Uller
Adventurer
Basically, death saves give PC's a little extra plot armor. Blows that would kill a non-PC tend to only knock PC's unconscious because they are freaking movie heroes and never get killed that easily. It's easy to justify why enemies would attack something other than a downed hero when you accept this.
This and I think in general monsters should not be optimizing their tactics for a party of adventurers. Most monsters would never have fought an actual party before. Most would have fought mobs of other monsters.
If my players are going to fight a group of monsters optimized for fighting PCs, I'm going to signal that to them.
Like everyone else has said...killing PCs becomes a lot easier if you adopt the same makeup and tactics of a party....combined arms vs combined arms. Disable the meatshield. Suppress the artillery. Fix your target. Defeat in detail.
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