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Tuesday, 27th May, 2008, 11:16 PM #371
Gallant (Lvl 3)
Erf Rasbaer (Friendly Greentree) APPROVED for level 2Code:
Name: Erf Rasbaer (means friendly greentree in Gnome) Class: Druid 2 Race: Forest Gnome Size: Small Gender: Male Alignment: Neutral Good Deity: Verdante Str: 6 -2 ( 0p.) -2 racial Level: 2 XP: 1113 Dex: 12 +1 ( 4p.) BAB: +1 HP: 22 (2d8+8) Con: 18 +4 ( 10p.) +2 racial Grapple: -5 Dmg Red: - Int: 14 +2 ( 6p.) Speed: 20 ft Spell Res: - Wis: 16 +3 ( 10p.) Init: +1 Spell Save: 13 + spell level Cha: 8 -1 ( 0p.) ACP: -2 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +2 +1 +1 16 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 3 +4 +0 +7 Ref: 0 +1 +0 +1 Will: 3 +3 +0 +6 Weapons: Attack Damage Critical Dagger 0 1d3-2 19-20x2 Sling +3 1d3-2 20x2 Spells Per Day: 0th 4, 1st 3 Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures. Abilities: SQ Forest Gnome Traits Animal Companion (Riding Dog called Fenenn which means sturdy companion in Gnome), Nature Sense, Wild Empathy (+1) Woodland Stride Forest Gnome Traits (Ex) These traits are in addition to the rock gnome traits, except where noted. Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages. +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included. Gnomes possess the following racial traits. +2 Constitution, -2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. A gnome’s base land speed is 20 feet. Low-light vision. +2 racial bonus on saving throws against illusions. +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Favored Class: Bard. Feats: Scribe Scroll Skill Points: 30 Max Ranks: 5/2.5 Skills: Ranks Mod Misc Total Concentration 5 +4 +9 Diplomacy 3 -1 +2 Handle Animal 5 -1 +4* +4 or *+8 Animal Companion Hide 0 +1 +6 +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP). Knowledge Nature 4 +2 +2 +8 Nature Sense gives bonus. Listen 4 +3 +2 +9 racial bonus. Ride 4 +1 -2 +3 or *+5 for staying in saddle Spellcraft 5 +2 +7 Spot 0 +3 +3 Survival 0 +3 +2 +5 Nature Sense gives bonus. Equipment: Cost Weight Charges Explorer's Outfit 0gp 0lb Holly and Mistletoe 0gp 0lb Dagger x2 4gp 1lb Sling 0gp 0lb Bullets, Sling (17) 2sp 4.25lb 12 In Saddle Bags. Leather Armor, small 10gp 7.5lb Heavy Wooden Shield 7gp 5lb Belt Pouch 1gp 0.125lb Everburning Candle Found 0lb (Party Item) Silver Dart x 2 Found 1lb In Saddle Bags. Painted Playing Cards Found ??lb In Saddle Bags Wooden Box Found ??lb In Saddle Bags Rations Trail (per day) x3 1.5gp 0.75lb In Saddle Bags Sack x2 2sp 0.25lb In Saddle Bags Bedroll 1sp 1.25lb In Saddle Bags Chunks of Meat x 13 6gp 6.5lb In Saddle Bags Military Saddle 20gp 15lb On Animal Companion - Half weight for Medium mount Saddle Bags 4gp 4lb On Animal Companion - Half weight for Medium mount. Total Weight: 14.875lb Money: 36gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 15 30 45 90 225 Fenenn's load = 76.125lb inc. Erf. Age: 111 (Forest Gnome live to be 500) Height: 2'01" Weight: 29lb Eyes: Large Black Hair: Unruly brown Skin: Mottled Green Brown Fenenn Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB Carrying Capacity A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. Combat If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation. Skills Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types. Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose.
Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.
Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.
Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.
One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog – Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom – from Erf's point of view – grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.
Tracking Craft Points
Erf's to do list
Last edited by Halford; Sunday, 23rd November, 2008 at 03:53 PM.
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Wednesday, 4th June, 2008, 03:19 PM #372
Gallant (Lvl 3)
Dair Shadowcatch APPROVED
Appearance: A small dark individual with a massive pair of side burns and oiled hair.Code:Name: Dair Shadowcatch Class: Rogue Race: Halfling Size: Small Gender: Male Alignment: Chaotic Neutral Deity: None Str: 10 +0 (4p.) Level: 1 XP: XXXX Dex: 20 +5 (16p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (6p.) Grapple: -4 Dmg Red: n/a Int: 12 +1 (4p.) Speed: 20' Spell Res: n/a Wis: 8 -1 (0p.) Init: +5 Spell Save: n/a Cha: 8 -1 (0p.) ACP: -0 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +5 +1 +0 +0 19 Touch: 16 Flatfooted: 14 Base Mod Misc Total Fort: 0 +2 +1 +3 Ref: 2 +5 +1 +8 Will: 0 -1 +1 +0 (+2 vs Fear) Weapon Attack Damage Critical Sling +7 1d3 20x2 Sling within 30ft. +8 1d3+1 20x2 Dagger Thrown +7 1d3 19-20x2 Dagger Melee +1 1d3 19-20x2 Languages: Halfling, Common, Dwarven, Elven Abilities: Sneak Attack +1d6, Trapfinding, SQ: Halfling Traits Feats: Point-Blank Shot Skill Points: 36 Max Ranks: 4/2 Skills Ranks Mod Misc Total Escape Artist 4 +5 +9 Disable Device 4 +1 +2 +7 Hide 4 +5 +4 +13 Listen 4 -1 +2 +5 Move Silently 4 +5 +2 +11 Open Lock 4 +5 +2 +11 Search 4 +1 +5 Spot 4 -1 +3 Tumble 4 +5 +9 Equipment: Cost Weight Sling -- -- Bullets, Sling (40) 4sp 10lb Dagger x6 12gp 3lb Flint and steel 1gp -- Chalk x4 4cp -- Signal Whistle 8sp -- +1 Leather Found 7.5lb Leather 10gp 7.5lb - with Commander Chainshirt Found 25lb - medium sized with Commander MW Thieves Tools 100gp 2lb Bedroll 1sp 1.25lb Backpack 2gp 0.5lb Explorer's Outfit -- -- Total Weight:24.25lb Money: 7pp 3gp 6sp 6cp Lgt Med Hvy Lift Push Max Weight: 24.75 49.5 75 150 375 Age: 22 Height: 3' Weight: 30lb Eyes: Brown Hair: Black Skin: Pale
Background: Dair came from a loving nurturing family, where he enjoyed all the advantages a Halfling could hope for. He was nevertheless a horrible little bugger almost constantly stealing from friends and family. Over time he honed his skills, but no matter how good you are at stealing it is no use if everyone knows you did it – especially when you are not a very convincing liar. It was not exactly by his own volition that Dair left home to adventure.
Since leaving home the little rogue has lined his pockets and generally lived the high life, drinking, gambling, an ineffectually lusting after women large and small. He has set up home in Orusss, from which he occasionally discovers an urgent need to absent himself...
Last edited by Halford; Saturday, 18th October, 2008 at 12:25 AM. Reason: Added 4 missing skill points in Disable Device
Friday, 6th June, 2008, 03:01 PM #373
Gallant (Lvl 3)
RETIRED Rigabold Parr RETIRED
Appearance: Rigabold looks older than his years, a weary eyed man whoseCode:Name: Rigabold Parr Class: Urban Ranger Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Azwan Str: 14 +2 ( 6p.) Level: 1 XP: XXXX Dex: 16 +3 (10p.) BAB: +1 HP: 9 (1d8+1) Con: 12 +1 ( 4p.) Grapple: +3 Dmg Red: XX/XXXX Int: 12 +1 ( 4p.) Speed: 30' Spell Res: n/a Wis: 8 -1 ( 0p.) Init: +3 Spell Save: n/a Cha: 14 +2 ( 6p.) ACP: -4 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +3 +0 +0 +0 19 Touch: 13 Flatfooted: 16 Base Mod Misc Total Fort: 2 +1 +3 Ref: 2 +3 +5 Will: 0 -1 -1 Weapon Attack Damage Critical Ranged Dagger +4(5*) 1d4+2 19-20x2 Trident +4(5*) 1d8+2 20x2 *5 = Within 30ft. due to Point Blank Shot. Melee Trident +3 1d8+2 20x2 Warhammer +3 1d8+2 20x3 Languages: Common, Halfling Abilities: Wild Empathy (1/2 class level), Favoured Enemy Human Feats: Urban Tracking, Point Blank Shot, Precise Shot Skill Points: 32 Max Ranks: 4/2 Skills Ranks Mod Misc Total Gather Information 4 +2 +6 Hide 4 +3 -4 +3 K. Local 4 +1 +5 Listen 4 -1 +3 Move Silently 4 +3 -4 +3 Pro. Detective 4 -1 +3 Search 4 +1 +5 Spot 4 -1 +3 Equipment: Cost Weight Trident x 2 30gp 8lb Dagger x 4 8gp 4lb Warhammer 12gp 5lb Chainshirt 100gp 25lb Heavy Wooden Shield 7gp 10lb Manacles 15gp 2lb Signal Whistle 8sp -- Chalk 1cp -- Sunrod x 2 4gp 2lb Total Weight:56lb Money: 63gp 1sp 9cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 27 Height: 5'11" Weight: 220lb Eyes: Gray Hair: Brown, salt and pepper. Skin: Tanned
gaze is nevertheless piercing. A mane of salt and pepper hair is kept swept
up beneath a grey wide brimmed hat, and his clothing is generally grey in order
to blend in with the streets of Orussus.
Background: Rigabold was a watchman who became disatisfied with the
rampent corruption in his squad, after reporting his concerns to a superior he
was beaten by his fellows and left for dead. Since then he has formed close ties
with some of the more idealistic watchmen and has found sporadic work as a
He has lived in Orussus all his life and has an intimate understanding of the city.
Last edited by Halford; Thursday, 13th November, 2008 at 02:11 AM.
Back after a long absence, and feeling rather sheepish.
Saturday, 14th June, 2008, 10:03 PM #374
Defender (Lvl 8)
Periwinkle Bluebelle, Cloistered Cleric 1 / Sorcerer 1
Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.Code:Name: Periwinkle Bluebelle (submitted for level 1) XP: 2516 Class: Cloistered Cleric 1 / Sorcerer 1 Race: Human Size: Medium Gender: Female Alignment: CG Deity: Galatea Str: 8 -1 ( 0p.) Level: 2 Dex: 14 +2 ( 6p.) BAB: 0 HP: 11 (1d6+1d4+2 con ) Con: 12 +1 ( 4p.) Grapple: -1 Dmg Red: - Int: 12 +1 ( 4p.) Speed: 20' (medium load) Wis: 15 +2 ( 8p.) Init: +2 Spell Save: +2 Cha: 15 +2 ( 8p.) ACP: -1 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +0 +0 17 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +2 +2 Will: 4 +2 +6 Weapon Attack Damage Critical Light Crossbow +2 1d8 19-20x2 Dagger -1 1d4-1 19-20x2 Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome * = from ranks in Speak Language Abilities: Turn undead 5/day as a level 1 cleric Lore: Equivalent to bardic knowledge. +2 check modifier Good domain: Cast good spells at +1 caster level Water domain: turn fire creatures or rebuke water creatures as undead 5/day Knowledge domain: Cast divination spells at +1 caster level Domains Knowledge (from cloistered cleric) Water Good Feats: Scribe Scroll (clvl 1) Arcane Tap (cloistered cleric) (human bonus feat) Skill Points: 36 = (6 +1 (int) +1 (human)) * 4 + (2+1+1)*1 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Spellcraft 5 +1 +6 Concentration 5 +1 +6 Decipher script 1 +1 +2 Diplomacy 4 +2 +6 Heal 1 +2 +3 Craft (alchemy) 4 +1 +5 Knowledge (geography) 1 +1 +2 Knowledge (nature) 2 +1 +3 Knowledge (history) 2 +1 +3 Knowledge (religion) 4 +1 +5 Knowledge (nobility) 1 +1 +2 Knowledge (arcana) 3 +1 +4 Speak Language 3 Equipment: Wt: Paid: Description: - - Scholar's outfit 6 8 morningstar 4 35 Lt. Crossbow 2 2 Crossbow bolts x20 - 1 holy symbol, wooden - 0.1 candles x10 - 8 ink - 0.1 inkpen 3 15 Diary (used price of blank spellbook) 5 3 light wooden shield 25 here +1 chain shirt - here 2x potion of CLW - here Wand of CLW, 1 charge remaining Total weight carried: 45 lb Money: 1030g 13s Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Cleric spells per day: 3/2+1, caster level 2 Cleric spells known: All cleric spells, plus: 0 - message 1 - erase, identify, unseen servant (more at higher levels, will add as needed) Sorcerer spells per day: 5/4, caster level 1 Spells known: 0 - prestidigitation, detect magic, ghost sound, dancing lights 1 - magic missile, ray of enfeeblement Age: 20 Height: 5'6" Weight: 130lb Eyes: blue Hair: pale brown Skin: pale, freckled
Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"
Periwinkle level 1 archive
Friday, 18th July, 2008, 03:01 PM #375
Appearance: Torgal bears the marks of a youth who grew up in a harsh land. His skin sports many scars, where it is not covered by the rough chain shirt that has obviously seen prior uses before the barbarian got his hands on it. Standing at well over 6 feet tall, the long handle of his greataxe pokes above the burgundy shock of hair that caps his impressive figure. The common brown eyes reveal a hint of wisdom that is unusual in one so young.Code:Name: Torgal Wynn Class: Barbarian Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Grendath Str: 16 +3 (10 p.) Level: 1 XP: 0 Dex: 14 +2 (06 p.) BAB: +1 HP: 14/14 (1d12+2) Con: 14 +2 (06 p.) Grapple: +4 Dmg Red: None Int: 10 +0 (02 p.) Speed: 40' Spell Res: None Wis: 12 +1 (04 p.) Init: +1 Spell Save: N/A Cha: 10 +0 (02 p.) ACP: -1 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: +2 +2 +4 Ref: 0 +2 +2 Will: 0 +1 +1 Weapon Attack Damage Critical Greataxe +5 1d12+3 x3 Dagger +4 1d4+3 19-20/x2 Languages: Common (Illiterate) Abilities: Simple Weapon Proficiency Martial Weaopon Proficiency Light Armor Proficiency Heavy Armor Proficiency Shield Proficiency (except Tower shields) Fast Movement Illiteracy Rage: 1/day Feats: Human Bonus Feat: Medium Armor Optimization (From http://www.enworld.org/forum/showpost.php?p=2464175&postcount=5) Level 1 Feat: Weapon Focus (Greataxe) Skill Points: 16 (4/level) Max Ranks: 4/2 Skills Ranks Mod Misc Total Intimidate 4 +0 +4 Listen 4 +1 +5 Perform (Gladiatorial) 4 +0 +4 Survival 4 +1 +5 Equipment: Cost Weight Chain Shirt 100 gp 25 lb Greataxe 20 gp 12 lb Dagger 2 gp 1 lb Backpack 2 gp 2 lb Flint & Steel 1 gp - lb Rations x5 2.5 gp 5 lb Waterskin 1 gp 4 lb Whetstone 2 cp 1 lb Total Weight: 50 lb Money: 32 gp 4 sp 8 cp Lgt Med Hvy Lift Push Max Weight: 76 77-153 154-230 230 1,150 Age: 22 Height: 6' 2" Weight: 215 lb Eyes: Brown Hair: Red Skin: Tanned
Background: Torgal grew up among a barbarian tribe that enjoyed the nomadic life. Taught from an early age how to survive in the wilderness, Torgal grew up strong, quick, and hardy from a life of constant challenges. By the time he was old enough to set out on his own, Torgal had realized that he wanted more than just the nomadic existence of his people. Hearing stories of Orussus and the adventuring opportunities in the sprawling metropolis, Torgal packed a few meager possessions and set off for the city, looking to make his fortune among the adventurers of Enworld.
Thursday, 21st August, 2008, 06:50 AM #376
Novice (Lvl 1)
Kona'i -- Human Monk 1 (Approved by Boddyknock and Trouvere)
Code:Name: Kona'i Class: Monk 1 Race: Human Size: Medium Gender: Male Alignment: Lawful Neutral Deity: None (Unaffiliated) Str: 16 +3 (10p.) Level: 1 XP: 428/1000 Dex: 12 +1 ( 4p.) BAB: +0 HP: 10/10* (1d8+2) Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: - Int: 10 +0 ( 2p.) Speed: 30' Spell Res: - Wis: 15 +2 ( 8p.) Init: +1 Spell Save: - Cha: 8 -1 ( 0p.) ACP: -0 Spell Fail: - * Can be concious at negative hit points (Diehard) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1 +0 +1 +0 +0 +2* 13 Touch: 13 Flatfooted: 13 * +2 Monk Bonus Base Mod Misc Total Fort: 2 +2 +4* Ref: 2 +1 +3 Will: 2 +2 +4 * May be affected by Endurance Weapon Attack Damage Critical Unarmed*^ +3 1d6**+3 x2 Quarterstaff* +3 1d6+3 x2 Sling (20 bullets) +1 1d4+3 x2, range 50' * Can be used with Flurry of Blows ^ Can be used with Stunning Fist ** Monk Unarmed Strike Flurry of Blows: One extra attack at highest BAB; -2 penalty on all attacks for the round. Stunning Fist: Fort DC 12 (10 + ½ character level + 2 Wisdom); 1/1 (daily). Languages: Common Abilities: --Human-- Bonus Feat All Languages Available Extra Skill Points Any Class Favored --Monk-- Unarmed Strike (1d6) Flurry of Blows (1 extra attack, -2 penalty) +2 AC Bonus (2 Wisdom + 0) Bonus Feat (1st level) Feats: Endurance (1st Level) Diehard (Human Bonus) Improved Unarmed Strike (Monk Unarmed Strike) Stunning Fist (Monk 1st Level Bonus) Skill Points: 20* Max Ranks: 4/2 * 1st level: (4 Monk + 0 Int) * 4 + 4 Human Skills Ranks Mod Misc Total --Class-- Balance (2 p.) 2 +1 +3 Listen (4 p.) 4 +2 +6 Sense Motive (4 p.) 4 +2 +6 Spot (4 p.) 4 +2 +6 Tumble (2 p.) 2 +1 +3 Swim (0 p.) 0 +3 +3* --Cross Class-- Survival (4 p.) 2 +2 +4 * May be affected by Endurance Equipment: Cost Weight --Carried / Worn-- Monk's Outfit -- -- Quarterstaff -- 4lb Belt Pouch 1gp 1/2lb Backpack 2gp 2lb Bracers of Armor +1 -- -- --In Belt Pouch-- Sling -- -- Sling Bullets (20) 2sp 10lb --In Backpack-- Flint & Steel 1gp -- Waterskin (water) 1gp 4lb Waterskin (wine)* 15sp 4lb Scented Candles (10)* 1gp 1/2lb Flute 5gp 3lb Trail Rations (5) 25sp 5lb Potion: Cure Light -- -- Wounds, CL1 (4) * I had to guess prices for these. Total Weight: 33lb Money: 9gp 10sp 6cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 22 Height: 5'7" Weight: 175lb Eyes: Black Hair: Bald Skin: OliveAppearance
Last edited by lukfugl; Monday, 22nd December, 2008 at 07:12 PM. Reason: adjust hitpoints
Monday, 1st September, 2008, 07:52 AM #377
Waghalter (Lvl 7)
Approved for 1st level by Trouvere and Orsal, 09/04/08
Appearance: Sarn is a large orc, usually seen carrying a large sword. Sarn's skin is a dark grey, his hair is jet black, and his eyes are light grey. He moves with a solid, measured pace.Code:Name: Sarn Irontusk Class: Psychic Warrior Race: Orc Size: Medium Gender: Male Alignment: Neutral Deity: Ayratha Str: 19 +4 (8p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (6p.) Grapple: +4 Dmg Red: - Int: 6 -2 (0p.) Speed: 30' Spell Res: - Wis: 14 +2 (10p.) Init: +2 Power Save: +2 Cha: 6 -2 (0p.) ACP: -2 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +2 +2 Will: 0 +2 +2 Weapon Attack Damage Critical Greatsword +4 2d6+6 19-20/x2 Heavy Flail +4 1d10+6 19-20/x2 Dagger +4 1d4+4 19-20/x2 Javelin (ranged) +2 1d6+4 20/x2 Languages: Common, Orc Abilities: Darkvision (60'), Light Sensitivity (dazzled in bright sunlight) Power Points: 1 (1 PP via Wisdom) Powers Known: Thicken Skin (PsyWar1) Feats: Power Attack (1), Cleave (PsyWar1) Skill Points: 4 (PsyWar) Max Ranks: 4 Skills Ranks Mod Misc Total Concentration 4 +2 +6 Equipment: Cost Weight Greatsword 50gp 8lb Explorer's outfit - 0lb Chain Shirt 100gp 25lb Heavy Flail 15gp 10lb Dagger 2gp 1lb Javelins (3) 3gp 6lb Bedroll 1sp 5lb Backpack 2gp 2lb - rations, trail,(2 days)10sp 2lb - Waterskin 1gp 4lb - flint and steel 1gp --- Total Weight:63lb Money: 24gp 9sp Lgt Med Hvy Lift Push Max Weight: 116 233 350 700 1,750 Age: 23 Height: 6'4" Weight: 260lb Eyes: Grey Hair: Black Skin: Grey
Background: Sarn was his tribe's champion, but one day while he was delivering his chief's ultimatum to an encroaching gnoll pack, his tribe was slaughtered. Upon returning, Sarn found every member of his tribe dead. The signs indicated a fire-breathing dragon had done the deed. With no tribe left to defend, and knowing that had he been there, he would have died too, Sarn set out to strengthen himself, hoping one day he might have a chance for revenge.
Monday, 1st September, 2008, 02:38 PM #378
Superhero (Lvl 15)
Approved for 2nd level
Appearance: Midias is a trained atletic human. He wears his black hair short and his face clean shaven. He proudly wears his armor and insignia of Hyrag, to show others his devotion.Code:Name: Midias Sunchosen Class: Cleric Race: Human Size: Medium Gender: Male Alignment: N/G Deity: Hyrag Abilities: Level: 2 XP: 1.050 Str: 14(06pt) [+2] Dex: 12(04pt) [+1] BAB: +1 HP: 18 (d8+2+6+2) Dam.: -* Con: 14(06pt) [+2] Grapple: +3 Dmg Red: --- Int: 12(04pt) [+1] Speed: 20' Spell Res: - Wis: 14(06pt) [+2] Init: +1 Spell Save: +2 Cha: 12(04pt) [+1] ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 4 2 1 - - - 17 Touch: 11 Flatfooted: 16 SAVES: Base Abil Mod Misc Total Fort: +3 +2 +5 Ref: 0 +1 +1 Will: +3 +2 +5 Weapon Attack Damage Critical Morningstar +3 1d8+2 20/X2 Dagger (ranged) +2 1d4+2 19-20/X2 Range: 10 feet MW L. Crossbow +3 1d8 19-20/X2 Range: 80 feet Languages: Common, Celestial Abilities: Bonus Feat at first level 1 bonus skill point every level (x4 at first level) Aura of good Divine Prepared Spellcasting Healing Domain: +1 CL on healing Spells Sun Domain: Greater Turning once per day Spontanous Casting (cure spells) Turn Undead: 4/day (inc. 1 greater turning), check 1d20+3 (as Clr 3), damage 2d6+4 Feats: H: Improved Turning 1: Mind over Body Skill Points: 20pts Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Concentration 5 +2 - +7 Knowledge (Religion) 5 +1 - +6 Heal 5 +2 - +7 Spellcraft 5 +1 - +6 (Domains: Healing, Sun) CL: 2 (3 for healing spells) Spells Memorized 4/2+1+1 0 Level: Detect Magic, Light x2, Resistance 1 Level: Cure Light Wounds (d) - Bless, Command, Shield of Faith Equipment: (starting 200gp) Item Cost (gold) Weight(lbs.) Explorer's Outfit 0 0 Morningstar 8 6 Crossbow, light 35 4 Bolts, crossbow (20) 2 2 Dagger 2 1 Shield, heavy wooden 7 10 Chain Shirt 100 25 Holy Symbol, Wooden 1 0 Whetstone 0.02 1 Backpack 2 2 - Bedroll 0.1 5 - Rations, trail (2 days) 1 2 - Waterskin (2) 2 8 - Rope, hempen (50 ft.) 1 10 Spell Component Pouch 5 2 Large Belt Pouch 1 0.5 - Sunrods (4) 8 4 - Small Mirror 10 0.5 185,12 Total Weight: 83 lbs Money: 14gp 8sp 8cp Gained here: http://www.enworld.org/forum/4821658-post313.html MW light crossbow, 300 gp XP also in above thread. Current game (150 xp): Malice of the Medusa Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 5'9" Weight: 197lb Eyes: Brown Hair: Black Skin: light tanned
Background: An orphan whose family killed by hobgoblins, Midias was raised by an orphanage dedicated to Hyrag. There he found his devotion to the sungod and his willingness to fight for the helpless.
approved by Trouvere and orsal
Second level approved by Boddynock and Trouvere
Last XP & GP
Last edited by Walking Dad; Monday, 31st May, 2010 at 09:17 AM. Reason: added link to last adventures XP and gold
Monday, 1st September, 2008, 03:21 PM #379
Superhero (Lvl 15)
Variant Rules:Code:Name: Yinzar Class: Battle Sorcerer Race: Wild Elf Size: Medium Gender: Male Alignment: C/G Deity: Valessa Abilities: Level: 1 XP: 0 Str: 10(02pt) [+0] Dex: 16(06pt) [+3] BAB: +0 HP: 10 (d8) Dam.: -* Con: 14(06pt) [+2] Grapple: +0 Dmg Red: --- Int: 12(06pt) [+1] Speed: 30' Spell Res: - Wis: 10(02pt) [+0] Init: +3 Spell Save: - Cha: 15(08pt) [+2] ACP: - Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 0 0 3 0 - - 14 Touch: 11 Flatfooted: 16 SAVES: Base Abil Mod Misc Total Fort: +0 +2 +2 Ref: 0 +3 +3 Will: +2 +0 +2 Weapon Attack Damage Critical (Longsword) +2 1d8 19-20/X3 (not with him) Dagger +0 1d4 19-20/X2 Range: 10 feet Longbow +3 1d8 20/X3 Range: 80 feet Languages: Common, Elven, Sylvan Abilities: - +2 Dexterity, -2 Intelligence. - Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. - Elf base land speed is 30 feet. - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. - Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. - Favored Class: Sorcerer. A multiclass wild elf’s sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing. Feats: 1: Point Blank Shot Skill Points: 16pts Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +2 - +6 Knowledge (arcane) 4 +1 - +5 Spellcraft 4 +1 - +5 Spells Known 3/1 0 Level: Acid Splash, Detect Magic, Light 1 Level: Colorspray [b]Equipment: (starting 120gp) Explorer's Outfit (1 outfit free, PH p.111) (0 lb) dagger (2gp) (1 lb) Longbow (75gp) (3 lbs) 40 arrows (2 gp) (3 lbs) Studded Leather Armor (25gp) (20 lb) Whetstone (2cp) (1 lbs) Backpack (2gp) (2 lbs) - Shoulder Bag / Satchel (2gp) (1 lb) - Bedroll (1sp) (5 lbs) - Rations, trail (2 days) (1gp) (2 lbs) - Waterskin (2) (2gp) (8 lbs) - Rope, hempen (50 ft.) (1gp) (10 lbs) Spell Component Pouch (5gp) (2 lbs) Large Belt Pouch (1gp) (0.5 lbs) 118,12 Total Weight: ? lbs Money: 1gp 8sp 8cp
SRD Race: Wild Elf
SRD Class: Battle Sorcerer
SRD Familiar: 1/2 level Animal Companion
Appearance: Yinzar is a dark-tanned wild elf with a faible for dark-green clothes. He normally wears his long chestnut-brown hair in thick braids.
Background: Yinzar travels the known world in the search for adventure and tests for his arcane-enhanced martial skills. Having studied the primal arts of blending swordplay and magic, his disdains book-worm magic nearly as much as drows or goblins.
Last edited by Walking Dad; Monday, 1st September, 2008 at 03:41 PM. Reason: added appearance and background
Sunday, 7th September, 2008, 05:38 PM #380
Novice (Lvl 1)
Code:Name: Reis Moinnael Class: Ranger Race: Half-elf Size: Medium Gender: Male Alignment: Lawful Good Deity: Verdante Str: 14 (+2) [6pt] Level: 2 XP: 2400/3000 Dex: 16 (+3) [10pt] BAB: +2 HP: 16 (2d8+2) Con: 12 (+1) [4pt] Grapple: +4 Dmg Red: 0 Int: 14 (+2) [6pt] Speed: 30' Spell Res: N/A Wis: 10 (+0) [2pt] Init: +3 Spell Save: N/A Cha: 10 (+0) [2pt] ACP: -1 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +0 +0 +0 17 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 3 +1 +0 +4 Ref: 3 +3 +0 +6 Will: 0 +0 +0 +0 Weapon Attack Damage Critical Rapier +5 1d6+2 18-20x2 Dagger +5 1d4+2 19-20x2 Mace, light +5 1d6+2 x2 Note: When fighting with two weapons, Reis takes a -4 penalty to attack (or -2 if his off-hand weapon is light). Languages: Common, Elven, Dwarven, Goblin Abilities: Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot, survival, and weapon damage roll against goblinoids), Wild Empathy, low light vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather information checks, immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Feats: Weapon Finesse (1st), Track (Ranger 1), Two-weapon Fighting (Ranger 2) Craft Points: 438 Skill Points: 40 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Craft (weapons) 4 +2 +0 +6 Craft (armor) 4 +2 +0 +6 Diplomacy 0 +0 +2 +2 Gather Information 0 +0 +2 +2 Handle Animal 4 +0 +0 +4 Hide 5 +3 -1 +7 Listen 4 +0 +1 +5 Move silently 5 +3 -1 +7 Search 4 +2 +1 +7 Sleight of Hand (CC) 1 +3 -1 +3 Spot 4 +0 +1 +5 Survival 4 +0 +0 +4 Swim 0 +2 -2 +0 Equipment: Cost Weight Rapier (crafted) 6.67 gp 2 lbs Dagger (5) 10 gp 5 lbs Mace, light 5 gp 4 lbs Chain shirt (mw) 250 gp 25 lbs Artisan's tools (mw) 55 gp 5 lbs Backpack 2 gp 2 lbs Flint and steel 1 gp - Waterskin 1 gp 4 lbs Bedroll 1 sp 5 lbs Wooden flute 5 gp 3 lbs Trail Rations (7) 3.5 gp 7 lbs Total Weight: 55 lbs Money: 537 gp 4 sp 0 cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 22 Height: 4'11" Weight: 115 lbs Eyes: Green Hair: Auburn Skin: FairCraftingExperience/Treasure
Appearance: Reis is clearly young, but his appearance is otherwise unremarkable. He displays both sides of his heritage, but many of his features - an angular face, slanted eyes, and pointed ears, as well as his small stature - are prominently elvish, causing him to occasionally be mistaken for a pure elf. He is small and slight, but moves with a nimble agility evocative of his elven heritage. His clothes are generally simple, and he wears his hair bound into a cable running down his back.
Last edited by Errandir; Saturday, 2nd October, 2010 at 01:22 AM.
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