(Record) Official Character Thread - Page 40


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  1. #391
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    Gallant (Lvl 3)

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    Viktor Talthem, fighter

    Approved as of April 14th, 2009
    Code:
    Name: Viktor Talthem
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Chennet', Azwan
    (Victor is a minor noble, and respects Azwan, even if he doesn't share the same lawful bent)
    
    Str: 14 +2 (06p.)     Level: 1        XP: 200
    Dex: 14 +2 (06p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 (06p.)     Grapple: +3     Dmg Red: 0/anything
    Int: 14 +2 (06p.)     Speed: 30'    Spell Res: None
    Wis: 10 +0 (02p.)     Init: +2        Spell Save: ???
    Cha: 12 +1 (04p.)     ACP: -2       Craftpoint: 238 
    
        AC:     Base  Armor  Shld   Dex  Size   Nat  Misc  Total
                 10     +4    +0    +2   +0     +0    +0    16
                      Touch: 12              Flatfooted: 14
    
    
    
                    Base   Mod  Misc  Total
    Fort:            2     +2    0     4
    Ref:             0     +2    0     2
    Will:            0     +0    0     0
    
    Weapon                  Attack    Damage      Critical
    Flail                    +3       1d8+2       20-20x2
    Guisarme                 +3       2d4+3       20-20x3
    Short bow                +3       1d6         20-20X3
    
    
    Languages: Common, Draconic, Dwarven
    
    Abilities:
    Human:
    
        * Extra feat at first level (already included)
        * Four extra skill points at first level (already included)
        * One extra skill point at each additional level (already included)
    
    Fighter:
    
        * Bonus Feats (already included)
    
    Feats: Combat Expertise, Improved Trip, Improved Disarm
    
    Skill Points: 20       Max Ranks: 4(Class Skills)/2(Crossclass Skills)
    Skills            Ranks    Mod    Misc    Total
    Climb*              2      +2      -2     = 2 (ACP)
    Craft(Weaponsmith)* 4      +2      +0     = 6
    Craft(Armorsmith)*  2      +2      +0     = 4
    Craft(Blacksmith)*  1      +2      +0     = 3
    Diplomacy           0      +1      +0     = 1
    Escape Artist       0      +2      -2     = 0 (ACP)
    Gather Info         0      +1      +0     = 1
    Handle Animal*      2      +1      +0     = 3
    Hide                0      +2      -2     = 0 (ACP)
    Intimidate*         3      +1      +0     = 4
    Jump*               2      +2      -2     = 2 (ACP)
    Listen              0      +0      +0     = 0
    Move Silently       0      +2      -2     = 0 (ACP)
    Search              0      +2      +0     = 2
    Sense Motive        0      +0      +0     = 0
    Swim                2      +2      -4     = 0 (ACP)
    Use Rope            0      +2      +0     = 2
    Ride*               2      +2      +0     = 4
    
    * Indicates trained skills.
    
    
    
    Equipment:               Cost  Weight
    Chain shirt              ****  25 lb
    Flail                    ****  05 lb
    Guisarme                 ****  12 lb
    Backpack                 02gp  02 lb
    Trail Rations(X3)        15sp  03 lb
    Oil(X2)                  02sp  02 lb
    Lamp, common             01sp  01 lb
    Artisan's tools*          05gp  05 lb
    Short Bow               30gp  02 lb
    ArrowsX20               01gp  03 lb
    
    * Viktor does not carry his tools during adventures
    **** Crafted items
    
    Total Weight:55 lb      Money:5pp 236gp 2sp 0cp
    
               Light  Medium   Heavy    Lift    Push
    Max Weight:0-58   59-116  117-175  76-350 351-875
    
    Age: 20
    Height: 5'9"
    Weight: 160lb
    Eyes: Blue
    Hair: Black
    Skin: Fair
    Appearance

    Viktor's features were a bit more sharp and refined, observers paying any attention would likely guess at his noble heritage, even though it may be covered with the grime of the forge. His skin was fair, with a touch of a tan due to the little sun he got when escaping the noble trappings and heading to the forge. His build would seem a bit unsuiting for smithing work, but the boy had developed a well toned muscle structure, making him slightly stronger than he would appear.


    Background


    Viktor was born to House Talthem, a lesser noble family in Orussus. The Talthem are very old though not extremely prominent, and despite all the tradition, or perhaps because of it, Viktor had little interest in being a typical noble, staying in court at all times. Viktor dreamt of being a warrior, fighting for the causes or people he believed in. His fatherwas not particularly happy with this, but by the time the boy was 10 his father had given up on rearing him as a proper boy. His mother took care of most of his upbringing.

    Knowing that Viktor was a willful boy who wouldn't relent from his desire for skill, arranged some meetings and initiated the boy into smithing, telling the boy that in order to fight well, he had to know how the weapons and armor he was to use were made. Additionally, she managed to get one of the city guard to mentor him during offduty hours to get him started on his basics.

    Between his smithing apprenticeship and his mild martial training, Viktor was growing weary of remaining cooped up in Orussus, and began frequenting the taverns that held foreigners, listening to their tales of exploits and generally getting a feel for various adventurers, waiting for the chance to go on his own adventures.


    Crafted gear

    Chain Shirt: 33g, 3s, 3c; 10 CP(Took 10)
    Flail: 2g, 6s, 7c; 1 CP (Took 10)
    Guisarme: 3 g; 1 CP(Took 10)
    Total Cost:39 GP, 12CP


    Job and time related experience/gold/craftpoints

    April 14th to October 6th, 2009
    125 experience
    100 Craft Points
    100 gold (25 gone towards workshop)


    Workshop fund: 25 GP

    Adventuring Awards

    http://www.enworld.org/forum/living-...a-judging.html
    Skeleton=75 XP
    Prepayment: 5 Platinum pieces
    Last edited by Theroc; Tuesday, 27th October, 2009 at 07:32 PM. Reason: Updating Job status and time XP

 

  • #392
    Under construction
    Last edited by arcsPanacea; Tuesday, 5th May, 2009 at 05:16 AM.

  • #393
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    Novice (Lvl 1)

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    Code:
    Name: Cray Heartly
    Class: Paladin of Freedom
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    Template: Blindborn
    
    Str: 14 +2 (06p.)     Level: 1        XP: 0000
    Dex: 12 +1 (04p.)     BAB: +1         HP: 011 (1d10+1)
    Con: 12 +1 (04p.)     Grapple: +3     Dmg Red: 0/-
    Int: 08 -1 (00p.)     Speed: 20ft.    Spell Res: 0
    Wis: 17 +3 (13p.)     Init: +1        Spell Save: +0
    Cha: 11 +0 (03p.)     ACP: -3         Spell Fail: 25%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:        10    +4    +0    +1    +0    +0    +0      15
    Touch: 11              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                2      1    +0     +3
    Ref:                 0      1    +0     +1
    Will:                 0      3    +0     +3
    
    Weapon                  Attack   Damage     Critical
    Bastard Sword                +3     1d10+2        19-20x2
    Dagger                          +3     1d4+2          19-20x2
    
    Languages: Common
    
    Abilities: Blindsense 30ft, Aura of Good, Detect Evil, Smite Evil 1/day, 75% movement rate
    
    Feats: Blindsense Improvement, Exotic Weapon Proficency(Bastard Sword)
    
    Skill Points: 04       Max Ranks: 4/2
    Skills                        Ranks  Mod  Misc  Total
    Perform(Gladiatorial)CC      2    +0     +0     2
    Listen                             0    +3     +2     5  
    
    Equipment:               Cost  Weight
    Bastard Sword               35gp   06lb
    Dagger                         02gp   01lb
    MstrWrk Scale Mail        200gp  30lb
    Bedroll                         01sp   05lb
    
    Total Weight:42lb      Money: 2gp 09sp 00cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:    058   116   175   350   875
    
    Age: 21
    Height: 5'07"
    Weight: 141lb
    Eyes: Green
    Hair: Crimson
    Skin: Tanned
    Appearance:
    Tall and skinny, Cray has the build of a sprinter. His face and forearms have scars, mostly from training. The most notable one being on his face that goes from his ear to his chin, up to his cheek and back around, where he was bit by a dog as a child. He has short, medium length deep red hair, which falls partly over his face. His eyes have a hint of green, though they are mostly hiden by his hair. He wears clothes of a sunshine yellow and black. He had the Holy Symbol of Grendath engraved into his armor, and he keeps himself clean shaven.

    Background:
    Orphaned by his parents due to his 'defect', Cray grew up in the care of Grendathian Priests. His hatered for their reason gave him the motivation to train his other senses. Through his swordfighting, meditation and teaching, he heightened his other senses to a great range. His talent for swordplay, along with the teaching of the priests, is what set him down his path as a Paladin. He was trained in the wild ways of his patron and, after a time, completed his training. And with Grendath's favor and a tip, Cray travels to the Red Dragon in search for allies and adventure. He keeps Detect Evil active at all times.

    Public

    Cray feels no ill will toward his parents, and knows of their location, but has no wish to meet them.

    His father and mother, Jorric & Norma Heartly, are well-to-do merchants
    Last edited by hellrazor111; Sunday, 7th June, 2009 at 05:37 AM. Reason: Made needed changes and clarified price

  • #394
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Jonah Stone stats:Approved by Trouvere and Rae

    Code:
    Name: Jonah Stone
    Class: Druid
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Halina
     
    Str: 12 +1 (04p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         HP: 13 (1d8+2+3)
    Con: 14 +2 (06p.)     Grapple: +1     Dmg Red: na
    Int:  8 -1 (00p.)     Speed: 30'      Spell Res: na
    Wis: 15 +2 (08p.)     Init: +3        Spell Save: 12+ spell lvl
    Cha: 10 +0 (02p.)     ACP:  0         Spell Fail: na
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +1          +3                    14
    Touch: 13              Flatfooted: 11
     
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +3          +3
    Will:                      2    +2          +4
     
    Weapon                  Attack   Damage         Critical   Range
    Club(melee)                  +1     1d6+1            x2    --
    Club(thrown)                 +3     1d6+1            x2    10'
    Dagger(melee)                +1     1d4+1       19-20x2    --
    Dagger(thrown)               +3     1d4+1       19-20x2    10'
    Sickle                       +1     1d6+1            x2    --
    Sling                        +3     1d4+1            x2    50'
    Quarterstaff(1-attack)       +1     1d6+1            x2    --
    Quarterstaff(2-attacks)    -1/-1  1d6+1/1d6          x2    --
    Two-Weapon Combo           -1/-1  1d6+1/varies   varies    --
      -note two-weapon combo is club+either dagger or sickle in off-hand
     
    Languages: Common and Druidic
     
    Abilities: Human traits: Bonus feat at 1st lvl, +4 skill points at 1st lvl,
               +1 skill point per lvl after 1st; Druid Traits: weapon proficiencies-
               club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling,
               and spear armor proficiencies- light and medium also proficient with
               shields(except tower shields)*, Spells, Spontaneous Casting, Not
               allowed to cast spells of an alignment opposed to his or his deity's:
               Jonah is not allowed to cast Evil spells, Bonus Languages, Animal
               Companion, Nature Sense(+2 misc. bonus to Knowledge-Nature and
               Survival skill checks), Wild Empathy(1d20+1)
     
    *Druids are prohibited from wearing metal armor and using metal shields. If he
    wears prohibited armor or carries a prohibited shield he is unable to cast druid
    spells or use any of his supernatural or spell-like abilities while doing so and for
    24 hours thereafter.
     
    Feats: Toughness(lvl1), Two-Weapon Fighting(human bonus)
     
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Handle Animal              4    +0          +4
    Profession(farmer)         1    +2          +3
    Knowledge(nature)          2    -1   +2     +3
    Survival                   4    +2   +2     +8
    Ride                       2    +3          +5
    Spot                       3    +2          +5
     
    Animal Companion: Blue
    Great Dane(using wolf stats MM pg283)
    Medium Animal,HD 2d8+4,hp:13,Init:+2,Spd:50',BAB/Grp:+1/+2,
    AC:14(+2 dex,+2 natural)FF:12 T:12,Atk: bite +3 melee (1d6+1)
    SA: trip,SQ: low-light vision,scent,link,share spells Feats:Track,
    Weapon Focus(bite)Saves:Fort+5,Ref+5,Will+1;
    STR13,DEX15,CON15,INT2,WIS12,CHA6
    Skills:Hide+2,Listen+3,Move Silently+3,Spot+3,Survival+1(+5 when
    tracking by scent) Tricks:Attack,Down,Heel,Guard,Track,Seek,bonus:
    Fetch,
     
    Spells per Day: 0lvl-3; 1lvl-2
    Spells Prepared: 
    0lvl- Know Direction, Detect Poison, Virtue
    1lvl- Goodberry, Calm Animals
     
    Equipment:                  Cost  Weight
    Peasant's Outfit            free    0lb
    Padded Armor                 5gp   10lb
    Quarterstaff                 --     4lb
    Club                         --     3lb
    Sickle                       6gp    2lb
    Dagger                       2gp    1lb
    Sling(10 bullets)            1sp    5lb
    Bedroll                      1sp    5lb
    Signal Whistel               8sp     --
    Belt Pouch                   1gp   .5lb
       -holy symbol(silver)     25gp    1lb
       -fishhook                 1sp     --
       -sewing needle            5sp     --
       -flint&steel              1gp     --
       -holly&mistletoe           --     --
       -berries                   --     --
       -thunderstone            30gp    1lb
    Sack                         1sp   .5lb
       -bread(1 loaf)            2cp   .5lb
       -cheese(1 hunk)           1sp   .5lb
       -waterskin                1gp    4lb
       -hammer                   5sp    2lb 
     
    Total Weight:40lb      Money: 6gp 6sp 8cp
                               Lgt   Med   Hvy   Lift   Push
    Max Weight:               43    86    130    260    650
     
    Age: 24
    Height: 6'-4"
    Weight: 156lb
    Eyes: hazel
    Hair: sandy brown
    Skin: light except for hands and face are very tan
    Appearance: Jonah is tall and ungainly, he has long limbs and fingers
    short cropped brown hair. His face is dominated by a large nose
    which makes his thin lips look all the thinner. He dresses in
    common clothes of drab green and brown, wearing a drab green
    hood over his padded tunic and wool leggings.

    Background: Jonah has recently left the only life he has ever know
    and finds himself overwhelmed by the size and scope of the world.
    He has left the farm to save it, he seeks the money needed to save
    his only home from ruin. when asking after work he is pointed to
    The Red Dragon Inn, he hopes to find someone to help him.
    Last edited by HolyMan; Saturday, 21st August, 2010 at 05:40 AM. Reason: fixed mistakes after approval

  • #395

    looking to have my character aprooved

    (status Unapproved)
    Name: Linky
    User: josh
    Class: Fighter
    Level: 1
    Race: Human
    Alignment: CN
    Deity: Kord
    Size: 6ft
    Age: 24
    Gender: Male
    Weight: 120
    Eye: Light Blue
    Hair: Brown
    Skin: White

    Stats:
    Str: 15 (2)
    Dex: 14 (2)
    Con: 15 (2)
    Int: 12 (1)
    Wis: 12 (1)
    Cha: 10 (0)

    HP: 15
    AC: 20

    Initiative: (2)

    Saving Throws:
    Fortitude: (4)
    Reflex: (2)
    Will: (1)

    Base Attack Bonuse: (1)

    Grapple: (3)

    Skills:
    Climb (3)
    Concentration (3)
    Craft - Sword (2)
    Gather Information (1)
    Handle Animal (1)
    Intimidate (1)
    Jump (3)
    Listen (2)
    Ride (3)
    Search (2)
    Spot (2)
    Swim (3)

    Feats:
    Toughness +3 HP
    Power Attack
    Clev

    Languages:
    Common
    Elvin
    Gnomish

    Items:
    Back Pack
    Bed roll
    50 ft. rope
    Water skin
    4 day trail ration
    x2 torch
    x1 cure light potion

    Armor:
    Brest Plate, Medium armor, (5) AC (3) Dex

    Shield:
    Large Steel Shield (2) AC

    Weapon:
    Long Sword (3) 1D8 19-20/x2

    Money
    gp: 21

    Background:
    Linky grew up in the forest along side Elves he was trained to fight for honor and to protect the forest he lived in he grew up faster then the other elven children so he left at the age of 24 to start out on his quest to protect others and the live his life to the fullest.

    Personality:
    he is smart and hot headed he would rush in to battle just to save a women or child with out thinking of his own life he is a joker and a pervert some time's but he does it so he is not always serious so people will know he is normal but in battle he is very serious and does not give up even when the challenge is more then he can handle that is his problem he does not know when to give up on a fight even if it is lost he try's to push tell he can win or dies trying.
    Last edited by shorty; Monday, 29th June, 2009 at 06:17 AM.

  • #396
    Registered User
    Novice (Lvl 1)

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    Ulgen Soyadi

    Name: Ulgen Soyadi
    Class: Ranger
    Race: Half-Orc
    Size: Medium
    Gender: Male
    Alignment: True Neutral
    Deity: Phyrah
    Str: 12 +1 (2p.) Level: 1 XP: XXXX
    Dex: 16 +3 (10p.) BAB: +1 HP: 10 (1d8+2)
    Con: 14 +2 (6p.) Grapple: +2 Dmg Red: XX
    Int: 10 +0 (4p.) Speed: 20' Spell Res: XX
    Wis: 14 +2 (6p.) Init: +1 Spell Save: +X
    Cha: 8 -1 (2p.) ACP: -5 Spell Fail: 50%
    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +3 +0 +3 +0 +X +X 16
    Touch: 13 Flatfooted: 22
    Base Mod Misc Total
    Fort: +2 +2 X +4
    Ref: +2 +3 X +4
    Will: +0 +0 X +0
    Weapon Attack Damage Critical
    Longbow +4 1d8+3 20/x2
    Short Sword +2 1d6+1 19-20/x2
    Languages: Common, Orcish
    Abilities:
    Simple/martial weapon proficiency
    Proficiency with light armor and sheilds (except tower)
    Favored enemy (Magical Beasts)
    Wild Empathy

    Feats:
    Improved Initiative (1st level)
    Track (Ranger feat)
    Skill Points: 6 Max Ranks: 4
    Skills Ranks Mod Misc Total
    Hide 4 +3 acp +7
    Knowledge(geography) 4 +0 +4
    Knowledge(nature) 4 +0 +4
    Listen 4 +2 +6
    Spot 4 +2 +6
    Survival 4 +2 +6
    Equipment: Cost Weight
    Flasks (3) 3cp 2.5lb
    Oil (3 pints) 3sp 3lb
    Hooded Lantern 7gp 2lb
    Steel Mirror 10gp .5lb
    silk Rope (50ft) 10gp 5lb
    Flint and Steel 1gp N/A
    Whetstone 2cp 1lb
    Waterskin 1gp 4lb
    shortsword 15gp 2lb
    Longbow 75gp 3lb
    Arrows (80) 4gp 12lb
    Backpack 2gp 2lb
    Travellers outfit 1gp (wearing)
    Total Weight:37lb Money: 18gp 6sp 5cp (100gp back with cousin)
    Lgt Med Hvy Lift Push
    Max Weight: 43 86 130 260 520
    Age: 25
    Height: 6'0"
    Weight: 175lb
    Eyes: green
    Hair: Black
    Skin: Grey



    Ulgen is a one of the few half-orcs who are fond of talking and trading tales with other folk. Most of his days he has worked on the family caravan and has seen much of the world through their travels. As he lived his life on the move he began wanting to setoff on his own. On e day the Caravan stopped off at his uncles farm where Ulgen decided to stay and train and work for his retired adventurer of an uncle. After some months Ulgen was ready to leave with his uncles gear forom his adventuring days and all that he had learned on the caravan to make a name for himself.

    Apperance: Ulgen's usual atire is a brown trench coat and a wide rimmed hat that looked weatherd but in good condition. Ulgen has a dark grey skin do to most of the time in the open landscape where the caravan would roam. Ulgen's hair is black and a little longer than his shoulders, it is quite coarse. Ulgen usually is smiling and is generally a pleasent fellow who has a story to tell.

  • #397
    Registered User
    Novice (Lvl 1)

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    Conditioner "Condy" Barefoot (Level 1 Halfling Fighter)

    Code:
    GENERALS:
    Name:       Conditioner "Condy" Barefoot
    Class:      Fighter
    Race:       Halfling
    Size:       Small
    Gender:     Male
    Alignment:  Chaotic/Neutral
    Deity:      Halor
     
    STATS:   Final   Base   Buy   Rac   Mod   Point
    Str:     15      8      17    -2    +2    (13p)
    Dex:     15      8      13    +2    +2    (05p)
    Con:     14      8      14          +2    (06p)
    Int:     10      8      10          +0    (02p)
    Wis:     10      8      10          +0    (02p)
    Cha:     10      8      10          +0    (02p)
     
    Level:   1   XP:          0
    BAB:     +1  HP: (1d10+2) 12
    Grapple: -1* Dmg Red:     0/0
    Speed:   15' Spell Res:   0
    Init:    +6  Spell Save:  +0
    ACP:     -5  Spell Fail:  30%
     
    * = BAB + Str Mod - 4
     
    STATS:        Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:        10    +5     +0    +2*  +1    +0   +0    18
    Touch:        13
    Flatfooted:   16
     
    * = max dex bonus is +2 with chainmail
     
    SAVES:   Base  Mod  Racial  Misc  Total
    Fort:    2     +2   +1      +0    +5
    Ref:     0     +2   +1      +0    +3
    Will:    0     +0   +1      +0    +1
     
    WEAPONS:        Attack  Penalty  Damage  Critical  Range
    Longsword (1H)  +4      -2       d6+2    19-20 x2
    Shortsword (1H) +4      -2       d4+1    19-20 x2
    Greatsword (2H) +4               d10+3   19-20 x2
    Javelin (1H)    +5               d4+2    20 x2     30 ft
     
    LANGUAGES:
    Common
    Halfling
     
    ABILITIES:
    +1 size bonus to armor
    +1 size bonus to attack
    +4 size bonus to hide
    -4 size penalty to grapple
     
    +1 racial bonus to all saves
    +1 racial bonus to sling
    +1 racial bonus to throwing
    +2 racial bonus to listen
    +2 racial bonus to climb
    +2 racial bonus to jump
    +2 racial bonus to move silently
     
    +2 morale bonus to fear saves
     
    Proficient with all simple and martial weapons and with all armor and shields.
     
    FEATS:
    Improved Initiative (+4 bonus to initiative)
    Two-Weapon Fighting (Reduce two-weapon fighting penalties by 2)
     
    SKILLS:
    Skill Points: 8 Max Ranks: 4/2
     
    Skills:       Ranks  Mod  Racial  ACP   Misc  Total
    Climb (Str)   2      +2   +2      -5          +1
    Jump  (Str)   2      +2   +2      -5    -9**  -8
    Ride  (Dex)   2      +2           -0          +4
    Swim  (Str)   2      +2           -10*        -6
     
    *  = Swimming doubles the ACP
    ** = Speed penalty to jumping due to size
     
    Misc. Skills:       Ranks  Mod  Racial  ACP   Misc  Total
    Balance (Dex)       0      +2           -5          -3
    Escape Artist (Dex) 0      +2           -5          -3
    Hide (Dex)          0      +2           -5          -3
    Listen (Wis)        0           +2                  +2
    Move Silently (Dex) 0      +2   +2      -5          -1
     
    EQUIPMENT:        Cost  Weight
    Chainmail (+5)    150gp 20 lbs
    Longsword         15gp  2 lbs
    Shortsword        10gp  1 lbs
    Greatsword        50gp  4 lbs
    Javelin x3        3gp   3 lbs        
     
    Total Weight: 30 lbs
     
    WEIGHTS:
    Light:  49.5
    Medium: 99.75
    Heavy:  150
    Lift:   300
    Push:   750
     
    MONEY:
    GP: 12
    SP: 0
    CP: 0
     
    DESCRIPTIONS:
    Age:    28
    Height: 2'11"
    Weight: 32 lbs
    Eyes:   Brown
    Hair:   Brown
    Skin:   Light
    Appearance:
    Condy is short and muscular. He has brown hair, brown eyes, and brown sideburns. He appears usually jolly, however, in light of recent events he has appeared slightly sad, but motivated.

    Background:
    Condy grew up in The Free City of Orussus. His father was a dockman and he spent his childhood helping his father run his part of the dock.

    Condy always dreamed of traveling the world, and has spent many hours in the countryside outside of Orussus practicing his sword skills on wild game. Last week Condy's father died and he can't imagine trying to go about his current duties without him.

    In light of this life changing event Condy sold his father's personal effects and home and used this money to live his
    dream...
    Last edited by SLM; Friday, 21st August, 2009 at 06:29 PM.

  • #398
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    Novice (Lvl 1)

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    Name: Kagehiro Uesugi
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Evil
    Deity: Amphousa
    Str: 16 +3 Level: 1 XP: 0
    Dex: 16 +3 BAB: +1 HP: 13 (1d10+3)
    Con: 14 +2 Grapple: +4 Dmg Red: 0/0
    Int: 14 +2 Speed: 30' Spell Res: 0
    Wis: 12 +1 Init: +3+4 Spell Save: +0
    Cha: 12 +1 ACP: -1 Spell Fail: 15%
    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +3 +3 +0 +0 +0 +17 XX
    Touch: 13 Flatfooted: 13
    Base Mod Misc Total
    Fort: 2 +2 +4
    Ref: 0 +3 +3
    Will: 0 +1 +1
    Weapon Attack Damage Critical
    GreatSword (Dai Katana) +4 2d6+6 19-20x2 8lb

    Languages: Common, Elven, Halfling
    Abilities: None
    Feats: Dodge, Improved Initiative,
    Skill Points: Max Ranks: 4/2
    Skills Ranks Mod Misc Total
    Ride 4 +3 +7
    Intimidate 4 +1 +5
    Jump 4 +3 +7
    Climb 4 +3 +7
    Handle Animal 4 +1 +5

    Equipment: Cost Weight
    Studded Leather 25gp 20lb

    Total Weight:33lb Money: 75gp 0sp 0cp
    Lgt Med Hvy
    Max Weight: 76 77-153 154-230
    Age: 17
    Height: 5'5"
    Weight: 87lb
    Eyes: Brown
    Hair: Black
    Skin: Asiatic


    Appearance: A young man of fine features. His topknot hair and feminine features belies a vicious nature. His cruel heart knows no expression when striking down a foe. Short and lithe for a swordsman his grace carries him farther then his brute force. However his sword is far longer than normal though he wields his crescent shaped sword with
    flourish. He wears studded leather armor fastened with wooden plates for protection. Classic genji armor with a bandanna indicating his worship of Lady Lust. His nickname in his home slum was "Razor Lotus Kagehiro".


    Background: The son of a sword for hire and a pub whore. His birth was an accident to begin with. By the time he was born, his father had been long gone to the next employer. His mother did enough to keep young Kage alive, but he found himself using the bordello as a daycare. He met the doorman at a young age, a member of a long gone tribe of swordsmen. The elven man taught Kage the way of the blade, and in his honor he adopted his surname and clan tag. From that day his name was no longer Kage Simon, but was Kagehiro Uesugi. He learned to speak elven from his mentor, who also educated him in proper swordsmanship and halfling so he could deal with the common spies of the city. This gave a teen Kage a placeto find work. He killed his first man at 13 and from then would be on the run. Now he findshimself going city to city, knowing more than ever how his father lived. He wonders oftenif he'll ever find his half-elf father along the road, or if he'll ever return to his nowolder human mother who no longer hooks in her older years but instead is the den mother of
    the bordello.
    Last edited by Kagehiro; Wednesday, 26th August, 2009 at 05:02 PM.

  • #399

    Enthalas Merrin

    Code:
    Name: Enthalas Merrin
    Class: Enchanter 
    Race: Half-Elf
    Size: Medium
    Gender: Male
    Alignment: LE
    Deity: Disnomia   
    
    Str: 8  -1 (00p.)     Level: 1          XP: 0
    Dex: 14 +2 (06p.)     BAB: +0           HP: 6 (1d4+2)
    Con: 14 +2 (06p.)     Grapple: -1       Dmg Red: 
    Int: 16 +3 (10p.)     Speed: 30'        Spell Res: 
    Wis: 14 +2 (06p.)     Init:+2          SpellSave:13+sp.lvl(+1ench)
    Cha: 10 +0 (02p.)     ACP: -0         Spell Fail:00% 
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:            10    +0    +0    +2    +0    +0    +0      12
    Touch: 12              Flatfooted: 10
    
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Crossbow, Light         +2     1d8        19-20x2
    Dagger                  -1     1d4-1      19-20x2
    
    
    Languages: Common, Elven, Draconic, Infernal, Abyssal
    
    Abilities: Prohibited Schools: Evocation, Illusion 
    Low-light vision
    Immunity to sleep spells and similar effects
    +2 racial bonus on saving throws against enchantment spells or effects
    
    Spellbook: (19 pages)
    0:                 1:
    Resistance         Charm Person
    Acid Splash        Sleep
    Detect Poison      Feather Fall
    Detect Magic       Identify
    Read Magic         Mage Armor
    Daze               Shield
    Disrupt Undead
    Touch of Fatigue
    Mage Hand
    Mending
    Open/Close
    Arcane Mark
    Prestidigitation
    
    Spells Prepared:
    0                        1
    Detect Magic        Charm Person
    Daze                Sleep
    Mage Hand           Mage Armor
    Prestidigitation
    
    Feats: Spell Focus(Enchantment)
    
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +2              +6
    Decipher Script            1    +3              +4
    Diplomacy                  0    +0      +2      +2
    Gather Information         0    +0      +2      +2
    Knowledge(Arcana)          3    +3              +6
    Knowledge(Nature)          1    +3              +4
    Knowledge(Geography)       1    +3              +4
    Listen                     1.0  +2      +1      +4
    Sleight of Hand            1.0  +2              +3
    Spellcraft                 4    +3              +7
    Spot	                    1.0  +2      +1      +4
    
    Equipment:               Cost  Weight  
    Dagger                         02gp   01lb
    Crossbow, Light                35gp   04lb
    Bolts (20)                     02gp   02lb
    Spell Comp. Pouch              05gp   02lb
    Belt Pouch                     01gp   0.5lb
    Chalk                          01cp   00lb
    Candle                         01cp   00lb
    Flint and Steel                01gp   00lb
    Sewing Needle                  05sp   00lb
    Backpack                       02gp   02lb
    Waterskin                      01gp   04lb
    Spellbook                      00gp   03lb 
    Total Weight:18.5lb      Money: 70gp 04sp 08cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            26   27-53  54-80   160   400
    
    Age: 28
    Height: 5'10
    Weight: 170lb
    Eyes: Blue
    Hair: Light Brown
    Skin: Tan
    Appearance: The first impression Enthalas exudes is that of confidence. With his head held high and his luminous, intelligent eyes ever searching and his gait smooth and assured, he appears to be a man who gets what he wants. His features only hint at the Elven blood that inhabits half his body. His chin chiseled as an Elf, but his face rounder like a Human. His ears come to a subtle point at their peaks, resting alongside the faintest shadow of brown facial hair swirling about a crooked smile.

    Background: Enthalas had little regard for his parents. From a young age he viewed them with much skepticism as authority figures; their naivete and uselessness disturbing to him. With little drive and peasant-folk aspirations, his parents pushed him towards a career in farming in his younger years, with the eventual goal of paying for him to join the local militia. Immediately discounting farming as a waste of time and a mindless chore, the military seemed the right path for Enthalas. Upon enlisting, however, he soon discovered he was much too small to keep up with his peers. His discomfort turned to inquietud, then frustration, and finally anger and hatred. He was ridiculed, beaten and embarrassed. Blaming these failures on his parents, he deserted his training and joined up in his adolescent years with a group of vagabonds. From listening to many tales and songs by the light of campfires he learned about plants and animals, the ebb and flow of nature and the laws of the world. But these stories soon bored Enthalas. He had learned how to take care of himself during these travels, yes, but still fought down an ever-present gnawing in his gut to become something greater; to find himself. He began to request more tasks of the travelling group, struggling to keep up and finding that people were drawn towards him in a strange manner. Enthalas realized he held a certain thrall over the more simple-minded folk. Over the next few months more and more of the vagabonds listened to him intently; his word was law. His ideals challenged that of the group leader, Tonis. Tonis eventually became so unnerved at his constant verbal challenges he bade that Enthalas leave the small troupe and set out on his own. Recognizing weakness when he saw it, Enthalas refused Tonis's request and said he would rather die. Becoming enraged he grasped for the half-elf's throat, trying in vain to weaken the persistant young man and make him see reason. But Tonis's anger flowed fast and in plentitud. Feeling his life-force dripping away like a stream drying in the hot sun, Enthalas grasped a dagger from Tonis's belt and plunged it into the man's side. Tonis cried out and fell over, spasming for a moment then dying suddenly. Confused and afraid, Enthalas fled the caravan and never looked back.

    1 month later, while attempting to survive unsuccessfully in some nearby foothills, Enthalas was taken in by a kindly old man. He was mysterious and saw much magical potential in the young half-elf. He taught Enthalas the ways of magic, finding the boy to be a quick study. But the poor, old man had no idea what burden he was placing upon himself. And five years later, Enthalas walked out from the front door of the old man's house never to return, a bloody dagger in his hand.
    Attached Files Attached Files
    Last edited by Tjaden; Sunday, 20th September, 2009 at 10:54 PM.

  • #400
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    Novice (Lvl 1)

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    Richardson the Dancer

    Richardson

    Player: Kagehiro
    Character Name: Richardson (no one knows his first name)
    Level: 1
    Class: Barbarian
    Race: Human
    Hit-Die: 1d12-1 (11)
    Experience Points: 0

    STR: 8
    DEX: 16
    CON: 8
    INT: 12
    WIS: 8
    CHA: 18

    AC: =(10+armor+shield+dex+natural+size+misc)
    Touch(AC-armor): 13
    Flat-Fppted(AC-DEX): 10

    Speed: 30+10
    Initiative: (DEX bonus) +3

    Fortitude(con): 2-1=1
    Reflex(dex): 0+3=3
    Will(wis): 0-1= -1

    BAB: +1
    Melee: 1-1=0
    Ranged: 1+3=4
    Grapple: =(BAB+str+size+misc) 0


    ATTACK
    Weapon: Short Sword
    total attack bonus: +0
    damage: 1d6+0
    critical: 19-20/x2

    SKILLS
    Perform (dance) 4+4+3= 15
    Perform (awesome) 4+4
    max ranks: 4


    FEATS
    Skill Focus (Dance), Endurance

    Skills: Rage 1/day, Fastmovement +10

    PERSONAL INFORMATION
    Alignment: Chaotic Neutral
    Deity: John
    Size: Medium
    Age: 52
    Gender: Male
    Height: 5'7"
    Weight: 163lbs
    Eyes: Seriously ing green
    Hair: None, on his entire body
    Skin: Pale
    Languages: Common (illiterate)
    Distinguishing Marks: A tattoo of a number 4 on his left flank aka his ass

    PERSONAL HISTORY:
    So little is known of Richardson except that he's a one man party. IT's not uncommon for him to run into a room and throw 50lbs of candy into the air and then break into a dance. He's fast and greasy. He carries a sword but no one has the time to tell where he keeps it on his naked body. He's a vicious fighter, but an even more vicious talker. He's naked, greasy, and dances but people feel drawn to him no matter how disturbing this man is. They only know he's an amazing dancer and never get's tired.
    Why I'm Awesome
    (1) You haven't emailed an approval request for Richardson
    (2) You currently have two "characters" present in the RDI thread simultaneously, which is not permitted
    (3) Neither correctly follows LEW rules
    (4) There is no such skill as "Perform (awesome)"
    (5) There is no such LEW deity as "John"
    (6) Your second sheet includes an autofiltered profanity
    (7) You posted the lyrics of a real world song which contains multiple references that make no sense in character and in the LEW world.
    (8) You were expressly requested to play nice, given a rare second chance, and you didn't avail yourself of the opportunity.

    You're banned.
    Find somewhere else to indulge your supposed creative side.

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