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  1. #351
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    My communities:

    Thargon Kolex - Approved for Level 1

    Code:
    Name: Thargon Kolex
    Class: Fighter
    Race: Mountain Dwarf
    Size: M
    Gender: M
    Alignment: Neutral Good
    Deity: Chennet'
     
    Str: 14 +2 (6 p.)     Level: 1        XP: 530
    Dex: 12 +1 (4 p.)     BAB: +1         HP: 13 (1d10+3)
    Con: 16 +3 (6 p.)     Grapple: +3     Dmg Red: -/-
    Int: 16 +3 (10p.)     Speed: 20'      Spell Res: -
    Wis: 10 +0 (2 p.)     Init: +1        Spell Save: -
    Cha:  8 -1 (2 p.)     ACP: -1         Craft Points: 451
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +1    +0    +0    +0    15
    Touch: 11              Flatfooted: 14
     
                             Base   Mod  Misc  Total
    Fort:                      2    +3          +5
    Ref:                       0    +1          +1
    Will:                      0    +0          +0
     
    Weapon                     Attack   Damage     Critical  Range
    Light Hammer (Melee)        +3      1d4+2      x2
    Light Hammer (Thrown)       +2      1d4+2      x2        20ft.
    MW Dwarven Waraxe           +5     1d10+2      x3
     
    Languages: Common, Dwarven, Terran, Undercommon, Giant
     
    Abilities: 
    Darkvision 60'
    Stonecunning
    Weapon Familiarity: Waraxe, Urgrosh
    Stability
    +2 Save vs. Poison, Spells
    +1 attack vs. Orcs, Goblins
    +4 AC vs. Giants
    +2 on Appraise and Craft checks involving metal or stone
     
    Feats: Light Armor Optimization, Weapon Focus(Dwarven Waraxe)
     
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Racial ACP  Tools  Total
    Appraise                  2.0   +3    (+2)              +5(+7)
    Balance                         +1          -1          +0
    Climb                           +2          -1          +1
    Craft(Armorer)             4    +3    (+2)        +2    +9(+11)
    Craft(Weaponsmith)         4    +3    (+2)        +2    +9(+11)
    Craft(Blacksmith)          4    +3    +2          +2    +11
    Craft(Stonemason)          4    +3    +2          +2    +11
    Escape Artist                   +1          -1          +0
    Hide                            +1          -1          +0
    Jump                            +2          -1          +1
    Move Silently                   +1          -1          +0
    Search                          +3    (+2)              +3(+5)
    Swim                            +2          -2          +0
     
    Equipment:                     Cost  Weight
     
    Artisan's Outfit                --     --
    Masterwork Artisan's Tools     55gp    5lb
    Bedroll                         1sp    5lb 
    Flint and Steel                 1gp    --
    Whetstone                       2cp    1lb
    Backpack                        2gp    2lb
    2 Light Hammers                 2gp    4lb
    Chain Shirt*                33.33gp   25lb
    MW Dwarven Waraxe*            110gp    8lb
     
    *Crafted item
     
    Total Weight:50 lb     Money: 66pp 173gp 27sp 41cp
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116  175   350   875
     
     
    Age: 59
    Height: 3'11"
    Weight: 140 lb
    Eyes: Light brown
    Hair: Black with a lock of silvery gray
    Skin: Grayish brown, with heavy brown freckling
    Appearance: Even other dwarves would describe Thargon as short and stocky. His skin color could be described as unfortunate. Still, Thargon wears his hair long and braided, and his beard is kept tidy and braided in place, just as a craftsman should. He wears the leather apron of the forge, and his hands are large, rough, and callused. He can regularly be seen wiping his hands or making sure he remains tidy. When not, he regularly fidgets with things, trying to understand their manufacture.

    Background: Sure, Thargon's more of a craftsman than an adventurer. He's not exactly known for delving into some poorly-constructed hallway, trying to make a profit on shoddy goblin workmanship, or any of that. But he knows that in order to make a true axe, you have to know where the axe lives. And that's deep in the guts of a shoddily armed goblin at the bottom of a rickety maze of passages. So he's getting ready to make himself a suit of armor, and a weapon, and try to get deep down to the bottom of what makes a good weapon--the perfect weapon. Will magic help? Sure, but he's got to have the basics first. That's why he's in Orussus. That's why he hangs out at the Red Dragon Inn. He's going to learn how to make the best arms and armor, and how the best get to use them.

    Magic? Yeah, that's probably the way. Of course, the Kolex clan never did have someone who waggled their fingers for their supper, so there was no way to learn that while in the clan-hold. So, that's the other reason he's here. Get himself into the Academy. Learn the ropes of magical craftsmanship, and then he can achieve his real goal--the best Dwarven Waraxe the world has ever seen. Something that legends would be written about. Something to make Chennet' proud. That is his challenge, that is the duty he's placed on himself.


    tracking

    money

    Starting gold: 240gp

    -55 gp Masterwork Artisan's Tools
    -0.1 gp Bedroll
    -1 gp Flint and Steel
    -0.02gp Whetstone
    -2 gp Backpack
    -2 gp 2 Light Hammers
    -33.33gp Chain Shirt Materials
    -110 gp MW Dwarven Waraxe Materials

    +315.25 gp 100 weeks shopwork
    +159.98gp net for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
    +633.33gp net for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
    +27 gp for 6 weeks shopwork (post paying off loan)

    Current total: 66p 200g 27s 41c


    craft points

    Starting Craft Points: 150

    Crafting Chain Shirt (1d20+11=16) Success.
    Spend 10 craft points.

    Crafting Dwarven Waraxe (1d20+11=30) Success.
    MW Component Take 10: (10+11=21) Success.
    Spent 33 craft points.

    +424 craft points, 106 weeks shopwork
    -48 craft points for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
    -55 craft points for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.

    Total remaining craft points: 451.


    xp

    +530 xp, 106 weeks shopwork



    workshop

    Kolex, Contractor
    Paid 500 gp of 500 gp loan.

    Last edited by InVinoVeritas; Tuesday, 6th July, 2010 at 03:23 AM.
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  • #352

    Barask - Orc Barbarian 1 (Approved)

    Code:
    Name: Barask
    Class: Wolf Totem Barbarian 1
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral (CN)
    Deity: 
    
    Str: 22 +6 (16p.)     Level: 1        XP: 0
    Dex: 12 +1 ( 4p.)     BAB: +1         HP: 15/15 (1d12+3)
    Con: 16 +3 (10p.)     Grapple: +7     
    Int:  6 -2 ( 0p.)     Speed: 40'     
    Wis:  6 -2 ( 0p.)     Init: +1        
    Cha:  6 -2 ( 0p.)     ACP: -1         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0   +1    +0    +0    +0    14
    Touch: 11              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      2    +3         +5
    Fort (Raging):             2    +3   +2    +7
    Ref:                       0    +1         +1
    Will:                      0    -2         -2
    Will (Raging):             0    -2   +2    +0
    
    
    Weapon                  Attack   Damage     Critical
    Falchion                  +7     2d4+9      18-20x2
    Falchion (Raging)         +9     2d4+12     18-20x2
    Dagger                    +7     1d4+6      19-20x2
    Dagger (Raging)           +9     1d4+8      19-20x2
    Heavy Flail               +7     1d10+9     19-20x2
    Heavy Flail (Raging)      +9     1d10+12    19-20x2
    Sling w/ Bullets          +2     1d4+6      20x2
    Sling w/ Stones           +1     1d3+6      20x2
    
    
    Skill Points:  8       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb (Str)                4    +6   -1;+2  +9\+11 while Raging (ACP;Raging)
    Jump (Str)                 2    +6 +4;-1;+2 +11\+13 while Raging (Fast movement;ACP;Raging)
    Survival (Wis)             2    -2          +0
    
    
    Age: 16
    Height: 6'5"
    Weight: 280lb
    Eyes: Dark Orange
    Hair: Black
    Skin: Dark, Difficult to say if it is brown or green

    Languages: Common (Automatic), Orc (Automatic)

    Abilities:
    Darkvision 60': Barask has the extraordinary ability to see with no light source at all, out to 60'.

    Light Sensitivity: Barask is dazzled in bright sunlight or within the radius of a daylight spell. When dazzled, Barask takes a -1 penalty on attack rolls, Search checks, and Spot checks.

    Weapon and Armor Proficiency: Barask is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

    Fast Movement: Barask's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

    Illiteracy: Barask does not know how to read and write.

    Rage: Barask can fly into a rage 3 times per day. In a rage, Barask temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases Baraskís hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Barask cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the characterís (newly improved) Constitution modifier. Barask may prematurely end his rage. At the end of the rage, he loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, canít charge or run) for the duration of the current encounter.

    Barask can fly into a rage only once per encounter.

    Feats: Extra Rage (1 level)

    Background: Barask was born in the Orc tribes of the northern mountains. When he was 2 his tribe was defeated by elves and Barask was taken prisoner. Barask exhibited prodigious strength even as young child and he made a fairly valuable slave. When he was 12, he and other orcish slaves where rescued by the Half-Orc Falon Dor. Falon Dor is a skillful fighter who has fully embraced his orcish heritage, but sees the continued beligerence of the orcish race is utlimately self defeating. Falon has had much difficulty gaining the respect of the orcish tribes and so for has been unsuccessful in convincing any of them. After the rescue, Falon recognised the potential of Barask. For the past several years Barask has lived and traveled with Falon, and Falon has taken the opportunity to try to teach Barask habits necessary for co-existance with other races. Falon has determined that the best way to now continue is to have Barask live among the other races, and for this purpose he has sent him to the Red Dragon Inn in Orussus.
    Equipment
    Code:
    Equipment:                 Weight
    
    ---Backpack---             (98.0lb)   Source
    Backpack                     2.0lb    Starting Equipment (2 gp)
    Bedroll                      5.0lb    Starting Equipment (1 sp)
    Winter Blanket               3.0lb    Starting Equipment (5 sp)
    Chalk (10)                   --       Starting Equipment (1 sp)
    Crowbar                      5.0lb    Starting Equipment (2 gp)
    Flint and Steel              --       Starting Equipment (1 gp)
    Oil (5)                      5.0lb    Starting Equipment (5 sp)
    Hammer                       2.0lb    Starting Equipment (5 sp)
    Pitons (10)                  5.0lb    Starting Equipment (1 gp)
    Rope, Hempen (200ft)        40.0lb    Starting Equipment (4 gp)
    Signal Whistle (2)           --       Starting Equipment (16 sp)
    Tent                        20.0lb    Starting Equipment (10 gp)
    Whetstone                    1.0lb    Starting Equipment (2 cp)
    Soap                         2.0lb    Starting Equipment (1 gp)
    Sacks (4)                    2.0lb    Starting Equipment (4 sp)
    Trail Rations (4)            4.0lb    Starting Equipment (2 gp)
    Clay Mug                     1.0lb    Starting Equipment (2 cp)
    
    ---Worn and Carried---     (70.0lb)   Source
    Explorer's Outfit            Worn     Starting Equipment (Starting Outfit Free)
    Studded Leather Armor       20.0lb    Starting Equipment (25 gp)
    Falchion                     8.0lb    Starting Equipment (75 gp)
    Daggers(4)                   4.0lb    Starting Equipment (8 gp)
    Heavy Flail                 10.0lb    Starting Equipment (15gp)
    Sling                        --       Starting Equipment (0 gp)
    Bullets, Sling (40)         20.0lb    Starting Equipment (4 sp)
    Signal Whistle               --       Starting Equipment (8 sp)
    Waterskin (2)                8.0lb    Starting Equipment (2 gp)
    Long Spear                   9.0lb    Purchased from Thargon (4gp)
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               173    346    520  1040  2600
    Max Weight (Raging):      306    613    920  1840  4600
    
    
    Situation:       Weight     Load
    W/o backpack:    79.0lb     Light
    W/ backpack:    176.0lb     Medium
    Craft History
    Code:
    150  1st level craft points
    ---
    150
    Money
    Code:
    160 0 0 Starting Gold
     25 0 0 Studded Leather Armor
     75 0 0 Falchion
      8 0 0 Daggers(4)
     15 0 0 Heavy Flail
      0 4 0 Sling Bullets (40)
    ---
     36 6 0
      2 0 0 Backpack (Starting)
      0 1 0 Bedroll (Starting)
      0 5 0 Winter Blanket (Starting)
      0 1 0 Chalk (10) (Starting)
      2 0 0 Crowbar (Starting)
      1 0 0 Flint and Steel (Starting)
      0 5 0 Oil (5) (Starting)
      0 5 0 Hammer (Starting)
      1 0 0 Pitons (10) (Starting)
      4 0 0 Rope, Hempen (200ft) (Starting)
      2 4 0 Signal Whistle (3) (Starting)
     10 0 0 Tent (Starting)
      2 0 0 Waterskin (2) (Starting)
      0 0 2 Whetstone (Starting)
      1 0 0 Soap (Starting)
      0 4 0 Sacks (4) (Starting)
      2 0 0 Trail Rations (4) (Starting)
      0 0 2 Clay Mug (Starting)
    ---
      7 0 6
      4 0 0 Longspear from Thargon
    ---
      3 0 6
    Plot Hooks - Public
    Barask mentor is an half-orc named Falon Dor. Falon sees no future in continued struggle with other races and is working to convince the various orc tribes of this. He has had difficulty gaining the acceptance of the orcs. Falon hopes that Barask can ultimately be his ambassador to help convince the orcish tribes.
    Adventures
    None
    Last edited by LesserSky; Friday, 22nd February, 2008 at 03:23 PM. Reason: Character Approved

  • #353

    Dianna, Barbarian; Approved

    Dianna

    Code:
    Name: Dianna
    Class: Barbarian
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: NG
    Deity: Azwan
     
    Str: 13 +1 (05p.)     Level: Barb1    XP: 650/0
    Dex: 14 +2 (06p.)     BAB: +1         HP: 013 (1d12+01)
    Con: 13 +1 (05p.)     Grapple: +2     Dmg Red: 0/-
    Int: 12 +1 (04p.)     Speed: 30'      Spell Res: XX
    Wis: 14 +2 (06p.)     Init: +2        Spell Save: XX
    Cha: 12 +1 (04p.)     ACP: -3         Spell Fail: XX%
     
                                Base  Armor Shld   Dex  Size   Nat  Misc  Total  (Raging) 
    Armor:              10    +3    +0    +2    +0    +0    +X    15    13
    Touch: 12 (10)         Flatfooted: 13 (11)
     
                             Base   Mod  Misc  Total
    Fort:              2    +1                 +3
    Ref:               0    +2                 +2
    Will:               0    +2                 +2 (+4 when raging)
     
    Weapon                             Attack   Damage     Critical
    Spiked chain                              +2     2d4 +1        20/x2       
    Mighty Composite longbow (+1)    +3     1d8 +1        20/x3
    Spiked Chain (raging)                  +4     2d4+4         20/x2
    Languages: Common, Elven.
    Feats: Exotic Weapon Proficiency (spiked Chain), Combat Reflexes (Dex +2)
    Barbarian Abilities

    All of the following are class features of the barbarian.
    Weapon and Armor Proficiency
    A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

    Fast Movement (Ex) Dianna has a unarmored speed of 40 ft.
    A barbarianís land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarianís speed because of any load carried or armor worn.

    Illiteracy Dianna is illiterate
    Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
    A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

    Rage (Ex) Dianna May rage for upto 6 rounds 1/day. (Str 17, Con 17)
    A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarianís hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the characterís (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, canít charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).
    A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone elseís action.

    Code:
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                         2    +1      -3       0
    Craft (Bowsmithing)      2    +1              +3
    Handle Animal              2    +1              +3
    Intimidate                   2    +1              +3
    Jump                          2    +1     -3       0
    Listen                        3    +2              +5
    Ride                           2    +2              +4
    Survival                      3    +2             +5
    Swim                          2    +1     -6     -3
    Spot (cc)                    2    +2            +4
     
    Equipment:               Cost  Weight
    Exploree's Outfit        Free   Free (1st set)
    Chain, spiked            25gp           10lb
    Composite longbow (+1)  66.67gp   03lb
    Arrows (20)             01gp           03lb
    Hide Armor               15gp            25lb
    bedroll                   1sp               5lb
    Chainmail Armor(+2AC)       Free            
    Total Weight: 46lb      Money: 52gp 0sp 3cp
     
                                 Lgt     Med         Hvy       Lift    Push
    Max Weight:                50lb.  51-100lb.   101-150lb   300lb   750lb
     
    Age: 20 years
    Height: 5'5-1/2"
    Weight: 155lb
    Eyes: blue
    Hair: medium brown
    Skin: Lightly tanned
    Appearance: Dianna has long brown hair that she keeps pulled back in a half-ponytail.(Princess-cap to anyone who still uses the term)
    Her bangs are cut in half to fall and curl about her face to about her chin.Her slightly tanned skin has some freckles here and there.
    During the day, she appears to be happy-go-lucky and carefree. During the night, she is tough and rough with an experienced edge.
    She often is seen carrying a spiked chain looped and hanging from her waist, a composite longbow over one shoulder and a quiver of arrows on her back.

    Background:
    As a child she was lost in the woods during winter along with her older brother Jace. The difference is that he was found, she was not.
    They were seperated in the woods and Jace was found by their parents. Dianna was taken in by a pair of passing elves. As a result, Dianna speaks Elven quite well for a human. She occasionally
    visits the two elves that took her in.She has done much traveling in her youth and visited many temples to learn and satisfy her curious nature. Dianna often wonders about her family and hopes that her brother was found and didn't freeze to death.(She doesn't know he was found,after all)
    Dianna is a passionate fighter and loves to defeat the bad guys. Her happiest memory is making her composite longbow. Dianna has had no contact with her family since she was lost as a child, but dreams of someday reuniting with a family member.

    Adventures
    The Forgotten Map

    Chainmail was given to Dianna
    EN World D&D / RPG News - View Single Post - Tavern - City of Orussus, The Red Dragon Inn '08
    Craft Points: 130/150
    Composite Longbow (+1) 200gp . . . 66gp 6sp 7cp, 20 craft points
    Last edited by Gobletchica; Tuesday, 25th November, 2008 at 11:22 PM.
    Comments Welcome!
    Wie gehts meines Bruder?
    Huh? Sis, I don't know what your saying.
    shakes head- Nevermind
    Playing Dianna in the IVV1:The Forgotten Map
    Playing [/URL]http://www.enworld.org/showthread.php?p=4273619#post4273619[/URL]Tor

  • #354
    Registered User
    Acolyte (Lvl 2)

    jaker2003's Avatar

    Join Date
    Apr 2004
    Location
    Westport, Indiana
    Posts
    752

    Ý Ignore jaker2003

    Oskar Ungart, LG Dwarf Paladin1 (Approved by Rae ArdGaoth and Boddynock)

    Oskar Ungart, LG Dwarf Paladin1
    Code:
    Name: Oskar Ungart
    Class: Paladin
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: LG
    Deity: Azwan
    
    Str: 12 +1 ( 4p.)     Level: Pal1     XP: 650
    Dex: 12 +1 ( 4p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 ( 4p.)     Grapple: +2     Dmg Red: XX/XXXX
    Int: 12 +1 ( 4p.)     Speed: 20'      Spell Res: XX
    Wis: 12 +1 ( 4p.)     Init: +1        Spell Save: +1
    Cha: 14 +2 (10p.)     ACP: -5         Spell Fail: XX%
    Note that the Con and Cha have been adjusted.
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +2    +1    +0    +0    +0    18
    Touch: 11              Flatfooted: 17
    +4 dodge bonus to Armor Class against giants
    
                              Base   Mod  Misc  Total
    Fort:                       2    +2          +4
    Ref:                        0    +1          +1
    Will:                       0    +1          +1
    +2 racial bonus on saving throws against poison. 
    +2 racial bonus on saving throws against spells and spell-like effects.
    
    Weapon                  Attack   Damage     Critical
    Warhammer (primary)       +2     1d8+1       20x3
    Shortsword (back-up)      +2     1d6+1      19-20x2
    Longspear (tertiary)      +2     1d8+1       20x3
    Unarmed strike            +2     1d3+1 (s)   20x2 
    +1 racial bonus on attack rolls against orcs and goblinoids.
    Languages: Dwarf, Common, Goblin
    Feats: Negotiator = +2 bonus on Diplomacy and Sense Motive checks.

    Abilities:
    Dwarf Traits
    +2 Constitution, -2 Charisma.
    Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
    Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
    Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
    Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
    Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
    Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
    +2 racial bonus on saving throws against poison.
    +2 racial bonus on saving throws against spells and spell-like effects.
    +1 racial bonus on attack rolls against orcs and goblinoids.
    +4 dodge bonus to Armor Class against monsters of the giant type.
    Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
    +2 racial bonus on Appraise checks that are related to stone or metal items.
    +2 racial bonus on Craft checks that are related to stone or metal.

    Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

    Paladin Class Features
    Weapon and Armor Proficiency
    Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
    Aura of Good (Ex) Oskar is a 1st level paladin
    The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
    Detect Evil (Sp)
    At will, a paladin can use detect evil, as the spell.
    Smite Evil (Su) Smite Evil 1/day +2 Cha bonus to attack , +1 to damage roll
    Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.


    Code:
    Skills: (2+Int)x4=12
    Skill Points: 12       Max Ranks: 4/2
    Skills                      Ranks  Mod  Misc  Total
    Concentration                 0    +2    +0    +2
    Craft (armorsmithing)         1    +1    +0    +2    +2 related to stone, metal.
    Diplomacy                     4    +2    +2    +8
    Handle Animal                 1    +2    +0    +3
    Heal                          1    +1    +0    +2
    Knowledge (nobility,royalty)  1    +1    +0    +2
    Knowledge (religion)          1    +1    +0    +2
    Profession (siege engineer)   1    +1    +0    +2
    Ride                          1    +1    +0    +2
    Sense Motive                  1    +1    +2    +4
    
    Equipment:               Cost  Weight
    Traveler's Outfit        Free   Free     (1st outfit free)
    MW Breastplate  116gp 6sp 7cp   30 lb    (crafted himself)
    Heavy Wooden Shield       7gp   10 lb    (purchased)
    Longspear                 5gp    9 lb    (purchased)
    Shortsword               10gp    2 lb    (purchased)
    Warhammer                12gp    5 lb    (purchased)
    Backpack                  2gp    2 lb    (purchased)
    Sunrod                    2gp    1 lb    (purchased)
    Rope, silk (50ft)        10gp    5 lb    (purchased)
    Bedroll                   1sp    5 lb    (purchased)
    Whetstone                 2cp    1 lb    (purchased)
    Waterskin                 1gp    4 lb    (purchased)
    Total Weight: 74lb      Money: 74gp 0sp 1cp
                               Lgt    Med    Hvy   Lift   Push
    Max Weight:               -43  44-86   87-130   260   650
    Age: 50
    Height: 4'2"
    Weight: 180lb
    Eyes: Brown
    Hair: Black
    Skin: Tan
    Appearance: oskar has a smooth head with long braided beard.
    Background
    Oskar doesn't talk about his past.


    Wealth
    Code:
    Sources of Wealth and Items.
    Traveler's Outfit         (1st outfit free @ character creation)
    Breastplate               (crafted @ character creation)
    Heavy Wooden Shield       (purchased @ character creation)
    Longspear                 (purchased @ character creation)
    Shortsword                (purchased @ character creation)
    Warhammer                 (purchased @ character creation)
    Backpack                  (purchased @ character creation)
    Sunrod                    (purchased @ character creation)
    Rope, silk (50ft)         (purchased @ character creation)
    Bedroll                   (purchased @ character creation)
    Whetstone                 (purchased @ character creation)
    Waterskin                 (purchased @ character creation)
    Gave 2sp to get rid of vagrants in The Forgotten Map

    Craft History
    Recieved 150 at creation. 115/150CP remaining.
    Craft Masterwork Breastplate Market=350gp Craft=116.67gp CP=35
    Planning for the Future
    Level 2: spend 1 point to max out Diplomacy, other 2 on Knowledge (nobility,royalty).
    Level 3: spend 1 point to max out Diplomacy, other 2 on Knowledge (nobility,royalty).
    Level 3: Skill Focus (Diplomacy)

  • #355

    Vindala Bluestone, approved

    Code:
    Name: Vindala Bluestone
    Class: Psychic Warrior 1
    Race: Wood elf
    Size: Medium
    Gender: Female
    Alignment: chaotic good
    Deity: none
     
    Str: 16 +3 (6p.)     Level: 1        XP: 0
    Dex: 14 +2 (4p.)     BAB: +0         HP: 9 (1d8+1)
    Con: 12 +1 (6p.)     Grapple: +3     Dmg Red: -
    Int: 10 +0 (4p.)     Speed: 30'      Spell Res: -
    Wis: 15 +2 (8p.)     Init: +2        Spell Save: -
    Cha: 10 +0 (2p.)     ACP: -4         Spell Fail: -
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +4    +2    +2    +0                18
    Touch: 12              Flatfooted: 16
     
                             Base   Mod  Misc  Total
    Fort:                     2     +1          +3
    Ref:                      0     +2          +2
    Will:                     0     +2          +2
    +2 racial against enchantments
     
    Weapon                            Attack    Damage                 Critical
    scimitar                           +3      1d6+3(STR)              18-20/x2
    shortbow                           +2      1d6                        x3
    dagger(ranged)                     +2      1d4+3(STR)              19-20/x2
    daggers(melee)                     +3      1d4+3(STR)              19-20/x2
    clawes of the beast (power)        +3/+3   1d4+3(STR)/1d4+3(STR)      x2
     
    Languages: Common, Elven
     
    Abilities: Psionics, Immunity to Sleep effects; +2 vs. Enchantment spells or effects; Low-Light Vision; Keen Senses: +2 Listen, +2 Spot, +2 Search, Passing within 5ft of a secret door entitles Vindala to a Search check to notice it; Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow; Favoured class: Ranger.
     
    Feats: Psionic Fist; speed of thought.
     
    Psionics: 1 power points, 1 power known, max power lvl known 1st. powers: claws of the beast
     
    Skill Points: 8       Max Ranks: 2/4
    Skills                       Ranks  Mod  Misc  Total
    concentration                 4    +1          +5
    Listen                        0    +2    +2    +4
    Spot                          0    +2    +2    +4
    Search                        0    +0    +2    +2
    survival                      2(4) +2          +4
     
     
    Equipment:                  Cost  Weight
    Waterskin                    1gp    4lb
    Trail Rations, Three days   1.5gp    3lb
    Bedroll                     0.1gp    5lb
    bullzeye lantern              12gp   3lb
    Flint and Steel              1gp    0lb
    5 Pints of Oil              0.5gp    5lb
    Chain shirt                  100gp   25lb
    Scimitar                       15gp   4lb
    Shortbow                     30gp    2lb
    60 arrows                    3gp    9lb
    Sack                        0.1gp  0.5lb
    Backpack                     2gp    2lb
    2 daggers                    4gp    2lb
    heavy wooden shield          7gp   10lb
    Total Weight: 74.6      Money: 22gp 3sp 0cp
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76    153   230   460   1150
     
    Age: 114
    Height: 4'8"
    Weight: 100 lb.
    Eyes: brown 
    Hair: dark brown dreadlocks
    Skin: greenish light brown, heavily tattooed


    Description: Vindala is a brown eyed elf with greenish light brown skin. She has many tattoos over her body, due to her tribal origin.
    Her dark brown hair in ungroomed and made into dreadlocks, with leaves and alike she canít seem to get out.
    She wears unkempt leather clothes and a rusty chain shirt with two daggers on kept close for a time of need.
    On her back lies a short bow with about 60 arrows, she wields a exotic scimitar and an old shield.
    On her face leis a look, wild as a wolf, ready to leap to battle if needed.

    Background:
    vindala grow up in a tribe in Silverwood, with may wood elves that were never much like her.
    She had a psionic gift, one she calls the beast. As she grow up she became aware of this gift and feared it, and for a time she completely ignored it. Yet it was in her nature, and it was always a part of her.
    After a time, looking down on her fellow elves she realized what a fool she has been, like them she feared what the mind has to offer, focusing on body or other power sources instead. She decided she will be different and gave up on most of the art of the wilderness, learning the ways of both mind and body.
    Her tribe didn't approve at first, yet in time the elder druids saw that the powers she held were in her essence. She was born to carry the beast and unleash its powers.
    Knowing how little her tribe had to offer in this art she left them, seeking to explore the powers of the beast. As she says "the mind and body have bond, should the body enforce and accept the mind, the mind will repay the body
    by connecting it to its roots, the beast".
    Charecter tracking:
    xp: approval for first level by Orsal and B4ccus
    currently running in IVV1 : a forgotten map
    IVV1: The Forgotten Map [orsal judging] - EN World D&D / RPG News

    100 exp for first non fight at docks
    150 xp for defeating the Spungelli Brothers
    400 xp for real-time spent in the adventure so far
    money:
    200 base
    -177.2 base equipment
    -0.5 donation
    =22.3 gp
    Last edited by Melodramatic Crane; Tuesday, 18th November, 2008 at 01:11 PM.

  • #356
    Registered User
    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

    Join Date
    Feb 2007
    Location
    Miscatonic U. professor of supernatural studies-Emeritus [Nolensville, Tenn.]
    Posts
    19,939
    OSRICEN PublishingPathfinderCircvs MaximvsGygax Memorial FundThe Perturbed Dragon

    Ý Ignore Scott DeWar
    My communities:

    leveled to level 3 and approved by Bodynock and Trouvere
    Itchy the stubborn, impetuous mule
    note: +5 pp from pie brigade II
    Code:
    Personal Information
    Name: Karl Rutherford, Explorer
    Class: Rogue 3
    Race: Human
    Size: Medium
    Gender: male
    Alignment: chaotic Good
    Deity: 
    
    Str: 13 +1(5 p.)   Level: 3       XP: 3823
    Dex: 15 +2(8 p.)   BAB: +2        HP: 3d6: 15/15 hp
    Con: 10 +0(2 p.)   Grapple: +3    Dmg Red: -
    Int: 15 +2(8 p.)   Speed: 30'     Spell Res: -
    Wis: 13 +1(5 p.)   Init: +2 (dex: +2)        
    Cha: 10 +0(2 p.) 
      
    Combat
          Base Armor Shld Dex Total
    Armor: 10  +3     +0   +2   15
     
    Touch: 12
    Flatfooted: 13
    ACP: ACP: 0 (Mwk Studded leather)
    
                  Base  Mod   Misc Total
    Fort:          +1    +0    +0    +1
    Ref:           +3    +2    +0    +5
    Will:          +1    +1    +0    +2
    
    Weapons:   Attack  Damage  Critical   type
    Short Sword    +3  1d6+1   19-20/x2    p
    Dagger         +3  1d4+1   19-20/X2    p/S
    short bow      +4  1d6         X3      P
    club           +3  1d6+1       X2      B
    
    Feats and Skills
    Languages: Common, Elvin , goblinoid
    
    class features:
    Sneak Attack, +2d6: (class feature)
    Trap Finding: (class feature)
    Evasion: (class feature)
    Trap sense +1: Class feature
    
    
    trap sense
    Trap Sense (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
    Feats: point blank shot: (Human bonus feat) Precise shot: (character level 1) Far Shot : Char level 3 (Bow range at +50%, dagger range at X 2 range) Skill Points: (8+2) X 4 (rogue lv 1) +4 (human race bonus) = 44 lv 2: 8+2+1=11 lv 3: 8+2+1=11 total at level 3: 66 Max Ranks (class/cross-class): 6/3 Skills: Ranks Mod Misc/acp Total Notes Appraise +2 +2 +4 Balance +5 +2 +7 * Bluff +1 +0 +1 Climb +5 +1 +6 Decipher Script +3 +2 +5 Disable Device +5 +2 +7 Diplomacy +0 +0 +0 Escape Artist +1 +2 +3 Gather Info +3 +0 +3 Hide +4 +2 +6 Jump +5 +1 +6 Knowledge Local +2 +2 +4 Listen +5 +1 +6 Move Silent +4 +2 +6 Open locks +5 +2 +7 search +4 +2 +6 sense motive +1 +1 +2 Spot +5 +1 +6 Swim +1 +1 +2 tumble +3 +2 +2 +7 synergy from Jump Use rope +2 +2 +4 * Balance: you're no longer flatfooted when balancing - that's +2 AC and no sneak attacks when you're standing in the middle of a Grease spell. Equipment: Cost Weight carried on person: Explorer's Outfit 0.0 Gp 0.0 lb studded leather, Mwk 175.0 Gp 20.0 lb short sword 10.0 Gp 2.0 lb dagger X 1 2.0 Gp 1.0 lb Short bow 30.0 Gp 2.0 lb arrows, 15 0.75 Gp 2.25 lb back pack 2.0 Gp 2.0 lb trail rations X 0 0.0 Gp 0.0 lb Sun Rod X 3 6.0 Gp 3.0 lb Tinder Twig X 5 5.0 Gp --- lb cure light potion X1 50.0 Gp --- lb Thiefís tools 30.0 Gp 1.0 lb belt pouch x2 2.0 Gp 1.0 lb waterskin 1.0 Gp 4.0 lb potions: shield of faith +3 240.0 Gp *: bought here vial holy water 25.0 Gp Cure modt wnds 300.0 Gp transport Cost Weight Mule 8.0 gp max carry 230 lb pack saddle 5.0 gp 15.0 lb bit and bridle 2.0 gp 1.0 lb carried on mule: Cost Weight winter blanket 0.5 gp 3.0 lb flint and steel 1.0 gp --- silk rope, 50 ft 10.0 gp 5.0 lb sun rod X2 4.0 gp 2.0 lb 1 on hand daggers X2 4.0 gp 2.0 lb on hand club ---- gp 3.0 lb on hand Bulls eye lantern 12.0 gp 3.0 lb on ahnd Oil X 3 0.3 gp 3.0 lb 2 on hand whet stone 0.02 gp 1.0 lb Total Weight: 49.25 lb (self) 38.0 lb (mule) Money: 411 gp 1 sp 8 cp Total character value: 1,336.75 Gp Lgt Med Hvy Lift Push Max Weight: 50 100 150 300 750 craft points: 900
    personal information

    Phisical Description
    Age: 17
    Height: 5' 10"
    Weight:180 Lb (82 Kg)
    Eyes: hazel
    Hair: medium brown
    Skin: medium tan


    Appearence


    Background



    XP History

    approval for first level by Orsal and B4ccus
    currently running in IVV1 : a forgotten map
    here

    never finished game. Ivv quit and best to end game. 1290 xp for time and what we did (7 months)
    approved for 2nd level by Trouvere and Bodyknock on 13 June 09.
    fought some ankhegs for 450 xp in swamp trek III

    the end of swamp trek III
    1633 xp

    for killing the hyda


    gp history

    bought 1 gp of vedgies for temple of halina
    sold forgotten map. Karl's share=1000 gp. gave 100 gp to temple of Halina for orphans
    bought supplies and Mwk studded leather 62.5 + 175 GP (Swamp Trek III)
    one cure mod potion
    Last edited by Scott DeWar; Wednesday, 5th September, 2012 at 07:59 PM.
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  • #357
    Registered User
    Acolyte (Lvl 2)

    jaker2003's Avatar

    Join Date
    Apr 2004
    Location
    Westport, Indiana
    Posts
    752

    Ý Ignore jaker2003

    Tankard CN Orc Barbarian (Approved by Rae ArdGaoth and Orsal)

    Tankard
    Code:
    Name:  Tankard
    Class:  Barbarian
    Race:  Orc
    Size:  Medium
    Gender:  Male
    Alignment:  CN
    Deity:  Grendath
    
    Str:  22 +6 (16p.)     Level:  Bbn1     XP:  856
    Dex:  12 +1 (04p.)     BAB:  +1         HP:  13 (1d12+1)
    Con:  12 +1 (04p.)     Grapple:  +7     Dmg Red:  XX/XXXX
    Int:  10 +0 (04p.)     Speed:  30'      Spell Res:  XX
    Wis:  08 -1 (02p.)     Init:  +5        Spell Save:  +X
    Cha:  06 -2 (00p.)     ACP:  -3         Spell Fail:  XX%
    Note that the Str and mental scores have been adjusted.
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +3    +X    +1    +X    +X    +X    14
    Touch:  11              Flatfooted:  13
    Tankard suffers a -2 penalty to AC when Raging
                             Base   Mod  Misc  Total  Raging
    Fort:                       2    +1          +3    +5
    Ref:                        0    +1          +1    +1
    Will:                       0    -1          -1    +1
    
    Weapon                  Attack   Damage     Critical
    Greatsword                +7     2d6+9      19-20x2
    Shortsword                +7     1d6+6      19-20x2
    Longbow                   +2     1d8           20x3     100ft.
    Unarmed Strike            +7     1d3+6 (s)     20x2
    
    -----------------------------------------------------------
    Raging Weapon Attack Damage Critical Greatsword +9 2d6+12 19-20x2 Shortsword +9 1d6+8 19-20x2 Unarmed Strike +9 1d3+8 (s) 20x2 Tankard doesn't have the patience for ranged attacks when raging.
    Languages: Common, Orc

    Abilities
    Orc Traits
    Orcs possess the following racial traits.
    +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
    An orc’s base land speed is 30 feet.
    Darkvision out to 60 feet.
    Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
    Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
    Favored Class: Barbarian.

    Barbarian Features
    Weapon and Armor Proficiency
    A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

    Fast Movement (Ex)
    A barbarian’s land speed is faster than the norm for his race by +10 feet.

    This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

    Illiteracy
    Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.

    A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

    Rage (Ex) Tankard can rage 1/day for 6 rounds +4Str, +4Con, +2Will, -2AC, +2hp
    A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

    A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
    Feats: Improved Initiative (1st) (+4 to Initiative checks)
    Code:
    Skill Points:  XX       Max Ranks:  4/2
    Barbarian (4+Int)x4=16
    Skills                   Ranks  Mod  Misc  ACP  Total
    Climb                      4    +6         -3    +7
    Craft (Bowmaking)          4    +0               +4
    Handle Animal              1    -2               -1
    Intimidate                 1    -2               -1
    Jump                       1    +6         -3    +4
    Listen                     2    -1               +1
    Ride                       1    +1               +2
    Survival                   1    -1               +0
    Swim                       1    +6         -6    +1
    
    Equipment:               Cost  Weight
    Explorer's outfit        Free   Free   (worn)
    
    Backpack                  2gp    2lb   (worn)
    Bedroll                  .1gp    5lb   (pack)
    Waterskin                 1gp    4lb   (pack)
    Whetstone               .01gp    1lb   (pack)
    
    Greatsword               50gp    8lb   (worn)
    Shortsword               10gp    2lb   (worn)
    Longbow                  75gp    3lb   (worn)
     Arrows (20)              1gp    3lb   (worn)
    Hide Armor               15gp   25lb   (worn)
    
    Total Weight: 53lb      Money:  305gp 8sp 9cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               -173  -346  -520  1040  2600
    Age: 20
    Height: 7'2"
    Weight: 310lb
    Eyes: Red
    Hair: Black
    Skin: light Green

    Appearance: Tankard is big with a greatsword and longbow on his back while a quiver of arrows and a shortsword rest on his hips. There are scars all along his arms, but the word 'TANK' is scarred on his left forearm in Common.

    Background: XXXX



    Craft Log
    Gained 150 Craft Points at Level 1

    Wealth Tracking
    Explorer's outfit Free (1st outfit free)
    Backpack 2gp (starting purchase)
    Bedroll .1gp (starting purchase)
    Waterskin 1gp (starting purchase)
    Whetstone .01gp (starting purchase)
    Greatsword 50gp (starting purchase)
    Shortsword 10gp (starting purchase)
    Longbow 75gp (starting purchase)
    Arrows (20) 1gp (starting purchase)
    Hide Armor 15gp (starting purchase)
    +300gp from selling loot in Bizarre Bazaar: Tankard's Idylls

    Planning for the Future
    Personal Goal: Composite Lonbow (+6) Market=700gp Craft (bowmaking) DC 27
    Ftr1 @ 2nd level : Power Attack
    Ftr2 @ 3rd level : Cleave
    Level 3 Feat : Combat Reflexes

  • #358

    William Kendric, Human Fighter->APPROVED!

    Code:
    Name:William Kendric
    Class: Fighter
    Race: Human
    Size: M
    Gender: M
    Alignment: Nuetral Good
    Deity: Galatea
    
    Str: 16 +3 (10p.)     Level: 1        XP: 856
    Dex: 16 +3 (10p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 (6p.)      Grapple: +4     Dmg Red: none
    Int: 10 0 (2p.)       Speed: 25' (w/armor and feat)      Spell Res: 0
    Wis: 8 -1 (0p.)       Init: +3        
    Cha: 10 0 (2p.)       ACP: -5 (w/Shield and Feat) Spell Fail: 25%
    
                        Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +2    +3    +0    +0    +0    20
    Touch: 13      Flatfooted: 16
    
    
    
                        Base   Mod  Misc  Total
    
    Fort:                  2    +2          +4
    Ref:                   0    +3          +3
    Will:                  0    -1          -1
    
    
    
    Weapon                      Attack                    Damage     Critical
    
    Longsword                 +5(+3 str +1 BAB +1 WF)     1d8+3     19-20/X2
    
    
    
    
    Languages: Common
    
    
    
    Abilities: Proficient with all Simple and Martial Weapons
    Human Racial Feat and Skill Bonuses
    
    
    
    Feats: Power Attack(1st)
    Weapon Focus(Longsword)(Human Bonus)
    Medium Armor Optimization(Fighter Bonus)
    
    
    Skill Points: ((2+ 0(int) +1(human)x4) =12       Max Ranks: 4/2
    
    Skills                       Ranks  Mod    ACP  Misc  Total
    
    Jump                            4    +3    -3/5         +4/+2
    Ride                            2    +3     +0         +5
    (x)Knowledge(Geography)         1.0  +0      0          +1
    Climb                           2    +3    -3/5         +2/0
    Intimidate                      1    +0      0          +1
    Craft(Maps of Explored Regions) 1    +0      0          +1
    (x)=Cross Class
    
    
    Equipment:                          Cost  Weight
    
    Longsword                           15gp   4lb
    Scalemail                           50gp   30lb
    Breastplace                        200gp   30lb
    Heavy Steel Shield                  20gp    15lb
    Backpack                            2gp    2lb
    Bedroll                             1sp    5lb
    Map Case(Maps of Orussus Enclosed)  1gp    .5lb
    Map Case(With Blank Parchment)      1gp    .5lb
    Flint and Steel                     1gp    ---
    1oz Vial of Ink                     8gp    ---
    Inkpen                              1sp    ---
    10 Torches                          10cp   10lb
    Bullseye Lanturn                    12gp    3lb
    Clay Tankard                        2cp    1lb
    5 sheets of parchment               10sp    ---
    Iron Pot                            5sp    10lb
    Week Trail Rations                  35sp   7lb
    1lb soap                            5sp    1lb
    2 waterskin                         2gp    8lb
    3 pt Flask of Oil                   3sp    3lb
    Wooden Holy Symbol                    1gp    ---
    10 Tindertwig                      10gp   ---
    
    
    Total Weight:130lb      Money: 15pp 96gp 20sp 38cp
    
    
                          Lgt   Med   Hvy  Lift  Push
    
    Max Weight:            76    153   230  460   1150
    
    
    
    Age: 22
    Height: 5'11"
    Weight: 175lb
    Eyes: Blue
    Hair: Blonde
    Skin: White
    Appearance: William is a Tallish Human with bleached skin and bright blue eyes. Usually wearing bright blues and greys on top of or without his scalemail, he is an easy going fellow who like to talk to people, learn what going on, and learn about far away places.

    Background: Born and Raised in the Orussus Clerk's Quarter, William is the son of a Cartographer who works with the Sage's guild. While fond of his father's craft, William found that he was more inclied to an athletic side of work, than an intellectual. Because of this, after completing his schooling, William joined the town gaurd, learning much about the ways of swordfighting and policing the city. Having now completed a year of service to the town, William has been allowed a two month break. During this time, he has decided to see if he can learn more about the world around him by taking an adventure or two from the Red Dragon in, and draw maps of the regions as he does.
    Last edited by Kenku17; Thursday, 4th December, 2008 at 06:10 AM.

  • #359
    PbP Addict
    The Great Druid (Lvl 17)

    renau1g's Avatar

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    My communities:

    Code:
    Name: Ayru Hydale 
    Class: Paladin 1 	Starting Level: 1
    Race: Human
    Region of Origin: Monemvassia
    Size: Medium
    Gender: Male
    Alignment: LG
    Deity: Grendath, Lord of Fools, the Laughing Warrior
    
    
    Str: 16 +3 (10p.)	Level: 1	XP: 0
    Dex: 12 +1 (04p.)	BAB: +1		HP: 12 (1d10+2)
    Con: 14 +2 (06p.)	Grapple: +4	Craft Points: 150
    Int: 08 -1 (00p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1 (04p.)	Init: +1	Spell Save: 11+ spell level
    Cha: 14 +2 (06p.)	ACP: -6		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+2	+1	+0	+0	+0	17
    Touch:	11	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	--
    Ref:	+1	+0	+1	+0
    Will:	+1	+0	+1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Longsword		+4	1d8+3	19-20/x2	------
    Warhammer		+4	1d8+3	20/x3		------
    Light Crossbow		+2	1d8	19-20/x2	80 ft
    Notes:
    
    Languages: Common
    
    Abilities: 
    Aura of Good
    Detect Evil
    Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)
    
    Feats:  
    Power Attack  
    Cleave 
    
    Skill Points: 8 Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Heal		5	4	1
    Ride		3	2	1
    Sense Motive    3       2       1
    
    Notes:
    
    Equipment:		Cost	Weight
    Longsword		15gp	 4lb
    Warhammer		12gp	 5lb
    Light Crossbow		35gp	 4lb
    Bolts (20)		 2gp	 2lb
    Scalemail		50gp	30lb
    Heavy Wooden Shield	 7gp	10lb
    Sunrod x 3		 6gp	 3lb
    Holy Symbol, Wooden 	 1gp	  -
    Traveler's Outfit                    -          -
    
    
    Total Weight:58lb	Money: 112gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    Appearance:Ayru has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Crossed Fingers symbol on a grey background, and his holy symbol is prominently displayed around his neck.

    Personality:Ayru is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.


    Background:Ayru was born to minor nobility in Monemvassia. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to train to be a holy knight with their longtime friend, and paladin of the Laughing Warrior. Once there he learned quickly, and before long he was ready to head out into the world. Ayru had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Orussus before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    150 gp, X sp from Starting Wealth
    Paid 15 for longsword
    12 for warhammer
    35 for light crossbow & 2 for 20 bolts
    50 for scalemail
    7 for Heavy Wooden Shield
    6 for 3 sunrods
    1 for wooden holy symbol

    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> CLASS Paladin HP: +12 (HD+CON+OTHER)
    Heal +4, Ride +2, Sense Motive +2
    Feat: Power Attack, Cleave
    Last edited by renau1g; Friday, 21st March, 2008 at 07:45 PM. Reason: Corrections

  • #360

    Waiting for Approval

    Code:
    Name: Beowulf
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Azwan
    
    Str: 14 +2 ( 6p.)     Level: 1        XP: 0/1,000
    Dex: 12 +1 ( 4p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 ( 6p.)     Grapple: +3     Dmg Red: -
    Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: -
    Wis: 12 +1 ( 4p.)     Init: +1        Spell Save: -
    Cha: 14 +2 ( 6p.)     ACP: -3         Spell Fail: -
    
    Craft points: 150
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    3     2       1                      16
    Touch: 11              Flatfooted: 15 w/shield, 13 w/out
    
                             Base   Mod  Misc  Total
    Fort:                     +2    +2         +4
    Ref:                      +0    +1         +1
    Will:                     +0    +1         +1
    
    Weapon                  Attack   Damage     Critical       Range
    Lance(charge)              +3     3d8+6         20x3       10feet
    Lance(normal)              +3     1d8+2         20x3       10feet
    Longsword(charge)          +3     2d8+6         19-20x2
    Longsword(normal)          +3     1d8+2         19-20x2
    Hvy. Spiked Shield         +3     1d6+2         20x2
    Dagger(back-up)            +3     1d4+2         19-20x2
    Light Hammer(thrown)       +2     1d4+2         20x2       20feet
    Henry's Hoof               +4     1d4+3                    10feet
    Henry's Bite               -1     1d3+1                    5feet        
    
    Languages: Common, Elf
    
    Human Abilities: 
    *extra feat at 1st level; 4 extra skill points as 1st level & +1 point/level
    
    Feats: All Simple and Martial Weapon, and All armors and Shields Proficiencies
    (1)Mounted Combat: Negate Hit to mount 1/round if Ride Check greater than opp. attack.
    (2)Ride By Attack: Move and attack is standard action. No attacks of opportunity.
    (3)Spirited Charge: x2 damage with melee, x3 with lance.
    
    
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                       3    2   -1/-3   5 or 4/2
    Craft (Armorsmithing)       1    1    0      2
    Craft (Weaponsmithing)      1    1    0      2
    Climb                       2    2   -1/-3   4 or 3/1
    Intimidate                  0    2    0      2
    Jump                        2    2   -1/-3   4 or 3/1
    Ride                        4    2    0      6
    Swim                        3    4   -2/-6   5
    * Misc. signifies the ACP for some skills (-1 armor only/-3 with shield)
    
    Equipment:          Cost(gp)    lbs.    Location
    Backpack                  2      2         *Worn or on Horse
    -- Bedroll                0.10   5
    -- Torch (x3)             0.03   3
    -- Rope, hempen (50ft)    1      10
    -- Sack                   0.10   0.5
    -- Ration, trail (x5)     2.5    5
    -- Waterskin              1      4
    Pouch, belt               1    0.5          *Worn
    -- Flint and steel        1      --
    -- Sewing needle          0.05   --
    -- whetstone              0.02    1
    Longsword                 15     4         *Sheathed on right hip
    Lance                     10    10         *On horse
    Dagger                    2     1          *Sheathed on left hip
    Light Hammer              1     2          *holstered on left hip   
    Studded Leather           25    20         *Worn
    Hvy Wd Spiked Shield      12    15         *Worn
    Adventurer's outfit                        *Worn
    
    Henry
    Light War Horse    	150    (lb)
    --Bit and Bridle         2   	1	-worn on horse
    --Riding Saddle          10	25	-worn on horse
    --Saddlebags             4	8	-worn on horse
    --feed (x1)             0.1     10	-in saddle bag
    
    Starting Money: 240gp
    Remaining Money: 1sp                                        Movement                                         
    Total Weight(Beowulf w/backpack): 71.5+170=241.5lbs         20 md. load         
    Total Weight(Beowulf w/out backpack): 42+170=212lbs         30 lt. load
    Total Weight(Horse w/backpack&lance): 39.5lbs               50 lt. load
    Total Weight(Horse w/out backpack): 10lbs                   50 lt. load
    Total Weight(Horse w/everything): 111+170=281lbs            40 md. load
    Total Weight(Horse w/Beowulf no backpack): 52+170=222lbs    50 lt. load
    
    Beowulf                    Lgt   Med   Hvy  Lift  Push
    Max Weight:                58   116   175   350  875
    
    Henry the Horse            Lgt   Med   Hvy  Lift  Push
    Max Weight:                230   460   690   0   3450
    
    Age: 21
    Height: 6'2"
    Weight: 170lbs
    Eyes: Blue
    Hair: Dark Brown
    Skin: Tan
    Appearance: Beowulf looks like noble's son with no title. Dark Brown hair which is cut short.
    A trimmed beard, and deep blue eyes that show some deep hurt yet unspoken.

    Background:
    Raised as a stable boy and apprenticed, to the Noble Lordís weapon smith, Beowulf, the orphan boy, grew to man-hood. Whispers in the court where that this young lad was the smitten image of the Lord, yet the Lord denied it. However, the commoners were not fooled by the Lords indiscreet affairs behind the back of his lady, whom took note of the boy Beowulf as he grew.

    The lord made sure his unclaimed son was trained in all the way of fighting. His first lessons were in the stables taking care of the horses. Then he learned how to ride. He then learned how to not only make blades and armor from the lordís weapon smiths, but to fight with them as well. All through the boys lesson, however, the noble lord's legitimate sonís and their friends ridiculed him. They were spurred on by their mother, the lady. She did not want an illegitimate to claim the Lords estate, even though Beowulf never had that intention.

    Beowulf, through all this, remembered his religious lessons from the brother friar who had took it upon himself to provide a place to live for the young orphan. He looked past the situation and looked to God for strength. Life continued like this until the boy, now a man of 21, was forced to leave his home town, since the ladyís oldest son was now of age 18, and was going to be proclaimed the heir to the noble lords estate. So, Beowulf took to the life of adventuring, and decided for better or worse, he would do something good for the people of Ossruss, and someday make a home of his own.
    Last edited by chapmanb; Sunday, 19th April, 2009 at 10:15 PM. Reason: Changes for approval

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