WizarDru's Story Hour Rogues and Monsters

WizarDru

Adventurer
Reprinting the first of many:

First up, the Bargainers. A set of 6 Greater Barghests with classes, the Bargainers made a dark pact with the being known as the Shadow Taker. In return, they gained powers to make them more puissant. An efficient fighting unit, they had no idea they were massively outclassed by the Savage Sword of Meepo.

Bargainer 1, Skulk; Greater barghest Rog12: CR 17; ECL 21; Size L; HD 21; hp 154; Init +6; Spd 60 ft (base 30 ft), or 60 ft.; AC 23, touch 14, FF 18; BAB +12/+7/+2; Atk: +21/+16/+11 melee (1d8 + 5, Bite), +16/+16 melee (1d6 + 3, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +19, Will +15; Str 20, Dex 18, Con 20, Int 26, Wis 21, Cha 19.
Skills and Feats: Balance +19, Bluff +19, Climb +20, Concentration +17, Craft (Trapmaking) +21, Decipher Script +23, Diplomacy +19, Gather Information +19, Heal +12.5, Hide +19, Sleight of Hand +19, Intimidate +19, Survival +20, Jump +20, Knowledge (Arcana) +15.5, Listen +17, Sense Motive +17, Spellcraft +15.5, Spot +20, Swim +20, Tumble +19, Use Magic Device +19, Use Rope +19; Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Damage Reduction, Scent, Sneak Attack, Uncanny Dodge, Evasion, Slippery Mind.

Bargainer 2, Shrike; Greater barghest PsiEgo12: CR 17; ECL 21; Size L; HD 21; hp 153; Init +2; Spd 60 ft (base 30 ft), or 60 ft.; AC 14, touch 5, FF 13; BAB +9/+4; Atk: +16/+11 melee (1d8 + 7, Bite), +11/+11 melee (1d6 + 5, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +11, Will +21; Str 24, Dex 0, Con 20, Int 24, Wis 24, Cha 18.
Skills and Feats: Appraise +14.5, Bluff +16, Concentration +20, Diplomacy +11.5, Heal +11.5, Hide +23, Intimidate +18, Jump +22, Listen +19, Search +14.5, Sense Motive +19, Spellcraft +14.5, Spot +19, Swim +22, Autohypnosis +22, Knowledge (Psionics) +22, Psicraft +22, Stabilize Self +20, Use Psionic Device +11.5; Combat Casting, Combat Reflexes, Improved Initiative, Damage Reduction, Scent, Extend Power, Inertial Armor, Mental Leap, Persistent Power, Speed of Thought.
Power Points: 103.
Powers Known: Biofeedback, Bite of the Tiger, Bite of the Wolf, Body Adjustment, Body Equilibrium, Breath of the Dragon, Chameleon, Claws of the Bear, Compression, Iron Body, Lesser Natural Armor, Metamorphosis, Natural Armor, Painful Touch, Psychofeedback, Rejuvenation, Shadow Body, Shapechange, Suspend Life, Sustenance, Talons, Vigor.

Bargainer 3 Stand; Greater barghest Ftr2/Def10: CR 17; ECL 21; Size L; HD 21; hp 197; Init +7; Spd 40 ft (base 30 ft), or 60 ft.; AC 36, touch 15, FF 30; BAB +18/+13/+8/+3; Atk: +25/+20/+15/+10 melee (1d8 + 3, Bite), +20/+20 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL ; SV Fort +25, Ref +18, Will +27; Str 16, Dex 18, Con 20, Int 16, Wis 24, Cha 21.
Skills and Feats: Balance +4, Bluff +17, Climb +3, Concentration +17, Diplomacy +11, Escape Artist +4, Hide +7, Sleight of Hand +1.5, Intimidate +19, Jump +10, Listen +22, Pick Pocket +1, Scry +13, Search +10.5, Sense Motive +22, Spellcraft +13, Spot +22, Tumble +4, Use Rope +9, Wilderness Lore +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Endurance, Terrain Mastery Plains, Improved Initiative, Iron Will, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Toughness, Damage Reduction, Scent, Defensive Stance, Defensive Awareness.
Possessions: Full plate +4, Longsword +3.

Bargainer 4 Slink; Greater barghest Rog6/Sha7: CR 18; ECL 22; Size L; HD 22; hp 118; Init +8; Spd 60 ft (base 30 ft), or 60 ft.; AC 25, touch 16, FF 18; BAB +12/+7/+2; Atk: +19/+14/+9 melee (1d8 + 3, Bite), +14/+14 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +11, Ref +23, Will +17; Str 16, Dex 22, Con 13, Int 15, Wis 24, Cha 21.
Skills and Feats: Balance +15, Bluff +17, Concentration +13, Decipher Script +18, Escape Artist +22, Hide +22, Sleight of Hand +15, Intimidate +19, Jump +15, Listen +19, Move Silently +22, Perform +14, Pick Pocket +15, Read Lips +11, Search +18, Sense Motive +19, Spot +23, Tumble +22, Use Magic Device +14; Planar Cohort, Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting, Damage Reduction, Scent, Sneak Attack, Evasion, Uncanny Dodge, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow, Shadow Jump, Defensive Roll, Slippery Mind.
 
Last edited:

log in or register to remove this ad

WizarDru

Adventurer
Next up, the Slaadi defenders of the Bestiary. These poor fellows had no idea how handily they would be dismissed by an angry druid and a jumpy wizard.

Azure Follower ; Blue slaad Clr5: CR 13; ECL 5; Size L; HD 5; hp 99; Init +6; Spd 20 ft (base 30 ft); AC 27, touch 11, FF 25; BAB +10/+5; Atk: +13/+13/+13/+13 melee (2d6 + 4, Rakes), +11/+6 melee (2d8 + 2 and disease, Bite), +15/+10 melee (1d8 + 6, Mace, heavy +2 (Shock)); SA Spell-like abilities, disease, summon slaad; SQ Fast healing 5, resistances; AL CE; SV Fort +13, Ref +9, Will +13; Str 19, Dex 15, Con 17, Int 6, Wis 16, Cha 10.
Skills and Feats: Climb +11, Concentration +11, Jump +12, Listen +13, Move Silently +6, Spellcraft +6, Spot +13; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Dodge, Improved Initiative, Mobility, Shield Proficiency, Simple Weapon Proficiency, Multiattack, Disease, Fast Healing, Spontaneous Casting, Turn or Rebuke Undead.
Clr Spells Per Day: 5/3/2/1.
Spells Known: Hold person, Passwall, Telekinesis.
Possessions: Darkwood shield, Breastplate +2, , Heavy +2 mace (shock).

Crimson Follower; Red slaad Bbn5: CR 12; ECL 5; Size L; HD 5; hp 104; Init +0; Spd 40 ft (base 30 ft); AC 17, touch 7, FF 17; BAB +11/+6/+1; Atk: +11/+6/+1 melee (2d8 + 5, Bite), +9/+9 melee (1d4 + 3 and implant, Claws); SA Pounce, implant, stunning croak, summon slaad ; SQ Fast healing 5, resistances; AL CE; SV Fort +12, Ref +6, Will +4; Str 20, Dex 0, Con 17, Int 6, Wis 6, Cha 8.
Skills and Feats: Balance +3, Bluff +3, Climb +14, Intimidate +7, Jump +14, Listen +6, Move Silently +3, Spot +8, Tumble +3; Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Multiattack, Fast Healing, Barbarian Rage, Fast Movement, Uncanny Dodge.
Possessions: Ring of protection +3, 2 Potion of cure serious wounds, Potion of heroism, Potion of endurance, Chain shirt mw, .

Verdant Follower ; Green slaad Ftr5: CR 14; ECL 5; Size L; HD 5; hp 116; Init +1; Spd 20 ft (base 30 ft); AC 28, touch 10, FF 27; BAB +13/+8/+3; Atk: +17/+17 melee (1d6 + 5, Claws), +15/+10/+5 melee (2d8 + 3, Bite), +19/+14/+9 melee (1d12 + 7, Greataxe MW (Shock)); SA Spell-like abilities, alternate form, summon slaad; SQ Fast healing 5, resistances; AL CE; SV Fort +13, Ref +8, Will +9; Str 20, Dex 13, Con 17, Int 13, Wis 10, Cha 10.
Skills and Feats: Climb +12, Hide +4, Jump +12, Listen +12, Move Silently +8, Spot +12, Swim +13; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Dodge, Terrain Mastery Plains, Iron Will, Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization, Multiattack, Fast Healing.
Spells Known: Chaos hammer, Deeper darkness, Detect magic, Detect thoughts, Dispel law, Fear, Protection from law, See invisibility, Shatter.
Possessions: Full plate mw, Greataxe mw (shock).

Ergovasti; Death slaad Clr5: CR 18; ECL 5; Size M; HD 5; hp 156; Init +4; Spd 20 ft (base 30 ft); AC 28, touch 9, FF 28; BAB +18/+13/+8/+3; Atk: +17/+17 melee (3d6 + 3 and stun, Claws), +15/+10/+5/+0 melee (2d10, Bite); SA Stun, spell-like abilities, summon slaad; SQ Fast healing 5, damage reduction 20/+2, resistances, telepathy, alternate form; AL CE; SV Fort +21, Ref +14, Will +21; Str 16, Dex 0, Con 18, Int 18, Wis 18, Cha 18.
Skills and Feats: Climb +18, Concentration +12, Escape Artist +15, Hide +15, Jump +18, Knowledge (Arcana) +12, Knowledge (Religion) +12, Knowledge (Other) +22, Listen +22, Move Silently +15, Ride +4, Search +22, Spellcraft +12, Spot +22, Wilderness Lore +8; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Initiative, Power Attack, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus, Multiattack, Damage Reduction, Fast Healing, Spontaneous Casting, Turn or Rebuke Undead.
Clr Spells Per Day: 5/5/4/3.
Spells Prepared: Implosion.
Spells Known: Animate objects, Chaos hammer, Circle of death, Cloak of chaos, Deeper darkness, Detect magic, Dispel law, Fear, Finger of death, Fireball, Fly, Identify, Implosion, Invisibility, Magic circle against law, See invisibility, Shatter, Word of chaos.
 

WizarDru

Adventurer
How about the Minotaurs and Goblins of the Delver Ambush?

Shulth; Minotaur PsyWar13: CR 17; ECL 27; Size L; HD 19; hp 160; Init +4; Spd 30 ft; AC 12, touch 7, FF 12; BAB +14/+9/+4; Atk: +17/+12/+7 melee (2d8 + 4, Huge greataxe), +13/+8/+3 melee (1d8 + 4/crit 19-20, Gore); SA Charge 4d6+6; SQ Scent, natural cunning; AL CE; SV Fort +17, Ref +7, Will +12; Str 18, Dex 7, Con 20, Int 6, Wis 13, Cha 8.
Languages spoken: Giant
Skills and Feats: Balance +14, Intimidate +5, Jump +8, Listen +9, Search +6, Spot +9, Autohypnosis +11; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Fortitude, Improved Bull Rush, Improved Critical, Improved Initiative, Iron Will, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Sunder, Weapon Focus, Weapon Specialization, Scent, Great Sunder, Psionic Fist, Stand Still.
Power Points: 56.
Powers Known: Burst, Claws of the Vampire, Danger Sense, Daze, Ectoplasmic Armor, Far Punch, Improved Biofeedback, Inertial Barrier, Psychofeedback, Skate.
Possessions: Huge greataxe.

Monstrous Delver; Delver Abr6: CR 14; ECL 21; Size H; HD 21; hp 199; Init +5; Spd 30 ft, burrow 10 ft.; AC 14, touch 9, FF 13; BAB +13/+8/+3; Atk: +20/+20 melee (1d6 + 9 and 2d6 acid, Slams); SA Acid; SQ Acid immunity, corrosive slime, tremorsense, stone shape ,; AL N; SV Fort +12, Ref +8, Will +16; Str 28, Dex 13, Con 21, Int 14, Wis 14, Cha 12.
Languages spoken: Terran and Undercommon
Skills and Feats: Bluff +4, Hide +10, Survival +9, Knowledge (Other) +9, Listen +13, Move Silently +19, Spot +13; Alertness, Blind-Fight, Improved Initiative, Power Attack, Tremorsense.

Goblin Artillery 1; Goblin Rog10: CR 10; ECL 10; Size S; HD 10; hp 65; Init +1; Spd 60 ft (base 30 ft); AC 20, touch 13, FF 18; BAB +8/+3; Atk: +10/+5 melee (1d8, Morningstar), +12/+7 ranged (1d6 - 1, or Javelin); SQ Darkvision 60 ft.; AL NE; SV Fort +7, Ref +9, Will +2; Str 10, Dex 14, Con 14, Int 9, Wis 8, Cha 5.
Languages spoken: Goblin; those with Intelligence scores of 12 or above also speak Common
Skills and Feats: Bluff +5, Disguise +5, Hide +14, Sleight of Hand +14, Intimidate +5, Survival +12, Jump +2, Listen +2, Move Silently +9, Spot +12, Tumble +14, Use Magic Device +10, Use Rope +4; Alertness, Armor Proficiency (Light), Dodge, Mobility, Quick Draw, Spring Attack, Darkvision, Sneak Attack, Evasion, Uncanny Dodge, Slippery Mind.
Possessions: Studded leather, Wand of magic missile (7th-level caster), Wand of levitate.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top