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Monday, 31st March, 2008, 01:10 AM #361
Novice (Lvl 1)
Tor, halfling ranger Approved by orsal and BoddynockTor
Last edited by Gobletchica; Wednesday, 18th June, 2008 at 11:14 PM.
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Monday, 31st March, 2008, 08:09 AM #362
Novice (Lvl 1)
Name: Jason Dementia
Class: Telepath 1
Race: Gray Elf
Alignment: Chaotic Neutral
Str: 06 Level: 1 XP: 0
Dex: 16 BAB: +0 HP: 3
Con: 08 Grapple: -2 Dmg Red: -
Int: 20 Speed: 30' Spell Res: -
Wis: 14 Init: +3 Spell Save:
Cha: 08 ACP: - Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 3 13
Touch: 13 Flatfooted: 10
Base Mod Misc Total
Fort 0 -1 0 -1
Ref: 0 +2 +0 +2
Will: 2 +2 +0 +4
Weapons: Attack Damage Critical
Languages: Common, Elven, Draconic, Sylvan, Gnome, Orc, Goblin
Power Points:4 (2 base 2 INT)
1 Psionic Endowment
2 G. Psionic Endowment
Skills: Ranks Mod Misc Total
1 Bluff 4 -1 3
2 Diplomacy 4 -1 3
3 Gather Info 4 -1 3
4 Concentration 4 -1 3
5 Psicraft 4 +5 9
6 Sense Motive 4 +2 (+10 vs bluff)
7 Knowledge: Psi 4 +5 9
Equipment: Cost Weight Charges
10 Empty Sacks
10 days rations
Lgt Med Hvy Lift Push
Appearance: Jason looks younger than his age, which mostly gets him queer looks from those who know elves; he almost looks too young to be on his own. He smirks, not grins. He’s excitable and gestures wildly. He’s verbose and loud.
Personality: Jason is a cheerful youth with a slightly nihilistic outlook on life. In his own words, he “Dances on the grave of the world,” he dislikes people as a whole, but loves individuals and usually finds things to like about them. And despite his penchant for being hideously honest, they like him as well, for the most part. He rarely troubles himself with ethical deliberations favoring what he calls "Cold, brutal logic," but he would never charm a friend, though he might a stranger if he wanted the money bad enough or he wanted them to “Like him like him.”
Bio: Jason Dementia was a member of an atypical elven family who was despised by their community because of their troublemaking. Jason’s earlier memories were of his alcoholic mother and father constantly fighting amongst themselves in front of their children, and sometimes, if they’d had too much to drink, even the other community members. Because of his embarrassment at this predicament, he taught himself to be a decent interactor with people, and tried to cover up his family’s problems. His sister, Mariah, passed on because of an undiagnosed illness; and a few years later, so did his mother, who refused to take healing from the clerics in the village despite her advanced cirrohsis. Jason began to make trouble. When puberty hit, he found his words had a power, sometimes, to make people do what he wanted, be more helpful than he had ever dreamed. And he used it; they gave him money, favors, and soon enough he learned how to unlock this power when he wanted. The results were extremely heartening for him but extremely brief. Jason won’t talk about it, but he was exiled from his community, renounced his name, and is now some hundred-odd gold richer. All and all, he counted it as a success, and now sets off towards some new adventure…and maybe some new friends along the way.
Last edited by Jason_Dementia; Monday, 31st March, 2008 at 09:00 AM.
Tuesday, 1st April, 2008, 04:26 PM #363
Acolyte (Lvl 2)
Ter-raen (Approved for level 3)
Appearance: Ter-raen is unremarkable, even by half-orc standards. He has no battle scars, his muscles are not sensationally large, his intelligence and charisma can be called "one of us". That's really not a problem for Ter-raen.Code:Name: Ter-raen Class: Barbarian (Jaguar) 2, Druid 1 Race: Half-Orc Size: M Gender: M Alignment: CN Deity: Ayratha Str: 18 +4 (10p.) Level: 3 XP: 3013 Dex: 14 +2 (06p.) BAB: +2 HP: 33 (2d12+1d8+6) Rage HP: 39 Con: 14 +2 (06p.) Grapple: +6 Dmg Red: - Int: 08 -1 (02p.) Speed: 40' Spell Res: - Wis: 14 +2 (06p.) Init: +2 Spell Save: - Cha: 06 -2 (00p.) ACP: -4 Spell Fail: - Racial modifiers: +2 Str, -2 Int, -2 Cha Rage: +4 Str, +4 Con Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Rage: -2 AC Base Mod Misc Total Fort: 5 +2 +7 Ref: 0 +2 +2 Will: 2 +2 +2 +6 Rage: +2 to Fort saves, +2 morale bonus to Will saves Weapon modifiers, not in Rage Weapon Attack Damage Critical Flail +6 1d8+4(+6) x2 +2 disarm, can use for trip Scimitar +6 1d6+4(+6) 18-20x2 Shortspear +6 1d6+4(+6) x2 20ft Dagger +6 1d4+4 19-20x2 10ft (+damage) when two-handing weapon, otherwise single-handing Weapon modifiers, in Rage Weapon Attack Damage Critical Flail +8 1d8+6(+9) x2 +2 disarm, can use for trip Scimitar +8 1d6+6(+9) 18-20x2 Shortspear +8 1d6+6(+9) x2 20ft Dagger +8 1d4+6 19-20x2 10ft (+damage) when two-handing weapon, otherwise single-handing Languages: Common, Orc, Druidic Abilities: Darkvision 60ft Fast Movement +10ft Rage 3/day (+4 Str, +4 Con, +2 morale bonus to Will saves, -2 AC, 7 rounds) Uncanny Dodge Animal Companion Nature Sense Wild Empathy Feats: Iron Will (level1), Extra Rage (level3) Skill Points: 18 Max Ranks: 6/3 Skills Ranks Mod Misc Total Jump 5 +4 +4 +13 (misc: +4 bonus for having 40ft movement) Concentration 1 +2 +3 K(Nature) 1 -1 +4 +4 (misc: +2 synergy bonus from Survival, +2 bonus from Nature Sense) Survival 6 +2 +2 +10 (misc: +2 bonus from Nature Sense) Tumble (CC) 2.5 +2 +2 +6 (misc: +2 synergy bonus from 5 ranks in jump) Rage: +2 to Jump, +2 to Concentration Equipment: Cost Weight Flail 8 gp 5 lb Scimitar 15 gp 4 lb Shortspear 1 gp 3 lb Dagger 2 gp 1 lb Chain Shirt 100 gp 25 lb Heavy wooden shield 7 gp 10 lb Backpack 2 gp 2 lb Flint & Steel 1 gp - lb Grappling Hook 1 gp 4 lb Rope, Silk 10 gp 5 lb Waterskin 1 gp 4 lb Rations, Trail x10 5 gp 10 lb Whetstone 2 cp 1 lb Travelers outfit Total Weight:74 lb Money: 20.98 gp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 20 Height: 6'0" Weight: 220lb Eyes: Red Hair: Short Skin: Light green
Background: The 2nd child in the family, Ter-raen didn't mind being the useless bum to his elder sister. He is a bum of sorts, after all. He can't cast spells, not like his sister. But when his sister went missing, he knew he had to find her. Not to fulfill some family heritage, but because he missed her. And so Ter-raen journeys. He is illiterate, but trying to learn how to read/write.
GP and loot log
Last edited by serow; Saturday, 14th March, 2009 at 04:12 AM.
Monday, 21st April, 2008, 11:32 PM #364
Novice (Lvl 1)
Code:Name: Omera Perryn Class: Barbarian Race: Goblin Size: Small Gender: Male Alignment: NG Deity: Verdante Str: 13 +1 (XXp.) Level: 1 XP: 0 Dex: 15 +2 (XXp.) BAB: +X HP: 13 Con: 12 +1 (XXp.) Grapple: -1 Dmg Red: XX/XXXX Int: 7 -2 (XXp.) Speed: 30' Spell Res: XX Wis: 11 +0 (XXp.) Init: +2 Spell Save: +X Cha: 7 -2 (XXp.) ACP: -5 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 5 +0 +2 +1 +0 +0 +18 XX Touch: 13 Flatfooted: 16 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +2 +2 Will: 0 +0 +0 Weapon Attack Damage Critical Spear +3 1d6+00 X3 Languages: Common Abilities: Rage Dark-Vison (see 60 feet in pitch dark) Feats: Power Attack Skill Points: XX Max Ranks: X/X Skills Ranks Mod Misc Total Appraise X -2 -2 Balance** X +2 +2 Bluff X -2 -2 Climb 2 +1 +3 Concentration +1 +1 Diplomacy -2 -2 Disguise -2 -2 Escape Artist** +2 +2 Forgery -2 -2 Gather Information -2 -2 Handle Animal 3 -2 +1 Heal 0 0 Hide** 2 +4 +6 Intimidate -2 -2 Jump** +1 +1 Listen 1 0 +1 Move Silently +2 +4 +6 Ride +2 +4 +6 Search -2 -2 Sense Motive 0 0 Spot: 0 0 Survival 0 0 Swim** +1 +1 Use Rope +2 +2 **=Check penalty for wearing armor. Equipment: Cost Weight Rations x5 (from home) 00cp 05lb Backpack (from home) 00sp 02lb Total Weight:30lb Money: 124gp 2sp 00cp Lgt Med Hvy Lift Push Max Weight:563 38 38-75 76-113 113 225 Age: 10 Height: 3'8" Weight: 47lb Eyes: Black Hair: None Skin: Green Appearance: Goblin Background: Omera was found as a helpless infant by an adventuring ranger and his group. The ranger's name was Zahn Perryn. Zahn Perryn took Omera from the goblin lair and raised him to love and respect nature. He was tought basic melee weapons skills, as well as shortbow use, although Omera prefers spears. Later in his life, a thief invaded Zahn's home. As Omera woke up, he knew that Zahn never stayed up late, and decided to grab his spear. He heard footsteps going toward Zahn's room. When Omera arrived, a hooded man with a bloody dagger was there. Omera charged at the invader, piercing his heart. As Omera checked on his 'father', he realised Zahn's throat had been slit. Zahn's death led Omera to live by himself. ((Note: The from home label on the rations and backpack mean that they were taken from Omera's/Zahn's home. The chainmail was given to Omera because Omera would adventure with the ranger on occasion. Unless of course the mods disapprove of it.)) Other Info: Goblin: * +2 dexterity, -2 strength, -2 charisma (already included) * Darkvision (see 60 feet in pitch-dark) * +4 on move silently and ride (already included) Barbarian: * Illiteracy (2 skill points to learn to read) * Rage * Fast Movement (already included) * Uncanny Dodge (level 2) * Trap Sense (level 3) * Improved Uncanny Dodge (level 5) * Damage Reduction 1/- (level 7) * Damage Reduction 2/- (level 10) * Greater Rage (level 11) * Damage Reduction 3/- (level 13) * Indominitable Will (level 14) * Damage Reduction 4/- (level 16) * Tireless Rage (level 17) * Damage Reduction 5/- (level 19) * Mighty Rage (level 20)
Friday, 25th April, 2008, 11:45 PM #365
Acolyte (Lvl 2)
Approved just need a
Appearance: The best way to describe Cyian is long. Almost everythingCode:Name: Cyian Class: Bard Race: Human Size: Medium Gender: Male Alignment: Chaotic good Deity: Phyrah Str: 12 +1 (04p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +0 HP: 9 (d6+3 toughness) Con: 10 +0 (02p.) Grapple: +1 Dmg Red: --- Int: 14 +2 (06p.) Speed: 20' Spell Res: --- Wis: 10 +0 (02p.) Init: +3 Spell Save: 12+ sp lvl Cha: 14 +2 (06p.) ACP: -3 Spell Fail: 5% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +3 18 Touch: 13 Flatfooted: 15 Base Mod Misc Total Fort: 0 +0 +0 Ref: 2 +3 +5 Will: 2 +0 +2 Weapon Attack Damage Critical Longsword +1 d8+1 19-20x2 Dagger(melee) +1 d4+1 19-20x2 dagger(thrown) +3 d4+1 19-20x2 Languages: Common, Elven, Gnome Abilities: Bardic Knowledge (d20+3), Bardic Music 1/day (countersong fascinate, inspire courage +1) Feats: Toughness-1st lvl, Skill Focus (Perform: Strings)-human Spells Known: 4- 0lvl: Read Magic, Ghost Sound, Know Direction, Mending Spells per Day: 0lvl 2/day Skill Points: 36 (class 6 + Int 2 x 4)+ 4 human Max Ranks: 4/2 Skills Ranks Mod Misc Total - Perform: Strings 4 +2 +3 +9 - Perform: Singing 2 +2 +4 - Bluff 4 +2 +6 - Diplomacy 4 +2 +6 - Sense Motive 4 +0 +4 - Know(history) 4 +2 +6 - Know(local) 2 +2 +4 - Hide 4 +3 -3 +4 - Move Sliently 4 +3 -3 +4 - Listen 4 +0 +4 Equipment: Cost Weight - Traveler's outfit 1gp 0lb - Chain Shirt 100gp 25lb - Shield, light steel 9gp 6lb - Longsword 15gp 4lb - Dagger 2gp 1lb - Holy Symbol, wood 1gp --- - Bedroll 1sp 5lb - Spell componenet pouch 5gp 2lb - Backpack 2gp 2lb - Harp 5gp 3lb - rations, trail,(2 days)10sp 2lb - Waterskin 1gp 4lb - flint and steel 1gp --- - Oil, flask (3) 3sp 3lb - lantern, hooded 7gp 2lb - Entertainer's outfit 0gp 4lb Total Weight:63lb Money: 9gp 6sp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 16 Height: 5'10" Weight: 163lb Eyes: hazel Hair: light brown(curly) Skin: white/ lightly tanned
about him is long arms and a long face and chin. He hasn't grown a full beard
yet only the soft dow of his first hairs. Cyian has curly shoulder length hair
and an average build. He always seems to be worrying over something by the
look on his face.
Background: Cyian was never given a chance to make any choices in his
life. He comes to believe that that is really unfair and has started to rebel.
Since the age of four he has done nothing but learn (what he would call boring)
the art of music and song, his parents started teaching him and when they had
put all their knowledge into him they sent him to a bardic school. Cyian has
since runaway from the boring place and managed to live off the streets making
money but that he has also found boring. He would give up music for a little
excitment, taking what little he owns Cyian walks into the Red Dragon Inn looking
Last edited by Jerrand Redband; Saturday, 14th June, 2008 at 12:18 AM. Reason: fixing from e-mail
Saturday, 26th April, 2008, 08:01 PM #366
Minor Trickster (Lvl 4)
Gildrim Nurazak, Divine Bard 4 / Fighter 1 (Approved for level 5)
Appearance: Gildrim has a shock of wiry black hair and an untidy beard, oddly crisped lighter at the ends. Beneath his chain shirt, he wears clothing of hairy somewhat odoriferous goatskin. His voice is a rumbling bass. He tries his best, but he lacks social graces.Code:Name: Gildrim, son of Darak, of Clan Nurazak Class: Divine Bard 4 / Fighter 1 Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 17 +3 (10p.) 1 Level: 5 XP: 10296/15000 Dex: 10 +0 (02p.) BAB: +4 HP: 42 (4d6+d10+15) Con: 16 +3 (06p.) Grapple: +7 Craft Points: 2240 Int: 14 +2 (06p.) Speed: 20' Spell Res: - Wis: 14 +2 (06p.) Init: +0 Spell Save: 8+level Cha: 06 -2 (00p.) ACP: -5 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +9 +0 +0 +0 +0 +0 19 Touch: 10 Flatfooted: 19 (Or: +1 full plate, shield, AC 21, touch 10, ff 21, ACP -7 chain shirt, shield, AC 16, touch 10, ff 16, ACP -4 chain shirt, AC 14, touch 10, ff 14, ACP -3 (medium load)) Base Mod Misc Total Fort: 3 +3 +6 Ref: 4 +0 +4 Will: 4 +2 +6 +2 racial bonus on saves vs. poison and spells/SLAs Weapon Attack Damage Critical +1 Greatsword +9 2d6+5 19-20/x2 Light crossbow +4 1d8 19-20/x2 Longsword +7 1d8+3 19-20/x2 Heavy shield bash +7 1d4+3 x2 Morning star +7 1d8+3 x2 Short sword +7 1d6+3 19-20/x2 Whip +7 1d3+3* x2 *non-lethal Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic, Halfling, Orc, Giant, Terran, Sylvan, Abyssal Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies, bardic music 4/day (countersong, fascinate, inspire courage +1, inspire competence), bardic knowledge +8, heavy armor proficiency, martial weapon proficiency, all shield proficiency Feats: Track; Reckless Offense; Weapon Focus (greatsword) Spells known: (0) Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation (1) Feather Fall; Identify; Protection from Evil Spells/day (CL 4): 3/2 Skill Points: 60 Max Ranks: 8/4 Skills Ranks Mod Misc Total Balance 0 +0 -5 -5 Bluff 0 -2 -2 Climb 0 +3 -5 -2 Concentration 0 +3 +3 Diplomacy 0 -2 +2 +0 (Sense motive synergy) Gather Information 0 -2 +2 +0 (Knowledge (local) synergy) Heal 0 +2 +2 Hide 0 +0 -5 -5 Jump 0 +3 -11 -8 Knowledge (dungeoneering) 5 +2 +7 Knowledge (history) 5 +2 +7 (+2 to bardic knowledge) Knowledge (local) 8 +2 +10 Knowledge (nature) 5 +2 +7 Knowledge (religion) 4 +2 +6 Listen 2 +2 +4 Move Silently 0 +0 -5 -5 Perform (singing(chant)) 8 -2 +6 Search 0 +2 +2 Sense Motive 8 +2 +10 Speak Language 8 - - (1 cc) Spot 0 +2 +2 Survival 3 +2 (+2) +5 (+2 Knowledge synergies may apply) (3 cc) Swim 0 +3 -10 -7 Equipment: Cost Weight Traveler's clothes - - +1 full plate 2650gp 50lb +1 greatsword 2350gp 08lb Longsword 15gp 04lb Morning star 8gp 06lb Short sword - 02lb Whip 1gp 02lb Heavy wooden shield 7gp 10lb Light crossbow 35gp 04lb 20 bolts 2gp 02lb Wooden holy symbol 1gp - Spell component pouch 5gp 02lb Signal whistle 0.8gp - Belt pouch - 0.5lb Backpack 2gp 02lb Chain shirt 33.33gp 25lb Waterskin 1gp 04lb 6 sq yards canvas 0.6gp 06lb 1 flask holy water 25gp 01lb [Gear now returned to Richard Rawen (retained here until RR updates): MW bastard sword, breastplate, 3 potions (CMW, CLW x2), holy water, dagger, belt pouch with 2111.24 gp (4 lb)] Total Weight: 129.5lb Money: 00pp 09gp 04sp 02cp Lgt Med Hvy Lift Push Max Weight: 086 173 260 520 1300 Age: 57 Height: 4'3" Weight: 188lb Eyes: Brown Hair: Black Skin: Ruddy
BackgroundLevel ArchiveAdventuring historyCharacter tracking
Last edited by Trouvere; Monday, 1st November, 2010 at 10:39 AM.
Monday, 28th April, 2008, 04:17 AM #367
Acolyte (Lvl 2)
Approved by Rae and B4u
APPEARANCE: Jerrand is well muscled and tanned do to his years working as aCode:Name: Jerrand Redband Class: Cleric Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Sela Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 10 +0 (02p.) BAB: +0 HP: 12 (1d8+4) Con: 12 +1 (04p.) Grapple: +2 Dmg Red: --- Int: 10 +0 (02p.) Speed: 20' Spell Res: --- Wis: 16 +3 (10p.) Init: +0 Spell Save: 13+ sp lvl Cha: 14 +2 (06p.) ACP: -6 Spell Fail: --- Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 16 Touch: 10 Flatfooted: 16 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +0 +0 Will: 2 +3 +5 Weapon Attack Damage Critical Mace, heavy +2 1d8+2 x2 Crossbow, light +0 1d8 19-20x2 Dagger(melee) +2 1d4+2 19-20x2 Dagger(thrown) +0 1d4+2 19-20x2 Languages: Common Abilities: Turn Undead(5/day, range 60', +2 to turn, 2d6+3damage) Arua(good) Spells:(3-0lvl, 2-1st lvl +1 domain) Domains: Earth and Strength Usual spells prepared: 0lvl- Read magic, Guidance, Mending 1lvl- Cure light wounds(d8+1), Bless, Magic Stone(domain) Feats: Toughness(L1) and Self-Sufficient(human) Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Heal 2 +3 +2 +7 Concentration 2 +1 +3 Dipolmacy 2 +2 +4 Know(religion) 2 +0 +2 Know(history) 2 +0 +2 Profession(mason) 2 +3 +5 survival(cc) 0 +3 +2 +5 Equipment: Cost Weight Traveler's outfit 0gp 0lb Scalemail 50gp 30lb Shield, heavy steel 20gp 15lb Mace, heavy 12gp 8lb Crossbow, light 35gp 4lb Bolts(10), crossbow 1gp 1lb Dagger 2gp 1lb Bedroll 1sp 5lb Rope(hemp 50') 1gp 10lb Holy Symbol(silver) 25gp 1lb Spell component pouch 5gp 2lb Backpack 2gp 2lb - flint and steel 1gp --- - torches(3) 3cp 3lb - trail rations(4 days) 20sp 4lb - waterskin 1gp 4lb - sack 1sp .5lb - peasant's outfit 1sp 2lb Total Weight:92.5lb Money: 41gp 6sp 7cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 25 Height: 6'01" Weight: 219lb Eyes: ice blue Hair: long blond Skin: tanned
mason in the great city. He keeps his long blond hair tied in a ponytailand his
beard and moustache are neatly trimmed. Though he lives outside the city now
he keeps his apperance neat and clean because he knows Sela is watching.
BACKGROUND: Jerrand grew up a stonecutters son and lived in the wilds near the
mountains that would produce the materials of his fathers trade. His father
a devout follower of Sela brought his son up to respect the Stone .
Jerrand not happy with a life of just dirt and stone has traveled to the
city looking for more that life has to offer.
Last edited by Jerrand Redband; Friday, 13th June, 2008 at 10:14 PM. Reason: to add xp
Wednesday, 30th April, 2008, 02:14 AM #368
Acolyte (Lvl 2)
Jordan Halfshield Fighter lvl 1 (approved)
APPEARANCE: Jordan is a strongly built tough halfling.He keepsCode:Name: Jordan Halfshield Class: Fighter Race: Halfling Size: Small Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 12 +1 (06p.) Level: 1 XP: 0 Dex: 18 +4 (10p.) BAB: +1 HP: 15 (1d10+5) Con: 14 +2 (06p.) Grapple: -2 Dmg Red: --- Int: 10 +0 (02p.) Speed: 20' Spell Res: --- Wis: 12 +1 (04p.) Init: +4 Spell Save: --- Cha: 10 +0 (02p.) ACP: -4 Spell Fail: --- Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +4 +1 21 Touch: 15 Flatfooted: 17 Base Mod Misc Total Fort: 2 +2 +1 +5 Ref: 0 +4 +1 +5 Will: 0 +1 +1 +2* * +2 morale save vs fear and fear affects Weapon Attack Damage Critical Javelins(2) +7 1d4+1 x2 Longsword +4 1d6+1 19-20x2 Dagger(melee) +3 1d3+1 19-20x2 Dagger(thrown) +7 1d3+1 19-20x2 Languages: Common and Halfling Abilities: +2dex, -2str, SIZE: +1AC, +1 to attack rolls, +4 to hide skill, lifhting/carrying 3/4 normal),+1 bonus to all saves, +2 morale save vs. fear,+1 bonus to attack with thrown weapons and slings,skill bonuses +2 to climb, listen, Move silently, and jump Feats: Toughness(L1) and Weapon Focus- Longsword (bonus fighter L1) Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 2 +1 -2 +1 Swim 2 +1 -8 -5 Tumble(cc) 2 +4 -4 +2 Jump 0 +1 -2 -1 Hide 0 +4 +0 +4 Move silently 0 +4 -2 +2 Listen 0 +1 +2 +3 Equipment: Cost Weight Traveler's outfit 0gp 0lb Chain Shirt 100gp 12.5lb Shield, heavy steel 20gp 7.5lb Javelins(2) 2gp 2lb Longsword 15gp 2lb Dagger 2gp .5lb Bedroll 1sp 1.25lb Backpack 2gp .5lb - flint and steel 1gp --- - sunrods(2) 4gp 2lb - rations, trail(2days) 10sp .5lb - waterskin 1gp 1lb - whetstone 2cp 1lb - peasent's outfit 1sp .5lb Total Weight:31.25lb Money: 8pp, 11gp, 7sp, 8cp Lgt Med Hvy Lift Push Max Weight: 32.25 64.50 97.50 195 487.50 Age: 33 Height: 3'02" Weight: 39lb Eyes: brown Hair: dark brown Skin: ruddy
His hair cut really short and his sideburns long and neat. He
is one of those people who is always smiling like he is hearing
a joke all the time. His nose is a little long and that is why
he prefers open faced helms.
BACKGROUND: After an attack that left his clan scattered and
Jordan homeless. He sought out a warriors guild to be better
prepared for the dangers of the world. Now Jordan has traveled
to The Red Dragon Inn looking to put his new skills to the test.
Last edited by Jerrand Redband; Wednesday, 21st May, 2008 at 02:22 PM. Reason: approved
Wednesday, 21st May, 2008, 06:46 PM #369
Novice (Lvl 1)
Droog Dwarf Sorcerer (but you aren't suppose to know that)
Appearance: Droog is 1/8th ogre mage and still has a little of the monsters features.Code:Name: Droog Class: Sorcerer Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: Mongrel Str: 12 +1 (04p.) Level: 1 XP: 0 Dex: 15 +2 (08p.) BAB: +0 HP: 8 (1d4+1+3) Con: 12 +1 (02p.)* Grapple: +1 Dmg Red: --- Int: 12 +1 (04p.) Speed: 20' Spell Res: --- Wis: 10 +0 (02p.) Init: +2 Spell Save: 12+ sp lvl Cha: 14 +2 (10p.)* ACP: -1 Spell Fail: 15% * +2 con, -2 cha for race Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +1 +2 15 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +2 +2 Will: 2 +0 +2 Weapon Attack Damage Critical Range Club(melee) +1 d6+1 x2 Club(thrown) +2 d6+1 x2 10' Dagger(melee) +1 d4+1 19-20x2 Dagger(thrown) +2 d4+1 19-20x2 10' Light crossbow +2 d8 19-20x2 80' Languages: Common, Dwarven, and Terran Abilities:movement: not reduced when carrying medium or heavy load or when wearing medium or heavy armor, Darkvision 60', Stonecunning: +2 racial bonus to search checks to find unusal stonework(merely passing within 10' of unusual stonework allows a check), can make search checks for stonework traps can intuit depth underground, Weapon Familiarity: treat dwarven waraxes and dwarven urgroshes as martial weapons, Stability: +4 bonus to ability checks made to resist being bull rushed or tripped when standing on the ground, +2 racial bonus on saving throws vs. poisons, +2 racial bonus to saving throws vs. spell and spell like effects +1 racial bonus on attack rolls vs. orcs, half orcs, and goblinoids, +4 dodge bonus to AC against monsters of the giant type(lossing dex bonus to Ac causes loss of dodge bonus) +2 racial bonus on appraise checks and craft checks related to stone or metal items, Favored Class: Fighter, Summon Familiar: not used at this time, Spellcasting Spells Per Day: 0 level = 5 1st level = 4 Spells Known: 0 level = read magic, mend, daze, ray of frost 1st level = charm person and disguise self Feats: Toughness Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc Total Open Locks(cc) 1 +2 +3 Disable Device(cc) 1 +1 +2 Hide(cc) 1 +2 -1 +2 Concentration 2 +1 +3 Bluff 4 +2 +6 Equipment: Cost Weight Club --- 3lb Dagger 2gp 1lb Light Crossbow 35gp 4lb -10 bolts, crossbow 1gp 1lb Leather Armor 10gp 15lb Buckler 15gp 5lb Traveler's Outfit (wool vest) free 0lb Burlap Sack 1sp .5lb -Thieve's Tools 30gp 1lb -Peasant's Outfit(no belt or shoes) 1sp 2lb -Trail Rations (2 days) 10sp 2lb -Waterskin 1gp 4lb Belt Pouch 1gp .5lb -Flint and Steel 1gp --- -Very Simple Lock 20gp 1lb -Mineral Prism (for read magic spell) 1gp .5lb Total Weight:42.5lb Money: 1gp 8sp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 58 Height: 4'-3" Weight: 155lb Eyes: black Hair: black Skin: very tanned (if not has tinge of light green)
He tries to hide everything that may scare of people he wears a hat and gloves almost every
minute of the day so the only skin showing is his nose,upper cheeks,and eyes. He has let his
hair,beard, and moustaches grow wild and they are thick covering his slightly pointed ears.
He doesn't have ivory horns but there are two "bumps" on his forehead he keeps covered with
his hair and a hat. His skin whwn he doesn't keep it tanned to the point of burning has a faint
green tinge to it.
Background: Droog's great great grandmother was rapped by an ogre mage a fact she kepthidden till the baby was born. After the birth she had to flee with her new born not letting anyoneknow why. She moved to a secluded cottage near the mountains and raised her son. Thisman then founda young dwarf woman (whom he saved with his powers) to wed. And by fate or a cruel jest of the godsthe family line has contiuded slowly thining out the ogre mage . Droog's mother was thefirstto be born and she was only 1/4 ogre mage and showed little signs of the wierd powers, but itwas only on the outside inside she had very powerful magics and when Droog was in the womb those powerspassed on to him. Once he started ly using his abilities he was told the story anddidn't want to believe any of it, but he had his proof in his strange apperance. Droog ran away and wandered alothomeless and hungary he met with a traveling show that he joined as the green dwarf. But after a couplemonths the laughter made Droog bitter so he fled the show and went into stealing for his bread. One daysitting in a tavern a group of adventures came in with a hoard of wealth and Droog new then that the coppershe stole couldn't compare. He wanted to join in but he had no special abilities at least not any he wantedanyone to know about, so he stole an old lock and set of picks and taught himself a skill. Ready to strike it rich the dwarf heads for the nearest tavern.
Last edited by jcb2772; Wednesday, 21st May, 2008 at 06:51 PM.
oh no rolled a one again
Wednesday, 21st May, 2008, 07:51 PM #370
Novice (Lvl 1)
Soocula Fighter lvl 1
Appearance: Soocula is a dark skinned man from the desert lands. He is very largeCode:Name: Soocula Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Azwan Str: 17 +3 (13p.) Level: 1 XP: 0 Dex: 11 +0 (03p.) BAB: +1 HP: 15 (1d10+2+3) Con: 14 +2 (06p.) Grapple: +4 Dmg Red: n/a Int: 10 +0 (02p.) Speed: 20' Spell Res: n/a Wis: 12 +1 (04p.) Init: +0 Spell Save: n/a Cha: 10 +0 (02p.) ACP: -7 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 (+2) 15(17) Touch: 10 Flatfooted: 15(17) Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +0 +0 Will: 0 +1 +1 Weapon Attack Damage Critical Greatsword +5 d10+4 19-20x2 Morningstar +4 d8+3(+4) x2 Dagger(melee) +4 d4+3 19-20x2 Dagger(thrown) +1 d4+1 19-20x2 Languages: Common Abilities: +4 skill points at lvl 1, +1 skill point per lvl, bonus feat at 1st lvl, highest class lvl is favored class Feats: Toughness(L1), Weapon Focus- greatsword (F1), Athletics (bonus human) Skill Points: 12 Max Ranks: 4/2 Skills Ranks Mod Misc ACP Total Climb 4 +3 +2 -7 +2 Swim 4 +3 +2 -14 -5 Jump 4 +3 -7 +0 Equipment: Cost Weight Greatsword 50gp 8lb Morningstar 8gp 6lb Dagger 2gp 1lb Chainmail 150gp 40lb Shield, Heavy Steel 20gp 15lb Explorer's Outfit free 0lb Bedroll 1sp 5lb Rope(50',Hemp) 1gp 10lb Backpack 2gp 2lb -Trail Rations(2days) 10sp 2lb -Waterskin 1gp 4lb -Flint&Steel 1gp 0lb -Sack 1sp .5lb -Torches(2) 2cp 2lb -Whetstone 2cp 1lb Total Weight:96.5lb Money: 3gp 7sp 6cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1300 Age: 24 Height: 6'4" Weight: 255lb Eyes: brown Hair: bald Skin: dark brown
very well muscled and bald as the day he was born. His large size is all
people ever see and they say he may have some gaint in his familys past
Background: Takin up at a young age to train with a wealthy mecrenary company. His large size
caught the attention of on of the captains who took Soocula under wing and taught
him alot about sword fighting and then when he improved the captain made him one of
his bodyguard. But the years of battle have worn on Soocula ecspecially now that most
of the jobs the company gets is helping some Baron put down an uprising or a townguard
needing help with bandits. All these jobs had Soocula facing off against men who had just
picked up a sword that morning and were no match for his years experience and training. After
a heated arguement with his captain Soocula took up his gear and left (that was eight months ago)
and has been supporting himself as a sword for hire to any group needing extra muscle.
oh no rolled a one again