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  1. #51
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    Gallant (Lvl 3)

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    Ignore Sparky

    Rainca of the Barav Kree

    Code:
     
    Name: Rainca of the Barav Kree
    Class: Barbarian 2/Bard 1
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Neutral Good
    Deity: Grendath (as the Blood Father)
     
    Str: 14 +2 (6p.)	 Level: 3		XP: 3460
    Dex: 11 +0 (3p.)	 BAB: +2		HP: 31 (12+4+9+6)
    Con: 15 +2 (8p.)	 Grapple: +4		Dmg Red: --/--
    Int: 14 +2 (6p.)	 Speed: 40'(200'run)	Spell Res: --
    Wis: 10 +0 (2p.)	 Init: +0		Spell Save: --
    Cha: 13 +1 (5p.)	 ACP: -0		Spell Fail: --%
     
    		 Total	 Base Armr Shld Dex Size Nat Misc 
    Armor: Leather   12	 10 +2 +0	+0 +0	 +0 +0
    Touch:		 10	 10 +0 +0	+0 +0	 +0 +0
    Flatfooted:	 12	 10 +2 +0	+0 +0	 +0 +0
     
    		 Total	 Base Mod Misc
    Fort:		 +5	 +3 +2 +0
    Ref:		 +2	 +2 +0 +0
    Will:		 +2	 +2 +0 +0
     
    Weapon		 Attack Damage	 Critical
    Battle Axe	 +4	1d8+2	 20x3
    Kukri		 +4	1d4+2	 18-20x2
    Longbow		 +2	1d8	 20x3
    Javelin		 +2	1d6+2	 20x2
     
    Languages: Common, Halfling, Barav Kree
     
    Abilities: 
    Bardic Music
    - Fascinate
    - Countersong
    - Inspire Courage +1
    Bardic Knowledge +3
    Bardic Cantrips 4 known/2 per day
    - Know Direction
    - Light
    - Mending
    - Message
    Fast movement
    Uncanny Dodge
    Illiterate
    Proficient with light and medium armor, simple and martial weapons
    Rage 1/day lasts for 7 rounds:
    +4 to Str (18 +4)
    +4 Con (19 +4)
    +2 Morale bonus to Will saves
    -2 to AC (typically down to 10)
    +6 to HP (max HP 37)
    Can't use Cha, Dex or Int based skills
    After rage ends:
    -2 Str (11 +0)
    -2 Dex ( 8 -1)
    Can't charge or run
     
    Feats:
    Endurance: Rainca recieves a +4 bonus on the following checks and saves:
    - Swim checks to resist non-lethal damage
    - Constitution checks to continue running
    - Constitution checks to resist nonlethal damage from a forced march
    - Constitution checks to hold her breath
    - Constitution checks to avoid non-lethal damage from starvation or thirst
    - Fortitude saves to resist nonlethal damage from hot or cold environments
    - Fortitude saves to resist damage from suffocation
    - Rainca may sleep in light or medium armor without becoming fatigued
    
    Die Hard
    - Disabled rather than Unconcscious between -1 and -9 HP
     
    Run: Rainca moves 5 times her normal speed (200') when running in light or 
    medium armoror under a light or medium load. She moves 4 times her normal 
    speed (160') when wearing heavy armor or under a heavy load. She retains
    her AC bonus (+0) when running and gets a +4 bonus to Jump checks with a 
    running start.
     
    Skill Points: 44				Max Ranks: 6/3
    34 from Barbarian, 9 from Bard (some skills purchased as cross-class skills at level 1)
     
    Skills			 Total	Ranks Mod Misc
    Climb (STR)		 +4	2	+2 +0
    Craft-Weaving (INT)	 +3	1	+2 +0
    Craft-Woodworking (INT)  +5	3	+2 +0
    Diplomacy (CHA)		 +2	1	+1 +0
    Intimidate (CHA)	 +7	6	+1 +0
    Jump (STR)		 +5	3	+2 +0
    Listen (WIS)		 +6	6	+0 +0
    Move Silently (DEX)	 +1	1	+0 +0
    Perform-Sing (CHA)	 +5	4	+1 +0
    Perform-Woodwinds (CHA)  +4	3	+1 +0
    Sense Motive (WIS)	 +1	1	+0 +0
    Survival (WIS)		 +6	6	+0 +0
    Swim (STR)		 +5	3	+2 +0
    Useable untrained
    Appraise (INT)		 +2	0	+2 +0
    Balance (DEX)		 +0	0	+0 +0
    Bluff (CHA)		 +1	0	+1 +0
    Concentration (CON)	 +2	0	+2 +0
    Disguise (CHA)		 +1	0	+1 +0
    Escape Artist (DEX)	 +0	0	+0 +0
    Gather Information (CHA) +1	0	+1 +0
    Heal (WIS)		 +0	0	+0 +0
    Hide (DEX)		 +0	0	+0 +0
    Ride (DEX)		 +0	0	+0 +0
    Search (INT)		 +2	0	+2 +0	
    Spot (WIS)		 +0	0	+0 +0
    Use Rope (DEX)		 +0	0	+0 +0
     
    Equipment:		 Cost	Weight 
    Traveler's outfit	 --gp	--lb
    Leather armor		 10gp	15lb
    Battle Axe		 10gp	 6lb
    Composite Longbow	100gp	 3lb
    Arrows (20)		 1gp	 3lb
    Kukri (2)		 16gp	 4lb
    Javelin (2)		 2gp	 4lb
    Pack			 2gp	 2lb
    Wineskin (full)	 3gp	 4lb
    Mug, clay (3)		 6cp	 3lb
    Woodworking tools	 5gp	 5lb
    Beltpouch		 1gp	.5lb
    Chalk (3)		 3cp	 -lb
    Fishhook		 1sp	 -lb
    Flint and steel	 1gp	 -lb
    Sewing needle		 5sp	 -lb
    Soap			 5sp	 1lb
    Whetstone		 2cp	 1lb
    Small, wooden flute 	 5gp	 1lb
    Loose coin		 --	 --
    Total Weight:			52.5lb
     
    		Lgt Med Hvy Lift Push
    Max Weight:	58  116 175 350 875
     
    Money: 203gp 7sp 9cp
     
    Age: 19
    Height: 5'8"
    Weight: 162lb
    Eyes: Gray
    Hair: Dark Brown
    Skin: Light Brown
    Appearance:
    Rainca radiates promise, the promise of bloodshed. This impression is not mitigated by the battle axe at her side, the longbow and javelins at her back nor the brace of kukri strapped to her leg. She is tall and lean. Hard. She dresses as a Barav Kree warrior - simple leathers, colorful sashes, fine pelts, beads, teeth and feathers - though her pale gray eyes and dark hair mark her for the more civilized lands of Lionel or Owir. Amidst all the weapons, in easy reach, is a small, intricately carved wooden flute, worn and smooth from use.

    Experience awards:
    The Bastards of XXXXXX Bluerun: Post 95, Post 220, Post 314
    Last edited by Sparky; Tuesday, 11th January, 2005 at 12:47 AM.

 

  • #52
    Still the Same


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    Ignore Protean
    Name:Joseph Dar'maryon
    Class: Ranger
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: LE
    Religion: Amoralist

    Str: 14 +2 Level: 1 XP: 0
    Dex: 16 +3 BAB: +1 HP: 10 (1d8+2)
    Con: 14 +2 Grapple: +3
    Int: 12 +1 Speed: 30 ft.
    Wis: 10 -- Init: +3
    Cha: 10 -- ACP: -0

    Base Armor Shld Dex Size Nat Misc
    Armor: 17 10 +4 +0 +3 +0 +0 +0
    Touch: 13 Flatfooted: 14

    Armament
    Armor:
    Chain Shirt
    Shield: None
    Weapons
    Bastard Sword
    Longbow [20 arrows]

    Total Base Mod Misc
    Fort:
    +4 2 +2
    Ref: +5 2 +3
    Will: +0 0 +0

    Attacks Per Round
    Claymore[Greatsword] (2d6+4,19-20/x2)
    or Longbow +4(1d8)

    Languages: Common, Elven

    Ranger Abilities
    Class Skills
    Favored Enemy +2 (Ex) [Human]
    Wild Empathy +3 (Ex)
    Track

    Feats
    Power Attack
    Cleave

    Skills Total Ranks Mod Misc
    Listen +4 4 +0
    Move Silently +5 4 +3 -2
    Spot +4 4 +0
    Use Rope +7 4 +3
    Survival +4 4 +0
    Hide +5 4 +3 -2
    Sleight of Hand[cc]+5 2 +3
    Gather Info[cc] +2 2 +0

    Equipment
    Explorer's Outfit
    Backpack
    --Bedroll
    --Candles (10)
    --Flint and Steel
    --Grappling Hook
    --Ink (1 oz. vial)
    --Inkpen (2)
    --Rope, Hemp (50 ft.)
    --Soap (1 lb.)
    --Tent
    --Torches (4)
    --Waterskin
    --A Small Variety of Bottled Wines.
    --A Smattering of Foreign Currency
    Belt Pouch
    --
    Belt
    --
    Ranger Ability Descriptions
    Class Skills
    Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

    Favored Enemy +2 (Ex) [Human]
    The ranger gains the listed bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets the listed bonus on weapon damage rolls against such creatures.

    Wild Empathy +3 (Ex)
    The ranger can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.
    To be affected, an animal must be within 30 feet of the ranger.
    The ranger can also use this ability to influence magical beasts with Intelligence scores of 1 or 2, but gets a -4 penalty to the check.


    Track
    The ranger gains Track as a bonus feat.

    Appearance
    Joseph Dar'maryon presents himself in a very business-like manner. His black cloak fits neatly over a darkened chain shirt, and black under-clothes. That cloak is adorned by a singular brass stud, nothing fancy, but always of tip-top shape. He wears a clean trimmed goatee, accenting a very well braided long black mop of hair. His face is never so covered that the smirk on the left side of his mouth cannot be seen. To his back he bares a claymore in a plain black leather scabbard.

    Description
    Eyes - Brown
    Hair - Black
    Height - 6' 3"
    Weight - 170 lbs.
    Age - 19

    Personality
    Joseph Darmaryon is not laid back. While undoubtably being an attractive man, he is dissettling to be around. He looks at those around him as if they were deer at grazing. Mirroring the hunter, his patience is great and he bears no expectations of being the leading force of a venture.
    Despite his affinity with the hunter, Joseph is much more at home in urban settings since gold and the sanctity of the contract are the two things he trusts most in life. Joseph doesn't believe that the gods have any understanding of the Darwinist reality they leave humankind to struggle through, so he has adopted code of ruthless amorality for himself. The only commitment he retains is that he only will deal with one contract at a time, and will take on no job without a contract.
    Joseph enjoys the lavish desires of life, but maintains careful not to let himself grow fat and undisciplined. Although his love for wine and lady might leave oubts from time to time.

    Background
    Joseph was the first-born son of Lord Robert Darmaryon. Although he proved the most able at sword and the most industrious of all his brothers and sisters, his father passed him by due to young Joseph's reluctance to take on the family's faith of Taka.
    Joseph was forced out of his home at the age age of 16, by his 14 year old sister, Morgan who had pledged herself to become a priestess of Taka. Quickly thereafter Joseph took on with a local crime syndicate where he served as a minor pick-pocket and just recently as one of their man-hunters. He recently escaped an inquisition of Taka's herelded by his sister to strip out "Black Joseph". He took to the name and to the road.

    Notes to LEW Judges:
    [1] Corrected armor bonus to fit the armor purchased.
    [2] Adjusted skill entry to fit number of skill points as directed.
    Last edited by Protean; Tuesday, 11th November, 2003 at 11:17 PM.

  • #53
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    Ignore Scorpio

    D'Artagnon LeDevereaux

    Code:
    Name:		D'Artagnon LeDevereaux
    Gender:		Male
    Race:		Human
    Class:		Fighter 1
    Alignment:	Chaotic Good
    Deity:
    
    Ability	Score	Mod	Cost		Level:	1st	XP:	0
    Str:	13	+1	5		BAB:	+1	HP:	12 (1d10+2)
    Dex:	17	+3	13		Grap:	+2	AC:	17 (+3 Dex, +4 Armor)
    Con:	15	+2	10		Speed:	30'	Touch: 	13
    Int:	10	+0	2		Init: 	+7	Flat:	14
    Wis:	8	-1	0		ACP: -2
    Cha:	10	+0	2
    
    Saves	Base	Mod	Feat	Total
    Fort:	2	2	0	4
    Ref:	0	3	0	3
    Will:	0	-1	0	-1
    
    Weapons		Attack	Damage	Critical
    Whip		+4	1d3+1	-
    Rapier		+4	1d8+1	18-20/x2
    Dagger		+4	1d4+1	19-20/x2
    
    Languages: Common
    
    Abilities: Favored Class (Ranger), 1st favored enemy (Giants), Track, 
    wild empathy
    
    Feats:	Exotic Weapon Proficiency (Whip)
    	Improved Initiative
    	Weapon Finesse
    
    Skill Points: 12	Max Ranks: 4/2
    
    Skills			Ranks	Mod	Feat	Total
    Ride			2	3	0	5
    Search			4 (cc)	-1	0	1
    Tumble			4 (cc)	+3	0	5
    Use Rope		2 (cc)	+3	0	4
    
    Equipment (51.00) Medium Load
    Rapier (3.0)
    Whip (2.0)
    Dagger (1.0)
    Chain Shirt (25.0)
    Backpack (4.0)
    4 Days rations (4.0)
    Flint/steel (0.0)
    2 Torches (2.0)
    Waterskin (4.0)
    Belt Pouch (1.0)
    50'Silk Rope (5.0)
    
    
    Currency
    Gold:	86
    Silver: 9
    Copper: 8
    D'Artagnon is a tall, very well-dressed human. He has long dark hair, a moustache,
    and wears a grey tricorn hat, grey tunic over a chainmail shirt. He has a cocky air about him, and his right hand bears the tatoo of his number from service with the Military.
    Last edited by Scorpio; Monday, 26th January, 2004 at 02:51 PM.
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  • #54
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    Novice (Lvl 1)



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    Ignore neoweasel
    Code:
    Name: Gurian Barad
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Phyrah
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 13 +1 (05p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 15 +2 (08p.)     Grapple: +4     Dmg Red: N/A
    Int: 13 +1 (05p.)     Speed: 20'      Spell Res: N/A
    Wis: 10 +0 (02p.)     Init: +1        Spell Save: N/A
    Cha: 08 -1 (00p.)     ACP: -5         Spell Fail: N/A
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +0    +1    +0    +0    +0    16
    Touch: 11              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +1          +1
    Will:                      0    +0          +0
    
    Weapon                  Attack   Damage     Critical
    Guisarme                  +4     2d4+4         20/x3
    Longsword                 +4     1d8+3      19-20/x2
    
    Languages: Common, Elvish
    
    Abilities: N/A
    
    Feats: Quick Draw, Combat Expertise, Improved Trip
    
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                      4    +3    -5    +2
    Jump                       4    +3    -5    +2
    Spot                       2    +0          +2
    Swim                       4    +3    -10   -3
    
    Equipment:                 Cost  Weight
    Guisarme                    3gp   12lb
    Longsword                  15gp    4lb
    Chainmail                 150gp   40lb
    Backpack                    2gp    2lb
    Bedroll                     1sp    5lb
    Hooded Lantern              7gp    2lb
    9 Flasks Oil                9sp    9lb
    2 weeks Trail Rations       7gp   14lb
    50' Silk Rope              10gp    5lb
    2 Belt Pouches              2gp    1lb
    Whetstone                   2cp    1lb
    Wooden Holy Symbol(Phyrah)  1gp    0lb
    3 Explorers outfits        20gp   16lb
    
    Total Weight:111lb      Money: 10gp  0sp  9cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76    153   230  230  1150
    
    Age: 19
    Height: 6'2"
    Weight: 216lb
    Eyes: Brown
    Hair: Sandy Brown
    Skin: Tanned Caucasoid
    Appearance: Gurian has a full complement of gear needed to survive in the wild, all well used but in serviceable
    condition. He is surprisingly strong for his build, and tends to use his guisarme as a walking stick. Gurian isn't really used to be around a lot of people and tends to be fairly quiet. He is a worshipper of Phyrah in her questing, protective aspects which means that he spends a LOT of time wandering alone.
    Last edited by neoweasel; Tuesday, 20th January, 2004 at 04:53 PM.

  • #55
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    Acolyte (Lvl 2)

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    Ignore Ruined
    Code:
    Name: Kristoff Marne
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    
    Str: 10 +0 ( 2p.)     Level: 1        XP:   0
    Dex: 14 +2 ( 6p.)     BAB: +X         HP:   8 (1d8+0)
    Con: 11 +0 ( 3p.)     Grapple: +1     
    Int: 13 +1 ( 5p.)     Speed: 20'      
    Wis: 16 +3 (10p.)     Init: +2        
    Cha: 12 +1 ( 4p.)             
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +2    +0    +0    +0    17
    Touch: 12          Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       0    +2          +2
    Will:                      2    +3          +5
    
    Weapon                  Attack   Damage     Critical
    Longsword                  +0     1d8      19-20/x2
    Dagger                     +0     1d4      19-20/x2
    Sling                      +3     1d3           20/x2
    
    
    Languages: Common, Giant
    
    Abilities: Turn Undead, Luck Domain reroll 1/day, Aura of Good
    
    Feats: Weapon Focus - Longsword (War domain), Combat Expertise, Combat Casting
    
    Domains: Luck & War
    
    Skill Points: 12         Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Knowledge (Religion)           1    +1          +2
    Concentration                  2    +3          +5
    Heal                           2    +3          +5
    Spellcraft                     1    +1          +2
    Diplomacy                      2    +1          +3
    Spot                           1    +3          +4   (Cross-Class - cost 2)
    Sense Motive                   1    +3          +4   (Cross-Class - cost 2)
    
    
    Equipment:                 Cost  Weight
    Cleric's Vestments           5gp    6lb
    Scale Mail                  50gp   30lb
    Light Steel Shield           9gp    6lb
    Longsword                   15gp    4lb
    Daggers (2)                  4gp    2lb
    Sling + 10 bullets           1gp    1lb
    Belt Pouch                   1gp    1lb 
    Backpack                     2gp    2lb
    Hooded Lantern               7gp    2lb
    Flint & Steel                1gp    0lb
    Healer's Kit                50gp    1lb
    Holy Symbol, Silver         25gp    1lb
    Waterskin                    1gp    4lb
    Flask of Holy Water         25gp    1lb
    Flask of Oil                 1sp    1lb
    Whetstone                    2cp    1lb
    
    Total Weight:63lb      Money: 03gp 08sp 08cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 43    86   130   260   650
    
    Age: 26
    Height: 5'10"
    Weight: 160lb
    Eyes: Green
    Hair: Blonde
    Appearance: Kristoff is an energetic young man, quick to smile and always with a gleam in his eyes. His clean-shaven face is boyishly young and unscarred by battle. He favors a blue tunic and roughspun grey breeches, over which he wears a suit of weathered scale. A baldric hangs across his shoulders, carrying a sheathed longsword.

    Background: Coming Soon
    Last edited by Ruined; Friday, 19th December, 2003 at 02:07 PM.

  • #56
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    Ignore Cule
    Code:
    Name: Izra Thorban
    Class: Druid
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: None
    
    Str: 14 +2 (6p)     Level: 1        XP: 0
    Dex: 15 +2 (8p)     BAB: +0         HP: 8 (1d8+0)
    Con: 10 +0 (2p)     Grapple: +2     Dmg Red: --/----
    Int: 10 +0 (2p)     Speed: 30'      Spell Res: -
    Wis: 15 +2 (8p)     Init: +2        Spell Save: -
    Cha: 12 +1 (4p)     ACP: -0         Spell Fail: --%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2          +2                      14
    Touch:              10                +2                      12
    Flatfooted:         10    +2                                  12
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       0    +2          +2
    Will:                      2    +2          +4
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +2     1d6             x2
    Sling                     +2     1d4             x2
    Dagger                    +2     1d4        19-20x2
    
    
    Languages: Common, Druidic
    
    Abilities: Animal Companion, Nature Sense (+2 to Knowledge (nature) and Survival), Wild Empathy
    
    Feats: Track, Improved Intiative 
    
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +0          +4
    Diplomacy                  1    +1          +2
    Handle Animal              2    +1          +3
    Heal                       2    +2          +4
    Knowledge (nature)         4    +0    +2    +6 
    Spot                       3    +2          +5 
    Survival                   4    +2    +2    +8
    
    Equipment:               Cost  Weight
    Leather Armor            10gp   15lb
    Quarterstaff             ----    4lb
    Sling                    ----    0lb
    Bullets (10)              1sp    5lb
    Dagger                    2gp    1lb
    Backpack                  2gp    2lb 
    Waterskin                 1gp    4lb 
    Bedroll                   1sp    5lb
    Flint and steel           1gp    ---
    Beltpouch                 1gp  0.5lb
    Holly and mistletoe       ---    ---
    Rations (8 days)          4gp    8lb  
    Torch (2)                 2cp    2lb
    Blanket, winter           5sp    3lb 
    Sack                      1sp  0.5lb  
    Traveler's outfit         ---    5lb
    
    Total Weight:55lb      Money: 58gp 1sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               58   116   175   350   875
    
    Age: 26
    Height: 6'2"
    Weight: 180lb
    Eyes: Blue
    Hair: White
    Skin: Dark Tan
    Spells:
    0: (3) Read Magic, Create Water, Resistance
    1: (1+1) Shillelagh, Entangle

    Animal Companion:
    Serac (Eagle)
    HP 9, Speed 10/80 fly, Fort 3 Ref 4 Will 2, Init+2, AC 14/13/12,
    BAB 0/-4, Talons +3(1d4) Bite -2(1d4),
    Lowlight Vision, Weapon Finese (Talons),
    Listen +2, Spot +14

    Appearance:
    Izra looks older than his 26 years would indicate. The wind and sun have taken their toll on his face and skin. He has a leathery looking face with a long scar on his left cheek. His hair is white as snow and is fairly short. He has linking tatoos along both arms, up his torso, and up his neck. Izra isn't particulary handsome but he does look as if he can take care of himself in a tough situation. His tough looking exterior belies an easy going personality.

    Background:

    Izra was born in a village in the high mountains. Early in life he looked to take care of himself as both his parents died in a mass fire in the village. A hermit, who lived close to the village, took pity on Izra and looked after him. The hermit taught Izra the ways of the mountain and nature. Izra still had a connection to the village however. And when he became old enough he became part of the leadership in the village. Everything was fine until a month ago when the villagers started being attacked by the wildlife. The villagers knew Izra's connection with nature and they quesitoned him on these strange attacks. Unfortunately the attacks came at regular frequency. Somehow some of the villagers got into their head that Izra was at fault for these attacks. Izra tried to question the hermit about the incidences but he was nowhere to be found. Izra decided to go out on his own to try an find answers. He feels somewhat betrayed by the village of his youth but he would like to find some help in dealing with the problems.

  • #57
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    Acolyte (Lvl 2)

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    Ignore MeepoTheMighty
    Just moving this over here from the old thread.


    Code:
    Name: Zumar Dakarr
    Class: Monk
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity:
    Code:
    Str: 16 +3 (10p.)	 Level: 2		XP: XXXX
    Dex: 14 +2 ( 6p.)	 BAB: +1		 HP: 19 (2d8+6)
    Con: 16 +3 ( 6p.)	 Grapple: +7	 Dmg Red: -/-
    Int: 10 +0 ( 2p.)	 Speed: 20'	  Spell Res: -
    Wis: 14 +X ( 6p.)	 Init: +2		Spell Save: +2
    Cha:  6 +X ( 0p.)	 ACP: -0		 Spell Fail: 0%
    
    				   Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:			  10	+0	+0	+2	+0	+0	+2	14
    Touch: 14			  Flatfooted: 12
    
    						 Base   Mod  Misc  Total
    Fort:					  3	+3		  +6
    Ref:					   3	+2		  +5
    Will:					  3	+2		  +5
    
    Weapon				  Attack   Damage	 Critical
    Nunchaku				  +4	 1d6+3	  x2
    Nunchaku (flurry)		 +2/+2  1d6+3	  x2
    Unarmed				   +4	 1d6+3	  x2
    Unarmed (flurry)		  +2/+2  1d6+3	  x2
    Javelin (ranged)		  +3	 1d6+3	  x2
    Javelin (melee)		   -1	 1d6+3	  x2
    Shuriken				  +3	 1d2+3	 x2
    Shuriken (flurry)		 +1/+1  1d2+3	 x2
    Light Crossbow	+3  1d8	 19-20/x2 
    
    
    Languages: Common, Dwarven
    
    Abilities: Darkvision 60', Stonecunning, +4 vs bull rushes or trips, +2 on saves 
    
    vs. poison, +2 on saves vs. spells, +1 attack vs. orcs and goblinoids, +4 AC vs. giants, 
    
    +2 Appraise and Craft on stone or metal,  Evasion
    
    Feats: Improved Unarmed Strike, Improved Grapple, Power Attack, Deflect Arrows
    
    Skill Points: 20	  Max Ranks: 5/2.5
    Skills				   Ranks  Mod  Misc  Total
    Tumble					 5	+2		  +7
    Climb					  3	+3		  +6
    Jump					   2	+3		  +5
    Spot					   3	+2		  +5
    Listen	  3	+2	 +5
    Escape Artist			  4	+2	 +6
    
    Equipment:			   Cost  Weight
    Medium Nunchaku		   2gp	1lb
    3 Medium Javelins   6gp  3lb
    20 Medium Shuriken   4gp  2lb
    Monk's Outfit	0gp  2lb
    Backpack	2gp  2lb
    Waterskin	1gp  4lb
    4 days rations	2gp  4lb
    Flint & Steel	1gp  0lb
    Bedroll	 1sp  5lb
    3 flasks oil	3sp  3lb
    50' hemp rope	1gp 10lb
    Light Crossbow	4lb
    
    Total Weight:40lb	  Money: 2gp 5sp 10cp
    
    						   Lgt   Med   Hvy  Lift  Push
    Max Weight:			   XXX   XXX   XXX   XXX   XXX
    
    Age: XX
    Height: X'XX"
    Weight: XXXlb
    Eyes: XXXX
    Hair: XXXX
    Skin: XXXX

    Appearance: XXXX

    Background: XXXX


    [/code]

  • #58
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    Ignore MavrickWeirdo
    Name: Tobias Spellweaver
    Class: Sorcerer
    Race: Elf (Mixed)
    Size: Medium
    Gender: Male
    Alignment: N
    Deity: None

    Str: 12 +1 (4p) Level: 1._______XP: 00
    Dex: 16 +3 (6p) BAB: +0 HP: 7 (1d4+3)
    Con: 10 +0 (4p) Grapple: +1 Dmg Red: -
    Int: 14 +2 (6p) Speed: 30' Spell Res: -
    Wis: 12 +1 (4p) Init: +3 Spell Save: -
    Cha: 14 +2 (6p) ACP: ? Spell Fail: - 10%

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +2 +0 +3 +0 +0 +0 15
    Touch: 13
    Flatfooted: 12

    Base Mod. Misc. Total
    Fort: 0 +0 +0
    Ref: 0 +3 +3
    Will: 2 +1 +3

    Weapon Attack Dmg Critical Range
    Dagger +1 1d4 19-20/x2 N/A
    Dagger, Thrown +3 1d4 19-20/x2 10ft
    Rope +3 N/A N/A 10ft
    Short bow +3 1d6 x3 60ft

    Languages: Common, Draconic, Elven, and Sylvan

    Abilities: Immune to sleep, +2 vs. Enchantments, Low Light Vision, Summon Familiar

    Feats: Toughness

    Skill Points: 16 Max Ranks: 4/2
    Skills Ranks Mod Misc. Total
    Appraise* 1 +2 3
    Concentration 3 3
    Craft (Alchemy) 1 +2 3
    Craft (Weaving) 4 +2 6
    Kn (arcane) 1 +2 3
    Listen* 0 +1 +2 Racial 3
    Search * 0 +2 +2 Racial 4
    Spellcraft 3 +2 5
    Spot* 0 +1 +2 Racial 3
    Use Rope* 1 +3 4

    *Cross-Class skill

    Spells Known 4/2 Spells per day 5/4
    Cantrips: Dancing Lights, Detect Magic, Mending, & Prestidigitation
    Level 1: Animate Rope & Color Spray


    Equipment: Cost Weight
    Dagger 2gp 1lb
    Short bow 30gp 2lbs
    Arrows [20] 5sp 3lbs
    Explorer's outfit N/A 8lbs
    Leather Armor 25gp 15lbs

    Backpack, 2gp 2lbs
    Bedroll 1sp 5lbs
    Rope, silk 50’ 10gp 5lbs
    Trail rations [4] 2gp 4lbs
    Water skin 1gp 4lbs
    Winter Blanket 5sp 3lbs

    Scroll Case 1gp 0.5lb
    Paper [10] 4gp N/A

    Pouch, belt, 1gp 0.5lb
    Piece of chalk 1cp N/A
    Flint and steel 1gp N/A
    Whetstone 2cp 1lb
    Ink (1 oz. vial) 8gp N/A
    Inkpen 1sp N/A

    Spell pouch 5gp 3lbs

    Total Weight: 57lb total Money: 26gp, 7sp, 7cp

    Light Med Hvy Lift Push
    Max Weight: 43 86 130 260 650

    Age: 116
    Height: 5' 1"
    Weight: 120lbs
    Eyes: Green
    Hair: Platinum
    Skin: Russet
    Appearance: He is considered rather exotic looking even among elves, due to his mixed heritage. He typically wears simple but well made tunic and leggings, with quilted Indigo vest of very fine quality.

    Background:
    He is son of the head weaver of the Indigo clan (a clan known for it’s fine textiles). From the age of 70 he trained in all phases of the weavers art. At the age of 109 he discovered a gift for magic. His father was not pleased. He wanted his son to be a weaver. His grandmother felt his magical gifts must be trained. The best she was able to do was to arrange some freedom for Tobias. Now 116 years old he has been sent to his uncle who lives in the city to learn the bartering of goods.
    Last edited by MavrickWeirdo; Sunday, 21st December, 2003 at 10:33 PM.
    The meek shall inherit the earth.
    Links to my NPC's

  • #59
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    Cutpurse (Lvl 5)

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    Ignore johnsemlak
    My communities:

    Adelard Burrows, Hafling Rogue

    Code:
    Adelard (Addy) Burrows
    
    Male Halfling Rogue
    
    Alignment: CG
    Size: Small
    Deity: 
    
    Abilities
    Str: 12 +1 (6p -2) 
    Int: 14 +2 (6p)
    Wis: 12 +2 (4p)
    Dex: 16 +3 (6p +2)
    Con: 14 +2 (6p)
    Cha: 10 -- (2p)
    
    Level: 1
    BAB: 0
    Grapple: +1
    Speed: 20'
    Init: +3
    XP: 0
    HP: 8
    
    		Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: 		10    +2          +3    +1                16
    Touch: 		10                +3    +1                14
    Flatfooted: 	10    +2                +1                13
    
    	Base  Mod  Misc  Total
    Fort: 	0    +2    +1      +3
    Ref: 	2    +3    +1      +6
    Will: 	0    +1    +1      +2
    (Note: + 2 Bonus on Fear Saving Throws)
    
    Weapon                  Attack   Damage      Critical
    Short Sword               +2       1d4+1         19-20 x2
    Sling                     +5       1d4           x2
    Dagger                    +2       1d3+1         19-20x2
        (thown)               +5       1d3+1         19-20 x2
    Spear                     +2       1d6+1         x3
        (thown)               +5       1d6+1         x3
    Note-+1 on attacks with ranged weapons at 30' or closer
    
    Skill Points: 40       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Hide                     4      3    4     +11
    Move Silently            4      3    2     +9
    Listen                   4      1    2     +7
    Climb                    4      1    2     +7
    Tumble                   4      3          +7              
    Balence                  4      3          +7
    Jump                     4      1    2     +7
    Search                   4      2          +6
    Disable Device           4      2          +6
    Open Locks               4      3          +7
    
    Languages: Halfling, Common, Elf, Orc
    
    Feats
    Point Black Shot
    
    Equipment:               Cost  Weight
                             (gp)  (lbs)
    Leather Armor            10    15
    Sling                    --    -- 
    20 Bullets               0.2   10
    Dagger X2                4     2
    Spear                    2     6
    Short Sword              10    2
    Thieves' Tools,          100   2
        masterwork
    Backpack                 2     0.5
    Rope, Silk               10    5
    Sack x2                  0.2   0.25
    Torch x3                 --    3
    Pouch, belt              1     0
    Flint and Steel          1     0
    Explorer's Outfit        10    8
    Waterskin                1     1
    Grappling Hook           2     4
    2 Flasks of Oil          .2    2
    
    Total                    153.3 60.75
    Appearance

    Adelard is a rather tall and fit halfling. He has amazing reflexes and very impressive all-around physical skills.

    'Addy', as he is called, is the son of a retired adventuring halfling who settled down after making modest fortune during his travels. He grew up listening to his fathers yarns and longed to set out on adventures of his own. Having associated with humans and other memebers of the 'big races', Addy quickly realized that in order to prove his worth to an adventuring party, however, he would have to rely on his quickness, finesse, and wit rather than brute fighting skills.
    Last edited by johnsemlak; Wednesday, 14th January, 2004 at 01:23 PM.
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  • #60
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    Ignore Sparky
    Code:
    Name: Ioleta von Gerrich
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Neutral
    Deity: Geoth and Taka primarily
    
    Str: 12 +1 (4p.)     Level: 1        XP: 0
    Dex: 14 +2 (6p.)     BAB: +0         HP: 6 (1d6+0)
    Con: 10 +0 (2p.)     Grapple: +1     Dmg Red: --/--
    Int: 14 +2 (6p.)     Speed: 20'/30'  Spell Res: --
    Wis: 12 +1 (4p.)     Init: +2        Spell Save: --
    Cha: 15 +2 (8p.)     ACP: -3/-0    Spell Fail: --%
    
                         Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: Padded        10    +1    +0    +2    +0    +0    +0    13
                         Touch: 12               Flatfooted: 11
    
                         Base   Mod  Misc  Total
    Fort:                +0     +0         +0
    Ref:                 +2     +2         +4
    Will:                +0     +1         +1
    
    Weapon               Attack   Damage     Critical
    Short sword          +1       1d6+1      19-20x2
    Dagger, melee        +1       1d4+1      19-20x2
    Dagger, thrown       +2       1d4+1      19-20x2  10ft.
    Sap                  +1       1d6+1      20x2
    
    Languages: Common, Halfling, Orc
    
    Abilities:
    Proficient with all simple weapons
    Proficient with hand crossbow, rapier, sap, short bow and short sword
    Proficient with light armor
    Sneak Attack +1d6
    Trapfinding, use Search to find traps
    
    Feats: 
    Negotiator. +2 to Diplmacy and Sense Motive checks
    Persuasive. +2 to Bluff and Intimidate checks
    
    Skill Points: 44 (8+2Int)x4+4Human  Max Ranks: 4/2
    Skills                        Ranks  Mod  Misc  Total
    Appraise (Int)................0      +2   +0    +2
    Balance (Dex).................0      +2   -3    -1/+2 w/o pack
    Bluff (Cha)...................4      +2   +2    +8 (Persuasive +2) 
    Climb (Str)...................0      +1   -3    -2/+1 w/o pack
    Decipher Script (Int).........1      +2   +0    +3
    Diplomacy (Cha)...............4      +2   +2    +8 (Negotiator +2)
    Disable Device (Int)..........2      +2   +0    +4
    Disguise (Cha)................4      +2   +0    +6
    Escape Artist (Dex)...........0      +2   -3    -1/+2 w/o pack
    Forgery (Int).................0      +2   +0    +2
    Gather Information (Cha)......0      +2   +0    +2
    Hide (Dex)....................0      +2   -3    -1/+2 w/o pack
    Intimidate (Cha)..............0      +2   +2    +4 (Persuasive +2)
    Jump (Str)....................0      +1   -3    -2/+1 w/o pack
    Listen (Wis)..................4      +1   +0    +5
    Move Silently (Dex)...........0      +2   -3    -1/+2 w/o pack
    Open Lock (Dex)...............2      +2   +0    +4
    Profession, Bodyguard (Wis)...1      +1   +0    +2
    Profession, Chef (Wis)........1      +1   +0    +2
    Profession, Entertainer (Wis).1      +1   +0    +2
    Profession, Sailor (Wis)......1      +1   +0    +2
    Profession, Scribe (Wis)......2      +1   +0    +3
    Search (Int)..................4      +2   +0    +6
    Sense Motive (Wis)............3      +1   +2    +6 (Negotiator +2)
    Sleight of Hand (Dex).........2      +2   -3   +1/+4 w/o pack
    Spot (Wis)....................4      +1   +0    +5
    Swim (Str)....................0      +1   -3    -2/+1 w/o pack
    Tumble (Dex)..................1      +2   -3    +0/+3 w/o pack
    Use Magic Device (Cha)........1      +2   +0    +3
    Use Rope (Dex)................2      +2   +0    +4
       Cross Class Skills (useable untrained)
    Concentration (Con)...........0      +0   +0    +0
    Heal (Wis)....................0      +1   +0    +1
    Ride (Dex)....................0      +2   +0    +2
    Survival (Wis)................0      +1   +0    +1
    
    Equipment:                    Cost   Weight
    Padded Armor..................10gp   15lb
    Explorer's outfit.............--gp   --lb
    Short sword...................10gp    2lb
    Dagger(left boot, visible).... 2gp    1lb
    Dagger(right boot, hidden).... 2gp    1lb
    Dagger(behind belt, hidden)... 2gp    1lb
    Sap(left sleeve, hidden)...... 1gp    2lb
    
    Belt pouch.................... 1gp   .5lb
      Bell........................ 1gp   --lb
      Chalk (3)................... 3cp   --lb
      Flint and steel............. 1gp   --lb
      Signal whistle.............. 8sp   --lb
      Signet ring (Medibaria)..... 5gp   --lb
      Signet ring (Monemvassia)... 5gp   --lb
      Signet ring (Ithyria)....... 5gp   --lb 
      Theives tools...............30gp    1lb
      Loose coin..................--gp   --lb
    
    Backpack...................... 2gp    2lb
      Bedroll..................... 1sp    5lb
      Lantern, Bullseye...........12gp    3lb
        Oil flask (3)............. 3gp    3lb
      Sack........................ 1sp   .5lb
        Inkpen.................... 1sp   --lb
        Ink....................... 8gp   --lb
        Disguise kit..............50gp   --lb
      Trail Rations (6days)....... 3gp    6lb
      Waterskin................... 1gp    4lb
      Artisan's outfit............ 1gp    4lb
      Cleric's vestments.......... 5gp    6lb
      Courtier's outfit...........30gp    6lb
      Entertainer's outfit........ 3gp    4lb
      Peasant's outfit............ 1sp    2lb
      Scholar's outfit............ 5gp    6lb
    
    Total Weight:.........................75lb
    Gear Weight w/o Pack:.................23.5lb
    
                    Lgt   Med     Hvy     Lift  Push
    Max Weight:     43    44-86   87-130  260   650
    
    Money: 0gp 6sp 17cp
    
    Age: 22
    Height: 5'4"
    Weight: 117lb
    Eyes: Dark blue
    Hair: Brown
    Skin: Pale White
    Appearance: It's hard not to like Ioleta. Perhaps it's her easy grace. Or her wide, blue eyes. Or her sunlit-rain laughter. She is just one of those people, gracious, inquisitive and warm. Her short-cropped brown hair curls loose and close to her well-shaped head. Winglike cheekbones suggest elven blood, but her face is softer, less hawkish. She favors cool colors and, at the moment, wears a wide-brimmed leather hat and a dark blue cloak over, neat and minimally decorated leather armor. Under her armor she wears a long stylishly (in Orussus) embroidered purple vest, a crisp white long-sleeved shirt and close-fitting dark brown breeches. Her leather boots are turned down to calf high and sport some decorative tooling. She wears a short sword at her hip, it is utilitarian and well-kept. The hilt of a dagger peeks out of her left boot.
    Last edited by Sparky; Saturday, 31st January, 2004 at 10:25 PM.

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