(Record) Official Character Thread - Page 37




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  1. #361

    Tor, halfling ranger Approved by orsal and Boddynock

    Tor
    Code:
    Name:  Tor
    Class:  Ranger
    Race:  Halfling
    Size:  Small
    Gender:  Female
    Alignment:  CG
    Deity:  Azwan
    Str:  10 +0 ( 4p.)     Level:  Rng1     XP:  375
    Dex:  18 +4 (10p.)     BAB:  +1         HP:  9 (1d8+1)
    Con:  12 +1 ( 4p.)     Grapple:  +1     Dmg Red:  0/0
    Int:  12 +1 ( 4p.)     Speed:  15'      Spell Res:  0
    Wis:  14 +2 ( 6p.)     Init:  +4        Spell Save:  +2
    Cha:  10 +0 ( 2p.)     ACP:  -3         Spell Fail:  0%
    Note that the Strength and Dexterity scores have been adjusted
                               Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10    +4    +0    +3    +1    +0    +0       18
    Touch:  14              Flatfooted:  15
                             Base   Mod  Misc  Total
    Fort:                       2    +1   +1     +4
    Ref:                        2    +4   +1     +7
    Will:                       0    +2   +1     +3
    +1 racial bonus on all saving throws. 
    +2 morale bonus on saving throws against fear
    Weapon                  Attack   Damage     Critical
    Shortbow                  +6     1d4 +0          x3     60 ft.
    Spear (melee)             +2     1d6 +0          x3
    Spear (throw)             +7     1d6 +0          x3     20 ft.
    +1 size bonus on attack rolls
    +1 racial bonus on attack rolls with thrown weapons and slings.
    Languages: Common, Halfling, Orc
    Abilities
    Tor is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
    Halfling Traits
    +2 Dexterity, -2 Strength.
    Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
    Halfling base land speed is 20 feet.
    +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
    +1 racial bonus on all saving throws.
    +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
    +1 racial bonus on attack rolls with thrown weapons and slings.
    Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
    Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
    Ranger Features
    Favored Enemy (Ex) Tor benefits from a +2 bonus on various rolls against Orcs
    At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
    At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
    If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
    Track
    A ranger gains Track as a bonus feat.
    Wild Empathy (Ex) 1d20+1
    A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
    To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
    The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

    Feats: Weapon Finesse (1st), Track (Rgr1)
    Code:
    Ranger Skill Points:  6+Int    Int: +1
    Skill Points:  28          Max Ranks:  4/2
    Skills                         Ranks  Mod  Misc   ACP  Racial Total
    Climb                                1     +0    +0     -3    +2      +0
    Concentration                    0     +1    +0    +0                       +0                +1
    Craft (bowmaking)              1     +1     +0    +0                       +0                 +2
    Handle Animal                    1     +0    +0    +0                       +0                 +1
    Heal                                 1     +2    +0    +0    +0    +3
    Hide                                 4     +4    +0    -3    +4    +9
    Jump                                1     +0    -6    -3    +2    -6
    Knowledge (dungeoneering)  1     +1    +0    +0    +0    +2
    Knowledge (geography)       1     +1    +0    +0    +0    +2
    Knowledge (nature)            1     +1    +0    +0    +0    +2
    Listen                              1     +2    +0    +0    +2    +5
    Move Silently                    4     +4    +0    -3    +2    +7
    Profession (cook)              1      +2    +0    +0    +0    +3
    Ride                                1     +4    +0    +0    +0    +5
    Search                            1     +1    +0    +0    +0    +2
    Spot                               2     +2    +0    +0    +0    +4
    Survival                          4      +2    +0    +0    +0    +6
    Swim                             1      +0    +0    -4    +0    -3
    Use Rope                       1       +4    +0    +0    +0    +5
    Equipment:               Cost  Weight
    Explorer's Outfit        Free    Free
    Chain Shirt            100 gp  12.5 lbs
    Shortbow                10 gp     1 lbs
        Arrows (80)          1.33 gp     6 lbs
    Spear                    2 gp     3 lbs
    Backpack                 2 gp   .5 lbs
    Bedroll                 .1 gp  1.25 lbs
    Oil (2 flask)           .2 gp   2 lbs
    Tindertwig (2)           2 gp     - lbs
    flask of alchemist's fire, a smokestick, 65 silver pieces, and a silver dagger
    http://www.enworld.org/showthread.php?p=4308299#post4308299
    Total Weight: 26.25lb      Money:  122gp 4sp 7cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                24.75   49.5   75   150   375
    Age: 23
    Height: 2'8"
    Weight: 27lb
    Eyes: black
    Hair: black
    Skin: ruddy
    Appearance: Tor is as a halfling small. She has waistlength wavy black hair that she keeps in a braid down her back. Her eyes are black as well and complement her ruddy complexion.
    Background: Tor is an only child and often writes to her parents. Her family still lives in her childhood home.
    Wealth Tracking
    Code:
    Explorer's Outfit        Free    Free      (Free @ character creation)
    Chain Shirt            100 gp  12.5 lbs    (purchased @ character creation)
    Shortbow                10 gp     1 lbs    (created @ character creation)
        Arrows (80)          1.33 gp     6 lbs    (created @ character creation)
    Spear                    2 gp     3 lbs    (purchased @ character creation)
    Backpack                 2 gp   .5 lbs    (purchased @ character creation)
    Bedroll                 .1 gp  1.25 lbs    (purchased @ character creation)
    Oil (2 flask)           .2 gp   2 lbs    (purchased @ character creation)
    Tindertwig (2)           2 gp     - lbs    (purchased @ character creation)

    Craft Log
    146 Craft Points
    150 Recieved @ character creation
    -3 Craft shortbow @ character creation
    -1 craft 80 arrows @ character creation

    Experience Tracking
    blank
    Last edited by Gobletchica; Wednesday, 18th June, 2008 at 11:14 PM.
    Comments Welcome!
    Wie gehts meines Bruder?
    Huh? Sis, I don't know what your saying.
    shakes head- Nevermind
    Playing Dianna in the IVV1:The Forgotten Map
    Playing [/URL]http://www.enworld.org/showthread.php?p=4273619#post4273619[/URL]Tor

 

  • #362
    Name: Jason Dementia
    Class: Telepath 1
    Race: Gray Elf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: None

    Str: 06 Level: 1 XP: 0
    Dex: 16 BAB: +0 HP: 3
    Con: 08 Grapple: -2 Dmg Red: -
    Int: 20 Speed: 30' Spell Res: -
    Wis: 14 Init: +3 Spell Save:
    Cha: 08 ACP: - Spell Fail: -

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 3 13
    Touch: 13 Flatfooted: 10

    Base Mod Misc Total
    Fort 0 -1 0 -1
    Ref: 0 +2 +0 +2
    Will: 2 +2 +0 +4

    Weapons: Attack Damage Critical

    Languages: Common, Elven, Draconic, Sylvan, Gnome, Orc, Goblin

    Abilities
    Discipline (Telepathy)
    Powers:
    Inertial Armor
    Psionic Charm
    Telempathic Projection

    Power Points:4 (2 base 2 INT)

    Feats:
    1 Psionic Endowment
    2 G. Psionic Endowment

    Skills: Ranks Mod Misc Total
    1 Bluff 4 -1 3
    2 Diplomacy 4 -1 3
    3 Gather Info 4 -1 3
    4 Concentration 4 -1 3
    5 Psicraft 4 +5 9
    6 Sense Motive 4 +2 (+10 vs bluff)
    7 Knowledge: Psi 4 +5 9

    Equipment: Cost Weight Charges
    47 gp
    Light Crossbow
    100 Bolts
    Mule
    Riding Saddle
    10 Empty Sacks
    Tent
    10 days rations
    Explorers Outfit


    Lgt Med Hvy Lift Push
    Max Weight:

    Age: 122
    Height: 5'08"
    Weight: 140lb
    Eyes: Blue
    Hair: Black
    Skin: White

    Appearance: Jason looks younger than his age, which mostly gets him queer looks from those who know elves; he almost looks too young to be on his own. He smirks, not grins. He’s excitable and gestures wildly. He’s verbose and loud.

    Personality: Jason is a cheerful youth with a slightly nihilistic outlook on life. In his own words, he “Dances on the grave of the world,” he dislikes people as a whole, but loves individuals and usually finds things to like about them. And despite his penchant for being hideously honest, they like him as well, for the most part. He rarely troubles himself with ethical deliberations favoring what he calls "Cold, brutal logic," but he would never charm a friend, though he might a stranger if he wanted the money bad enough or he wanted them to “Like him like him.”

    Bio: Jason Dementia was a member of an atypical elven family who was despised by their community because of their troublemaking. Jason’s earlier memories were of his alcoholic mother and father constantly fighting amongst themselves in front of their children, and sometimes, if they’d had too much to drink, even the other community members. Because of his embarrassment at this predicament, he taught himself to be a decent interactor with people, and tried to cover up his family’s problems. His sister, Mariah, passed on because of an undiagnosed illness; and a few years later, so did his mother, who refused to take healing from the clerics in the village despite her advanced cirrohsis. Jason began to make trouble. When puberty hit, he found his words had a power, sometimes, to make people do what he wanted, be more helpful than he had ever dreamed. And he used it; they gave him money, favors, and soon enough he learned how to unlock this power when he wanted. The results were extremely heartening for him but extremely brief. Jason won’t talk about it, but he was exiled from his community, renounced his name, and is now some hundred-odd gold richer. All and all, he counted it as a success, and now sets off towards some new adventure…and maybe some new friends along the way.
    Last edited by Jason_Dementia; Monday, 31st March, 2008 at 09:00 AM.

  • #363
    Registered User
    Acolyte (Lvl 2)

    serow's Avatar

    Join Date
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    A Galaxy Far, Far Away...
    Posts
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    ø Ignore serow

    Ter-raen (Approved for level 3)

    Code:
    Name: Ter-raen
    Class: Barbarian (Jaguar) 2, Druid 1
    Race: Half-Orc
    Size: M
    Gender: M
    Alignment: CN
    Deity: Ayratha
    
    Str: 18 +4 (10p.)     Level: 3        XP: 3013
    Dex: 14 +2 (06p.)     BAB: +2         HP: 33 (2d12+1d8+6) Rage HP: 39
    Con: 14 +2 (06p.)     Grapple: +6     Dmg Red: -
    Int: 08 -1 (02p.)     Speed: 40'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +2        Spell Save: -
    Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: -
    Racial modifiers: +2 Str, -2 Int, -2 Cha
    Rage: +4 Str, +4 Con
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +2    +0    +0    +0    18
    Touch: 12              Flatfooted: 16
    Rage: -2 AC
    
                             Base   Mod  Misc  Total
    Fort:                      5    +2          +7
    Ref:                       0    +2          +2
    Will:                      2    +2    +2    +6   
    Rage: +2 to Fort saves, +2 morale bonus to Will saves
    
    Weapon modifiers, not in Rage
    Weapon                  Attack   Damage     Critical
    Flail                      +6     1d8+4(+6)     x2        +2 disarm, can use for trip
    Scimitar                   +6     1d6+4(+6)     18-20x2
    Shortspear                 +6     1d6+4(+6)     x2        20ft
    Dagger                     +6     1d4+4         19-20x2   10ft
    (+damage) when two-handing weapon, otherwise single-handing
    
    Weapon modifiers, in Rage
    Weapon                  Attack   Damage     Critical
    Flail                      +8     1d8+6(+9)     x2        +2 disarm, can use for trip
    Scimitar                   +8     1d6+6(+9)     18-20x2
    Shortspear                 +8     1d6+6(+9)     x2        20ft
    Dagger                     +8     1d4+6         19-20x2   10ft
    (+damage) when two-handing weapon, otherwise single-handing
    
    Languages: Common, Orc, Druidic
    
    Abilities: 
    Darkvision 60ft
    Fast Movement +10ft
    Rage 3/day (+4 Str, +4 Con, +2 morale bonus to Will saves, -2 AC, 7 rounds)
    Uncanny Dodge
    Animal Companion
    Nature Sense
    Wild Empathy
    
    Feats: Iron Will (level1),  Extra Rage (level3)
    
    Skill Points: 18       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Jump                       5    +4    +4     +13 (misc: +4 bonus for having 40ft movement)
    Concentration              1    +2           +3
    K(Nature)                  1    -1    +4     +4 (misc: +2 synergy bonus from Survival, +2 bonus from Nature Sense)
    Survival                   6    +2    +2     +10 (misc: +2 bonus from Nature Sense)
    Tumble  (CC)               2.5  +2    +2     +6 (misc: +2 synergy bonus from 5 ranks in jump)
    Rage: +2 to Jump, +2 to Concentration
    
    Equipment:               Cost  Weight
    Flail                     8 gp   5 lb
    Scimitar                 15 gp   4 lb
    Shortspear                1 gp   3 lb
    Dagger                    2 gp   1 lb
    
    Chain Shirt		100 gp	25 lb
    Heavy wooden shield       7 gp   10 lb
    
    Backpack		2 gp	2 lb
    Flint & Steel		1 gp	- lb
    Grappling Hook		1 gp	4 lb
    Rope, Silk		10 gp	5 lb
    Waterskin		1 gp	4 lb
    Rations, Trail x10	5 gp	10 lb
    Whetstone               2 cp    1 lb
    
    Travelers outfit
    
    Total Weight:74 lb      Money: 20.98 gp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               100   200   300   600   1500
    
    Age: 20
    Height: 6'0"
    Weight: 220lb
    Eyes: Red
    Hair: Short
    Skin: Light green
    Appearance: Ter-raen is unremarkable, even by half-orc standards. He has no battle scars, his muscles are not sensationally large, his intelligence and charisma can be called "one of us". That's really not a problem for Ter-raen.

    Background: The 2nd child in the family, Ter-raen didn't mind being the useless bum to his elder sister. He is a bum of sorts, after all. He can't cast spells, not like his sister. But when his sister went missing, he knew he had to find her. Not to fulfill some family heritage, but because he missed her. And so Ter-raen journeys. He is illiterate, but trying to learn how to read/write.

    Spells/Powers

    DRUID Caster level 1

    Level 0: 3/day -- Save DC 12

    Level 1: 2/day -- Save DC 13


    Animal Companion
    TBC. Might not summon.


    Crafting
    Craft points: 900




    XP log


    Advancement

    L03 -> Druid 1
    HP: +8 (1d8+2)
    SP: +3 (4-1)
    Concentration +1, K(Nature) +1, Survival +1
    Feat: Extra Rage
    Spells Known: -
    Powers Known: -
    Other: Animal Companion, Nature Sense, Wild Empathy

    L02 -> Barbarian 2
    HP: +11 (1d12+2)
    SP: +3 (4-1)
    PP: 1 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    Jump +1, Survival +1, Tumble (CC) +0.5
    Feat: -
    Spells Known: -
    Powers Known: -
    Other: Uncanny Dodge

  • #364
    Code:
    Name: Omera Perryn
    Class: Barbarian
    Race: Goblin
    Size: Small
    Gender: Male
    Alignment: NG
    Deity: Verdante
    
    Str: 13 +1 (XXp.)     Level: 1        XP: 0
    Dex: 15 +2 (XXp.)     BAB: +X         HP: 13 
    Con: 12 +1 (XXp.)     Grapple: -1     Dmg Red: XX/XXXX
    Int: 7  -2 (XXp.)     Speed: 30'      Spell Res: XX
    Wis: 11 +0 (XXp.)     Init: +2        Spell Save: +X
    Cha: 7  -2 (XXp.)     ACP: -5         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10     5    +0    +2    +1    +0    +0    +18    XX
    Touch:  13             Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                  2    +1          +3
    Ref:                   0    +2          +2
    Will:                  0    +0          +0
    
    Weapon                  Attack   Damage     Critical
    Spear                     +3     1d6+00        X3
    
    
    Languages: Common
    
    Abilities: Rage
                      Dark-Vison (see 60 feet in pitch dark)
                      
    
    Feats: Power Attack
                  
    
    Skill Points: XX       Max Ranks: X/X
    Skills                   Ranks  Mod  Misc  Total
    Appraise                     X    -2          -2
    Balance**                    X    +2          +2
    Bluff                        X    -2          -2
    Climb                        2    +1          +3
    Concentration                     +1          +1
    Diplomacy                         -2          -2
    Disguise                          -2          -2
    Escape Artist**                   +2          +2
    Forgery                           -2          -2
    Gather Information                -2          -2
    Handle Animal                3    -2          +1
    Heal                               0           0
    Hide**                             2     +4   +6
    Intimidate                        -2          -2
    Jump**                            +1          +1
    Listen                       1     0           +1
    Move Silently                     +2     +4   +6
    Ride                              +2     +4   +6
    Search                            -2          -2
    Sense Motive                       0           0
    Spot:                              0           0  
    Survival                           0           0
    Swim**                            +1          +1 
    Use Rope                          +2          +2
    **=Check penalty for wearing armor.
    
    
    
    
    
    
                 
    
    
    
    
    Equipment:               Cost  Weight
    Rations x5 (from home)   00cp   05lb
    Backpack   (from home)   00sp   02lb
    Total Weight:30lb      Money: 124gp 2sp 00cp
    
                                  Lgt   Med     Hvy     Lift     Push
    Max Weight:563            38    38-75  76-113   113      225
    
    Age: 10
    Height: 3'8"
    Weight: 47lb
    Eyes: Black
    Hair: None
    Skin: Green
    Appearance: Goblin
    
    Background: Omera was found as a helpless infant by an adventuring ranger and his group. The ranger's name was Zahn Perryn. Zahn Perryn
    took Omera from the goblin lair and raised him to love and respect nature. He was tought basic melee weapons skills, as well as shortbow use,
    although Omera prefers spears. Later in his life, a thief invaded Zahn's home. As Omera woke up, he knew that Zahn never stayed up late,
    and decided to grab his spear. He heard footsteps going toward Zahn's room. When Omera arrived, a hooded man with a bloody dagger was there.
    Omera charged at the invader, piercing his heart. As Omera checked on his 'father', he realised Zahn's throat had been slit. Zahn's death
    led Omera to live by himself. 
    ((Note: The from home label on the rations and backpack mean that they were taken from Omera's/Zahn's home. The chainmail was given to Omera
    because Omera would adventure with the ranger on occasion.
    Unless of course the mods disapprove of it.))
    
    
    
    
    Other Info: Goblin:
    
        * +2 dexterity, -2 strength, -2 charisma (already included)
    
        * Darkvision (see 60 feet in pitch-dark)
    
        * +4 on move silently and ride (already included)
    
    Barbarian:
    
        * Illiteracy (2 skill points to learn to read)
    
        * Rage
    
        * Fast Movement (already included)
    
        * Uncanny Dodge (level 2)
    
        * Trap Sense (level 3)
    
        * Improved Uncanny Dodge (level 5)
    
        * Damage Reduction 1/- (level 7)
    
        * Damage Reduction 2/- (level 10)
    
        * Greater Rage (level 11)
    
        * Damage Reduction 3/- (level 13)
    
        * Indominitable Will (level 14)
    
        * Damage Reduction 4/- (level 16)
    
        * Tireless Rage (level 17)
    
        * Damage Reduction 5/- (level 19)
    
        * Mighty Rage (level 20)

  • #365
    Registered User
    Acolyte (Lvl 2)

    Jerrand Redband's Avatar

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    richmond va
    Posts
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    ø Ignore Jerrand Redband

    Approved just need a

    Code:
    Name: Cyian
    Class: Bard
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic good
    Deity: Phyrah
    
    Str: 12 +1 (04p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         HP: 9 (d6+3 toughness)
    Con: 10 +0 (02p.)     Grapple: +1     Dmg Red: ---
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: ---
    Wis: 10 +0 (02p.)     Init: +3        Spell Save: 12+ sp lvl
    Cha: 14 +2 (06p.)     ACP: -3         Spell Fail: 5%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +3                      18
    Touch: 13              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                     0     +0          +0
    Ref:                      2     +3          +5
    Will:                     2     +0          +2
    
    Weapon                  Attack   Damage     Critical
    Longsword               +1       d8+1        19-20x2
    Dagger(melee)           +1       d4+1        19-20x2
    dagger(thrown)          +3       d4+1        19-20x2
    
    Languages: Common, Elven, Gnome
    
    Abilities: Bardic Knowledge (d20+3), Bardic Music 1/day (countersong
                      fascinate, inspire courage +1)
    
    Feats: Toughness-1st lvl, Skill Focus (Perform: Strings)-human
    
    Spells Known: 4- 0lvl: Read Magic, Ghost Sound, Know Direction, Mending
    Spells per Day: 0lvl 2/day 
    
    Skill Points: 36 (class 6 + Int 2 x 4)+ 4 human       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
         - Perform: Strings    4    +2    +3    +9
         - Perform: Singing    2    +2          +4
         - Bluff               4    +2          +6
         - Diplomacy           4    +2          +6
         - Sense Motive        4    +0          +4
         - Know(history)       4    +2          +6
         - Know(local)         2    +2          +4
         - Hide                4    +3    -3    +4
         - Move Sliently       4    +3    -3    +4
         - Listen              4    +0          +4
    
    Equipment:                        Cost    Weight
         - Traveler's outfit           1gp      0lb
         - Chain Shirt               100gp     25lb
         - Shield, light steel         9gp      6lb
         - Longsword                  15gp      4lb
         - Dagger                      2gp      1lb
         - Holy Symbol, wood           1gp      ---
         - Bedroll                     1sp      5lb
         - Spell componenet pouch      5gp      2lb
         - Backpack                    2gp      2lb
             - Harp                    5gp      3lb
             - rations, trail,(2 days)10sp      2lb
             - Waterskin               1gp      4lb
             - flint and steel         1gp      ---
             - Oil, flask (3)          3sp      3lb
             - lantern, hooded         7gp      2lb
             - Entertainer's outfit    0gp      4lb
    
    Total Weight:63lb      Money: 9gp 6sp 
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86    130   260   650
    
    Age: 16
    Height: 5'10"
    Weight: 163lb
    Eyes: hazel
    Hair: light brown(curly)
    Skin: white/ lightly tanned
    Appearance: The best way to describe Cyian is long. Almost everything
    about him is long arms and a long face and chin. He hasn't grown a full beard
    yet only the soft dow of his first hairs. Cyian has curly shoulder length hair
    and an average build. He always seems to be worrying over something by the
    look on his face.


    Background: Cyian was never given a chance to make any choices in his
    life. He comes to believe that that is really unfair and has started to rebel.
    Since the age of four he has done nothing but learn (what he would call boring)
    the art of music and song, his parents started teaching him and when they had
    put all their knowledge into him they sent him to a bardic school. Cyian has
    since runaway from the boring place and managed to live off the streets making
    money but that he has also found boring. He would give up music for a little
    excitment, taking what little he owns Cyian walks into the Red Dragon Inn looking
    for excitment...

    Adventuring History
    Currently playing in Urn Your Pay


    Character Tracking
    Starting money: 9gp, 6sp
    Purchases 10 days rations, sling w/10 bullets -5gp,-1sp
    Aquired Short bow and arrows (37)
    Used 5 days rations traveling to Cragger's Rest

    Funds: 4gp, 5sp Total weight:81lbs
    Last edited by Jerrand Redband; Saturday, 14th June, 2008 at 12:18 AM. Reason: fixing from e-mail
    Jerrand Redband

  • #366
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    ø Ignore Trouvere

    Gildrim Nurazak, Divine Bard 4 / Fighter 1 (Approved for level 5)

    Code:
    Name: Gildrim, son of Darak, of Clan Nurazak
    Class: Divine Bard 4 / Fighter 1
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 17 +3 (10p.) 1   Level: 5        XP: 10296/15000
    Dex: 10 +0 (02p.)     BAB: +4         HP: 42 (4d6+d10+15)
    Con: 16 +3 (06p.)     Grapple: +7     Craft Points: 2240
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: 8+level
    Cha: 06 -2 (00p.)     ACP: -5         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +9    +0    +0    +0    +0    +0    19
    Touch: 10              Flatfooted: 19
    
    (Or: +1 full plate, shield, AC 21, touch 10, ff 21, ACP -7
         chain shirt, shield, AC 16, touch 10, ff 16, ACP -4
         chain shirt, AC 14, touch 10, ff 14, ACP -3 (medium load))
    
                             Base   Mod  Misc  Total
    Fort:                      3    +3          +6
    Ref:                       4    +0          +4
    Will:                      4    +2          +6
    +2 racial bonus on saves vs. poison and spells/SLAs
    
    Weapon                  Attack   Damage     Critical
    +1 Greatsword             +9     2d6+5      19-20/x2
    Light crossbow            +4     1d8        19-20/x2
    Longsword                 +7     1d8+3      19-20/x2
    Heavy shield bash         +7     1d4+3      x2
    Morning star              +7     1d8+3      x2
    Short sword               +7     1d6+3      19-20/x2
    Whip                      +7     1d3+3*     x2         *non-lethal
    
    Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
               Halfling, Orc, Giant, Terran, Sylvan, Abyssal
    
    Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
               bardic music 4/day (countersong, fascinate, inspire courage +1,
               inspire competence), bardic knowledge +8, heavy armor proficiency,
               martial weapon proficiency, all shield proficiency
    
    Feats: Track; Reckless Offense; Weapon Focus (greatsword)
    
    Spells known:
    (0)  Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation
    (1)  Feather Fall; Identify; Protection from Evil
    
    Spells/day (CL 4): 3/2
    
    Skill Points: 60       Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Balance                    0    +0    -5    -5
    Bluff                      0    -2          -2
    Climb                      0    +3    -5    -2
    Concentration              0    +3          +3
    Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
    Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
    Heal                       0    +2          +2
    Hide                       0    +0    -5    -5
    Jump                       0    +3    -11   -8
    Knowledge (dungeoneering)  5    +2          +7
    Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
    Knowledge (local)          8    +2          +10
    Knowledge (nature)         5    +2          +7
    Knowledge (religion)       4    +2          +6
    Listen                     2    +2          +4
    Move Silently              0    +0    -5    -5
    Perform (singing(chant))   8    -2          +6
    Search                     0    +2          +2
    Sense Motive               8    +2          +10
    Speak Language             8    -           -   (1 cc)
    Spot                       0    +2          +2
    Survival                   3    +2   (+2)   +5  (+2 Knowledge synergies may apply) (3 cc)
    Swim                       0    +3    -10   -7
    
    Equipment:                   Cost   Weight
    Traveler's clothes            -      -
    +1 full plate              2650gp    50lb
    +1 greatsword              2350gp    08lb
    Longsword                    15gp    04lb 
    Morning star                  8gp    06lb
    Short sword                   -      02lb
    Whip                          1gp    02lb
    Heavy wooden shield           7gp    10lb
    Light crossbow               35gp    04lb
      20 bolts                    2gp    02lb
    Wooden holy symbol            1gp    -
    Spell component pouch         5gp    02lb 
    Signal whistle                0.8gp   -
    Belt pouch                    -      0.5lb
    Backpack                      2gp    02lb
      Chain shirt                33.33gp 25lb
      Waterskin                   1gp    04lb
      6 sq yards canvas           0.6gp  06lb
      1 flask holy water         25gp    01lb
    
    [Gear now returned to Richard Rawen (retained here until RR updates):
    MW bastard sword, breastplate, 3 potions (CMW, CLW x2), holy water, dagger, belt pouch with 2111.24 gp (4 lb)]
    
    Total Weight: 129.5lb      Money: 00pp 09gp 04sp 02cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               086   173   260   520   1300
    
    Age: 57
    Height: 4'3"
    Weight: 188lb
    Eyes: Brown
    Hair: Black
    Skin: Ruddy
    Appearance: Gildrim has a shock of wiry black hair and an untidy beard, oddly crisped lighter at the ends. Beneath his chain shirt, he wears clothing of hairy somewhat odoriferous goatskin. His voice is a rumbling bass. He tries his best, but he lacks social graces.

    Background
    Clan Nurazak isn't the largest of dwarven clans, or the richest, or the most powerful. Nor do they live in magnificent caverns deep within the living rock of a great mountain. They live comfortably well in halls dug into a rugged but green hill. What they are known for is reliability - their name means Steady Anvil – devotion to tradition, and piousness. Their only distinctive feature is that they keep herds of goats on the hillside, for meat, milk, wool and hide. Over the years, many Nurazak dwarves have been entrusted with divine power, most often those following Gundar, Chennet' or Sela, or even Zephos the Shepherd.

    Gildrim son of Darak, a priest of Gundar, never quite fitted in. He studied the faith of Gundar under his father, but no similar power was granted to him. The arts of the forge mostly eluded him. The ends of his beard took on a permanently crispy look. Careless of his appearance, he scarcely noticed. He had no special talents at baking or brewing or the working of stone. He spent time as a goatherd, but the goats ran from his voice, leaving him to hunt them over the hill for hours. Strong of arm, he drilled with the clan militia, but he found it difficult to just keep quiet and take orders without offering his own opinions, opinions drawn from the tales of dwarves of bygone days, history and legend that he had lapped up from childhood. It was suggested he take on the task of teaching young dwarves about these matters, and this suited him better, though he struggled to overcome his impatience.

    Then came a fateful day. An elven dignitary visiting Nurazak Farnore chanced upon Gildrim's schoolroom and, engaging him in conversation, jestingly commented that in his own tongue, Gildrim meant 'Griffin-flyer', an unlikely profession for a dwarf. Best not to dwell on Gildrim's response. Suffice it to say that the visit was cut short, and it was very soon decided Gildrim too should leave the clanhold. He wasn't cast out, exactly. He was declared bargen, a stone that might still be of use if polished of its rough edges, and narvar, an honourable exile, one sent away for his own good, to learn more about the world and the people in it, to return when he might bring new knowledge and skills to the clan.

    Temporarily rootless and bereft, he prayed to all gods of good will that he might find his purpose. To his surprise, his prayers were answered. It was a long while before he accepted that he'd been chosen by Grendath, rather than one of the gods more usual to his clan. But learning more about the Lord of Fools, he realised it made more sense than he cared to admit.
    Level Archive
    Level 5 - Divine Bard 4: +1 BAB, +1 Ref, +1 Will, +7 HP, +750 CP, +8 SP (Knowledge (local) 2, Listen 1, Perform (chant) 2, Sense Motive 2, Speak Language (Abyssal)).
    Level 4
    Code:
    Name: Gildrim, son of Darak, of Clan Nurazak
    Class: Divine Bard 3 / Fighter 1
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 17 +3 (10p.) 1   Level: 4        XP: 7063/10000
    Dex: 10 +0 (02p.)     BAB: +3         HP: 34 (3d6+d10+12)
    Con: 16 +3 (06p.)     Grapple: +6     Craft Points: 1490
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
    Cha: 06 -2 (00p.)     ACP: -5         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +9    +0    +0    +0    +0    +0    19
    Touch: 10              Flatfooted: 19
    
    (Or: +1 full plate, shield, AC 20, touch 10, ff 20, ACP -7
         chain shirt, shield, AC 16, touch 10, ff 16, ACP -4
         chain shirt, AC 14, touch 10, ff 14, ACP -3 (medium load))
    
                             Base   Mod  Misc  Total
    Fort:                      3    +3          +6
    Ref:                       3    +0          +3
    Will:                      3    +2          +5
    +2 racial bonus on saves vs. poison and spells/SLAs
    
    Weapon                  Attack   Damage     Critical
    +1 Greatsword             +8     2d6+5      19-20/x2
    Light crossbow            +3     1d8        19-20/x2
    Longsword                 +6     1d8+3      19-20/x2
    Heavy shield bash         +6     1d4+3      x2
    Morning star              +6     1d8+3      x2
    Short sword               +6     1d6+3      19-20/x2
    Whip                      +6     1d3+3*     x2         *non-lethal
    
    Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
               Halfling, Orc, Giant, Terran, Sylvan
    
    Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
               bardic music 3/day (countersong, fascinate, inspire courage +1,
               inspire competence), bardic knowledge +7, heavy armor proficiency,
               martial weapon proficiency, all shield proficiency
    
    Feats: Track; Reckless Offense; Weapon Focus (greatsword)
    
    Spells known:
    (0)  Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation
    (1)  Feather Fall; Identify; Protection from Evil
    
    Spells/day: 3/1
    
    Skill Points: 52       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Balance                    0    +0    -5    -5
    Bluff                      0    -2          -2
    Climb                      0    +3    -5    -2
    Concentration              0    +3          +3
    Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
    Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
    Heal                       0    +2          +2
    Hide                       0    +0    -5    -5
    Jump                       0    +3    -11   -8
    Knowledge (dungeoneering)  5    +2          +7
    Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
    Knowledge (local)          6    +2          +8
    Knowledge (nature)         5    +2          +7
    Knowledge (religion)       4    +2          +6
    Listen                     1    +2          +3
    Move Silently              0    +0    -5    -5
    Perform (singing(chant))   6    -2          +4
    Search                     0    +2          +2
    Sense Motive               6    +2          +8
    Speak Language             7    -           -   (1 cc)
    Spot                       0    +2          +2
    Survival                   3    +2   (+2)   +5  (+2 Knowledge synergies may apply) (3 cc)
    Swim                       0    +3    -10   -7
    Level 4 - Fighter 1: +1 BAB, +10 HP, +2 Fort, +600 CP, +feat Weapon Focus (greatsword), +4 skill points (Speak Language (Sylvan), Survival)
    Level 3
    Code:
    Name: Gildrim, son of Darak, of Clan Nurazak
    Class: Divine Bard 3
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 16 +3 (10p.)     Level: 3        XP: 3013/6000
    Dex: 10 +0 (02p.)     BAB: +2         HP: 24 (3d6+9)
    Con: 16 +3 (06p.)     Grapple: +5     Craft Points: 890
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
    Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +0    +0    +0    +0    16
    Touch: 10              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      1    +3          +4
    Ref:                       3    +0          +3
    Will:                      3    +2          +5
    +2 racial bonus on saves vs. poison and spells/SLAs
    
    Weapon                  Attack   Damage     Critical
    Longsword                 +5     1d8+3      19-20/x2
    Heavy shield bash         +1     1d4+3      x2         *non-proficient as weapon
    Morning star              +5     1d8+3      x2
    Short sword               +5     1d6+3      19-20/x2
    Dagger (melee)            +5     1d4+3      19-20/x2
    Dagger (thrown)           +2     1d4+3      19-20/x2
    Whip                      +5     1d3+3*     x2         *non-lethal
    
    Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
               Halfling, Orc, Giant, Terran
    
    Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
               bardic music 3/day (countersong, fascinate, inspire courage +1,
               inspire competence), bardic knowledge +7
    
    Feats: Track; Reckless Offense
    
    Spells known:
    (0)  Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation
    (1)  Feather Fall; Identify; Protection from Evil
    
    Spells/day: 3/1
    
    Skill Points: 48       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
    Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
    Knowledge (dungeoneering)  5    +2          +7
    Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
    Knowledge (local)          6    +2          +8
    Knowledge (nature)         5    +2          +7
    Knowledge (religion)       4    +2          +6
    Listen                     1    +2          +3
    Perform (singing(chant))   6    -2          +4
    Sense Motive               6    +2          +8
    Speak Language             6    -           -
    Survival                   2    +2   (+2)   +4   (+2 Knowledge synergies may apply) (2 cc)
    Level 3 - Divine Bard 3, +1 BAB, +8 HP, +450 CP, +1 Fort, +feat Reckless Offense, +spells 1/3 (Open/Close, Feather Fall, Identify, Protection from Evil), +8 skill points (Perform (chant), Sense Motive, Knowledge (local), Knowledge (dungeoneering 4, Speak Language (Terran)), inspire competence
    Level 2
    Code:
    Name: Gildrim, son of Darak, of Clan Nurazak
    Class: Divine Bard 2
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 16 +3 (10p.)     Level: 2        XP: 1113/3000
    Dex: 10 +0 (02p.)     BAB: +1         HP: 16 (2d6+6)
    Con: 16 +3 (06p.)     Grapple: +4     Craft Points: 440
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
    Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +0    +0    +0    +0    16
    Touch: 10              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      0    +3          +3
    Ref:                       3    +0          +3
    Will:                      3    +2          +5
    +2 racial bonus on saves vs. poison, spells/SLAs
    
    Weapon                  Attack   Damage     Critical
    Longsword                 +4     1d8+3      19-20/x2
    Heavy shield bash         +0     1d4+3      x2         *non-proficient as weapon
    Morning star              +4     1d8+3      x2
    Short sword               +4     1d6+3      19-20/x2
    Dagger (melee)            +4     1d4+3      19-20/x2
    Dagger (thrown)           +1     1d4+3      19-20/x2
    Whip                      +4     1d3+3*     x2         *non-lethal
    
    Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
               Halfling, Orc, Giant
    
    Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
               bardic music 2/day (countersong, fascinate, inspire courage +1),
               bardic knowledge +6
    
    Feats: Track
    
    Spells known: Cure minor wounds; Dancing Lights; Mending; Message;
                  Prestidigitation
    
    Spells/day: 3/0
    
    Skill Points: 40       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
    Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
    Knowledge (dungeoneering)  1    +2          +3
    Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
    Knowledge (local)          5    +2          +7
    Knowledge (nature)         5    +2          +7
    Knowledge (religion)       4    +2          +6
    Listen                     1    +2          +3
    Perform (singing(chant))   5    -2          +3
    Sense Motive               5    +2          +7
    Speak Language             5    -           -
    Survival                   2    +2          +4   (+2 Knowledge (nature) synergy above ground) (2 cc)
    Level 2 - Divine Bard 2: +1 BAB, +7 HP, +300 craft points, +1 Refl, +1 Will, +8 skill points (dungeoneering, history, local, nature, listen, perform (chanting), sense motive, speak language (Giant)), +1 cantrip (Dancing Lights)
    Level 1
    Code:
    Name: Gildrim, son of Darak, of Clan Nurazak
    Class: Divine Bard 1
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0663/1000
    Dex: 10 +0 (02p.)     BAB: +0         HP: 9 (d6+3)
    Con: 16 +3 (06p.)     Grapple: +3     Craft Points: 140
    Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
    Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +0    +0    +0    +0    16
    Touch: 10              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      0    +3          +3
    Ref:                       2    +0          +2
    Will:                      2    +2          +4
    +2 racial bonus on saves vs. poison and spells/SLAs
    
    Weapon                  Attack   Damage     Critical
    Longsword                 +3     1d8+3      19-20/x2
    Heavy shield bash         -1     1d4+3      x2         *non-proficient as weapon
    Morning star              +3     1d8+3      x2
    Short sword               +3     1d6+3      19-20/x2
    Dagger (melee)            +3     1d4+3      19-20/x2
    Dagger (thrown)           +0     1d4+3      19-20/x2
    Whip                      +3     1d3+3*     x2         *non-lethal
    
    Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic, Halfling, Orc
    
    Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
               bardic music 1/day (countersong, fascinate, inspire courage +1),
               bardic knowledge +3
    
    Feats: Track
    
    Spells known: Cure minor wounds; Mending; Message; Prestidigitation
    
    Spells/day: 2
    
    Skill Points: 32       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Knowledge (history)        4    +2          +6
    Knowledge (local)          4    +2          +6
    Knowledge (nature)         4    +2          +6
    Knowledge (religion)       4    +2          +6
    Perform (singing(chant))   4    -2          +2
    Sense Motive               4    +2          +6
    Speak Language             4    -           -
    Survival                   2    +2          +4   (2 cc)
    Adventuring history
    Urn Your Pay
    Events
    Gildrim, Ter-raen, Erf Rasbaer and Cyian are hired by hardnosed Orussus businessman Alvar Thorne to retrieve a burial urn from an old manor house in the middle of the Grellgo swamplands. Cyian is lost to a strange standing stone. Erf abandons them for the love of a nixie. Ter-raen and newcome wanderer Karm are killed by undead. Gildrim chalks up another successful undertaking.
    Swamp Trek
    Events
    After reporting his failure to Alvar Thorne, Gildrim returns to the swamp with Karl Rutherford, Weel Naxel and Richard Rawen. The other three have been hired by Thorne to complete Gildrim's mission, but he simply wants to give Ter-raen and Karm decent burial. The journey goes wrong from the beginning. They stumble upon ankhegs which have devoured travelling merchants, and bring the news to their family. The local priestess warns them of war brewing between lizardfolk and villagers. In the swamp, they are swiftly surprised by a 5-headed hydra. Karl and Weel flee while Richard and Gildrim prepare to sell their lives dearly. In the event, Gildrim's dwarven constitution sees him through - he regains consciousness in the hydra's lair beside Richard's half-eaten corpse. Refusing to give in to fate, he kills the hydra in its sleep, takes possession of Richard's most valuable gear and a piece of the dead man's body, and sets off to find his living companions. After surrendering to a lizardfolk patrol, Gildrim is reunited with Karl and Weel, and becomes an unwilling witness in the trial of Corvin Tanabar, leader of the human raiders. After Corvin's execution, the adventurers leave in disgust, with the hope of never seeing the Grellgo Fens again.
    Character tracking
    Starting funds 160 gp; crafted chain shirt (33.33 gp, 10 CP); after initial purchases 84 gp 8 sp 6 cp remaining
    Purchased rations, waterskin, canvas, 78 gp 2 sp 6 cp
    Obtains a short sword from a dead bandit.
    +663 XP for fighting goons, ghouls and not fighting lizardmen
    +450 XP from centipedes, crocodile, time award, squabbling (total 1113)
    Gildrim is given antique playing cards and two silver darts
    +1900 XP for various victories, to reach 3013 XP and level 3
    Removed field rations, probably eaten some time
    Given an unspecified amount of jewellery here
    Stows away a portrait of a frowning woman, later given to Alvar Thorne
    Takes a share of 126 pp and 335 gp (531.66 gp, total 609.92 gp)
    Takes two wands; identifies one as CLW, but loses it; identifies other as magic missile, CL 1, 20 charges
    Paid 1500 gp by Alvar Thorne (2109.92 gp)
    Sells MM wand to Rinaldo for 180 gp (2289.92 gp)
    Awarded 3650 XP at completion of Urn Your Pay, reaching 4th level.
    Sells jewelry for 3000 gp.
    Purchases light crossbow, 20 bolts (37 gp, 5252.92 remaining)
    Upgrades to +1 full plate and a +1 greatsword (2650+2350gp, 252.92 gp remaining)
    Party expenses and rations, 64.5 gp (188.42 gp)
    Loses his dagger to ankheg stomach acid
    +400 XP for helping to defeat 2 ankhegs
    After a disastrous encounter with a hydra and a miraculous escape, Gildrim recovers from Richard Rawen's body: a breastplate, a potion of CMW, 2 potions of CLW, a dagger, a belt pouch containing 2111.24 gp, and a finger. Later he retrieves Richard's bastard sword from the swamp.
    Awarded 2833 XP and 400 XP in closing down Swamp Trek III (10296 XP)
    Gildrim pays something towards Richard's reincarnation (9.42 gp remaining)
    Last edited by Trouvere; Monday, 1st November, 2010 at 10:39 AM.

  • #367
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    Acolyte (Lvl 2)

    Jerrand Redband's Avatar

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    richmond va
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    ø Ignore Jerrand Redband

    Approved by Rae and B4u

    Code:
    Name: Jerrand Redband
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Sela
    
    Str: 14 +2 (06p.)     Level: 1        XP: 0
    Dex: 10 +0 (02p.)     BAB: +0         HP: 12  (1d8+4)
    Con: 12 +1 (04p.)     Grapple: +2     Dmg Red: ---
    Int: 10 +0 (02p.)     Speed: 20'      Spell Res: ---
    Wis: 16 +3 (10p.)     Init: +0        Spell Save: 13+ sp lvl
    Cha: 14 +2 (06p.)     ACP: -6         Spell Fail: ---
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2                             16
    Touch: 10              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                     2    +1            +3
    Ref:                      0    +0            +0
    Will:                     2    +3            +5
    
    Weapon                  Attack   Damage     Critical
    Mace, heavy               +2     1d8+2          x2
    Crossbow, light           +0     1d8           19-20x2
    Dagger(melee)             +2     1d4+2         19-20x2
    Dagger(thrown)            +0     1d4+2         19-20x2
    Languages: Common
    
    Abilities: Turn Undead(5/day, range 60', +2 to turn, 2d6+3damage)
    Arua(good)
    Spells:(3-0lvl, 2-1st lvl +1 domain)  Domains: Earth and Strength
    Usual spells prepared: 0lvl- Read magic, Guidance, Mending
                           1lvl- Cure light wounds(d8+1), Bless, Magic Stone(domain) 
    
    Feats: Toughness(L1) and Self-Sufficient(human)
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Heal                       2    +3    +2    +7
    Concentration              2    +1          +3
    Dipolmacy                  2    +2          +4
    Know(religion)             2    +0          +2
    Know(history)              2    +0          +2
    Profession(mason)          2    +3          +5
    survival(cc)               0    +3    +2    +5
    
    Equipment:                  Cost  Weight
    Traveler's outfit            0gp       0lb
    Scalemail                   50gp      30lb            
    Shield, heavy steel         20gp      15lb
    Mace, heavy                 12gp       8lb
    Crossbow, light             35gp       4lb
    Bolts(10), crossbow          1gp       1lb
    Dagger                       2gp       1lb
    Bedroll                      1sp       5lb
    Rope(hemp 50')               1gp      10lb
    Holy Symbol(silver)         25gp       1lb
    Spell component pouch        5gp       2lb
    Backpack                     2gp       2lb
        - flint and steel        1gp      ---
        - torches(3)             3cp       3lb
        - trail rations(4 days) 20sp       4lb
        - waterskin              1gp       4lb
        - sack                   1sp      .5lb
        - peasant's outfit       1sp       2lb
    
    Total Weight:92.5lb      Money: 41gp 6sp 7cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            58   116   175   350   875
    
    Age: 25
    Height: 6'01"
    Weight: 219lb
    Eyes: ice blue
    Hair: long blond
    Skin: tanned
    APPEARANCE: Jerrand is well muscled and tanned do to his years working as a
    mason in the great city. He keeps his long blond hair tied in a ponytailand his
    beard and moustache are neatly trimmed. Though he lives outside the city now
    he keeps his apperance neat and clean because he knows Sela is watching.

    BACKGROUND: Jerrand grew up a stonecutters son and lived in the wilds near the
    mountains that would produce the materials of his fathers trade. His father
    a devout follower of Sela brought his son up to respect the Stone .
    Jerrand not happy with a life of just dirt and stone has traveled to the
    city looking for more that life has to offer.

    Adventure history


    XP tracker
    300 xp vs. Goblins attacking father W2a TDmG
    Last edited by Jerrand Redband; Friday, 13th June, 2008 at 10:14 PM. Reason: to add xp
    Jerrand Redband

  • #368
    Registered User
    Acolyte (Lvl 2)

    Jerrand Redband's Avatar

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    ø Ignore Jerrand Redband

    Jordan Halfshield Fighter lvl 1 (approved)

    Code:
    Name: Jordan Halfshield
    Class: Fighter
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 12 +1 (06p.)     Level: 1        XP: 0
    Dex: 18 +4 (10p.)     BAB: +1         HP: 15  (1d10+5)
    Con: 14 +2 (06p.)     Grapple: -2     Dmg Red: ---
    Int: 10 +0 (02p.)     Speed: 20'      Spell Res: ---
    Wis: 12 +1 (04p.)     Init: +4        Spell Save: ---
    Cha: 10 +0 (02p.)     ACP: -4         Spell Fail: ---
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +4    +1                21
    Touch: 15              Flatfooted: 17
    
                             Base   Mod  Misc  Total
    Fort:                     2    +2     +1     +5
    Ref:                      0    +4     +1     +5
    Will:                     0    +1     +1     +2*
    * +2 morale save vs fear and fear affects
    
    Weapon                  Attack   Damage     Critical
    Javelins(2)               +7     1d4+1        x2
    Longsword                 +4     1d6+1       19-20x2
    Dagger(melee)             +3     1d3+1       19-20x2
    Dagger(thrown)            +7     1d3+1       19-20x2
    Languages: Common and Halfling
    
    Abilities: +2dex, -2str, SIZE: +1AC, +1 to attack rolls, +4 to hide
    skill, lifhting/carrying 3/4 normal),+1 bonus to all saves, +2 morale save
    vs. fear,+1 bonus to attack with thrown weapons and slings,skill bonuses
    +2 to climb, listen, Move silently, and jump 
    
    Feats: Toughness(L1) and Weapon Focus- Longsword (bonus fighter L1)
    
    Skill Points: 8       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                      2    +1    -2    +1
    Swim                       2    +1    -8    -5
    Tumble(cc)                 2    +4    -4    +2
    Jump                       0    +1    -2    -1
    Hide                       0    +4    +0    +4
    Move silently              0    +4    -2    +2
    Listen                     0    +1    +2    +3
    
    Equipment:                   Cost  Weight
    Traveler's outfit            0gp       0lb
    Chain Shirt                100gp    12.5lb
    Shield, heavy steel         20gp     7.5lb
    Javelins(2)                  2gp       2lb
    Longsword                   15gp       2lb
    Dagger                       2gp      .5lb
    Bedroll                      1sp    1.25lb
    Backpack                     2gp      .5lb
        - flint and steel        1gp      ---
        - sunrods(2)             4gp       2lb
        - rations, trail(2days) 10sp      .5lb
        - waterskin              1gp       1lb
        - whetstone              2cp       1lb
        - peasent's outfit       1sp      .5lb
    
    Total Weight:31.25lb      Money: 8pp, 11gp, 7sp, 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                32.25 64.50 97.50 195 487.50
    
    Age: 33
    Height: 3'02"
    Weight: 39lb
    Eyes: brown
    Hair: dark brown
    Skin: ruddy
    APPEARANCE: Jordan is a strongly built tough halfling.He keeps
    His hair cut really short and his sideburns long and neat. He
    is one of those people who is always smiling like he is hearing
    a joke all the time. His nose is a little long and that is why
    he prefers open faced helms.

    BACKGROUND: After an attack that left his clan scattered and
    Jordan homeless. He sought out a warriors guild to be better
    prepared for the dangers of the world. Now Jordan has traveled
    to The Red Dragon Inn looking to put his new skills to the test.
    Last edited by Jerrand Redband; Wednesday, 21st May, 2008 at 02:22 PM. Reason: approved
    Jerrand Redband

  • #369

    Droog Dwarf Sorcerer (but you aren't suppose to know that)

    Code:
    Name: Droog
    Class: Sorcerer
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Mongrel 
    
    Str: 12 +1 (04p.)     Level: 1        XP: 0
    Dex: 15 +2 (08p.)     BAB: +0         HP: 8 (1d4+1+3)
    Con: 12 +1 (02p.)*    Grapple: +1     Dmg Red: ---
    Int: 12 +1 (04p.)     Speed: 20'      Spell Res: ---
    Wis: 10 +0 (02p.)     Init: +2        Spell Save: 12+ sp lvl
    Cha: 14 +2 (10p.)*    ACP: -1         Spell Fail: 15%
    * +2 con, -2 cha for race
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2   +1   +2                     15
    Touch: 12              Flatfooted: 13
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       0    +2          +2
    Will:                      2    +0          +2
    
    Weapon                  Attack   Damage     Critical  Range
    Club(melee)                 +1       d6+1        x2
    Club(thrown)                +2       d6+1        x2       10'
    Dagger(melee)               +1       d4+1      19-20x2
    Dagger(thrown)              +2       d4+1      19-20x2    10'
    Light crossbow              +2       d8        19-20x2    80'
    
    Languages: Common, Dwarven, and Terran
    
    Abilities:movement: not reduced when carrying medium or heavy load or when
                     wearing medium or heavy armor, Darkvision 60', Stonecunning: +2
                     racial bonus to search checks to  find unusal stonework(merely passing within 10'
                     of unusual stonework allows a check), can make search checks for stonework traps
                     can intuit depth underground, Weapon Familiarity: treat dwarven waraxes and dwarven
                     urgroshes as martial weapons, Stability: +4 bonus to ability checks made to resist
                     being bull rushed or tripped when standing on the ground, +2 racial bonus on saving
                     throws vs. poisons, +2 racial bonus to saving throws vs. spell and spell like effects
                     +1 racial bonus on attack rolls vs. orcs, half orcs, and goblinoids, +4 dodge bonus to
                     AC against monsters of the giant type(lossing dex bonus to Ac causes loss of dodge bonus)
                     +2 racial bonus on appraise checks and craft checks related to stone or metal items,  Favored
                     Class: Fighter, Summon Familiar: not used at this time, Spellcasting
    
    Spells Per Day: 0 level = 5   1st level = 4
    Spells Known: 0 level = read magic, mend, daze, ray of frost
                1st level = charm person and disguise self
    
    Feats: Toughness
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Open Locks(cc)             1    +2          +3
    Disable Device(cc)         1    +1          +2
    Hide(cc)                   1    +2      -1  +2
    Concentration              2    +1          +3
    Bluff                      4    +2          +6
    
    Equipment:                                   Cost      Weight
    Club                                            ---         3lb
    Dagger                                           2gp        1lb
    Light Crossbow                                  35gp        4lb
         -10 bolts, crossbow                         1gp        1lb            
    Leather Armor                                   10gp       15lb
    Buckler                                         15gp        5lb
    Traveler's Outfit (wool vest)                   free        0lb
    Burlap Sack                                      1sp       .5lb 
        -Thieve's Tools                             30gp        1lb
        -Peasant's Outfit(no belt or shoes)          1sp        2lb
        -Trail Rations (2 days)                     10sp        2lb
        -Waterskin                                   1gp        4lb
    Belt Pouch                                       1gp       .5lb
        -Flint and Steel                             1gp        ---
        -Very Simple Lock                           20gp        1lb
        -Mineral Prism (for read magic spell)        1gp       .5lb
    
    Total Weight:42.5lb      Money: 1gp 8sp 
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               43   86   130   260   650
    
    Age: 58
    Height: 4'-3"
    Weight: 155lb
    Eyes: black
    Hair: black
    Skin: very tanned (if not has tinge of light green)
    Appearance: Droog is 1/8th ogre mage and still has a little of the monsters features.
    He tries to hide everything that may scare of people he wears a hat and gloves almost every
    minute of the day so the only skin showing is his nose,upper cheeks,and eyes. He has let his
    hair,beard, and moustaches grow wild and they are thick covering his slightly pointed ears.
    He doesn't have ivory horns but there are two "bumps" on his forehead he keeps covered with
    his hair and a hat. His skin whwn he doesn't keep it tanned to the point of burning has a faint
    green tinge to it.

    Background: Droog's great great grandmother was rapped by an ogre mage a fact she kepthidden till the baby was born. After the birth she had to flee with her new born not letting anyoneknow why. She moved to a secluded cottage near the mountains and raised her son. Thisman then founda young dwarf woman (whom he saved with his powers) to wed. And by fate or a cruel jest of the godsthe family line has contiuded slowly thining out the ogre mage . Droog's mother was thefirstto be born and she was only 1/4 ogre mage and showed little signs of the wierd powers, but itwas only on the outside inside she had very powerful magics and when Droog was in the womb those powerspassed on to him. Once he started ly using his abilities he was told the story anddidn't want to believe any of it, but he had his proof in his strange apperance. Droog ran away and wandered alothomeless and hungary he met with a traveling show that he joined as the green dwarf. But after a couplemonths the laughter made Droog bitter so he fled the show and went into stealing for his bread. One daysitting in a tavern a group of adventures came in with a hoard of wealth and Droog new then that the coppershe stole couldn't compare. He wanted to join in but he had no special abilities at least not any he wantedanyone to know about, so he stole an old lock and set of picks and taught himself a skill. Ready to strike it rich the dwarf heads for the nearest tavern.
    Last edited by jcb2772; Wednesday, 21st May, 2008 at 06:51 PM.
    oh no rolled a one again

  • #370

    Soocula Fighter lvl 1

    Code:
    Name: Soocula
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Azwan
    
    Str: 17 +3 (13p.)     Level: 1        XP: 0
    Dex: 11 +0 (03p.)     BAB: +1         HP: 15 (1d10+2+3)
    Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: n/a
    Int: 10 +0 (02p.)     Speed: 20'      Spell Res: n/a
    Wis: 12 +1 (04p.)     Init: +0        Spell Save: n/a
    Cha: 10 +0 (02p.)     ACP: -7         Spell Fail: n/a
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    (+2)                      15(17)      
    Touch: 10             Flatfooted: 15(17)
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +0          +0
    Will:                      0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Greatsword                  +5       d10+4      19-20x2
    Morningstar                 +4       d8+3(+4)     x2
    Dagger(melee)               +4       d4+3       19-20x2
    Dagger(thrown)              +1       d4+1       19-20x2        
    
    Languages: Common
    
    Abilities: +4 skill points at lvl 1, +1 skill point per lvl, 
               bonus feat at 1st lvl, highest class lvl is favored class            
    
    Feats: Toughness(L1), Weapon Focus- greatsword (F1), Athletics (bonus human)
    
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  ACP  Total
    Climb                        4     +3    +2   -7     +2
    Swim                         4     +3    +2   -14    -5
    Jump                         4     +3         -7     +0
    
    Equipment:                Cost    Weight
    Greatsword                   50gp      8lb
    Morningstar                   8gp      6lb
    Dagger                        2gp      1lb
    Chainmail                   150gp     40lb
    Shield, Heavy Steel          20gp     15lb
    Explorer's Outfit            free      0lb
    Bedroll                       1sp      5lb
    Rope(50',Hemp)                1gp     10lb
    Backpack                      2gp      2lb
     -Trail Rations(2days)       10sp      2lb
     -Waterskin                   1gp      4lb
     -Flint&Steel                 1gp      0lb
     -Sack                        1sp     .5lb
     -Torches(2)                  2cp      2lb
     -Whetstone                   2cp      1lb
    
    Total Weight:96.5lb      Money: 3gp 7sp 6cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               86   173   260   520   1300
    
    Age: 24
    Height: 6'4"
    Weight: 255lb
    Eyes: brown
    Hair: bald
    Skin: dark brown
    Appearance: Soocula is a dark skinned man from the desert lands. He is very large
    very well muscled and bald as the day he was born. His large size is all
    people ever see and they say he may have some gaint in his familys past

    Background: Takin up at a young age to train with a wealthy mecrenary company. His large size
    caught the attention of on of the captains who took Soocula under wing and taught
    him alot about sword fighting and then when he improved the captain made him one of
    his bodyguard. But the years of battle have worn on Soocula ecspecially now that most
    of the jobs the company gets is helping some Baron put down an uprising or a townguard
    needing help with bandits. All these jobs had Soocula facing off against men who had just
    picked up a sword that morning and were no match for his years experience and training. After
    a heated arguement with his captain Soocula took up his gear and left (that was eight months ago)
    and has been supporting himself as a sword for hire to any group needing extra muscle.
    oh no rolled a one again

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