(Record) Official Character Thread - Page 33





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  1. #321

    Mistress Eleria Moonsilver (Approved)

    Code:
    Name: Mistress Eleria Moonsilver
    Class: Bard
    Race: Elven
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: Grendath
    
    Str: 12 +1 (04p.)     Level: 1        XP: 0
    Dex: 16 +3 (06p.)     BAB: +0         HP: 7 (1d6+1)
    Con: 12 +1 (06p.)     Grapple: +1     Dmg Red: 0/-
    Int: 12 +1 (04p.)     Speed: 30'      Spell Res: 0
    Wis: 08 -1 (00p.)     Init: +3        Spell Save: 10+3+Lvl
    Cha: 16 +3 (10p.)     ACP: -1         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +0    +0    +0    16
    Touch: 13              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +3          +5
    Will:                      2    -1          +1
    
    Weapon                  Attack   Damage     Critical
    Longbow                   +3      1d8          20x3
    Rapier                    +1      1d6+1     18-20x2
    Dagger                    +1      1d4+1     19-20x2
    
    Languages: Common, Elven, Sylvan
    
    Racial Traits: +2 DEX, -2 CON; +2 vs Enchantment; LL Vision; WP: LS, Rapier, Longbow and shortbow; +2 Listen, search and spot; secret doors; Fav Class Wiz.
    
    Abilities: Bardic Music 1/day, Bardic Knowledge +2, Countersong, Fascinate, Inspire Courage +1
    
    Feats: Point Blank Shot
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Bluff                      4    +3          +7
    Decipher Script            1    +1          +2
    Diplomacy                  4    +3          +7
    Gather Information         4    +3          +7
    Knowledge (Arcana)         1    +1          +2
    Knowledge (History)        1    +1          +2
    Knowledge (Nature)         1    +1          +2
    Knowledge (Religion)       1    +1          +2
    Listen                     0    -1    +2    +1
    Perform (Oratory)          2    +3          +5
    Perform (Sing)             4    +3          +7
    Perform (String)           1    +3          +4
    Search                     0    +1    +2    +3
    Spot                       0    -1    +2    +1
    Sense Motive               1    -1          +0
    Sleight of Hand            1    +3    -1    +3  (Includes ACP)
    Spellcraft                 1    +1          +2
    Tumble                     1    +3    -1    +3  (Includes ACP)
    
    Equipment:               Cost  Weight
    Studded Leather          25 gp  20 lb
    Longbow                  75 gp   3 lb
    Rapier                   20 gp   2 lb
    Dagger                    2 gp   1 lb
    Arrows (20)               1 gp   3 lb
    Instrument (lute)         5 gp   3 lb
    Traveller's outfit        0 gp   0 lb
    Backpack                  2 gp   2 lb
    Spell Component Pouch     5 gp   2 lb
    Waterskin                 1 gp   4 lb
    Rations (2)               1 gp   2 lb
    Signal Whistle            8 sp   0 lb
    Chalk		     	  1 cp   0 lb
    50' Ball of yarn/string   5 cp   0 lb
    
    Pot CLW (0)                      0 lb
    Writ*                            0 lb
    Pot Med Spider Poison            0 lb
    Total Weight: 42lb     Money: 22gp 1sp 4cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86    130   260   650
    
    Age: 17
    Height: 4'6"
    Weight: 85lb
    Eyes: Green
    Hair: Brunette with blonde highlights
    Skin: Light green
    Appearance: At 4’6” and weighing 85 pounds, Eleria is an attractive, but diminuitive elven female. She has a small frame and lightly tanned, unblemished skin, with a slender figure and cat-like grace. Her features are elegent. Her curious eyes are green and she has brunette hair that comes a third of the way down her back, accentuated by a thinly twisted braid at the front and blonde highlights, particularly at the tips. She wears comfortable black high leather boots and a striking emerald green outfit that is split down the centre and embroidered with a fine golden thread trim and gold-plated buttons. Also embroidered into the garmet with the same golden stitching are dozens of intricately woven figures which give a plethora of animated performances. Among her possessions is a small lute with intricate carvings and gold inlay painted along the length of it’s frame.

    Whilst not of actual gold and silver, every effort has been made for Eleria's items and clothing to appear as such. On her back is strapped a longbow and associated quiver. A gleaming rapier with an ivory handle and black leather scabbard clings to her thin, black belt. When the weather is not so favourable, she often wears a plain, dark green hooded cloak.

    Background: Eleria is from a family of four children. Her father is a travelling merchant and her mother often crafts clothing and other items for sale in the business. She has three older brothers, the eldest two work with their father and the younger one, who she is closest to, is a ranger of the woods. As the youngest child and only daughter in the family, Eleria has never had to accept much responsibility, which has allowed her to pursue her adventurous and artistic nature. It soon became apparent to her parents that Eleria would never stay at home or work in the family trade and was instead destined to venture out into the world. When her father’s attempts to force her to stay at home failed, Eleria ran away to seek fame and fortune elsewhere. Though she loves her parents and family very much, the rebellious and adventurous side of her nature urges her to carve out her own niche in the world. Whenever possible, she sends word to her family though any means available.

    Despite being a little naïve, Eleria has a youthful exhuberance that carries her through most situations. She is quite lively and is willing to try just about anything once. Her youthful appearance, coupled with a tendency to act a little coy at times, gives her an alluring charm with many would-be suitors who are likely to find her quite demure and a little disarming. Others may view her as a little immature and unlady-like. Eleria has an angelic voice and is conversant with many forms of singing, music and poetry, all of which she enjoys and believes central to having a good time. Like many girls, she loves being the focus of attention and often finds herself at the centre of any trouble. She views any law or person who suppresses her own self-expression with contempt and would most likely benefit from some kind of bodyguard, mentor or father-figure who is able to watch over her, but still respect her need for independence.


    Spells Per Day - Known:
    (2) Level 0 - Detect Magic, Light, Prestidigitation, Read Magic


    Other:
    *Scroll with the address of Lucius Darque and writing on its reverse side:
    'I, Lucias Darque, do hereby give permission for the bearers of this scroll to perform for me a paid service which entails entering and clearing of dangers within the property I am inheriting. They shall not be held liable for tresspassing upon those grounds at the address on the reverse side of this parchment.'
    Agreement with Lucius Darque to be paid the sum of 500 gold upon completion of the current assignment The Darque Demense

    The Darque Demense
    150 XP - Battling the centipedes and spider.
    100 XP - Battling skeletons in the basement.
    Last edited by Deus Ex Machina; Sunday, 30th September, 2007 at 07:09 AM. Reason: Adjusted items and XP

 

  • #322
    Registered User
    Myrmidon (Lvl 10)

    InVinoVeritas's Avatar

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    Jun 2006
    Location
    Glen Ridge, NJ
    Posts
    3,080

    ø Ignore InVinoVeritas

    (Unapproved character in progress)

    Code:
    Name: Sharz, Piper of the Fens
    Class: Savage Bard
    Race: Human
    Size: M
    Gender: M
    Alignment: CN
    Deity: 
    
    Str: 15 +2 (8 p.)     Level: 1        XP: 0
    Dex: 14 +2 (6 p.)     BAB: +0         HP: 7 (1d6+1)
    Con: 12 +1 (4 p.)     Grapple: +2     Dmg Red: -/-
    Int: 14 +2 (6 p.)     Speed: 30'      Spell Res: -
    Wis: 8 -1 (0 p.)      Init: +2        Spell Save: -
    Cha: 14  +2 (6 p.)    ACP: -2         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +2          +2
    Will:                      2    -1          +1
    
    Weapon                  Attack   Damage     Critical
    Whip                      +2     1d3+2       x2
    Longsword                 +2     1d8+2    19-20/x2
    Shortbow                  +2     1d6         x3
    
    Languages: Common, Sylvan, Draconic
    
    Abilities: 
    +1 skill point / level
    Bardic Knowledge +3
    Bardic Music 1/day
       Inspire Courage +1
       Countersong
       Fascinate
    
    Feats: Combat Expertise, Improved Disarm
    
    Skill Points: 36       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +2          +2
    Balance                    0    +2          +2
    Bluff                      4    +2          +6
    Climb                      4    +2          +6
    Concentration              4    +1          +5
    Craft                      0    +2          +2
    Diplomacy                  0    +2          +2
    Disguise                   0    +2          +2
    Escape Artist              0    +2          +2
    Forgery                    0    +2          +2
    Gather Information         0    +2          +2
    Heal                       0    -1          -1      
    Hide                       0    +2          +2
    Intimidate                 0    +2          +2
    Jump                       0    +2          +2
    Knowledge (Arcana)         4    +2          +6
    Knowledge (Nature)         4    +2          +6
    Listen                     0    -1          -1
    Move Silently              0    +2          +2
    Perform (Wind)             4    +2          +6
    Ride                       0    +2          +2
    Search                     0    +2          +2
    Sense Motive               0    +2          +2
    Survival                   4    -1          +3
    Spot                       0    -1          -1
    Swim                       4    +2          +6
    Use Magic Device           4    +2          +6
    Use Rope                   0    +2          +2
    
    Spells Known: 
    0:  Light, Mage Hand, Message, Resistance
    
    Equipment:                     Cost  Weight
    Shortbow                       30gp    2lb
    Arrows(20)                      1gp    3lb
    Longsword                      15gp    4lb
    Whip                            1gp    2lb
    Chain Shirt                   100gp   25lb
    Flute                           5gp    3lb 
    Spell Pouch                     5gp    2lb
    Waterskin                       1gp    4lb 
    Rations(3)                     15sp    3lb 
    Traveler's Outfit               0gp    0lb 
    
     Total Weight:48 lb     Money:  0gp  5sp  0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                66   133   200   200   1000
    
    Age: 24
    Height: 6'3"
    Weight: 182 lb
    Eyes: Brown-Black
    Hair: Black and spiky
    Skin: Pale
    Appearance:

    Background:
    Last edited by InVinoVeritas; Sunday, 12th August, 2007 at 03:00 PM.
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  • #323
    Registered User
    Novice (Lvl 1)

    GDI7007's Avatar

    Join Date
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    Location
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    Posts
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    ø Ignore GDI7007

    Approved, Level 1!!

    Code:
    Name: Quintaine Vos
    Class: Rogue
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: CN
    Deity: None
    
    Str: 10 +0 (4p.)         Level: 1            XP: 0/1,000
    Dex: 18 +4 (10p.)        BAB: +0             HP: 7 (1d6+1)
    Con: 12 +1 (4p.)         Grapple: +0         Dmg Red: 0/-
    Int: 14 +2 (6p.)         Speed: 20'          Spell Res: 0
    Wis: 12 +1 (4p.)         Init: +4            Spell Save: N/A
    Cha: 10 +0 (2p.)         ACP:-1              Craft Points: 150
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +4    +1    +0    +0    18
    Touch: 15              Flatfooted: 14
    
                             Base   Mod     Misc  Total
    Fort:                      0    +1      (+1)   +2
    Ref:                       2    +4      (+1)   +7
    Will:                      0    +1      (+1)   +2(+4 vs. Fear)
    
    Weapon                    Attack   Damage    Critical
    Longbow                     +5       1d6      20/x3
    Quarterstaff                +1       1d4      20/x2
    
    Languages: Common, Halfling, Elven, Dwarven
    
    Abilities: *Trapfinding
               *Sneak Attack +1d6
               +1 AC, +1 ATK, +4 Hide, Smaller Weapons, 3/4 carrying limit,
               Base Speed 20', +2 climb/jump/listen/move silently skills,
               +1 all saves, +2 save vs. fear, +1 Atks w/ thrown wpns/slings
    Feats: Martial Weapon Proficiency(Longbow)[1st level]
    
    Skill Points: 40       Max Ranks: 4/2   Underlined are Class Skills
    Skills                  Ranks  Mod     Misc    Total
    Appraise(INT)             0    +2               +2
    Balance(DEX)              0    +4       -1      +3
    Bluff(CHA)                4    +0               +4
    Climb(STR)                0    +0      +2/-1    +1
    Concentration(CON)        0    +1               +1
    Craft()(INT)              0    +2               +2
    Decipher Script(INT)      0    +2               +2
    Diplomacy(CHA)            4    +0               +4
    Disable Device(INT)       4    +2               +6
    Disguise(CHA)             0    +0               +0
    Escape Artist(DEX)        0    +4       -1      +3
    Forgery(INT)              0    +2               +2
    Gather Information(CHA)   4    +0               +4
    Handle Animal(CHA)        0    +0               +0(Can't use untrained)
    Heal(WIS)                 0    +1               +1
    Hide(DEX)                 4    +4       -1      +7
    Intimadate(CHA)           0    +0               +0
    Jump(STR)                 0    +0      +2/-1    +1
    Knowledge(Local (INT)     0    +2               +2
    Listen(WIS)               0    +1       +2      +3
    Move Silently(DEX)        4    +4      +2/-1    +9
    Open Lock(DEX)            4    +4               +8
    Perform(CHA)              0    +0               +0
    Profession(WIS)           0    +1               +1(Can't use untrained)
    Ride(DEX)                 0    +4               +4
    Search(INT)               4    +2               +6
    Sense Motive(WIS)         0    +1               +1
    Sleight of Hand(DEX)      4    +4       -1      +7
    Spellcraft(INT)           0    +2               +2(Can't use untrained)
    Spot(WIS)                 0    +1               +1
    Survival(WIS)             0    +1               +1
    Swim(STR)                 0    +0       -2      -2
    Tumble(DEX)               4    +4       -1      +7
    Use Magic Device(CHA)     0    +0               +0
    Use Rope(DEX)             0    +4               +4
    
    
    Equipment:                      Cost   Weight[reduced due to small size]
    Studded Leather                25 gp    10   LB 
    longbow			       75 gp	 1.5 LB
    Quarterstaff			0 gp     2   LB
    40 arrows			2 gp	 3   LB	
    Backpack                        2 gp     0.5 LB
    Bedroll                         1 sp     1.25LB
    Waterskin                       1 gp     1   LB
    Flint & Steel                   1 gp     -
    4 Belt Pouch                    4 gp     0.5 LB 
    4 days Trail Rations            2 gp     1   LB
    2 Empty Sack                    2 sp     0.25LB
    Explorer's Outfit               0 gp     -
    cure light potion	       50 gp     -
    
    
    
    Total Weight: 21lb      Money: 0pp  37gp 7sp 0cp
    
                               Lgt   Med   Hvy   Lift  Push
    Max Weight:                25 	26-50 51-75  150   375
    
    Age: 20
    Height: 2'8"
    Weight: 37lb
    Eyes: Green
    Hair: Brown
    Last edited by GDI7007; Monday, 3rd September, 2007 at 11:34 PM. Reason: fixing
    "A lone tear streaks his solemn stare"-James

  • #324

    Aaron Wright, Druid 1 - Approved

    Aaron Wright, Human Druid 1

    Code:
    Name: Aaron Wright
    Class: Druid 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral (CN)
    Deity: Shurassa
    
    Str: 10 +0 ( 2p.)     Level: 1        XP: 0
    Dex: 12 +1 ( 4p.)     BAB: +0         HP: 10/10 (1d8+2)
    Con: 14 +2 ( 6p.)     Grapple: +0     
    Int: 14 +2 ( 6p.)     Speed: 30' , 20' when carrying backpack     
    Wis: 14 +2 ( 6p.)     Init: +1        
    Cha: 14 +2 ( 6p.)     ACP: 0, -3 when carrying backpack         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +1    +0    +0    +0    13
    Touch: 11              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +1          +1
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Club                      +0     1d6+0      20x2
    Sling (w/stones)          +0     1d3+0      20x2
    Sling (w/bullets)         +1     1d4+0      20x2
    
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    
    Concetration (Con)         4    +2          +6
    Diplomacy (Cha)            4    +2          +6
    Handle Animal (Cha)        4    +2          +6
    Heal (Wis)                 4    +2          +6
    Knowledge (Nature) (Int)   4    +2    +2    +8
    Survival (Wis)             4    +2    +2    +8
    Speak Language             (4 skill points invested cross class for 2 languages)
    
    Age: 26
    Height: 5'8"
    Weight: 160lb
    Eyes: Blue
    Hair: Brown
    Skin: Freckled

    Languages:
    Common (Automatic), Elven (Int Bounus), Sylvan (Int Bonus), Druidic (Class Feature), Terran (Skill points), Aquan (Skill Points)

    Abilities:
    Nature Sense - Aaron a +2 bonus to Knowledge (Nature) and Survival.
    Wild Empathy (+3) - Aaron can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Aaron rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result.
    Aaron can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

    Feats: Scribe Scroll (1 level), Summoning Concetration (Human Bonus)

    Background: Aaron Wright is a druid and follower of Shurassa, the goddess of storms. Aaron is the youngest of three children. His older brother has become a shipwright as is their father. Aaron first expressed his fascination for storms and nature when as a five year old he visited his father's business just as lumber salvaged from submerged wrecks was delivered to be incorporated in new boats. Not only was he captivated by the obvious power necessary to reduce such stout boats to wreckage, but by the marine life that had begun to colonize the timber. When he was 6, a minor hurricane hit his town. He was thrilled by the wind and the crashing waves. For the next couple of days he eagerly explored the town and harbor exploring the changes wrought by the storm. Then for weeks her explored the surrounding environment seeing how even the natural environment changed. Seeing their son's temperament, his parents introduced him to a cleric of Shurassa. This cleric soon determined that Aaron best be suited to the life of a Druid. Over the years Aaron has learned the ways of the druids from various individuals.

    Spellcasting
    Code:
    Spellcasting
    Level 0: 3
    Level 1: 1 base + 1 bonus
    
    Standard Prepared Spells
    
    Travel
    Level 0: Create Water, Cure Minor Wounds, Know Direction
    Level 1: Goodberry, Goodberry
    
    City
    Level 0: Detect Magic, Purify Food and Drink, Guidance
    Level 1: Obscuring Mist, Pass without Trace
    Equipment
    Code:
    Equipment:                 Weight
    
    ---Backpack---             (37.0lb)    Source
    Backpack                     2.0lb     Starting Equipment (2 gp)
    Bedroll                      5.0lb     Starting Equipment (1 sp)
    Rope, Silk (100ft)          10.0lb     Starting Equipment (20 gp)
    Signal Whistle               --        Starting Equipment (8 sp)
    Tent                        20.0lb     Starting Equipment (10 gp)
    
    ---Worn and Carried---     (24.5lb)    Source
    Explorer's Outfit            Worn      Starting Equipment (Starting Outfit Free)
    Leather Armor               15.0lb     Starting Equipment (Crafted: 1 craft point, 5 gp)
    Club                         3.0lb     Starting Equipment (No Cost)
    Signal Whistle               --        Starting Equipment (8 sp)
    Signet Ring                  --        Starting Equipment (5 gp)
    Waterskin                    4.0lb     Starting Equipment (1 gp)
    Bullets, sling (5)           2.5lb     Starting Equipment (5 cp)
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                33     66    100   200   500
    
    Situation:       Weight     Load
    W/o backpack:    24.5lb     Light
    W/ backpack:     61.5lb     Medium
    Craft History
    Code:
    150  1st level craft points
    500  Craft points from Scribe Scroll
    ---
    650
      1  Leather Armor
      2  Leather Barding (Medium Snake)
     50  Train Stoney (Attack Trick)
     50  Train Stoney (Defend Trick)
     50  Train Stoney (Heel Trick)
    ---
    497
    Money
    Code:
     80 0 0 Starting Gold
      5 0 0 Crafted Leather Armor
     10 0 0 Crafted Leather Barding (Medium)
    ---
     65 0 0
      2 0 0 Backpack (Starting)
      0 1 0 Bedroll (Starting)
     20 0 0 Rope, Silk (100ft) (Starting)
      1 6 0 Signal Whistle x2 (Starting)
      5 0 0 Signet Ring (Starting)
     10 0 0 Tent (Starting)
      1 0 0 Waterskin (Starting)
      0 0 5 Bullets, sling (5) (starting)
    ---
     25 2 5
    Plot Hooks - Public
    TBD
    Adventures
    None


    Stoney, Medium Viper Animal Campanion

    Code:
    Name: Stoney, Medium Viper Animal Campanion
    Size: Medium
    
    Str:  8 -1      Level: 2 HD        
    Dex: 17 +3      BAB: +1         HP:  9/9 (2d8+0)
    Con: 11 +0      Grapple: +0     
    Int:  1 -5      Speed: 20' ground, 20' climb, 20' swim      
    Wis: 12 +1      Init: +3        
    Cha:  2 -4               
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +0    +3    +0    18
    Touch: 13              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      3    +0          +3
    Ref:                       3    +3          +6
    Will:                      0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Bite                      +4     1d4-1      20x2
    
    Skill Points:  5       Max Ranks: 5/2
    Skills                   Ranks  Mod  Misc  Total
    Balance (Dex)              X    +3          +11
    Climb                      X    +X          +11
    Hide (Dex)                 X    +3          +12
    Listen                     X    +X          +5
    Spot                       X    +X          +5
    Swim                       X    +X          +7
    
    Load:
    Leather Barding      15lb
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400

    Abilities:
    Poison - A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, for the medium viper it is a Fort DC: 11. The save DCs are Constitution-based.

    Scent - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

    A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

    The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.

    A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

    Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

    Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

    False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.



    Link - Aaron can handle Stoney as a free action, or push him as a move action. Aaron gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Stoney.

    Share Spells - At Aaron’s option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Stoney. Stoney must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Stoney if he moves farther than 5 feet away and will not affect him again, even if he returns to Aaron before the duration expires.

    Additionally, Aaron may cast a spell with a target of "You" on Stoney (as a touch range spell) instead of on himself. Aaron and Stoney can share spells even if the spells normally do not affect creatures of Stoney’s type (animal).

    Tricks: (Max 3 + 1 Bonus)
    Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

    Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

    Heel: The animal follows you closely, even to places where it normally wouldn’t go.

    Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

    Feats: Weapon Finesse

    Appearance: Stoney is a great black viper. This generally enough to get people's attention. If a person is willing to take a second look, they will notice something rather unusual, someone has taken the time to strap rings of leather along the length of his body. Stony accompanies Aaron nearly everywhere. If this causes comment, Aaron claims that Stoney is his trained, performing snake, and indeed it takes just a little conjoling from Aaron to get Stoney to start performing tricks.
    Last edited by SuddenDawn; Friday, 7th September, 2007 at 05:18 PM. Reason: Formating Change

  • #325
    Registered User
    Novice (Lvl 1)



    Join Date
    Oct 2006
    Location
    here and there and evrywere
    Posts
    345

    ø Ignore Dargon

    approved

    Code:
    Gender: Male
    Race: Wood elf
    Class: Rogue lvl 1
    Name: Cesurius Amlyzat
    Alignment: Chaotic good
    Deity: Grendath
    Size: medium
    
    Str: 16 +3 ( 6p.)     Level: 1        XP: 15
    Dex: 14 +2 ( 4p.)     BAB: +0         HP: 8 (1d6+2)
    Con: 14 +2 ( 10p.)    Grapple: +3     Dmg Red: -
    Int: 12 +1 ( 6p.)     Speed: 30'      Spell Res: -
    Wis: 12 +1 ( 4p.)     Init: +6        Spell Save: -
    Cha: 8  -1 ( 0p.)     ACP:  -1        Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    3       0     2     0      0     0      15
    Touch: 12              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2           +2
    Ref:                       2    +2           +4
    Will:                      0    +1           +1
    
    Weapon     attack bonus  damage   crit    type             range   
    longsword   +3           1d8+3   19-20x2 slashing   
    dagger      +3           1d4+3   19-20x2 slashing/Piercing 10ft    
     
    ranged              
    dagger      +2           1d4+3   19-20x2 slashing/Piercing 10ft    
    longbow     +2           1d8     20x3    piercing          100ft 
    
    Languages: Common elven, Draconic
    
    Abilities: 
    Sneak attack +1d6.
    Trapfinding.
    Immunity to magic sleep effects.
    a +2 racial saving throw bonus against enchantment spells or effects.
    Low-Light Vision.
    An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it
    
    Feats: 
    Improved initiative
    
    
    Skill Points: 36       Max Ranks: 4/2
    Skills:
     NAME                TOTAL   ABILITY   RANKS   MISC. ACP.
    Appraise                1   =  1         0             
    Climb                   2   =  3         0           -1
    Disable device          4   =  1         3             
    Gather information      0   =  0         0             
    Hide                    5   =  2         4           -1
    Listen                  7   =  1         4     +2      
    Move silently           5   =  2         4           -1
    Open lock               6   =  2         4             
    Search                  7   =  1         4     +2      
    Sleight of hand         2   =  2         1           -1
    spot                    7   =  1         4     +2      
    Survival                3   =  1         2             
    Tumble                  1   =  2         0           -1
    Craft (Armorsmithing)   5   =  1         4             
    
    craftpoint: 158
    
    Equipment:             price(gp)     weight(lb)     location
    -longsword                15              4          In sheath at the right hip
    -dagger                   2               1          In sheath at the left hip
    -longbow                  75              3          over the shoulder
    -20 arrows                1               3          in quiver on back
    -Studded leather armor    25              20         worn
    -Traveler’s Outfit        0               0          Worn
    -Backpack                 2               2          worn
    -Bedroll                  0.1             5          in backpack
    -Artisans tool            5               5          in backpack
    -Rations Trail x3         1.5             3          in backpack
    -Waterskind x2            2               8          in backpack
    -Torch x3                 0.03            3          in backpack
    -Sack x1                  0.1             0.5        in backpack
    -2 * pouch belt           2               1          left and right front at the belt
    -Thieves tool             30              1          right pouch belt
    -Flint and Steel          1               0          right pouch belt
    -Whetstone                0.02            1          right pouch belt
    -potion of cure light W.  50              -          left pouch belt
    -Mule                     8                                          
    -Bite and bridle          2               1          on mule
    -saddlebag               4               8          on mule 
    -winterblanket            0.5             3          in saddlebag,
    -Rope hempen 50ft         1               10         in saddlebag
    -Tent                     10              20         in saddlebag,
    
    Total Weight: 60.5 lb             Money:  19 gp 28sp 20cp
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:               76   153   230   460   1150
    
    Age: 122yrs
    Height: 5'0''
    Weight: 82lb
    Eyes: Blue
    Hair: Long brown
    Skin: Tanned

    Background:
    Cesurius was born in a small community of woodelves in the Talgir woods to the north. Having a very normal raising and a quiet life working as an apprentice at the community’s armor smith, until it was destroyed almost a year ago by a band of marauding ogres. Cesurius escaped by pure luck as he was away picking op supplies for the next month’s work. After a time of grieving he set out and joined an old traveler named Nimora heading south. It was a long journey as Cesurius didn’t have any goal so he just followed Nimora around and picked up a trick or two. But when the old man died of stroke Cesurius had to do for him self.

    Appearance:
    Cesurius is a very anonymous looking elf with long smooth hair in a ponytail. He is quit slime and his frame betrays his physical strength looking more like a scribe then a craftsman or a warrior. His cloth is a mixture of leather brown and dark green favoring the last. Most of his equipment and garbs looks old and worn, the longsword sheath at his right side is the only thing that looks decent, it is decorated with bronze and copper leaves. Cesurius eyes hints a sorrow whenever he don’t think someone is looking.

    xp log

    Code:
    Week’s XP from job (Cesurius’ armors)                            +5 XP
    Week’s XP from job (Cesurius’ armors)                            +5 XP
    Week’s XP from job (Cesurius’ armors)                            +5 XP

    gp log

    Code:
    Week’s income from job (Cesurius’ armors)                        +3.75 gp
    Week’s income from job (Cesurius’ armors)                        +3.75 gp
    Week’s income from job (Cesurius’ armors)                        +3.75 gp
    pay in advance for the Lost Mithril job                          +50 gp
    bought a potion of cure light wounds                             -50 gp
    
    Set aside for a workshop (Cesurius’ armors)                         -3 gp

    items log

    bought a potion of cure light wounds

    craftpoint log

    Code:
    Level 1                                                       +150 CP
    Week’s CP from job (Cesurius’ armors)                           +4 CP
    Week’s CP from job (Cesurius’ armors)                           +4 CP
    Week’s CP from job (Cesurius’ armors)                           +4 CP
    Last edited by Dargon; Wednesday, 23rd January, 2008 at 03:21 PM. Reason: climb is str not dex

  • #326
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Sep 2007
    Location
    St Leonards
    Posts
    34

    ø Ignore CWBush

    Corby - Level 1 Elf Ranger

    Code:
    Name: Corbidaniea 'Corby' Aelynn
    Class: Ranger
    Race: Elf
    Size: Medium
    Gender: Female
    Alignment: CN
    Deity: None
    
    Str: 15 +2 (8p.)     Level: 1        XP: 0
    Dex: 18 +4 (10p.)    BAB: +1         HP: 7 (1d8-1)
    Con: 9  -1 (3p.)     Grapple: +3     Dmg Red: 0/0
    Int: 11 +0 (3p.)     Speed: 30'      Spell Res: N/A
    Wis: 14 +2 (6p.)     Init: +4        Spell Save: N/A
    Cha: 8  -1 (0p.)     ACP: -1         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10    +3    +0     +4    +0    +0    +0    17
    Touch: 14              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                2      -1          +1
    Ref:                 2      +4          +6
    Will:                0      +2          +2
    
    Weapon                  Attack   Damage     Critical
    Longbow                    +5       1d8+0      x3
    Scythe                     +3       2d4+2      x4
    Dagger                     +3       1d4+2      19-20/x2
    
    Languages: Common, Elven
    
    Abilities: Track, Wild Empathy, Favoured Enemy (Human), Immune to Sleep, +2 vs. Charm Effects, Low Light Vision, +2 to Listen, Search, and Spot
    
    Feats: Point Blank Shot
    
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                    4      +2   -1      +5 
    Handle Animal            4      -1   0      +3
    Hide                     4      +4   -1     +7   
    Move Silently            4      +4   -1      +7
    Survival                 4      +2   0      +6
    Swim                     4      +2   -2     +4
    
    Equipment:               Cost  Weight
      Scythe	                     18gp     10b
      Longbow                       75gp     3lb
      Arrows (200)                  10gp     30lb
      Studded Leather               25gp     20lb
      Backpack                      2gp      2lb
      Bedroll                       1sp      5lb
      Winter Blanket                5sp      3lb
      Flint & Steel                 1gp      -
      Belt Pouch                    1gp      1/2lb
      Trail Rations x5              25sp     5lb
      Silk Rope, 50ft               10gp     5lb
      Signet Ring                   5gp      -
      Torch x3                      3cp      3lb
      Waterskin                     1gp      1lb
      Traveler's Outfit             1gp      5lb
      Dagger                        2gp      1lb
    Total Weight:96.5lbs      Money: 80gp 6sp 1cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:         66      133    200  200   1000
    
    Age: 129
    Height: 4'9"
    Weight: 98lb
    Eyes: Blue
    Hair: Black
    Skin: Alabastar
    Appearance: The old adage of 'never judge a book by its cover' could well have been coined with reference to the starkly beautiful Corbidaniea Aelynn. At first glance she is a model of Elven perfection - from her finely crafted alabastar features to the lustrous flow of jet black hair that provides such a stark contrast. Her eyes, cold and blue, hold none of the joy or compassion that can commonly be seen in those of her ilk - and her full lips are permanently set into a sneer of contempt.

    And her lifestyle has had an effect on her appearance also. Leaves and mud mat her hair just as surely as dust and cuts spoil the perfect canvas of her snowy white skin.

    Wearing a battered leather vest and the torn garments of an experienced traveler, she cuts an imposing figure as she looms out of the wood with her bow at the ready and an intimidating scythe worn at her back. A dagger, protruding from the very top of her boot, lets those foolish enough to judge on physical appearance know that she's ready for trouble.

    It is Corby's demeanour that makes her so intolerable. Her every word is laced with barely masked contempt for all she encounters - a venomous tongue her weapon of choice whether combating the village drunk, the town guards, or the city mayor.

    What made her hate the world so? The word 'misanthrope' may not be one well known in most circles, but if ever there was one, surely it was Corby. A tragic, bitter figure whose past is doubtless full of betrayal and heartbreak.
    Last edited by CWBush; Tuesday, 11th September, 2007 at 03:23 PM.

  • #327
    Registered User
    Novice (Lvl 1)



    Join Date
    Oct 2006
    Location
    here and there and evrywere
    Posts
    345

    ø Ignore Dargon

    aprroved

    Code:
    Name: Lord Baldrian Ranzau The III
    Class: cleric 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Azwan
    
    Str: 14 +2 [6p]      Level: 1        XP: 0
    Dex: 10 +0 [2p]      BAB: 0          HP: 10
    Con: 14 +2 [6p]      Grapple: +2     Dmg Red: none
    Int:  8 -1 [0p]      Speed: 30'      Spell Res: none
    Wis: 16 +3 [10p]     Init: 0         Spell Save: 13
    Cha: 14 +2 [6p]      ACP:            Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              16     +5    +1    +0    +0    +0    +0    10
    Touch:              10
    Flatfooted:         16
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2    +0    +4
    Ref:                       0    +0    +0    +0
    Will:                      2    +3    +0    +5   
    
    Weapon                  Attack   Damage     Critical
    Warhammer                 +3     1d8+2     20x3
    Dagger                    +2     1d4+2     19-20x2
    Sling                     +0     1d4+2     x2    50ft range
    
    
    Languages: Common
    
    Abilities: 
    Nobility Domain
    War Domain
    Turn undead
    channel positive energy
    Aura: LG
    
    CP:142
    
    Feats: 
    power attack
    imp. Sunder
    WF & MWP (Warhammer)
    
    Skill Points: 8       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    -1          -1
    Balance                    0    +0          +0
    Bluff                      0    +2          +2
    Climb                      0    +2          +2
    Concentration              2    +2          +4
    Diplomacy                  0    +2          +2
    Disguise                   0    +2          +2
    Escape Artist              0    +0          +0
    Forgery                    0    -1          -1
    Gather Information         0    +2          +2
    Heal                       0    +3          +3
    Hide                       0    +0          +0
    Intimidate                 0    +2          +2
    Jump                       0    +2          +2
    Knowledge (religion)       4    -1          +3
    Knowledge (Nobility)*      1    -1          +0
    Listen                     0    +3          +3
    Move Silently              0    +0          +0
    Open Lock                  0    +0          +0
    Ride                       0    +0          +0
    Search                     0    -1          -1
    Sense Motive               0    +3          +3
    Spot                       0    +3          +3
    Survival                   0    +3          +3
    Swim                       0    +2          +2
    Tumble                     0    +0          +0
    Use Magic Device           **   **          **
    Use Rope                   0    +0          +0
    
    *crossclass
    
    Equipment:			Cost   Weight
    Warhammer                       12 gp      5 lb
    *Chainmail and S. steel shield 125gp     46 lb              
    dagger                           2 gp      1 lb
    sling
    10bullets                        1 sp      5 lb
    Silver Holy Symbol              25 gp      1 lb
    Signet Ring                      5 gp      -
    Backpack			 2 gp      2 lb
    Bedroll				 1 sp      5 lb
    2 Waterskins			 2 gp      8 lb
    Flint & Steel			 1 gp      -
    2 Belt Pouches			 2 gp      1 lb
    5 days Trail Rations	        25 sp      5 lb
    1 Empty Sacks			 1 sp      0.5 lb
    Traveler’s Outfit  		 0 gp      -
    Bell                             1 gp      -
    Chalk (5 pieces)                 5 cp      -
    3 Sewing Needles                15 sp      -
    Signal Whistle                   8 sp      -  
    
    *see item log
    Total Weight:79.5lb      Money: 17 gp 8sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               58    116   175   350   875
    
    Age: 21
    Height: 5'9"
    Weight: 174lb
    Eyes: Blue
    Hair: Blond
    
    spells pr. day 0lvl=3 1lvl=2+1
    
    spells prepered
    0lvl = 1x Detect magic 1x light 1x Read magic
    1lvl = 1x Divine favor(D) 1x detect Evil 1x protection from evil
    Gp and item log

    bought a chainmail and light steel shield from Grimms forge -125gp


    CPlog

    lvl1 +150CP
    assistet Zack in crafting of chainmail and light shild -8CP

    OPEN:
    Lord Baldrian has a short kept hair and sparkling blue eyes. He is strongly built without being a big bunch of muscle. His clothing is rather plain and red, the colors of his house. He has a friendly demeanor and seems to please most but he do hover show a bit of arrogance no small tanks to his title and upbringing. This do most often show when he insist being called lord by most people. This in not something he himself is aware of it is simple how he has been molded.

    Lord Baldrian Ranzau The III were raised and meant to take over the land and tasks of his father Lord Niftar the II. His mother died in birth bed so Baldrian has no memory of here. Lord Niftar lacked any sense of wisdom and lost his land, fortune, and lust to live in a game of card losing everything he owned except his title and some gold, and became known as the lord of nothing. Leaving at the time the 14 year old Baldrian in the care of his former taskmaster of the houseguards and longtime friend Abilgar Darkenshild, he roamed from bar to bar and tavern to tavern sinking lover and lover among the company he kept, fouling his name and reputation, sorting to petty theft until he one day disappeared never to be seen again. After being left in the care of Abilgar, Baldrian never heard from his father again, at his age of 20, half a year after his father’s disappearance; he inherited the title as lord since his father was presumed dead.
    Through the influence of Abilgar Baldrian was introduced to the church of Azwan. His faith is stong but he mostly keeps it to him self and unlike most clerics he do not preach the word of Azwan in any other way but his actions.
    Last edited by Dargon; Monday, 12th November, 2007 at 04:19 PM. Reason: shopping
    my LEW charector

  • #328

    Krit --APPROVED

    Code:
    Name: Krit Trueflight
    > > Class: Fighter 1
    > > Race: Human
    > > Size: Medium
    > > Gender: Male
    > > Alignment: Neutral Good
    > > Deity: None
    > >
    > > Str: 12 +1 [4pt]  Level: 1  XP: 0 
    > > Dex: 18 +4 [16pt]  BAB: 1   HP: 10 Current HP: 4
    > > Con: 10 +0 [2pt] Grapple: +2  Dmg Red: none
    > > Int: 12 +1 [4pt]  Speed: 30'  Spell Res: none
    > > Wis: 10 +0 [2pt]  Init: 4  Spell Save: n/a 
    > > Cha: 10 +0 [2pt]  ACP: -1  Spell Fail: N/A
    > >
    > >  Base  Armor Shld Dex Size Nat Misc Total
    > > Armor: 10   +3    +0  +4  +0   +0   +0    17
    > > Touch: 14 
    > > Flatfooted: 13
    > >
    > >   Base Mod Misc Total
    > > Fort:  2    +0   +0   +2
    > > Ref:  0    +4   +0   +4
    > > Will:  0    +0   +0   +0
    > > 
    > > Weapon  Attack  Damage  Critical
    > > Longbow  +6  1d8  20x3 range 100
    > > Dagger  +2  1d4+1  19-20x2
    > > Rapier  +2  1d6+1  18-20x2
    > >
    > >
    > > Languages: Common, Elven 
    > >
    > > Feats:
    > > Weapon Focus (Longbow) (+1 to attack bonus for Longbow)
    > > Quick Draw
    > > Point Blank Shot (+1 to attack and damage roll if target is within 30 ft) 
    > >
    > > Skill Points: 16  Max 4/2
    > > Skills   Ranks Mod Misc Total
    > > Balance   0   +4    -1 +3
    > > Climb   4   +1    -1 +4 
    > > Craft (Longbow)     4   +1   +5
    > > Escape Artist  0   +4    -1 +3
    > > Forgery   0   +1   +1
    > > Hide   0   +4    -1 +3 
    > > Jump   4   +1    -1 +4
    > > Move Silently  0   +4    -1 +3
    > > Ride   0   +4   +4
    > > Swim   4   +1    -2 +3
    > > Use Rope 0 +4 +4
    > >
    > >
    > >
    > > Equipment:   Weight  Cost
    > > Longbow   3 lb  75 gp
    > > dagger   1 lb  2 gp
    > > Rapier   2 lb  20 gp 
    > > 40 arrows in quiver 6 lb  2 gp
    > > Backpack   2 lb  2 gp
    > > Bedroll   5 lb  1 sp
    > > Flint & Steel  -  1 gp
    > > Waterskin  4 lb 1 gp 
    > > Traveler's Outfit  -  -
    > > Dark Green Cloak  -  -
    > > Studded Leather  20 lb 25 gp
    > >
    > > Total Weight:43 lb Total Money: 71 gp 9sp
    > >
    > >  Carrying Capacity    Light     Medium     Heavy     over head     push/drag
    > >                              43 lbs     86 lbs     130 lbs    260 lbs          650 lbs
    > >
    > > Age: 20
    > > Height: 5'10"
    > > Weight: 145lb
    > > Eyes: Green
    > > Hair: Black
    > >
    > > Appearance: While Krit stands straight at 5'10'' he always seems to
    > > slouch a
    > > little to make himself less noticeable. Green eyes jump out of a tan,
    > > travel
    > > worn face. Shoulder Length jet black hair is usually pulled back in a
    > > loose
    > > ponytail. He has round shoulders that roll smoothly when he fires his
    > > longbow. Callouses cover the fingers on his left hand from countless hours
    > > of practice with his bow. Krit wears the cloak of his father, an
    > > unremarkable dark green, tavel worn cloak over a black tunic and studded
    > > leather.
    > >
    > > Background: Krit was born into a very small village near a large mountain. His father was a bow crafter for the town and Krit learned everything he could from his father. They went out on many hunting trips where Krit found his love for the bow. At eleven, Krit came home one evening after hunting all day for the first time by himself to discover his town had been pillaged and burn by the laughing skull tribe of orcs. Then and there he swore revenge on the wandering tribe of orcs, and has been seeking them since. The only things he could salvage from his burnt house were his fathers bow, quiver, and arrows. For many years he wandered amilessly, trying vainly to find the orcs. Finally, when he was 18, he did stumble on the tribe. They had been recently slaughtered by a group of elves who lived in a nearby forest. Rage and grief over not being able to avenge his family overtook him and he went off to confront the elves. The elves disarmed him before he could do them any harm however, and the showed him the error of his ways. For the next two years they taught him self control, discipline, and they rekindled his love for the bow. Now, he steps into the world a new man, yearing for the thrill of adventure.
    Last edited by KriticalFailure; Wednesday, 3rd October, 2007 at 07:27 PM. Reason: last name

  • #329
    Registered User
    Novice (Lvl 1)



    Join Date
    Oct 2006
    Location
    here and there and evrywere
    Posts
    345

    ø Ignore Dargon

    approved for lvl 2

    ]
    Code:
    Name: Nura Emzotel
    Class: wizard 2
    Race: Grey Elf 
    Size: Medium
    Gender: Female
    Alignment: Neutral Evil
    Deity: Gliran
    
    Str: 6 -2 [0p]      Level: 2        XP: 1541
    Dex: 16 +3 [6p]      BAB: 1          HP: 9
    Con: 12 +1 [6p]      Grapple: -1     Dmg Red: none
    Int:  20 +5 [16p]    Speed: 30'      Spell Res: none
    Wis: 8 -1 [0p]       Init: +3         Spell Save: 15
    Cha: 10 +0 [2p]      ACP:            Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10     +0    +0    +3    +0    +0    +0    13
    Touch:              13
    Flatfooted:         10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1    +0    +1
    Ref:                       0    +3    +0    +3
    Will:                      3    -1    +0    +2   
    
    Weapon                  Attack   Damage     Critical
    Dagger                    -1     1d4-2    19-20x2
    L. Xbow                   +4     1d8       19-20x2    80ft range
    Net                       0      -          -        10ft range
    
    
    Languages: Common, elvern, draconic, Gnome, Goblin, Orc, and Sylvan
    
    Abilities: 
    Summon familiar
    Immunity to magic sleep effects.
    a +2 racial saving throw bonus against enchantment spells or effects.
    Low-Light Vision.
    An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it
    
    Feats: 
    Scribe Scroll
    Spell Focus (ench)
    
    CP: 954
    
    Skill Points: 35      Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +5          +5
    Balance                    0    +3          +3
    Bluff                      0    +0          +0
    Climb                      0    -2          -2
    Craft(Alchemy)             5    +5          +10
    Concentration              5    +1          +6
    Diplomacy                  0    +0          +0
    Decipher script            2    +5          +7
    Disguise                   0    +0          +0
    Escape Artist              0    +3          +3
    Forgery                    0    +5          +5
    Gather Information         0    +0          +0
    Heal                       0    -1          -1
    Hide                       0    +3          +3
    Intimidate                 0    +0          +0
    Jump                       0    -2          -2
    Knowledge (arcane)         5    +5          +10
    Knowledge (religion)       1    +5          +6
    Knowledge (history)        1    +5          +6
    Knowledge (local)          1    +5          +6
    Knowledge (the planes)     1    +5          +6
    Knowledge (nature)         1    +5          +6
    Knowledge (geography)      1    +5          +6
    Knowledge (dungeon)        2    +5          +7
    Knowledge (arch&eng)       2    +5          +7
    Knowledge (nobel & royal)  1    +5          +6
    Listen                     0    -1    +2    +1
    Move Silently              0    +3          +3
    Open Lock                  *    **          **
    Ride                       0    +3          +3
    Search                     0    +5    +2    +7
    Sense Motive               0    -1          -1
    Spell craft                5    +5     +2   +12
    Spot                       0    -1     +2   +1
    Survival*                  1    -1          +0
    Swim                       0    -2          -2
    Tumble                     *    **          **
    Use Magic Device            *   **          **
    Use Rope                   0    +3          +3
    
    *crossclass
    
    Equipment:                  Cost  Weight
    Traveller's Outfit          -     -
    Net                        20 gp  6 lb
    Dagger                      2 gp  1 lb
    L. X-Bow                   35 gp  4 lb
    15 bolts                  2 gp  1,5 lb
    Spell Component Pouch       5 gp  2 lb.
    Backpack                    2 gp  2 lb
    -spellbook                 15 gp  3 lb
    -Candle (10x)               1 sp  -
    -Flint and steel            1 gp  -
    -Quill (3x)                 3 sp  -
    -Scrollcase                 1 gp 0.5lb
    --Parchment(15x)            3 gp  -
    -Whetstone                  2 cp  -
    -2Xpotion of cure light     LLTQ
    
    Mule                        8 gp                                          
    -Bite and bridle            2 gp  1 lb
    -saddlebag                  4 gp  8 lb
    --winterblanket             5 sp  3 lb
    --Rations (4 days)          2 gp  4 lb
    --Rope hempen 50ft          1 gp 10 lb
    --Tent                     10 gp 20 lb
    --Bedroll                   1 sp  5 lb
    --Waterskin                 1 gp  4 lb
    --10X Torch                 LLTQ 10 lb
    
    
    
    
    
    Total Weight:20lb      Money: 91 pp 8 gp 4sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               20     40    60   120   300
    
    Age: 121
    Height: 5'4"
    Weight: 105lb
    Eyes: emrald
    Hair: Silver
    
    spells pr. day 0lvl=41lvl=4
    in spell book
    spell known: 0lvl=all, 1lvl= Magic Missile, Sleep, Mage Armor, Enlarge Person, Protection from Chaos/Evil, Mount, Comprehend Languages, Charm Person, Ray of Enfeeblement
    spells prepered
    0lvl =3x Dancing Lights 
    1lvl = 2x Magic Missile 1x Mage Armor

    __________________________________________________ ___
    lvl1
    Code:
    Name: Nura Emzotel
    Class: wizard 1
    Race: Grey Elf 
    Size: Medium
    Gender: Female
    Alignment: Neutral Evil
    Deity: Gliran
    
    Str: 6 -2 [0p]      Level: 1        XP: 5
    Dex: 16 +3 [6p]      BAB: 0          HP: 5
    Con: 12 +1 [6p]      Grapple: -2     Dmg Red: none
    Int:  20 +5 [16p]    Speed: 30'      Spell Res: none
    Wis: 8 -1 [0p]       Init: +3         Spell Save: 15
    Cha: 10 +0 [2p]      ACP:            Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10     +0    +0    +3    +0    +0    +0    13
    Touch:              13
    Flatfooted:         10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1    +0    +1
    Ref:                       0    +3    +0    +3
    Will:                      2    -1    +0    +1   
    
    Weapon                  Attack   Damage     Critical
    Dagger                    -2     1d4-2    19-20x2
    L. Xbow                   +3     1d8       19-20x2    80ft range
    Net                       -1      -          -        10ft range
    
    
    Languages: Common, elvern, draconic, Gnome, Goblin, Orc, and Sylvan
    
    Abilities: 
    Summon familiar
    
    Feats: 
    Scribe Scroll
    Spell Focus (ench)
    
    CP: 654
    
    Skill Points: 28      Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +5          +5
    Balance                    0    +3          +3
    Bluff                      0    +0          +0
    Climb                      0    -2          -2
    Craft(Alchemy)             4    +5          +9
    Concentration              4    +1          +5
    Diplomacy                  0    +0          +0
    Decipher script            2    +5          +7
    Disguise                   0    +0          +0
    Escape Artist              0    +3          +3
    Forgery                    0    +5          +5
    Gather Information         0    +0          +0
    Heal                       0    -1          -1
    Hide                       0    +3          +3
    Intimidate                 0    +0          +0
    Jump                       0    -2          -2
    Knowledge (arcane)         4    +5          +9
    Knowledge (religion)       1    +5          +6
    Knowledge (history)        1    +5          +6
    Knowledge (local)          1    +5          +6
    Knowledge (the planes)     1    +5          +6
    Knowledge (nature)         1    +5          +6
    Knowledge (geography)      1    +5          +6
    Knowledge (dungeon)        1    +5          +6
    Knowledge (arch&eng)       1    +5          +6
    Listen                     0    -1    +2    +1
    Move Silently              0    +3          +3
    Open Lock                  *    **          **
    Ride                       0    +3          +3
    Search                     0    +5    +2    +7
    Sense Motive               0    -1          -1
    Spell craft                4    +5          +9
    Spot                       0    -1     +2   +1
    Survival*                  1    -1          +0
    Swim                       0    -2          -2
    Tumble                     *    **          **
    Use Magic Device            *   **          **
    Use Rope                   0    +3          +3
    
    *crossclass
    
    Equipment:                  Cost  Weight
    Traveller's Outfit          -     -
    Net                        20 gp  6 lb
    Dagger                      2 gp  1 lb
    L. X-Bow                   35 gp  4 lb
    20 bolts                    2 gp  2 lb
    Spell Component Pouch       5 gp  2 lb.
    Backpack                    2 gp  2 lb
    -spellbook                 15 gp  3 lb
    -Candle (10x)               1 sp  -
    -Flint and steel            1 gp  -
    -Quill (3x)                 3 sp  -
    -Scrollcase                 1 gp 0.5lb
    --Parchment(15x)            3 gp  -
    -Whetstone                  2 cp  -
    
    Mule                        8 gp                                          
    -Bite and bridle            2 gp  1 lb
    -saddlebag                  4 gp  8 lb
    --winterblanket             5 sp  3 lb
    --Rations (4 days)          2 gp  4 lb
    --Rope hempen 50ft          1 gp 10 lb
    --Tent                     10 gp 20 lb
    --Bedroll                   1 sp  5 lb
    --Waterskin                 1 gp  4 lb
    
    
    
    
    
    
    Total Weight:20.5lb      Money:  8 gp 4sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               20     40    60   120   300
    
    Age: 121
    Height: 5'4"
    Weight: 105lb
    Eyes: emrald
    Hair: Silver
    
    spells pr. day 0lvl=3 1lvl=3
    in spell book
    spell known: 0lvl=all, 1lvl= Magic Missile, Sleep, Mage Armor, Enlarge Person, Protection from Chaos/Evil, Mount, Comprehend Languages
    spells prepered
    0lvl =3x Dancing Lights 
    1lvl = 2x Magic Missile 1x Mage Armor


    Background and stuff
    She was born in an elvern community. That is all she care to tell.
    but a constant read mind in Nura would have revealed.
    Nura was a daughter of an influential merchant from Rivenblight that mistreated and abused his kid, and wife. In the end he had beaten his wife to death. However when the elf was taken and judged the child was gone, without a trace. For this reason she lives in Orussus as she blames the rest of the community for not interfering before the death of her mother.



    Nura has two passions. One is to save the world from the wicked evil in it. She is the on that would take on extreamly danguos misions just to do good for the sake of good. The other is knowdlge of spell and magic. She would never admit but the fact is that she would sacriface a village to gain any of the knowdleg.

    She is very small and looks a bit fragile. Her silver hair is falling down to her hip. However it is hidden by the orange robe she is wearing

    info



    xp log

    Code:
    Week’s XP from job (Tricks & spells)                            +5 XP
    Xp from long live the queen                                  +1536 XP

    gp log

    Code:
    Week’s income from job (Tricks & spells)                        +3.50 gp
    Bought a net and 10bolts                                           -21 gp
    reward from long live the Queen                                   +910 gp
    se the shop for more details (shopstash +13,44gp)

    items log

    +2 potions of cure light wounds from long live the Queen
    -5 bolts used and destroyed (+/- a few)
    10 torches from from long live the Queen

    craftpoint log

    Code:
    Level 1                                                       +150 CP
    Level 2                                                       +300 CP
    Week’s CP from job (Tricks & spells)                            +4 CP
    Scribe scrool                                                 +500 CP
    Last edited by Dargon; Tuesday, 22nd January, 2008 at 02:00 PM. Reason: lvl2 upgrade approved
    my LEW charector

  • #330
    Registered User
    Novice (Lvl 1)

    Sirhahn's Avatar

    Join Date
    Sep 2007
    Location
    Michigan
    Posts
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    ø Ignore Sirhahn

    Gilanthus Windwalker - Approved

    Code:
    Name: Gilanthus Windwalker
    Class: Wizard
    Race: Elf, Grey
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral (LN)
    Deity: Gliran
    
    Str: 08 -1 (02p.)     Level: 1        XP: 0
    Dex: 17 +3 (08p.)     BAB: +0         HP: 4 (1d4+0)
    Con: 10 +0 (04p.)     Grapple: -1     Dmg Red: 0/-
    Int: 18 +4 (10p.)     Speed: 30'      Spell Res: 0
    Wis: 12 +1 (04p.)     Init: +7        Spell Save: 14 + spell level
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +0    +0    +3    +0    +0    +0    13
    Touch: 13              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort: 		    0       +0   +0       +0
    Ref:                 0       +3   +0       +3
    Will:               +2       +1   +0       +3
    
    Weapon                  Attack   Damage     Critical
    Dagger (melee)            -1        1d4-1      19-20/x2
    Shortbow                  +3        1d6-1         20/x3
    Dagger (ranged)           +3        1d4-1      19-20/x2
    QuarterStaff		  -1	    1d6-1	  20/x2		
    
    Languages: Common, Elven, Orc(B), Goblin(B), Draconic(B), Sylvan(B)
    
    Abilities: 
      - +2 Dexterity, +2 Intelligence, -2 Constitution, -2 Strength.
      - Medium: As Medium creatures, Gray Elves have no special bonuses or penalties due to their size.
      - Gray Elf base land speed is 30 feet.
      - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
      - Low-Light Vision: An Gray Elf can see twice as far as a human in starlight, moonlight, torchlight, and   similar conditions of poor illumination. 
    
    She retains the ability to distinguish color and detail under these conditions.
      - Weapon Proficiency: Gray Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and 
    
    shortbow (including composite shortbow) as bonus feats.
      - +2 racial bonus on Listen, Search, and Spot checks. An Gray Elf who merely passes within 5 feet of a secret or concealed door is entitled to a 
    
    Search check to notice it as if she were actively looking for it.
      - Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
      - Favored Class: Wizard. A multiclass Gray Elf 's wizard class does not count when determining whether she takes an experience point penalty for 
    
    multiclassing.
    
    Feats: Scribe Scroll (Wiz1), Improved Initiative (L1)
    
    Spells Known 0th level: All Cantrips (0-level) spells 
    Spells Known 1st level: Burning Hands, Color Spray, Enlarge Person, Mage Armor, Magic Missile, Prot. from Evil, Sleep
    
    Spells Currently Memorized: Detect Magic (0), Light (0), Read Magic (0), Enlarge Person (1), Sleep (1)
    
    Skill Points: 24       Max Ranks: 4/2
    Skills               Ranks  Mod  Misc  Total
    Concentration			4   +0   +0	+4
    Knowledge (Arcana)		4   +4   +0     +8
    Knowledge (History)		4   +4   +0     +8
    Knowledge (Nature)		4   +4   +0     +8
    Knowledge (Religion)		4   +4   +0     +8
    Spellcraft			4   +4   +0     +8
    
    Equipment:                  Cost  Weight
    Scholar's Outfit		-gp	-lb
    Spell Component Pouch		5gp	2lb
    Backpack			2gp	2lb
    Potion of CLW			50gp	-lb
    Spellbook                       -gp	3lb
    Waterskin			1gp	4lb
    Rations, trail (x2)		1gp	2lb
    Quarterstaff			-gp	4lb
    Dagger				2gp	1lb
    Shortbow			30gp	2lb
    Arrows (20)			1gp	3lb
    
    Coins					
    
    Total Weight:23lb      Money: 28gp 0sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:80 lbs      26     53   80   160   400
    
    Age: 133
    Height: 5'6"
    Weight: 160lb
    Eyes: Aqua
    Hair: Blue-Black
    Skin: Fair
    Appearance: Tall and heavier than a typical elf, Gil has an air of serenity around him. Dressed in a simple Scholar's outfit, his intense demeanor and aqua eyes bore into you, as if he knows something you don't.


    Background: Trained in the ways of a wizard by his uncle, a Loremaster in the elven city of his birth, Gil views the world around him as something to be experienced. Although his parents take a dim view of his adventuring pursuits, he sees it as a logical next step in the pursuit of his studies.
    Last edited by Sirhahn; Saturday, 22nd September, 2007 at 12:39 AM. Reason: Character approved

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