Str: 18 +4 (16p.)     Level: 3        XP: 3502
    Dex: 10 +0 (2p.)     BAB: +3         HP: 34 (3d10+9)
    Con: 16 +3 (6p.)     Grapple: +7     Dmg Red: 0/0
    Int: 8 -1 (0p.)     Speed: 20'      Spell Res: 0
    Wis: 8 -1 (0p.)     Init: +0        Spell Save: +2
    Cha: 12 +1 (6p.)     ACP: -5         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +0    +0    +0    +0    +0    15
    Touch: 10              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      3    +3          +6
    Ref:                       1    +0          +1
    Will:                      1    -1          +0
    
    Weapon                  Attack   Damage     Critical
    Greatsword                +8     2d6+6     19-20x2
    Sling                     +3     1d4+4    20x2
    
    
    Languages: Common, Dwarven
    
    Abilities: Dwarven traits 
    
    Feats: Power Attack, Weapon Focus Greatsword, Cleave, Endurance
    
    Skill Points: 6       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Intimidate                    4    +1          +5
    Jump                          1    +4    -5    +0
    Climb                         1    +4    -5    +0
      
    
    Equipment:               Cost  Weight
    Greatsword               50gp    8lb
    Chain mail               150gp  40lb
    Sling                     0gp    0lb
    Bullets (20)              2sp   10lb
    Backpack                  2gp    2lb
    Bedroll                   1sp    5lb
    Blanket                   5sp    3lb
    Candle                    1cp    0lb
    Crowbar                   2gp    5lb
    Grappling hook            1gp    4lb
    Pitons x4                 4sp    2lb
    Pouch                     1gp  0.5lb
    Rations (1 day) x4        2gp    4lb
    Rope (50', hempen)        1gp   10lb
    Flint and steel           1gp    0lb
    Chalk                     1cp    0lb
    Waterskin                 1gp    4lb
    Whetstone                 2cp    1lb
    Sacks x2                  2sp    1lb
    Torches x2                2cp    2lb
    
    
    
    Total Weight:101.5lb      Money: 362gp 2sp 8cp
    
                               Lgt  Med      Hvy     Lift  Push
    Max Weight:         100 lb. 101-200  201-300 600   1500
    
    Age: 42
    Height: 4'3"
    Weight: 210lb
    Eyes: Black
    Hair: Black
    Skin: Tanned
    Appearance: A broad and thickly muscled dwarf, Cludge is unconsciously forceful
    and overbearing but quite pleasant and amiable.
    He prefers shouting and barking orders to just about anything else.
    The word "negotiate" is not in his vocabulary.

    Background
    Cludge's parents were members of a very entrepreneurial clan in the Northern Mountains and decided to start a caravan venture to transport human goods to the dwarves and vice-versa. The business went well for a few years, but eventually they came to financial ruin when it was learned the his uncle Modr had absconded with virtually all of the profits. Disgraced, the family had to go work for other people as (shame!) hired
    labourers. Cludge wanted none of this, so joined a local militia. After about a year of volunteer service (no active combat) the unit was disbanded. None of the soldiers were paid. So, Cludge, being of generally optimistic demeanour decided to go into business for himself. He pooled his remaining resources, bought a mule, a pickaxe, some buckets and a tent and headed into the mountains. After all, a dwarf is a natural at finding gold and iron....or not. When his claim (purchased with just about the last silver to his name) turned out to be mostly dust, he headed into town to see what work he could find...
    *blurry dissolve to the past* The Slatefist family wearily pulls its three empty wagons into the crowded forecourt of the grand cavern, grimy with dust from the road to the human lands. Cludge groggily lifts his head from his chest, waking from a semi-nap. Glad to be home at last, he drops down from his seat and plants his feet gratefully on stone. With a silent prayer to Azwan, he stretches his aching back, nodding to passersby. A few shoot the family odd looks as they hurry by.
    What's up with them? Cludge wonders aloud.
    Dunno, answers his brother Glaum. P'raps they din't get ale with breakfast.
    Pushing through the crowd, Cludge's Aunt Fleat hurriedly approaches the family.
    Krakut, she says breathlessly. Oh, Krakut. Something terrible has happened...
    Cludge's grey-bearded father, a massive old dwarf with an enourmous pendulous belly, gives a last tug on the hobble secured to one of the dray ponies. What's wrong, Fleat? he says, straightening in alarm. His wife Sautre hurries to his side.
    It's terrible, just terrible, Fleat stammers. Its Modr...
    Modr? says Krakut. Is he dead? Is he hurt?
    Worse, says Fleat. He's left. He's scarpered. Krakut... she hesitates. He's taken it all. Everything. The gold, the silver, the mithril bars that was to be shipped... Oh, it's terrible, brother!
    Krakut stands staring. Everything? he says dazedly, staring into the distance.
    We're ruined... whispers Sautre.
    Cludge and Glaum step forward, bristling. He's WHAT? roars Cludge. I'LL TEAR THE BASTARD'S BEARD FROM HIS FACE AND FEED IT TO HIM!
    Modr, hisses Glaum. I always knowed he was wrong in the head.
    Whatever will we do? says Sautre. Krakut. Everything we had - gone! Your brother has made us poor.
    Modr, says Krakut, staring into space, a look of pure shock on his weather-beaten face.
    Cludge looks around at the now-quiet Grand Hall. In every face he sees pity, embarrassment. His anger burns, but it is also tinged now with shame...
    I will find him, father, he fumes. My uncle will rue the day he stole from our family....
    *blurry dissolve back to the present*


    Tracking for current campaign - Sairunadan

    A Sojourn in Sairunadan

    Paid for in party funds:
    Transport: Cost Weight
    Warhorse, Light 0gp -lb
    Saddle, Military 0gp 30lb

    Last edited by AGFlynn; Tuesday, 18th December, 2007 at 07:09 PM. Reason: Level up to 3

 

  • #302
    Community Supporter COPPER SUBSCRIBER
    Defender (Lvl 8)

    covaithe's Avatar

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    Tommy Worthallingham

    Code:
    Name: Atomerasu (Tommy) Worthallingham IV (approved for level 5)
    XP: 13931
    Class: Wizard 5
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: Antonidas
    
    Str:  8 -1 ( 0p.)          Level: 5
    Dex: 14 +2 ( 6p.)          BAB: 2          HP: 21   (5d4 +5 con )
    Con: 12 +1 ( 4p.)          Grapple: +1     Dmg Red: -
    Int: 21 +5 (16p.)          Speed: 30'      Spell Res: -
    Wis:  8 -1 ( 0p.)          Init: +2        Spell Save: +5
    Cha: 12 +1 ( 4p.)          ACP:  0         Spell Fail:  0%
    
                      Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                            Base   Mod  Misc  Total
    Fort:                      1    +1          +2
    Ref:                       1    +2          +3
    Will:                      4    -1          +3
    
    Weapon                  Attack   Damage     Critical
    Light Crossbow            +4     1d8        19-20x2
    Dagger                    +1     1d4-1      19-20x2
    
    Languages: Common, Draconic, Elven, Sylvan, Ancient Medibarian, Aquan
    
    Abilities:
     Summon Familiar (wizard 1),
     Scribe Scroll (wizard 1)
    
    Feats:
     Academy Graduate (clvl 1)
     extend spell (human)
     craft wondrous item (clvl 3)
     craft wand (wizard 5 bonus feat)
    
    Skill Points: 56
    Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Spellcraft                 8    +5    +4    +17
    Concentration              8    +1          +9
    Decipher script            2    +5          +7
    Knowledge (arcane)         8    +5    +2    +15
    Knowledge (the planes)     6    +5          +11
    Knowledge (history)        8    +5          +13
    Knowledge (local)          3    +5          +8
    Knowledge (geography)      2    +5          +7
    Knowledge (nature)         1    +5          +6
    Knowledge (dungeoneering)  2    +5          +7
    Knowledge (arch & Eng)     1    +5          +6
    Knowledge (religion)       1    +5          +6
    Knowledge (nobility)       4    +5          +9
    Speak Language (aquan) (x) 1    n/a         n/a 
    
    (x) =  cross class
    
    
    [B]Equipment:
    Wt:  Paid:      Description:
    Carried by Tommy:
     -      -       Scholar's outfit
     -      -       Academy graduate's cloak
     4     35       Light Crossbow
     4      4       40 crossbow bolts
     1      2       Dagger
     2      2       Backpack
     3      -         Spellbook
     2      5         Spell component pouch
     .5     1         Scroll case
     -      -           Scroll of ‘Mage’s Horror’ (i.e. Magic Aura), gift from Keldar
     -      -           Headband of Intellect +2 (crafted here)
     -      8           Black ink
     -      .1          Inkpen
     -      2           10 sheets of parchment
     -      -           Wand of Magic Missiles (CL 5, 50 charges remaining, crafted here)
     -      -           Wand of Magic Missiles (1 charge remaining, CL 1, command word "Lily". from here)
     -      -           2 as yet unidentified potions
    
    Total weight carried by Tommy: 16.5 lb     
    
    Horse:
     -      -       Light horse, from here, carrying
    25     10       Riding saddle
     8      4       Saddlebags
     1      2       Bit and bridle
    30      .15     3 days feed
    
    total weight carried by horse:  64 lb.  Medium load when carrying Tommy.
    
    Money: 496p 3g 1s 9c
    Money: 166p 4g 5s 2c
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Spells per day: 4/5/3/2
    Save DC: 15 + spell lvl
    
    Spells known:
     0:  Resistance, Acid Splash, Detect Poison, Detect Magic,
         Read Magic, Daze, Dancing Lights, Flare, Light,
         Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue,
         Mage Hand, Mending, Message, Open/Close, Arcane Mark,
         Prestidigitation
     1:  Magic Missile, Comprehend Languages, Mage Armor,
         Endure Elements, Sleep, Feather Fall, Color Spray,
         Unseen Servant, Enlarge person, Grease, Magic Weapon,
         Identify, Floating Disk, Disguise Self
     2:  Resist Energy, Web, Scorching Ray, Knock,
         Detect Thoughts, Acid Arrow, Prot. from Arrows, Glitterdust,
         Invisibility, Fox's Cunning, Cat's Grace, Locate Object,
         Bull's Strength, Arcane Lock, Rope Trick, Spider Climb
     3:  Fireball, Fly
    
    total pages used in spellbook: 71
    
    Age: 18
    Height: 5'7"
    Weight: 130lb
    Eyes: blue
    Hair: reddish brown
    Skin: pale, freckled
    Appearance:
    Tommy is a skinny, energetic lad who looks younger than his 18 years of age. Bright blue eyes and a ready smile peek out from a tangled shock of auburn curls. His skin is pale, and freckles quickly when exposed to direct sunlight. He has the clean-but-rumpled look of someone whose personal hygiene is maintained by daily prestidigitation. His too-small scholar's outfit is worn and patched in several places, but his gray cloak is well-made and carefully preserved. A sharp observer may catch flashes of silver lining inside the cloak.

    Background:
    Atomerasu Worthallingham IV was born to the last surviving members of the Worthallingham merchant clan. His energy and intellect were apparent from an early age, and he went through a series of increasingly expensive tutors. When he began to display a talent for magic as well, his parents called in the last of the favors owed to the once-powerful Worthallingham clan and arranged to have him enrolled at the Academy of the Chromatic Order, despite being only 13 years old.
    The tuition stretched their finances to the breaking point, though, so with Tommy safely enrolled at the Academy, his parents risked everything in an attempt to restore the family fortunes: They pooled all of their remaining funds and outfitted a caravan to the Empire of Carduth far to the east, and departed not long after Tommy entered the Academy. The caravan never returned.

    Tommy graduated from the Academy at 17 years of age. He spent a year working as an assistant librarian, until he managed to scrape together enough money to outfit himself as an adventurer and make his way to the famous Red Dragon Inn of Orussus.

    spells prepared

    Spells per day: 4/5/3/2
    Save DC: 15 + spell lvl
    0: Mage Hand, Detect Magic, Prestidigitation, Message
    1: Mage Armor, Disguise Self, Grease, Feather Fall, Feather Fall
    2: Scorching Ray, Arcane Lock, Web
    3: Fly, Fly


    tracking

    spells learned

    Starting spells (level 1 wizard):
    0: Resistance, Acid Splash, Detect Poison, Detect Magic,
    Read Magic, Daze, Dancing Lights, Flare, Light,
    Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue,
    Mage Hand, Mending, Message, Open/Close, Arcane Mark,
    Prestidigitation
    1: Magic Missile, Comprehend Languages, Mage Armor,
    Endure Elements, Sleep, Feather Fall, Color Spray

    Copied from Conuld:
    1: Unseen Servant, Enlarge person

    Gained at level 2:
    1: Grease, Magic Weapon

    Copied from Thyrin's "borrowed" spellbook:
    2: Resist Energy

    Learned at level 3:
    2: Web, Scorching Ray

    Purchased from Thyrin:
    1: Identify, Floating Disk
    2: Knock, Detect Thoughts, Acid Arrow, Prot. from Arrows, Glitterdust, Invisibility, Fox's Cunning, Cat's Grace, Locate Object, Bull's Strength, Arcane Lock

    Learned at level 4:
    2: Rope Trick, Spider Climb

    Learned at level 5:
    3: Fireball, Fly
    1: Disguise Self (from a scroll)



    money

    Starting gold: 120gp

    -35 gp Light crossbow
    -4 gp 40 crossbow bolts
    -2 gp Dagger
    -5 gp Spell component pouch
    -1 gp Scroll case
    -8 gp Black ink
    -0.1 gp Inkpen
    -2 gp 10 sheets of parchment
    -2 gp Backpack
    +2 gp from Kermis' generosity
    -4 gp for information
    +250 gp reward for returning the Arimae necklace
    +6g 2s 4c from the sale of the loot related to the Arimae necklace.
    -200g spent on materials to scribe Unseen Servant and Enlarge Person.
    +75g advance from Arngrim for a horse.
    -75g for a horse
    -16g 1s 5c for saddle, saddlebags, bit and bridle, 3 days food
    +1500g for reward for rescuing Thyrin from his saferoom
    +425g reward for bringing Thyrin's notes to Rilithorne. (500g - 75g advance, noted above)
    - 1800g purchased spells from Thyrin here
    + 52g from Thyrin for minor tasks and travel costs
    +1687.2g from sale of pirate loot
    +3000g in gems from the sale of the pirate ship
    Given Scroll of ‘Mage’s Horror’ (i.e. Magic Aura) by Keldar
    -100 gp to add Disguise Self to spellbook
    -2000 gp to craft a Headband of Intellect +2
    -1875 gp to craft a Wand of Magic Missiles (CL 5)
    +348 gp from crafting Keldar’s items
    -500 gp, partial share of two Wands of CLW
    +828.33 gp, sale of halfling loot

    Current total: 1664.52gp


    xp

    850 xp from Blacklily Violence
    240 xp from Notes on the Aether, xp award 1
    1590 xp from Notes on the Aether, xp award 2
    2900 xp from Notes on the Aether, xp award 3
    100 xp from Notes on the Aether, xp award 4
    150 xp from Notes on the Aether, xp award 5
    2600 xp from A Rather Odd Shovel, xp award 1
    5950 xp from A Rather Odd Shovel, xp award 2
    -160 XP to craft a Headband of Intellect +2
    -150 XP to craft a Wand of Magic Missiles (CL 5)
    -139 XP from crafting Keldar’s items

    Current total: 1664.52gp


    Wand Charges
    Wand of magic missiles, CL 5: 1,



    Last edited by covaithe; Tuesday, 9th February, 2010 at 10:00 PM.

  • #303
    Registered User
    Minor Trickster (Lvl 4)

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    Conuld, Transmuter 5 (Retired)

    Code:
    Name: Conuld
    Class: Wizard (Transmuter) 5
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Russna, though not devoted
    
    Str: 10 +0 (02p.)     Level: 5        XP: 10061 / 15000
    Dex: 14 +2 (06p.)     BAB: +2         HP: 26 (5d4+10)
    Con: 14 +2 (06p.)     Grapple: +2     Craft Points: 2890 
    Int: 17 +3 (10p.)+1@4 Speed: 30'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +6        Spell Save: +3 (+4 Illusions)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      1    +2    +1    +4
    Ref:                       1    +2    +1    +4
    Will:                      4    +1    +1    +6
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +2     1d6        x2
    Dagger (melee)            +2     1d4        19-20/x2
    Dagger (thrown)           +4     1d4        19-20/x2
    Light crossbow            +4     1d8        19-20/x2
    
    Languages: Common; Draconic; Elven; Sylvan; Celestial; Goblin
    
    Abilities: Summon Familiar
    Prohibited schools: Necromancy, Enchantment
    
    Feats:
    Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
    Extend Spell (3rd)
    Craft Wondrous Item (5th)
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand,
        Mending, Message, Open/Close, Arcane Mark, Prestidigitation
    (1) Endure Elements, Grease, Mage Armor, Unseen Servant, Comprehend Languages,
        Magic Missile, Color Spray, Silent Image, Enlarge Person,
        Expeditious Retreat, Feather Fall, Magic Weapon
    (2) Glitterdust, Summon Swarm, Web, Scorching Ray, Invisibility, Cat's Grace,
        Pyrotechnics, Darkvision
    (3) Dispel Magic, Blacklight, Fly, Haste, Secret Page
    
    Spells/day: 5/5/4/3
    
    Skill Points: 48           Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Concentration              6    +2          +8
    Decipher Script            1    +3          +4
    Knowledge (arcana)         8    +3          +11
    Knowledge (dungeoneering)  2    +3          +5
    Knowledge (geography)      1    +3          +4
    Knowledge (history)        1    +3          +4
    Knowledge (local)          1    +3          +4
    Knowledge (nature)         8    +3          +11
    Knowledge (religion)       5    +3          +8
    Knowledge (the planes)     1    +3          +4
    Move Silently              1    +2   +3*    +6    +1cc   (*+3 from familiar)
    Speak Language             2    -           -     +2cc
    Spellcraft                 8    +3   +2     +13
    Listen                     0    +1   +2*    +3   (*Alertness from familiar)
    Spot                       0    +1   +2*    +3
    
    
    Equipment:                   Cost   Weight
    Traveler's clothes
    Cloak of Resistance +1        -      01lb
    Blessed Book (60 pages used)  -      01lb
    Spell component pouch         5gp    02lb
    Quarterstaff                  -      04lb
    Dagger                        2gp    01lb
    Light crossbow               35gp    04lb
    48 crossbow bolts             4gp    04.8lb  (8 on person, 40 in backpack)
    2 scroll cases                       01lb
      Scroll (Comprehend Languages, CL 1)
      Scroll (Color Spray, CL 1, DC 11)
      Scroll (Magic Weapon, CL 1)
      Scroll (Unseen Servant, CL 1)
    Signal whistle                0.8gp   -
    Backpack                      2gp    2lb
     Clay tankard                 2cp    1lb
     Ink in vial                  8gp    0.1lb
     Parchment x7                 1gp     -
    Bedroll           0.1gp     5lb
    Blanket           0.5gp     3lb
    
    
    Total Weight: 29.9lb      Money: 15pp 21gp 03sp 06cp (171.36)
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               033   066   100   200   500
    
    Age: 28
    Height: 5'9"
    Weight: 120lb
    Eyes: Green
    Hair: Brown
    Skin: Pale
    Appearance: Slight of build and unassuming

    Background: Assistant to Baland, a minor scholar who was a family friend, Conuld picked up a broad
    range of knowledge, and learned to creep about a library, but chafed under the old man's tutelage.
    He found himself fascinated by arcane matters, and when a wizard named Althor Drossford consulted the scholar, Conuld leapt at the chance to learn from him. Now, feeling that he wasted his youth, he's eager to gain more knowledge and skill.

    Familiar, cat
    Code:
    Laria, who would prefer to be known as Aramatri Cormaiyn Tiaithar
    
    Tiny magical beast
    Hit dice 5d4
    HP 13
    Initiative: +2
    Speed: 30'
    Armor Class: 17 (+2 size, +2 Dex, +3 natural), touch 14, flatfooted 15
    Base attack / Grapple: +2 / -10
    Attack: Claw +6 melee (1d2-4)
    Full Attack: 2 claws +6 melee (1d2-4) and bite +1 (1d3-4)
    Space/reach: 2.5'/0'
    Special Attacks: -
    Special Qualities: low light vision, scent
    Saves: Fort +2, Refl +4, Will +5
    Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
    Intrinsic Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3,
    Move Silently +9*, Spot +3       (*1 rank from Conuld)
    Familiar Skills: Concentration +6, Decipher Script +0, Knowledges (arcana) +7,
    (dungeoneering) +1, (geography) +0, (history) +0, (local) +0, (nature) +7,
    (religion) +4, (the planes) +0, Spellcraft +9
    Feats: Stealthy, Weapon Finesse
    Familiar Abilities: Alertness for master, improved evasion, share spells,
    empathic link, deliver touch spells, speak with master
    Other details
    Son of Gelmund and Leda, peasant farmers outside Orussus. Has at least two younger brothers, now grown.
    Level Archive
    Level 5, Wizard 5. +5 HP, +bonus feat Craft Wondrous Item, +2250 CP, +6 skill points (arcana, religion +3, spellcraft, nature), +0/0/3, +2 spells (Secret Page, Blacklight)
    4th level
    Code:
    Name: Conuld
    Class: Wizard (Transmuter) 4
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Russna, though not devoted
    
    Str: 10 +0 (02p.)     Level: 4        XP: 8201 / 10000
    Dex: 14 +2 (06p.)     BAB: +2         HP: 21 (4d4+8)
    Con: 14 +2 (06p.)     Grapple: +2     Craft Points: 1995 
    Int: 17 +3 (10p.)+1@4 Speed: 30'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +6        Spell Save: +3 (+4 Illusions)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      1    +2          +3
    Ref:                       1    +2          +3
    Will:                      4    +1          +5
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +2     1d6        x2
    Dagger (melee)            +2     1d4        19-20/x2
    Dagger (thrown)           +4     1d4        19-20/x2
    Light crossbow            +4     1d8        19-20/x2
    
    Languages: Common; Draconic; Elven; Sylvan; Celestial; Goblin
    
    Abilities: Summon Familiar
    Prohibited schools: Necromancy, Enchantment
    
    Feats:
    Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
    Extend Spell (3rd)
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand,
        Mending, Message, Open/Close, Arcane Mark, Prestidigitation
    (1) Mage Armor, Unseen Servant, Color Spray, Silent Image, Enlarge Person,
        Expeditious Retreat
        Comprehend Languages, Magic Weapon, Magic Missile
        Feather Fall, Grease
        Endure Elements
    (2) Cat's Grace, Darkvision, Glitterdust, Scorching Ray
    
    Spells/day: 5/5/4
    
    Skill Points: 42           Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration              6    +2          +8
    Decipher Script            1    +3          +4
    Knowledge (arcana)         7    +3          +10
    Knowledge (dungeoneering)  2    +3          +5
    Knowledge (geography)      1    +3          +4
    Knowledge (history)        1    +3          +4
    Knowledge (local)          1    +3          +4
    Knowledge (nature)         7    +3          +10
    Knowledge (religion)       2    +3          +5
    Knowledge (the planes)     1    +3          +4
    Move Silently              1    +2   1cc    +3
    Speak Language             2    -    2cc    -
    Spellcraft                 7    +3   +2     +12
    Survival                   0    +1  (+2)    +1 (+3 above ground)
    Level 4, Wizard 4. +1 Int, +5 HP, +600 CP, +1 BAB, +1 Will, +6 skill points (arcana, local, religion, spellcraft, +2 nature), +0/1/1, +2 spells (Darkvision, Glitterdust)
    3rd level
    Code:
    Name: Conuld
    Class: Wizard (Transmuter) 3
    Race: Human
    
    
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Russna, though not devoted
    
    Str: 10 +0 (02p.)     Level: 3        XP: 5301 (need 6000)
    Dex: 14 +2 (06p.)     BAB: +1         HP: 16 (3d4+6)
    Con: 14 +2 (06p.)     Grapple: +1     Craft Points: 1395 
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +6        Spell Save: +3 (+4 Illusions)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      1    +2          +3
    Ref:                       1    +2          +3
    Will:                      3    +1          +4
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +1     1d6        x2
    Dagger (melee)            +1     1d4        19-20/x2
    Dagger (thrown)           +3     1d4        19-20/x2
    Light crossbow            +3     1d8        19-20/x2
    
    Languages: Common; Draconic; Elven; Sylvan; Celestial; Goblin
    
    Abilities: Summon Familiar
    Prohibited schools: Necromancy, Enchantment
    
    Feats:
    Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
    Extend Spell (3rd)
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand,
        Mending, Message, Open/Close, Arcane Mark, Prestidigitation
    
    
    
    
    (1) Mage Armor, Unseen Servant, Color Spray, Silent Image, Enlarge Person,
        Expeditious Retreat
        Comprehend Languages, Magic Weapon, Magic Missile
        Feather Fall, Grease
        Endure Elements
    (2) Cat's Grace, Scorching Ray
    
    Spells/day: 5/4/3
    
    Skill Points: 36       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Concentration              6    +2          +8
    Decipher Script            1    +3          +4
    Knowledge (arcana)         6    +3          +9
    Knowledge (dungeoneering)  2    +3          +5
    Knowledge (geography)      1    +3          +4
    Knowledge (history)        1    +3          +4
    Knowledge (nature)         5    +3          +8
    Knowledge (religion)       1    +3          +4
    Knowledge (the planes)     1    +3          +4
    Move Silently              1    +2   1cc    +3
    Speak Language             2    -    2cc    -
    Spellcraft                 6    +3   +2     +11
    Survival                   0    +1  (+2)    +1 (+3 above ground)
    2nd level
    Code:
    Name: Conuld
    Class: Wizard (Transmuter) 2
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Russna, though not devoted
    
    Str: 10 +0 (02p.)     Level: 2        XP: 1075 (need 3000)
    Dex: 14 +2 (06p.)     BAB: +1         HP: 11 (2d4+4)
    Con: 14 +2 (06p.)     Grapple: +1     Dmg Red: 
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +6        Spell Save: +3 (+4 Illusions)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      3    +1          +4
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +1     1d6        x2
    Dagger (melee)            +1     1d4        19-20/x2
    Dagger (thrown)           +3     1d4        19-20/x2
    Light crossbow            +3     1d8        19-20/x2
    
    Languages: Common; Draconic; Elven; Sylvan; Celestial; Goblin
    
    Abilities: Summon Familiar
    Prohibited schools: Necromancy, Enchantment
    
    Feats: Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand,
        Mending, Message, Open/Close, Arcane Mark, Prestidigitation
    (1) Mage Armor, Unseen Servant, Color Spray, Silent Image, Enlarge Person,
        Expeditious Retreat
        Comprehend Languages, Magic Weapon, Magic Missile
        Feather Fall, Grease
    
    Spells/day: 5/4
    
    Skill Points: 30       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration              5    +2          +7
    Decipher Script            1    +3          +4
    Knowledge (arcana)         5    +3          +8
    Knowledge (dungeoneering)  2    +3          +5
    Knowledge (geography)      1    +3          +4
    Knowledge (history)        1    +3          +4
    Knowledge (nature)         2    +3          +5
    Knowledge (religion)       1    +3          +4
    Knowledge (the planes)     1    +3          +4
    Move Silently              1    +2   1cc    +3
    Speak Language             2    -    2cc    -
    Spellcraft                 5    +3   +2     +10
    1st level
    Code:
    Name: Conuld
    Class: Wizard (Transmuter) 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Russna, though not devoted
    
    Str: 10 +0 (02p.)     Level: 1        XP: 895 (need 1000)
    Dex: 14 +2 (06p.)     BAB: +0         HP: 6 (d4+2)
    Con: 14 +2 (06p.)     Grapple: +0     Dmg Red: 
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: 
    Wis: 12 +1 (04p.)     Init: +6        Spell Save: +3 (+4 Illusions)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +0    12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      2    +1          +3
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +0     1d6        x2
    Dagger (melee)            +0     1d4        19-20/x2
    Dagger (thrown)           +2     1d4        19-20/x2
    Light crossbow            +2     1d8        19-20/x2
    
    Languages: Common; Draconic; Elven; Sylvan; Celestial; Goblin
    
    Abilities: Summon Familiar
    Prohibited schools: Necromancy, Enchantment
    
    Feats: Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand,
        Mending, Message, Open/Close, Arcane Mark, Prestidigitation
    (1) Mage Armor, Unseen Servant, Color Spray, Silent Image, Enlarge Person,
        Expeditious Retreat
        Comprehend Languages, Magic Weapon, Magic Missile
    
     Spells/day: 4/3
    
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +2          +6
    Decipher Script            1    +3          +4
    Knowledge (arcana)         3    +3          +6
    Knowledge (dungeoneering)  1    +3          +4
    Knowledge (geography)      1    +3          +4
    Knowledge (history)        1    +3          +4
    Knowledge (nature)         1    +3          +4
    Knowledge (religion)       1    +3          +4
    Knowledge (the planes)     1    +3          +4
    Move Silently              1    +2   1cc    +3
    Speak Language             2    -    2cc    -
    Spellcraft                 4    +3          +7
    Adventuring history
    W1: Blacklily Violence (900 XP)
    Events
    Conuld and three companions (Tommy Worthallingham, Solange Shepherd, Pendrake Utherman) were hired by Cassus Arimae to retrieve the stolen Arimae necklace. With the assistance of Saithnar, Rathan and Cludge, whom they met near the docks, they did this in short order, but not before tangling with the Blacklily thieves' gang in a seedy tavern, the Ship's Wheel. They killed four, incapacitated two, and captured the second in command, Riffer, a wizard, who led them to the necklace's hiding place. Riffer involuntarily took up the sailing life on a ship headed south. They discovered evidence that their employer's brother had an association with the thieves. Finally, given a letter from 'C', the Blacklilies' female leader, they learned that there were few hard feelings, since Riffer's crew had been a disloyal faction within the gang. But there were warnings not to cross paths with the Blacklilies again.
    A Sojourn in Sairundan
    Events
    A Sairundani woman, Shadya, hires Conuld, and several others, including his friend the dwarf Cludge Slatefist, Kurgahz, a half-orc cleric of a bloodthirsty god, and Lasair, a mysterious desert wanderer from the east, as travelling companions and escorts for her return to Sairundan, 3000 miles from Orussus. With some misgivings, Conuld agrees. After many days travel, they encounter an ogre bandit at a bridge. Conuld acts as bait to draw it out, and it is swiftly defeated practically single-handed by Lasair. The following day at the very next bridge, they encounter human bandits. Overpowering them, they discover they are desperate runaway youngsters. Lasair convinces the rest of the party to take four of them as bonded servants to work off their debt of honour. Continuing, the party reaches the town of Antreil and pauses for day.
    Character tracking
    +2 gp courtesy of Kermis
    -2 gp bribe to market stallkeeper
    +6 cp winnings at dagger-throwing contest
    -1 crossbow bolt, leaving 39
    +250 gp reward from Cassus Arimae
    +900 XP from completion of W1: Blacklily Violence
    + 88 gp 7 sp 4 cp from sale of loot
    -200 gp to transcribe Comprehend Languages, Magic Weapon from scrolls to spell book
    -50 gp, -4 XP, -8 CP to scribe new scrolls of Comprehend Languages and Magic Weapon, plus Unseen Servant and Color Spray
    -100 gp to copy Magic Missile from Atomerasu Worthallingham's spellbook
    +400 gp travelling funds from Shadya's father
    -281 gp 7 sp in travelling purchases, including a scroll of Endure Elements
    +50 gp from favourable banking exchange
    -12.5 gp, -1 XP, -2 CP to scribe scroll of Expeditious Retreat (current total 165 gp 4 sp 8 cp)
    Scroll of Expeditious Retreat used
    +180 XP, to reach level 2
    +5 HP, +1 BAB, +1 Will save, +6 skill points (Concentration +1, Knowledge (arcana) +2, Knowledge (dungeoneering) +1, Knowledge (nature) +1, Spellcraft +1), learned Feather Fall and Grease
    +1951 XP, to reach level 3
    +5 HP, +1 Fort save, +1 Refl save, +6 skill points (Concentration +1, Knowledge (arcana) +1, Spellcraft +1, Knowledge (nature) +3), +3rd level feat Extend Spell, learned Cat's Grace and Scorching Ray
    -100gp to transcribe scroll of Endure Elements into spellbook
    -9 gp housekeeping costs, trail rations and horsefeed
    Sells horse for 50 gp in part exchange for a 100 gp camel (other half from Shadya's travel fund); purchases more trail rations for 17 gp
    +1525 XP and +750 time XP
    +2900 XP to reach 4th level; learned Darkvision and Glitterdust
    +2400 XP to reach 5th level; learned Secret Page and Blacklight
    Took 200 gp as a reward for turning over a duped orc to almost certain torture and death. Go us!
    Claimed a Third Eye of Concentration as a parting gift in Helatia
    +219 gp 8 sp 6 cp from division of travel funds at end of adventure
    -100 gp for offstage summoning of a familiar
    +67.5 from sale of camel, exotic saddle, saddlebags, waterskin (new total 377.36 gp)
    +6000 gp for sale of Third Eye
    +169 gp share from sale of potions, after Kurgahz pays for his share of a wand of CLW
    -6250 gp, 500 XP, 1250 CP to craft a Blessed Book
    +2100 gp from sale of old 42 page spellbook
    -500 gp, 40 XP, 100 CP to craft a Cloak of Resistance +1 (1896.36 gp, 10061 XP, 2890 CP)
    Purchases and transfers scrolls of Invisibility, Pyrotechnics, Summon Swarm, Web, Dispel Magic, Fly, Haste for 1725 (171.36 gp)
    Last edited by Trouvere; Wednesday, 31st March, 2010 at 05:46 PM. Reason: retired

  • #304
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    ø Ignore Trouvere

    Keldar Warbray, human Rogue 3/Fighter 2/Bard 1 (Approved)

    Code:
    Name: Keldar Warbray
    Class: Rogue 3/Fighter 2/Bard 1
    Progression: Rog/Ftr 2/Brd/Rog 2
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 6        XP: 19256 / 21000
    Dex: 19 +4 (10p.)*    BAB: +4         HP: 34 (6+2d10+3d6)
    Con: 10 +0 (02p.)     Grapple: +6     Craft Points: 3104
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +8        Spell Save: +2
    Cha: 14 +2 (06p.)     ACP: -2         Spell Fail: -
    * 16 base, +1 at 4th level, +2 enhancement (Gloves of Dexterity)
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +4    +0    +0    +0    18
    Touch: 14            Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      4    +0          +4
    Ref:                       5    +4          +9
    Will:                      3    -1          +2
    
    Weapon                  Attack     Damage            Critical     Range        
    +1 rapier/MW short sword  +7/+7    1d6+3/1d6+1
    +1 rapier                 +9       1d6+3             18-20/x2                   
    MW short sword            +9       1d6+2             19-20/x2
    MW composite longbow (+2) +9       1d8+2             x3          110 ft
    Dagger                    +8       1d4+2             19-20/x2    10 ft
    Quarterstaff (TWF)        +4/+6    1d6+2/1d6+1       x2
    Quarterstaff (2h)         +6       1d6+3             x2
    Javelin (thrown)          +8       1d6+2             x2          30 ft
    Whip                      +8       1d3+2 n-l         x2          15 ft
    
    Languages: Common; Giant; Aquan; Celestial
    
    Abilities: Sneak attack +2d6; trapfinding; proficient with simple and
               martial weapons, hand crossbow and whip; proficient with all armor
               and shields; bardic music 1/day (inspire courage +1,countersong,
               fascinate); bardic knowledge +3; +1 Dex at 4th level; evasion;
               trap sense +1
    
    Feats: Improved Initiative  (human)
           Two Weapon Fighting  (1st)
           Weapon Finesse       (Ftr 1)
           Point Blank Shot     (3rd)
           Precise Shot         (Ftr 2)
           Leadership           (6th)
    
    Spells known: Mending; Message; Prestidigitation; Read Magic
    
    Spells/day: 2
    
    Skill Points: 85       Max Ranks: 9/4.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    5    +4    +0    +9     Tumble synergy
    Bluff                      5    +2          +7
    Climb                      0    +2    -2    +0
    Concentration              0    +0          +0
    Diplomacy                  3    +2    +2    +7     Bluff synergy
    Disable Device             9    +2    +2    +13    (1 cc)  MW tools +2 circumstance
    Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
    Escape Artist              1    +4    -2    +3
    Forgery                    0    +2          +2
    Gather Information         1    +2    +2    +5     Knowledge (local) synergy
    Heal                       0    -1          -1
    Hide                       3    +4    -2    +5
    Intimidate                 0    +2    +2    +4     Bluff synergy
    Jump                       6    +2    +0    +8     Tumble synergy
    Knowledge (local)          5    +2          +7
    Listen                     0    -1          -1
    Move Silently              4    +4    -2    +6
    Open Lock                  3    +4    +2    +9     MW tools +2 circumstance
    Perform (singing)          3    +2          +5
    Ride                       0    +4          +4
    Search                     9    +2    +5    +16    (1 cc) Goggles of minute seeing
    Sense Motive               0    -1          -1
    Sleight of Hand            1    +4    +0    +5     Bluff synergy
    Speak Language             1    -           -
    Spot                       9    -1          +8
    Survival                   0    -1          -1
    Swim                       0    +2    -4    -2
    Tumble                     5    +4    +0    +9     Jump synergy
    Use Magic Device           9    +2    +2    +13    MW tool +2 circumstance
    Use Rope                   0    +4          +4
    
    Equipment:                   Cost (gp)   Weight lb
    Traveler's outfit                 -      -
    Hat of disguise                   -      -      commissioned from Tommy for 108 pp
    Goggles of minute seeing          -      -      reward from Thyrin (resale 625 gp)
    Hand of the mage                  -      02     reward from Thyrin (resale value 450 gp)
    Gloves of dexterity +2            -      -      commissioned from Tommy for 240 pp
    Chain shirt                       -      25     looted from Archies
    +1 rapier                         -      02     looted from pirates (resale value 1160 gp)
    MW short sword                    -      02     looted from pirates (resale value 155 gp)
    8 daggers                        16      08
    Whip                             01      02
    Efficient quiver                  -      02     reward from Thyrin (resale value 900 gp)
      MW composite longbow (+2 Str) 400     (03)    purchased for 400 gp from Juliana (resale value 300 gp)
        32 arrows of 40              02     (06)
        20 cold iron arrows          02     (03)
        6 javelins                   06     (12)
        2 quarterstaffs               -     (08)
    Signal whistle                    0.8    -
    2 wooden holy symbols
      Halina                          1      -
      Grendath                        1      -
    Spell component pouch             5      02
    MW UMD tool (bracelet of charms) 50      -
    Wand of CLW (CL 1)                -      -      (46 charges remaining)
    Letter of commendation and gold badge, Honorary City Marshal of Fallon 
    Handy haversack                   -      05     reward from Thyrin (resale 1000 gp)
      Backpack                        2     (02)
        Hooded lantern                7     (02)
        1 of 2 pints oil              0.2   (01)
        Caltrops x5                   5     (10)
        Fire opal 2000 gp             -      -    
        Needle                        0.5    -
        Pitons x6                     0.6   (03)
      Acid flask x3                  30     (03)
      Alchemist's fire               20     (01)
      Antitoxin                      50      -
      Cleric's vestments              5     (06)
      Entertainer's outfit            3     (04)
      Everburning torch             110     (01)
      Flint and steel                 1      -
      Hammer                          0.5   (02)
      Hemp rope                       1     (10)
      Holy water                     25     (01)
      Leather armor                  10     (15)
      MW manacles                    50     (02)
      MW rapier                     192     (02)    purchased for 192 gp from Tarag (resale value 160 gp)
      MW thieves' tools             100     (02)
      Net                            20     (06)
      Sack of 4 lb rocks              0.1   (36.5)
      Silk rope                      10     (05)
      Smokestick                     20     (0.5)
      Tanglefoot bag                 50     (04)
         total weight in HH - 119 lb
    
    Total Weight: 50 lb      Money: 697pp 08gp 05sp 05cp  +2000 gp fire opal
    
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               058   116   175   350   875
    
    Age: 20
    Height: 5'7"
    Weight: 130lb
    Eyes: Grey
    Hair: Dark brown
    Skin: White
    Appearance: Jaunty, and cheerful to a fault, he is slightly below average height and lithe of build and, though regular of feature, otherwise non-descript.

    Background: He refuses to tell anyone. Or he tells obviously fantastical lies... then again, just how is it that he speaks Giant and Aquan?

    Cohort
    Rollfar Lightpurse, female tallfellow halfling Rogue 1 / Psion (Seer) 3.
    Full record at link.
    Level Archive
    Level 1
    Code:
    Name: Keldar Warbray
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 1        XP: 2170 / 1000
    Dex: 16 +3 (10p.)     BAB: +0         HP: 6 (d6)
    Con: 10 +0 (02p.)     Grapple: +2     Craft Points: 150
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +7        Spell Save: -
    Cha: 14 +2 (06p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +0    +0    15
    Touch: 13            Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       2    +3          +5
    Will:                      0    -1          -1
    
    Languages: Common; Giant; Aquan
    
    Abilities: Sneak attack +1d6; trapfinding
    
    Feats: Improved Initiative; Two Weapon Fighting
    
    Skill Points: 44       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    2    +3          +5
    Bluff                      4    +2          +6
    Diplomacy                  3    +2          +5
    Disable Device             4    +2          +6
    Escape Artist              1    +3          +4
    Gather Information         1    +2          +3
    Hide                       3    +3          +6
    Knowledge (local)          3    +2          +5
    Move Silently              3    +3          +6
    Open Lock                  3    +3          +6
    Perform (singing)          1    +2          +3
    Search                     4    +2          +6
    Sleight of Hand            1    +3          +4
    Spot                       4    -1          +3
    Tumble                     3    +3          +6
    Use Magic Device           3    +2          +5
    Level 2: Fighter 1. BAB +1, HP +7, Craft Points +300, Fort save +2, bonus feat Weapon Finesse, +5 Skill Points: Jump 5 (synergy bonus +2 Tumble)
    Level 2
    Code:
    Name: Keldar Warbray
    Class: Rogue 1/Fighter 1
    
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 2        XP: 2170 / 3000
    Dex: 16 +3 (10p.)     BAB: +1         HP: 13 (d6+d10)
    Con: 10 +0 (02p.)     Grapple: +3     Craft Points: 450
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +7        Spell Save: -
    Cha: 14 +2 (06p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +0    +0    15
    Touch: 13            Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       2    +3          +5
    Will:                      0    -1          -1
    
    Languages: Common; Giant; Aquan
    
    Abilities: Sneak attack +1d6; trapfinding
    
    Feats: Improved Initiative (human); Two Weapon Fighting (1st)
           Weapon Finesse (Fighter 1)
    
    Skill Points: 49       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    2    +3          +5
    Bluff                      4    +2          +6
    Diplomacy                  3    +2          +5
    Disable Device             4    +2          +6
    Escape Artist              1    +3          +4
    Gather Information         1    +2          +3
    Hide                       3    +3          +6
    Jump                       5    +2          +7
    Knowledge (local)          3    +2          +5
    Move Silently              3    +3          +6
    Open Lock                  3    +3          +6
    Perform (singing)          1    +2          +3
    Search                     4    +2          +6
    Sleight of Hand            1    +3          +4
    Spot                       4    -1          +3
    Tumble                     3    +3    +2    +8
    Use Magic Device           3    +2          +5
    Level 3: Fighter 2. BAB +1, HP +8, Craft Points +450, Fort save +1, +5 skill points (Disable Device 2 (cc), Search 2 (cc), Jump 1), 3rd level feat Point Blank Shot, fighter bonus feat Precise Shot
    Level 3
    Code:
    Name: Keldar Warbray
    Class: Rogue 1/Fighter 2
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 3        XP: 5320 / 6000
    Dex: 16 +3 (10p.)     BAB: +2         HP: 21 (d6+2d10)
    Con: 10 +0 (02p.)     Grapple: +4     Craft Points: 854
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +7        Spell Save: -
    Cha: 14 +2 (06p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +0    +0    15
    Touch: 13            Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      3    +0          +3
    Ref:                       2    +3          +5
    Will:                      0    -1          -1
    
    Languages: Common; Giant; Aquan
    
    Abilities: Sneak attack +1d6; trapfinding; proficient with simple
    and martial weapons; proficient with all armor and shields
    
    Feats: Improved Initiative; Two Weapon Fighting
           Weapon Finesse
           Point Blank Shot; Precise Shot
    
    Skill Points: 54       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    2    +3          +5
    Bluff                      4    +2          +6
    Diplomacy                  3    +2          +5
    Disable Device             5    +2    +2    +9     (1 cc)
    Escape Artist              1    +3          +4
    Gather Information         1    +2          +3
    Hide                       3    +3          +6
    Jump                       6    +2          +8
    Knowledge (local)          3    +2          +5
    Move Silently              3    +3          +6
    Open Lock                  3    +3    +2    +8
    Perform (singing)          1    +2          +3
    Search                     5    +2          +7     (1 cc)
    Sleight of Hand            1    +3          +4
    Spot                       4    -1          +3
    Tumble                     3    +3    +2    +8
    Use Magic Device           3    +2          +5
    Level 4: Bard 1. Dex +1, HP +4, Craft Points +600, Refl save +2, Will save +2, +9 skill points (Bluff +1, Knowledge (local) +2, Perform (singing) +2, Search +1, Speak Language (Celestial) 1, Tumble +2, skill synergies (Balance, Diplomacy, Disguise, Gather Information, Intimidate, Jump, Sleight of Hand), bardic abilities, 4 cantrips known (Mending, Message, Prestidigitation, Read Magic).
    Level 4
    Code:
    Name: Keldar Warbray
    Class: Rogue 1/Fighter 2/Bard 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 4        XP: 7920 / 10000
    Dex: 17 +3 (10p.)+1   BAB: +2         HP: 25 (6+2d10+d6)
    Con: 10 +0 (02p.)     Grapple: +4     Craft Points: 1454
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +7        Spell Save: +2
    Cha: 14 +2 (06p.)     ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +0    +0    15
    Touch: 13            Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      3    +0          +3
    Ref:                       4    +3          +7
    Will:                      2    -1          +1
    
    Weapon                  Attack     Damage            Critical     Range        
    +1 rapier/MW short sword  +4/+4    1d6+3/1d6+1
    +1 rapier                 +6       1d6+3             18-20/x2                   
    MW rapier                 +6       1d6+2             18-20/x2
    MW short sword            +6       1d6+2             19-20/x2
    MW composite longbow (+2) +6       1d8+2             x3          110 ft
    Dagger                    +5       1d4+2             19-20/x2    10 ft
    Quarterstaff (2h)         +4       1d6+3             x2
    Javelin (thrown)          +5       1d6+2             x2          30 ft
    Whip                      +5       1d3+2 n-l         x2          15 ft
    
    Languages: Common; Giant; Aquan; Celestial
    
    Abilities: Sneak attack +1d6; trapfinding; proficient with simple and
               martial weapons and whip; proficient with all armor and shields;
               bardic music 1/day (inspire courage +1, countersong, fascinate);
               bardic knowledge +3; +1 Dex at 4th level
    
    Feats: Improved Initiative  (human)
           Two Weapon Fighting  (1st)
           Weapon Finesse       (Ftr 1)
           Point Blank Shot     (3rd)
           Precise Shot         (Ftr 2)
    
    
    Spells known: Mending; Message; Prestidigitation; Read Magic
    
    Spells/day: 2
    
    Skill Points: 63       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    2    +3    +2    +7     Tumble synergy
    Bluff                      5    +2          +7
    Climb                      0    +2          +2
    Concentration              0    +0          +0
    Diplomacy                  3    +2    +2    +7     Bluff synergy
    Disable Device             5    +2    +2    +9 (1 cc)  MW tools
    Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
    Escape Artist              1    +3          +4
    Forgery                    0    +2          +2
    Gather Information         1    +2    +2    +5     Knowledge (local) synergy
    Heal                       0    -1          -1
    Hide                       3    +3          +6
    Intimidate                 0    +2    +2    +4     Bluff synergy
    Jump                       6    +2    +2    +10    Tumble synergy
    Knowledge (local)          5    +2          +7
    Listen                     0    -1          -1
    Move Silently              3    +3          +6
    Open Lock                  3    +3    +2    +8     MW tools
    Perform (singing)          3    +2          +5
    Ride                       0    +3          +3
    Search                     6    +2          +8  (1 cc)
    Sense Motive               0    -1          -1
    Sleight of Hand            1    +3    +2    +6     Bluff synergy
    Speak Language             1    -           -
    Spot                       4    -1          +3
    Survival                   0    -1          -1
    Swim                       0    +2          +2
    Tumble                     5    +3    +2    +10    Jump synergy
    Use Magic Device           3    +2          +5
    Use Rope                   0    +3          +3
    Level 5: Rogue 2. BAB +1, HP +5, Craft Points +750, Ref save +1, +11 skill points (Balance +3, Disable Device +3, Search +1, Spot +2, UMD +2), evasion
    Level 5
    Code:
    Name: Keldar Warbray
    Class: Rogue 2/Fighter 2/Bard 1
    Progression: Rog/Ftr 2/Brd/Rog
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: none
    
    Str: 14 +2 (06p.)     Level: 5        XP: 14231 / 15000
    Dex: 19 +4 (10p.)+1   BAB: +3         HP: 30 (6+2d10+2d6)
    Con: 10 +0 (02p.)     Grapple: +5     Craft Points: 2204
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 (00p.)     Init: +8        Spell Save: +2
    Cha: 14 +2 (06p.)     ACP: -2         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +4    +0    +0    +0    18
    Touch: 14            Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      3    +0          +3
    Ref:                       5    +4          +9
    Will:                      2    -1          +1
    
    Weapon                  Attack     Damage            Critical     Range        
    +1 rapier/MW short sword  +6/+6    1d6+3/1d6+1
    +1 rapier                 +8       1d6+3             18-20/x2                   
    MW rapier                 +8       1d6+2             18-20/x2
    MW short sword            +8       1d6+2             19-20/x2
    MW composite longbow (+2) +8       1d8+2             x3          110 ft
    Dagger                    +7       1d4+2             19-20/x2    10 ft
    Quarterstaff (2h)         +5       1d6+3             x2
    Javelin (thrown)          +7       1d6+2             x2          30 ft
    Whip                      +7       1d3+2 n-l         x2          15 ft
    
    Languages: Common; Giant; Aquan; Celestial
    
    Abilities: Sneak attack +1d6; trapfinding; proficient with simple and
               martial weapons, hand crossbow and whip; proficient with all armor
               and shields; bardic music 1/day (inspire courage +1,countersong,
               fascinate); bardic knowledge +3; +1 Dex at 4th level; evasion
    
    Feats: Improved Initiative  (human)
           Two Weapon Fighting  (1st)
           Weapon Finesse       (Ftr 1)
           Point Blank Shot     (3rd)
           Precise Shot         (Ftr 2)
    
    
    Spells known: Mending; Message; Prestidigitation; Read Magic
    
    Spells/day: 2
    
    Skill Points: 74       Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Balance                    5    +4    +0    +9     Tumble synergy
    Bluff                      5    +2          +7
    Climb                      0    +2    -2    +0
    Concentration              0    +0          +0
    Diplomacy                  3    +2    +2    +7     Bluff synergy
    Disable Device             8    +2    +2    +12    (1 cc)  MW tools
    Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
    Escape Artist              1    +4    -2    +3
    Forgery                    0    +2          +2
    Gather Information         1    +2    +2    +5     Knowledge (local) synergy
    Heal                       0    -1          -1
    Hide                       3    +4    -2    +5
    Intimidate                 0    +2    +2    +4     Bluff synergy
    Jump                       6    +2    +0    +8    Tumble synergy
    Knowledge (local)          5    +2          +7
    Listen                     0    -1          -1
    Move Silently              3    +4    -2    +5
    Open Lock                  3    +4    +2    +9     MW tools
    Perform (singing)          3    +2          +5
    Ride                       0    +4          +4
    Search                     7    +2          +9     (1 cc)
    Sense Motive               0    -1          -1
    Sleight of Hand            1    +4    +0    +5     Bluff synergy
    Speak Language             1    -           -
    Spot                       6    -1          +5
    Survival                   0    -1          -1
    Swim                       0    +2    -4    -2
    Tumble                     5    +4    +0    +9    Jump synergy
    Use Magic Device           5    +2          +7
    Use Rope                   0    +4          +4
    Level 6: Rogue 3. BAB +1, HP +4, Craft Points +900, Fort save +1, Will save +1, +11 skill points (Disable Device 1, Move Silently 1, Search 2, Spot 3, UMD 4), +2d6 sneak attack, trap sense +1
    Keeping the lies (?) straight
    Keldar has made the following dubious statements:
    * his 6-great grandfather was a silver dragon called Corsymryx, from whom he inherited his sorcerous powers, which will manifest any day now
    * he had a romantic entanglement with a frost giant woman [Zuzmara], culminating in a fight with a jealous female stone giant [Vandorko], and a daring escape, and the apparent birth to the frost giantess of a half-giant child. There is a song, Phyrah save us.
    * he had a difficult childhood, as he was the only one in his community with legs (later revealed to be a Merfolk settlement)
    * he drinks salt water, though he is trying to give up
    * he is of noble birth, but living incognito, so he can be close to the common people
    * he once tamed a basilisk, but lost it, having neglected to keep an eye on it
    * he once punched a paladin's mount, for unclear reasons
    * he has a remarkable knowledge of fishes
    * he organised Merfolk into a gang of highwaymen, eventually outfitting them with wheels so they could move on land more easily
    * he was a quadruplet with siblings Kelton, Kelladra and Kelmira
    * he might be the author of Barry Lakeward's pseudonymous biography 'Raw Daybreak: the tale of a hero and the high priestesses of Ulura'
    * also, of 'Barely Dark War: Barry Lakeward in the Forest of Gloom'
    * but he doesn't know anything about Lakeward, except that his novels are "three quires foolscap octavo, blue buckram half-binding, Drunken Halfling Publishing of Orussus, 12 shields or three crowns for any three"
    * his grandmother required extremely intricate toothpicks, which can in a pinch be used to open doors and disable devices
    * his middle name is most certainly not 'Hludovech'. It's 'Light on his Toes', or 'Silent and Deadly', or 'Subtlety and Restraint', or 'Worst Case Scenario', typical Warbrayvian names.
    Character tracking
    XP
    +240 XP
    +1930 XP, to reach level 2 (see Level Archive for levelling details)
    +2900 XP near end of Notes on the Aether, to reach level 3 (see Level Archive for levelling details)
    +100 XP at conclusion of Notes on the Aether
    +150 XP final time XP from Notes on the Aether: total 5320 XP
    +2600 XP, to reach level 4: total 7920
    +6450 XP, to reach level 5
    -139 XP in crafting a Hat of Disguise and Gloves of Dexterity +2; 14231 XP remaining
    +2025 XP to reach level 6, then +3000 time XP from cave escape to Turket capture; total 19256
    +2 gp 2 sp, donated by grateful lovers of the arts
    +80 gp advance from Arngrim in adventure Notes on the Aether (total 185 gp 1 sp)
    Purchased 1 potion CLW, 1 alchemist's fire, cleric robes, 2 holy symbols, hooded lantern, 2 pints oil, flint and steel, 4 days trail rations for 85 gp 2 sp (total 99 gp 9 sp)
    Used 2 arrows (18 remaining)
    Used alchemist's fire.
    Gave CLW potion to Galwynn.
    Bought new CLW potion, made a donation, bought an entertainer's outfit, then went to the inn, total 58 gp 5 sp (total 39 gp 4 sp)
    -2 gp, +2 cp to build the legend
    -2 gp to buy 2 javelins
    Galwynn drank CLW potion
    +420 gp payment from Arngrim
    -400 gp, -30 CP for MW composite longbow from Juliana
    +15 gp from sale of shortbow
    Received Hand of the Mage, Efficient Quiver, 150 gp gem and 50 gp from Thyrin: money on hand 272.92 gp
    Sells his trusty morningstar (aww) for 4 gp (276.92 gp)
    Acquires two quarterstaffs for his efficient quiver
    -192 gp, -16 CP for MW rapier from Tarag
    Rapture lends him 50 gp; he sells his old thieves' tools, and buys MW replacements, 20 arrows, 20 cold iron arrows, 4 more javelins, and a sack (42.42 gp remaining; 50 gp debt)
    Buys 14 days trail rations and a whip, 8 gp (34.42 gp remaining; 50 gp debt)
    Uses 5 arrows fighting pirates
    Acquires a MW short sword... and perhaps a +1 rapier?
    Gains a share of 5111.6 gp from pirate loot; he withholds 100 gp from Galwynn's share and keeps 50 gp for Rapture, before dividing 3 ways for a personal share of 1737.2 gp (prior to final assignment if he keeps the weapons)
    Gains 3000 gp in gems from involuntary sale of pirate ship (total 4721.62 gp)
    Buys a spell component pouch (5gp) and a scroll (25 gp) which he gives to Tommy
    Uses 1 arrow in balcony fight (32).
    Party purchase two Wands of CLW, 500 gp share
    Tommy crafts Keldar a Hat of Disguise and Gloves of Dexterity +2 for 3248 gp and 139 XP; 993.62 gp and 14231 XP remaining)
    +828.33 gp from sale of halfling loot (1821.95 gp)
    Used 4 charges of CLW wand (46 remaining).
    Reward: 2000 gp, fire opal worth 2000 gp, gold badge, title of Honorary City Marshal of Fallon and official letter, 3000 gp worth of magic items from Thyrin
    +900 time XP, pending 6th level approval
    Commissions Handy Haversack and Goggles of Minute Seeing from Thyrin (-3000 gp credit, -250 gp)
    Purchases assorted items for 443.4 gp, leaving 3378.55 gp
    Accepts 3600 gp from Rollfar Lightpurse, profit from Lakeward novels (12 DM credits), now 6978.55 gp
    (Mis)appropriates a necklace, a ribbon and some boots
    Adventuring History
    Notes on the Aether
    Events
    Keldar sets off on an uneventful 3 day trip to the town of Grenton to retrieve notes written by the mage Thyrin for his colleague Rilithorne, accompanied by the Keldarites: the blind healer Samina, wizard Tommy Worthallingham, and two very different paladins, Galwynn and Rapture. Keldar sings songs to pass the time. Strange smoke is seen rising from south of Grenton: Thyrin's tower is on fire.
    At the tower, the party is attacked by two elementals. A friendly and helpful lightning elemental, Cassandra, apprises them of the situation. Tired, the party rest for the night nearby.
    In the morning, the party is surprised when Samina refuses to enter the tower. Rapture wrongly accuses Keldar of being the cause, which hurts him greatly. Leaving Galwynn behind to watch the tower, the others set out for Orussus where they hope to find a replacement cleric. They return with Tarag, a dwarven follower of Chennet'.
    The group work their way up the tower, defeating elementals and disabling summoning devices on most floors. When Galwynn is severely hurt, Keldar saves his life with a potion. Oh yes. The group retreat to rest for a day in town. Keldar and Rapture have a talk. Returning, the group reach the 5th floor of the tower and, with the aid of a water elemental with which Keldar can communicate, the last fire elemental is destroyed. Keldar saves Galwynn's life again. Thyrin is rescued from his safe room and offers to craft magic items as a reward. The group depart for Orussus with the Notes and deliver them safely to Rilithorne. On returning to Thyrin to pick up their promised magic items, they uncover a tunnel dug toward his tower containing plans and a shovel.
    A Rather Odd Shovel
    Events
    As a favor to their friend, the wizard Thyrin, the Keldarites investigate an attempted robbery, with tower blueprints and a strangely branded shovel the only clue. Luckily, they run into Fimble, a gnome illusionist, whose family is also on the lookout for such a shovel. At the architects' guild, they learn the name of an ethically dubious former member, last heard of in Fallon, who seems to be the man once hired by Thyrin. With Fimble, the Keldarites board a ship for the City of Falls. They are attacked by pirates, but easily defeat them and capture their ship, which Keldar insists be renamed the Warbray.
    In Fallon, they begin their investigation, but it is briefly sidetracked when their new ship is sold without permission of the whole party. Rapture and Galwynn depart with the new owner. Keldar doesn't take it well.
    After decoding a mapbook of secret tunnels through Fallon, the remaining three bluff their way into the home of Vlad Turket and cunningly force him to reveal himself as an Archaeologist by tricking him into locking them in his cellar.
    They leave through a secret door and traverse the tunnels, picking up a mutilated thief and killing a few thugs along the way. Leaving a false trail, they return to Fallon on the next ship and lie low for a fortnight, while crafting magic items.
    When these are completed, they break back into Vlad Turket's house to set an ambush. Unexpectedly, he turns out to be a devil and very much more dangerous than they thought, but with Keldar's swordplay and Tommy's wand of magic missiles, the Keldarites barely prevail. The unconscious Turket is deposited with Fimble's father for 'safekeeping'.
    Tarag develops a case of the vapours and departs. While Keldar reels from the betrayal, student wizards are doing the job the Keldarites should have done. Nevertheless, Keldar and friends receive recognition for defeating Vlad Turket, and are made honorary Marshals of Fallon.
    Last edited by Trouvere; Thursday, 3rd May, 2012 at 04:16 PM.

  • #305

    Solange Shepherd

    Solange Shepherd
    Code:
    Name: Solange Shepherd
    Class: Cleric 3
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Lawful Good
    Deity: Zephos (Repose, Travel)
    
    Str: 12 +1 ( 4p.)     Level: 3        XP: 4115 / 6000
    Dex: 12 +1 ( 4p.)     BAB: +2         HP: 23 (3d8+3)
    Con: 12 +1 ( 4p.)     Grapple: +3     Dmg Red: 
    Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: 
    Wis: 16 +3 (10p.)     Init: +1        Spell Save: +3
    Cha: 12 +1 ( 4p.)     ACP: -0         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +1    +0    +0    +0    13
    Touch: 11              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      3    +1          +4
    Ref:                       1    +1          +2
    Will:                      3    +3          +6
    
    Weapon                  Attack   Damage     Critical
    Crook(Quarterstaff)       +3     1d6+1      20x2
    Dagger                    +3     1d4+1      19-20x2
    Light Crossbow (MW)       +4     1d8        19-20x2
    
    Languages: Common, Celestial
    
    Abilities: Turn Undead (4/day,1d20+3,2d6+4), Spellcasting
    
    Feats: Spell Focus: Conjuration, Augment Summoning
    
    Skill Points: 24       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Diplomacy		   6    +1          +7
    Heal			   5    +3          +8
    Knowledge: Religion	   5    +1          +6
    Knowledge: The Planes	   2    +1          +3
    Sense Motive		   2    +3    +2    +7
    Survival		   4    +3          +7
    
    Equipment:               	Cost  Weight
    Backpack			2gp	2lb
    Bolts (10)			1gp	1lb
    Dagger				2gp	1lb
    Fishhook (5)			5sp	
    Flint and Steel			1gp	
    Healers Kit			50gp	1lb
    Leather 			10gp	15lb
    Masterwork Light Crossbow	335gp	4lb
    Shepherds Crook			-	4lb
    Signal Whistle			8sp	
    Silk Rope (30 ft)		6gp	3lb
    Sunrod				2gp	1lb
    Trail Ration			5sp	1lb
    Waterskin			1gp	4lb
    Wooden Holy Symbol		1gp	
    
    Potions:
    Lesser Restoration
    
    Scrolls:
    Scroll of Shield of Faith (CL1) x2
    Scroll of Divine Favor (CL1) x2
    Scroll of Bull's Strength (CL3)
    
    Wands: 
    Cure Light Wounds (CL1, 30 charges Left)
    Cure Light Wounds (CL3, 20 charges Left)
    Total Weight:37lb      Money: 89pp 4gp 3sp 1cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   260   650
    
    Age: 19
    Height: 5'4"
    Weight: 118lb
    Eyes: Green
    Hair: Strawberry Blond (More red than blonde)
    Skin: Freckled
    Appearance:
    Solange is an attractive young woman of simple beauty. Her shoulder length strawberry blond hair and green eyes set her a bit apart, complimenting her freckled skin. She is short, and a bit busty for her otherwise athletic frame, and is dressed in simple clothing.

    Background:
    Solange Shepherd was raised a shepherd, as was her brother. However, Solange always felt a calling to more. She prayed to Zephos for guidance daily, and tended to the family flock. A traveling priestess of Zephos stopped by one day and spoke with her, and Solange, with the blessing of her family, went off with the Priestess to study more the ways of Zephos.

    Having spent 2 years at a temple, she learned to shepherd men and magic as well as animals. She was sure she had found her calling. And as any good shepherd might, once trained she set off to find a new flock, and explore the world around her.

    Solange's travel log
    W1: Blacklily Violence
    Cassus Arimae hired me, along with Cludge (AGFlynn), Conuld (Trouvere), Pendrake (Scott DeWar), Rathan (Rathan), Saithnar (Phoenix8008), and Tommy (covaithe) to investigate the theft of a family heirloom necklace, the Arimae Necklace. At first, Conuld, Pendrake, Tommy and I went to investigate the necklace at the market, to see if we could find a lead on where it went. I met some women discussing seeing odd creatures consorting with men in the ally ways, but that didn’t seem to be quite what we were looking for, though it still seems connected to the blacklilys somehow.

    We met the others at the harbor and ended up in a nameless bar. We managed to get some information about the blacklilys, but not before we had to knock two of them down. While we sorted things out, other ‘lilys attacked, and managed to prevail, capturing Riffer, the seeming mastermind of the deal. He lead us back to the necklace, and mentioned Vannon Arimae as an accomplice not a conspirator in the theft.

    After we shipped Riffer off on a ship, another ‘lily met us and gave us a note, warning us to stay away and not to out Vannon. My companions decided to warn Cassus anyway, but only to keep an eye on him, and were discreet about it. Cassus gave us a line of credit, and the guards who dealt with the mess at the tavern later seems grateful to be rid of some ‘lilys, and were very forgiving.

    I guess things aren’t as simple here as they are out in the fields. I guess men are a much different flock.

    Awards: 900 XP, 250 GP, and the right to buy a masterwork crossbow for 78 gp, 7 sp, and 6 cp from the loot pile. Sold my old one.

    W2: The Search for Thomas Quinn


    Awards: 2040 XP, 1175 XP
    1st level 30 charge wand here
    3rd level 20 charge wand here
    474 gold, 6 silver, 5 copper.

    Advancement
    L2 -> Cleric 2[/B] HP: +7(6+1) SP: +4(2+1+1)
    Diplomacy +1, KN: Religion +1, Heal +2

    L3 -> Cleric 3[/B] HP: +7(6+1) SP: +4(2+1+1)
    Diplomacy +1, Sense Motive +2, KN: The Planes +1
    Feat: Natural Aptitude: Sense Motive


    Cleric Stuff
    Domain Ability:
    Repose: The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per her cleric level. If the total at least equals the creature’s current hit points, it dies.

    Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

    Spells:
    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance

    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1

    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    Last edited by Solange; Thursday, 15th May, 2008 at 12:23 AM.

  • #306
    Registered User
    Minor Trickster (Lvl 4)

    Trouvere's Avatar

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    Oct 2005
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    2,718

    ø Ignore Trouvere

    Taelythenihel Nimmilemar, gray elf necromancer 1 (Retired)

    Never mind
    Code:
    Name: Taelythenihel Nimmilemar
    Class: Necromancer 1 / Cloistered Cleric 1
    Race: Gray Elf
    Size: Medium
    Gender: Female
    Alignment: True Neutral
    Deity: Ulura
    
    Str:  6 -2 (00p.)     Level: 2        XP: 1000 / 3000
    Dex: 16 +3 (06p.)     BAB: +0         HP: 8 (d4+d6)
    Con: 10 +0 (04p.)     Grapple: -2     Craft Points: 950
    Int: 20 +5 (16p.)     Speed: 30'      Spell Res: -
    Wis: 12 +1 (04p.)     Init: +3        Spell Save: +5 / +1
    Cha:  8 -1 (00p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +0    +0    +0    13
    Touch: 13              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       0    +3          +3
    Will:                      4    +1          +5
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              -2     1d6-2      x2
    Dagger                    -2     1d4-2      19-20/x2
    
    Languages: Common; Elven; Draconic; Sylvan; Gnome; Orc; Goblin;
    Infernal; Celestial; Abyssal; Auran
    
    Abilities: Elven traits; cannot summon a familiar; has an undead minion
    (human warrior skeleton); Prohibited schools: Enchantment and Evocation;
    Turn undead (2/day, check 1d20+1, damage 2d6); spontaneous cure spells;
    Lore +6
    
    Cleric domains: Knowledge, Charm, Trickery
    
    Feats: Scribe Scroll; Point Blank Shot
    
    Spellbook:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending,
        Message, Open/Close, Arcane Mark, Prestidigitation 
    (1) Mage Armor; Obscuring Mist; Color Spray; Silent Image; Cause Fear;
        Ray of Enfeeblement; Expeditious Retreat; Magic Weapon
    
    Arcane Spells/day: 4/4    (CL 1)
    Divine Spells/day: 3/2+1  (CL 1)
    
    Skill Points: 39       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +0          +4
    Decipher Script            1    +5          +6
    Knowledge (arcana)         5    +5          +10
    Knowledge (dungeoneering)  1    +5          +6
    Knowledge (geography)      1    +5          +6
    Knowledge (history)        1    +5          +6
    Knowledge (local)          1    +5          +6
    Knowledge (nature)         5    +5          +10
    Knowledge (nob., royalty)  1    +5          +6
    Knowledge (religion)       5    +5          +10    +2 to turning checks
    Knowledge (the planes)     4    +5          +9
    Listen                     0    +1    +2    +3
    Search                     0    +5    +2    +7
    Speak Language             4     -     -     -  (1cc)
    Spot                       0    +1    +2    +3
    Spellcraft                 5    +5    +2    +12    arcana synergy
    
    Equipment:               Cost  Weight
    Quarterstaff              -     04lb
    Spell book (22 pages)     -     03lb     
    Spell component pouch    05gp   02lb
    Traveler's outfit         -      -
    Undead minion           100gp    -
    Dagger                   02gp (carried by Ossa)
    Wooden shield            03gp (carried by Ossa)
    
    Total Weight: 09lb      Money: 80gp 00sp 00cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               020   040   60   120   300
    
    Age: 131
    Height: 4'7"
    Weight: 84lb
    Eyes: Violet
    Hair: Silver
    Skin: White
    Appearance: Taelythenihel Nimmilemar is small and slight, even for an elf. Her white hair is parted centrally and falls straight on each side of her thin face. Her eyes are cold. She dresses in undecorated white linen kept spotlessly clean. If not moving, she resembles a statue more than a living being. Outwardly she appears detached and arrogant, as so many gray elves. She has on occasion been seen accompanied by a silent servant, who is dressed from head to toe in heavy winter clothing, gloved, cloaked, with a hood pulled close around his face, of which no glimpse can be seen.

    Background: Taelythenihel's parents had their first and only child extremely late in life - her mother was 228, her father an already elderly 312. Neither proved particularly long-lived for elves. As a result she had only a few short years with them before their deaths, scarcely more time than a human could expect. Her pain at being robbed, as she saw it, of the centuries of love she should have experienced led to a brooding obsession with mortality which has ripened into a twisted fear of death. Though she can expect to live for centuries, her end weighs upon her. Her arcane studies naturally were affected, leading to her specializing in necromancy. Perversely she now seeks out danger and potential death head on, perhaps to conquer her fear, or perhaps to embrace it more closely. If ever there were a candidate for future lichdom, Taelythenihel is one, if not for the memories of her parents' early moral teachings that she can never entirely abandon.

    In her own words
    "It was a year ago, on the anniversary of my mother's death, fifty years before. Her loss and the loss of my father lay heavy on my mind. I was alone and lonely. I bethought myself of the ritual that would call to me a wizard's familiar, to be my companion and friend. I desired an ermine, a weasel as white as snow, or bone. But instead, when I stirred from trance the next morning, no ermine familiar had come. Instead there was Ossa, standing outside the casement of my rooms, her face, such as it is, pressed against the glass. I was frightened, but I soon perceived that she meant me no harm. She has followed me since, as a faithful servant, and does my bidding without complaint."
    Ossa
    Code:
    Ossa, Undead Minion (Human Warrior Skeleton) Medium Undead
    Neutral Evil
    Str 13               BAB +0            HP 6
    Dex 13               Grapple +2        DR 5/bludgeoning
    Con -                Speed 30'
    Int -                Init +5
    Wis 10               ACP -1
    Cha 1
    
    AC 16 (touch 11, flatfooted 15)
    
    Fort +0
    Refl +1
    Will +2
    
    Dagger              +1     1d4+1     19-20/x2
    Claw                +1     1d4+1     x2
    Wooden shield       +1     1d3+1     x2
    
    Immune to cold; darkvision 60'; undead traits
    Improved Initiative
    
    Equipment:               Cost  Weight
    Cold weather outfit      08gp    -
    Backpack                 02gp   02lb
    Dagger                    02gp   01lb
    Light wooden shield      03 gp   05lb
    Total Weight: 08lb  (light load 50 lb)
    
    Ossa itself is 5'8" tall and weighs 22 lb (i.e. it was a 170 lb human in life)
    Character tracking
    +175 XP
    +50 XP time award
    +225 XP award for defeat of black bear and medium viper
    +50 XP time award
    +50 XP time award
    +50 XP time award
    50 gp from sale of bear meat
    +400 XP time award, and 30 gp final payment
    Adventuring History
    Alvar Thorne & Associates, Part 1
    Events
    Taelythenihel, Ciprinus, Ruud and Valdaris are hired to escort a caravan to Ravensdale for a paltry sum. With no better offer in sight, the four agree. At their lunch stop, Taelythenihel and Ossa are attacked by a wild dog, which is defending its young. Carpio the snake eats a puppy, and Ciprinus gets annoyed. Hours later, Ciprinus gets annoyed again when a bear and snake are attacked. The bear is butchered, literally. The remainder of the trip is uneventful. Taelythenihel retires from adventuring and returns to Rivenblight.
    Level Archive
    Level 1
    Code:
    Name: Taelythenihel Nimmilemar
    Class: Necromancer
    Race: Gray Elf
    Size: Medium
    Gender: Female
    Alignment: True Neutral
    Deity: none, but holds Russna, Ulura, Mongrel and Gliran in reverence
    
    Str:  6 -2 (00p.)     Level: 1        XP: 600 / 1000
    Dex: 16 +3 (06p.)     BAB: +0         HP: 4 (d4)
    Con: 10 +0 (04p.)     Grapple: -2     Craft Points: 650
    Int: 20 +5 (16p.)     Speed: 30'      Spell Res: -
    Wis: 12 +1 (04p.)     Init: +3        Spell Save: +5
    Cha:  8 -1 (00p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +0    +0    +0    13
    Touch: 13              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       0    +3          +3
    Will:                      2    +1          +3
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              -2     1d6-2      x2
    Dagger                    -2     1d4-2      19-20/x2
    
    Languages: Common; Elven; Draconic; Sylvan; Gnome; Orc; Goblin; Infernal
    
    Abilities: Elven traits; cannot summon a familiar; has an undead minion
    (human warrior skeleton); Prohibited schools: Enchantment and Evocation
    
    Feats: Scribe Scroll; Point Blank Shot
    
    Spells:
    (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,
        Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending,
        Message, Open/Close, Arcane Mark, Prestidigitation 
    (1) Mage Armor; Obscuring Mist; Color Spray; Silent Image; Cause Fear;
        Ray of Enfeeblement; Expeditious Retreat; Magic Weapon
    
    Spells/day: 4/4
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +0          +4
    Decipher Script            1    +5          +6
    Knowledge (arcana)         4    +5          +9
    Knowledge (dungeoneering)  1    +5          +6
    Knowledge (geography)      1    +5          +6
    Knowledge (history)        1    +5          +6
    Knowledge (local)          1    +5          +6
    Knowledge (nature)         1    +5          +6
    Knowledge (religion)       4    +5          +9
    Knowledge (the planes)     4    +5          +9
    Listen                     0    +1    +2    +3
    Search                     0    +5    +2    +7
    Speak Language             1 (1cc)
    Spot                       0    +1    +2    +3
    Spellcraft                 4    +5          +9
    Level 2: Cloistered Cleric 1. +4 HP, +2 Fort save, +2 Will save, +11 skill points (Knowledge (arcana), Spellcraft, Knowledge (religion), Knowledge (nobility, royalty), Knowledge (nature) +4, Speak Language +3 (Celestial, Abyssal, Auran)); cleric domains Knowledge, Charm, Trickery; turn undead; 3/2+1 cleric spells/day
    Spells prepared:
    Arcane
    (0) Acid Splash; Acid Splash; Touch of Fatigue (DC 15); Prestidigitation
    (1) Mage Armor; Color Spray (DC 16); Cause Fear (DC 16); Expeditious Retreat

    Divine
    (0) Detect Magic; Light; Inflict Minor Wounds (DC 12)
    (1) Inflict Light Wounds (DC 12); Shield of Faith; Disguise Self (DC 12) (D)

    Taelythenihel's Farewell

    Arioro enlaf sheki?
    Solaelonna!
    Sel tra lamketh avin.
    Nuque larilaf nath aith:
    Cyadu azedeth,
    Ki okash ruaesti.

    When will spring flowers and autumn moons end?
    I am the bearer of too many memories.
    An east wind bends the high trees.
    I wish to forget the moonlight on my ancient home.
    The crescent of the onyx bridge still stands,
    But my people have fallen silent.
    Last edited by Trouvere; Tuesday, 2nd September, 2008 at 11:07 AM. Reason: lore

  • #307
    Registered User
    Myrmidon (Lvl 10)

    Voda Vosa's Avatar

    Join Date
    Apr 2007
    Location
    Bahia Blanca, Buenos Aires, Argentina
    Posts
    10,940

    ø Ignore Voda Vosa
    Code:
     Name: Ciprinus Leth'los
    Class: Druid
    Race: Half-Elf
    Size: Medium
    Gender: Male
    Alignment: Neutral 
    Deity: Gundar 
    
    Str: 12 +1 (4p.)     Level: 1        XP: 0
    Dex: 12 +1 (4p.)     BAB: +0         HP: 8 (1d8+1)
    Con: 12 +1 (4p.)     Grapple: +1     Dmg Red: 0
    Int: 12 +1 (4p.)     Speed: 20'      Spell Res: 0
    Wis: 16 +3 (10p.)     Init: +5      Spell Save: +3
    Cha: 12 +1 (4p.)     ACP: -5         Spell Fail: 0%
    
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +3    +2    +1    +0    +0    +0    16
    Touch: 11              Flatfooted: 15
    
                               Base   Mod  Misc  Total
    Fort:                      2     +1          +3
    Ref:                       0     +1          +1
    Will:                      2     +3          +5
    
    Weapon                Attack   Damage     Critical
    scimitar		+1     1d6+1      18-20x2
    Spear(20f)	 	+1     1d8+1      20x2
    Sling (50f)		+1     1d4+1      20x2
    
    Languages: Elven, Sylvan, Common
    
    Abilities: 
    Druid:Nature Sense, Animal companion, Wild empathy, Armor proficiencey (Light and Medium), Shield proficiency
    
    Half-Elf: Low light vision, Elven blood, Immunity to sleep 
    spells, +2 save vs enchantment
    
    Feats: Improved initiative, 
    
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration                4    +1          +5
    Diplomacy                    0    +1  +2      +3
    Spot                         2    +3  +1      +6
    Listen                       2    +3  +1      +6
    Search                       0    +1  +1      +2
    Gather information           0    +1  +2      +3
    Handle Animal                4    +1          +5
    Heal                         2    +3          +5
    Knowledge (nature)           2    +1  +2      +5
    Profession (Herbalist)       2    +3          +5
    Survival                     2    +3  +2      +7  
    
    Equipment:               Cost  Weight
    Hide armor                15gp  25lb 
    Spear                     2gp   6lb
    scimitar                  15gp  4lb
    Heavy wooden shield       7gp   10lb 
    Sling                      -     -
    Flint and steel           1gp    -  (d)
    Backpack                  2gp   2lb         
    Bedroll                   1sp   5lb (d)
    Fishook                   1sp    - (d)
    Rope, Hemp                1gp  10lb (d) 
    Sling bullets (30)        3sp  15lb (d)
    Ration, Trail(1 day)      5sp    1lb   (d)
    Travelers Outfit             
    Donkey                   8gp   -
    Saddle Pack               5gp  15lb  (d)            
    
                       Money: 23gp 
    (d): carried by the donkey
                             Weith: 47lb
    
                           Lgt   Med   Hvy  Lift  Push 650
    Max Weight:    1-43  44-86 87-130 260
    
    Spell DC: 3 (Wis) + Spell Level
    
    Memorized Spells:
    
    Level 0:
    Cure Minor  Wounds x2
    Flare
    
    Level 1:
    Summon Natural ally 1
    Entangle
    
    Age: 34
    Height: 5'11"
    Weight: 132 lb.
    Eyes: Green
    Hair: Brown
    Skin: withe
    Appearance:

    Ciprinus is tall and thin, quick like Carpio his snake animal companion. He is a devote of neutrality, and sees evil and good, as extremes, that shoud be avoided. With repugnance he looks at extremly good or evil persons. His morning star reminds him the dawn, his prefered part of the day. His eyes, green like the leaves of the trees, his hair, brown like their bark.

    Background:
    Ciprinus grew in the druidic grove from early age, and learned the ways of the druids. Since he finished his druic training, he left the grove, to travel throw the woods and forest of the world, stocking up knowledge of the plants and animals he founds.
    Last edited by Voda Vosa; Friday, 18th May, 2007 at 07:57 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #308
    Kest, halfling
    Approved

    Code:
    Name: Kest
    Class: Rogue
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Taka
    
    Str: 10 +0 (4p.)     Level: 1        XP: 0
    Dex: 20 +5 (16p.)     BAB: +0         HP: 6 (1d6)
    Con: 10 +0 (2p.)     Grapple: -4     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 20'      Spell Res: XX
    Wis: 10 +0 (2p.)     Init: +5        Spell Save: +0
    Cha: 8  -1 (0p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +5    +1    +0    +0    18
    Touch:16                Flatfooted:13 
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0   +1      +1
    Ref:                       2    +5   +1      +8
    Will:                      0    +0   +1      +1
    Note: +1 to each listed as misc, halfling bonus
    
    Weapon                  Attack   Damage     Critical
    LightCrossbow                 +6     1d6     19-20x2
    Shortsword                     +1      1d4     19-20x2
    Dagger (Thrown)               +7     1d3     19-20X2
    Dagger (In combat)            +1     1d3     19-20x2
    
    Languages: Halfling Common Elvish Dwarvish
    
    Abilities: Rogue:Trapfinding Sneak Attack +1d6
    Halfling: Saving throw bonuses:+1 fort/ref/will +2 fear
    +2 to listen, climb, jump, sneak, +4 to hide, +1 AC, +1 to attack rolls
    
    Feats: Point Blank Shot
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Balance                       1    +5          +6
    Climb                         2    +0    +2    +4
    Disable Device                4    +2    +2    +8
    Escape Artist                 1    +5          +6
    Gather Information            1    -1          +0
    Hide                          4    +5    +4    +13
    Jump                          2    +0    +2    +4
    Listen                        3    +0    +2    +5  
    Move Silently                 4    +5    +2    +11
    Open Lock                     4    +5    +2    +11
    Search                        4    +2          +6
    Sleight of hand               4    +5          +9
    Spot                          4    +0          +4
    Tumble                        2    +5          +7
    
    
    Equipment:               Cost  Weight
    Traveler's Outfit         -      -
    Leather Armor             10gp    7.5lb
    2 Daggers                4gp    .5lbx2
    Shortsword                10gp  1lb
    LightCrossbow            35gp   02lb
    20 bolts                 2gp    01lb
    MWThieves'tools          100gp  02lb
    Backpack                 2gp    .5lb 
    Total Weight:15lb      Money: 37gp 0sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              25   26-50   51-75   150    375
    
    Age: 22
    Height: 3'3"
    Weight: 35lb
    Eyes: Hazel
    Hair: Black
    Skin: Pale
    Appearance: Short cropped, spiky black hair crowns the head of this short young halfling. His face is smooth, and a pert nose and lips that often hold a mischievious grin gives this halfling an impudent look. His body is lithe, what wiry muscle he has well toned. Longish legs for a halfling sit under his body, giving him a just bigger than average height.

    Background: Kest was born in Monemvassia, and spent his early years there. Quickly noticed by an elderly half-elf name Jannala, a retired 'professional locksmith', for his quick reflexes and sharp wit, he was trained in shadowy arts by her to help out the old woman in her rheumatic retirement. Being a moderately greedy, self-serving person, she also taught him to worship Taka, though never revealed many secrets, and Kest never realized some of the darker points of his 'Grammy Jammy' and her faith. After she died, peacefully, he set out to increase his own earnings in the world.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Bogre; Wednesday, 23rd May, 2007 at 10:33 PM.

  • #309
    Registered User
    Cutpurse (Lvl 5)

    Phoenix8008's Avatar

    Join Date
    Jan 2002
    Location
    Frostproof, FL
    Posts
    5,317

    ø Ignore Phoenix8008

    Kurgahz Vuultan, Half-Orc Cleric of Taurusk, Level 5 - Approved!

    Code:
    Name: Kurgahz Vuultan
    Class: Cleric
    Race: Half-Orc
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: Taurusk
    
    Str: 14 +2 (4p.)         Level: 5            XP: 10,181/15,000
    Dex: 10 +0 (2p.)         BAB: +3             HP: 42 (5d8+10)
    Con: 14 +2 (6p.)         Grapple: +5         Dmg Red: 0/-
    Int: 10 +0 (4p.)         Speed: 20'(Run=60') Spell Res: 0
    Wis: 17 +3 (10p.)+1      Init: +0            Spell Save: +3
    Cha: 10 +0 (4p.)         ACP: -6             Craft Points: 3,750
    
                Base  Armor Shld   Dex  Size   Nat  Misc  Total AC
    Armor:         10    +6    +0    +0    +0    +0    +0      16
    Touch AC: 10   Flatfooted AC: 16
    *Due to heavy armor, run speed is only tripled, not quadrupled.
    
           Base   Mod     Misc  Total
    Fort:   4     +2             +6
    Ref:    1     +0             +1
    Will:   4     +3             +7
    
    Weapon                      Attack   Damage    Critical    Range
    Greatclub                     +5     1d10+3      20x2        -
    Greatclub (smiting)           +9     1d10+8      20x2        -
    Greatclub (w/helm)           +10     1d10+7      20x2        -
    Greatclub (w/helm & smiting) +14     1d10+12     20x2        -
    Lt. Crossbow                  +3     1d8         19+/x2     80'
    Spiked Gauntlet               +5     1d4+2       20x2        -
    
    Languages: Common, Orc
    
    Abilities: 
    • Darkvision 60'
    • Orc Blood
    • Evil Aura (EX)
    • Divine and Domain Spells
    • Spontaneous Casting (Inflict)
    • Can't cast Good spells
    • Rebuke/Command Undead (3 times/day, check 1d20+2, damage 2d6+5)
    • Proficiency with all armors and shields (except tower shields)
    • Proficiency with all simple weapons
    Feats: Skill Points: 14 Max Ranks: 8/4 Underlined are Class Skills Skills Ranks Mod Misc Total Appraise(INT) 0 +0 +0 Balance(DEX) 0 +0 -6 -6 (ACP) Bluff(CHA) 0 +0 +0 Climb(STR) 0 +2 -6 -4 (ACP) Concentration(CON) 7 +2 +9 Craft()(INT) 0 +0 +0 Diplomacy(CHA) 0 +0 +0 Disguise(CHA) 0 +0 +0 Escape Artist(DEX) 0 +0 -6 -6 (ACP) Forgery(INT) 0 +0 +0 Gather Information(CHA) 0 +0 +0 Heal(WIS) 0 +3 +3 Hide(DEX) 0 +0 -6 -6 (ACP) Intimadate(CHA) 0 +0 +0 Jump(STR) 0 +2 -6 -4 (ACP) Knowledge(Religion)(INT) 5 +0 +5 (+2 to Rebuke Undead) Listen(WIS) 0 +3 +3 Move Silently(DEX) 0 +0 -6 -6 (ACP) Perform(CHA) 0 +0 +0 Profession(WIS) 0 +3 +3 (Can't use untrained) Ride(DEX) 1 +0 +1 Search(INT) 0 +0 +0 Sense Motive(WIS) 0 +3 +3 Spellcraft(INT) 3 +0 +3 Spot(WIS) 0 +3 +3 Survival(WIS) 0 +3 +3 Swim(STR) 0 +2 -12 -10 (ACPx2) Tumble(DEX) 0 +0 -6 -6 (ACP) Use Rope(DEX) 0 +0 +0 Cleric Spells readied: (5/3+1(Wis)+1(D)/2+1(Wis)+1(D)/1+1(Wis)+1(D) Save DC= 13+spell lvl) 0- Create Water x5 1- Cause Fear, Endure Elements x3, (D)Grease 2- Bull's Strength, Cure Moderate Wounds x2, (D)Rage 3- Bestow Curse, Cure Serious Wounds, (D)Neutralize Poison Domains: -Blood: 1/day- Drink blood from a freshly killed creature (takes a full round action) to convert 1d4 HP/lvl of lethal damage into non-lethal damage. -Destruction: 1/day- Single melee attack gets +4 to attack roll and a damage bonus equal to Cleric's level. Equipment: Cost Weight Banded Mail value=250/125 GP 35 lb *Got as treasure in 'Sojurn' Light Crossbow 35 gp 4 lb 30 bolts 3 gp 3 lb Greatclub 5 gp 8 lb Spiked Gauntlets 5 gp 1 lb Silver Holy Symbol 25 gp 1 lb Signet Ring 5 gp - Backpack 2 gp 2 lb 5 Sunrods 10 gp 5 lb Bedroll 1 sp 5 lb 2 Waterskins 2 gp 8 lb Flint & Steel 1 gp - 2 Belt Pouches 2 gp 1 lb 5 days Trail Rations 25 sp 5 lb 2 Empty Sacks 2 sp 1 lb Explorer's Outfit 0 gp - Bell 1 gp - Chalk (5 pieces) 5 cp - 5 Fishhooks 5 sp - 3 Sewing Needles 15 sp - Signal Whistle 8 sp - Helm of Enraged Power* 10,080gp 1lb Wand of Cure Light Wounds(39/50 charges) 585?gp - *(Helm gives CL7 command word activated Divine Power effect 1/day) Total Weight: 80lb Money: 0pp 504gp 27sp 51cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 20 Height: 6' 10" Weight: 220 naked, 300w/ gear on Eyes: Red Hair: Black dreadlocks Skin: Grey, covered with scars and tattoos
    Character Info and Logs
    Appearance:
    From his first appearance at the Red Dragon Inn...
    "The door to the Inn slams open with such force that the dust is knocked from the rafters to float down like a sudden snowfall. Ducking in through the doorway stomps a hugely tall figure in scale mail armor and a horned helm who stands nearly 7 feet high. Surveying the room with his blood red eyes, the half-orc gnashes his large fangs together while swiping some straying dreadlocks of black hair back out of his scarred and tattooed face. His other enormous gray skinned hand holds a former tree log which appears to serve duty as a greatclub now. Though his explorers outfit gives little away, those with keen eyes might spot a silver medallion hanging from his neck depicting a bull's head in a field of red."
    Background:
    [PUBLIC]His human mother, Susanna, was raped by the massively tall Orc during a raid on her village. Barely alive, she was left for dead by the rampaging horde. Escaping after the carnage to flee with other survivors to a village far away, she soon discovered that she was pregnant. The priest of the new village did his best to help her through the delivery, but the scales balanced instead and her life was lost to bring a life into the world. Having not even drawn his first breath, the boy-child had already killed... Taking the baby half-orc in, the priest Tindall raised and trained him in hopes of creating another follower for his church and god.

    When Kurgahz was old enough to read, he was allowed to peruse his mother's journals which she wrote during her pregnant months. They told of her life, and her horror as the leader of the Orc tribe, called "Kal Duka", raped her and left her for dead. His face was a mask of madness with a single eye and one of his large tusks broken off. Tusks like the ones Kurgahz was starting to develop. Trying to learn some of his Orcish heritage, the boy also studied their language. He spent his free time away from Tindall's studies in the woods growing strong and practicing his Orcish. Shouting battlecries at the trees while he bashed them with their own branches, Kurgahz was surprised one day when the cries were echoed back to him.

    An Orc yelled at him to stay where he was or die. Another scurried out from hiding in a tree. More came from all around and he was surrounded. Captured and blindfolded, Kurgahz was led to a large encampment of Orcs that seemed to be preparing for battle. He was imprisoned and questioned. He told them about the village and the church, but they told him it didn't matter any more since that village was burning even now. They kept him as a pet. Feeding him and laughing at his poor use of the language.They mocked him and insulted his human half as weak. It wasn't long before he heard tell of their great chieftain, Kal Duka- 'The One' nicknamed for his single eye and lonely tusk. For a month or more they traveled back to the home base of this Orc tribe. North of Orussus at the center of a dry maze of rocky walls, this offshoot of the Staff-Spear Orc tribe came home and told Kurgahz stories about the spoils of war and the spilling of blood in the name of their god Taurusk.

    One morning at daybreak, the noise outside his tent exploded with violence! The Orc camp was under attack by a large force of warriors, clerics, and paladins led by Tindall in full plate mail. The priest swung his morningstar and sent his foes flying. Yelling out to him, Kurghaz caught his attention and the priest altered his course to come to his rescue. Unfortunately, Kal Duka also heard his yell and he met Tindall in battle just outside the tent Kurghaz was bound in. Their battle was fearsome with neither man giving ground. The tent around him was slowly torn to pieces in their fury and Kurgahz was slowly able to free himself from his bonds and crawl out to find that the battle had finally ended. Each fighter lay upon the ground in a pool of blood. Tindall was run through with the greatsword of Kal Duka while the Orc chieftain had a morningstar half buried in his neck and shoulder. Both panted for breath that came out in a red mist spraying forth. And each of them instructed him to finish off the other one so that they could save him from the false fatherhood of the other. In but a moment, Kurgahz saw just how alike the two were. They spoke of love for him, but in the end all they asked for was payment in blood and death. So he forsook them both and killed each of them using the shattered stump of the tent pole as a giant club.

    Wandering out into the morning mist, he soon became lost in the furrows of razor sharp rock that formed this dry maze of death. He kept winding up again in the center where the dead remains of all the soldiers from both sides lay, staring at him with their unblinking eyes. By sunset of the third day, Kurgahz could swear that their eyes were not only blinking, but that they were following him as he walked. Sometimes he even thought they were smiling in jest at him when he wasn't looking. Madness was setting in and his dry cracking throat would soon split open from thirst. So he drank all that was left to drink- the blood of those fallen on the field of battle. Stepping foot into the maze for the last time- one way, or another- Kurgahz felt strangely secure. He soon saw a strange sight before him- a bull was walking the path before him. Not thinking clearly, he decided to follow it since it could have come in from the outside and therefore would know the way out. The next time he spotted it after losing it around a corner, the bull had golden skin. Later on after another brief moment out of sight, he saw it again but now it walked on two legs with it's golden head and horns shining in the morning sunlight showing the way to the maze exit. It was the last thing he saw before passing out with a thankful prayer to Taurusk upon his lips.

    When he awoke, he was being given a drink of water by a man. They were in a caravan headed for Orussus and they had found him along the roadside. In his possession, he found Tindall's signet ring and Kal Duka's armor and horned helm along with some money. He was also still grasping the bloody pole around which was tied a leather cord strung with a silver holy symbol depicting a golden bull's head over a field of blood red. The traveler's told him stories of the great city of Orussus and how anyone could make their fame and fortune there. Kurgahz would have to do just that for he needed to be stronger. Stronger than those who had held him back in the past, and stronger than those who might oppose him in the future...
    Money & Item log
    Starting money= 200 GP
    Scale Mail 50 gp
    Horned Helm 5 gp
    Light Crossbow 35 gp
    30 bolts 3 gp
    Greatclub 5 gp
    Spiked Gauntlets 5 gp
    Silver Holy Symbol 25 gp
    Signet Ring 5 gp
    Backpack 2 gp
    5 Sunrods 10 gp
    Bedroll 1 sp
    2 Waterskins 2 gp
    Flint & Steel 1 gp
    2 Belt Pouches 2 gp
    5 days Trail Rations 25 sp
    2 Empty Sacks 2 sp
    Explorer's Outfit 0 gp
    Bell 1 gp
    Chalk (5 pieces) 5 cp
    5 Fishhooks 5 sp
    3 Sewing Needles 15 sp
    Signal Whistle 8 sp
    Paid Keldar 1sp in the RDI for a song.
    Acquired Banded Mail during Sojourn to Sairundan and put Scale Mail into treasure for splitting later.
    Purchased a horse with traveling money, later traded the horse for a camel, later sold the camel for +50 gp and exotic saddle for +15gp.
    Gained a magical Helm of Enraged Power from vault below Shadya's home as payment from her father.
    After dividing treasure with party and paying them for their shares of the Cure Light Wand, Kurghaz had 403 gp, 8 sp, and 6 cp
    Remaining Money: 0pp 504gp 27sp 51cp
    XP Log
    180 XP from defeating Ogre
    1801 XP for RPing and dealing with kid bandits
    -----Gained 2nd Level----- (XP= 1,981)
    1450 XP for a Lamia and talking with two half-orcs
    -----Gained 3rd Level----- (XP= 3,431)
    750 XP for 5 months of real time XP so far
    2,600 XP for ad-hoc RP awards for meeting Shadya's family, the Dervish Rites, the Chase, your individual encounters in the alleys and rooftops, dealing with your prisoners, and the aftermath of the evening.
    -----Gained 4th Level----- (XP= 6,781)
    2,400 XP for 1 year of Time XP at 4th level.
    Used 5 DM Credits to add 1,000 XP (3-3-2009)
    -----Gained 5th Level----- (XP= 10,181)
    ----------------------
    10,181 Total current XP
    Adventure History

    Sojurn in Sairundan
    (Gained 4,181 XP and some treasure so far)
    On Kurgahz's first adventure, he traveled with Shadya yn Hayder, Human, Paragon 1 (Solange);Cludge Slatefist, Dwarf, Fighter 2 (AGFlynn); Lasair Alant, Human, Telepath 4 (Rystil Arden); and Conuld, Human, Transmuter 1 (Trouvere). They were hired to guard Shadya on her journey into the desert but soon met with an Ogre waylaying traveler's going around a broken bridge. After Lasair subdued it with her mental powers, Kurgahz struck the killing blow to put the beast down. Later, passing over another bridge, they were attacked by a ragged mob of bandits who turned out to be on the run from their village to flee an arranged marriage. Unfortunately, they had mistake platinum for silver when the took the bag of 70 coins before leaving to run away. With their pursuers expected to catch up soon, the party healed the unconcious bandits while trying to decide what to do with their former attackers.

    Lasair volunteered to stay behind the party and return the mistakenly taken platinum to the pursuers following the kids. They took back the money happily and called off the search so the kids were free to roam now. The debate then started about what punishment the attempted bandits should get for their actions. After much discussion and a slight beating, half of the kids took off for parts unknown while the more honorable four remained to serve Lasair and regain their honor through service. With that decided, the party took a welcome nights rest at the First and Furthest Inn. They all awoke the next day empowered and refreshed (leveled up) and ready to continue their journey.

    They continued their journey and finally entered the desert for real. The sands spread out in all directions as they followed the sandpoles that led from place to place in the desert. Coming upon an appearent oasis with a woman inviting them to help themselves, the party soon found it to be an illusion. The woman was a half lion monster that charmed Cludge and attacked the party. Kurgahz had fallen in a pit where the water was supposed to be. Conuld Enlarged him so that he could climb out of the pit. Eventually, they defeated the monster despite Cludge's attempts to stop them. They found some treasure in the pit hidden behind a rock. Before they were able to leave though, a sandstorm came up and they hid in the pit for shelter. In the middle of the storm, 3 half-orcs stumbled into the pit out of the storm. The last one saw the group and attacked immediately. Cludge nearly cut him in half and Kurgahz finished him off, knocking him into unconcsiousness. One of the other half-orcs healed him just enough to keep him from dying. The others didn't attack, they talked with the party and we found out that they were scouts for a mixed tribe of Orcs, Half-Orcs, and Humans. We told them what we knew of the surroundings to help them on their way. As soon as the sandstorm was over, the party left the pit and continued to follow the sandpoles on their journey. A boring month later, they finally reached the city they were bound for. Shadya was home at last...

    Meeting her family, the party attended a coming of age celebration in the center of town. The celebration was sabotaged though when several of those participating were poisoned, including Shadya's brother. The party charged after the perpatrators and battled through the mobs incited by the violence. Unable to catch the true villains without hurting the citizens who were after orcish blood (like Kurghaz's), the group sadly had to leave the city unable to help find a cure for the poison afflicting Shadya's family and the others. They were each given a magical item for their efforts from the vault of Shadya's family. Kurghaz claimed a Helm of Enraged Power which was obviously of Orcish make and which paid great tribute to Taurusk with its large bull horns and gold decoration. After that, the group made their way slowly back to Orrusus
    Advancement
    Level 1

    Code:
    Name: Kurgahz Vuultan
    Class: Cleric
    Race: Half-Orc
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: Taurusk
    
    Str: 14 +2 (4p.)     Level: 1        XP: 0/1,000
    Dex: 10 +0 (2p.)     BAB: +0         HP: 10 (1d8+2)
    Con: 14 +2 (6p.)     Grapple: +2     Dmg Red: 0/-
    Int: 10 +0 (4p.)     Speed: 20'      Spell Res: 0
    Wis: 16 +3 (10p.)    Init: +0        Spell Save: +0
    Cha: 10 +0 (4p.)     ACP: -4         Craft Points: 150
    
                  Base  Armor Shld   Dex  Size   Nat  Misc  Total AC
    Armor:         10    +4    +0    +0    +0    +0    +0      14
    Touch AC: 10              Flatfooted AC: 14
    
                             Base   Mod     Misc  Total
    Fort:                      2    +2              +4
    Ref:                       0    +0              +0
    Will:                      2    +3              +5
    
    Weapon                    Attack   Damage    Critical    Range
    Greatclub                   +2     1d10+3     20x2        -
    Greatclub (smiting)         +6     1d10+4     20x2        -
    Lt. Crossbow                +0     1d8        19+/x2      80'
    Spiked Gauntlet             +2     1d4+2      20x2        -
    
    Languages: Common, Orc
    
    Abilities: 
    • Darkvision 60'
    • Orc Blood
    • Evil Aura (EX)
    • Divine and Domain Spells
    • Spontaneous Casting (Inflict)
    • Can't cast Good spells
    • Rebuke/Command Undead (3 times/day, check 1d20+0, damage 2d6+1)
    • Proficiency with all armors and shields (except tower shields)
    • Proficiency with all simple weapons
    Feats: Skill Points: 8 Max Ranks: 4/2 Underlined are Class Skills Skills Ranks Mod Misc Total Appraise(INT) 0 +0 +0 Balance(DEX) 0 +0 -4 -4 Bluff(CHA) 0 +0 +0 Climb(STR) 0 +2 -4 -2 Concentration(INT) 4 +2 +6 Craft()(INT) 0 +0 +0 Diplomacy(CHA) 0 +0 +0 Disguise(CHA) 0 +0 +0 Escape Artist(DEX) 0 +0 -4 -4 Forgery(INT) 0 +0 +0 Gather Information(CHA) 0 +0 +0 Heal(WIS) 0 +3 +3 Hide(DEX) 0 +0 -4 -4 Intimadate(CHA) 0 +0 +0 Jump(STR) 0 +2 -4 -2 Knowledge(Religion)(INT) 4 +0 +4 Listen(WIS) 0 +3 +3 Move Silently(DEX) 0 +0 -4 -4 Perform(CHA) 0 +0 +0 Profession(WIS) 0 +3 +3(No ranks, can't use) Ride(DEX) 0 +0 +0 Search(INT) 0 +0 +0 Sense Motive(WIS) 0 +3 +3 Spellcraft(INT) 0 +0 +0 Spot(WIS) 0 +3 +3 Survival(WIS) 0 +3 +3 Swim(STR) 0 +2 -8 -6 Use Rope(DEX) 0 +0 +0 Cleric Spells readied: (3/1+1(Wis)+1(D) save DC= 13 + spell level) 0- Detect Magic, Mending, Read Magic 1- Cause Fear, Cure Light Wounds, (D)Grease Domains: -Blood: 1/day- Drink blood from a freshly killed creature (takes a full round action) to convert 1d4 HP/lvl of lethal damage into non-lethal damage. -Destruction: 1/day- Single melee attack gets +4 to attack roll and a damage bonus equal to Cleric's level. Equipment: Cost Weight Scale Mail 50 gp 30 lb Horned Helm 5 gp 1 lb Light Crossbow 35 gp 4 lb 30 bolts 3 gp 3 lb Greatclub 5 gp 8 lb Spiked Gauntlets 5 gp 1 lb Silver Holy Symbol 25 gp 1 lb Signet Ring 5 gp - Backpack 2 gp 2 lb 5 Sunrods 10 gp 5 lb Bedroll 1 sp 5 lb 2 Waterskins 2 gp 8 lb Flint & Steel 1 gp - 2 Belt Pouches 2 gp 1 lb 5 days Trail Rations 25 sp 5 lb 2 Empty Sacks 2 sp 1 lb Explorer's Outfit 0 gp - Bell 1 gp - Chalk (5 pieces) 5 cp - 5 Fishhooks 5 sp - 3 Sewing Needles 15 sp - Signal Whistle 8 sp - Total Weight: 75 lb Money: 0pp 36gp 19sp 45cp *Paid Keldar 1sp in the RDI for a song. Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 20 Height: 6' 10" Weight: 295 Eyes: Red Hair: Black dreadlocks Skin: Grey, covered with scars and tattoos
    Level 2
    Changes: +8 HP (+6 CLR, +2 CON), +1 BAB, +1 Fort sv, +1 Will sv, +2 skill points (+1 Concentration, +1 Spellcraft),
    +1 increase in Smite and Turning damage (due to level), +300 Craft Points, 1 additional level-0 and level-1 spell per day.
    Level 3
    Changes: +8 HP (+6 CLR, +2 CON), +1 BAB, +1 Ref sv, +2 skill points (+1 Concentration, +1 Knowledge: Religion), +1 increase in Smite and Turning damage (due to level), +450 Craft Points, 2 new level-2 spells (+1 from WIS) and a level-2 Domain spell per day, Craft Wondrous Item feat (With added 1,500 Craft Points).
    Level 4
    Changes: +1 BAB, +1 Fort sv, +1 Will sv, +1 Wis score (=17 now), +8 HP (+6 CLR, +2 CON), +2 skill points(+1 Ride, +1 Spellcraft), +1 increase in Smite and Turning damage (due to level), +600 Craft Points, +1 each of 0/1st/2nd level Cleric spells per day.
    Level 5
    Changes: +8 HP (+6 CLR, +2 CON), +2 Skill Points (+1 Concentration, +1 Spellcraft), +1 increase to Smite and Turning damage (due to level), +750 Craft Points, +2 3rd level spells (1 base + 1 for 17 WIS) +1 3rd level Domain spell
    Attached Thumbnails Attached Thumbnails Kurghaz helmet.JPG  
    Last edited by Phoenix8008; Monday, 20th July, 2009 at 05:44 PM. Reason: Level 5 - Approved!

  • #310
    Code:
    Name: Rapture (Lady Helen Menelaus)
    Class: Paladin (of Freedom) 3
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Chaotic Good
    Deity: Valessa
    
    Str: 15 +2 (6p.)     Level: 4        XP: 7550 / 10000
    Dex: 12 +1 (4p.)     BAB: +4         HP: 40 (4d10+8)
    Con: 14 +2 (6p.)     Grapple: +5     Dmg Red: -
    Int: 10 +0 (2p.)     Speed: 30'      Spell Res: -
    Wis: 14 +2 (6p.)     Init: +1        Spell Save: +2
    Cha: 14 +2 (6p.)     ACP: -1         Spell Fail: -%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +3    +1    +0    +0    +0    19
    Touch: 11              Flatfooted: 18
    
                             Base   Mod  Misc  Total
    Fort:                      4    +2    +2    +8
    Ref:                       1    +1    +2    +4
    Will:                      1    +2    +2    +5
    
    Weapon                  Attack   Damage     Critical
    Bastard Sword +1          +7     1d10+3    19-20x2
    Dagger                    +6     1d4+2     19-20x2
    Thrown Dagger (10')       +5     1d4+2     19-20x2
    Longbow                   +5      1d8       20x3
    
    Languages: Common
    
    Abilities: Smite Evil (1/day), Detect Evil, Aura of Good, Divine Grace, Lay on Hands (6 HP/Day),
                   Aura of Resolve (+4 Morale on saves vs compulsion effects, Divine Health
    
    Feats: Natural Talent(Diplomacy), Exotic Weapon Proficiency(Bastard Sword), Power Attack
    
    Skill Points: 21       Max Ranks: 7/3.5
    Skills            	         Ranks  Mod  Misc  Total
    Bluff				   6    +2          +8
    Diplomacy			   3    +2    +8    +13
    Knowledge (Nobility & Royalty)	   5    +0          +5
    KN: Religion			   1    +0          +1
    Sense Motive			   6    +2          +8
    
    Equipment:        	         Cost  Weight
    +1 Bastard Sword		2335gp	6lb
    +1 Chain Shirt			1250gp	25lb
    Dagger				2gp	1lb
    +1 Heavy Darkwood Shield	1257gp	5lb
    Longbow				75gp	3lb
    Arrows (20)			1gp	3lb
    
    Backpack			2gp	2lb
    >Flint and Steel		1gp	-
    >Signet Ring			5gp	-
    >Sunrod				2gp	1lb
    >Trail Ration			5sp	1lb
    >Waterskin			1gp	4lb
    >Whetstone			2cp	1lb
    >Wooden Holy Simbol		1gp	-	
    Total Weight:52lb      Money: 22pp 12gp 4sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   875
    
    Age: 21
    Height: 5'9"
    Weight: 133lb
    Eyes: Brown
    Hair: Brunette
    Skin: Moderate Tan
    Appearance: Rapture was once said to be one of the most beautiful women in Rheim(Riem?), and age has done nothing to change this. A statuesque beauty, the long haired brunette carries herself with confidence and grace, and her brown eyes show a fierce resolve. Her hair is usually tied back and possibly up while she travels, oft dangling behind the sword and shield strapped to her back. Her chain shirt hugs her curvy figure well as to not get tangled in something. Her body is well toned and smooth, with ample curves likely to catch many a man’s eye, and a soft smile to warm their heart.

    Background: Rapture doesn’t really remember much about her early childhood. As long as she knew, she had been a slave in the city of Rheim(Riem?). One of the most beautiful girls in the city in fact, and owned by a seedy man she knew only as Master, she was lent out to anyone with money for companionship.

    As an investment, her Master had her trained in the arts of conversation and as well as schooled her about who was who in the world of nobility in the area. She was also trained by priestesses of Amphousa to stir lust in the hearts of others. As she developed into a lovely young woman, she found herself more and more in the company of nobles, commanding a fair price for an escort to a dance or other public event.

    One of the elder nobles, Lord Troy Menelaus, found the young woman enchanting. Being a widow, and a man of great wealth, he sought to purchase Rapture from her master. Rapture, having no say in the matter, was soon sold to Lord Troy, from some amount she would never know. Lord Troy wished to make her his wife, but Rapture refused, for while she felt she had no place, she did not love him, and she desired to find her love, as ever a dream that may have been. Lord Troy instead offered Rapture her freedom once he passed naturally, so she would be free to find her true love. Rapture, a young woman of 17, agreed, and the papers were drawn up.

    To put her past behind her, Rapture took the name of Helen, to try to seem more respectable to Nobility. She was reluctant and worried, but Lord Troy was nothing but a gentleman to her. She found herself wondering if he would pass soon after their marriage, and was torn since he had been so nice to her.

    Their wedding day came, and she was a beautiful bride, stunning to everyone, even her husband to be. She managed to keep her nerves and follow the ceremony. The festivities were grand, and soon she retired up to prepare for her wedding night. When she entered Lord Troy’s room, it was dark, and she slipped on something wet on the floor. As she reached to gather herself up, she felt and grabbed a dagger lying on the floor. She looked on in horror as it dawned on her that she slipped in a pool of blood. She looked around, seeing blood dripping from the bed and gasped in horror. “Your Master looks forward to having your services again soon,” said a familiar voice Nail, of one of her Master’s enforcers. He laughed and dropped out of site through the window, as she reeled from the events.

    Knowing she had to leave, she ran to her room and cleaned up as best she could. She grabbed some clothes, a few other items, and some coin, and left though a back door while the festivities continued, but it was shortly after she left that she heard screams from the manor, and she knew she had little time. She fled Rheim(Riem?) quickly, using what little she had to bribe the guards, and stumbled onto a freefolk caravan after having run almost all night. The caravan took her in, and sheltered her, no questions asked.

    She hid her wedding signet ring in her belongings and went back to her former slave name or Rapture, and tried to begin a new life with the freefolk. Unused to being free, she found making herself a part of the freefolk awkward at first, till she was taken in by Mother Dendra. Mother Dendra calmed Rapture, and helped build up the former slave into a self reliant and self-confident young woman. The freefolk taught her the ways of Mongrel and of the freefolk, and her social skills came in handy for the caravan when negotiating in town.

    Rapture still felt she was missing something. She was blossoming into a strong woman and warrior, but she felt she needed to seek her true love, like Lord Troy had said she could on his passing. She stayed behind in Earling at a temple of Valessa, where she prayed for guidance in finding her true love. The priestesses embraced her desire, and brought her closer to the love goddess. She felt that she belonged, not as a priest, but as a warrior, a paladin of freedom and love. For the first time, she felt truly redeemed of her former life as a slave, and vowed to spread love, freedom, and peace in the name of Ulura. She also vowed to some day expose her former Master for the murder of her husband, whom she had come to terms with the fact that she had indeed loved him; even if not in a way a man deserves a wife to love him.

    Rapture departed the temple, and arrived at Orussus in order to fulfill her vows.

    Rapture's travel log
    Notes on the Aether
    [http://www.enworld.org/showthread.php?t=198954]We were hired to check on a mage[/url] who had not responded to a letter.

    We were rewarded by the mage who crafted us some items. Rapture had a [url=http://www.enworld.org/showpost.php?p=3919136&postcount=1326]magical sword (+1 Bastard Sword) and shield (+1 Heavy Darkwood Shield) madehttp://, paying the difference (url=...nt=1345]296 GP) out of her 50 platinum award.
    Awards: 240 XP, 1560, 2900 XP, 100 XP, 150 XP, 2600 XP


    Advancement
    L2 -> Paladin (of Freedom) 2[/B] HP: +9(7+2) SP: +3(2+1)
    Kn:Nobility & Royalty +1, Sense Motive +1, Bluff +1

    L3 -> Paladin (of Freedom) 3[/B] HP: +10(8+2) SP: +3(2+1)
    Kn:Nobility & Royalty +2, Diplomacy +1
    Feat: Power Attack

    L4 -> Paladin (of Freedom) 4[/B] HP: +9(7+2) SP: +3(2+1)
    KN: Religion +1, Sense Motive +1, Bluff +1
    Stat: +1 Str
    Attached Thumbnails Attached Thumbnails R-b.jpg  
    Last edited by Solange; Wednesday, 3rd September, 2008 at 02:14 AM.
    PbP Stuff
    Solange Shepherd, Cleric of Zephos.
    Spells

    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance
    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1
    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    1
    Rapture, Paladin of Valessa
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Lily d'Orien Kalashtar Orphan Wilder
    Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
    Spells
    Level 0: Save DC 14
    S Message
    1 Detect Magic
    2 Detect Magic
    3 Light
    4 Prestidigitation
    Level 1: Save DC 15
    S Feather Fall
    1 Comprehend Languages
    2 Color Spray
    3 Magic Missile
    Level 2: Save DC 16
    S Hypnotic Pattern
    1 Scorching Ray
    2 Extended Mage Armor
    Kho'Tara Draguul, Hobgoblin Spirit Shamen
    Spells
    Level 0: Save DC 13 Cast: 0/3
    Resistance, Cure Minor Wounds; Light
    Level 1: Save DC 14 Cast: 2/3
    Cure Light Wounds; Produce Flame

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