(Record) Official Character Thread - Page 38




  1. #371

    Erf Rasbaer (Friendly Greentree) APPROVED for level 2

    Code:
    Name: Erf Rasbaer (means friendly greentree in Gnome)
    Class: Druid 2
    Race: Forest Gnome
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Verdante
     
    Str:  6 -2 ( 0p.)  -2 racial   Level: 2        XP: 1113
    Dex: 12 +1 ( 4p.)              BAB: +1         HP: 22 (2d8+8)
    Con: 18 +4 ( 10p.) +2 racial   Grapple: -5     Dmg Red: -
    Int: 14 +2 ( 6p.)              Speed: 20 ft    Spell Res: -
    Wis: 16 +3 ( 10p.)             Init: +1        Spell Save: 13 + spell level
    Cha:  8 -1 ( 0p.)              ACP: -2         Spell Fail: -
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10     +2   +2    +1    +1                 16
    Touch: 12              Flatfooted: 15
     
                             Base   Mod  Misc  Total
    Fort:                       3    +4    +0     +7
    Ref:                        0    +1    +0     +1
    Will:                       3    +3    +0     +6
     
    Weapons:                Attack   Damage     Critical
    Dagger                       0    1d3-2      19-20x2
    Sling                       +3    1d3-2         20x2
     
    Spells Per Day: 0th 4, 1st 3
     
    Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures.
     
    Abilities: SQ Forest Gnome Traits
    Animal Companion (Riding Dog called  Fenenn which means sturdy companion in Gnome), 
    Nature Sense, 
    Wild Empathy (+1)
    Woodland Stride
     
    Forest Gnome Traits (Ex)
    These traits are in addition to the rock gnome traits, except where noted. 
     
    Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnomes class levels. 
     
    +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. 
     
    Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnomes speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnomes automatic and bonus languages.
     
    +4 racial bonus on Hide checks, which improves to +8 in a wooded area. 
     
    Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included.
     
    Gnomes possess the following racial traits. 
     
    +2 Constitution, -2 Strength. 
     
    Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits  those of Medium characters. 
     
    A gnomes base land speed is 20 feet. 
     
    Low-light vision. 
     
    +2 racial bonus on saving throws against illusions. 
     
    +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). 
     
    +2 racial bonus on Listen checks. 
     
    +2 racial bonus on Craft (alchemy) checks. 
     
    Favored Class: Bard. 
     
    Feats: Scribe Scroll
     
    Skill Points: 30       Max Ranks: 5/2.5
    Skills:                  Ranks  Mod  Misc  Total
    Concentration                5   +4           +9
    Diplomacy                    3   -1           +2
    Handle Animal                5   -1    +4*    +4 or *+8 Animal Companion
    Hide                         0   +1    +6     +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP).
    Knowledge Nature             4   +2    +2     +8 Nature Sense gives bonus.
    Listen                       4   +3    +2     +9 racial bonus.
    Ride                         4   +1    -2     +3 or *+5 for staying in saddle
    Spellcraft                   5   +2           +7
    Spot                         0   +3           +3
    Survival                     0   +3    +2     +5 Nature Sense gives bonus.
     
    Equipment:                      Cost  Weight  Charges
    Explorer's Outfit                0gp     0lb
    Holly and Mistletoe              0gp     0lb
    Dagger x2                        4gp     1lb
    Sling                            0gp     0lb
    Bullets, Sling (17)              2sp  4.25lb 12 In Saddle Bags.
    Leather Armor, small            10gp   7.5lb
    Heavy Wooden Shield              7gp     5lb
    Belt Pouch                       1gp 0.125lb
    Everburning Candle             Found     0lb (Party Item)
    Silver Dart x 2                Found     1lb In Saddle Bags.
    Painted Playing Cards          Found    ??lb In Saddle Bags
    Wooden Box                     Found    ??lb In Saddle Bags
    Rations Trail (per day) x3     1.5gp  0.75lb In Saddle Bags                              
    Sack x2                          2sp  0.25lb In Saddle Bags
    Bedroll                          1sp  1.25lb In Saddle Bags
    Chunks of Meat x 13              6gp     6.5lb In Saddle Bags
    Military Saddle                 20gp    15lb On Animal Companion - Half weight for Medium mount
    Saddle Bags                      4gp     4lb On Animal Companion - Half weight for Medium mount.
    Total Weight: 14.875lb             Money:  36gp  5sp  0cp
     
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                15    30    45    90   225
     
    Fenenn's load = 76.125lb inc. Erf.
     
    Age: 111 (Forest Gnome live to be 500)
    Height: 2'01"
    Weight: 29lb
    Eyes: Large Black
    Hair: Unruly brown
    Skin: Mottled Green Brown
     
    Fenenn
    Size/Type: Medium Animal 
    Hit Dice: 2d8+4 (13 hp) 
    Initiative: +2 
    Speed: 40 ft. (8 squares) 
    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 
    Base Attack/Grapple: +1/+3 
    Attack: Bite +3 melee (1d6+3) 
    Full Attack: Bite +3 melee (1d6+3) 
    Space/Reach: 5 ft./5 ft. 
    Special Attacks:  
    Special Qualities: Low-light vision, scent 
    Saves: Fort +5, Ref +5, Will +1 
    Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 
    Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* 
    Feats: Alertness, TrackB 
     
    Carrying Capacity
    A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. 
     
    Combat
    If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation.
     
    Skills
    Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. 
     
    Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types.
     
    Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.  Warhorses and riding dogs are already trained to bear riders into combat, and they dont require any additional training for this purpose.
    Description: Erf stands a mere 2' 2 high and has mottled greenish brown skin. He has large dark eyes that dart around furtively under an unruly mass of brown hair. He is protected by his faithful companion Fenenn a massive wolf hound whose shaggy coat grants the pair an oddly coordinated appearance.

    Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.

    Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.

    Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.

    One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom from Erf's point of view grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.



    Tracking XP
    Urn Your Pay Total = 1113xp
    Carlos Cloudsong & 3x Bandits = 263xp
    Negotiating a peaceful way through the swamp = 100xp
    2x Ghouls = 150xp
    Dart Trap = 100xp
    Roleplaying = 50xp
    +663 XP for the above
    8x Tiny Monsterous Centipedes = 100xp
    Crocodile = 150xp
    3 months of play time = 150xp
    Roleplaying = 50xp
    +450 XP from the above


    Tracking Equipment

    7x Chunks of Meat eaten or thrown to monsters
    3 Sling bullets used takes 3 from saddlebags so that he is carrying 5 again.
    2gp spent on ale, gp now = 21.
    15gp from sale of Shortbow, gp now = 36
    1x Trail rations eaten
    Currently carrying an Everburning Torch, in Candle form, for the party. Assuming normal Candle weight of -
    Carved wooden box with a set of painted playing cards placed in saddle bags.
    2x Silver Darts aquired


    Tracking Craft Points
    1st level 150
    2nd level 300
    Scribe Scroll 500
    Total = 950


    Erf Facts
    Erf's Grandmother is 502 and still going strong.
    Erf's Mother is dead.
    Forest Gnomes live in burrows and inside trees, Erf prefers trees.


    Erf's to do list
    Deal with Carlos Cloudsong
    Hire a wagon and bring weapons to the Lizardfolk
    Attached Thumbnails Attached Thumbnails Erf Pic.jpg  
    Last edited by Halford; Sunday, 23rd November, 2008 at 03:53 PM.

 

  • #372

    Dair Shadowcatch APPROVED

    Code:
    Name: Dair Shadowcatch
    Class: Rogue
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: None
     
    Str: 10 +0 (4p.)     Level: 1        XP: XXXX
    Dex: 20 +5 (16p.)    BAB: +0         HP: 8 (1d6+2)
    Con: 14 +2 (6p.)     Grapple: -4     Dmg Red: n/a
    Int: 12 +1 (4p.)     Speed: 20'      Spell Res: n/a
    Wis:  8 -1 (0p.)     Init: +5        Spell Save: n/a
    Cha:  8 -1 (0p.)     ACP: -0         Spell Fail: n/a
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10     +3   +0    +5    +1    +0    +0     19
    Touch: 16              Flatfooted: 14
     
                             Base   Mod  Misc  Total
    Fort:                       0    +2    +1     +3
    Ref:                        2    +5    +1     +8
    Will:                       0    -1    +1     +0 (+2 vs Fear)
     
    Weapon                               Attack   Damage     Critical
    Sling                                    +7      1d3         20x2
    Sling within 30ft.                       +8    1d3+1         20x2
    Dagger Thrown                            +7      1d3      19-20x2
    Dagger Melee                             +1      1d3      19-20x2
     
    Languages: Halfling, Common, Dwarven, Elven
     
    Abilities: Sneak Attack +1d6, Trapfinding, SQ: Halfling Traits
     
    Feats: Point-Blank Shot
     
    Skill Points: 36       Max Ranks: 4/2
    Skills                          Ranks  Mod  Misc  Total
    Escape Artist                       4   +5           +9
    Disable Device                      4   +1    +2     +7
    Hide                                4   +5    +4    +13
    Listen                              4   -1    +2     +5
    Move Silently                       4   +5    +2    +11
    Open Lock                           4   +5    +2    +11
    Search                              4   +1           +5
    Spot                                4   -1           +3
    Tumble                              4   +5           +9
     
    Equipment:               Cost  Weight
    Sling                      --      --
    Bullets, Sling (40)       4sp    10lb
    Dagger x6                12gp     3lb
    Flint and steel           1gp      --
    Chalk x4                  4cp      --
    Signal Whistle            8sp      --
    +1 Leather              Found   7.5lb
    Leather                  10gp   7.5lb - with Commander
    Chainshirt               Found 25lb - medium sized with Commander
    MW Thieves Tools         100gp    2lb
    Bedroll                   1sp  1.25lb
    Backpack                  2gp   0.5lb
    Explorer's Outfit          --      --
     
    Total Weight:24.25lb      Money: 7pp 3gp 6sp 6cp
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               24.75   49.5   75   150   375
     
    Age: 22
    Height: 3'
    Weight: 30lb
    Eyes: Brown
    Hair: Black
    Skin: Pale
    Appearance: A small dark individual with a massive pair of side burns and oiled hair.

    Background: Dair came from a loving nurturing family, where he enjoyed all the advantages a Halfling could hope for. He was nevertheless a horrible little bugger almost constantly stealing from friends and family. Over time he honed his skills, but no matter how good you are at stealing it is no use if everyone knows you did it – especially when you are not a very convincing liar. It was not exactly by his own volition that Dair left home to adventure.

    Since leaving home the little rogue has lined his pockets and generally lived the high life, drinking, gambling, an ineffectually lusting after women large and small. He has set up home in Orusss, from which he occasionally discovers an urgent need to absent himself...

    XP Tracking
    Total = 274xp

    The Darque Portal
    Skeleton 33xp
    Orcs 75xp
    Orc and Grimlock 133xp


    Treasure Tracking

    2 Cure Light Wounds Potions - from Verminar
    Assorted clothes armor and weapons from Orcs and Grimlock - in Darques basement.
    +1 Leather - gift from Commander
    Chainshirt - discarded by Periwinkle in possession of Commander
    Attached Thumbnails Attached Thumbnails Dair Shadowcatch.jpg  
    Last edited by Halford; Saturday, 18th October, 2008 at 12:25 AM. Reason: Added 4 missing skill points in Disable Device

  • #373

    RETIRED Rigabold Parr RETIRED

    Code:
    Name: Rigabold Parr
    Class: Urban Ranger
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Azwan
     
    Str: 14 +2 ( 6p.)     Level: 1        XP: XXXX
    Dex: 16 +3 (10p.)     BAB: +1         HP: 9 (1d8+1)
    Con: 12 +1 ( 4p.)     Grapple: +3     Dmg Red: XX/XXXX
    Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: n/a
    Wis:  8 -1 ( 0p.)     Init: +3        Spell Save: n/a
    Cha: 14 +2 ( 6p.)     ACP: -4         Spell Fail: n/a
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +2    +3    +0    +0    +0    19
    Touch: 13              Flatfooted: 16
     
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       2    +3          +5
    Will:                      0    -1          -1
     
    Weapon                  Attack   Damage     Critical
     
    Ranged
    Dagger                    +4(5*)     1d4+2      19-20x2 
    Trident                   +4(5*)     1d8+2      20x2
     
    *5 = Within 30ft. due to Point Blank Shot.
     
    Melee
    Trident                   +3        1d8+2      20x2
    Warhammer                 +3        1d8+2      20x3
     
    Languages: Common, Halfling
     
    Abilities: Wild Empathy (1/2 class level), Favoured Enemy Human
     
    Feats: Urban Tracking, Point Blank Shot, Precise Shot
     
    Skill Points: 32       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Gather Information          4      +2         +6
    Hide                        4      +3   -4    +3
    K. Local                    4      +1         +5
    Listen                      4      -1         +3
    Move Silently               4      +3   -4    +3
    Pro. Detective              4      -1         +3
    Search                      4      +1         +5
    Spot                        4      -1         +3
     
    Equipment:               Cost  Weight
    Trident x 2                 30gp   8lb
    Dagger x 4                   8gp   4lb
    Warhammer                   12gp   5lb
    Chainshirt                 100gp  25lb
    Heavy Wooden Shield          7gp  10lb
    Manacles                    15gp   2lb
    Signal Whistle               8sp   --
    Chalk                        1cp   --
    Sunrod x 2                   4gp   2lb
     
    Total Weight:56lb      Money: 63gp 1sp 9cp
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            58    116   175  350  875
     
    Age: 27
    Height: 5'11"
    Weight: 220lb
    Eyes: Gray
    Hair: Brown, salt and pepper.
    Skin: Tanned
    Appearance: Rigabold looks older than his years, a weary eyed man whose
    gaze is nevertheless piercing. A mane of salt and pepper hair is kept swept
    up beneath a grey wide brimmed hat, and his clothing is generally grey in order
    to blend in with the streets of Orussus.

    Background: Rigabold was a watchman who became disatisfied with the
    rampent corruption in his squad, after reporting his concerns to a superior he
    was beaten by his fellows and left for dead. Since then he has formed close ties
    with some of the more idealistic watchmen and has found sporadic work as a
    detective.

    He has lived in Orussus all his life and has an intimate understanding of the city.
    Attached Thumbnails Attached Thumbnails Rigabold Parr.jpg  
    Last edited by Halford; Thursday, 13th November, 2008 at 02:11 AM.
    Back after a long absence, and feeling rather sheepish.

  • #374
    Community Supporter COPPER SUBSCRIBER
    Defender (Lvl 8)

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    Periwinkle Bluebelle, Cloistered Cleric 1 / Sorcerer 1

    Code:
    Name: Periwinkle Bluebelle (submitted for level 1)
    XP: 2516
    Class: Cloistered Cleric 1 / Sorcerer 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: Galatea
    
    Str:  8 -1 ( 0p.)     Level: 2
    Dex: 14 +2 ( 6p.)     BAB: 0          HP: 11   (1d6+1d4+2 con )
    Con: 12 +1 ( 4p.)     Grapple: -1      Dmg Red: -
    Int: 12 +1 ( 4p.)     Speed: 20' (medium load)
    Wis: 15 +2 ( 8p.)     Init: +2        Spell Save: +2
    Cha: 15 +2 ( 8p.)     ACP:  -1         Spell Fail:  20%
    
                      Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +0    +2    +0    +0    +0    17
    Touch: 12              Flatfooted: 15
    
                            Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +2          +2
    Will:                      4    +2          +6
    
    Weapon                  Attack   Damage     Critical
    Light Crossbow            +2     1d8        19-20x2
    Dagger                    -1     1d4-1      19-20x2
    
    Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
      * = from ranks in Speak Language
    
    Abilities:
     Turn undead 5/day as a level 1 cleric
     Lore:  Equivalent to bardic knowledge.  +2 check modifier
     Good domain: Cast good spells at +1 caster level
     Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
     Knowledge domain: Cast divination spells at +1 caster level
    
    Domains
     Knowledge (from cloistered cleric)
     Water
     Good
    
    Feats:
     Scribe Scroll (clvl 1)
     Arcane Tap (cloistered cleric) (human bonus feat)
    
    
    Skill Points: 36 = (6 +1 (int) +1 (human)) * 4 + (2+1+1)*1
    Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Spellcraft                 5    +1          +6
    Concentration              5    +1          +6
    Decipher script            1    +1          +2
    Diplomacy                  4    +2          +6
    Heal                       1    +2          +3
    Craft (alchemy)            4    +1          +5
    Knowledge (geography)      1    +1          +2
    Knowledge (nature)         2    +1          +3
    Knowledge (history)        2    +1          +3 
    Knowledge (religion)       4    +1          +5
    Knowledge (nobility)       1    +1          +2
    Knowledge (arcana)         3    +1          +4
    Speak Language             3  
    
    
    
    Equipment:
    Wt:  Paid:      Description:
     -      -       Scholar's outfit
     6      8       morningstar
     4     35       Lt. Crossbow
     2      2       Crossbow bolts x20
     -      1       holy symbol, wooden
     -      0.1     candles x10
     -      8       ink
     -      0.1    inkpen
     3     15       Diary (used price of blank spellbook)
     5      3       light wooden shield 
    25    here     +1 chain shirt
     -     here    2x potion of CLW
     -     here    Wand of CLW, 1 charge remaining
    
    Total weight carried:  45 lb     
    
    Money: 1030g 13s
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Cleric spells per day:  3/2+1, caster level 2
    Cleric spells known:  All cleric spells, plus:
    0 - message
    1 - erase, identify, unseen servant
    (more at higher levels, will add as needed)
    
    Sorcerer spells per day:  5/4, caster level 1
    Spells known:  
    0 - prestidigitation, detect magic, ghost sound, dancing lights
    1 - magic missile, ray of enfeeblement
    
    Age: 20
    Height: 5'6"
    Weight: 130lb
    Eyes: blue
    Hair: pale brown
    Skin: pale, freckled
    Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

    Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

    spells prepared

    Cleric spells per day: 3/2+1 Casts at caster level 2
    Save DC: 12 + spell lvl
    0: detect magic, message, light
    1: bless, prot. from evil (D), shield of faith

    Sorcerer spells: 5/4. Used 0/3. Casts at caster level 1
    0: prestidigitation, detect magic, ghost sound, dancing lights
    1: magic missile, ray of enfeeblement


    tracking

    money

    Starting gold: 200
    -8g morningstar
    -35g light crossbow
    -2g bolts x20
    -1g holy symbol
    -0.1g candles x10
    -8g ink
    -0.1g inkpen
    -15g "diary" (blank spellbook)
    -100g chain shirt (later discarded)
    -3g light wooden shield
    +100g retainer for finding Darque
    +3g 5s from the bodies of some goblins
    +500g from Balthazar's corpse
    +400g reward from Allahastor Darque

    Current total: 1030g 13s


    treasure




    wand charges

    Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
    14,15,16, 17, 18,19,


    xp

    PH2: Darque Portal:
    33 xp for defeating a skeleton
    75 xp for defeating 2 orcs
    113 xp for defeating an orc and a grimlock
    220 xp for defeating a choker and some roleplaying
    100 xp for disarming some traps
    125 xp for defeating some goblins
    150 xp for defeating some other goblins
    200 xp for a bugbear and friends
    600 xp for 12 months of time xp
    600 xp for defeating Balthazar
    300 xp for 3 months time xp at level 2


    Total 2516




    Periwinkle level 1 archive

    Code:
    Name: Periwinkle Bluebelle (approved for level 1)
    XP: 0
    Class: Cloistered Cleric 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: Galatea
    
    Str:  8 -1 ( 0p.)     Level: 1
    Dex: 14 +2 ( 6p.)     BAB: 0          HP: 7   (1d6 +1 con )
    Con: 12 +1 ( 4p.)     Grapple: -1      Dmg Red: -
    Int: 12 +1 ( 4p.)     Speed: 20' (medium load)
    Wis: 15 +2 ( 8p.)     Init: +2        Spell Save: +2
    Cha: 15 +2 ( 8p.)     ACP:  -3         Spell Fail:  0%
    
                      Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +2    +0    +0    +0    17
    Touch: 12              Flatfooted: 15
    
                            Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +2          +2
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Light Crossbow            +2     1d8        19-20x2
    Dagger                    -1     1d4-1      19-20x2
    
    Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
      * = from ranks in Speak Language
    
    Abilities:
     Turn undead 5/day as a level 1 cleric
     Lore:  Equivalent to bardic knowledge.  +2 check modifier
     Good domain: Cast good spells at +1 caster level
     Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
     Knowledge domain: Cast divination spells at +1 caster level
    
    Domains
     Knowledge (from cloistered cleric)
     Water
     Good
    
    Feats:
     Scribe Scroll (clvl 1)
     Arcane Tap (cloistered cleric) (human bonus feat)
    
    
    Skill Points: 32 = (6 +1 (int) +1 (human)) * 4
    Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Spellcraft                 4    +1          +5
    Concentration              4    +1          +5
    Decipher script            1    +1          +2
    Diplomacy                  4    +2          +6
    Heal                       1    +2          +3
    Craft (alchemy)            4    +1          +5
    Knowledge (geography)      1    +1          +2
    Knowledge (nature)         2    +1          +3
    Knowledge (history)        2    +1          +3 
    Knowledge (religion)       4    +1          +5
    Knowledge (nobility)       1    +1          +2
    Knowledge (arcana)         1    +1          +2
    Speak Language             3  
    
    
    
    Equipment:
    Wt:  Paid:      Description:
     -      -       Scholar's outfit
     6      8       morningstar
     4     35       Lt. Crossbow
     2      2       Crossbow bolts x20
     -      1       holy symbol, wooden
     -      0.1     candles x10
     -      8       ink
     -      0.1    inkpen
     3     15       Diary (used price of blank spellbook)
    25     100    chain shirt
     5      3       light wooden shield 
    25    here     +1 chain shirt
     -     here    2x potion of CLW
     -     here    Wand of CLW, 3 charges remaining
    
    Total weight carried:  45 lb     
    
    Money: 1030g 13s
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    
    Spells per day:  3/2+1
    Cleric spells known:  All cleric spells, plus:
    0 - message
    1 - erase, identify, unseen servant
    (more at higher levels, will add as needed)
    
    Age: 20
    Height: 5'6"
    Weight: 130lb
    Eyes: blue
    Hair: pale brown
    Skin: pale, freckled
    Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

    Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

    spells prepared

    Spells per day: 3/2+1
    Save DC: 12 + spell lvl
    0: detect magic, message, light
    1: bless, prot. from evil (D), shield of faith


    tracking

    money

    Starting gold: 200
    -8g morningstar
    -35g light crossbow
    -2g bolts x20
    -1g holy symbol
    -0.1g candles x10
    -8g ink
    -0.1g inkpen
    -15g "diary" (blank spellbook)
    -100g chain shirt
    -3g light wooden shield
    +100g retainer for finding Darque
    +3g 5s from the bodies of some goblins
    Current total: 130g 13s


    treasure




    wand charges

    Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
    14,15,16, 17,


    xp

    PH2: Darque Portal:
    33 xp for defeating a skeleton
    75 xp for defeating 2 orcs
    113 xp for defeating an orc and a grimlock
    220 xp for defeating a choker and some roleplaying
    125 xp for defeating some goblins


    Last edited by covaithe; Thursday, 12th November, 2009 at 03:07 PM.
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  • #375
    Code:
    Name: Torgal Wynn
    Class: Barbarian
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str:   16 +3 (10 p.)     Level: 1        XP: 0
    Dex:  14 +2 (06 p.)     BAB: +1       HP: 14/14 (1d12+2)
    Con:  14 +2 (06 p.)     Grapple: +4   Dmg Red: None
    Int:   10 +0 (02 p.)      Speed: 40'    Spell Res: None
    Wis:  12 +1 (04 p.)     Init: +1         Spell Save: N/A
    Cha:  10 +0 (02 p.)     ACP: -1         Spell Fail: 20%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                 +2    +2          +4
    Ref:                   0    +2          +2
    Will:                  0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Greataxe                     +5     1d12+3     x3
    Dagger                       +4     1d4+3      19-20/x2
    
    Languages: Common (Illiterate)
    
    Abilities:
    Simple Weapon Proficiency
    Martial Weaopon Proficiency
    Light Armor Proficiency
    Heavy Armor Proficiency
    Shield Proficiency (except Tower shields)
    Fast Movement
    Illiteracy
    Rage: 1/day
    
    Feats:
    Human Bonus Feat:	Medium Armor Optimization 
    (From http://www.enworld.org/forum/showpost.php?p=2464175&postcount=5)
    
    Level 1 Feat:		Weapon Focus (Greataxe) 
    
    Skill Points: 16 (4/level)	Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Intimidate                    4    +0          +4
    Listen                          4    +1          +5
    Perform (Gladiatorial)    4    +0          +4
    Survival                       4    +1          +5
    
    Equipment:               Cost  Weight
    Chain Shirt                100 gp   25 lb
    Greataxe                    20 gp   12 lb
    Dagger                        2 gp    1 lb
    Backpack                     2 gp    2 lb
    Flint & Steel                 1 gp    - lb
    Rations x5                 2.5 gp    5 lb
    Waterskin                    1 gp    4 lb
    Whetstone                    2 cp    1 lb
    Total Weight: 50 lb      Money: 32 gp 4 sp 8 cp
    
                Lgt    Med       Hvy     Lift    Push
    Max Weight:     76   77-153  154-230  230   1,150
    
    Age: 22
    Height: 6' 2"
    Weight: 215 lb
    Eyes: Brown
    Hair: Red
    Skin: Tanned
    Appearance: Torgal bears the marks of a youth who grew up in a harsh land. His skin sports many scars, where it is not covered by the rough chain shirt that has obviously seen prior uses before the barbarian got his hands on it. Standing at well over 6 feet tall, the long handle of his greataxe pokes above the burgundy shock of hair that caps his impressive figure. The common brown eyes reveal a hint of wisdom that is unusual in one so young.

    Background: Torgal grew up among a barbarian tribe that enjoyed the nomadic life. Taught from an early age how to survive in the wilderness, Torgal grew up strong, quick, and hardy from a life of constant challenges. By the time he was old enough to set out on his own, Torgal had realized that he wanted more than just the nomadic existence of his people. Hearing stories of Orussus and the adventuring opportunities in the sprawling metropolis, Torgal packed a few meager possessions and set off for the city, looking to make his fortune among the adventurers of Enworld.

  • #376
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    Ignore lukfugl

    Kona'i -- Human Monk 1 (Approved by Boddyknock and Trouvere)

    Code:
    Name: Kona'i
    Class: Monk 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: None (Unaffiliated)
    
    Str: 16 +3 (10p.)     Level: 1        XP: 428/1000
    Dex: 12 +1 ( 4p.)     BAB: +0         HP: 10/10* (1d8+2)
    Con: 14 +2 ( 6p.)     Grapple: +3     Dmg Red: -
    Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: -
    Wis: 15 +2 ( 8p.)     Init: +1        Spell Save: -
    Cha:  8 -1 ( 0p.)     ACP: -0         Spell Fail: -
    
    * Can be concious at negative hit points (Diehard)
    
                        Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +1    +0    +1    +0    +0    +2*   13
    Touch: 13              Flatfooted: 13
    
    * +2 Monk Bonus
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4*
    Ref:                       2    +1          +3
    Will:                      2    +2          +4
    
    * May be affected by Endurance
    
    Weapon                  Attack   Damage     Critical
    Unarmed*^                 +3     1d6**+3         x2
    Quarterstaff*             +3     1d6+3           x2
    Sling (20 bullets)        +1     1d4+3           x2, range 50'
    
    * Can be used with Flurry of Blows
    ^ Can be used with Stunning Fist
    ** Monk Unarmed Strike
    
    Flurry of Blows: One extra attack at highest BAB; -2 penalty on all attacks
    for the round.
    
    Stunning Fist: Fort DC 12 (10 +  character level + 2 Wisdom); 1/1 (daily).
    
    Languages: Common
    
    Abilities:
    
    --Human--
    Bonus Feat
    All Languages Available
    Extra Skill Points
    Any Class Favored
    
    --Monk--
    Unarmed Strike (1d6)
    Flurry of Blows (1 extra attack, -2 penalty)
    +2 AC Bonus (2 Wisdom + 0)
    Bonus Feat (1st level)
    
    Feats:
    
    Endurance (1st Level)
    Diehard (Human Bonus)
    Improved Unarmed Strike (Monk Unarmed Strike)
    Stunning Fist (Monk 1st Level Bonus)
    
    Skill Points: 20*      Max Ranks: 4/2
    * 1st level: (4 Monk + 0 Int) * 4 + 4 Human
    
    Skills                   Ranks  Mod  Misc  Total
    
    --Class--
    Balance         (2 p.)     2    +1          +3
    Listen          (4 p.)     4    +2          +6
    Sense Motive    (4 p.)     4    +2          +6
    Spot            (4 p.)     4    +2          +6
    Tumble          (2 p.)     2    +1          +3
    Swim            (0 p.)     0    +3          +3*
    
    --Cross Class--
    Survival        (4 p.)     2    +2          +4
    
    * May be affected by Endurance
    
    Equipment:               Cost  Weight
    
    --Carried / Worn--
    Monk's Outfit              --     --
    Quarterstaff               --    4lb
    Belt Pouch                1gp  1/2lb
    Backpack                  2gp    2lb
    Bracers of Armor +1        --     --
    
    --In Belt Pouch--
    Sling                      --     --
    Sling Bullets (20)        2sp   10lb
    
    --In Backpack--
    Flint & Steel             1gp     --
    Waterskin (water)         1gp    4lb
    Waterskin (wine)*        15sp    4lb
    Scented Candles (10)*     1gp  1/2lb
    Flute                     5gp    3lb
    Trail Rations (5)        25sp    5lb
    Potion: Cure Light         --     --
      Wounds, CL1 (4)
    
    * I had to guess prices for these.
    
    Total Weight: 33lb      Money: 9gp 10sp 6cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 76   153   230   460  1150
    
    Age: 22
    Height: 5'7"
    Weight: 175lb
    Eyes: Black
    Hair: Bald
    Skin: Olive
    Appearance
    Kona'i is a little on the short side (for a human...), and quite compact, but what he lacks in size he makes up for in discipline; his muscles are well toned by years of calisthenics. Unfortunately, the skin that lies above those muscles is marred by a turbulent past. His scalp is bald and scarred by the fire that killed his family as a young boy. His arms, torso, and face are further checkered with scars received during his life on the streets before he found his Path. His dark eyes shine with intensity derived from the discipline he learned under his Master's tutelage. His most prominent blemish is the shattered cheekbone he suffered during the fall of the monastery; during the days after the attack, he was able to crudely reset the pieces, but lack of access to a cleric or healer left them to heal crooked.


    Background (Public)
    Kona'i was born to poor parents in a rural village in the badlands of wind. One night when he was a child, about 7 years old, marauders ransacked and pillaged his village. His house was set to fire towards the beginning, before much of an alarm had been raised. His parents and older sister perished in the blaze; he managed to escape, but a burning timber fell on his head and burnt away his hair and a good chunk of scalp to go with it.

    Together with some other refugees from the village, he made his way to the nearest city, but after a few years found himself restless and kept moving from city to city. Eventually as a teenager he found himself in Gotian. Here he managed to start a life as a dock worker, but the corruption and economic stress in the city left him living in the seedier areas of the city. Desperation and loneliness drove him to run with some local thugs, and gang warfare became a way of life.

    During these years Kona'i developed his body rigorously, mostly out of necessity due to his size. He also began to pick up "street smarts" and quickly emerged as a cunning operator. He found the ruthlessness hard to come by, however, which disadvantaged him in "the organization". While he did his best to adapt to the moral relativity that surrounded him, he wasn't quite comfortable with it all.

    When he was 19 he got a lucky break and landed a job as a deckhand on a passenger ship bound for Orussus. As it happened, one of the passengers on this ship was a Master from the Farun monastery in West Chumbershire, nestled in the foothills of the Stormspike Mountains, south of Brimbor. The Master quickly saw past Kona'i's rough exterior and recognized the potential there. He invited Kona'i to his monastery; Kona'i readily accepted, wishing to leave his life in the gangs behind. Over the next few years Kona'i cast off the vestiges of his chaotic past, wholeheartedly embracing the rigid Code of the Farun monks, disciplining his mind as he had his body.

    About a year ago, however, an unusually large band of mountain trolls attacked the monastery, provocation unknown. The students and Masters fought valiantly but were overcome. Kona'i's Master was slain in the battle and Kona'i barely made it out alive after suffering a crushed cheekbone while attempting to aid his Master. Unaware of any other survivors, Kona'i was forced to set his own cheekbone, after which he made the slow and painful journey north to Brimbor. After some time recuperating there, he made his way to Orussus.

    Kona'i has vowed to maintain the Code of the Farun and grow in its strength. Perhaps when he is more experienced and disciplined he will investigate and avenge the attack on the Farun monastery. For now, he seeks only to test himself and refine his understanding of the Code.

    NOTE: All content from Kona'i's background is Public and may be implemented or expanded upon. However, if a DM wishes to take up an adventure or campaign related to investigation of the Farun attack, Kona'i really wants to be involved.


    Adventures




    XP Log
    +75 for killing two orcs in The Darque Portal
    +133 for killing an orc and a grimlock in The Darque Portal
    +100 for roleplaying in The Darque Portal
    +120 for killing a choker in The Darque Portal
    Last edited by lukfugl; Monday, 22nd December, 2008 at 07:12 PM. Reason: adjust hitpoints

  • #377
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

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    Ignore garyh

    Approved for 1st level by Trouvere and Orsal, 09/04/08

    Code:
    Name: Sarn Irontusk
    Class: Psychic Warrior
    Race: Orc
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: Ayratha
    
    Str: 19 +4 (8p.)      Level: 1        XP: 0
    Dex: 14 +2 (6p.)      BAB: +0         HP: 10 (1d8+2)
    Con: 14 +2 (6p.)      Grapple: +4     Dmg Red: -
    Int:  6 -2 (0p.)      Speed: 30'      Spell Res: -
    Wis: 14 +2 (10p.)     Init: +2        Power Save: +2
    Cha:  6 -2 (0p.)      ACP: -2         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +2          +2
    Will:                      0    +2          +2
    
    Weapon                  Attack   Damage     Critical
    Greatsword                +4     2d6+6      19-20/x2
    Heavy Flail               +4     1d10+6     19-20/x2
    Dagger                    +4     1d4+4      19-20/x2
    Javelin (ranged)          +2     1d6+4      20/x2
    
    Languages: Common, Orc
    
    Abilities: Darkvision (60'), Light Sensitivity (dazzled in bright sunlight)
    
    Power Points: 1 (1 PP via Wisdom)
    
    Powers Known: Thicken Skin (PsyWar1)
    
    Feats: Power Attack (1), Cleave (PsyWar1)
    
    Skill Points: 4 (PsyWar)       Max Ranks: 4
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +2          +6
    
    Equipment:               Cost  Weight
    Greatsword                 50gp      8lb
    Explorer's outfit           -        0lb
    Chain Shirt               100gp     25lb
    Heavy Flail                15gp     10lb
    Dagger                      2gp      1lb
    Javelins (3)                3gp      6lb
    Bedroll                     1sp      5lb
    Backpack                    2gp      2lb
      - rations, trail,(2 days)10sp      2lb
      - Waterskin               1gp      4lb
      - flint and steel         1gp      ---
    
    Total Weight:63lb      Money: 24gp 9sp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               116   233   350   700   1,750
    
    Age: 23
    Height: 6'4"
    Weight: 260lb
    Eyes: Grey
    Hair: Black
    Skin: Grey
    Appearance: Sarn is a large orc, usually seen carrying a large sword. Sarn's skin is a dark grey, his hair is jet black, and his eyes are light grey. He moves with a solid, measured pace.

    Background: Sarn was his tribe's champion, but one day while he was delivering his chief's ultimatum to an encroaching gnoll pack, his tribe was slaughtered. Upon returning, Sarn found every member of his tribe dead. The signs indicated a fire-breathing dragon had done the deed. With no tribe left to defend, and knowing that had he been there, he would have died too, Sarn set out to strengthen himself, hoping one day he might have a chance for revenge.
    Last edited by garyh; Friday, 5th September, 2008 at 03:50 AM. Reason: Added approvals info.
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  • #378
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    Ignore Walking Dad

    Approved for 2nd level

    Code:
    Name: Midias Sunchosen
    Class: Cleric 
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: N/G
    Deity: Hyrag
    
    Abilities:                Level: 2        XP: 1.050
    Str: 14(06pt) [+2] 
    Dex: 12(04pt) [+1]     BAB: +1         HP: 18 (d8+2+6+2) Dam.: -*
    Con: 14(06pt) [+2]     Grapple: +3     Dmg Red: ---
    Int: 12(04pt) [+1]     Speed: 20'                Spell Res: -
    Wis: 14(06pt) [+2]     Init: +1                  Spell Save: +2
    Cha: 12(04pt) [+1]     ACP:  -4                  Spell Fail: 0%
    
    
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:      10     4     2    1     -      -     -     17
    Touch: 11
    Flatfooted: 16    
    
    SAVES:
                         Base   Abil Mod  Misc  Total
    Fort:                +3       +2               +5
    Ref:                  0       +1               +1
    Will:                +3       +2               +5
    
    
    Weapon                  Attack    Damage      Critical
    Morningstar              +3        1d8+2          20/X2
    Dagger (ranged)          +2        1d4+2       19-20/X2    Range:  10 feet
    MW L. Crossbow           +3        1d8         19-20/X2    Range:  80 feet
    
    
    Languages: Common, Celestial
    
    Abilities:
    Bonus Feat at first level
    1 bonus skill point every level (x4 at first level)
    Aura of good
    Divine Prepared Spellcasting
    Healing Domain: +1 CL on healing Spells
    Sun Domain: Greater Turning once per day
    Spontanous Casting (cure spells)
    Turn Undead: 4/day (inc. 1 greater turning), check 1d20+3 (as Clr 3), damage 2d6+4
    
    Feats:
    H: Improved Turning
    1: Mind over Body
    
    Skill Points: 20pts       Max Ranks: 5/2.5
    Skills                              Ranks  Mod    Misc   Total
    Concentration                        5      +2     -      +7
    Knowledge (Religion)                 5       +1     -      +6
    Heal                                 5       +2    -       +7
    Spellcraft                           5       +1    -       +6
    
    (Domains: Healing, Sun)
    CL: 2 (3 for healing spells)
    Spells Memorized 4/2+1+1
    0 Level:  Detect Magic, Light x2, Resistance
    1 Level:  Cure Light Wounds (d) - Bless, Command, Shield of Faith
    
    
    Equipment: (starting 200gp)
    
    Item                        Cost (gold)                 Weight(lbs.)
    
    Explorer's Outfit                0                            0
    Morningstar                      8                            6
    Crossbow, light                 35                            4
    Bolts, crossbow (20)             2                            2
    Dagger                           2                            1
    Shield, heavy wooden             7                           10
    Chain Shirt                    100                           25
    Holy Symbol, Wooden              1                            0
    Whetstone                        0.02                         1
    Backpack                         2                            2
    - Bedroll                        0.1                          5
    - Rations, trail (2 days)        1                            2
    - Waterskin (2)                  2                            8
    - Rope, hempen (50 ft.)          1                           10
    Spell Component Pouch            5                            2
    Large Belt Pouch                 1                            0.5
    - Sunrods (4)                    8                            4
    - Small Mirror                  10                            0.5
    185,12
    
    Total Weight: 83 lbs      Money: 14gp 8sp 8cp
    
    Gained here: http://www.enworld.org/forum/4821658-post313.html
    MW light crossbow, 300 gp
    
    XP also in above thread.
    
    Current game (150 xp):
    Malice of the Medusa
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:        58    116    175   350   875
    
    Age: 23
    Height: 5'9"
    Weight: 197lb
    Eyes: Brown
    Hair: Black
    Skin: light tanned
    Appearance: Midias is a trained atletic human. He wears his black hair short and his face clean shaven. He proudly wears his armor and insignia of Hyrag, to show others his devotion.


    Background: An orphan whose family killed by hobgoblins, Midias was raised by an orphanage dedicated to Hyrag. There he found his devotion to the sungod and his willingness to fight for the helpless.

    Image



    approved by Trouvere and orsal

    Second level approved by Boddynock and
    Trouvere

    Level 1
    Code:
    Name: Midias Sunchosen
    Class: Cleric 
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: N/G
    Deity: Hyrag
    
    Abilities:                Level: 1        XP: 0
    Str: 14(06pt) [+2] 
    Dex: 12(04pt) [+1]     BAB: +0         HP: 10 (d8+2) Dam.: -*
    Con: 14(06pt) [+2]     Grapple: +2     Dmg Red: ---
    Int: 12(04pt) [+1]     Speed: 20'                Spell Res: -
    Wis: 14(06pt) [+2]     Init: +1                  Spell Save: +2
    Cha: 12(04pt) [+1]     ACP:  -4                  Spell Fail: 0%
    
    
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:      10     4     2    1     -      -     -     17
    Touch: 11
    Flatfooted: 16    
    
    SAVES:
                         Base   Abil Mod  Misc  Total
    Fort:                +2       +2               +4
    Ref:                  0       +1               +1
    Will:                +2       +2               +4
    
    
    Weapon                  Attack    Damage      Critical
    Morningstar              +2        1d8+2          20/X2
    Dagger (ranged)          +1        1d4+2       19-20/X2    Range:  10 feet
    L. Crossbow              +1        1d8         19-20/X2    Range:  80 feet
    
    
    Languages: Common, Celestial
    
    Abilities:
    Bonus Feat at first level
    1 bonus skill point every level (x4 at first level)
    Aura of good
    Divine Prepared Spellcasting
    Healing Domain: +1 CL on healing Spells
    Sun Domain: Greater Turning once per day
    Spontanous Casting (cure spells)
    Turn Undead: 4/day (inc. 1 greater turning), check 1d20+1 (as Clr 2), damage 2d6+3
    
    Feats:
    H: Improved Turning
    1: Mind over Body
    
    Skill Points: 16pts       Max Ranks: 4/2
    Skills                              Ranks  Mod    Misc   Total
    Concentration                        4      +2     -      +6
    Knowledge (Religion)                 4       +1     -      +5
    Heal                                 4       +2    -       +6
    Spellcraft                           4       +1    -       +5
    
    (Domains: Healing, Sun)
    CL: 1 (2 for healing spells)
    Spells Memorized 3/1+1+1
    0 Level:  Detect Magic, Light, Resistance
    1 Level:  Cure Light Wounds (d) - Bless, Command
    
    
    Equipment: (starting 200gp)
    
    Item                        Cost (gold)                 Weight(lbs.)
    
    Explorer's Outfit                0                            0
    Morningstar                      8                            6
    Crossbow, light                 35                            4
    Bolts, crossbow (20)             2                            2
    Dagger                           2                            1
    Shield, heavy wooden             7                           10
    Chain Shirt                    100                           25
    Holy Symbol, Wooden              1                            0
    Whetstone                        0.02                         1
    Backpack                         2                            2
    - Bedroll                        0.1                          5
    - Rations, trail (2 days)        1                            2
    - Waterskin (2)                  2                            8
    - Rope, hempen (50 ft.)          1                           10
    Spell Component Pouch            5                            2
    Large Belt Pouch                 1                            0.5
    - Sunrods (4)                    8                            4
    - Small Mirror                  10                            0.5
    185,12
    
    Total Weight: 83 lbs      Money: 14gp 8sp 8cp
    
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:        58    116    175   350   875
    
    Age: 23
    Height: 5'9"
    Weight: 197lb
    Eyes: Brown
    Hair: Black
    Skin: light tanned


    Last XP & GP
    http://www.enworld.org/forum/5196592-post356.html
    Last edited by Walking Dad; Monday, 31st May, 2010 at 09:17 AM. Reason: added link to last adventures XP and gold
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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  • #379
    Registered User
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    Ignore Walking Dad

    Unapproved

    Code:
    Name: Yinzar
    Class: Battle Sorcerer
    Race: Wild Elf
    Size: Medium
    Gender: Male
    Alignment: C/G
    Deity: Valessa
    
    Abilities:                Level: 1        XP: 0
    Str: 10(02pt) [+0] 
    Dex: 16(06pt) [+3]     BAB: +0         HP: 10 (d8) Dam.: -*
    Con: 14(06pt) [+2]     Grapple: +0     Dmg Red: ---
    Int: 12(06pt) [+1]     Speed: 30'                Spell Res: -
    Wis: 10(02pt) [+0]     Init: +3                  Spell Save: -
    Cha: 15(08pt) [+2]     ACP:  -                  Spell Fail: 0%
    
    
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:      10     0     0    3     0      -     -     14
    Touch: 11
    Flatfooted: 16    
    
    SAVES:
                         Base   Abil Mod  Misc  Total
    Fort:                +0       +2               +2
    Ref:                  0       +3               +3
    Will:                +2       +0               +2
    
    
    Weapon                  Attack    Damage      Critical
    (Longsword)              +2        1d8         19-20/X3 (not with him)
    Dagger                   +0        1d4         19-20/X2    Range:  10 feet
    Longbow                  +3        1d8            20/X3    Range:  80 feet
    
    
    Languages: Common, Elven, Sylvan
    
    Abilities:
    - +2 Dexterity, -2 Intelligence.
    - Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
    - Elf base land speed is 30 feet.
    - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
    - Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
    - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
    - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    - Favored Class: Sorcerer. A multiclass wild elfs sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing.
    
    
    Feats:
    1: Point Blank Shot
    
    Skill Points: 16pts       Max Ranks: 4/2
    Skills                              Ranks  Mod    Misc   Total
    Concentration                        4      +2     -      +6
    Knowledge (arcane)                   4       +1     -      +5
    Spellcraft                           4       +1    -       +5
    
    Spells Known 3/1
    0 Level:  Acid Splash, Detect Magic, Light
    1 Level:  Colorspray
    
    [b]Equipment: (starting 120gp)
    
    Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
    dagger (2gp) (1 lb)
    Longbow (75gp) (3 lbs)
    40 arrows (2 gp) (3 lbs)
    Studded Leather Armor (25gp) (20 lb)
    Whetstone (2cp) (1 lbs)
    Backpack (2gp) (2 lbs)
    -
    Shoulder Bag / Satchel (2gp) (1 lb)
    - Bedroll (1sp) (5 lbs)
    - Rations, trail (2 days) (1gp) (2 lbs)
    - Waterskin (2) (2gp) (8 lbs)
    - Rope, hempen (50 ft.) (1gp) (10 lbs)
    Spell Component Pouch (5gp) (2 lbs)
    Large Belt Pouch (1gp) (0.5 lbs)
    
    118,12
    
    Total Weight: ? lbs      Money: 1gp 8sp 8cp
    Variant Rules:
    SRD Race: Wild Elf
    SRD Class: Battle Sorcerer
    SRD Familiar: 1/2 level Animal Companion

    Appearance: Yinzar is a dark-tanned wild elf with a faible for dark-green clothes. He normally wears his long chestnut-brown hair in thick braids.

    Background: Yinzar travels the known world in the search for adventure and tests for his arcane-enhanced martial skills. Having studied the primal arts of blending swordplay and magic, his disdains book-worm magic nearly as much as drows or goblins.
    Last edited by Walking Dad; Monday, 1st September, 2008 at 03:41 PM. Reason: added appearance and background
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #380
    Code:
    Name: Reis Moinnael
    Class: Ranger
    Race: Half-elf
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Verdante
    
    Str: 14 (+2) [6pt]   Level: 2        XP: 2400/3000
    Dex: 16 (+3) [10pt]  BAB: +2         HP: 16 (2d8+2)
    Con: 12 (+1) [4pt]   Grapple: +4     Dmg Red: 0
    Int: 14 (+2) [6pt]   Speed: 30'      Spell Res: N/A
    Wis: 10 (+0) [2pt]   Init: +3        Spell Save: N/A
    Cha: 10 (+0) [2pt]   ACP: -1         Spell Fail: N/A
    
                       Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:              10    +4     +0    +3   +0    +0   +0     17
    Touch: 13          Flatfooted: 14
    
                            Base   Mod  Misc  Total
    Fort:                     3     +1   +0     +4
    Ref:                      3     +3   +0     +6
    Will:                     0     +0   +0     +0
    
    Weapon                  Attack   Damage     Critical
    Rapier                    +5      1d6+2       18-20x2
    Dagger                    +5      1d4+2       19-20x2
    Mace, light               +5      1d6+2       x2
    
    Note: When fighting with two weapons, Reis takes a -4 penalty to attack (or
    -2 if his off-hand weapon is light).
    
    Languages: Common, Elven, Dwarven, Goblin
    
    Abilities: Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot,
    survival, and weapon damage roll against goblinoids), Wild Empathy, low light
    vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather
    information checks, immunity to sleep spells and similar magical effects, and 
    a +2 racial bonus on saving throws against enchantment spells or effects.
    
    Feats: Weapon Finesse (1st), Track (Ranger 1), Two-weapon Fighting (Ranger 2)
    
    Craft Points: 438
    
    Skill Points: 40         Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Craft (weapons)            4     +2   +0     +6
    Craft (armor)              4     +2   +0     +6
    Diplomacy                  0     +0   +2     +2
    Gather Information         0     +0   +2     +2
    Handle Animal              4     +0   +0     +4
    Hide                       5     +3   -1     +7
    Listen                     4     +0   +1     +5
    Move silently              5     +3   -1     +7
    Search                     4     +2   +1     +7
    Sleight of Hand (CC)       1     +3   -1     +3
    Spot                       4     +0   +1     +5
    Survival                   4     +0   +0     +4      
    Swim                       0     +2   -2     +0
    
    Equipment:                Cost       Weight
    Rapier (crafted)          6.67 gp    2 lbs
    Dagger (5)                10 gp      5 lbs
    Mace, light               5 gp       4 lbs
    Chain shirt (mw)          250 gp     25 lbs
    Artisan's tools (mw)      55 gp      5 lbs
    Backpack                  2 gp       2 lbs
    Flint and steel           1 gp       -  
    Waterskin                 1 gp       4 lbs
    Bedroll                   1 sp       5 lbs
    Wooden flute              5 gp       3 lbs
    Trail Rations (7)         3.5 gp     7 lbs
    
    Total Weight: 55 lbs      Money: 537 gp 4 sp 0 cp
    
                              Lgt   Med   Hvy  Lift  Push
    Max Weight:               58    116   175   350   875
    
    Age: 22
    Height: 4'11"
    Weight: 115 lbs
    Eyes: Green
    Hair: Auburn
    Skin: Fair
    Crafting
    Item.................... Cost.............. Craft Points
    Rapier................... 6.67 gp.......... 2
    Chain Shirt............. 33.33 gp........ 10
    Experience/Treasure

    Appearance: Reis is clearly young, but his appearance is otherwise unremarkable. He displays both sides of his heritage, but many of his features - an angular face, slanted eyes, and pointed ears, as well as his small stature - are prominently elvish, causing him to occasionally be mistaken for a pure elf. He is small and slight, but moves with a nimble agility evocative of his elven heritage. His clothes are generally simple, and he wears his hair bound into a cable running down his back.
    Last edited by Errandir; Saturday, 2nd October, 2010 at 01:22 AM.

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