(Record) Official Character Thread - Page 32


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  1. #311
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Code:
    Name: Shadya yn Hayder.
    Class: Human Paragon 2/Fighter 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: Halor (As the elemental air)
    
    Str: 14 +2 ( 6p.)     Level: 3        XP: 4086 / 6000
    Dex: 16 +3 (10p.)     BAB: +2         HP: 27 (2d8+1d10+6)
    Con: 14 +2 ( 6p.)     Grapple: +4     Dmg Red: -
    Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: -
    Wis:  8 -1 ( 0p.)     Init: +3        Spell Save: -
    Cha: 12 +1 ( 4p.)     ACP: 0          Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +1    +3    +0    +0    +0    17
    Touch: 13              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +3          +3
    Will:                      3    -1          +2
    Note: 
    
    Weapon                  Attack   Damage     Critical
    MW Scimitar               +6     1d6+2      18-20x2
    -TWF                      +4     1d6+2      18-20x2
    -Dual Scim: Primary       +2     1d6+2      18-20x2
    -Dual Scim: Off Hand      +2     1d6+1      18-20x2
    Scimitar                  +5     1d6+2      18-20x2
    -TWF                      +3     1d6+2      18-20x2
    -Dual Scim: Primary       +1     1d6+2      18-20x2
    -Dual Scim: Off Hand      +1     1d6+1      18-20x2
    Dagger                    +4     1d4+2      19-20x2
    -TWF                      +2     1d4+1      19-20x2
    -Thrown (10')             +5     1d4+2      19-20x2
    Longbow (100')            +5      1d8        20x3
    
    Languages: Common, Sairundani
    
    Abilities: 
    Human Paragon:
    Class Skills: Balance, Disguise, Escape Artist, KN: Nobility & Royalty, Gather Information, 
                  Perform, Tumble, Bluff, Diplomacy, Sense Motive
    Weapon/Armor Proficiencies: Simple + Martial Weapons, All Armor and Shields
    Adaptive Learning: Perform
    Bonus Feat: Light Armor Optimization
    Fighter Abilities:
    Bonus Feat: Weapon Focus (Scimitar)
    
    Feats: Two Weapon Fighting, Two Weapon Defense, Weapon Focus(Scimitar), Skill Focus(Tumble),
            Light Armor Optimization
    
    Skill Points: 34       Max Ranks: 6/3
    Skills            	         Ranks  Mod  Misc  Total
    Balance				2    +3    +2    +7
    Bluff				2    +1          +3
    Climb				0    +2          +2
    Diplomacy			3    +1          +4
    Disguise			2    +1          +3
    Escape Artist			2    +3          +5
    Gather Information		0    +1          +1
    Jump				2    +2    +2    +6
    KN(Nobility and Royalty)	2    +1          +3
    Perform(Dance)			5    +1          +6
    Perform(Sing)			5    +1          +6
    Sense Motive			4    -1          +3
    Tumble 				5    +3    +3    +11
    
    Equipment:        	         Cost  Weight
    MW Scimitar 			330gp	8lb
    Scimitar (2)			30gp	8lb
    Dagger (2)			4gp	2lb
    Leather				10gp	15lb
    Longbow				75gp	3lb
    >Arrows (20)			1gp	3lb
    
    Backpack			2gp	2lb
    >Flint and Steel		1gp	-
    >Trail Ration (2)		1gp	2lb
    >Waterskin (2)			2gp	8lb
    >Whetstone			2cp	1lb
    Total Weight: 52lb      Money: 33pp 10gp 3sp 13cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350   875
    
    Age: 17
    Height: 4'9"
    Weight: 97lb
    Eyes: Blue
    Hair: Black
    Skin: Light Tan
    Norah: Camel
    Code:
    Item		Cost	Weight
    Shadya		-	141
    Camel		100	-
    Military Saddle	20	30
    Saddlebags	4	8
    Waterskins (10)	10	40
    Arrows (20)	1	3
    Rations (30)	15	30
    Feed (10)	0.5	100
    Total		-	352
    Appearance: Shadya yn Hayder is a small developing young woman. Her blue eyes have the exotic mark of being from Sairundan, and her black hair is not quite yet to her shoulders. She is very slight, but shows signs of a young woman still developing, with slightly disproportional legs and a face that is almost done loosing its baby fat. She generally wears flowing off-white robes for protection from the harsh desert sun.

    Background: Hayder ai Hurakan is not Patriarch Sabil's next in line, but he is close, and being of power, he was proud and relieved when his wife Hiba yn Adil gave birth to a healthy baby boy they named Rais. It was almost three years later than Hiba gave birth to a lovely daughter they named Shadya. Hayder was blessed with two more children, Rafiq and Amin, though Hiba died in child birth to Amin. Hayder was a hero of the Great Orc War and a Dervish of some renown. He had become an advisor to Sabil after the war, and was generally well respected in the Hurakan tribe.

    Shadya grew up adoring her father and the Dervishes, and as a free spirit learned to dance and sing to entertain, much to the delight of many of the tribe’s leaders. Hayder, proud of his daughter, taught her in the early ways of the Dervishes to encourage her and gave her free reign to study in the courts. But Rias was the eldest son, a strong young lad, fierce warrior at heart, and occasional mentor and protector to his younger sister.

    With Patriarch Sabil's missing daughter, Hayder became a little more concerned for the freedom of his daughter, who remained mostly oblivious to the reality of happenings in the tribe. Shadya was of age to marry, and her elder brother had the makings of a true warrior and leader as well, but he had ventured in the world to become a Dervish himsef, and daughters were also useful as offerings to make peace. Her younger brother Rafiq was a good man, but had taken a more spiritual path, and would not be seen fit as an heir if he even accepted the task. Amin was still too young to be a consideration.

    Worried that Shadya might be in danger for her proximity to being an heir, particularly with what happened to Patriarch Sabil’s daughter, Hayder suggested she begin wandering the world in the tradition of the great Dervishes, and return when she was ready to attempt the trials. He hoped that Rais would return before Shadya from his wanderings.

    Shadya had heard little of the world beyond the sands, but the freedom and chance to explore the world was intriguing to the young woman, and at her father’s insistence, she joined a caravan leading out of the sands of the Sairundan.

    Shadya explored the lands and the people for almost 2 years, but having nothing in the way of adventures, and generally feeling like she missed something. Then she heard about the Red Dragon Inn in Orussus, so she headed on over there to seek some adventure.

    Shadya's travel log
    A Sojourn in Sairundan
    I recieved a letter from father asking me to return for my brother's dervish trials.

    Awards: 180 XP, Stuff we found at the ogre's lair.
    1701 XP
    [url=http://www.enworld.org/showpost.php?p=3908675&postcount=1051]2200 XP


    Job Stuff
    Unskilled Labor - 1 Week (6/10/07-6/18/07) 15 SP 5 XP



    Advancement
    L2 -> Fighter 1[/B] HP: +9(7+2) SP: +4(2+1+1)
    Jump +2, Perform(Dance) +1, Perform(Sing) +1
    Feat: Weapon Focus(Scimitar)

    L3 -> Human Paragon 2[/B] HP: +8(6+2) SP: +6(4+1+1)
    Tumble +1, Sense Motive +3, Diplomacy +1, KN: Nobility and Royalty +1
    Feat: Skill Focus(Tumble)
    Bonus Feat: Light Armor Optimization


    Travel Purse: 109pp 9gp 3sp 0cp (of 75 PP)
    Travel Gear
    Jath: Camel
    Code:
    Item			Q	Cost	Weight
    Camel			1	100	0
    Pack Saddle		1	5	15
    10' Pole		2	0.4	16
    Crowbar			1	2	5
    Feed (1 Day)		24	1.2	240
    Hooded Lantern		2	14	4
    Oil Flasks		10	1	10
    Piton			10	1	5
    Ration (1 day)		50	25	50
    Rope (50' Coil)		2	20	10
    Shovel			1	2	8
    Waterskins		24	24	96
    Everburning Torch	1	-	1
    Total			-	460
    1st leg:
    46 GP Travel Expenses
    1st stop:
    5.6 gp expenses, resting and Leveling.
    45 PP gained from selling the bag.
    235.45 gold gained from selling the swords and other treasure.
    41.65 gp for the refill
    2nd Leg:
    9.5 gp travel expenses
    3rd leg: The desert
    .8 gp travel expenses.
    Last edited by Solange; Thursday, 13th December, 2007 at 01:27 PM.
    PbP Stuff
    Solange Shepherd, Cleric of Zephos.
    Spells

    Level 0: Save DC 13
    1 Detect Magic
    2 Light
    3 Guidance
    4 Resistance
    Level 1: Save DC 14
    D Longstrider
    1 Bless
    2 Cause Fear
    3 Summon Monster 1
    Level 2: Save DC 15
    D Locate Object
    1 Sound Burst
    2 Summon Monster 2
    1
    Rapture, Paladin of Valessa
    Shadya yn Hayder of the Hurakan tribe of Sairundan
    Lily d'Orien Kalashtar Orphan Wilder
    Lori Bender (Lor), Human/Half-Elf/Elf (Changling) Wizard
    Spells
    Level 0: Save DC 14
    S Message
    1 Detect Magic
    2 Detect Magic
    3 Light
    4 Prestidigitation
    Level 1: Save DC 15
    S Feather Fall
    1 Comprehend Languages
    2 Color Spray
    3 Magic Missile
    Level 2: Save DC 16
    S Hypnotic Pattern
    1 Scorching Ray
    2 Extended Mage Armor
    Kho'Tara Draguul, Hobgoblin Spirit Shamen
    Spells
    Level 0: Save DC 13 Cast: 0/3
    Resistance, Cure Minor Wounds; Light
    Level 1: Save DC 14 Cast: 2/3
    Cure Light Wounds; Produce Flame

 

  • #312

    Auric Neuman

    Code:
    Name: Auric Neuman
    Class: Psychic Warrior 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: TN
    Deity: None 
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 12 +1 (4p.)      BAB: +0         HP: 14 (1d8+2+6)
    Con: 14 +1 (6p.)      Grapple: +3     Dmg Red: 0/-
    Int: 12 +1 (4p.)      Speed: 30'      Spell Res: 0
    Wis: 14 +2 (6p.)      Init: +3        Spell Save: +0
    Cha: 8  -1 (0p.)      ACP: -4         Spell Fail: 25%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +1    +0    +0    +0    15
    Touch: 11              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2    +0    +4
    Ref:                       0    +1    +0    +1
    Will:                      0    +2    +0    +2
    
    Weapon                  Attack   Damage     Critical
    Greatsword                +3     2d6+4      19-20x2
    Shortbow                  +1     1d6        20-20x3
    Dagger (melee)            +3     1d4+3      19-20x2
    Dagger (thrown)           +1     1d4+3      19-20x2
    
    Languages: Common, Draconic, Undercommon
    
    Abilities: Psicrystal, use psionic focus to add 2d6 damage
    to attack.
    
    Psionics: 1pp
    Powers Known: Force Screen
    
    Feats: Psicrystal Affinity, Psionic Weapon, Psionic Body
    
    Skill Points: 16       Max Ranks: 2/4
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis(Wis)          4    +2          +6
    Concentration(Con)         4    +2          +6
    Knowledge(Psionics)(Int)   4    +1          +5
    Listen(Wis)(cc)            0    +2  (+2)    +2(+4)
    Psicraft(Int)(cc)          2    +1          +3
    Search(Int)                0    +1          +1 
    Spot(Wis)(cc)              0    +2  (+2)    +2(+4)
    
    Equipment:               Cost  Weight
    Greatsword               50gp    8lb
    Shortbow                 30gp    2lb
     20 Arrows                1gp    3lb
    3 Daggers                 6gp    3lb
    Scale Mail               50gp   30lb
    Backpack                  2gp    2lb
     Bedroll                  1sp    5lb
     Crowbar                  2gp    5lb
     Lantern, hooded          7gp    2lb
      Oil, 5 pints            5sp    5lb
     50 ft hemp rope          1gp   10lb
    Total Weight:75lb      Money: 50gp 4sp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76   153   230   230  1150
    
    Age: 20
    Height: 6' 1"
    Weight: 180lb
    Eyes: Green
    Hair: Black
    Skin: Tan
    Appearance: Auric is a heavily built young man. He has pitch plack hair that seems to absorb light, and has a scar across his otherwise tanned face. He wears a shining suit of scale mail, with a strange crystal that emits a silver glow perched on the left shoulder. He carries a greatsword in a sheath on his right hip, a shortbow on his back, and three daggers at his left hip.

    Background: Auric will not discuss his youth. All he will say is that his parents were once adventurers and spend his childhood on the run from old enemies. He stopped travelling with his parents when he was around 15 and his psionic abilities were first manifesting. Since then he has lived in or near Orussus, studying with an older psychic, an arangement made by his parents. They parted ways a few days ago after Auric decided he knew enough to travel on his own. He has come to the Red Dragon Inn for work and the apparent safety of the place, at least compared to the old days.

    Psicrystal
    Spoiler:
    Code:
    Diminutive Construct
    HP: 7
    Initiative: +2
    Speed: 30 ft, climb 20 ft
    AC: 16, touch 16, flatfooted 14
    Base Attack: +0
    Space/Reach: 1 ft/0 ft
    Special Qualities: Alertness, Improved Evasion, personality (nimble), 
    selfpropulsion, share powers, sighted, telepathic link
    Saves: Fort +4, Ref +1, Will +2
    Abilities: Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10
    Feats: Alertness
    
    Abilities
    Spoiler:
    Alertness (Ex): The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.
    Improved Evasion (Ex): If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
    Personality (Ex): Every psicrystal has a personality. See Psicrystal Personality, below.
    Self-Propulsion (Su): As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
    Share Powers (Su): At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires.
    Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).
    Sighted (Ex): Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
    Telepathic Link (Su): The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room.
    Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.
    Last edited by EternalSword; Sunday, 24th June, 2007 at 12:54 AM. Reason: corrections

  • #313
    Registered User
    Novice (Lvl 1)

    Solnath's Avatar

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    Finland
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    Samina Winters (approved)

    Code:
    Name: Samina "Sammy" Winters
    Class: Cloistered Cleric 1
    Race: Blind-born Human
    Size: Medium
    Gender: Female
    Alignment: Lawful Good
    Deity: Compassion
    
    Str: 08 -1 (00p.)     Level: 1        XP: 0
    Dex: 13 +1 (05p.)     BAB: +0         HP: 5 (1d6-1)
    Con: 08 -1 (00p.)     Grapple: -1     Dmg Red: 0/-
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 0
    Wis: 17 +3 (13p.)     Init: +1        Spell Save: +3
    Cha: 14 +2 (06p.)     ACP: -0         Spell Fail: 00%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:             10    +0    +0    +1    +0    +0    +0    11
    Touch: 11              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                    2     -1          +1
    Ref:                     0     +1          +1
    Will:                    2     +3          +5
    
    Weapon                  Attack   Damage     Critical
    Light mace                -1      1d6-1       20/x2
    
    Languages: Common, Sylvan, Celestial
    
    Abilities: 
    Permanent Blindness
    Ignorant of Sight
    Heightened Senses
    Turn undead 5/day
    Lore
    Blindsense 30 feet
    Scent
    
    Feats: 
    1.Blindsense 30 feet
    1.Scent (Human bonus feat)
    
    Skill Points: 36       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    -1          +3
    Diplomacy                  4    +2          +6
    Heal                       4    +3          +7
    Knowledge(religion)        4    +2          +6
    Knowledge(nature)          4    +2          +6
    Knowledge(arcana)          4    +2          +6
    Knowledge(history)         4    +2          +6
    Listen                     0    +3    +2    +5
    Survival                   4    +3          +7
    Spellcraft                 4    +2          +6
    
    Equipment:                      Cost  Weight
    Backpack                         2gp    2lb
    >Bedroll                         1sp    5lb
    Bit and bridle                   2gp    1lb (carried by Bubbles)
    >Carrots                         6cp    2lb
    Cleric's vestments               -gp    -lb
    Feed for Bubbles, three days    15cp   30lb (carried by Bubbles)
    >Ladies' items                  10gp    1lb
    Light horse                     75gp    -lb (not carried)
    Light mace                       5gp    4lb
    Military saddle                 20gp   30lb (carried by Bubbles)
    >Oil (2-pint flask)              2sp    2lb
    >Pillow (fluffy)                10gp    1lb
    Saddlebags                       4gp    8lb (carried by Bubbles)
    >Sewing needle (with string)     5sp    -lb
    >Soap                           25cp    ½lb
    Spell component pouch            5gp    2lb
    >Tindertwigs (25)               25gp    -lb
    >Trail rations, two days         1gp    2lb
    >Waterskin                       1gp    4lb
    Total Weight:23½lb      Money: 63gp 16sp 15cp
    ">" denotes item in backpack
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Domains:
    Knowledge (granted by cloistered cleric)
      Granted power: Divination spells +1 CL
    
    Healing
      Granted power: Healing spells +1 CL
    
    Travel
      Granted power: Freedom of movement, cleric level rounds / day;
                     Survival to class skill list
    
    Spells: 3/2+1 
    Prepared:
    0-level:
    Detect Magic
    Detect Poison 
    Mending
    
    1st-level:
    Shield of Faith
    Bless
    Detect Secret Doors(D)
    
    Age: 17
    Height: 5'0"
    Weight: 90lb
    Eyes: Milky white
    Hair: Copper chestnut
    Skin: Coppery
    Appearance:
    A petite frame, Sammy is a fragile-looking, tiny girl who dresses often in her white cleric's clothing, highlighting her reddish hair and coppery skin. To inform others of her blindness, she wears a thick white cloth on her eyes.

    Background:
    Having been overprotected by her parents for her whole life as their only child, Sammy came to deeply love her parents. As a child, the three lived in an old tower in the middle of a large forest, which allowed Sammy to play with the denizens of the forest, hone her senses and come into contact with an old hermit, who showed her the ways of divine magic.

    At home, Sammy showed what she had learned and while her mother was complimenting her, her father left for a while. When he returned, he promised to teach his daughter magic properly. Sammy never met the hermit again. When Sammy finally turned 17 and wrapped up most of her studies under the guiding influence of her father, she gave her parents a promise that she'd make the world a better place for everyone and that she'd return when she was done. After much crying and hugging, her parents let her go and told them that she could return always to them.

    And so she left for Orussus.

    Fun facts!
    Both parents used to be extremely Evil (evil enough to warrant the capital e), but that ended when they met each other and stopped caring about world dominations. Father's a Cleric, mother's a Wizard, hence Sammy's father was the one to teach her about divine magic. The parents also thought that she'd appreciate learning healing magic as she loved nursing small animals, so she was to learn divine magic rather than arcane magic.

    Rides a light horse she calls Bubbles. Bubbles is a perfectly normal, dark brown mare who loves carrots and Sammy, who gives her carrots.
    Last edited by Solnath; Sunday, 17th June, 2007 at 10:07 PM. Reason: Feedback, yay!

  • #314

    Ruud, Gnome Illusionist 1 (approved)

    Code:
    Name: Ruud von Nistelrooy
    Class: Wizard (Illusionist)
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Grendath
    
    Str: 8  -1 (2p.)      Level: 1        XP: 75
    Dex: 16 +3 (10p.)     BAB: +0         HP: 6 (1d4+2)
    Con: 14 +2 (4p.)      Grapple: -5     Dmg Red: None
    Int: 16 +3 (10p.)     Speed: 20'      Spell Res: XX
    Wis: 10 +0 (2p.)      Init: +3        Spell Save: 13 + spell level
                                         15 + spell level for illusions
    Cha: 10 +0 (2p.)      ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +1    +0    +0    14
    Touch: 14              Flatfooted: 11
    +4 Dodge bonus to AC vs. Giants
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +3          +3
    Will:                      2    +0          +2
    +2 racial bonus on saves vs. Illusions
    
    Weapon                  Attack   Damage     Critical
    Light Crossbow		  +4      1d6+0      19-20/x2  (+0 Base +3 Dex +1 Size)
    Dagger                    +0      1d4-1      19-20/x2  (+0 Base -1 Str +1 Size)
    +1 racial bonus on attacks vs. kobolds and goblinoids
    
    Languages: Gnome, Common, Draconic, Giant, Dwarven
    
    Abilities: 
    Low-Light Vision
    Gnome Spell Like Abilities
    +2 Racial Bonus to Listen and Craft (alchemy) checks
    Spells (Prohibited Schools:  Necromancy, Conjuration)
    Summon Familiar (none yet)
    
    Feats: 
    Scribe Scroll (Wizard Bonus)
    Spell Focus--illusion
    
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration		   4	+2	+0    +6
    Craft (alchemy)		   1	+3	+2    +6
    Decipher Script		   3	+3	+0    +6
    Knowledge (arcana)	   4	+3	+0    +7
    Knowledge (dungeoneering)  1	+3	+0    +4
    Knowledge (nature)	   1	+3	+0    +4
    Knowledge (planes)	   1	+3	+0    +4
    Knowledge (religion)	   1	+3	+0    +4
    Listen			   0	+0	+2    +2
    Spellcraft		   4	+3	+0    +7
    
    Equipment:            	   Cost  Weight
    Traveler's Outfit (worn) 	 0gp      0 lb
    Backpack                  	2gp    0.5 lb
    Spellbook                 	0gp      3 lb
    Spell Component Pouch     	5gp      2 lb
    Small Dagger   		  	2gp	  .5 lb
    Small Lt Crossbow (20)	 	37gp	   3 lb
    Ink (2 oz)		 	16gp	   0 lb
    Inkpen			 	 1sp	   0 lb
    Parchment Sheet (5)	  	1gp	   0 lb
    Scroll (Magic Missile, CL 1)	25gp	   0 lb
    Scroll (Magic Missile, CL 1)	25gp	   0 lb
    
    Total Weight: 9lb      Money: 6gp 9sp 0cp
    
    Spellcasting:
    
    DC = 13 + spell level.  For illusion spells, DC = 15 + spell level.
    
    Spells per day:
    0 level:  4 (3 + 1 Specialization)
    1 level:  3 (1 + 1 Specialization + 1 Int)
    
    Spellbook: (22 of 100 pages used, ** denotes Illusion spell)
    0-Resistance		0-Detect Poison		0-Detect Magic
    0-Read Magic		0-Daze			0-Dancing Lights
    0-Flare			0-Light			0-Ray of Frost
    0-Ghost Sound**		0-Mage Hand		0-Mending
    0-Message		0-Open/Close		0-Arcane Mark
    0-Prestidigitation
    1-Shield		1-Color Spray**		1-Silent Image**
    1-Charm Person		1-Identify		1-Reduce Person
    
    
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               19.5   39.75   60   120   300
    
    Age: 70
    Height: 3'4"
    Weight: 45lb
    Eyes: Green
    Hair: Black
    Skin: Pale
    Appearance: Ruud is an average sized gnome with black hair and goatee. He is dressed normally in outlandish gear in reds, yellows and blues that should never go together. He has two scrolls tucked into his belt and a dagger and light crossbow that appear to be little used. His nose is actually small for a gnome, something he worries about.

    Background: Ruud was born to a brewer's family in the great city of Orussus. He loved the spells of the magicians and took on an apprenticeship to a dwarven abjurer, a dour woman by the name of Gilda. Gilda was an adequate teacher, but entirely too serious for Ruud's tastes. Despite Gilda's wishes and training, Ruud took to illusion magic. He started performing on the side minor illusion shows for children. This went great until Gilda happened to oversee one of these shows where the obvious antagonist was a hideous female dwarf wizard. Thus ended his apprenticeship and thus Ruud needed a new way to support himself. He then found himself heading to the Red Dragon Inn to see what could be found.


  • #315
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    The Great Druid (Lvl 17)

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    ø Ignore Wik

    Elthic (Approved for level 1)

    Code:
    Name: Elthic Bazelmak
    Class: Rogue (1)/Fighter (1)
    Race: Dwarf
    Size: Medium-Size
    Gender: Male
    Alignment: Neutral Good
    Deity: Loosely follows Sela and Gundar
    
    Str: 14 +2 (6p.)   Level: 2     XP: 1,500/3,000
    Dex: 14 +2 (6p.)   BAB: +1      HP: 19 (1d6; 1d10+6)
    Con: 16 +3 (6p.)   Grapple: +3  Dmg Red: None
    Int: 13 +1 (5p.)   Speed: 20'   Spell Res: None
    Wis: 13 +1 (5p.)   Init: +2     Spell Save: as Dwarf
    Cha: 8  -1 (2p.)   ACP: -1      Spell Fail: None
    
                 Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:        10    +4    +1    +2    +0    +0    +0    17
    Touch: 12              Flatfooted: 14
    Special: +4 Dodge bonus to AC versus Giants.
    
                             Base   Mod  Misc  Total
    Fort:                      2    +3          +5
    Ref:                       2    +2          +4
    Will:                      0    +1          +1
    Special: 2 Save vs. Poison, Spells, and Spell-like effects
    
    Weapon (Attack; Damage; Critical; Range)
    MW Dwarven War Axe (2 hands): +3, 1d10+3, 20/x3
       When using 2 hands, -1 AC from not using Buckler)
    MW Dwarven Axe, 1 hand: +4, 1d10+2, 20/x3
    Light Crossbow, ranged: +3, 1d8, 19-20/x2, Range 80 ft.
    Dagger, melee: +3, 1d4+2, 19-20/x2
    Dagger, ranged: +3, 1d4+2, 19-20/x2, Range 10 ft.
    Notes: -1 damage for the Silver Dagger.  Also has a cold iron dagger
     +1 racial attack bonus vs. orcs and goblinoids
    
    Languages: Common, Dwarven, Goblin.
    
    Abilities: 
    60 ft. Darkvision 
    Stonecunning 
    Weapon Familiarity
    Stability (+4)
    +2 Save vs. Poison, Spells, and Spell-like effects
    +1 racial attack bonus vs. orcs and goblinoids
    +4 Dodge AC bonus vs. Giants
    +2 Appraise and Craft checks on stone or metal items. 
    Sneak Attack +1d6
    Trapfinding
    Proficient in All Armours and Martial Weapons
    
    Feats: Combat Expertise, Improved Feint
    
    Skill Points: 36       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Balance			   2	+2     -1    +3
    Bluff                      4    -1           +3
    Climb                      3    +2     -1    +4
    Disable Device	           4    +1           +5
    Hide			   3	+2     -1    +4
    Listen			   4	+1           +5
    Move Silently		   3	+2     -1    +4
    Open Lock		   4	+2           +6
    Search			   4	+1           +5
    Spot			   4    +1           +5
    Tumble			   4	+2     -1    +5
    Special:  +2 Bonus to Disable Device & Open Lock from Thief Tools Not added.
    +2 Bonus on Appraise checks made for Stone & Metal goods not added.
    
    
    Equipment:               Cost  Weight
    Masterwork Chain Shirt     250 gp  25 lbs.  
    Masterwork Buckler         165 GP  5 lbs
    Light Crossbow		   35 Gp   4 lb
    20 Bolts		   2 GP	   2 lb
    Silver Dagger		   22 GP   1 lb
    Cold Iron Dagger	   4 GP	   1 lb
    Backpack		   2 GP	   2 lb
    4 days' rations		   2 GP	   4 lb
    Waterskin		   1 gp	   4 lb
    2 Clay Mugs		   4 cp	   2 lb
    Signal Whistle		   8 sp	   -
    Masterwork Thief Tools     100 GP  2 lb
    2 Potions of Cure Light Wounds
    Potion of Shield of Faith (+2 AC)
    Masterwork Dwarven War Axe       8 lbs.
    
    Total Weight: 58 lb      Money: 98 gp 1 sp 6 cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               0-58   59-116   117-175   350   875
    
    Age: 46 years old
    Height: 4'1"
    Weight: 150 lbs
    Eyes: Black
    Hair: Black
    Skin: Weathered and Tanned
    Appearance: Fairly thin and lithe for a dwarf, Elthic's body is covered in minor scars and slices. He dresses fairly casually, in conservative colours, except for a red and black "Bandana" that he wears about his neck. Quite often, he wears this scarf around either his face, or tied in his black hair. He keeps his beard cut short, no longer than an inch in any area, except for a single braid in front of each ear, that is maybe eight inches long. Elthic's nose has been broken at least twice, and it shows.

    Background: Elthic has long served as a scout for the dwarven lords. In fact, his family has served the dwarven lords for as long as Elthic can remember... until two years ago.

    Elthic's uncle, a malicious conjurer named Kazeras, attempted to murder a dwarven thane and replace him on the throne. While it was Elthic's father (Dorlias) who revealed the plot, the damage was already done, and the entire Bazelmak clan was disgraced. While much of the clan has been working on rebuilding their standing among the dwarves, Elthic (who had seen his uncle as a good man, up until his uncle rapidly fled the dwarven lands) no longer felt at peace among the dwarven people, and left.
    Now, as a trapsmith and scout, Elthic hopes to do... something... to regain a little bit of the honour he lost two years ago.

    known family members

    Kazeras: Elthic's Uncle, who made a bid for the throne. He was betrayed by his brother (Elthic's Father), Dorlias. He is responsible for the fall of the Bazelmak clan. Kazeras has fled the dwarven lands, and his current location is now unknown.
    Torina: One of Elthic's cousins. A middle-aged dwarven woman who believed family code was more important than decency. She aided Kazeras in his bid for throne, supporting him with stolen family moneys. She took the punishment for Kazeras' crimes, and was hung - a dishonour even among dwarven criminals.
    Dorlias: Elthic's father. He heads the Bazelmak clan, after fighting his brother during the coup. He is completely bald and beardless, denying his personal honour in an attempt to salvage the once-high Bazelmak position.


    Rewards/Purchases

    4 potions of cure light wounds, gained as an early payment in The Darque Demesne. Two have been spent so far.
    750 GP as a "reward" for failure to give funds to the "rightful" owner of the Darque Demesne.
    198 GP spent, 16 Craft Points to purchase a masterwork Dwarven War Axe from Tarag's Forge
    Sold Studded Leather, crowbar and Spear for a total of 11 gp (less than half)
    Purchased Masterwork Chain Shirt (250 GP)
    Purchased a Potion of Shield of Faith (50 GP)
    Purchased Masterwork Buckler (165 GP)


    Craft Points

    Craft Points: 434
    16 CP spent helping Tarag make Elthic's War Axe.


    Progression

    Elthic at Level 1

    Dwarven Rogue 1
    S 14 D 14 C 16 I 13 W 13 Ch 8
    HP: 9
    Feat: Combat Expertise
    Skills: Balance (2 ranks), Bluff (4 ranks), Disable Device (4 ranks), Hide (3 ranks), Listen (4 ranks), Move Silently (3 ranks), Open Lock (4 ranks), Search (4 ranks), Spot (4 ranks), Tumble (4 ranks).

    Gear: Studded Leather, Spear, Light Crossbow, 20 bolts, Silver Dagger, Cold Iron Dagger, Backpack, 4 days' rations, Crowbar, Waterskin, 2 clay mugs, Signal Whistle, Masterwork Thief Tools

    Progression to Level 2

    Gained One Level of Fighter.
    * +10 hit points (+7 base, +3 from con)
    * +2 Fortitude
    * +1 Base Attack Bonus
    * Skill Points: 3 ranks of Climb
    * Bonus Fighter Feat: Improved Feint
    * Gained Fighter Class Abilities (Proficiencies)




    The Darque Demesne

    The Darque Demesne: Elthic, along with his companions Xir (a Xeph Soulknife), Eleria (an elven bard), and Abdul (a gray elf wizard), is hired to find the key to a wizard's house. While Elthic doesn't trust his employer, he agrees to the job, and proceeds with his party to break into the house and find the key, so his employer can gain the title to a house he "rightfully owns"...
    of course, the house had other ideas.

    After making their way through many of the house's more difficult inhabitants, Elthic and his companions learned that the familiar of the house, a pseudodragon, wanted to stake his claim on the house. He offered Elthic's group money to turn against their employer. Seeing the pseudodragon as more honourable than Lucias Darque, Elthic agreed... though Xir, Elthic's companion, saw it otherwise.

    Not wanting to deal with a divided party, the dragon saw no reason to continue arguing, and battled the reluctant party. Abdul had already been incapacitated by a magical effect earlier. Eleria was knocked asleep by the dragon's poisonous sting, and Xir was nearly killed by a giant ape the dragon soon summoned. Elthic made a brave attempt at a last stand, but was quickly knocked down by the ape's massive arms. However, the dragon chose to spare the lives of Elthic and his companions.

    Failing to complete Darque's mission, the companions would have walked away empty-handed, were it not for some gifts from the dragon that had just soundly defeated them. Elthic took his earnings, thanked the "house" (and the new draconic tenant), and made his way back to the Red Dragon Inn...

    Gained 150 XP from slaying two giant centipedes and a giant spider.
    Gained 100 XP from taking a very long time slaying three skeletons.
    Spear was destoyed in that lovely little fight with the skeletons. So, Elthic had to buy a new one (2 GP spent)
    Gained 100 XP from "Disarming" a stairwell trap.
    Gained 150 XP from killing some rats.
    Gained 150 XP for killing a shocker lizard.
    Gained 150 XP for killing an animated rug. Seriously. An Animated RUG.
    Gained 100 XP For opening, er, surviving a trapped chest.
    Gained 100 XP in the final fight... after the whole group was knocked to the negatives. On the plus side, Elthic was the last one standing!
    Gained 500 Time XP for 10 months of gaming.
    Last edited by Wik; Monday, 16th June, 2008 at 01:50 AM.
    Wik: Solving internet arguments since 1983.

  • #316
    Registered User
    Gallant (Lvl 3)

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    Tarag - Cleric 5 (approved)

    Code:
    Name:           Tarag son of Azagindulad of the Clan Durvinn
    Class:          Cleric 5
    Race:           Dwarf
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Chennet’
    
    Str: 12 +1 (4p) Level:  5      XP:          13158
    Dex: 10 +0 (2p) BAB:    +3     HP:          42 (8+(4x6)+(5x2))
    Con: 14 +2 (4p) Grapple:+4     Dmg Red:     nil
    Int: 14 +2 (6p) Speed:  20'    Spell Res:   nil
    Wis: 16 +3*(8p) Init:   +0     Spell Save:  13 + spell level
    Cha: 12 +1 (6p) ACP:    -7     Arcane SF:   n/a
    *Includes 4th level attribute bump.
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +8      +2     +0    +0     +0    +0     20
    Touch:   10     Flatfooted:    20
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +4     +2      +1*    +7
    Ref:     +1     +0      +1*    +2
    Will:    +4     +3      +1*    +8
    * From Cloak of Resistance +1
    
    Weapon          Attack  Damage      Critical
    Morningstar, MW +5      1d8+1       x2
    Crossbow, light +3      1d8         19-20/x2
    
    Languages:      Common
                    Dwarven
                    Giant
                    Ignan
                    Orc
    
    Racial Traits:  +2 Con, -2 Cha
                    Base land speed 20 feet - unaffected by encumbrance
                    Darkvision 60 feet
                    Stonecunning
                    Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                    Stability - +4 vs bull rush & trip when on the ground
                    +2 racial bonus vs poison
                    +2 racial bonus vs spells & spell-like effects
                    +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                    +4 dodge bonus to AC vs giant types
                    +2 racial bonus on Appraise checks related to stone or metal items
                    +2 racial bonus to Craft checks related to stone or metal
                    Favored class: Fighter
    
    Class Abilities:Proficient with simple weapons
                    Proficient with all types of armor
                    Proficient with shields (except tower shields)
                    Aura of LG
                    Casts divine spells
                    Spontaneous casting of Cure spells
                    Domains: Artifice, Fire
                    Turn undead & water elementals, rebuke fire elementals
                    (4/day, 1d20+1 turn check, 2d6+6 turn damage)
    
    Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)
    
    Skill Points: 32        Max Ranks: 8/4
    Skills                  Attrib  Ranks   Mod  Misc  Total
    Concentration           CON     +6      +2   +0    +8
    Craft (Armorsmith)      INT     +8      +2   +4*   +14
    Craft (Weaponsmith)     INT     +8      +2   +4*   +14
    Knowledge(Arcana)       INT     +5      +2   +0    +7
    Speak Language(Ignan)   2 skill points spent to acquire this language
    Spellcraft              INT     +3      +2   +2**  +7
    
    *Includes +4 bonus from Artifice granted power. When working with stone or
    metal, add a further +2 racial bonus for a total bonus of +15.
    **Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).
    
    Equipment:                           Cost    Weight
    Artisan's tools**                  5.00gp    -lb
    Backpack                           2.00gp    2lb
    Bedroll**                          0.10gp    -lb
    Bolts (10)                         1.00gp    1lb
    Cloak of Resistance +1                -      1lb
    Crossbow, light*                  11.67gp    4lb
    Flint & steel                      1.00gp    -
    Full plate, MW*                  550.00gp   50lb
    Gems                            4687.20gp    -
    Handy Haversack                       -      5lb
    Holy symbol, wooden                1.00gp    -
    Morningstar, MW*                 102.67gp    6lb
    Rations, trail (per day) (x2)**    1.00gp    -lb
    Scroll, Animate Rope (CL 1)**
    Scroll, Bless (CL 1)**
    Scroll, Bull’s Strength (CL 3)**
    Scroll, Cure Light Wounds (CL 1) (x2)**
    Scroll, Magic Weapon (CL 1)**
    Scroll, Zone of Truth (CL 3)**
    Shield, heavy wooden*              2.33gp   10lb
    Spell component pouch              5.00gp    2lb
                                     ========   ====
                                           gp   81lb
    
    * He crafted these items himself.
    ** Stored in the Handy Haversack.
    
    Money: 50pp 3gp 3sp 2cp (0 lb)
    
    Total Weight:   81 lb (medium load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-43    44-86  87-130      130   650
    
    Spells per day: 5/4+1/3+1/2+1
    
    Spells known:
    Orisons:        all
    Level 1:        all
    Level 2:        all
    Level 3:        all
    
    Spells typically prepared:
    Orisons:        Create Water
                    Detect Magic
                    Guidance
                    Light
                    Resistance
    Level 1:        Bane
                    Bless
                    Burning hands (Fire domain)
                    Divine Favor
                    Shield of Faith
    Level 2:        Bull’s Strength
                    Produce Flame (Fire domain)
                    Restoration, Lesser
                    Spiritual Weapon
    Level 3:        Prayer
                    Searing Light
                    Stone Shape (Artifice domain)
    
    Domains:        Artifice, Fire
    
    Age: 69
    Height: 4'2"
    Weight: 140lb
    Eyes: blue
    Hair: blonde
    Skin: deep tan
    Appearance: Broad-shouldered, and with his blonde beard trimmed close in the manner of his clan, Tarag bears a gleaming morningstar across which his fingers continually play!

    Background: Second son of the Smith Azagindulad of the Clan Durvinn, Tarag has never had any doubt as to what he would be - a Smith in the tradition of a glorious line of Smiths. Such was his single-minded devotion to the Forge that, in a paradox of fate, his god called him, and sent him out into the world, to grow in experience and to assume the power which would enable him to be a Master Artificer and a Smith of the Smith God. For, as he was to find out soon enough, it is not enough to have power - it has to be harnessed to a goal worthy of it.

    Today’s Spells
    Spells per day: 5/4+1/3+1/2+1

    Orisons:
    Create Water
    Detect Magic
    Guidance
    Light
    Resistance

    Level 1:
    Bane
    Bless
    Burning hands (Fire domain)
    Divine Favor
    Shield of Faith

    Level 2:
    Bull’s Strength
    Produce Flame (Fire domain)
    Restoration, Lesser
    Spiritual Weapon

    Level 3: Prayer
    Searing Light
    Stone Shape (Artifice domain)

    Domains: Artifice, Fire
    XP record
    Code:
    07/06/27-07/07/03  Week’s XP from job (Tarag’s Forge)         5 XP
    07/07/04-07/07/10  Week’s XP from job (Tarag’s Forge)         5 XP
    07/07/11-07/07/17  Week’s XP from job (Tarag’s Forge)         5 XP
    07/07/18-07/07/24  Week’s XP from job (Tarag’s Forge)         5 XP
    07/07/24           Scribes a scroll of Cure Light Wounds    - 1 XP
    XP award in “Notes on the Aether”                          1560 XP
    Scribes a scroll of Cure Light Wounds                       - 1 XP
    XP award in “Notes on the Aether”                          2000 XP
    XP time award in “Notes on the Aether”                      900 XP
    XP award in “Notes on the Aether”                           100 XP
    07/12/12-07/12/18  Week’s XP from job (Tarag’s Forge)         5 XP
    07/12/19-07/12/25  Week’s XP from job (Tarag’s Forge)         5 XP
    07/12/26-08/01/01  Week’s XP from job (Tarag’s Forge)         5 XP
    08/01/02-08/01/08  Week’s XP from job (Tarag’s Forge)         5 XP
    08/01/09-08/01/15  Week’s XP from job (Tarag’s Forge)         5 XP
    08/01/16-08/01/22  Week’s XP from job (Tarag’s Forge)         5 XP
    08/01/23-08/01/29  Week’s XP from job (Tarag’s Forge)         5 XP
    08/01/30-08/02/05  Week’s XP from job (Tarag’s Forge)         5 XP
    08/02/06-08/02/12  Week’s XP from job (Tarag’s Forge)         5 XP
    08/02/12           Scribes a scroll of Animate Rope         - 1 XP
    08/02/13           Scribes a scroll of Bless                - 1 XP
    08/02/14           Scribes a scroll of Magic Weapon         - 1 XP
    08/02/15           Scribes a scroll of Bull’s Strength      - 6 XP
    08/02/16           Scribes a scroll of Zone of Truth        - 6 XP
    XP & time awards in “A Rather Odd Shovel”                  2600 XP
    XP & time awards in “A Rather Odd Shovel”                  5950 XP
    
    Total:                                                    13158 XP
    Record of funds
    Code:
    Brought forward (from character creation)                      0.56 gp
    07/07/24          Transferred from job (Tarag’s Forge)         3.26 gp
    Scribes a scroll of Cure Light Wounds (materials free)         0.00 gp
    Two nights’ inn room (shared with Galwynn)                    -0.50 gp
    Reward from Rilithorne in Notes on the Aether                500.00 gp
    Loot & sale of pirate ship in A Rather Odd Shovel           4687.20 gp
    
    Total:                                                      5190.52 gp
    Record of treasure
    Thyrin has promised to craft a Handy Haversack and a Cloak of Resistance +1 for the feisty dwarf. (These have since been delivered.)
    Craft Point record
    Code:
    Level 1                                                      150 CP
    Scribe Scroll feat (level 1)                                 500 CP
    Morningstar, MW                                            -  31 CP
    Splint mail                                                -  20 CP
    Shield, heavy wooden                                       -   1 CP
    Crossbow, light                                            -   3 CP
    07/06/27-07/07/03  Week’s CP from job (Tarag’s Forge)          4 CP
    07/07/04-07/07/10  Week’s CP from job (Tarag’s Forge)          4 CP
    07/07/11-07/07/17  Week’s CP from job (Tarag’s Forge)          4 CP
    Bastard sword, MW  (16 CP contributed by Richard Rawen)    -  17 CP
    07/07/18-07/07/24  Week’s CP from job (Tarag’s Forge)          4 CP
    Scribe scroll of Cure Light Wounds                         -   2 CP
    Level 2                                                      300 CP
    Scribe scroll of Cure Light Wounds                         -   2 CP
    Level 3                                                      450 CP
    Craft Wondrous Items feat (level 3)                         1500 CP
    07/12/12-07/12/18  Week’s CP from job (Tarag’s Forge)          6 CP
    07/12/19-07/12/25  Week’s CP from job (Tarag’s Forge)          6 CP
    07/12/26-08/01/01  Week’s CP from job (Tarag’s Forge)          6 CP
    Long sword, MW (15 CP contributed by Pendrake Utherman)    -  16 CP
    Cutlass, MW (16 CP contributed by Pendrake Utherman)       -  16 CP
    Plate mail, MW                                             - 165 CP
    Chain shirt, Mithral (55 CP contr. by Semabin ai Harudan)  -  55 CP
    08/01/02-08/01/08  Week’s CP from job (Tarag’s Forge)          6 CP
    08/01/09-08/01/15  Week’s CP from job (Tarag’s Forge)          6 CP
    08/01/16-08/01/22  Week’s CP from job (Tarag’s Forge)          6 CP
    08/01/23-08/01/29  Week’s CP from job (Tarag’s Forge)          6 CP
    08/01/30-08/02/05  Week’s CP from job (Tarag’s Forge)          6 CP
    Rapier, MW (16 CP contributed by Keldar Warbray)           -  16 CP
    08/02/06-08/02/12  Week’s CP from job (Tarag’s Forge)          6 CP
    Dwarven waraxe, MW (16 CP contributed by Elthic)           -  17 CP
    Scribe scroll of Animate Rope                              -   2 CP
    Scribe scroll of Bless                                     -   2 CP
    Scribe scroll of Magic Weapon                              -   2 CP
    Scribe scroll of Bull’s Strength                           -  15 CP
    Scribe scroll of Zone of Truth                             -  15 CP
    Level 4                                                      600 CP
    Level 5                                                      750 CP
    
    
    Total:                                                      3953 CP
    Chennet’
    Chennet'
    "CHEN-neth"
    The Heart of the Forge, Soul of the Ground

    Enworldian Lesser Deity
    Symbol: White anvil on circular field of crimson
    Home Plane: Elemental Plane of Fire
    Alignment: Neutral Good.
    Portfolio: god of weapons, armor, the forge and craftsmen
    Worshippers: Dwarves, Craftsmen
    Cleric Alignments: Any Good
    Domains: Artifice, Good, Fire, Earth
    Favored Weapon: "Chennet' Anok" ('Will of Chennet') - greataxe.

    Chennet' is a god often invoked by armorsmiths and weaponsmiths in passing, when forge fires blaze out of control, or beards get singed (Ko'vetiye Chennet' - ch'pak na gaven? - Thank you, o forge god - may I have another?). A small sect devoted to this deity resides mostly in dwarven communities east of Orussus, and clerics of the faith (of which there are few, due to mishaps) enjoy benefits related to the manufacture of better tools with which to fight evil, and protection of smiths from common workplace accidents.

    Chennet' appears alternately as a dwarf, or in forges as a white-hot mass of molten metal. Chennet' generally communicates to mortals telepathically, but is not above speaking when it suits him. In the pantheon, Chennet' generally looks to assist deities of good alignment whenever possible, crafting legendary weapons and armor for their protection.

    Clerics of Chennet' do not have to be dwarves, though most are. But to have the requisite knowledge of him, they generally have to have had exposure to a smithing environment.
    Artifice Domain
    ARTIFICE DOMAIN
    Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)

    Artifice Domain Spells

    Spell Level Spell Name Brief Description
    1 Animate Rope Makes a rope move at your command
    2 Wood Shape Rearranges wooden objects to suit you
    3 Stone Shape Sculpts stone into any shape
    4 Minor Creation Creates one cloth or wood object
    5 Fabricate Transforms raw materials into finished items
    6 Major Creation As minor creation, plus stone and metal
    7 Hardening Increases hardness of target by 1 per 2 levels
    8 True Creation Creates permanent non-magical object
    9 Prismatic sphere As prismatic wall, but surrounds on all sides

    Hardening
    Transmutation
    Level: Sor/Wiz 6, Artifice 7
    Components: V, S
    Casting Time: 1 action
    Range: Touch
    Target: One item of a volume no greater than 10 cu. ft./level (see text)
    Duration: Permanent
    Saving Throw: None
    Spell Resistance: Yes (object)

    This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement.
    The hardening spell does not in any way affect resistance to other forms of transformation.
    This spell affects up to 10 cubic feet per level of the spellcaster.
    If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level.
    Proposal upon which Clan Durvinn is based
    Quote Originally Posted by MeepoTheMighty
    Place/Country Submission: Bruinthor Mountains

    The Bruinthor mountains are range of craggy peaks and dormant volcanoes located in the southeastern part of Enworld. Few passes exist through the mountains and the hills are devoid of vegetation, making the area inhospitable for those without the ability of flight.

    Underneath the mountains, however, lie an extensive network of caverns. These caverns are home to three clans of dwarves, collectively known as the Bruinthor. Clan Bruin is the ruling clan of the Bruinthor, and most of the warriors and priests of the nation come from this clan. Clan Durvinn is the merchant class, and its members are almost all skilled craftsmen of one sort or another. Clan Blondain consists mainly of the unskilled laborers - farmers, miners, and others who provide the nation with its needed resources.

    The dwarves of Bruinthor are taller and stockier than others found throughout ENworld. Their skin is of a darker complexion, ranging from an olive tone to a dark brown. They wear their beards trimmed short and styled.

    The current ruler of Bruinthor is Boli Kam'Bruin III. Atypical of dwarven rulers, he is quite soft-spoken and timid. He remains ever fearful of a human invasion from the west, and has brokered many a trade deal with the humans that seems almost as if he is paying a tribute, buying the lives of his countrymen in exchange for weapons and gems. There are grumblings among the craftsmen, ashamed at the meagre price that they receive for their work. Though revolution is practically unheard of in dwarven society, many whisper that something should be done about the situation before it's too late.
    The post is found here.
    Scrolls to be scribed
    At the end of his first week ‘on the job’ Tarag will gain 5xp. That’s enough to scribe 5 1st level spells (if he has the cash). If he can afford it, he will scribe: Detect Magic; Read Magic; Bless, Cure Light Wounds, Shield of Faith.

    After 4 weeks he finally has enough gold to scribe a single 1st level spell. He chooses to create a scroll of Cure Light Wounds.
    Level 4 archive
    Code:
    Name:           Tarag son of Azagindulad of the Clan Durvinn
    Class:          Cleric 4
    Race:           Dwarf
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Chennet’
    
    Str: 12 +1 (4p) Level:  4      XP:          7208
    Dex: 10 +0 (2p) BAB:    +3     HP:          34 (8+(3x6)+(4x2))
    Con: 14 +2 (4p) Grapple:+4     Dmg Red:     nil
    Int: 14 +2 (6p) Speed:  20'    Spell Res:   nil
    Wis: 16 +3*(8p) Init:   +0     Spell Save:  13 + spell level
    Cha: 12 +1 (6p) ACP:    -7     Arcane SF:   n/a
    *Includes 4th level attribute bump.
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +8      +2     +0    +0     +0    +0     20
    Touch:   10     Flatfooted:    20
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +4     +2      +1*    +7
    Ref:     +1     +0      +1*    +2
    Will:    +4     +3      +1*    +8
    * From Cloak of Resistance +1
    
    Weapon          Attack  Damage      Critical
    Morningstar, MW +5      1d8+1       x2
    Crossbow, light +3      1d8         19-20/x2
    
    Languages:      Common
                    Dwarven
                    Giant
                    Ignan
                    Orc
    
    Racial Traits:  +2 Con, -2 Cha
                    Base land speed 20 feet - unaffected by encumbrance
                    Darkvision 60 feet
                    Stonecunning
                    Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                    Stability - +4 vs bull rush & trip when on the ground
                    +2 racial bonus vs poison
                    +2 racial bonus vs spells & spell-like effects
                    +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                    +4 dodge bonus to AC vs giant types
                    +2 racial bonus on Appraise checks related to stone or metal items
                    +2 racial bonus to Craft checks related to stone or metal
                    Favored class: Fighter
    
    Class Abilities:Proficient with simple weapons
                    Proficient with all types of armor
                    Proficient with shields (except tower shields)
                    Aura of LG
                    Casts divine spells
                    Spontaneous casting of Cure spells
                    Domains: Artifice, Fire
                    Turn undead & water elementals, rebuke fire elementals
                    (4/day, 1d20+1 turn check, 2d6+5 turn damage)
    
    Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)
    
    Skill Points: 28        Max Ranks: 7/3.5
    Skills                  Attrib  Ranks   Mod  Misc  Total
    Concentration           CON     +5      +2   +0    +7
    Craft (Armorsmith)      INT     +7      +2   +4*   +13
    Craft (Weaponsmith)     INT     +7      +2   +4*   +13
    Knowledge(Arcana)       INT     +5      +2   +0    +7
    Speak Language(Ignan)   2 skill points spent to acquire this language
    Spellcraft              INT     +2      +2   +2**  +6
    
    *Includes +4 bonus from Artifice granted power. When working with stone or
    metal, add a further +2 racial bonus for a total bonus of +15.
    **Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).
    
    Equipment:                           Cost    Weight
    Artisan's tools**                  5.00gp    -lb
    Backpack                           2.00gp    2lb
    Bedroll**                          0.10gp    -lb
    Bolts (10)                         1.00gp    1lb
    Cloak of Resistance +1                -      1lb
    Crossbow, light*                  11.67gp    4lb
    Flint & steel                      1.00gp    -
    Full plate, MW*                  550.00gp   50lb
    Handy Haversack                       -      5lb
    Holy symbol, wooden                1.00gp    -
    Morningstar, MW*                 102.67gp    6lb
    Rations, trail (per day) (x2)**    1.00gp    -lb
    Scroll, Animate Rope (CL 1)**
    Scroll, Bless (CL 1)**
    Scroll, Bull’s Strength (CL 3)**
    Scroll, Cure Light Wounds (CL 1) (x2)**
    Scroll, Magic Weapon (CL 1)**
    Scroll, Zone of Truth (CL 3)**
    Shield, heavy wooden*              2.33gp   10lb
    Spell component pouch              5.00gp    2lb
                                     ========   ====
                                     199.44gp   81lb
    
    * He crafted these items himself.
    ** Stored in the Handy Haversack.
    
    Money: 50pp 3gp 3sp 2cp (0 lb)
    
    Total Weight:   81 lb (medium load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-43    44-86  87-130      130   650
    
    Spells per day: 5/4+1/3+1
    
    Spells known:
    Orisons:        all
    Level 1:        all
    Level 2:        all
    
    Spells typically prepared:
    Orisons:        Create Water
                    Detect Magic
                    Guidance
                    Light
                    Resistance
    Level 1:        Bane
                    Bless
                    Burning hands (Fire domain)
                    Divine Favor
                    Shield of Faith
    Level 2:        Bull’s Strength
                    Produce Flame (Fire domain)
                    Restoration, Lesser
                    Spiritual Weapon
    
    Domains:        Artifice, Fire
    
    Age: 69
    Height: 4'2"
    Weight: 140lb
    Eyes: blue
    Hair: blonde
    Skin: deep tan
    Level 3 archive
    Code:
    Name:           Tarag son of Azagindulad of the Clan Durvinn
    Class:          Cleric 3
    Race:           Dwarf
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Chennet’
    
    Str: 12  +1     Level:  3      XP:          4603
    Dex: 10  +0     BAB:    +2     HP:          26 (8+(2x6)+(3x2))
    Con: 14  +2     Grapple:+3     Dmg Red:     nil
    Int: 14  +2     Speed:  20'    Spell Res:   nil
    Wis: 15  +2     Init:   +0     Spell Save:  12 + spell level
    Cha: 12  +1     ACP:    -7     Arcane SF:   n/a
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +8      +2     +0    +0     +0    +0     20
    Touch:   10     Flatfooted:    20
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +3     +2      +0     +5
    Ref:     +1     +0      +0     +1
    Will:    +3     +2      +0     +5
    
    Weapon          Attack  Damage      Critical
    Morningstar, MW +4      1d8+1       x2
    Crossbow, light +2      1d8         19-20/x2
    
    Languages:      Common
                    Dwarven
                    Giant
                    Orc
    
    Racial Traits:  +2 Con, -2 Cha
                    Base land speed 20 feet - unaffected by encumbrance
                    Darkvision 60 feet
                    Stonecunning
                    Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                    Stability - +4 vs bull rush & trip when on the ground
                    +2 racial bonus vs poison
                    +2 racial bonus vs spells & spell-like effects
                    +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                    +4 dodge bonus to AC vs giant types
                    +2 racial bonus on Appraise checks related to stone or metal items
                    +2 racial bonus to Craft checks related to stone or metal
                    Favored class: Fighter
    
    Class Abilities:Proficient with simple weapons
                    Proficient with all types of armor
                    Proficient with shields (except tower shields)
                    Aura of LG
                    Casts divine spells
                    Spontaneous casting of Cure spells
                    Turn undead (4/day, 1d20+1 turn check, 2d6+4 turn damage)
    
    Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)
    
    Skill Points: 24        Max Ranks: 6/3
    Skills                  Attrib  Ranks   Mod  Misc  Total
    Concentration           CON     +5      +2   +0    +7
    Craft (Armorsmith)      INT     +6      +2   +4*   +12
    Craft (Weaponsmith)     INT     +6      +2   +4*   +12
    Knowledge(Arcana)       INT     +5      +2   +0    +7
    Spellcraft              INT     +2      +2   +2**  +6
    
    *Includes +4 bonus from Artifice granted power. When working with stone or
    metal, add a further +2 racial bonus for a total bonus of +14.
    **Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).
    
    Equipment:                           Cost    Weight
    Artisan's tools**                  5.00gp    -lb
    Backpack                           2.00gp    2lb
    Bedroll**                          0.10gp    -lb
    Bolts (10)                         1.00gp    1lb
    Cloak of Resistance +1                -      1lb
    Crossbow, light*                  11.67gp    4lb
    Flint & steel                      1.00gp    -
    Full plate, MW*                  550.00gp   50lb
    Handy Haversack                       -      5lb
    Holy symbol, wooden                1.00gp    -
    Morningstar, MW*                 102.67gp    6lb
    Rations, trail (per day) (x2)**    1.00gp    -lb
    Scroll, Animate Rope (CL 1)**
    Scroll, Bless (CL 1)**
    Scroll, Bull’s Strength (CL 3)**
    Scroll, Cure Light Wounds (CL 1) (x2)**
    Scroll, Magic Weapon (CL 1)**
    Scroll, Zone of Truth (CL 3)**
    Shield, heavy wooden*              2.33gp   10lb
    Spell component pouch              5.00gp    2lb
                                     ========   ====
                                     199.44gp   81lb
    
    * He crafted these items himself.
    ** Stored in the Handy Haversack.
    
    Money: 50pp 3gp 3sp 2cp (0 lb)
    
    Total Weight:   87 lb (heavy load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-43    44-86  87-130      130   650
    
    Spells per day: 4/3+1/2+1
    
    Spells known:
    Orisons:        all
    Level 1:        all
    Level 2:        all
    
    Spells typically prepared:
    Orisons:        Create Water
                    Detect Magic
                    Guidance
                    Light
    Level 1:        Bless
                    Burning hands (Fire domain)
                    Divine Favor
                    Shield of Faith
    Level 2:        Bull’s Strength
                    Produce Flame (Fire domain)
                    Spiritual Weapon
    
    Domains:        Artifice, Fire
    
    Age: 69
    Height: 4'2"
    Weight: 140lb
    Eyes: blue
    Hair: blonde
    Skin: deep tan
    Level 2 archive
    Code:
    Name:           Tarag son of Azagindulad of the Clan Durvinn
    Class:          Cleric 2
    Race:           Dwarf
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Chennet’
    
    Str: 12  +1     Level:  2      XP:          1578
    Dex: 10  +0     BAB:    +1     HP:          13/18
    Con: 14  +2     Grapple:+2     Dmg Red:     nil
    Int: 14  +2     Speed:  20'    Spell Res:   nil
    Wis: 15  +2     Init:   +0     Spell Save:  +2 + spell level
    Cha: 12  +1     ACP:    -9     Arcane SF:   55%
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +6      +2     +0    +0     +0    +0     18
    Touch:   10     Flatfooted:    18
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +3     +2      +0     +5
    Ref:     +0     +0      +0     +0
    Will:    +3     +2      +0     +5
    
    Weapon          Attack  Damage      Critical
    Morningstar, MW +3      1d8+1       x2
    Crossbow, light +1      1d8         19-20/x2
    
    Languages:      Common
                    Dwarven
                    Giant
                    Orc
    
    Racial Traits:  +2 Con, -2 Cha
                    Base land speed 20 feet - unaffected by encumbrance
                    Darkvision 60 feet
                    Stonecunning
                    Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                    Stability - +4 vs bull rush & trip when on the ground
                    +2 racial bonus vs poison
                    +2 racial bonus vs spells & spell-like effects
                    +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                    +4 dodge bonus to AC vs giant types
                    +2 racial bonus on Appraise checks related to stone or metal items
                    +2 racial bonus to Craft checks related to stone or metal
                    Favored class: Fighter
    
    Class Abilities:Proficient with simple weapons
                    Proficient with all types of armor
                    Proficient with shields (except tower shields)
                    Aura of LG
                    Casts divine spells
                    Spontaneous casting of Cure spells
                    Turn undead (4/day, 1d20+1 turn check, 2d6+3 turn damage)
    
    Feats:          Scribe Scroll
    
    Skill Points: 20        Max Ranks: 5/2.5
    Skills                  Ranks   Mod  Misc  Total
    Concentration           +5      +2   +0    +7
    Craft (Armorsmith)      +5      +2   +4*   +11
    Craft (Weaponsmith)     +5      +2   +4*   +11
    Knowledge(Arcana)       +5      +2   +0    +7
    
    *Includes +4 bonus from Artifice granted power. When working with stone or metal, add a further +2 racial bonus for a total bonus of +13.
    
    Equipment:                           Cost    Weight
    Artisan's tools                    5.00gp    5lb
    Backpack                           2.00gp    2lb
    Bedroll                            0.10gp    5lb
    Bolts (10)                         1.00gp    1lb
    Crossbow, light*                  11.67gp    4lb
    Flint & steel                      1.00gp    -
    Holy symbol, wooden                1.00gp    -
    Morningstar, MW*                 102.67gp    6lb
    Rations, trail (per day) (x2)      1.00gp    2lb
    Scroll, Cure Light Wounds (x2)
    Splint mail*                      66.67gp   45lb
    Shield, heavy wooden*              2.33gp   10lb
    Spell component pouch              5.00gp    2lb
                                     ========   ====
                                     199.44gp   82lb
    
    * He crafted these items himself.
    
    Money: 2gp 7sp 6cp (0 lb)
    
    Total Weight:   82 lb (medium load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-43    44-86  87-130      130   650
    
    Spells per day: 4/3+1
    
    Spells known:
    Orisons:        all
    Level 1:        all
    
    Spells typically prepared:
    Orisons:        Create Water
                    Detect Magic
                    Guidance
                    Light
    Level 1:        Bless
                    Burning hands (Fire domain)
                    Divine Favor
                    Shield of Faith
    
    Domains:        Artifice, Fire
    
    Age: 69
    Height: 4'2"
    Weight: 140lb
    Eyes: blue
    Hair: blonde
    Skin: deep tan
    Level 1 archive
    Code:
    Name:           Tarag son of Azagindulad of the Clan Durvinn
    Class:          Cleric 1
    Race:           Dwarf
    Size:           Medium
    Gender:         Male
    Alignment:      Lawful Good
    Deity:          Chennet’
    
    Str: 12  +1     Level:  1      XP:          19
    Dex: 10  +0     BAB:    +0     HP:          10/10
    Con: 14  +2     Grapple:+1     Dmg Red:     nil
    Int: 14  +2     Speed:  20'    Spell Res:   nil
    Wis: 15  +2     Init:   +0     Spell Save:  +2 + spell level
    Cha: 12  +1     ACP:    -9     Arcane SF:   55%
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +6      +2     +0    +0     +0    +0     18
    Touch:   10     Flatfooted:    18
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +2     +2      +0     +4
    Ref:     +0     +0      +0     +0
    Will:    +2     +2      +0     +4
    
    Weapon          Attack  Damage      Critical
    Morningstar, MW +2      1d8+1       x2
    Crossbow, light +0      1d8         19-20/x2
    
    Languages:      Common
                    Dwarven
                    Giant
                    Orc
    
    Racial Traits:  +2 Con, -2 Cha
                    Base land speed 20 feet - unaffected by encumbrance
                    Darkvision 60 feet
                    Stonecunning
                    Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                    Stability - +4 vs bull rush & trip when on the ground
                    +2 racial bonus vs poison
                    +2 racial bonus vs spells & spell-like effects
                    +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                    +4 dodge bonus to AC vs giant types
                    +2 racial bonus on Appraise checks related to stone or metal items
                    +2 racial bonus to Craft checks related to stone or metal
                    Favored class: Fighter
    
    Class Abilities:Proficient with simple weapons
                    Proficient with all types of armor
                    Proficient with shields (except tower shields)
                    Aura of LG
                    Casts divine spells
                    Spontaneous casting of Cure spells
                    Turn undead
    
    Feats:          Scribe Scroll
    
    Skill Points: 16        Max Ranks: 4/2
    Skills                  Ranks   Mod  Misc  Total
    Concentration           +4      +2   +0    +6
    Craft (Armorsmith)      +4      +2   +4*   +10
    Craft (Weaponsmith)     +4      +2   +4*   +10
    Knowledge(Arcana)       +4      +2   +0    +6
    
    *Includes +4 bonus from Artifice granted power. When working with stone or metal, add a further +2 racial bonus for a total bonus of +12.
    
    Equipment:                           Cost    Weight
    Artisan's tools                    5.00gp    5lb
    Backpack                           2.00gp    2lb
    Bedroll                            0.10gp    5lb
    Bolts (10)                         1.00gp    1lb
    Crossbow, light*                  11.67gp    4lb
    Flint & steel                      1.00gp    -
    Holy symbol, wooden                1.00gp    -
    Morningstar, MW*                 102.67gp    6lb
    Rations, trail (per day) (x2)      1.00gp    2lb
    Scroll, Cure Light Wounds
    Splint mail*                       66.67gp   45lb
    Shield, heavy wooden*               2.33gp   10lb
    Spell component pouch              5.00gp    2lb
                                     ========   ====
                                     199.44gp   82lb
    
    * He crafted these items himself.
    
    Money: 3gp 2sp 6cp (0 lb)
    
    Total Weight:   82 lb (medium load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-43    44-86  87-130      130   650
    
    Spells per day: 3/2+1
    
    Spells known:
    Orisons:        all
    Level 1:        all
    
    Spells typically prepared:
    Orisons:        Detect Magic
                    Guidance
                    Light
    Level 1:        Bless
                    Burning hands (Fire domain)
                    Divine Favor
    
    Domains:        Artifice, Fire
    
    Age: 69
    Height: 4'2"
    Weight: 140lb
    Eyes: blue
    Hair: blonde
    Skin: deep tan
    Last edited by Boddynock; Saturday, 18th July, 2009 at 02:39 AM. Reason: Noting approval
    [spoiler]..
    [/spoiler]
    _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

    "Run, my pretty little chunks of XP, run!" (Belkar, OOTS 115)

    My characters: Father Eusebius; Peladus Bralc; Ragnok Drakeforge; Tarag of Clan Durvinn

  • #317
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    Waghalter (Lvl 7)

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    Abdul Alhazred, Gray Elf Wizard (Approved for level 1)

    Code:
    Name: Abdul Alhazred
    Class: Wizard
    Race: Grey Elf
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: None
    
    Str: 6 -2  (0p.)     Level: 1       XP: 650
    Dex: 16 +3 (6p.)     BAB: +0         HP: 5 (1d4+1)
    Con: 12 +1 (6p.)     Grapple: -2     Dmg Red:none
    Int: 20 +5 (16p.)    Speed: 20'      Spell Res: none
    Wis: 10 +0 (2p.)     Init: +7        Spell Save: 0
    Cha: 8 -1  (0p.)     ACP: -0         Spell Fail: 0%
    
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +0    +0    +3  +0    +0    +0    13
    Touch: 13              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                  0    +1          +1
    Ref:                   0    +3          +3
    Will:                 +2    +0          +2
    
    Weapon                 Attack   Damage     Critical
    Dagger(melee)             -2       1d4-2      19-20
    Dagger(ranged)            +3       1d4-2      19-20
    Light crossbow            +3       1d8        19-20
    Unarmed                   -2       1d3-2      x2
    
    Languages: Common, Elven, Draconic, Gnoll, Sylvian, Goblin, Orc
    
    Abilities: Elf Traits (Ex): Grey Elves possess the following racial traits.
    — +2 Dexterity,+2 Intelligence, -2 Strength, –2 Constitution (already applied)
    —Medium size.
    —An elf ’s base land speed is 30 feet.
    —Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
    (Not reflected in the saving throw modifiers given here.)
    —Low-light vision.
    —Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
    — +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    —Favored Class: Wizard.
    
    Familiar: None
    
    Spellbook:
    0- all
    1- magic missile, sleep, color spray, ray of enfeeblement, silent image, charm person, enlarge person, expeditous retreat
    
    Spell Slots:3/3, DC 15+level
    
    
    Feats: Scribe Scroll, Improved Initiative
    
    It should be noted that I have only listed skills where they are
    different from ability modifers
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration               4    +1          +5
    Decipher Script             4    +5          +9
    Knowledge:arcana            4    +5          +9
    Knowledge:religion          4    +5          +9
    Knowledge:nature            4    +5          +9
    Knowledge:the planes        4    +5          +9
    Listen                      0    0      +2   +2
    Search                      0    +5     +2   +7
    Spot                        0    0      +2   +2
    Spellcraft                  4    +5          +9
                         
    Equipment:               Cost  Weight
    Spellbook                  FREE!   3 lb
    Spell component pouch       5 gp   2 lb
    Traveler's outfit           FREE!  0 lb
    Light crossbow              35 gp  4 lb
    2 bolts                     1 gp  1 lb
    Dagger                       2 gp  1 lb
    Backpack                     2 gp  2 lb
    Bedroll                      1 sp  5 lb
    Waterskin                    1 gp  4 lb
    50 feet silk rope           10 gp  5 lb
    4 days trail rations         8 gp  4 lb
    4 potions of cure light wounds
    Total Weight:31lb      Money: 55 gp 9sp 0cp
    Medium Load 
                                     Lgt   Med   Hvy  Lift  Push
    Max Weight:60 lb    0-20  21-40 41-60   120   300
    
    Age: 125
    Height: 5'3"
    Weight: 175lb
    Eyes: Black
    Hair: White
    Skin: Albino


    Background: Abdul was raised in a small elven village that was burnt to the ground by giants. As a surprising consequence, he doesn't like giants. Thus, he made his way as an apprentice wizard at the age of 90 to civilization. He is now 125 years old, and looking for adventure.

    Appearance: Abdul is unusual in that he is an albino with black eyes (irises). This appearance disconcerts many and is attributed to the lack of personal skills. He has no muscles to speak of, but is tall thin, and surprisingly resilient.

    Spells Prepared

    Spells Prepared (3/3, DC 15+level)
    0-acid splash, detect magic, light
    1-ray of enfeeblement, magic missile, enlarge person


    Campaign Tracking (The Darque Desmense)

    8/10/07: gp acquisition: acquired 4 potions of cure light wounds.
    8/22/07: Drank a potion of CLW
    8/30/07: Got 150 XP for killing some bugs
    9/11/07: Drank a potion of CLW
    9/18/07: Used potion of CLW, counted spent ammo and adjusted accordingly.
    9/27/07: Used potion of CLW
    9/30/07: Gained 100 XP in battle with skeletons, adjusted ammo
    10/1/07: Got a CLW potion back
    10/21/05: Got 2 CLW potions
    10/22/05: Got 1 CLW potion


    gp log

    8/10/07: Acquired 4 potions of cure light wound worth 50 gp each (200 gp)
    8/22/07: Drank a potion of CLW
    9/11/07: Drank a potion of CLW
    9/18/07: Used potion of CLW, counted spent ammo and adjusted accordingly.
    9/27/07: Used potion of CLW
    9/30/07: adjusted ammo (used 4 bolts)
    10/1/07: Got a CLW potion back
    10/21/05: Got 2 CLW potions
    10/22/05: Got 1 CLW potion
    10/26/07: Gained 100 XP


    xp log

    8/30/07: Got 150 XP for killing some bugs
    9/30/07: Gained 100 XP in battle with skeletons
    10/26/07: Gained 100 XP
    12/12/07: Gained 150 XP.
    1/25/08: Gained 150 XP
    Last edited by WarlockLord; Saturday, 26th January, 2008 at 03:37 AM. Reason: Proper Format.

  • #318

    Eadhild

    Code:
    Name: Eadhild
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Lawful Neutral
    Deity: Ayratha
    Domains: Fire, Strength
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 12 +1 (04p.)     BAB: +0         HP: 10 (1d8+2)
    Con: 14 +2 (06p.)     Grapple: +3     Dmg Red: -/-
    Int: 08 -1 (00p.)     Speed: 20'      Spell Res: -
    Wis: 15 +2 (08p.)     Init: +1        Spell Save: 12 + spell level
    Cha: 10 +0 (02p.)     ACP: -5         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +1    +0    +0    +0    16
    Touch: 11              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +1          +1
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Warhammer                 +3     1d8+3      x3
    Light Crossbow            +1     1d8        19-20/x2
    
    Languages: Common
    
    Abilities: Turn undead, turn water creatures, rebuke fire creatures, 
    feat of strength
    
    Feats: Combat Casting, Weapon Proficiency (Warhammer)
    
    Skill Points: 8       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +2          +6
    Knowledge(religion)        4    -1          +3
    
    Equipment:               Cost  Weight
    Warhammer                12gp    5lb
    Light crossbow           35gp    4lb
    Crossbow bolts(20)        2gp    2lb
    Scale mail               50gp   30lb
    Buckler                  15gp    5lb
    Backpack                  2gp    2lb
    Bedroll                   1sp    5lb
    Wooden holy symbol        1gp      -
    Trail rations (8 days)    4gp    8lb
    Waterskin                 1gp    4lb
    Flint and steel           1gp      -
    Torches (3)               3cp    3lb
    Sack                      1sp   .5lb
    Traveler's outfit           -      -
    Spell component pouch     5gp    2lb
    
    Total Weight:70.5lb      Money: 76gp 7sp 7cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               76   153   230   460   1150
    
    Age: 21
    Height: 5'4"
    Weight: 130lb
    Eyes: Brown
    Hair: Dark brown
    Skin: Tanned
    Appearance: Overall, Eadhild appears athletic and well-travelled. Her hair is so short--to keep it from being a nuisance in travel and combat--that it barely touches her ears. She prefers her utilitarian armor and traveling attire to impractical clerical vestments, but eagerly mentions her position in the church to any who will hear and proudly displays Ayratha's holy symbol no matter what she is wearing. She prides herself in her straight posture, firm handshake, and personal energy.

    Background: Eadhild was a sickly child from birth. She was born prematurely and was frequently bedridden for most of her early life. Though she was never mistreated by her family or neighbors, her health made it difficult for her to attract suitors and impossible to work on her father's farm.

    Once a visiting priest offered to cure Eadhild of her physical weaknesses and make her as strong as her brothers and sisters. He charged the family a devastating price for the spell, but their eagerness far outweighed caution. The priest collected his fee, cast the spell (OOC: Bull's Strength), and left the family almost immediately. Moments after his departure, the spell faded. This event left Eadhild embittered towards religion, and she frequently made it a point to stir up debates with the clergy whenever she brought food to the market with her father.

    She found a formidable opponent when a small shrine to Ayratha was established. The high priest did not evade Eadhild's challenges and, upon hearing her story about the deceitful clergymen, accused her of seeking easy answers and taught her that strength can come only from great effort. Eadhild took this message to heart and, in the years that followed, the two formed a bond. The priest, taking pity on Eadhild and her family, offered Eadhild's father a bride price if he would give, in return, his daughter to the church.

    Eadhild's intense devotion has rewarded her with a strength that surpasses that of most humans. She now sets out to be an example to others of the power of dedication and the ability of Aryatha's fire to transform the life of even a peasant girl.

    Spells per day: 3/2+1

    Spells prepared: 0 - Detect Magic, Light, Mending
    1 - Bless, Magic Weapon, Enlarge Person (Strength)
    Last edited by Providence; Thursday, 5th July, 2007 at 02:43 PM.

  • #319
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    Dobbin Bramblethorn

    Code:
    Name: Dobbin Bramblethorn
    Class: Sorcerer
    Race: Halfling
    Size: small
    Gender: Male
    Alignment: Chaotic Good
    Deity: undecided
    
    Str: 8 -1  (2 p.)     Level: 1        XP: 0
    Dex: 16 +3 (6 p.)     BAB: +0         HP: 6 (1d4+2)
    Con: 14 +2 (6 p.)     Grapple: -5     Dmg Red: --
    Int: 12 +1 (4 p.)     Speed: 20'      Spell Res: --
    Wis: 10 +0 (2 p.)     Init: +3        Spell Save: 13+ spell level
    Cha: 16 +3 (10p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +1    +0    +0    14
    Touch: 14              Flatfooted: 11
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2    +1    +3
    Ref:                       0    +3    +1    +4
    Will:                      2    +0    +1    +3         +2 morale bonus vs. fear effects
    
    Weapon                  Attack   Damage     Critical
    sling                     +5     1d3-1      20-X2		50'
    Shortspear              +0(+5)   1d4-1      20-X2		20'
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: halfling, common, draconic
    
    Abilities: +2 morale bonus on saves vs. fear
    
    Feats: Combat Casting
    
    Skill Points: 12 (2 class +1 INT)       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Spellcraft                 4    +1          +5
    Knowledge(arcana)          2    +1          +3
    Concentration              4    +2          +6		(+10 for casting defensively)
    Tumble (cc)                1    +3          +4
    Hide (cc)		   0	+3    +4    +7
    Listen (cc)		   0	+0    +2    +2
    Climb (cc)		   0	-1    +2    +1
    Jump (cc)		   0	-1    +2    +1
    Move Silently (cc)		   0	+3    +2    +5
    
    Equipment:               Cost  Weight
    Sling                    0cp     0lb
    Bullets (20)             2sp     5lb
    Shortspear               1gp    1.5lb
    Explorer's Outfit	 --    --
    Backpack		 2gp	0.5lb
    Case, map or scroll	 1gp	0.5lb
    Hooded Lantern		 7gp	2lb
    Oil, 4 pints		 4sp	4lb
    Flint and Steel		 1gp	--
    Waterskin		 1gp	1lb
    Spell Component Pouch	 5gp	2lb
    Trail Rations, 2 days	 1gp	0.5lb
    Inkpen			 1sp	--
    Ink, 2 vials		 16gp	--
    Thunderstone		 30gp   1lb
    
    Total Weight:18lb      Money: 54gp 3sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               19.5   39.75   60   60   300
    
    Age: 23
    Height: 2'11"
    Weight: 33lb
    Eyes: Green
    Hair: Brown
    Skin: Light
    Appearance: Pretty nondescript for a halfling, Dobbin is short and bland. He wears his longish hair in a ponytail and sports a sparse goatee that he is convinced makes him look dashing.
    He leans on his spear as he stands, quietly but intently watching everything around him.

    Background: Dobbin comes from a typical halfling village, where nobody really wants anything exciting to happen. This quite predictably meant that once Dobbin started displaying sorcerous talents he was no longer as welcomed by his peers.
    As a result, Dobbin found himself talking to the few outsiders who happened through the village, as they didn't look at him quite so strangely. More often than not, these strangers were adventurers on their way to or from something exciting. Over time Dobbin's dreams of joining in on these adventurers built to the point where he could no longer resist.

    Spells per day: 5/4
    Spells Known: O-Acid Splash, Light, Disrupt Undead, Prestidigitation
    1-Magic Missile, Charm Person
    Last edited by Redclaw; Wednesday, 25th July, 2007 at 05:10 PM.

  • #320
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    Valdaris Roth (Approved)

    Code:
    Name: Valdaris Roth
    Class: Fighter (1)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: TN
    Deity: Mongrel
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 14 +2 (06p.)     BAB: +1         HP: 13 (1d10+3)
    Con: 16 +3 (10p.)     Grapple: +4     Dmg Red: 0/-
    Int: 12 +1 (04p.)     Speed: 30'      Spell Res: 0
    Wis: 08 -1 (00p.)     Init: +2        Spell Save: +0
    Cha: 08 -1 (00p.)     ACP: -4         Spell Fail: 35%
    
                        Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +4    +2    +2    +0    +0    +0    18
    Touch: 12           Flatfooted:  16
    
                        Base   Mod  Misc  Total
    Fort:                 2    +3          +5
    Ref:                  0    +2          +2
    Will:                 0    -1          -1
    
    Weapon                   Attack   Damage    Critical
    Bastard Sword (1-Hand)     +5     1d10+3    19-20x2
    Bastard Sword (2-Hand)     +5     1d10+4    19-20x2
    Dagger                     +4      1d4+3    19-20x2
    Longbow                    +3      1d8+0       20x3
    
    Languages: Common, Orc
    
    Abilities: None
    
    Feats: EWP: Bastard Sword, WF: Bastard Sword, Dodge
    
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb			   4    +3          +7 (-4 ACP)
    Intimidate		   4    -1          +3
    Jump			   4    +3          +7 (-4 ACP)
    Swim			   4    +3          +7 (-8 ACP)
    
    Equipment:                  Cost  Weight
    Chain Shirt               100 gp   25 lb
    Shield, Heavy Wood	    7 gp   10 lb
    Bastard Sword              35 gp    6 lb
    Dagger                      2 gp    1 lb
    Longbow                    75 gp    3 lb
    Arrows (40)                 2 gp    6 lb
    Traveller's outfit          0 gp    0 lb
    Backpack                    2 gp    2 lb
    Rations (4)                 2 gp    4 lb
    Waterskin	    	    1 gp    4 lb
    Bedroll                     1 sp    5 lb
    Sack			    1 sp  0.5 lb
    Flask	                    3 cp  1.5 lb
    Whetstone	       	    2 cp    1 lb
    Torch (2)                   2 cp    2 lb
    Chalk		     	    1 cp    0 lb
    Total Weight: 71lb  Money: 13 gp 07sp 02cp
    
                               Lgt   Med   Hvy   Lift  Push
    Max Weight:                76    153   230   230   1150
    
    Age: 28
    Height: 5'11"
    Weight: 210lb
    Eyes: Blue
    Hair: Blonde, matted
    Skin: Lightly tanned
    Appearance: A rugged-looking man in his late twenties, Valdaris' overall appearance suggests his mercantile line of work. He is slightly taller than average, with a strong build and a near-permanent contemptuous expression. His dark blue eyes are not dull, yet they show an indifference that is reinforced by an unshaven face supporting several days growth. A deep, long scar runs down the right side of his face, evidence of a close encounter that nearly took his eye.

    Valdaris has the appearance of a worn traveller. He permanently seems travel-wearied and filthy. The smell of rum lingers on his sweat-stained clothes, which regularly go for many months without being cleaned or even removed. He wears brown knee-high boots and a well-worn trenchcoat over plainly-stiched utilitarian travelling clothes. On his back is strapped a longbow and plain heavy wooden shield, with an unornamented bastard sword that clings to his left side.

    Background: The unwanted product of an ill-conceived affair between a travelling merchant and a town whore, Valdaris was brought into the world in difficult circumstances. Though he was cared for by his mother, she barely had the means of supporting herself and Valdaris was quickly brushed aside. Through some good fortune, or more likely lack of opportunity, he avoided spending much time on the street, instead sheltered by his mother and her ‘associates’. When it became apparent that he could no longer rely on her means of supporting him, Valdaris enlisted in the army at an early age. After a short and ignominious career, though, he quickly deserted in order to seek better paying, less strict work with brigands on the roads - a gig that is likely to have earned him the ire of local law enforcement agencies and his picture on the occasional wanted poster. Though he currently has no clear association with any employer, Valdaris would not turn down any decent working opportunity.

    Much as his appearance suggests, Valdaris is a mercenary, willing to perform practically any task that pays sufficiently. Though he is usually calm, he is somewhat uncivilised and possesses an attitude of indifferent hostility, which he makes practically no attempt to hide. This can lead to his tendency to be casually offensive towards strangers, particularly those he holds in low esteem. Though he has no problem getting his hands dirty, he sees no glory in dying for a cause. He’s out for himself and would be just as content to stab someone in the back as he would be to fight them face-to-face, if it made his life easier.

    Alvar Thorne & Associates
    075 XP - First encounter with the wild dog.
    225 XP - Slaying the bear.
    100 XP - Time allowance.
    Last edited by Deus Ex Machina; Sunday, 14th October, 2007 at 06:54 AM.

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