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Tuesday, 17th February, 2004, 03:52 PM #71
Acolyte (Lvl 2)
Currently approved for level 5Code:
Name: Irene Class: Illusionist (Evocation, Necromancy banned) Race: Halfling Size: Small Gender: Female Alignment: CN Deity: - Str: 8 -1 ( 2p.) Level: 5 XP: 11698 Dex: 16 +3 ( 6p.) BAB: +2 HP: 21 (5d4+5) Con: 12 +1 ( 4p.) Grapple: -3 Dmg Red: - Int: 17 +3 (10p.) Speed: 20' Spell Res: - Wis: 10 +0 ( 2p.) Init: +3 Spell Save: - Cha: 14 +2 ( 6p.) ACP: -0 Spell Fail: 0% Stat increase: +1 Int (Lvl4) Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +1 +0 +0 14 Touch: 14 Flatfooted: 11 Base Mod Misc Total Fort: 1 +1 +1 +3 Ref: 1 +3 +1 +5 Will: 4 +0 +1 +5 Weapon Attack Damage Critical Light Crossbow (S) +6 1d6+0 19-20x2 Dagger +2 1d3-1 19-20x2 Languages: 1. Common 2. Halfling 3. Elven 4. Dwarven 5. Draconic Abilities: 1. Summon Familiar Feats: 1. Scribe Scroll 1. Eschew Materials 3. Spell Focus (Illusion) 5. Silent Spell Skill Points: 40 Max Ranks: 8/4 Skills Ranks Mod Misc Total Knowledge (Arcana) 8 +3 +11 Spellcraft 8 +3 +2 +13 (+2 Illusion, -5 Evocation/Necromancy) Bluff (cc) 4 +2 +6 Sleight of Hand (cc) 2 +3 +5 Search (cc) 2 +3 +5 Concentration 4 +1 +5 Diplomacy (cc) 2 +2 +4 Equipment: Cost Weight Light Crossbow 35gp 2lb Bolts  2gp 2lb Dagger 2gp 1lb Spellbook 15gp 3lb (free) Spell component pouch 5gp 2lb Scholar's outfit 5gp Backpack 2gp .5lb Bedroll 1sp 1.25lb Blanket, Winter (2x) 10sp 1.5lb* Waterskin 1gp 1lb Scroll Case 1gp .5lb Flint & Steel 1gp - Candle (10) 1sp - Mirror, Steel 10gp .5lb Rations, 4 days 2gp 1lb Pony (Orion) 30gp Riding Sadle 10gp 30lb Saddlebags 4gp 8lb 4 days Feed 2gp 40lb * Orion carries one blanket Total Weight:15.5lb Money: 48gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 19.5 39.75 60 120 240 Craft Points: 2750 Spells Known: 0: All 1: Mage Armor, Sleep, Charm Person, Color Spray. Disguise Self, Expeditious Retreat, Shield, Silent Image 2: Invisibility, Spider Climb, Acid Arrow, Mirror Image 3: Major Image, Dispel Magic Spells Prepared: 0 (4+1): Read Magic, Detect Magic, Detect Magic, Prestidigitation, Ghost Sound 1 (4+1): Mage Armor, Sleep, Charm Person, Color Spray, Color Spray 2 (3+1): Acid Arrow, Acid Arrow, Mirror Image, Invisibility 3 (2+1): Dispel Magic, Dispel Magic, Major Image Spell DC: 10 + 3 (int) + Spell Level, +1 on Illusion spells (Spell Focus) Age: 32 Height: 2'10" Weight: 29lb Eyes: Green Hair: Black Skin: Tanned/Brownish
Last edited by Gurdjieff; Sunday, 5th September, 2010 at 03:19 PM. Reason: Approved for level 5
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Monday, 8th March, 2004, 07:10 AM #72
Gallant (Lvl 3)
Charlarn of Phyrah
Appearance: Charlarn is of average height and weight for a human. He likes to keep his brown hair short for ease of maintenance, but it tends to get long when he has been in the wilderness for awhile. His dully colored clothes and equipment are kept in good repair via mending spells.Code:Name: Charlarn Class: Cleric/Ranger Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Phyrah Str: 14(12) +2(+1) (04p.) Level: 7/2 XP: 38895 Dex: 14 +2 (06p.) BAB: +7/+2 HP: 56 (9d8+0) Con: 10 +0 (02p.) Grapple: +9/+4 Dmg Red: -/- Int: 10 +0 (02p.) Speed: 30' Spell Res: - Wis: 19* +4 (10p.) Init: +2 Spell Save: +4 Cha: 14 +2 (06p.) ACP: -1 Spell Fail: -% Craft Points: 8650 *includes a +1 inherent bonus to Wisdom Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +2 +0 +1 +1 21 Touch: 13 Flatfooted: 19 Charlarn gains an additional +1 dodge bonus to AC from Dodge feat against one opponent Base Mod Misc Total Fort: 8 +0 +8 Ref: 5 +2 +7 Will: 5 +4 +9 Weapon Attack Damage Critical Goruksblain (+2 warhammer) +11/+6 1d8+4 20/x3 Trident +4/-1 1d8+2 20/x2 Crossbow, light +9 1d8+0 19-20/x2 Goruksblain (primary) +9/+4 1d8+4 20/x3 Trident (primary) +0/-5 1d8+2 20/x2 Shield, light (secondary) +7 1d3+1 20/x2 Languages: Celestial, Common Abilities: Turn undead (Su)--5/day, +4 turn check, +9 damage Favored enemy I (Ex)--Humanoid (goblinoid) +2 Wild Empathy (Ex)--+4 Combat Style (Ex)--two-weapon combat Feats: Brew Potion, Dodge, Improved Shield Bash, Quick Draw, Scribe Scroll, Track, Two-Weapon Fighting. Skill Points: 44 Max Ranks: 12/6 Skills Ranks Mod Misc Total Bluff 0 +2 -3* -1 Concentration 3 +0 +3 Diplomacy 0 +2 -3* -1 Disguise 0 +2 -3* -1 Gather Information 0 +2 -3* -1 Heal 7 +4 +2 +13 Intimidate 0 +2 -3* -1 Knowledge (nature)** 3 +0 +2 +5 Knowledge (religion) 7 +0 +7 Perform (wind) (cc) 3 +2 -3* +2 Ride 1 +2 +3 Speak Language (Celestial) (cc) 1 -- -- Spellcraft 5 +0 +5 Survival 9 +4 +13 * Goruksblain ** 1 rank was bought cross-class Equipment: Cost Weight Amulet of natural armor +1 0gp 0lb Handy haversack 0gp 5lb Goruksblain (+2 warhammer) 0gp 5lb Trident 0gp 4lb in haversack Crossbow, light 35gp 4lb Bolts, crossbow (4) 1gp 0.4lb Chain shirt +1 0gp 25lb Shield +1, light steel 1159gp 6lb Gauntlets of ogre power 4000gp 4lb Ring of protection +1 2000gp 0lb Silver holy symbol 1gp 1lb Spell component pouch 5gp 2lb Healer's kit (7 uses) 50gp 1lb in haversack Healer's kit (10 uses) 50gp 1lb in haversack Case, scroll 1gp 0.5lb in haversack Scroll of cure lt. wds. (x5) 62.5gp 0lb Scroll of dismissal 0gp 0lb
Scroll of invisiblity purge375gp 0lb Scroll of remove curse 375gp 0lb Scroll of gentle repose 150gp 0lb Backpack 2gp 2lb Pouch, belt 1gp 0.5lb Bedroll 1sp 5lb in haversack Explorer's outfit (worn) 0gp 0lb Cleric's vestments 5gp 6lb in haversack Winter blanket 5sp 3lb in haversack Panpipes, common 5gp 3lb in haversack Sack 1sp 0.5lb Rations, trail (17 days) 11.5gp 17lb in haversack Waterskin 1gp 4lb in haversack Rope, silk (45 ft.) 10gp 5lb in haversack Flint and steel 1gp 0lb Sunrod (5) 10gp 5lb in haversack Chalk, 1 piece 1cp 0lb Candle (5) 5cp 0lb in haversack Ink pen 1sp 0lb in haversack Ink (1 oz. vial) (2) 16gp 0lb in haversack Parchment (8 sheets) 2gp 0lb in haversack Notes (2 sheets) 0gp 0lb in haversack Manacles 0gp 2lb in haversack oil of magic weapon (x2) 50gp 0.2lb potion of cure moderate wounds (3) 0gp 0.3lb in haversack potion of resist energy (fire) 10 (4) 300gp 0.4lb in haversack wand of cure light wounds 50gp 0.1lb light horse 75gp riding saddle 10gp 25lb on light horse bit and bridle 2gp 1lb on light horse Total Weight: 55.7lb Money: 1674gp 16sp 9cp Weight in haversack: 56.9lb Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 5'10" Weight: 168lb Eyes: Green Hair: Brown Skin: Tanned Cleric Spells Prepared (6/5+1/4+1/3+1/2+1: save DC 14 + level): 0-create water (2), detect magic (2), guidance, mending; 1-bless, divine favor, entropic shield (2), remove fear, sanctuary*; 2-hold person, make whole, status, shield other*, summon monster II. 3-dispel magic, fly*, magic circle against evil, magic vestment. 4-dimension door*, dimensional anchor, divine power*Domain spell. Domains: Protection (Charlarn can generate a protective ward as a supernatural ability. Grant someone he touches a +7 resistance bonus on her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.), Travel (For a total time per day of 7 rounds, Charlarn can act normally regardless of magical effects that impede movement as if affected by the spell freedom of movement. This effect occurs auto- matically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to 7 rounds). This granted power is a supernatural ability. Add Survival to his list of cleric class skills.
Background: Constantly restless, he is eager to learn new things and meet new people. When Charlarn is seated, his left leg bounces, unless he's playing his panpipes. His attention wanders, not usually focusing on any particular thing. (hence, no Concentration skill) He likes to be prepared for most eventualities, therefore he tends to overload his pack. The protection of travelers in wilderness areas is his primary concern. Those he meets on the road are given a quick blessing from Phyrah.
Scroll of cure light wounds (x2), caster level 1: 25 gp, 3 xp
Scroll of cure light wounds (x5), caster level 1: 62.5 gp, 5 xp, 10 craft points
Potion of cure moderate wounds: 150 gp, 12 xp, 30 craft points
Scroll of cure light wounds (x5), caster level 1: 62.5 gp, 5 xp, 10 craft points
Potion of cure light wounds, caster level 1 (x6): 150 gp, 12 xp, 30 craft points
Potion of cure light wounds, caster level 1 (x2): 50 gp, 4 xp, 10 craft points
Oil of magic weapon, caster level 1 (x2): 50 gp, 4 xp, 10 craft points
Ignatious & Sara's Wand of cure light wounds (4 charges, 1 charge, 5 charges, 1 charge, 6 charges, 8 charges, 1 charge, 23 charges.
Charlarn's wand of cure light wounds (1 charge, 2 charges, 8 charges)
M1: Goblin Ears and the MTG by Manzanita with Irene, Tenebrynn, and Nurlan. 1925 XP and 17 gp, 6 sp, 5 cp.
M2: The Search for Goblin HQ by Manzanita with Irene, Tenebrynn, Nurlan, Tor, Somac, Rinaldo, and Ashnar. 1889 XP.
M2: The Search for Goblin HQ by Manzanita with Irene, Tenebrynn, Nurlan, Tor, Somac, Rinaldo, and Ashnar. 2,888 XP and 704 gp, 3 sp.
Attack on the Bandit Camp by Patlin with Tenebrynn, Rinaldo, Ashnar, Sara, Ignatious, and Dioran. 1,400 XP and 762 gp, 5 sp.
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 1,370 XP.
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 2,480 XP. post lost in the server crash
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 925 XP post lost in the server crash
A Clash of Earth and Sea by Patlin with Zack Grimm, Sara, Ducane Grimm, and Ignatious. 925 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Planus, Jack, Opale, and Ignatious. 750 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Ignatious, Opale, and Jack. [url=http://www.enworld.org/forum/showpost.php?p=3052305&postcount=957]1,500 XP
A Clash of Earth and Sea by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 3,779 XP
A Clash of Earth and Sea, Part II by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,543 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 2,950 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,225 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 250 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,458 XP and a potion of cure moderate wounds, magic chainmail, and a magic morningstar.
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 3,483 XP
Heroes Must Rise! by Patlin with Ducane Grimm, Zack Grimm, Planus, Jack, Opale, and Ignatious. 1,600 XP, +1 inherent bonus to Wisdom, a chain shirt +1, a scroll of dismissal, 2,098 gp, and 6 sp.
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 9,000 gp
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 6,600 XP
Siege in the Stonepike Mountains with Ignatious, Planus, and Zaeryl. 1,600 XP
Last edited by Steve Jung; Wednesday, 13th May, 2009 at 06:36 AM. Reason: wand charges
Monday, 8th March, 2004, 07:28 PM #73
Scout (Lvl 6)
Fangor the Fierce
Appearance: Fangor has tanned skin, from his travelling of the roads. His hair is usually braided in large matts and tied behind his neck to keep it out of his eyes in battle. He ran into a drifter a while back and paid some services to have his body tattooed with warding sysmbols. They are dark purple from the rare berries that were used. They cover his arms, chest, neck and back and he is proud of their symbolism. To him, they mark his manhood and solitude. He wields a family owned Dwarven Waraxe that bears his family symbol on the shaft.Code:Name: Fangor the Fierce Class: Fighter Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Good Deity: None Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +1 HP: 13 (1d10+3) Con: 16 +3 (6p.) Grapple: +4 Dmg Red: 0/0 Int: 10 +0 (2p.) Speed: 20' Spell Res: 0 Wis: 10 +0 (2p.) Init: +6 Spell Save: +2 Cha: 10 +0 (4p.) ACP: -6 Spell Fail: 40% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 2 +3 +5 Ref: 0 +2 +2 Will: 0 +0 +0 Weapon Attack Damage Critical Dwarven Waraxe +5 1d10+3 x3 Hammer +4 1d4+3 x2 Thrown 20' +3 1d4+3 x2 Dagger +4 1d4+3 19-20x2 Thrown 10' +4 1d4+3 19-20x2 Shortbow Bolts  80' +3 1d6 x3 Languages: Dwarven, Commom Abilities: No Encumberance for Medium or Heavy Loads, Darkvision 60', Weapon Familiarity Dwarven Waraxe, Urgosh (Treat as Martial Weapons), Stonecunning (+2 to Search - Stone), Stability (+4 Save on Bull Rush or Trip), +2 Save against Poison and Spells, +1 Attack Bonus against Oorc/Goblin, +4 Dodge against Giants, +2 Appraise Stone /Metal, +2 Craft Stone/Metal Feats: Weapon Focus Dwarven Waraxe, Improved Initiative Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 4 +4 -6 +2 Craft 0 +0 +2 +2 Handle Animal 0 +0 +0 Intimidate 0 +0 +0 Jump 4 +4 -6 +2 Ride 0 +2 +2 Swim 0 +4 -12 -8 Equipment: Cost Weight Dwarven Waraxe 30gp 8lb Dagger 2gp 1lb Light Hammer  2gp 4lb Light Crossbow 35gp 4lb Bolts  2gp 2lb Scale Mail 50gp 30lb Explorer's outfit N/A N/A Heavy Steel Shield 20gp 45lb Backpack 2gp 2lb Bedroll 1sp 5lb Piece of chalk 1cp N/A Flint and steel 1gp N/A Trail rations  4gp 8lb 50' silk rope 10gp 5lb Grappling hook 1gp 4lb Signal whistle 8sp N/A Small steel mirror 10gp 0.5lb Sunrod  8gp 4lb Waterskin 1gp 4lb Whetstone 2cp 1lb Winter Blanket 5sp 3lb Bottle of Wine  4gp N/A Crowbar 2gp 5lb Sack [Empty] 1sp 0.5lb Flask [Empty] 3cp 1.5lb Belt Pouch 1gp 0.5lb Caltrops  2gp 4lb Money N/A N/A Total Weight:142lb Money: 51gp 5sp 4cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 54 Height: 4'3" Weight: 196lb Eyes: Green Hair: Orange Skin: Tanned and Tattooed
Background: Fangor is a wanderer. His homeland is only a vague memory in his mind, as he has travelled many miles to seek an adventure to master his skills. He was born in a small village that escapes his memories. He remembers his mother and her hearty laughter. But that is all. He is out to gain experience in battle, as he is on a quest for vengeance. His villlage was raided and razed, and he lost all of his family. Little is known of this, and all he remembers is that a hooded figure stood before his mother when she died. The hooded figure was a tall, slender being, with a scarlet ring on his left hand. He also had 6 fingers on this hand and that is what he seeks out. The 6 fingered hooded figure, to right all wrongs done against him. He is untrusting at times, unless you prove yourself in battle. With the loss of his family and his upbringing by local rangers, he has not grown to hate all Orc and Goblin as other Dwarfs. He still gets his bonus to attack them, but if they prove worthy, he will accompany them. He is not very well battle schooled, but he is eager to prove himself when the time arises. His growing thirst for wine has always drawn others to him, as he can sure put some fine ale away easily.
Last edited by Fangor the Fierce; Wednesday, 10th March, 2004 at 03:26 PM.
Tuesday, 16th March, 2004, 06:16 AM #74
Acolyte (Lvl 2)
Sir Nurlan, human bard, singer extraordinaire, and Knight of Monemvassia
Description: Nurlan is tall (6') and heavyset (about 200 lb), with dark brown skin. He speaks with a self-assured manner and sings in a clear, deep bass voice. And yes, he sings. Often. He's acquired an extensive repertoire of songs from a wide range of cultures, and will come up with one appropriate to just about every occasion.Code:Name: Sir Nurlan, sometimes known as Nurlan Naibi Class: Bard 5 / Fighter 1 Race: Human Size: Medium Gender: Male Alignment: CG Deity: None Str: 14 +2 (6p) Level: 6 XP: 17,468 Dex: 12 +1 (4p) BAB: +4 HP: 31 (5d6+1d10) Con: 10 +0 (2p) Grapple: +6 CP: 3150 Int: 14 +2 (6p) Speed: 30' on foot, 40' mounted Wis: 10 +0 (2p) Init: +1 Cha: 17 +3 (10p) ACP: 0 Note: includes +1 Cha at level 4 Charisma is 19 when wearing Ferdinand's Cloak Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 (+4 CE) 15 With Combat Expertise: 19 Touch: 11 (15 with Combat Expertise) Flatfooted: 14 Base Mod Misc Total Fort: +3 +0 . +3 Ref: +4 +1 . +5 Will: +4 +0 . +4 Weapon Attack Damage Critical MW scimitar +7 1d6+2 18/x2 MW longspear +7 1d8+3 20/x3 Composite longbow +5 1d8+2 20/x3 * NB: if using Combat Expertise, subtract 4 from attack bonus Languages: Common, Draconic, Giant, Gnome, Elven, Halfling, Goblin, Celestial (1 native, 2 intelligence, 5 skill ranks) Abilities: Bardic Knowledge +7 Bardic Music (5/day): countersong (up to 30', 10 rounds) fascinate (up to 90') inspire courage (+1 morale to attack, damage, saves vs. charm/fear) inspire competence (+2 to skills) Feats: Combat Expertise, Improved Disarm, Improved Feint, Rapid Reload, Stealthy Skill Points: 77 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Balance 2 +1 +2 +5 (1 rank cc) Bluff 5 +3 . +8 (+9 if wearing cloak) Decipher Script 8 +2 . +10 Diplomacy 4 +3 +2 +9 (+10 if wearing cloak) Disguise 2 +3 (+2) +5 (+7 if check made for acting in character, +6/+8 if wearing cloak) Hide 2 +1 +2 +5 Intimidate 0 +3 +2 +5 (+6 if wearing cloak) Jump 2 +2 +2 +6 Knowledge(arcana) 7 +2 . +9 Knowledge(religion) 1 +2 . +3 (1 rank cc) Move Silently 2 +1 +2 +5 Perform (song) 9 +3 . +12 (+13 if wearing cloak) Ride 1 +1 . +2 (not cc) Sleight of Hand 8 +1 +2 +11 Speak Language 5 (see above for list) Spellcraft 1 +2 +2(4) +5 (+7 deciphering spells on scrolls) Swim 1 +2 . +3 Tumble 5 +1 . +6 Use Magic Device 8 +3 (+2) +11 (+13 if related to scrolls, +12/+14 if wearing cloak) Use Rope (cc) 1 +1 . +2 Synergy notes: Knowledge (arcana) gives +2 to all Spellcraft checks Use Magic Device gives +2 to Spellcraft checks to decipher spells on scrolls Decipher Script gives +2 to Use Magic Device checks involving scrolls Bluff gives +2 to Diplomacy, Intimidate, Sleight of Hand, and to Disguise checks for acting in character, Tumble gives +2 to Jump and Balance checks Equipment: Cost Weight Mithril chain shirt 1100 gp 10 lb Explorers' outfit 10 gp -- Necklace of fireballs 1500 gp -- (5d6, 3d6, 2d6 spheres) MW scimitar -- 4 lb MW longspear 305 gp 9 lb Comp longbow, +2 STR 300 gp 3 lb 10' pole 2 sp 8 lb Backpack 2 gp 2 lb Entertainer's outfit -- 4 lb Ferdinand's cloak(*2) -- -- 20 arrows 1 gp 3 lb Spell pouch 5 gp 2 lb Wand of cure light wounds 750 gp -- (50 charges) Light warhorse -- -- Saddle -- 30 lb Bridle -- 1 lb Leather barding -- 30 lb Saddle bags -- 8 lb Tent 10 gp 20 lb Bedroll 1 sp 5 lb Antitoxin 50 gp -- Tindertwig 1 gp -- Caltrops 1 gp 2 lb Grappling hook 1 sp 2 lb Ink (1 oz) 8 gp -- Inkpen 1 sp -- Paper (5 sheets) 2 gp -- Bullseye lantern 12 gp 3 lb Silk rope (50') 10 gp 5 lb Signal whistle 8 sp -- Signet ring 5 gp -- Smokestick 20 gp 0.5 lb Soap 5 sp 1 lb Tanglefoot bag 50 gp 4 lb Torch 1 cp 1 lb Trail rations (1 day) 1.5 gp 1 lb Potion: cat's grace -- -- Potion: invisibility 300 gp -- at the amphitheatre: Adamantine dagger -- 1 lb (symbol of Monemvassian knighthood) (*2) a purple +2 cloak of charisma monogrammed with the initials FAJ, originally created 100 years ago for Ferdinand Ajax Jara of Monemvassia Money: 3262.68 gp - With Nurlan: 118 PP, 130 GP, 24 SP, 28 CP - At the amphitheatre: 2600 GP Total weight including backpack: 45 lb (light) Total weight on horse: 113.5 lb Nurlan's weight: 202.5 lb Total weight mounted: 361 lb (40' speed) Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Bard Spells: Level 0: 6 spells known, 3 per day, DC 13 daze, flare, light,
open/close, resistance, message, mending Level 1: 4 spells known, 4 per day, DC 14 remove fear, charm person, expeditious retreat, feather fall Level 2: 3 spells known, 2 per day, DC 15 invisibility, suggestion, animal messenger Mount: light warhorse "Lordy" equipment: saddle, bridle, leather barding (gift from Kim Tensil, Nurlan's employer during part of adventures M1 and M2) Details:Spoiler:
Background: Nurlan grew up an orphan on the streets of the great imperial capital of Lhondaio. While begging he was befriended by a travelling minstrel, Shkarna, whose stories, songs and travelling experiences fascinated the boy. The minstrel, recognizing in young Nurlan the soul of a travelling entertainer, invited him to join him, along the way teaching him to sing, to read, etiquette, much lore, and a number of other life skills. For years they travelled all over the empire, singing and playing for their livelihood; along the way, Nurlan learned some fighting techniques as well as studying lore, languages, and arcana. Now a grown man, Nurlan wants to learn more lore and more songs from the wider world. He has therefore struck out on his own.
In-game history: Although he often says he's more one to sing of heroism than to perform it, Nurlan has gotten pulled into some exciting, and harrowing, adventures. While in the Red Dragon Inn he joined a few other in search of a bounty on goblinoids in Monemvassia. That adventure morphed into a hunt for a single cunning thief named Jezibel. He attracted the attention of royal advisors, and was soon hired back to solve an assassination; from there, the hunt for the instigator led to foiling and killing a would-be usurper. However, in the final battle with the pretender, Nurlan himself was killed. Although he was raised to life again, the experience jolted him back from dangerous pursuits. For a while, he spent more time with his music, travelling the world, singing for anyone who will listen, learning more songs, hoping to find musicians to play with him, and -- when in Monemvassia -- running his new property, Irene's Amphitheatre (see below).
He did, however, get pulled back into adventuring when the alarm was raised about the cult of the infamous lichwyrm and the threat of its return. He attended an ad-hoc council where he was assigned to lead the expedition for the Tempest Shard, one of seven pieces of the lichwyrm's phylactery. After some time travelling the Lands of Air in vain, his group accepted their failure, and returned to the Central Lands emptyhanded.
Irene's Amphitheatre: As a reward or his service to the Crown, Nurlan was knighted, and granted an estate. He took it in the form of an amphitheatre outside the city where he can hold concerts and festivals. It is a spartan place, as he intends the music to be the main attraction. He intends to reopen it with a festival open to all musicians and music-lovers. It is named for an early adventuring companion, a halfling wizard who had charmed him with her sycophancy the first time he sang for her, but who did not return with the rest of them from the battle with Jezibel. (She did eventually make it back, but Nurlan does not know this.)
details of Monemvassian estates
Last edited by orsal; Friday, 5th December, 2008 at 07:25 AM. Reason: corrected skill total
Tuesday, 23rd March, 2004, 05:08 AM #75
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ψ Ignore Erekose13
Sir Tenebrynn Glimmersight, Knight of Monemvassia
Code:Name: Sir Tenebrynn Glimmersight, Knight of Monemvassia - Picture, Picture 2 Class: Diviner/Fighter/Eldritch Knight (barred school: Necromancy) Race: Elf Size: Medium Gender: Male Alignment: LN Deity: Gliran Craft Points: 5689 Str: 16 +3 (10p.) Level: 5/1/4 XP: 53032 Dex: 18 +4 (06p.) BAB: +7/+2 HP: 64 (5d4+1d10+4d6+23) Con: 14 +2 (04p.) Grapple: +10 Dmg Red: /- Int: 20 +5 (10p.+2) Speed: 30' Spell Res: - Wis: 08 -1 (00p.) Init: +4 Spell Save: - Cha: 10 +0 (00p.+2) ACP: -0 Spell Fail: - *unnamed Cha bonus from Deck of Many Things *Items: +2 Dex, +4 Con, +2 Int Base Armor Shld Dex Defl Nat Misc Total Armor: 10 +8 +2 +4 +2 +2 +0 28 Touch: 16 Flatfooted: 24 Base Mod Misc Total Fort: 7 +2 +9 Ref: 2 +4 +6 Will: 5 -1 +4 Weapon Attack Damage Critical Quarterstaff* +12/+7 2d6+4 20/x2 Quarterstaff*(Double) +10/+10/+5 2d6+4/1d6+1/2d6+4 20/x2 Dagger (adamantine) +11/+6 1d4+4 19-20/x2 Longbow +11/+6 1d8 20/x3 Languages: Common, Elf, Draconic, Undercommon, Goblin Abilities: +2 Spellcraft to learn Divination spells, Toad Familiar (+3hp), Immunity to magic sleep effects, and a +2 save bonus vs. enchantment effects Low-Light Vision, Weapon Proficiency (longsword, rapier, longbow, shortbow) An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking. Feats: Scribe Scroll, Two-Weapon Fighting, Weapon Focus (quarterstaff), Two-weapon Trip, Craft Arms and Armor, Light Armor Optimization, Armored Caster, Craft Wonderous Item Skill Points: 68 Max Ranks: 13/6.5 Skills Ranks Mod Misc Total Listen 0 -1 +4 +3 Search 1(cc) +5 +2 +8 Spot 0 -1 +4 +3 Concentration 13 +2 +15 Decipher Script 3 +5 +8 Spellcraft 13(1cc) +5 +2 +20 Knowledge (arcana) 13(1cc) +5 +18 Knowledge (history) 5 +5 +10 Knowledge (religion) 5 +5 +10 Knowledge (nature) 1 +5 +6 Knowledge (the planes) 6 +5 +11 Knowledge (dungeoneering) 1 +5 +6 Knowledge (local) 2 +5 +7 Ride 2 +4 +6 Equipment: Cost Weight +1 flaming quarterstaff 8600gp 4lb +3 mithril chain shirt 10100gp 10lb +1 mithril animated buckler 9015gp 2.5lb *ring of protection +2 8000gp *lb gloves of dexterity +2 4000gp *lb amulet of health +4 16000gp *lb headband of intellect +2 4000gp *lb vest of natural armor +2 8000gp *lb blessed book 12500gp 3lb backpack 2gp 2lb scrollcase 1gp 0.5lb ink 8gp *lb 3 inkpens 3sp *lb beltpouch 1gp 0.5lb 5 candles 5cp *lb flint and steel 1gp *lb(1) spell component pouch 5gp 2lb bedroll 1sp 5lb waterskin 1gp 4lb 5 days trail rations 25sp 5lb dagger 2gp 1lb longbow 75gp 3lb 20 arrows 1gp 3lb adamantine dagger 3002gp 1lb scroll 250gp *lb (silent image, comprehend languages, charm person, arcane lock) Total Weight:46.5lb Money: 1982gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1150 Age: 99 Height: 5'02" Weight: 98lbs Eyes: Black Hair: Black Skin: Pale Spells: base save DC = 15+spell level. Spells Memorized: 5/7/5/5/4 per day *1/spell level divination caster level: 8 0th - Detect Magic*, Light, Mage Hand, Message, Light 1st - True Strike*, Ashnar's Spellstrike, Featherfall, Magic Missile x4 2nd - Detech Thoughts*, Invisibility, Rope Trick, Scorching Ray x2 3rd - Dispel Magic, Clairvoyance*, Fireball, Daylight, Fly 4th - Scrying*, Black Tentacles, Wall of Ice, Mnemonic Enhancer
Monday, 29th March, 2004, 08:17 PM #76
Scout (Lvl 6)
Appearance:Code:Name: Adamant Bohaven Class: Ranger Race: Halfling Size: Small Gender: Male Alignment: Chaotic Good Deity: -- Str: 12 +1 ( 6p.) Level: 1 XP: 0 Dex: 17 +3 ( 8p.) BAB: +1 HP: 11 (1d10+1) Con: 13 +1 ( 5p.) Grapple: -2 Dmg Red: none Int: 12 +1 ( 4p.) Speed: 20' Spell Res: none Wis: 14 +2 ( 6p.) Init: +3 Spell Save: none Cha: 9 -1 ( 1p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: +2 +1 +1 +4 Ref: +2 +3 +1 +6 Will: +0 +2 +1 +3 Weapon Attack Damage Critical Rapier (Small) +5 1d4+1 18-20/x2 Handaxe (Small) +5 1d4+1 x3 Short sword (Small) +5 1d4+1 19-20/x2 Light pick (Small) +5 1d3+1 x4 Dagger (Small) +5 1d3+1 19-20/x2 Longbow (Small) +5 1d6 x3 Languages: Common, Halfling, Elven Abilities: +2 racial bonus on Climb, Jump, and Move Silently checks +1 racial bonus on all saving throws +2 morale bonus on saving throws against fear +1 racial bonus on attack rolls with thrown weapons and slings +2 racial bonus on Listen checks Favored enemy, humanoid (reptilian): +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks +2 bonus on weapon damage rolls Wild empathy (1d20+1 for animals, 1d20-3 for magical beasts) Feats: Track (ranger) Weapon Finesse (1st-level) Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 2 +1 +2 -1 +4 Hide 4 +3 +4 -1 +10 Jump 2 +1 +2 -1 +4 Knowledge (nature) 2 +1 +3 Listen 4 +2 +2 +8 Move Silently 4 +3 +2 -1 +8 Profession (tanner) 1 +2 +3 Search 1 +1 +2 Spot 4 +2 +6 Survival 4 +2 +6 Equipment: Cost Weight Rapier (S) 20gp 1lb Handaxe (S) 6gp 1.5lb Short sword (S) 10gp 1lb Light pick (S) 4gp 1.5lb 4 daggers (S) 8gp 2lb Longbow (S) 75gp 1.5lb Studded Leather (S) 25gp 10lb Backpack 2gp .5lb 3 candles 3cp Flint and steel 1gp Ink vial 8gp Inkpen 1sp Journal 15gp 3lb 4 trail rations 2gp 1lb Waterskin (full) 1gp 1lb Whetstone 2cp 1lb 4 sunrods 8gp 4lb Potion of cure light wounds 50gp Total Weight:29lb Money: 4gp 8sp 5cp Lgt Med Hvy Lift Push Max Weight: 32 64 97 194 485 Age: 30 Height: 3'2" Weight: 36lb Eyes: gray Hair: dark brown Skin: olive
While most halflings might seem almost perpetually joyful, never without a smile or a witty remark, Adamant retains a look of grim determination on his unshaven face. Dark hair frames his face, which he ignores when it catches on his stubble or covers his eyes. Every step he takes is with supreme purpose and focus, his ears always pricked, his intense storm-gray eyes always scanning. He may have to crane his neck to speak with most others twice his height, yet somehow, he always seems to be the same height, looking at others directly, and right into their eyes.
Adamant had trained for years in preparation to become a clanwarden of his small halfling community. The Wardens, a small and elite force, protected their friends and families from bandits, marauders, and wandering beasts. To join their ranks, one must pass the test of search, survival, and stealth. A dire boar, captured and then released into the surrounding woods at night, would undoubtedly leave a trail. Upon waking the following morning, it was Adamant's task to track, find, and capture the creature by nightfall. He plunged into the trees, confident in his abilities, and immediately identifying the boar's trail. Fates, however, rallied against him. A freak storm broke, washing away the boar's trail, washing it away to practically nothing. Still, Adamant plodded on, seeing a tuft of hair here, catching a whiff of the animal there. Finally, as his deadline approached and the sun began to set, he found the boar feasting on its own meal. Adamant withdrew his bow, knocked an arrow, and shot the creature clean through its neck. Grinning, Adamant returned home, his prize slung across his shoulders, hardly noticing the buckling of his knees beneath the animal's weight.
Adamant returned home to discover he had caught the wrong prey.
The boar Adamant had been sent to track had been especially marked on one of its hooves, detectable only through arcane magic. No such mark appeared on the boar Adamant had brought. Not only had he failed his test, but some began to suspect he had not tried at all, that he had downed the first he had come across, that he had cheated. Adamant protested, requested another chance, but he was declined. He would never be elgible again: he had lost his chance.
Adamant's dream had shattered. What's more, no one looked him straight into his eyes again, doubting him. Adamant spent more time in the woods, away from the narrowed eyes, the shakes of heads. Eventually, he realized he was not even missed in his community when he spent days, even weeks, meditating in the wild. One day, without saying good-bye, he simply left in search of a community that might accept him.
Last edited by hbarsquared; Tuesday, 30th March, 2004 at 07:44 AM.
Sunday, 4th April, 2004, 11:14 PM #77
Novice (Lvl 1)
Appearance: His medium length hair is black with a shock of white over his right eye. He wears a short, neatly trimmed beard. His eyes are a deep and lusty blue that burn with a mischievous fire. His angular features look almost regal. He is broud-shouldered and lean.Code:Name: Jairik Amakiir Class: Bard Race: Human Size: Medium Gender: Male Alignment: Neutral Deity: Phyrah Str: 14 +2 ( 6p.) Level: 1 XP: 0 Dex: 14 +2 ( 6p.) BAB: +0 HP: 7 (1d6+1) Con: 12 +1 ( 4p.) Grapple: +2 Dmg Red: XX/XXXX Int: 12 +1 ( 4p.) Speed: 30' Spell Res: na Wis: 10 +0 ( 2p.) Init: +2 Spell Save: +0 Cha: 15 +2 ( 8p.) ACP: -1 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +X +X 15 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: 0 +1 +1 Ref: 2 +2 +4 Will: 2 +0 +2 Weapon Attack Damage Critical Composite Short Bow +2 1d6* x3 Longsword +2 1d8+2 19-20x2 Dagger +2 1d4+2* 19-20x2 Darts (4) +2 1d4+2* x2 * +1 atk, dam within 30 ft. Languages: Common, Ignan, Auran, Draconic Abilities: Spells: per day 2 (0-lvl) save DC 12 spells known: 0-lvl: Detect Magic, Lullaby, Message, Read Magic Bardic Knowledge: (lvl+ Int) +2 Bardic Music: times/day 1 - countersong - fascinate - inspire courage +1 Feats: Point Blank Shot Precise Shot Skill Points: 32 Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff 2 +2 +4 Concentration 2 +1 +3 Craft (bowmaking) 2 +1 +3 Decipher Script 1 +1 +2 Diplomacy 1 +2 +3 Gather Information 2 +2 +4 Hide 1 +2 +3 Knowledge (Arcana) 1 +1 +2 Knowledge (History) 4 +1 +5 Knowledge (Local) 2 +1 +3 Move Silently 1 +2 -1 +2 Perform (Sing) 3 +2 +5 Perform (Oratory) 4 +2 +6 Prof. (Inkeeper) 1 0 +1 Sense Motive 2 0 +2 Use Magic Device 1 +2 +3 Equipment: Cost Weight Studded Leather 25gp 20lb Composite Short Bow (+0) 75gp 2lb Longsword 15gp 4lb Dagger 2gp 1lb Darts (4) 20sp 2lb Quiver w/ 60 arrows 3gp 9lb Explorer's outfit -- -- Backpack 2gp 2lb Bedroll 1sp 5lb Winter Blanket 5sp 3lb Caltrops (1 bag) 1gp 2lb Flint and Steel 1gp -- Pipe w/tobacco 8sp -- Belt Pouch 1gp 1/2lb Sack (2) 2sp 1lb Waterskin (2) 2gp 8lb Whetstone 2cp 1lb Sunrod (2) 4gp 2lb Small Steel Mirror 10gp 1/2lb Wooden Holy Symbol 1gp -- Trail Rations (2 days) 1gp 2lb Total Weight:65lb Money: 14gp 12sp 18cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 24 Height: 6'01" Weight: 195lb Eyes: Blue Hair: Black Skin: Dusky
Background: Jairik's father is an innkeeper and taverner of great means. His establishments are frequented by the wealthy and influential of the region. Jairik found the tales and intigues of the guests more exciting than the running of the inns. He would listen to endless stories and ballads,
discuss the fundamentals of arcane magic, and smooth over debates between visiting dignitaries. His father soon realized that his son would not be happy, nor proficient, as an innkeeper. He arranged for tutors to teach him, and allowed him to travel with a bard from the west, Mielkos. During their journies, Jairik learned of many lost treasures and antiquities. He has made it his passion to recover these things and garner the wealth and fame that come with such accomplishments.
Last edited by wolfheart; Saturday, 24th April, 2004 at 05:19 AM. Reason: money spent
Monday, 5th April, 2004, 01:00 AM #78
Defender (Lvl 8)
Appearance: Laitra is attired in a worn piece of studded leather chainmail. She clutches her Greataxe close to her. Her dirty pigtails swing around her head.Code:Name: Laitra Orgrash Class: Barbarian Race: Half-Orc Size: Medium Gender: Female Alignment: Neutral Deity: Mongrel Str: 18 +4 (10p.) Level: 1 XP: 0 Dex: 14 +2 (6p.) BAB: +1 HP: 14 (1d12+2) Con: 14 +2 (6p.) Grapple: +X Dmg Red: 0/0 Int: 8 -1 (3p.) Speed: 40' Spell Res: XX Wis: 9 -1 (1p.) Init: +2 Spell Save: +X Cha: 9 -1 (4p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 13 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +2 +2 Will: 0 -1 -1 Weapon Attack Damage Critical Greataxe +6 1d12+4 X3 Shortbow +3 1d6 X3 Range: 60' Spear +5 1d8+4 X3 Range: 20' Dagger +4 1d6+4 19-20/X2 Range: 10' Languages: Common, Orcish Abilities: Darkvision 60', Rage, Fast Movement Feats: Weapon Focus (Greataxe) Skill Points: 12 Max Ranks: 4/4 Skills Ranks Mod Misc Total Climb 2 +2 +4 Hide 1 +2 +3 Jump 1 +4 +5 Ride 1 +2 +3 Handle Animal 1 -2 -1 Spot 1 -1 0 Survival 1 -1 0 Swim 1 +4 +5 Equipment: Cost Weight Studded Leather Armor 25gp 20lb Backpack 2gp 2lb Bedroll 1sp 5lb Quiver of 20 arrows 1gp 3lb Greataxe 20gp 12lb Shortbow 30gp 2lb Spear 2gp 6lb Knife 2gp 1 lb Rations (7) 3.5gp 7 lb Rope, Hemp 1gp 10lb Total Weight:51lb Money: 2gp 4sp 17cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 16 Height: 6'4" Weight: 400lb Eyes: Gray Hair: Blond, Curly pigtails Skin: Green
Background: The product of a rape or experiment, Laitra was raised by a band of orcs and her great strength was apparent from the start. Trained as a warrior, she went up the ranks swiftly. However, the attention of an orcish lieutenant and an encounter with a kindly blind hermit made her flee the tribe. She wanders the realms looking for adventure, determined to make a name for herself. Her only companion is Skrindal, a squirrel, whom she feeds with nuts and raisins. She believes it's the reincarnation of a great Orcish shaman.
Avatar by Sialla
Monday, 5th April, 2004, 05:08 AM #79
Jaret, cleric of Chennet'
Appearance: Jaret is well-muscled from his years at the forge. He always wears a belt with three light hammers on it, both for quick repairs and for use as ranged weapons in a pinch. There is nothing particularly remarkable about his appearance and he takes some pains to fade into the background and observe those around him.Code:Name: Jaret Class: Cleric Race: Human Size: Medium Gender: Male Alignment: NG Deity: Chennet' Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 10 +0 (2p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (6p.) Grapple: +2 Dmg Red: 0/0 Int: 11 +0 (3p.) Speed: 30' Spell Res: 0 Wis: 16 +3 (10p.) Init: +0 Spell Save: +0 Cha: 11 +0 (3p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +0 +0 +0 +0 12 Touch: 10 Flatfooted: 12 Base Mod Misc Total Fort: 2 +2 +4 Ref: 0 +0 +0 Will: 2 +3 +5 Weapon Attack Damage Critical Greataxe +3(0BAB+2Str*1.5) 1d12+2 x3 Hammer, light (3) -2(0BAB+2Str-4) 1d4+2 x2 Languages: Common, Celestial Abilities: Turn Undead Domains: Fire, Good Feats: Martial Weapons(Greataxe),Self-Sufficient Skill Points: 12 (2+0)*4+4 Max Ranks: 4/1 Skills Ranks Mod Misc Total Craft(Weaponsmith) 3 +0 +0 3 Heal 2 +3 +2 7 Knowledge(Religion) 1 +0 +0 1 Language(Celestial) 2 Concentration 2 +2 +0 3 Survival 1(2cc) +3 +2 6 Equipment: Cost Weight Greataxe 20 12 Hammer, light (3) 3 6 Leather 10 15 Backpack 2 2 Silk Rope 10 5 Healer's Kit 50 1 Holy Symbol, Wood 1 - Lantern, hooded 7 2 Oil (3) 3sp 3 Rations (3) 15sp 3 Flint & Steel 1 - Caltrops 1 2 Waterskin 1 4 Spell Component Pouch 5 2 Total Weight:57lb Money: 82gp 2sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 22 Height: 6'0" Weight: 190lb Eyes: Black Hair: Black Skin: Tanned
Background: Jaret recently completed his apprenticeship with a small town smith who also was a cleric of Chennet'. He had a fairly uneventful childhood and adolescence and now seeks to see more of the world and learn more of the ways of his god and his craft. He would like to discover or rediscover secrets of metalworking. He values skill, compassion, and knowledge.
Last edited by jtone; Thursday, 22nd April, 2004 at 03:59 AM. Reason: Gold Spent
Monday, 5th April, 2004, 05:33 AM #80
Novice (Lvl 1)
- Join Date
- Jul 2002
- San Francisco, California, United States
- Read 0 Reviews
ψ Ignore Ferrix
Appearance: Quiet and reserved, he just fades into the background. When he is noticed, Kunst is a strikingly attractive dwarf; with gold-toned skin, platinum hair and eyes enkindled with molten gold curiousity, you could almost mistake him for having celestial blood, notwithstanding his incredible lack of presence. His beard is shaved and his skin soft and supple, despite years at the forge, he wears a clean white explorers outfit edged with light blues; simple but sharp looking. He walks with a staff of gnarled graying wood, resembling stone more than wood. A heavy backpack, jammed full of traveling equipment, is always nearby.Code:Name: Kunst Ruhe Class: Wizard Race: Mountain Dwarf Size: Medium Gender: Male Alignment: Neutral Deity: Str: 12 +1 (4p.) Level: 1 XP: 0 Dex: 12 +1 (4p.) BAB: +0 HP: 6 (1d4+2) Con: 14 +2 (4p.) Grapple: +1 Dmg Red: -/- Int: 18 +4 (16p.) Speed: 20' Spell Res: - Wis: 10 +0 (2p.) Init: +1 Spell Save: +4 Cha: 6 -1 (0p.) ACP: -3 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 +0 +0 +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 Ref: 0 +1 +1 Will: 2 +0 +2 Weapon Attack Damage Critical Dagger +1 1d4+1 19-20/x2 Light Crossbow +1 1d8+0 19-20/x2 Quarterstaff +1 1d6+1 20/x2 Languages: Common, Draconic, Dwarven, Gnome, Terran, Undercommon Racial Abilities: Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants Class Abilities: Summon Familiar, Spellcasting, Bonus Feats (Scribe Scroll) Spells Memorized Cantrips: Detect Magic, Ray of Frost, Mage Hand 1st Level: Mage Armor, Magic Missile Spells Known Cantrips: All 1st Level: Magic Weapon, Grease, Identify, Magic Missile, Shocking Grasp, Mage Armor, Unseen Servant Feats: Scribe Scroll, Combat Casting Skill Points: 24 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 4 +2 (+4) +6 (+10 combat casting) Craft (weaponsmithing) 4 +4 +2 +10 Craft (armorsmithing) 4 +4 +2 +10 Craft (blacksmithing) 2 +4 +2 +8 Craft (alchemy) 2 +4 +6 Knowledge (arcana) 2 +4 +6 Know. (arch./engineering) 4 +4 +8 Spellcraft 2 +4 +6 Equipment: Cost Weight explorers outfit ---- 12lb belt pouch 1 gp .5lb backpack 2 gp 2lb bedroll 1 sp 5lb scroll case 1 gp .5lb vial of ink 8 gp --lb inkpens x2 2 sp --lb flasks of oil x2 2 sp 2lb parchment, 5 sheets 1 gp --lb soap 5 sp 1lb waterskins x2 2 gp 8lb trail rations x4 2 gp 4lb flask of acid 10 gp 1lb dagger 2 gp 1lb quarterstaff ---- 4lb light crossbow 35 gp 4lb bolts x20 2 gp 2lb artisans tools 5 gp 5lb spell component pouch 5 gp 2lb spellbook 15 gp 3lb scroll of burning hands 25 gp --lb Total Weight:57lb Money: 3gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 47 Height: 4'6" Weight: 162lb Eyes: Molten gold Hair: Platinum Skin: Golden
Background: Born Kurick Steelforge to a prestigious dwarven smith, he was as close to born in the forge as you could come. With gold-toned skin, platinum hair and eyes which burned with curiosity the color of molten gold, many thought he was blessed to become one of the forge god's clergy. However, as he grew, despite an intensity when he was working at the forge that had already begun to rival his fathers, he felt no drive towards the martial or ecclesial ways of life. Uncharacteristically quiet for a dwarf, he spent most of his time within the forge, avoiding his father's incessant nagging for him to train as a warrior for the clan. In his spare time he studied within the emptiness of the undercity's library regarding the construction of buildings and tunnels, esoteric techniques for folding metals and soon began examining tomes of alchemical and magical lore. For a number of years he worked in the forge, his free hours spent with tomes and books. Finally his father demanded that he either take up the callings of one of the temples dedicated to the forge god or the training of a respectable warrior at one of the local guilds. Kurick struck by the anger of his father fled to the library, to hide amongst his tomes where he stayed until his father stormed into the library, upon a tip from one of the forge hands, and discovered Kurick deep in study of an arcane tome. With unbridled resent, Kurick's father had him banished from the city, his given name stripped from him and his beard shaved.
He left, without home, kin or name to call his own he pulled one of the tomes he had scavenged from the library before he left and sat under the light of phosphorescent moss. The tome was a journal of a dwarven wizard and master of the forge whose name most had forgotten to the eternity of history, Kunst Ruhe. With a silent vow to himself, he vowed that one day he would return to the undercity in the glory of the forgotten Kunst. From then on, he has refered to himself as Kunst Ruhe. Although it pains him when others tell of their family and homes, he drives himself onward to one day feel worthy to return home.
Last edited by Ferrix; Monday, 19th April, 2004 at 02:18 AM.
Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.Originally Posted by Wrahn
When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
- J. Krishnamurti