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Thursday, 13th December, 2007, 06:45 PM #351
Myrmidon (Lvl 10)
- Join Date
- Jun 2006
- Glen Ridge, NJ
- Read 0 Reviews
Ý Block InVinoVeritas
Thargon Kolex - Approved for Level 1Code:
Name: Thargon Kolex Class: Fighter Race: Mountain Dwarf Size: M Gender: M Alignment: Neutral Good Deity: Chennet' Str: 14 +2 (6 p.) Level: 1 XP: 530 Dex: 12 +1 (4 p.) BAB: +1 HP: 13 (1d10+3) Con: 16 +3 (6 p.) Grapple: +3 Dmg Red: -/- Int: 16 +3 (10p.) Speed: 20' Spell Res: - Wis: 10 +0 (2 p.) Init: +1 Spell Save: - Cha: 8 -1 (2 p.) ACP: -1 Craft Points: 451 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 Base Mod Misc Total Fort: 2 +3 +5 Ref: 0 +1 +1 Will: 0 +0 +0 Weapon Attack Damage Critical Range Light Hammer (Melee) +3 1d4+2 x2 Light Hammer (Thrown) +2 1d4+2 x2 20ft. MW Dwarven Waraxe +5 1d10+2 x3 Languages: Common, Dwarven, Terran, Undercommon, Giant Abilities: Darkvision 60' Stonecunning Weapon Familiarity: Waraxe, Urgrosh Stability +2 Save vs. Poison, Spells +1 attack vs. Orcs, Goblins +4 AC vs. Giants +2 on Appraise and Craft checks involving metal or stone Feats: Light Armor Optimization, Weapon Focus(Dwarven Waraxe) Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Racial ACP Tools Total Appraise 2.0 +3 (+2) +5(+7) Balance +1 -1 +0 Climb +2 -1 +1 Craft(Armorer) 4 +3 (+2) +2 +9(+11) Craft(Weaponsmith) 4 +3 (+2) +2 +9(+11) Craft(Blacksmith) 4 +3 +2 +2 +11 Craft(Stonemason) 4 +3 +2 +2 +11 Escape Artist +1 -1 +0 Hide +1 -1 +0 Jump +2 -1 +1 Move Silently +1 -1 +0 Search +3 (+2) +3(+5) Swim +2 -2 +0 Equipment: Cost Weight Artisan's Outfit -- -- Masterwork Artisan's Tools 55gp 5lb Bedroll 1sp 5lb Flint and Steel 1gp -- Whetstone 2cp 1lb Backpack 2gp 2lb 2 Light Hammers 2gp 4lb Chain Shirt* 33.33gp 25lb MW Dwarven Waraxe* 110gp 8lb *Crafted item Total Weight:50 lb Money: 66pp 173gp 27sp 41cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 59 Height: 3'11" Weight: 140 lb Eyes: Light brown Hair: Black with a lock of silvery gray Skin: Grayish brown, with heavy brown freckling
Background: Sure, Thargon's more of a craftsman than an adventurer. He's not exactly known for delving into some poorly-constructed hallway, trying to make a profit on shoddy goblin workmanship, or any of that. But he knows that in order to make a true axe, you have to know where the axe lives. And that's deep in the guts of a shoddily armed goblin at the bottom of a rickety maze of passages. So he's getting ready to make himself a suit of armor, and a weapon, and try to get deep down to the bottom of what makes a good weapon--the perfect weapon. Will magic help? Sure, but he's got to have the basics first. That's why he's in Orussus. That's why he hangs out at the Red Dragon Inn. He's going to learn how to make the best arms and armor, and how the best get to use them.
Magic? Yeah, that's probably the way. Of course, the Kolex clan never did have someone who waggled their fingers for their supper, so there was no way to learn that while in the clan-hold. So, that's the other reason he's here. Get himself into the Academy. Learn the ropes of magical craftsmanship, and then he can achieve his real goal--the best Dwarven Waraxe the world has ever seen. Something that legends would be written about. Something to make Chennet' proud. That is his challenge, that is the duty he's placed on himself.
Last edited by InVinoVeritas; Tuesday, 6th July, 2010 at 04:23 AM.
Tuesday, 18th December, 2007, 07:56 PM #352
Novice (Lvl 1)
Barask - Orc Barbarian 1 (Approved)Code:
Name: Barask Class: Wolf Totem Barbarian 1 Race: Orc Size: Medium Gender: Male Alignment: Chaotic Neutral (CN) Deity: Str: 22 +6 (16p.) Level: 1 XP: 0 Dex: 12 +1 ( 4p.) BAB: +1 HP: 15/15 (1d12+3) Con: 16 +3 (10p.) Grapple: +7 Int: 6 -2 ( 0p.) Speed: 40' Wis: 6 -2 ( 0p.) Init: +1 Cha: 6 -2 ( 0p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +1 +0 +0 +0 14 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 2 +3 +5 Fort (Raging): 2 +3 +2 +7 Ref: 0 +1 +1 Will: 0 -2 -2 Will (Raging): 0 -2 +2 +0 Weapon Attack Damage Critical Falchion +7 2d4+9 18-20x2 Falchion (Raging) +9 2d4+12 18-20x2 Dagger +7 1d4+6 19-20x2 Dagger (Raging) +9 1d4+8 19-20x2 Heavy Flail +7 1d10+9 19-20x2 Heavy Flail (Raging) +9 1d10+12 19-20x2 Sling w/ Bullets +2 1d4+6 20x2 Sling w/ Stones +1 1d3+6 20x2 Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb (Str) 4 +6 -1;+2 +9\+11 while Raging (ACP;Raging) Jump (Str) 2 +6 +4;-1;+2 +11\+13 while Raging (Fast movement;ACP;Raging) Survival (Wis) 2 -2 +0 Age: 16 Height: 6'5" Weight: 280lb Eyes: Dark Orange Hair: Black Skin: Dark, Difficult to say if it is brown or green
Languages: Common (Automatic), Orc (Automatic)
Darkvision 60': Barask has the extraordinary ability to see with no light source at all, out to 60'.
Light Sensitivity: Barask is dazzled in bright sunlight or within the radius of a daylight spell. When dazzled, Barask takes a -1 penalty on attack rolls, Search checks, and Spot checks.
Weapon and Armor Proficiency: Barask is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement: Barask's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
Illiteracy: Barask does not know how to read and write.
Rage: Barask can fly into a rage 3 times per day. In a rage, Barask temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases Baraskís hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Barask cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the characterís (newly improved) Constitution modifier. Barask may prematurely end his rage. At the end of the rage, he loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, canít charge or run) for the duration of the current encounter.
Barask can fly into a rage only once per encounter.
Feats: Extra Rage (1 level)
Background: Barask was born in the Orc tribes of the northern mountains. When he was 2 his tribe was defeated by elves and Barask was taken prisoner. Barask exhibited prodigious strength even as young child and he made a fairly valuable slave. When he was 12, he and other orcish slaves where rescued by the Half-Orc Falon Dor. Falon Dor is a skillful fighter who has fully embraced his orcish heritage, but sees the continued beligerence of the orcish race is utlimately self defeating. Falon has had much difficulty gaining the respect of the orcish tribes and so for has been unsuccessful in convincing any of them. After the rescue, Falon recognised the potential of Barask. For the past several years Barask has lived and traveled with Falon, and Falon has taken the opportunity to try to teach Barask habits necessary for co-existance with other races. Falon has determined that the best way to now continue is to have Barask live among the other races, and for this purpose he has sent him to the Red Dragon Inn in Orussus.
EquipmentCraft HistoryMoneyPlot Hooks - PublicAdventures
Last edited by LesserSky; Friday, 22nd February, 2008 at 04:23 PM. Reason: Character Approved
Wednesday, 2nd January, 2008, 01:47 AM #353
Novice (Lvl 1)
Dianna, Barbarian; ApprovedDianna
Last edited by Gobletchica; Wednesday, 26th November, 2008 at 12:22 AM.
Tuesday, 22nd January, 2008, 04:26 AM #354
Acolyte (Lvl 2)
Oskar Ungart, LG Dwarf Paladin1 (Approved by Rae ArdGaoth and Boddynock)Oskar Ungart, LG Dwarf Paladin1
Last edited by jaker2003; Friday, 7th November, 2008 at 11:31 PM.
Tuesday, 12th February, 2008, 05:50 PM #355
Novice (Lvl 1)
Vindala Bluestone, approvedCode:
Name: Vindala Bluestone Class: Psychic Warrior 1 Race: Wood elf Size: Medium Gender: Female Alignment: chaotic good Deity: none Str: 16 +3 (6p.) Level: 1 XP: 0 Dex: 14 +2 (4p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (6p.) Grapple: +3 Dmg Red: - Int: 10 +0 (4p.) Speed: 30' Spell Res: - Wis: 15 +2 (8p.) Init: +2 Spell Save: - Cha: 10 +0 (2p.) ACP: -4 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 18 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +2 +2 Will: 0 +2 +2 +2 racial against enchantments Weapon Attack Damage Critical scimitar +3 1d6+3(STR) 18-20/x2 shortbow +2 1d6 x3 dagger(ranged) +2 1d4+3(STR) 19-20/x2 daggers(melee) +3 1d4+3(STR) 19-20/x2 clawes of the beast (power) +3/+3 1d4+3(STR)/1d4+3(STR) x2 Languages: Common, Elven Abilities: Psionics, Immunity to Sleep effects; +2 vs. Enchantment spells or effects; Low-Light Vision; Keen Senses: +2 Listen, +2 Spot, +2 Search, Passing within 5ft of a secret door entitles Vindala to a Search check to notice it; Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow; Favoured class: Ranger. Feats: Psionic Fist; speed of thought. Psionics: 1 power points, 1 power known, max power lvl known 1st. powers: claws of the beast Skill Points: 8 Max Ranks: 2/4 Skills Ranks Mod Misc Total concentration 4 +1 +5 Listen 0 +2 +2 +4 Spot 0 +2 +2 +4 Search 0 +0 +2 +2 survival 2(4) +2 +4 Equipment: Cost Weight Waterskin 1gp 4lb Trail Rations, Three days 1.5gp 3lb Bedroll 0.1gp 5lb bullzeye lantern 12gp 3lb Flint and Steel 1gp 0lb 5 Pints of Oil 0.5gp 5lb Chain shirt 100gp 25lb Scimitar 15gp 4lb Shortbow 30gp 2lb 60 arrows 3gp 9lb Sack 0.1gp 0.5lb Backpack 2gp 2lb 2 daggers 4gp 2lb heavy wooden shield 7gp 10lb Total Weight: 74.6 Money: 22gp 3sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 114 Height: 4'8" Weight: 100 lb. Eyes: brown Hair: dark brown dreadlocks Skin: greenish light brown, heavily tattooed
Description: Vindala is a brown eyed elf with greenish light brown skin. She has many tattoos over her body, due to her tribal origin.
Her dark brown hair in ungroomed and made into dreadlocks, with leaves and alike she canít seem to get out.
She wears unkempt leather clothes and a rusty chain shirt with two daggers on kept close for a time of need.
On her back lies a short bow with about 60 arrows, she wields a exotic scimitar and an old shield.
On her face leis a look, wild as a wolf, ready to leap to battle if needed.
vindala grow up in a tribe in Silverwood, with may wood elves that were never much like her.
She had a psionic gift, one she calls the beast. As she grow up she became aware of this gift and feared it, and for a time she completely ignored it. Yet it was in her nature, and it was always a part of her.
After a time, looking down on her fellow elves she realized what a fool she has been, like them she feared what the mind has to offer, focusing on body or other power sources instead. She decided she will be different and gave up on most of the art of the wilderness, learning the ways of both mind and body.
Her tribe didn't approve at first, yet in time the elder druids saw that the powers she held were in her essence. She was born to carry the beast and unleash its powers.
Knowing how little her tribe had to offer in this art she left them, seeking to explore the powers of the beast. As she says "the mind and body have bond, should the body enforce and accept the mind, the mind will repay the body
by connecting it to its roots, the beast".
xp: approval for first level by Orsal and B4ccus
currently running in IVV1 : a forgotten map
IVV1: The Forgotten Map [orsal judging] - EN World D&D / RPG News
100 exp for first non fight at docks
150 xp for defeating the Spungelli Brothers
400 xp for real-time spent in the adventure so far
-177.2 base equipment
Last edited by Melodramatic Crane; Tuesday, 18th November, 2008 at 02:11 PM.
Thursday, 14th February, 2008, 02:15 PM #356
The Grand Druid (Lvl 20)
- Join Date
- Feb 2007
- Miscatonic U. professor of supernatural studies-Emeritus [Greater Nashville area, Tenn.]
- Read 0 Reviews
Ý Block Scott DeWar
leveled to level 3 and approved by Bodynock and Trouvere
Itchy the stubborn, impetuous mule
note: +5 pp from pie brigade II
Personal Information Name: Karl Rutherford, Explorer Class: Rogue 3 Race: Human Size: Medium Gender: male Alignment: chaotic Good Deity: Str: 13 +1(5 p.) Level: 3 XP: 3823 Dex: 15 +2(8 p.) BAB: +2 HP: 3d6: 15/15 hp Con: 10 +0(2 p.) Grapple: +3 Dmg Red: - Int: 15 +2(8 p.) Speed: 30' Spell Res: - Wis: 13 +1(5 p.) Init: +2 (dex: +2) Cha: 10 +0(2 p.) Combat Base Armor Shld Dex Total Armor: 10 +3 +0 +2 15 Touch: 12 Flatfooted: 13 ACP: ACP: 0 (Mwk Studded leather) Base Mod Misc Total Fort: +1 +0 +0 +1 Ref: +3 +2 +0 +5 Will: +1 +1 +0 +2 Weapons: Attack Damage Critical type Short Sword +3 1d6+1 19-20/x2 p Dagger +3 1d4+1 19-20/X2 p/S short bow +4 1d6 X3 P club +3 1d6+1 X2 B Feats and Skills Languages: Common, Elvin , goblinoid class features: Sneak Attack, +2d6: (class feature) Trap Finding: (class feature) Evasion: (class feature) Trap sense +1: Class featuretrap sensepersonal information
Last edited by Scott DeWar; Wednesday, 5th September, 2012 at 08:59 PM.
Saturday, 16th February, 2008, 09:48 AM #357
Acolyte (Lvl 2)
Tankard CN Orc Barbarian (Approved by Rae ArdGaoth and Orsal)Tankard
Last edited by jaker2003; Monday, 16th March, 2009 at 01:18 AM.
Monday, 10th March, 2008, 06:28 AM #358
Acolyte (Lvl 2)
William Kendric, Human Fighter->APPROVED!Code:
Name:William Kendric Class: Fighter Race: Human Size: M Gender: M Alignment: Nuetral Good Deity: Galatea Str: 16 +3 (10p.) Level: 1 XP: 856 Dex: 16 +3 (10p.) BAB: +1 HP: 12 (1d10+2) Con: 14 +2 (6p.) Grapple: +4 Dmg Red: none Int: 10 0 (2p.) Speed: 25' (w/armor and feat) Spell Res: 0 Wis: 8 -1 (0p.) Init: +3 Cha: 10 0 (2p.) ACP: -5 (w/Shield and Feat) Spell Fail: 25% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +0 +0 +0 20 Touch: 13 Flatfooted: 16 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +3 +3 Will: 0 -1 -1 Weapon Attack Damage Critical Longsword +5(+3 str +1 BAB +1 WF) 1d8+3 19-20/X2 Languages: Common Abilities: Proficient with all Simple and Martial Weapons Human Racial Feat and Skill Bonuses Feats: Power Attack(1st) Weapon Focus(Longsword)(Human Bonus) Medium Armor Optimization(Fighter Bonus) Skill Points: ((2+ 0(int) +1(human)x4) =12 Max Ranks: 4/2 Skills Ranks Mod ACP Misc Total Jump 4 +3 -3/5 +4/+2 Ride 2 +3 +0 +5 (x)Knowledge(Geography) 1.0 +0 0 +1 Climb 2 +3 -3/5 +2/0 Intimidate 1 +0 0 +1 Craft(Maps of Explored Regions) 1 +0 0 +1 (x)=Cross Class Equipment: Cost Weight Longsword 15gp 4lb Scalemail 50gp 30lb Breastplace 200gp 30lb Heavy Steel Shield 20gp 15lb Backpack 2gp 2lb Bedroll 1sp 5lb Map Case(Maps of Orussus Enclosed) 1gp .5lb Map Case(With Blank Parchment) 1gp .5lb Flint and Steel 1gp --- 1oz Vial of Ink 8gp --- Inkpen 1sp --- 10 Torches 10cp 10lb Bullseye Lanturn 12gp 3lb Clay Tankard 2cp 1lb 5 sheets of parchment 10sp --- Iron Pot 5sp 10lb Week Trail Rations 35sp 7lb 1lb soap 5sp 1lb 2 waterskin 2gp 8lb 3 pt Flask of Oil 3sp 3lb Wooden Holy Symbol 1gp --- 10 Tindertwig 10gp --- Total Weight:130lb Money: 15pp 96gp 20sp 38cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 22 Height: 5'11" Weight: 175lb Eyes: Blue Hair: Blonde Skin: White
Background: Born and Raised in the Orussus Clerk's Quarter, William is the son of a Cartographer who works with the Sage's guild. While fond of his father's craft, William found that he was more inclied to an athletic side of work, than an intellectual. Because of this, after completing his schooling, William joined the town gaurd, learning much about the ways of swordfighting and policing the city. Having now completed a year of service to the town, William has been allowed a two month break. During this time, he has decided to see if he can learn more about the world around him by taking an adventure or two from the Red Dragon in, and draw maps of the regions as he does.
Last edited by Kenku17; Thursday, 4th December, 2008 at 07:10 AM.
Tuesday, 18th March, 2008, 09:51 PM #359
The Great Druid (Lvl 17)
Name: Ayru Hydale Class: Paladin 1 Starting Level: 1 Race: Human Region of Origin: Monemvassia Size: Medium Gender: Male Alignment: LG Deity: Grendath, Lord of Fools, the Laughing Warrior Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 (04p.) BAB: +1 HP: 12 (1d10+2) Con: 14 +2 (06p.) Grapple: +4 Craft Points: 150 Int: 08 -1 (00p.) Speed: 20' Stat Increases: Wis: 12 +1 (04p.) Init: +1 Spell Save: 11+ spell level Cha: 14 +2 (06p.) ACP: -6 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +1 +0 +0 +0 17 Touch: 11 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 -- Ref: +1 +0 +1 +0 Will: +1 +0 +1 -- Notes: Weapon Attack Damage Critical Range Longsword +4 1d8+3 19-20/x2 ------ Warhammer +4 1d8+3 20/x3 ------ Light Crossbow +2 1d8 19-20/x2 80 ft Notes: Languages: Common Abilities: Aura of Good Detect Evil Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage) Feats: Power Attack Cleave Skill Points: 8 Max Ranks: 4/2 Skills Total Ranks Mod Misc Heal 5 4 1 Ride 3 2 1 Sense Motive 3 2 1 Notes: Equipment: Cost Weight Longsword 15gp 4lb Warhammer 12gp 5lb Light Crossbow 35gp 4lb Bolts (20) 2gp 2lb Scalemail 50gp 30lb Heavy Wooden Shield 7gp 10lb Sunrod x 3 6gp 3lb Holy Symbol, Wooden 1gp - Traveler's Outfit - - Total Weight:58lb Money: 112gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150
Personality:Ayru is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.
Background:Ayru was born to minor nobility in Monemvassia. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to train to be a holy knight with their longtime friend, and paladin of the Laughing Warrior. Once there he learned quickly, and before long he was ready to head out into the world. Ayru had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Orussus before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.
Last edited by renau1g; Friday, 21st March, 2008 at 08:45 PM. Reason: Corrections
Thursday, 27th March, 2008, 02:17 PM #360
Waiting for ApprovalCode:
Name: Beowulf Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Azwan Str: 14 +2 ( 6p.) Level: 1 XP: 0/1,000 Dex: 12 +1 ( 4p.) BAB: +1 HP: 12 (1d10+2) Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: - Int: 12 +1 ( 4p.) Speed: 30' Spell Res: - Wis: 12 +1 ( 4p.) Init: +1 Spell Save: - Cha: 14 +2 ( 6p.) ACP: -3 Spell Fail: - Craft points: 150 Base Armor Shld Dex Size Nat Misc Total Armor: 10 3 2 1 16 Touch: 11 Flatfooted: 15 w/shield, 13 w/out Base Mod Misc Total Fort: +2 +2 +4 Ref: +0 +1 +1 Will: +0 +1 +1 Weapon Attack Damage Critical Range Lance(charge) +3 3d8+6 20x3 10feet Lance(normal) +3 1d8+2 20x3 10feet Longsword(charge) +3 2d8+6 19-20x2 Longsword(normal) +3 1d8+2 19-20x2 Hvy. Spiked Shield +3 1d6+2 20x2 Dagger(back-up) +3 1d4+2 19-20x2 Light Hammer(thrown) +2 1d4+2 20x2 20feet Henry's Hoof +4 1d4+3 10feet Henry's Bite -1 1d3+1 5feet Languages: Common, Elf Human Abilities: *extra feat at 1st level; 4 extra skill points as 1st level & +1 point/level Feats: All Simple and Martial Weapon, and All armors and Shields Proficiencies (1)Mounted Combat: Negate Hit to mount 1/round if Ride Check greater than opp. attack. (2)Ride By Attack: Move and attack is standard action. No attacks of opportunity. (3)Spirited Charge: x2 damage with melee, x3 with lance. Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 3 2 -1/-3 5 or 4/2 Craft (Armorsmithing) 1 1 0 2 Craft (Weaponsmithing) 1 1 0 2 Climb 2 2 -1/-3 4 or 3/1 Intimidate 0 2 0 2 Jump 2 2 -1/-3 4 or 3/1 Ride 4 2 0 6 Swim 3 4 -2/-6 5 * Misc. signifies the ACP for some skills (-1 armor only/-3 with shield) Equipment: Cost(gp) lbs. Location Backpack 2 2 *Worn or on Horse -- Bedroll 0.10 5 -- Torch (x3) 0.03 3 -- Rope, hempen (50ft) 1 10 -- Sack 0.10 0.5 -- Ration, trail (x5) 2.5 5 -- Waterskin 1 4 Pouch, belt 1 0.5 *Worn -- Flint and steel 1 -- -- Sewing needle 0.05 -- -- whetstone 0.02 1 Longsword 15 4 *Sheathed on right hip Lance 10 10 *On horse Dagger 2 1 *Sheathed on left hip Light Hammer 1 2 *holstered on left hip Studded Leather 25 20 *Worn Hvy Wd Spiked Shield 12 15 *Worn Adventurer's outfit *Worn Henry Light War Horse 150 (lb) --Bit and Bridle 2 1 -worn on horse --Riding Saddle 10 25 -worn on horse --Saddlebags 4 8 -worn on horse --feed (x1) 0.1 10 -in saddle bag Starting Money: 240gp Remaining Money: 1sp Movement Total Weight(Beowulf w/backpack): 71.5+170=241.5lbs 20 md. load Total Weight(Beowulf w/out backpack): 42+170=212lbs 30 lt. load Total Weight(Horse w/backpack&lance): 39.5lbs 50 lt. load Total Weight(Horse w/out backpack): 10lbs 50 lt. load Total Weight(Horse w/everything): 111+170=281lbs 40 md. load Total Weight(Horse w/Beowulf no backpack): 52+170=222lbs 50 lt. load Beowulf Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Henry the Horse Lgt Med Hvy Lift Push Max Weight: 230 460 690 0 3450 Age: 21 Height: 6'2" Weight: 170lbs Eyes: Blue Hair: Dark Brown Skin: Tan
A trimmed beard, and deep blue eyes that show some deep hurt yet unspoken.
Raised as a stable boy and apprenticed, to the Noble Lordís weapon smith, Beowulf, the orphan boy, grew to man-hood. Whispers in the court where that this young lad was the smitten image of the Lord, yet the Lord denied it. However, the commoners were not fooled by the Lords indiscreet affairs behind the back of his lady, whom took note of the boy Beowulf as he grew.
The lord made sure his unclaimed son was trained in all the way of fighting. His first lessons were in the stables taking care of the horses. Then he learned how to ride. He then learned how to not only make blades and armor from the lordís weapon smiths, but to fight with them as well. All through the boys lesson, however, the noble lord's legitimate sonís and their friends ridiculed him. They were spurred on by their mother, the lady. She did not want an illegitimate to claim the Lords estate, even though Beowulf never had that intention.
Beowulf, through all this, remembered his religious lessons from the brother friar who had took it upon himself to provide a place to live for the young orphan. He looked past the situation and looked to God for strength. Life continued like this until the boy, now a man of 21, was forced to leave his home town, since the ladyís oldest son was now of age 18, and was going to be proclaimed the heir to the noble lords estate. So, Beowulf took to the life of adventuring, and decided for better or worse, he would do something good for the people of Ossruss, and someday make a home of his own.
Last edited by chapmanb; Sunday, 19th April, 2009 at 11:15 PM. Reason: Changes for approval
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