Make a Common Magic Item


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Blue

Ravenous Bugblatter Beast of Traal
Dagger of Juggling - the wielder can juggle with it, flip it around in their bare hands, balance it on it's point on a fingertip, and otherwise perform feats of legerdemain and agility with the dagger without any fear of dropping it or accidentally cutting themselves.

The first set was made for Trivanus of the Kobold's Circus for the amusement of his many fans, but it was later uncovered that he was an assassin who favored the poisoned blade.
 

Adamant

Explorer
Mrs Bucknard's Everfull Purse
Always has exactly the right make up in it. Can be used to make camo paint a la Hunger Games (Adv to hiding).

Scabbard of Flamboyance
Resizes to fit any weapon capable of being sheathed. Whenever weapon is drawn from this scabbard, it makes a deeply satisfying and heroic sounding zzzzzing! noise. Massive penalties on stealth.

Spork Calling Orson
This spoon/fork hybrid makes whatever you eat taste like whatever your chosen bonded companion is eating or last ate, no matter how far away they are. Obviously if the last meal they ate was poisonous, you'll feel sick. Doesn't confer Heroes' Feast replay value, just the taste.

Tribblecoin
Ordinary copper piece but when placed in a sealed container (pouch, chest, closed room) with any other coins will instantly transform them into copper pieces of identical appearance. Good luck working out which is the original, too, as the process causes all the coins to flip themselves twice.

I think the tribblecoin has a powerful, unintended use. If you give it to someone and they put it with their other coins it will turn them all to copper, reducing their value to almost nothing.

Chalice of Fine Drinks - This golden and tastefully bejeweled chalice can not be accidentally knocked over and will not spill even under extreme conditions like the deck of a ship in a storm. When poisonous liquids (including alcohol) are put in it, the gems will glow equal to the strength of the poison.

Companion's Collar - This collar will resize to fit any tiny or small animal. If it is within 1 mile you will know the direction and rough distance to it, and by focusing can tell basic details of it's state (hungry, hurt, playful, etc.). It won't accidentally fall off, and if removed you are aware that it has been done so and the exact location it happened.

Wand of Chalk - the tip of this wand contains a chalk that never wears down no matter how much you use it. You may change the color as an action.

Salve of Dark Sight - This consumable is a black, slightly oily substance. When smeared on one's eyelids however it takes on the visage of disturbing, almost demonic looking eyes. While your eyes are closed these eyes are visible and you may see in darkness and dim light, though anything brighter will burn away the salve. It otherwise will last for two hours.

Boots of Ice and Snow - These knee-high, fur-topped boots are warm, and magically grip ice and snow as if it was normal ground, negating slipperiness. They are favor function over fashion.

Needle of Mending - Non-magical clothing and fabric can be repaired of cuts, breaks, wear and even things like stains and scorches - everything but the ravages of time. It takes half an hour for an average suit of clothing for a medium sized creature, more if particularly ornate.

Silverstone - This 2" disk of silver has an arrow on one side. If flipped into the air, it will point to the closest mass of silver over 2 lbs within ten miles. If there is no such mass it will come down on it's blank side and be unusable until the next dawn, otherwise it can be reused freely.

I would love a set of Boots of Ice and Snow, especially if they don't need attunement. As long as you went to an icy place on purpose rather than being accidentally teleported there you would always be able to choose to bring them. I love the chalice, it's only useful if someone puts a poison stronger than the alcohol in it, but if it happens it's a lifesaver.


For my own contribution, Boots of the Regiment. - These standard looking army boots cause you to sound like 50 men marching in step. You cannot succeed on moving stealth checks while wearing these boots.

Something similar but less reusable would be Horseshoes of Rolling Thunder. - This set of horseshoes amplifies the sound of your horse's footsteps, causing it to sound like a herd of 20 horses. Once fitted to the horse, removing these shoes causes them to be destroyed with the sound of several horses being slaughtered. The horse cannot succeed on moving stealth checks while wearing these shoes, and has disadvantage to hide unless there is some way it can avoid moving its hooves, such as being more intelligent or being directed by someone that can explain things to it, such as with Speak with Animals or a telepathic bond.
 


Leatherhead

Possibly a Idiot.
Flavorings of the Far Realms:
A spice rack suitable for only the most extreme and adventurous of gourmands. Guaranteed to liven up any dish, even those old metal rations. Have you ever wondered what the color purple tasted like? Well now you can find out, along with incalculable other flavor sensations that may or may not be tied to your sense of taste!
 

darjr

I crit!
Goblin cloak, a halfling or other small humanoid, while wearing it, passes as a goblin. Just not to other goblins. But sometimes they shrug and just accept it.
 

Wash cloth of Refreshing Cleanliness - When dipped into water the wash cloth suds up with soap and warms. Anyone using it to clean themselves for 5 minutes comes completely clean and smells fresh. he also gains advantage on his next Charisma or charisma skill check. Once per week when used in conjunction with a Short Rest it can remove one level of exhaustion.
 

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