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Sunday, 23rd September, 2007, 09:02 PM #331
Novice (Lvl 1)
Name: Rashnareth Dath'rem
Alignment: Lawful Good
Deity: Tumblor ( i'll explain this in description)
Str: 13 +1 ( 5p.) Level: 1 XP: 0
Dex: 18 +4 ( 12p.) BAB: +1 HP: 10
Con: 15 +2 ( 7p.) Grapple: +2 Dmg Red: -
Int: 8 -1 ( 0p.) Speed: 30' Spell Res: -
Wis: 15 +2 ( 7p.) Init: +8 Spell Save: -
Cha: 7 -2 (-1p.) Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 - - +4 - - +2 16
Touch: 16 Flatfooted: 12
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 2 +4 +6
Will: 2 +3 +5
Weapons: Attack Damage Critical
Unarmed +1 1d6 x2
Abilities: Unarmed Strike, Stunning Attack, Evasion
Feats: Dodge, Improved Initiative
Skill Points: 16 Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Balance 3 +4 +7
Climb 4 +1 +5
Diplomacy 2 -2 0
Swim 3 +1 +4
Tumble 4 +4 +8
Equipment: Cost Weight Charges
Monk's Outfit 0gp 2lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Pouch 1gp 1lb
Waterskin 1gp -
Eyes: Deep Blue
Hair: Short Blond
Skin: Light Tan
Appearance: Rash is a rather tall fellow, fairly easy to pick from the crowd. Always wearing his white and red monk robes. He has short, fine, blond hair, and deep blue eyes.
Background: Rash grew up in the city, orphaned at an early age. He was quick on his feet, but due to his being orphaned, never got a grand education. At around 12 he saw a training dojo, and from that point on knew exactly what he wanted to be. 12 years later he has finished his basic training," You have learned all I can teach for now, you must go into the world to further your craft" was what his sensei told him. So here he is now, adventuring through towns.
One day he learned of a diety named Tumblor, the Lawful Neutral god of tumbling. He is a carefree god, but doesn't do anything to harm. "He is to tumble and tumble so shall you" is what this spreader of Tumblor said to the monk. Rash quickly grew to like this diety, and is know a spreader of Tumblor's word. He quests to eventually meet Tumblor, and learn the purest of tumbling.
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Wednesday, 26th September, 2007, 07:20 PM #332
Novice (Lvl 1)
Appearance: Munchin stands at a towering 5'4" with a frame that reeks control. He doesn't have giant muslces, however, each of his muscles are finely tuned and respond easily when called upon. His skin is lightly tanned from a season's worth of traveling. He wears a dark grey Monk's uniform, which he recieved a St. Augustine's Monestary.Code:Name: Munchin Class: Monk 1 Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: None Str: 16 +3 [10pt] Dex: 16 +3 [10pt] Con: 8 -1 [0pt] Int: 8 -1 [0pt] Wis: 16 +3 [10pt] Cha: 8 -1 [0pt] Level: 1 XP: 0 HP: 7 BAB: 0 Grapple: +3 Speed: 30' Init: 3 ACP: 0 Dmg Red: none Spell Res: none Spell Save: n/a Spell Fail: N/A Armor Base: 10 Armor: +0 Shld: +0 Dex: +3 Size: +0 Nat: +0 Misc +3 (Wis) Total: 16 Touch: 16 Flatfooted: 13 Base Mod Misc Total Fort: 2 -1 +2 +3 Ref: 2 +3 +0 +5 Will: 2 +3 +0 +5 Weapon Attack Damage Crit Unarmed 3 1d6+3 x2 Flurry of 1/1 1d6+3 x2 Blows Languages: Common Feats: Dodge (+1 to ac vs designated foe) Great Fortitude Bonus Feats: Stunning Fist (Stun one creature per round per lvl per day DC 10 + (1/2) lvl + Wis) Skill Points: 16 Max 4/2 Skills Ranks Mod Misc Total Balance 4 +3 +0 +7 Jump 4 +3 +0 +7 Tumble 4 +3 +0 +7 *Bluff 2 -1 +0 +1 *Cross class Equipment: Weight Cost Clay jug of wine 9lb 3 cp Wine 1 gallon 8lb 1gp 4sp 4cp Caltrops x3 6lbs 3 gp Grappling Hook 4lbs 1 g Backpack 2 lb 2 gp Bedroll 5 lb 1 sp Flint & Steel - 1 gp Waterskin 4 lb 1 gp Monk Outfit - - Ropen Hempen 50ft 10lbs 1 g Total Weight: 48 lbs Total Money 8gp 1sp 3cp Carrying Capacity: Light: 76lbs Medium: 153lbs Heavy: 230lbs Lif Over HEad: 460lbs Drag/Push: 1150lbs Age: 19 Height : 5'4" Weight: 107 Eyes: Light Blue almost grey Hair: Shaved Head
Background: Munchin was the prize student and pupil at the Monestary of St. Augustine. At the top of his class in almost every catagory, he was favored to become the pupil of the Grand Master. However, in his last year of study, while at the last feast of the year. Munchin accidently took a great swig of Firewhisky and became quite inebriated. While in this state, he procceded to destroy everything in sight. In his drunken state, he was controlable. To stop his rampage and destruction three teachers had to hold him down. The next day, he was brought before the council and banished from the monestary on pain of death. Since then, he has wandered the lands, in search of a way to restore his honor and regain the respect he once had. However, he has attained an alcohol problem since that incident and always has alcohol on his person
Last edited by KriticalFailure; Wednesday, 3rd October, 2007 at 07:26 PM.
Saturday, 29th September, 2007, 03:00 AM #333
Novice (Lvl 1)
Shurito Green (Approved character)
Appearance: Short and muscularly built. Wearing simple garb and completely clean shaven and bald headed. Small tattoo's on the inside of each wrist with a matching tattoo on the base of his skull. Wearing no armor and no weapons that any can see, he walks slowly but purposefully with a six foot walking stick.Code:Name: Shurito Green Class: Monk Race: Human Size: Medium Gender: Male Alignment: LN Deity: Azwan Str: 12 +1 (04p.) Level: 1 XP: 0000 Dex: 14 +2 (06p.) BAB: +0 HP: 008 (1d8+00) Con: 10 +0 (02p.) Grapple: +1 Dmg Red: 00/0000 Int: 14 +2 (06p.) Speed: 30' Spell Res: XX Wis: 16 +3 (10p.) Init: +6 Spell Save: +X Cha: 10 +0 (02p.) ACP: -0 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +3 15 Touch: 15 Flatfooted: 13 Base Mod Misc Total Fort: 2 +0 +2 Ref: 2 +2 +4 Will: 2 +3 +5 Weapon Attack Damage Critical Unarmed +1 1d6+1 XX-20x2 Unarmed Flurry -1/-1 1d6+1 XX-20x2 Quarterstaff +1 1d6+1 XX-20x2 Sling +2 1d4+0 XX-20x2 Languages: Common, Draconic (B), Elven (B) Abilities: Medium Speed 30' 1 extra feat at 1st level 4 extra skill points at 1st level and 1 extra skill point at each additional level Common Any Favored Class AC Bonus:+0 due to Monk, +3 due to WIS bonus Flurry of Blows -2/-2 Unarmed Strike Bonus Feat at 1st level Feats: Improved Unarmed Strike(Mnk), Improved Initiative(Mnk1), Dodge(Human bonus), Stunning Fist(Mnk bonus) Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance 4 +2 +6 Climb 4 +1 +5 Jump 4 +1 +5 Knowledge(religion) 4 +2 +6 Listen 4 +3 +7 Spot 4 +3 +7 Tumble 4 +2 +6 Equipment: Cost Weight Quarterstaff --gp 4lb Sling --gp 0lb Backpack 2gp 2lb Waterskin 1gp 4lb Bedroll 1sp 5lb Flint and Steel 1gp --lb Torch(x3) 3cp 3lb Rations, trail (x3) 15sp 3lb Belt pouch 1gp .5lb Bullets (10) 1sp 5lb Monk's outfit --gp --lb Total Weight:26.5lb Money: 13gp 02sp 07cp Lgt Med Hvy Lift Push Max Weight:130 43 86 130 260 650 Age: 22 Height: 5'9" Weight: 197lb Eyes: Blue Hair: Blond Skin: Bronze
Background: Shurito was orphaned when a group of maurading orcs raided his small village. His only surviving family member was an elderly uncle who gave him up for adoptioin to a local monastery to be raised as a monk. Schooled in the hot and humid south, Shurito has finally convinced his elders to allow him to return to the world to avenge his parents murder and right injustices wherever he may find them.
Last edited by Sirhahn; Saturday, 29th September, 2007 at 11:24 PM. Reason: Approved
Monday, 1st October, 2007, 02:28 AM #334
Novice (Lvl 1)
Waiting for Approval
Appearance: Kzorathiel looks like quite any average man, with his long black hair and brown eyes.Code:Name: Kzorathiel Class: Sorcerer Race: Human Size: Medium Gender: Male Alignment: Lawful Evil Deity: Urdiga Str: 10 +0 (2p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +0 HP: 7 (1d4+0+3(feat)) Con: 10 +0 (2p.) Grapple: +0 Dmg Red: 0/ Int: 10 +0 (2p.) Speed: 30' Spell Res: XX Wis: 10 +0 (2p.) Init: +2 Spell Save: +X Cha: 18 +4 (16p.) ACP: -X Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: 0 +0 +0 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Dagger +0 1d4+0 19-20x2 Languages: Common Abilities: Human: Lvl1 Additional Feat; 4 Additional SkillPoints Familiar: A Bat Named Kozru Spells Known: Acid Splash (0x4) Detect Magic(0x4) Message(0x4) Light(0x4) Mage Armor(1x5(Base+ChaBonus) Magic Missile(1x5) Feats: Combat Casting(1), Toughness(1) Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff 4 +4 +8 (4 points spent) Concentration 4 +0 +4 (4 points spent) SpellCraft 2 +0 +2 (2 points spent) Knowledge(Arcana) 2 +0 +2 (2 points spent) Listen* 0 +0 +3 +3 (familiar) Equipment: Cost Weight SpellComponent Pouch 5Gp 2lb Explorer's Outfit - -(8)lb Bedroll 1SP 5lb Rations, Trail(10) 50Sp 10lb Oil (1-Pint Flasks)(2) 2Sp 2lb Waterskin 1GP 4lb Dagger 2GP 1lb Total Weight:24lb Money: 6gp 7sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 200 100 500 Age: 20 Height: 5'10" Weight: 150lb Eyes: Brown Hair: Black Skin: Pale Familiar Str: 1 -5 Level: 1 Dex: 15 +2 BAB: 0 HP: 3 Con: 10 +0 Grapple: -17 Dmg Red: -/- Int: 6 -1 Speed: 5', Fly 40ft' Spell Res: - Wis: 14 +2 Init: +2 Spell Save: - Cha: 4 -3 ACP: +0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 0 +0 +2 +4 +1 +0 17 Touch: 16 Flatfooted: 15 Base Mod Misc Total Fort: 2 +0 +2 Ref: 4 +2 +4 Will: 2 +2 +4 Weapon Attack Damage Critical Range Touch +4 - Abilities: Blindsense 20 ft. Low-light vision Improved Evasion Grant Alertness to master Share spells Empathic Link Feats: Alertness Skills Ranks Mod Misc Total Listen 6 +2 +2 +10 (Clearly indicated in the monster manual) Move Silently 4 +2 +6 Spot 6 +2 +2 +10 (Clearly indicated in the monster manual)
However he has distinct lack of sunlight, judging by the paleness of his skin.
Background: Kzorathiel was born in a common but zealous family. While every relatives were worshipping Hyrag, the family
only had a couple of clerics and paladins. Discipline was their most valued attribute. One which, unfortunately
he did not possess. He lived for a few years with his family, but it quickly became obvious he would one day
ruin the family's reputation. When his secret fascination of death and arcane power was discovered,
he was cast out. His mother out of pity contacted one of her former associates, a small-time wizard shopkeeper.
The wizard accepted to take him as his adoptive son and erase all traces of him once being in the family.
Years have passed until the wizard learnt of the true fascination of the kid, that is, undeath.
He did not condemn undeath nor any powers associated to it, which relieved Kzorathiel.
Quite to the contrary, he passed his knowledge and told countless stories, which he just never had enough.
When he had paid his debt to the wizard, he decided to leave and acquire stories and knowledge of his own.
Leaving as he dreamt of arcane power and a chance to live undeath as a vampire
Last edited by Nethys; Tuesday, 2nd October, 2007 at 04:37 PM. Reason: Errors
Monday, 1st October, 2007, 07:02 PM #335
Myrmidon (Lvl 10)
- Join Date
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- Bahia Blanca, Buenos Aires, Argentina
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Krindorf Duzmar, dwarven rogue
Appearance: Krindorf is a pleasant view, even for no dwarfs, but all fall a part when he opens his mouth. The typical muttering dwarf, mostly drunk and with the worst humor sense comes to light. Krindorf is an average dwarf, with lots of hair, but he keeps in shape. His blond hair is strange among his people.Code:Name: Krindorf Duzmar Class: Rogue Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Deity: Gundar Str: 12 +1 (4p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: 0 HP: 12 (1d6+3) +3(feat) Con: 16 +3 (6p.) Grapple: +1 Dmg Red: 0 Int: 14 +2 (6p.) Speed: 20' Spell Res: 0 Wis: 10 +0 (2p.) Init: +3 Spell Save: +0 Cha: 08 -1 (2p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 0 +3 +3 Ref: 2 +3 +5 Will: 0 +0 +0 Weapon Attack Damage Critical Short sword +1 1d6+1 19-20x2 Shortbow +3 1d6 20x3 Languages: Dwarven, Common, Orc, Gnome. Abilities: Rouge: Trapfinding, Sneak attack +1d6, Armor proficiency (Light and Medium), weapon proficiency (simple, ) Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 craft related to stone, +4 dodge AC bonus vs giants Feats: Toughness Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Open locks 4 +3 +7 Sleigh of hand 4 +3 -1 +6 Tumble 4 +3 -1 +6 Hide 4 +3 -1 +6 Move silently 4 +3 -1 +6 Bluff 4 -1 +3 Search 4 +2 +6 Spot 4 +0 +4 Listen 4 +0 +4 Use magic device 4 -1 +3 Equipment: Cost Weight Studded leather armor 25gp 20lb Short sword 10gp 2lb Shortbow 30gp 2lb Flint and steel 1gp - Backpack 2gp 2lb Sack x4 4sp 2lb Bedroll 1sp 5lb Arrows (40) 2gp 6lb Ration, Trail(1 day) 5sp 1lb Travelers Outfit Thieves Tools 30gp 1lb Average lock 40gp 1lb Potion of cure light wounds 50gp 0lb Money: 9gp Weigh: 42lb Lgt Med Hvy Lift Push 650 Max Weight: 1-43 44-86 87-130 260 Age: 65 Height: 3'9" Weight: 147 lb. Eyes: Blue Hair: Blond Skin: withe
Krindorf life was as it is now, hard. Despite his father wishes to turn him a good warrior, Krindorf haven't the discipline needed for such profession. He misses the practices and the combat sessions, and when his angry teacher was coming to get him, he escaped in the shadows. When he became old enough, he leaves his home, in search for something best to do with his time. And that came to be robbery. He joined a bandit gang for some moths, but quickly he saw he was a far more capable than the scum he was living with. So he departed again, searching for new, more challenging adventures, and of course, for filling his pockets.
Last edited by Voda Vosa; Thursday, 18th October, 2007 at 04:23 AM.
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Tuesday, 2nd October, 2007, 02:29 AM #336
Novice (Lvl 1)
Landers Silver, Cleric of Halina (Approved)
Appearance: Piercing grey eyes are the only thing that distinguishes his sun worn face. Landers wears simple traveling garb with a well worn sickle and small mace dangling from his chainmail suit. An intracately carved pendant of small child laying in a basket of wheat distinguishes Landers as a follower of Halina, The Blessed Provider.Code:Name: Landers Silver Class: Cleric Race: Half-elf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Halina Str: 14 +2 (06p.) Level: 1 XP: 0000 Dex: 10 +0 (02p.) BAB: +0 HP: 008 (1d8+00) Con: 10 +0 (02p.) Grapple: +2 Dmg Red: 00/0000 Int: 14 +2 (06p.) Speed: 20' Spell Res: XX Wis: 16 +3 (10p.) Init: +0 Spell Save: 13+spell level Cha: 12 +1 (04p.) ACP: -7 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +0 +0 +0 +0 17 Touch: 10 Flatfooted: 17 Base Mod Misc Total Fort: 2 +0 +2 Ref: 0 +0 +0 Will: 2 +3 +5 Weapon Attack Damage Critical Sickle +2 1d06+2 20x2 Light Mace +2 1d06+2 20x2 Languages: Common, Elven, Celestial(B), Orc(B) Abilities: • Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. • Half-elf base land speed is 30 feet. • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +1 racial bonus on Listen, Search, and Spot checks. • +2 racial bonus on Diplomacy and Gather Information checks. • Elven Blood: For all effects related to race, a half-elf is considered an elf. • Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). • Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. • Armor Proficiencies: Heavy, Light, Medium • Shield Proficiency • Simple Weapon Proficiency • Domains: Good (+1 caster level on all good spells) • Domains: Healing (+1 caster level on all healing spells) • Spontaneous Casting : Cure spells • Aura • Turn Undead (3+CHA Mod) + 4 (Feat) : 8 times/day; +1 to turn (CHA mod); 2d6+2 damage (CHA+level) Feats: Extra Turning (1st Level) Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +0 +0 +4 Diplomacy 4 +1 +2 +7 Heal 4 +3 +0 +7 Knowledge (Religion) 4 +2 +0 +6 Search 0 +2 +1 +3 Spot 0 +3 +1 +4 Listen 0 +3 +1 +4 Prepared Spells: 0th level:Detect Magic, Light, Resistance 1st level:Bless, Command, Protection from Evil (Domain - Good) Equipment: Cost Weight Backpack 2gp 2lb Torch (3) 3cp 3lb Bedroll 1sp 5lb Rations, Trail (4) 20sp 4lb Flint and Steel 1gp --lb Waterskin 1gp 4lb Rope, Silk (50') 10gp 5lb Spell Component Pouch 5gp 2lb Traveler's Outfit --gp --lb Cleric's Vestments 5gp 6lb Holy Symbol, Wooden 1gp --lb Mace, Light 5gp 4lb Sickle 6gp 2lb Shield, Heavy wooden 7gp 10lb Chainmail 150gp 40lb Total Weight:87lb Money: 4gp 8sp 7cp Encumbrance: Medium(armor+shield), Base speed reduced to 20' Lgt Med Hvy Lift Push Max Weight 58 116 175 350 875 Age: 33 Height: 5'7" Weight: 195lb Eyes: Grey Hair: Blond Skin: Fair
Background: Landers grew up in a farming village a day's ride outside of Covington. After suffering through a horrendous drought which threatened to starve the family out, Landers prayed to the Goddess Halina. His prayers were answered and shortly after the rought ended, Landers received a vision that he was destined to serve the goddess. He served as a lay clergyman in COvington, one of the centers of faith until he recently has shown his elders that he possessed divine gifts. Encouraged by Prefect Arness, Landers has come to the city of Orussus looking to start his adventuring career.
Last edited by Sirhahn; Friday, 5th October, 2007 at 01:24 AM. Reason: Approved
Saturday, 13th October, 2007, 05:38 AM #337
Grandfather of Assassins (Lvl 19)
Possum (Approved for level 2)
Appearance: Possum is a small woman, with fair skin and very elven features (including typical elven ears). In fact, she almost seems to be an elven child, in very many ways. She has a very slim frame. Much of her fair skin has been tanned, especially on the bridge of her nose. Possum dresses in "traveling clothes", and seems more a rogue than a cleric, despite the holy symbol of Uncle Spider hung around her neck. This holy symbol, a silver coin with an imprint of a spider in the middle, hangs from a braided leather cord, and is about the same size as Possum's thumb.Code:Name: Possum Class: Cloistered Cleric of Uncle Spider (Mongrel) (2) Race: Halfling Size: Small Gender: Female Alignment: Chaotic Good Deity: Uncle Spider (Mongrel) Str: 8 -1 (2p.) Level: 2 XP: 1936 Dex: 16 +3 (6p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 (4p.) Grapple: -4 Dmg Red: None Int: 12 +1 (4p.) Speed: 20' Spell Res: None Wis: 16 +3 (10p.) Init: +3 Spell Save: lvl+3 Cha: 12 +1 (4p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 3 +1 +1 +5 Ref: 0 +3 +1 +4 Will: 3 +3 +1 +7 Note: +1 racial bonus from Halfling Luck already added +2 morale bonus on all saves vs. fear Weapon Attack Damage Critical Spear (+1 attack, 1d6-1 damage, 20/x3, 20 ft) Sling (+6 attack, 1d3-1 damage, 20/x2, 50 ft) Languages: Common, Halfling, Elven. Abilities: Halfling Skill Bonuses, +2 morale saves vs. fear, +1 attack with thrown weapons and slings +1 racial bonus on all saves turn undead 4/day (+1 to turn, 2d6+3 damage.) aura, Lore +3 (class level + intelligence modifier) Spells per day: (0th: 4, 1st: 3+1; DC 13 + spell level). Extra Spells and Domains: Trickery (extra class skills - hide, disguise, bluff), Travel (Freedom of Movement for 1 round per cleric level) Knowledge (+1 caster level on divination spells), Extra Spells Added spells to spell list (0—message; 1st—erase, identify, unseen servant; 2nd—fox's cunning; 3rd—illusory script, secret page, tongues (reduced from 4th level); 4th—detect scrying; 6th—analyze dweomer; 7th—sequester; 9th—vision) Feats: Alertness Skill Points: 35 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Bluff 5 +1 +6 Climb 0 -1 +2 +1(+0) Diplomacy 5 +1 +2syn +8 Disguise 2 +1 +3 (+2 When acting "in character") Heal 4 +3 +7 Hide 4 +3 +4 +11(+10) Jump 0 -7 +2 -6(-7) Knowledge (Geography) 3 +1 +4 Knowledge (history) 3 +1 +4 Knowledge (Local) 2 +1 +3 Knowledge (Religion) 2 +1 +3 Listen 0 +3 +4 +7 Move Silently 0 +3 +2 +5(+4) Spot 0 +3 +2 +5 Survival 5 +3 +8 (Armour Check Penalty included in brackets) Equipment: Cost Weight Studded Leather Armour 25 gp 10 lbs Spear 2 gp 3 lbs Sling 0 0 10 bullets 1 sp 2.5 lbs Silver Holy Symbol 25 gp 1 lb Potion of Cure Light Wounds 50 gp 1 ounce Scroll of Magic Weapon 25 gp 0 Flask of Holy Water 25 gp 1 lb Scroll of Protection from Evil 25 gp 0 Backpack 2 gp 0.5 lbs 4 days' rations 2 gp 1 lb Wand of Cure Light Wounds (49 charges) Total Weight:19 lb Money: 6 pp 17gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 0-19.5/20-39.75/40-60. Lift 120, push 300 Age: 32 years old Height: 3' Weight: 31 lbs Eyes: Green Hair: Red Skin: Freckled
Personality: Possum is a traveler, and she is very interested in the world around her. She has an interest in learning other people's stories, and, much like her patron, tries to impart moral lessons on those "deserving" of it when able. She does not like violence, but is not afraid of it. In fact, very little scares the halfling woman. She is always alert, and is almost never surprised by what she comes across in her travels.
Background: Possum is a traveler, eager to see the world around her. She grew up in a nomadic halfling clan, which she still maintains connections to.
Last edited by Wik; Wednesday, 25th June, 2008 at 10:38 PM.
Wik: Solving internet arguments since 1983.
Monday, 15th October, 2007, 02:48 PM #338
Acolyte (Lvl 2)
Dorrin - Cleric 2 - Approved!
Updates to Lvl 2Apperance: Dorrin is a slightly older looking human male. He has grey/silver hair with brown eyes. He is very self conscious about his abnormal hair. There is almost always stubble on his face, although he doesn't let it grow into a beard. He is about average for his height and weight. He normally dresses in traveling clothes, although he will pull out his clerical vestments if he needs to. His holy symbol of six linked silver dice was won from a superior in a game of cards and is worn under his shirt. His longsword is sheathed on his back, with his crossbow hanging off his belt.Code:Name: Dorrin Silverhair Class: Cleric 2 Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 14 +2 ( 6p.) Level: 2 XP: 2442 Dex: 12 +1 ( 4p.) BAB: +1 HP: 14 (2d8+0) Con: 10 ( 2p.) Grapple: +3 Dmg Red: - Int: 10 ( 2p.) Speed: 20' Spell Res: - Wis: 16 +3 (10p.) Init: +1 Spell Save: 13 + spell lvl Cha: 14 +2 ( 6p.) ACP: -5 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 17 Touch: 11 Flatfooted: 16 Base Mod Misc Total Fort: 3 +0 +0 +3 Ref: 0 +1 +0 +1 Will: 3 +3 +0 +6 Weapons: Attack Damage Critical MW Longsword +5 1d8+2 19-20x2 Morningstar +3 1d8+2 20x2 Light Crossbow +2 1d8 19-20x2 Languages: Common Abilities: Domains: War and Luck, Spontaneous Cast Cures, Aura of Good, Turn Undead (5/day, +2 to turn, 2d6+4 Damage) Feats: Weapon Proficiency(Longsword)(War), Weapon Focus(Longsword)(War), Skill Focus(Sense Motive)(Human), Power Attack Skill Points: 15 Max Ranks: 5/2.5 Skills: Ranks Mod Misc Total Bluff (cc) 1.0 +2 +3 Concentration 3 +0 +3 Heal 2 +3 +5 Knowledge Religion 3 +0 +3 Listen 0 +3 +3 Profession(Gambler) 3 +3 +6 Sense Motive (cc) 0 +3 +3 +6 Spellcraft 2 +0 +2 Spot 0 +3 +3 Equipment: Cost Weight Charges Cleric’s Vestments 0gp 0lb (free) Traveler’s outfit 1gp 5lb Silver Holy Symbol 25gp 1lb MW Long Sword 375gp 4lb Light Crossbow 35gp 4lb 20 bolts 2gp 2lb Scale Mail 50gp 30lb MW Heavy Steel Shield ** 15lb Belt Pouch 1gp .5lb Backpack 2gp 2lb -Morningstar 8gp 6lb -Whetstone 2cp 1lb -Flint and Steel 1gp 0lb -Candles x5 5cp 0lb -Chalk x2 2cp 0lb -Torch x3 3cp 3lb -Sack x2 2sp 1lb -Winter Blanket 5sp 3lb -Dice and Cup 1gp 0lb -Playing Cards (good) 5gp 1lb -Trail Rations (37 days) -- 37lb **MW sword and shield together were 375 gp, See Gold dropdown Total Weight:115.5lb Money: 589gp 1sp 9cp (spent 531gp 7sp 11cp) Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 29 Height: 5'8" Weight: 180lb Eyes: Brown Hair: Short White/Silver Skin: Fair Tanned
Personality: Dorrin is a very cheerful guy unless you decide to make fun of his hair. That will make him extremely unfriendly, as it has proven to be a source for endless jokes. He is always looking for the bright side of the coin, and will try to keep things lighthearted in the worst of times. He has a insatiable love of gambling, which has given him more problems than he can think of.
Background: Dorrin came from a small city where he grew up on the streets. He can barely remember his mother, although he does know that his father gave him the "gift" of his silver hair. He wandered the streets usually picked on by the other beggar children for his "cursed" silver hair. In fact, during one of these episodes, a older man walked by. When the bigger kids began to scatter, the man told them that his problem wasn't with the taunting, it was that it should be one on one. One of the bigger kids then started a fight with the younger Dorrin, and somehow, Dorrin managed to hurt the older boy enough that he ran away. Then the man took the young boy to an orphanage and paid enough for him to be well taken care of. The priest left.
18 years later, Dorrin had grown up in the orphanage and been apprenticed to a tanner for several years. Not a wonderful life, but the best an orphan could hope for. Plagued by feelings that life held more to it, Dorrin began starting trouble with other young adults. When he realized his true anger was at the man who so long ago didn't help, he spent many nights looking for that priest that set him up in the orphanage. Eventually he found him and full of anger, asked him why the man had let those bigger boys beat attack him and didn't stop it.
The man replied that only through adversity can a person truly find out who they are. Even though Dorrin was the smaller boy, he had the power in him to help defeat great odds. The man then introduced himself as Tarcel, a priest of Grendath. He offered to teach Dorrin to harness his feelings and focus it in a way to help others overcome their own tribulations.
Spells PreparedNocturne ShardLong Live the Queen!XPGoldCraft PointsDorrin LVL 1
Last edited by thegreyman; Thursday, 17th April, 2008 at 10:04 PM.
Tuesday, 16th October, 2007, 10:02 PM #339
Acolyte (Lvl 2)
Code:Name: Jamilee Valhaeris, called the Maimed Classes: Fighter 1 / Necromancer 1 Race: Grey Elf Size: M (5'2") Gender: Female Alignment: Neutral Religion: Gliran Str: 12 +1 (06p.) Level: 1/1 XP: 1536 Dex: 18 +4 (10p.) BAB: +1 HP: 15 Con: 12 +1 (06p.) Grapple: +2 Dmg Red: N/A Int: 16 +3 (06p.) Speed: 30' Spell Res: N/A Wis: 10 -- (02p.) Init: +4 Spell Save: 13 + Spell Lvl. Cha: 08 -1 (00p.) ACP: -- Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +4 +0 +0 +0 19 Touch: 14 Flatfooted: 15 Ftr 1 Wiz 1 Mod Misc Total Fort: +2 +0 +1 +3 Ref: +0 +0 +4 +4 Will: +0 +2 -- +2* *: +2 racial bonus vs. Enchantment spells or effects. Weapon Attack Damage Critical Mw. Cutlass +6 1d6+1 18-20/x2 or Mw. Cutlass (main hand) +4 1d6+1 18-20/x2 Shortsword (off hand) +2 1d6 19-20/x2 or Mw. Comp. Longbow +6 1d8+1 20/x3 (110 ft) Languages: Common, Elven; bonus: Draconic, Sylvan, Orc. Abilities: Racial (Grey Elf): *Immunity to Sleep effects; +2 vs. Enchantment spells or effects *Low-Light Vision *Keen Senses: +2 Listen, +2 Spot, +2 Search. Passing within 5ft of a secret door entitles Jamilee to a Search check to notice it. *Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow. *Favoured class: Wizard. Class features (Fighter): *Bonus fighter feat at level 1 *Proficiencies: light, medium, and heavy armour, all simple weapons, all martial weapons. Class features (Necromancer) *Arcane Spellcasting, CL 1 *Scribe Scroll as a bonus feat *Familiar summoning. Jamilee has summoned a raven familiar, Pest, detailed below. *Specialized school: Necromancy. One extra Necromancy spell slot/level, +2 on Spellcraft checks pertaining to Necromancy spells. *Barred schools: Illusion, Enchantment Feats: Level 1: Weapon Finesse Bonus (Fighter 1): Two-Weapon Fighting Bonus (Wizard 1): Scribe Scroll Bonus (Familiar): Alertness (active when familiar is within 5ft.) Skill Points: 25 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Craft(Armoursmithing) +10 5 +3 +2 Mw. Tools Craft(Weaponsmithing) +10 5 +3 +2 Mw. Tools. Heal +2 2.0* -- Knowledge (Arcana) +4 1 +3 Ride +8 4 +4 Spellcraft +5 2 +3 Swim +5 4 +1 Appraise +3(6) 0 +3 (+3 Familiar bonus&) Spot +2(4) 0 -- +2 Racial, (+2 Alertness&) Listen +2(4) 0 -- +2 Racial, (+2 Alertness&) Search 5 0 +3 +2 Racial *: Cross-class &: Whenever Pest is within 5 ft Equipment: Cost Weight Worn or Carried: Monk's Outfit ----- ----- Shortsword 10.00 2 Masterwork Cutlass 320.00 2 Signal whistle 0.80 ----- Mithral Buckler 1015.00 2.5 Mithral Chain Shirt 1100.00 12.5 Spell component pouch 5.00 2.0 MW Composite Longbow 530.00 1.5 Darkwood, STR mod +1 Arrows (20) 1.00 3.0 Belt pouch: 1.00 0.5 Flint and steel 1.00 ----- Whetstone 0.02 1 Backpack: 2.00 2 Spellbook 15.00 3 Ink (1 vial) 8.00 ----- Parchment sheet (x5) 1.00 ----- Inkpen 0.10 ----- Spade 2.00 8.0 ------ + 40.0 lb On horse or in saddlebags: Light Warhorse 150.00 ----- Saddle, riding 10.00 25 lb Bit and bridle 2.00 1 lb Saddlebags 4.00 8 lb Waterskin 1.00 4 lb Trail rations (8 days) 4.00 8 lb Bedroll 0.10 5 lb Winter blanket 0.50 3 lb Artisan's tools, MW 55.00 5 lb Sling Bullets (10) 0.10 5 lb Sling ----- ----- Horse feed 0.20 30 lb ---------------------------------------- + Gear value: 3236gp, 7sp, 2cp 134.0 lb Carried Weight: 40.0 lbs Money: 4 gp, 2 sp, 1cp. Lgt Med Hvy Lift Push Max Weight: 43 86 87-130 260 650 (In default configuration, Jamilee is carrying a light load. Her Light Warhorse is at light load, carrying 134 + 88 = 222 lbs total.) Age: 129 Height: 5'9" Weight: 88lbs Eyes: Amber Hair: Silver Skin: Fair (and plenty scarred) Spellcasting Spellbook Contents: 0: All PHB Cantrips 1 (3 + 3 Int): Protection from Evil, Shield, Mage Armor, Cause Fear, Chill Touch, Magic Weapon. Default memorization: Lvl. 0 (3 +1 Nec): Light x2, Detect Magic, Touch of Fatigue Lvl. 1 (1 +1 Int, +1 Nec): Shield, Protection from Evil, Cause Fear Familiar Pest, Raven familiar Tiny magical beast 2 HD, 7 hp Speed: 10 ft., Fly 40 ft. (Average man.) AC 15 (+2 Dex, +2 Size, +1 Nat. Arm.) Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5 Full Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5 SQ: Low-light vision, bestow Alertness, share spells, empathic link, Improved Evasion. Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Saves: Fort:+2 (+2 base) Ref: +4 (+2 base, +2 Dex) Wil: +4 (+2 base from Jamilee, +2 Wis) Skills: Listen +5 (1 rank, +2 Wis, +2 Alertness) Spot +7 (3 ranks, +2 Wis, +2 Alertness) Heal +4 (2 ranks from Jamilee, +2 Wis) Knowledge (Arcana) -1 (1 rank from Jamilee, -2 Int) Spellcraft +0 (2 ranks from Jamilee, -2 Int) Others* Feats: Weapon Finesse, Alertness Pest speaks Common. (*: In principle Pest's skill ranks default to those of Jamilee, but since he either cannot use them, or has only a vanishing chance of ever being in a situation where he needs them, many are not listed here.)Brief Background
XP, Cash, Gear & CP Logs
Appearance: Jamilee is a bit small even for a Grey Elf, with an average build. She wears loose, flowing silks in off-white and grey over a simple but well-made chain shirt. Her good taste and appearance seem to end just about there, because pale silvery hair is perpetually greasy and tangled, usually done up in a messy braid; her face and the visible skin on her forearms is impressively scarred, to the point where one of her ears is just about gone, and she seems to be snarling all of the time - a particularly nasty scar over the corner of her mouth keeps it pulled up.
Personality sketch: Jamilee's aloofness, sarcastic and haughty demeanor, cutting remarks, grating voice, as well as her gung-ho attitude towards all things martial doesn't win her friends very easily, although once you're past that, she can be as fiercely loyal as she is generally fierce.
Last edited by Robichaud; Sunday, 3rd October, 2010 at 09:35 PM. Reason: Gear adjustments
Thursday, 25th October, 2007, 08:50 AM #340
Acolyte (Lvl 2)
Jace, Cleric of Flame and Destruction (approved for level 2 by Orsal & B4cchus)
Last edited by jaker2003; Friday, 21st November, 2008 at 11:18 PM.
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