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Monday, 4th June, 2007, 06:56 AM #311
Acolyte (Lvl 2)
Shadya yn Hayder of the Hurakan tribe of Sairundan
Name: Shadya yn Hayder. Class: Human Paragon 2/Fighter 1 Race: Human Size: Medium Gender: Female Alignment: CG Deity: Halor (As the elemental air) Str: 14 +2 ( 6p.) Level: 3 XP: 4086 / 6000 Dex: 16 +3 (10p.) BAB: +2 HP: 27 (2d8+1d10+6) Con: 14 +2 ( 6p.) Grapple: +4 Dmg Red: - Int: 12 +1 ( 4p.) Speed: 30' Spell Res: - Wis: 8 -1 ( 0p.) Init: +3 Spell Save: - Cha: 12 +1 ( 4p.) ACP: 0 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +1 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +3 +3 Will: 3 -1 +2 Note: Weapon Attack Damage Critical MW Scimitar +6 1d6+2 18-20x2 -TWF +4 1d6+2 18-20x2 -Dual Scim: Primary +2 1d6+2 18-20x2 -Dual Scim: Off Hand +2 1d6+1 18-20x2 Scimitar +5 1d6+2 18-20x2 -TWF +3 1d6+2 18-20x2 -Dual Scim: Primary +1 1d6+2 18-20x2 -Dual Scim: Off Hand +1 1d6+1 18-20x2 Dagger +4 1d4+2 19-20x2 -TWF +2 1d4+1 19-20x2 -Thrown (10') +5 1d4+2 19-20x2 Longbow (100') +5 1d8 20x3 Languages: Common, Sairundani Abilities: Human Paragon: Class Skills: Balance, Disguise, Escape Artist, KN: Nobility & Royalty, Gather Information, Perform, Tumble, Bluff, Diplomacy, Sense Motive Weapon/Armor Proficiencies: Simple + Martial Weapons, All Armor and Shields Adaptive Learning: Perform Bonus Feat: Light Armor Optimization Fighter Abilities: Bonus Feat: Weapon Focus (Scimitar) Feats: Two Weapon Fighting, Two Weapon Defense, Weapon Focus(Scimitar), Skill Focus(Tumble), Light Armor Optimization Skill Points: 34 Max Ranks: 6/3 Skills Ranks Mod Misc Total Balance 2 +3 +2 +7 Bluff 2 +1 +3 Climb 0 +2 +2 Diplomacy 3 +1 +4 Disguise 2 +1 +3 Escape Artist 2 +3 +5 Gather Information 0 +1 +1 Jump 2 +2 +2 +6 KN(Nobility and Royalty) 2 +1 +3 Perform(Dance) 5 +1 +6 Perform(Sing) 5 +1 +6 Sense Motive 4 -1 +3 Tumble 5 +3 +3 +11 Equipment: Cost Weight MW Scimitar 330gp 8lb Scimitar (2) 30gp 8lb Dagger (2) 4gp 2lb Leather 10gp 15lb Longbow 75gp 3lb >Arrows (20) 1gp 3lb Backpack 2gp 2lb >Flint and Steel 1gp - >Trail Ration (2) 1gp 2lb >Waterskin (2) 2gp 8lb >Whetstone 2cp 1lb Total Weight: 52lb Money: 33pp 10gp 3sp 13cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 17 Height: 4'9" Weight: 97lb Eyes: Blue Hair: Black Skin: Light Tan
Item Cost Weight Shadya - 141 Camel 100 - Military Saddle 20 30 Saddlebags 4 8 Waterskins (10) 10 40 Arrows (20) 1 3 Rations (30) 15 30 Feed (10) 0.5 100 Total - 352
Background: Hayder ai Hurakan is not Patriarch Sabil's next in line, but he is close, and being of power, he was proud and relieved when his wife Hiba yn Adil gave birth to a healthy baby boy they named Rais. It was almost three years later than Hiba gave birth to a lovely daughter they named Shadya. Hayder was blessed with two more children, Rafiq and Amin, though Hiba died in child birth to Amin. Hayder was a hero of the Great Orc War and a Dervish of some renown. He had become an advisor to Sabil after the war, and was generally well respected in the Hurakan tribe.
Shadya grew up adoring her father and the Dervishes, and as a free spirit learned to dance and sing to entertain, much to the delight of many of the tribe’s leaders. Hayder, proud of his daughter, taught her in the early ways of the Dervishes to encourage her and gave her free reign to study in the courts. But Rias was the eldest son, a strong young lad, fierce warrior at heart, and occasional mentor and protector to his younger sister.
With Patriarch Sabil's missing daughter, Hayder became a little more concerned for the freedom of his daughter, who remained mostly oblivious to the reality of happenings in the tribe. Shadya was of age to marry, and her elder brother had the makings of a true warrior and leader as well, but he had ventured in the world to become a Dervish himsef, and daughters were also useful as offerings to make peace. Her younger brother Rafiq was a good man, but had taken a more spiritual path, and would not be seen fit as an heir if he even accepted the task. Amin was still too young to be a consideration.
Worried that Shadya might be in danger for her proximity to being an heir, particularly with what happened to Patriarch Sabil’s daughter, Hayder suggested she begin wandering the world in the tradition of the great Dervishes, and return when she was ready to attempt the trials. He hoped that Rais would return before Shadya from his wanderings.
Shadya had heard little of the world beyond the sands, but the freedom and chance to explore the world was intriguing to the young woman, and at her father’s insistence, she joined a caravan leading out of the sands of the Sairundan.
Shadya explored the lands and the people for almost 2 years, but having nothing in the way of adventures, and generally feeling like she missed something. Then she heard about the Red Dragon Inn in Orussus, so she headed on over there to seek some adventure.
Shadya's travel log
A Sojourn in Sairundan
Travel Purse: 109pp 9gp 3sp 0cp (of 75 PP)
Item Q Cost Weight Camel 1 100 0 Pack Saddle 1 5 15 10' Pole 2 0.4 16 Crowbar 1 2 5 Feed (1 Day) 24 1.2 240 Hooded Lantern 2 14 4 Oil Flasks 10 1 10 Piton 10 1 5 Ration (1 day) 50 25 50 Rope (50' Coil) 2 20 10 Shovel 1 2 8 Waterskins 24 24 96 Everburning Torch 1 - 1 Total - 460
46 GP Travel Expenses
5.6 gp expenses, resting and Leveling.
45 PP gained from selling the bag.
235.45 gold gained from selling the swords and other treasure.
41.65 gp for the refill
9.5 gp travel expenses
3rd leg: The desert
.8 gp travel expenses.
Last edited by Solange; Thursday, 13th December, 2007 at 12:27 PM.
Tuesday, 12th June, 2007, 05:44 PM #312
Novice (Lvl 1)
Name: Auric Neuman Class: Psychic Warrior 1 Race: Human Size: Medium Gender: Male Alignment: TN Deity: None Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 (4p.) BAB: +0 HP: 14 (1d8+2+6) Con: 14 +1 (6p.) Grapple: +3 Dmg Red: 0/- Int: 12 +1 (4p.) Speed: 30' Spell Res: 0 Wis: 14 +2 (6p.) Init: +3 Spell Save: +0 Cha: 8 -1 (0p.) ACP: -4 Spell Fail: 25% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 Base Mod Misc Total Fort: 2 +2 +0 +4 Ref: 0 +1 +0 +1 Will: 0 +2 +0 +2 Weapon Attack Damage Critical Greatsword +3 2d6+4 19-20x2 Shortbow +1 1d6 20-20x3 Dagger (melee) +3 1d4+3 19-20x2 Dagger (thrown) +1 1d4+3 19-20x2 Languages: Common, Draconic, Undercommon Abilities: Psicrystal, use psionic focus to add 2d6 damage to attack. Psionics: 1pp Powers Known: Force Screen Feats: Psicrystal Affinity, Psionic Weapon, Psionic Body Skill Points: 16 Max Ranks: 2/4 Skills Ranks Mod Misc Total Autohypnosis(Wis) 4 +2 +6 Concentration(Con) 4 +2 +6 Knowledge(Psionics)(Int) 4 +1 +5 Listen(Wis)(cc) 0 +2 (+2) +2(+4) Psicraft(Int)(cc) 2 +1 +3 Search(Int) 0 +1 +1 Spot(Wis)(cc) 0 +2 (+2) +2(+4) Equipment: Cost Weight Greatsword 50gp 8lb Shortbow 30gp 2lb 20 Arrows 1gp 3lb 3 Daggers 6gp 3lb Scale Mail 50gp 30lb Backpack 2gp 2lb Bedroll 1sp 5lb Crowbar 2gp 5lb Lantern, hooded 7gp 2lb Oil, 5 pints 5sp 5lb 50 ft hemp rope 1gp 10lb Total Weight:75lb Money: 50gp 4sp Lgt Med Hvy Lift Push Max Weight: 76 153 230 230 1150 Age: 20 Height: 6' 1" Weight: 180lb Eyes: Green Hair: Black Skin: Tan
Background: Auric will not discuss his youth. All he will say is that his parents were once adventurers and spend his childhood on the run from old enemies. He stopped travelling with his parents when he was around 15 and his psionic abilities were first manifesting. Since then he has lived in or near Orussus, studying with an older psychic, an arangement made by his parents. They parted ways a few days ago after Auric decided he knew enough to travel on his own. He has come to the Red Dragon Inn for work and the apparent safety of the place, at least compared to the old days.
Last edited by EternalSword; Saturday, 23rd June, 2007 at 11:54 PM. Reason: corrections
Wednesday, 13th June, 2007, 01:44 PM #313
Novice (Lvl 1)
Samina Winters (approved)Code:
Name: Samina "Sammy" Winters Class: Cloistered Cleric 1 Race: Blind-born Human Size: Medium Gender: Female Alignment: Lawful Good Deity: Compassion Str: 08 -1 (00p.) Level: 1 XP: 0 Dex: 13 +1 (05p.) BAB: +0 HP: 5 (1d6-1) Con: 08 -1 (00p.) Grapple: -1 Dmg Red: 0/- Int: 14 +2 (06p.) Speed: 30' Spell Res: 0 Wis: 17 +3 (13p.) Init: +1 Spell Save: +3 Cha: 14 +2 (06p.) ACP: -0 Spell Fail: 00% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 +0 +0 +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 2 -1 +1 Ref: 0 +1 +1 Will: 2 +3 +5 Weapon Attack Damage Critical Light mace -1 1d6-1 20/x2 Languages: Common, Sylvan, Celestial Abilities: Permanent Blindness Ignorant of Sight Heightened Senses Turn undead 5/day Lore Blindsense 30 feet Scent Feats: 1.Blindsense 30 feet 1.Scent (Human bonus feat) Skill Points: 36 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 -1 +3 Diplomacy 4 +2 +6 Heal 4 +3 +7 Knowledge(religion) 4 +2 +6 Knowledge(nature) 4 +2 +6 Knowledge(arcana) 4 +2 +6 Knowledge(history) 4 +2 +6 Listen 0 +3 +2 +5 Survival 4 +3 +7 Spellcraft 4 +2 +6 Equipment: Cost Weight Backpack 2gp 2lb >Bedroll 1sp 5lb Bit and bridle 2gp 1lb (carried by Bubbles) >Carrots 6cp 2lb Cleric's vestments -gp -lb Feed for Bubbles, three days 15cp 30lb (carried by Bubbles) >Ladies' items 10gp 1lb Light horse 75gp -lb (not carried) Light mace 5gp 4lb Military saddle 20gp 30lb (carried by Bubbles) >Oil (2-pint flask) 2sp 2lb >Pillow (fluffy) 10gp 1lb Saddlebags 4gp 8lb (carried by Bubbles) >Sewing needle (with string) 5sp -lb >Soap 25cp ½lb Spell component pouch 5gp 2lb >Tindertwigs (25) 25gp -lb >Trail rations, two days 1gp 2lb >Waterskin 1gp 4lb Total Weight:23½lb Money: 63gp 16sp 15cp ">" denotes item in backpack Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Domains: Knowledge (granted by cloistered cleric) Granted power: Divination spells +1 CL Healing Granted power: Healing spells +1 CL Travel Granted power: Freedom of movement, cleric level rounds / day; Survival to class skill list Spells: 3/2+1 Prepared: 0-level: Detect Magic Detect Poison Mending 1st-level: Shield of Faith Bless Detect Secret Doors(D) Age: 17 Height: 5'0" Weight: 90lb Eyes: Milky white Hair: Copper chestnut Skin: Coppery
A petite frame, Sammy is a fragile-looking, tiny girl who dresses often in her white cleric's clothing, highlighting her reddish hair and coppery skin. To inform others of her blindness, she wears a thick white cloth on her eyes.
Having been overprotected by her parents for her whole life as their only child, Sammy came to deeply love her parents. As a child, the three lived in an old tower in the middle of a large forest, which allowed Sammy to play with the denizens of the forest, hone her senses and come into contact with an old hermit, who showed her the ways of divine magic.
At home, Sammy showed what she had learned and while her mother was complimenting her, her father left for a while. When he returned, he promised to teach his daughter magic properly. Sammy never met the hermit again. When Sammy finally turned 17 and wrapped up most of her studies under the guiding influence of her father, she gave her parents a promise that she'd make the world a better place for everyone and that she'd return when she was done. After much crying and hugging, her parents let her go and told them that she could return always to them.
And so she left for Orussus.
Last edited by Solnath; Sunday, 17th June, 2007 at 09:07 PM. Reason: Feedback, yay!
Tuesday, 19th June, 2007, 07:49 PM #314
Ruud, Gnome Illusionist 1 (approved)Code:
Name: Ruud von Nistelrooy Class: Wizard (Illusionist) Race: Gnome Size: Small Gender: Male Alignment: Neutral Good Deity: Grendath Str: 8 -1 (2p.) Level: 1 XP: 75 Dex: 16 +3 (10p.) BAB: +0 HP: 6 (1d4+2) Con: 14 +2 (4p.) Grapple: -5 Dmg Red: None Int: 16 +3 (10p.) Speed: 20' Spell Res: XX Wis: 10 +0 (2p.) Init: +3 Spell Save: 13 + spell level 15 + spell level for illusions Cha: 10 +0 (2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +1 +0 +0 14 Touch: 14 Flatfooted: 11 +4 Dodge bonus to AC vs. Giants Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +3 +3 Will: 2 +0 +2 +2 racial bonus on saves vs. Illusions Weapon Attack Damage Critical Light Crossbow +4 1d6+0 19-20/x2 (+0 Base +3 Dex +1 Size) Dagger +0 1d4-1 19-20/x2 (+0 Base -1 Str +1 Size) +1 racial bonus on attacks vs. kobolds and goblinoids Languages: Gnome, Common, Draconic, Giant, Dwarven Abilities: Low-Light Vision Gnome Spell Like Abilities +2 Racial Bonus to Listen and Craft (alchemy) checks Spells (Prohibited Schools: Necromancy, Conjuration) Summon Familiar (none yet) Feats: Scribe Scroll (Wizard Bonus) Spell Focus--illusion Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +2 +0 +6 Craft (alchemy) 1 +3 +2 +6 Decipher Script 3 +3 +0 +6 Knowledge (arcana) 4 +3 +0 +7 Knowledge (dungeoneering) 1 +3 +0 +4 Knowledge (nature) 1 +3 +0 +4 Knowledge (planes) 1 +3 +0 +4 Knowledge (religion) 1 +3 +0 +4 Listen 0 +0 +2 +2 Spellcraft 4 +3 +0 +7 Equipment: Cost Weight Traveler's Outfit (worn) 0gp 0 lb Backpack 2gp 0.5 lb Spellbook 0gp 3 lb Spell Component Pouch 5gp 2 lb Small Dagger 2gp .5 lb Small Lt Crossbow (20) 37gp 3 lb Ink (2 oz) 16gp 0 lb Inkpen 1sp 0 lb Parchment Sheet (5) 1gp 0 lb Scroll (Magic Missile, CL 1) 25gp 0 lb Scroll (Magic Missile, CL 1) 25gp 0 lb Total Weight: 9lb Money: 6gp 9sp 0cp Spellcasting: DC = 13 + spell level. For illusion spells, DC = 15 + spell level. Spells per day: 0 level: 4 (3 + 1 Specialization) 1 level: 3 (1 + 1 Specialization + 1 Int) Spellbook: (22 of 100 pages used, ** denotes Illusion spell) 0-Resistance 0-Detect Poison 0-Detect Magic 0-Read Magic 0-Daze 0-Dancing Lights 0-Flare 0-Light 0-Ray of Frost 0-Ghost Sound** 0-Mage Hand 0-Mending 0-Message 0-Open/Close 0-Arcane Mark 0-Prestidigitation 1-Shield 1-Color Spray** 1-Silent Image** 1-Charm Person 1-Identify 1-Reduce Person Lgt Med Hvy Lift Push Max Weight: 19.5 39.75 60 120 300 Age: 70 Height: 3'4" Weight: 45lb Eyes: Green Hair: Black Skin: Pale
Background: Ruud was born to a brewer's family in the great city of Orussus. He loved the spells of the magicians and took on an apprenticeship to a dwarven abjurer, a dour woman by the name of Gilda. Gilda was an adequate teacher, but entirely too serious for Ruud's tastes. Despite Gilda's wishes and training, Ruud took to illusion magic. He started performing on the side minor illusion shows for children. This went great until Gilda happened to oversee one of these shows where the obvious antagonist was a hideous female dwarf wizard. Thus ended his apprenticeship and thus Ruud needed a new way to support himself. He then found himself heading to the Red Dragon Inn to see what could be found.
Last edited by Drerek; Friday, 31st August, 2007 at 10:51 AM. Reason: inserted spell save info
Thursday, 21st June, 2007, 02:38 AM #315
Grandfather of Assassins (Lvl 19)
Elthic (Approved for level 1)Code:
Name: Elthic Bazelmak Class: Rogue (1)/Fighter (1) Race: Dwarf Size: Medium-Size Gender: Male Alignment: Neutral Good Deity: Loosely follows Sela and Gundar Str: 14 +2 (6p.) Level: 2 XP: 1,500/3,000 Dex: 14 +2 (6p.) BAB: +1 HP: 19 (1d6; 1d10+6) Con: 16 +3 (6p.) Grapple: +3 Dmg Red: None Int: 13 +1 (5p.) Speed: 20' Spell Res: None Wis: 13 +1 (5p.) Init: +2 Spell Save: as Dwarf Cha: 8 -1 (2p.) ACP: -1 Spell Fail: None Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +2 +0 +0 +0 17 Touch: 12 Flatfooted: 14 Special: +4 Dodge bonus to AC versus Giants. Base Mod Misc Total Fort: 2 +3 +5 Ref: 2 +2 +4 Will: 0 +1 +1 Special: 2 Save vs. Poison, Spells, and Spell-like effects Weapon (Attack; Damage; Critical; Range) MW Dwarven War Axe (2 hands): +3, 1d10+3, 20/x3 When using 2 hands, -1 AC from not using Buckler) MW Dwarven Axe, 1 hand: +4, 1d10+2, 20/x3 Light Crossbow, ranged: +3, 1d8, 19-20/x2, Range 80 ft. Dagger, melee: +3, 1d4+2, 19-20/x2 Dagger, ranged: +3, 1d4+2, 19-20/x2, Range 10 ft. Notes: -1 damage for the Silver Dagger. Also has a cold iron dagger +1 racial attack bonus vs. orcs and goblinoids Languages: Common, Dwarven, Goblin. Abilities: 60 ft. Darkvision Stonecunning Weapon Familiarity Stability (+4) +2 Save vs. Poison, Spells, and Spell-like effects +1 racial attack bonus vs. orcs and goblinoids +4 Dodge AC bonus vs. Giants +2 Appraise and Craft checks on stone or metal items. Sneak Attack +1d6 Trapfinding Proficient in All Armours and Martial Weapons Feats: Combat Expertise, Improved Feint Skill Points: 36 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance 2 +2 -1 +3 Bluff 4 -1 +3 Climb 3 +2 -1 +4 Disable Device 4 +1 +5 Hide 3 +2 -1 +4 Listen 4 +1 +5 Move Silently 3 +2 -1 +4 Open Lock 4 +2 +6 Search 4 +1 +5 Spot 4 +1 +5 Tumble 4 +2 -1 +5 Special: +2 Bonus to Disable Device & Open Lock from Thief Tools Not added. +2 Bonus on Appraise checks made for Stone & Metal goods not added. Equipment: Cost Weight Masterwork Chain Shirt 250 gp 25 lbs. Masterwork Buckler 165 GP 5 lbs Light Crossbow 35 Gp 4 lb 20 Bolts 2 GP 2 lb Silver Dagger 22 GP 1 lb Cold Iron Dagger 4 GP 1 lb Backpack 2 GP 2 lb 4 days' rations 2 GP 4 lb Waterskin 1 gp 4 lb 2 Clay Mugs 4 cp 2 lb Signal Whistle 8 sp - Masterwork Thief Tools 100 GP 2 lb 2 Potions of Cure Light Wounds Potion of Shield of Faith (+2 AC) Masterwork Dwarven War Axe 8 lbs. Total Weight: 58 lb Money: 98 gp 1 sp 6 cp Lgt Med Hvy Lift Push Max Weight: 0-58 59-116 117-175 350 875 Age: 46 years old Height: 4'1" Weight: 150 lbs Eyes: Black Hair: Black Skin: Weathered and Tanned
Background: Elthic has long served as a scout for the dwarven lords. In fact, his family has served the dwarven lords for as long as Elthic can remember... until two years ago.
Elthic's uncle, a malicious conjurer named Kazeras, attempted to murder a dwarven thane and replace him on the throne. While it was Elthic's father (Dorlias) who revealed the plot, the damage was already done, and the entire Bazelmak clan was disgraced. While much of the clan has been working on rebuilding their standing among the dwarves, Elthic (who had seen his uncle as a good man, up until his uncle rapidly fled the dwarven lands) no longer felt at peace among the dwarven people, and left.
Now, as a trapsmith and scout, Elthic hopes to do... something... to regain a little bit of the honour he lost two years ago.
known family members
The Darque Demesne
Last edited by Wik; Monday, 16th June, 2008 at 12:50 AM.
Thursday, 21st June, 2007, 04:35 AM #316
Gallant (Lvl 3)
Tarag - Cleric 5 (approved)Code:
Name: Tarag son of Azagindulad of the Clan Durvinn Class: Cleric 5 Race: Dwarf Size: Medium Gender: Male Alignment: Lawful Good Deity: Chennet’ Str: 12 +1 (4p) Level: 5 XP: 13158 Dex: 10 +0 (2p) BAB: +3 HP: 42 (8+(4x6)+(5x2)) Con: 14 +2 (4p) Grapple:+4 Dmg Red: nil Int: 14 +2 (6p) Speed: 20' Spell Res: nil Wis: 16 +3*(8p) Init: +0 Spell Save: 13 + spell level Cha: 12 +1 (6p) ACP: -7 Arcane SF: n/a *Includes 4th level attribute bump. Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +2 +0 +0 +0 +0 20 Touch: 10 Flatfooted: 20 Saves: Base Mod Misc Total Fort: +4 +2 +1* +7 Ref: +1 +0 +1* +2 Will: +4 +3 +1* +8 * From Cloak of Resistance +1 Weapon Attack Damage Critical Morningstar, MW +5 1d8+1 x2 Crossbow, light +3 1d8 19-20/x2 Languages: Common Dwarven Giant Ignan Orc Racial Traits: +2 Con, -2 Cha Base land speed 20 feet - unaffected by encumbrance Darkvision 60 feet Stonecunning Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons Stability - +4 vs bull rush & trip when on the ground +2 racial bonus vs poison +2 racial bonus vs spells & spell-like effects +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids +4 dodge bonus to AC vs giant types +2 racial bonus on Appraise checks related to stone or metal items +2 racial bonus to Craft checks related to stone or metal Favored class: Fighter Class Abilities:Proficient with simple weapons Proficient with all types of armor Proficient with shields (except tower shields) Aura of LG Casts divine spells Spontaneous casting of Cure spells Domains: Artifice, Fire Turn undead & water elementals, rebuke fire elementals (4/day, 1d20+1 turn check, 2d6+6 turn damage) Feats: Scribe Scroll (level 1); Craft Wondrous Item (level 3) Skill Points: 32 Max Ranks: 8/4 Skills Attrib Ranks Mod Misc Total Concentration CON +6 +2 +0 +8 Craft (Armorsmith) INT +8 +2 +4* +14 Craft (Weaponsmith) INT +8 +2 +4* +14 Knowledge(Arcana) INT +5 +2 +0 +7 Speak Language(Ignan) 2 skill points spent to acquire this language Spellcraft INT +3 +2 +2** +7 *Includes +4 bonus from Artifice granted power. When working with stone or metal, add a further +2 racial bonus for a total bonus of +15. **Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana). Equipment: Cost Weight Artisan's tools** 5.00gp -lb Backpack 2.00gp 2lb Bedroll** 0.10gp -lb Bolts (10) 1.00gp 1lb Cloak of Resistance +1 - 1lb Crossbow, light* 11.67gp 4lb Flint & steel 1.00gp - Full plate, MW* 550.00gp 50lb Gems 4687.20gp - Handy Haversack - 5lb Holy symbol, wooden 1.00gp - Morningstar, MW* 102.67gp 6lb Rations, trail (per day) (x2)** 1.00gp -lb Scroll, Animate Rope (CL 1)** Scroll, Bless (CL 1)** Scroll, Bull’s Strength (CL 3)** Scroll, Cure Light Wounds (CL 1) (x2)** Scroll, Magic Weapon (CL 1)** Scroll, Zone of Truth (CL 3)** Shield, heavy wooden* 2.33gp 10lb Spell component pouch 5.00gp 2lb ======== ==== gp 81lb * He crafted these items himself. ** Stored in the Handy Haversack. Money: 50pp 3gp 3sp 2cp (0 lb) Total Weight: 81 lb (medium load) Light Med Heavy Lift Push Max Weight: 0-43 44-86 87-130 130 650 Spells per day: 5/4+1/3+1/2+1 Spells known: Orisons: all Level 1: all Level 2: all Level 3: all Spells typically prepared: Orisons: Create Water Detect Magic Guidance Light Resistance Level 1: Bane Bless Burning hands (Fire domain) Divine Favor Shield of Faith Level 2: Bull’s Strength Produce Flame (Fire domain) Restoration, Lesser Spiritual Weapon Level 3: Prayer Searing Light Stone Shape (Artifice domain) Domains: Artifice, Fire Age: 69 Height: 4'2" Weight: 140lb Eyes: blue Hair: blonde Skin: deep tan
Background: Second son of the Smith Azagindulad of the Clan Durvinn, Tarag has never had any doubt as to what he would be - a Smith in the tradition of a glorious line of Smiths. Such was his single-minded devotion to the Forge that, in a paradox of fate, his god called him, and sent him out into the world, to grow in experience and to assume the power which would enable him to be a Master Artificer and a Smith of the Smith God. For, as he was to find out soon enough, it is not enough to have power - it has to be harnessed to a goal worthy of it.
Today’s SpellsXP recordRecord of fundsRecord of treasureCraft Point recordChennet’Artifice DomainProposal upon which Clan Durvinn is basedScrolls to be scribedLevel 4 archiveLevel 3 archiveLevel 2 archiveLevel 1 archive
Last edited by Boddynock; Saturday, 18th July, 2009 at 01:39 AM. Reason: Noting approval
Tuesday, 26th June, 2007, 03:34 AM #317
Waghalter (Lvl 7)
Abdul Alhazred, Gray Elf Wizard (Approved for level 1)Code:
Name: Abdul Alhazred Class: Wizard Race: Grey Elf Size: Medium Gender: Male Alignment: Neutral Deity: None Str: 6 -2 (0p.) Level: 1 XP: 650 Dex: 16 +3 (6p.) BAB: +0 HP: 5 (1d4+1) Con: 12 +1 (6p.) Grapple: -2 Dmg Red:none Int: 20 +5 (16p.) Speed: 20' Spell Res: none Wis: 10 +0 (2p.) Init: +7 Spell Save: 0 Cha: 8 -1 (0p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +0 13 Touch: 13 Flatfooted: 10 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +3 +3 Will: +2 +0 +2 Weapon Attack Damage Critical Dagger(melee) -2 1d4-2 19-20 Dagger(ranged) +3 1d4-2 19-20 Light crossbow +3 1d8 19-20 Unarmed -2 1d3-2 x2 Languages: Common, Elven, Draconic, Gnoll, Sylvian, Goblin, Orc Abilities: Elf Traits (Ex): Grey Elves possess the following racial traits. — +2 Dexterity,+2 Intelligence, -2 Strength, –2 Constitution (already applied) —Medium size. —An elf ’s base land speed is 30 feet. —Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) —Low-light vision. —Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. — +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. —Favored Class: Wizard. Familiar: None Spellbook: 0- all 1- magic missile, sleep, color spray, ray of enfeeblement, silent image, charm person, enlarge person, expeditous retreat Spell Slots:3/3, DC 15+level Feats: Scribe Scroll, Improved Initiative It should be noted that I have only listed skills where they are different from ability modifers Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +1 +5 Decipher Script 4 +5 +9 Knowledge:arcana 4 +5 +9 Knowledge:religion 4 +5 +9 Knowledge:nature 4 +5 +9 Knowledge:the planes 4 +5 +9 Listen 0 0 +2 +2 Search 0 +5 +2 +7 Spot 0 0 +2 +2 Spellcraft 4 +5 +9 Equipment: Cost Weight Spellbook FREE! 3 lb Spell component pouch 5 gp 2 lb Traveler's outfit FREE! 0 lb Light crossbow 35 gp 4 lb 2 bolts 1 gp 1 lb Dagger 2 gp 1 lb Backpack 2 gp 2 lb Bedroll 1 sp 5 lb Waterskin 1 gp 4 lb 50 feet silk rope 10 gp 5 lb 4 days trail rations 8 gp 4 lb 4 potions of cure light wounds Total Weight:31lb Money: 55 gp 9sp 0cp Medium Load Lgt Med Hvy Lift Push Max Weight:60 lb 0-20 21-40 41-60 120 300 Age: 125 Height: 5'3" Weight: 175lb Eyes: Black Hair: White Skin: Albino
Background: Abdul was raised in a small elven village that was burnt to the ground by giants. As a surprising consequence, he doesn't like giants. Thus, he made his way as an apprentice wizard at the age of 90 to civilization. He is now 125 years old, and looking for adventure.
Appearance: Abdul is unusual in that he is an albino with black eyes (irises). This appearance disconcerts many and is attributed to the lack of personal skills. He has no muscles to speak of, but is tall thin, and surprisingly resilient.
Campaign Tracking (The Darque Desmense)
Last edited by WarlockLord; Saturday, 26th January, 2008 at 02:37 AM. Reason: Proper Format.
Monday, 2nd July, 2007, 07:17 PM #318
Novice (Lvl 1)
Name: Eadhild Class: Cleric Race: Human Size: Medium Gender: Female Alignment: Lawful Neutral Deity: Ayratha Domains: Fire, Strength Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 (04p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (06p.) Grapple: +3 Dmg Red: -/- Int: 08 -1 (00p.) Speed: 20' Spell Res: - Wis: 15 +2 (08p.) Init: +1 Spell Save: 12 + spell level Cha: 10 +0 (02p.) ACP: -5 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +1 +0 +0 +0 16 Touch: 11 Flatfooted: 15 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +1 +1 Will: 2 +2 +4 Weapon Attack Damage Critical Warhammer +3 1d8+3 x3 Light Crossbow +1 1d8 19-20/x2 Languages: Common Abilities: Turn undead, turn water creatures, rebuke fire creatures, feat of strength Feats: Combat Casting, Weapon Proficiency (Warhammer) Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +2 +6 Knowledge(religion) 4 -1 +3 Equipment: Cost Weight Warhammer 12gp 5lb Light crossbow 35gp 4lb Crossbow bolts(20) 2gp 2lb Scale mail 50gp 30lb Buckler 15gp 5lb Backpack 2gp 2lb Bedroll 1sp 5lb Wooden holy symbol 1gp - Trail rations (8 days) 4gp 8lb Waterskin 1gp 4lb Flint and steel 1gp - Torches (3) 3cp 3lb Sack 1sp .5lb Traveler's outfit - - Spell component pouch 5gp 2lb Total Weight:70.5lb Money: 76gp 7sp 7cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 21 Height: 5'4" Weight: 130lb Eyes: Brown Hair: Dark brown Skin: Tanned
Background: Eadhild was a sickly child from birth. She was born prematurely and was frequently bedridden for most of her early life. Though she was never mistreated by her family or neighbors, her health made it difficult for her to attract suitors and impossible to work on her father's farm.
Once a visiting priest offered to cure Eadhild of her physical weaknesses and make her as strong as her brothers and sisters. He charged the family a devastating price for the spell, but their eagerness far outweighed caution. The priest collected his fee, cast the spell (OOC: Bull's Strength), and left the family almost immediately. Moments after his departure, the spell faded. This event left Eadhild embittered towards religion, and she frequently made it a point to stir up debates with the clergy whenever she brought food to the market with her father.
She found a formidable opponent when a small shrine to Ayratha was established. The high priest did not evade Eadhild's challenges and, upon hearing her story about the deceitful clergymen, accused her of seeking easy answers and taught her that strength can come only from great effort. Eadhild took this message to heart and, in the years that followed, the two formed a bond. The priest, taking pity on Eadhild and her family, offered Eadhild's father a bride price if he would give, in return, his daughter to the church.
Eadhild's intense devotion has rewarded her with a strength that surpasses that of most humans. She now sets out to be an example to others of the power of dedication and the ability of Aryatha's fire to transform the life of even a peasant girl.
Spells per day: 3/2+1
Spells prepared: 0 - Detect Magic, Light, Mending
1 - Bless, Magic Weapon, Enlarge Person (Strength)
Last edited by Providence; Thursday, 5th July, 2007 at 01:43 PM.
Wednesday, 25th July, 2007, 06:11 AM #319
Acolyte (Lvl 2)
Name: Dobbin Bramblethorn Class: Sorcerer Race: Halfling Size: small Gender: Male Alignment: Chaotic Good Deity: undecided Str: 8 -1 (2 p.) Level: 1 XP: 0 Dex: 16 +3 (6 p.) BAB: +0 HP: 6 (1d4+2) Con: 14 +2 (6 p.) Grapple: -5 Dmg Red: -- Int: 12 +1 (4 p.) Speed: 20' Spell Res: -- Wis: 10 +0 (2 p.) Init: +3 Spell Save: 13+ spell level Cha: 16 +3 (10p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +1 +0 +0 14 Touch: 14 Flatfooted: 11 Base Mod Misc Total Fort: 0 +2 +1 +3 Ref: 0 +3 +1 +4 Will: 2 +0 +1 +3 +2 morale bonus vs. fear effects Weapon Attack Damage Critical sling +5 1d3-1 20-X2 50' Shortspear +0(+5) 1d4-1 20-X2 20' XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX Languages: halfling, common, draconic Abilities: +2 morale bonus on saves vs. fear Feats: Combat Casting Skill Points: 12 (2 class +1 INT) Max Ranks: 4/2 Skills Ranks Mod Misc Total Spellcraft 4 +1 +5 Knowledge(arcana) 2 +1 +3 Concentration 4 +2 +6 (+10 for casting defensively) Tumble (cc) 1 +3 +4 Hide (cc) 0 +3 +4 +7 Listen (cc) 0 +0 +2 +2 Climb (cc) 0 -1 +2 +1 Jump (cc) 0 -1 +2 +1 Move Silently (cc) 0 +3 +2 +5 Equipment: Cost Weight Sling 0cp 0lb Bullets (20) 2sp 5lb Shortspear 1gp 1.5lb Explorer's Outfit -- -- Backpack 2gp 0.5lb Case, map or scroll 1gp 0.5lb Hooded Lantern 7gp 2lb Oil, 4 pints 4sp 4lb Flint and Steel 1gp -- Waterskin 1gp 1lb Spell Component Pouch 5gp 2lb Trail Rations, 2 days 1gp 0.5lb Inkpen 1sp -- Ink, 2 vials 16gp -- Thunderstone 30gp 1lb Total Weight:18lb Money: 54gp 3sp 0cp Lgt Med Hvy Lift Push Max Weight: 19.5 39.75 60 60 300 Age: 23 Height: 2'11" Weight: 33lb Eyes: Green Hair: Brown Skin: Light
He leans on his spear as he stands, quietly but intently watching everything around him.
Background: Dobbin comes from a typical halfling village, where nobody really wants anything exciting to happen. This quite predictably meant that once Dobbin started displaying sorcerous talents he was no longer as welcomed by his peers.
As a result, Dobbin found himself talking to the few outsiders who happened through the village, as they didn't look at him quite so strangely. More often than not, these strangers were adventurers on their way to or from something exciting. Over time Dobbin's dreams of joining in on these adventurers built to the point where he could no longer resist.
Spells per day: 5/4
Spells Known: O-Acid Splash, Light, Disrupt Undead, Prestidigitation
1-Magic Missile, Charm Person
Last edited by Redclaw; Wednesday, 25th July, 2007 at 04:10 PM.
Tuesday, 31st July, 2007, 10:05 AM #320
Valdaris Roth (Approved)Code:
Name: Valdaris Roth Class: Fighter (1) Race: Human Size: Medium Gender: Male Alignment: TN Deity: Mongrel Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 14 +2 (06p.) BAB: +1 HP: 13 (1d10+3) Con: 16 +3 (10p.) Grapple: +4 Dmg Red: 0/- Int: 12 +1 (04p.) Speed: 30' Spell Res: 0 Wis: 08 -1 (00p.) Init: +2 Spell Save: +0 Cha: 08 -1 (00p.) ACP: -4 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 2 +3 +5 Ref: 0 +2 +2 Will: 0 -1 -1 Weapon Attack Damage Critical Bastard Sword (1-Hand) +5 1d10+3 19-20x2 Bastard Sword (2-Hand) +5 1d10+4 19-20x2 Dagger +4 1d4+3 19-20x2 Longbow +3 1d8+0 20x3 Languages: Common, Orc Abilities: None Feats: EWP: Bastard Sword, WF: Bastard Sword, Dodge Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 4 +3 +7 (-4 ACP) Intimidate 4 -1 +3 Jump 4 +3 +7 (-4 ACP) Swim 4 +3 +7 (-8 ACP) Equipment: Cost Weight Chain Shirt 100 gp 25 lb Shield, Heavy Wood 7 gp 10 lb Bastard Sword 35 gp 6 lb Dagger 2 gp 1 lb Longbow 75 gp 3 lb Arrows (40) 2 gp 6 lb Traveller's outfit 0 gp 0 lb Backpack 2 gp 2 lb Rations (4) 2 gp 4 lb Waterskin 1 gp 4 lb Bedroll 1 sp 5 lb Sack 1 sp 0.5 lb Flask 3 cp 1.5 lb Whetstone 2 cp 1 lb Torch (2) 2 cp 2 lb Chalk 1 cp 0 lb Total Weight: 71lb Money: 13 gp 07sp 02cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 230 1150 Age: 28 Height: 5'11" Weight: 210lb Eyes: Blue Hair: Blonde, matted Skin: Lightly tanned
Valdaris has the appearance of a worn traveller. He permanently seems travel-wearied and filthy. The smell of rum lingers on his sweat-stained clothes, which regularly go for many months without being cleaned or even removed. He wears brown knee-high boots and a well-worn trenchcoat over plainly-stiched utilitarian travelling clothes. On his back is strapped a longbow and plain heavy wooden shield, with an unornamented bastard sword that clings to his left side.
Background: The unwanted product of an ill-conceived affair between a travelling merchant and a town whore, Valdaris was brought into the world in difficult circumstances. Though he was cared for by his mother, she barely had the means of supporting herself and Valdaris was quickly brushed aside. Through some good fortune, or more likely lack of opportunity, he avoided spending much time on the street, instead sheltered by his mother and her ‘associates’. When it became apparent that he could no longer rely on her means of supporting him, Valdaris enlisted in the army at an early age. After a short and ignominious career, though, he quickly deserted in order to seek better paying, less strict work with brigands on the roads - a gig that is likely to have earned him the ire of local law enforcement agencies and his picture on the occasional wanted poster. Though he currently has no clear association with any employer, Valdaris would not turn down any decent working opportunity.
Much as his appearance suggests, Valdaris is a mercenary, willing to perform practically any task that pays sufficiently. Though he is usually calm, he is somewhat uncivilised and possesses an attitude of indifferent hostility, which he makes practically no attempt to hide. This can lead to his tendency to be casually offensive towards strangers, particularly those he holds in low esteem. Though he has no problem getting his hands dirty, he sees no glory in dying for a cause. He’s out for himself and would be just as content to stab someone in the back as he would be to fight them face-to-face, if it made his life easier.
Alvar Thorne & Associates
075 XP - First encounter with the wild dog.
225 XP - Slaying the bear.
100 XP - Time allowance.
Last edited by Deus Ex Machina; Sunday, 14th October, 2007 at 05:54 AM.
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